@vnejs/plugins.view.coralina.gamemenu 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/const/events.js +7 -0
- package/index.js +8 -0
- package/modules/controller.js +58 -0
- package/modules/view.js +12 -0
- package/package.json +18 -0
- package/view/index.jsx +44 -0
- package/view/index.styl +44 -0
package/const/events.js
ADDED
package/index.js
ADDED
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import { regPlugin } from "@vnejs/shared";
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import { SUBSCRIBE_EVENTS } from "./const/events";
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import { GameMenuController } from "./modules/controller";
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import { GameMenuView } from "./modules/view";
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regPlugin("GAMEMENU_VIEW", { events: SUBSCRIBE_EVENTS }, [GameMenuController, GameMenuView]);
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import { Module } from "@vnejs/module";
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const toStateItem = ({ onClick, ...item }) => item;
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const onRealItems = (item) => !item.isDisabled && !item.isHide;
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export class GameMenuController extends Module.Controller {
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name = "gameMenu.controller";
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updateEvent = this.EVENTS.GAMEMENU_VIEW.UPDATE;
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controls = {
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[this.CONST.CONTROLS.BUTTONS.BACK]: () => this.emit(this.EVENTS.GAMEMENU.HIDE),
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[this.CONST.CONTROLS.BUTTONS.MENU]: () => this.emit(this.EVENTS.GAMEMENU.HIDE),
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[this.CONST.CONTROLS.BUTTONS.GAMEMENU]: () => this.emit(this.EVENTS.GAMEMENU.HIDE),
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[this.CONST.CONTROLS.BUTTONS.ACCEPT]: () => this.emit(this.EVENTS.GAMEMENU_VIEW.ACCEPT),
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[this.CONST.CONTROLS.BUTTONS.ARROW_UP]: this.decCurrentItem,
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[this.CONST.CONTROLS.BUTTONS.ARROW_BOTTOM]: this.incCurrentItem,
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};
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controlsIndex = 3000;
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subscribe = () => {
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this.on(this.EVENTS.GAMEMENU_VIEW.CLICK, this.onClick);
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this.on(this.EVENTS.GAMEMENU_VIEW.ACCEPT, this.onAccept);
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this.on(this.EVENTS.GAMEMENU.SHOW, this.onShow);
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this.on(this.EVENTS.GAMEMENU.HIDE, this.onHide);
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this.on(this.EVENTS.LOCS.LANG_CHANGED, this.onLangChanged);
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this.on(this.EVENTS.STATE.SET, this.onHideForce);
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this.on(this.EVENTS.STATE.CLEAR, this.onHideForce);
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};
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beforeShow = async () => {
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await this.updateStateItems();
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this.currentItem = null;
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this.maxCurrentItem = this.state.realItems.length - 1;
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};
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onLangChanged = () => this.updateStateItems().then(this.updateViewFast);
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onAccept = async () => this.click((await this.getItems()).filter(onRealItems), this.currentItem);
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onClick = async ({ index } = {}) => this.click(await this.getItems(), index);
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click = (items, index) => index !== null && items[index] && items[index].onClick && items[index].onClick();
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getItems = async () => {
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const [items] = await this.emit(this.EVENTS.GAMEMENU.ITEMS);
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return items;
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};
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updateStateItems = async () => {
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const items = (await this.getItems()).map(toStateItem);
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this.updateState({ items, realItems: items.filter(onRealItems) });
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};
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}
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package/modules/view.js
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import { Module } from "@vnejs/module";
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import { render } from "../view";
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export class GameMenuView extends Module.View {
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name = "gameMenu.view";
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locLabel = "gameMenu";
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animationTime = 300;
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renderFunc = render;
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updateEvent = this.EVENTS.GAMEMENU_VIEW.UPDATE;
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updateHandler = this.onUpdateReactComponent;
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}
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package/package.json
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{
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"name": "@vnejs/plugins.view.coralina.gamemenu",
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"version": "0.0.1",
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"main": "index.js",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1",
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"publish:major": "npm version major && npm publish --access public",
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"publish:minor": "npm version minor && npm publish --access public",
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"publish:patch": "npm version patch && npm publish --access public"
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},
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"author": "",
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"license": "ISC",
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"description": "",
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"peerDependencies": {
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"@vnejs/shared": "*",
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"@vnejs/module": "*"
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}
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}
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package/view/index.jsx
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import React from "react";
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import ReactDOM from "react-dom";
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import { cn } from "@bem-react/classname";
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import "./index.styl";
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const b = cn("GameMenu");
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class GameMenu extends React.Component {
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state = {};
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onClick = ({ currentTarget: { dataset: { index = 0 } = {} } = {} }) =>
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this.props.emit(this.props.EVENTS.GAMEMENU_VIEW.CLICK, { index });
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renderItem = ({ locKey, isDisabled, isHide }, i) => {
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const { currentItem = null, locs = {}, realItems = [] } = this.state;
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const isCurrent = currentItem !== null && realItems[currentItem].locKey === locKey;
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if (isHide) return;
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return (
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<div
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className={b("button", { isCurrent, isDisabled }, ["textWrap_72"])}
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onClick={isDisabled ? undefined : this.onClick}
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data-index={i}
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key={locKey}
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>
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<span className="text">{locs[locKey]}</span>
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</div>
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);
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};
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render() {
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const { isShow = false, isForce = false, items = [] } = this.state;
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return (
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<div className={b({ isShow, isForce })} data-html2canvas-ignore="1" vne-autoread-disable={isShow ? "1" : ""}>
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<div className={b("menu")}>{items.map(this.renderItem)}</div>
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</div>
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);
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}
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}
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export const render = (props, root, resolve) => ReactDOM.render(<GameMenu {...props} />, root, resolve);
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package/view/index.styl
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.GameMenu
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display: flex
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justify-content: center
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align-items: center
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position: absolute
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top: 0
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right: 0
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bottom: 0
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left: 0
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backdrop-filter: blur(5px) brightness(0.5)
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opacity: 0
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z-index: 4000
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pointer-events: none
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font-family: 'Montserrat'
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&-menu
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display: flex
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flex-direction: column
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justify-content: center
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align-items: center
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height: 100%
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gap: 2.5%
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&-button
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cursor: pointer
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text-align: center
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box-sizing: border-box
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color: rgba(255,255,255,0.6)
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width: 100%
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font-weight: 400
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transition: transform 300ms, text-shadow 300ms, color 300ms
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&_isCurrent,
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&:hover
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transform: scale(1.5)
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color: rgba(255,255,255,0.85)
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text-shadow: 0px 5px 25px rgba(255,255,255,0.75)
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&_isShow
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opacity: 1
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pointer-events: all
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&:not(&_isForce)
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transition: opacity 500ms
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