@vnejs/docs 0.2.1 → 0.2.2

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vnejs/docs",
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- "version": "0.2.1",
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+ "version": "0.2.2",
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  "description": "VNEJS documentation for engine consumers and coding agents",
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  "files": [
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  "*.md",
@@ -36,7 +36,7 @@ React-UI point-and-click (иконки-hotspot). Зависит от scenario-п
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  | Модуль | Зона ответственности |
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  |--------|----------------------|
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  | `point_and_click_view.bridge` | Bridge `POINT_AND_CLICK.SHOW/HIDE` → `POINT_AND_CLICK_VIEW.SHOW/HIDE`; на hide — `INTERFACE.TEXT_HIDE`. |
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- | `point_and_click_view.controller` | Загрузка `iconSrc`, controls → gamemenu (+ `CONTROLS_EXTENSIONS` в `init`), `beforeShow` / `afterHide`. |
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+ | `point_and_click_view.controller` | Загрузка `iconSrc`, `controls` из `CONTROLS_EXTENSIONS` в `init`, `beforeShow` / `afterHide`. |
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  | `point_and_click_view.view` | React-render hotspot-иконок. |
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  ## Связь с POINT_AND_CLICK
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  ### Остальные
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- - [controls.md](../controls/controls.md) — `CONTROLS`: MENU / GAMEMENU
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+ - [controls.md](../controls/controls.md) — `CONTROLS`: через `PARAMS.CONTROLS_EXTENSIONS`
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  - [interface.md](interface.md) — compatibility скрывает interface на `SHOW_BEFORE`; bridge зовёт `TEXT_HIDE` на hide
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- - [gamemenu.md](../views.screens/gamemenu.md) — `GAMEMENU`: EVENTS.SHOW
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  - [layer.md](../canvas/layer.md) — `LAYER`: SETTINGS.QUALITY для media icons
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  | Модуль | Зона ответственности |
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  |--------|----------------------|
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- | `gallery.controller.audio` | Наследник `ModuleControllerAudio`: SHOW/HIDE/PRELOAD → pause global, play/stop `view`-трека. |
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+ | `gallery.controller.audio` | Наследник `ModuleControllerAudio`: SHOW/HIDE/PRELOAD → pause global, play/stop `view`-трека; `VOLUME_SETTING = MUSIC.VOLUME`; при `VOLUME_CHANGED` / смене `VOLUME_SETTING` — повторный `AUDIO.VOLUME`. |
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  | `gallery.controller` | Обрабатывает UPDATE, HIDE, CHOOSE, TAB_SET, …. |
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  | `gallery.controller.tabs` | Наследник `ModuleControllerTabs`: TAB_PREV/TAB_NEXT → `TAB_SET`; PUSH/POP controls на SHOW/HIDE. |
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  | `gallery` | Обрабатывает OPEN, CHECK, CLEAR. |
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  ### Остальные
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- - [audio.md](../audio/audio.md) — `AUDIO`: EVENTS.GLOBAL_PAUSE, EVENTS.PLAY, EVENTS.STOP, EVENTS.GLOBAL_RESUME, EVENTS.MEDIA_LOAD
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+ - [audio.md](../audio/audio.md) — `AUDIO`: EVENTS.GLOBAL_PAUSE, EVENTS.PLAY, EVENTS.STOP, EVENTS.GLOBAL_RESUME, EVENTS.MEDIA_LOAD, EVENTS.VOLUME, EVENTS.VOLUME_CHANGED
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+ - [music.md](../audio/music.md) — `MUSIC`: SETTINGS.VOLUME
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  - [controls.md](../controls/controls.md) — `CONTROLS`: CONST.BUTTONS.BACK, CONST.BUTTONS.MENU, CONST.BUTTONS.GAMEMENU, CONST.BUTTONS.ARROW_UP, CONST.BUTTONS.ARROW_RIGHT, CONST.BUTTONS.ARROW_BOTTOM
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  - [layer.md](../canvas/layer.md) — `LAYER`: SETTINGS.QUALITY
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  | Модуль | Зона ответственности |
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  |--------|----------------------|
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- | `save.controller.audio` | Наследник `ModuleControllerAudio`: SHOW/HIDE/PRELOAD → pause global, play/stop `view`-трека. |
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+ | `save.controller.audio` | Наследник `ModuleControllerAudio`: SHOW/HIDE/PRELOAD → pause global, play/stop `view`-трека; `VOLUME_SETTING = MUSIC.VOLUME`; при `VOLUME_CHANGED` / смене `VOLUME_SETTING` — повторный `AUDIO.VOLUME`. |
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  | `save.controller` | Обрабатывает UPDATE, HIDE, LOAD, TAB_SET, …. SHOW принимает `{ tab }`; в `SAVE.*` передаёт `group` (номер страницы или `autosave`). |
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  | `save.controller.tabs` | Наследник `ModuleControllerTabs`: TAB_PREV/TAB_NEXT → `TAB_SET`; `getTabKeys` фильтрует SAVE vs LOAD/AUTOSAVE. |
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  | `save.controller.load` | Подмодуль `controller.load` плагина. |
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  ### Остальные
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- - [audio.md](../audio/audio.md) — `AUDIO`: EVENTS.GLOBAL_PAUSE, EVENTS.PLAY, EVENTS.STOP, EVENTS.GLOBAL_RESUME, EVENTS.MEDIA_LOAD
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+ - [audio.md](../audio/audio.md) — `AUDIO`: EVENTS.GLOBAL_PAUSE, EVENTS.PLAY, EVENTS.STOP, EVENTS.GLOBAL_RESUME, EVENTS.MEDIA_LOAD, EVENTS.VOLUME, EVENTS.VOLUME_CHANGED
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+ - [music.md](../audio/music.md) — `MUSIC`: SETTINGS.VOLUME
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  - [confirm.md](./confirm.md) — `CONFIRM`: EVENTS.EMIT
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  - [controls.md](../controls/controls.md) — `CONTROLS`: CONST.BUTTONS.BACK, CONST.BUTTONS.MENU, CONST.BUTTONS.GAMEMENU, CONST.BUTTONS.ARROW_UP, CONST.BUTTONS.ARROW_RIGHT, CONST.BUTTONS.ARROW_BOTTOM
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  - [loading.md](./loading.md) — `LOADING`: EVENTS.EMIT
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  | Модуль | Зона ответственности |
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  |--------|----------------------|
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- | `settings.controller.audio` | Наследник `ModuleControllerAudio`: SHOW/HIDE/PRELOAD → pause global, play/stop `view`-трека. |
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+ | `settings.controller.audio` | Наследник `ModuleControllerAudio`: SHOW/HIDE/PRELOAD → pause global, play/stop `view`-трека; `VOLUME_SETTING = MUSIC.VOLUME`; при `VOLUME_CHANGED` / смене `VOLUME_SETTING` — повторный `AUDIO.VOLUME`. |
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  | `settings.controller` | Обрабатывает HIDE, SET, TAB_SET, UPDATE, …; `currentTab` — ключ вкладки. |
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  | `settings.controller.tabs` | Наследник `ModuleControllerTabs`: TAB_PREV/TAB_NEXT → `TAB_SET`; `getTabKeys` по `showInSettings`. |
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  | `settings.view` | Подмодуль `view` плагина. |
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  ### Остальные
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- - [audio.md](../audio/audio.md) — `AUDIO`: EVENTS.GLOBAL_PAUSE, EVENTS.PLAY, EVENTS.STOP, EVENTS.GLOBAL_RESUME, EVENTS.MEDIA_LOAD
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+ - [audio.md](../audio/audio.md) — `AUDIO`: EVENTS.GLOBAL_PAUSE, EVENTS.PLAY, EVENTS.STOP, EVENTS.GLOBAL_RESUME, EVENTS.MEDIA_LOAD, EVENTS.VOLUME, EVENTS.VOLUME_CHANGED
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+ - [music.md](../audio/music.md) — `MUSIC`: SETTINGS.VOLUME
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  - [controls.md](../controls/controls.md) — `CONTROLS`: CONST.BUTTONS.BACK, CONST.BUTTONS.MENU, CONST.BUTTONS.GAMEMENU, CONST.BUTTONS.INTERACT, CONST.BUTTONS.ACCEPT, CONST.BUTTONS.TAB_PREV, CONST.BUTTONS.TAB_NEXT