@vnejs/desktop 0.0.33 → 0.0.35

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vnejs/desktop",
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- "version": "0.0.33",
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+ "version": "0.0.35",
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  "description": "Tools to run desktop app of @vnejs",
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  "main": "src/index.js",
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  "bin": {
package/src/server.js CHANGED
@@ -4,7 +4,7 @@ const getPort = require("get-port").default;
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  const bodyParser = require("body-parser");
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  const { writeFile, appendFile, readdirSync, existsSync, readFile } = require("fs");
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- const runServer = async ({ rootDir, oldApp } = {}) => {
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+ const runServer = async ({ rootDir, oldApp, achievementLock, achievementUnlock } = {}) => {
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  const port = await getPort();
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  const stateJson = path.join(rootDir, "state.json");
@@ -17,6 +17,17 @@ const runServer = async ({ rootDir, oldApp } = {}) => {
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  err ? writeFile(stateJson, "{}", () => res.json({ status: "ok", state: {} })) : res.json({ status: "ok", state: JSON.parse(data.toString()) }),
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  );
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+ const onAchievementLock = (req, res) => {
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+ typeof achievementLock === "function" && achievementLock(req.body?.id, req.body?.data);
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+
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+ return res.json({ status: "ok" });
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+ };
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+ const onAchievementUnlock = (req, res) => {
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+ typeof achievementUnlock === "function" && achievementUnlock(req.body?.id, req.body?.data);
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+
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+ return res.json({ status: "ok" });
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+ };
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+
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  const onLog = (req, res) => {
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  res.end("ok");
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@@ -37,6 +48,8 @@ const runServer = async ({ rootDir, oldApp } = {}) => {
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  .use(express.static(path.join(rootDir, "dist")))
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  .use("/state/save", onSaveState)
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  .use("/state/get", onGetState)
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+ .use("/achievement/lock", onAchievementLock)
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+ .use("/achievement/unlock", onAchievementUnlock)
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  .use("/log", onLog);
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  readdirSync(gamePath).forEach((modDir) => {
@@ -59,7 +72,7 @@ const runServer = async ({ rootDir, oldApp } = {}) => {
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  if (error.code === "EADDRINUSE") {
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  console.log("server not started on port: ", port);
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- await runServer({ rootDir, oldApp: app });
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+ await runServer({ rootDir, oldApp: app, achievementLock, achievementUnlock });
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  resolve(port);
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  }
package/src/web.js CHANGED
@@ -1,4 +1,6 @@
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  const open = require("open");
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  const { runServer } = require("./server");
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- module.exports = () => runServer({ rootDir: process.env.PWD }).then((port) => open(`http://localhost:${port}`));
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+ const getRootDir = () => process.env.PWD || process.env.INIT_CWD;
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+
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+ module.exports = () => runServer({ rootDir: getRootDir() }).then((port) => open(`http://localhost:${port}`));