@vivi2d/web 0.1.0-alpha.0

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Files changed (37) hide show
  1. package/LICENSE +160 -0
  2. package/README.md +201 -0
  3. package/dist/CanvasPool-CASccukD.js +48 -0
  4. package/dist/CanvasPool-CASccukD.js.map +1 -0
  5. package/dist/CanvasRenderer-BWDoXN0L.js +5750 -0
  6. package/dist/CanvasRenderer-BWDoXN0L.js.map +1 -0
  7. package/dist/GpuStencilModesToPixi-c2lsBIrd.js +221 -0
  8. package/dist/GpuStencilModesToPixi-c2lsBIrd.js.map +1 -0
  9. package/dist/RenderTargetSystem-BCowAg_f.js +3493 -0
  10. package/dist/RenderTargetSystem-BCowAg_f.js.map +1 -0
  11. package/dist/WebGLRenderer-KKZauisz.js +2236 -0
  12. package/dist/WebGLRenderer-KKZauisz.js.map +1 -0
  13. package/dist/WebGPURenderer-xmqgPtcF.js +1632 -0
  14. package/dist/WebGPURenderer-xmqgPtcF.js.map +1 -0
  15. package/dist/auto-register.d.ts +1 -0
  16. package/dist/auto-register.js +3 -0
  17. package/dist/auto-register.js.map +1 -0
  18. package/dist/browserAll-DQ0eWekj.js +1872 -0
  19. package/dist/browserAll-DQ0eWekj.js.map +1 -0
  20. package/dist/canvasUtils-BSaR9Fot.js +210 -0
  21. package/dist/canvasUtils-BSaR9Fot.js.map +1 -0
  22. package/dist/errors.d.ts +12 -0
  23. package/dist/getTextureBatchBindGroup-BYhXfZM4.js +22 -0
  24. package/dist/getTextureBatchBindGroup-BYhXfZM4.js.map +1 -0
  25. package/dist/index-CW8mx7yF.js +18805 -0
  26. package/dist/index-CW8mx7yF.js.map +1 -0
  27. package/dist/index.d.ts +7 -0
  28. package/dist/model-loader.d.ts +42 -0
  29. package/dist/player.d.ts +85 -0
  30. package/dist/vivi-model-element.d.ts +65 -0
  31. package/dist/vivi2d.es.js +11 -0
  32. package/dist/vivi2d.es.js.map +1 -0
  33. package/dist/vivi2d.umd.js +1020 -0
  34. package/dist/vivi2d.umd.js.map +1 -0
  35. package/dist/webworkerAll-oTmmI2Qm.js +694 -0
  36. package/dist/webworkerAll-oTmmI2Qm.js.map +1 -0
  37. package/package.json +56 -0
package/LICENSE ADDED
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package/README.md ADDED
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+ # @vivi2d/web
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+
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+ Experimental browser SDK for embedding Vivi2D public-profile `.vivi` models.
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+
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+ ## Install / Import
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+
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+ Before npm publication, use this package from the Vivi2D repository or from an
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+ explicit release tarball. After npm publication:
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+
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+ ```sh
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+ npm install @vivi2d/web@alpha
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+ ```
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+
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+ Alpha releases are intentionally published under the `alpha` dist-tag, not
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+ `latest`. Pin an exact version in production experiments if reproducibility
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+ matters.
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+
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+ ```ts
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+ import { createViviWebPlayer, loadViviWebModel } from "@vivi2d/web";
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+ ```
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+
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+ ## Minimal Display
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+
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+ ```ts
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+ import { createViviWebPlayer, loadViviWebModel } from "@vivi2d/web";
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+ import { formatViviWebError } from "./error-copy";
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+
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+ const canvas = document.querySelector<HTMLCanvasElement>("#vivi-canvas");
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+ const statusElement = document.querySelector<HTMLElement>("#status");
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+ if (!canvas || !statusElement) throw new Error("Missing sample elements");
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+
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+ try {
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+ const model = await loadViviWebModel("/generated-avatar.vivi");
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+ const player = await createViviWebPlayer({
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+ autoStart: true,
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+ canvas,
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+ model,
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+ });
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+ void player;
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+ } catch (error) {
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+ statusElement.textContent = formatViviWebError(error).message;
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+ }
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+ ```
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+
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+ The full monorepo example lives at
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+ `examples/web-sdk-basic/README.md`. It includes ownership, HMR cleanup,
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+ `AbortController`, stale-load protection, input controls, and error-copy
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+ helpers. That example is repository content only; it is not packed into the npm
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+ tarball.
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+
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+ ## Load From A File Picker
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+
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+ ```ts
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+ const input = document.querySelector<HTMLInputElement>('input[type="file"]');
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+ input?.addEventListener("change", async () => {
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+ const file = input.files?.[0];
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+ if (!file) return;
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+ const model = await loadViviWebModel(file);
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+ await createViviWebPlayer({ canvas, model });
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+ });
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+ ```
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+
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+ Static servers should serve `.vivi` files as normal static assets. A generic
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+ binary MIME type is acceptable. Cross-origin model loading is the host
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+ application's responsibility and requires normal CORS headers.
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+
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+ ## Lifecycle Controls
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+
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+ The basic SDK shape is:
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+
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+ ```text
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+ load model -> create player -> start/update/render -> set inputs -> dispose
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+ ```
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+
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+ `createViviWebPlayer` returns a `Promise<ViviWebPlayer>`. Apps should own one
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+ current player, abort in-flight loads before replacement, dispose old players,
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+ and ignore stale async completions after reload or dispose. The sample shows a
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+ single ownership helper for this pattern.
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+
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+ Useful player methods:
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+
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+ - `start()` and `stop()` control the automatic frame loop.
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+ - `update(deltaSeconds)` advances model state with a finite non-negative delta.
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+ - `render()` draws the current frame.
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+ - `resize(width, height)` changes the canvas size with positive integer bounds.
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+ - `dispose()` is idempotent and releases renderer resources.
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+
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+ ## Drive Inputs
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+
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+ Use the public parameter list from the loaded model instead of hard-coding
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+ semantic parameter names:
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+
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+ ```ts
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+ for (const parameter of player.getParameters()) {
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+ player.setInput(parameter.id, parameter.default);
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+ }
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+
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+ player.setInputs({
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+ [player.getParameters()[0]?.id ?? ""]: 0,
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+ });
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+
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+ player.resetInputs();
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+ ```
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+
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+ Unknown input IDs are ignored by default. Pass `strictInputs: true` to
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+ `createViviWebPlayer` if the host app wants unknown input IDs to throw
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+ `VIVI_WEB_UNKNOWN_INPUT`.
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+
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+ ## Handle Errors
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+
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+ SDK failures are normalized to `ViviWebError` with stable public codes. Host
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+ apps should display fixed copy derived from `error.code`; do not render raw
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+ messages, stack traces, causes, local paths, credentials, URLs, or model
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+ payload snippets.
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+
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+ Common public codes include:
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+
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+ - `VIVI_WEB_FETCH_FAILED`
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+ - `VIVI_WEB_PARSE_FAILED`
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+ - `VIVI_WEB_VALIDATION_FAILED`
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+ - `VIVI_WEB_INVALID_INPUT`
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+ - `VIVI_WEB_UNKNOWN_INPUT`
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+ - `VIVI_WEB_DISPOSED`
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+ - `VIVI_WEB_ABORTED`
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+
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+ ## Custom Element Alternative
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+
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+ The root package import is side-effect free. Register the element explicitly:
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+
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+ ```ts
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+ import { defineViviModelElement } from "@vivi2d/web";
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+
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+ defineViviModelElement();
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+ ```
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+
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+ ```html
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+ <vivi-model src="./character.vivi" width="320" height="480" autoplay></vivi-model>
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+ ```
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+
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+ If you want import-time registration for a browser page, use the explicit
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+ side-effect entry point:
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+
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+ ```ts
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+ import "@vivi2d/web/auto-register";
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+ ```
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+
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+ The repository-local `packages/web/demo.html` remains the custom-element demo.
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+ Open it through the repository dev server, not as a standalone `file://` page.
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+
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+ ## Experimental Status And Compatibility
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+
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+ This package is pre-1.0 and marked as experimental. The custom element name,
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+ methods, events, and file-format behavior may change before the first stable
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+ release.
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+
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+ The guidance above is stable for the current Web SDK shape only. It does not
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+ promise native runtime ABI stability, official WASM binary stability, Unity SDK
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+ stability, or long-term low-level renderer internals.
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+
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+ Browser assumptions:
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+
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+ - Modern evergreen browser.
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+ - ES2020-compatible runtime.
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+ - WebGL-capable `HTMLCanvasElement`.
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+ - Keyboard and pointer interaction for sliders and controls.
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+
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+ ## API Reference
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+
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+ Primary root exports:
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+
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+ - `loadViviWebModel(source, options?)`
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+ - `createViviWebPlayer(options)`
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+ - `isViviWebError(error)`
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+ - `ViviWebError`
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+ - `ViviWebErrorCode`
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+ - `ViviWebModel`
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+ - `ViviWebPlayer`
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+ - `defineViviModelElement(tagName?)`
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+ - `ViviModelElement`
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+
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+ `loadViviWebModel` accepts public `.vivi` sources, deep-clones object input,
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+ rejects private/authoring-only profiles, and returns an opaque `ViviWebModel`
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+ that external code cannot construct.
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+
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+ Phase 1 targets `HTMLCanvasElement`. Worker-side `OffscreenCanvas` rendering is
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+ reserved for a later SDK phase.
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+
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+ Thumbnails are bounded to 1,048,576 pixels and 2 MiB of data URL output. Apps
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+ with custom frame loops can pass a `scheduler` to `createViviWebPlayer` for
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+ deterministic tests or non-standard browser environments.
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+
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+ ## Security And Privacy
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+
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+ - No telemetry or remote upload is enabled by default.
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+ - `.vivi` files are fetched only from sources provided by the host app.
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+ - The package is built as a browser-facing bundle and does not expose internal
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+ workspace packages as public npm dependencies.
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+ - Runtime browser dependencies such as Pixi are bundled into the release files.
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+ If this changes, the package must move the dependency into `dependencies` or
200
+ `peerDependencies`, update the tarball review, and refresh notices/SBOM
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+ records before publication.
@@ -0,0 +1,48 @@
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+ import { D as n, aj as c, o as r } from "./index-CW8mx7yF.js";
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+ class l {
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+ constructor(a) {
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+ this._canvasPool = /* @__PURE__ */ Object.create(null), this.canvasOptions = a || {}, this.enableFullScreen = !1;
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+ }
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+ /**
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+ * Creates texture with params that were specified in pool constructor.
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+ * @param pixelWidth - Width of texture in pixels.
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+ * @param pixelHeight - Height of texture in pixels.
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+ */
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+ _createCanvasAndContext(a, s) {
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+ const t = n.get().createCanvas();
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+ t.width = a, t.height = s;
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+ const e = t.getContext("2d");
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+ return { canvas: t, context: e };
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+ }
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+ /**
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+ * Gets a Power-of-Two render texture or fullScreen texture
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+ * @param minWidth - The minimum width of the render texture.
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+ * @param minHeight - The minimum height of the render texture.
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+ * @param resolution - The resolution of the render texture.
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+ * @returns The new render texture.
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+ */
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+ getOptimalCanvasAndContext(a, s, t = 1) {
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+ a = Math.ceil(a * t - 1e-6), s = Math.ceil(s * t - 1e-6), a = c(a), s = c(s);
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+ const e = (a << 17) + (s << 1);
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+ this._canvasPool[e] || (this._canvasPool[e] = []);
28
+ let o = this._canvasPool[e].pop();
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+ return o || (o = this._createCanvasAndContext(a, s)), o;
30
+ }
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+ /**
32
+ * Place a render texture back into the pool.
33
+ * @param canvasAndContext
34
+ */
35
+ returnCanvasAndContext(a) {
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+ const s = a.canvas, { width: t, height: e } = s, o = (t << 17) + (e << 1);
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+ a.context.resetTransform(), a.context.clearRect(0, 0, t, e), this._canvasPool[o].push(a);
38
+ }
39
+ clear() {
40
+ this._canvasPool = {};
41
+ }
42
+ }
43
+ const v = new l();
44
+ r.register(v);
45
+ export {
46
+ v as C
47
+ };
48
+ //# sourceMappingURL=CanvasPool-CASccukD.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"CanvasPool-CASccukD.js","sources":["../../../node_modules/pixi.js/lib/rendering/renderers/shared/texture/CanvasPool.mjs"],"sourcesContent":["import { DOMAdapter } from '../../../../environment/adapter.mjs';\nimport { nextPow2 } from '../../../../maths/misc/pow2.mjs';\nimport { GlobalResourceRegistry } from '../../../../utils/pool/GlobalResourceRegistry.mjs';\n\n\"use strict\";\nclass CanvasPoolClass {\n constructor(canvasOptions) {\n this._canvasPool = /* @__PURE__ */ Object.create(null);\n this.canvasOptions = canvasOptions || {};\n this.enableFullScreen = false;\n }\n /**\n * Creates texture with params that were specified in pool constructor.\n * @param pixelWidth - Width of texture in pixels.\n * @param pixelHeight - Height of texture in pixels.\n */\n _createCanvasAndContext(pixelWidth, pixelHeight) {\n const canvas = DOMAdapter.get().createCanvas();\n canvas.width = pixelWidth;\n canvas.height = pixelHeight;\n const context = canvas.getContext(\"2d\");\n return { canvas, context };\n }\n /**\n * Gets a Power-of-Two render texture or fullScreen texture\n * @param minWidth - The minimum width of the render texture.\n * @param minHeight - The minimum height of the render texture.\n * @param resolution - The resolution of the render texture.\n * @returns The new render texture.\n */\n getOptimalCanvasAndContext(minWidth, minHeight, resolution = 1) {\n minWidth = Math.ceil(minWidth * resolution - 1e-6);\n minHeight = Math.ceil(minHeight * resolution - 1e-6);\n minWidth = nextPow2(minWidth);\n minHeight = nextPow2(minHeight);\n const key = (minWidth << 17) + (minHeight << 1);\n if (!this._canvasPool[key]) {\n this._canvasPool[key] = [];\n }\n let canvasAndContext = this._canvasPool[key].pop();\n if (!canvasAndContext) {\n canvasAndContext = this._createCanvasAndContext(minWidth, minHeight);\n }\n return canvasAndContext;\n }\n /**\n * Place a render texture back into the pool.\n * @param canvasAndContext\n */\n returnCanvasAndContext(canvasAndContext) {\n const canvas = canvasAndContext.canvas;\n const { width, height } = canvas;\n const key = (width << 17) + (height << 1);\n canvasAndContext.context.resetTransform();\n canvasAndContext.context.clearRect(0, 0, width, height);\n this._canvasPool[key].push(canvasAndContext);\n }\n clear() {\n this._canvasPool = {};\n }\n}\nconst CanvasPool = new CanvasPoolClass();\nGlobalResourceRegistry.register(CanvasPool);\n\nexport { CanvasPool, CanvasPoolClass };\n//# sourceMappingURL=CanvasPool.mjs.map\n"],"names":["CanvasPoolClass","canvasOptions","pixelWidth","pixelHeight","canvas","DOMAdapter","context","minWidth","minHeight","resolution","nextPow2","key","canvasAndContext","width","height","CanvasPool","GlobalResourceRegistry"],"mappings":";AAKA,MAAMA,EAAgB;AAAA,EACpB,YAAYC,GAAe;AACzB,SAAK,cAA8B,uBAAO,OAAO,IAAI,GACrD,KAAK,gBAAgBA,KAAiB,CAAA,GACtC,KAAK,mBAAmB;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,wBAAwBC,GAAYC,GAAa;AAC/C,UAAMC,IAASC,EAAW,IAAG,EAAG,aAAY;AAC5C,IAAAD,EAAO,QAAQF,GACfE,EAAO,SAASD;AAChB,UAAMG,IAAUF,EAAO,WAAW,IAAI;AACtC,WAAO,EAAE,QAAAA,GAAQ,SAAAE,EAAO;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,2BAA2BC,GAAUC,GAAWC,IAAa,GAAG;AAC9D,IAAAF,IAAW,KAAK,KAAKA,IAAWE,IAAa,IAAI,GACjDD,IAAY,KAAK,KAAKA,IAAYC,IAAa,IAAI,GACnDF,IAAWG,EAASH,CAAQ,GAC5BC,IAAYE,EAASF,CAAS;AAC9B,UAAMG,KAAOJ,KAAY,OAAOC,KAAa;AAC7C,IAAK,KAAK,YAAYG,CAAG,MACvB,KAAK,YAAYA,CAAG,IAAI,CAAA;AAE1B,QAAIC,IAAmB,KAAK,YAAYD,CAAG,EAAE,IAAG;AAChD,WAAKC,MACHA,IAAmB,KAAK,wBAAwBL,GAAUC,CAAS,IAE9DI;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,uBAAuBA,GAAkB;AACvC,UAAMR,IAASQ,EAAiB,QAC1B,EAAE,OAAAC,GAAO,QAAAC,EAAM,IAAKV,GACpBO,KAAOE,KAAS,OAAOC,KAAU;AACvC,IAAAF,EAAiB,QAAQ,eAAc,GACvCA,EAAiB,QAAQ,UAAU,GAAG,GAAGC,GAAOC,CAAM,GACtD,KAAK,YAAYH,CAAG,EAAE,KAAKC,CAAgB;AAAA,EAC7C;AAAA,EACA,QAAQ;AACN,SAAK,cAAc,CAAA;AAAA,EACrB;AACF;AACK,MAACG,IAAa,IAAIf,EAAe;AACtCgB,EAAuB,SAASD,CAAU;","x_google_ignoreList":[0]}