@vived/host 4.6.0 → 4.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/StateMachine/Entities/HostEditingStateEntity.js +62 -0
- package/dist/cjs/StateMachine/Entities/HostEditingStateEntity.js.map +1 -1
- package/dist/cjs/StateMachine/Entities/HostStateEntity.js +91 -2
- package/dist/cjs/StateMachine/Entities/HostStateEntity.js.map +1 -1
- package/dist/cjs/StateMachine/Entities/HostStateMachine.js +127 -0
- package/dist/cjs/StateMachine/Entities/HostStateMachine.js.map +1 -1
- package/dist/cjs/StateMachine/Mocks/MockHostStateEntity.js +1 -0
- package/dist/cjs/StateMachine/Mocks/MockHostStateEntity.js.map +1 -1
- package/dist/cjs/StateMachine/PMs/HostStatePM.js +6 -2
- package/dist/cjs/StateMachine/PMs/HostStatePM.js.map +1 -1
- package/dist/cjs/StateMachine/UCs/DeleteStateUC.js +1 -1
- package/dist/cjs/StateMachine/UCs/DeleteStateUC.js.map +1 -1
- package/dist/cjs/StateMachine/UCs/DuplicateStateUC.js +1 -1
- package/dist/cjs/StateMachine/UCs/DuplicateStateUC.js.map +1 -1
- package/dist/cjs/StateMachine/UCs/SavePersistentStates.js.map +1 -1
- package/dist/esm/StateMachine/Entities/HostEditingStateEntity.js +62 -0
- package/dist/esm/StateMachine/Entities/HostEditingStateEntity.js.map +1 -1
- package/dist/esm/StateMachine/Entities/HostStateEntity.js +90 -1
- package/dist/esm/StateMachine/Entities/HostStateEntity.js.map +1 -1
- package/dist/esm/StateMachine/Entities/HostStateMachine.js +127 -0
- package/dist/esm/StateMachine/Entities/HostStateMachine.js.map +1 -1
- package/dist/esm/StateMachine/Mocks/MockHostStateEntity.js +2 -1
- package/dist/esm/StateMachine/Mocks/MockHostStateEntity.js.map +1 -1
- package/dist/esm/StateMachine/PMs/HostStatePM.js +7 -3
- package/dist/esm/StateMachine/PMs/HostStatePM.js.map +1 -1
- package/dist/esm/StateMachine/UCs/DeleteStateUC.js +1 -1
- package/dist/esm/StateMachine/UCs/DeleteStateUC.js.map +1 -1
- package/dist/esm/StateMachine/UCs/DuplicateStateUC.js +1 -1
- package/dist/esm/StateMachine/UCs/DuplicateStateUC.js.map +1 -1
- package/dist/esm/StateMachine/UCs/SavePersistentStates.js.map +1 -1
- package/dist/types/StateMachine/Entities/HostEditingStateEntity.d.ts +42 -0
- package/dist/types/StateMachine/Entities/HostEditingStateEntity.d.ts.map +1 -1
- package/dist/types/StateMachine/Entities/HostStateEntity.d.ts +72 -5
- package/dist/types/StateMachine/Entities/HostStateEntity.d.ts.map +1 -1
- package/dist/types/StateMachine/Entities/HostStateMachine.d.ts +77 -0
- package/dist/types/StateMachine/Entities/HostStateMachine.d.ts.map +1 -1
- package/dist/types/StateMachine/Mocks/MockHostStateEntity.d.ts +2 -1
- package/dist/types/StateMachine/Mocks/MockHostStateEntity.d.ts.map +1 -1
- package/dist/types/StateMachine/PMs/HostStatePM.d.ts +2 -0
- package/dist/types/StateMachine/PMs/HostStatePM.d.ts.map +1 -1
- package/dist/types/StateMachine/UCs/SavePersistentStates.d.ts.map +1 -1
- package/package.json +1 -1
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@@ -5,6 +5,21 @@ exports.makeHostEditingStateEntity = makeHostEditingStateEntity;
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const core_1 = require("@vived/core");
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const core_2 = require("@vived/core");
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const HostStateMachine_1 = require("./HostStateMachine");
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/**
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* HostEditingStateEntity handles the editing workflow for state entities.
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*
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* This singleton component manages the process of creating new states or editing
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* existing states in the host state machine. It tracks changes made during editing,
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* maintains the original state for cancellation/rollback, and provides validation.
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*
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* The component implements a standard editing pattern:
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* 1. Start editing (startEditing) or create new (startNewState)
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* 2. Make changes to the editingState directly
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* 3. Complete with either finishEditing (commit) or cancelEditState (rollback)
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*
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* This entity is a critical part of the state authoring workflow and works closely
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* with HostStateMachine and HostStateEntity.
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*/
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class HostEditingStateEntity extends core_2.AppObjectEntity {
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static get(appObjects) {
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return (0, core_2.getSingletonComponent)(HostEditingStateEntity.type, appObjects);
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@@ -12,9 +27,18 @@ class HostEditingStateEntity extends core_2.AppObjectEntity {
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}
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exports.HostEditingStateEntity = HostEditingStateEntity;
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HostEditingStateEntity.type = "HostEditingStateEntity";
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/**
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* Factory function for creating a HostEditingStateEntity instance
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* @param appObject The AppObject to associate with this entity
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* @returns A new HostEditingStateEntity instance
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*/
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function makeHostEditingStateEntity(appObject) {
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return new HostEditingStateEntityImp(appObject);
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}
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/**
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* Implementation of the HostEditingStateEntity abstract class
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* Manages the state editing workflow and tracks changes
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*/
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class HostEditingStateEntityImp extends HostEditingStateEntity {
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get editingState() {
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return this._editingState;
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@@ -34,6 +58,10 @@ class HostEditingStateEntityImp extends HostEditingStateEntity {
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this._stateValidationMessage = val;
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this.notifyOnChange();
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}
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/**
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* Reference to the HostStateMachine singleton
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* Used for creating and managing states
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*/
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get hostStateMachine() {
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return this.getCachedSingleton(HostStateMachine_1.HostStateMachine.type);
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}
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@@ -43,7 +71,16 @@ class HostEditingStateEntityImp extends HostEditingStateEntity {
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constructor(appObject) {
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super(appObject, HostEditingStateEntity.type);
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this._isNewState = false;
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/**
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* Tracks whether changes have been made to the state being edited
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* Uses a memoized value to efficiently notify observers only when value changes
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*/
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this.memoizedSomethingHasChanged = new core_1.MemoizedBoolean(false, this.notifyOnChange);
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/**
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* Compares the current state with the original state to detect changes
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* Performs deep comparison of all relevant properties
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* @returns true if changes were detected, false otherwise
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*/
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this.checkForChange = () => {
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if (!this._editingState)
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return false;
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@@ -71,9 +108,17 @@ class HostEditingStateEntityImp extends HostEditingStateEntity {
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return true;
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return false;
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};
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/**
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* Observer callback for state changes
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* Updates the somethingHasChanged flag when the state being edited changes
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*/
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this.onStateEntityChange = () => {
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this.memoizedSomethingHasChanged.val = this.checkForChange();
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};
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/**
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* Creates a new state and begins editing it
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* @returns The newly created state entity or undefined if creation failed
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*/
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this.startNewState = () => {
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if (!this.hostStateMachine)
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return;
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@@ -84,12 +129,21 @@ class HostEditingStateEntityImp extends HostEditingStateEntity {
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this.memoizedSomethingHasChanged.val = true;
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return this._editingState;
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};
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/**
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* Begins editing an existing state
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* @param state The state entity to edit
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*/
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this.startEditing = (state) => {
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this._editingState = state;
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this.originalStateData = state.getDTO();
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this._editingState.addChangeObserver(this.onStateEntityChange);
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this.notifyOnChange();
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};
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/**
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* Cancels editing and reverts changes
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* For new states, removes them from the state machine
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* For existing states, restores the original values
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*/
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this.cancelEditState = () => {
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if (!this._editingState)
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return;
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@@ -101,9 +155,17 @@ class HostEditingStateEntityImp extends HostEditingStateEntity {
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}
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this.resetInternalState();
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};
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/**
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* Completes editing, keeping all changes
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* Simply cleans up the internal state without reverting changes
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*/
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this.finishEditing = () => {
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this.resetInternalState();
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};
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/**
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* Resets the internal state after editing is complete
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* Cleans up observers and notifies clients of the change
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*/
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this.resetInternalState = () => {
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if (!this._editingState)
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return;
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@@ -1 +1 @@
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-
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{ MemoizedBoolean } from \"@vived/core\";\r\nimport {\r\n getSingletonComponent,\r\n AppObject,\r\n AppObjectEntity,\r\n AppObjectRepo\r\n} from \"@vived/core\";\r\nimport { HostStateEntity, StateDTO } from \"./HostStateEntity\";\r\nimport { HostStateMachine } from \"./HostStateMachine\";\r\n\r\nexport abstract class HostEditingStateEntity extends AppObjectEntity {\r\n static type = \"HostEditingStateEntity\";\r\n\r\n abstract get isEditing(): boolean;\r\n abstract get isNewState(): boolean;\r\n abstract get editingState(): HostStateEntity | undefined;\r\n abstract get somethingHasChanged(): boolean;\r\n abstract stateValidationMessage?: string;\r\n\r\n abstract startNewState(): HostStateEntity | undefined;\r\n abstract startEditing(state: HostStateEntity): void;\r\n abstract cancelEditState(): void;\r\n abstract finishEditing(): void;\r\n\r\n static get(appObjects: AppObjectRepo) {\r\n return getSingletonComponent<HostEditingStateEntity>(\r\n HostEditingStateEntity.type,\r\n appObjects\r\n );\r\n }\r\n}\r\n\r\nexport function makeHostEditingStateEntity(\r\n appObject: AppObject\r\n): HostEditingStateEntity {\r\n return new HostEditingStateEntityImp(appObject);\r\n}\r\n\r\nclass HostEditingStateEntityImp extends HostEditingStateEntity {\r\n private originalStateData?: StateDTO;\r\n \r\n private _editingState?: HostStateEntity;\r\n get editingState() {\r\n return this._editingState;\r\n }\r\n\r\n get isEditing(): boolean {\r\n return this._editingState !== undefined;\r\n }\r\n\r\n private _isNewState = false;\r\n get isNewState(): boolean {\r\n return this._isNewState;\r\n }\r\n\r\n private _stateValidationMessage?: string | undefined;\r\n get stateValidationMessage(): string | undefined {\r\n return this._stateValidationMessage;\r\n }\r\n set stateValidationMessage(val: string | undefined) {\r\n if (this._stateValidationMessage === val) return;\r\n\r\n this._stateValidationMessage = val;\r\n this.notifyOnChange();\r\n }\r\n\r\n private get hostStateMachine() {\r\n return this.getCachedSingleton<HostStateMachine>(HostStateMachine.type);\r\n }\r\n\r\n private memoizedSomethingHasChanged = new MemoizedBoolean(\r\n false,\r\n this.notifyOnChange\r\n );\r\n get somethingHasChanged(): boolean {\r\n return this.memoizedSomethingHasChanged.val;\r\n }\r\n\r\n private checkForChange = () => {\r\n if (!this._editingState) return false;\r\n if (!this.originalStateData) return true;\r\n\r\n if (this._editingState.name !== this.originalStateData.name) return true;\r\n\r\n if (this._editingState.expectedResponse !== this.originalStateData.response)\r\n return true;\r\n\r\n if (\r\n this._editingState.assets.length !== this.originalStateData.assets.length\r\n )\r\n return true;\r\n let assetsHaveChanged = false;\r\n this._editingState.assets.forEach((currentAssetID, i) => {\r\n const originalAssetId = this.originalStateData!.assets[i];\r\n if (originalAssetId !== currentAssetID) {\r\n assetsHaveChanged = true;\r\n }\r\n });\r\n\r\n if (assetsHaveChanged) {\r\n return true;\r\n }\r\n\r\n const currentDataString = JSON.stringify(this._editingState.stateData);\r\n const originalData = JSON.stringify(this.originalStateData?.data ?? \"\");\r\n if (currentDataString !== originalData) return true;\r\n\r\n return false;\r\n };\r\n\r\n private onStateEntityChange = (): void => {\r\n this.memoizedSomethingHasChanged.val = this.checkForChange();\r\n };\r\n\r\n startNewState = (): HostStateEntity | undefined => {\r\n if (!this.hostStateMachine) return;\r\n\r\n this.originalStateData = undefined;\r\n this._isNewState = true;\r\n this._editingState = this.hostStateMachine.createNewState();\r\n this._editingState.addChangeObserver(this.onStateEntityChange);\r\n this.memoizedSomethingHasChanged.val = true;\r\n\r\n return this._editingState;\r\n };\r\n\r\n startEditing = (state: HostStateEntity): void => {\r\n this._editingState = state;\r\n\r\n this.originalStateData = state.getDTO();\r\n this._editingState.addChangeObserver(this.onStateEntityChange);\r\n\r\n this.notifyOnChange();\r\n };\r\n\r\n cancelEditState = (): void => {\r\n if (!this._editingState) return;\r\n\r\n if (this.originalStateData) {\r\n this._editingState.setDTO(this.originalStateData);\r\n } else {\r\n this.hostStateMachine?.deleteState(this._editingState.id);\r\n }\r\n\r\n this.resetInternalState();\r\n };\r\n\r\n finishEditing = (): void => {\r\n this.resetInternalState();\r\n };\r\n\r\n private resetInternalState = () => {\r\n if (!this._editingState) return;\r\n\r\n this._isNewState = false;\r\n this._editingState.removeChangeObserver(this.onStateEntityChange);\r\n this._stateValidationMessage = undefined;\r\n this._editingState = undefined;\r\n this.memoizedSomethingHasChanged.val = false;\r\n this.notifyOnChange();\r\n };\r\n\r\n constructor(appObject: AppObject) {\r\n super(appObject, HostEditingStateEntity.type);\r\n this.appObjects.registerSingleton(this);\r\n }\r\n}\r\n"]}
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1
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+
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It tracks changes made during editing,\r\n * maintains the original state for cancellation/rollback, and provides validation.\r\n *\r\n * The component implements a standard editing pattern:\r\n * 1. Start editing (startEditing) or create new (startNewState)\r\n * 2. Make changes to the editingState directly\r\n * 3. Complete with either finishEditing (commit) or cancelEditState (rollback)\r\n *\r\n * This entity is a critical part of the state authoring workflow and works closely\r\n * with HostStateMachine and HostStateEntity.\r\n */\r\nexport abstract class HostEditingStateEntity extends AppObjectEntity {\r\n static type = \"HostEditingStateEntity\";\r\n\r\n /** Whether currently in edit mode for a state */\r\n abstract get isEditing(): boolean;\r\n\r\n /** Whether editing a newly created state (true) or existing state (false) */\r\n abstract get isNewState(): boolean;\r\n\r\n /** The state entity currently being edited, if any */\r\n abstract get editingState(): HostStateEntity | undefined;\r\n\r\n /** Whether changes have been made since starting edit mode */\r\n abstract get somethingHasChanged(): boolean;\r\n\r\n /** Validation message if the current state is invalid, undefined if valid */\r\n abstract stateValidationMessage?: string;\r\n\r\n /**\r\n * Creates a new state entity and begins editing it\r\n * @returns The newly created state entity that's being edited\r\n */\r\n abstract startNewState(): HostStateEntity | undefined;\r\n\r\n /**\r\n * Begins editing an existing state entity\r\n * @param state The state entity to begin editing\r\n */\r\n abstract startEditing(state: HostStateEntity): void;\r\n\r\n /**\r\n * Cancels the current edit operation and reverts any changes\r\n * For new states, removes them from the state machine\r\n * For existing states, reverts to original values\r\n */\r\n abstract cancelEditState(): void;\r\n\r\n /**\r\n * Completes the current edit operation, keeping all changes\r\n * Performs no validation - validation should happen before calling this\r\n */\r\n abstract finishEditing(): void;\r\n\r\n static get(appObjects: AppObjectRepo) {\r\n return getSingletonComponent<HostEditingStateEntity>(\r\n HostEditingStateEntity.type,\r\n appObjects\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * Factory function for creating a HostEditingStateEntity instance\r\n * @param appObject The AppObject to associate with this entity\r\n * @returns A new HostEditingStateEntity instance\r\n */\r\nexport function makeHostEditingStateEntity(\r\n appObject: AppObject\r\n): HostEditingStateEntity {\r\n return new HostEditingStateEntityImp(appObject);\r\n}\r\n\r\n/**\r\n * Implementation of the HostEditingStateEntity abstract class\r\n * Manages the state editing workflow and tracks changes\r\n */\r\nclass HostEditingStateEntityImp extends HostEditingStateEntity {\r\n /** Stores the original state data for reverting changes on cancel */\r\n private originalStateData?: StateDTO;\r\n\r\n private _editingState?: HostStateEntity;\r\n get editingState() {\r\n return this._editingState;\r\n }\r\n\r\n get isEditing(): boolean {\r\n return this._editingState !== undefined;\r\n }\r\n\r\n private _isNewState = false;\r\n get isNewState(): boolean {\r\n return this._isNewState;\r\n }\r\n\r\n private _stateValidationMessage?: string | undefined;\r\n get stateValidationMessage(): string | undefined {\r\n return this._stateValidationMessage;\r\n }\r\n set stateValidationMessage(val: string | undefined) {\r\n if (this._stateValidationMessage === val) return;\r\n\r\n this._stateValidationMessage = val;\r\n this.notifyOnChange();\r\n }\r\n\r\n /**\r\n * Reference to the HostStateMachine singleton\r\n * Used for creating and managing states\r\n */\r\n private get hostStateMachine() {\r\n return this.getCachedSingleton<HostStateMachine>(HostStateMachine.type);\r\n }\r\n\r\n /**\r\n * Tracks whether changes have been made to the state being edited\r\n * Uses a memoized value to efficiently notify observers only when value changes\r\n */\r\n private memoizedSomethingHasChanged = new MemoizedBoolean(\r\n false,\r\n this.notifyOnChange\r\n );\r\n get somethingHasChanged(): boolean {\r\n return this.memoizedSomethingHasChanged.val;\r\n }\r\n\r\n /**\r\n * Compares the current state with the original state to detect changes\r\n * Performs deep comparison of all relevant properties\r\n * @returns true if changes were detected, false otherwise\r\n */\r\n private checkForChange = () => {\r\n if (!this._editingState) return false;\r\n if (!this.originalStateData) return true;\r\n\r\n if (this._editingState.name !== this.originalStateData.name) return true;\r\n\r\n if (this._editingState.expectedResponse !== this.originalStateData.response)\r\n return true;\r\n\r\n if (\r\n this._editingState.assets.length !== this.originalStateData.assets.length\r\n )\r\n return true;\r\n let assetsHaveChanged = false;\r\n this._editingState.assets.forEach((currentAssetID, i) => {\r\n const originalAssetId = this.originalStateData!.assets[i];\r\n if (originalAssetId !== currentAssetID) {\r\n assetsHaveChanged = true;\r\n }\r\n });\r\n\r\n if (assetsHaveChanged) {\r\n return true;\r\n }\r\n\r\n const currentDataString = JSON.stringify(this._editingState.stateData);\r\n const originalData = JSON.stringify(this.originalStateData?.data ?? \"\");\r\n if (currentDataString !== originalData) return true;\r\n\r\n return false;\r\n };\r\n\r\n /**\r\n * Observer callback for state changes\r\n * Updates the somethingHasChanged flag when the state being edited changes\r\n */\r\n private onStateEntityChange = (): void => {\r\n this.memoizedSomethingHasChanged.val = this.checkForChange();\r\n };\r\n\r\n /**\r\n * Creates a new state and begins editing it\r\n * @returns The newly created state entity or undefined if creation failed\r\n */\r\n startNewState = (): HostStateEntity | undefined => {\r\n if (!this.hostStateMachine) return;\r\n\r\n this.originalStateData = undefined;\r\n this._isNewState = true;\r\n this._editingState = this.hostStateMachine.createNewState();\r\n this._editingState.addChangeObserver(this.onStateEntityChange);\r\n this.memoizedSomethingHasChanged.val = true;\r\n\r\n return this._editingState;\r\n };\r\n\r\n /**\r\n * Begins editing an existing state\r\n * @param state The state entity to edit\r\n */\r\n startEditing = (state: HostStateEntity): void => {\r\n this._editingState = state;\r\n\r\n this.originalStateData = state.getDTO();\r\n this._editingState.addChangeObserver(this.onStateEntityChange);\r\n\r\n this.notifyOnChange();\r\n };\r\n\r\n /**\r\n * Cancels editing and reverts changes\r\n * For new states, removes them from the state machine\r\n * For existing states, restores the original values\r\n */\r\n cancelEditState = (): void => {\r\n if (!this._editingState) return;\r\n\r\n if (this.originalStateData) {\r\n this._editingState.setDTO(this.originalStateData);\r\n } else {\r\n this.hostStateMachine?.deleteState(this._editingState.id);\r\n }\r\n\r\n this.resetInternalState();\r\n };\r\n\r\n /**\r\n * Completes editing, keeping all changes\r\n * Simply cleans up the internal state without reverting changes\r\n */\r\n finishEditing = (): void => {\r\n this.resetInternalState();\r\n };\r\n\r\n /**\r\n * Resets the internal state after editing is complete\r\n * Cleans up observers and notifies clients of the change\r\n */\r\n private resetInternalState = () => {\r\n if (!this._editingState) return;\r\n\r\n this._isNewState = false;\r\n this._editingState.removeChangeObserver(this.onStateEntityChange);\r\n this._stateValidationMessage = undefined;\r\n this._editingState = undefined;\r\n this.memoizedSomethingHasChanged.val = false;\r\n this.notifyOnChange();\r\n };\r\n\r\n constructor(appObject: AppObject) {\r\n super(appObject, HostEditingStateEntity.type);\r\n this.appObjects.registerSingleton(this);\r\n }\r\n}\r\n"]}
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@@ -1,9 +1,13 @@
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1
1
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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3
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-
exports.HostStateEntity = exports.ChallengeResponse = void 0;
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+
exports.HostStateEntity = exports.StreamState = exports.ChallengeResponse = void 0;
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exports.makeHostStateEntity = makeHostStateEntity;
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const core_1 = require("@vived/core");
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const core_2 = require("@vived/core");
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/**
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* Defines the types of challenge responses that can be expected in a state
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* These represent different feedback mechanisms available to the user
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*/
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var ChallengeResponse;
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(function (ChallengeResponse) {
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ChallengeResponse["NONE"] = "NONE";
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@@ -11,9 +15,40 @@ var ChallengeResponse;
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ChallengeResponse["HIT"] = "HIT";
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ChallengeResponse["MULTIHIT"] = "MULTIHIT";
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ChallengeResponse["PROGRESS"] = "PROGRESS";
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-
ChallengeResponse["QUALITY"] = "QUALITY";
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ChallengeResponse["QUALITY"] = "QUALITY"; // Quality-rated response
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})(ChallengeResponse || (exports.ChallengeResponse = ChallengeResponse = {}));
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/**
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* Defines the loading states for streaming assets in a state
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*/
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var StreamState;
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(function (StreamState) {
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StreamState["INIT"] = "INIT";
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StreamState["LOADING"] = "LOADING";
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StreamState["READY"] = "READY";
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StreamState["ERROR"] = "ERROR"; // Error occurred during loading
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})(StreamState || (exports.StreamState = StreamState = {}));
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/**
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* HostStateEntity represents a single state within a state machine.
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*
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* Each state contains:
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* - Metadata (name, ID)
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* - References to assets needed by the state
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* - Custom state data specific to the app implementation
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* - Expected response type for challenge/interaction
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*
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* States are managed by the HostStateMachine and can be persisted/restored
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* through the DTO pattern.
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*
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* This is a core component of the VIVED platform's state-based application model,
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* allowing apps to define discrete states with specific content and behaviors.
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*/
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class HostStateEntity extends core_2.AppObjectEntity {
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/**
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* Gets an existing HostStateEntity by ID
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* @param id The unique identifier for the state
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* @param appObjects The app object repository
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* @returns The state entity if found, undefined otherwise
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*/
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static get(id, appObjects) {
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const ao = appObjects.get(id);
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return ao?.getComponent(HostStateEntity.type);
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@@ -21,10 +56,23 @@ class HostStateEntity extends core_2.AppObjectEntity {
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}
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57
|
exports.HostStateEntity = HostStateEntity;
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58
|
HostStateEntity.type = "HostStateEntity";
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+
/**
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+
* Factory function for creating a HostStateEntity instance
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+
* @param appObject The AppObject to associate with this entity
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* @returns A new HostStateEntity instance
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+
*/
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64
|
function makeHostStateEntity(appObject) {
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|
return new HostStateEntityImp(appObject);
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|
}
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+
/**
|
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+
* Implementation of the HostStateEntity abstract class
|
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+
* Provides concrete implementation of state properties and methods
|
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+
*/
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27
71
|
class HostStateEntityImp extends HostStateEntity {
|
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72
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+
/**
|
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73
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+
* The unique identifier for this state
|
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+
* Derived from the associated AppObject ID
|
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+
*/
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|
get id() {
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return this.appObject.id;
|
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}
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@@ -37,6 +85,11 @@ class HostStateEntityImp extends HostStateEntity {
|
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37
85
|
get stateData() {
|
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38
86
|
return this._data;
|
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39
87
|
}
|
|
88
|
+
/**
|
|
89
|
+
* Updates the state data, optionally checking if it actually changed
|
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90
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+
* @param val New state data
|
|
91
|
+
* @param checkForChange If true, only notifies on actual changes
|
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92
|
+
*/
|
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40
93
|
setStateData(val, checkForChange) {
|
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41
94
|
let notify = true;
|
|
42
95
|
if (checkForChange) {
|
|
@@ -82,6 +135,10 @@ class HostStateEntityImp extends HostStateEntity {
|
|
|
82
135
|
this._expectedResponse = val;
|
|
83
136
|
this.notifyOnChange();
|
|
84
137
|
}
|
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138
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+
/**
|
|
139
|
+
* Serializes state to a data transfer object
|
|
140
|
+
* Used for persistence and state management
|
|
141
|
+
*/
|
|
85
142
|
getDTO() {
|
|
86
143
|
return {
|
|
87
144
|
id: this.id,
|
|
@@ -92,6 +149,11 @@ class HostStateEntityImp extends HostStateEntity {
|
|
|
92
149
|
appID: this.appID
|
|
93
150
|
};
|
|
94
151
|
}
|
|
152
|
+
/**
|
|
153
|
+
* Applies state data from a DTO
|
|
154
|
+
* Used when restoring state or rolling back changes
|
|
155
|
+
* @param dto The data transfer object to apply
|
|
156
|
+
*/
|
|
95
157
|
setDTO(dto) {
|
|
96
158
|
if (dto.id !== this.id) {
|
|
97
159
|
this.warn("DTO id does not match my ID. Skipping");
|
|
@@ -114,12 +176,39 @@ class HostStateEntityImp extends HostStateEntity {
|
|
|
114
176
|
set appID(val) {
|
|
115
177
|
this.memoisedAppID.val = val;
|
|
116
178
|
}
|
|
179
|
+
get streamState() {
|
|
180
|
+
return this.memoizedStreamState.val;
|
|
181
|
+
}
|
|
182
|
+
set streamState(val) {
|
|
183
|
+
this.memoizedStreamState.val = val;
|
|
184
|
+
}
|
|
117
185
|
constructor(appObject) {
|
|
118
186
|
super(appObject, HostStateEntity.type);
|
|
187
|
+
/**
|
|
188
|
+
* Memoized name property with change notification
|
|
189
|
+
* Uses MemoizedString to efficiently track changes
|
|
190
|
+
*/
|
|
119
191
|
this.memoizedName = new core_1.MemoizedString("", this.notifyOnChange);
|
|
192
|
+
/**
|
|
193
|
+
* Custom state data object
|
|
194
|
+
* This is app-specific data that defines the state behavior
|
|
195
|
+
*/
|
|
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|
this._data = {};
|
|
197
|
+
/**
|
|
198
|
+
* Array of asset IDs required by this state
|
|
199
|
+
* Assets are loaded before the state becomes active
|
|
200
|
+
*/
|
|
121
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|
this._assets = [];
|
|
202
|
+
/**
|
|
203
|
+
* ID of the app this state belongs to
|
|
204
|
+
* States can only be used with their associated app
|
|
205
|
+
*/
|
|
122
206
|
this.memoisedAppID = new core_1.MemoizedString("", this.notifyOnChange);
|
|
207
|
+
/**
|
|
208
|
+
* Current loading state for streaming assets
|
|
209
|
+
* Used to track progress when loading assets for this state
|
|
210
|
+
*/
|
|
211
|
+
this.memoizedStreamState = new core_1.MemoizedString(StreamState.INIT, this.notifyOnChange);
|
|
123
212
|
}
|
|
124
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|
}
|
|
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|
//# sourceMappingURL=HostStateEntity.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ MemoizedString } from \"@vived/core\";\r\nimport { AppObject, AppObjectEntity, AppObjectRepo } from \"@vived/core\";\r\n\r\nexport enum ChallengeResponse {\r\n NONE = \"NONE\",\r\n SCORE = \"SCORE\",\r\n HIT = \"HIT\",\r\n MULTIHIT = \"MULTIHIT\",\r\n PROGRESS = \"PROGRESS\",\r\n QUALITY = \"QUALITY\"\r\n}\r\n\r\nexport interface StateDTO {\r\n id: string;\r\n name: string;\r\n data: object;\r\n assets: string[];\r\n response: string | undefined;\r\n appID: string;\r\n}\r\n\r\nexport abstract class HostStateEntity extends AppObjectEntity {\r\n static type = \"HostStateEntity\";\r\n\r\n abstract get id(): string;\r\n\r\n abstract name: string;\r\n abstract assets: string[];\r\n abstract expectedResponse: ChallengeResponse | undefined;\r\n abstract appID: string;\r\n abstract getDTO(): StateDTO;\r\n abstract setDTO(dto: StateDTO): void;\r\n\r\n abstract get stateData(): object;\r\n abstract setStateData(val: object, checkForChange?: boolean): void;\r\n\r\n static get(id: string, appObjects: AppObjectRepo) {\r\n const ao = appObjects.get(id);\r\n return ao?.getComponent<HostStateEntity>(HostStateEntity.type);\r\n }\r\n}\r\n\r\nexport function makeHostStateEntity(appObject: AppObject): HostStateEntity {\r\n return new HostStateEntityImp(appObject);\r\n}\r\n\r\nclass HostStateEntityImp extends HostStateEntity {\r\n get id(): string {\r\n return this.appObject.id;\r\n }\r\n\r\n private memoizedName = new MemoizedString(\"\", this.notifyOnChange);\r\n get name(): string {\r\n return this.memoizedName.val;\r\n }\r\n set name(val: string) {\r\n this.memoizedName.val = val;\r\n }\r\n\r\n private _data = {};\r\n get stateData(): object {\r\n return this._data;\r\n }\r\n\r\n setStateData(val: object, checkForChange?: boolean): void {\r\n let notify = true;\r\n if (checkForChange) {\r\n const currentData = JSON.stringify(this._data);\r\n const newData = JSON.stringify(val);\r\n\r\n if (currentData === newData) {\r\n notify = false;\r\n }\r\n }\r\n\r\n this._data = val;\r\n if (notify) {\r\n this.notifyOnChange();\r\n }\r\n }\r\n\r\n private _assets: string[] = [];\r\n get assets() {\r\n return [...this._assets];\r\n }\r\n set assets(val: string[]) {\r\n if (val.length !== this._assets.length) {\r\n this._assets = val;\r\n this.notifyOnChange();\r\n return;\r\n }\r\n\r\n let somethingHasChanged = false;\r\n val.forEach((newAsset, i) => {\r\n const existingAsset = this._assets[i];\r\n if (existingAsset !== newAsset) {\r\n somethingHasChanged = true;\r\n }\r\n });\r\n\r\n if (!somethingHasChanged) {\r\n return;\r\n }\r\n\r\n this._assets = val;\r\n this.notifyOnChange();\r\n }\r\n\r\n private _expectedResponse: ChallengeResponse | undefined;\r\n get expectedResponse() {\r\n return this._expectedResponse;\r\n }\r\n set expectedResponse(val: ChallengeResponse | undefined) {\r\n if (val === this._expectedResponse) return;\r\n\r\n this._expectedResponse = val;\r\n this.notifyOnChange();\r\n }\r\n\r\n getDTO(): StateDTO {\r\n return {\r\n id: this.id,\r\n assets: [...this._assets],\r\n data: this._data,\r\n name: this.memoizedName.val,\r\n response: this._expectedResponse,\r\n appID: this.appID\r\n };\r\n }\r\n\r\n setDTO(dto: StateDTO): void {\r\n if (dto.id !== this.id) {\r\n this.warn(\"DTO id does not match my ID. Skipping\");\r\n return;\r\n }\r\n\r\n this.setStateData(dto.data, true);\r\n this.assets = [...dto.assets];\r\n this.memoizedName.val = dto.name;\r\n this.memoisedAppID.val = dto.appID;\r\n\r\n if ((Object as any).values(ChallengeResponse).includes(dto.response)) {\r\n this.expectedResponse = dto.response as ChallengeResponse;\r\n } else {\r\n this.expectedResponse = undefined;\r\n }\r\n }\r\n\r\n private memoisedAppID = new MemoizedString(\"\", this.notifyOnChange);\r\n get appID(): string {\r\n return this.memoisedAppID.val;\r\n }\r\n set appID(val: string) {\r\n this.memoisedAppID.val = val;\r\n }\r\n\r\n constructor(appObject: AppObject) {\r\n super(appObject, HostStateEntity.type);\r\n }\r\n}\r\n"]}
|
|
1
|
+
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{ MemoizedString } from \"@vived/core\";\r\nimport { AppObject, AppObjectEntity, AppObjectRepo } from \"@vived/core\";\r\n\r\n/**\r\n * Defines the types of challenge responses that can be expected in a state\r\n * These represent different feedback mechanisms available to the user\r\n */\r\nexport enum ChallengeResponse {\r\n NONE = \"NONE\", // No specific response expected\r\n SCORE = \"SCORE\", // Numeric score-based response\r\n HIT = \"HIT\", // Binary hit/miss response\r\n MULTIHIT = \"MULTIHIT\", // Multiple hit targets response\r\n PROGRESS = \"PROGRESS\", // Continuous progress response\r\n QUALITY = \"QUALITY\" // Quality-rated response\r\n}\r\n\r\n/**\r\n * Defines the loading states for streaming assets in a state\r\n */\r\nexport enum StreamState {\r\n INIT = \"INIT\", // Initial state before loading\r\n LOADING = \"LOADING\", // Assets are currently loading\r\n READY = \"READY\", // Assets have loaded successfully\r\n ERROR = \"ERROR\" // Error occurred during loading\r\n}\r\n\r\n/**\r\n * Data Transfer Object for serializing/deserializing state data\r\n * Used for persistence, state management, and undo/redo operations\r\n */\r\nexport interface StateDTO {\r\n id: string; // Unique identifier for the state\r\n name: string; // Display name for the state\r\n data: object; // Custom state data - structure depends on app implementation\r\n assets: string[]; // Array of asset IDs referenced by this state\r\n response: string | undefined; // Expected challenge response type\r\n appID: string; // ID of the app this state belongs to\r\n}\r\n\r\n/**\r\n * HostStateEntity represents a single state within a state machine.\r\n *\r\n * Each state contains:\r\n * - Metadata (name, ID)\r\n * - References to assets needed by the state\r\n * - Custom state data specific to the app implementation\r\n * - Expected response type for challenge/interaction\r\n *\r\n * States are managed by the HostStateMachine and can be persisted/restored\r\n * through the DTO pattern.\r\n *\r\n * This is a core component of the VIVED platform's state-based application model,\r\n * allowing apps to define discrete states with specific content and behaviors.\r\n */\r\nexport abstract class HostStateEntity extends AppObjectEntity {\r\n static type = \"HostStateEntity\";\r\n\r\n /** Unique identifier for this state */\r\n abstract get id(): string;\r\n\r\n /** Human-readable name of the state */\r\n abstract name: string;\r\n\r\n /** List of asset IDs required by this state */\r\n abstract assets: string[];\r\n\r\n /** Type of response expected from user interactions in this state */\r\n abstract expectedResponse: ChallengeResponse | undefined;\r\n\r\n /** ID of the app this state belongs to */\r\n abstract appID: string;\r\n\r\n /** Current loading state for streaming assets */\r\n abstract streamState: StreamState;\r\n\r\n /**\r\n * Serializes the state to a plain object for persistence\r\n * @returns StateDTO containing all state data\r\n */\r\n abstract getDTO(): StateDTO;\r\n\r\n /**\r\n * Deserializes from a DTO and updates this state's properties\r\n * @param dto The state data transfer object to apply\r\n */\r\n abstract setDTO(dto: StateDTO): void;\r\n\r\n /**\r\n * Gets the custom state data object\r\n * Structure is specific to the app implementation\r\n */\r\n abstract get stateData(): object;\r\n\r\n /**\r\n * Updates the custom state data object\r\n * @param val New state data object\r\n * @param checkForChange If true, only notifies observers when actual changes occur\r\n */\r\n abstract setStateData(val: object, checkForChange?: boolean): void;\r\n\r\n /**\r\n * Gets an existing HostStateEntity by ID\r\n * @param id The unique identifier for the state\r\n * @param appObjects The app object repository\r\n * @returns The state entity if found, undefined otherwise\r\n */\r\n static get(id: string, appObjects: AppObjectRepo) {\r\n const ao = appObjects.get(id);\r\n return ao?.getComponent<HostStateEntity>(HostStateEntity.type);\r\n }\r\n}\r\n\r\n/**\r\n * Factory function for creating a HostStateEntity instance\r\n * @param appObject The AppObject to associate with this entity\r\n * @returns A new HostStateEntity instance\r\n */\r\nexport function makeHostStateEntity(appObject: AppObject): HostStateEntity {\r\n return new HostStateEntityImp(appObject);\r\n}\r\n\r\n/**\r\n * Implementation of the HostStateEntity abstract class\r\n * Provides concrete implementation of state properties and methods\r\n */\r\nclass HostStateEntityImp extends HostStateEntity {\r\n /**\r\n * The unique identifier for this state\r\n * Derived from the associated AppObject ID\r\n */\r\n get id(): string {\r\n return this.appObject.id;\r\n }\r\n\r\n /**\r\n * Memoized name property with change notification\r\n * Uses MemoizedString to efficiently track changes\r\n */\r\n private memoizedName = new MemoizedString(\"\", this.notifyOnChange);\r\n get name(): string {\r\n return this.memoizedName.val;\r\n }\r\n set name(val: string) {\r\n this.memoizedName.val = val;\r\n }\r\n\r\n /**\r\n * Custom state data object\r\n * This is app-specific data that defines the state behavior\r\n */\r\n private _data = {};\r\n get stateData(): object {\r\n return this._data;\r\n }\r\n\r\n /**\r\n * Updates the state data, optionally checking if it actually changed\r\n * @param val New state data\r\n * @param checkForChange If true, only notifies on actual changes\r\n */\r\n setStateData(val: object, checkForChange?: boolean): void {\r\n let notify = true;\r\n if (checkForChange) {\r\n const currentData = JSON.stringify(this._data);\r\n const newData = JSON.stringify(val);\r\n\r\n if (currentData === newData) {\r\n notify = false;\r\n }\r\n }\r\n\r\n this._data = val;\r\n if (notify) {\r\n this.notifyOnChange();\r\n }\r\n }\r\n\r\n /**\r\n * Array of asset IDs required by this state\r\n * Assets are loaded before the state becomes active\r\n */\r\n private _assets: string[] = [];\r\n get assets() {\r\n return [...this._assets];\r\n }\r\n set assets(val: string[]) {\r\n if (val.length !== this._assets.length) {\r\n this._assets = val;\r\n this.notifyOnChange();\r\n return;\r\n }\r\n\r\n let somethingHasChanged = false;\r\n val.forEach((newAsset, i) => {\r\n const existingAsset = this._assets[i];\r\n if (existingAsset !== newAsset) {\r\n somethingHasChanged = true;\r\n }\r\n });\r\n\r\n if (!somethingHasChanged) {\r\n return;\r\n }\r\n\r\n this._assets = val;\r\n this.notifyOnChange();\r\n }\r\n\r\n /**\r\n * Type of response expected from user interactions\r\n * Determines how challenge results are processed\r\n */\r\n private _expectedResponse: ChallengeResponse | undefined;\r\n get expectedResponse() {\r\n return this._expectedResponse;\r\n }\r\n set expectedResponse(val: ChallengeResponse | undefined) {\r\n if (val === this._expectedResponse) return;\r\n\r\n this._expectedResponse = val;\r\n this.notifyOnChange();\r\n }\r\n\r\n /**\r\n * Serializes state to a data transfer object\r\n * Used for persistence and state management\r\n */\r\n getDTO(): StateDTO {\r\n return {\r\n id: this.id,\r\n assets: [...this._assets],\r\n data: this._data,\r\n name: this.memoizedName.val,\r\n response: this._expectedResponse,\r\n appID: this.appID\r\n };\r\n }\r\n\r\n /**\r\n * Applies state data from a DTO\r\n * Used when restoring state or rolling back changes\r\n * @param dto The data transfer object to apply\r\n */\r\n setDTO(dto: StateDTO): void {\r\n if (dto.id !== this.id) {\r\n this.warn(\"DTO id does not match my ID. Skipping\");\r\n return;\r\n }\r\n\r\n this.setStateData(dto.data, true);\r\n this.assets = [...dto.assets];\r\n this.memoizedName.val = dto.name;\r\n this.memoisedAppID.val = dto.appID;\r\n\r\n if ((Object as any).values(ChallengeResponse).includes(dto.response)) {\r\n this.expectedResponse = dto.response as ChallengeResponse;\r\n } else {\r\n this.expectedResponse = undefined;\r\n }\r\n }\r\n\r\n /**\r\n * ID of the app this state belongs to\r\n * States can only be used with their associated app\r\n */\r\n private memoisedAppID = new MemoizedString(\"\", this.notifyOnChange);\r\n get appID(): string {\r\n return this.memoisedAppID.val;\r\n }\r\n set appID(val: string) {\r\n this.memoisedAppID.val = val;\r\n }\r\n\r\n /**\r\n * Current loading state for streaming assets\r\n * Used to track progress when loading assets for this state\r\n */\r\n private memoizedStreamState = new MemoizedString(\r\n StreamState.INIT,\r\n this.notifyOnChange\r\n );\r\n get streamState(): StreamState {\r\n return this.memoizedStreamState.val as StreamState;\r\n }\r\n set streamState(val: StreamState) {\r\n this.memoizedStreamState.val = val;\r\n }\r\n\r\n constructor(appObject: AppObject) {\r\n super(appObject, HostStateEntity.type);\r\n }\r\n}\r\n"]}
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@@ -5,26 +5,69 @@ exports.makeHostStateMachine = makeHostStateMachine;
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const core_1 = require("@vived/core");
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const core_2 = require("@vived/core");
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const HostStateEntity_1 = require("./HostStateEntity");
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/**
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* HostStateMachine manages a collection of states and controls state transitions.
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*
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* This singleton component serves as the central controller for the VIVED platform's
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* state-based application model. It maintains an ordered collection of states,
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* tracks the currently active state, and provides methods for state transitions,
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* creation, deletion, and reordering.
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*
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* The state machine can be used in both runtime and authoring modes:
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* - In runtime: For navigating between predefined states in an application
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* - In authoring: For creating and organizing states through a content editor
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*
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* This entity works closely with HostStateEntity (individual states) and
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* HostEditingStateEntity (for state authoring).
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*/
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class HostStateMachine extends core_2.AppObjectEntity {
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/**
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* Gets the singleton instance of HostStateMachine
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* @param appObjects The app object repository
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* @returns The HostStateMachine instance
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*/
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static get(appObjects) {
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return (0, core_2.getSingletonComponent)(HostStateMachine.type, appObjects);
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}
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}
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exports.HostStateMachine = HostStateMachine;
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HostStateMachine.type = "HostStateMachine";
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/**
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* Factory function for creating a HostStateMachine instance
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* @param appObject The AppObject to associate with this entity
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* @returns A new HostStateMachine instance
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*/
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function makeHostStateMachine(appObject) {
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return new HostStateMachineImp(appObject);
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}
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/**
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* Implementation of the HostStateMachine abstract class
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* Provides concrete implementation of state machine functionality
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*/
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class HostStateMachineImp extends HostStateMachine {
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/**
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* List of all state IDs in order
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* @returns Array of state IDs
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*/
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get states() {
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return this._states.map((state) => state.id);
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}
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/**
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* Total number of states in the machine
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* @returns Number of states
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*/
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get stateCount() {
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}
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get activeState() {
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}
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/**
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* ID of the state preceding the active state
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* Returns undefined if:
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* - Active state is the first state
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*/
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get previousState() {
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@@ -33,6 +76,12 @@ class HostStateMachineImp extends HostStateMachine {
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return undefined;
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return this._states[currentIndex - 1].id;
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}
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/**
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* ID of the state following the active state
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* - No active state
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* - Active state is the last state
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*/
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get nextState() {
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@@ -68,6 +117,11 @@ class HostStateMachineImp extends HostStateMachine {
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set lastAssets(lastAssets) {
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this._lastAssets = lastAssets;
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}
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/**
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* Helper method to find a state by ID
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* @param id ID to search for
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* @returns The state entity or undefined if not found
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*/
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findStateByID(id) {
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for (const state of this._states) {
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@@ -78,10 +132,25 @@ class HostStateMachineImp extends HostStateMachine {
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}
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constructor(appObject) {
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super(appObject, HostStateMachine.type);
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/** Internal storage for state entities */
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this._states = [];
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/** Duration for transitions between states (in seconds) */
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this.transitionDuration = 1;
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+
/**
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* Whether the state machine is in authoring mode
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* In authoring mode, additional editing features are enabled
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*/
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this.memoizedIsAuthoring = new core_1.MemoizedBoolean(false, this.notifyOnChange);
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+
/**
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+
* Tracks assets used in previous state for preloading optimization
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* Helps optimize asset loading between state transitions
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+
*/
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this._lastAssets = [];
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/**
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* Checks if a state with the given ID exists
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* @param id ID to check
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* @returns true if state exists, false otherwise
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+
*/
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this.hasState = (id) => {
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const state = this.findStateByID(id);
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if (state) {
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@@ -91,6 +160,10 @@ class HostStateMachineImp extends HostStateMachine {
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return false;
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}
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};
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+
/**
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+
* Sets the active state by its ID
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+
* @param id ID of the state to activate
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+
*/
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94
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this.setActiveStateByID = (id) => {
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95
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const state = this.findStateByID(id);
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if (!state)
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@@ -100,35 +173,66 @@ class HostStateMachineImp extends HostStateMachine {
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100
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this._activeState = state.id;
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this.notifyOnChange();
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};
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+
/**
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+
* Sets the active state by its index in the states array
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|
+
* @param index Zero-based index of the state to activate
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+
*/
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|
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|
this.setActiveStateByIndex = (index) => {
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|
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|
if (index < 0 || index >= this._states.length)
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|
return;
|
|
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|
const state = this._states[index];
|
|
107
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|
this.setActiveStateByID(state.id);
|
|
108
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|
};
|
|
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|
+
/**
|
|
187
|
+
* Clears the active state (no state will be active)
|
|
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|
+
*/
|
|
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189
|
this.clearActiveState = () => {
|
|
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|
if (!this.activeState)
|
|
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191
|
return;
|
|
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192
|
this._activeState = undefined;
|
|
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193
|
this.notifyOnChange();
|
|
114
194
|
};
|
|
195
|
+
/**
|
|
196
|
+
* Replaces all states with a new collection
|
|
197
|
+
* @param states Array of state entities to use
|
|
198
|
+
*/
|
|
115
199
|
this.setStates = (states) => {
|
|
116
200
|
this._states = states;
|
|
117
201
|
this.notifyOnChange();
|
|
118
202
|
};
|
|
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|
+
/**
|
|
204
|
+
* Factory function for creating state entities
|
|
205
|
+
* Creates a new AppObject with the given ID and wraps it in a HostStateEntity
|
|
206
|
+
* @param id ID for the new state
|
|
207
|
+
* @returns A new HostStateEntity instance
|
|
208
|
+
*/
|
|
119
209
|
this.stateFactory = (id) => {
|
|
120
210
|
const ao = this.appObjects.getOrCreate(id);
|
|
121
211
|
return (0, HostStateEntity_1.makeHostStateEntity)(ao);
|
|
122
212
|
};
|
|
213
|
+
/**
|
|
214
|
+
* Creates a new empty state and adds it to the end of the states array
|
|
215
|
+
* @returns The newly created state entity
|
|
216
|
+
*/
|
|
123
217
|
this.createNewState = () => {
|
|
124
218
|
const newState = this.stateFactory((0, core_1.generateUniqueID)());
|
|
125
219
|
this._states.push(newState);
|
|
126
220
|
this.notifyOnChange();
|
|
127
221
|
return newState;
|
|
128
222
|
};
|
|
223
|
+
/**
|
|
224
|
+
* Gets a state entity by its ID
|
|
225
|
+
* @param id ID of the state to retrieve
|
|
226
|
+
* @returns The state entity or undefined if not found
|
|
227
|
+
*/
|
|
129
228
|
this.getStateByID = (id) => {
|
|
130
229
|
return this.findStateByID(id);
|
|
131
230
|
};
|
|
231
|
+
/**
|
|
232
|
+
* Deletes a state from the machine by its ID
|
|
233
|
+
* Also disposes the associated AppObject
|
|
234
|
+
* @param id ID of the state to delete
|
|
235
|
+
*/
|
|
132
236
|
this.deleteState = (id) => {
|
|
133
237
|
const index = this.getStateIndex(id);
|
|
134
238
|
if (index === undefined) {
|
|
@@ -139,6 +243,10 @@ class HostStateMachineImp extends HostStateMachine {
|
|
|
139
243
|
this._states.splice(index, 1);
|
|
140
244
|
this.notifyOnChange();
|
|
141
245
|
};
|
|
246
|
+
/**
|
|
247
|
+
* Deletes all states from the machine
|
|
248
|
+
* Also disposes all associated AppObjects
|
|
249
|
+
*/
|
|
142
250
|
this.deleteAllStates = () => {
|
|
143
251
|
if (this._states.length === 0)
|
|
144
252
|
return;
|
|
@@ -150,6 +258,11 @@ class HostStateMachineImp extends HostStateMachine {
|
|
|
150
258
|
this.clearActiveState();
|
|
151
259
|
this.notifyOnChange();
|
|
152
260
|
};
|
|
261
|
+
/**
|
|
262
|
+
* Gets the index of a state in the states array
|
|
263
|
+
* @param id ID of the state
|
|
264
|
+
* @returns Zero-based index or undefined if not found
|
|
265
|
+
*/
|
|
153
266
|
this.getStateIndex = (id) => {
|
|
154
267
|
let index = -1;
|
|
155
268
|
this._states.forEach((state, i) => {
|
|
@@ -164,16 +277,30 @@ class HostStateMachineImp extends HostStateMachine {
|
|
|
164
277
|
return undefined;
|
|
165
278
|
}
|
|
166
279
|
};
|
|
280
|
+
/**
|
|
281
|
+
* Activates the state before the current active state
|
|
282
|
+
* Does nothing if there is no previous state
|
|
283
|
+
*/
|
|
167
284
|
this.setPreviousStateActive = () => {
|
|
168
285
|
if (!this.previousState)
|
|
169
286
|
return;
|
|
170
287
|
this.setActiveStateByID(this.previousState);
|
|
171
288
|
};
|
|
289
|
+
/**
|
|
290
|
+
* Activates the state after the current active state
|
|
291
|
+
* Does nothing if there is no next state
|
|
292
|
+
*/
|
|
172
293
|
this.setNextStateActive = () => {
|
|
173
294
|
if (!this.nextState)
|
|
174
295
|
return;
|
|
175
296
|
this.setActiveStateByID(this.nextState);
|
|
176
297
|
};
|
|
298
|
+
/**
|
|
299
|
+
* Moves a state to a different position in the states array
|
|
300
|
+
* Used for reordering states in the state machine
|
|
301
|
+
* @param stateID ID of the state to move
|
|
302
|
+
* @param index Destination index
|
|
303
|
+
*/
|
|
177
304
|
this.setStateIndex = (stateID, index) => {
|
|
178
305
|
// Check if the state exists
|
|
179
306
|
const state = this.getStateByID(stateID);
|