@vived/host 4.6.0 → 4.7.0

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Files changed (42) hide show
  1. package/dist/cjs/StateMachine/Entities/HostEditingStateEntity.js +62 -0
  2. package/dist/cjs/StateMachine/Entities/HostEditingStateEntity.js.map +1 -1
  3. package/dist/cjs/StateMachine/Entities/HostStateEntity.js +91 -2
  4. package/dist/cjs/StateMachine/Entities/HostStateEntity.js.map +1 -1
  5. package/dist/cjs/StateMachine/Entities/HostStateMachine.js +127 -0
  6. package/dist/cjs/StateMachine/Entities/HostStateMachine.js.map +1 -1
  7. package/dist/cjs/StateMachine/Mocks/MockHostStateEntity.js +1 -0
  8. package/dist/cjs/StateMachine/Mocks/MockHostStateEntity.js.map +1 -1
  9. package/dist/cjs/StateMachine/PMs/HostStatePM.js +6 -2
  10. package/dist/cjs/StateMachine/PMs/HostStatePM.js.map +1 -1
  11. package/dist/cjs/StateMachine/UCs/DeleteStateUC.js +1 -1
  12. package/dist/cjs/StateMachine/UCs/DeleteStateUC.js.map +1 -1
  13. package/dist/cjs/StateMachine/UCs/DuplicateStateUC.js +1 -1
  14. package/dist/cjs/StateMachine/UCs/DuplicateStateUC.js.map +1 -1
  15. package/dist/cjs/StateMachine/UCs/SavePersistentStates.js.map +1 -1
  16. package/dist/esm/StateMachine/Entities/HostEditingStateEntity.js +62 -0
  17. package/dist/esm/StateMachine/Entities/HostEditingStateEntity.js.map +1 -1
  18. package/dist/esm/StateMachine/Entities/HostStateEntity.js +90 -1
  19. package/dist/esm/StateMachine/Entities/HostStateEntity.js.map +1 -1
  20. package/dist/esm/StateMachine/Entities/HostStateMachine.js +127 -0
  21. package/dist/esm/StateMachine/Entities/HostStateMachine.js.map +1 -1
  22. package/dist/esm/StateMachine/Mocks/MockHostStateEntity.js +2 -1
  23. package/dist/esm/StateMachine/Mocks/MockHostStateEntity.js.map +1 -1
  24. package/dist/esm/StateMachine/PMs/HostStatePM.js +7 -3
  25. package/dist/esm/StateMachine/PMs/HostStatePM.js.map +1 -1
  26. package/dist/esm/StateMachine/UCs/DeleteStateUC.js +1 -1
  27. package/dist/esm/StateMachine/UCs/DeleteStateUC.js.map +1 -1
  28. package/dist/esm/StateMachine/UCs/DuplicateStateUC.js +1 -1
  29. package/dist/esm/StateMachine/UCs/DuplicateStateUC.js.map +1 -1
  30. package/dist/esm/StateMachine/UCs/SavePersistentStates.js.map +1 -1
  31. package/dist/types/StateMachine/Entities/HostEditingStateEntity.d.ts +42 -0
  32. package/dist/types/StateMachine/Entities/HostEditingStateEntity.d.ts.map +1 -1
  33. package/dist/types/StateMachine/Entities/HostStateEntity.d.ts +72 -5
  34. package/dist/types/StateMachine/Entities/HostStateEntity.d.ts.map +1 -1
  35. package/dist/types/StateMachine/Entities/HostStateMachine.d.ts +77 -0
  36. package/dist/types/StateMachine/Entities/HostStateMachine.d.ts.map +1 -1
  37. package/dist/types/StateMachine/Mocks/MockHostStateEntity.d.ts +2 -1
  38. package/dist/types/StateMachine/Mocks/MockHostStateEntity.d.ts.map +1 -1
  39. package/dist/types/StateMachine/PMs/HostStatePM.d.ts +2 -0
  40. package/dist/types/StateMachine/PMs/HostStatePM.d.ts.map +1 -1
  41. package/dist/types/StateMachine/UCs/SavePersistentStates.d.ts.map +1 -1
  42. package/package.json +1 -1
@@ -5,6 +5,21 @@ exports.makeHostEditingStateEntity = makeHostEditingStateEntity;
5
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  const core_1 = require("@vived/core");
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  const core_2 = require("@vived/core");
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  const HostStateMachine_1 = require("./HostStateMachine");
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+ /**
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+ * HostEditingStateEntity handles the editing workflow for state entities.
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+ *
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+ * This singleton component manages the process of creating new states or editing
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+ * existing states in the host state machine. It tracks changes made during editing,
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+ * maintains the original state for cancellation/rollback, and provides validation.
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+ *
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+ * The component implements a standard editing pattern:
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+ * 1. Start editing (startEditing) or create new (startNewState)
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+ * 2. Make changes to the editingState directly
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+ * 3. Complete with either finishEditing (commit) or cancelEditState (rollback)
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+ *
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+ * This entity is a critical part of the state authoring workflow and works closely
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+ * with HostStateMachine and HostStateEntity.
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+ */
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  class HostEditingStateEntity extends core_2.AppObjectEntity {
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  static get(appObjects) {
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  return (0, core_2.getSingletonComponent)(HostEditingStateEntity.type, appObjects);
@@ -12,9 +27,18 @@ class HostEditingStateEntity extends core_2.AppObjectEntity {
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  }
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  exports.HostEditingStateEntity = HostEditingStateEntity;
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  HostEditingStateEntity.type = "HostEditingStateEntity";
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+ /**
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+ * Factory function for creating a HostEditingStateEntity instance
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+ * @param appObject The AppObject to associate with this entity
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+ * @returns A new HostEditingStateEntity instance
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+ */
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  function makeHostEditingStateEntity(appObject) {
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  return new HostEditingStateEntityImp(appObject);
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  }
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+ /**
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+ * Implementation of the HostEditingStateEntity abstract class
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+ * Manages the state editing workflow and tracks changes
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+ */
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  class HostEditingStateEntityImp extends HostEditingStateEntity {
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  get editingState() {
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  return this._editingState;
@@ -34,6 +58,10 @@ class HostEditingStateEntityImp extends HostEditingStateEntity {
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  this._stateValidationMessage = val;
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  this.notifyOnChange();
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  }
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+ /**
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+ * Reference to the HostStateMachine singleton
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+ * Used for creating and managing states
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+ */
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  get hostStateMachine() {
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  return this.getCachedSingleton(HostStateMachine_1.HostStateMachine.type);
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  }
@@ -43,7 +71,16 @@ class HostEditingStateEntityImp extends HostEditingStateEntity {
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  constructor(appObject) {
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  super(appObject, HostEditingStateEntity.type);
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  this._isNewState = false;
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+ /**
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+ * Tracks whether changes have been made to the state being edited
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+ * Uses a memoized value to efficiently notify observers only when value changes
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+ */
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  this.memoizedSomethingHasChanged = new core_1.MemoizedBoolean(false, this.notifyOnChange);
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+ /**
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+ * Compares the current state with the original state to detect changes
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+ * Performs deep comparison of all relevant properties
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+ * @returns true if changes were detected, false otherwise
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+ */
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  this.checkForChange = () => {
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  if (!this._editingState)
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  return false;
@@ -71,9 +108,17 @@ class HostEditingStateEntityImp extends HostEditingStateEntity {
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  return true;
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  return false;
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  };
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+ /**
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+ * Observer callback for state changes
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+ * Updates the somethingHasChanged flag when the state being edited changes
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+ */
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  this.onStateEntityChange = () => {
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  this.memoizedSomethingHasChanged.val = this.checkForChange();
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  };
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+ /**
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+ * Creates a new state and begins editing it
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+ * @returns The newly created state entity or undefined if creation failed
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+ */
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  this.startNewState = () => {
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  if (!this.hostStateMachine)
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  return;
@@ -84,12 +129,21 @@ class HostEditingStateEntityImp extends HostEditingStateEntity {
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  this.memoizedSomethingHasChanged.val = true;
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  return this._editingState;
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  };
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+ /**
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+ * Begins editing an existing state
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+ * @param state The state entity to edit
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+ */
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  this.startEditing = (state) => {
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  this._editingState = state;
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  this.originalStateData = state.getDTO();
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  this._editingState.addChangeObserver(this.onStateEntityChange);
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  this.notifyOnChange();
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  };
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+ /**
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+ * Cancels editing and reverts changes
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+ * For new states, removes them from the state machine
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+ * For existing states, restores the original values
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+ */
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  this.cancelEditState = () => {
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  if (!this._editingState)
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  return;
@@ -101,9 +155,17 @@ class HostEditingStateEntityImp extends HostEditingStateEntity {
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  }
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  this.resetInternalState();
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  };
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+ /**
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+ * Completes editing, keeping all changes
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+ * Simply cleans up the internal state without reverting changes
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+ */
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  this.finishEditing = () => {
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  this.resetInternalState();
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  };
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+ /**
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+ * Resets the internal state after editing is complete
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+ * Cleans up observers and notifies clients of the change
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+ */
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  this.resetInternalState = () => {
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  if (!this._editingState)
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  return;
@@ -1 +1 @@
1
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{ MemoizedBoolean } from \"@vived/core\";\r\nimport {\r\n getSingletonComponent,\r\n AppObject,\r\n AppObjectEntity,\r\n AppObjectRepo\r\n} from \"@vived/core\";\r\nimport { HostStateEntity, StateDTO } from \"./HostStateEntity\";\r\nimport { HostStateMachine } from \"./HostStateMachine\";\r\n\r\nexport abstract class HostEditingStateEntity extends AppObjectEntity {\r\n static type = \"HostEditingStateEntity\";\r\n\r\n abstract get isEditing(): boolean;\r\n abstract get isNewState(): boolean;\r\n abstract get editingState(): HostStateEntity | undefined;\r\n abstract get somethingHasChanged(): boolean;\r\n abstract stateValidationMessage?: string;\r\n\r\n abstract startNewState(): HostStateEntity | undefined;\r\n abstract startEditing(state: HostStateEntity): void;\r\n abstract cancelEditState(): void;\r\n abstract finishEditing(): void;\r\n\r\n static get(appObjects: AppObjectRepo) {\r\n return getSingletonComponent<HostEditingStateEntity>(\r\n HostEditingStateEntity.type,\r\n appObjects\r\n );\r\n }\r\n}\r\n\r\nexport function makeHostEditingStateEntity(\r\n appObject: AppObject\r\n): HostEditingStateEntity {\r\n return new HostEditingStateEntityImp(appObject);\r\n}\r\n\r\nclass HostEditingStateEntityImp extends HostEditingStateEntity {\r\n private originalStateData?: StateDTO;\r\n \r\n private _editingState?: HostStateEntity;\r\n get editingState() {\r\n return this._editingState;\r\n }\r\n\r\n get isEditing(): boolean {\r\n return this._editingState !== undefined;\r\n }\r\n\r\n private _isNewState = false;\r\n get isNewState(): boolean {\r\n return this._isNewState;\r\n }\r\n\r\n private _stateValidationMessage?: string | undefined;\r\n get stateValidationMessage(): string | undefined {\r\n return this._stateValidationMessage;\r\n }\r\n set stateValidationMessage(val: string | undefined) {\r\n if (this._stateValidationMessage === val) return;\r\n\r\n this._stateValidationMessage = val;\r\n this.notifyOnChange();\r\n }\r\n\r\n private get hostStateMachine() {\r\n return this.getCachedSingleton<HostStateMachine>(HostStateMachine.type);\r\n }\r\n\r\n private memoizedSomethingHasChanged = new MemoizedBoolean(\r\n false,\r\n this.notifyOnChange\r\n );\r\n get somethingHasChanged(): boolean {\r\n return this.memoizedSomethingHasChanged.val;\r\n }\r\n\r\n private checkForChange = () => {\r\n if (!this._editingState) return false;\r\n if (!this.originalStateData) return true;\r\n\r\n if (this._editingState.name !== this.originalStateData.name) return true;\r\n\r\n if (this._editingState.expectedResponse !== this.originalStateData.response)\r\n return true;\r\n\r\n if (\r\n this._editingState.assets.length !== this.originalStateData.assets.length\r\n )\r\n return true;\r\n let assetsHaveChanged = false;\r\n this._editingState.assets.forEach((currentAssetID, i) => {\r\n const originalAssetId = this.originalStateData!.assets[i];\r\n if (originalAssetId !== currentAssetID) {\r\n assetsHaveChanged = true;\r\n }\r\n });\r\n\r\n if (assetsHaveChanged) {\r\n return true;\r\n }\r\n\r\n const currentDataString = JSON.stringify(this._editingState.stateData);\r\n const originalData = JSON.stringify(this.originalStateData?.data ?? \"\");\r\n if (currentDataString !== originalData) return true;\r\n\r\n return false;\r\n };\r\n\r\n private onStateEntityChange = (): void => {\r\n this.memoizedSomethingHasChanged.val = this.checkForChange();\r\n };\r\n\r\n startNewState = (): HostStateEntity | undefined => {\r\n if (!this.hostStateMachine) return;\r\n\r\n this.originalStateData = undefined;\r\n this._isNewState = true;\r\n this._editingState = this.hostStateMachine.createNewState();\r\n this._editingState.addChangeObserver(this.onStateEntityChange);\r\n this.memoizedSomethingHasChanged.val = true;\r\n\r\n return this._editingState;\r\n };\r\n\r\n startEditing = (state: HostStateEntity): void => {\r\n this._editingState = state;\r\n\r\n this.originalStateData = state.getDTO();\r\n this._editingState.addChangeObserver(this.onStateEntityChange);\r\n\r\n this.notifyOnChange();\r\n };\r\n\r\n cancelEditState = (): void => {\r\n if (!this._editingState) return;\r\n\r\n if (this.originalStateData) {\r\n this._editingState.setDTO(this.originalStateData);\r\n } else {\r\n this.hostStateMachine?.deleteState(this._editingState.id);\r\n }\r\n\r\n this.resetInternalState();\r\n };\r\n\r\n finishEditing = (): void => {\r\n this.resetInternalState();\r\n };\r\n\r\n private resetInternalState = () => {\r\n if (!this._editingState) return;\r\n\r\n this._isNewState = false;\r\n this._editingState.removeChangeObserver(this.onStateEntityChange);\r\n this._stateValidationMessage = undefined;\r\n this._editingState = undefined;\r\n this.memoizedSomethingHasChanged.val = false;\r\n this.notifyOnChange();\r\n };\r\n\r\n constructor(appObject: AppObject) {\r\n super(appObject, HostEditingStateEntity.type);\r\n this.appObjects.registerSingleton(this);\r\n }\r\n}\r\n"]}
1
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It tracks changes made during editing,\r\n * maintains the original state for cancellation/rollback, and provides validation.\r\n *\r\n * The component implements a standard editing pattern:\r\n * 1. Start editing (startEditing) or create new (startNewState)\r\n * 2. Make changes to the editingState directly\r\n * 3. Complete with either finishEditing (commit) or cancelEditState (rollback)\r\n *\r\n * This entity is a critical part of the state authoring workflow and works closely\r\n * with HostStateMachine and HostStateEntity.\r\n */\r\nexport abstract class HostEditingStateEntity extends AppObjectEntity {\r\n static type = \"HostEditingStateEntity\";\r\n\r\n /** Whether currently in edit mode for a state */\r\n abstract get isEditing(): boolean;\r\n\r\n /** Whether editing a newly created state (true) or existing state (false) */\r\n abstract get isNewState(): boolean;\r\n\r\n /** The state entity currently being edited, if any */\r\n abstract get editingState(): HostStateEntity | undefined;\r\n\r\n /** Whether changes have been made since starting edit mode */\r\n abstract get somethingHasChanged(): boolean;\r\n\r\n /** Validation message if the current state is invalid, undefined if valid */\r\n abstract stateValidationMessage?: string;\r\n\r\n /**\r\n * Creates a new state entity and begins editing it\r\n * @returns The newly created state entity that's being edited\r\n */\r\n abstract startNewState(): HostStateEntity | undefined;\r\n\r\n /**\r\n * Begins editing an existing state entity\r\n * @param state The state entity to begin editing\r\n */\r\n abstract startEditing(state: HostStateEntity): void;\r\n\r\n /**\r\n * Cancels the current edit operation and reverts any changes\r\n * For new states, removes them from the state machine\r\n * For existing states, reverts to original values\r\n */\r\n abstract cancelEditState(): void;\r\n\r\n /**\r\n * Completes the current edit operation, keeping all changes\r\n * Performs no validation - validation should happen before calling this\r\n */\r\n abstract finishEditing(): void;\r\n\r\n static get(appObjects: AppObjectRepo) {\r\n return getSingletonComponent<HostEditingStateEntity>(\r\n HostEditingStateEntity.type,\r\n appObjects\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * Factory function for creating a HostEditingStateEntity instance\r\n * @param appObject The AppObject to associate with this entity\r\n * @returns A new HostEditingStateEntity instance\r\n */\r\nexport function makeHostEditingStateEntity(\r\n appObject: AppObject\r\n): HostEditingStateEntity {\r\n return new HostEditingStateEntityImp(appObject);\r\n}\r\n\r\n/**\r\n * Implementation of the HostEditingStateEntity abstract class\r\n * Manages the state editing workflow and tracks changes\r\n */\r\nclass HostEditingStateEntityImp extends HostEditingStateEntity {\r\n /** Stores the original state data for reverting changes on cancel */\r\n private originalStateData?: StateDTO;\r\n\r\n private _editingState?: HostStateEntity;\r\n get editingState() {\r\n return this._editingState;\r\n }\r\n\r\n get isEditing(): boolean {\r\n return this._editingState !== undefined;\r\n }\r\n\r\n private _isNewState = false;\r\n get isNewState(): boolean {\r\n return this._isNewState;\r\n }\r\n\r\n private _stateValidationMessage?: string | undefined;\r\n get stateValidationMessage(): string | undefined {\r\n return this._stateValidationMessage;\r\n }\r\n set stateValidationMessage(val: string | undefined) {\r\n if (this._stateValidationMessage === val) return;\r\n\r\n this._stateValidationMessage = val;\r\n this.notifyOnChange();\r\n }\r\n\r\n /**\r\n * Reference to the HostStateMachine singleton\r\n * Used for creating and managing states\r\n */\r\n private get hostStateMachine() {\r\n return this.getCachedSingleton<HostStateMachine>(HostStateMachine.type);\r\n }\r\n\r\n /**\r\n * Tracks whether changes have been made to the state being edited\r\n * Uses a memoized value to efficiently notify observers only when value changes\r\n */\r\n private memoizedSomethingHasChanged = new MemoizedBoolean(\r\n false,\r\n this.notifyOnChange\r\n );\r\n get somethingHasChanged(): boolean {\r\n return this.memoizedSomethingHasChanged.val;\r\n }\r\n\r\n /**\r\n * Compares the current state with the original state to detect changes\r\n * Performs deep comparison of all relevant properties\r\n * @returns true if changes were detected, false otherwise\r\n */\r\n private checkForChange = () => {\r\n if (!this._editingState) return false;\r\n if (!this.originalStateData) return true;\r\n\r\n if (this._editingState.name !== this.originalStateData.name) return true;\r\n\r\n if (this._editingState.expectedResponse !== this.originalStateData.response)\r\n return true;\r\n\r\n if (\r\n this._editingState.assets.length !== this.originalStateData.assets.length\r\n )\r\n return true;\r\n let assetsHaveChanged = false;\r\n this._editingState.assets.forEach((currentAssetID, i) => {\r\n const originalAssetId = this.originalStateData!.assets[i];\r\n if (originalAssetId !== currentAssetID) {\r\n assetsHaveChanged = true;\r\n }\r\n });\r\n\r\n if (assetsHaveChanged) {\r\n return true;\r\n }\r\n\r\n const currentDataString = JSON.stringify(this._editingState.stateData);\r\n const originalData = JSON.stringify(this.originalStateData?.data ?? \"\");\r\n if (currentDataString !== originalData) return true;\r\n\r\n return false;\r\n };\r\n\r\n /**\r\n * Observer callback for state changes\r\n * Updates the somethingHasChanged flag when the state being edited changes\r\n */\r\n private onStateEntityChange = (): void => {\r\n this.memoizedSomethingHasChanged.val = this.checkForChange();\r\n };\r\n\r\n /**\r\n * Creates a new state and begins editing it\r\n * @returns The newly created state entity or undefined if creation failed\r\n */\r\n startNewState = (): HostStateEntity | undefined => {\r\n if (!this.hostStateMachine) return;\r\n\r\n this.originalStateData = undefined;\r\n this._isNewState = true;\r\n this._editingState = this.hostStateMachine.createNewState();\r\n this._editingState.addChangeObserver(this.onStateEntityChange);\r\n this.memoizedSomethingHasChanged.val = true;\r\n\r\n return this._editingState;\r\n };\r\n\r\n /**\r\n * Begins editing an existing state\r\n * @param state The state entity to edit\r\n */\r\n startEditing = (state: HostStateEntity): void => {\r\n this._editingState = state;\r\n\r\n this.originalStateData = state.getDTO();\r\n this._editingState.addChangeObserver(this.onStateEntityChange);\r\n\r\n this.notifyOnChange();\r\n };\r\n\r\n /**\r\n * Cancels editing and reverts changes\r\n * For new states, removes them from the state machine\r\n * For existing states, restores the original values\r\n */\r\n cancelEditState = (): void => {\r\n if (!this._editingState) return;\r\n\r\n if (this.originalStateData) {\r\n this._editingState.setDTO(this.originalStateData);\r\n } else {\r\n this.hostStateMachine?.deleteState(this._editingState.id);\r\n }\r\n\r\n this.resetInternalState();\r\n };\r\n\r\n /**\r\n * Completes editing, keeping all changes\r\n * Simply cleans up the internal state without reverting changes\r\n */\r\n finishEditing = (): void => {\r\n this.resetInternalState();\r\n };\r\n\r\n /**\r\n * Resets the internal state after editing is complete\r\n * Cleans up observers and notifies clients of the change\r\n */\r\n private resetInternalState = () => {\r\n if (!this._editingState) return;\r\n\r\n this._isNewState = false;\r\n this._editingState.removeChangeObserver(this.onStateEntityChange);\r\n this._stateValidationMessage = undefined;\r\n this._editingState = undefined;\r\n this.memoizedSomethingHasChanged.val = false;\r\n this.notifyOnChange();\r\n };\r\n\r\n constructor(appObject: AppObject) {\r\n super(appObject, HostEditingStateEntity.type);\r\n this.appObjects.registerSingleton(this);\r\n }\r\n}\r\n"]}
@@ -1,9 +1,13 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.HostStateEntity = exports.ChallengeResponse = void 0;
3
+ exports.HostStateEntity = exports.StreamState = exports.ChallengeResponse = void 0;
4
4
  exports.makeHostStateEntity = makeHostStateEntity;
5
5
  const core_1 = require("@vived/core");
6
6
  const core_2 = require("@vived/core");
7
+ /**
8
+ * Defines the types of challenge responses that can be expected in a state
9
+ * These represent different feedback mechanisms available to the user
10
+ */
7
11
  var ChallengeResponse;
8
12
  (function (ChallengeResponse) {
9
13
  ChallengeResponse["NONE"] = "NONE";
@@ -11,9 +15,40 @@ var ChallengeResponse;
11
15
  ChallengeResponse["HIT"] = "HIT";
12
16
  ChallengeResponse["MULTIHIT"] = "MULTIHIT";
13
17
  ChallengeResponse["PROGRESS"] = "PROGRESS";
14
- ChallengeResponse["QUALITY"] = "QUALITY";
18
+ ChallengeResponse["QUALITY"] = "QUALITY"; // Quality-rated response
15
19
  })(ChallengeResponse || (exports.ChallengeResponse = ChallengeResponse = {}));
20
+ /**
21
+ * Defines the loading states for streaming assets in a state
22
+ */
23
+ var StreamState;
24
+ (function (StreamState) {
25
+ StreamState["INIT"] = "INIT";
26
+ StreamState["LOADING"] = "LOADING";
27
+ StreamState["READY"] = "READY";
28
+ StreamState["ERROR"] = "ERROR"; // Error occurred during loading
29
+ })(StreamState || (exports.StreamState = StreamState = {}));
30
+ /**
31
+ * HostStateEntity represents a single state within a state machine.
32
+ *
33
+ * Each state contains:
34
+ * - Metadata (name, ID)
35
+ * - References to assets needed by the state
36
+ * - Custom state data specific to the app implementation
37
+ * - Expected response type for challenge/interaction
38
+ *
39
+ * States are managed by the HostStateMachine and can be persisted/restored
40
+ * through the DTO pattern.
41
+ *
42
+ * This is a core component of the VIVED platform's state-based application model,
43
+ * allowing apps to define discrete states with specific content and behaviors.
44
+ */
16
45
  class HostStateEntity extends core_2.AppObjectEntity {
46
+ /**
47
+ * Gets an existing HostStateEntity by ID
48
+ * @param id The unique identifier for the state
49
+ * @param appObjects The app object repository
50
+ * @returns The state entity if found, undefined otherwise
51
+ */
17
52
  static get(id, appObjects) {
18
53
  const ao = appObjects.get(id);
19
54
  return ao?.getComponent(HostStateEntity.type);
@@ -21,10 +56,23 @@ class HostStateEntity extends core_2.AppObjectEntity {
21
56
  }
22
57
  exports.HostStateEntity = HostStateEntity;
23
58
  HostStateEntity.type = "HostStateEntity";
59
+ /**
60
+ * Factory function for creating a HostStateEntity instance
61
+ * @param appObject The AppObject to associate with this entity
62
+ * @returns A new HostStateEntity instance
63
+ */
24
64
  function makeHostStateEntity(appObject) {
25
65
  return new HostStateEntityImp(appObject);
26
66
  }
67
+ /**
68
+ * Implementation of the HostStateEntity abstract class
69
+ * Provides concrete implementation of state properties and methods
70
+ */
27
71
  class HostStateEntityImp extends HostStateEntity {
72
+ /**
73
+ * The unique identifier for this state
74
+ * Derived from the associated AppObject ID
75
+ */
28
76
  get id() {
29
77
  return this.appObject.id;
30
78
  }
@@ -37,6 +85,11 @@ class HostStateEntityImp extends HostStateEntity {
37
85
  get stateData() {
38
86
  return this._data;
39
87
  }
88
+ /**
89
+ * Updates the state data, optionally checking if it actually changed
90
+ * @param val New state data
91
+ * @param checkForChange If true, only notifies on actual changes
92
+ */
40
93
  setStateData(val, checkForChange) {
41
94
  let notify = true;
42
95
  if (checkForChange) {
@@ -82,6 +135,10 @@ class HostStateEntityImp extends HostStateEntity {
82
135
  this._expectedResponse = val;
83
136
  this.notifyOnChange();
84
137
  }
138
+ /**
139
+ * Serializes state to a data transfer object
140
+ * Used for persistence and state management
141
+ */
85
142
  getDTO() {
86
143
  return {
87
144
  id: this.id,
@@ -92,6 +149,11 @@ class HostStateEntityImp extends HostStateEntity {
92
149
  appID: this.appID
93
150
  };
94
151
  }
152
+ /**
153
+ * Applies state data from a DTO
154
+ * Used when restoring state or rolling back changes
155
+ * @param dto The data transfer object to apply
156
+ */
95
157
  setDTO(dto) {
96
158
  if (dto.id !== this.id) {
97
159
  this.warn("DTO id does not match my ID. Skipping");
@@ -114,12 +176,39 @@ class HostStateEntityImp extends HostStateEntity {
114
176
  set appID(val) {
115
177
  this.memoisedAppID.val = val;
116
178
  }
179
+ get streamState() {
180
+ return this.memoizedStreamState.val;
181
+ }
182
+ set streamState(val) {
183
+ this.memoizedStreamState.val = val;
184
+ }
117
185
  constructor(appObject) {
118
186
  super(appObject, HostStateEntity.type);
187
+ /**
188
+ * Memoized name property with change notification
189
+ * Uses MemoizedString to efficiently track changes
190
+ */
119
191
  this.memoizedName = new core_1.MemoizedString("", this.notifyOnChange);
192
+ /**
193
+ * Custom state data object
194
+ * This is app-specific data that defines the state behavior
195
+ */
120
196
  this._data = {};
197
+ /**
198
+ * Array of asset IDs required by this state
199
+ * Assets are loaded before the state becomes active
200
+ */
121
201
  this._assets = [];
202
+ /**
203
+ * ID of the app this state belongs to
204
+ * States can only be used with their associated app
205
+ */
122
206
  this.memoisedAppID = new core_1.MemoizedString("", this.notifyOnChange);
207
+ /**
208
+ * Current loading state for streaming assets
209
+ * Used to track progress when loading assets for this state
210
+ */
211
+ this.memoizedStreamState = new core_1.MemoizedString(StreamState.INIT, this.notifyOnChange);
123
212
  }
124
213
  }
125
214
  //# sourceMappingURL=HostStateEntity.js.map
@@ -1 +1 @@
1
- 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appObjects: AppObjectRepo) {\r\n const ao = appObjects.get(id);\r\n return ao?.getComponent<HostStateEntity>(HostStateEntity.type);\r\n }\r\n}\r\n\r\nexport function makeHostStateEntity(appObject: AppObject): HostStateEntity {\r\n return new HostStateEntityImp(appObject);\r\n}\r\n\r\nclass HostStateEntityImp extends HostStateEntity {\r\n get id(): string {\r\n return this.appObject.id;\r\n }\r\n\r\n private memoizedName = new MemoizedString(\"\", this.notifyOnChange);\r\n get name(): string {\r\n return this.memoizedName.val;\r\n }\r\n set name(val: string) {\r\n this.memoizedName.val = val;\r\n }\r\n\r\n private _data = {};\r\n get stateData(): object {\r\n return this._data;\r\n }\r\n\r\n setStateData(val: object, checkForChange?: boolean): void {\r\n let notify = true;\r\n if (checkForChange) {\r\n const currentData = JSON.stringify(this._data);\r\n const newData = JSON.stringify(val);\r\n\r\n if (currentData === newData) {\r\n notify = false;\r\n }\r\n }\r\n\r\n this._data = val;\r\n if (notify) {\r\n this.notifyOnChange();\r\n }\r\n }\r\n\r\n private _assets: string[] = [];\r\n get assets() {\r\n return [...this._assets];\r\n }\r\n set assets(val: string[]) {\r\n if (val.length !== this._assets.length) {\r\n this._assets = val;\r\n this.notifyOnChange();\r\n return;\r\n }\r\n\r\n let somethingHasChanged = false;\r\n val.forEach((newAsset, i) => {\r\n const existingAsset = this._assets[i];\r\n if (existingAsset !== newAsset) {\r\n somethingHasChanged = true;\r\n }\r\n });\r\n\r\n if (!somethingHasChanged) {\r\n return;\r\n }\r\n\r\n this._assets = val;\r\n this.notifyOnChange();\r\n }\r\n\r\n private _expectedResponse: ChallengeResponse | undefined;\r\n get expectedResponse() {\r\n return this._expectedResponse;\r\n }\r\n set expectedResponse(val: ChallengeResponse | undefined) {\r\n if (val === this._expectedResponse) return;\r\n\r\n this._expectedResponse = val;\r\n this.notifyOnChange();\r\n }\r\n\r\n getDTO(): StateDTO {\r\n return {\r\n id: this.id,\r\n assets: [...this._assets],\r\n data: this._data,\r\n name: this.memoizedName.val,\r\n response: this._expectedResponse,\r\n appID: this.appID\r\n };\r\n }\r\n\r\n setDTO(dto: StateDTO): void {\r\n if (dto.id !== this.id) {\r\n this.warn(\"DTO id does not match my ID. Skipping\");\r\n return;\r\n }\r\n\r\n this.setStateData(dto.data, true);\r\n this.assets = [...dto.assets];\r\n this.memoizedName.val = dto.name;\r\n this.memoisedAppID.val = dto.appID;\r\n\r\n if ((Object as any).values(ChallengeResponse).includes(dto.response)) {\r\n this.expectedResponse = dto.response as ChallengeResponse;\r\n } else {\r\n this.expectedResponse = undefined;\r\n }\r\n }\r\n\r\n private memoisedAppID = new MemoizedString(\"\", this.notifyOnChange);\r\n get appID(): string {\r\n return this.memoisedAppID.val;\r\n }\r\n set appID(val: string) {\r\n this.memoisedAppID.val = val;\r\n }\r\n\r\n constructor(appObject: AppObject) {\r\n super(appObject, HostStateEntity.type);\r\n }\r\n}\r\n"]}
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{ MemoizedString } from \"@vived/core\";\r\nimport { AppObject, AppObjectEntity, AppObjectRepo } from \"@vived/core\";\r\n\r\n/**\r\n * Defines the types of challenge responses that can be expected in a state\r\n * These represent different feedback mechanisms available to the user\r\n */\r\nexport enum ChallengeResponse {\r\n NONE = \"NONE\", // No specific response expected\r\n SCORE = \"SCORE\", // Numeric score-based response\r\n HIT = \"HIT\", // Binary hit/miss response\r\n MULTIHIT = \"MULTIHIT\", // Multiple hit targets response\r\n PROGRESS = \"PROGRESS\", // Continuous progress response\r\n QUALITY = \"QUALITY\" // Quality-rated response\r\n}\r\n\r\n/**\r\n * Defines the loading states for streaming assets in a state\r\n */\r\nexport enum StreamState {\r\n INIT = \"INIT\", // Initial state before loading\r\n LOADING = \"LOADING\", // Assets are currently loading\r\n READY = \"READY\", // Assets have loaded successfully\r\n ERROR = \"ERROR\" // Error occurred during loading\r\n}\r\n\r\n/**\r\n * Data Transfer Object for serializing/deserializing state data\r\n * Used for persistence, state management, and undo/redo operations\r\n */\r\nexport interface StateDTO {\r\n id: string; // Unique identifier for the state\r\n name: string; // Display name for the state\r\n data: object; // Custom state data - structure depends on app implementation\r\n assets: string[]; // Array of asset IDs referenced by this state\r\n response: string | undefined; // Expected challenge response type\r\n appID: string; // ID of the app this state belongs to\r\n}\r\n\r\n/**\r\n * HostStateEntity represents a single state within a state machine.\r\n *\r\n * Each state contains:\r\n * - Metadata (name, ID)\r\n * - References to assets needed by the state\r\n * - Custom state data specific to the app implementation\r\n * - Expected response type for challenge/interaction\r\n *\r\n * States are managed by the HostStateMachine and can be persisted/restored\r\n * through the DTO pattern.\r\n *\r\n * This is a core component of the VIVED platform's state-based application model,\r\n * allowing apps to define discrete states with specific content and behaviors.\r\n */\r\nexport abstract class HostStateEntity extends AppObjectEntity {\r\n static type = \"HostStateEntity\";\r\n\r\n /** Unique identifier for this state */\r\n abstract get id(): string;\r\n\r\n /** Human-readable name of the state */\r\n abstract name: string;\r\n\r\n /** List of asset IDs required by this state */\r\n abstract assets: string[];\r\n\r\n /** Type of response expected from user interactions in this state */\r\n abstract expectedResponse: ChallengeResponse | undefined;\r\n\r\n /** ID of the app this state belongs to */\r\n abstract appID: string;\r\n\r\n /** Current loading state for streaming assets */\r\n abstract streamState: StreamState;\r\n\r\n /**\r\n * Serializes the state to a plain object for persistence\r\n * @returns StateDTO containing all state data\r\n */\r\n abstract getDTO(): StateDTO;\r\n\r\n /**\r\n * Deserializes from a DTO and updates this state's properties\r\n * @param dto The state data transfer object to apply\r\n */\r\n abstract setDTO(dto: StateDTO): void;\r\n\r\n /**\r\n * Gets the custom state data object\r\n * Structure is specific to the app implementation\r\n */\r\n abstract get stateData(): object;\r\n\r\n /**\r\n * Updates the custom state data object\r\n * @param val New state data object\r\n * @param checkForChange If true, only notifies observers when actual changes occur\r\n */\r\n abstract setStateData(val: object, checkForChange?: boolean): void;\r\n\r\n /**\r\n * Gets an existing HostStateEntity by ID\r\n * @param id The unique identifier for the state\r\n * @param appObjects The app object repository\r\n * @returns The state entity if found, undefined otherwise\r\n */\r\n static get(id: string, appObjects: AppObjectRepo) {\r\n const ao = appObjects.get(id);\r\n return ao?.getComponent<HostStateEntity>(HostStateEntity.type);\r\n }\r\n}\r\n\r\n/**\r\n * Factory function for creating a HostStateEntity instance\r\n * @param appObject The AppObject to associate with this entity\r\n * @returns A new HostStateEntity instance\r\n */\r\nexport function makeHostStateEntity(appObject: AppObject): HostStateEntity {\r\n return new HostStateEntityImp(appObject);\r\n}\r\n\r\n/**\r\n * Implementation of the HostStateEntity abstract class\r\n * Provides concrete implementation of state properties and methods\r\n */\r\nclass HostStateEntityImp extends HostStateEntity {\r\n /**\r\n * The unique identifier for this state\r\n * Derived from the associated AppObject ID\r\n */\r\n get id(): string {\r\n return this.appObject.id;\r\n }\r\n\r\n /**\r\n * Memoized name property with change notification\r\n * Uses MemoizedString to efficiently track changes\r\n */\r\n private memoizedName = new MemoizedString(\"\", this.notifyOnChange);\r\n get name(): string {\r\n return this.memoizedName.val;\r\n }\r\n set name(val: string) {\r\n this.memoizedName.val = val;\r\n }\r\n\r\n /**\r\n * Custom state data object\r\n * This is app-specific data that defines the state behavior\r\n */\r\n private _data = {};\r\n get stateData(): object {\r\n return this._data;\r\n }\r\n\r\n /**\r\n * Updates the state data, optionally checking if it actually changed\r\n * @param val New state data\r\n * @param checkForChange If true, only notifies on actual changes\r\n */\r\n setStateData(val: object, checkForChange?: boolean): void {\r\n let notify = true;\r\n if (checkForChange) {\r\n const currentData = JSON.stringify(this._data);\r\n const newData = JSON.stringify(val);\r\n\r\n if (currentData === newData) {\r\n notify = false;\r\n }\r\n }\r\n\r\n this._data = val;\r\n if (notify) {\r\n this.notifyOnChange();\r\n }\r\n }\r\n\r\n /**\r\n * Array of asset IDs required by this state\r\n * Assets are loaded before the state becomes active\r\n */\r\n private _assets: string[] = [];\r\n get assets() {\r\n return [...this._assets];\r\n }\r\n set assets(val: string[]) {\r\n if (val.length !== this._assets.length) {\r\n this._assets = val;\r\n this.notifyOnChange();\r\n return;\r\n }\r\n\r\n let somethingHasChanged = false;\r\n val.forEach((newAsset, i) => {\r\n const existingAsset = this._assets[i];\r\n if (existingAsset !== newAsset) {\r\n somethingHasChanged = true;\r\n }\r\n });\r\n\r\n if (!somethingHasChanged) {\r\n return;\r\n }\r\n\r\n this._assets = val;\r\n this.notifyOnChange();\r\n }\r\n\r\n /**\r\n * Type of response expected from user interactions\r\n * Determines how challenge results are processed\r\n */\r\n private _expectedResponse: ChallengeResponse | undefined;\r\n get expectedResponse() {\r\n return this._expectedResponse;\r\n }\r\n set expectedResponse(val: ChallengeResponse | undefined) {\r\n if (val === this._expectedResponse) return;\r\n\r\n this._expectedResponse = val;\r\n this.notifyOnChange();\r\n }\r\n\r\n /**\r\n * Serializes state to a data transfer object\r\n * Used for persistence and state management\r\n */\r\n getDTO(): StateDTO {\r\n return {\r\n id: this.id,\r\n assets: [...this._assets],\r\n data: this._data,\r\n name: this.memoizedName.val,\r\n response: this._expectedResponse,\r\n appID: this.appID\r\n };\r\n }\r\n\r\n /**\r\n * Applies state data from a DTO\r\n * Used when restoring state or rolling back changes\r\n * @param dto The data transfer object to apply\r\n */\r\n setDTO(dto: StateDTO): void {\r\n if (dto.id !== this.id) {\r\n this.warn(\"DTO id does not match my ID. Skipping\");\r\n return;\r\n }\r\n\r\n this.setStateData(dto.data, true);\r\n this.assets = [...dto.assets];\r\n this.memoizedName.val = dto.name;\r\n this.memoisedAppID.val = dto.appID;\r\n\r\n if ((Object as any).values(ChallengeResponse).includes(dto.response)) {\r\n this.expectedResponse = dto.response as ChallengeResponse;\r\n } else {\r\n this.expectedResponse = undefined;\r\n }\r\n }\r\n\r\n /**\r\n * ID of the app this state belongs to\r\n * States can only be used with their associated app\r\n */\r\n private memoisedAppID = new MemoizedString(\"\", this.notifyOnChange);\r\n get appID(): string {\r\n return this.memoisedAppID.val;\r\n }\r\n set appID(val: string) {\r\n this.memoisedAppID.val = val;\r\n }\r\n\r\n /**\r\n * Current loading state for streaming assets\r\n * Used to track progress when loading assets for this state\r\n */\r\n private memoizedStreamState = new MemoizedString(\r\n StreamState.INIT,\r\n this.notifyOnChange\r\n );\r\n get streamState(): StreamState {\r\n return this.memoizedStreamState.val as StreamState;\r\n }\r\n set streamState(val: StreamState) {\r\n this.memoizedStreamState.val = val;\r\n }\r\n\r\n constructor(appObject: AppObject) {\r\n super(appObject, HostStateEntity.type);\r\n }\r\n}\r\n"]}
@@ -5,26 +5,69 @@ exports.makeHostStateMachine = makeHostStateMachine;
5
5
  const core_1 = require("@vived/core");
6
6
  const core_2 = require("@vived/core");
7
7
  const HostStateEntity_1 = require("./HostStateEntity");
8
+ /**
9
+ * HostStateMachine manages a collection of states and controls state transitions.
10
+ *
11
+ * This singleton component serves as the central controller for the VIVED platform's
12
+ * state-based application model. It maintains an ordered collection of states,
13
+ * tracks the currently active state, and provides methods for state transitions,
14
+ * creation, deletion, and reordering.
15
+ *
16
+ * The state machine can be used in both runtime and authoring modes:
17
+ * - In runtime: For navigating between predefined states in an application
18
+ * - In authoring: For creating and organizing states through a content editor
19
+ *
20
+ * This entity works closely with HostStateEntity (individual states) and
21
+ * HostEditingStateEntity (for state authoring).
22
+ */
8
23
  class HostStateMachine extends core_2.AppObjectEntity {
24
+ /**
25
+ * Gets the singleton instance of HostStateMachine
26
+ * @param appObjects The app object repository
27
+ * @returns The HostStateMachine instance
28
+ */
9
29
  static get(appObjects) {
10
30
  return (0, core_2.getSingletonComponent)(HostStateMachine.type, appObjects);
11
31
  }
12
32
  }
13
33
  exports.HostStateMachine = HostStateMachine;
14
34
  HostStateMachine.type = "HostStateMachine";
35
+ /**
36
+ * Factory function for creating a HostStateMachine instance
37
+ * @param appObject The AppObject to associate with this entity
38
+ * @returns A new HostStateMachine instance
39
+ */
15
40
  function makeHostStateMachine(appObject) {
16
41
  return new HostStateMachineImp(appObject);
17
42
  }
43
+ /**
44
+ * Implementation of the HostStateMachine abstract class
45
+ * Provides concrete implementation of state machine functionality
46
+ */
18
47
  class HostStateMachineImp extends HostStateMachine {
48
+ /**
49
+ * List of all state IDs in order
50
+ * @returns Array of state IDs
51
+ */
19
52
  get states() {
20
53
  return this._states.map((state) => state.id);
21
54
  }
55
+ /**
56
+ * Total number of states in the machine
57
+ * @returns Number of states
58
+ */
22
59
  get stateCount() {
23
60
  return this._states.length;
24
61
  }
25
62
  get activeState() {
26
63
  return this._activeState;
27
64
  }
65
+ /**
66
+ * ID of the state preceding the active state
67
+ * Returns undefined if:
68
+ * - No active state
69
+ * - Active state is the first state
70
+ */
28
71
  get previousState() {
29
72
  if (!this._activeState)
30
73
  return undefined;
@@ -33,6 +76,12 @@ class HostStateMachineImp extends HostStateMachine {
33
76
  return undefined;
34
77
  return this._states[currentIndex - 1].id;
35
78
  }
79
+ /**
80
+ * ID of the state following the active state
81
+ * Returns undefined if:
82
+ * - No active state
83
+ * - Active state is the last state
84
+ */
36
85
  get nextState() {
37
86
  if (!this._activeState)
38
87
  return undefined;
@@ -68,6 +117,11 @@ class HostStateMachineImp extends HostStateMachine {
68
117
  set lastAssets(lastAssets) {
69
118
  this._lastAssets = lastAssets;
70
119
  }
120
+ /**
121
+ * Helper method to find a state by ID
122
+ * @param id ID to search for
123
+ * @returns The state entity or undefined if not found
124
+ */
71
125
  findStateByID(id) {
72
126
  for (const state of this._states) {
73
127
  if (state.id === id) {
@@ -78,10 +132,25 @@ class HostStateMachineImp extends HostStateMachine {
78
132
  }
79
133
  constructor(appObject) {
80
134
  super(appObject, HostStateMachine.type);
135
+ /** Internal storage for state entities */
81
136
  this._states = [];
137
+ /** Duration for transitions between states (in seconds) */
82
138
  this.transitionDuration = 1;
139
+ /**
140
+ * Whether the state machine is in authoring mode
141
+ * In authoring mode, additional editing features are enabled
142
+ */
83
143
  this.memoizedIsAuthoring = new core_1.MemoizedBoolean(false, this.notifyOnChange);
144
+ /**
145
+ * Tracks assets used in previous state for preloading optimization
146
+ * Helps optimize asset loading between state transitions
147
+ */
84
148
  this._lastAssets = [];
149
+ /**
150
+ * Checks if a state with the given ID exists
151
+ * @param id ID to check
152
+ * @returns true if state exists, false otherwise
153
+ */
85
154
  this.hasState = (id) => {
86
155
  const state = this.findStateByID(id);
87
156
  if (state) {
@@ -91,6 +160,10 @@ class HostStateMachineImp extends HostStateMachine {
91
160
  return false;
92
161
  }
93
162
  };
163
+ /**
164
+ * Sets the active state by its ID
165
+ * @param id ID of the state to activate
166
+ */
94
167
  this.setActiveStateByID = (id) => {
95
168
  const state = this.findStateByID(id);
96
169
  if (!state)
@@ -100,35 +173,66 @@ class HostStateMachineImp extends HostStateMachine {
100
173
  this._activeState = state.id;
101
174
  this.notifyOnChange();
102
175
  };
176
+ /**
177
+ * Sets the active state by its index in the states array
178
+ * @param index Zero-based index of the state to activate
179
+ */
103
180
  this.setActiveStateByIndex = (index) => {
104
181
  if (index < 0 || index >= this._states.length)
105
182
  return;
106
183
  const state = this._states[index];
107
184
  this.setActiveStateByID(state.id);
108
185
  };
186
+ /**
187
+ * Clears the active state (no state will be active)
188
+ */
109
189
  this.clearActiveState = () => {
110
190
  if (!this.activeState)
111
191
  return;
112
192
  this._activeState = undefined;
113
193
  this.notifyOnChange();
114
194
  };
195
+ /**
196
+ * Replaces all states with a new collection
197
+ * @param states Array of state entities to use
198
+ */
115
199
  this.setStates = (states) => {
116
200
  this._states = states;
117
201
  this.notifyOnChange();
118
202
  };
203
+ /**
204
+ * Factory function for creating state entities
205
+ * Creates a new AppObject with the given ID and wraps it in a HostStateEntity
206
+ * @param id ID for the new state
207
+ * @returns A new HostStateEntity instance
208
+ */
119
209
  this.stateFactory = (id) => {
120
210
  const ao = this.appObjects.getOrCreate(id);
121
211
  return (0, HostStateEntity_1.makeHostStateEntity)(ao);
122
212
  };
213
+ /**
214
+ * Creates a new empty state and adds it to the end of the states array
215
+ * @returns The newly created state entity
216
+ */
123
217
  this.createNewState = () => {
124
218
  const newState = this.stateFactory((0, core_1.generateUniqueID)());
125
219
  this._states.push(newState);
126
220
  this.notifyOnChange();
127
221
  return newState;
128
222
  };
223
+ /**
224
+ * Gets a state entity by its ID
225
+ * @param id ID of the state to retrieve
226
+ * @returns The state entity or undefined if not found
227
+ */
129
228
  this.getStateByID = (id) => {
130
229
  return this.findStateByID(id);
131
230
  };
231
+ /**
232
+ * Deletes a state from the machine by its ID
233
+ * Also disposes the associated AppObject
234
+ * @param id ID of the state to delete
235
+ */
132
236
  this.deleteState = (id) => {
133
237
  const index = this.getStateIndex(id);
134
238
  if (index === undefined) {
@@ -139,6 +243,10 @@ class HostStateMachineImp extends HostStateMachine {
139
243
  this._states.splice(index, 1);
140
244
  this.notifyOnChange();
141
245
  };
246
+ /**
247
+ * Deletes all states from the machine
248
+ * Also disposes all associated AppObjects
249
+ */
142
250
  this.deleteAllStates = () => {
143
251
  if (this._states.length === 0)
144
252
  return;
@@ -150,6 +258,11 @@ class HostStateMachineImp extends HostStateMachine {
150
258
  this.clearActiveState();
151
259
  this.notifyOnChange();
152
260
  };
261
+ /**
262
+ * Gets the index of a state in the states array
263
+ * @param id ID of the state
264
+ * @returns Zero-based index or undefined if not found
265
+ */
153
266
  this.getStateIndex = (id) => {
154
267
  let index = -1;
155
268
  this._states.forEach((state, i) => {
@@ -164,16 +277,30 @@ class HostStateMachineImp extends HostStateMachine {
164
277
  return undefined;
165
278
  }
166
279
  };
280
+ /**
281
+ * Activates the state before the current active state
282
+ * Does nothing if there is no previous state
283
+ */
167
284
  this.setPreviousStateActive = () => {
168
285
  if (!this.previousState)
169
286
  return;
170
287
  this.setActiveStateByID(this.previousState);
171
288
  };
289
+ /**
290
+ * Activates the state after the current active state
291
+ * Does nothing if there is no next state
292
+ */
172
293
  this.setNextStateActive = () => {
173
294
  if (!this.nextState)
174
295
  return;
175
296
  this.setActiveStateByID(this.nextState);
176
297
  };
298
+ /**
299
+ * Moves a state to a different position in the states array
300
+ * Used for reordering states in the state machine
301
+ * @param stateID ID of the state to move
302
+ * @param index Destination index
303
+ */
177
304
  this.setStateIndex = (stateID, index) => {
178
305
  // Check if the state exists
179
306
  const state = this.getStateByID(stateID);