@vived/component-pneumatic-panel 1.2.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/CHANGELOG.md +212 -0
  2. package/COMPONENT_KNOWLEDGE.md +642 -0
  3. package/LICENSE +15 -0
  4. package/README.md +62 -23
  5. package/dist/Domain/Adapters/pneumaticPanelPMAdapter.d.ts.map +1 -1
  6. package/dist/Domain/Controllers/applyPanelState.d.ts.map +1 -1
  7. package/dist/Domain/Controllers/getPanelState.d.ts.map +1 -1
  8. package/dist/Domain/Controllers/panelStateDefaults.d.ts +0 -1
  9. package/dist/Domain/Controllers/panelStateDefaults.d.ts.map +1 -1
  10. package/dist/Domain/Entities/PneumaticPanelEntity.d.ts +0 -4
  11. package/dist/Domain/Entities/PneumaticPanelEntity.d.ts.map +1 -1
  12. package/dist/Domain/Mocks/MockPneumaticPanelSelectUC.d.ts +0 -4
  13. package/dist/Domain/Mocks/MockPneumaticPanelSelectUC.d.ts.map +1 -1
  14. package/dist/Domain/PMs/PneumaticPanelPM.d.ts +0 -3
  15. package/dist/Domain/PMs/PneumaticPanelPM.d.ts.map +1 -1
  16. package/dist/Domain/UCs/PneumaticPanelCheckPressureUC.d.ts +4 -3
  17. package/dist/Domain/UCs/PneumaticPanelCheckPressureUC.d.ts.map +1 -1
  18. package/dist/Domain/UCs/PneumaticPanelSelectUC.d.ts +0 -14
  19. package/dist/Domain/UCs/PneumaticPanelSelectUC.d.ts.map +1 -1
  20. package/dist/Frameworks/Babylon/PneumaticPanelBabylonView.d.ts +9 -12
  21. package/dist/Frameworks/Babylon/PneumaticPanelBabylonView.d.ts.map +1 -1
  22. package/dist/Frameworks/Babylon/PneumaticPanelExhaustView.d.ts +2 -2
  23. package/dist/Frameworks/Babylon/PneumaticPanelExhaustView.d.ts.map +1 -1
  24. package/dist/Frameworks/Babylon/PneumaticPanelGaugeView.d.ts +2 -2
  25. package/dist/Frameworks/Babylon/PneumaticPanelGaugeView.d.ts.map +1 -1
  26. package/dist/Frameworks/Babylon/PneumaticPanelHitboxView.d.ts +5 -7
  27. package/dist/Frameworks/Babylon/PneumaticPanelHitboxView.d.ts.map +1 -1
  28. package/dist/Frameworks/Babylon/PneumaticPanelLockView.d.ts +2 -2
  29. package/dist/Frameworks/Babylon/PneumaticPanelLockView.d.ts.map +1 -1
  30. package/dist/PneumaticPanelFacade.d.ts +1 -13
  31. package/dist/PneumaticPanelFacade.d.ts.map +1 -1
  32. package/dist/index.d.ts +1 -7
  33. package/dist/index.d.ts.map +1 -1
  34. package/dist/index.js +1257 -51
  35. package/package.json +9 -2
  36. package/dist/.gitkeep +0 -0
  37. package/dist/Domain/Controllers/clearAllHighlights.d.ts +0 -9
  38. package/dist/Domain/Controllers/clearAllHighlights.d.ts.map +0 -1
  39. package/dist/Domain/Controllers/onPanelHoverEnter.d.ts +0 -7
  40. package/dist/Domain/Controllers/onPanelHoverEnter.d.ts.map +0 -1
  41. package/dist/Domain/Controllers/onPanelHoverExit.d.ts +0 -7
  42. package/dist/Domain/Controllers/onPanelHoverExit.d.ts.map +0 -1
  43. package/dist/Domain/Controllers/panelHitboxHoverEnter.d.ts +0 -7
  44. package/dist/Domain/Controllers/panelHitboxHoverEnter.d.ts.map +0 -1
  45. package/dist/Domain/Controllers/panelHitboxHoverExit.d.ts +0 -7
  46. package/dist/Domain/Controllers/panelHitboxHoverExit.d.ts.map +0 -1
  47. package/dist/Domain/Controllers/setHighlightedObject.d.ts +0 -11
  48. package/dist/Domain/Controllers/setHighlightedObject.d.ts.map +0 -1
  49. package/dist/Frameworks/Babylon/OutlinePulseController.d.ts +0 -18
  50. package/dist/Frameworks/Babylon/OutlinePulseController.d.ts.map +0 -1
  51. package/dist/Frameworks/Babylon/OverlayPulseController.d.ts +0 -17
  52. package/dist/Frameworks/Babylon/OverlayPulseController.d.ts.map +0 -1
  53. package/dist/Frameworks/Babylon/PanelOutlineController.d.ts +0 -32
  54. package/dist/Frameworks/Babylon/PanelOutlineController.d.ts.map +0 -1
  55. package/dist/Frameworks/Babylon/ScreenSpaceOutlinePulseController.d.ts +0 -17
  56. package/dist/Frameworks/Babylon/ScreenSpaceOutlinePulseController.d.ts.map +0 -1
  57. package/dist/clipPlaneFragment-BRmzi2tV.js +0 -55
  58. package/dist/clipPlaneFragment-CDdVuU0n.js +0 -55
  59. package/dist/clipPlaneVertex-CIEg9nQi.js +0 -358
  60. package/dist/clipPlaneVertex-CIarPzTc.js +0 -391
  61. package/dist/dumpTools-BUC-AUZt.js +0 -110
  62. package/dist/glowBlurPostProcess.fragment-DDhSDO38.js +0 -13
  63. package/dist/glowBlurPostProcess.fragment-fpk0xJVe.js +0 -13
  64. package/dist/glowMapGeneration.fragment-BBSNxu8K.js +0 -193
  65. package/dist/glowMapGeneration.fragment-Cl-xwsZp.js +0 -161
  66. package/dist/glowMapGeneration.vertex-CzQHgJdT.js +0 -85
  67. package/dist/glowMapGeneration.vertex-DErxE57o.js +0 -85
  68. package/dist/glowMapMerge.vertex-BQosy0g5.js +0 -14
  69. package/dist/glowMapMerge.vertex-tVYqLRGm.js +0 -13
  70. package/dist/index-CmNnQLDH.js +0 -36863
  71. package/dist/pass.fragment-D3pYn4R1.js +0 -10
  72. package/dist/pneumaticPanel.glb +0 -0
  73. package/dist/selection.fragment-CGZK1kVt.js +0 -45
  74. package/dist/selection.fragment-DjWRsu7R.js +0 -45
  75. package/dist/selection.vertex-DY_1B2lX.js +0 -84
  76. package/dist/selection.vertex-PhS5tOTA.js +0 -83
  77. package/dist/selectionOutline.fragment-Bp__J_pC.js +0 -53
  78. package/dist/selectionOutline.fragment-DmyQJACa.js +0 -54
  79. package/dist/studio.env +0 -0
  80. package/dist/thinEngine-dZnz-Owz.js +0 -4
@@ -1,391 +0,0 @@
1
- import { S as e } from "./index-CmNnQLDH.js";
2
- const t = "bonesDeclaration", I = `#if NUM_BONE_INFLUENCERS>0
3
- #ifndef USE_VERTEX_PULLING
4
- attribute matricesIndices : vec4f;attribute matricesWeights : vec4f;
5
- #if NUM_BONE_INFLUENCERS>4
6
- attribute matricesIndicesExtra : vec4f;attribute matricesWeightsExtra : vec4f;
7
- #endif
8
- #endif
9
- #ifndef BAKED_VERTEX_ANIMATION_TEXTURE
10
- #ifdef BONETEXTURE
11
- var boneSampler : texture_2d<f32>;uniform boneTextureInfo : vec2f;
12
- #else
13
- uniform mBones : array<mat4x4f,BonesPerMesh>;
14
- #endif
15
- #ifdef BONES_VELOCITY_ENABLED
16
- uniform mPreviousBones : array<mat4x4f,BonesPerMesh>;
17
- #endif
18
- #ifdef BONETEXTURE
19
- fn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4f
20
- {let offset=i32(index)*4;
21
- let textureWidth=i32(uniforms.boneTextureInfo.x);let y=offset/textureWidth;let x=offset % textureWidth;let m0=textureLoad(smp,vec2<i32>(x+0,y),0);let m1=textureLoad(smp,vec2<i32>(x+1,y),0);let m2=textureLoad(smp,vec2<i32>(x+2,y),0);let m3=textureLoad(smp,vec2<i32>(x+3,y),0);return mat4x4f(m0,m1,m2,m3);}
22
- #endif
23
- #endif
24
- #endif
25
- `;
26
- e.IncludesShadersStoreWGSL[t] || (e.IncludesShadersStoreWGSL[t] = I);
27
- const U = { name: t, shader: I }, r = "bakedVertexAnimationDeclaration", c = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
28
- uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
29
- #ifdef INSTANCES
30
- attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
31
- #endif
32
- fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
33
- {let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
34
- #endif
35
- `;
36
- e.IncludesShadersStoreWGSL[r] || (e.IncludesShadersStoreWGSL[r] = c);
37
- const V = { name: r, shader: c }, n = "morphTargetsVertexGlobalDeclaration", p = `#ifdef MORPHTARGETS
38
- uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
39
- #ifdef MORPHTARGETS_TEXTURE
40
- uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
41
- {
42
- let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0).xyz;}
43
- fn readVector4FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec4<f32>
44
- {
45
- let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
46
- let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
47
- #endif
48
- #endif
49
- `;
50
- e.IncludesShadersStoreWGSL[n] || (e.IncludesShadersStoreWGSL[n] = p);
51
- const h = { name: n, shader: p }, i = "morphTargetsVertexDeclaration", x = `#ifdef MORPHTARGETS
52
- #ifndef MORPHTARGETS_TEXTURE
53
- #ifdef MORPHTARGETS_POSITION
54
- attribute position{X} : vec3<f32>;
55
- #endif
56
- #ifdef MORPHTARGETS_NORMAL
57
- attribute normal{X} : vec3<f32>;
58
- #endif
59
- #ifdef MORPHTARGETS_TANGENT
60
- attribute tangent{X} : vec3<f32>;
61
- #endif
62
- #ifdef MORPHTARGETS_UV
63
- attribute uv_{X} : vec2<f32>;
64
- #endif
65
- #ifdef MORPHTARGETS_UV2
66
- attribute uv2_{X} : vec2<f32>;
67
- #endif
68
- #ifdef MORPHTARGETS_COLOR
69
- attribute color{X} : vec4<f32>;
70
- #endif
71
- #elif {X}==0
72
- uniform morphTargetCount: f32;
73
- #endif
74
- #endif
75
- `;
76
- e.IncludesShadersStoreWGSL[i] || (e.IncludesShadersStoreWGSL[i] = x);
77
- const O = { name: i, shader: x }, a = "clipPlaneVertexDeclaration", E = `#ifdef CLIPPLANE
78
- uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
79
- #endif
80
- #ifdef CLIPPLANE2
81
- uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
82
- #endif
83
- #ifdef CLIPPLANE3
84
- uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
85
- #endif
86
- #ifdef CLIPPLANE4
87
- uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
88
- #endif
89
- #ifdef CLIPPLANE5
90
- uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
91
- #endif
92
- #ifdef CLIPPLANE6
93
- uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
94
- #endif
95
- `;
96
- e.IncludesShadersStoreWGSL[a] || (e.IncludesShadersStoreWGSL[a] = E);
97
- const P = { name: a, shader: E }, f = "instancesDeclaration", T = `#ifdef INSTANCES
98
- attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
99
- #ifdef INSTANCESCOLOR
100
- attribute instanceColor : vec4<f32>;
101
- #endif
102
- #if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
103
- uniform world : mat4x4<f32>;
104
- #endif
105
- #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
106
- attribute previousWorld0 : vec4<f32>;attribute previousWorld1 : vec4<f32>;attribute previousWorld2 : vec4<f32>;attribute previousWorld3 : vec4<f32>;
107
- #ifdef THIN_INSTANCES
108
- uniform previousWorld : mat4x4<f32>;
109
- #endif
110
- #endif
111
- #else
112
- #if !defined(WORLD_UBO)
113
- uniform world : mat4x4<f32>;
114
- #endif
115
- #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
116
- uniform previousWorld : mat4x4<f32>;
117
- #endif
118
- #endif
119
- `;
120
- e.IncludesShadersStoreWGSL[f] || (e.IncludesShadersStoreWGSL[f] = T);
121
- const g = { name: f, shader: T }, d = "morphTargetsVertexGlobal", S = `#ifdef MORPHTARGETS
122
- #ifdef MORPHTARGETS_TEXTURE
123
- var vertexID : f32;
124
- #endif
125
- #endif
126
- `;
127
- e.IncludesShadersStoreWGSL[d] || (e.IncludesShadersStoreWGSL[d] = S);
128
- const C = { name: d, shader: S }, s = "morphTargetsVertex", v = `#ifdef MORPHTARGETS
129
- #ifdef MORPHTARGETS_TEXTURE
130
- #if {X}==0
131
- for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
132
- #ifdef USE_VERTEX_PULLING
133
- vertexID=f32(vpVertexIndex)*uniforms.morphTargetTextureInfo.x;
134
- #else
135
- vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;
136
- #endif
137
- #ifdef MORPHTARGETS_POSITION
138
- #ifdef USE_VERTEX_PULLING
139
- positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vp_basePosition)*uniforms.morphTargetInfluences[i];
140
- #else
141
- positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];
142
- #endif
143
- #endif
144
- #ifdef MORPHTARGETTEXTURE_HASPOSITIONS
145
- vertexID=vertexID+1.0;
146
- #endif
147
- #ifdef MORPHTARGETS_NORMAL
148
- #ifdef USE_VERTEX_PULLING
149
- normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vp_baseNormal)*uniforms.morphTargetInfluences[i];
150
- #else
151
- normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];
152
- #endif
153
- #endif
154
- #ifdef MORPHTARGETTEXTURE_HASNORMALS
155
- vertexID=vertexID+1.0;
156
- #endif
157
- #ifdef MORPHTARGETS_UV
158
- #ifdef USE_VERTEX_PULLING
159
- uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV)*uniforms.morphTargetInfluences[i];
160
- #else
161
- uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];
162
- #endif
163
- #endif
164
- #ifdef MORPHTARGETTEXTURE_HASUVS
165
- vertexID=vertexID+1.0;
166
- #endif
167
- #ifdef MORPHTARGETS_TANGENT
168
- #ifdef USE_VERTEX_PULLING
169
- tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vp_baseTangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
170
- #else
171
- tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
172
- #endif
173
- #endif
174
- #ifdef MORPHTARGETTEXTURE_HASTANGENTS
175
- vertexID=vertexID+1.0;
176
- #endif
177
- #ifdef MORPHTARGETS_UV2
178
- #ifdef USE_VERTEX_PULLING
179
- uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV2)*uniforms.morphTargetInfluences[i];
180
- #else
181
- uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv2)*uniforms.morphTargetInfluences[i];
182
- #endif
183
- #endif
184
- #ifdef MORPHTARGETS_COLOR
185
- #ifdef USE_VERTEX_PULLING
186
- colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vp_baseColor)*uniforms.morphTargetInfluences[i];
187
- #else
188
- colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vertexInputs.color)*uniforms.morphTargetInfluences[i];
189
- #endif
190
- #endif
191
- }
192
- #endif
193
- #else
194
- #ifdef MORPHTARGETS_POSITION
195
- #ifdef USE_VERTEX_PULLING
196
- positionUpdated=positionUpdated+(vertexInputs.position{X}-vp_basePosition)*uniforms.morphTargetInfluences[{X}];
197
- #else
198
- positionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
199
- #endif
200
- #endif
201
- #ifdef MORPHTARGETS_NORMAL
202
- #ifdef USE_VERTEX_PULLING
203
- normalUpdated=normalUpdated+(vertexInputs.normal{X}-vp_baseNormal)*uniforms.morphTargetInfluences[{X}];
204
- #else
205
- normalUpdated=normalUpdated+(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
206
- #endif
207
- #endif
208
- #ifdef MORPHTARGETS_TANGENT
209
- #ifdef USE_VERTEX_PULLING
210
- tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vp_baseTangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
211
- #else
212
- tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
213
- #endif
214
- #endif
215
- #ifdef MORPHTARGETS_UV
216
- #ifdef USE_VERTEX_PULLING
217
- uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vp_baseUV)*uniforms.morphTargetInfluences[{X}];
218
- #else
219
- uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
220
- #endif
221
- #endif
222
- #ifdef MORPHTARGETS_UV2
223
- #ifdef USE_VERTEX_PULLING
224
- uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vp_baseUV2)*uniforms.morphTargetInfluences[{X}];
225
- #else
226
- uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vertexInputs.uv2)*uniforms.morphTargetInfluences[{X}];
227
- #endif
228
- #endif
229
- #ifdef MORPHTARGETS_COLOR
230
- #ifdef USE_VERTEX_PULLING
231
- colorUpdated=colorUpdated+(vertexInputs.color{X}-vp_baseColor)*uniforms.morphTargetInfluences[{X}];
232
- #else
233
- colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.morphTargetInfluences[{X}];
234
- #endif
235
- #endif
236
- #endif
237
- #endif
238
- `;
239
- e.IncludesShadersStoreWGSL[s] || (e.IncludesShadersStoreWGSL[s] = v);
240
- const W = { name: s, shader: v }, o = "instancesVertex", N = `#ifdef INSTANCES
241
- var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
242
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
243
- var finalPreviousWorld=mat4x4<f32>(
244
- vertexInputs.previousWorld0,vertexInputs.previousWorld1,
245
- vertexInputs.previousWorld2,vertexInputs.previousWorld3);
246
- #endif
247
- #ifdef THIN_INSTANCES
248
- #if !defined(WORLD_UBO)
249
- finalWorld=uniforms.world*finalWorld;
250
- #else
251
- finalWorld=mesh.world*finalWorld;
252
- #endif
253
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
254
- finalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;
255
- #endif
256
- #endif
257
- #else
258
- #if !defined(WORLD_UBO)
259
- var finalWorld=uniforms.world;
260
- #else
261
- var finalWorld=mesh.world;
262
- #endif
263
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
264
- var finalPreviousWorld=uniforms.previousWorld;
265
- #endif
266
- #endif
267
- `;
268
- e.IncludesShadersStoreWGSL[o] || (e.IncludesShadersStoreWGSL[o] = N);
269
- const F = { name: o, shader: N }, m = "bonesVertex", R = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
270
- #if NUM_BONE_INFLUENCERS>0
271
- var influence : mat4x4<f32>;
272
- #ifdef BONETEXTURE
273
- influence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];
274
- #if NUM_BONE_INFLUENCERS>1
275
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];
276
- #endif
277
- #if NUM_BONE_INFLUENCERS>2
278
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];
279
- #endif
280
- #if NUM_BONE_INFLUENCERS>3
281
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];
282
- #endif
283
- #if NUM_BONE_INFLUENCERS>4
284
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];
285
- #endif
286
- #if NUM_BONE_INFLUENCERS>5
287
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];
288
- #endif
289
- #if NUM_BONE_INFLUENCERS>6
290
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];
291
- #endif
292
- #if NUM_BONE_INFLUENCERS>7
293
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];
294
- #endif
295
- #else
296
- influence=uniforms.mBones[i32(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
297
- #if NUM_BONE_INFLUENCERS>1
298
- influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
299
- #endif
300
- #if NUM_BONE_INFLUENCERS>2
301
- influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
302
- #endif
303
- #if NUM_BONE_INFLUENCERS>3
304
- influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
305
- #endif
306
- #if NUM_BONE_INFLUENCERS>4
307
- influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
308
- #endif
309
- #if NUM_BONE_INFLUENCERS>5
310
- influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
311
- #endif
312
- #if NUM_BONE_INFLUENCERS>6
313
- influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
314
- #endif
315
- #if NUM_BONE_INFLUENCERS>7
316
- influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
317
- #endif
318
- #endif
319
- finalWorld=finalWorld*influence;
320
- #endif
321
- #endif
322
- `;
323
- e.IncludesShadersStoreWGSL[m] || (e.IncludesShadersStoreWGSL[m] = R);
324
- const G = { name: m, shader: R }, u = "bakedVertexAnimation", A = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
325
- {
326
- #ifdef INSTANCES
327
- let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
328
- #else
329
- let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
330
- #endif
331
- let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
332
- #if NUM_BONE_INFLUENCERS>1
333
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
334
- #endif
335
- #if NUM_BONE_INFLUENCERS>2
336
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
337
- #endif
338
- #if NUM_BONE_INFLUENCERS>3
339
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
340
- #endif
341
- #if NUM_BONE_INFLUENCERS>4
342
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
343
- #endif
344
- #if NUM_BONE_INFLUENCERS>5
345
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
346
- #endif
347
- #if NUM_BONE_INFLUENCERS>6
348
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
349
- #endif
350
- #if NUM_BONE_INFLUENCERS>7
351
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
352
- #endif
353
- finalWorld=finalWorld*VATInfluence;}
354
- #endif
355
- `;
356
- e.IncludesShadersStoreWGSL[u] || (e.IncludesShadersStoreWGSL[u] = A);
357
- const M = { name: u, shader: A }, l = "clipPlaneVertex", _ = `#ifdef CLIPPLANE
358
- vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
359
- #endif
360
- #ifdef CLIPPLANE2
361
- vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
362
- #endif
363
- #ifdef CLIPPLANE3
364
- vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
365
- #endif
366
- #ifdef CLIPPLANE4
367
- vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
368
- #endif
369
- #ifdef CLIPPLANE5
370
- vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
371
- #endif
372
- #ifdef CLIPPLANE6
373
- vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
374
- #endif
375
- `;
376
- e.IncludesShadersStoreWGSL[l] || (e.IncludesShadersStoreWGSL[l] = _);
377
- const b = { name: l, shader: _ };
378
- export {
379
- M as a,
380
- V as b,
381
- U as c,
382
- G as d,
383
- P as e,
384
- b as f,
385
- F as g,
386
- h,
387
- g as i,
388
- C as j,
389
- W as k,
390
- O as m
391
- };
@@ -1,110 +0,0 @@
1
- import { C as A, r as d, L as v, b as C, c as g, E as I, a as T, _ as S, N as x } from "./index-CmNnQLDH.js";
2
- let c = null;
3
- async function R() {
4
- const n = g.LastCreatedEngine?.createCanvas(100, 100) ?? new OffscreenCanvas(100, 100);
5
- n instanceof OffscreenCanvas && v.Warn("DumpData: OffscreenCanvas will be used for dumping data. This may result in lossy alpha values.");
6
- const { ThinEngine: t } = await import("./thinEngine-dZnz-Owz.js");
7
- if (!t.IsSupported)
8
- throw new Error("DumpData: No WebGL context available. Cannot dump data.");
9
- const r = {
10
- preserveDrawingBuffer: !0,
11
- depth: !1,
12
- stencil: !1,
13
- alpha: !0,
14
- premultipliedAlpha: !1,
15
- antialias: !1,
16
- failIfMajorPerformanceCaveat: !1
17
- }, e = new t(n, !1, r);
18
- g.Instances.pop(), g.OnEnginesDisposedObservable.add((o) => {
19
- e && o !== e && !e.isDisposed && g.Instances.length === 0 && b();
20
- }), e.getCaps().parallelShaderCompile = void 0;
21
- const i = new I(e), { passPixelShader: s } = await import("./pass.fragment-D3pYn4R1.js"), f = new T({
22
- engine: e,
23
- name: s.name,
24
- fragmentShader: s.shader,
25
- samplerNames: ["textureSampler"]
26
- });
27
- return {
28
- canvas: n,
29
- dumpEngine: { engine: e, renderer: i, wrapper: f }
30
- };
31
- }
32
- async function _() {
33
- return c || (c = R()), await c;
34
- }
35
- class E {
36
- /**
37
- * Encodes image data to the given mime type.
38
- * This is put into a helper class so we can apply the nativeOverride decorator to it.
39
- * @internal
40
- */
41
- static async EncodeImageAsync(t, r, e, i, s, f) {
42
- const o = await _(), a = o.dumpEngine;
43
- a.engine.setSize(r, e, !0);
44
- const p = a.engine.createRawTexture(t, r, e, 5, !1, !s, 1);
45
- return a.renderer.setViewport(), a.renderer.applyEffectWrapper(a.wrapper), a.wrapper.effect._bindTexture("textureSampler", p), a.renderer.draw(), p.dispose(), await new Promise((l, u) => {
46
- d.ToBlob(o.canvas, (m) => {
47
- m ? l(m) : u(new Error("EncodeImageAsync: Failed to convert canvas to blob."));
48
- }, i, f);
49
- });
50
- }
51
- }
52
- S([
53
- x
54
- ], E, "EncodeImageAsync", null);
55
- const L = E.EncodeImageAsync;
56
- async function h(n, t, r, e, i = "image/png", s, f) {
57
- const o = await r.readPixels(0, 0, n, t), a = new Uint8Array(o.buffer);
58
- D(n, t, a, e, i, s, !0, void 0, f);
59
- }
60
- async function w(n, t, r, e = "image/png", i, s = !1, f = !1, o) {
61
- if (r instanceof Float32Array) {
62
- const l = new Uint8Array(r.length);
63
- let u = r.length;
64
- for (; u--; ) {
65
- const m = r[u];
66
- l[u] = Math.round(A(m) * 255);
67
- }
68
- r = l;
69
- }
70
- const a = await E.EncodeImageAsync(r, n, t, e, s, o);
71
- i !== void 0 && d.DownloadBlob(a, i), a.type !== e && v.Warn(`DumpData: The requested mimeType '${e}' is not supported. The result has mimeType '${a.type}' instead.`);
72
- const p = await a.arrayBuffer();
73
- return f ? p : `data:${e};base64,${C(p)}`;
74
- }
75
- function D(n, t, r, e, i = "image/png", s, f = !1, o = !1, a) {
76
- s === void 0 && !e && (s = ""), w(n, t, r, i, s, f, o, a).then((p) => {
77
- e && e(p);
78
- });
79
- }
80
- function b() {
81
- c && (c?.then((n) => {
82
- n.canvas instanceof HTMLCanvasElement && n.canvas.remove(), n.dumpEngine && (n.dumpEngine.engine.dispose(), n.dumpEngine.renderer.dispose(), n.dumpEngine.wrapper.dispose());
83
- }), c = null);
84
- }
85
- const P = {
86
- // eslint-disable-next-line @typescript-eslint/naming-convention
87
- DumpData: D,
88
- // eslint-disable-next-line @typescript-eslint/naming-convention
89
- DumpDataAsync: w,
90
- // eslint-disable-next-line @typescript-eslint/naming-convention
91
- DumpFramebuffer: h,
92
- // eslint-disable-next-line @typescript-eslint/naming-convention
93
- Dispose: b
94
- };
95
- let y = !1;
96
- function B() {
97
- if (y)
98
- return;
99
- y = !0, d.DumpData = D, d.DumpDataAsync = w, d.DumpFramebuffer = h;
100
- }
101
- B();
102
- export {
103
- b as Dispose,
104
- D as DumpData,
105
- w as DumpDataAsync,
106
- h as DumpFramebuffer,
107
- P as DumpTools,
108
- L as EncodeImageAsync,
109
- B as RegisterDumpTools
110
- };
@@ -1,13 +0,0 @@
1
- import { S as t } from "./index-CmNnQLDH.js";
2
- const e = "glowBlurPostProcessPixelShader", r = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;uniform vec2 direction;uniform float blurWidth;float getLuminance(vec3 color)
3
- {return dot(color,vec3(0.2126,0.7152,0.0722));}
4
- #define CUSTOM_FRAGMENT_DEFINITIONS
5
- void main(void)
6
- {float weights[7];weights[0]=0.05;weights[1]=0.1;weights[2]=0.2;weights[3]=0.3;weights[4]=0.2;weights[5]=0.1;weights[6]=0.05;vec2 texelSize=vec2(1.0/screenSize.x,1.0/screenSize.y);vec2 texelStep=texelSize*direction*blurWidth;vec2 start=vUV-3.0*texelStep;vec4 baseColor=vec4(0.,0.,0.,0.);vec2 texelOffset=vec2(0.,0.);for (int i=0; i<7; i++)
7
- {vec4 texel=texture2D(textureSampler,start+texelOffset);baseColor.a+=texel.a*weights[i];float luminance=getLuminance(baseColor.rgb);float luminanceTexel=getLuminance(texel.rgb);float choice=step(luminanceTexel,luminance);baseColor.rgb=choice*baseColor.rgb+(1.0-choice)*texel.rgb;texelOffset+=texelStep;}
8
- gl_FragColor=baseColor;}`;
9
- t.ShadersStore[e] || (t.ShadersStore[e] = r);
10
- const i = { name: e, shader: r };
11
- export {
12
- i as glowBlurPostProcessPixelShader
13
- };
@@ -1,13 +0,0 @@
1
- import { S as r } from "./index-CmNnQLDH.js";
2
- const e = "glowBlurPostProcessPixelShader", t = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform screenSize: vec2f;uniform direction: vec2f;uniform blurWidth: f32;fn getLuminance(color: vec3f)->f32
3
- {return dot(color, vec3f(0.2126,0.7152,0.0722));}
4
- #define CUSTOM_FRAGMENT_DEFINITIONS
5
- @fragment
6
- fn main(input: FragmentInputs)->FragmentOutputs {var weights: array<f32 ,7>;weights[0]=0.05;weights[1]=0.1;weights[2]=0.2;weights[3]=0.3;weights[4]=0.2;weights[5]=0.1;weights[6]=0.05;var texelSize: vec2f= vec2f(1.0/uniforms.screenSize.x,1.0/uniforms.screenSize.y);var texelStep: vec2f=texelSize*uniforms.direction*uniforms.blurWidth;var start: vec2f=input.vUV-3.0*texelStep;var baseColor: vec4f= vec4f(0.,0.,0.,0.);var texelOffset: vec2f= vec2f(0.,0.);for (var i: i32=0; i<7; i++)
7
- {var texel: vec4f=textureSample(textureSampler,textureSamplerSampler,start+texelOffset);baseColor=vec4f(baseColor.rgb,baseColor.a+texel.a*weights[i]);var luminance: f32=getLuminance(baseColor.rgb);var luminanceTexel: f32=getLuminance(texel.rgb);var choice: f32=step(luminanceTexel,luminance);baseColor=vec4f(choice*baseColor.rgb+(1.0-choice)*texel.rgb,baseColor.a);texelOffset+=texelStep;}
8
- fragmentOutputs.color=baseColor;}`;
9
- r.ShadersStoreWGSL[e] || (r.ShadersStoreWGSL[e] = t);
10
- const o = { name: e, shader: t };
11
- export {
12
- o as glowBlurPostProcessPixelShaderWGSL
13
- };