@vived/app 3.5.0 → 3.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/AppObjectComponents/StoredView/Entities/StoredView.d.ts +13 -0
- package/lib/AppObjectComponents/StoredView/Entities/StoredView.js +64 -0
- package/lib/AppObjectComponents/StoredView/UC/SerializeStoredView.d.ts +27 -0
- package/lib/AppObjectComponents/StoredView/UC/SerializeStoredView.js +82 -0
- package/lib/AppObjectComponents/StoredView/index.d.ts +2 -0
- package/lib/AppObjectComponents/StoredView/index.js +14 -0
- package/lib/Entities/FocusCamera.d.ts +70 -0
- package/lib/Entities/FocusCamera.js +272 -0
- package/lib/Entities/MemoizedBoolean.d.ts +8 -0
- package/lib/Entities/MemoizedBoolean.js +22 -0
- package/lib/Entities/MemoizedNumber.d.ts +8 -0
- package/lib/Entities/MemoizedNumber.js +22 -0
- package/lib/Entities/MemoizedQuaternion.d.ts +9 -0
- package/lib/Entities/MemoizedQuaternion.js +23 -0
- package/lib/Entities/MemoizedString.d.ts +8 -0
- package/lib/Entities/MemoizedString.js +22 -0
- package/lib/Entities/MemoizedVector2.d.ts +9 -0
- package/lib/Entities/MemoizedVector2.js +23 -0
- package/lib/Entities/MemoizedVector3.d.ts +9 -0
- package/lib/Entities/MemoizedVector3.js +23 -0
- package/lib/Entities/MeshModel.d.ts +68 -0
- package/lib/Entities/MeshModel.js +174 -0
- package/lib/Entities/ModelObject.d.ts +10 -0
- package/lib/Entities/ModelObject.js +42 -0
- package/lib/PresentationManagers/FocusCameraPM.d.ts +15 -0
- package/lib/PresentationManagers/FocusCameraPM.js +31 -0
- package/lib/PresentationManagers/FocusCameraPosRotPM.d.ts +13 -0
- package/lib/PresentationManagers/FocusCameraPosRotPM.js +28 -0
- package/lib/PresentationManagers/SceneModel/SceneMeshOverlayPM.d.ts +15 -0
- package/lib/PresentationManagers/SceneModel/SceneMeshOverlayPM.js +34 -0
- package/lib/UseCases/FocusCamera/BumpDollyFocusCamera.d.ts +17 -0
- package/lib/UseCases/FocusCamera/BumpDollyFocusCamera.js +64 -0
- package/lib/UseCases/FocusCamera/LerpFocusCamera.d.ts +36 -0
- package/lib/UseCases/FocusCamera/LerpFocusCamera.js +71 -0
- package/lib/UseCases/FocusCamera/PinchDollyFocusCamera.d.ts +11 -0
- package/lib/UseCases/FocusCamera/PinchDollyFocusCamera.js +36 -0
- package/lib/UseCases/FocusCamera/PixelDollyFocusCamera.d.ts +11 -0
- package/lib/UseCases/FocusCamera/PixelDollyFocusCamera.js +36 -0
- package/lib/UseCases/FocusCamera/PixelOrbitFocusCamera.d.ts +11 -0
- package/lib/UseCases/FocusCamera/PixelOrbitFocusCamera.js +26 -0
- package/lib/UseCases/FocusCamera/PixelPlanePanFocusCamera.d.ts +11 -0
- package/lib/UseCases/FocusCamera/PixelPlanePanFocusCamera.js +33 -0
- package/lib/UseCases/FocusCamera/SerializeFocusCamera.d.ts +22 -0
- package/lib/UseCases/FocusCamera/SerializeFocusCamera.js +81 -0
- package/lib/UseCases/FocusCamera/index.d.ts +7 -0
- package/lib/UseCases/FocusCamera/index.js +19 -0
- package/lib/UseCases/SceneModel/SerializeActiveModel.d.ts +18 -0
- package/lib/UseCases/SceneModel/SerializeActiveModel.js +74 -0
- package/lib/UseCases/SceneModel/SetMeshesEnabledHook.d.ts +7 -0
- package/lib/UseCases/SceneModel/SetMeshesEnabledHook.js +22 -0
- package/lib/UseCases/SceneModel/SetSceneModelMeshOverlayColor.d.ts +2 -0
- package/lib/UseCases/SceneModel/SetSceneModelMeshOverlayColor.js +13 -0
- package/lib/UseCases/SceneModel/index.d.ts +3 -0
- package/lib/UseCases/SceneModel/index.js +3 -0
- package/lib/UseCases/SceneModel/loadNewModel.d.ts +2 -2
- package/lib/UseCases/SceneModel/loadNewModel.js +17 -15
- package/lib/UseCases/SceneObjects/PeelSceneObject.d.ts +18 -0
- package/lib/UseCases/SceneObjects/PeelSceneObject.js +61 -0
- package/lib/UseCases/SceneObjects/index.d.ts +1 -0
- package/lib/UseCases/SceneObjects/index.js +13 -0
- package/package.json +1 -1
- package/lib/AppObject/IsEnabledPM.d.ts +0 -11
- package/lib/AppObject/IsEnabledPM.js +0 -29
- package/lib/AppObjectComponents/Transform3D/UseCases/getStickUC.d.ts +0 -3
- package/lib/AppObjectComponents/Transform3D/UseCases/getStickUC.js +0 -8
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.LerpFocusCamera = void 0;
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const ValueObjects_1 = require("../../ValueObjects");
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class LerpFocusCamera {
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constructor(focusCamera, easeFn, parameters) {
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var _a, _b, _c;
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this._isLerping = false;
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this.chrono = 0;
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this.delta = 10;
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this.cancelLerp = () => {
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if (!this._isLerping)
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return;
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clearInterval(this.interval);
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if (this.onAbort) {
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this.onAbort();
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}
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this._isLerping = false;
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};
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this.onTick = () => {
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this.chrono = this.chrono + this.delta / 1000;
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let nomralizedTime = this.chrono / this.lerpDuration;
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if (nomralizedTime > 1) {
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nomralizedTime = 1;
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}
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const percent = this.easeFn(nomralizedTime);
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this.focusCamera.radius = this.lerpRadius(percent);
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this.focusCamera.beta = this.lerpBeta(percent);
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this.focusCamera.alpha = this.lerpAlpha(percent);
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const x = this.lerpX(percent);
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const y = this.lerpY(percent);
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const z = this.lerpZ(percent);
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this.focusCamera.target = new ValueObjects_1.Vector3(x, y, z);
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if (nomralizedTime >= 1) {
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clearInterval(this.interval);
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if (this.onComplete) {
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this.onComplete();
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}
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this._isLerping = false;
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this.focusCamera.lerpCompleted();
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}
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};
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this.focusCamera = focusCamera;
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this.easeFn = easeFn;
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this.lerpDuration = parameters.duration;
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this.onComplete = parameters.onComplete;
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this.onAbort = parameters.onAbort;
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this.lerpRadius = this.makeLerpNumber(this.focusCamera.radius, parameters.finalRadius);
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this.lerpBeta = this.makeLerpNumber(this.focusCamera.beta, parameters.finalBeta);
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this.lerpAlpha = this.makeLerpNumber(this.focusCamera.alpha, parameters.finalAlpha);
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this.lerpX = this.makeLerpNumber(this.focusCamera.target.x, (_a = parameters.finalTarget) === null || _a === void 0 ? void 0 : _a.x);
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this.lerpY = this.makeLerpNumber(this.focusCamera.target.y, (_b = parameters.finalTarget) === null || _b === void 0 ? void 0 : _b.y);
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this.lerpZ = this.makeLerpNumber(this.focusCamera.target.z, (_c = parameters.finalTarget) === null || _c === void 0 ? void 0 : _c.z);
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this.interval = setInterval(() => {
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this.onTick();
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}, this.delta);
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this.focusCamera.registerLerp(this);
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this._isLerping = true;
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}
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get isLerping() {
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return this._isLerping;
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}
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makeLerpNumber(initial, final) {
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const actualFinal = final !== null && final !== void 0 ? final : initial;
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return function Lerp(percent) {
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const range = actualFinal - initial;
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return initial + range * percent;
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};
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}
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}
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exports.LerpFocusCamera = LerpFocusCamera;
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import { FocusCamera } from "../../Entities";
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import { Vector3 } from "../../ValueObjects";
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export declare class PinchDollyFocusCamera {
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private focusCamera;
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sensitivity: number;
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private previousDistanceBetweenTouches;
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private pickPoint?;
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doDolly: (distanceBetweenTouches: number) => void;
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initializeDolly: (distanceBetweenTouches: number, pickPoint?: Vector3 | undefined) => void;
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constructor(focusCamera: FocusCamera);
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}
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.PinchDollyFocusCamera = void 0;
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const ValueObjects_1 = require("../../ValueObjects");
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class PinchDollyFocusCamera {
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constructor(focusCamera) {
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this.focusCamera = focusCamera;
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this.sensitivity = 0.05;
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this.previousDistanceBetweenTouches = 0;
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this.doDolly = (distanceBetweenTouches) => {
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const pinchDelta = distanceBetweenTouches - this.previousDistanceBetweenTouches;
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const deltaRadius = pinchDelta * this.sensitivity;
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const currentRadius = this.focusCamera.radius;
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this.focusCamera.radius = currentRadius - deltaRadius;
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if (this.pickPoint !== undefined) {
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const percentChange = this.focusCamera.radius / currentRadius;
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let pickToTarget = ValueObjects_1.Vector3.Subtract(this.focusCamera.target, this.pickPoint);
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const newLength = pickToTarget.magnitued * percentChange;
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pickToTarget = ValueObjects_1.Vector3.NewVectorOfLength(pickToTarget, newLength);
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const newTargetPos = ValueObjects_1.Vector3.Add(this.pickPoint, pickToTarget);
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this.focusCamera.target = newTargetPos;
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}
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this.previousDistanceBetweenTouches = distanceBetweenTouches;
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};
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this.initializeDolly = (distanceBetweenTouches, pickPoint) => {
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this.previousDistanceBetweenTouches = distanceBetweenTouches;
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if (pickPoint) {
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this.pickPoint = pickPoint;
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}
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else {
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this.pickPoint = undefined;
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}
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};
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}
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}
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exports.PinchDollyFocusCamera = PinchDollyFocusCamera;
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import { FocusCamera } from "../../Entities";
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import { Vector2, Vector3 } from "../../ValueObjects";
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export declare class PixelDollyFocusCamera {
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private focusCamera;
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sensitivity: number;
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private previousPixelPosition;
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private pickPoint?;
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doDolly: (pixelPosition: Vector2) => void;
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initializeDolly: (pixelPosition: Vector2, pickPoint?: Vector3 | undefined) => void;
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constructor(focusCamera: FocusCamera);
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}
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.PixelDollyFocusCamera = void 0;
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const ValueObjects_1 = require("../../ValueObjects");
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class PixelDollyFocusCamera {
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constructor(focusCamera) {
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this.focusCamera = focusCamera;
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this.sensitivity = 0.05;
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this.previousPixelPosition = ValueObjects_1.Vector2.Zero();
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this.doDolly = (pixelPosition) => {
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const pixelDeltaY = pixelPosition.y - this.previousPixelPosition.y;
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const deltaRadius = pixelDeltaY * this.sensitivity;
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const currentRadius = this.focusCamera.radius;
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this.focusCamera.radius = currentRadius - deltaRadius;
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if (this.pickPoint !== undefined) {
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const percentChange = this.focusCamera.radius / currentRadius;
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let pickToTarget = ValueObjects_1.Vector3.Subtract(this.focusCamera.target, this.pickPoint);
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const newLength = pickToTarget.magnitued * percentChange;
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pickToTarget = ValueObjects_1.Vector3.NewVectorOfLength(pickToTarget, newLength);
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const newTargetPos = ValueObjects_1.Vector3.Add(this.pickPoint, pickToTarget);
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this.focusCamera.target = newTargetPos;
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}
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this.previousPixelPosition = pixelPosition;
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};
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this.initializeDolly = (pixelPosition, pickPoint) => {
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this.previousPixelPosition = pixelPosition;
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if (pickPoint) {
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this.pickPoint = pickPoint;
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}
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else {
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this.pickPoint = undefined;
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}
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};
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}
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}
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exports.PixelDollyFocusCamera = PixelDollyFocusCamera;
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import { FocusCamera } from "../../Entities";
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import { Vector2, Vector3 } from "../../ValueObjects";
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export declare class PixelOrbitFocusCamera {
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private focusCamera;
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sensitivity: number;
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private previousPixelPos?;
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private pickPoint?;
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doOrbit: (pixelPosition: Vector2) => void;
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initializeOrbit: (initialPixelPos: Vector2, pickPoint?: Vector3 | undefined) => void;
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constructor(focusCamera: FocusCamera);
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}
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.PixelOrbitFocusCamera = void 0;
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const ValueObjects_1 = require("../../ValueObjects");
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class PixelOrbitFocusCamera {
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constructor(focusCamera) {
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this.focusCamera = focusCamera;
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this.sensitivity = 0.5;
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this.doOrbit = (pixelPosition) => {
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if (!this.previousPixelPos) {
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console.error("[PixelOrbitFocusCamera] You must initialize first!");
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return;
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}
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const pixelChange = ValueObjects_1.Vector2.Subtract(pixelPosition, this.previousPixelPos);
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this.focusCamera.alpha += pixelChange.x * this.sensitivity;
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this.focusCamera.beta += pixelChange.y * this.sensitivity;
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this.previousPixelPos = pixelPosition;
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};
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this.initializeOrbit = (initialPixelPos, pickPoint) => {
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this.previousPixelPos = initialPixelPos;
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this.pickPoint = pickPoint;
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this.focusCamera.cancelLerp();
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};
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}
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}
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exports.PixelOrbitFocusCamera = PixelOrbitFocusCamera;
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import { Babylon, FocusCamera } from "../../Entities";
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import { ParametricPlane, Vector2 } from "../../ValueObjects";
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export declare class PixelPlanePanFocusCamera {
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private focusCamera;
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private babylon;
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private plane?;
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private previousPixelPos?;
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doPan: (pixelPosition: Vector2) => void;
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initializePan: (initialPixelPos: Vector2, panPlane: ParametricPlane) => void;
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constructor(focusCamera: FocusCamera, babylon: Babylon);
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}
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.PixelPlanePanFocusCamera = void 0;
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const ValueObjects_1 = require("../../ValueObjects");
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class PixelPlanePanFocusCamera {
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constructor(focusCamera, babylon) {
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this.focusCamera = focusCamera;
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this.babylon = babylon;
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this.doPan = (pixelPosition) => {
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if (!this.plane || !this.previousPixelPos) {
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console.error("[PixelPlanePan_OrbitCamera] You must initialize first!");
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return;
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}
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const initialRay = this.babylon.sceneRay(this.previousPixelPos);
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const finalRay = this.babylon.sceneRay(pixelPosition);
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const p1 = this.plane.intersectLine(initialRay);
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const p2 = this.plane.intersectLine(finalRay);
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if (!p1 || !p2)
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return;
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const delta = ValueObjects_1.Vector3.Subtract(p2, p1);
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const currentTarget = this.focusCamera.target;
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const newTarget = new ValueObjects_1.Vector3(currentTarget.x - delta.x, currentTarget.y - delta.y, currentTarget.z - delta.z);
|
|
23
|
+
this.focusCamera.target = new ValueObjects_1.Vector3(newTarget.x, newTarget.y, newTarget.z);
|
|
24
|
+
this.previousPixelPos = pixelPosition;
|
|
25
|
+
};
|
|
26
|
+
this.initializePan = (initialPixelPos, panPlane) => {
|
|
27
|
+
this.plane = panPlane;
|
|
28
|
+
this.previousPixelPos = initialPixelPos;
|
|
29
|
+
this.focusCamera.cancelLerp();
|
|
30
|
+
};
|
|
31
|
+
}
|
|
32
|
+
}
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|
33
|
+
exports.PixelPlanePanFocusCamera = PixelPlanePanFocusCamera;
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { FocusCamera, SerializedSystem, StateMachine } from "../../Entities";
|
|
2
|
+
export declare class SerializeFocusCamera implements SerializedSystem {
|
|
3
|
+
name: string;
|
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4
|
+
seriliziationVersion: number;
|
|
5
|
+
private focusCamera;
|
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6
|
+
private stateMachine;
|
|
7
|
+
getSystemState(): object;
|
|
8
|
+
applySystemState(serializedState: object, version: number, transitionTime: number): void;
|
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9
|
+
applyDefaultState(transitionDuration: number): void;
|
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10
|
+
private applyV1Data;
|
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11
|
+
private applyImmediate;
|
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12
|
+
private applyLerp;
|
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13
|
+
constructor(focusCamera: FocusCamera, stateMachine: StateMachine);
|
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14
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+
}
|
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15
|
+
export interface FocusCameraDataV1 {
|
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16
|
+
alpha: number;
|
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17
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+
beta: number;
|
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18
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+
radius: number;
|
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19
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+
target_x: number;
|
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20
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target_y: number;
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+
target_z: number;
|
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22
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+
}
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@@ -0,0 +1,81 @@
|
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1
|
+
"use strict";
|
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2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.SerializeFocusCamera = void 0;
|
|
4
|
+
const _1 = require(".");
|
|
5
|
+
const ValueObjects_1 = require("../../ValueObjects");
|
|
6
|
+
class SerializeFocusCamera {
|
|
7
|
+
constructor(focusCamera, stateMachine) {
|
|
8
|
+
this.name = "focusCamera";
|
|
9
|
+
this.seriliziationVersion = 1;
|
|
10
|
+
this.focusCamera = focusCamera;
|
|
11
|
+
this.stateMachine = stateMachine;
|
|
12
|
+
stateMachine.registerSerializedSystem(this);
|
|
13
|
+
}
|
|
14
|
+
getSystemState() {
|
|
15
|
+
const data = {
|
|
16
|
+
alpha: this.focusCamera.alpha,
|
|
17
|
+
beta: this.focusCamera.beta,
|
|
18
|
+
radius: this.focusCamera.radius,
|
|
19
|
+
target_x: this.focusCamera.target.x,
|
|
20
|
+
target_y: this.focusCamera.target.y,
|
|
21
|
+
target_z: this.focusCamera.target.z,
|
|
22
|
+
};
|
|
23
|
+
return data;
|
|
24
|
+
}
|
|
25
|
+
applySystemState(serializedState, version, transitionTime) {
|
|
26
|
+
try {
|
|
27
|
+
if (version === 1) {
|
|
28
|
+
const castState = serializedState;
|
|
29
|
+
this.applyV1Data(castState, transitionTime);
|
|
30
|
+
}
|
|
31
|
+
else {
|
|
32
|
+
console.warn(`[SerializeFocusCamera] Unsupported version number ${version}. Defaulting`);
|
|
33
|
+
this.applyDefaultState(transitionTime);
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
catch (e) {
|
|
37
|
+
console.warn(`[SerializeFocusCamera] Caught when deserializing ${e}. Defaulting`);
|
|
38
|
+
this.applyDefaultState(transitionTime);
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
applyDefaultState(transitionDuration) {
|
|
42
|
+
const alpha = this.focusCamera.defaultAlpha;
|
|
43
|
+
const beta = this.focusCamera.defaultBeta;
|
|
44
|
+
const radius = this.focusCamera.defaultRadius;
|
|
45
|
+
const target = this.focusCamera.defaultTarget;
|
|
46
|
+
if (transitionDuration === 0) {
|
|
47
|
+
this.applyImmediate(alpha, beta, radius, target);
|
|
48
|
+
}
|
|
49
|
+
else {
|
|
50
|
+
this.applyLerp(alpha, beta, radius, target, transitionDuration);
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
applyV1Data(data, transitionTime) {
|
|
54
|
+
const { alpha, beta, radius, target_x, target_y, target_z } = data;
|
|
55
|
+
const target = new ValueObjects_1.Vector3(target_x, target_y, target_z);
|
|
56
|
+
if (transitionTime === 0) {
|
|
57
|
+
this.applyImmediate(alpha, beta, radius, target);
|
|
58
|
+
}
|
|
59
|
+
else {
|
|
60
|
+
this.applyLerp(alpha, beta, radius, target, transitionTime);
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
applyImmediate(alpha, beta, radius, target) {
|
|
64
|
+
this.focusCamera.cancelLerp();
|
|
65
|
+
this.focusCamera.alpha = alpha;
|
|
66
|
+
this.focusCamera.beta = beta;
|
|
67
|
+
this.focusCamera.radius = radius;
|
|
68
|
+
this.focusCamera.target = target;
|
|
69
|
+
}
|
|
70
|
+
applyLerp(alpha, beta, radius, target, transitionTime) {
|
|
71
|
+
const lerpParams = {
|
|
72
|
+
duration: transitionTime,
|
|
73
|
+
finalRadius: radius,
|
|
74
|
+
finalBeta: beta,
|
|
75
|
+
finalAlpha: alpha,
|
|
76
|
+
finalTarget: target,
|
|
77
|
+
};
|
|
78
|
+
new _1.LerpFocusCamera(this.focusCamera, this.stateMachine.transitionEaseFunction, lerpParams);
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
exports.SerializeFocusCamera = SerializeFocusCamera;
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export * from "./PixelPlanePanFocusCamera";
|
|
2
|
+
export * from "./LerpFocusCamera";
|
|
3
|
+
export * from "./SerializeFocusCamera";
|
|
4
|
+
export * from "./PixelDollyFocusCamera";
|
|
5
|
+
export * from "./BumpDollyFocusCamera";
|
|
6
|
+
export * from "./PinchDollyFocusCamera";
|
|
7
|
+
export * from "./PixelOrbitFocusCamera";
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
|
|
3
|
+
if (k2 === undefined) k2 = k;
|
|
4
|
+
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
|
|
5
|
+
}) : (function(o, m, k, k2) {
|
|
6
|
+
if (k2 === undefined) k2 = k;
|
|
7
|
+
o[k2] = m[k];
|
|
8
|
+
}));
|
|
9
|
+
var __exportStar = (this && this.__exportStar) || function(m, exports) {
|
|
10
|
+
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
|
|
11
|
+
};
|
|
12
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
13
|
+
__exportStar(require("./PixelPlanePanFocusCamera"), exports);
|
|
14
|
+
__exportStar(require("./LerpFocusCamera"), exports);
|
|
15
|
+
__exportStar(require("./SerializeFocusCamera"), exports);
|
|
16
|
+
__exportStar(require("./PixelDollyFocusCamera"), exports);
|
|
17
|
+
__exportStar(require("./BumpDollyFocusCamera"), exports);
|
|
18
|
+
__exportStar(require("./PinchDollyFocusCamera"), exports);
|
|
19
|
+
__exportStar(require("./PixelOrbitFocusCamera"), exports);
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { StateMachine, SceneModelMeshStateDTO, SerializedSystem, SceneModelRepo } from "../../Entities";
|
|
2
|
+
export declare class SerializeActiveModel implements SerializedSystem {
|
|
3
|
+
private sceneModelRepo;
|
|
4
|
+
private easeFn;
|
|
5
|
+
name: string;
|
|
6
|
+
seriliziationVersion: number;
|
|
7
|
+
loadNewModel: (modelID: string, initialStateLookup: Map<string, SceneModelMeshStateDTO>) => void;
|
|
8
|
+
selectActiveModel: () => void;
|
|
9
|
+
getSystemState(): object;
|
|
10
|
+
applySystemState(state: object, version: number, transitionDurationSec: number): void;
|
|
11
|
+
private applyStateV1;
|
|
12
|
+
applyDefaultState: () => void;
|
|
13
|
+
constructor(sceneModelRepo: SceneModelRepo, easeFn: (normalizedTime: number) => number, stateMachine: StateMachine);
|
|
14
|
+
}
|
|
15
|
+
export interface SerializedActiveModelV1 {
|
|
16
|
+
modelID: string;
|
|
17
|
+
meshModelStates: SceneModelMeshStateDTO[];
|
|
18
|
+
}
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.SerializeActiveModel = void 0;
|
|
4
|
+
const ValueObjects_1 = require("../../ValueObjects");
|
|
5
|
+
class SerializeActiveModel {
|
|
6
|
+
constructor(sceneModelRepo, easeFn, stateMachine) {
|
|
7
|
+
this.sceneModelRepo = sceneModelRepo;
|
|
8
|
+
this.easeFn = easeFn;
|
|
9
|
+
this.name = "active-model";
|
|
10
|
+
this.seriliziationVersion = 1;
|
|
11
|
+
this.loadNewModel = () => {
|
|
12
|
+
throw new Error("setActiveModel has not been injected into SerializeActiveModel serializer");
|
|
13
|
+
};
|
|
14
|
+
this.selectActiveModel = () => {
|
|
15
|
+
throw new Error("selectActiveModel has not been injected into SerializeActiveModel serializer");
|
|
16
|
+
};
|
|
17
|
+
this.applyDefaultState = () => {
|
|
18
|
+
this.selectActiveModel();
|
|
19
|
+
};
|
|
20
|
+
stateMachine.registerSerializedSystem(this);
|
|
21
|
+
}
|
|
22
|
+
getSystemState() {
|
|
23
|
+
const modelStates = [];
|
|
24
|
+
if (this.sceneModelRepo.activeModel) {
|
|
25
|
+
this.sceneModelRepo.activeModel.getAllMeshes().forEach((mesh) => {
|
|
26
|
+
const meshState = mesh.getState();
|
|
27
|
+
if (meshState !== null) {
|
|
28
|
+
modelStates.push(meshState);
|
|
29
|
+
}
|
|
30
|
+
});
|
|
31
|
+
}
|
|
32
|
+
const state = {
|
|
33
|
+
modelID: this.sceneModelRepo.activeModelID,
|
|
34
|
+
meshModelStates: modelStates,
|
|
35
|
+
};
|
|
36
|
+
return state;
|
|
37
|
+
}
|
|
38
|
+
applySystemState(state, version, transitionDurationSec) {
|
|
39
|
+
if (version === 1) {
|
|
40
|
+
this.applyStateV1(state, transitionDurationSec);
|
|
41
|
+
}
|
|
42
|
+
else {
|
|
43
|
+
this.applyDefaultState();
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
applyStateV1(state, transitionDurationSec) {
|
|
47
|
+
const { meshModelStates, modelID } = state;
|
|
48
|
+
if (meshModelStates === undefined || modelID === undefined) {
|
|
49
|
+
console.warn("[SerializeActiveModel] Unable to parse state: ", JSON.stringify(state));
|
|
50
|
+
this.applyDefaultState();
|
|
51
|
+
return;
|
|
52
|
+
}
|
|
53
|
+
const stateLookup = new Map();
|
|
54
|
+
meshModelStates.forEach((mmState) => {
|
|
55
|
+
stateLookup.set(mmState.id, mmState);
|
|
56
|
+
});
|
|
57
|
+
const existingModel = this.sceneModelRepo.get(modelID);
|
|
58
|
+
if (existingModel) {
|
|
59
|
+
this.sceneModelRepo.activeModelID = modelID;
|
|
60
|
+
existingModel.getAllMeshes().forEach((meshModel) => {
|
|
61
|
+
const mmState = stateLookup.get(meshModel.id);
|
|
62
|
+
const pos = mmState
|
|
63
|
+
? ValueObjects_1.Vector3.FromDTO(mmState.position)
|
|
64
|
+
: ValueObjects_1.Vector3.Zero();
|
|
65
|
+
meshModel.moveTo(pos, transitionDurationSec * 1000, this.easeFn);
|
|
66
|
+
meshModel.shown = mmState ? mmState.shown : true;
|
|
67
|
+
});
|
|
68
|
+
}
|
|
69
|
+
else {
|
|
70
|
+
this.loadNewModel(modelID, stateLookup);
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
exports.SerializeActiveModel = SerializeActiveModel;
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.SetMeshesEnabledHook = void 0;
|
|
4
|
+
class SetMeshesEnabledHook {
|
|
5
|
+
constructor(sceneModelRepo) {
|
|
6
|
+
this.sceneModelRepo = sceneModelRepo;
|
|
7
|
+
this.onSceneModelRepoChange = () => {
|
|
8
|
+
if (this.lastActiveModelID === this.sceneModelRepo.activeModelID)
|
|
9
|
+
return;
|
|
10
|
+
this.lastActiveModelID = this.sceneModelRepo.activeModelID;
|
|
11
|
+
this.sceneModelRepo.getAll().forEach((sceneModel) => {
|
|
12
|
+
const enabled = sceneModel.id === this.sceneModelRepo.activeModelID;
|
|
13
|
+
sceneModel.getAllMeshes().forEach((mesh) => {
|
|
14
|
+
if (mesh.sceneObject)
|
|
15
|
+
mesh.sceneObject.enabled = enabled;
|
|
16
|
+
});
|
|
17
|
+
});
|
|
18
|
+
};
|
|
19
|
+
sceneModelRepo.addObserver(this.onSceneModelRepoChange);
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
exports.SetMeshesEnabledHook = SetMeshesEnabledHook;
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.makeSetSceneModelMeshOverlayColor = void 0;
|
|
4
|
+
function makeSetSceneModelMeshOverlayColor(sceneModel) {
|
|
5
|
+
return (id, color) => {
|
|
6
|
+
const sceneModelMesh = sceneModel.getMeshById(id);
|
|
7
|
+
if (!sceneModelMesh) {
|
|
8
|
+
return;
|
|
9
|
+
}
|
|
10
|
+
sceneModelMesh.overlayColor = color;
|
|
11
|
+
};
|
|
12
|
+
}
|
|
13
|
+
exports.makeSetSceneModelMeshOverlayColor = makeSetSceneModelMeshOverlayColor;
|
|
@@ -12,3 +12,6 @@ var __exportStar = (this && this.__exportStar) || function(m, exports) {
|
|
|
12
12
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
13
13
|
__exportStar(require("./modelDataLoader"), exports);
|
|
14
14
|
__exportStar(require("./loadNewModel"), exports);
|
|
15
|
+
__exportStar(require("./SerializeActiveModel"), exports);
|
|
16
|
+
__exportStar(require("./SetMeshesEnabledHook"), exports);
|
|
17
|
+
__exportStar(require("./SetSceneModelMeshOverlayColor"), exports);
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { AppDispatcher, SceneModel, SceneModelRepo, SceneObjectsRepo, SceneRoot } from "../../Entities";
|
|
2
|
-
export declare function makeLoadNewModel(sceneModelRepo: SceneModelRepo, sceneObjectRepo: SceneObjectsRepo, sceneRoot: SceneRoot, appDispatcher: AppDispatcher): (modelID: string) => Promise<SceneModel>;
|
|
1
|
+
import { AppDispatcher, SceneModel, SceneModelMeshStateDTO, SceneModelRepo, SceneObjectsRepo, SceneRoot } from "../../Entities";
|
|
2
|
+
export declare function makeLoadNewModel(sceneModelRepo: SceneModelRepo, sceneObjectRepo: SceneObjectsRepo, sceneRoot: SceneRoot, appDispatcher: AppDispatcher): (modelID: string, initialStateLookup: Map<string, SceneModelMeshStateDTO>) => Promise<SceneModel>;
|
|
@@ -11,8 +11,9 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
|
|
|
11
11
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
12
12
|
exports.makeLoadNewModel = void 0;
|
|
13
13
|
const Entities_1 = require("../../Entities");
|
|
14
|
+
const ValueObjects_1 = require("../../ValueObjects");
|
|
14
15
|
function makeLoadNewModel(sceneModelRepo, sceneObjectRepo, sceneRoot, appDispatcher) {
|
|
15
|
-
return function loadNewModel(modelID) {
|
|
16
|
+
return function loadNewModel(modelID, initialStateLookup) {
|
|
16
17
|
return __awaiter(this, void 0, void 0, function* () {
|
|
17
18
|
let sceneModel = sceneModelRepo.get(modelID);
|
|
18
19
|
if (sceneModel === undefined) {
|
|
@@ -38,20 +39,21 @@ function makeLoadNewModel(sceneModelRepo, sceneObjectRepo, sceneRoot, appDispatc
|
|
|
38
39
|
const dataDTO = yield sceneModelRepo.dataLoader(modelID);
|
|
39
40
|
sceneModel.applyData(dataDTO);
|
|
40
41
|
sceneModel.getAllMeshes().forEach((meshObject) => {
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
42
|
+
var _a;
|
|
43
|
+
let so = sceneObjectRepo.get(meshObject.id);
|
|
44
|
+
if (!so) {
|
|
45
|
+
so = Entities_1.makeSceneObject(meshObject.id);
|
|
46
|
+
sceneObjectRepo.add(meshObject.id, so);
|
|
47
|
+
}
|
|
48
|
+
so.transform.parent = (_a = sceneRoot.sceneObject) === null || _a === void 0 ? void 0 : _a.transform;
|
|
49
|
+
meshObject.sceneObject = so;
|
|
50
|
+
const initialState = initialStateLookup.get(meshObject.id);
|
|
51
|
+
meshObject.position = initialState
|
|
52
|
+
? ValueObjects_1.Vector3.FromDTO(initialState.position)
|
|
53
|
+
: ValueObjects_1.Vector3.Zero();
|
|
54
|
+
meshObject.shown = initialState ? initialState.shown : true;
|
|
55
|
+
so.transform.localRotation = ValueObjects_1.Quaternion.Identity();
|
|
56
|
+
so.transform.localScale = ValueObjects_1.Vector3.One();
|
|
55
57
|
});
|
|
56
58
|
yield sceneModelRepo.modelLoader(modelID);
|
|
57
59
|
sceneModel.state = Entities_1.SceneModelState.READY;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { Babylon, SceneObject, SceneObjectsRepo } from "../../Entities";
|
|
2
|
+
import { ParametricLine } from "../../ValueObjects";
|
|
3
|
+
export declare class PeelSceneObject {
|
|
4
|
+
private babylon;
|
|
5
|
+
private sceneObjectRepo;
|
|
6
|
+
private _didPeel;
|
|
7
|
+
get didPeel(): boolean;
|
|
8
|
+
private _peelingSceneObject;
|
|
9
|
+
get peelingSceneObject(): SceneObject | undefined;
|
|
10
|
+
private _peelPlane;
|
|
11
|
+
private _rootPos;
|
|
12
|
+
private _allowPeel;
|
|
13
|
+
private _pickOffset;
|
|
14
|
+
tryInitializePeel: (pickRay: ParametricLine) => void;
|
|
15
|
+
updatePeel: (pickRay: ParametricLine) => void;
|
|
16
|
+
stopPeel: () => void;
|
|
17
|
+
constructor(babylon: Babylon, sceneObjectRepo: SceneObjectsRepo);
|
|
18
|
+
}
|