@vived/app 2.8.1 → 2.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/lib/Entities/FocusCamera.d.ts +70 -0
  2. package/lib/Entities/FocusCamera.js +243 -0
  3. package/lib/Entities/KeyboardInput.d.ts +6 -8
  4. package/lib/Entities/KeyboardInput.js +28 -50
  5. package/lib/Entities/MouseInput.d.ts +1 -1
  6. package/lib/Entities/MouseInput.js +18 -11
  7. package/lib/Entities/OrbitCamera.d.ts +59 -0
  8. package/lib/Entities/OrbitCamera.js +173 -4
  9. package/lib/Entities/TouchInput.d.ts +20 -0
  10. package/lib/Entities/TouchInput.js +111 -0
  11. package/lib/Entities/index.d.ts +2 -1
  12. package/lib/Entities/index.js +2 -1
  13. package/lib/Interface/Controllers/makeAppHandler.d.ts +1 -1
  14. package/lib/Interface/Controllers/makeAppHandler.js +12 -10
  15. package/lib/PresentationManagers/FocusCameraPM.d.ts +14 -0
  16. package/lib/PresentationManagers/FocusCameraPM.js +31 -0
  17. package/lib/PresentationManagers/index.d.ts +1 -1
  18. package/lib/PresentationManagers/index.js +1 -1
  19. package/lib/UseCases/FocusCamera/BumpDollyFocusCamera.d.ts +16 -0
  20. package/lib/UseCases/FocusCamera/BumpDollyFocusCamera.js +63 -0
  21. package/lib/UseCases/FocusCamera/LerpFocusCamera.d.ts +36 -0
  22. package/lib/UseCases/FocusCamera/LerpFocusCamera.js +71 -0
  23. package/lib/UseCases/FocusCamera/PinchDollyFocusCamera.d.ts +10 -0
  24. package/lib/UseCases/FocusCamera/PinchDollyFocusCamera.js +35 -0
  25. package/lib/UseCases/FocusCamera/PixelDollyFocusCamera.d.ts +10 -0
  26. package/lib/UseCases/FocusCamera/PixelDollyFocusCamera.js +36 -0
  27. package/lib/UseCases/FocusCamera/PixelOrbitFocusCamera.d.ts +10 -0
  28. package/lib/UseCases/FocusCamera/PixelOrbitFocusCamera.js +24 -0
  29. package/lib/UseCases/FocusCamera/PixelPlanePanFocusCamera.d.ts +10 -0
  30. package/lib/UseCases/FocusCamera/PixelPlanePanFocusCamera.js +32 -0
  31. package/lib/UseCases/FocusCamera/SerializeFocusCamera.d.ts +22 -0
  32. package/lib/UseCases/FocusCamera/SerializeFocusCamera.js +81 -0
  33. package/lib/UseCases/FocusCamera/index.d.ts +7 -0
  34. package/lib/UseCases/FocusCamera/index.js +19 -0
  35. package/lib/UseCases/OrbitCamera/LerpOrbitCamera.d.ts +36 -0
  36. package/lib/UseCases/OrbitCamera/LerpOrbitCamera.js +71 -0
  37. package/lib/UseCases/OrbitCamera/PixelDolly_OrbitCamera.d.ts +9 -0
  38. package/lib/UseCases/OrbitCamera/PixelDolly_OrbitCamera.js +31 -0
  39. package/lib/UseCases/OrbitCamera/PixelPlanePan_OrbitCamera.d.ts +10 -0
  40. package/lib/UseCases/OrbitCamera/PixelPlanePan_OrbitCamera.js +31 -0
  41. package/lib/UseCases/OrbitCamera/SerializeOrbitCamera.d.ts +22 -0
  42. package/lib/UseCases/OrbitCamera/SerializeOrbitCamera.js +81 -0
  43. package/lib/UseCases/OrbitCamera/index.d.ts +4 -0
  44. package/lib/UseCases/OrbitCamera/index.js +16 -0
  45. package/lib/UseCases/index.d.ts +1 -2
  46. package/lib/UseCases/index.js +1 -2
  47. package/package.json +1 -1
@@ -0,0 +1,70 @@
1
+ import { Vector3 } from ".";
2
+ export declare type OnFocusCameraChange = () => void;
3
+ export interface FocusCameraLerper {
4
+ cancelLerp: () => void;
5
+ }
6
+ export interface FocusCameraData {
7
+ defaultAlpha?: number;
8
+ defaultBeta?: number;
9
+ defaultRadius?: number;
10
+ defaultTarget?: {
11
+ x: number;
12
+ y: number;
13
+ z: number;
14
+ };
15
+ nearClip?: number;
16
+ farClip?: number;
17
+ alphaLimit?: {
18
+ min: number;
19
+ max: number;
20
+ };
21
+ betaLimit?: {
22
+ min: number;
23
+ max: number;
24
+ };
25
+ radiusLimit?: {
26
+ min: number;
27
+ max: number;
28
+ };
29
+ targetLimit?: {
30
+ min: {
31
+ x: number;
32
+ y: number;
33
+ z: number;
34
+ };
35
+ max: {
36
+ x: number;
37
+ y: number;
38
+ z: number;
39
+ };
40
+ };
41
+ }
42
+ export interface FocusCamera {
43
+ alpha: number;
44
+ beta: number;
45
+ radius: number;
46
+ target: Vector3;
47
+ direction: Vector3;
48
+ cameraPosition: Vector3;
49
+ nearClip: number;
50
+ farClip: number;
51
+ defaultAlpha: number;
52
+ defaultBeta: number;
53
+ defaultRadius: number;
54
+ defaultTarget: Vector3;
55
+ setAlphaLimits: (min: number, max: number) => void;
56
+ clearAlphaLimits: () => void;
57
+ setBetaLimits: (min: number, max: number) => void;
58
+ clearBetaLimits: () => void;
59
+ setRadiusLimits: (min: number, max: number) => void;
60
+ clearRadiusLimits: () => void;
61
+ setTargetLimits: (min: Vector3, max: Vector3) => void;
62
+ clearTargetLimits: () => void;
63
+ registerLerp: (lerper: FocusCameraLerper) => void;
64
+ lerpCompleted: () => void;
65
+ cancelLerp: () => void;
66
+ applyData: (data: FocusCameraData) => void;
67
+ addObserver: (observer: OnFocusCameraChange) => void;
68
+ removeObserver: (observer: OnFocusCameraChange) => void;
69
+ }
70
+ export declare function makeFocusCamera(): FocusCamera;
@@ -0,0 +1,243 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.makeFocusCamera = void 0;
4
+ const _1 = require(".");
5
+ function makeFocusCamera() {
6
+ return new FocusCameraImp();
7
+ }
8
+ exports.makeFocusCamera = makeFocusCamera;
9
+ class FocusCameraImp {
10
+ constructor() {
11
+ this.farClip = 100;
12
+ this.nearClip = 0.01;
13
+ this.defaultAlpha = 0;
14
+ this.defaultBeta = 30;
15
+ this.defaultRadius = 8;
16
+ this.defaultTarget = _1.Vector3.Zero();
17
+ this.limitRadius = false;
18
+ this.minRadius = 0;
19
+ this.maxRadius = 0;
20
+ this.limitAlpha = false;
21
+ this.minAlpha = 0;
22
+ this.maxAlpha = 0;
23
+ this.limitBeta = false;
24
+ this.minBeta = 0;
25
+ this.maxBeta = 0;
26
+ this.limitTarget = false;
27
+ this.maxTargetPosition = _1.Vector3.Zero();
28
+ this.minTargetPosition = _1.Vector3.Zero();
29
+ this.observers = new _1.ObserverList();
30
+ this.memoizedAlpha = new _1.MemoizedNumber(0, this.observers.notify);
31
+ this.memoizedBeta = new _1.MemoizedNumber(0, this.observers.notify);
32
+ this.memoizedRadius = new _1.MemoizedNumber(1, this.observers.notify);
33
+ this.memoizedTarget = new _1.MemoizedVector3(_1.Vector3.Zero(), this.observers.notify);
34
+ this.setRadiusLimits = (min, max) => {
35
+ if (min < 0) {
36
+ throw new Error("[Orbit Camera] Mininum Radius must be greater >= 0");
37
+ }
38
+ if (max < min) {
39
+ throw new Error("[Orbit Camera] Max radius must be >= min radius");
40
+ }
41
+ this.maxRadius = max;
42
+ this.minRadius = min;
43
+ this.limitRadius = true;
44
+ this.radius = this.radius;
45
+ };
46
+ this.clearRadiusLimits = () => {
47
+ this.maxRadius = 0;
48
+ this.minRadius = 0;
49
+ this.limitRadius = false;
50
+ };
51
+ this.setAlphaLimits = (min, max) => {
52
+ if (min > max) {
53
+ throw new Error("[Orbit Camera] Max alpha must be >= min alpha");
54
+ }
55
+ if (min < -180) {
56
+ throw new Error("[Orbit Camera] Min alpha must be >= -180");
57
+ }
58
+ if (max > 180) {
59
+ throw new Error("[Orbit Camera] Max alpha must be <= 180");
60
+ }
61
+ this.maxAlpha = max;
62
+ this.minAlpha = min;
63
+ this.limitAlpha = true;
64
+ this.alpha = this.alpha;
65
+ };
66
+ this.clearAlphaLimits = () => {
67
+ this.maxAlpha = 0;
68
+ this.minAlpha = 0;
69
+ this.limitAlpha = false;
70
+ };
71
+ this.setBetaLimits = (min, max) => {
72
+ if (min > max) {
73
+ throw new Error("[Orbit Camera] Max beta must be >= min beta");
74
+ }
75
+ if (min < -180) {
76
+ throw new Error("[Orbit Camera] Min beta must be >= -180");
77
+ }
78
+ if (max > 180) {
79
+ throw new Error("[Orbit Camera] Max beta must be <= 180");
80
+ }
81
+ this.maxBeta = max;
82
+ this.minBeta = min;
83
+ this.limitBeta = true;
84
+ this.beta = this.beta;
85
+ };
86
+ this.clearBetaLimits = () => {
87
+ this.maxBeta = 0;
88
+ this.minBeta = 0;
89
+ this.limitBeta = false;
90
+ };
91
+ this.setTargetLimits = (min, max) => {
92
+ const minArray = min.asArray();
93
+ const maxArray = max.asArray();
94
+ for (let i = 0; i < 3; i++) {
95
+ if (minArray[i] > maxArray[i]) {
96
+ throw new Error("[Orbit Camera] Min target must be less than the max target");
97
+ }
98
+ }
99
+ this.maxTargetPosition = max;
100
+ this.minTargetPosition = min;
101
+ this.limitTarget = true;
102
+ this.target = this.target;
103
+ };
104
+ this.clearTargetLimits = () => {
105
+ this.maxTargetPosition = _1.Vector3.Zero();
106
+ this.minTargetPosition = _1.Vector3.Zero();
107
+ this.limitTarget = false;
108
+ };
109
+ this.registerLerp = (lerper) => {
110
+ if (this.currentLerp) {
111
+ this.currentLerp.cancelLerp();
112
+ }
113
+ this.currentLerp = lerper;
114
+ };
115
+ this.lerpCompleted = () => {
116
+ this.currentLerp = undefined;
117
+ };
118
+ this.cancelLerp = () => {
119
+ var _a;
120
+ (_a = this.currentLerp) === null || _a === void 0 ? void 0 : _a.cancelLerp();
121
+ this.currentLerp = undefined;
122
+ };
123
+ this.applyData = (data) => {
124
+ if (data.defaultAlpha !== undefined) {
125
+ this.defaultAlpha = data.defaultAlpha;
126
+ }
127
+ if (data.defaultBeta !== undefined) {
128
+ this.defaultBeta = data.defaultBeta;
129
+ }
130
+ if (data.defaultRadius !== undefined) {
131
+ this.defaultRadius = data.defaultRadius;
132
+ }
133
+ if (data.defaultTarget !== undefined) {
134
+ const { x, y, z } = data.defaultTarget;
135
+ this.defaultTarget = new _1.Vector3(x, y, z);
136
+ }
137
+ if (data.nearClip !== undefined) {
138
+ this.nearClip = data.nearClip;
139
+ }
140
+ if (data.farClip !== undefined) {
141
+ this.farClip = data.farClip;
142
+ }
143
+ if (data.alphaLimit !== undefined) {
144
+ this.setAlphaLimits(data.alphaLimit.min, data.alphaLimit.max);
145
+ }
146
+ if (data.betaLimit !== undefined) {
147
+ this.setBetaLimits(data.betaLimit.min, data.betaLimit.max);
148
+ }
149
+ if (data.radiusLimit !== undefined) {
150
+ this.setRadiusLimits(data.radiusLimit.min, data.radiusLimit.max);
151
+ }
152
+ if (data.targetLimit !== undefined) {
153
+ const { max, min } = data.targetLimit;
154
+ this.setTargetLimits(new _1.Vector3(min.x, min.y, min.z), new _1.Vector3(max.x, max.y, max.z));
155
+ }
156
+ };
157
+ this.addObserver = (observer) => {
158
+ this.observers.add(observer);
159
+ };
160
+ this.removeObserver = (observer) => {
161
+ this.observers.remove(observer);
162
+ };
163
+ }
164
+ get alpha() {
165
+ return this.memoizedAlpha.val;
166
+ }
167
+ set alpha(val) {
168
+ let clampedVal = this.clampAngle(val);
169
+ if (this.limitAlpha) {
170
+ clampedVal = Math.min(clampedVal, this.maxAlpha);
171
+ clampedVal = Math.max(clampedVal, this.minAlpha);
172
+ }
173
+ this.memoizedAlpha.val = clampedVal;
174
+ }
175
+ get beta() {
176
+ return this.memoizedBeta.val;
177
+ }
178
+ set beta(val) {
179
+ let clampedVal = this.clampAngle(val);
180
+ if (this.limitBeta) {
181
+ clampedVal = Math.min(clampedVal, this.maxBeta);
182
+ clampedVal = Math.max(clampedVal, this.minBeta);
183
+ }
184
+ this.memoizedBeta.val = clampedVal;
185
+ }
186
+ get radius() {
187
+ return this.memoizedRadius.val;
188
+ }
189
+ set radius(val) {
190
+ let clampedVal = Math.max(val, 0);
191
+ if (this.limitRadius) {
192
+ clampedVal = Math.min(clampedVal, this.maxRadius);
193
+ clampedVal = Math.max(clampedVal, this.minRadius);
194
+ }
195
+ this.memoizedRadius.val = clampedVal;
196
+ }
197
+ get target() {
198
+ return this.memoizedTarget.getVector();
199
+ }
200
+ set target(val) {
201
+ const targetVals = val.asArray();
202
+ if (this.limitTarget) {
203
+ const maxVals = this.maxTargetPosition.asArray();
204
+ const minVals = this.minTargetPosition.asArray();
205
+ for (let i = 0; i < 3; i++) {
206
+ let v = targetVals[i];
207
+ v = Math.min(v, maxVals[i]);
208
+ v = Math.max(v, minVals[i]);
209
+ targetVals[i] = v;
210
+ }
211
+ }
212
+ this.memoizedTarget.setVector(new _1.Vector3(targetVals[0], targetVals[1], targetVals[2]));
213
+ }
214
+ get direction() {
215
+ const yLength = -Math.sin(this.degToRad(this.beta));
216
+ const horizontalLenght = Math.cos(this.degToRad(this.beta));
217
+ const alphaRadians = this.degToRad(this.alpha);
218
+ const xLength = -horizontalLenght * Math.sin(alphaRadians);
219
+ const zLength = horizontalLenght * Math.cos(alphaRadians);
220
+ return new _1.Vector3(xLength, yLength, zLength);
221
+ }
222
+ get cameraPosition() {
223
+ const localOffset = this.direction.copy();
224
+ localOffset.setLength(-this.radius);
225
+ return this.target.add(localOffset);
226
+ }
227
+ degToRad(degrees) {
228
+ return (degrees * Math.PI) / 180;
229
+ }
230
+ clampAngle(angle) {
231
+ const isNegative = angle < 0 ? true : false;
232
+ const absAngle = Math.abs(angle);
233
+ const revolutions = Math.floor(absAngle / 360);
234
+ let angleWithoutRevolutions = absAngle - revolutions * 360;
235
+ if (angleWithoutRevolutions > 180) {
236
+ angleWithoutRevolutions = angleWithoutRevolutions - 360;
237
+ }
238
+ if (isNegative) {
239
+ angleWithoutRevolutions *= -1;
240
+ }
241
+ return angleWithoutRevolutions;
242
+ }
243
+ }
@@ -1,14 +1,12 @@
1
- export declare type OnKeyDown = (key: string) => void;
2
- export declare type OnKeyUp = (key: string) => void;
1
+ export interface KeyboardController {
2
+ onKeyDown?: (e: KeyboardEvent) => void;
3
+ onKeyUp?: (e: KeyboardEvent) => void;
4
+ }
3
5
  export interface KeyboardInput {
4
6
  eventElement: HTMLElement | undefined;
5
7
  setEventElement: (eventElement: HTMLElement) => void;
6
- removeEventElement: (eventElement: HTMLElement) => void;
7
8
  clearInputElement: () => void;
8
- isKeyPressed: (key: string) => boolean;
9
- addKeyDownObserver: (observer: OnKeyDown) => void;
10
- removeKeyDownObserver: (observer: OnKeyDown) => void;
11
- addKeyUpObserver: (observer: OnKeyUp) => void;
12
- removeKeyUpObserver: (observer: OnKeyUp) => void;
9
+ registerController: (controller: KeyboardController) => void;
10
+ removeController: (controller: KeyboardController) => void;
13
11
  }
14
12
  export declare function makeKeyboardInput(): KeyboardInput;
@@ -1,73 +1,51 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.makeKeyboardInput = void 0;
4
- const _1 = require(".");
5
4
  function makeKeyboardInput() {
6
5
  return new KeyboardInputImp();
7
6
  }
8
7
  exports.makeKeyboardInput = makeKeyboardInput;
9
8
  class KeyboardInputImp {
10
9
  constructor() {
10
+ this.controllers = [];
11
11
  this._eventElement = undefined;
12
12
  this.setEventElement = (element) => {
13
- if (this._eventElement) {
14
- this._eventElement.onkeydown = null;
15
- this._eventElement.onkeyup = null;
16
- }
17
- element.onkeydown = (e) => {
18
- this.submitKeyDown(e.code);
19
- };
20
- element.onkeyup = (e) => {
21
- this.submitKeyUp(e.code);
22
- };
13
+ this.clearInputElement();
14
+ element.addEventListener("keydown", this.submitKeyDown, false);
15
+ element.addEventListener("keyup", this.submitKeyUp, false);
23
16
  this._eventElement = element;
24
17
  };
25
- this.removeEventElement = (eventElement) => {
26
- if (this._eventElement !== eventElement)
27
- return;
28
- this._eventElement.onkeydown = null;
29
- this._eventElement.onkeyup = null;
30
- this._eventElement = undefined;
31
- };
32
18
  this.clearInputElement = () => {
33
19
  if (!this._eventElement)
34
20
  return;
35
- this._eventElement.onkeydown = null;
36
- this._eventElement.onkeyup = null;
37
- this._eventElement = undefined;
21
+ this._eventElement.removeEventListener("keydown", this.submitKeyDown);
22
+ this._eventElement.removeEventListener("keyup", this.submitKeyUp);
38
23
  };
39
- this.downObservers = new _1.ObserverList();
40
- this.upObservers = new _1.ObserverList();
41
24
  this.pressedKeys = [];
42
- this.submitKeyDown = (key) => {
43
- if (this.pressedKeys.includes(key))
44
- return;
45
- this.pressedKeys.push(key);
46
- this.downObservers.notify(key);
47
- };
48
- this.submitKeyUp = (key) => {
49
- if (!this.pressedKeys.includes(key))
50
- return;
51
- const index = this.pressedKeys.indexOf(key);
25
+ this.submitKeyDown = (e) => {
26
+ e.preventDefault();
27
+ this.controllers.forEach((c) => {
28
+ if (c.onKeyDown) {
29
+ c.onKeyDown(e);
30
+ }
31
+ });
32
+ };
33
+ this.submitKeyUp = (e) => {
34
+ e.preventDefault();
35
+ this.controllers.forEach((c) => {
36
+ if (c.onKeyUp) {
37
+ c.onKeyUp(e);
38
+ }
39
+ });
40
+ };
41
+ this.registerController = (controller) => {
42
+ this.controllers.push(controller);
43
+ };
44
+ this.removeController = (controller) => {
45
+ const index = this.controllers.indexOf(controller);
52
46
  if (index >= 0) {
53
- this.pressedKeys.splice(index, 1);
47
+ this.controllers.splice(index, 1);
54
48
  }
55
- this.upObservers.notify(key);
56
- };
57
- this.isKeyPressed = (key) => {
58
- return this.pressedKeys.includes(key);
59
- };
60
- this.addKeyDownObserver = (observer) => {
61
- this.downObservers.add(observer);
62
- };
63
- this.removeKeyDownObserver = (observer) => {
64
- this.downObservers.remove(observer);
65
- };
66
- this.addKeyUpObserver = (observer) => {
67
- this.upObservers.add(observer);
68
- };
69
- this.removeKeyUpObserver = (observer) => {
70
- this.upObservers.remove(observer);
71
49
  };
72
50
  }
73
51
  get eventElement() {
@@ -12,4 +12,4 @@ export interface MouseInput {
12
12
  registerController: (controller: MouseController) => void;
13
13
  removeController: (controller: MouseController) => void;
14
14
  }
15
- export declare function makeMouseSceneInput(): MouseInput;
15
+ export declare function makeMouseInput(): MouseInput;
@@ -1,24 +1,25 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.makeMouseSceneInput = void 0;
3
+ exports.makeMouseInput = void 0;
4
4
  const _1 = require(".");
5
- function makeMouseSceneInput() {
5
+ function makeMouseInput() {
6
6
  return new MouseInputImp();
7
7
  }
8
- exports.makeMouseSceneInput = makeMouseSceneInput;
8
+ exports.makeMouseInput = makeMouseInput;
9
9
  class MouseInputImp {
10
10
  constructor() {
11
11
  this.controllers = [];
12
12
  this.maxClickMovement = 5; // pixels
13
+ this.isPressed = false;
13
14
  this._eventElement = undefined;
14
15
  this.setEventElement = (eventElement) => {
15
16
  if (this._eventElement)
16
17
  this.clearInputElement();
17
- eventElement.addEventListener("mousedown", this.onMouseDown);
18
- eventElement.addEventListener("mouseup", this.onMouseUp);
19
- eventElement.addEventListener("mousemove", this.onMouseMove);
20
- eventElement.addEventListener("mouseout", this.onMouseOut);
21
- eventElement.addEventListener("wheel", this.onWheel);
18
+ eventElement.addEventListener("mousedown", this.onMouseDown, false);
19
+ eventElement.addEventListener("mouseup", this.onMouseUp, false);
20
+ eventElement.addEventListener("mousemove", this.onMouseMove, false);
21
+ eventElement.addEventListener("mouseout", this.onMouseOut, false);
22
+ eventElement.addEventListener("wheel", this.onWheel, false);
22
23
  this._eventElement = eventElement;
23
24
  };
24
25
  this.clearInputElement = () => {
@@ -41,20 +42,23 @@ class MouseInputImp {
41
42
  }
42
43
  };
43
44
  this.onMouseDown = (e) => {
44
- const mousePos = new _1.Vector2(e.offsetX, e.offsetY);
45
+ e.preventDefault();
45
46
  this.controllers.forEach((c) => {
46
47
  if (c.onDown) {
47
48
  c.onDown(e);
48
49
  }
49
50
  });
51
+ this.isPressed = true;
50
52
  this.pressEvent = e;
51
53
  };
52
54
  this.onMouseUp = (e) => {
55
+ e.preventDefault();
53
56
  this.controllers.forEach((c) => {
54
57
  if (c.onUp) {
55
58
  c.onUp(e);
56
59
  }
57
60
  });
61
+ this.isPressed = false;
58
62
  if (!this.pressEvent)
59
63
  return;
60
64
  const deltaX = this.pressEvent.screenX - e.screenX;
@@ -70,6 +74,7 @@ class MouseInputImp {
70
74
  this.pressEvent = undefined;
71
75
  };
72
76
  this.onMouseMove = (e) => {
77
+ e.preventDefault();
73
78
  this.controllers.forEach((c) => {
74
79
  if (c.onMove) {
75
80
  c.onMove(e);
@@ -85,17 +90,19 @@ class MouseInputImp {
85
90
  }
86
91
  };
87
92
  this.onMouseOut = (e) => {
88
- if (!this.pressEvent)
93
+ e.preventDefault();
94
+ if (!this.isPressed)
89
95
  return;
90
- const mousePos = new _1.Vector2(e.offsetX, e.offsetY);
91
96
  this.controllers.forEach((c) => {
92
97
  if (c.onUp) {
93
98
  c.onUp(e);
94
99
  }
95
100
  });
96
101
  this.pressEvent = undefined;
102
+ this.isPressed = false;
97
103
  };
98
104
  this.onWheel = (e) => {
105
+ e.preventDefault();
99
106
  this.controllers.forEach((c) => {
100
107
  if (c.onWheel) {
101
108
  c.onWheel(e);
@@ -3,14 +3,73 @@ export declare type OnOrbitCameraChange = () => void;
3
3
  export interface CameraLerper {
4
4
  cancelLerp: () => void;
5
5
  }
6
+ export interface CameraData {
7
+ defaultAlpha?: number;
8
+ defaultBeta?: number;
9
+ defaultRadius?: number;
10
+ defaultTarget?: {
11
+ x: number;
12
+ y: number;
13
+ z: number;
14
+ };
15
+ nearClip?: number;
16
+ farClip?: number;
17
+ alphaLimit?: {
18
+ min: number;
19
+ max: number;
20
+ };
21
+ betaLimit?: {
22
+ min: number;
23
+ max: number;
24
+ };
25
+ radiusLimit?: {
26
+ min: number;
27
+ max: number;
28
+ };
29
+ targetLimit?: {
30
+ min: {
31
+ x: number;
32
+ y: number;
33
+ z: number;
34
+ };
35
+ max: {
36
+ x: number;
37
+ y: number;
38
+ z: number;
39
+ };
40
+ };
41
+ dollyRollSensitivity?: number;
42
+ dollyPixelSensitivity?: number;
43
+ orbitPixelSensitivity?: number;
44
+ dollyPinchSensitivity?: number;
45
+ }
6
46
  export interface OrbitCamera {
7
47
  alpha: number;
8
48
  beta: number;
9
49
  radius: number;
10
50
  target: Vector3;
51
+ nearClip: number;
52
+ farClip: number;
53
+ defaultAlpha: number;
54
+ defaultBeta: number;
55
+ defaultRadius: number;
56
+ defaultTarget: Vector3;
57
+ dollyRollSensitivity: number;
58
+ dollyPixelSensitivity: number;
59
+ dollyPinchSensitivity: number;
60
+ orbitPixelSensitivity: number;
61
+ setAlphaLimits: (min: number, max: number) => void;
62
+ clearAlphaLimits: () => void;
63
+ setBetaLimits: (min: number, max: number) => void;
64
+ clearBetaLimits: () => void;
65
+ setRadiusLimits: (min: number, max: number) => void;
66
+ clearRadiusLimits: () => void;
67
+ setTargetLimits: (min: Vector3, max: Vector3) => void;
68
+ clearTargetLimits: () => void;
11
69
  registerLerp: (lerper: CameraLerper) => void;
12
70
  lerpCompleted: () => void;
13
71
  cancelLerp: () => void;
72
+ applyData: (data: CameraData) => void;
14
73
  addObserver: (observer: OnOrbitCameraChange) => void;
15
74
  removeObserver: (observer: OnOrbitCameraChange) => void;
16
75
  }