@vived/app 2.6.1 → 2.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/lib/Entities/Babylon.d.ts +17 -0
  2. package/lib/Entities/Babylon.js +81 -0
  3. package/lib/Entities/BaseApp.d.ts +7 -0
  4. package/lib/Entities/BaseApp.js +27 -0
  5. package/lib/Entities/Color.d.ts +20 -0
  6. package/lib/Entities/Color.js +59 -0
  7. package/lib/Entities/DevicePreview.d.ts +11 -0
  8. package/lib/Entities/DevicePreview.js +44 -0
  9. package/lib/Entities/KeyboardInput.d.ts +14 -0
  10. package/lib/Entities/KeyboardInput.js +76 -0
  11. package/lib/Entities/LineSegment2D.d.ts +11 -0
  12. package/lib/Entities/LineSegment2D.js +70 -0
  13. package/lib/Entities/MemoizedBoolean.d.ts +7 -0
  14. package/lib/Entities/MemoizedBoolean.js +19 -0
  15. package/lib/Entities/MemoizedNumber.d.ts +7 -0
  16. package/lib/Entities/MemoizedNumber.js +19 -0
  17. package/lib/Entities/MemoizedString.d.ts +7 -0
  18. package/lib/Entities/MemoizedString.js +19 -0
  19. package/lib/Entities/MemoizedVector2.d.ts +12 -0
  20. package/lib/Entities/MemoizedVector2.js +37 -0
  21. package/lib/Entities/MemoizedVector3.d.ts +14 -0
  22. package/lib/Entities/MemoizedVector3.js +46 -0
  23. package/lib/Entities/ObserverList.d.ts +6 -0
  24. package/lib/Entities/ObserverList.js +23 -0
  25. package/lib/Entities/OrbitCamera.d.ts +17 -0
  26. package/lib/Entities/OrbitCamera.js +74 -0
  27. package/lib/Entities/ParametricLine.d.ts +29 -0
  28. package/lib/Entities/ParametricLine.js +79 -0
  29. package/lib/Entities/ParametricPlane.d.ts +20 -0
  30. package/lib/Entities/ParametricPlane.js +63 -0
  31. package/lib/Entities/StateMachine.d.ts +25 -0
  32. package/lib/Entities/StateMachine.js +81 -0
  33. package/lib/Entities/UndoRedo.d.ts +22 -0
  34. package/lib/Entities/UndoRedo.js +61 -0
  35. package/lib/Entities/Vector2.d.ts +21 -0
  36. package/lib/Entities/Vector2.js +83 -0
  37. package/lib/Entities/Vector3.d.ts +19 -0
  38. package/lib/Entities/Vector3.js +75 -0
  39. package/lib/Entities/index.d.ts +19 -0
  40. package/lib/Entities/index.js +31 -0
  41. package/lib/PresentationManagers/DevicePreviewPM.d.ts +13 -0
  42. package/lib/PresentationManagers/DevicePreviewPM.js +25 -0
  43. package/lib/PresentationManagers/HasRedoPM.d.ts +9 -0
  44. package/lib/PresentationManagers/HasRedoPM.js +22 -0
  45. package/lib/PresentationManagers/HasUndoPM.d.ts +9 -0
  46. package/lib/PresentationManagers/HasUndoPM.js +22 -0
  47. package/lib/PresentationManagers/IsAuthoringPM.d.ts +9 -0
  48. package/lib/PresentationManagers/IsAuthoringPM.js +22 -0
  49. package/lib/PresentationManagers/OrbitCameraPM.d.ts +14 -0
  50. package/lib/PresentationManagers/OrbitCameraPM.js +31 -0
  51. package/lib/PresentationManagers/ShowBabylonInspectorPM.d.ts +9 -0
  52. package/lib/PresentationManagers/ShowBabylonInspectorPM.js +22 -0
  53. package/lib/PresentationManagers/index.d.ts +6 -0
  54. package/lib/PresentationManagers/index.js +18 -0
  55. package/lib/UseCases/LerpOrbitCamera.d.ts +36 -0
  56. package/lib/UseCases/LerpOrbitCamera.js +71 -0
  57. package/lib/UseCases/SerializeCamera.d.ts +21 -0
  58. package/lib/UseCases/SerializeCamera.js +59 -0
  59. package/lib/UseCases/SerializeOrbitCamera.d.ts +21 -0
  60. package/lib/UseCases/SerializeOrbitCamera.js +59 -0
  61. package/lib/UseCases/SerializedCamDemo.d.ts +0 -0
  62. package/lib/UseCases/SerializedCamDemo.js +1 -0
  63. package/lib/UseCases/index.d.ts +3 -0
  64. package/lib/UseCases/index.js +15 -0
  65. package/lib/UseCases/setDevicePreview.d.ts +2 -0
  66. package/lib/UseCases/setDevicePreview.js +14 -0
  67. package/lib/Utilities/degreesToRadians.d.ts +1 -0
  68. package/lib/Utilities/degreesToRadians.js +7 -0
  69. package/lib/Utilities/index.d.ts +1 -0
  70. package/lib/Utilities/index.js +13 -0
  71. package/lib/index.d.ts +7 -2
  72. package/lib/index.js +8 -2
  73. package/package.json +1 -2
  74. package/CHANGELOG.md +0 -58
@@ -0,0 +1,17 @@
1
+ import { Vector3 } from ".";
2
+ export declare type OnOrbitCameraChange = () => void;
3
+ export interface CameraLerper {
4
+ cancelLerp: () => void;
5
+ }
6
+ export interface OrbitCamera {
7
+ alpha: number;
8
+ beta: number;
9
+ radius: number;
10
+ target: Vector3;
11
+ registerLerp: (lerper: CameraLerper) => void;
12
+ lerpCompleted: () => void;
13
+ cancelLerp: () => void;
14
+ addObserver: (observer: OnOrbitCameraChange) => void;
15
+ removeObserver: (observer: OnOrbitCameraChange) => void;
16
+ }
17
+ export declare function makeOrbitCamera(): OrbitCamera;
@@ -0,0 +1,74 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.makeOrbitCamera = void 0;
4
+ const _1 = require(".");
5
+ function makeOrbitCamera() {
6
+ return new OrbitCameraImp();
7
+ }
8
+ exports.makeOrbitCamera = makeOrbitCamera;
9
+ class OrbitCameraImp {
10
+ constructor() {
11
+ this.observers = new _1.ObserverList();
12
+ this.memoizedAlpha = new _1.MemoizedNumber(0, this.observers.notify);
13
+ this.memoizedBeta = new _1.MemoizedNumber(0, this.observers.notify);
14
+ this.memoizedRadius = new _1.MemoizedNumber(1, this.observers.notify);
15
+ this.memoizedTarget = new _1.MemoizedVector3(_1.Vector3.Zero(), this.observers.notify);
16
+ this.registerLerp = (lerper) => {
17
+ if (this.currentLerp) {
18
+ this.currentLerp.cancelLerp();
19
+ }
20
+ this.currentLerp = lerper;
21
+ };
22
+ this.lerpCompleted = () => {
23
+ this.currentLerp = undefined;
24
+ };
25
+ this.cancelLerp = () => {
26
+ var _a;
27
+ (_a = this.currentLerp) === null || _a === void 0 ? void 0 : _a.cancelLerp();
28
+ this.currentLerp = undefined;
29
+ };
30
+ this.addObserver = (observer) => {
31
+ this.observers.add(observer);
32
+ };
33
+ this.removeObserver = (observer) => {
34
+ this.observers.remove(observer);
35
+ };
36
+ }
37
+ get alpha() {
38
+ return this.memoizedAlpha.val;
39
+ }
40
+ set alpha(val) {
41
+ this.memoizedAlpha.val = this.clampAngle(val);
42
+ }
43
+ get beta() {
44
+ return this.memoizedBeta.val;
45
+ }
46
+ set beta(val) {
47
+ this.memoizedBeta.val = this.clampAngle(val);
48
+ }
49
+ get radius() {
50
+ return this.memoizedRadius.val;
51
+ }
52
+ set radius(val) {
53
+ this.memoizedRadius.val = val < 0 ? 0 : val;
54
+ }
55
+ get target() {
56
+ return this.memoizedTarget.getVector();
57
+ }
58
+ set target(val) {
59
+ this.memoizedTarget.setVector(val);
60
+ }
61
+ clampAngle(angle) {
62
+ const isNegative = angle < 0 ? true : false;
63
+ const absAngle = Math.abs(angle);
64
+ const revolutions = Math.floor(absAngle / 360);
65
+ let angleWithoutRevolutions = absAngle - revolutions * 360;
66
+ if (angleWithoutRevolutions > 180) {
67
+ angleWithoutRevolutions = angleWithoutRevolutions - 360;
68
+ }
69
+ if (isNegative) {
70
+ angleWithoutRevolutions *= -1;
71
+ }
72
+ return angleWithoutRevolutions;
73
+ }
74
+ }
@@ -0,0 +1,29 @@
1
+ import { Vector3 } from "./Vector3";
2
+ export interface LineParameters {
3
+ x0: number;
4
+ y0: number;
5
+ z0: number;
6
+ a: number;
7
+ b: number;
8
+ c: number;
9
+ }
10
+ export declare class ParametricLine {
11
+ private x0;
12
+ private y0;
13
+ private z0;
14
+ private a;
15
+ private b;
16
+ private c;
17
+ static FromTwoPoint(p1: Vector3, p2: Vector3): ParametricLine;
18
+ static FromPointDirection(point: Vector3, direction: Vector3): ParametricLine;
19
+ static Forward(): ParametricLine;
20
+ static Backward(): ParametricLine;
21
+ static Up(): ParametricLine;
22
+ static Down(): ParametricLine;
23
+ static Left(): ParametricLine;
24
+ static Right(): ParametricLine;
25
+ getPointAtDistance(distance: number): Vector3;
26
+ getParameters(): LineParameters;
27
+ copy(): ParametricLine;
28
+ constructor(parameters: LineParameters);
29
+ }
@@ -0,0 +1,79 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ParametricLine = void 0;
4
+ const Vector3_1 = require("./Vector3");
5
+ class ParametricLine {
6
+ constructor(parameters) {
7
+ this.x0 = parameters.x0;
8
+ this.y0 = parameters.y0;
9
+ this.z0 = parameters.z0;
10
+ this.a = parameters.a;
11
+ this.b = parameters.b;
12
+ this.c = parameters.c;
13
+ }
14
+ static FromTwoPoint(p1, p2) {
15
+ const dir = p2.subtract(p1).unit;
16
+ return this.FromPointDirection(p1, dir);
17
+ }
18
+ static FromPointDirection(point, direction) {
19
+ return new ParametricLine({
20
+ x0: point.x,
21
+ y0: point.y,
22
+ z0: point.z,
23
+ a: direction.x,
24
+ b: direction.y,
25
+ c: direction.z,
26
+ });
27
+ }
28
+ static Forward() {
29
+ const p = Vector3_1.Vector3.Zero();
30
+ const d = new Vector3_1.Vector3(0, 0, 1);
31
+ return this.FromPointDirection(p, d);
32
+ }
33
+ static Backward() {
34
+ const p = Vector3_1.Vector3.Zero();
35
+ const d = new Vector3_1.Vector3(0, 0, -1);
36
+ return this.FromPointDirection(p, d);
37
+ }
38
+ static Up() {
39
+ const p = Vector3_1.Vector3.Zero();
40
+ const d = new Vector3_1.Vector3(0, 1, 0);
41
+ return this.FromPointDirection(p, d);
42
+ }
43
+ static Down() {
44
+ const p = Vector3_1.Vector3.Zero();
45
+ const d = new Vector3_1.Vector3(0, -1, 0);
46
+ return this.FromPointDirection(p, d);
47
+ }
48
+ static Left() {
49
+ const p = Vector3_1.Vector3.Zero();
50
+ const d = new Vector3_1.Vector3(-1, 0, 0);
51
+ return this.FromPointDirection(p, d);
52
+ }
53
+ static Right() {
54
+ const p = Vector3_1.Vector3.Zero();
55
+ const d = new Vector3_1.Vector3(1, 0, 0);
56
+ return this.FromPointDirection(p, d);
57
+ }
58
+ getPointAtDistance(distance) {
59
+ const x = this.x0 + this.a * distance;
60
+ const y = this.y0 + this.b * distance;
61
+ const z = this.z0 + this.c * distance;
62
+ return new Vector3_1.Vector3(x, y, z);
63
+ }
64
+ getParameters() {
65
+ return {
66
+ x0: this.x0,
67
+ y0: this.y0,
68
+ z0: this.z0,
69
+ a: this.a,
70
+ b: this.b,
71
+ c: this.c,
72
+ };
73
+ }
74
+ copy() {
75
+ const parameters = this.getParameters();
76
+ return new ParametricLine(parameters);
77
+ }
78
+ }
79
+ exports.ParametricLine = ParametricLine;
@@ -0,0 +1,20 @@
1
+ import { ParametricLine } from "./ParametricLine";
2
+ import { Vector3 } from "./Vector3";
3
+ export interface PlaneParameters {
4
+ a: number;
5
+ b: number;
6
+ c: number;
7
+ d: number;
8
+ }
9
+ export declare class ParametricPlane {
10
+ static FromPointNormal(point: Vector3, normal: Vector3): ParametricPlane;
11
+ static FromThreePoints(A: Vector3, B: Vector3, C: Vector3): ParametricPlane;
12
+ static XY(): ParametricPlane;
13
+ static ZX(): ParametricPlane;
14
+ static YZ(): ParametricPlane;
15
+ private point;
16
+ private normal;
17
+ getParameters(): PlaneParameters;
18
+ intersectLine(line: ParametricLine): Vector3 | undefined;
19
+ constructor(point: Vector3, normal: Vector3);
20
+ }
@@ -0,0 +1,63 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ParametricPlane = void 0;
4
+ const Vector3_1 = require("./Vector3");
5
+ class ParametricPlane {
6
+ constructor(point, normal) {
7
+ this.point = point.copy();
8
+ this.normal = normal.copy();
9
+ }
10
+ static FromPointNormal(point, normal) {
11
+ return new ParametricPlane(point, normal);
12
+ }
13
+ static FromThreePoints(A, B, C) {
14
+ const point = A;
15
+ const AB = B.subtract(A);
16
+ const AC = C.subtract(A);
17
+ const normal = AB.cross(AC);
18
+ return new ParametricPlane(point, normal);
19
+ }
20
+ static XY() {
21
+ const p = Vector3_1.Vector3.Zero();
22
+ const n = new Vector3_1.Vector3(0, 0, 1);
23
+ return new ParametricPlane(p, n);
24
+ }
25
+ static ZX() {
26
+ const p = Vector3_1.Vector3.Zero();
27
+ const n = new Vector3_1.Vector3(0, 1, 0);
28
+ return new ParametricPlane(p, n);
29
+ }
30
+ static YZ() {
31
+ const p = Vector3_1.Vector3.Zero();
32
+ const n = new Vector3_1.Vector3(1, 0, 0);
33
+ return new ParametricPlane(p, n);
34
+ }
35
+ getParameters() {
36
+ const a = this.normal.x;
37
+ const b = this.normal.y;
38
+ const c = this.normal.z;
39
+ let d = this.point.dot(this.normal);
40
+ if (d !== 0) {
41
+ d *= -1;
42
+ }
43
+ return {
44
+ a,
45
+ b,
46
+ c,
47
+ d,
48
+ };
49
+ }
50
+ intersectLine(line) {
51
+ const { x0, y0, z0, a, b, c } = line.getParameters();
52
+ const { a: A, b: B, c: C, d: D } = this.getParameters();
53
+ const tNumerator = -(A * x0 + B * y0 + C * z0 + D);
54
+ const tDenominator = A * a + B * b + C * c;
55
+ if (tDenominator === 0) {
56
+ return undefined;
57
+ }
58
+ const t = tNumerator / tDenominator;
59
+ const intersect = line.getPointAtDistance(t);
60
+ return intersect;
61
+ }
62
+ }
63
+ exports.ParametricPlane = ParametricPlane;
@@ -0,0 +1,25 @@
1
+ export interface SerializedStates {
2
+ version: number;
3
+ systems: SystemState[];
4
+ }
5
+ export interface SystemState {
6
+ name: string;
7
+ seriliziationVersion: number;
8
+ state: object;
9
+ }
10
+ export interface SerializedSystem {
11
+ name: string;
12
+ seriliziationVersion: number;
13
+ getSystemState(): object;
14
+ applySystemState(state: object, version: number, transitionDuration: number): void;
15
+ applyDefaultState(transitionDuration: number): void;
16
+ }
17
+ export interface StateMachine {
18
+ transitionEaseFunction: (normalizedTime: number) => number;
19
+ getSerializedStates(): SerializedStates;
20
+ setSerializedStates(state: SerializedStates, transitionTime: number): void;
21
+ applySerializedStatesString: (state: string, duration?: number) => void;
22
+ setDefaultState(transitionTime: number): void;
23
+ registerSerializedSystem(serializedSystem: SerializedSystem): void;
24
+ }
25
+ export declare function makeStateMachine(): StateMachine;
@@ -0,0 +1,81 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.makeStateMachine = void 0;
4
+ function makeStateMachine() {
5
+ return new StateMachineImp();
6
+ }
7
+ exports.makeStateMachine = makeStateMachine;
8
+ class StateMachineImp {
9
+ constructor() {
10
+ this.serializedSystems = new Map();
11
+ this.serilizationVersion = 2;
12
+ this.transitionEaseFunction = (normalizedTime) => {
13
+ return normalizedTime; // default to a linear function
14
+ };
15
+ this.applySerializedStatesString = (state, duration = 0) => {
16
+ if (state === "") {
17
+ this.setDefaultState(duration);
18
+ }
19
+ else {
20
+ try {
21
+ const stateObj = JSON.parse(state);
22
+ this.setSerializedStates(stateObj, duration);
23
+ }
24
+ catch (e) {
25
+ this.setDefaultState(duration);
26
+ console.warn("[StateMachine] Failed to deserialize state string: " + e);
27
+ }
28
+ }
29
+ };
30
+ this.registerSerializedSystem = (serializedSystem) => {
31
+ if (this.serializedSystems.has(serializedSystem.name)) {
32
+ throw new Error(`[StateMachine] Duplicate stateable systems encountered: ${serializedSystem.name}`);
33
+ }
34
+ this.serializedSystems.set(serializedSystem.name, serializedSystem);
35
+ };
36
+ this.getSerializedStates = () => {
37
+ const systems = Array.from(this.serializedSystems.values());
38
+ const serializedStates = systems.map((system) => {
39
+ const state = system.getSystemState();
40
+ return {
41
+ seriliziationVersion: system.seriliziationVersion,
42
+ name: system.name,
43
+ state,
44
+ };
45
+ });
46
+ return {
47
+ version: this.serilizationVersion,
48
+ systems: serializedStates,
49
+ };
50
+ };
51
+ this.setSerializedStates = (state, duration) => {
52
+ if (state.version === 2) {
53
+ const appliedToSystems = [];
54
+ state.systems.forEach((systemState) => {
55
+ const seriliazableSystem = this.serializedSystems.get(systemState.name);
56
+ if (seriliazableSystem) {
57
+ seriliazableSystem.applySystemState(systemState.state, systemState.seriliziationVersion, duration);
58
+ }
59
+ else {
60
+ console.warn("Unable to find seriarializedSystem " + systemState.name);
61
+ }
62
+ appliedToSystems.push(systemState.name);
63
+ });
64
+ this.serializedSystems.forEach((system) => {
65
+ if (!appliedToSystems.includes(system.name)) {
66
+ system.applyDefaultState(duration);
67
+ }
68
+ });
69
+ }
70
+ // Here is where we will add support for future versions
71
+ else {
72
+ throw new Error(`[StateMachine] Unsupported sereialized state encountered: ${state.version}`);
73
+ }
74
+ };
75
+ this.setDefaultState = (duration) => {
76
+ this.serializedSystems.forEach((system) => {
77
+ system.applyDefaultState(duration);
78
+ });
79
+ };
80
+ }
81
+ }
@@ -0,0 +1,22 @@
1
+ export declare type OnUndoRedoChange = () => void;
2
+ export interface UndoRedoer {
3
+ undoAction: (action: UndoRedoAction) => void;
4
+ redoAction: (action: UndoRedoAction) => void;
5
+ }
6
+ export declare type DoUndoRedoAction = (action: UndoRedoAction) => void;
7
+ export interface UndoRedo {
8
+ hasUndo: boolean;
9
+ hasRedo: boolean;
10
+ submitAction: (action: UndoRedoAction) => void;
11
+ doUndo: () => void;
12
+ doRedo: () => void;
13
+ clearStack: () => void;
14
+ registerUndoRedoer: (undoRedoer: UndoRedoer) => void;
15
+ addObserver: (observer: OnUndoRedoChange) => void;
16
+ removeObserver: (observer: OnUndoRedoChange) => void;
17
+ }
18
+ export declare function makeUndoRedo(): UndoRedo;
19
+ export declare type UndoRedoAction = {
20
+ type: string;
21
+ payload: object;
22
+ };
@@ -0,0 +1,61 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.makeUndoRedo = void 0;
4
+ const _1 = require(".");
5
+ function makeUndoRedo() {
6
+ return new UndoRedoImp();
7
+ }
8
+ exports.makeUndoRedo = makeUndoRedo;
9
+ class UndoRedoImp {
10
+ constructor() {
11
+ this.observers = new _1.ObserverList();
12
+ this.undoRedoers = [];
13
+ this.undoStack = [];
14
+ this.redoStack = [];
15
+ this.doUndo = () => {
16
+ const action = this.undoStack.pop();
17
+ if (!action) {
18
+ console.warn("[UndoRedo] nothing to undo");
19
+ return;
20
+ }
21
+ this.redoStack.push(action);
22
+ this.undoRedoers.forEach(undoers => undoers.undoAction(action));
23
+ this.observers.notify();
24
+ };
25
+ this.doRedo = () => {
26
+ const action = this.redoStack.pop();
27
+ if (!action) {
28
+ console.warn("[UndoRedo] nothing to redo");
29
+ return;
30
+ }
31
+ this.undoStack.push(action);
32
+ this.undoRedoers.forEach(redoers => redoers.redoAction(action));
33
+ this.observers.notify();
34
+ };
35
+ this.submitAction = (action) => {
36
+ this.undoStack.push(action);
37
+ this.redoStack = [];
38
+ this.observers.notify();
39
+ };
40
+ this.clearStack = () => {
41
+ this.redoStack = [];
42
+ this.undoStack = [];
43
+ this.observers.notify();
44
+ };
45
+ this.registerUndoRedoer = (undoredoer) => {
46
+ this.undoRedoers.push(undoredoer);
47
+ };
48
+ this.addObserver = (observer) => {
49
+ this.observers.add(observer);
50
+ };
51
+ this.removeObserver = (observer) => {
52
+ this.observers.remove(observer);
53
+ };
54
+ }
55
+ get hasUndo() {
56
+ return this.undoStack.length > 0;
57
+ }
58
+ get hasRedo() {
59
+ return this.redoStack.length > 0;
60
+ }
61
+ }
@@ -0,0 +1,21 @@
1
+ export declare class Vector2 {
2
+ static Zero(): Vector2;
3
+ static One(): Vector2;
4
+ x: number;
5
+ y: number;
6
+ get magnitued(): number;
7
+ get unit(): Vector2;
8
+ get theta(): number;
9
+ setLength: (length: number) => void;
10
+ add: (vector2: Vector2) => Vector2;
11
+ subtract: (vector2: Vector2) => Vector2;
12
+ equal: (a: Vector2) => boolean;
13
+ close: (vec: Vector2) => boolean;
14
+ copy: () => Vector2;
15
+ asArray: () => [number, number];
16
+ rotate: (theta: number) => Vector2;
17
+ dot: (vec: Vector2) => number;
18
+ angleTo: (vec: Vector2) => number;
19
+ cross: (vec: Vector2) => number;
20
+ constructor(x: number, y: number);
21
+ }
@@ -0,0 +1,83 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Vector2 = void 0;
4
+ class Vector2 {
5
+ constructor(x, y) {
6
+ this.setLength = (length) => {
7
+ const unit = this.unit;
8
+ this.x = length * unit.x;
9
+ this.y = length * unit.y;
10
+ };
11
+ this.add = (vector2) => {
12
+ return new Vector2(this.x + vector2.x, this.y + vector2.y);
13
+ };
14
+ this.subtract = (vector2) => {
15
+ return new Vector2(this.x - vector2.x, this.y - vector2.y);
16
+ };
17
+ this.equal = (a) => {
18
+ if (a.x === this.x && a.y === this.y)
19
+ return true;
20
+ else
21
+ return false;
22
+ };
23
+ this.close = (vec) => {
24
+ const diff = this.subtract(vec);
25
+ const diffMag = diff.magnitued;
26
+ if (diffMag < 0.01)
27
+ return true;
28
+ else
29
+ return false;
30
+ };
31
+ this.copy = () => {
32
+ return new Vector2(this.x, this.y);
33
+ };
34
+ this.asArray = () => {
35
+ return [this.x, this.y];
36
+ };
37
+ this.rotate = (theta) => {
38
+ const thetaRadians = theta * Math.PI / 180;
39
+ const x = this.x * Math.cos(thetaRadians) - this.y * Math.sin(thetaRadians);
40
+ const y = this.x * Math.sin(thetaRadians) + this.y * Math.cos(thetaRadians);
41
+ return new Vector2(x, y);
42
+ };
43
+ this.dot = (vec) => {
44
+ return this.x * vec.x + this.y * vec.y;
45
+ };
46
+ this.angleTo = (vec) => {
47
+ const dot = this.dot(vec);
48
+ const magnitues = vec.magnitued * this.magnitued;
49
+ const angRadians = Math.acos(dot / magnitues);
50
+ return angRadians * 180 / Math.PI;
51
+ };
52
+ this.cross = (vec) => {
53
+ return (this.x * vec.y) - (this.y * vec.x);
54
+ };
55
+ this.x = x;
56
+ this.y = y;
57
+ }
58
+ static Zero() {
59
+ return new Vector2(0, 0);
60
+ }
61
+ static One() {
62
+ return new Vector2(1, 1);
63
+ }
64
+ get magnitued() {
65
+ const xSqr = this.x * this.x;
66
+ const ySqr = this.y * this.y;
67
+ const magnitude = Math.sqrt(xSqr + ySqr);
68
+ return magnitude;
69
+ }
70
+ get unit() {
71
+ const mag = this.magnitued;
72
+ if (mag === 0) {
73
+ return Vector2.Zero();
74
+ }
75
+ const unitX = this.x / mag;
76
+ const unitY = this.y / mag;
77
+ return new Vector2(unitX, unitY);
78
+ }
79
+ get theta() {
80
+ return (Math.atan2(this.y, this.x) * 180) / Math.PI;
81
+ }
82
+ }
83
+ exports.Vector2 = Vector2;
@@ -0,0 +1,19 @@
1
+ export declare class Vector3 {
2
+ static Zero(): Vector3;
3
+ static One(): Vector3;
4
+ x: number;
5
+ y: number;
6
+ z: number;
7
+ get magnitued(): number;
8
+ get unit(): Vector3;
9
+ setLength: (length: number) => void;
10
+ add: (a: Vector3) => Vector3;
11
+ subtract: (vector2: Vector3) => Vector3;
12
+ copy: () => Vector3;
13
+ equals: (vec: Vector3) => boolean;
14
+ close: (vec: Vector3) => boolean;
15
+ cross: (vec: Vector3) => Vector3;
16
+ dot: (vec: Vector3) => number;
17
+ asArray: () => [number, number, number];
18
+ constructor(x: number, y: number, z: number);
19
+ }
@@ -0,0 +1,75 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Vector3 = void 0;
4
+ class Vector3 {
5
+ constructor(x, y, z) {
6
+ this.setLength = (length) => {
7
+ const unit = this.unit;
8
+ this.x = length * unit.x;
9
+ this.y = length * unit.y;
10
+ this.z = length * unit.z;
11
+ };
12
+ this.add = (a) => {
13
+ return new Vector3(this.x + a.x, this.y + a.y, this.z + a.z);
14
+ };
15
+ this.subtract = (vector2) => {
16
+ return new Vector3(this.x - vector2.x, this.y - vector2.y, this.z - vector2.z);
17
+ };
18
+ this.copy = () => {
19
+ return new Vector3(this.x, this.y, this.z);
20
+ };
21
+ this.equals = (vec) => {
22
+ if (vec.x === this.x && vec.y === this.y && vec.z === this.z)
23
+ return true;
24
+ else
25
+ return false;
26
+ };
27
+ this.close = (vec) => {
28
+ const diff = this.subtract(vec);
29
+ const diffMag = diff.magnitued;
30
+ if (diffMag < 0.01)
31
+ return true;
32
+ else
33
+ return false;
34
+ };
35
+ this.cross = (vec) => {
36
+ const x = this.y * vec.z - this.z * vec.y;
37
+ const y = this.z * vec.x - this.x * vec.z;
38
+ const z = this.x * vec.y - this.y * vec.x;
39
+ return new Vector3(x, y, z);
40
+ };
41
+ this.dot = (vec) => {
42
+ return this.x * vec.x + this.y * vec.y + this.z * vec.z;
43
+ };
44
+ this.asArray = () => {
45
+ return [this.x, this.y, this.z];
46
+ };
47
+ this.x = x;
48
+ this.y = y;
49
+ this.z = z;
50
+ }
51
+ static Zero() {
52
+ return new Vector3(0, 0, 0);
53
+ }
54
+ static One() {
55
+ return new Vector3(1, 1, 1);
56
+ }
57
+ get magnitued() {
58
+ const xSqr = this.x * this.x;
59
+ const ySqr = this.y * this.y;
60
+ const zSqr = this.z * this.z;
61
+ const magnitude = Math.sqrt(xSqr + ySqr + zSqr);
62
+ return magnitude;
63
+ }
64
+ get unit() {
65
+ const mag = this.magnitued;
66
+ if (mag === 0) {
67
+ return Vector3.Zero();
68
+ }
69
+ const unitX = this.x / mag;
70
+ const unitY = this.y / mag;
71
+ const unitZ = this.z / mag;
72
+ return new Vector3(unitX, unitY, unitZ);
73
+ }
74
+ }
75
+ exports.Vector3 = Vector3;