@vived/app 2.50.1 → 2.51.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/Entities/Babylon.d.ts +1 -0
- package/lib/Entities/MemoizedColor.d.ts +9 -0
- package/lib/Entities/MemoizedColor.js +23 -0
- package/lib/Entities/ModelMesh.d.ts +53 -0
- package/lib/Entities/ModelMesh.js +106 -0
- package/lib/Entities/SceneModelObject.d.ts +40 -0
- package/lib/Entities/SceneModelObject.js +77 -0
- package/lib/PresentationManagers/SceneModel/SceneMeshOverlayPM.d.ts +1 -1
- package/lib/PresentationManagers/SceneModel/SceneMeshOverlayPM.js +2 -2
- package/lib/UseCases/SceneModel/PeelSceneMeshBase.d.ts +20 -0
- package/lib/UseCases/SceneModel/PeelSceneMeshBase.js +66 -0
- package/lib/UseCases/SceneModel/setActiveSceneModel.d.ts +2 -0
- package/lib/UseCases/SceneModel/setActiveSceneModel.js +90 -0
- package/lib/UseCases/SceneModel/setupSceneModelFromData.d.ts +2 -0
- package/lib/UseCases/SceneModel/setupSceneModelFromData.js +72 -0
- package/lib/UseCases/SceneObject/PeelSceneObjectBase.d.ts +20 -0
- package/lib/UseCases/SceneObject/PeelSceneObjectBase.js +66 -0
- package/lib/UseCases/SceneObject/index.d.ts +1 -0
- package/lib/UseCases/{FocusCamera → SceneObject}/index.js +1 -7
- package/lib/UseCases/SceneRoot/initializeSceneRoot.d.ts +2 -0
- package/lib/UseCases/SceneRoot/initializeSceneRoot.js +9 -0
- package/package.json +1 -1
- package/lib/Entities/FocusCamera.d.ts +0 -70
- package/lib/Entities/FocusCamera.js +0 -272
- package/lib/Entities/MeshModel.d.ts +0 -68
- package/lib/Entities/MeshModel.js +0 -174
- package/lib/Entities/ModelObject.d.ts +0 -10
- package/lib/Entities/ModelObject.js +0 -42
- package/lib/PresentationManagers/FocusCameraPM.d.ts +0 -15
- package/lib/PresentationManagers/FocusCameraPM.js +0 -31
- package/lib/PresentationManagers/FocusCameraPosRotPM.d.ts +0 -13
- package/lib/PresentationManagers/FocusCameraPosRotPM.js +0 -28
- package/lib/UseCases/FocusCamera/BumpDollyFocusCamera.d.ts +0 -17
- package/lib/UseCases/FocusCamera/BumpDollyFocusCamera.js +0 -64
- package/lib/UseCases/FocusCamera/LerpFocusCamera.d.ts +0 -36
- package/lib/UseCases/FocusCamera/LerpFocusCamera.js +0 -71
- package/lib/UseCases/FocusCamera/PinchDollyFocusCamera.d.ts +0 -11
- package/lib/UseCases/FocusCamera/PinchDollyFocusCamera.js +0 -36
- package/lib/UseCases/FocusCamera/PixelDollyFocusCamera.d.ts +0 -11
- package/lib/UseCases/FocusCamera/PixelDollyFocusCamera.js +0 -36
- package/lib/UseCases/FocusCamera/PixelOrbitFocusCamera.d.ts +0 -11
- package/lib/UseCases/FocusCamera/PixelOrbitFocusCamera.js +0 -26
- package/lib/UseCases/FocusCamera/PixelPlanePanFocusCamera.d.ts +0 -11
- package/lib/UseCases/FocusCamera/PixelPlanePanFocusCamera.js +0 -33
- package/lib/UseCases/FocusCamera/SerializeFocusCamera.d.ts +0 -22
- package/lib/UseCases/FocusCamera/SerializeFocusCamera.js +0 -81
- package/lib/UseCases/FocusCamera/index.d.ts +0 -7
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import { Color } from "../ValueObjects";
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export declare class MemoizedColor {
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private _val;
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get val(): Color;
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set val(v: Color);
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setValQuietly(val: Color): void;
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private onChangeCallback;
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constructor(initialValue: Color, onChangeCallback: () => void);
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}
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.MemoizedColor = void 0;
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const ValueObjects_1 = require("../ValueObjects");
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class MemoizedColor {
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constructor(initialValue, onChangeCallback) {
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this._val = initialValue;
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this.onChangeCallback = onChangeCallback;
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}
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get val() {
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return this._val;
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}
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set val(v) {
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if (ValueObjects_1.Color.Equal(v, this._val))
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return;
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this._val = v;
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this.onChangeCallback();
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}
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setValQuietly(val) {
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this._val = val;
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}
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}
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exports.MemoizedColor = MemoizedColor;
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import { Vector3 } from "../ValueObjects";
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import { ObservableEntity } from "./ObservableEntity";
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import { SceneObject } from "./SceneObject";
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export declare abstract class ModelMesh extends ObservableEntity {
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abstract readonly id: string;
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abstract label: string;
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abstract position: Vector3;
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abstract get canBeStuck(): boolean;
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abstract stick(durationMS: number, easeFn: (val: number) => number, onStickComplete?: () => void): void;
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abstract shown: boolean;
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abstract meshPaths: string[];
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abstract addMeshPath(path: string): void;
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abstract hasMeshPath(path: string): boolean;
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abstract removeMeshPath(path: string): void;
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abstract toData(): ModelMeshDTO;
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abstract applyData(data: ModelMeshDTO): void;
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abstract readonly sceneObject: SceneObject;
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}
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export declare function makeModelMesh(dto: ModelMeshDTO, sceneObject: SceneObject): ModelMeshImp;
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declare class ModelMeshImp extends ModelMesh {
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readonly id: string;
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readonly sceneObject: SceneObject;
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get label(): string;
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set label(l: string);
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get position(): Vector3;
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set position(p: Vector3);
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get shown(): boolean;
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set shown(show: boolean);
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get canBeStuck(): boolean;
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stick: (durationMS: number, easeFn: (val: number) => number, onStickComplete?: (() => void) | undefined) => void;
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private _meshPaths;
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get meshPaths(): string[];
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set meshPaths(paths: string[]);
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addMeshPath: (path: string) => void;
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hasMeshPath: (path: string) => boolean;
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removeMeshPath: (path: string) => void;
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toData: () => ModelMeshDTO;
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applyData: (data: ModelMeshDTO) => void;
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constructor(dto: ModelMeshDTO, sceneObject: SceneObject);
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}
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export declare type ModelMeshDTO = ModelMeshDTOv0 | ModelMeshDTOv1;
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export interface ModelMeshDTOv1 {
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version: number;
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id: string;
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meshPaths: string[];
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label: string;
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}
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export interface ModelMeshDTOv0 {
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id: string;
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meshPaths: string[];
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label: string;
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}
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export {};
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.makeModelMesh = exports.ModelMesh = void 0;
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const ValueObjects_1 = require("../ValueObjects");
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const ObservableEntity_1 = require("./ObservableEntity");
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class ModelMesh extends ObservableEntity_1.ObservableEntity {
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}
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exports.ModelMesh = ModelMesh;
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function makeModelMesh(dto, sceneObject) {
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return new ModelMeshImp(dto, sceneObject);
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}
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exports.makeModelMesh = makeModelMesh;
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class ModelMeshImp extends ModelMesh {
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constructor(dto, sceneObject) {
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super();
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this.stick = (durationMS, easeFn, onStickComplete) => {
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if (!this.canBeStuck) {
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if (onStickComplete)
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onStickComplete();
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return;
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}
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this.sceneObject.transform.lerp(durationMS, easeFn, ValueObjects_1.Vector3.Zero(), undefined, undefined, onStickComplete);
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};
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this._meshPaths = [];
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this.addMeshPath = (path) => {
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if (this._meshPaths.includes(path))
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return;
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this._meshPaths.push(path);
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this.notify();
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};
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this.hasMeshPath = (path) => {
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return this._meshPaths.includes(path);
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};
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this.removeMeshPath = (path) => {
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const index = this._meshPaths.indexOf(path);
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if (index >= 0) {
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this._meshPaths.splice(index, 1);
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this.notify();
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}
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};
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this.toData = () => {
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const dto = {
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version: 1,
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id: this.id,
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label: this.sceneObject.name,
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meshPaths: [...this._meshPaths],
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};
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return dto;
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};
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this.applyData = (data) => {
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this.sceneObject.name = data.label;
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this.meshPaths = data.meshPaths;
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};
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this.id = dto.id;
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this.sceneObject = sceneObject;
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this.sceneObject.name = dto.label;
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this.sceneObject.addObserver(this.notify);
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this._meshPaths = [...dto.meshPaths];
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}
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get label() {
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return this.sceneObject.name;
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}
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set label(l) {
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this.sceneObject.name = l;
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}
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get position() {
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return this.sceneObject.position;
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}
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set position(p) {
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this.sceneObject.position = p;
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}
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get shown() {
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return this.sceneObject.shown;
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}
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set shown(show) {
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this.sceneObject.shown = show;
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}
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get canBeStuck() {
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if (ValueObjects_1.Vector3.Equal(this.sceneObject.position, ValueObjects_1.Vector3.Zero())) {
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return false;
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}
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else {
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return true;
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}
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}
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get meshPaths() {
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return [...this._meshPaths];
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}
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set meshPaths(paths) {
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let pathsHaveChanged = false;
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if (paths.length !== this._meshPaths.length) {
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pathsHaveChanged = true;
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}
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else {
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paths.forEach((path, i) => {
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if (path !== this._meshPaths[i]) {
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pathsHaveChanged = true;
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}
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});
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}
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if (!pathsHaveChanged)
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return;
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this._meshPaths = paths;
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this.notify();
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}
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}
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import { ObservableEntity } from "./ObservableEntity";
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export declare abstract class SceneModelObject extends ObservableEntity {
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abstract readonly id: string;
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abstract label: string;
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abstract meshPaths: string[];
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abstract addMeshPath(path: string): void;
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abstract hasMeshPath(path: string): boolean;
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abstract removeMeshPath(path: string): void;
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abstract toData(): SceneModelObjectDTO;
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abstract applyData(data: SceneModelObjectDTO): void;
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}
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export declare function makeSceneModelObject(dto: SceneModelObjectDTO): SceneObjectImp;
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declare class SceneObjectImp extends SceneModelObject {
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readonly id: string;
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private _label;
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get label(): string;
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set label(label: string);
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private _meshPaths;
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get meshPaths(): string[];
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set meshPaths(paths: string[]);
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addMeshPath: (path: string) => void;
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hasMeshPath: (path: string) => boolean;
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removeMeshPath: (path: string) => void;
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toData: () => SceneModelObjectDTO;
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applyData: (data: SceneModelObjectDTO) => void;
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constructor(dto: SceneModelObjectDTO);
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}
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export declare type SceneModelObjectDTO = SceneModelObjectDTOv0 | SceneModelObjectDTOv1;
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export interface SceneModelObjectDTOv1 {
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version: number;
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id: string;
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meshPaths: string[];
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label: string;
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}
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export interface SceneModelObjectDTOv0 {
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id: string;
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meshPaths: string[];
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label: string;
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}
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export {};
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.makeSceneModelObject = exports.SceneModelObject = void 0;
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const MemoizedString_1 = require("./MemoizedString");
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const ObservableEntity_1 = require("./ObservableEntity");
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class SceneModelObject extends ObservableEntity_1.ObservableEntity {
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}
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exports.SceneModelObject = SceneModelObject;
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function makeSceneModelObject(dto) {
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return new SceneObjectImp(dto);
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}
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exports.makeSceneModelObject = makeSceneModelObject;
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class SceneObjectImp extends SceneModelObject {
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constructor(dto) {
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super();
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this._label = new MemoizedString_1.MemoizedString("", this.notify);
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this._meshPaths = [];
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this.addMeshPath = (path) => {
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if (this._meshPaths.includes(path))
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return;
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this._meshPaths.push(path);
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this.notify();
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};
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this.hasMeshPath = (path) => {
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return this._meshPaths.includes(path);
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};
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this.removeMeshPath = (path) => {
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const index = this._meshPaths.indexOf(path);
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if (index >= 0) {
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this._meshPaths.splice(index, 1);
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this.notify();
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}
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};
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this.toData = () => {
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const dto = {
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version: 1,
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id: this.id,
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label: this.label,
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meshPaths: [...this._meshPaths],
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};
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return dto;
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};
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this.applyData = (data) => {
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this.label = data.label;
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this.meshPaths = data.meshPaths;
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};
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this.id = dto.id;
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this._label.setValQuietly(dto.label);
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this._meshPaths = [...dto.meshPaths];
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}
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|
+
get label() {
|
|
52
|
+
return this._label.val;
|
|
53
|
+
}
|
|
54
|
+
set label(label) {
|
|
55
|
+
this._label.val = label;
|
|
56
|
+
}
|
|
57
|
+
get meshPaths() {
|
|
58
|
+
return [...this._meshPaths];
|
|
59
|
+
}
|
|
60
|
+
set meshPaths(paths) {
|
|
61
|
+
let pathsHaveChanged = false;
|
|
62
|
+
if (paths.length !== this._meshPaths.length) {
|
|
63
|
+
pathsHaveChanged = true;
|
|
64
|
+
}
|
|
65
|
+
else {
|
|
66
|
+
paths.forEach((path, i) => {
|
|
67
|
+
if (path !== this._meshPaths[i]) {
|
|
68
|
+
pathsHaveChanged = true;
|
|
69
|
+
}
|
|
70
|
+
});
|
|
71
|
+
}
|
|
72
|
+
if (!pathsHaveChanged)
|
|
73
|
+
return;
|
|
74
|
+
this._meshPaths = paths;
|
|
75
|
+
this.notify();
|
|
76
|
+
}
|
|
77
|
+
}
|
|
@@ -12,4 +12,4 @@ export declare class SceneMeshOverlayPM extends PresentionManager {
|
|
|
12
12
|
private vmHasChanged;
|
|
13
13
|
constructor(sceneModel: SceneModel, id: string, updateView: (vm: SceneMeshOverlayColorVM) => void);
|
|
14
14
|
}
|
|
15
|
-
export declare const
|
|
15
|
+
export declare const defaultSceneMeshOverlayColorVM: SceneMeshOverlayColorVM;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.
|
|
3
|
+
exports.defaultSceneMeshOverlayColorVM = exports.SceneMeshOverlayPM = void 0;
|
|
4
4
|
const PresentationManager_1 = require("../PresentationManager");
|
|
5
5
|
class SceneMeshOverlayPM extends PresentationManager_1.PresentionManager {
|
|
6
6
|
constructor(sceneModel, id, updateView) {
|
|
@@ -29,6 +29,6 @@ class SceneMeshOverlayPM extends PresentationManager_1.PresentionManager {
|
|
|
29
29
|
}
|
|
30
30
|
}
|
|
31
31
|
exports.SceneMeshOverlayPM = SceneMeshOverlayPM;
|
|
32
|
-
exports.
|
|
32
|
+
exports.defaultSceneMeshOverlayColorVM = {
|
|
33
33
|
overlayColor: undefined,
|
|
34
34
|
};
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { Babylon, SceneModelRepo, TransformNode } from "../../Entities";
|
|
2
|
+
import { ParametricLine } from "../../ValueObjects";
|
|
3
|
+
export declare class PeelSceneMeshBase {
|
|
4
|
+
private babylon;
|
|
5
|
+
private sceneModelRepo;
|
|
6
|
+
get peeledSceneObjectID(): string | undefined;
|
|
7
|
+
private _sceneObject;
|
|
8
|
+
private _didPeel;
|
|
9
|
+
get didPeel(): boolean;
|
|
10
|
+
private _doPeel;
|
|
11
|
+
private _transformToPeel;
|
|
12
|
+
get peelingTransform(): TransformNode | undefined;
|
|
13
|
+
private _rootPos;
|
|
14
|
+
private _peelPlane;
|
|
15
|
+
private _pickOffset;
|
|
16
|
+
tryInitializePeel: (pickRay: ParametricLine) => void;
|
|
17
|
+
updatePeel: (pickRay: ParametricLine) => void;
|
|
18
|
+
stopPeel: () => void;
|
|
19
|
+
constructor(babylon: Babylon, sceneModelRepo: SceneModelRepo);
|
|
20
|
+
}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.PeelSceneMeshBase = void 0;
|
|
4
|
+
const ValueObjects_1 = require("../../ValueObjects");
|
|
5
|
+
class PeelSceneMeshBase {
|
|
6
|
+
constructor(babylon, sceneModelRepo) {
|
|
7
|
+
this.babylon = babylon;
|
|
8
|
+
this.sceneModelRepo = sceneModelRepo;
|
|
9
|
+
this._didPeel = false;
|
|
10
|
+
this._doPeel = false;
|
|
11
|
+
this._transformToPeel = undefined;
|
|
12
|
+
this._peelPlane = ValueObjects_1.ParametricPlane.XY();
|
|
13
|
+
this._pickOffset = ValueObjects_1.Vector3.Zero();
|
|
14
|
+
this.tryInitializePeel = (pickRay) => {
|
|
15
|
+
var _a, _b, _c, _d;
|
|
16
|
+
this._doPeel = false;
|
|
17
|
+
this._didPeel = false;
|
|
18
|
+
this._transformToPeel = undefined;
|
|
19
|
+
const sceneObjectID = this.babylon.sceneObjectRayPick(pickRay);
|
|
20
|
+
if (!sceneObjectID)
|
|
21
|
+
return;
|
|
22
|
+
const sceneObject = (_b = (_a = this.sceneModelRepo.activeModel) === null || _a === void 0 ? void 0 : _a.getMeshById(sceneObjectID)) === null || _b === void 0 ? void 0 : _b.sceneObject;
|
|
23
|
+
if (!sceneObject)
|
|
24
|
+
return;
|
|
25
|
+
this._sceneObject = sceneObject;
|
|
26
|
+
this._transformToPeel = sceneObject.transform;
|
|
27
|
+
const scenePick = this.babylon.sceneRayPick(pickRay);
|
|
28
|
+
if (!scenePick)
|
|
29
|
+
return;
|
|
30
|
+
const pickPlaneDirection = ValueObjects_1.Vector3.Backward();
|
|
31
|
+
const planePickPos = (_c = scenePick.worldPickPoint) !== null && _c !== void 0 ? _c : ValueObjects_1.Vector3.Zero();
|
|
32
|
+
this._peelPlane = ValueObjects_1.ParametricPlane.FromPointNormal(planePickPos, pickPlaneDirection);
|
|
33
|
+
const pick = (_d = this._peelPlane.intersectLine(pickRay)) !== null && _d !== void 0 ? _d : ValueObjects_1.Vector3.Zero();
|
|
34
|
+
this._rootPos = this._transformToPeel.worldPosition;
|
|
35
|
+
this._pickOffset = ValueObjects_1.Vector3.Subtract(this._rootPos, pick);
|
|
36
|
+
this._doPeel = true;
|
|
37
|
+
};
|
|
38
|
+
this.updatePeel = (pickRay) => {
|
|
39
|
+
var _a;
|
|
40
|
+
if (!this._doPeel)
|
|
41
|
+
return;
|
|
42
|
+
if (!this._transformToPeel)
|
|
43
|
+
return;
|
|
44
|
+
const pick = (_a = this._peelPlane.intersectLine(pickRay)) !== null && _a !== void 0 ? _a : ValueObjects_1.Vector3.Zero();
|
|
45
|
+
this._transformToPeel.worldPosition = ValueObjects_1.Vector3.Add(pick, this._pickOffset);
|
|
46
|
+
this._didPeel = true;
|
|
47
|
+
};
|
|
48
|
+
this.stopPeel = () => {
|
|
49
|
+
this._doPeel = false;
|
|
50
|
+
this._didPeel = false;
|
|
51
|
+
this._transformToPeel = undefined;
|
|
52
|
+
this._rootPos = undefined;
|
|
53
|
+
};
|
|
54
|
+
}
|
|
55
|
+
get peeledSceneObjectID() {
|
|
56
|
+
var _a;
|
|
57
|
+
return (_a = this._sceneObject) === null || _a === void 0 ? void 0 : _a.id;
|
|
58
|
+
}
|
|
59
|
+
get didPeel() {
|
|
60
|
+
return this._didPeel;
|
|
61
|
+
}
|
|
62
|
+
get peelingTransform() {
|
|
63
|
+
return this._transformToPeel;
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
exports.PeelSceneMeshBase = PeelSceneMeshBase;
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
import { AppDispatcher, SceneModel, SceneModelRepo, SceneObjectsRepo, SceneRoot } from "../../Entities";
|
|
2
|
+
export declare function makeSetActiveModel(sceneModelRepo: SceneModelRepo, sceneObjectRepo: SceneObjectsRepo, sceneRoot: SceneRoot, appDispatcher: AppDispatcher): (modelID: string) => Promise<SceneModel>;
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
|
3
|
+
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
|
4
|
+
return new (P || (P = Promise))(function (resolve, reject) {
|
|
5
|
+
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
|
6
|
+
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
|
7
|
+
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
|
8
|
+
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
|
9
|
+
});
|
|
10
|
+
};
|
|
11
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
12
|
+
exports.makeSetActiveModel = void 0;
|
|
13
|
+
const Entities_1 = require("../../Entities");
|
|
14
|
+
function makeSetActiveModel(sceneModelRepo, sceneObjectRepo, sceneRoot, appDispatcher) {
|
|
15
|
+
return function setActiveSceneModel(modelID) {
|
|
16
|
+
return __awaiter(this, void 0, void 0, function* () {
|
|
17
|
+
let sceneModel = sceneModelRepo.get(modelID);
|
|
18
|
+
if (sceneModel === undefined) {
|
|
19
|
+
sceneModel = Entities_1.makeSceneModel(modelID);
|
|
20
|
+
sceneModelRepo.add(modelID, sceneModel);
|
|
21
|
+
}
|
|
22
|
+
sceneModelRepo.activeModelID = modelID;
|
|
23
|
+
if (sceneModel.state === Entities_1.SceneModelState.LOADING) {
|
|
24
|
+
return Promise.resolve(sceneModel);
|
|
25
|
+
}
|
|
26
|
+
if (sceneModel.state === Entities_1.SceneModelState.READY) {
|
|
27
|
+
setSceneObjectsEnabled(sceneObjectRepo, sceneModel);
|
|
28
|
+
return Promise.resolve(sceneModel);
|
|
29
|
+
}
|
|
30
|
+
sceneModel.error = undefined;
|
|
31
|
+
sceneModel.state = Entities_1.SceneModelState.LOADING;
|
|
32
|
+
sceneModelRepo.isLoadingSceneModel = true;
|
|
33
|
+
const dto = {
|
|
34
|
+
title: "Loading active model and data",
|
|
35
|
+
message: "Loading...",
|
|
36
|
+
};
|
|
37
|
+
const closeSpinner = yield appDispatcher.showSpinner(dto);
|
|
38
|
+
try {
|
|
39
|
+
const dataDTO = yield sceneModelRepo.dataLoader(modelID);
|
|
40
|
+
sceneModel.applyData(dataDTO);
|
|
41
|
+
sceneModel.getAllMeshes().forEach((meshObject) => {
|
|
42
|
+
var _a;
|
|
43
|
+
let so = sceneObjectRepo.get(meshObject.id);
|
|
44
|
+
if (!so) {
|
|
45
|
+
so = Entities_1.makeSceneObject(meshObject.id);
|
|
46
|
+
sceneObjectRepo.add(meshObject.id, so);
|
|
47
|
+
}
|
|
48
|
+
so.label = meshObject.label;
|
|
49
|
+
so.transform.parent = (_a = sceneRoot.sceneObject) === null || _a === void 0 ? void 0 : _a.transform;
|
|
50
|
+
so.notify();
|
|
51
|
+
});
|
|
52
|
+
yield sceneModelRepo.modelLoader(modelID);
|
|
53
|
+
setSceneObjectsEnabled(sceneObjectRepo, sceneModel);
|
|
54
|
+
sceneModel.state = Entities_1.SceneModelState.READY;
|
|
55
|
+
sceneModelRepo.isLoadingSceneModel = false;
|
|
56
|
+
closeSpinner();
|
|
57
|
+
return Promise.resolve(sceneModel);
|
|
58
|
+
}
|
|
59
|
+
catch (e) {
|
|
60
|
+
const error = e;
|
|
61
|
+
sceneModelRepo.isLoadingSceneModel = false;
|
|
62
|
+
sceneModelRepo.clearActiveModel();
|
|
63
|
+
sceneModel.error = error;
|
|
64
|
+
closeSpinner();
|
|
65
|
+
const alertDTO = {
|
|
66
|
+
title: "Load Error",
|
|
67
|
+
message: `Failed to Load the Model and Data. Error message: ${error.message}`,
|
|
68
|
+
closeButtonLabel: "OK",
|
|
69
|
+
closeCallback: () => {
|
|
70
|
+
// nada
|
|
71
|
+
},
|
|
72
|
+
};
|
|
73
|
+
appDispatcher.showAlert(alertDTO);
|
|
74
|
+
return Promise.reject(error);
|
|
75
|
+
}
|
|
76
|
+
});
|
|
77
|
+
};
|
|
78
|
+
}
|
|
79
|
+
exports.makeSetActiveModel = makeSetActiveModel;
|
|
80
|
+
function setSceneObjectsEnabled(sceneObjectRepo, activeModel) {
|
|
81
|
+
const allSOs = sceneObjectRepo.getAll();
|
|
82
|
+
allSOs.forEach(so => {
|
|
83
|
+
if (activeModel.hasMesh(so.id)) {
|
|
84
|
+
so.enabled = true;
|
|
85
|
+
}
|
|
86
|
+
else {
|
|
87
|
+
so.enabled = false;
|
|
88
|
+
}
|
|
89
|
+
});
|
|
90
|
+
}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.makeSetupSceneModelFromData = void 0;
|
|
4
|
+
const Entities_1 = require("../../Entities");
|
|
5
|
+
const ValueObjects_1 = require("../../ValueObjects");
|
|
6
|
+
function makeSetupSceneModelFromData(sceneObjectRepo) {
|
|
7
|
+
return function setupSceneModelFromData(sceneModel, data) {
|
|
8
|
+
if (data.version === 1) {
|
|
9
|
+
applyDataV1(sceneModel, data, sceneObjectRepo);
|
|
10
|
+
}
|
|
11
|
+
else if (data.version === 0) {
|
|
12
|
+
const mappedData = mapV0DataToV1(data);
|
|
13
|
+
applyDataV1(sceneModel, mappedData, sceneObjectRepo);
|
|
14
|
+
}
|
|
15
|
+
else {
|
|
16
|
+
console.warn("[setupSceneModelFromData] Unsupported version number");
|
|
17
|
+
}
|
|
18
|
+
};
|
|
19
|
+
}
|
|
20
|
+
exports.makeSetupSceneModelFromData = makeSetupSceneModelFromData;
|
|
21
|
+
function mapV0DataToV1(dataV0) {
|
|
22
|
+
const { bounds_max, bounds_min, defaultPosition, defaultRotation, defaultScale, name, objects: objectsV0, } = dataV0;
|
|
23
|
+
const objects = objectsV0.map((objV0) => {
|
|
24
|
+
return Object.assign(Object.assign({}, objV0), { version: 1 });
|
|
25
|
+
});
|
|
26
|
+
return {
|
|
27
|
+
bounds_max,
|
|
28
|
+
bounds_min,
|
|
29
|
+
defaultPosition,
|
|
30
|
+
defaultRotation,
|
|
31
|
+
defaultScale,
|
|
32
|
+
name,
|
|
33
|
+
version: 1,
|
|
34
|
+
objects,
|
|
35
|
+
};
|
|
36
|
+
}
|
|
37
|
+
function applyDataV1(sceneModel, data, sceneObjectRepo) {
|
|
38
|
+
sceneModel.name = data.name;
|
|
39
|
+
sceneModel.bounds_min = ValueObjects_1.Vector3.FromDTO(data.bounds_min);
|
|
40
|
+
sceneModel.bounds_max = ValueObjects_1.Vector3.FromDTO(data.bounds_max);
|
|
41
|
+
sceneModel.defaultPosition = ValueObjects_1.Vector3.FromDTO(data.defaultPosition);
|
|
42
|
+
sceneModel.defaultScale = data.defaultScale;
|
|
43
|
+
sceneModel.defaultRotation = ValueObjects_1.Quaternion.FromDTO(data.defaultRotation);
|
|
44
|
+
const objectsToKeep = [];
|
|
45
|
+
data.objects.forEach((objectDTO) => {
|
|
46
|
+
const existingObj = sceneModel.getObjectById(objectDTO.id);
|
|
47
|
+
if (existingObj) {
|
|
48
|
+
console.log("EXISTING");
|
|
49
|
+
existingObj.applyData(objectDTO);
|
|
50
|
+
}
|
|
51
|
+
else {
|
|
52
|
+
console.log("NEW");
|
|
53
|
+
let so = sceneObjectRepo.get(objectDTO.id);
|
|
54
|
+
if (!so) {
|
|
55
|
+
so = Entities_1.makeSceneObject(objectDTO.id);
|
|
56
|
+
sceneObjectRepo.add(objectDTO.id, so);
|
|
57
|
+
}
|
|
58
|
+
const newObj = Entities_1.makeModelMesh(objectDTO, so);
|
|
59
|
+
sceneModel.addObject(newObj);
|
|
60
|
+
}
|
|
61
|
+
objectsToKeep.push(objectDTO.id);
|
|
62
|
+
});
|
|
63
|
+
const allObjects = sceneModel.getAllObjects().map((modelMesh) => {
|
|
64
|
+
return modelMesh.id;
|
|
65
|
+
});
|
|
66
|
+
allObjects.forEach((obj) => {
|
|
67
|
+
if (!objectsToKeep.includes(obj)) {
|
|
68
|
+
sceneModel.removeObject(obj);
|
|
69
|
+
sceneObjectRepo.remove(obj);
|
|
70
|
+
}
|
|
71
|
+
});
|
|
72
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { Babylon, SceneObjectsRepo, TransformNode } from "../../Entities";
|
|
2
|
+
import { ParametricLine } from "../../ValueObjects";
|
|
3
|
+
export declare class PeelSceneObjectBase {
|
|
4
|
+
private babylon;
|
|
5
|
+
private sceneObjectRepo;
|
|
6
|
+
get peeledSceneObjectID(): string | undefined;
|
|
7
|
+
private _sceneObject;
|
|
8
|
+
private _didPeel;
|
|
9
|
+
get didPeel(): boolean;
|
|
10
|
+
private _doPeel;
|
|
11
|
+
private _transformToPeel;
|
|
12
|
+
get peelingTransform(): TransformNode | undefined;
|
|
13
|
+
private _rootPos;
|
|
14
|
+
private _peelPlane;
|
|
15
|
+
private _pickOffset;
|
|
16
|
+
tryInitializePeel: (pickRay: ParametricLine) => void;
|
|
17
|
+
updatePeel: (pickRay: ParametricLine) => void;
|
|
18
|
+
stopPeel: () => void;
|
|
19
|
+
constructor(babylon: Babylon, sceneObjectRepo: SceneObjectsRepo);
|
|
20
|
+
}
|