@vived/app 2.50.0 → 2.51.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/Entities/Babylon.d.ts +1 -0
- package/lib/Entities/SceneModelMesh.d.ts +16 -0
- package/lib/Entities/SceneModelMesh.js +24 -1
- package/lib/PresentationManagers/SceneModel/SceneMeshOverlayPM.d.ts +15 -0
- package/lib/PresentationManagers/SceneModel/SceneMeshOverlayPM.js +34 -0
- package/lib/UseCases/SceneModel/SetSceneModelMeshOverlayColor.d.ts +2 -0
- package/lib/UseCases/SceneModel/SetSceneModelMeshOverlayColor.js +13 -0
- package/lib/UseCases/SceneModel/index.d.ts +1 -0
- package/lib/UseCases/SceneModel/index.js +1 -0
- package/package.json +1 -1
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@@ -1,10 +1,22 @@
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import { Vector3, Vector3DTO } from "../ValueObjects";
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import { ObservableEntity } from "./ObservableEntity";
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import { SceneObject } from "./SceneObject";
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export declare enum Color {
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GREEN = "Green",
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PINK = "Pink",
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YELLOW = "Yellow",
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RED = "Red",
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BLUE = "Blue",
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WHITE = "White",
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PURPLE = "Purple",
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BLACK = "Black",
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ORANGE = "Orange"
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}
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export interface SceneModelMeshStateDTO {
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id: string;
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shown: boolean;
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position: Vector3DTO;
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overlayColor: Color | undefined;
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}
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export declare abstract class SceneModelMesh extends ObservableEntity {
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abstract readonly id: string;
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@@ -13,6 +25,7 @@ export declare abstract class SceneModelMesh extends ObservableEntity {
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abstract sceneObject: SceneObject | undefined;
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abstract shown: boolean;
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abstract position: Vector3;
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abstract overlayColor: Color | undefined;
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abstract get canBeStuck(): boolean;
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abstract stick(durationMS: number, easeFn: (val: number) => number, onStickComplete?: () => void): void;
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abstract moveTo(position: Vector3, durationMS: number, easeFn: (val: number) => number, onStickComplete?: () => void): void;
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@@ -31,6 +44,9 @@ declare class SceneModelMeshImp extends SceneModelMesh {
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set sceneObject(so: SceneObject | undefined);
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get position(): Vector3;
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set position(p: Vector3);
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private _overlayColor;
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get overlayColor(): Color | undefined;
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set overlayColor(overlayColor: Color | undefined);
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get canBeStuck(): boolean;
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moveTo(position: Vector3, durationMS: number, easeFn: (val: number) => number, onMoveComplete?: () => void): void;
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stick: (durationMS: number, easeFn: (val: number) => number, onStickComplete?: (() => void) | undefined) => void;
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@@ -1,9 +1,21 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.makeSceneModelMesh = exports.SceneModelMesh = void 0;
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exports.makeSceneModelMesh = exports.SceneModelMesh = exports.Color = void 0;
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const ValueObjects_1 = require("../ValueObjects");
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const MemoizedString_1 = require("./Memoized/MemoizedString");
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const ObservableEntity_1 = require("./ObservableEntity");
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var Color;
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(function (Color) {
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Color["GREEN"] = "Green";
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Color["PINK"] = "Pink";
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Color["YELLOW"] = "Yellow";
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Color["RED"] = "Red";
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Color["BLUE"] = "Blue";
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Color["WHITE"] = "White";
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Color["PURPLE"] = "Purple";
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Color["BLACK"] = "Black";
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Color["ORANGE"] = "Orange";
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})(Color = exports.Color || (exports.Color = {}));
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class SceneModelMesh extends ObservableEntity_1.ObservableEntity {
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}
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exports.SceneModelMesh = SceneModelMesh;
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@@ -14,6 +26,7 @@ exports.makeSceneModelMesh = makeSceneModelMesh;
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class SceneModelMeshImp extends SceneModelMesh {
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constructor(id) {
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super();
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this._overlayColor = undefined;
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this.stick = (durationMS, easeFn, onStickComplete) => {
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this.moveTo(ValueObjects_1.Vector3.Zero(), durationMS, easeFn, onStickComplete);
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};
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@@ -78,6 +91,15 @@ class SceneModelMeshImp extends SceneModelMesh {
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}
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this._sceneObject.transform.localPosition = p;
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}
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get overlayColor() {
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return this._overlayColor;
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}
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set overlayColor(overlayColor) {
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if (this._overlayColor !== overlayColor) {
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this._overlayColor = overlayColor;
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this.notify();
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}
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}
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get canBeStuck() {
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if (!this._sceneObject) {
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console.warn("Scene Mesh doea not have a scene object");
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@@ -153,6 +175,7 @@ class SceneModelMeshImp extends SceneModelMesh {
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id: this.id,
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position: this.position.dto,
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shown: this.shown,
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overlayColor: this.overlayColor,
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};
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}
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}
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@@ -0,0 +1,15 @@
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import { Color, SceneModel } from "../../Entities";
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import { PresentionManager } from "../PresentationManager";
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export interface SceneMeshOverlayColorVM {
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overlayColor: Color | undefined;
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}
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export declare class SceneMeshOverlayPM extends PresentionManager {
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private sceneModel;
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private id;
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private updateView;
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private previousVM?;
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doUpdateView: () => void;
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private vmHasChanged;
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constructor(sceneModel: SceneModel, id: string, updateView: (vm: SceneMeshOverlayColorVM) => void);
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}
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export declare const defaultSceneMeshOverlayColorVM: SceneMeshOverlayColorVM;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.defaultSceneMeshOverlayColorVM = exports.SceneMeshOverlayPM = void 0;
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const PresentationManager_1 = require("../PresentationManager");
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class SceneMeshOverlayPM extends PresentationManager_1.PresentionManager {
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constructor(sceneModel, id, updateView) {
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super(sceneModel);
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this.sceneModel = sceneModel;
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this.id = id;
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this.updateView = updateView;
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this.doUpdateView = () => {
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const sceneModelMesh = this.sceneModel.getMeshById(this.id);
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const vm = {
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overlayColor: sceneModelMesh === null || sceneModelMesh === void 0 ? void 0 : sceneModelMesh.overlayColor,
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};
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if (!this.vmHasChanged(vm))
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return;
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this.updateView(vm);
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this.previousVM = vm;
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};
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this.doUpdateView();
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}
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vmHasChanged(vm) {
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if (this.previousVM === undefined)
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return true;
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if (this.previousVM.overlayColor !== vm.overlayColor)
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return true;
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return false;
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}
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}
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exports.SceneMeshOverlayPM = SceneMeshOverlayPM;
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exports.defaultSceneMeshOverlayColorVM = {
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overlayColor: undefined,
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};
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.makeSetSceneModelMeshOverlayColor = void 0;
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function makeSetSceneModelMeshOverlayColor(sceneModel) {
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return (id, color) => {
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const sceneModelMesh = sceneModel.getMeshById(id);
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if (!sceneModelMesh) {
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return;
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}
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sceneModelMesh.overlayColor = color;
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};
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}
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exports.makeSetSceneModelMeshOverlayColor = makeSetSceneModelMeshOverlayColor;
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@@ -14,3 +14,4 @@ __exportStar(require("./modelDataLoader"), exports);
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__exportStar(require("./loadNewModel"), exports);
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__exportStar(require("./SerializeActiveModel"), exports);
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__exportStar(require("./SetMeshesEnabledHook"), exports);
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__exportStar(require("./SetSceneModelMeshOverlayColor"), exports);
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