@vived/app 2.15.1 → 2.15.2

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@@ -78,7 +78,7 @@ class BabylonImp {
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  this.sceneRay = rayer;
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  };
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  this.memoizedShowInspector = new MemoizedBoolean_1.MemoizedBoolean(false, this.observers.notify);
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- this.memoizedCanvasSize = new MemoizedVector2_1.MemoizedVector2(ValueObjects_1.Vector2.one(), this.observers.notify);
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+ this.memoizedCanvasSize = new MemoizedVector2_1.MemoizedVector2(ValueObjects_1.Vector2.One(), this.observers.notify);
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  }
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  get showInspector() {
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  return this.memoizedShowInspector.val;
@@ -14,7 +14,7 @@ class FocusCameraImp {
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  this.defaultAlpha = 0;
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  this.defaultBeta = 30;
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  this.defaultRadius = 8;
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- this.defaultTarget = ValueObjects_1.Vector3.zero();
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+ this.defaultTarget = ValueObjects_1.Vector3.Zero();
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  this.limitRadius = false;
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  this.minRadius = 0;
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  this.maxRadius = 0;
@@ -25,13 +25,13 @@ class FocusCameraImp {
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  this.minBeta = 0;
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  this.maxBeta = 0;
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  this.limitTarget = false;
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- this.maxTargetPosition = ValueObjects_1.Vector3.zero();
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- this.minTargetPosition = ValueObjects_1.Vector3.zero();
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+ this.maxTargetPosition = ValueObjects_1.Vector3.Zero();
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+ this.minTargetPosition = ValueObjects_1.Vector3.Zero();
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  this.observers = new _1.ObserverList();
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  this.memoizedAlpha = new _1.MemoizedNumber(0, this.observers.notify);
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  this.memoizedBeta = new _1.MemoizedNumber(0, this.observers.notify);
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  this.memoizedRadius = new _1.MemoizedNumber(1, this.observers.notify);
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- this.memoizedTarget = new _1.MemoizedVector3(ValueObjects_1.Vector3.zero(), this.observers.notify);
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+ this.memoizedTarget = new _1.MemoizedVector3(ValueObjects_1.Vector3.Zero(), this.observers.notify);
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  this.setRadiusLimits = (min, max) => {
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  if (min < 0) {
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  throw new Error("[Orbit Camera] Mininum Radius must be greater >= 0");
@@ -103,8 +103,8 @@ class FocusCameraImp {
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  this.target = this.target;
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  };
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  this.clearTargetLimits = () => {
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- this.maxTargetPosition = ValueObjects_1.Vector3.zero();
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- this.minTargetPosition = ValueObjects_1.Vector3.zero();
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+ this.maxTargetPosition = ValueObjects_1.Vector3.Zero();
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+ this.minTargetPosition = ValueObjects_1.Vector3.Zero();
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  this.limitTarget = false;
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  };
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  this.registerLerp = (lerper) => {
@@ -210,7 +210,7 @@ class FocusCameraImp {
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  targetVals[i] = v;
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  }
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  }
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- this.memoizedTarget.val = ValueObjects_1.Vector3.fromArray(targetVals);
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+ this.memoizedTarget.val = ValueObjects_1.Vector3.FromArray(targetVals);
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  }
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  get direction() {
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  const yLength = -Math.sin(this.degToRad(this.beta));
@@ -221,8 +221,8 @@ class FocusCameraImp {
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  return new ValueObjects_1.Vector3(xLength, yLength, zLength);
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  }
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  get cameraPosition() {
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- const localOffset = ValueObjects_1.Vector3.newVectorOfLength(this.direction, -this.radius);
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- return ValueObjects_1.Vector3.add(this.target, localOffset);
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+ const localOffset = ValueObjects_1.Vector3.NewVectorOfLength(this.direction, -this.radius);
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+ return ValueObjects_1.Vector3.Add(this.target, localOffset);
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  }
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  degToRad(degrees) {
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  return (degrees * Math.PI) / 180;
@@ -11,7 +11,7 @@ class MemoizedVector2 {
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  return this._val;
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  }
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  set val(v) {
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- if (ValueObjects_1.Vector2.equal(v, this._val))
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+ if (ValueObjects_1.Vector2.Equal(v, this._val))
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  return;
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  this._val = v;
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  this.onChangeCallback();
@@ -11,7 +11,7 @@ class MemoizedVector3 {
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  return this._val;
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  }
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  set val(v) {
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- if (Vector3_1.Vector3.equal(v, this._val))
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+ if (Vector3_1.Vector3.Equal(v, this._val))
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  return;
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  this._val = v;
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  this.onChangeCallback();
@@ -26,10 +26,10 @@ class BumpDollyFocusCamera {
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  this.focusCamera.radius = this.initialRadius + range * percent;
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  if (this.pickPoint !== undefined) {
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  const percentChange = this.focusCamera.radius / currentRadius;
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- let pickToTarget = ValueObjects_1.Vector3.subtract(this.focusCamera.target, this.pickPoint);
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+ let pickToTarget = ValueObjects_1.Vector3.Subtract(this.focusCamera.target, this.pickPoint);
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  const newLength = pickToTarget.magnitued * percentChange;
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- pickToTarget = ValueObjects_1.Vector3.newVectorOfLength(pickToTarget, newLength);
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- const newTargetPos = ValueObjects_1.Vector3.add(this.pickPoint, pickToTarget);
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+ pickToTarget = ValueObjects_1.Vector3.NewVectorOfLength(pickToTarget, newLength);
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+ const newTargetPos = ValueObjects_1.Vector3.Add(this.pickPoint, pickToTarget);
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  this.focusCamera.target = newTargetPos;
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  }
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  if (nomralizedTime >= 1 && this.interval) {
@@ -14,10 +14,10 @@ class PinchDollyFocusCamera {
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  this.focusCamera.radius = currentRadius - deltaRadius;
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  if (this.pickPoint !== undefined) {
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  const percentChange = this.focusCamera.radius / currentRadius;
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- let pickToTarget = ValueObjects_1.Vector3.subtract(this.focusCamera.target, this.pickPoint);
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+ let pickToTarget = ValueObjects_1.Vector3.Subtract(this.focusCamera.target, this.pickPoint);
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  const newLength = pickToTarget.magnitued * percentChange;
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- pickToTarget = ValueObjects_1.Vector3.newVectorOfLength(pickToTarget, newLength);
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- const newTargetPos = ValueObjects_1.Vector3.add(this.pickPoint, pickToTarget);
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+ pickToTarget = ValueObjects_1.Vector3.NewVectorOfLength(pickToTarget, newLength);
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+ const newTargetPos = ValueObjects_1.Vector3.Add(this.pickPoint, pickToTarget);
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  this.focusCamera.target = newTargetPos;
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  }
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  this.previousDistanceBetweenTouches = distanceBetweenTouches;
@@ -14,10 +14,10 @@ class PixelDollyFocusCamera {
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  this.focusCamera.radius = currentRadius - deltaRadius;
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  if (this.pickPoint !== undefined) {
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  const percentChange = this.focusCamera.radius / currentRadius;
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- let pickToTarget = ValueObjects_1.Vector3.subtract(this.focusCamera.target, this.pickPoint);
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+ let pickToTarget = ValueObjects_1.Vector3.Subtract(this.focusCamera.target, this.pickPoint);
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  const newLength = pickToTarget.magnitued * percentChange;
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- pickToTarget = ValueObjects_1.Vector3.newVectorOfLength(pickToTarget, newLength);
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- const newTargetPos = ValueObjects_1.Vector3.add(this.pickPoint, pickToTarget);
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+ pickToTarget = ValueObjects_1.Vector3.NewVectorOfLength(pickToTarget, newLength);
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+ const newTargetPos = ValueObjects_1.Vector3.Add(this.pickPoint, pickToTarget);
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  this.focusCamera.target = newTargetPos;
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  }
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  this.previousPixelPosition = pixelPosition;
@@ -10,7 +10,7 @@ class PixelOrbitFocusCamera {
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  if (!this.previousPixelPos) {
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  throw new Error("[PixelOrbitFocusCamera] You must initialize first!");
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  }
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- const pixelChange = ValueObjects_1.Vector2.subtract(pixelPosition, this.previousPixelPos);
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+ const pixelChange = ValueObjects_1.Vector2.Subtract(pixelPosition, this.previousPixelPos);
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  this.focusCamera.alpha += pixelChange.x * this.sensitivity;
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  this.focusCamera.beta += pixelChange.y * this.sensitivity;
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  this.previousPixelPos = pixelPosition;
@@ -16,7 +16,7 @@ class PixelPlanePanFocusCamera {
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  const p2 = this.plane.intersectLine(finalRay);
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  if (!p1 || !p2)
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  return;
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- const delta = ValueObjects_1.Vector3.subtract(p2, p1);
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+ const delta = ValueObjects_1.Vector3.Subtract(p2, p1);
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  const currentTarget = this.focusCamera.target;
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  const newTarget = new ValueObjects_1.Vector3(currentTarget.x - delta.x, currentTarget.y - delta.y, currentTarget.z - delta.z);
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  this.focusCamera.target = new ValueObjects_1.Vector3(newTarget.x, newTarget.y, newTarget.z);
@@ -1,6 +1,6 @@
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  export declare class Angle {
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- static fromDegrees(degrees: number): Angle;
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- static fromRadians(radians: number): Angle;
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+ static FromDegrees(degrees: number): Angle;
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+ static FromRadians(radians: number): Angle;
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  private _degrees;
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  get degrees(): number;
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  get radians(): number;
@@ -6,10 +6,10 @@ class Angle {
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  this._degrees = 0;
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  this._degrees = degrees;
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  }
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- static fromDegrees(degrees) {
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+ static FromDegrees(degrees) {
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  return new Angle(degrees);
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  }
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- static fromRadians(radians) {
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+ static FromRadians(radians) {
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  return new Angle(radians * 180 / Math.PI);
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  }
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  get degrees() {
@@ -5,14 +5,10 @@ export declare class Color {
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  static Hex(hex: string): Color;
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  static X11(name: string): Color;
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  static Equal(a: Color, b: Color): boolean;
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- private _r;
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- private _g;
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- private _b;
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- private _a;
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- get r(): number;
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- get g(): number;
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- get b(): number;
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- get a(): number;
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+ readonly r: number;
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+ readonly g: number;
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+ readonly b: number;
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+ readonly a: number;
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  get rPercent(): number;
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  get gPercent(): number;
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  get bPercent(): number;
@@ -3,10 +3,10 @@ Object.defineProperty(exports, "__esModule", { value: true });
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  exports.Color = void 0;
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  class Color {
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  constructor(r, g, b, a) {
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- this._r = this.clampVal(r);
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- this._g = this.clampVal(g);
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- this._b = this.clampVal(b);
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- this._a = this.clampVal(a);
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+ this.r = this.clampVal(r);
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+ this.g = this.clampVal(g);
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+ this.b = this.clampVal(b);
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+ this.a = this.clampVal(a);
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  }
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  static RGBA(r, g, b, a) {
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  return new Color(r, g, b, a);
@@ -51,32 +51,20 @@ class Color {
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  return false;
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  return true;
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  }
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- get r() {
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- return this._r;
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- }
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- get g() {
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- return this._g;
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- }
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- get b() {
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- return this._b;
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- }
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- get a() {
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- return this._a;
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- }
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  get rPercent() {
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- return this._r / 255;
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+ return this.r / 255;
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  }
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  get gPercent() {
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- return this._g / 255;
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+ return this.g / 255;
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  }
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  get bPercent() {
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- return this._b / 255;
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+ return this.b / 255;
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  }
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  get aPercent() {
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- return this._a / 255;
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+ return this.a / 255;
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  }
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  get array() {
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- return [this._r, this._g, this._b, this._a];
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+ return [this.r, this.g, this.b, this.a];
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  }
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  clampVal(val) {
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  if (val > 255)
@@ -1,12 +1,10 @@
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  import { Vector2 } from "./Vector2";
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  export declare class LineSegment2D {
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- private _start;
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- get start(): Vector2;
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- private _end;
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- get end(): Vector2;
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+ static GetPositionAtPercent(line: LineSegment2D, percent: number): Vector2;
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+ static Intersect(a: LineSegment2D, b: LineSegment2D, tolerance?: number): Vector2 | undefined;
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+ readonly start: Vector2;
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+ readonly end: Vector2;
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  get length(): number;
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  get direction(): Vector2;
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- getPositionAtPercent(percent: number): Vector2;
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- intersect(otherLine: LineSegment2D, tolerance?: number): Vector2 | undefined;
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  constructor(start: Vector2, end: Vector2);
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  }
@@ -4,55 +4,49 @@ exports.LineSegment2D = void 0;
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  const Vector2_1 = require("./Vector2");
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  class LineSegment2D {
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  constructor(start, end) {
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- this._start = start;
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- this._end = end;
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+ this.start = start;
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+ this.end = end;
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  }
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- get start() {
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- return this._start;
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+ static GetPositionAtPercent(line, percent) {
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+ const dir = line.direction;
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+ const length = percent * line.length;
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+ const localPos = Vector2_1.Vector2.NewVectorOfLength(dir, length);
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+ return Vector2_1.Vector2.Add(line.start, localPos);
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  }
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- get end() {
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- return this._end;
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- }
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- get length() {
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- return Vector2_1.Vector2.subtract(this._start, this._end).magnitued;
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- }
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- get direction() {
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- return Vector2_1.Vector2.subtract(this._end, this._start).unit;
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- }
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- getPositionAtPercent(percent) {
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- const dir = this.direction;
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- const length = percent * this.length;
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- const localPos = Vector2_1.Vector2.newVectorOfLength(dir, length);
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- return Vector2_1.Vector2.add(this._start, localPos);
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- }
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- intersect(otherLine, tolerance = 0) {
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+ static Intersect(a, b, tolerance = 0) {
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  // See https://en.wikipedia.org/wiki/Line%E2%80%93line_intersection
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- const x1 = this.start.x;
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- const y1 = this.start.y;
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- const x2 = this.end.x;
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- const y2 = this.end.y;
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- const x3 = otherLine.start.x;
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- const y3 = otherLine.start.y;
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- const x4 = otherLine.end.x;
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- const y4 = otherLine.end.y;
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+ const x1 = a.start.x;
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+ const y1 = a.start.y;
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+ const x2 = a.end.x;
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+ const y2 = a.end.y;
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+ const x3 = b.start.x;
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+ const y3 = b.start.y;
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+ const x4 = b.end.x;
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+ const y4 = b.end.y;
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  const denominator = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
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  if (denominator === 0) {
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  return undefined;
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  }
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  const tNumerator = (x1 - x3) * (y3 - y4) - (y1 - y3) * (x3 - x4);
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  const t = tNumerator / denominator;
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- const tTolearnce = tolerance / this.length;
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+ const tTolearnce = tolerance / a.length;
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  if (t < -tTolearnce || t > 1 + tTolearnce) {
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  return undefined;
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  }
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  const uNumerator = (x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3);
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  const u = uNumerator / denominator;
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- const uTolearnce = tolerance / otherLine.length;
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+ const uTolearnce = tolerance / b.length;
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  if (u < -uTolearnce || u > 1 + uTolearnce)
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  return undefined;
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  const px = x1 + t * (x2 - x1);
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  const py = y1 + t * (y2 - y1);
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  return new Vector2_1.Vector2(px, py);
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  }
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+ get length() {
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+ return Vector2_1.Vector2.Subtract(this.start, this.end).magnitued;
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+ }
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+ get direction() {
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+ return Vector2_1.Vector2.Subtract(this.end, this.start).unit;
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+ }
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  }
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  exports.LineSegment2D = LineSegment2D;
@@ -16,7 +16,7 @@ export declare class ParametricLine {
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  static Down(): ParametricLine;
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  static Left(): ParametricLine;
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  static Right(): ParametricLine;
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- static getPointAtDistance(line: ParametricLine, distance: number): Vector3;
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+ static GetPointAtDistance(line: ParametricLine, distance: number): Vector3;
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  readonly x0: number;
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  readonly y0: number;
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  readonly z0: number;
@@ -13,7 +13,7 @@ class ParametricLine {
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  }
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  // See https://planetcalc.com/8253/
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  static FromTwoPoint(p1, p2) {
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- const dir = Vector3_1.Vector3.subtract(p2, p1).unit;
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+ const dir = Vector3_1.Vector3.Subtract(p2, p1).unit;
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  return this.FromPointDirection(p1, dir);
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  }
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  static FromPointDirection(point, direction) {
@@ -27,36 +27,36 @@ class ParametricLine {
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  });
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  }
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  static Forward() {
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- const p = Vector3_1.Vector3.zero();
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+ const p = Vector3_1.Vector3.Zero();
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  const d = new Vector3_1.Vector3(0, 0, 1);
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  return this.FromPointDirection(p, d);
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  }
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  static Backward() {
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- const p = Vector3_1.Vector3.zero();
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+ const p = Vector3_1.Vector3.Zero();
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  const d = new Vector3_1.Vector3(0, 0, -1);
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  return this.FromPointDirection(p, d);
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  }
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  static Up() {
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- const p = Vector3_1.Vector3.zero();
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+ const p = Vector3_1.Vector3.Zero();
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  const d = new Vector3_1.Vector3(0, 1, 0);
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  return this.FromPointDirection(p, d);
43
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  }
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  static Down() {
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- const p = Vector3_1.Vector3.zero();
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+ const p = Vector3_1.Vector3.Zero();
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46
  const d = new Vector3_1.Vector3(0, -1, 0);
47
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  return this.FromPointDirection(p, d);
48
48
  }
49
49
  static Left() {
50
- const p = Vector3_1.Vector3.zero();
50
+ const p = Vector3_1.Vector3.Zero();
51
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  const d = new Vector3_1.Vector3(-1, 0, 0);
52
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  return this.FromPointDirection(p, d);
53
53
  }
54
54
  static Right() {
55
- const p = Vector3_1.Vector3.zero();
55
+ const p = Vector3_1.Vector3.Zero();
56
56
  const d = new Vector3_1.Vector3(1, 0, 0);
57
57
  return this.FromPointDirection(p, d);
58
58
  }
59
- static getPointAtDistance(line, distance) {
59
+ static GetPointAtDistance(line, distance) {
60
60
  const x = line.x0 + line.a * distance;
61
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  const y = line.y0 + line.b * distance;
62
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  const z = line.z0 + line.c * distance;
@@ -14,7 +14,7 @@ export declare class ParametricPlane {
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  static XY(): ParametricPlane;
15
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  static ZX(): ParametricPlane;
16
16
  static YZ(): ParametricPlane;
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- getParameters(): PlaneParameters;
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+ GetParameters(): PlaneParameters;
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18
  intersectLine(line: ParametricLine): Vector3 | undefined;
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  constructor(point: Vector3, normal: Vector3);
20
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  }
@@ -13,31 +13,31 @@ class ParametricPlane {
13
13
  }
14
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  static FromThreePoints(A, B, C) {
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  const point = A;
16
- const AB = Vector3_1.Vector3.subtract(B, A);
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- const AC = Vector3_1.Vector3.subtract(C, A);
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- const normal = Vector3_1.Vector3.cross(AB, AC);
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+ const AB = Vector3_1.Vector3.Subtract(B, A);
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+ const AC = Vector3_1.Vector3.Subtract(C, A);
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+ const normal = Vector3_1.Vector3.Cross(AB, AC);
19
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  return new ParametricPlane(point, normal);
20
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  }
21
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  static XY() {
22
- const p = Vector3_1.Vector3.zero();
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+ const p = Vector3_1.Vector3.Zero();
23
23
  const n = new Vector3_1.Vector3(0, 0, 1);
24
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  return new ParametricPlane(p, n);
25
25
  }
26
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  static ZX() {
27
- const p = Vector3_1.Vector3.zero();
27
+ const p = Vector3_1.Vector3.Zero();
28
28
  const n = new Vector3_1.Vector3(0, 1, 0);
29
29
  return new ParametricPlane(p, n);
30
30
  }
31
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  static YZ() {
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- const p = Vector3_1.Vector3.zero();
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+ const p = Vector3_1.Vector3.Zero();
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  const n = new Vector3_1.Vector3(1, 0, 0);
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  return new ParametricPlane(p, n);
35
35
  }
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- getParameters() {
36
+ GetParameters() {
37
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  const a = this.normal.x;
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  const b = this.normal.y;
39
39
  const c = this.normal.z;
40
- let d = Vector3_1.Vector3.dot(this.point, this.normal);
40
+ let d = Vector3_1.Vector3.Dot(this.point, this.normal);
41
41
  if (d !== 0) {
42
42
  d *= -1;
43
43
  }
@@ -50,14 +50,14 @@ class ParametricPlane {
50
50
  }
51
51
  intersectLine(line) {
52
52
  const { x0, y0, z0, a, b, c } = line;
53
- const { a: A, b: B, c: C, d: D } = this.getParameters();
53
+ const { a: A, b: B, c: C, d: D } = this.GetParameters();
54
54
  const tNumerator = -(A * x0 + B * y0 + C * z0 + D);
55
55
  const tDenominator = A * a + B * b + C * c;
56
56
  if (tDenominator === 0) {
57
57
  return undefined;
58
58
  }
59
59
  const t = tNumerator / tDenominator;
60
- const intersect = ParametricLine_1.ParametricLine.getPointAtDistance(line, t);
60
+ const intersect = ParametricLine_1.ParametricLine.GetPointAtDistance(line, t);
61
61
  return intersect;
62
62
  }
63
63
  }
@@ -1,17 +1,17 @@
1
1
  import { Angle } from ".";
2
2
  export declare class Vector2 {
3
3
  static zero(): Vector2;
4
- static one(): Vector2;
5
- static equal(a: Vector2, b: Vector2): boolean;
6
- static add(a: Vector2, b: Vector2): Vector2;
7
- static subtract(a: Vector2, b: Vector2): Vector2;
8
- static close: (a: Vector2, b: Vector2, threshold?: number) => boolean;
9
- static rotate: (vec: Vector2, angle: Angle) => Vector2;
10
- static scale: (vector: Vector2, scale: number) => Vector2;
11
- static newVectorOfLength: (vector: Vector2, length: number) => Vector2;
12
- static dot: (a: Vector2, b: Vector2) => number;
13
- static angleBetween: (a: Vector2, b: Vector2) => Angle;
14
- static cross: (a: Vector2, b: Vector2) => number;
4
+ static One(): Vector2;
5
+ static Equal(a: Vector2, b: Vector2): boolean;
6
+ static Add(a: Vector2, b: Vector2): Vector2;
7
+ static Subtract(a: Vector2, b: Vector2): Vector2;
8
+ static Close: (a: Vector2, b: Vector2, threshold?: number) => boolean;
9
+ static Rotate: (vec: Vector2, angle: Angle) => Vector2;
10
+ static Scale: (vector: Vector2, scale: number) => Vector2;
11
+ static NewVectorOfLength: (vector: Vector2, length: number) => Vector2;
12
+ static Dot: (a: Vector2, b: Vector2) => number;
13
+ static AngleBetween: (a: Vector2, b: Vector2) => Angle;
14
+ static Cross: (a: Vector2, b: Vector2) => number;
15
15
  readonly x: number;
16
16
  readonly y: number;
17
17
  get magnitued(): number;
@@ -10,20 +10,20 @@ class Vector2 {
10
10
  static zero() {
11
11
  return new Vector2(0, 0);
12
12
  }
13
- static one() {
13
+ static One() {
14
14
  return new Vector2(1, 1);
15
15
  }
16
- static equal(a, b) {
16
+ static Equal(a, b) {
17
17
  if (a.x !== b.x)
18
18
  return false;
19
19
  if (a.y !== b.y)
20
20
  return false;
21
21
  return true;
22
22
  }
23
- static add(a, b) {
23
+ static Add(a, b) {
24
24
  return new Vector2(a.x + b.x, a.y + b.y);
25
25
  }
26
- static subtract(a, b) {
26
+ static Subtract(a, b) {
27
27
  return new Vector2(a.x - b.x, a.y - b.y);
28
28
  }
29
29
  get magnitued() {
@@ -49,39 +49,39 @@ class Vector2 {
49
49
  }
50
50
  }
51
51
  exports.Vector2 = Vector2;
52
- Vector2.close = (a, b, threshold = 0.01) => {
53
- const diff = Vector2.subtract(a, b);
52
+ Vector2.Close = (a, b, threshold = 0.01) => {
53
+ const diff = Vector2.Subtract(a, b);
54
54
  const diffMag = diff.magnitued;
55
55
  if (diffMag < threshold)
56
56
  return true;
57
57
  else
58
58
  return false;
59
59
  };
60
- Vector2.rotate = (vec, angle) => {
60
+ Vector2.Rotate = (vec, angle) => {
61
61
  const x = vec.x * Math.cos(angle.radians) - vec.y * Math.sin(angle.radians);
62
62
  const y = vec.x * Math.sin(angle.radians) + vec.y * Math.cos(angle.radians);
63
63
  return new Vector2(x, y);
64
64
  };
65
- Vector2.scale = (vector, scale) => {
65
+ Vector2.Scale = (vector, scale) => {
66
66
  const x = scale * vector.x;
67
67
  const y = scale * vector.y;
68
68
  return new Vector2(x, y);
69
69
  };
70
- Vector2.newVectorOfLength = (vector, length) => {
70
+ Vector2.NewVectorOfLength = (vector, length) => {
71
71
  const unit = vector.unit;
72
72
  const x = length * unit.x;
73
73
  const y = length * unit.y;
74
74
  return new Vector2(x, y);
75
75
  };
76
- Vector2.dot = (a, b) => {
76
+ Vector2.Dot = (a, b) => {
77
77
  return a.x * b.x + a.y * b.y;
78
78
  };
79
- Vector2.angleBetween = (a, b) => {
80
- const dot = Vector2.dot(a, b);
79
+ Vector2.AngleBetween = (a, b) => {
80
+ const dot = Vector2.Dot(a, b);
81
81
  const magnitues = a.magnitued * b.magnitued;
82
82
  const angRadians = Math.acos(dot / magnitues);
83
- return _1.Angle.fromRadians(angRadians);
83
+ return _1.Angle.FromRadians(angRadians);
84
84
  };
85
- Vector2.cross = (a, b) => {
85
+ Vector2.Cross = (a, b) => {
86
86
  return a.x * b.y - a.y * b.x;
87
87
  };
@@ -1,20 +1,20 @@
1
1
  export declare class Vector3 {
2
- static zero(): Vector3;
3
- static one(): Vector3;
4
- static right(length?: number): Vector3;
5
- static left(length?: number): Vector3;
6
- static up(length?: number): Vector3;
7
- static down(length?: number): Vector3;
8
- static forward(length?: number): Vector3;
9
- static backward(length?: number): Vector3;
10
- static fromArray(values: [number, number, number]): Vector3;
11
- static add: (a: Vector3, b: Vector3) => Vector3;
12
- static subtract: (a: Vector3, b: Vector3) => Vector3;
13
- static equal: (a: Vector3, b: Vector3) => boolean;
14
- static close: (a: Vector3, b: Vector3, tolerance?: number) => boolean;
15
- static cross: (a: Vector3, b: Vector3) => Vector3;
16
- static dot: (a: Vector3, b: Vector3) => number;
17
- static newVectorOfLength: (vec: Vector3, length: number) => Vector3;
2
+ static Zero(): Vector3;
3
+ static One(): Vector3;
4
+ static Right(length?: number): Vector3;
5
+ static Left(length?: number): Vector3;
6
+ static Up(length?: number): Vector3;
7
+ static Down(length?: number): Vector3;
8
+ static Forward(length?: number): Vector3;
9
+ static Backward(length?: number): Vector3;
10
+ static FromArray(values: [number, number, number]): Vector3;
11
+ static Add: (a: Vector3, b: Vector3) => Vector3;
12
+ static Subtract: (a: Vector3, b: Vector3) => Vector3;
13
+ static Equal: (a: Vector3, b: Vector3) => boolean;
14
+ static Close: (a: Vector3, b: Vector3, tolerance?: number) => boolean;
15
+ static Cross: (a: Vector3, b: Vector3) => Vector3;
16
+ static Dot: (a: Vector3, b: Vector3) => number;
17
+ static NewVectorOfLength: (vec: Vector3, length: number) => Vector3;
18
18
  readonly x: number;
19
19
  readonly y: number;
20
20
  readonly z: number;
@@ -7,31 +7,31 @@ class Vector3 {
7
7
  this.y = y;
8
8
  this.z = z;
9
9
  }
10
- static zero() {
10
+ static Zero() {
11
11
  return new Vector3(0, 0, 0);
12
12
  }
13
- static one() {
13
+ static One() {
14
14
  return new Vector3(1, 1, 1);
15
15
  }
16
- static right(length = 1) {
16
+ static Right(length = 1) {
17
17
  return new Vector3(length, 0, 0);
18
18
  }
19
- static left(length = 1) {
19
+ static Left(length = 1) {
20
20
  return new Vector3(-length, 0, 0);
21
21
  }
22
- static up(length = 1) {
22
+ static Up(length = 1) {
23
23
  return new Vector3(0, length, 0);
24
24
  }
25
- static down(length = 1) {
25
+ static Down(length = 1) {
26
26
  return new Vector3(0, -length, 0);
27
27
  }
28
- static forward(length = 1) {
28
+ static Forward(length = 1) {
29
29
  return new Vector3(0, 0, length);
30
30
  }
31
- static backward(length = 1) {
31
+ static Backward(length = 1) {
32
32
  return new Vector3(0, 0, -length);
33
33
  }
34
- static fromArray(values) {
34
+ static FromArray(values) {
35
35
  return new Vector3(values[0], values[1], values[2]);
36
36
  }
37
37
  get magnitued() {
@@ -44,7 +44,7 @@ class Vector3 {
44
44
  get unit() {
45
45
  const mag = this.magnitued;
46
46
  if (mag === 0) {
47
- return Vector3.zero();
47
+ return Vector3.Zero();
48
48
  }
49
49
  const unitX = this.x / mag;
50
50
  const unitY = this.y / mag;
@@ -56,36 +56,36 @@ class Vector3 {
56
56
  }
57
57
  }
58
58
  exports.Vector3 = Vector3;
59
- Vector3.add = (a, b) => {
59
+ Vector3.Add = (a, b) => {
60
60
  return new Vector3(a.x + b.x, a.y + b.y, a.z + b.z);
61
61
  };
62
- Vector3.subtract = (a, b) => {
62
+ Vector3.Subtract = (a, b) => {
63
63
  return new Vector3(a.x - b.x, a.y - b.y, a.z - b.z);
64
64
  };
65
- Vector3.equal = (a, b) => {
65
+ Vector3.Equal = (a, b) => {
66
66
  if (a.x === b.x && a.y === b.y && a.z === b.z)
67
67
  return true;
68
68
  else
69
69
  return false;
70
70
  };
71
- Vector3.close = (a, b, tolerance = 0.01) => {
72
- const diff = Vector3.subtract(a, b);
71
+ Vector3.Close = (a, b, tolerance = 0.01) => {
72
+ const diff = Vector3.Subtract(a, b);
73
73
  const diffMag = diff.magnitued;
74
74
  if (diffMag < tolerance)
75
75
  return true;
76
76
  else
77
77
  return false;
78
78
  };
79
- Vector3.cross = (a, b) => {
79
+ Vector3.Cross = (a, b) => {
80
80
  const x = a.y * b.z - a.z * b.y;
81
81
  const y = a.z * b.x - a.x * b.z;
82
82
  const z = a.x * b.y - a.y * b.x;
83
83
  return new Vector3(x, y, z);
84
84
  };
85
- Vector3.dot = (a, b) => {
85
+ Vector3.Dot = (a, b) => {
86
86
  return a.x * b.x + a.y * b.y + a.z * b.z;
87
87
  };
88
- Vector3.newVectorOfLength = (vec, length) => {
88
+ Vector3.NewVectorOfLength = (vec, length) => {
89
89
  const unit = vec.unit;
90
90
  return new Vector3(length * unit.x, length * unit.y, length * unit.z);
91
91
  };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@vived/app",
3
- "version": "2.15.1",
3
+ "version": "2.15.2",
4
4
  "description": "Public package for the VIVED Learning App system",
5
5
  "main": "lib/index.js",
6
6
  "types": "lib/index.d.ts",