@vitreajs/vitrea 0.9.0 → 0.11.0

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package/dist/index.d.ts CHANGED
@@ -2926,6 +2926,16 @@ interface SurfaceChannels {
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  readonly glow: number;
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  /** Specular sweep position, 0..1 around the contour. */
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  readonly sweep: number;
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+ /**
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+ * The shimmer's amplitude, 0..1 — the sweep's gain rather than its position.
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+ *
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+ * The band's angular coordinate covers the whole contour, so no phase is off
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+ * the surface and the phase alone cannot mean "not shimmering"; this channel
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+ * carries that. It is 0 on a resting surface, which makes the highlight pass's
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+ * sweep term exactly zero there, and it is what a shimmer driver will output
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+ * when v1 gains one.
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+ */
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+ readonly shimmer: number;
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  /** `lensStrength`, 0..1. Multiplies the resolved refraction scale. */
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  readonly lensStrength: number;
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  /** Press point in viewport CSS px. Defaults to the surface's centre. */
package/dist/index.js CHANGED
@@ -1092,7 +1092,7 @@ function isHealthy(state) {
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  // src/renderer-seam.ts
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  async function loadWebGPURendererModule() {
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- return import('./dist-3OXBJGMC.js');
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+ return import('./dist-JWOMZCFF.js');
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  }
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  async function loadWebGPURenderer() {
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  const { createWebGPURenderer } = await loadWebGPURendererModule();
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vitreajs/vitrea",
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- "version": "0.9.0",
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+ "version": "0.11.0",
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  "description": "Framework-agnostic Liquid Glass material runtime: scene model, capability resolution, material policy, accessibility policy.",
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  "license": "Apache-2.0",
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  "homepage": "https://github.com/SSFSKIM/designer",