@vitreajs/vitrea 0.7.0 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-ST6GFEQT.js → chunk-WM2DV3ZD.js} +14 -5
- package/dist/chunk-WM2DV3ZD.js.map +1 -0
- package/dist/{dist-PY6GF4HA.js → dist-3OXBJGMC.js} +3 -3
- package/dist/{dist-PY6GF4HA.js.map → dist-3OXBJGMC.js.map} +1 -1
- package/dist/index.d.ts +33 -3
- package/dist/index.js +2 -2
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
- package/dist/chunk-ST6GFEQT.js.map +0 -1
package/dist/index.d.ts
CHANGED
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@@ -89,9 +89,13 @@ interface ShapeChannels {
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* continuous numeric corner profile clamped by a budget derived from size
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* and radii).
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* - **`"apple-continuous"`** — the Apple-direct fit. Apple's curve has no
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* smoothing parameter, so `smoothing` is pinned at the seed
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*
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*
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* smoothing parameter, so `smoothing` is pinned at the seed. This is what
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* `profile: "continuous"` resolves to, per Decision Log #20. Apple's budget
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* policy was read here as "clamp the RADIUS, not the smoothing" until W20 G0
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* measured it natively and refuted it (claims §5.84): Apple keeps the radius
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* and compresses the shoulder, which IS the reference family's policy, so
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* above `APPLE_SATURATION_RADIUS_RATIO` the two references share one
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* construction and differ only in the coefficient table they are fit with.
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*
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* `profile: "circular"` is smoothing 0, which is the same exact circular corner
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* under either reference and is therefore the member they share.
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@@ -521,6 +525,32 @@ interface GlassGroupState {
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* have to be able to read which material drew rather than which was asked for.
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*/
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readonly cssTint?: "linear" | "encoded";
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/**
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* Which element the CSS tier hung this group's OUTER SHADOW on (W18 G1;
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* charter Decision Log 2 (1)).
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531
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*
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* The tier drew the shadow as a `box-shadow` on the host until W18, and the
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* host's three filter layers are that host's children — so every surface blurred
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* its own shadow into its own body and a later host blurred its earlier
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* neighbours' shadows in too, worth +0.0032 to +0.0096 of this tier's interior
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* level where the renderer moved by 0.00000 (claims §5.77 §3). The shadow now
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* leaves the sampled backdrop by one of two carriers, and which one a group got
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* is a property of the page rather than of the material, so it is reported here
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* for the same reason `cssBody` and `cssTint` are: a capture cell, a readout and
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* a test must read what actually drew.
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*
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* `layer` is the per-surface carrier: the shadow joins L3's `box-shadow` list,
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* which paints after L1 and L2, so a surface never samples its own shadow.
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* `group` is the per-group one: every member's shadow is painted after every
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* member's filter layers by one child per member inside the group's last-painted
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* host, clipped out of every member's body. `host` is the fallback the page
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* forces — a host whose own `overflow` clips its children would clip a shadow on
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* L3 away entirely, so there the shadow stays where it was and the sampling with
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* it. A group whose members did not all land on the same carrier reports the
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* weakest of them, because the field is a statement about the group's whole
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* interior. Absent on a WebGPU-tier group and before the first frame resolves one.
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*/
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readonly cssShadow?: "layer" | "group" | "host";
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}
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declare function isHealthy(state: GlassGroupState): boolean;
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package/dist/index.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { MOTION_DRIVER_BY_CHANNEL, INTERACTION_STATES, SHAPE_FAMILIES } from './chunk-
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1
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import { MOTION_DRIVER_BY_CHANNEL, INTERACTION_STATES, SHAPE_FAMILIES } from './chunk-WM2DV3ZD.js';
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// src/accessibility.ts
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var ACCESSIBILITY_FLAGS = [
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@@ -1092,7 +1092,7 @@ function isHealthy(state) {
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// src/renderer-seam.ts
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async function loadWebGPURendererModule() {
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-
return import('./dist-
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return import('./dist-3OXBJGMC.js');
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}
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async function loadWebGPURenderer() {
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const { createWebGPURenderer } = await loadWebGPURendererModule();
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