@vitessce/spatial-accelerated 3.8.10 → 3.8.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +10480 -1992
- package/dist-tsc/SpatialWrapper.js +2 -2
- package/dist-tsc/VolumeDataManager.d.ts +22 -0
- package/dist-tsc/VolumeDataManager.d.ts.map +1 -1
- package/dist-tsc/VolumeDataManager.js +76 -18
- package/dist-tsc/VolumeRenderManager.d.ts.map +1 -1
- package/dist-tsc/VolumeRenderManager.js +11 -4
- package/dist-tsc/VolumeShader.js +1 -0
- package/dist-tsc/VolumeView.d.ts.map +1 -1
- package/dist-tsc/VolumeView.js +101 -61
- package/dist-tsc/shaders/VolumeFragmentShader.d.ts +1 -1
- package/dist-tsc/shaders/VolumeFragmentShader.d.ts.map +1 -1
- package/dist-tsc/shaders/VolumeFragmentShader.js +22 -4
- package/package.json +11 -11
- package/src/SpatialWrapper.js +6 -6
- package/src/VolumeDataManager.js +91 -21
- package/src/VolumeRenderManager.js +16 -5
- package/src/VolumeShader.js +1 -0
- package/src/VolumeView.js +115 -61
- package/src/shaders/VolumeFragmentShader.js +22 -4
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@@ -6,7 +6,7 @@
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6
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* - Brick-based caching system for large datasets
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* - Multi-channel rendering with independent color/opacity
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* - Adaptive sampling based on distance and resolution
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9
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-
* - Support for different rendering styles (MIP, MinIP, standard)
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9
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+
* - Support for different rendering styles (MIP, MinIP, standard, DEBUG)
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*
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* ========================================
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* BRICK CACHE AND PAGE TABLE EXPLANATION
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@@ -204,7 +204,7 @@ uniform usampler3D pageTableTex;
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// ========================================
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// RENDERING PARAMETERS/CONSTANTS
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// ========================================
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-
// Rendering style: 0=MIP, 1=MinIP, 2=standard volume rendering
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207
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// Rendering style: 0=MIP, 1=MinIP, 2=standard volume rendering, 3=DEBUG
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uniform int u_renderstyle;
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// Global opacity multiplier for volume rendering
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uniform float opacity;
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@@ -1216,7 +1216,19 @@ void main(void) {
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// TODO: figure out how to hook it up with frontend
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int [] c_res_min = int[7](getRes(0).x, getRes(1).x, getRes(2).x, getRes(3).x, getRes(4).x, getRes(5).x, getRes(6).x);
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int [] c_res_max = int[7](getRes(0).y, getRes(1).y, getRes(2).y, getRes(3).y, getRes(4).y, getRes(5).y, getRes(6).y);
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-
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vec3 [] res_color = vec3[10](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 0.0, 1.0),
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vec3(0.0, 1.0, 0.0),
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vec3(1.0, 0.0, 1.0),
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vec3(0.0, 1.0, 1.0),
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vec3(1.0, 1.0, 0.0),
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vec3(1.0, 0.5, 0.5),
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vec3(0.5, 0.5, 1.0),
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vec3(0.5, 1.0, 0.5),
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vec3(0.5, 0.5, 0.5)
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);
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// ========================================
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// PER-CHANNEL STATE ARRAYS
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// ========================================
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@@ -1745,7 +1757,13 @@ void main(void) {
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// Accumulate this channel's contribution.
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// sum up the values onto the slice values
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total += c_val_current[c];
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-
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if (u_renderstyle == 3) {
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rgbCombo += c_val_current[c] * res_color[targetRes];
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} else if (u_renderstyle == 4) {
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rgbCombo += c_val_current[c] * res_color[c_res_current[c]];
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} else {
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rgbCombo += c_val_current[c] * c_color[c];
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}
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}
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