@vitessce/gl 2.0.0-beta.0

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@@ -0,0 +1,143 @@
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+ import { colormaps } from './glsl';
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+ /**
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+ * No change to the vertex shader from the base BitmapLayer.
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+ * Reference: https://github.com/visgl/deck.gl/blob/8.2-release/modules/layers/src/bitmap-layer/bitmap-layer-vertex.js
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+ */
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+ export const vertexShader = `
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+ #define SHADER_NAME heatmap-bitmap-layer-vertex-shader
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+
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+ attribute vec2 texCoords;
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+ attribute vec3 positions;
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+ attribute vec3 positions64Low;
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+
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+ varying vec2 vTexCoord;
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+
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+ const vec3 pickingColor = vec3(1.0, 0.0, 0.0);
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+
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+ void main(void) {
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+ geometry.worldPosition = positions;
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+ geometry.uv = texCoords;
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+ geometry.pickingColor = pickingColor;
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+
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+ gl_Position = project_position_to_clipspace(positions, positions64Low, vec3(0.0), geometry.position);
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+ DECKGL_FILTER_GL_POSITION(gl_Position, geometry);
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+
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+ vTexCoord = texCoords;
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+
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+ vec4 color = vec4(0.0);
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+ DECKGL_FILTER_COLOR(color, geometry);
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+ }
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+ `;
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+ /**
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+ * Fragment shader adapted to perform aggregation and
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+ * take color scale functions + sliders into account.
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+ * Reference: https://github.com/visgl/deck.gl/blob/8.2-release/modules/layers/src/bitmap-layer/bitmap-layer-fragment.js
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+ * Reference: https://github.com/hms-dbmi/viv/blob/06231ae02cac1ff57ba458c71e9bc59ed2fc4f8b/src/layers/XRLayer/xr-layer-fragment-colormap.webgl1.glsl
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+ */
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+ export const fragmentShader = `
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+ #define SHADER_NAME heatmap-bitmap-layer-fragment-shader
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+
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+ #ifdef GL_ES
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+ precision mediump float;
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+ #endif
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+
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+ ${colormaps}
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+
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+ // The texture (GL.LUMINANCE & Uint8Array).
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+ uniform sampler2D uBitmapTexture;
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+
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+ // height x width of the data matrix (i.e x and y are flipped compared to the graphics convention)
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+ uniform vec2 uOrigDataSize;
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+ uniform vec2 uReshapedDataSize;
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+
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+ uniform vec2 tileIJ;
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+ uniform vec2 dataIJ;
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+ uniform vec2 numTiles;
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+
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+ // What are the dimensions of the texture (width, height)?
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+ uniform vec2 uTextureSize;
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+
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+ // How many consecutive pixels should be aggregated together along each axis?
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+ uniform vec2 uAggSize;
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+
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+ // What are the values of the color scale sliders?
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+ uniform vec2 uColorScaleRange;
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+
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+ // The texture coordinate, varying (interpolated between values set by the vertex shader).
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+ varying vec2 vTexCoord;
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+
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+ vec2 offsetvTexcoord(vec2 coord) {
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+ float xTileToDataRatio = uTextureSize.x / uOrigDataSize.y;
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+ float yTileToDataRatio = uTextureSize.y / uOrigDataSize.x;
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+ vec2 vTexCoordOffset = vec2(
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+ (tileIJ.y * xTileToDataRatio) + (coord.x * xTileToDataRatio),
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+ (tileIJ.x * yTileToDataRatio) + ((1. - coord.y) * yTileToDataRatio)
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+ );
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+ return vTexCoordOffset;
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+ }
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+
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+ vec2 dataCoordinateFromvTexCoordOffset(vec2 vTexCoordOffset) {
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+
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+ // True pixel coordinate on scale of uOrigDataSize
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+ vec2 viewCoord = vec2(floor(vTexCoordOffset.x * uOrigDataSize.y), floor(vTexCoordOffset.y * uOrigDataSize.x));
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+ return viewCoord;
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+ }
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+
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+ float getIndexFromViewCoord(vec2 viewCoord) {
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+ return viewCoord.y * uOrigDataSize.y + viewCoord.x;
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+ }
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+
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+ vec2 transformDataCoordinate(float index) {
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+ float textureX = (floor( index / uReshapedDataSize.x )) / uReshapedDataSize.x;
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+ float textureY = (index - (floor( index / uReshapedDataSize.x ) * uReshapedDataSize.x)) / uReshapedDataSize.y;
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+ vec2 texturedCoord = vec2(textureY, textureX);
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+ return texturedCoord;
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+ }
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+
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+ void main(void) {
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+ // Compute 1 pixel in texture coordinates
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+ vec2 onePixel = vec2(1.0, 1.0) / uTextureSize;
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+ vec2 vTexCoordOffset = offsetvTexcoord(vTexCoord);
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+ vec2 viewCoordTransformed = dataCoordinateFromvTexCoordOffset(vTexCoordOffset);
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+ // Compute (x % aggSizeX, y % aggSizeY).
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+ // These values will be the number of values to the left / above the current position to consider.
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+ vec2 modAggSize = vec2(-1.0 * mod(viewCoordTransformed.x, uAggSize.x), -1.0 * mod(viewCoordTransformed.y, uAggSize.y));
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+ // Take the sum of values along each axis.
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+ float intensitySum = 0.0;
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+ vec2 offsetPixels = vec2(0.0, 0.0);
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+ for(int i = 0; i < 16; i++) {
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+ // Check to break outer loop early.
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+ // Uniforms cannot be used as conditions in GLSL for loops.
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+ if(float(i) >= uAggSize.y) {
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+ // Done in the y direction.
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+ break;
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+ }
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+
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+ offsetPixels = vec2(offsetPixels.x, (modAggSize.y + float(i)));
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+
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+ for(int j = 0; j < 16; j++) {
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+ // Check to break inner loop early.
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+ // Uniforms cannot be used as conditions in GLSL for loops.
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+ if(float(j) >= uAggSize.x) {
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+ // Done in the x direction.
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+ break;
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+ }
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+ offsetPixels = vec2((modAggSize.x + float(j)), offsetPixels.y);
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+ float indexFull = getIndexFromViewCoord(viewCoordTransformed + offsetPixels);
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+ float index = indexFull - (floor(indexFull / (uReshapedDataSize.x * uReshapedDataSize.y)) * (uReshapedDataSize.x * uReshapedDataSize.y));
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+ vec2 vTexCoordTransformed = transformDataCoordinate(index);
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+ intensitySum += texture2D(uBitmapTexture, vTexCoordTransformed).r;
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+ }
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+ }
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+
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+ // Compute the mean value.
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+ float intensityMean = intensitySum / (uAggSize.x * uAggSize.y);
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+ // Re-scale using the color scale slider values.
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+ float scaledIntensityMean = (intensityMean - uColorScaleRange[0]) / max(0.005, (uColorScaleRange[1] - uColorScaleRange[0]));
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+
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+ gl_FragColor = COLORMAP_FUNC(clamp(scaledIntensityMean, 0.0, 1.0));
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+
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+ geometry.uv = vTexCoord;
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+ DECKGL_FILTER_COLOR(gl_FragColor, geometry);
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+ }
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+ `;
@@ -0,0 +1,92 @@
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+ import { COORDINATE_SYSTEM } from '@deck.gl/core'; // eslint-disable-line import/no-extraneous-dependencies
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+ import { DataFilterExtension } from '@deck.gl/extensions'; // eslint-disable-line import/no-extraneous-dependencies
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+ import SelectionLayer from './SelectionLayer';
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+ /**
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+ * Convert a DeckGL layer ID to a "base" layer ID for selection.
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+ * @param {string} layerId The layer ID to convert.
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+ * @returns {string} The base layer ID.
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+ */
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+ function getBaseLayerId(layerId) {
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+ return `base-${layerId}`;
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+ }
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+ /**
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+ * Convert a DeckGL layer ID to a "selected" layer ID for selection.
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+ * @param {string} layerId The layer ID to convert.
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+ * @returns {string} The base layer ID.
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+ */
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+ function getSelectedLayerId(layerId) {
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+ return `selected-${layerId}`;
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+ }
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+ /**
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+ * Construct DeckGL selection layers.
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+ * @param {string} tool
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+ * @param {number} zoom
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+ * @param {string} cellBaseLayerId
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+ * @param {function} getCellCoords
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+ * @param {function} updateCellsSelection
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+ * @returns {object[]} The array of DeckGL selection layers.
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+ */
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+ export function getSelectionLayers(tool, zoom, layerId, getCellCoords, obsIndex, updateCellsSelection, cellsQuadTree, flipY = false) {
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+ if (!tool) {
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+ return [];
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+ }
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+ const cellBaseLayerId = getBaseLayerId(layerId);
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+ const editHandlePointRadius = 5 / (zoom + 16);
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+ return [new SelectionLayer({
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+ id: 'selection',
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+ flipY,
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+ cellsQuadTree,
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+ getCellCoords,
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+ coordinateSystem: COORDINATE_SYSTEM.CARTESIAN,
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+ selectionType: tool,
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+ onSelect: ({ pickingInfos }) => {
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+ const cellIds = pickingInfos.map(i => obsIndex[i]);
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+ if (updateCellsSelection) {
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+ updateCellsSelection(cellIds);
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+ }
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+ },
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+ layerIds: [cellBaseLayerId],
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+ getTentativeFillColor: () => [255, 255, 255, 95],
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+ getTentativeLineColor: () => [143, 143, 143, 255],
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+ getTentativeLineDashArray: () => [7, 4],
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+ lineWidthMinPixels: 2,
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+ lineWidthMaxPixels: 2,
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+ getEditHandlePointColor: () => [0xff, 0xff, 0xff, 0xff],
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+ getEditHandlePointRadius: () => editHandlePointRadius,
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+ editHandlePointRadiusScale: 1,
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+ editHandlePointRadiusMinPixels: editHandlePointRadius,
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+ editHandlePointRadiusMaxPixels: 2 * editHandlePointRadius,
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+ })];
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+ }
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+ /**
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+ * Get deck.gl layer props for selection overlays.
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+ * @param {object} props
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+ * @returns {object} Object with two properties,
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+ * overlay: overlayProps, base: baseProps,
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+ * where the values are deck.gl layer props.
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+ */
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+ export function overlayBaseProps(props) {
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+ const { id, getColor, data, isSelected, ...rest } = props;
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+ return {
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+ overlay: {
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+ id: getSelectedLayerId(id),
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+ getFillColor: getColor,
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+ getLineColor: getColor,
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+ data,
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+ getFilterValue: isSelected,
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+ extensions: [new DataFilterExtension({ filterSize: 1 })],
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+ filterRange: [1, 1],
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+ ...rest,
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+ },
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+ base: {
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+ id: getBaseLayerId(id),
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+ getLineColor: getColor,
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+ getFillColor: getColor,
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+ // Alternatively: contrast outlines with solids:
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+ // getLineColor: getColor,
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+ // getFillColor: [255, 255, 255],
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+ data: data.slice(),
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+ ...rest,
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+ },
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+ };
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+ }
@@ -0,0 +1,281 @@
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+ import isEqual from 'lodash/isEqual';
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+ import { Matrix4 } from 'math.gl';
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+ import { divide, compare, unit } from 'mathjs';
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+ import { VIEWER_PALETTE } from '@vitessce/utils';
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+ import { getMultiSelectionStats } from './layer-controller';
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+ import { RENDERING_MODES } from './viv';
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+ export function square(x, y, r) {
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+ return [[x, y + r], [x + r, y], [x, y - r], [x - r, y]];
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+ }
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+ export const GLOBAL_LABELS = ['z', 't'];
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+ export const DEFAULT_RASTER_DOMAIN_TYPE = 'Min/Max';
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+ export const DEFAULT_RASTER_LAYER_PROPS = {
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+ visible: true,
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+ colormap: null,
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+ opacity: 1,
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+ domainType: DEFAULT_RASTER_DOMAIN_TYPE,
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+ transparentColor: [0, 0, 0],
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+ renderingMode: RENDERING_MODES.ADDITIVE,
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+ use3d: false,
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+ };
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+ export const DEFAULT_MOLECULES_LAYER = {
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+ opacity: 1, radius: 20, visible: true,
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+ };
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+ export const DEFAULT_CELLS_LAYER = {
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+ opacity: 1, radius: 50, visible: true, stroked: false,
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+ };
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+ export const DEFAULT_NEIGHBORHOODS_LAYER = {
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+ visible: false,
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+ };
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+ export const DEFAULT_LAYER_TYPE_ORDERING = [
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+ 'molecules',
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+ 'cells',
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+ 'neighborhoods',
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+ 'raster',
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+ ];
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+ /**
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+ * Get a representative PixelSource from a loader object returned from
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+ * the Vitessce imaging loaders
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+ * @param {object} loader { data: (PixelSource[]|PixelSource), metadata, channels } object
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+ * @param {number=} level Level of the multiscale loader from which to get a PixelSource
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+ * @returns {object} PixelSource object
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+ */
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+ export function getSourceFromLoader(loader, level) {
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+ const { data } = loader;
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+ const source = Array.isArray(data) ? data[(level || data.length - 1)] : data;
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+ return source;
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+ }
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+ /**
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+ * Helper method to determine whether pixel data is interleaved and rgb or not.
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+ * @param {object} loader
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+ * @param {array|null} channels
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+ */
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+ export function isRgb(loader, channels) {
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+ const source = getSourceFromLoader(loader);
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+ const { shape, dtype, labels } = source;
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+ const channelSize = shape[(labels.includes('channel') ? labels.indexOf('channel') : labels.indexOf('c'))];
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+ if (channelSize === 3 && dtype === 'Uint8') {
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+ return true;
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+ }
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+ if (channels && channels.length === 3
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+ && isEqual(channels[0].color, [255, 0, 0])
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+ && isEqual(channels[1].color, [0, 255, 0])
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+ && isEqual(channels[2].color, [0, 0, 255])) {
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+ return true;
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+ }
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+ return false;
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+ }
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+ // From spatial/utils.js
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+ function getMetaWithTransformMatrices(imageMeta, imageLoaders) {
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+ // Do not fill in transformation matrices if any of the layers specify one.
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+ const sources = imageLoaders.map(loader => getSourceFromLoader(loader));
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+ if (imageMeta.map(meta => meta?.metadata?.transform?.matrix
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+ || meta?.metadata?.transform?.scale
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+ || meta?.metadata?.transform?.translate).some(Boolean)
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+ || sources.every(source => !source.meta?.physicalSizes?.x || !source.meta?.physicalSizes?.y)) {
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+ return imageMeta;
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+ }
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+ // Get the minimum physical among all the current images.
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+ const minPhysicalSize = sources.reduce((acc, source) => {
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+ const hasZPhyscialSize = source.meta?.physicalSizes?.z?.size;
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+ const sizes = [
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+ unit(`${source.meta?.physicalSizes.x.size} ${source.meta?.physicalSizes.x.unit}`.replace('µ', 'u')),
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+ unit(`${source.meta?.physicalSizes.y.size} ${source.meta?.physicalSizes.y.unit}`.replace('µ', 'u')),
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+ ];
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+ if (hasZPhyscialSize) {
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+ sizes.push(unit(`${source.meta?.physicalSizes.z.size} ${source.meta?.physicalSizes.z.unit}`.replace('µ', 'u')));
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+ }
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+ acc[0] = (acc[0] === undefined || compare(sizes[0], acc[0]) === -1) ? sizes[0] : acc[0];
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+ acc[1] = (acc[1] === undefined || compare(sizes[1], acc[1]) === -1) ? sizes[1] : acc[1];
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+ acc[2] = (acc[2] === undefined || compare(sizes[2], acc[2]) === -1) ? sizes[2] : acc[2];
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+ return acc;
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+ }, []);
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+ const imageMetaWithTransform = imageMeta.map((meta, j) => {
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+ const source = sources[j];
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+ const hasZPhyscialSize = source.meta?.physicalSizes?.z?.size;
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+ const sizes = [
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+ unit(`${source.meta?.physicalSizes.x.size} ${source.meta?.physicalSizes.x.unit}`.replace('µ', 'u')),
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+ unit(`${source.meta?.physicalSizes.y.size} ${source.meta?.physicalSizes.y.unit}`.replace('µ', 'u')),
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+ ];
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+ if (hasZPhyscialSize) {
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+ sizes.push(unit(`${source.meta?.physicalSizes.z.size} ${source.meta?.physicalSizes.z.unit}`.replace('µ', 'u')));
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+ }
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+ // Find the ratio of the sizes to get the scaling factor.
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+ const scale = sizes.map((i, k) => divide(i, minPhysicalSize[k]));
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+ // Add in z dimension needed for Matrix4 scale API.
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+ if (!scale[2]) {
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+ scale[2] = 1;
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+ }
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+ // no need to store/use identity scaling
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+ if (isEqual(scale, [1, 1, 1])) {
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+ return meta;
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+ }
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+ // Make sure to scale the z direction by one.
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+ const matrix = new Matrix4().scale([...scale]);
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+ const newMeta = { ...meta };
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+ newMeta.metadata = {
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+ ...newMeta.metadata,
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+ // We don't want to store matrix objects in the view config.
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+ transform: { matrix: matrix.toArray() },
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+ };
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+ return newMeta;
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+ });
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+ return imageMetaWithTransform;
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+ }
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+ /**
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+ * Return the midpoint of the global dimensions.
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+ * @param {object} source PixelSource object from Viv
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+ * @returns {object} The selection.
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+ */
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+ function getDefaultGlobalSelection(source) {
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+ const globalIndices = source.labels
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+ .filter(dim => GLOBAL_LABELS.includes(dim));
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+ const selection = {};
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+ globalIndices.forEach((dim) => {
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+ selection[dim] = Math.floor((source.shape[source.labels.indexOf(dim)] || 0) / 2);
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+ });
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+ return selection;
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+ }
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+ /**
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+ * Create a default selection using the midpoint of the available global dimensions,
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+ * and then the first four available selections from the first selectable channel.
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+ * @param {object} source PixelSource object from Viv
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+ * @returns {object} The selection.
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+ */
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+ function buildDefaultSelection(source) {
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+ const selection = [];
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+ const globalSelection = getDefaultGlobalSelection(source);
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+ // First non-global dimension with some sort of selectable values
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+ const firstNonGlobalDimension = source.labels.filter(dim => !GLOBAL_LABELS.includes(dim)
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+ && source.shape[source.labels.indexOf(dim)])[0];
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+ for (let i = 0; i < Math.min(4, source.shape[source.labels.indexOf(firstNonGlobalDimension)]); i += 1) {
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+ selection.push({
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+ [firstNonGlobalDimension]: i,
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+ ...globalSelection,
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+ });
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+ }
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+ return selection;
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+ }
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+ /**
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+ * @param {Array.<number>} shape loader shape
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+ */
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+ export function isInterleaved(shape) {
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+ const lastDimSize = shape[shape.length - 1];
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+ return lastDimSize === 3 || lastDimSize === 4;
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+ }
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+ /**
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+ * Initialize the channel selections for an individual layer.
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+ * @param {object} loader A viv loader instance with channel names appended by Vitessce loaders
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+ * of the form { data: (PixelSource[]|PixelSource), metadata: Object, channels }
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+ * @returns {object[]} An array of selected channels with default
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+ * domain/slider settings.
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+ */
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+ export async function initializeLayerChannels(loader, use3d) {
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+ const result = [];
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+ const source = getSourceFromLoader(loader);
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+ // Add channel automatically as the first avaialable value for each dimension.
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+ let defaultSelection = buildDefaultSelection(source);
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+ defaultSelection = isInterleaved(source.shape)
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+ ? [{ ...defaultSelection[0], c: 0 }] : defaultSelection;
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+ const stats = await getMultiSelectionStats({
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+ loader: loader.data, selections: defaultSelection, use3d,
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+ });
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+ const domains = isRgb(loader, null)
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+ ? [[0, 255], [0, 255], [0, 255]]
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+ : stats.domains;
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+ const colors = isRgb(loader, null)
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+ ? [[255, 0, 0], [0, 255, 0], [0, 0, 255]]
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+ : null;
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+ const sliders = isRgb(loader, null)
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+ ? [[0, 255], [0, 255], [0, 255]]
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+ : stats.sliders;
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+ defaultSelection.forEach((selection, i) => {
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+ const domain = domains[i];
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+ const slider = sliders[i];
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+ const channel = {
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+ selection,
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+ // eslint-disable-next-line no-nested-ternary
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+ color: colors ? colors[i]
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+ : defaultSelection.length !== 1
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+ ? VIEWER_PALETTE[i] : [255, 255, 255],
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+ visible: true,
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+ slider: slider || domain,
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+ };
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+ result.push(channel);
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+ });
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+ return result;
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+ }
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+ /**
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+ * Given a set of image layer loader creator functions,
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+ * create loader objects for an initial layer or set of layers,
211
+ * which will be selected based on default values predefined in
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+ * the image data file or otherwise by a heuristic
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+ * (the midpoint of the layers array).
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+ * @param {object[]} rasterLayers A list of layer metadata objects with
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+ * shape { name, type, url, createLoader }.
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+ * @param {(string[]|null)} rasterRenderLayers A list of default raster layers. Optional.
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+ */
218
+ export async function initializeRasterLayersAndChannels(rasterLayers, rasterRenderLayers, usePhysicalSizeScaling) {
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+ const nextImageLoaders = [];
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+ let nextImageMetaAndLayers = [];
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+ const autoImageLayerDefPromises = [];
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+ // Start all loader creators immediately.
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+ // Reference: https://eslint.org/docs/rules/no-await-in-loop
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+ const loaders = await Promise.all(rasterLayers.map(layer => layer.loaderCreator()));
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+ for (let i = 0; i < rasterLayers.length; i++) {
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+ const layer = rasterLayers[i];
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+ const loader = loaders[i];
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+ nextImageLoaders[i] = loader;
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+ nextImageMetaAndLayers[i] = layer;
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+ }
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+ if (usePhysicalSizeScaling) {
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+ nextImageMetaAndLayers = getMetaWithTransformMatrices(nextImageMetaAndLayers, nextImageLoaders);
233
+ }
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+ // No layers were pre-defined so set up the default image layers.
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+ if (!rasterRenderLayers) {
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+ // Midpoint of images list as default image to show.
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+ const layerIndex = Math.floor(rasterLayers.length / 2);
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+ const loader = nextImageLoaders[layerIndex];
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+ const autoImageLayerDefPromise = initializeLayerChannels(loader)
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+ .then(channels => Promise.resolve({
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+ type: nextImageMetaAndLayers[layerIndex]?.metadata?.isBitmask ? 'bitmask' : 'raster',
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+ index: layerIndex,
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+ ...DEFAULT_RASTER_LAYER_PROPS,
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+ channels: channels.map((channel, j) => ({
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+ ...channel,
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+ ...(nextImageMetaAndLayers[layerIndex].channels
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+ ? nextImageMetaAndLayers[layerIndex].channels[j] : []),
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+ })),
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+ modelMatrix: nextImageMetaAndLayers[layerIndex]?.metadata?.transform?.matrix,
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+ transparentColor: layerIndex > 0 ? [0, 0, 0] : null,
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+ }));
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+ autoImageLayerDefPromises.push(autoImageLayerDefPromise);
253
+ }
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+ else {
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+ // The renderLayers parameter is a list of layer names to show by default.
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+ const globalIndicesOfRenderLayers = rasterRenderLayers
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+ .map(imageName => rasterLayers.findIndex(image => image.name === imageName));
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+ for (let i = 0; i < globalIndicesOfRenderLayers.length; i++) {
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+ const layerIndex = globalIndicesOfRenderLayers[i];
260
+ const loader = nextImageLoaders[layerIndex];
261
+ const autoImageLayerDefPromise = initializeLayerChannels(loader)
262
+ // eslint-disable-next-line no-loop-func
263
+ .then(channels => Promise.resolve({
264
+ type: nextImageMetaAndLayers[layerIndex]?.metadata?.isBitmask ? 'bitmask' : 'raster',
265
+ index: layerIndex,
266
+ ...DEFAULT_RASTER_LAYER_PROPS,
267
+ channels: channels.map((channel, j) => ({
268
+ ...channel,
269
+ ...(nextImageMetaAndLayers[layerIndex].channels
270
+ ? nextImageMetaAndLayers[layerIndex].channels[j] : []),
271
+ })),
272
+ domainType: 'Min/Max',
273
+ modelMatrix: nextImageMetaAndLayers[layerIndex]?.metadata?.transform?.matrix,
274
+ transparentColor: i > 0 ? [0, 0, 0] : null,
275
+ }));
276
+ autoImageLayerDefPromises.push(autoImageLayerDefPromise);
277
+ }
278
+ }
279
+ const autoImageLayerDefs = await Promise.all(autoImageLayerDefPromises);
280
+ return [autoImageLayerDefs, nextImageLoaders, nextImageMetaAndLayers];
281
+ }
@@ -0,0 +1,8 @@
1
+ import { square } from './spatial';
2
+ describe('Spatial.js', () => {
3
+ describe('square()', () => {
4
+ it('gives the right coordinates', () => {
5
+ expect(square(0, 0, 50)).toEqual([[0, 50], [50, 0], [0, -50], [-50, 0]]);
6
+ });
7
+ });
8
+ });
package/dist/viv.js ADDED
@@ -0,0 +1,9 @@
1
+ export {
2
+ ZarrPixelSource, loadOmeTiff, loadOmeZarr, XRLayer,
3
+ getChannelStats, RENDERING_MODES, MAX_CHANNELS,
4
+ getDefaultInitialViewState, ScaleBarLayer, MultiscaleImageLayer,
5
+ AdditiveColormapExtension, ColorPaletteExtension, ImageLayer, VolumeLayer,
6
+ AdditiveColormap3DExtensions, ColorPalette3DExtensions,
7
+ // TODO: deprecated
8
+ DTYPE_VALUES,
9
+ } from '@hms-dbmi/viv';
package/package.json ADDED
@@ -0,0 +1,62 @@
1
+ {
2
+ "name": "@vitessce/gl",
3
+ "version": "2.0.0-beta.0",
4
+ "author": "Gehlenborg Lab",
5
+ "homepage": "http://vitessce.io",
6
+ "repository": {
7
+ "type": "git",
8
+ "url": "git+https://github.com/vitessce/vitessce.git"
9
+ },
10
+ "license": "MIT",
11
+ "main": "dist/index.js",
12
+ "files": [
13
+ "dist"
14
+ ],
15
+ "dependencies": {
16
+ "@deck.gl/aggregation-layers": "8.6.7",
17
+ "@deck.gl/core": "8.6.7",
18
+ "@deck.gl/extensions": "8.6.7",
19
+ "@deck.gl/geo-layers": "8.6.7",
20
+ "@deck.gl/layers": "8.6.7",
21
+ "@deck.gl/mesh-layers": "8.6.7",
22
+ "@deck.gl/react": "8.6.7",
23
+ "@hms-dbmi/viv": "~0.12.6",
24
+ "@loaders.gl/3d-tiles": "^3.0.0",
25
+ "@loaders.gl/core": "^3.0.0",
26
+ "@loaders.gl/images": "^3.0.0",
27
+ "@loaders.gl/loader-utils": "^3.0.0",
28
+ "@luma.gl/constants": "8.5.10",
29
+ "@luma.gl/core": "8.5.10",
30
+ "@luma.gl/engine": "8.5.10",
31
+ "@luma.gl/experimental": "8.5.10",
32
+ "@luma.gl/gltools": "8.5.10",
33
+ "@luma.gl/shadertools": "8.5.10",
34
+ "@luma.gl/webgl": "8.5.10",
35
+ "@math.gl/core": "^3.5.6",
36
+ "@nebula.gl/edit-modes": "0.23.8",
37
+ "@nebula.gl/layers": "0.23.8",
38
+ "@turf/area": "^6.5.0",
39
+ "@turf/boolean-contains": "^6.5.0",
40
+ "@turf/boolean-overlap": "^6.5.0",
41
+ "@turf/boolean-point-in-polygon": "^6.5.0",
42
+ "@turf/boolean-within": "^6.5.0",
43
+ "@turf/centroid": "^6.5.0",
44
+ "@turf/helpers": "^6.5.0",
45
+ "@vitessce/utils": "2.0.0-beta.0",
46
+ "deck.gl": "8.6.7",
47
+ "glslify": "^7.0.0",
48
+ "lodash": "^4.17.21",
49
+ "math.gl": "^3.5.6",
50
+ "mathjs": "^9.2.0",
51
+ "nebula.gl": "0.23.8"
52
+ },
53
+ "devDependencies": {
54
+ "glsl-colormap": "^1.0.1"
55
+ },
56
+ "scripts": {
57
+ "start": "tsc --watch",
58
+ "build": "tsc",
59
+ "test": "pnpm exec vitest --run -r ../../ --dir .",
60
+ "glslify": "cat src/glsl/colormaps.in.glsl | glslify > src/glsl/colormaps.out.glsl"
61
+ }
62
+ }