@vitessce/all 3.6.5 → 3.6.7

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@@ -1,4 +1,4 @@
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- import { g as getDefaultExportFromCjs, R as Raycaster, O as OrthographicCamera, P as PerspectiveCamera, S as Scene, a as PCFSoftShadowMap, V as VSMShadowMap, b as PCFShadowMap, B as BasicShadowMap, N as NoToneMapping, A as ACESFilmicToneMapping, c as Vector3, d as Vector2, C as Clock, W as WebGLRenderer, e as Camera, f as BufferGeometry, M as Material, L as Layers, T as Texture, h as RGBAFormat, U as UnsignedByteType, i as Color, _ as _extends, j as THREE, G as Group, k as Matrix4, l as TrianglesDrawMode, m as TriangleFanDrawMode, n as TriangleStripDrawMode, o as REVISION, E as EventDispatcher, p as MOUSE, q as TOUCH, r as Spherical, Q as Quaternion, s as Ray$1, t as Plane, u as Loader, v as LoaderUtils, F as FileLoader, w as MeshPhysicalMaterial, x as SpotLight, y as PointLight, D as DirectionalLight, I as InstancedMesh, z as Object3D, H as TextureLoader, J as ImageBitmapLoader, K as BufferAttribute, X as InterleavedBuffer, Y as LinearMipmapLinearFilter, Z as NearestMipmapLinearFilter, $ as LinearMipmapNearestFilter, a0 as NearestMipmapNearestFilter, a1 as LinearFilter, a2 as NearestFilter, a3 as RepeatWrapping, a4 as MirroredRepeatWrapping, a5 as ClampToEdgeWrapping, a6 as PointsMaterial, a7 as LineBasicMaterial, a8 as MeshStandardMaterial, a9 as DoubleSide, aa as MeshBasicMaterial, ab as PropertyBinding, ac as SkinnedMesh, ad as Mesh, ae as LineSegments, af as Line$1, ag as LineLoop, ah as Points, ai as MathUtils, aj as Skeleton, ak as InterpolateDiscrete, al as InterpolateLinear, am as AnimationClip, an as Bone, ao as InterleavedBufferAttribute, ap as VectorKeyframeTrack, aq as QuaternionKeyframeTrack, ar as NumberKeyframeTrack, as as FrontSide, at as Interpolant, au as Box3, av as Sphere, aw as InstancedBufferGeometry, ax as Float32BufferAttribute, ay as InstancedInterleavedBuffer, az as WireframeGeometry, aA as ShaderMaterial, aB as UniformsUtils, aC as UniformsLib, aD as Vector4, aE as Line3, aF as SphereGeometry, aG as Triangle, aH as BackSide, aI as jsxRuntimeExports, aJ as Matrix3, aK as CoordinationType, aL as Data3DTexture, aM as RedFormat, aN as FloatType, aO as getImageSize } from "./index-BdXLWi-Y.js";
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+ import { g as getDefaultExportFromCjs, R as Raycaster, O as OrthographicCamera, P as PerspectiveCamera, S as Scene, a as PCFSoftShadowMap, V as VSMShadowMap, b as PCFShadowMap, B as BasicShadowMap, N as NoToneMapping, A as ACESFilmicToneMapping, c as Vector3, d as Vector2, C as Clock, W as WebGLRenderer, e as Camera, f as BufferGeometry, M as Material, L as Layers, T as Texture, h as RGBAFormat, U as UnsignedByteType, i as Color, _ as _extends, j as THREE, G as Group, k as Matrix4, l as TrianglesDrawMode, m as TriangleFanDrawMode, n as TriangleStripDrawMode, o as REVISION, E as EventDispatcher, p as MOUSE, q as TOUCH, r as Spherical, Q as Quaternion, s as Ray$1, t as Plane, u as Loader, v as LoaderUtils, F as FileLoader, w as MeshPhysicalMaterial, x as SpotLight, y as PointLight, D as DirectionalLight, I as InstancedMesh, z as Object3D, H as TextureLoader, J as ImageBitmapLoader, K as BufferAttribute, X as InterleavedBuffer, Y as LinearMipmapLinearFilter, Z as NearestMipmapLinearFilter, $ as LinearMipmapNearestFilter, a0 as NearestMipmapNearestFilter, a1 as LinearFilter, a2 as NearestFilter, a3 as RepeatWrapping, a4 as MirroredRepeatWrapping, a5 as ClampToEdgeWrapping, a6 as PointsMaterial, a7 as LineBasicMaterial, a8 as MeshStandardMaterial, a9 as DoubleSide, aa as MeshBasicMaterial, ab as PropertyBinding, ac as SkinnedMesh, ad as Mesh, ae as LineSegments, af as Line$1, ag as LineLoop, ah as Points, ai as MathUtils, aj as Skeleton, ak as InterpolateDiscrete, al as InterpolateLinear, am as AnimationClip, an as Bone, ao as InterleavedBufferAttribute, ap as VectorKeyframeTrack, aq as QuaternionKeyframeTrack, ar as NumberKeyframeTrack, as as FrontSide, at as Interpolant, au as Box3, av as Sphere, aw as InstancedBufferGeometry, ax as Float32BufferAttribute, ay as InstancedInterleavedBuffer, az as WireframeGeometry, aA as ShaderMaterial, aB as UniformsUtils, aC as UniformsLib, aD as Vector4, aE as Line3, aF as SphereGeometry, aG as Triangle, aH as BackSide, aI as jsxRuntimeExports, aJ as Matrix3, aK as CoordinationType, aL as Data3DTexture, aM as RedFormat, aN as FloatType, aO as getImageSize } from "./index-DC7r29QD.js";
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  import * as React from "react";
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  import React__default, { useReducer, useRef, useEffect, useLayoutEffect, useDebugValue, useState, useMemo, forwardRef } from "react";
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  var constants = { exports: {} };
@@ -23637,7 +23637,7 @@ const Text = /* @__PURE__ */ React.forwardRef(({
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  const {
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  Text: TextMeshImpl,
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  preloadFont
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- } = suspend(async () => import("./troika-three-text.esm-C3yFpL6B.js"), []);
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+ } = suspend(async () => import("./troika-three-text.esm-DEclBFBv.js"), []);
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  const invalidate2 = useThree(({
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  invalidate: invalidate3
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  }) => invalidate3);