@vitessce/all 3.6.0 → 3.6.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
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  import { i as inflate_1 } from "./pako.esm-SxljTded.js";
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- import { aP as BaseDecoder } from "./index-Bhk2pxIQ.js";
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+ import { aP as BaseDecoder } from "./index-CCplcSNt.js";
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  class DeflateDecoder extends BaseDecoder {
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  decodeBlock(buffer) {
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  return inflate_1(new Uint8Array(buffer)).buffer;
@@ -1,6 +1,6 @@
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  import React__default, { createElement, isValidElement, PureComponent, Component } from "react";
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  import ReactDOM__default, { findDOMNode as findDOMNode$1 } from "react-dom";
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- import { aS as commonjsGlobal$1, aT as requireObjectAssign, g as getDefaultExportFromCjs$1, aU as earcut } from "./index-Bhk2pxIQ.js";
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+ import { aS as commonjsGlobal$1, aT as requireObjectAssign, g as getDefaultExportFromCjs$1, aU as earcut } from "./index-CCplcSNt.js";
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  var promise = {};
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  var hasRequiredPromise;
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  function requirePromise() {
@@ -1,4 +1,4 @@
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- import { g as getDefaultExportFromCjs, aV as requireAssign, aW as require_export, aX as require_core, aY as require_fails, aZ as require_toObject, a_ as require_objectKeys, a$ as require_cof, b0 as require_wks, b1 as require_iterators, b2 as requireWeb_dom_iterable, b3 as requireEs6_string_iterator, b4 as require_anObject, b5 as require_hide, b6 as require_ctx, b7 as require_toLength, b8 as require_global, b9 as require_objectDp, ba as require_descriptors, bb as require_isObject, bc as require_objectCreate, bd as require_iterDefine, be as require_iterStep, bf as require_meta, bg as require_isArray, bh as require_iobject, bi as require_setToStringTag, bj as require_aFunction, bk as requireIterator, bl as require_propertyDesc, aS as commonjsGlobal, bm as requireEs6_symbol, bn as requireDefineProperty, bo as require_toIobject, bp as require_objectGopd, bq as require_html, br as require_domCreate, bs as require_library, bt as requireSymbol, bu as require_objectPie, bv as require_has, bw as require_redefine, bx as require_objectAssign, by as getAugmentedNamespace, bz as requirePropTypes } from "./index-Bhk2pxIQ.js";
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+ import { g as getDefaultExportFromCjs, aV as requireAssign, aW as require_export, aX as require_core, aY as require_fails, aZ as require_toObject, a_ as require_objectKeys, a$ as require_cof, b0 as require_wks, b1 as require_iterators, b2 as requireWeb_dom_iterable, b3 as requireEs6_string_iterator, b4 as require_anObject, b5 as require_hide, b6 as require_ctx, b7 as require_toLength, b8 as require_global, b9 as require_objectDp, ba as require_descriptors, bb as require_isObject, bc as require_objectCreate, bd as require_iterDefine, be as require_iterStep, bf as require_meta, bg as require_isArray, bh as require_iobject, bi as require_setToStringTag, bj as require_aFunction, bk as requireIterator, bl as require_propertyDesc, aS as commonjsGlobal, bm as requireEs6_symbol, bn as requireDefineProperty, bo as require_toIobject, bp as require_objectGopd, bq as require_html, br as require_domCreate, bs as require_library, bt as requireSymbol, bu as require_objectPie, bv as require_has, bw as require_redefine, bx as require_objectAssign, by as getAugmentedNamespace, bz as requirePropTypes } from "./index-CCplcSNt.js";
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  import React__default from "react";
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  function _mergeNamespaces(n, m) {
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  for (var i = 0; i < m.length; i++) {
@@ -1,4 +1,4 @@
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- import { g as getDefaultExportFromCjs, R as Raycaster, O as OrthographicCamera, P as PerspectiveCamera, S as Scene, a as PCFSoftShadowMap, V as VSMShadowMap, b as PCFShadowMap, B as BasicShadowMap, N as NoToneMapping, A as ACESFilmicToneMapping, c as Vector3, d as Vector2, C as Clock, W as WebGLRenderer, e as Camera, f as BufferGeometry, M as Material, L as Layers, T as Texture, h as RGBAFormat, U as UnsignedByteType, i as Color, _ as _extends, j as THREE, G as Group, k as Matrix4, l as TrianglesDrawMode, m as TriangleFanDrawMode, n as TriangleStripDrawMode, o as REVISION, E as EventDispatcher, p as MOUSE, q as TOUCH, r as Spherical, Q as Quaternion, s as Ray$1, t as Plane, u as Loader, v as LoaderUtils, F as FileLoader, w as MeshPhysicalMaterial, x as SpotLight, y as PointLight, D as DirectionalLight, I as InstancedMesh, z as Object3D, H as TextureLoader, J as ImageBitmapLoader, K as BufferAttribute, X as InterleavedBuffer, Y as LinearMipmapLinearFilter, Z as NearestMipmapLinearFilter, $ as LinearMipmapNearestFilter, a0 as NearestMipmapNearestFilter, a1 as LinearFilter, a2 as NearestFilter, a3 as RepeatWrapping, a4 as MirroredRepeatWrapping, a5 as ClampToEdgeWrapping, a6 as PointsMaterial, a7 as LineBasicMaterial, a8 as MeshStandardMaterial, a9 as DoubleSide, aa as MeshBasicMaterial, ab as PropertyBinding, ac as SkinnedMesh, ad as Mesh, ae as LineSegments, af as Line$1, ag as LineLoop, ah as Points, ai as MathUtils, aj as Skeleton, ak as InterpolateDiscrete, al as InterpolateLinear, am as AnimationClip, an as Bone, ao as InterleavedBufferAttribute, ap as VectorKeyframeTrack, aq as QuaternionKeyframeTrack, ar as NumberKeyframeTrack, as as FrontSide, at as Interpolant, au as Box3, av as Sphere, aw as InstancedBufferGeometry, ax as Float32BufferAttribute, ay as InstancedInterleavedBuffer, az as WireframeGeometry, aA as ShaderMaterial, aB as UniformsUtils, aC as UniformsLib, aD as Vector4, aE as Line3, aF as SphereGeometry, aG as Triangle, aH as BackSide, aI as jsxRuntimeExports, aJ as Matrix3, aK as CoordinationType, aL as Data3DTexture, aM as RedFormat, aN as FloatType, aO as getImageSize } from "./index-Bhk2pxIQ.js";
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+ import { g as getDefaultExportFromCjs, R as Raycaster, O as OrthographicCamera, P as PerspectiveCamera, S as Scene, a as PCFSoftShadowMap, V as VSMShadowMap, b as PCFShadowMap, B as BasicShadowMap, N as NoToneMapping, A as ACESFilmicToneMapping, c as Vector3, d as Vector2, C as Clock, W as WebGLRenderer, e as Camera, f as BufferGeometry, M as Material, L as Layers, T as Texture, h as RGBAFormat, U as UnsignedByteType, i as Color, _ as _extends, j as THREE, G as Group, k as Matrix4, l as TrianglesDrawMode, m as TriangleFanDrawMode, n as TriangleStripDrawMode, o as REVISION, E as EventDispatcher, p as MOUSE, q as TOUCH, r as Spherical, Q as Quaternion, s as Ray$1, t as Plane, u as Loader, v as LoaderUtils, F as FileLoader, w as MeshPhysicalMaterial, x as SpotLight, y as PointLight, D as DirectionalLight, I as InstancedMesh, z as Object3D, H as TextureLoader, J as ImageBitmapLoader, K as BufferAttribute, X as InterleavedBuffer, Y as LinearMipmapLinearFilter, Z as NearestMipmapLinearFilter, $ as LinearMipmapNearestFilter, a0 as NearestMipmapNearestFilter, a1 as LinearFilter, a2 as NearestFilter, a3 as RepeatWrapping, a4 as MirroredRepeatWrapping, a5 as ClampToEdgeWrapping, a6 as PointsMaterial, a7 as LineBasicMaterial, a8 as MeshStandardMaterial, a9 as DoubleSide, aa as MeshBasicMaterial, ab as PropertyBinding, ac as SkinnedMesh, ad as Mesh, ae as LineSegments, af as Line$1, ag as LineLoop, ah as Points, ai as MathUtils, aj as Skeleton, ak as InterpolateDiscrete, al as InterpolateLinear, am as AnimationClip, an as Bone, ao as InterleavedBufferAttribute, ap as VectorKeyframeTrack, aq as QuaternionKeyframeTrack, ar as NumberKeyframeTrack, as as FrontSide, at as Interpolant, au as Box3, av as Sphere, aw as InstancedBufferGeometry, ax as Float32BufferAttribute, ay as InstancedInterleavedBuffer, az as WireframeGeometry, aA as ShaderMaterial, aB as UniformsUtils, aC as UniformsLib, aD as Vector4, aE as Line3, aF as SphereGeometry, aG as Triangle, aH as BackSide, aI as jsxRuntimeExports, aJ as Matrix3, aK as CoordinationType, aL as Data3DTexture, aM as RedFormat, aN as FloatType, aO as getImageSize } from "./index-CCplcSNt.js";
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  import * as React from "react";
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  import React__default, { useReducer, useRef, useEffect, useLayoutEffect, useDebugValue, useState, useMemo, forwardRef } from "react";
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  var constants = { exports: {} };
@@ -23637,7 +23637,7 @@ const Text = /* @__PURE__ */ React.forwardRef(({
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  const {
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  Text: TextMeshImpl,
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  preloadFont
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- } = suspend(async () => import("./troika-three-text.esm-D9oTslue.js"), []);
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+ } = suspend(async () => import("./troika-three-text.esm-D6UL2roF.js"), []);
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  const invalidate2 = useThree(({
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  invalidate: invalidate3
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  }) => invalidate3);