@vitessce/all 3.5.1 → 3.5.3

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@@ -1,5 +1,5 @@
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  import { i as inflate_1 } from "./pako.esm-68f84e2a.js";
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- import { aP as BaseDecoder } from "./index-195bc2aa.js";
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+ import { aP as BaseDecoder } from "./index-dc203bad.js";
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  import "react";
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  import "@vitessce/vit-s";
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  import "react-dom";
@@ -1,6 +1,6 @@
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  import React__default, { createElement, isValidElement, PureComponent, Component } from "react";
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  import ReactDOM__default, { findDOMNode as findDOMNode$1 } from "react-dom";
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- import { aS as commonjsGlobal$1, aT as objectAssign, g as getDefaultExportFromCjs$1, aU as earcut } from "./index-195bc2aa.js";
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+ import { aS as commonjsGlobal$1, aT as objectAssign, g as getDefaultExportFromCjs$1, aU as earcut } from "./index-dc203bad.js";
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  import "@vitessce/vit-s";
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  var promise = {};
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  (function(exports2) {
@@ -1,4 +1,4 @@
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- import { g as getDefaultExportFromCjs, R as Raycaster, O as OrthographicCamera, P as PerspectiveCamera, S as Scene, a as PCFSoftShadowMap, N as NoToneMapping, A as ACESFilmicToneMapping, V as Vector2, b as Vector3, L as Layers, T as Texture, c as RGBAFormat, U as UnsignedByteType, W as WebGLRenderer, C as Camera, B as BasicShadowMap, d as PCFShadowMap, e as VSMShadowMap, f as BufferGeometry, M as Material, h as Color, i as Clock, _ as _extends, j as THREE, G as Group, k as Matrix4, l as TrianglesDrawMode, m as TriangleFanDrawMode, n as TriangleStripDrawMode, o as REVISION, p as Ray$1, q as Plane, E as EventDispatcher, r as MOUSE, s as TOUCH, Q as Quaternion, t as Spherical, u as Loader, v as LoaderUtils, F as FileLoader, w as SpotLight, x as PointLight, D as DirectionalLight, y as MeshBasicMaterial, z as MeshPhysicalMaterial, I as InstancedMesh, H as Object3D, J as TextureLoader, K as ImageBitmapLoader, X as BufferAttribute, Y as InterleavedBuffer, Z as LinearFilter, $ as LinearMipmapLinearFilter, a0 as RepeatWrapping, a1 as PointsMaterial, a2 as LineBasicMaterial, a3 as MeshStandardMaterial, a4 as DoubleSide, a5 as PropertyBinding, a6 as SkinnedMesh, a7 as Mesh, a8 as LineSegments, a9 as Line$1, aa as LineLoop, ab as Points, ac as MathUtils, ad as Skeleton, ae as InterpolateLinear, af as AnimationClip, ag as Bone, ah as NearestFilter, ai as NearestMipmapNearestFilter, aj as LinearMipmapNearestFilter, ak as NearestMipmapLinearFilter, al as ClampToEdgeWrapping, am as MirroredRepeatWrapping, an as InterpolateDiscrete, ao as FrontSide, ap as InterleavedBufferAttribute, aq as VectorKeyframeTrack, ar as QuaternionKeyframeTrack, as as NumberKeyframeTrack, at as Box3, au as Sphere, av as Interpolant, aw as InstancedBufferGeometry, ax as Float32BufferAttribute, ay as InstancedInterleavedBuffer, az as WireframeGeometry, aA as ShaderMaterial, aB as UniformsUtils, aC as UniformsLib, aD as Vector4, aE as Line3, aF as SphereGeometry, aG as Triangle, aH as BackSide, aI as jsxRuntimeExports, aJ as Matrix3, aK as CoordinationType, aL as Data3DTexture, aM as RedFormat, aN as FloatType, aO as getImageSize } from "./index-195bc2aa.js";
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+ import { g as getDefaultExportFromCjs, R as Raycaster, O as OrthographicCamera, P as PerspectiveCamera, S as Scene, a as PCFSoftShadowMap, N as NoToneMapping, A as ACESFilmicToneMapping, V as Vector2, b as Vector3, L as Layers, T as Texture, c as RGBAFormat, U as UnsignedByteType, W as WebGLRenderer, C as Camera, B as BasicShadowMap, d as PCFShadowMap, e as VSMShadowMap, f as BufferGeometry, M as Material, h as Color, i as Clock, _ as _extends, j as THREE, G as Group, k as Matrix4, l as TrianglesDrawMode, m as TriangleFanDrawMode, n as TriangleStripDrawMode, o as REVISION, p as Ray$1, q as Plane, E as EventDispatcher, r as MOUSE, s as TOUCH, Q as Quaternion, t as Spherical, u as Loader, v as LoaderUtils, F as FileLoader, w as SpotLight, x as PointLight, D as DirectionalLight, y as MeshBasicMaterial, z as MeshPhysicalMaterial, I as InstancedMesh, H as Object3D, J as TextureLoader, K as ImageBitmapLoader, X as BufferAttribute, Y as InterleavedBuffer, Z as LinearFilter, $ as LinearMipmapLinearFilter, a0 as RepeatWrapping, a1 as PointsMaterial, a2 as LineBasicMaterial, a3 as MeshStandardMaterial, a4 as DoubleSide, a5 as PropertyBinding, a6 as SkinnedMesh, a7 as Mesh, a8 as LineSegments, a9 as Line$1, aa as LineLoop, ab as Points, ac as MathUtils, ad as Skeleton, ae as InterpolateLinear, af as AnimationClip, ag as Bone, ah as NearestFilter, ai as NearestMipmapNearestFilter, aj as LinearMipmapNearestFilter, ak as NearestMipmapLinearFilter, al as ClampToEdgeWrapping, am as MirroredRepeatWrapping, an as InterpolateDiscrete, ao as FrontSide, ap as InterleavedBufferAttribute, aq as VectorKeyframeTrack, ar as QuaternionKeyframeTrack, as as NumberKeyframeTrack, at as Box3, au as Sphere, av as Interpolant, aw as InstancedBufferGeometry, ax as Float32BufferAttribute, ay as InstancedInterleavedBuffer, az as WireframeGeometry, aA as ShaderMaterial, aB as UniformsUtils, aC as UniformsLib, aD as Vector4, aE as Line3, aF as SphereGeometry, aG as Triangle, aH as BackSide, aI as jsxRuntimeExports, aJ as Matrix3, aK as CoordinationType, aL as Data3DTexture, aM as RedFormat, aN as FloatType, aO as getImageSize } from "./index-dc203bad.js";
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  import * as React from "react";
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  import React__default, { useReducer, useRef, useDebugValue, useEffect, useLayoutEffect, useState, useMemo, forwardRef } from "react";
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  import "@vitessce/vit-s";
@@ -23800,7 +23800,7 @@ const Text = /* @__PURE__ */ React.forwardRef(({
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  const {
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  Text: TextMeshImpl,
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  preloadFont
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- } = suspend(async () => import("./troika-three-text.esm-d11f4b55.js"), []);
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+ } = suspend(async () => import("./troika-three-text.esm-9d990984.js"), []);
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  const invalidate2 = useThree(({
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  invalidate: invalidate3
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  }) => invalidate3);