@visactor/vutils 0.19.1 → 0.19.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/common/array.js +2 -2
- package/cjs/common/array.js.map +1 -1
- package/cjs/data-structure/bounds.d.ts +1 -0
- package/cjs/data-structure/bounds.js +5 -1
- package/cjs/data-structure/bounds.js.map +1 -1
- package/cjs/graphics/algorithm/intersect.d.ts +1 -1
- package/cjs/graphics/algorithm/intersect.js +2 -11
- package/cjs/graphics/algorithm/intersect.js.map +1 -1
- package/dist/index.js +8 -34
- package/dist/index.min.js +1 -1
- package/es/common/array.js +2 -2
- package/es/common/array.js.map +1 -1
- package/es/data-structure/bounds.d.ts +1 -0
- package/es/data-structure/bounds.js +5 -1
- package/es/data-structure/bounds.js.map +1 -1
- package/es/graphics/algorithm/intersect.d.ts +1 -1
- package/es/graphics/algorithm/intersect.js +2 -11
- package/es/graphics/algorithm/intersect.js.map +1 -1
- package/package.json +3 -3
package/cjs/common/array.js
CHANGED
|
@@ -34,7 +34,7 @@ const maxInArray = (arr, compareFn) => {
|
|
|
34
34
|
let max = arr[0];
|
|
35
35
|
for (let i = 1; i < arr.length; i++) {
|
|
36
36
|
const value = arr[i];
|
|
37
|
-
(null !== (_a = null == compareFn ? void 0 : compareFn(value, max)) && void 0 !== _a ? _a : value - max > 0
|
|
37
|
+
(null !== (_a = null == compareFn ? void 0 : compareFn(value, max)) && void 0 !== _a ? _a : value - max) > 0 && (max = value);
|
|
38
38
|
}
|
|
39
39
|
return max;
|
|
40
40
|
};
|
|
@@ -47,7 +47,7 @@ const minInArray = (arr, compareFn) => {
|
|
|
47
47
|
let min = arr[0];
|
|
48
48
|
for (let i = 1; i < arr.length; i++) {
|
|
49
49
|
const value = arr[i];
|
|
50
|
-
(null !== (_a = null == compareFn ? void 0 : compareFn(value, min)) && void 0 !== _a ? _a : value - min < 0
|
|
50
|
+
(null !== (_a = null == compareFn ? void 0 : compareFn(value, min)) && void 0 !== _a ? _a : value - min) < 0 && (min = value);
|
|
51
51
|
}
|
|
52
52
|
return min;
|
|
53
53
|
};
|
package/cjs/common/array.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/common/array.ts"],"names":[],"mappings":";;;;;;AAAA,wDAAgC;AAChC,gEAAwC;AACxC,wDAAgC;AAOhC,SAAgB,KAAK,CAAI,GAAa;IACpC,IAAI,IAAA,iBAAO,EAAC,GAAG,CAAC,EAAE;QAChB,OAAO,IAAA,iBAAO,EAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;KACnC;IACD,OAAO,EAAE,CAAC;AACZ,CAAC;AALD,sBAKC;AAOD,SAAgB,IAAI,CAAI,GAAY;IAClC,IAAI,IAAA,qBAAW,EAAC,GAAG,CAAC,EAAE;QACpB,MAAM,GAAG,GAAG,GAAqB,CAAC;QAClC,OAAO,GAAG,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;KAC5B;IACD,OAAO,SAAS,CAAC;AACnB,CAAC;AAND,oBAMC;AAOM,MAAM,IAAI,GAAG,CAAC,GAAa,EAAE,EAAE;IACpC,IAAI,GAAG,CAAC,MAAM,IAAI,CAAC,EAAE;QACnB,OAAO,CAAC,CAAC;KACV;IACD,OAAQ,IAAI,CAAC,GAAG,CAAY,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;AACxC,CAAC,CAAC;AALW,QAAA,IAAI,QAKf;AAQK,MAAM,UAAU,GAAG,CAAI,GAAQ,EAAE,SAAkC,EAAiB,EAAE;;IAC3F,IAAI,GAAG,CAAC,MAAM,KAAK,CAAC,EAAE;QACpB,OAAO,SAAS,CAAC;KAClB;IACD,IAAI,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACnC,MAAM,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;QACrB,IAAI,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAG,KAAK,EAAE,GAAG,CAAC,mCAAK,KAAgB,GAAI,GAAc,GAAG,CAAC,EAAE;
|
|
1
|
+
{"version":3,"sources":["../src/common/array.ts"],"names":[],"mappings":";;;;;;AAAA,wDAAgC;AAChC,gEAAwC;AACxC,wDAAgC;AAOhC,SAAgB,KAAK,CAAI,GAAa;IACpC,IAAI,IAAA,iBAAO,EAAC,GAAG,CAAC,EAAE;QAChB,OAAO,IAAA,iBAAO,EAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;KACnC;IACD,OAAO,EAAE,CAAC;AACZ,CAAC;AALD,sBAKC;AAOD,SAAgB,IAAI,CAAI,GAAY;IAClC,IAAI,IAAA,qBAAW,EAAC,GAAG,CAAC,EAAE;QACpB,MAAM,GAAG,GAAG,GAAqB,CAAC;QAClC,OAAO,GAAG,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;KAC5B;IACD,OAAO,SAAS,CAAC;AACnB,CAAC;AAND,oBAMC;AAOM,MAAM,IAAI,GAAG,CAAC,GAAa,EAAE,EAAE;IACpC,IAAI,GAAG,CAAC,MAAM,IAAI,CAAC,EAAE;QACnB,OAAO,CAAC,CAAC;KACV;IACD,OAAQ,IAAI,CAAC,GAAG,CAAY,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;AACxC,CAAC,CAAC;AALW,QAAA,IAAI,QAKf;AAQK,MAAM,UAAU,GAAG,CAAI,GAAQ,EAAE,SAAkC,EAAiB,EAAE;;IAC3F,IAAI,GAAG,CAAC,MAAM,KAAK,CAAC,EAAE;QACpB,OAAO,SAAS,CAAC;KAClB;IACD,IAAI,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACnC,MAAM,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;QACrB,IAAI,CAAC,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAG,KAAK,EAAE,GAAG,CAAC,mCAAK,KAAgB,GAAI,GAAc,CAAC,GAAG,CAAC,EAAE;YACxE,GAAG,GAAG,KAAK,CAAC;SACb;KACF;IACD,OAAO,GAAG,CAAC;AACb,CAAC,CAAC;AAZW,QAAA,UAAU,cAYrB;AAQK,MAAM,UAAU,GAAG,CAAI,GAAQ,EAAE,SAAkC,EAAiB,EAAE;;IAC3F,IAAI,GAAG,CAAC,MAAM,KAAK,CAAC,EAAE;QACpB,OAAO,SAAS,CAAC;KAClB;IACD,IAAI,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACnC,MAAM,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;QACrB,IAAI,CAAC,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAG,KAAK,EAAE,GAAG,CAAC,mCAAK,KAAgB,GAAI,GAAc,CAAC,GAAG,CAAC,EAAE;YACxE,GAAG,GAAG,KAAK,CAAC;SACb;KACF;IACD,OAAO,GAAG,CAAC;AACb,CAAC,CAAC;AAZW,QAAA,UAAU,cAYrB;AAQF,SAAgB,UAAU,CAAC,CAAM,EAAE,CAAM;IACvC,IAAI,CAAC,IAAA,iBAAO,EAAC,CAAC,CAAC,IAAI,CAAC,IAAA,iBAAO,EAAC,CAAC,CAAC,EAAE;QAC9B,OAAO,KAAK,CAAC;KACd;IACD,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM,EAAE;QACzB,OAAO,KAAK,CAAC;KACd;IACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACjC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE;YACjB,OAAO,KAAK,CAAC;SACd;KACF;IACD,OAAO,IAAI,CAAC;AACd,CAAC;AAbD,gCAaC;AAOD,SAAgB,SAAS,CAAI,GAAY;IACvC,IAAI,CAAC,GAAG,IAAI,CAAC,IAAA,iBAAO,EAAC,GAAG,CAAC,EAAE;QACzB,OAAO,GAAG,CAAC;KACZ;IACD,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACzC,CAAC;AALD,8BAKC;AAGD,SAAgB,YAAY,CAAI,GAAQ,EAAE,SAAuB,IAAI,CAAC,MAAM;IAC1E,IAAI,CAAC,CAAC;IACN,IAAI,CAAC,CAAC;IACN,IAAI,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;IAEnB,OAAO,CAAC,EAAE;QACR,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC;QAC7B,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QACb,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;QAChB,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;KACZ;IACD,OAAO,GAAG,CAAC;AACb,CAAC;AAZD,oCAYC;AAOD,SAAgB,YAAY,CAAC,GAAQ;IACnC,IAAI,CAAC,IAAA,iBAAO,EAAC,GAAG,CAAC,EAAE;QACjB,OAAO,CAAC,GAAG,CAAC,CAAC;KACd;IACD,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,KAAK,MAAM,KAAK,IAAI,GAAG,EAAE;QACvB,MAAM,CAAC,IAAI,CAAC,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC;KACrC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AATD,oCASC","file":"array.js","sourcesContent":["import isArray from './isArray';\nimport isArrayLike from './isArrayLike';\nimport isValid from './isValid';\n\n/**\n * 将传入数据转换为数组格式\n * @param arr 入参。\n * @returns 数组\n */\nexport function array<T>(arr?: T | T[]): T[] {\n if (isValid(arr)) {\n return isArray(arr) ? arr : [arr];\n }\n return [];\n}\n\n/**\n * 获取数组的最后一个值,如果传入的参数为非数组,则返回 undefined\n * @param val any\n * @returns\n */\nexport function last<T>(val: T | T[]): T | undefined {\n if (isArrayLike(val)) {\n const arr = val as ArrayLike<any>;\n return arr[arr.length - 1];\n }\n return undefined;\n}\n\n/**\n * 获取数组第一项与最后一项的差值,如果数组为空\b则返回 0\n * @param arr\n * @returns\n */\nexport const span = (arr: number[]) => {\n if (arr.length <= 1) {\n return 0;\n }\n return (last(arr) as number) - arr[0];\n};\n\n/**\n * 获取数组中的最大值\n * @param arr 数组\n * @param compareFn 比较函数,返回正数表示 a > b,返回负数表示 a < b,返回 0 表示相等\n * @returns\n */\nexport const maxInArray = <T>(arr: T[], compareFn?: (a: T, b: T) => number): T | undefined => {\n if (arr.length === 0) {\n return undefined;\n }\n let max = arr[0];\n for (let i = 1; i < arr.length; i++) {\n const value = arr[i];\n if ((compareFn?.(value, max) ?? (value as number) - (max as number)) > 0) {\n max = value;\n }\n }\n return max;\n};\n\n/**\n * 获取数组中的最小值\n * @param arr 数组\n * @param compareFn 比较函数,返回正数表示 a > b,返回负数表示 a < b,返回 0 表示相等\n * @returns\n */\nexport const minInArray = <T>(arr: T[], compareFn?: (a: T, b: T) => number): T | undefined => {\n if (arr.length === 0) {\n return undefined;\n }\n let min = arr[0];\n for (let i = 1; i < arr.length; i++) {\n const value = arr[i];\n if ((compareFn?.(value, min) ?? (value as number) - (min as number)) < 0) {\n min = value;\n }\n }\n return min;\n};\n\n/**\n * 判断两个数组是否相同\n * @param a\n * @param b\n * @returns\n */\nexport function arrayEqual(a: any, b: any): boolean {\n if (!isArray(a) || !isArray(b)) {\n return false;\n }\n if (a.length !== b.length) {\n return false;\n }\n for (let i = 0; i < a.length; i++) {\n if (a[i] !== b[i]) {\n return false;\n }\n }\n return true;\n}\n\n/**\n * 封装并返回无重复的数组\n * @param arr\n * @returns\n */\nexport function uniqArray<T>(arr: T | T[]): T | T[] {\n if (!arr || !isArray(arr)) {\n return arr;\n }\n return Array.from(new Set(array(arr)));\n}\n\n// Based on http://jsfromhell.com/array/shuffle\nexport function shuffleArray<T>(arr: T[], random: () => number = Math.random): T[] {\n let j;\n let x;\n let i = arr.length;\n\n while (i) {\n j = Math.floor(random() * i);\n x = arr[--i];\n arr[i] = arr[j];\n arr[j] = x;\n }\n return arr;\n}\n\n/**\n * 展开多层数组,非数组内容将变为 [input]\n * @param arr\n * @returns\n */\nexport function flattenArray(arr: any): any[] {\n if (!isArray(arr)) {\n return [arr];\n }\n const result = [];\n for (const value of arr) {\n result.push(...flattenArray(value));\n }\n return result;\n}\n"]}
|
|
@@ -135,7 +135,8 @@ exports.AABBBounds = AABBBounds;
|
|
|
135
135
|
|
|
136
136
|
class OBBBounds extends Bounds {
|
|
137
137
|
constructor(bounds, angle = 0) {
|
|
138
|
-
|
|
138
|
+
var _a;
|
|
139
|
+
super(bounds), bounds && (this.angle = null !== (_a = bounds.angle) && void 0 !== _a ? _a : angle);
|
|
139
140
|
}
|
|
140
141
|
intersects(b) {
|
|
141
142
|
return (0, graphics_1.isRotateAABBIntersect)(this, b);
|
|
@@ -143,6 +144,9 @@ class OBBBounds extends Bounds {
|
|
|
143
144
|
setValue(x1 = 0, y1 = 0, x2 = 0, y2 = 0, angle = 0) {
|
|
144
145
|
return super.setValue(x1, y1, x2, y2), this.angle = angle, this;
|
|
145
146
|
}
|
|
147
|
+
clone() {
|
|
148
|
+
return new OBBBounds(this);
|
|
149
|
+
}
|
|
146
150
|
}
|
|
147
151
|
|
|
148
152
|
exports.OBBBounds = OBBBounds;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/data-structure/bounds.ts"],"names":[],"mappings":";;;AAAA,sCAAoC;AACpC,0CAAoD;AAEpD,kCAAuC;AA+EvC,SAAgB,yBAAyB,CAAC,GAAY,EAAE,MAAe,EAAE,MAAe;IACtF,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC;IAElC,IAAI,MAAM,CAAC,aAAa,EAAE,EAAE;QAC1B,IAAI,GAAG,KAAK,MAAM,EAAE;YAClB,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;SAC1D;QACD,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;QAClC,OAAO,MAAM,CAAC;KACf;IACD,GAAG,CAAC,KAAK,EAAE,CAAC;IACZ,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IAC5F,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IAC5F,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IAC5F,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IAC5F,OAAO,MAAM,CAAC;AAChB,CAAC;AAhBD,8DAgBC;AAYD,SAAgB,eAAe,CAC7B,MAAe,EACf,CAAS,EACT,CAAS,EACT,MAAc,EACd,MAAc,EACd,KAAa,EACb,YAA+B;IAE/B,IAAI,IAAA,UAAG,EAAC,MAAM,CAAC,IAAI,cAAO,IAAI,IAAA,UAAG,EAAC,MAAM,CAAC,IAAI,cAAO,EAAE;QACpD,OAAO;KACR;IAED,MAAM,KAAK,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACtC,MAAM,KAAK,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAEtC,IAAI,QAAQ,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,cAAO,EAAE;QAChD,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,IAAI,YAAY,KAAK,SAAS,EAAE;YAC9B,EAAE,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACrB,EAAE,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;SACtB;QACD,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;KAC9B;IAED,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACzB,CAAC;AA3BD,0CA2BC;AAiCD,MAAa,MAAM;IAOjB,YAAY,MAAe;QACzB,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;SAC3D;aAAM;YACL,IAAI,CAAC,KAAK,EAAE,CAAC;SACd;IACH,CAAC;IAED,KAAK;QACH,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED,KAAK;QACH,IAAI,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;QAC5B,IAAI,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;QAC5B,IAAI,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;QAC5B,IAAI,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;QAC5B,OAAO,IAAI,CAAC;IACd,CAAC;IACD,KAAK;QACH,OAAO,CACL,IAAI,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,SAAS;YAC7B,IAAI,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,SAAS;YAC7B,IAAI,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,SAAS;YAC7B,IAAI,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,SAAS,CAC9B,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,CAAc;QACnB,OAAO,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;IACtF,CAAC;IACD,QAAQ,CAAC,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,KAAa,CAAC;QACrE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,OAAO,IAAI,CAAC;IACd,CAAC;IACD,GAAG,CAAC,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,KAAa,CAAC;QAChE,IAAI,EAAE,GAAG,EAAE,EAAE;YACX,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;SACd;aAAM;YACL,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;SACd;QACD,IAAI,EAAE,GAAG,EAAE,EAAE;YACX,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;SACd;aAAM;YACL,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;SACd;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,GAAG,CAAC,IAAY,CAAC,EAAE,IAAY,CAAC;QAC9B,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,EAAE;YACf,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SACb;QACD,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,EAAE;YACf,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SACb;QACD,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,EAAE;YACf,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SACb;QACD,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,EAAE;YACf,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SACb;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,MAAM,CAAC,IAA+C,CAAC;QACrD,IAAI,IAAA,gBAAO,EAAC,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAChB,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAChB,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAChB,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;SACjB;aAAM;YACL,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;YACb,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;YACb,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;YACb,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;SACd;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,KAAK;QACH,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC9B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC9B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7B,OAAO,IAAI,CAAC;IACd,CAAC;IACD,SAAS,CAAC,KAAa,CAAC,EAAE,KAAa,CAAC;QACtC,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC;QACd,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC;QACd,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC;QACd,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC;QACd,OAAO,IAAI,CAAC;IACd,CAAC;IACD,MAAM,CAAC,QAAgB,CAAC,EAAE,IAAY,CAAC,EAAE,IAAY,CAAC;QACpD,MAAM,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,OAAO,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACtF,CAAC;IACD,KAAK,CAAC,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,IAAY,CAAC,EAAE,IAAY,CAAC;QAChE,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACzC,OAAO,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACtD,CAAC;IAMD,KAAK,CAAC,CAAc;QAClB,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAMD,SAAS,CAAC,CAAc;QACtB,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAMD,QAAQ,CAAC,CAAc;QACrB,OAAO,CAAC,IAAI,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;IACvF,CAAC;IAMD,UAAU,CAAC,CAAc;QACvB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC;IAC7F,CAAC;IAMD,UAAU,CAAC,CAAc;QACvB,OAAO,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;IACtF,CAAC;IAOD,QAAQ,CAAC,IAAY,CAAC,EAAE,IAAY,CAAC;QACnC,OAAO,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;IACrE,CAAC;IACD,aAAa,CAAC,CAAa;QACzB,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;IAC7E,CAAC;IACD,KAAK;QACH,IAAI,IAAI,CAAC,KAAK,EAAE,EAAE;YAChB,OAAO,CAAC,CAAC;SACV;QACD,OAAO,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;IAC3B,CAAC;IACD,MAAM;QACJ,IAAI,IAAI,CAAC,KAAK,EAAE,EAAE;YAChB,OAAO,CAAC,CAAC;SACV;QACD,OAAO,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;IAC3B,CAAC;IACD,MAAM,CAAC,IAAY,CAAC;QAClB,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;QACb,OAAO,IAAI,CAAC;IACd,CAAC;IAED,MAAM,CAAC,IAAY,CAAC;QAClB,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;QACb,OAAO,IAAI,CAAC;IACd,CAAC;IAED,mBAAmB,CAAC,MAAe;QACjC,yBAAyB,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;QAC9C,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAI,CAAC,CAAc;QACjB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACf,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACf,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACf,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACf,OAAO,IAAI,CAAC;IACd,CAAC;IACO,aAAa,CAAC,KAAa,EAAE,CAAS,EAAE,CAAS;QACvD,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC;QAChC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC5B,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC5B,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;QACjC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;QAEjC,OAAO;YACL,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;YACxB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;YACxB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;YACxB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;YACxB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;YACxB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;YACxB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;YACxB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;SACzB,CAAC;IACJ,CAAC;IACO,WAAW,CAAC,EAAU,EAAE,EAAU,EAAE,CAAS,EAAE,CAAS;QAC9D,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC;QAEhC,OAAO,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1G,CAAC;CACF;AAvPD,wBAuPC;AAED,MAAa,UAAW,SAAQ,MAAM;CAAG;AAAzC,gCAAyC;AACzC,MAAa,SAAU,SAAQ,MAAM;IAGnC,YAAY,MAAe,EAAE,KAAK,GAAG,CAAC;QACpC,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;SACpB;IACH,CAAC;IAED,UAAU,CAAC,CAAY;QACrB,OAAO,IAAA,gCAAqB,EAAC,IAAI,EAAE,CAAC,CAAC,CAAC;IACxC,CAAC;IAED,QAAQ,CAAC,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,KAAK,GAAG,CAAC;QAChF,KAAK,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;QAC/B,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AAnBD,8BAmBC","file":"bounds.js","sourcesContent":["import { isArray } from '../common';\nimport { isRotateAABBIntersect } from '../graphics';\nimport type { vec4, vec8 } from '../math';\nimport { abs, epsilon } from '../math';\nimport type { IMatrix } from './matrix';\nimport type { IPointLike } from './point';\n\nexport type IBoundsLike = Pick<IBounds, 'x1' | 'y1' | 'x2' | 'y2'>;\nexport type IAABBBoundsLike = IBoundsLike;\nexport type IOBBBoundsLike = Pick<IOBBBounds, 'x1' | 'y1' | 'x2' | 'y2' | 'angle'>;\n\nexport interface IBounds {\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n clone: () => IBounds;\n clear: () => IBounds;\n empty: () => boolean;\n equals: (b: IBounds) => boolean;\n set: (x1: number, y1: number, x2: number, y2: number) => IBounds;\n setValue: (x1: number, y1: number, x2: number, y2: number) => IBounds;\n add: (x: number, y: number) => IBounds;\n expand: (d: number) => IBounds;\n round: () => IBounds;\n translate: (dx: number, dy: number) => IBounds;\n rotate: (angle: number, x: number, y: number) => IBounds;\n scale: (sx: number, sy: number, x: number, y: number) => IBounds;\n /**\n * 并集\n * @param b\n * @returns\n */\n union: (b: IBoundsLike) => IBounds;\n /**\n * 交集\n * @param b\n * @returns\n */\n intersect: (b: IBoundsLike) => IBounds;\n /**\n * 是否包含b\n * @param b\n * @returns\n */\n encloses: (b: IBoundsLike) => boolean;\n /**\n * 是否共边\n * @param b\n * @returns\n */\n alignsWith: (b: IBoundsLike) => boolean;\n /**\n * 是否相交\n * @param b\n * @returns\n */\n intersects: (b: IBoundsLike) => boolean;\n /**\n * 是否包含\n * @param x\n * @param y\n * @returns\n */\n contains: (x: number, y: number) => boolean;\n containsPoint: (p: IPointLike) => boolean;\n width: () => number;\n height: () => number;\n scaleX: (s: number) => IBounds;\n scaleY: (s: number) => IBounds;\n\n copy: (b: IBoundsLike) => IBounds;\n\n transformWithMatrix: (matrix: IMatrix) => IBounds;\n}\n\nexport type IAABBBounds = IBounds;\n\nexport interface IOBBBounds extends IBounds {\n angle: number;\n}\n\nexport function transformBoundsWithMatrix(out: IBounds, bounds: IBounds, matrix: IMatrix): IBounds {\n const { x1, y1, x2, y2 } = bounds;\n // 如果没有旋转和缩放,那就直接translate\n if (matrix.onlyTranslate()) {\n if (out !== bounds) {\n out.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n }\n out.translate(matrix.e, matrix.f);\n return bounds;\n }\n out.clear();\n out.add(matrix.a * x1 + matrix.c * y1 + matrix.e, matrix.b * x1 + matrix.d * y1 + matrix.f);\n out.add(matrix.a * x2 + matrix.c * y1 + matrix.e, matrix.b * x2 + matrix.d * y1 + matrix.f);\n out.add(matrix.a * x2 + matrix.c * y2 + matrix.e, matrix.b * x2 + matrix.d * y2 + matrix.f);\n out.add(matrix.a * x1 + matrix.c * y2 + matrix.e, matrix.b * x1 + matrix.d * y2 + matrix.f);\n return bounds;\n}\n\n/**\n * 依据graphic的属性对bounds进行变换\n * @param bounds\n * @param x\n * @param y\n * @param scaleX\n * @param scaleY\n * @param angle\n * @param rotateCenter\n */\nexport function transformBounds(\n bounds: IBounds,\n x: number,\n y: number,\n scaleX: number,\n scaleY: number,\n angle: number,\n rotateCenter?: [number, number]\n) {\n if (abs(scaleX) <= epsilon || abs(scaleY) <= epsilon) {\n return;\n }\n\n scaleX !== 1 && bounds.scaleX(scaleX);\n scaleY !== 1 && bounds.scaleY(scaleY);\n\n if (isFinite(angle) && Math.abs(angle) > epsilon) {\n let rx = 0;\n let ry = 0;\n if (rotateCenter !== undefined) {\n rx = rotateCenter[0];\n ry = rotateCenter[1];\n }\n bounds.rotate(angle, rx, ry);\n }\n\n bounds.translate(x, y);\n}\n\n/**\nCopyright (c) 2015-2021, University of Washington Interactive Data Lab\nAll rights reserved.\n\nRedistribution and use in source and binary forms, with or without\nmodification, are permitted provided that the following conditions are met:\n\n1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\nDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\nFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\nDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\nSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\nCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\nOR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\nOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n// 基于Vega的Bounds重构\n// https://github.com/vega/vega/blob/825bfaba6ccfe3306183df22b8c955a07bb30714/packages/vega-scenegraph/src/Bounds.js\nexport class Bounds implements IBounds {\n // 默认初始值是Number.MAX_VALUE\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n\n constructor(bounds?: Bounds) {\n if (bounds) {\n this.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n } else {\n this.clear();\n }\n }\n\n clone() {\n return new Bounds(this);\n }\n\n clear(): Bounds {\n this.x1 = +Number.MAX_VALUE;\n this.y1 = +Number.MAX_VALUE;\n this.x2 = -Number.MAX_VALUE;\n this.y2 = -Number.MAX_VALUE;\n return this;\n }\n empty(): boolean {\n return (\n this.x1 === +Number.MAX_VALUE &&\n this.y1 === +Number.MAX_VALUE &&\n this.x2 === -Number.MAX_VALUE &&\n this.y2 === -Number.MAX_VALUE\n );\n }\n equals(b: IBoundsLike): boolean {\n return this.x1 === b.x1 && this.y1 === b.y1 && this.x2 === b.x2 && this.y2 === b.y2;\n }\n setValue(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0): Bounds {\n this.x1 = x1;\n this.y1 = y1;\n this.x2 = x2;\n this.y2 = y2;\n return this;\n }\n set(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0): Bounds {\n if (x2 < x1) {\n this.x2 = x1;\n this.x1 = x2;\n } else {\n this.x1 = x1;\n this.x2 = x2;\n }\n if (y2 < y1) {\n this.y2 = y1;\n this.y1 = y2;\n } else {\n this.y1 = y1;\n this.y2 = y2;\n }\n return this;\n }\n add(x: number = 0, y: number = 0): Bounds {\n if (x < this.x1) {\n this.x1 = x;\n }\n if (y < this.y1) {\n this.y1 = y;\n }\n if (x > this.x2) {\n this.x2 = x;\n }\n if (y > this.y2) {\n this.y2 = y;\n }\n return this;\n }\n expand(d: number | [number, number, number, number] = 0): Bounds {\n if (isArray(d)) {\n this.y1 -= d[0];\n this.x2 += d[1];\n this.y2 += d[2];\n this.x1 -= d[3];\n } else {\n this.x1 -= d;\n this.y1 -= d;\n this.x2 += d;\n this.y2 += d;\n }\n return this;\n }\n round(): Bounds {\n this.x1 = Math.floor(this.x1);\n this.y1 = Math.floor(this.y1);\n this.x2 = Math.ceil(this.x2);\n this.y2 = Math.ceil(this.y2);\n return this;\n }\n translate(dx: number = 0, dy: number = 0): Bounds {\n this.x1 += dx;\n this.x2 += dx;\n this.y1 += dy;\n this.y2 += dy;\n return this;\n }\n rotate(angle: number = 0, x: number = 0, y: number = 0) {\n const p = this.rotatedPoints(angle, x, y);\n return this.clear().add(p[0], p[1]).add(p[2], p[3]).add(p[4], p[5]).add(p[6], p[7]);\n }\n scale(sx: number = 0, sy: number = 0, x: number = 0, y: number = 0) {\n const p = this.scalePoints(sx, sy, x, y);\n return this.clear().add(p[0], p[1]).add(p[2], p[3]);\n }\n /**\n * 并集\n * @param b\n * @returns\n */\n union(b: IBoundsLike): Bounds {\n if (b.x1 < this.x1) {\n this.x1 = b.x1;\n }\n if (b.y1 < this.y1) {\n this.y1 = b.y1;\n }\n if (b.x2 > this.x2) {\n this.x2 = b.x2;\n }\n if (b.y2 > this.y2) {\n this.y2 = b.y2;\n }\n return this;\n }\n /**\n * 交集\n * @param b\n * @returns\n */\n intersect(b: IBoundsLike): Bounds {\n if (b.x1 > this.x1) {\n this.x1 = b.x1;\n }\n if (b.y1 > this.y1) {\n this.y1 = b.y1;\n }\n if (b.x2 < this.x2) {\n this.x2 = b.x2;\n }\n if (b.y2 < this.y2) {\n this.y2 = b.y2;\n }\n return this;\n }\n /**\n * 是否包含b\n * @param b\n * @returns\n */\n encloses(b: IBoundsLike): boolean {\n return b && this.x1 <= b.x1 && this.x2 >= b.x2 && this.y1 <= b.y1 && this.y2 >= b.y2;\n }\n /**\n * 是否共边\n * @param b\n * @returns\n */\n alignsWith(b: IBoundsLike): boolean {\n return b && (this.x1 === b.x1 || this.x2 === b.x2 || this.y1 === b.y1 || this.y2 === b.y2);\n }\n /**\n * 是否相交\n * @param b\n * @returns\n */\n intersects(b: IBoundsLike): boolean {\n return b && !(this.x2 < b.x1 || this.x1 > b.x2 || this.y2 < b.y1 || this.y1 > b.y2);\n }\n /**\n * 是否包含\n * @param x\n * @param y\n * @returns\n */\n contains(x: number = 0, y: number = 0): boolean {\n return !(x < this.x1 || x > this.x2 || y < this.y1 || y > this.y2);\n }\n containsPoint(p: IPointLike): boolean {\n return !(p.x < this.x1 || p.x > this.x2 || p.y < this.y1 || p.y > this.y2);\n }\n width(): number {\n if (this.empty()) {\n return 0;\n }\n return this.x2 - this.x1;\n }\n height(): number {\n if (this.empty()) {\n return 0;\n }\n return this.y2 - this.y1;\n }\n scaleX(s: number = 0): Bounds {\n this.x1 *= s;\n this.x2 *= s;\n return this;\n }\n\n scaleY(s: number = 0): Bounds {\n this.y1 *= s;\n this.y2 *= s;\n return this;\n }\n\n transformWithMatrix(matrix: IMatrix): Bounds {\n transformBoundsWithMatrix(this, this, matrix);\n return this;\n }\n\n copy(b: IBoundsLike) {\n this.x1 = b.x1;\n this.y1 = b.y1;\n this.x2 = b.x2;\n this.y2 = b.y2;\n return this;\n }\n private rotatedPoints(angle: number, x: number, y: number): vec8 {\n const { x1, y1, x2, y2 } = this;\n const cos = Math.cos(angle);\n const sin = Math.sin(angle);\n const cx = x - x * cos + y * sin;\n const cy = y - x * sin - y * cos;\n\n return [\n cos * x1 - sin * y1 + cx,\n sin * x1 + cos * y1 + cy,\n cos * x1 - sin * y2 + cx,\n sin * x1 + cos * y2 + cy,\n cos * x2 - sin * y1 + cx,\n sin * x2 + cos * y1 + cy,\n cos * x2 - sin * y2 + cx,\n sin * x2 + cos * y2 + cy\n ];\n }\n private scalePoints(sx: number, sy: number, x: number, y: number): vec4 {\n const { x1, y1, x2, y2 } = this;\n\n return [sx * x1 + (1 - sx) * x, sy * y1 + (1 - sy) * y, sx * x2 + (1 - sx) * x, sy * y2 + (1 - sy) * y];\n }\n}\n\nexport class AABBBounds extends Bounds {}\nexport class OBBBounds extends Bounds {\n angle: number;\n\n constructor(bounds?: Bounds, angle = 0) {\n super(bounds);\n if (bounds) {\n this.angle = angle;\n }\n }\n\n intersects(b: OBBBounds): boolean {\n return isRotateAABBIntersect(this, b);\n }\n\n setValue(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0, angle = 0): Bounds {\n super.setValue(x1, y1, x2, y2);\n this.angle = angle;\n return this;\n }\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/data-structure/bounds.ts"],"names":[],"mappings":";;;AAAA,sCAAoC;AACpC,0CAAoD;AAEpD,kCAAuC;AA+EvC,SAAgB,yBAAyB,CAAC,GAAY,EAAE,MAAe,EAAE,MAAe;IACtF,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC;IAElC,IAAI,MAAM,CAAC,aAAa,EAAE,EAAE;QAC1B,IAAI,GAAG,KAAK,MAAM,EAAE;YAClB,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;SAC1D;QACD,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;QAClC,OAAO,MAAM,CAAC;KACf;IACD,GAAG,CAAC,KAAK,EAAE,CAAC;IACZ,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IAC5F,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IAC5F,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IAC5F,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IAC5F,OAAO,MAAM,CAAC;AAChB,CAAC;AAhBD,8DAgBC;AAYD,SAAgB,eAAe,CAC7B,MAAe,EACf,CAAS,EACT,CAAS,EACT,MAAc,EACd,MAAc,EACd,KAAa,EACb,YAA+B;IAE/B,IAAI,IAAA,UAAG,EAAC,MAAM,CAAC,IAAI,cAAO,IAAI,IAAA,UAAG,EAAC,MAAM,CAAC,IAAI,cAAO,EAAE;QACpD,OAAO;KACR;IAED,MAAM,KAAK,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACtC,MAAM,KAAK,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAEtC,IAAI,QAAQ,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,cAAO,EAAE;QAChD,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,IAAI,YAAY,KAAK,SAAS,EAAE;YAC9B,EAAE,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACrB,EAAE,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;SACtB;QACD,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;KAC9B;IAED,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACzB,CAAC;AA3BD,0CA2BC;AAiCD,MAAa,MAAM;IAOjB,YAAY,MAAe;QACzB,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;SAC3D;aAAM;YACL,IAAI,CAAC,KAAK,EAAE,CAAC;SACd;IACH,CAAC;IAED,KAAK;QACH,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED,KAAK;QACH,IAAI,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;QAC5B,IAAI,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;QAC5B,IAAI,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;QAC5B,IAAI,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;QAC5B,OAAO,IAAI,CAAC;IACd,CAAC;IACD,KAAK;QACH,OAAO,CACL,IAAI,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,SAAS;YAC7B,IAAI,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,SAAS;YAC7B,IAAI,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,SAAS;YAC7B,IAAI,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,SAAS,CAC9B,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,CAAc;QACnB,OAAO,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;IACtF,CAAC;IACD,QAAQ,CAAC,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,KAAa,CAAC;QACrE,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,OAAO,IAAI,CAAC;IACd,CAAC;IACD,GAAG,CAAC,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,KAAa,CAAC;QAChE,IAAI,EAAE,GAAG,EAAE,EAAE;YACX,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;SACd;aAAM;YACL,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;SACd;QACD,IAAI,EAAE,GAAG,EAAE,EAAE;YACX,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;SACd;aAAM;YACL,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;SACd;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,GAAG,CAAC,IAAY,CAAC,EAAE,IAAY,CAAC;QAC9B,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,EAAE;YACf,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SACb;QACD,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,EAAE;YACf,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SACb;QACD,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,EAAE;YACf,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SACb;QACD,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,EAAE;YACf,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SACb;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,MAAM,CAAC,IAA+C,CAAC;QACrD,IAAI,IAAA,gBAAO,EAAC,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAChB,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAChB,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAChB,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;SACjB;aAAM;YACL,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;YACb,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;YACb,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;YACb,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;SACd;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,KAAK;QACH,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC9B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC9B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7B,OAAO,IAAI,CAAC;IACd,CAAC;IACD,SAAS,CAAC,KAAa,CAAC,EAAE,KAAa,CAAC;QACtC,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC;QACd,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC;QACd,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC;QACd,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC;QACd,OAAO,IAAI,CAAC;IACd,CAAC;IACD,MAAM,CAAC,QAAgB,CAAC,EAAE,IAAY,CAAC,EAAE,IAAY,CAAC;QACpD,MAAM,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,OAAO,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACtF,CAAC;IACD,KAAK,CAAC,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,IAAY,CAAC,EAAE,IAAY,CAAC;QAChE,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACzC,OAAO,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACtD,CAAC;IAMD,KAAK,CAAC,CAAc;QAClB,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAMD,SAAS,CAAC,CAAc;QACtB,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,IAAI,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YAClB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;SAChB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAMD,QAAQ,CAAC,CAAc;QACrB,OAAO,CAAC,IAAI,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;IACvF,CAAC;IAMD,UAAU,CAAC,CAAc;QACvB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC;IAC7F,CAAC;IAMD,UAAU,CAAC,CAAc;QACvB,OAAO,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;IACtF,CAAC;IAOD,QAAQ,CAAC,IAAY,CAAC,EAAE,IAAY,CAAC;QACnC,OAAO,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;IACrE,CAAC;IACD,aAAa,CAAC,CAAa;QACzB,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;IAC7E,CAAC;IACD,KAAK;QACH,IAAI,IAAI,CAAC,KAAK,EAAE,EAAE;YAChB,OAAO,CAAC,CAAC;SACV;QACD,OAAO,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;IAC3B,CAAC;IACD,MAAM;QACJ,IAAI,IAAI,CAAC,KAAK,EAAE,EAAE;YAChB,OAAO,CAAC,CAAC;SACV;QACD,OAAO,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;IAC3B,CAAC;IACD,MAAM,CAAC,IAAY,CAAC;QAClB,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;QACb,OAAO,IAAI,CAAC;IACd,CAAC;IAED,MAAM,CAAC,IAAY,CAAC;QAClB,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC;QACb,OAAO,IAAI,CAAC;IACd,CAAC;IAED,mBAAmB,CAAC,MAAe;QACjC,yBAAyB,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;QAC9C,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAI,CAAC,CAAc;QACjB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACf,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACf,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACf,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACf,OAAO,IAAI,CAAC;IACd,CAAC;IACO,aAAa,CAAC,KAAa,EAAE,CAAS,EAAE,CAAS;QACvD,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC;QAChC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC5B,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC5B,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;QACjC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;QAEjC,OAAO;YACL,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;YACxB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;YACxB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;YACxB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;YACxB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;YACxB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;YACxB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;YACxB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE;SACzB,CAAC;IACJ,CAAC;IACO,WAAW,CAAC,EAAU,EAAE,EAAU,EAAE,CAAS,EAAE,CAAS;QAC9D,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC;QAEhC,OAAO,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1G,CAAC;CACF;AAvPD,wBAuPC;AAED,MAAa,UAAW,SAAQ,MAAM;CAAG;AAAzC,gCAAyC;AACzC,MAAa,SAAU,SAAQ,MAAM;IAGnC,YAAY,MAAe,EAAE,KAAK,GAAG,CAAC;;QACpC,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,KAAK,GAAG,MAAC,MAAc,CAAC,KAAK,mCAAI,KAAK,CAAC;SAC7C;IACH,CAAC;IAED,UAAU,CAAC,CAAY;QACrB,OAAO,IAAA,gCAAqB,EAAC,IAAI,EAAE,CAAC,CAAC,CAAC;IACxC,CAAC;IAED,QAAQ,CAAC,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,KAAa,CAAC,EAAE,KAAK,GAAG,CAAC;QAChF,KAAK,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;QAC/B,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,KAAK;QACH,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,CAAC;IAC7B,CAAC;CACF;AAvBD,8BAuBC","file":"bounds.js","sourcesContent":["import { isArray } from '../common';\nimport { isRotateAABBIntersect } from '../graphics';\nimport type { vec4, vec8 } from '../math';\nimport { abs, epsilon } from '../math';\nimport type { IMatrix } from './matrix';\nimport type { IPointLike } from './point';\n\nexport type IBoundsLike = Pick<IBounds, 'x1' | 'y1' | 'x2' | 'y2'>;\nexport type IAABBBoundsLike = IBoundsLike;\nexport type IOBBBoundsLike = Pick<IOBBBounds, 'x1' | 'y1' | 'x2' | 'y2' | 'angle'>;\n\nexport interface IBounds {\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n clone: () => IBounds;\n clear: () => IBounds;\n empty: () => boolean;\n equals: (b: IBounds) => boolean;\n set: (x1: number, y1: number, x2: number, y2: number) => IBounds;\n setValue: (x1: number, y1: number, x2: number, y2: number) => IBounds;\n add: (x: number, y: number) => IBounds;\n expand: (d: number) => IBounds;\n round: () => IBounds;\n translate: (dx: number, dy: number) => IBounds;\n rotate: (angle: number, x: number, y: number) => IBounds;\n scale: (sx: number, sy: number, x: number, y: number) => IBounds;\n /**\n * 并集\n * @param b\n * @returns\n */\n union: (b: IBoundsLike) => IBounds;\n /**\n * 交集\n * @param b\n * @returns\n */\n intersect: (b: IBoundsLike) => IBounds;\n /**\n * 是否包含b\n * @param b\n * @returns\n */\n encloses: (b: IBoundsLike) => boolean;\n /**\n * 是否共边\n * @param b\n * @returns\n */\n alignsWith: (b: IBoundsLike) => boolean;\n /**\n * 是否相交\n * @param b\n * @returns\n */\n intersects: (b: IBoundsLike) => boolean;\n /**\n * 是否包含\n * @param x\n * @param y\n * @returns\n */\n contains: (x: number, y: number) => boolean;\n containsPoint: (p: IPointLike) => boolean;\n width: () => number;\n height: () => number;\n scaleX: (s: number) => IBounds;\n scaleY: (s: number) => IBounds;\n\n copy: (b: IBoundsLike) => IBounds;\n\n transformWithMatrix: (matrix: IMatrix) => IBounds;\n}\n\nexport type IAABBBounds = IBounds;\n\nexport interface IOBBBounds extends IBounds {\n angle: number;\n}\n\nexport function transformBoundsWithMatrix(out: IBounds, bounds: IBounds, matrix: IMatrix): IBounds {\n const { x1, y1, x2, y2 } = bounds;\n // 如果没有旋转和缩放,那就直接translate\n if (matrix.onlyTranslate()) {\n if (out !== bounds) {\n out.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n }\n out.translate(matrix.e, matrix.f);\n return bounds;\n }\n out.clear();\n out.add(matrix.a * x1 + matrix.c * y1 + matrix.e, matrix.b * x1 + matrix.d * y1 + matrix.f);\n out.add(matrix.a * x2 + matrix.c * y1 + matrix.e, matrix.b * x2 + matrix.d * y1 + matrix.f);\n out.add(matrix.a * x2 + matrix.c * y2 + matrix.e, matrix.b * x2 + matrix.d * y2 + matrix.f);\n out.add(matrix.a * x1 + matrix.c * y2 + matrix.e, matrix.b * x1 + matrix.d * y2 + matrix.f);\n return bounds;\n}\n\n/**\n * 依据graphic的属性对bounds进行变换\n * @param bounds\n * @param x\n * @param y\n * @param scaleX\n * @param scaleY\n * @param angle\n * @param rotateCenter\n */\nexport function transformBounds(\n bounds: IBounds,\n x: number,\n y: number,\n scaleX: number,\n scaleY: number,\n angle: number,\n rotateCenter?: [number, number]\n) {\n if (abs(scaleX) <= epsilon || abs(scaleY) <= epsilon) {\n return;\n }\n\n scaleX !== 1 && bounds.scaleX(scaleX);\n scaleY !== 1 && bounds.scaleY(scaleY);\n\n if (isFinite(angle) && Math.abs(angle) > epsilon) {\n let rx = 0;\n let ry = 0;\n if (rotateCenter !== undefined) {\n rx = rotateCenter[0];\n ry = rotateCenter[1];\n }\n bounds.rotate(angle, rx, ry);\n }\n\n bounds.translate(x, y);\n}\n\n/**\nCopyright (c) 2015-2021, University of Washington Interactive Data Lab\nAll rights reserved.\n\nRedistribution and use in source and binary forms, with or without\nmodification, are permitted provided that the following conditions are met:\n\n1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\nDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\nFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\nDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\nSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\nCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\nOR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\nOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n// 基于Vega的Bounds重构\n// https://github.com/vega/vega/blob/825bfaba6ccfe3306183df22b8c955a07bb30714/packages/vega-scenegraph/src/Bounds.js\nexport class Bounds implements IBounds {\n // 默认初始值是Number.MAX_VALUE\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n\n constructor(bounds?: Bounds) {\n if (bounds) {\n this.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n } else {\n this.clear();\n }\n }\n\n clone() {\n return new Bounds(this);\n }\n\n clear(): Bounds {\n this.x1 = +Number.MAX_VALUE;\n this.y1 = +Number.MAX_VALUE;\n this.x2 = -Number.MAX_VALUE;\n this.y2 = -Number.MAX_VALUE;\n return this;\n }\n empty(): boolean {\n return (\n this.x1 === +Number.MAX_VALUE &&\n this.y1 === +Number.MAX_VALUE &&\n this.x2 === -Number.MAX_VALUE &&\n this.y2 === -Number.MAX_VALUE\n );\n }\n equals(b: IBoundsLike): boolean {\n return this.x1 === b.x1 && this.y1 === b.y1 && this.x2 === b.x2 && this.y2 === b.y2;\n }\n setValue(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0): Bounds {\n this.x1 = x1;\n this.y1 = y1;\n this.x2 = x2;\n this.y2 = y2;\n return this;\n }\n set(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0): Bounds {\n if (x2 < x1) {\n this.x2 = x1;\n this.x1 = x2;\n } else {\n this.x1 = x1;\n this.x2 = x2;\n }\n if (y2 < y1) {\n this.y2 = y1;\n this.y1 = y2;\n } else {\n this.y1 = y1;\n this.y2 = y2;\n }\n return this;\n }\n add(x: number = 0, y: number = 0): Bounds {\n if (x < this.x1) {\n this.x1 = x;\n }\n if (y < this.y1) {\n this.y1 = y;\n }\n if (x > this.x2) {\n this.x2 = x;\n }\n if (y > this.y2) {\n this.y2 = y;\n }\n return this;\n }\n expand(d: number | [number, number, number, number] = 0): Bounds {\n if (isArray(d)) {\n this.y1 -= d[0];\n this.x2 += d[1];\n this.y2 += d[2];\n this.x1 -= d[3];\n } else {\n this.x1 -= d;\n this.y1 -= d;\n this.x2 += d;\n this.y2 += d;\n }\n return this;\n }\n round(): Bounds {\n this.x1 = Math.floor(this.x1);\n this.y1 = Math.floor(this.y1);\n this.x2 = Math.ceil(this.x2);\n this.y2 = Math.ceil(this.y2);\n return this;\n }\n translate(dx: number = 0, dy: number = 0): Bounds {\n this.x1 += dx;\n this.x2 += dx;\n this.y1 += dy;\n this.y2 += dy;\n return this;\n }\n rotate(angle: number = 0, x: number = 0, y: number = 0) {\n const p = this.rotatedPoints(angle, x, y);\n return this.clear().add(p[0], p[1]).add(p[2], p[3]).add(p[4], p[5]).add(p[6], p[7]);\n }\n scale(sx: number = 0, sy: number = 0, x: number = 0, y: number = 0) {\n const p = this.scalePoints(sx, sy, x, y);\n return this.clear().add(p[0], p[1]).add(p[2], p[3]);\n }\n /**\n * 并集\n * @param b\n * @returns\n */\n union(b: IBoundsLike): Bounds {\n if (b.x1 < this.x1) {\n this.x1 = b.x1;\n }\n if (b.y1 < this.y1) {\n this.y1 = b.y1;\n }\n if (b.x2 > this.x2) {\n this.x2 = b.x2;\n }\n if (b.y2 > this.y2) {\n this.y2 = b.y2;\n }\n return this;\n }\n /**\n * 交集\n * @param b\n * @returns\n */\n intersect(b: IBoundsLike): Bounds {\n if (b.x1 > this.x1) {\n this.x1 = b.x1;\n }\n if (b.y1 > this.y1) {\n this.y1 = b.y1;\n }\n if (b.x2 < this.x2) {\n this.x2 = b.x2;\n }\n if (b.y2 < this.y2) {\n this.y2 = b.y2;\n }\n return this;\n }\n /**\n * 是否包含b\n * @param b\n * @returns\n */\n encloses(b: IBoundsLike): boolean {\n return b && this.x1 <= b.x1 && this.x2 >= b.x2 && this.y1 <= b.y1 && this.y2 >= b.y2;\n }\n /**\n * 是否共边\n * @param b\n * @returns\n */\n alignsWith(b: IBoundsLike): boolean {\n return b && (this.x1 === b.x1 || this.x2 === b.x2 || this.y1 === b.y1 || this.y2 === b.y2);\n }\n /**\n * 是否相交\n * @param b\n * @returns\n */\n intersects(b: IBoundsLike): boolean {\n return b && !(this.x2 < b.x1 || this.x1 > b.x2 || this.y2 < b.y1 || this.y1 > b.y2);\n }\n /**\n * 是否包含\n * @param x\n * @param y\n * @returns\n */\n contains(x: number = 0, y: number = 0): boolean {\n return !(x < this.x1 || x > this.x2 || y < this.y1 || y > this.y2);\n }\n containsPoint(p: IPointLike): boolean {\n return !(p.x < this.x1 || p.x > this.x2 || p.y < this.y1 || p.y > this.y2);\n }\n width(): number {\n if (this.empty()) {\n return 0;\n }\n return this.x2 - this.x1;\n }\n height(): number {\n if (this.empty()) {\n return 0;\n }\n return this.y2 - this.y1;\n }\n scaleX(s: number = 0): Bounds {\n this.x1 *= s;\n this.x2 *= s;\n return this;\n }\n\n scaleY(s: number = 0): Bounds {\n this.y1 *= s;\n this.y2 *= s;\n return this;\n }\n\n transformWithMatrix(matrix: IMatrix): Bounds {\n transformBoundsWithMatrix(this, this, matrix);\n return this;\n }\n\n copy(b: IBoundsLike) {\n this.x1 = b.x1;\n this.y1 = b.y1;\n this.x2 = b.x2;\n this.y2 = b.y2;\n return this;\n }\n private rotatedPoints(angle: number, x: number, y: number): vec8 {\n const { x1, y1, x2, y2 } = this;\n const cos = Math.cos(angle);\n const sin = Math.sin(angle);\n const cx = x - x * cos + y * sin;\n const cy = y - x * sin - y * cos;\n\n return [\n cos * x1 - sin * y1 + cx,\n sin * x1 + cos * y1 + cy,\n cos * x1 - sin * y2 + cx,\n sin * x1 + cos * y2 + cy,\n cos * x2 - sin * y1 + cx,\n sin * x2 + cos * y1 + cy,\n cos * x2 - sin * y2 + cx,\n sin * x2 + cos * y2 + cy\n ];\n }\n private scalePoints(sx: number, sy: number, x: number, y: number): vec4 {\n const { x1, y1, x2, y2 } = this;\n\n return [sx * x1 + (1 - sx) * x, sy * y1 + (1 - sy) * y, sx * x2 + (1 - sx) * x, sy * y2 + (1 - sy) * y];\n }\n}\n\nexport class AABBBounds extends Bounds {}\nexport class OBBBounds extends Bounds {\n angle: number;\n\n constructor(bounds?: Bounds, angle = 0) {\n super(bounds);\n if (bounds) {\n this.angle = (bounds as any).angle ?? angle;\n }\n }\n\n intersects(b: OBBBounds): boolean {\n return isRotateAABBIntersect(this, b);\n }\n\n setValue(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0, angle = 0): Bounds {\n super.setValue(x1, y1, x2, y2);\n this.angle = angle;\n return this;\n }\n\n clone(): OBBBounds {\n return new OBBBounds(this);\n }\n}\n"]}
|
|
@@ -29,5 +29,5 @@ interface RotateBound extends IBoundsLike {
|
|
|
29
29
|
y: number;
|
|
30
30
|
};
|
|
31
31
|
}
|
|
32
|
-
export declare function isRotateAABBIntersect(box1: RotateBound, box2: RotateBound, isDeg?: boolean
|
|
32
|
+
export declare function isRotateAABBIntersect(box1: RotateBound, box2: RotateBound, isDeg?: boolean): boolean;
|
|
33
33
|
export {};
|
|
@@ -129,17 +129,8 @@ function toRect(box, isDeg) {
|
|
|
129
129
|
}, deg, cp) ];
|
|
130
130
|
}
|
|
131
131
|
|
|
132
|
-
function isRotateAABBIntersect(box1, box2, isDeg = !1
|
|
133
|
-
const rect1 = toRect(box1, isDeg), rect2 = toRect(box2, isDeg), vector = (start, end) => [ end.x - start.x, end.y - start.y ]
|
|
134
|
-
ctx && (ctx.save(), ctx.fillStyle = "red", ctx.globalAlpha = .6, rect1.forEach(((item, index) => {
|
|
135
|
-
0 === index ? ctx.moveTo(item.x, item.y) : ctx.lineTo(item.x, item.y);
|
|
136
|
-
})), ctx.fill(), ctx.restore(), ctx.save(), ctx.fillStyle = "green", ctx.globalAlpha = .6,
|
|
137
|
-
rect2.forEach(((item, index) => {
|
|
138
|
-
0 === index ? ctx.moveTo(item.x, item.y) : ctx.lineTo(item.x, item.y);
|
|
139
|
-
})), ctx.fill(), ctx.restore());
|
|
140
|
-
const p1 = getCenterPoint(box1), p2 = getCenterPoint(box2);
|
|
141
|
-
ctx && ctx.fillRect(p1.x, p1.y, 2, 2), ctx && ctx.fillRect(p2.x, p2.y, 2, 2);
|
|
142
|
-
const vp1p2 = vector(p1, p2), AB = vector(rect1[0], rect1[1]), BC = vector(rect1[1], rect1[2]), A1B1 = vector(rect2[0], rect2[1]), B1C1 = vector(rect2[1], rect2[2]), deg11 = isDeg ? (0,
|
|
132
|
+
function isRotateAABBIntersect(box1, box2, isDeg = !1) {
|
|
133
|
+
const rect1 = toRect(box1, isDeg), rect2 = toRect(box2, isDeg), vector = (start, end) => [ end.x - start.x, end.y - start.y ], vp1p2 = vector(getCenterPoint(box1), getCenterPoint(box2)), AB = vector(rect1[0], rect1[1]), BC = vector(rect1[1], rect1[2]), A1B1 = vector(rect2[0], rect2[1]), B1C1 = vector(rect2[1], rect2[2]), deg11 = isDeg ? (0,
|
|
143
134
|
angle_1.degreeToRadian)(box1.angle) : box1.angle;
|
|
144
135
|
let deg12 = isDeg ? (0, angle_1.degreeToRadian)(90 - box1.angle) : box1.angle + math_1.halfPi;
|
|
145
136
|
const deg21 = isDeg ? (0, angle_1.degreeToRadian)(box2.angle) : box2.angle;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/graphics/algorithm/intersect.ts"],"names":[],"mappings":";;;AACA,uCAA6C;AAG7C,qCAAsE;AAGtE,SAAS,GAAG,CAAC,GAAS,EAAE,EAAQ,EAAE,EAAQ;IACxC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;IACvB,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;AACzB,CAAC;AASD,SAAgB,WAAW,CAAC,KAAW,EAAE,MAAY,EAAE,KAAW,EAAE,MAAY;IAC9E,IAAI,IAAI,GAAW,KAAK,CAAC,CAAC,CAAC,CAAC;IAC5B,IAAI,IAAI,GAAW,MAAM,CAAC,CAAC,CAAC,CAAC;IAC7B,IAAI,IAAI,GAAW,KAAK,CAAC,CAAC,CAAC,CAAC;IAC5B,IAAI,IAAI,GAAW,MAAM,CAAC,CAAC,CAAC,CAAC;IAC7B,IAAI,IAAI,GAAG,IAAI,EAAE;QACf,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;KAC7B;IACD,IAAI,IAAI,GAAG,IAAI,EAAE;QACf,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;KAC7B;IACD,IAAI,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,IAAI,EAAE;QAC9B,OAAO,KAAK,CAAC;KACd;IAED,CAAC,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7E,IAAI,IAAI,GAAG,IAAI,EAAE;QACf,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;KAC7B;IACD,IAAI,IAAI,GAAG,IAAI,EAAE;QACf,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;KAC7B;IACD,IAAI,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,IAAI,EAAE;QAC9B,OAAO,KAAK,CAAC;KACd;IAED,OAAO,IAAI,CAAC;AACd,CAAC;AA3BD,kCA2BC;AAWD,SAAgB,iBAAiB,CAAC,KAAW,EAAE,MAAY,EAAE,KAAW,EAAE,MAAY;IACpF,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE;QAC9C,OAAO,KAAK,CAAC;KACd;IACD,MAAM,IAAI,GAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1B,MAAM,IAAI,GAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1B,MAAM,OAAO,GAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7B,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IACzB,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IAGzB,IAAI,IAAA,oBAAa,EAAC,IAAI,EAAE,IAAI,CAAC,EAAE;QAC7B,OAAO,IAAI,CAAC;KACb;IAQD,GAAG,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAC3B,MAAM,CAAC,GAAG,IAAA,mBAAY,EAAC,OAAO,EAAE,IAAI,CAAC,GAAG,IAAA,mBAAY,EAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IACjE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;QACpB,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;KACzD;IAED,OAAO,KAAK,CAAC;AACf,CAAC;AA5BD,8CA4BC;AASD,SAAgB,gBAAgB,CAC9B,KAAyB,EACzB,KAAyB,EACzB,MAAe;IAEf,IAAI,KAAK,KAAK,IAAI,EAAE;QAClB,OAAO,KAAK,CAAC;KACd;IACD,IAAI,KAAK,KAAK,IAAI,EAAE;QAClB,OAAO,KAAK,CAAC;KACd;IAED,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAEvF,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,EAAE;QACxD,OAAO,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;KACvC;IACD,OAAO,EAAE,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC;AAC5G,CAAC;AAlBD,4CAkBC;AAED,IAAY,SAIX;AAJD,WAAY,SAAS;IACnB,yCAAQ,CAAA;IACR,2CAAS,CAAA;IACT,2CAAS,CAAA;AACX,CAAC,EAJW,SAAS,GAAT,iBAAS,KAAT,iBAAS,QAIpB;AAED,MAAM,aAAa,GAAG,CAAC,KAAkB,EAAE,KAAkB,EAAE,MAAe,EAAE,EAAE;IAChF,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IACnB,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IACnB,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IACnB,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IACnB,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IACnB,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IACnB,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IACnB,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IAEnB,IAAI,MAAM,EAAE;QACV,IAAI,GAAG,GAAG,GAAG,EAAE;YACb,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;SACzB;QACD,IAAI,GAAG,GAAG,GAAG,EAAE;YACb,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;SACzB;QACD,IAAI,GAAG,GAAG,GAAG,EAAE;YACb,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;SACzB;QACD,IAAI,GAAG,GAAG,GAAG,EAAE;YACb,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;SACzB;KACF;IACD,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACpD,CAAC,CAAC;AAQF,SAAgB,qBAAqB,CACnC,KAAyB,EACzB,KAAyB,EACzB,MAAe;IAEf,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,EAAE;QACpB,OAAO,SAAS,CAAC,IAAI,CAAC;KACvB;IAED,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAEvF,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,EAAE;QACpD,OAAO,SAAS,CAAC,KAAK,CAAC;KACxB;IAED,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,EAAE;QACpD,OAAO,SAAS,CAAC,KAAK,CAAC;KACxB;IAED,OAAO,SAAS,CAAC,IAAI,CAAC;AACxB,CAAC;AApBD,sDAoBC;AASD,SAAgB,eAAe,CAAC,KAAyB,EAAE,KAAyB,EAAE,MAAe;IACnG,IAAI,KAAK,IAAI,KAAK,EAAE;QAClB,IAAI,CAAC,MAAM,EAAE;YACX,IAAI,KAAK,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,EAAE;gBAC5F,OAAO,KAAK,CAAC;aACd;YACD,OAAO,IAAI,CAAC;SACb;QAED,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAErF,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,EAAE;YACpD,OAAO,KAAK,CAAC;SACd;QACD,OAAO,IAAI,CAAC;KACb;IACD,OAAO,IAAI,CAAC;AACd,CAAC;AAjBD,0CAiBC;AAQD,SAAgB,WAAW,CAAC,KAA+B,EAAE,IAAwB,EAAE,MAAe;IACpG,IAAI,CAAC,IAAI,EAAE;QACT,OAAO,IAAI,CAAC;KACb;IACD,IAAI,CAAC,MAAM,EAAE;QACX,OAAO,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,EAAE,IAAI,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,EAAE,IAAI,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,EAAE,IAAI,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,EAAE,CAAC;KAC7F;IACD,IAAI,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;IAClB,IAAI,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;IAClB,IAAI,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;IAClB,IAAI,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;IAClB,IAAI,GAAG,GAAG,GAAG,EAAE;QACb,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;KACzB;IACD,IAAI,GAAG,GAAG,GAAG,EAAE;QACb,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;KACzB;IACD,OAAO,KAAK,CAAC,CAAC,IAAI,GAAG,IAAI,KAAK,CAAC,CAAC,IAAI,GAAG,IAAI,KAAK,CAAC,CAAC,IAAI,GAAG,IAAI,KAAK,CAAC,CAAC,IAAI,GAAG,CAAC;AAC9E,CAAC;AAlBD,kCAkBC;AASD,SAAS,mBAAmB,CAAC,SAA2B,EAAE,IAAsB;IAC9E,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;AACnE,CAAC;AAOD,SAAgB,WAAW,CAAC,EAAE,CAAC,EAAE,CAAC,EAAS,EAAE,GAAW,EAAE,MAAM,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;IAC/E,OAAO;QACL,CAAC,EAAE,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC;QAC7E,CAAC,EAAE,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC;KAC9E,CAAC;AACJ,CAAC;AALD,kCAKC;AAED,SAAS,cAAc,CAAC,GAAgB;IACtC,OAAO;QACL,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;QACxB,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;KACzB,CAAC;AACJ,CAAC;AAWD,SAAS,MAAM,CAAC,GAAgB,EAAE,KAAc;IAC9C,MAAM,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,IAAA,sBAAc,EAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC;IAC1D,MAAM,EAAE,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC;IAC/B,OAAO;QACL,WAAW,CACT;YACE,CAAC,EAAE,GAAG,CAAC,EAAE;YACT,CAAC,EAAE,GAAG,CAAC,EAAE;SACV,EACD,GAAG,EACH,EAAE,CACH;QACD,WAAW,CACT;YACE,CAAC,EAAE,GAAG,CAAC,EAAE;YACT,CAAC,EAAE,GAAG,CAAC,EAAE;SACV,EACD,GAAG,EACH,EAAE,CACH;QACD,WAAW,CACT;YACE,CAAC,EAAE,GAAG,CAAC,EAAE;YACT,CAAC,EAAE,GAAG,CAAC,EAAE;SACV,EACD,GAAG,EACH,EAAE,CACH;QACD,WAAW,CACT;YACE,CAAC,EAAE,GAAG,CAAC,EAAE;YACT,CAAC,EAAE,GAAG,CAAC,EAAE;SACV,EACD,GAAG,EACH,EAAE,CACH;KACF,CAAC;AACJ,CAAC;AACD,SAAgB,qBAAqB,CACnC,IAAiB,EACjB,IAAiB,EACjB,KAAK,GAAG,KAAK,EACb,GAA8B;IAE9B,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAClC,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAElC,MAAM,MAAM,GAAG,CAAC,KAAY,EAAE,GAAU,EAAE,EAAE;QAC1C,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAqB,CAAC;IAChE,CAAC,CAAC;IAEF,IAAI,GAAG,EAAE;QACP,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC;QACtB,GAAG,CAAC,WAAW,GAAG,GAAG,CAAC;QACtB,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;YAC5B,IAAI,KAAK,KAAK,CAAC,EAAE;gBACf,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;aAC5B;iBAAM;gBACL,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;aAC5B;QACH,CAAC,CAAC,CAAC;QACH,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,GAAG,CAAC,OAAO,EAAE,CAAC;QAEd,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,GAAG,CAAC,SAAS,GAAG,OAAO,CAAC;QACxB,GAAG,CAAC,WAAW,GAAG,GAAG,CAAC;QACtB,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;YAC5B,IAAI,KAAK,KAAK,CAAC,EAAE;gBACf,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;aAC5B;iBAAM;gBACL,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;aAC5B;QACH,CAAC,CAAC,CAAC;QACH,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,GAAG,CAAC,OAAO,EAAE,CAAC;KACf;IAGD,MAAM,EAAE,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IAChC,MAAM,EAAE,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IAEhC,GAAG,IAAI,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACtC,GAAG,IAAI,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEtC,MAAM,KAAK,GAAG,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IAG7B,MAAM,EAAE,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,MAAM,EAAE,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAEtC,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACxC,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAGxC,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC;IAC9D,IAAI,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,IAAA,sBAAc,EAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,GAAG,aAAM,CAAC;IAE1E,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC;IAC9D,IAAI,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,IAAA,sBAAc,EAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,GAAG,aAAM,CAAC;IAC1E,IAAI,KAAK,GAAG,UAAG,EAAE;QACf,KAAK,IAAI,UAAG,CAAC;KACd;IACD,IAAI,KAAK,GAAG,UAAG,EAAE;QACf,KAAK,IAAI,UAAG,CAAC;KACd;IAGD,MAAM,OAAO,GAAG,CACd,eAAuB,EACvB,GAAW,EACX,WAA6B,EAC7B,WAA6B,EAC7B,EAAE;QACF,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAqB,CAAC;QACrE,MAAM,gBAAgB,GACpB,CAAC,mBAAmB,CAAC,SAAS,EAAE,WAAW,CAAC,GAAG,mBAAmB,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;QAClG,MAAM,iBAAiB,GAAG,mBAAmB,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QAEhE,OAAO,eAAe,GAAG,gBAAgB,GAAG,iBAAiB,CAAC;IAChE,CAAC,CAAC;IAEF,OAAO,CACL,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC;QACnD,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC;QACnD,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC;QAC/C,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC,CAChD,CAAC;AACJ,CAAC;AA3FD,sDA2FC","file":"intersect.js","sourcesContent":["/* 用于判断2d相交 */\nimport { degreeToRadian } from '../../angle';\nimport type { IBoundsLike } from '../../data-structure';\nimport type { vec2 } from '../../math';\nimport { pi2, halfPi, crossProduct, fuzzyEqualVec } from '../../math';\nimport type { Point } from './interface';\n\nfunction sub(out: vec2, v1: vec2, v2: vec2) {\n out[0] = v1[0] - v2[0];\n out[1] = v1[1] - v2[1];\n}\n\n/**\n * 判断直线是否相交,投影法\n * @param left1\n * @param right1\n * @param left2\n * @param right2\n */\nexport function isIntersect(left1: vec2, right1: vec2, left2: vec2, right2: vec2): boolean {\n let min1: number = left1[0];\n let max1: number = right1[0];\n let min2: number = left2[0];\n let max2: number = right2[0];\n if (max1 < min1) {\n [min1, max1] = [max1, min1];\n }\n if (max2 < min2) {\n [max2, min2] = [min2, max2];\n }\n if (max1 < min2 || max2 < min1) {\n return false;\n }\n\n (min1 = left1[1]), (max1 = right1[1]), (min2 = left2[1]), (max2 = right2[1]);\n if (max1 < min1) {\n [min1, max1] = [max1, min1];\n }\n if (max2 < min2) {\n [max2, min2] = [min2, max2];\n }\n if (max1 < min2 || max2 < min1) {\n return false;\n }\n\n return true;\n}\n\n/**\n * 获取直线交点\n * 不相交返回false,共线返回true,相交返回交点\n * https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect/565282#565282\n * @param left1\n * @param right1\n * @param left2\n * @param right2\n */\nexport function getIntersectPoint(left1: vec2, right1: vec2, left2: vec2, right2: vec2): boolean | vec2 {\n if (!isIntersect(left1, right1, left2, right2)) {\n return false;\n }\n const dir1: vec2 = [0, 0];\n const dir2: vec2 = [0, 0];\n const tempVec: vec2 = [0, 0];\n sub(dir1, right1, left1);\n sub(dir2, right2, left2);\n\n // 判断共线\n if (fuzzyEqualVec(dir1, dir2)) {\n return true;\n }\n\n // https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect/565282#565282\n // line1: left1 + dir1 * t\n // line2: left2 + dir2 * u\n // 当 left1 + dir1 * t = left2 + dir2 * u => (left1 + dir1 * t) x dir2 = (left2 + dir2 * u) x dir2\n // => dir1 x dir2 * t = (left2 - left1) x dir2 => t = (left2 - left1) x dir2 / (dir1 x dir2)\n // 直线不平行,dir1 x dir2 ≠ 0,当0 <= t <= 1时,可以求出交点\n sub(tempVec, left2, left1);\n const t = crossProduct(tempVec, dir2) / crossProduct(dir1, dir2);\n if (t >= 0 && t <= 1) {\n return [left1[0] + dir1[0] * t, left1[1] + dir1[1] * t];\n }\n\n return false;\n}\n\n/**\n * 获取两个rect的相交部分\n * 如果有bbox为null,返回null,如果不相交返回{x1: 0, y1: 0, x2: 0, y2: 0}\n * @param bbox1\n * @param bbox2\n * @param format\n */\nexport function getRectIntersect(\n bbox1: IBoundsLike | null,\n bbox2: IBoundsLike | null,\n format: boolean\n): IBoundsLike | null {\n if (bbox1 === null) {\n return bbox2;\n }\n if (bbox2 === null) {\n return bbox1;\n }\n\n const { x11, x12, y11, y12, x21, x22, y21, y22 } = formatTwoBBox(bbox1, bbox2, format);\n\n if (x11 >= x22 || x12 <= x21 || y11 >= y22 || y12 <= y21) {\n return { x1: 0, y1: 0, x2: 0, y2: 0 };\n }\n return { x1: Math.max(x11, x21), y1: Math.max(y11, y21), x2: Math.min(x12, x22), y2: Math.min(y12, y22) };\n}\n\nexport enum InnerBBox {\n NONE = 0,\n BBOX1 = 1,\n BBOX2 = 2\n}\n\nconst formatTwoBBox = (bbox1: IBoundsLike, bbox2: IBoundsLike, format: boolean) => {\n let x11 = bbox1.x1;\n let x12 = bbox1.x2;\n let y11 = bbox1.y1;\n let y12 = bbox1.y2;\n let x21 = bbox2.x1;\n let x22 = bbox2.x2;\n let y21 = bbox2.y1;\n let y22 = bbox2.y2;\n\n if (format) {\n if (x11 > x12) {\n [x11, x12] = [x12, x11];\n }\n if (y11 > y12) {\n [y11, y12] = [y12, y11];\n }\n if (x21 > x22) {\n [x21, x22] = [x22, x21];\n }\n if (y21 > y22) {\n [y21, y22] = [y22, y21];\n }\n }\n return { x11, x12, y11, y12, x21, x22, y21, y22 };\n};\n/**\n * 矩形是否在另一个矩形内部\n * 返回InnerBBox\n * @param bbox1\n * @param bbox2\n * @param format\n */\nexport function rectInsideAnotherRect(\n bbox1: IBoundsLike | null,\n bbox2: IBoundsLike | null,\n format: boolean\n): InnerBBox {\n if (!bbox1 || !bbox2) {\n return InnerBBox.NONE;\n }\n\n const { x11, x12, y11, y12, x21, x22, y21, y22 } = formatTwoBBox(bbox1, bbox2, format);\n // bbox1在bbox2内部\n if (x11 > x21 && x12 < x22 && y11 > y21 && y12 < y22) {\n return InnerBBox.BBOX1;\n }\n // bbox2在bbox1内部\n if (x21 > x11 && x22 < x12 && y21 > y11 && y22 < y12) {\n return InnerBBox.BBOX2;\n }\n\n return InnerBBox.NONE;\n}\n\n/**\n * 两个矩形是否相交\n * 如果有矩形为null,判断为相交\n * @param bbox1\n * @param bbox2\n * @param format\n */\nexport function isRectIntersect(bbox1: IBoundsLike | null, bbox2: IBoundsLike | null, format: boolean): boolean {\n if (bbox1 && bbox2) {\n if (!format) {\n if (bbox1.x1 > bbox2.x2 || bbox1.x2 < bbox2.x1 || bbox1.y1 > bbox2.y2 || bbox1.y2 < bbox2.y1) {\n return false;\n }\n return true;\n }\n\n const { x11, x12, y11, y12, x21, x22, y21, y22 } = formatTwoBBox(bbox1, bbox2, true);\n\n if (x11 > x22 || x12 < x21 || y11 > y22 || y12 < y21) {\n return false;\n }\n return true;\n }\n return true;\n}\n\n/**\n * 点在box内部\n * 如果bbox为null返回true\n * @param point\n * @param bbox\n */\nexport function pointInRect(point: { x: number; y: number }, bbox: IBoundsLike | null, format: boolean): boolean {\n if (!bbox) {\n return true;\n }\n if (!format) {\n return point.x >= bbox.x1 && point.x <= bbox.x2 && point.y >= bbox.y1 && point.y <= bbox.y2;\n }\n let x11 = bbox.x1;\n let x12 = bbox.x2;\n let y11 = bbox.y1;\n let y12 = bbox.y2;\n if (x11 > x12) {\n [x11, x12] = [x12, x11];\n }\n if (y11 > y12) {\n [y11, y12] = [y12, y11];\n }\n return point.x >= x11 && point.x <= x12 && point.y >= y11 && point.y <= y12;\n}\n\n// 参考https://github.com/francecil/leetcode/issues/1\n\n/**\n * 计算投影半径\n * @param {Array(Number)} checkAxis 检测轴 [cosθ,sinθ]\n * @param {Array} axis 目标轴 [x,y]\n */\nfunction getProjectionRadius(checkAxis: [number, number], axis: [number, number]) {\n return Math.abs(axis[0] * checkAxis[0] + axis[1] * checkAxis[1]);\n}\n\n/**\n * 逆时针旋转矩阵(从正 x 轴开始,旋转到正 y 轴的方向)\n * [ cos(θ) -sin(θ) ]\n * [ sin(θ) cos(θ) ]\n */\nexport function rotatePoint({ x, y }: Point, rad: number, origin = { x: 0, y: 0 }) {\n return {\n x: (x - origin.x) * Math.cos(rad) - (y - origin.y) * Math.sin(rad) + origin.x,\n y: (x - origin.x) * Math.sin(rad) + (y - origin.y) * Math.cos(rad) + origin.y\n };\n}\n\nfunction getCenterPoint(box: RotateBound): Point {\n return {\n x: (box.x1 + box.x2) / 2,\n y: (box.y1 + box.y2) / 2\n };\n}\n\ninterface RotateBound extends IBoundsLike {\n angle: number;\n rotateCenter?: { x: number; y: number };\n}\n\n/**\n * 转化为顶点坐标数组\n * @param {Object} box\n */\nfunction toRect(box: RotateBound, isDeg: boolean) {\n const deg = isDeg ? degreeToRadian(box.angle) : box.angle;\n const cp = getCenterPoint(box);\n return [\n rotatePoint(\n {\n x: box.x1,\n y: box.y1\n },\n deg,\n cp\n ),\n rotatePoint(\n {\n x: box.x2,\n y: box.y1\n },\n deg,\n cp\n ),\n rotatePoint(\n {\n x: box.x2,\n y: box.y2\n },\n deg,\n cp\n ),\n rotatePoint(\n {\n x: box.x1,\n y: box.y2\n },\n deg,\n cp\n )\n ];\n}\nexport function isRotateAABBIntersect(\n box1: RotateBound,\n box2: RotateBound,\n isDeg = false,\n ctx?: CanvasRenderingContext2D\n) {\n const rect1 = toRect(box1, isDeg);\n const rect2 = toRect(box2, isDeg);\n\n const vector = (start: Point, end: Point) => {\n return [end.x - start.x, end.y - start.y] as [number, number];\n };\n\n if (ctx) {\n ctx.save();\n ctx.fillStyle = 'red';\n ctx.globalAlpha = 0.6;\n rect1.forEach((item, index) => {\n if (index === 0) {\n ctx.moveTo(item.x, item.y);\n } else {\n ctx.lineTo(item.x, item.y);\n }\n });\n ctx.fill();\n ctx.restore();\n\n ctx.save();\n ctx.fillStyle = 'green';\n ctx.globalAlpha = 0.6;\n rect2.forEach((item, index) => {\n if (index === 0) {\n ctx.moveTo(item.x, item.y);\n } else {\n ctx.lineTo(item.x, item.y);\n }\n });\n ctx.fill();\n ctx.restore();\n }\n\n // 两个矩形的中心点\n const p1 = getCenterPoint(box1);\n const p2 = getCenterPoint(box2);\n\n ctx && ctx.fillRect(p1.x, p1.y, 2, 2);\n ctx && ctx.fillRect(p2.x, p2.y, 2, 2);\n // 向量 p1p2\n const vp1p2 = vector(p1, p2);\n\n //矩形1的两边向量\n const AB = vector(rect1[0], rect1[1]);\n const BC = vector(rect1[1], rect1[2]);\n //矩形2的两边向量\n const A1B1 = vector(rect2[0], rect2[1]);\n const B1C1 = vector(rect2[1], rect2[2]);\n\n // 矩形1 的两个弧度\n const deg11 = isDeg ? degreeToRadian(box1.angle) : box1.angle;\n let deg12 = isDeg ? degreeToRadian(90 - box1.angle) : box1.angle + halfPi;\n // 矩形2 的两个弧度\n const deg21 = isDeg ? degreeToRadian(box2.angle) : box2.angle;\n let deg22 = isDeg ? degreeToRadian(90 - box2.angle) : box2.angle + halfPi;\n if (deg12 > pi2) {\n deg12 -= pi2;\n }\n if (deg22 > pi2) {\n deg22 -= pi2;\n }\n\n // 投影重叠\n const isCover = (\n checkAxisRadius: number,\n deg: number,\n targetAxis1: [number, number],\n targetAxis2: [number, number]\n ) => {\n const checkAxis = [Math.cos(deg), Math.sin(deg)] as [number, number];\n const targetAxisRadius =\n (getProjectionRadius(checkAxis, targetAxis1) + getProjectionRadius(checkAxis, targetAxis2)) / 2;\n const centerPointRadius = getProjectionRadius(checkAxis, vp1p2);\n // console.log('abc', `checkAxis:${checkAxis},三个投影:${checkAxisRadius}, ${targetAxisRadius}, ${centerPointRadius}`)\n return checkAxisRadius + targetAxisRadius > centerPointRadius;\n };\n\n return (\n isCover((box1.x2 - box1.x1) / 2, deg11, A1B1, B1C1) &&\n isCover((box1.y2 - box1.y1) / 2, deg12, A1B1, B1C1) &&\n isCover((box2.x2 - box2.x1) / 2, deg21, AB, BC) &&\n isCover((box2.y2 - box2.y1) / 2, deg22, AB, BC)\n );\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/graphics/algorithm/intersect.ts"],"names":[],"mappings":";;;AACA,uCAA6C;AAG7C,qCAAsE;AAGtE,SAAS,GAAG,CAAC,GAAS,EAAE,EAAQ,EAAE,EAAQ;IACxC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;IACvB,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;AACzB,CAAC;AASD,SAAgB,WAAW,CAAC,KAAW,EAAE,MAAY,EAAE,KAAW,EAAE,MAAY;IAC9E,IAAI,IAAI,GAAW,KAAK,CAAC,CAAC,CAAC,CAAC;IAC5B,IAAI,IAAI,GAAW,MAAM,CAAC,CAAC,CAAC,CAAC;IAC7B,IAAI,IAAI,GAAW,KAAK,CAAC,CAAC,CAAC,CAAC;IAC5B,IAAI,IAAI,GAAW,MAAM,CAAC,CAAC,CAAC,CAAC;IAC7B,IAAI,IAAI,GAAG,IAAI,EAAE;QACf,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;KAC7B;IACD,IAAI,IAAI,GAAG,IAAI,EAAE;QACf,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;KAC7B;IACD,IAAI,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,IAAI,EAAE;QAC9B,OAAO,KAAK,CAAC;KACd;IAED,CAAC,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7E,IAAI,IAAI,GAAG,IAAI,EAAE;QACf,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;KAC7B;IACD,IAAI,IAAI,GAAG,IAAI,EAAE;QACf,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;KAC7B;IACD,IAAI,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,IAAI,EAAE;QAC9B,OAAO,KAAK,CAAC;KACd;IAED,OAAO,IAAI,CAAC;AACd,CAAC;AA3BD,kCA2BC;AAWD,SAAgB,iBAAiB,CAAC,KAAW,EAAE,MAAY,EAAE,KAAW,EAAE,MAAY;IACpF,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE;QAC9C,OAAO,KAAK,CAAC;KACd;IACD,MAAM,IAAI,GAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1B,MAAM,IAAI,GAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1B,MAAM,OAAO,GAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7B,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IACzB,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IAGzB,IAAI,IAAA,oBAAa,EAAC,IAAI,EAAE,IAAI,CAAC,EAAE;QAC7B,OAAO,IAAI,CAAC;KACb;IAQD,GAAG,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAC3B,MAAM,CAAC,GAAG,IAAA,mBAAY,EAAC,OAAO,EAAE,IAAI,CAAC,GAAG,IAAA,mBAAY,EAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IACjE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;QACpB,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;KACzD;IAED,OAAO,KAAK,CAAC;AACf,CAAC;AA5BD,8CA4BC;AASD,SAAgB,gBAAgB,CAC9B,KAAyB,EACzB,KAAyB,EACzB,MAAe;IAEf,IAAI,KAAK,KAAK,IAAI,EAAE;QAClB,OAAO,KAAK,CAAC;KACd;IACD,IAAI,KAAK,KAAK,IAAI,EAAE;QAClB,OAAO,KAAK,CAAC;KACd;IAED,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAEvF,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,EAAE;QACxD,OAAO,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;KACvC;IACD,OAAO,EAAE,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC;AAC5G,CAAC;AAlBD,4CAkBC;AAED,IAAY,SAIX;AAJD,WAAY,SAAS;IACnB,yCAAQ,CAAA;IACR,2CAAS,CAAA;IACT,2CAAS,CAAA;AACX,CAAC,EAJW,SAAS,GAAT,iBAAS,KAAT,iBAAS,QAIpB;AAED,MAAM,aAAa,GAAG,CAAC,KAAkB,EAAE,KAAkB,EAAE,MAAe,EAAE,EAAE;IAChF,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IACnB,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IACnB,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IACnB,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IACnB,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IACnB,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IACnB,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IACnB,IAAI,GAAG,GAAG,KAAK,CAAC,EAAE,CAAC;IAEnB,IAAI,MAAM,EAAE;QACV,IAAI,GAAG,GAAG,GAAG,EAAE;YACb,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;SACzB;QACD,IAAI,GAAG,GAAG,GAAG,EAAE;YACb,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;SACzB;QACD,IAAI,GAAG,GAAG,GAAG,EAAE;YACb,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;SACzB;QACD,IAAI,GAAG,GAAG,GAAG,EAAE;YACb,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;SACzB;KACF;IACD,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACpD,CAAC,CAAC;AAQF,SAAgB,qBAAqB,CACnC,KAAyB,EACzB,KAAyB,EACzB,MAAe;IAEf,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,EAAE;QACpB,OAAO,SAAS,CAAC,IAAI,CAAC;KACvB;IAED,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAEvF,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,EAAE;QACpD,OAAO,SAAS,CAAC,KAAK,CAAC;KACxB;IAED,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,EAAE;QACpD,OAAO,SAAS,CAAC,KAAK,CAAC;KACxB;IAED,OAAO,SAAS,CAAC,IAAI,CAAC;AACxB,CAAC;AApBD,sDAoBC;AASD,SAAgB,eAAe,CAAC,KAAyB,EAAE,KAAyB,EAAE,MAAe;IACnG,IAAI,KAAK,IAAI,KAAK,EAAE;QAClB,IAAI,CAAC,MAAM,EAAE;YACX,IAAI,KAAK,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE,EAAE;gBAC5F,OAAO,KAAK,CAAC;aACd;YACD,OAAO,IAAI,CAAC;SACb;QAED,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAErF,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,EAAE;YACpD,OAAO,KAAK,CAAC;SACd;QACD,OAAO,IAAI,CAAC;KACb;IACD,OAAO,IAAI,CAAC;AACd,CAAC;AAjBD,0CAiBC;AAQD,SAAgB,WAAW,CAAC,KAA+B,EAAE,IAAwB,EAAE,MAAe;IACpG,IAAI,CAAC,IAAI,EAAE;QACT,OAAO,IAAI,CAAC;KACb;IACD,IAAI,CAAC,MAAM,EAAE;QACX,OAAO,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,EAAE,IAAI,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,EAAE,IAAI,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,EAAE,IAAI,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,EAAE,CAAC;KAC7F;IACD,IAAI,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;IAClB,IAAI,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;IAClB,IAAI,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;IAClB,IAAI,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;IAClB,IAAI,GAAG,GAAG,GAAG,EAAE;QACb,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;KACzB;IACD,IAAI,GAAG,GAAG,GAAG,EAAE;QACb,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;KACzB;IACD,OAAO,KAAK,CAAC,CAAC,IAAI,GAAG,IAAI,KAAK,CAAC,CAAC,IAAI,GAAG,IAAI,KAAK,CAAC,CAAC,IAAI,GAAG,IAAI,KAAK,CAAC,CAAC,IAAI,GAAG,CAAC;AAC9E,CAAC;AAlBD,kCAkBC;AASD,SAAS,mBAAmB,CAAC,SAA2B,EAAE,IAAsB;IAC9E,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;AACnE,CAAC;AAOD,SAAgB,WAAW,CAAC,EAAE,CAAC,EAAE,CAAC,EAAS,EAAE,GAAW,EAAE,MAAM,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;IAC/E,OAAO;QACL,CAAC,EAAE,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC;QAC7E,CAAC,EAAE,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC;KAC9E,CAAC;AACJ,CAAC;AALD,kCAKC;AAED,SAAS,cAAc,CAAC,GAAgB;IACtC,OAAO;QACL,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;QACxB,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;KACzB,CAAC;AACJ,CAAC;AAWD,SAAS,MAAM,CAAC,GAAgB,EAAE,KAAc;IAC9C,MAAM,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,IAAA,sBAAc,EAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC;IAC1D,MAAM,EAAE,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC;IAC/B,OAAO;QACL,WAAW,CACT;YACE,CAAC,EAAE,GAAG,CAAC,EAAE;YACT,CAAC,EAAE,GAAG,CAAC,EAAE;SACV,EACD,GAAG,EACH,EAAE,CACH;QACD,WAAW,CACT;YACE,CAAC,EAAE,GAAG,CAAC,EAAE;YACT,CAAC,EAAE,GAAG,CAAC,EAAE;SACV,EACD,GAAG,EACH,EAAE,CACH;QACD,WAAW,CACT;YACE,CAAC,EAAE,GAAG,CAAC,EAAE;YACT,CAAC,EAAE,GAAG,CAAC,EAAE;SACV,EACD,GAAG,EACH,EAAE,CACH;QACD,WAAW,CACT;YACE,CAAC,EAAE,GAAG,CAAC,EAAE;YACT,CAAC,EAAE,GAAG,CAAC,EAAE;SACV,EACD,GAAG,EACH,EAAE,CACH;KACF,CAAC;AACJ,CAAC;AACD,SAAgB,qBAAqB,CAAC,IAAiB,EAAE,IAAiB,EAAE,KAAK,GAAG,KAAK;IACvF,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAClC,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAElC,MAAM,MAAM,GAAG,CAAC,KAAY,EAAE,GAAU,EAAE,EAAE;QAC1C,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAqB,CAAC;IAChE,CAAC,CAAC;IAGF,MAAM,EAAE,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IAChC,MAAM,EAAE,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IAEhC,MAAM,KAAK,GAAG,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IAG7B,MAAM,EAAE,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,MAAM,EAAE,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAEtC,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACxC,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAGxC,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC;IAC9D,IAAI,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,IAAA,sBAAc,EAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,GAAG,aAAM,CAAC;IAE1E,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC;IAC9D,IAAI,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,IAAA,sBAAc,EAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,GAAG,aAAM,CAAC;IAC1E,IAAI,KAAK,GAAG,UAAG,EAAE;QACf,KAAK,IAAI,UAAG,CAAC;KACd;IACD,IAAI,KAAK,GAAG,UAAG,EAAE;QACf,KAAK,IAAI,UAAG,CAAC;KACd;IAGD,MAAM,OAAO,GAAG,CACd,eAAuB,EACvB,GAAW,EACX,WAA6B,EAC7B,WAA6B,EAC7B,EAAE;QACF,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAqB,CAAC;QACrE,MAAM,gBAAgB,GACpB,CAAC,mBAAmB,CAAC,SAAS,EAAE,WAAW,CAAC,GAAG,mBAAmB,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;QAClG,MAAM,iBAAiB,GAAG,mBAAmB,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QAEhE,OAAO,eAAe,GAAG,gBAAgB,GAAG,iBAAiB,CAAC;IAChE,CAAC,CAAC;IAEF,OAAO,CACL,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC;QACnD,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC;QACnD,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC;QAC/C,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC,CAChD,CAAC;AACJ,CAAC;AAvDD,sDAuDC","file":"intersect.js","sourcesContent":["/* 用于判断2d相交 */\nimport { degreeToRadian } from '../../angle';\nimport type { IBoundsLike } from '../../data-structure';\nimport type { vec2 } from '../../math';\nimport { pi2, halfPi, crossProduct, fuzzyEqualVec } from '../../math';\nimport type { Point } from './interface';\n\nfunction sub(out: vec2, v1: vec2, v2: vec2) {\n out[0] = v1[0] - v2[0];\n out[1] = v1[1] - v2[1];\n}\n\n/**\n * 判断直线是否相交,投影法\n * @param left1\n * @param right1\n * @param left2\n * @param right2\n */\nexport function isIntersect(left1: vec2, right1: vec2, left2: vec2, right2: vec2): boolean {\n let min1: number = left1[0];\n let max1: number = right1[0];\n let min2: number = left2[0];\n let max2: number = right2[0];\n if (max1 < min1) {\n [min1, max1] = [max1, min1];\n }\n if (max2 < min2) {\n [max2, min2] = [min2, max2];\n }\n if (max1 < min2 || max2 < min1) {\n return false;\n }\n\n (min1 = left1[1]), (max1 = right1[1]), (min2 = left2[1]), (max2 = right2[1]);\n if (max1 < min1) {\n [min1, max1] = [max1, min1];\n }\n if (max2 < min2) {\n [max2, min2] = [min2, max2];\n }\n if (max1 < min2 || max2 < min1) {\n return false;\n }\n\n return true;\n}\n\n/**\n * 获取直线交点\n * 不相交返回false,共线返回true,相交返回交点\n * https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect/565282#565282\n * @param left1\n * @param right1\n * @param left2\n * @param right2\n */\nexport function getIntersectPoint(left1: vec2, right1: vec2, left2: vec2, right2: vec2): boolean | vec2 {\n if (!isIntersect(left1, right1, left2, right2)) {\n return false;\n }\n const dir1: vec2 = [0, 0];\n const dir2: vec2 = [0, 0];\n const tempVec: vec2 = [0, 0];\n sub(dir1, right1, left1);\n sub(dir2, right2, left2);\n\n // 判断共线\n if (fuzzyEqualVec(dir1, dir2)) {\n return true;\n }\n\n // https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect/565282#565282\n // line1: left1 + dir1 * t\n // line2: left2 + dir2 * u\n // 当 left1 + dir1 * t = left2 + dir2 * u => (left1 + dir1 * t) x dir2 = (left2 + dir2 * u) x dir2\n // => dir1 x dir2 * t = (left2 - left1) x dir2 => t = (left2 - left1) x dir2 / (dir1 x dir2)\n // 直线不平行,dir1 x dir2 ≠ 0,当0 <= t <= 1时,可以求出交点\n sub(tempVec, left2, left1);\n const t = crossProduct(tempVec, dir2) / crossProduct(dir1, dir2);\n if (t >= 0 && t <= 1) {\n return [left1[0] + dir1[0] * t, left1[1] + dir1[1] * t];\n }\n\n return false;\n}\n\n/**\n * 获取两个rect的相交部分\n * 如果有bbox为null,返回null,如果不相交返回{x1: 0, y1: 0, x2: 0, y2: 0}\n * @param bbox1\n * @param bbox2\n * @param format\n */\nexport function getRectIntersect(\n bbox1: IBoundsLike | null,\n bbox2: IBoundsLike | null,\n format: boolean\n): IBoundsLike | null {\n if (bbox1 === null) {\n return bbox2;\n }\n if (bbox2 === null) {\n return bbox1;\n }\n\n const { x11, x12, y11, y12, x21, x22, y21, y22 } = formatTwoBBox(bbox1, bbox2, format);\n\n if (x11 >= x22 || x12 <= x21 || y11 >= y22 || y12 <= y21) {\n return { x1: 0, y1: 0, x2: 0, y2: 0 };\n }\n return { x1: Math.max(x11, x21), y1: Math.max(y11, y21), x2: Math.min(x12, x22), y2: Math.min(y12, y22) };\n}\n\nexport enum InnerBBox {\n NONE = 0,\n BBOX1 = 1,\n BBOX2 = 2\n}\n\nconst formatTwoBBox = (bbox1: IBoundsLike, bbox2: IBoundsLike, format: boolean) => {\n let x11 = bbox1.x1;\n let x12 = bbox1.x2;\n let y11 = bbox1.y1;\n let y12 = bbox1.y2;\n let x21 = bbox2.x1;\n let x22 = bbox2.x2;\n let y21 = bbox2.y1;\n let y22 = bbox2.y2;\n\n if (format) {\n if (x11 > x12) {\n [x11, x12] = [x12, x11];\n }\n if (y11 > y12) {\n [y11, y12] = [y12, y11];\n }\n if (x21 > x22) {\n [x21, x22] = [x22, x21];\n }\n if (y21 > y22) {\n [y21, y22] = [y22, y21];\n }\n }\n return { x11, x12, y11, y12, x21, x22, y21, y22 };\n};\n/**\n * 矩形是否在另一个矩形内部\n * 返回InnerBBox\n * @param bbox1\n * @param bbox2\n * @param format\n */\nexport function rectInsideAnotherRect(\n bbox1: IBoundsLike | null,\n bbox2: IBoundsLike | null,\n format: boolean\n): InnerBBox {\n if (!bbox1 || !bbox2) {\n return InnerBBox.NONE;\n }\n\n const { x11, x12, y11, y12, x21, x22, y21, y22 } = formatTwoBBox(bbox1, bbox2, format);\n // bbox1在bbox2内部\n if (x11 > x21 && x12 < x22 && y11 > y21 && y12 < y22) {\n return InnerBBox.BBOX1;\n }\n // bbox2在bbox1内部\n if (x21 > x11 && x22 < x12 && y21 > y11 && y22 < y12) {\n return InnerBBox.BBOX2;\n }\n\n return InnerBBox.NONE;\n}\n\n/**\n * 两个矩形是否相交\n * 如果有矩形为null,判断为相交\n * @param bbox1\n * @param bbox2\n * @param format\n */\nexport function isRectIntersect(bbox1: IBoundsLike | null, bbox2: IBoundsLike | null, format: boolean): boolean {\n if (bbox1 && bbox2) {\n if (!format) {\n if (bbox1.x1 > bbox2.x2 || bbox1.x2 < bbox2.x1 || bbox1.y1 > bbox2.y2 || bbox1.y2 < bbox2.y1) {\n return false;\n }\n return true;\n }\n\n const { x11, x12, y11, y12, x21, x22, y21, y22 } = formatTwoBBox(bbox1, bbox2, true);\n\n if (x11 > x22 || x12 < x21 || y11 > y22 || y12 < y21) {\n return false;\n }\n return true;\n }\n return true;\n}\n\n/**\n * 点在box内部\n * 如果bbox为null返回true\n * @param point\n * @param bbox\n */\nexport function pointInRect(point: { x: number; y: number }, bbox: IBoundsLike | null, format: boolean): boolean {\n if (!bbox) {\n return true;\n }\n if (!format) {\n return point.x >= bbox.x1 && point.x <= bbox.x2 && point.y >= bbox.y1 && point.y <= bbox.y2;\n }\n let x11 = bbox.x1;\n let x12 = bbox.x2;\n let y11 = bbox.y1;\n let y12 = bbox.y2;\n if (x11 > x12) {\n [x11, x12] = [x12, x11];\n }\n if (y11 > y12) {\n [y11, y12] = [y12, y11];\n }\n return point.x >= x11 && point.x <= x12 && point.y >= y11 && point.y <= y12;\n}\n\n// 参考https://github.com/francecil/leetcode/issues/1\n\n/**\n * 计算投影半径\n * @param {Array(Number)} checkAxis 检测轴 [cosθ,sinθ]\n * @param {Array} axis 目标轴 [x,y]\n */\nfunction getProjectionRadius(checkAxis: [number, number], axis: [number, number]) {\n return Math.abs(axis[0] * checkAxis[0] + axis[1] * checkAxis[1]);\n}\n\n/**\n * 逆时针旋转矩阵(从正 x 轴开始,旋转到正 y 轴的方向)\n * [ cos(θ) -sin(θ) ]\n * [ sin(θ) cos(θ) ]\n */\nexport function rotatePoint({ x, y }: Point, rad: number, origin = { x: 0, y: 0 }) {\n return {\n x: (x - origin.x) * Math.cos(rad) - (y - origin.y) * Math.sin(rad) + origin.x,\n y: (x - origin.x) * Math.sin(rad) + (y - origin.y) * Math.cos(rad) + origin.y\n };\n}\n\nfunction getCenterPoint(box: RotateBound): Point {\n return {\n x: (box.x1 + box.x2) / 2,\n y: (box.y1 + box.y2) / 2\n };\n}\n\ninterface RotateBound extends IBoundsLike {\n angle: number;\n rotateCenter?: { x: number; y: number };\n}\n\n/**\n * 转化为顶点坐标数组\n * @param {Object} box\n */\nfunction toRect(box: RotateBound, isDeg: boolean) {\n const deg = isDeg ? degreeToRadian(box.angle) : box.angle;\n const cp = getCenterPoint(box);\n return [\n rotatePoint(\n {\n x: box.x1,\n y: box.y1\n },\n deg,\n cp\n ),\n rotatePoint(\n {\n x: box.x2,\n y: box.y1\n },\n deg,\n cp\n ),\n rotatePoint(\n {\n x: box.x2,\n y: box.y2\n },\n deg,\n cp\n ),\n rotatePoint(\n {\n x: box.x1,\n y: box.y2\n },\n deg,\n cp\n )\n ];\n}\nexport function isRotateAABBIntersect(box1: RotateBound, box2: RotateBound, isDeg = false) {\n const rect1 = toRect(box1, isDeg);\n const rect2 = toRect(box2, isDeg);\n\n const vector = (start: Point, end: Point) => {\n return [end.x - start.x, end.y - start.y] as [number, number];\n };\n\n // 两个矩形的中心点\n const p1 = getCenterPoint(box1);\n const p2 = getCenterPoint(box2);\n // 向量 p1p2\n const vp1p2 = vector(p1, p2);\n\n //矩形1的两边向量\n const AB = vector(rect1[0], rect1[1]);\n const BC = vector(rect1[1], rect1[2]);\n //矩形2的两边向量\n const A1B1 = vector(rect2[0], rect2[1]);\n const B1C1 = vector(rect2[1], rect2[2]);\n\n // 矩形1 的两个弧度\n const deg11 = isDeg ? degreeToRadian(box1.angle) : box1.angle;\n let deg12 = isDeg ? degreeToRadian(90 - box1.angle) : box1.angle + halfPi;\n // 矩形2 的两个弧度\n const deg21 = isDeg ? degreeToRadian(box2.angle) : box2.angle;\n let deg22 = isDeg ? degreeToRadian(90 - box2.angle) : box2.angle + halfPi;\n if (deg12 > pi2) {\n deg12 -= pi2;\n }\n if (deg22 > pi2) {\n deg22 -= pi2;\n }\n\n // 投影重叠\n const isCover = (\n checkAxisRadius: number,\n deg: number,\n targetAxis1: [number, number],\n targetAxis2: [number, number]\n ) => {\n const checkAxis = [Math.cos(deg), Math.sin(deg)] as [number, number];\n const targetAxisRadius =\n (getProjectionRadius(checkAxis, targetAxis1) + getProjectionRadius(checkAxis, targetAxis2)) / 2;\n const centerPointRadius = getProjectionRadius(checkAxis, vp1p2);\n // console.log('abc', `checkAxis:${checkAxis},三个投影:${checkAxisRadius}, ${targetAxisRadius}, ${centerPointRadius}`)\n return checkAxisRadius + targetAxisRadius > centerPointRadius;\n };\n\n return (\n isCover((box1.x2 - box1.x1) / 2, deg11, A1B1, B1C1) &&\n isCover((box1.y2 - box1.y1) / 2, deg12, A1B1, B1C1) &&\n isCover((box2.x2 - box2.x1) / 2, deg21, AB, BC) &&\n isCover((box2.y2 - box2.y1) / 2, deg22, AB, BC)\n );\n}\n"]}
|
package/dist/index.js
CHANGED
|
@@ -875,7 +875,7 @@
|
|
|
875
875
|
let max = arr[0];
|
|
876
876
|
for (let i = 1; i < arr.length; i++) {
|
|
877
877
|
const value = arr[i];
|
|
878
|
-
if ((_a = compareFn === null || compareFn === void 0 ? void 0 : compareFn(value, max)) !== null && _a !== void 0 ? _a : value - max > 0) {
|
|
878
|
+
if (((_a = compareFn === null || compareFn === void 0 ? void 0 : compareFn(value, max)) !== null && _a !== void 0 ? _a : value - max) > 0) {
|
|
879
879
|
max = value;
|
|
880
880
|
}
|
|
881
881
|
}
|
|
@@ -889,7 +889,7 @@
|
|
|
889
889
|
let min = arr[0];
|
|
890
890
|
for (let i = 1; i < arr.length; i++) {
|
|
891
891
|
const value = arr[i];
|
|
892
|
-
if ((_a = compareFn === null || compareFn === void 0 ? void 0 : compareFn(value, min)) !== null && _a !== void 0 ? _a : value - min < 0) {
|
|
892
|
+
if (((_a = compareFn === null || compareFn === void 0 ? void 0 : compareFn(value, min)) !== null && _a !== void 0 ? _a : value - min) < 0) {
|
|
893
893
|
min = value;
|
|
894
894
|
}
|
|
895
895
|
}
|
|
@@ -2299,44 +2299,14 @@
|
|
|
2299
2299
|
}, deg, cp)
|
|
2300
2300
|
];
|
|
2301
2301
|
}
|
|
2302
|
-
function isRotateAABBIntersect(box1, box2, isDeg = false
|
|
2302
|
+
function isRotateAABBIntersect(box1, box2, isDeg = false) {
|
|
2303
2303
|
const rect1 = toRect(box1, isDeg);
|
|
2304
2304
|
const rect2 = toRect(box2, isDeg);
|
|
2305
2305
|
const vector = (start, end) => {
|
|
2306
2306
|
return [end.x - start.x, end.y - start.y];
|
|
2307
2307
|
};
|
|
2308
|
-
if (ctx) {
|
|
2309
|
-
ctx.save();
|
|
2310
|
-
ctx.fillStyle = 'red';
|
|
2311
|
-
ctx.globalAlpha = 0.6;
|
|
2312
|
-
rect1.forEach((item, index) => {
|
|
2313
|
-
if (index === 0) {
|
|
2314
|
-
ctx.moveTo(item.x, item.y);
|
|
2315
|
-
}
|
|
2316
|
-
else {
|
|
2317
|
-
ctx.lineTo(item.x, item.y);
|
|
2318
|
-
}
|
|
2319
|
-
});
|
|
2320
|
-
ctx.fill();
|
|
2321
|
-
ctx.restore();
|
|
2322
|
-
ctx.save();
|
|
2323
|
-
ctx.fillStyle = 'green';
|
|
2324
|
-
ctx.globalAlpha = 0.6;
|
|
2325
|
-
rect2.forEach((item, index) => {
|
|
2326
|
-
if (index === 0) {
|
|
2327
|
-
ctx.moveTo(item.x, item.y);
|
|
2328
|
-
}
|
|
2329
|
-
else {
|
|
2330
|
-
ctx.lineTo(item.x, item.y);
|
|
2331
|
-
}
|
|
2332
|
-
});
|
|
2333
|
-
ctx.fill();
|
|
2334
|
-
ctx.restore();
|
|
2335
|
-
}
|
|
2336
2308
|
const p1 = getCenterPoint(box1);
|
|
2337
2309
|
const p2 = getCenterPoint(box2);
|
|
2338
|
-
ctx && ctx.fillRect(p1.x, p1.y, 2, 2);
|
|
2339
|
-
ctx && ctx.fillRect(p2.x, p2.y, 2, 2);
|
|
2340
2310
|
const vp1p2 = vector(p1, p2);
|
|
2341
2311
|
const AB = vector(rect1[0], rect1[1]);
|
|
2342
2312
|
const BC = vector(rect1[1], rect1[2]);
|
|
@@ -3526,9 +3496,10 @@
|
|
|
3526
3496
|
}
|
|
3527
3497
|
class OBBBounds extends Bounds {
|
|
3528
3498
|
constructor(bounds, angle = 0) {
|
|
3499
|
+
var _a;
|
|
3529
3500
|
super(bounds);
|
|
3530
3501
|
if (bounds) {
|
|
3531
|
-
this.angle = angle;
|
|
3502
|
+
this.angle = (_a = bounds.angle) !== null && _a !== void 0 ? _a : angle;
|
|
3532
3503
|
}
|
|
3533
3504
|
}
|
|
3534
3505
|
intersects(b) {
|
|
@@ -3539,6 +3510,9 @@
|
|
|
3539
3510
|
this.angle = angle;
|
|
3540
3511
|
return this;
|
|
3541
3512
|
}
|
|
3513
|
+
clone() {
|
|
3514
|
+
return new OBBBounds(this);
|
|
3515
|
+
}
|
|
3542
3516
|
}
|
|
3543
3517
|
|
|
3544
3518
|
class Matrix {
|