@visactor/vtable 1.9.2-alpha.5 → 1.9.2-alpha.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (85) hide show
  1. package/cjs/components/menu/dom/logic/MenuElement.js +1 -1
  2. package/cjs/components/menu/dom/logic/MenuElement.js.map +1 -1
  3. package/cjs/components/menu/dom/logic/MenuElementStyle.js +1 -1
  4. package/cjs/components/menu/dom/logic/MenuElementStyle.js.map +1 -1
  5. package/cjs/core/BaseTable.js +1 -1
  6. package/cjs/core/BaseTable.js.map +1 -1
  7. package/cjs/core/animation.js +3 -2
  8. package/cjs/core/animation.js.map +1 -1
  9. package/cjs/dataset/dataset-pivot-table.js +1 -2
  10. package/cjs/dataset/dataset.js +1 -0
  11. package/cjs/event/listener/table-group.js +3 -3
  12. package/cjs/event/listener/table-group.js.map +1 -1
  13. package/cjs/index.d.ts +3 -1
  14. package/cjs/index.js +20 -2
  15. package/cjs/index.js.map +1 -1
  16. package/cjs/layout/index.js +1 -2
  17. package/cjs/layout/layout-helper.js +2 -1
  18. package/cjs/plugins/carousel-animation.d.ts +29 -0
  19. package/cjs/plugins/carousel-animation.js +60 -0
  20. package/cjs/plugins/carousel-animation.js.map +1 -0
  21. package/cjs/plugins/invert-highlight.d.ts +19 -0
  22. package/cjs/plugins/invert-highlight.js +72 -0
  23. package/cjs/plugins/invert-highlight.js.map +1 -0
  24. package/cjs/scenegraph/graphic/group.js +2 -1
  25. package/cjs/scenegraph/graphic/group.js.map +1 -1
  26. package/cjs/scenegraph/group-creater/cell-helper.js +3 -2
  27. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  28. package/cjs/scenegraph/layout/compute-row-height.js +1 -1
  29. package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
  30. package/cjs/scenegraph/scenegraph.js +1 -1
  31. package/cjs/scenegraph/utils/cell-border-stroke-width.js +4 -9
  32. package/cjs/scenegraph/utils/cell-border-stroke-width.js.map +1 -1
  33. package/cjs/tools/cell-range.d.ts +2 -0
  34. package/cjs/tools/cell-range.js +10 -0
  35. package/cjs/tools/cell-range.js.map +1 -0
  36. package/cjs/tools/style.d.ts +0 -2
  37. package/cjs/tools/style.js +4 -17
  38. package/cjs/tools/style.js.map +1 -1
  39. package/cjs/ts-types/base-table.d.ts +4 -2
  40. package/cjs/ts-types/base-table.js.map +1 -1
  41. package/cjs/vrender.js.map +1 -1
  42. package/dist/vtable.js +272 -122
  43. package/dist/vtable.min.js +2 -2
  44. package/es/components/menu/dom/logic/MenuElement.js +1 -1
  45. package/es/components/menu/dom/logic/MenuElement.js.map +1 -1
  46. package/es/components/menu/dom/logic/MenuElementStyle.js +1 -1
  47. package/es/components/menu/dom/logic/MenuElementStyle.js.map +1 -1
  48. package/es/core/BaseTable.js +1 -1
  49. package/es/core/BaseTable.js.map +1 -1
  50. package/es/core/animation.js +4 -3
  51. package/es/core/animation.js.map +1 -1
  52. package/es/dataset/dataset-pivot-table.js +1 -2
  53. package/es/dataset/dataset.js +2 -1
  54. package/es/event/listener/table-group.js +3 -3
  55. package/es/event/listener/table-group.js.map +1 -1
  56. package/es/index.d.ts +3 -1
  57. package/es/index.js +5 -1
  58. package/es/index.js.map +1 -1
  59. package/es/layout/index.js +1 -2
  60. package/es/layout/layout-helper.js +2 -1
  61. package/es/plugins/carousel-animation.d.ts +29 -0
  62. package/es/plugins/carousel-animation.js +52 -0
  63. package/es/plugins/carousel-animation.js.map +1 -0
  64. package/es/plugins/invert-highlight.d.ts +19 -0
  65. package/es/plugins/invert-highlight.js +69 -0
  66. package/es/plugins/invert-highlight.js.map +1 -0
  67. package/es/scenegraph/graphic/group.js +2 -1
  68. package/es/scenegraph/graphic/group.js.map +1 -1
  69. package/es/scenegraph/group-creater/cell-helper.js +4 -1
  70. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  71. package/es/scenegraph/layout/compute-row-height.js +1 -1
  72. package/es/scenegraph/layout/compute-row-height.js.map +1 -1
  73. package/es/scenegraph/scenegraph.js +1 -1
  74. package/es/scenegraph/utils/cell-border-stroke-width.js +1 -3
  75. package/es/scenegraph/utils/cell-border-stroke-width.js.map +1 -1
  76. package/es/tools/cell-range.d.ts +2 -0
  77. package/es/tools/cell-range.js +4 -0
  78. package/es/tools/cell-range.js.map +1 -0
  79. package/es/tools/style.d.ts +0 -2
  80. package/es/tools/style.js +0 -10
  81. package/es/tools/style.js.map +1 -1
  82. package/es/ts-types/base-table.d.ts +4 -2
  83. package/es/ts-types/base-table.js.map +1 -1
  84. package/es/vrender.js.map +1 -1
  85. package/package.json +7 -7
@@ -0,0 +1,29 @@
1
+ import type { EasingType } from './../vrender';
2
+ import type { BaseTableAPI } from '../ts-types/base-table';
3
+ export interface ICarouselAnimationPluginOptions {
4
+ rowCount?: number;
5
+ colCount?: number;
6
+ animationDuration?: number;
7
+ animationDelay?: number;
8
+ animationEasing?: EasingType;
9
+ replaceScrollAction?: boolean;
10
+ }
11
+ export declare class CarouselAnimationPlugin {
12
+ table: BaseTableAPI;
13
+ rowCount: number;
14
+ colCount: number;
15
+ animationDuration: number;
16
+ animationDelay: number;
17
+ animationEasing: EasingType;
18
+ replaceScrollAction: boolean;
19
+ playing: boolean;
20
+ row: number;
21
+ col: number;
22
+ constructor(table: BaseTableAPI, options?: ICarouselAnimationPluginOptions);
23
+ init(): void;
24
+ onScrollEnd(e: Event): void;
25
+ play(): void;
26
+ pause(): void;
27
+ updateRow(): void;
28
+ updateCol(): void;
29
+ }
@@ -0,0 +1,60 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.CarouselAnimationPlugin = void 0;
6
+
7
+ class CarouselAnimationPlugin {
8
+ constructor(table, options) {
9
+ var _a, _b, _c, _d, _e, _f;
10
+ this.table = table, this.rowCount = null !== (_a = null == options ? void 0 : options.rowCount) && void 0 !== _a ? _a : void 0,
11
+ this.colCount = null !== (_b = null == options ? void 0 : options.colCount) && void 0 !== _b ? _b : void 0,
12
+ this.animationDuration = null !== (_c = null == options ? void 0 : options.animationDuration) && void 0 !== _c ? _c : 500,
13
+ this.animationDelay = null !== (_d = null == options ? void 0 : options.animationDelay) && void 0 !== _d ? _d : 1e3,
14
+ this.animationEasing = null !== (_e = null == options ? void 0 : options.animationEasing) && void 0 !== _e ? _e : "linear",
15
+ this.replaceScrollAction = null !== (_f = null == options ? void 0 : options.replaceScrollAction) && void 0 !== _f && _f,
16
+ this.playing = !1, this.row = table.frozenRowCount, this.col = table.frozenColCount,
17
+ this.init();
18
+ }
19
+ init() {
20
+ this.replaceScrollAction && (this.table.disableScroll(), this.table.scenegraph.stage.addEventListener("wheel", this.onScrollEnd.bind(this)));
21
+ }
22
+ onScrollEnd(e) {
23
+ this.rowCount ? (e.deltaY > 0 ? (this.row += this.rowCount, this.row = Math.min(this.row, this.table.rowCount - this.table.frozenRowCount)) : e.deltaY < 0 && (this.row -= this.rowCount,
24
+ this.row = Math.max(this.row, this.table.frozenRowCount)), this.table.scrollToRow(this.row, {
25
+ duration: this.animationDuration,
26
+ easing: this.animationEasing
27
+ })) : this.colCount && (e.deltaX > 0 ? (this.col += this.colCount, this.col = Math.min(this.col, this.table.colCount - this.table.frozenColCount)) : e.deltaX < 0 && (this.col -= this.colCount,
28
+ this.col = Math.max(this.col, this.table.frozenColCount)), this.table.scrollToCol(this.col, {
29
+ duration: this.animationDuration,
30
+ easing: this.animationEasing
31
+ }));
32
+ }
33
+ play() {
34
+ this.playing = !0, this.rowCount ? this.updateRow() : this.colCount && this.updateCol();
35
+ }
36
+ pause() {
37
+ this.playing = !1;
38
+ }
39
+ updateRow() {
40
+ this.playing && (this.table.scenegraph.proxy.screenTopRow !== this.row ? this.row = this.table.frozenRowCount : this.row += this.rowCount,
41
+ this.table.scrollToRow(this.row, {
42
+ duration: this.animationDuration,
43
+ easing: this.animationEasing
44
+ }), setTimeout((() => {
45
+ this.updateRow();
46
+ }), this.animationDuration + this.animationDelay));
47
+ }
48
+ updateCol() {
49
+ this.playing && (this.table.scenegraph.proxy.screenLeftCol !== this.col ? this.col = this.table.frozenColCount : this.col += this.colCount,
50
+ this.table.scrollToCol(this.col, {
51
+ duration: this.animationDuration,
52
+ easing: this.animationEasing
53
+ }), setTimeout((() => {
54
+ this.updateCol();
55
+ }), this.animationDuration + 50));
56
+ }
57
+ }
58
+
59
+ exports.CarouselAnimationPlugin = CarouselAnimationPlugin;
60
+ //# sourceMappingURL=carousel-animation.js.map
@@ -0,0 +1 @@
1
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'linear';\n this.replaceScrollAction = options?.replaceScrollAction ?? false;\n\n this.playing = false;\n this.row = table.frozenRowCount;\n this.col = table.frozenColCount;\n\n this.init();\n }\n\n init() {\n if (this.replaceScrollAction) {\n this.table.disableScroll();\n\n this.table.scenegraph.stage.addEventListener('wheel', this.onScrollEnd.bind(this));\n }\n }\n\n onScrollEnd(e: Event) {\n if (this.rowCount) {\n if ((e as any).deltaY > 0) {\n this.row += this.rowCount;\n this.row = Math.min(this.row, this.table.rowCount - this.table.frozenRowCount);\n } else if ((e as any).deltaY < 0) {\n this.row -= this.rowCount;\n this.row = Math.max(this.row, this.table.frozenRowCount);\n }\n this.table.scrollToRow(this.row, { duration: this.animationDuration, easing: this.animationEasing });\n } else if (this.colCount) {\n if ((e as any).deltaX > 0) {\n this.col += this.colCount;\n this.col = Math.min(this.col, this.table.colCount - this.table.frozenColCount);\n } else if ((e as any).deltaX < 0) {\n this.col -= this.colCount;\n this.col = Math.max(this.col, this.table.frozenColCount);\n }\n this.table.scrollToCol(this.col, { duration: this.animationDuration, easing: this.animationEasing });\n }\n }\n\n play() {\n this.playing = true;\n\n if (this.rowCount) {\n this.updateRow();\n } else if (this.colCount) {\n this.updateCol();\n }\n }\n\n pause() {\n this.playing = false;\n }\n\n updateRow() {\n if (!this.playing) {\n return;\n }\n if (this.table.scenegraph.proxy.screenTopRow !== this.row) {\n this.row = this.table.frozenRowCount;\n } else {\n this.row += this.rowCount;\n }\n this.table.scrollToRow(this.row, { duration: this.animationDuration, easing: this.animationEasing });\n setTimeout(() => {\n this.updateRow();\n }, this.animationDuration + this.animationDelay);\n }\n\n updateCol() {\n if (!this.playing) {\n return;\n }\n if (this.table.scenegraph.proxy.screenLeftCol !== this.col) {\n this.col = this.table.frozenColCount;\n } else {\n this.col += this.colCount;\n }\n\n this.table.scrollToCol(this.col, { duration: this.animationDuration, easing: this.animationEasing });\n setTimeout(() => {\n this.updateCol();\n }, this.animationDuration + 50);\n }\n}\n"]}
@@ -0,0 +1,19 @@
1
+ import type { Group } from '../scenegraph/graphic/group';
2
+ import type { CellRange } from '../ts-types';
3
+ import type { BaseTableAPI } from '../ts-types/base-table';
4
+ export interface InvertHighlightPluginOptions {
5
+ fill?: string;
6
+ opacity?: number;
7
+ }
8
+ export declare class InvertHighlightPlugin {
9
+ table: BaseTableAPI;
10
+ range?: CellRange;
11
+ _fill: string;
12
+ _opacity: number;
13
+ constructor(table: BaseTableAPI, options?: InvertHighlightPluginOptions);
14
+ setInvertHighlightRange(range?: CellRange): void;
15
+ deleteAllCellGroupShadow(): void;
16
+ updateCellGroupShadow(): void;
17
+ updateCellGroupShadowInContainer(container: Group, range?: CellRange): void;
18
+ }
19
+ export declare function onBeforeAttributeUpdateForInvertHighlight(val: Record<string, any>, attribute: any): void;
@@ -0,0 +1,72 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.onBeforeAttributeUpdateForInvertHighlight = exports.InvertHighlightPlugin = void 0;
6
+
7
+ const vrender_1 = require("./../vrender"), cell_range_1 = require("../tools/cell-range"), helper_1 = require("../tools/helper"), vutils_1 = require("@visactor/vutils");
8
+
9
+ class InvertHighlightPlugin {
10
+ constructor(table, options) {
11
+ var _a, _b;
12
+ this.table = table, this._fill = null !== (_a = null == options ? void 0 : options.fill) && void 0 !== _a ? _a : "#000",
13
+ this._opacity = null !== (_b = null == options ? void 0 : options.opacity) && void 0 !== _b ? _b : .5;
14
+ }
15
+ setInvertHighlightRange(range) {
16
+ (0, cell_range_1.isSameRange)(this.range, range) || (this.range = range, range ? this.updateCellGroupShadow() : this.deleteAllCellGroupShadow(),
17
+ this.table.scenegraph.updateNextFrame());
18
+ }
19
+ deleteAllCellGroupShadow() {
20
+ this.table.isPivotTable() || (this.updateCellGroupShadowInContainer(this.table.scenegraph.rowHeaderGroup),
21
+ this.updateCellGroupShadowInContainer(this.table.scenegraph.leftBottomCornerGroup)),
22
+ this.updateCellGroupShadowInContainer(this.table.scenegraph.bodyGroup), this.updateCellGroupShadowInContainer(this.table.scenegraph.rightFrozenGroup),
23
+ this.updateCellGroupShadowInContainer(this.table.scenegraph.bottomFrozenGroup),
24
+ this.updateCellGroupShadowInContainer(this.table.scenegraph.rightBottomCornerGroup);
25
+ }
26
+ updateCellGroupShadow() {
27
+ this.table.isPivotTable() || (this.updateCellGroupShadowInContainer(this.table.scenegraph.rowHeaderGroup, this.range),
28
+ this.updateCellGroupShadowInContainer(this.table.scenegraph.leftBottomCornerGroup, this.range)),
29
+ this.updateCellGroupShadowInContainer(this.table.scenegraph.bodyGroup, this.range),
30
+ this.updateCellGroupShadowInContainer(this.table.scenegraph.rightFrozenGroup, this.range),
31
+ this.updateCellGroupShadowInContainer(this.table.scenegraph.bottomFrozenGroup),
32
+ this.range, this.updateCellGroupShadowInContainer(this.table.scenegraph.rightBottomCornerGroup, this.range);
33
+ }
34
+ updateCellGroupShadowInContainer(container, range) {
35
+ container.forEachChildrenSkipChild((column => {
36
+ "column" === column.role && column.forEachChildrenSkipChild((cell => {
37
+ if ("cell" !== cell.role) return;
38
+ cell.attachShadow(cell.shadowRoot);
39
+ const shadowGroup = cell.shadowRoot;
40
+ if (range) {
41
+ if ((0, helper_1.cellInRange)(range, cell.col, cell.row)) shadowGroup.removeAllChild(); else if (!shadowGroup.firstChild) {
42
+ const shadowRect = (0, vrender_1.createRect)({
43
+ x: 0,
44
+ y: 0,
45
+ width: cell.attribute.width,
46
+ height: cell.attribute.height,
47
+ fill: this._fill,
48
+ opacity: this._opacity
49
+ });
50
+ shadowRect.name = "shadow-rect", shadowGroup.appendChild(shadowRect);
51
+ }
52
+ } else shadowGroup.removeAllChild();
53
+ }));
54
+ }));
55
+ }
56
+ }
57
+
58
+ function onBeforeAttributeUpdateForInvertHighlight(val, attribute) {
59
+ var _a, _b;
60
+ const graphic = this;
61
+ if (graphic.shadowRoot && graphic.shadowRoot.childrenCount && ((0, vutils_1.isValid)(val.width) || (0,
62
+ vutils_1.isValid)(val.height))) {
63
+ const shadowRect = graphic.shadowRoot.findChildrenByName("shadow-rect")[0];
64
+ shadowRect && shadowRect.setAttributes({
65
+ width: null !== (_a = val.width) && void 0 !== _a ? _a : shadowRect.attribute.width,
66
+ height: null !== (_b = val.height) && void 0 !== _b ? _b : shadowRect.attribute.height
67
+ });
68
+ }
69
+ }
70
+
71
+ exports.InvertHighlightPlugin = InvertHighlightPlugin, exports.onBeforeAttributeUpdateForInvertHighlight = onBeforeAttributeUpdateForInvertHighlight;
72
+ //# sourceMappingURL=invert-highlight.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/plugins/invert-highlight.ts"],"names":[],"mappings":";;;AACA,0CAA0C;AAE1C,oDAAkD;AAGlD,4CAA8C;AAC9C,6CAA2C;AAO3C,MAAa,qBAAqB;IAMhC,YAAY,KAAmB,EAAE,OAAsC;;QACrE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,CAAC,KAAK,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,IAAI,mCAAI,MAAM,CAAC;QACrC,IAAI,CAAC,QAAQ,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,OAAO,mCAAI,GAAG,CAAC;IAC1C,CAAC;IAED,uBAAuB,CAAC,KAAiB;QACvC,IAAI,IAAA,wBAAW,EAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,EAAE;YAClC,OAAO;SACR;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,EAAE;YAEV,IAAI,CAAC,wBAAwB,EAAE,CAAC;SACjC;aAAM;YAEL,IAAI,CAAC,qBAAqB,EAAE,CAAC;SAC9B;QAED,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;IAC1C,CAAC;IAED,wBAAwB;QACtB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YAC9B,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;YAC5E,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,qBAAqB,CAAC,CAAC;SACpF;QACD,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;QACvE,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC;QAC9E,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC/E,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,CAAC;IACtF,CAAC;IAED,qBAAqB;QACnB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YAC9B,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACxF,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;SAChG;QACD,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACnF,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC;QAC3F,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,sBAAsB,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IAClG,CAAC;IACD,gCAAgC,CAAC,SAAgB,EAAE,KAAiB;QAClE,SAAS,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,EAAE;YACnD,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,EAAE;gBAC5B,MAAM,CAAC,wBAAwB,CAAC,CAAC,IAAW,EAAE,EAAE;oBAC9C,IAAI,IAAI,CAAC,IAAI,KAAK,MAAM,EAAE;wBACxB,OAAO;qBACR;oBACD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;oBACnC,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC;oBACpC,IAAI,CAAC,KAAK,EAAE;wBAEV,WAAW,CAAC,cAAc,EAAE,CAAC;qBAC9B;yBAAM,IAAI,IAAA,oBAAW,EAAC,KAAK,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE;wBAEjD,WAAW,CAAC,cAAc,EAAE,CAAC;qBAC9B;yBAAM,IAAI,CAAC,WAAW,CAAC,UAAU,EAAE;wBAElC,MAAM,UAAU,GAAG,IAAA,oBAAU,EAAC;4BAC5B,CAAC,EAAE,CAAC;4BACJ,CAAC,EAAE,CAAC;4BACJ,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK;4BAC3B,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM;4BAC7B,IAAI,EAAE,IAAI,CAAC,KAAK;4BAChB,OAAO,EAAE,IAAI,CAAC,QAAQ;yBACvB,CAAC,CAAC;wBACH,UAAU,CAAC,IAAI,GAAG,aAAa,CAAC;wBAChC,WAAW,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;qBACrC;gBACH,CAAC,CAAC,CAAC;aACJ;QACH,CAAC,CAAC,CAAC;IACL,CAAC;CACF;AAnFD,sDAmFC;AAED,SAAgB,yCAAyC,CAAC,GAAwB,EAAE,SAAc;;IAEhG,MAAM,OAAO,GAAG,IAAW,CAAC;IAC5B,IAAI,OAAO,CAAC,UAAU,IAAI,OAAO,CAAC,UAAU,CAAC,aAAa,IAAI,CAAC,IAAA,gBAAO,EAAC,GAAG,CAAC,KAAK,CAAC,IAAI,IAAA,gBAAO,EAAC,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE;QACzG,MAAM,UAAU,GAAI,OAAO,CAAC,UAAoB,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC,CAAC,CAAS,CAAC;QAC9F,IAAI,UAAU,EAAE;YACd,UAAU,CAAC,aAAa,CAAC;gBACvB,KAAK,EAAE,MAAA,GAAG,CAAC,KAAK,mCAAI,UAAU,CAAC,SAAS,CAAC,KAAK;gBAC9C,MAAM,EAAE,MAAA,GAAG,CAAC,MAAM,mCAAI,UAAU,CAAC,SAAS,CAAC,MAAM;aAClD,CAAC,CAAC;SACJ;KACF;AACH,CAAC;AAZD,8FAYC","file":"invert-highlight.js","sourcesContent":["import type { Rect } from './../vrender';\nimport { createRect } from './../vrender';\nimport type { Group } from '../scenegraph/graphic/group';\nimport { isSameRange } from '../tools/cell-range';\nimport type { CellRange } from '../ts-types';\nimport type { BaseTableAPI } from '../ts-types/base-table';\nimport { cellInRange } from '../tools/helper';\nimport { isValid } from '@visactor/vutils';\n\nexport interface InvertHighlightPluginOptions {\n fill?: string;\n opacity?: number;\n}\n\nexport class InvertHighlightPlugin {\n table: BaseTableAPI;\n range?: CellRange;\n _fill: string;\n _opacity: number;\n\n constructor(table: BaseTableAPI, options?: InvertHighlightPluginOptions) {\n this.table = table;\n\n this._fill = options?.fill ?? '#000';\n this._opacity = options?.opacity ?? 0.5;\n }\n\n setInvertHighlightRange(range?: CellRange) {\n if (isSameRange(this.range, range)) {\n return;\n }\n\n this.range = range;\n if (!range) {\n // reset highlight\n this.deleteAllCellGroupShadow();\n } else {\n // update highlight\n this.updateCellGroupShadow();\n }\n\n this.table.scenegraph.updateNextFrame();\n }\n\n deleteAllCellGroupShadow() {\n if (!this.table.isPivotTable()) {\n this.updateCellGroupShadowInContainer(this.table.scenegraph.rowHeaderGroup);\n this.updateCellGroupShadowInContainer(this.table.scenegraph.leftBottomCornerGroup);\n }\n this.updateCellGroupShadowInContainer(this.table.scenegraph.bodyGroup);\n this.updateCellGroupShadowInContainer(this.table.scenegraph.rightFrozenGroup);\n this.updateCellGroupShadowInContainer(this.table.scenegraph.bottomFrozenGroup);\n this.updateCellGroupShadowInContainer(this.table.scenegraph.rightBottomCornerGroup);\n }\n\n updateCellGroupShadow() {\n if (!this.table.isPivotTable()) {\n this.updateCellGroupShadowInContainer(this.table.scenegraph.rowHeaderGroup, this.range);\n this.updateCellGroupShadowInContainer(this.table.scenegraph.leftBottomCornerGroup, this.range);\n }\n this.updateCellGroupShadowInContainer(this.table.scenegraph.bodyGroup, this.range);\n this.updateCellGroupShadowInContainer(this.table.scenegraph.rightFrozenGroup, this.range);\n this.updateCellGroupShadowInContainer(this.table.scenegraph.bottomFrozenGroup), this.range;\n this.updateCellGroupShadowInContainer(this.table.scenegraph.rightBottomCornerGroup, this.range);\n }\n updateCellGroupShadowInContainer(container: Group, range?: CellRange) {\n container.forEachChildrenSkipChild((column: Group) => {\n if (column.role === 'column') {\n column.forEachChildrenSkipChild((cell: Group) => {\n if (cell.role !== 'cell') {\n return;\n }\n cell.attachShadow(cell.shadowRoot);\n const shadowGroup = cell.shadowRoot;\n if (!range) {\n // no highlight\n shadowGroup.removeAllChild();\n } else if (cellInRange(range, cell.col, cell.row)) {\n // inside highlight\n shadowGroup.removeAllChild();\n } else if (!shadowGroup.firstChild) {\n // outside highlight\n const shadowRect = createRect({\n x: 0,\n y: 0,\n width: cell.attribute.width,\n height: cell.attribute.height,\n fill: this._fill,\n opacity: this._opacity\n });\n shadowRect.name = 'shadow-rect';\n shadowGroup.appendChild(shadowRect);\n }\n });\n }\n });\n }\n}\n\nexport function onBeforeAttributeUpdateForInvertHighlight(val: Record<string, any>, attribute: any) {\n // @ts-ignore\n const graphic = this as any;\n if (graphic.shadowRoot && graphic.shadowRoot.childrenCount && (isValid(val.width) || isValid(val.height))) {\n const shadowRect = (graphic.shadowRoot as Group).findChildrenByName('shadow-rect')[0] as Rect;\n if (shadowRect) {\n shadowRect.setAttributes({\n width: val.width ?? shadowRect.attribute.width,\n height: val.height ?? shadowRect.attribute.height\n });\n }\n }\n}\n"]}
@@ -112,7 +112,8 @@ class Group extends vrender_1.Group {
112
112
  if ("cell" === this.role) {
113
113
  const attribute = this.attribute, {x: x, y: y, width: width, height: height} = attribute;
114
114
  return this._AABBBounds.setValue(x, y, x + width, y + height), this.parent && this.parent.addChildUpdateBoundTag(),
115
- this.clearUpdateBoundTag(), this._AABBBounds;
115
+ this.clearUpdateBoundTag(), this.shadowRoot && this.shadowRoot.tryUpdateAABBBounds(),
116
+ this._AABBBounds;
116
117
  }
117
118
  return "body" === this.role || "row-header" === this.role || "col-header" === this.role || "right-frozen" === this.role || "bottom-frozen" === this.role || "corner-header" === this.role || "corner-right-top-header" === this.role || "corner-right-bottom-header" === this.role || "corner-left-bottom-header" === this.role ? (this._AABBBounds.setValue(-1 / 0, -1 / 0, 1 / 0, 1 / 0),
118
119
  this.parent && this.parent.addChildUpdateBoundTag(), this.clearUpdateBoundTag(),
@@ -1 +1 @@
1
- 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type { IGraphic, IColor, IRect, INode, IGroupGraphicAttribute, ISetAttributeContext } from './../../vrender';\nimport { Group as VRenderGroup } from './../../vrender';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { InteractionState } from '../../ts-types';\nimport { isNumber, type AABBBounds } from '@visactor/vutils';\n\nexport class Group extends VRenderGroup {\n role?: string;\n col?: number;\n row?: number;\n mergeStartCol?: number;\n mergeStartRow?: number;\n mergeEndCol?: number;\n mergeEndRow?: number;\n contentWidth?: number;\n contentHeight?: number;\n rowNumber?: number; // row number of the column group\n colHeight?: number; // current height of the column group\n border?: IRect; // table/header/body的border mark,挂载在这里方便更新\n needUpdate?: boolean;\n\n needUpdateWidth?: boolean;\n needUpdateHeight?: boolean;\n\n // changes for size align for fs\n // constructor(attribute?: IGroupGraphicAttribute) {\n // dealWidthSize(attribute, attribute);\n // super(attribute);\n // }\n\n // setAttribute(key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext): void {\n // if (key === 'x' || key === 'y' || key === 'width' || key === 'height') {\n // this.attribute[`old${key}`];\n // }\n // const values = {\n // [key]: value\n // };\n // this.setAttributes(values, forceUpdateTag, context);\n // }\n\n // setAttributes(\n // params: Partial<IGroupGraphicAttribute>,\n // forceUpdateTag?: boolean,\n // context?: ISetAttributeContext\n // ): void {\n // dealWidthSize(params, this.attribute);\n // super.setAttributes(params, forceUpdateTag, context);\n // }\n\n /**\n * @description: 清空Group下全部子元素\n * @return {*}\n */\n clear() {\n this.removeAllChild();\n }\n\n getChildByName(name: string, deep?: boolean): any {\n // for (let i = 0, j = this.children.length; i < j; i++) {\n // if (this.children[i].name === name) {\n // return this.children[i] as unknown as T;\n // }\n // }\n let result = null;\n this.forEachChildren((child: IGraphic) => {\n if (child.name === name) {\n result = child;\n return true; // 提前退出循环\n }\n return false;\n });\n\n if (deep) {\n // for (let i = 0, j = this.children.length; i < j; i++) {\n // const child = this.children[i] as Group;\n\n // if (!child.getChildByName) {\n // continue;\n // }\n\n // const target = child.getChildByName(name, true);\n\n // if (target) {\n // return target;\n // }\n // }\n this.forEachChildren((child: IGraphic) => {\n if ((child as Group).getChildByName) {\n const target = (child as Group).getChildByName(name, true);\n if (target) {\n result = target;\n return true;\n }\n }\n return false;\n });\n }\n\n return result;\n }\n\n get width() {\n let width = this.AABBBounds.width();\n if (width === Infinity || width === -Infinity) {\n width = 0;\n }\n return Math.max(width, this.attribute.width ?? 0);\n }\n\n get height() {\n let height = this.AABBBounds.height();\n if (height === Infinity || height === -Infinity) {\n height = 0;\n }\n return Math.max(height, this.attribute.height ?? 0);\n }\n\n setDeltaWidth(deltaX: number) {\n if (deltaX === 0) {\n return;\n }\n this.setAttribute('width', (this.attribute.width ?? 0) + deltaX);\n if (this.border) {\n this.border.setAttribute('width', this.border.attribute.width + deltaX);\n\n if (this.border.type === 'group') {\n (this.border.firstChild as IRect).setAttribute(\n 'width',\n (this.border.firstChild as IRect).attribute.width + deltaX\n );\n }\n }\n }\n\n setDeltaHeight(deltaY: number) {\n if (deltaY === 0) {\n return;\n }\n this.setAttribute('height', (this.attribute.height ?? 0) + deltaY);\n if (this.border) {\n this.border.setAttribute('height', this.border.attribute.height + deltaY);\n if (this.border.type === 'group') {\n (this.border.firstChild as IRect).setAttribute(\n 'width',\n (this.border.firstChild as IRect).attribute.height + deltaY\n );\n }\n }\n }\n\n setDeltaX(deltaX: number) {\n if (deltaX === 0) {\n return;\n }\n this.setAttribute('x', this.attribute.x + deltaX);\n }\n\n setDeltaY(deltaY: number) {\n if (deltaY === 0) {\n return;\n }\n this.setAttribute('y', this.attribute.y + deltaY);\n }\n\n /**\n * @description: 遍历所有子节点,跳过部分节点,默认跳过group的border\n * @return {*}\n */\n forEachChildrenSkipChild<T extends INode = INode>(\n cb: (item: T, index: number) => void | boolean,\n skipChildName = 'border-rect',\n reverse = false\n ) {\n if (reverse) {\n let child = this._lastChild;\n let i = 0;\n while (child) {\n if (child.name !== skipChildName) {\n const breakTag = cb(child as T, i++);\n if (breakTag) {\n return;\n }\n }\n child = child._prev;\n }\n } else {\n let child = this._firstChild;\n let i = 0;\n while (child) {\n if (child.name !== skipChildName) {\n const breakTag = cb(child as T, i++);\n if (breakTag) {\n return;\n }\n }\n child = child._next;\n }\n }\n }\n\n getColGroup(col: number) {\n let c = this._firstChild as Group;\n if (!c) {\n return null;\n }\n for (let i = 0; i < this.childrenCount; i++) {\n if (c.col === col) {\n return c;\n }\n c = c._next as Group;\n }\n return null;\n }\n\n getRowGroup(row: number) {\n let c = this._firstChild as Group;\n if (!c) {\n return null;\n }\n for (let i = 0; i < this.childrenCount; i++) {\n if (c.row === row) {\n return c;\n }\n c = c._next as Group;\n }\n return null;\n }\n\n addCellGroup(cellGroup: Group) {\n if (this.childrenCount === 0 || (this.lastChild as Group).row === cellGroup.row - 1) {\n this.addChild(cellGroup);\n } else {\n // for promise cell row order in column\n let c = this._firstChild as Group;\n for (let i = 0; i < this.childrenCount; i++) {\n if (c.row === cellGroup.row - 1) {\n this.insertAfter(cellGroup, c);\n return;\n }\n c = c._next as Group;\n }\n this.addChild(cellGroup);\n }\n }\n\n getChildAt(index: number) {\n const child = super.getChildAt(index);\n if (child && child.name === 'border-rect') {\n return child._next;\n }\n return child;\n }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n if (this.role === 'cell') {\n if (!this.shouldUpdateAABBBounds()) {\n return this._AABBBounds as AABBBounds;\n }\n // application.graphicService.beforeUpdateAABBBounds(this, this.stage, true, this._AABBBounds);\n const selfChange = this.shouldSelfChangeUpdateAABBBounds();\n // const selfChange = true;\n const bounds = this.doUpdateAABBBounds();\n this.addUpdateLayoutTag();\n // application.graphicService.afterUpdateAABBBounds(this, this.stage, this._AABBBounds, this, selfChange);\n after(this, selfChange);\n\n return bounds;\n }\n return super.tryUpdateAABBBounds() as AABBBounds;\n }\n\n // 目前优化方案会导致合并单元格无法正常更新列宽(因为合并单元格更新bounds不会触发父节点bounds更新),暂时关闭优化方案\n // shouldUpdateAABBBoundsForRowMerge(): boolean {\n\n // }\n\n // shouldUpdateAABBBounds(): boolean {\n // return this.shouldSelfChangeUpdateAABBBounds();\n // // // 检索自己是否需要更新\n // // if (super.shouldUpdateAABBBounds()) {\n // // return true;\n // // }\n // // // 检索叶子节点是否有更新(如果children是叶子节点的话)\n // // if (this._childUpdateTag & UpdateTag.UPDATE_BOUNDS) {\n // // return true;\n // // }\n // // // 检索是否子group需要更新\n // // let needUpdate = false;\n // // this.forEachChildren((node: IGraphic) => {\n // // // 只查找group层级\n // // if (node.isContainer && (node as Group).shouldUpdateAABBBounds()) {\n // // needUpdate = true;\n // // return true;\n // // }\n // // return false;\n // // });\n // // return needUpdate;\n // }\n\n protected doUpdateAABBBounds(): any {\n // const groupTheme = getTheme(this).group;\n // debugger;\n if (this.role === 'cell') {\n const attribute = this.attribute;\n const { x, y, width, height } = attribute;\n this._AABBBounds.setValue(x, y, x + width, y + height);\n // 更新bounds之后需要设置父节点,否则tag丢失\n this.parent && this.parent.addChildUpdateBoundTag();\n this.clearUpdateBoundTag();\n return this._AABBBounds;\n } else if (\n this.role === 'body' ||\n this.role === 'row-header' ||\n this.role === 'col-header' ||\n this.role === 'right-frozen' ||\n this.role === 'bottom-frozen' ||\n this.role === 'corner-header' ||\n this.role === 'corner-right-top-header' ||\n this.role === 'corner-right-bottom-header' ||\n this.role === 'corner-left-bottom-header'\n ) {\n // Infinity bounds for manual clip group\n this._AABBBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n // 更新bounds之后需要设置父节点,否则tag丢失\n this.parent && this.parent.addChildUpdateBoundTag();\n this.clearUpdateBoundTag();\n\n if (this.shadowRoot) {\n // this.shadowRoot.clearUpdateBoundTag();\n this.shadowRoot.tryUpdateAABBBounds();\n }\n return this._AABBBounds;\n }\n return super.doUpdateAABBBounds();\n // _AABBBounds\n // const bounds = graphicService.updateGroupAABBBounds(\n // attribute,\n // getTheme(this).group,\n // this._AABBBounds,\n // this\n // ) as AABBBounds;\n\n // const { boundsPadding = groupTheme.boundsPadding } = attribute;\n // const paddingArray = parsePadding(boundsPadding);\n // if (paddingArray) {\n // bounds.expand(paddingArray);\n // }\n // // 更新bounds之后需要设置父节点,否则tag丢失\n // this.parent && this.parent.addChildUpdateBoundTag();\n // this.clearUpdateBoundTag();\n\n // this.emit('AAABBBoundsChange');\n }\n\n // update column group row number\n updateColumnRowNumber(row: number) {\n if (!this.rowNumber) {\n this.rowNumber = row;\n } else {\n this.rowNumber = Math.max(this.rowNumber, row);\n }\n }\n\n // update column height\n updateColumnHeight(cellHeight: number) {\n if (!this.colHeight) {\n this.colHeight = cellHeight;\n } else {\n this.colHeight += cellHeight;\n }\n }\n\n // doUpdateLocalMatrix() {\n // const oldX = this.attribute.x;\n // const oldY = this.attribute.y;\n // this.attribute.x = Math.floor(this.attribute.x);\n // this.attribute.y = Math.floor(this.attribute.y);\n // super.doUpdateLocalMatrix();\n // this.attribute.x = oldX;\n // this.attribute.y = oldY;\n // }\n}\n\nfunction after(group: Group, selfChange: boolean) {\n if (!group.stage || !group.stage.dirtyBounds || !group.stage.renderCount) {\n return;\n }\n // group的子元素导致的bounds更新不用做dirtyBounds\n if (group.isContainer && !selfChange) {\n return;\n }\n group.stage.dirty(group.globalAABBBounds);\n}\n\n// function dealWidthSize(values: any, attributes: any) {\n// const x = values.x ?? attributes.oldx ?? attributes.x ?? 0 + values.dx ?? attributes.dx ?? 0;\n// const y = values.y ?? attributes.oldy ?? attributes.y ?? 0 + values.dy ?? attributes.dy ?? 0;\n// const width = values.width ?? attributes.oldwidth ?? attributes.width ?? 0;\n// const height = values.height ?? attributes.oldheight ?? attributes.height ?? 0;\n// isNumber(values.width) && (values.oldwidth = values.width);\n// isNumber(values.height) && (values.oldheight = values.height);\n// isNumber(values.x) && (values.oldx = values.x);\n// isNumber(values.y) && (values.oldy = values.y);\n\n// if (Math.floor(x + width) > Math.floor(width) + Math.floor(x)) {\n// values.width = Math.ceil(width);\n// } else {\n// values.width = Math.floor(width);\n// }\n\n// if (Math.floor(y + height) > Math.floor(height) + Math.floor(y)) {\n// values.height = Math.ceil(height);\n// } else {\n// values.height = Math.floor(height);\n// }\n// isNumber(values.x) && (values.x = Math.floor(values.x));\n// isNumber(values.y) && (values.y = Math.floor(values.y));\n// }\n"]}
1
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}\n return Math.max(height, this.attribute.height ?? 0);\n }\n\n setDeltaWidth(deltaX: number) {\n if (deltaX === 0) {\n return;\n }\n this.setAttribute('width', (this.attribute.width ?? 0) + deltaX);\n if (this.border) {\n this.border.setAttribute('width', this.border.attribute.width + deltaX);\n\n if (this.border.type === 'group') {\n (this.border.firstChild as IRect).setAttribute(\n 'width',\n (this.border.firstChild as IRect).attribute.width + deltaX\n );\n }\n }\n }\n\n setDeltaHeight(deltaY: number) {\n if (deltaY === 0) {\n return;\n }\n this.setAttribute('height', (this.attribute.height ?? 0) + deltaY);\n if (this.border) {\n this.border.setAttribute('height', this.border.attribute.height + deltaY);\n if (this.border.type === 'group') {\n (this.border.firstChild as IRect).setAttribute(\n 'width',\n (this.border.firstChild as IRect).attribute.height + deltaY\n );\n }\n }\n }\n\n setDeltaX(deltaX: number) {\n if (deltaX === 0) {\n return;\n }\n this.setAttribute('x', this.attribute.x + deltaX);\n }\n\n setDeltaY(deltaY: number) {\n if (deltaY === 0) {\n return;\n }\n this.setAttribute('y', this.attribute.y + deltaY);\n }\n\n /**\n * @description: 遍历所有子节点,跳过部分节点,默认跳过group的border\n * @return {*}\n */\n forEachChildrenSkipChild<T extends INode = INode>(\n cb: (item: T, index: number) => void | boolean,\n skipChildName = 'border-rect',\n reverse = false\n ) {\n if (reverse) {\n let child = this._lastChild;\n let i = 0;\n while (child) {\n if (child.name !== skipChildName) {\n const breakTag = cb(child as T, i++);\n if (breakTag) {\n return;\n }\n }\n child = child._prev;\n }\n } else {\n let child = this._firstChild;\n let i = 0;\n while (child) {\n if (child.name !== skipChildName) {\n const breakTag = cb(child as T, i++);\n if (breakTag) {\n return;\n }\n }\n child = child._next;\n }\n }\n }\n\n getColGroup(col: number) {\n let c = this._firstChild as Group;\n if (!c) {\n return null;\n }\n for (let i = 0; i < this.childrenCount; i++) {\n if (c.col === col) {\n return c;\n }\n c = c._next as Group;\n }\n return null;\n }\n\n getRowGroup(row: number) {\n let c = this._firstChild as Group;\n if (!c) {\n return null;\n }\n for (let i = 0; i < this.childrenCount; i++) {\n if (c.row === row) {\n return c;\n }\n c = c._next as Group;\n }\n return null;\n }\n\n addCellGroup(cellGroup: Group) {\n if (this.childrenCount === 0 || (this.lastChild as Group).row === cellGroup.row - 1) {\n this.addChild(cellGroup);\n } else {\n // for promise cell row order in column\n let c = this._firstChild as Group;\n for (let i = 0; i < this.childrenCount; i++) {\n if (c.row === cellGroup.row - 1) {\n this.insertAfter(cellGroup, c);\n return;\n }\n c = c._next as Group;\n }\n this.addChild(cellGroup);\n }\n }\n\n getChildAt(index: number) {\n const child = super.getChildAt(index);\n if (child && child.name === 'border-rect') {\n return child._next;\n }\n return child;\n }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n if (this.role === 'cell') {\n if (!this.shouldUpdateAABBBounds()) {\n return this._AABBBounds as AABBBounds;\n }\n // application.graphicService.beforeUpdateAABBBounds(this, this.stage, true, this._AABBBounds);\n const selfChange = this.shouldSelfChangeUpdateAABBBounds();\n // const selfChange = true;\n const bounds = this.doUpdateAABBBounds();\n this.addUpdateLayoutTag();\n // application.graphicService.afterUpdateAABBBounds(this, this.stage, this._AABBBounds, this, selfChange);\n after(this, selfChange);\n\n return bounds;\n }\n return super.tryUpdateAABBBounds() as AABBBounds;\n }\n\n // 目前优化方案会导致合并单元格无法正常更新列宽(因为合并单元格更新bounds不会触发父节点bounds更新),暂时关闭优化方案\n // shouldUpdateAABBBoundsForRowMerge(): boolean {\n\n // }\n\n // shouldUpdateAABBBounds(): boolean {\n // return this.shouldSelfChangeUpdateAABBBounds();\n // // // 检索自己是否需要更新\n // // if (super.shouldUpdateAABBBounds()) {\n // // return true;\n // // }\n // // // 检索叶子节点是否有更新(如果children是叶子节点的话)\n // // if (this._childUpdateTag & UpdateTag.UPDATE_BOUNDS) {\n // // return true;\n // // }\n // // // 检索是否子group需要更新\n // // let needUpdate = false;\n // // this.forEachChildren((node: IGraphic) => {\n // // // 只查找group层级\n // // if (node.isContainer && (node as Group).shouldUpdateAABBBounds()) {\n // // needUpdate = true;\n // // return true;\n // // }\n // // return false;\n // // });\n // // return needUpdate;\n // }\n\n protected doUpdateAABBBounds(): any {\n // const groupTheme = getTheme(this).group;\n // debugger;\n if (this.role === 'cell') {\n const attribute = this.attribute;\n const { x, y, width, height } = attribute;\n this._AABBBounds.setValue(x, y, x + width, y + height);\n // 更新bounds之后需要设置父节点,否则tag丢失\n this.parent && this.parent.addChildUpdateBoundTag();\n this.clearUpdateBoundTag();\n if (this.shadowRoot) {\n // this.shadowRoot.clearUpdateBoundTag();\n this.shadowRoot.tryUpdateAABBBounds();\n }\n return this._AABBBounds;\n } else if (\n this.role === 'body' ||\n this.role === 'row-header' ||\n this.role === 'col-header' ||\n this.role === 'right-frozen' ||\n this.role === 'bottom-frozen' ||\n this.role === 'corner-header' ||\n this.role === 'corner-right-top-header' ||\n this.role === 'corner-right-bottom-header' ||\n this.role === 'corner-left-bottom-header'\n ) {\n // Infinity bounds for manual clip group\n this._AABBBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n // 更新bounds之后需要设置父节点,否则tag丢失\n this.parent && this.parent.addChildUpdateBoundTag();\n this.clearUpdateBoundTag();\n\n if (this.shadowRoot) {\n // this.shadowRoot.clearUpdateBoundTag();\n this.shadowRoot.tryUpdateAABBBounds();\n }\n return this._AABBBounds;\n }\n return super.doUpdateAABBBounds();\n // _AABBBounds\n // const bounds = graphicService.updateGroupAABBBounds(\n // attribute,\n // getTheme(this).group,\n // this._AABBBounds,\n // this\n // ) as AABBBounds;\n\n // const { boundsPadding = groupTheme.boundsPadding } = attribute;\n // const paddingArray = parsePadding(boundsPadding);\n // if (paddingArray) {\n // bounds.expand(paddingArray);\n // }\n // // 更新bounds之后需要设置父节点,否则tag丢失\n // this.parent && this.parent.addChildUpdateBoundTag();\n // this.clearUpdateBoundTag();\n\n // this.emit('AAABBBoundsChange');\n }\n\n // update column group row number\n updateColumnRowNumber(row: number) {\n if (!this.rowNumber) {\n this.rowNumber = row;\n } else {\n this.rowNumber = Math.max(this.rowNumber, row);\n }\n }\n\n // update column height\n updateColumnHeight(cellHeight: number) {\n if (!this.colHeight) {\n this.colHeight = cellHeight;\n } else {\n this.colHeight += cellHeight;\n }\n }\n\n // doUpdateLocalMatrix() {\n // const oldX = this.attribute.x;\n // const oldY = this.attribute.y;\n // this.attribute.x = Math.floor(this.attribute.x);\n // this.attribute.y = Math.floor(this.attribute.y);\n // super.doUpdateLocalMatrix();\n // this.attribute.x = oldX;\n // this.attribute.y = oldY;\n // }\n}\n\nfunction after(group: Group, selfChange: boolean) {\n if (!group.stage || !group.stage.dirtyBounds || !group.stage.renderCount) {\n return;\n }\n // group的子元素导致的bounds更新不用做dirtyBounds\n if (group.isContainer && !selfChange) {\n return;\n }\n group.stage.dirty(group.globalAABBBounds);\n}\n\n// function dealWidthSize(values: any, attributes: any) {\n// const x = values.x ?? attributes.oldx ?? attributes.x ?? 0 + values.dx ?? attributes.dx ?? 0;\n// const y = values.y ?? attributes.oldy ?? attributes.y ?? 0 + values.dy ?? attributes.dy ?? 0;\n// const width = values.width ?? attributes.oldwidth ?? attributes.width ?? 0;\n// const height = values.height ?? attributes.oldheight ?? attributes.height ?? 0;\n// isNumber(values.width) && (values.oldwidth = values.width);\n// isNumber(values.height) && (values.oldheight = values.height);\n// isNumber(values.x) && (values.oldx = values.x);\n// isNumber(values.y) && (values.oldy = values.y);\n\n// if (Math.floor(x + width) > Math.floor(width) + Math.floor(x)) {\n// values.width = Math.ceil(width);\n// } else {\n// values.width = Math.floor(width);\n// }\n\n// if (Math.floor(y + height) > Math.floor(height) + Math.floor(y)) {\n// values.height = Math.ceil(height);\n// } else {\n// values.height = Math.floor(height);\n// }\n// isNumber(values.x) && (values.x = Math.floor(values.x));\n// isNumber(values.y) && (values.y = Math.floor(values.y));\n// }\n"]}
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.getCustomCellMergeCustom = exports.resizeCellGroup = exports.dealWithMergeCellSizeForShadow = exports.dealWithMergeCellSize = exports.updateCell = exports.createCell = void 0;
6
6
 
7
- const global_1 = require("../../tools/global"), custom_1 = require("../component/custom"), get_prop_1 = require("../utils/get-prop"), tableHelper_1 = require("../../core/tableHelper"), helper_1 = require("../../tools/helper"), deal_promise_data_1 = require("../utils/deal-promise-data"), factory_1 = require("../../core/factory"), get_hierarchy_offset_1 = require("../utils/get-hierarchy-offset"), padding_1 = require("../utils/padding"), text_icon_layout_1 = require("../utils/text-icon-layout"), vutils_1 = require("@visactor/vutils"), break_string_1 = require("../utils/break-string");
7
+ const global_1 = require("../../tools/global"), custom_1 = require("../component/custom"), get_prop_1 = require("../utils/get-prop"), tableHelper_1 = require("../../core/tableHelper"), helper_1 = require("../../tools/helper"), deal_promise_data_1 = require("../utils/deal-promise-data"), factory_1 = require("../../core/factory"), get_hierarchy_offset_1 = require("../utils/get-hierarchy-offset"), padding_1 = require("../utils/padding"), text_icon_layout_1 = require("../utils/text-icon-layout"), vutils_1 = require("@visactor/vutils"), break_string_1 = require("../utils/break-string"), invert_highlight_1 = require("../../plugins/invert-highlight");
8
8
 
9
9
  function createCell(type, value, define, table, col, row, colWidth, cellWidth, cellHeight, columnGroup, y, padding, textAlign, textBaseline, mayHaveIcon, cellTheme, range, customResult) {
10
10
  var _a, _b;
@@ -64,7 +64,8 @@ function createCell(type, value, define, table, col, row, colWidth, cellWidth, c
64
64
  } else if ("radio" === type) {
65
65
  cellGroup = factory_1.Factory.getFunction("createRadioCellGroup")(null, columnGroup, 0, y, col, row, colWidth, cellWidth, cellHeight, padding, textAlign, textBaseline, table, cellTheme, define);
66
66
  }
67
- return cellGroup;
67
+ return cellGroup.onBeforeAttributeUpdate = invert_highlight_1.onBeforeAttributeUpdateForInvertHighlight,
68
+ cellGroup;
68
69
  }
69
70
 
70
71
  function updateCell(col, row, table, addNew, isShadow) {