@visactor/vtable 1.6.2-alpha.3 → 1.7.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/core/BaseTable.d.ts +2 -0
- package/cjs/core/BaseTable.js +8 -4
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/core/style.js +1 -1
- package/cjs/core/style.js.map +1 -1
- package/cjs/core/tableHelper.d.ts +1 -1
- package/cjs/core/tableHelper.js +5 -4
- package/cjs/core/tableHelper.js.map +1 -1
- package/cjs/dataset/dataset-pivot-table.js +1 -0
- package/cjs/dataset/dataset-pivot-table.js.map +1 -1
- package/cjs/event/listener/table-group.js +6 -4
- package/cjs/event/listener/table-group.js.map +1 -1
- package/cjs/index.d.ts +3 -3
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/scenegraph/component/table-component.js +18 -14
- package/cjs/scenegraph/component/table-component.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/proxy.js +3 -6
- package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +1 -2
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +6 -8
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
- package/cjs/scenegraph/utils/cell-border-stroke-width.js +9 -14
- package/cjs/scenegraph/utils/cell-border-stroke-width.js.map +1 -1
- package/cjs/state/state.d.ts +2 -2
- package/cjs/state/state.js +4 -4
- package/cjs/state/state.js.map +1 -1
- package/cjs/themes/theme.js +6 -0
- package/cjs/themes/theme.js.map +1 -1
- package/cjs/tools/style.d.ts +2 -1
- package/cjs/tools/style.js +9 -3
- package/cjs/tools/style.js.map +1 -1
- package/cjs/ts-types/base-table.d.ts +3 -7
- package/cjs/ts-types/base-table.js.map +1 -1
- package/cjs/ts-types/table-engine.d.ts +46 -1
- package/cjs/ts-types/table-engine.js.map +1 -1
- package/cjs/ts-types/theme.d.ts +2 -0
- package/cjs/ts-types/theme.js.map +1 -1
- package/cjs/vrender.d.ts +1 -1
- package/cjs/vrender.js +4 -13
- package/cjs/vrender.js.map +1 -1
- package/dist/vtable.js +117 -60
- package/dist/vtable.min.js +2 -2
- package/es/core/BaseTable.d.ts +2 -0
- package/es/core/BaseTable.js +9 -6
- package/es/core/BaseTable.js.map +1 -1
- package/es/core/style.js +1 -1
- package/es/core/style.js.map +1 -1
- package/es/core/tableHelper.d.ts +1 -1
- package/es/core/tableHelper.js +5 -3
- package/es/core/tableHelper.js.map +1 -1
- package/es/dataset/dataset-pivot-table.js +1 -0
- package/es/dataset/dataset-pivot-table.js.map +1 -1
- package/es/event/listener/table-group.js +6 -4
- package/es/event/listener/table-group.js.map +1 -1
- package/es/index.d.ts +3 -3
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/scenegraph/component/table-component.js +18 -14
- package/es/scenegraph/component/table-component.js.map +1 -1
- package/es/scenegraph/group-creater/progress/proxy.js +3 -6
- package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +1 -2
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +6 -8
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
- package/es/scenegraph/utils/cell-border-stroke-width.js +6 -9
- package/es/scenegraph/utils/cell-border-stroke-width.js.map +1 -1
- package/es/state/state.d.ts +2 -2
- package/es/state/state.js +4 -4
- package/es/state/state.js.map +1 -1
- package/es/themes/theme.js +6 -0
- package/es/themes/theme.js.map +1 -1
- package/es/tools/style.d.ts +2 -1
- package/es/tools/style.js +7 -2
- package/es/tools/style.js.map +1 -1
- package/es/ts-types/base-table.d.ts +3 -7
- package/es/ts-types/base-table.js.map +1 -1
- package/es/ts-types/table-engine.d.ts +46 -1
- package/es/ts-types/table-engine.js.map +1 -1
- package/es/ts-types/theme.d.ts +2 -0
- package/es/ts-types/theme.js.map +1 -1
- package/es/vrender.d.ts +1 -1
- package/es/vrender.js +0 -2
- package/es/vrender.js.map +1 -1
- package/package.json +2 -2
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type { ColumnInfo } from '../../../../ts-types';\nimport type { BaseTableAPI } from '../../../../ts-types/base-table';\nimport type { Group } from '../../../graphic/group';\nimport { computeColsWidth } from '../../../layout/compute-col-width';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoColumn } from './update-auto-column';\nimport { checkFirstColMerge, getFirstChild, getLastChild } from './util';\n\nexport async function dynamicSetX(x: number, screenLeft: ColumnInfo | null, isEnd: boolean, proxy: SceneProxy) {\n if (!screenLeft) {\n return;\n }\n const screenLeftCol = screenLeft.col;\n const screenLeftX = screenLeft.left;\n\n let deltaCol;\n if (isEnd) {\n deltaCol = proxy.bodyRightCol - proxy.colEnd;\n } else {\n deltaCol = proxy.screenLeftCol - proxy.referenceCol;\n }\n // const deltaCol = proxy.screenLeftCol - proxy.referenceCol;\n move(deltaCol, screenLeftCol, screenLeftX, x, proxy);\n\n if (isEnd) {\n const colGroup = proxy.table.scenegraph.getColGroup(proxy.colEnd);\n if (colGroup) {\n const deltaX =\n colGroup.attribute.x +\n colGroup.attribute.width -\n (proxy.table.tableNoFrameWidth - proxy.table.getFrozenColsWidth() - proxy.table.getRightFrozenColsWidth()) -\n x;\n proxy.deltaX = -deltaX;\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n }\n }\n\n proxy.table.scenegraph.updateNextFrame();\n}\n\nfunction move(deltaCol: number, screenLeftCol: number, screenLeftX: number, x: number, proxy: SceneProxy) {\n if (deltaCol > 0) {\n // 向右滚动,左部column group移到右部\n moveColumn(deltaCol, 'left', proxy.screenLeftCol, screenLeftX, x, proxy);\n proxy.updateDeltaX(x, screenLeftX, screenLeftCol);\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n } else if (deltaCol < 0) {\n // 向左滚动,右部cell group移到左部\n moveColumn(-deltaCol, 'right', proxy.screenLeftCol, screenLeftX, x, proxy);\n proxy.updateDeltaX(x, screenLeftX, screenLeftCol);\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n } else {\n // 不改变row,更新body group范围\n proxy.updateDeltaX(x, screenLeftX, screenLeftCol);\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n }\n}\n\nasync function moveColumn(\n count: number,\n direction: 'left' | 'right',\n screenLeftCol: number,\n screenLeftX: number,\n x: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'left' && proxy.colEnd + count > proxy.bodyRightCol) {\n count = proxy.bodyRightCol - proxy.colEnd;\n } else if (direction === 'right' && proxy.colStart - count < proxy.bodyLeftCol) {\n count = proxy.colStart - proxy.bodyLeftCol;\n }\n if (count === 0) {\n return;\n }\n if (count < 0) {\n direction = direction === 'left' ? 'right' : 'left';\n count = -count;\n }\n // 两种更新模式\n // 1. count < colEnd - colStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= colEnd - colStart:整体移动到目标位置\n if (count < proxy.colEnd - proxy.colStart) {\n // 计算更新区域\n const startCol = direction === 'left' ? proxy.colStart : proxy.colEnd - count + 1;\n const endCol = direction === 'left' ? proxy.colStart + count - 1 : proxy.colEnd;\n const distStartCol = direction === 'left' ? proxy.colEnd + 1 : proxy.colStart - count;\n const distEndCol = direction === 'left' ? proxy.colEnd + count : proxy.colStart - 1;\n // update column width\n computeColsWidth(proxy.table, distStartCol, distEndCol);\n updatePartColPosition(startCol, endCol, direction, proxy);\n\n const syncLeftCol = distStartCol;\n const syncRightCol = distEndCol;\n\n proxy.colStart = direction === 'left' ? proxy.colStart + count : proxy.colStart - count;\n proxy.colEnd = direction === 'left' ? proxy.colEnd + count : proxy.colEnd - count;\n\n updateColContent(syncLeftCol, syncRightCol, proxy);\n\n updateAutoColumn(\n syncLeftCol, // colStart\n syncRightCol, // colEnd\n proxy.table,\n direction\n );\n\n const colGroup =\n proxy.table.scenegraph.getColGroup(screenLeftCol) || proxy.table.scenegraph.getColGroup(screenLeftCol, true);\n const deltaX =\n screenLeftX - (colGroup.attribute.x + proxy.table.getFrozenColsWidth() + proxy.table.scenegraph.proxy.deltaX);\n proxy.table.scenegraph.proxy.deltaX += deltaX;\n\n proxy.currentCol = direction === 'left' ? proxy.currentCol + count : proxy.currentCol - count;\n proxy.totalCol = Math.max(\n 0,\n Math.min(proxy.table.colCount - 1, direction === 'left' ? proxy.totalCol + count : proxy.totalCol - count)\n );\n\n proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2);\n proxy.colUpdatePos = distStartCol;\n proxy.colUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n\n // 开始异步任务\n // await proxy.progress();\n } else {\n const distStartCol = direction === 'left' ? proxy.colStart + count : proxy.colStart - count;\n const distEndCol = direction === 'left' ? proxy.colEnd + count : proxy.colEnd - count;\n\n // update column width\n computeColsWidth(proxy.table, distStartCol, distEndCol);\n const distStartColY = proxy.table.getColsWidth(proxy.bodyLeftCol, distStartCol - 1);\n\n // 更新同步范围\n updateAllColPosition(distStartColY, count, direction, proxy);\n const syncLeftCol = distStartCol;\n const syncRightCol = distEndCol;\n\n proxy.colStart = distStartCol;\n proxy.colEnd = distEndCol;\n updateColContent(syncLeftCol, syncRightCol, proxy);\n\n updateAutoColumn(\n syncLeftCol, // colStart\n syncRightCol, // colEnd\n proxy.table,\n distEndCol > proxy.bodyRightCol - (proxy.colEnd - proxy.colStart + 1) ? 'right' : 'left' // 跳转到右侧时,从右向左对齐\n );\n // // update body position when click scroll bar\n // if (syncLeftCol === proxy.bodyLeftCol) {\n // const colGroup = proxy.table.scenegraph.getColGroup(syncLeftCol);\n // const deltaX = colGroup.attribute.x - x;\n // proxy.table.scenegraph.proxy.deltaX = deltaX;\n // } else if (syncRightCol === proxy.bodyRightCol) {\n // const colGroup = proxy.table.scenegraph.getColGroup(syncRightCol);\n // const deltaX =\n // colGroup.attribute.x +\n // colGroup.attribute.width -\n // (proxy.table.tableNoFrameWidth - proxy.table.getFrozenColsWidth()) -\n // x;\n // proxy.table.scenegraph.proxy.deltaX = -deltaX;\n // } else {\n // // proxy.table.scenegraph.proxy.deltaX = 0;\n // const colGroup =\n // proxy.table.scenegraph.getColGroup(screenLeftCol) || proxy.table.scenegraph.getColGroup(screenLeftCol, true);\n // const deltaX =\n // screenLeftX - (colGroup.attribute.x + proxy.table.getFrozenColsWidth() + proxy.table.scenegraph.proxy.deltaX);\n // proxy.table.scenegraph.proxy.deltaX = deltaX;\n // }\n\n proxy.currentCol = direction === 'left' ? proxy.currentCol + count : proxy.currentCol - count;\n proxy.totalCol = Math.max(\n 0,\n Math.min(proxy.table.colCount - 1, direction === 'left' ? proxy.totalCol + count : proxy.totalCol - count)\n );\n proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2);\n proxy.colUpdatePos = proxy.colStart;\n proxy.colUpdateDirection = distEndCol > proxy.bodyRightCol - (proxy.colEnd - proxy.colStart + 1) ? 'right' : 'left';\n\n proxy.table.scenegraph.updateNextFrame();\n // await proxy.progress();\n }\n}\n\nfunction updateColGroupPosition(colGroup: Group, newCol: number, x: number) {\n // 更新位置&col\n colGroup.col = newCol;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.col = newCol;\n cellGroup.needUpdate = true;\n });\n colGroup.setAttribute('x', x);\n colGroup.needUpdate = true;\n}\n\nfunction updateColGroupContent(colGroup: Group, proxy: SceneProxy) {\n if (!colGroup) {\n return;\n }\n let cellGroup = colGroup.firstChild;\n while (cellGroup) {\n const newCellGroup = proxy.updateCellGroupContent(cellGroup as Group);\n cellGroup = newCellGroup._next;\n }\n colGroup.needUpdate = false;\n colGroup.setAttribute('width', proxy.table.getColWidth(colGroup.col));\n}\n\n// update cells async\nfunction updateColGroupContentAsync(colGroup: Group, proxy: SceneProxy) {\n if (!colGroup) {\n return;\n }\n const screenTopRow = proxy.screenTopRow;\n const topRow = Math.max(\n proxy.bodyTopRow,\n screenTopRow - Math.ceil(proxy.screenRowCount * (proxy.table.options.rowUpdateBufferCount ?? 1))\n );\n const bottomRow = Math.min(\n proxy.bodyBottomRow,\n screenTopRow + Math.ceil(proxy.screenRowCount * (1 + (proxy.table.options.rowUpdateBufferCount ?? 1)))\n );\n\n for (let row = topRow; row <= bottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(colGroup.col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n proxy.rowUpdatePos = proxy.rowStart;\n\n colGroup.needUpdate = false;\n colGroup.setAttribute('width', proxy.table.getColWidth(colGroup.col));\n}\n\nfunction updatePartColPosition(startCol: number, endCol: number, direction: 'left' | 'right', proxy: SceneProxy) {\n for (let col = startCol; col <= endCol; col++) {\n if (\n proxy.table.scenegraph.bodyGroup.childrenCount > 0 &&\n proxy.table.scenegraph.bodyGroup.firstChild.type === 'group'\n ) {\n updateColPosition(proxy.table.scenegraph.bodyGroup, direction, proxy);\n }\n if (\n proxy.table.scenegraph.colHeaderGroup.childrenCount > 0 &&\n proxy.table.scenegraph.colHeaderGroup.firstChild.type === 'group'\n ) {\n updateColPosition(proxy.table.scenegraph.colHeaderGroup, direction, proxy);\n }\n if (\n proxy.table.scenegraph.bottomFrozenGroup.childrenCount > 0 &&\n proxy.table.scenegraph.bottomFrozenGroup.firstChild.type === 'group'\n ) {\n updateColPosition(proxy.table.scenegraph.bottomFrozenGroup, direction, proxy);\n }\n }\n}\n\nfunction updateColPosition(containerGroup: Group, direction: 'left' | 'right', proxy: SceneProxy) {\n if (direction === 'left') {\n const colGroup = getFirstChild(containerGroup);\n const lastChild = getLastChild(containerGroup);\n updateColGroupPosition(colGroup, lastChild.col + 1, lastChild.attribute.x + proxy.table.getColWidth(lastChild.col));\n containerGroup.appendChild(colGroup);\n // console.log('after', colGroup.col, colGroup.attribute.x, containerGroup._uid);\n if (containerGroup.border) {\n containerGroup.appendChild(containerGroup.border);\n }\n } else {\n const colGroup = getLastChild(containerGroup);\n const firstChild = getFirstChild(containerGroup);\n updateColGroupPosition(\n colGroup,\n firstChild.col - 1,\n firstChild.attribute.x - proxy.table.getColWidth(firstChild.col - 1)\n );\n containerGroup.insertBefore(colGroup, containerGroup.firstChild);\n }\n}\n\nexport function updateColContent(syncLeftCol: number, syncRightCol: number, proxy: SceneProxy) {\n for (let col = syncLeftCol; col <= syncRightCol; col++) {\n const colHeaderColGroup = proxy.table.scenegraph.getColGroup(col, true);\n colHeaderColGroup && updateColGroupContent(colHeaderColGroup, proxy);\n\n const bottomColGroup = proxy.table.scenegraph.getColGroupInBottom(col);\n bottomColGroup && updateColGroupContent(bottomColGroup, proxy);\n\n const rightTopColGroup = proxy.table.scenegraph.getColGroupInRightTopCorner(col);\n rightTopColGroup && updateColGroupContent(rightTopColGroup, proxy);\n\n const rightBottomColGroup = proxy.table.scenegraph.getColGroupInRightBottomCorner(col);\n rightBottomColGroup && updateColGroupContent(rightBottomColGroup, proxy);\n\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup && updateColGroupContentAsync(colGroup, proxy);\n }\n proxy.progress();\n}\n\nfunction updateAllColPosition(distStartColY: number, count: number, direction: 'left' | 'right', proxy: SceneProxy) {\n proxy.table.scenegraph.colHeaderGroup.forEachChildren((colGroup: Group, index: number) => {\n if (colGroup.type === 'group') {\n updateColGroupPosition(\n colGroup,\n direction === 'left' ? colGroup.col + count : colGroup.col - count,\n // (bodyGroup.lastChild as Group).attribute.x + (bodyGroup.lastChild as Group).attribute.width\n index === 0 // row === proxy.rowStart\n ? distStartColY\n : (colGroup._prev as Group).attribute.x + proxy.table.getColWidth((colGroup._prev as Group).col)\n );\n }\n });\n proxy.table.scenegraph.bottomFrozenGroup.forEachChildren((colGroup: Group, index: number) => {\n if (colGroup.type === 'group') {\n updateColGroupPosition(\n colGroup,\n direction === 'left' ? colGroup.col + count : colGroup.col - count,\n // (bodyGroup.lastChild as Group).attribute.x + (bodyGroup.lastChild as Group).attribute.width\n index === 0 // row === proxy.rowStart\n ? distStartColY\n : (colGroup._prev as Group).attribute.x + proxy.table.getColWidth((colGroup._prev as Group).col)\n );\n }\n });\n proxy.table.scenegraph.bodyGroup.forEachChildren((colGroup: Group, index: number) => {\n if (colGroup.type === 'group') {\n updateColGroupPosition(\n colGroup,\n direction === 'left' ? colGroup.col + count : colGroup.col - count,\n // (bodyGroup.lastChild as Group).attribute.x + (bodyGroup.lastChild as Group).attribute.width\n index === 0 // row === proxy.rowStart\n ? distStartColY\n : (colGroup._prev as Group).attribute.x + proxy.table.getColWidth((colGroup._prev as Group).col)\n );\n }\n });\n}\n"]}
|
|
1
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+
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type { ColumnInfo } from '../../../../ts-types';\nimport type { BaseTableAPI } from '../../../../ts-types/base-table';\nimport type { Group } from '../../../graphic/group';\nimport { computeColsWidth } from '../../../layout/compute-col-width';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoColumn } from './update-auto-column';\nimport { checkFirstColMerge, getFirstChild, getLastChild } from './util';\n\nexport async function dynamicSetX(x: number, screenLeft: ColumnInfo | null, isEnd: boolean, proxy: SceneProxy) {\n if (!screenLeft) {\n return;\n }\n const screenLeftCol = screenLeft.col;\n const screenLeftX = screenLeft.left;\n\n let deltaCol;\n if (isEnd) {\n deltaCol = proxy.bodyRightCol - proxy.colEnd;\n } else {\n deltaCol = proxy.screenLeftCol - proxy.referenceCol;\n }\n // const deltaCol = proxy.screenLeftCol - proxy.referenceCol;\n move(deltaCol, screenLeftCol, screenLeftX, x, proxy);\n\n if (isEnd) {\n const colGroup = proxy.table.scenegraph.getColGroup(proxy.colEnd);\n if (colGroup) {\n const deltaX =\n colGroup.attribute.x +\n colGroup.attribute.width -\n (proxy.table.tableNoFrameWidth - proxy.table.getFrozenColsWidth() - proxy.table.getRightFrozenColsWidth()) -\n x;\n proxy.deltaX = -deltaX;\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n }\n }\n\n proxy.table.scenegraph.updateNextFrame();\n}\n\nfunction move(deltaCol: number, screenLeftCol: number, screenLeftX: number, x: number, proxy: SceneProxy) {\n if (deltaCol > 0) {\n // 向右滚动,左部column group移到右部\n moveColumn(deltaCol, 'left', proxy.screenLeftCol, screenLeftX, x, proxy);\n proxy.updateDeltaX(x, screenLeftX, screenLeftCol);\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n } else if (deltaCol < 0) {\n // 向左滚动,右部cell group移到左部\n moveColumn(-deltaCol, 'right', proxy.screenLeftCol, screenLeftX, x, proxy);\n proxy.updateDeltaX(x, screenLeftX, screenLeftCol);\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n } else {\n // 不改变row,更新body group范围\n proxy.updateDeltaX(x, screenLeftX, screenLeftCol);\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n }\n}\n\nasync function moveColumn(\n count: number,\n direction: 'left' | 'right',\n screenLeftCol: number,\n screenLeftX: number,\n x: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'left' && proxy.colEnd + count > proxy.bodyRightCol) {\n count = proxy.bodyRightCol - proxy.colEnd;\n } else if (direction === 'right' && proxy.colStart - count < proxy.bodyLeftCol) {\n count = proxy.colStart - proxy.bodyLeftCol;\n }\n if (count === 0) {\n return;\n }\n if (count < 0) {\n direction = direction === 'left' ? 'right' : 'left';\n count = -count;\n }\n // 两种更新模式\n // 1. count < colEnd - colStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= colEnd - colStart:整体移动到目标位置\n if (count < proxy.colEnd - proxy.colStart) {\n // 计算更新区域\n const startCol = direction === 'left' ? proxy.colStart : proxy.colEnd - count + 1;\n const endCol = direction === 'left' ? proxy.colStart + count - 1 : proxy.colEnd;\n const distStartCol = direction === 'left' ? proxy.colEnd + 1 : proxy.colStart - count;\n const distEndCol = direction === 'left' ? proxy.colEnd + count : proxy.colStart - 1;\n // update column width\n computeColsWidth(proxy.table, distStartCol, distEndCol);\n updatePartColPosition(startCol, endCol, direction, proxy);\n\n const syncLeftCol = distStartCol;\n const syncRightCol = distEndCol;\n\n proxy.colStart = direction === 'left' ? proxy.colStart + count : proxy.colStart - count;\n proxy.colEnd = direction === 'left' ? proxy.colEnd + count : proxy.colEnd - count;\n\n updateColContent(syncLeftCol, syncRightCol, proxy);\n\n updateAutoColumn(\n syncLeftCol, // colStart\n syncRightCol, // colEnd\n proxy.table,\n direction\n );\n\n const colGroup =\n proxy.table.scenegraph.getColGroup(screenLeftCol) || proxy.table.scenegraph.getColGroup(screenLeftCol, true);\n const deltaX =\n screenLeftX - (colGroup.attribute.x + proxy.table.getFrozenColsWidth() + proxy.table.scenegraph.proxy.deltaX);\n proxy.table.scenegraph.proxy.deltaX += deltaX;\n\n proxy.currentCol = direction === 'left' ? proxy.currentCol + count : proxy.currentCol - count;\n proxy.totalCol = Math.max(\n 0,\n Math.min(proxy.table.colCount - 1, direction === 'left' ? proxy.totalCol + count : proxy.totalCol - count)\n );\n\n proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2);\n proxy.colUpdatePos = distStartCol;\n proxy.colUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n\n // 开始异步任务\n // await proxy.progress();\n } else {\n const distStartCol = direction === 'left' ? proxy.colStart + count : proxy.colStart - count;\n const distEndCol = direction === 'left' ? proxy.colEnd + count : proxy.colEnd - count;\n\n // update column width\n computeColsWidth(proxy.table, distStartCol, distEndCol);\n const distStartColY = proxy.table.getColsWidth(proxy.bodyLeftCol, distStartCol - 1);\n\n // 更新同步范围\n updateAllColPosition(distStartColY, count, direction, proxy);\n const syncLeftCol = distStartCol;\n const syncRightCol = distEndCol;\n\n proxy.colStart = distStartCol;\n proxy.colEnd = distEndCol;\n updateColContent(syncLeftCol, syncRightCol, proxy);\n\n updateAutoColumn(\n syncLeftCol, // colStart\n syncRightCol, // colEnd\n proxy.table,\n distEndCol > proxy.bodyRightCol - (proxy.colEnd - proxy.colStart + 1) ? 'right' : 'left' // 跳转到右侧时,从右向左对齐\n );\n // // update body position when click scroll bar\n // if (syncLeftCol === proxy.bodyLeftCol) {\n // const colGroup = proxy.table.scenegraph.getColGroup(syncLeftCol);\n // const deltaX = colGroup.attribute.x - x;\n // proxy.table.scenegraph.proxy.deltaX = deltaX;\n // } else if (syncRightCol === proxy.bodyRightCol) {\n // const colGroup = proxy.table.scenegraph.getColGroup(syncRightCol);\n // const deltaX =\n // colGroup.attribute.x +\n // colGroup.attribute.width -\n // (proxy.table.tableNoFrameWidth - proxy.table.getFrozenColsWidth()) -\n // x;\n // proxy.table.scenegraph.proxy.deltaX = -deltaX;\n // } else {\n // // proxy.table.scenegraph.proxy.deltaX = 0;\n // const colGroup =\n // proxy.table.scenegraph.getColGroup(screenLeftCol) || proxy.table.scenegraph.getColGroup(screenLeftCol, true);\n // const deltaX =\n // screenLeftX - (colGroup.attribute.x + proxy.table.getFrozenColsWidth() + proxy.table.scenegraph.proxy.deltaX);\n // proxy.table.scenegraph.proxy.deltaX = deltaX;\n // }\n\n proxy.currentCol = direction === 'left' ? proxy.currentCol + count : proxy.currentCol - count;\n proxy.totalCol = Math.max(\n 0,\n Math.min(proxy.table.colCount - 1, direction === 'left' ? proxy.totalCol + count : proxy.totalCol - count)\n );\n proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2);\n proxy.colUpdatePos = proxy.colStart;\n proxy.colUpdateDirection = distEndCol > proxy.bodyRightCol - (proxy.colEnd - proxy.colStart + 1) ? 'right' : 'left';\n\n proxy.table.scenegraph.updateNextFrame();\n // await proxy.progress();\n }\n}\n\nfunction updateColGroupPosition(colGroup: Group, newCol: number, x: number) {\n // 更新位置&col\n colGroup.col = newCol;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.col = newCol;\n cellGroup.needUpdate = true;\n });\n colGroup.setAttribute('x', x);\n colGroup.needUpdate = true;\n}\n\nfunction updateColGroupContent(colGroup: Group, proxy: SceneProxy) {\n if (!colGroup) {\n return;\n }\n let cellGroup = colGroup.firstChild;\n while (cellGroup) {\n const newCellGroup = proxy.updateCellGroupContent(cellGroup as Group);\n cellGroup = newCellGroup._next;\n }\n colGroup.needUpdate = false;\n colGroup.setAttribute('width', proxy.table.getColWidth(colGroup.col));\n}\n\n// update cells async\nfunction updateColGroupContentAsync(colGroup: Group, proxy: SceneProxy) {\n if (!colGroup) {\n return;\n }\n const screenTopRow = proxy.screenTopRow;\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const bottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n\n for (let row = topRow; row <= bottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(colGroup.col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n proxy.rowUpdatePos = proxy.rowStart;\n\n colGroup.needUpdate = false;\n colGroup.setAttribute('width', proxy.table.getColWidth(colGroup.col));\n}\n\nfunction updatePartColPosition(startCol: number, endCol: number, direction: 'left' | 'right', proxy: SceneProxy) {\n for (let col = startCol; col <= endCol; col++) {\n if (\n proxy.table.scenegraph.bodyGroup.childrenCount > 0 &&\n proxy.table.scenegraph.bodyGroup.firstChild.type === 'group'\n ) {\n updateColPosition(proxy.table.scenegraph.bodyGroup, direction, proxy);\n }\n if (\n proxy.table.scenegraph.colHeaderGroup.childrenCount > 0 &&\n proxy.table.scenegraph.colHeaderGroup.firstChild.type === 'group'\n ) {\n updateColPosition(proxy.table.scenegraph.colHeaderGroup, direction, proxy);\n }\n if (\n proxy.table.scenegraph.bottomFrozenGroup.childrenCount > 0 &&\n proxy.table.scenegraph.bottomFrozenGroup.firstChild.type === 'group'\n ) {\n updateColPosition(proxy.table.scenegraph.bottomFrozenGroup, direction, proxy);\n }\n }\n}\n\nfunction updateColPosition(containerGroup: Group, direction: 'left' | 'right', proxy: SceneProxy) {\n if (direction === 'left') {\n const colGroup = getFirstChild(containerGroup);\n const lastChild = getLastChild(containerGroup);\n updateColGroupPosition(colGroup, lastChild.col + 1, lastChild.attribute.x + proxy.table.getColWidth(lastChild.col));\n containerGroup.appendChild(colGroup);\n // console.log('after', colGroup.col, colGroup.attribute.x, containerGroup._uid);\n if (containerGroup.border) {\n containerGroup.appendChild(containerGroup.border);\n }\n } else {\n const colGroup = getLastChild(containerGroup);\n const firstChild = getFirstChild(containerGroup);\n updateColGroupPosition(\n colGroup,\n firstChild.col - 1,\n firstChild.attribute.x - proxy.table.getColWidth(firstChild.col - 1)\n );\n containerGroup.insertBefore(colGroup, containerGroup.firstChild);\n }\n}\n\nexport function updateColContent(syncLeftCol: number, syncRightCol: number, proxy: SceneProxy) {\n for (let col = syncLeftCol; col <= syncRightCol; col++) {\n const colHeaderColGroup = proxy.table.scenegraph.getColGroup(col, true);\n colHeaderColGroup && updateColGroupContent(colHeaderColGroup, proxy);\n\n const bottomColGroup = proxy.table.scenegraph.getColGroupInBottom(col);\n bottomColGroup && updateColGroupContent(bottomColGroup, proxy);\n\n const rightTopColGroup = proxy.table.scenegraph.getColGroupInRightTopCorner(col);\n rightTopColGroup && updateColGroupContent(rightTopColGroup, proxy);\n\n const rightBottomColGroup = proxy.table.scenegraph.getColGroupInRightBottomCorner(col);\n rightBottomColGroup && updateColGroupContent(rightBottomColGroup, proxy);\n\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup && updateColGroupContentAsync(colGroup, proxy);\n }\n proxy.progress();\n}\n\nfunction updateAllColPosition(distStartColY: number, count: number, direction: 'left' | 'right', proxy: SceneProxy) {\n proxy.table.scenegraph.colHeaderGroup.forEachChildren((colGroup: Group, index: number) => {\n if (colGroup.type === 'group') {\n updateColGroupPosition(\n colGroup,\n direction === 'left' ? colGroup.col + count : colGroup.col - count,\n // (bodyGroup.lastChild as Group).attribute.x + (bodyGroup.lastChild as Group).attribute.width\n index === 0 // row === proxy.rowStart\n ? distStartColY\n : (colGroup._prev as Group).attribute.x + proxy.table.getColWidth((colGroup._prev as Group).col)\n );\n }\n });\n proxy.table.scenegraph.bottomFrozenGroup.forEachChildren((colGroup: Group, index: number) => {\n if (colGroup.type === 'group') {\n updateColGroupPosition(\n colGroup,\n direction === 'left' ? colGroup.col + count : colGroup.col - count,\n // (bodyGroup.lastChild as Group).attribute.x + (bodyGroup.lastChild as Group).attribute.width\n index === 0 // row === proxy.rowStart\n ? distStartColY\n : (colGroup._prev as Group).attribute.x + proxy.table.getColWidth((colGroup._prev as Group).col)\n );\n }\n });\n proxy.table.scenegraph.bodyGroup.forEachChildren((colGroup: Group, index: number) => {\n if (colGroup.type === 'group') {\n updateColGroupPosition(\n colGroup,\n direction === 'left' ? colGroup.col + count : colGroup.col - count,\n // (bodyGroup.lastChild as Group).attribute.x + (bodyGroup.lastChild as Group).attribute.width\n index === 0 // row === proxy.rowStart\n ? distStartColY\n : (colGroup._prev as Group).attribute.x + proxy.table.getColWidth((colGroup._prev as Group).col)\n );\n }\n });\n}\n"]}
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function moveCell(count, direction, screenTopRow, screenTopY, y, proxy) {
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if ("up" === direction && proxy.rowEnd + count > proxy.bodyBottomRow ? count = proxy.bodyBottomRow - proxy.rowEnd : "down" === direction && proxy.rowStart - count < proxy.bodyTopRow && (count = proxy.rowStart - proxy.bodyTopRow),
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0 !== count) if (count < 0 && (direction = "up" === direction ? "down" : "up", count = -count),
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const startRow = "up" === direction ? proxy.rowStart : proxy.rowEnd - count + 1, endRow = "up" === direction ? proxy.rowStart + count - 1 : proxy.rowEnd, distStartRow = "up" === direction ? proxy.rowEnd + 1 : proxy.rowStart - count, distEndRow = "up" === direction ? proxy.rowEnd + count : proxy.rowStart - 1;
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(0, compute_row_height_1.computeRowsHeight)(proxy.table, syncTopRow, syncBottomRow, !1),
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const distStartRow = "up" === direction ? proxy.rowStart + count : proxy.rowStart - count, distEndRow = "up" === direction ? proxy.rowEnd + count : proxy.rowEnd - count, distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);
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syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow +
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"autoHeight" === proxy.table.heightMode ? (syncTopRow = distStartRow, syncBottomRow = distEndRow) : (syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - 1 * proxy.screenRowCount),
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syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + 2 * proxy.screenRowCount)),
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leftCol === proxy.bodyLeftCol && rightCol === proxy.bodyRightCol || (sync = !1);
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type { RowInfo } from '../../../../ts-types';\nimport type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\n\nexport async function dynamicSetY(y: number, screenTop: RowInfo | null, isEnd: boolean, proxy: SceneProxy) {\n if (!screenTop) {\n return;\n }\n const screenTopRow = screenTop.row;\n const screenTopY = screenTop.top;\n\n let deltaRow;\n if (isEnd) {\n deltaRow = proxy.bodyBottomRow - proxy.rowEnd;\n } else {\n deltaRow = screenTopRow - proxy.referenceRow;\n }\n move(deltaRow, screenTopRow, screenTopY, y, proxy);\n if (isEnd) {\n const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, proxy.rowEnd, true);\n if (cellGroup.role === 'cell') {\n const deltaY =\n cellGroup.attribute.y +\n cellGroup.attribute.height -\n (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight() - proxy.table.getBottomFrozenRowsHeight()) -\n y;\n proxy.deltaY = -deltaY;\n proxy.updateBody(y - proxy.deltaY);\n }\n }\n // proxy.table.scenegraph.updateNextFrame();\n}\n\nfunction move(deltaRow: number, screenTopRow: number, screenTopY: number, y: number, proxy: SceneProxy) {\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else {\n // 不改变row,更新body group范围\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n }\n}\n\nasync function moveCell(\n count: number,\n direction: 'up' | 'down',\n screenTopRow: number,\n screenTopY: number,\n y: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n if (count === 0) {\n return;\n }\n if (count < 0) {\n direction = direction === 'up' ? 'down' : 'up';\n count = -count;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n const topRow = Math.max(\n proxy.bodyTopRow,\n screenTopRow - Math.ceil(proxy.screenRowCount * (proxy.table.options.rowUpdateBufferCount ?? 1))\n );\n const bottomRow = Math.min(\n proxy.bodyBottomRow,\n screenTopRow + Math.ceil(proxy.screenRowCount * (1 + (proxy.table.options.rowUpdateBufferCount ?? 1)))\n );\n // get coincide of distStartRow&distEndRow and topRow&BottomRow\n // syncTopRow = Math.max(distStartRow, topRow);\n // syncBottomRow = Math.min(distEndRow, bottomRow);\n syncTopRow = topRow;\n syncBottomRow = bottomRow;\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n updatePartRowPosition(startRow, endRow, direction, proxy);\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n\n // 本次行更新是否同步完成,列数超过limit时为false\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // const oldCellOffset = screenTopY - y - proxy.table.getFrozenRowsHeight();\n // console.log('cellOffset', screenTopY, screenTopRow);\n // const newScreenTop = (proxy.table as any).getTargetRowAt(\n // y + proxy.table.scenegraph.colHeaderGroup.attribute.height\n // );\n // console.log('newScreenTop', newScreenTop);\n // const cellOffset = newScreenTop.top - screenTopY;\n\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // newScreenTop.top -\n // cellOffset -\n // (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY += deltaY;\n }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(proxy.bodyBottomRow, direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count)\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n // proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n if (proxy.table.heightMode === 'autoHeight' && sync) {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, proxy.rowEnd + 1);\n } else {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n }\n proxy.rowUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(\n proxy.bodyTopRow,\n screenTopRow - Math.ceil(proxy.screenRowCount * (proxy.table.options.rowUpdateBufferCount ?? 1))\n );\n syncBottomRow = Math.min(\n proxy.bodyBottomRow,\n screenTopRow + Math.ceil(proxy.screenRowCount * (1 + (proxy.table.options.rowUpdateBufferCount ?? 1)))\n );\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n // 更新同步范围\n updateAllRowPosition(distStartRowY, count, direction, proxy);\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n\n // // update body position when click scroll bar\n // if (syncTopRow === proxy.bodyTopRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncTopRow, true);\n // const deltaY = cellGroup.attribute.y - y;\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // } else if (syncBottomRow === proxy.bodyBottomRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncBottomRow, true);\n // const deltaY =\n // cellGroup.attribute.y +\n // cellGroup.attribute.height -\n // (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight()) -\n // y;\n // proxy.table.scenegraph.proxy.deltaY = -deltaY;\n // } else {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // screenTopY - (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(proxy.bodyBottomRow, direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count)\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n if (proxy.table.heightMode === 'autoHeight' && sync) {\n proxy.rowUpdatePos = proxy.rowEnd + 1;\n } else {\n proxy.rowUpdatePos = proxy.rowStart;\n }\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n }\n}\n\nfunction updatePartRowPosition(startRow: number, endRow: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (colGroup) {\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n }\n}\n\nfunction updateCellGroupPosition(colGroup: Group, direction: 'up' | 'down', proxy: SceneProxy) {\n if (colGroup.childrenCount >= 1) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + proxy.table.getRowHeight((colGroup.lastChild as Group).row) // (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - proxy.table.getRowHeight((cellGroup as Group).row) // cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n }\n}\n\nfunction updateAllRowPosition(distStartRowY: number, count: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n}\n\nexport function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy, async = false) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // body group\n let leftCol = proxy.bodyLeftCol;\n let rightCol = proxy.bodyRightCol;\n let sync = true;\n if (async) {\n const screenLeftCol = proxy.screenLeftCol;\n leftCol = Math.max(\n proxy.bodyLeftCol,\n screenLeftCol - Math.ceil(proxy.screenColCount * (proxy.table.options.columnUpdateBufferCount ?? 1))\n );\n rightCol = Math.min(\n proxy.bodyRightCol,\n screenLeftCol + Math.ceil(proxy.screenColCount * (1 + (proxy.table.options.columnUpdateBufferCount ?? 1)))\n );\n if (leftCol !== proxy.bodyLeftCol || rightCol !== proxy.bodyRightCol) {\n sync = false;\n }\n }\n for (let col = leftCol; col <= rightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n proxy.table.scenegraph.updateNextFrame();\n\n return sync;\n}\n"]}
|
|
1
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+
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type { RowInfo } from '../../../../ts-types';\nimport type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\n\nexport async function dynamicSetY(y: number, screenTop: RowInfo | null, isEnd: boolean, proxy: SceneProxy) {\n if (!screenTop) {\n return;\n }\n const screenTopRow = screenTop.row;\n const screenTopY = screenTop.top;\n\n let deltaRow;\n if (isEnd) {\n deltaRow = proxy.bodyBottomRow - proxy.rowEnd;\n } else {\n deltaRow = screenTopRow - proxy.referenceRow;\n }\n move(deltaRow, screenTopRow, screenTopY, y, proxy);\n if (isEnd) {\n const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, proxy.rowEnd, true);\n if (cellGroup.role === 'cell') {\n const deltaY =\n cellGroup.attribute.y +\n cellGroup.attribute.height -\n (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight() - proxy.table.getBottomFrozenRowsHeight()) -\n y;\n proxy.deltaY = -deltaY;\n proxy.updateBody(y - proxy.deltaY);\n }\n }\n // proxy.table.scenegraph.updateNextFrame();\n}\n\nfunction move(deltaRow: number, screenTopRow: number, screenTopY: number, y: number, proxy: SceneProxy) {\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else {\n // 不改变row,更新body group范围\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n }\n}\n\nasync function moveCell(\n count: number,\n direction: 'up' | 'down',\n screenTopRow: number,\n screenTopY: number,\n y: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n if (count === 0) {\n return;\n }\n if (count < 0) {\n direction = direction === 'up' ? 'down' : 'up';\n count = -count;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const bottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n // get coincide of distStartRow&distEndRow and topRow&BottomRow\n // syncTopRow = Math.max(distStartRow, topRow);\n // syncBottomRow = Math.min(distEndRow, bottomRow);\n syncTopRow = topRow;\n syncBottomRow = bottomRow;\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n updatePartRowPosition(startRow, endRow, direction, proxy);\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n\n // 本次行更新是否同步完成,列数超过limit时为false\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // const oldCellOffset = screenTopY - y - proxy.table.getFrozenRowsHeight();\n // console.log('cellOffset', screenTopY, screenTopRow);\n // const newScreenTop = (proxy.table as any).getTargetRowAt(\n // y + proxy.table.scenegraph.colHeaderGroup.attribute.height\n // );\n // console.log('newScreenTop', newScreenTop);\n // const cellOffset = newScreenTop.top - screenTopY;\n\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // newScreenTop.top -\n // cellOffset -\n // (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY += deltaY;\n }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(proxy.bodyBottomRow, direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count)\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n // proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n if (proxy.table.heightMode === 'autoHeight' && sync) {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, proxy.rowEnd + 1);\n } else {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n }\n proxy.rowUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n // 更新同步范围\n updateAllRowPosition(distStartRowY, count, direction, proxy);\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n\n // // update body position when click scroll bar\n // if (syncTopRow === proxy.bodyTopRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncTopRow, true);\n // const deltaY = cellGroup.attribute.y - y;\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // } else if (syncBottomRow === proxy.bodyBottomRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncBottomRow, true);\n // const deltaY =\n // cellGroup.attribute.y +\n // cellGroup.attribute.height -\n // (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight()) -\n // y;\n // proxy.table.scenegraph.proxy.deltaY = -deltaY;\n // } else {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // screenTopY - (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(proxy.bodyBottomRow, direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count)\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n if (proxy.table.heightMode === 'autoHeight' && sync) {\n proxy.rowUpdatePos = proxy.rowEnd + 1;\n } else {\n proxy.rowUpdatePos = proxy.rowStart;\n }\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n }\n}\n\nfunction updatePartRowPosition(startRow: number, endRow: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (colGroup) {\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n }\n}\n\nfunction updateCellGroupPosition(colGroup: Group, direction: 'up' | 'down', proxy: SceneProxy) {\n if (colGroup.childrenCount >= 1) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + proxy.table.getRowHeight((colGroup.lastChild as Group).row) // (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - proxy.table.getRowHeight((cellGroup as Group).row) // cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n }\n}\n\nfunction updateAllRowPosition(distStartRowY: number, count: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n}\n\nexport function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy, async = false) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // body group\n let leftCol = proxy.bodyLeftCol;\n let rightCol = proxy.bodyRightCol;\n let sync = true;\n if (async) {\n const screenLeftCol = proxy.screenLeftCol;\n leftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - proxy.screenColCount * 1);\n rightCol = Math.min(proxy.bodyRightCol, screenLeftCol + proxy.screenColCount * 2);\n if (leftCol !== proxy.bodyLeftCol || rightCol !== proxy.bodyRightCol) {\n sync = false;\n }\n }\n for (let col = leftCol; col <= rightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n proxy.table.scenegraph.updateNextFrame();\n\n return sync;\n}\n"]}
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.getCellBorderStrokeWidth = void 0;
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const helper_1 = require("../../tools/helper");
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3
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function getCellBorderStrokeWidth(col, row, cellTheme, table) {
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var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t
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strokeArrayWidth[
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strokeArrayWidth[
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strokeArrayWidth[0] = 0), row === table.rowCount - 1 && frameBorderLineWidths[2] && (strokeArrayWidth = null != strokeArrayWidth ? strokeArrayWidth : [ null === (_s = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _s ? void 0 : _s.lineWidth, null === (_t = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _t ? void 0 : _t.lineWidth, null === (_u = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _u ? void 0 : _u.lineWidth, null === (_v = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _v ? void 0 : _v.lineWidth ],
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var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t;
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let strokeArrayWidth = null !== (_b = null === (_a = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _a ? void 0 : _a.strokeArrayWidth) && void 0 !== _b ? _b : void 0;
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return table.theme.cellInnerBorder || (0 === col && (strokeArrayWidth = null != strokeArrayWidth ? strokeArrayWidth : [ null === (_c = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _c ? void 0 : _c.lineWidth, null === (_d = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _d ? void 0 : _d.lineWidth, null === (_e = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _e ? void 0 : _e.lineWidth, null === (_f = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _f ? void 0 : _f.lineWidth ],
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7
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+
strokeArrayWidth[3] = 0), col === table.colCount - 1 && (strokeArrayWidth = null != strokeArrayWidth ? strokeArrayWidth : [ null === (_g = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _g ? void 0 : _g.lineWidth, null === (_h = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _h ? void 0 : _h.lineWidth, null === (_j = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _j ? void 0 : _j.lineWidth, null === (_k = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _k ? void 0 : _k.lineWidth ],
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+
strokeArrayWidth[1] = 0), 0 === row && (strokeArrayWidth = null != strokeArrayWidth ? strokeArrayWidth : [ null === (_l = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _l ? void 0 : _l.lineWidth, null === (_m = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _m ? void 0 : _m.lineWidth, null === (_o = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _o ? void 0 : _o.lineWidth, null === (_p = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _p ? void 0 : _p.lineWidth ],
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+
strokeArrayWidth[0] = 0), row === table.rowCount - 1 && (strokeArrayWidth = null != strokeArrayWidth ? strokeArrayWidth : [ null === (_q = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _q ? void 0 : _q.lineWidth, null === (_r = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _r ? void 0 : _r.lineWidth, null === (_s = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _s ? void 0 : _s.lineWidth, null === (_t = null == cellTheme ? void 0 : cellTheme.group) || void 0 === _t ? void 0 : _t.lineWidth ],
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strokeArrayWidth[2] = 0)), strokeArrayWidth;
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exports
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.getCellBorderStrokeWidth = void 0, exports.getCellBorderStrokeWidth = getCellBorderStrokeWidth;
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//# sourceMappingURL=cell-border-stroke-width.js.map
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{"version":3,"sources":["../src/scenegraph/utils/cell-border-stroke-width.ts"],"names":[],"mappings":";;;
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+
{"version":3,"sources":["../src/scenegraph/utils/cell-border-stroke-width.ts"],"names":[],"mappings":";;;AAKA,SAAgB,wBAAwB,CAAC,GAAW,EAAE,GAAW,EAAE,SAAqB,EAAE,KAAmB;;IAE3G,IAAI,gBAAgB,GAAG,MAAA,MAAC,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAa,0CAAE,gBAAgB,mCAAI,SAAS,CAAC;IAChF,IAAI,KAAK,CAAC,KAAK,CAAC,eAAe,EAAE;QAC/B,OAAO,gBAAgB,CAAC;KACzB;IACD,IAAI,GAAG,KAAK,CAAC,EAAE;QACb,gBAAgB,GAAG,gBAAgB,aAAhB,gBAAgB,cAAhB,gBAAgB,GAAI;YACrC,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;YAC3B,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;YAC3B,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;YAC3B,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;SAC5B,CAAC;QACF,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;KACzB;IACD,IAAI,GAAG,KAAK,KAAK,CAAC,QAAQ,GAAG,CAAC,EAAE;QAC9B,gBAAgB,GAAG,gBAAgB,aAAhB,gBAAgB,cAAhB,gBAAgB,GAAI;YACrC,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;YAC3B,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;YAC3B,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;YAC3B,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;SAC5B,CAAC;QACF,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;KACzB;IACD,IAAI,GAAG,KAAK,CAAC,EAAE;QACb,gBAAgB,GAAG,gBAAgB,aAAhB,gBAAgB,cAAhB,gBAAgB,GAAI;YACrC,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;YAC3B,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;YAC3B,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;YAC3B,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;SAC5B,CAAC;QACF,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;KACzB;IACD,IAAI,GAAG,KAAK,KAAK,CAAC,QAAQ,GAAG,CAAC,EAAE;QAC9B,gBAAgB,GAAG,gBAAgB,aAAhB,gBAAgB,cAAhB,gBAAgB,GAAI;YACrC,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;YAC3B,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;YAC3B,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;YAC3B,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS;SAC5B,CAAC;QACF,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;KACzB;IAED,OAAO,gBAAgB,CAAC;AAC1B,CAAC;AA5CD,4DA4CC","file":"cell-border-stroke-width.js","sourcesContent":["import type { IThemeSpec } from '@visactor/vrender-core';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { style as utilStyle } from '../../tools/helper';\nimport { isValid } from '@visactor/vutils';\n\nexport function getCellBorderStrokeWidth(col: number, row: number, cellTheme: IThemeSpec, table: BaseTableAPI) {\n // const frameBorderLineWidths = utilStyle.toBoxArray(table.internalProps.theme.frameStyle?.borderLineWidth ?? [null]);\n let strokeArrayWidth = (cellTheme?.group as any)?.strokeArrayWidth ?? undefined;\n if (table.theme.cellInnerBorder) {\n return strokeArrayWidth;\n }\n if (col === 0) {\n strokeArrayWidth = strokeArrayWidth ?? [\n cellTheme?.group?.lineWidth,\n cellTheme?.group?.lineWidth,\n cellTheme?.group?.lineWidth,\n cellTheme?.group?.lineWidth\n ];\n strokeArrayWidth[3] = 0;\n }\n if (col === table.colCount - 1) {\n strokeArrayWidth = strokeArrayWidth ?? [\n cellTheme?.group?.lineWidth,\n cellTheme?.group?.lineWidth,\n cellTheme?.group?.lineWidth,\n cellTheme?.group?.lineWidth\n ];\n strokeArrayWidth[1] = 0;\n }\n if (row === 0) {\n strokeArrayWidth = strokeArrayWidth ?? [\n cellTheme?.group?.lineWidth,\n cellTheme?.group?.lineWidth,\n cellTheme?.group?.lineWidth,\n cellTheme?.group?.lineWidth\n ];\n strokeArrayWidth[0] = 0;\n }\n if (row === table.rowCount - 1) {\n strokeArrayWidth = strokeArrayWidth ?? [\n cellTheme?.group?.lineWidth,\n cellTheme?.group?.lineWidth,\n cellTheme?.group?.lineWidth,\n cellTheme?.group?.lineWidth\n ];\n strokeArrayWidth[2] = 0;\n }\n\n return strokeArrayWidth;\n}\n"]}
|
package/cjs/state/state.d.ts
CHANGED
|
@@ -156,8 +156,8 @@ export declare class StateManager {
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|
156
156
|
checkHorizontalScrollBarEnd(): void;
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157
157
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updateVerticalScrollBar(yRatio: number): void;
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|
158
158
|
updateHorizontalScrollBar(xRatio: number): void;
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159
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setScrollTop(top: number): void;
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|
160
|
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setScrollLeft(left: number): void;
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159
|
+
setScrollTop(top: number, triggerEvent?: boolean): void;
|
|
160
|
+
setScrollLeft(left: number, triggerEvent?: boolean): void;
|
|
161
161
|
hideVerticalScrollBar(): void;
|
|
162
162
|
showVerticalScrollBar(autoHide?: boolean): void;
|
|
163
163
|
hideHorizontalScrollBar(): void;
|
package/cjs/state/state.js
CHANGED
|
@@ -384,7 +384,7 @@ class StateManager {
|
|
|
384
384
|
scrollRatioX: xRatio
|
|
385
385
|
}), oldHorizontalBarPos !== this.scroll.horizontalBarPos && this.checkHorizontalScrollBarEnd();
|
|
386
386
|
}
|
|
387
|
-
setScrollTop(top) {
|
|
387
|
+
setScrollTop(top, triggerEvent = !0) {
|
|
388
388
|
var _a, _b, _c;
|
|
389
389
|
const totalHeight = this.table.getAllRowsHeight(), sizeTolerance = (null === (_a = this.table.options.customConfig) || void 0 === _a ? void 0 : _a._disableColumnAndRowSizeRound) ? 1 : 0;
|
|
390
390
|
top = Math.max(0, Math.min(top, totalHeight - this.table.scenegraph.height - sizeTolerance)),
|
|
@@ -393,7 +393,7 @@ class StateManager {
|
|
|
393
393
|
this.scroll.verticalBarPos = top, (0, vutils_1.isValid)(this.scroll.verticalBarPos) && !isNaN(this.scroll.verticalBarPos) || (this.scroll.verticalBarPos = 0),
|
|
394
394
|
this.table.scenegraph.setY(-top);
|
|
395
395
|
const yRatio = top / (totalHeight - this.table.scenegraph.height);
|
|
396
|
-
this.table.scenegraph.component.updateVerticalScrollBarPos(yRatio), oldVerticalBarPos !== top && (this.table.fireListeners(TABLE_EVENT_TYPE_1.TABLE_EVENT_TYPE.SCROLL, {
|
|
396
|
+
this.table.scenegraph.component.updateVerticalScrollBarPos(yRatio), oldVerticalBarPos !== top && triggerEvent && (this.table.fireListeners(TABLE_EVENT_TYPE_1.TABLE_EVENT_TYPE.SCROLL, {
|
|
397
397
|
scrollTop: this.scroll.verticalBarPos,
|
|
398
398
|
scrollLeft: this.scroll.horizontalBarPos,
|
|
399
399
|
scrollHeight: null === (_b = this.table.theme.scrollStyle) || void 0 === _b ? void 0 : _b.width,
|
|
@@ -404,7 +404,7 @@ class StateManager {
|
|
|
404
404
|
scrollRatioY: yRatio
|
|
405
405
|
}), this.checkVerticalScrollBarEnd());
|
|
406
406
|
}
|
|
407
|
-
setScrollLeft(left) {
|
|
407
|
+
setScrollLeft(left, triggerEvent = !0) {
|
|
408
408
|
var _a, _b, _c;
|
|
409
409
|
this.table.scrollLeft;
|
|
410
410
|
const totalWidth = this.table.getAllColsWidth(), sizeTolerance = (this.table.getFrozenColsWidth(),
|
|
@@ -415,7 +415,7 @@ class StateManager {
|
|
|
415
415
|
this.scroll.horizontalBarPos = left, (0, vutils_1.isValid)(this.scroll.horizontalBarPos) && !isNaN(this.scroll.horizontalBarPos) || (this.scroll.horizontalBarPos = 0),
|
|
416
416
|
this.table.scenegraph.setX(-left);
|
|
417
417
|
const xRatio = left / (totalWidth - this.table.scenegraph.width);
|
|
418
|
-
this.table.scenegraph.component.updateHorizontalScrollBarPos(xRatio), oldHorizontalBarPos !== left && (this.table.fireListeners(TABLE_EVENT_TYPE_1.TABLE_EVENT_TYPE.SCROLL, {
|
|
418
|
+
this.table.scenegraph.component.updateHorizontalScrollBarPos(xRatio), oldHorizontalBarPos !== left && triggerEvent && (this.table.fireListeners(TABLE_EVENT_TYPE_1.TABLE_EVENT_TYPE.SCROLL, {
|
|
419
419
|
scrollTop: this.scroll.verticalBarPos,
|
|
420
420
|
scrollLeft: this.scroll.horizontalBarPos,
|
|
421
421
|
scrollHeight: null === (_b = this.table.theme.scrollStyle) || void 0 === _b ? void 0 : _b.width,
|