@visactor/vtable 1.6.0-alpha.4 → 1.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/ListTable-all.js +5 -5
- package/cjs/ListTable-all.js.map +1 -1
- package/cjs/ListTable.d.ts +3 -0
- package/cjs/ListTable.js +42 -285
- package/cjs/ListTable.js.map +1 -1
- package/cjs/PivotChart.d.ts +1 -0
- package/cjs/PivotChart.js +4 -0
- package/cjs/PivotChart.js.map +1 -1
- package/cjs/PivotTable.js +1 -1
- package/cjs/PivotTable.js.map +1 -1
- package/cjs/components/axis/axis.js +3 -2
- package/cjs/components/axis/axis.js.map +1 -1
- package/cjs/components/legend/discrete-legend/discrete-legend.js +2 -1
- package/cjs/components/legend/discrete-legend/discrete-legend.js.map +1 -1
- package/cjs/components/title/title.js +3 -1
- package/cjs/components/title/title.js.map +1 -1
- package/cjs/core/BaseTable.d.ts +8 -5
- package/cjs/core/BaseTable.js +57 -111
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/core/FouseInput.d.ts +1 -0
- package/cjs/core/FouseInput.js +5 -2
- package/cjs/core/FouseInput.js.map +1 -1
- package/cjs/core/group-helper.d.ts +6 -0
- package/cjs/core/group-helper.js +22 -0
- package/cjs/core/group-helper.js.map +1 -0
- package/cjs/core/record-helper.d.ts +8 -0
- package/cjs/core/record-helper.js +337 -0
- package/cjs/core/record-helper.js.map +1 -0
- package/cjs/core/style-helper.d.ts +3 -0
- package/cjs/core/style-helper.js +110 -0
- package/cjs/core/style-helper.js.map +1 -0
- package/cjs/core/style.js +1 -1
- package/cjs/core/style.js.map +1 -1
- package/cjs/core/tableHelper.d.ts +3 -5
- package/cjs/core/tableHelper.js +18 -23
- package/cjs/core/tableHelper.js.map +1 -1
- package/cjs/core/utils/get-cell-position.d.ts +5 -25
- package/cjs/core/utils/get-cell-position.js.map +1 -1
- package/cjs/data/CachedDataSource.d.ts +10 -1
- package/cjs/data/CachedDataSource.js +102 -3
- package/cjs/data/CachedDataSource.js.map +1 -1
- package/cjs/dataset/dataset-pivot-table.js +0 -1
- package/cjs/dataset/dataset-pivot-table.js.map +1 -1
- package/cjs/dataset/dataset.js +0 -1
- package/cjs/edit/edit-manager.js +2 -1
- package/cjs/event/event.js +5 -2
- package/cjs/event/event.js.map +1 -1
- package/cjs/event/listener/container-dom.js +2 -2
- package/cjs/event/listener/container-dom.js.map +1 -1
- package/cjs/event/listener/table-group.js +4 -6
- package/cjs/event/listener/table-group.js.map +1 -1
- package/cjs/event/util.js +2 -2
- package/cjs/event/util.js.map +1 -1
- package/cjs/index.d.ts +5 -3
- package/cjs/index.js +25 -2
- package/cjs/index.js.map +1 -1
- package/cjs/layout/cell-range/simple-cell-range.d.ts +4 -0
- package/cjs/layout/cell-range/simple-cell-range.js +106 -0
- package/cjs/layout/cell-range/simple-cell-range.js.map +1 -0
- package/cjs/layout/layout-helper.js +2 -2
- package/cjs/layout/layout-helper.js.map +1 -1
- package/cjs/layout/pivot-header-layout.js +20 -19
- package/cjs/layout/pivot-header-layout.js.map +1 -1
- package/cjs/layout/row-height-map.js +1 -0
- package/cjs/layout/simple-header-layout.d.ts +1 -2
- package/cjs/layout/simple-header-layout.js +6 -90
- package/cjs/layout/simple-header-layout.js.map +1 -1
- package/cjs/plugins/icons.js +1 -1
- package/cjs/plugins/list-tree-stick-cell.d.ts +16 -0
- package/cjs/plugins/list-tree-stick-cell.js +178 -0
- package/cjs/plugins/list-tree-stick-cell.js.map +1 -0
- package/cjs/plugins/themes.js +1 -1
- package/cjs/scenegraph/component/custom.js +1 -1
- package/cjs/scenegraph/component/custom.js.map +1 -1
- package/cjs/scenegraph/component/table-component.js +14 -18
- package/cjs/scenegraph/component/table-component.js.map +1 -1
- package/cjs/scenegraph/debug-tool/debug-tool.js +4 -1
- package/cjs/scenegraph/debug-tool/debug-tool.js.map +1 -1
- package/cjs/scenegraph/graphic/chart.d.ts +1 -0
- package/cjs/scenegraph/graphic/chart.js +34 -20
- package/cjs/scenegraph/graphic/chart.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/chart-render-helper.js +56 -16
- package/cjs/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/chart-render.d.ts +2 -1
- package/cjs/scenegraph/graphic/contributions/chart-render.js +40 -24
- package/cjs/scenegraph/graphic/contributions/chart-render.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +6 -3
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/rect-contribution-render.d.ts +1 -0
- package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js +48 -7
- package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
- package/cjs/scenegraph/graphic/group.js +1 -1
- package/cjs/scenegraph/graphic/group.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-helper.d.ts +2 -1
- package/cjs/scenegraph/group-creater/cell-helper.js +29 -10
- package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/chart-cell.js +2 -1
- package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js +9 -1
- package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/column-helper.js +9 -2
- package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
- package/cjs/scenegraph/group-creater/init-scenegraph.js +2 -2
- package/cjs/scenegraph/group-creater/init-scenegraph.js.map +1 -1
- package/cjs/scenegraph/layout/compute-col-width.js +2 -2
- package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
- package/cjs/scenegraph/layout/compute-row-height.js +2 -2
- package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
- package/cjs/scenegraph/layout/update-height.js +3 -1
- package/cjs/scenegraph/layout/update-height.js.map +1 -1
- package/cjs/scenegraph/layout/update-width.js +5 -3
- package/cjs/scenegraph/layout/update-width.js.map +1 -1
- package/cjs/scenegraph/refresh-node/update-chart.d.ts +1 -0
- package/cjs/scenegraph/refresh-node/update-chart.js +84 -32
- package/cjs/scenegraph/refresh-node/update-chart.js.map +1 -1
- package/cjs/scenegraph/scenegraph.d.ts +1 -1
- package/cjs/scenegraph/scenegraph.js +67 -46
- package/cjs/scenegraph/scenegraph.js.map +1 -1
- package/cjs/scenegraph/stick-text/index.js +5 -6
- package/cjs/scenegraph/stick-text/index.js.map +1 -1
- package/cjs/scenegraph/style/frame-border.d.ts +1 -1
- package/cjs/scenegraph/style/frame-border.js +27 -12
- package/cjs/scenegraph/style/frame-border.js.map +1 -1
- package/cjs/scenegraph/utils/cell-border-stroke-width.js +14 -9
- package/cjs/scenegraph/utils/cell-border-stroke-width.js.map +1 -1
- package/cjs/scenegraph/utils/get-cell-merge.js +1 -1
- package/cjs/scenegraph/utils/get-cell-merge.js.map +1 -1
- package/cjs/scenegraph/utils/get-hierarchy-offset.js +6 -8
- package/cjs/scenegraph/utils/get-hierarchy-offset.js.map +1 -1
- package/cjs/scenegraph/utils/text-icon-layout.js +6 -4
- package/cjs/scenegraph/utils/text-icon-layout.js.map +1 -1
- package/cjs/state/resize/update-resize-row.js +1 -1
- package/cjs/state/resize/update-resize-row.js.map +1 -1
- package/cjs/state/state.d.ts +2 -2
- package/cjs/state/state.js +5 -5
- package/cjs/state/state.js.map +1 -1
- package/cjs/themes/theme.d.ts +2 -0
- package/cjs/themes/theme.js +13 -10
- package/cjs/themes/theme.js.map +1 -1
- package/cjs/tools/helper.d.ts +1 -1
- package/cjs/tools/helper.js +3 -3
- package/cjs/tools/helper.js.map +1 -1
- package/cjs/tools/style.d.ts +1 -2
- package/cjs/tools/style.js +3 -9
- package/cjs/tools/style.js.map +1 -1
- package/cjs/ts-types/base-table.d.ts +21 -3
- package/cjs/ts-types/base-table.js.map +1 -1
- package/cjs/ts-types/column/style.d.ts +2 -2
- package/cjs/ts-types/column/style.js.map +1 -1
- package/cjs/ts-types/component/index.d.ts +1 -0
- package/cjs/ts-types/component/index.js +21 -0
- package/cjs/ts-types/component/index.js.map +1 -0
- package/cjs/ts-types/index.d.ts +1 -0
- package/cjs/ts-types/index.js +1 -1
- package/cjs/ts-types/index.js.map +1 -1
- package/cjs/ts-types/list-table/layout-map/api.d.ts +1 -0
- package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
- package/cjs/ts-types/new-data-set.d.ts +1 -0
- package/cjs/ts-types/new-data-set.js.map +1 -1
- package/cjs/ts-types/pivot-table/corner.d.ts +1 -0
- package/cjs/ts-types/pivot-table/corner.js.map +1 -1
- package/cjs/ts-types/table-engine.d.ts +11 -46
- package/cjs/ts-types/table-engine.js.map +1 -1
- package/cjs/ts-types/theme.d.ts +2 -3
- package/cjs/ts-types/theme.js.map +1 -1
- package/cjs/vrender.js +2 -1
- package/cjs/vrender.js.map +1 -1
- package/dist/vtable.js +36370 -32652
- package/dist/vtable.min.js +2 -2
- package/es/ListTable-all.js +5 -3
- package/es/ListTable-all.js.map +1 -1
- package/es/ListTable.d.ts +3 -0
- package/es/ListTable.js +45 -287
- package/es/ListTable.js.map +1 -1
- package/es/PivotChart.d.ts +1 -0
- package/es/PivotChart.js +5 -2
- package/es/PivotChart.js.map +1 -1
- package/es/PivotTable.js +1 -1
- package/es/PivotTable.js.map +1 -1
- package/es/components/axis/axis.js +3 -1
- package/es/components/axis/axis.js.map +1 -1
- package/es/components/legend/discrete-legend/discrete-legend.js +2 -1
- package/es/components/legend/discrete-legend/discrete-legend.js.map +1 -1
- package/es/components/title/title.js +3 -1
- package/es/components/title/title.js.map +1 -1
- package/es/core/BaseTable.d.ts +8 -5
- package/es/core/BaseTable.js +61 -115
- package/es/core/BaseTable.js.map +1 -1
- package/es/core/FouseInput.d.ts +1 -0
- package/es/core/FouseInput.js +5 -2
- package/es/core/FouseInput.js.map +1 -1
- package/es/core/group-helper.d.ts +6 -0
- package/es/core/group-helper.js +14 -0
- package/es/core/group-helper.js.map +1 -0
- package/es/core/record-helper.d.ts +8 -0
- package/es/core/record-helper.js +332 -0
- package/es/core/record-helper.js.map +1 -0
- package/es/core/style-helper.d.ts +3 -0
- package/es/core/style-helper.js +86 -0
- package/es/core/style-helper.js.map +1 -0
- package/es/core/style.js +1 -1
- package/es/core/style.js.map +1 -1
- package/es/core/tableHelper.d.ts +3 -5
- package/es/core/tableHelper.js +15 -22
- package/es/core/tableHelper.js.map +1 -1
- package/es/core/utils/get-cell-position.d.ts +5 -25
- package/es/core/utils/get-cell-position.js.map +1 -1
- package/es/data/CachedDataSource.d.ts +10 -1
- package/es/data/CachedDataSource.js +103 -0
- package/es/data/CachedDataSource.js.map +1 -1
- package/es/dataset/dataset-pivot-table.js +0 -1
- package/es/dataset/dataset-pivot-table.js.map +1 -1
- package/es/dataset/dataset.js +1 -2
- package/es/edit/edit-manager.js +2 -1
- package/es/event/event.js +5 -2
- package/es/event/event.js.map +1 -1
- package/es/event/listener/container-dom.js +2 -2
- package/es/event/listener/container-dom.js.map +1 -1
- package/es/event/listener/table-group.js +4 -6
- package/es/event/listener/table-group.js.map +1 -1
- package/es/event/util.js +2 -2
- package/es/event/util.js.map +1 -1
- package/es/index.d.ts +5 -3
- package/es/index.js +5 -1
- package/es/index.js.map +1 -1
- package/es/layout/cell-range/simple-cell-range.d.ts +4 -0
- package/es/layout/cell-range/simple-cell-range.js +99 -0
- package/es/layout/cell-range/simple-cell-range.js.map +1 -0
- package/es/layout/layout-helper.js +2 -2
- package/es/layout/layout-helper.js.map +1 -1
- package/es/layout/pivot-header-layout.js +20 -19
- package/es/layout/pivot-header-layout.js.map +1 -1
- package/es/layout/row-height-map.js +2 -1
- package/es/layout/simple-header-layout.d.ts +1 -2
- package/es/layout/simple-header-layout.js +7 -89
- package/es/layout/simple-header-layout.js.map +1 -1
- package/es/plugins/icons.js +1 -1
- package/es/plugins/list-tree-stick-cell.d.ts +16 -0
- package/es/plugins/list-tree-stick-cell.js +176 -0
- package/es/plugins/list-tree-stick-cell.js.map +1 -0
- package/es/plugins/themes.js +1 -1
- package/es/scenegraph/component/custom.js +1 -1
- package/es/scenegraph/component/custom.js.map +1 -1
- package/es/scenegraph/component/table-component.js +14 -18
- package/es/scenegraph/component/table-component.js.map +1 -1
- package/es/scenegraph/debug-tool/debug-tool.js +4 -1
- package/es/scenegraph/debug-tool/debug-tool.js.map +1 -1
- package/es/scenegraph/graphic/chart.d.ts +1 -0
- package/es/scenegraph/graphic/chart.js +33 -21
- package/es/scenegraph/graphic/chart.js.map +1 -1
- package/es/scenegraph/graphic/contributions/chart-render-helper.js +57 -15
- package/es/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
- package/es/scenegraph/graphic/contributions/chart-render.d.ts +2 -1
- package/es/scenegraph/graphic/contributions/chart-render.js +41 -25
- package/es/scenegraph/graphic/contributions/chart-render.js.map +1 -1
- package/es/scenegraph/graphic/contributions/group-contribution-render.js +8 -3
- package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/es/scenegraph/graphic/contributions/rect-contribution-render.d.ts +1 -0
- package/es/scenegraph/graphic/contributions/rect-contribution-render.js +49 -5
- package/es/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
- package/es/scenegraph/graphic/group.js +1 -1
- package/es/scenegraph/graphic/group.js.map +1 -1
- package/es/scenegraph/group-creater/cell-helper.d.ts +2 -1
- package/es/scenegraph/group-creater/cell-helper.js +23 -8
- package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/chart-cell.js +2 -1
- package/es/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js +9 -1
- package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
- package/es/scenegraph/group-creater/column-helper.js +8 -2
- package/es/scenegraph/group-creater/column-helper.js.map +1 -1
- package/es/scenegraph/group-creater/init-scenegraph.js +2 -2
- package/es/scenegraph/group-creater/init-scenegraph.js.map +1 -1
- package/es/scenegraph/layout/compute-col-width.js +1 -3
- package/es/scenegraph/layout/compute-col-width.js.map +1 -1
- package/es/scenegraph/layout/compute-row-height.js +2 -2
- package/es/scenegraph/layout/compute-row-height.js.map +1 -1
- package/es/scenegraph/layout/update-height.js +3 -1
- package/es/scenegraph/layout/update-height.js.map +1 -1
- package/es/scenegraph/layout/update-width.js +5 -3
- package/es/scenegraph/layout/update-width.js.map +1 -1
- package/es/scenegraph/refresh-node/update-chart.d.ts +1 -0
- package/es/scenegraph/refresh-node/update-chart.js +81 -29
- package/es/scenegraph/refresh-node/update-chart.js.map +1 -1
- package/es/scenegraph/scenegraph.d.ts +1 -1
- package/es/scenegraph/scenegraph.js +67 -46
- package/es/scenegraph/scenegraph.js.map +1 -1
- package/es/scenegraph/stick-text/index.js +5 -6
- package/es/scenegraph/stick-text/index.js.map +1 -1
- package/es/scenegraph/style/frame-border.d.ts +1 -1
- package/es/scenegraph/style/frame-border.js +27 -10
- package/es/scenegraph/style/frame-border.js.map +1 -1
- package/es/scenegraph/utils/cell-border-stroke-width.js +9 -6
- package/es/scenegraph/utils/cell-border-stroke-width.js.map +1 -1
- package/es/scenegraph/utils/get-cell-merge.js +1 -1
- package/es/scenegraph/utils/get-cell-merge.js.map +1 -1
- package/es/scenegraph/utils/get-hierarchy-offset.js +7 -9
- package/es/scenegraph/utils/get-hierarchy-offset.js.map +1 -1
- package/es/scenegraph/utils/text-icon-layout.js +6 -4
- package/es/scenegraph/utils/text-icon-layout.js.map +1 -1
- package/es/state/resize/update-resize-row.js +1 -1
- package/es/state/resize/update-resize-row.js.map +1 -1
- package/es/state/state.d.ts +2 -2
- package/es/state/state.js +5 -5
- package/es/state/state.js.map +1 -1
- package/es/themes/theme.d.ts +2 -0
- package/es/themes/theme.js +13 -10
- package/es/themes/theme.js.map +1 -1
- package/es/tools/helper.d.ts +1 -1
- package/es/tools/helper.js +1 -1
- package/es/tools/helper.js.map +1 -1
- package/es/tools/style.d.ts +1 -2
- package/es/tools/style.js +2 -7
- package/es/tools/style.js.map +1 -1
- package/es/ts-types/base-table.d.ts +21 -3
- package/es/ts-types/base-table.js.map +1 -1
- package/es/ts-types/column/style.d.ts +2 -2
- package/es/ts-types/column/style.js.map +1 -1
- package/es/ts-types/component/index.d.ts +1 -0
- package/es/ts-types/component/index.js +2 -0
- package/es/ts-types/component/index.js.map +1 -0
- package/es/ts-types/index.d.ts +1 -0
- package/es/ts-types/index.js +2 -0
- package/es/ts-types/index.js.map +1 -1
- package/es/ts-types/list-table/layout-map/api.d.ts +1 -0
- package/es/ts-types/list-table/layout-map/api.js.map +1 -1
- package/es/ts-types/new-data-set.d.ts +1 -0
- package/es/ts-types/new-data-set.js.map +1 -1
- package/es/ts-types/pivot-table/corner.d.ts +1 -0
- package/es/ts-types/pivot-table/corner.js.map +1 -1
- package/es/ts-types/table-engine.d.ts +11 -46
- package/es/ts-types/table-engine.js.map +1 -1
- package/es/ts-types/theme.d.ts +2 -3
- package/es/ts-types/theme.js.map +1 -1
- package/es/vrender.js +3 -2
- package/es/vrender.js.map +1 -1
- package/package.json +8 -8
- package/cjs/scenegraph/component/menu.d.ts +0 -41
- package/cjs/scenegraph/utils/text-measure.d.ts +0 -33
- package/es/scenegraph/component/menu.d.ts +0 -41
- package/es/scenegraph/utils/text-measure.d.ts +0 -33
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport type { CreateProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport type { CreateSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { CUSTOM_CONTAINER_NAME, CUSTOM_MERGE_CONTAINER_NAME, dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport type { BaseTableAPI, HeaderData } from '../../ts-types/base-table';\nimport { resizeCellGroup, getCustomCellMergeCustom } from '../group-creater/cell-helper';\nimport type { IGraphic } from './../../vrender';\nimport { getCellMergeRange } from '../../tools/merge-range';\nimport type { ColumnDefine } from '../../ts-types';\nimport { Factory } from '../../core/factory';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number, skipTableHeightMap?: boolean) {\n // 更新table行高存储\n if (!skipTableHeightMap) {\n scene.table._setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n }\n\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n if (cell.role === 'empty') {\n continue;\n }\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height + detaY, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.frozenRowCount) {\n // scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n // scene.rowHeaderGroup.setAttribute('y', scene.rowHeaderGroup.attribute.y + detaY);\n // scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.frozenRowCount - 1;\n } else if (row >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n rowStart = row + 1;\n rowEnd = scene.table.rowCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = Math.min(scene.proxy.rowEnd, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1); //- scene.table.bottomFrozenRowCount;\n }\n\n // 更新以下行位置\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n const cellGroup = scene.highPerformanceGetCell(colIndex, rowIndex);\n if (cellGroup.role === 'cell') {\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n }\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n const distHeight = height;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n if (cell.attribute.height === distHeight && !cell.needUpdateHeight) {\n return;\n }\n cell.needUpdateHeight = false;\n\n cell.setAttribute('height', distHeight);\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? (scene.table._getHeaderLayoutMap(col, row) as HeaderData).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const createProgressBarCell = Factory.getFunction('createProgressBarCell') as CreateProgressBarCell;\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n const createSparkLineCellGroup = Factory.getFunction('createSparkLineCellGroup') as CreateSparkLineCellGroup;\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme,\n false\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, 0, detaY, scene.table);\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer =\n (cell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (cell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n if (customContainer) {\n if (scene.table.reactCustomLayout) {\n scene.table.reactCustomLayout.removeCustomCell(col, row);\n }\n\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n const customMergeRange = getCustomCellMergeCustom(col, row, cell, scene.table);\n if (customMergeRange) {\n for (let mergeRow = customMergeRange.start.row; mergeRow <= customMergeRange.end.row; mergeRow++) {\n if (mergeRow === row) {\n continue;\n }\n const mergedCell = scene.getCell(col, mergeRow);\n const customContainer =\n (mergedCell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (mergedCell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n customContainer.removeAllChild();\n mergedCell.removeChild(customContainer);\n getCustomCellMergeCustom(col, mergeRow, mergedCell, scene.table);\n }\n } else {\n let customRender;\n let customLayout;\n const cellLocation = scene.table.getCellLocation(col, row);\n if (cellLocation !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = (define as ColumnDefine)?.headerCustomRender;\n customLayout = (define as ColumnDefine)?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = (define as ColumnDefine)?.customRender || scene.table.customRender;\n customLayout = (define as ColumnDefine)?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n let width = cell.attribute.width;\n let height = cell.attribute.height;\n if (isMergeCellGroup(cell)) {\n width = scene.table.getColsWidth(cell.mergeStartCol, cell.mergeEndCol);\n height = scene.table.getRowsHeight(cell.mergeStartRow, cell.mergeEndRow);\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n width,\n height,\n false,\n // scene.table.heightMode === 'autoHeight',\n scene.table.isAutoRowHeight(row),\n padding,\n isMergeCellGroup(cell)\n ? {\n start: { col: cell.mergeStartCol, row: cell.mergeStartRow },\n end: { col: cell.mergeEndCol, row: cell.mergeEndRow }\n }\n : undefined,\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n\n if (cell.childrenCount > 0 && customElementsGroup) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else if (customElementsGroup) {\n cell.appendChild(customElementsGroup);\n }\n }\n }\n // if (renderDefault) {\n // // 处理文字\n // const style = scene.table._getCellStyle(col, row);\n // updateMergeCellContentHeight(\n // cell,\n // distHeight,\n // detaY,\n // // scene.table.internalProps.autoRowHeight,\n // scene.table.heightMode === 'autoHeight',\n // getQuadProps(style.padding as number),\n // style.textAlign,\n // style.textBaseline,\n // scene.table\n // );\n // }\n updateMergeCellContentHeight(\n cell,\n distHeight,\n detaY,\n // scene.table.heightMode === 'autoHeight',\n scene.table.isAutoRowHeight(row),\n renderDefault,\n scene.table\n );\n }\n}\n\nfunction updateMergeCellContentHeight(\n cellGroup: Group,\n distHeight: number,\n detaY: number,\n autoRowHeight: boolean,\n renderDefault: boolean,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n distHeight += table.getRowHeight(row);\n }\n const { colStart, colEnd, rowStart, rowEnd } = getCellMergeRange(cellGroup, table.scenegraph);\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n\n if (renderDefault) {\n const style = table._getCellStyle(col, row);\n updateCellContentHeight(\n singleCellGroup,\n distHeight,\n detaY,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline\n );\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { height: contentHeight } = cellGroup.attribute;\n singleCellGroup.contentHeight = distHeight;\n\n const { widthChange } = resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n\n if (widthChange) {\n singleCellGroup.needUpdateWidth = true;\n }\n }\n }\n } else {\n const style = table._getCellStyle(cellGroup.col, cellGroup.row);\n updateCellContentHeight(\n cellGroup,\n distHeight,\n detaY,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline\n );\n }\n}\n"]}
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport type { CreateProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport type { CreateSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { CUSTOM_CONTAINER_NAME, CUSTOM_MERGE_CONTAINER_NAME, dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport type { BaseTableAPI, HeaderData } from '../../ts-types/base-table';\nimport { resizeCellGroup, getCustomCellMergeCustom } from '../group-creater/cell-helper';\nimport type { IGraphic } from './../../vrender';\nimport { getCellMergeRange } from '../../tools/merge-range';\nimport type { ColumnDefine, ListTableConstructorOptions } from '../../ts-types';\nimport { Factory } from '../../core/factory';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number, skipTableHeightMap?: boolean) {\n // 更新table行高存储\n if (!skipTableHeightMap) {\n scene.table._setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n }\n\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n if (cell.role === 'empty') {\n continue;\n }\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height + detaY, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.frozenRowCount) {\n // scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n // scene.rowHeaderGroup.setAttribute('y', scene.rowHeaderGroup.attribute.y + detaY);\n // scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.frozenRowCount - 1;\n } else if (row >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n rowStart = row + 1;\n rowEnd = scene.table.rowCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = Math.min(scene.proxy.rowEnd, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1); //- scene.table.bottomFrozenRowCount;\n }\n\n // 更新以下行位置\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n const cellGroup = scene.highPerformanceGetCell(colIndex, rowIndex);\n if (cellGroup.role === 'cell') {\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n }\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n const distHeight = height;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n if (cell.attribute.height === distHeight && !cell.needUpdateHeight) {\n return;\n }\n cell.needUpdateHeight = false;\n\n cell.setAttribute('height', distHeight);\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? (scene.table._getHeaderLayoutMap(col, row) as HeaderData).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const createProgressBarCell = Factory.getFunction('createProgressBarCell') as CreateProgressBarCell;\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n const createSparkLineCellGroup = Factory.getFunction('createSparkLineCellGroup') as CreateSparkLineCellGroup;\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme,\n false\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, 0, detaY, scene.table);\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer =\n (cell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (cell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n if (customContainer) {\n if (scene.table.reactCustomLayout) {\n scene.table.reactCustomLayout.removeCustomCell(col, row);\n }\n\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n const customMergeRange = getCustomCellMergeCustom(col, row, cell, scene.table);\n if (customMergeRange) {\n for (let mergeRow = customMergeRange.start.row; mergeRow <= customMergeRange.end.row; mergeRow++) {\n if (mergeRow === row) {\n continue;\n }\n const mergedCell = scene.getCell(col, mergeRow);\n const customContainer =\n (mergedCell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (mergedCell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n customContainer.removeAllChild();\n mergedCell.removeChild(customContainer);\n getCustomCellMergeCustom(col, mergeRow, mergedCell, scene.table);\n }\n } else {\n let customRender;\n let customLayout;\n const cellLocation = scene.table.getCellLocation(col, row);\n const { vTableMerge } = scene.table.getCellRawRecord(col, row);\n\n if (vTableMerge && (scene.table.options as ListTableConstructorOptions).groupTitleCustomLayout) {\n customLayout = (scene.table.options as ListTableConstructorOptions).groupTitleCustomLayout;\n } else if (cellLocation !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = (define as ColumnDefine)?.headerCustomRender;\n customLayout = (define as ColumnDefine)?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = (define as ColumnDefine)?.customRender || scene.table.customRender;\n customLayout = (define as ColumnDefine)?.customLayout;\n }\n\n if ((customRender || customLayout) && isMergeCellGroup(cell)) {\n for (let mergeCol = cell.mergeStartCol; mergeCol <= cell.mergeEndCol; mergeCol++) {\n for (let mergeRow = cell.mergeStartRow; mergeRow <= cell.mergeEndRow; mergeRow++) {\n if (mergeRow !== row) {\n scene.updateCellContent(mergeCol, mergeRow);\n }\n }\n }\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n let width = cell.attribute.width;\n let height = cell.attribute.height;\n if (isMergeCellGroup(cell)) {\n width = scene.table.getColsWidth(cell.mergeStartCol, cell.mergeEndCol);\n height = scene.table.getRowsHeight(cell.mergeStartRow, cell.mergeEndRow);\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n width,\n height,\n false,\n // scene.table.heightMode === 'autoHeight',\n scene.table.isAutoRowHeight(row),\n padding,\n isMergeCellGroup(cell)\n ? {\n start: { col: cell.mergeStartCol, row: cell.mergeStartRow },\n end: { col: cell.mergeEndCol, row: cell.mergeEndRow }\n }\n : undefined,\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n\n if (cell.childrenCount > 0 && customElementsGroup) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else if (customElementsGroup) {\n cell.appendChild(customElementsGroup);\n }\n }\n }\n // if (renderDefault) {\n // // 处理文字\n // const style = scene.table._getCellStyle(col, row);\n // updateMergeCellContentHeight(\n // cell,\n // distHeight,\n // detaY,\n // // scene.table.internalProps.autoRowHeight,\n // scene.table.heightMode === 'autoHeight',\n // getQuadProps(style.padding as number),\n // style.textAlign,\n // style.textBaseline,\n // scene.table\n // );\n // }\n updateMergeCellContentHeight(\n cell,\n distHeight,\n detaY,\n // scene.table.heightMode === 'autoHeight',\n scene.table.isAutoRowHeight(row),\n renderDefault,\n scene.table\n );\n }\n}\n\nfunction updateMergeCellContentHeight(\n cellGroup: Group,\n distHeight: number,\n detaY: number,\n autoRowHeight: boolean,\n renderDefault: boolean,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n distHeight += table.getRowHeight(row);\n }\n const { colStart, colEnd, rowStart, rowEnd } = getCellMergeRange(cellGroup, table.scenegraph);\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n\n if (renderDefault) {\n const style = table._getCellStyle(col, row);\n updateCellContentHeight(\n singleCellGroup,\n distHeight,\n detaY,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline\n );\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { height: contentHeight } = cellGroup.attribute;\n singleCellGroup.contentHeight = distHeight;\n\n const { widthChange } = resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n\n if (widthChange) {\n singleCellGroup.needUpdateWidth = true;\n }\n }\n }\n } else {\n const style = table._getCellStyle(cellGroup.col, cellGroup.row);\n updateCellContentHeight(\n cellGroup,\n distHeight,\n detaY,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline\n );\n }\n}\n"]}
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function updateCellWidth(scene, cell, col, row, oldWidth, distWidth, detaX, isHeader, autoWrapText) {
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if (cell.attribute.width === distWidth && !cell.needUpdateWidth) return !1;
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cell.needUpdateWidth = !1, cell.setAttribute("width", distWidth);
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const cellGroup = cell;
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customContainer.removeAllChild(), mergedCell.removeChild(customContainer), getCustomCellMergeCustom(mergeCol, row, mergedCell, scene.table);
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const cellType = scene.table.getCellLocation(col, row), {vTableMerge: vTableMerge} = scene.table.getCellRawRecord(col, row);
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if (vTableMerge && scene.table.options.groupTitleCustomLayout) customLayout = scene.table.options.groupTitleCustomLayout; else if ("body" !== cellType) {
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customRender = null == define ? void 0 : define.headerCustomRender, customLayout = null == define ? void 0 : define.headerCustomLayout;
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customRender = (null == define ? void 0 : define.customRender) || scene.table.customRender,
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if ((customRender || customLayout) && isMergeCellGroup(cellGroup)) for (let mergeCol = cellGroup.mergeStartCol; mergeCol <= cellGroup.mergeEndCol; mergeCol++) if (mergeCol !== col) for (let mergeRow = cellGroup.mergeStartRow; mergeRow <= cellGroup.mergeEndRow; mergeRow++) scene.updateCellContent(mergeCol, mergeRow);
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const style = scene.table._getCellStyle(col, row), padding = getQuadProps(getProp("padding", style, col, row, scene.table));
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let width = cellGroup.attribute.width, height = cellGroup.attribute.height;
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isMergeCellGroup(cellGroup) && (width = scene.table.getColsWidth(cellGroup.mergeStartCol, cellGroup.mergeEndCol),
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height = scene.table.getRowsHeight(cellGroup.mergeStartRow, cellGroup.mergeEndRow));
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const customResult = dealWithCustom(customLayout, customRender, col, row, width, height, !1, scene.table.isAutoRowHeight(row), padding, isMergeCellGroup(cellGroup) ? {
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const customResult = dealWithCustom(customLayout, customRender, null !== (_d = cellGroup.mergeStartCol) && void 0 !== _d ? _d : col, null !== (_e = cellGroup.mergeStartRow) && void 0 !== _e ? _e : row, width, height, !1, scene.table.isAutoRowHeight(row), padding, isMergeCellGroup(cellGroup) ? {
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type { IGraphic } from './../../vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { ICartesianAxis } from '../../components/axis/axis';\nimport { Factory } from '../../core/factory';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { BaseTableAPI, HeaderData } from '../../ts-types/base-table';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { CUSTOM_CONTAINER_NAME, CUSTOM_MERGE_CONTAINER_NAME, dealWithCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport type { CreateProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport type { CreateSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport { resizeCellGroup, getCustomCellMergeCustom } from '../group-creater/cell-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { computeRowHeight } from './compute-row-height';\nimport { updateCellHeightForRow } from './update-height';\nimport { getHierarchyOffset } from '../utils/get-hierarchy-offset';\nimport { getCellMergeRange } from '../../tools/merge-range';\nimport type { ColumnDefine } from '../../ts-types';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number, skipTableWidthMap?: boolean) {\n if (!skipTableWidthMap) {\n scene.table._setColWidth(col, scene.table.getColWidth(col) + detaX, true);\n }\n\n // deal with corner header or column header\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const rightTopColumn = scene.getColGroupInRightTopCorner(col);\n if (colOrCornerHeaderColumn && !rightTopColumn) {\n updateColunmWidth(colOrCornerHeaderColumn, detaX, 'col-corner', scene);\n }\n // deal with right bottom frozen cells\n if (rightTopColumn) {\n updateColunmWidth(rightTopColumn, detaX, 'right-top', scene);\n }\n\n // deal with row header or body or right frozen cells\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n if (rowHeaderOrBodyColumn) {\n updateColunmWidth(rowHeaderOrBodyColumn, detaX, 'row-body', scene);\n }\n\n const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);\n // deal with left bottom frozen cells\n if (leftBottomColumn) {\n updateColunmWidth(leftBottomColumn, detaX, 'left-bottom', scene);\n }\n // deal with bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n updateColunmWidth(bottomColumn, detaX, 'bottom', scene);\n }\n // deal with right bottom frozen cells\n const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);\n if (rightBottomColumn) {\n updateColunmWidth(rightBottomColumn, detaX, 'right-bottom', scene);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n if (leftBottomColumn) {\n scene.leftBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (rightBottomColumn) {\n scene.rightBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n // scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\nfunction updateColunmWidth(\n columnGroup: Group,\n detaX: number,\n // autoRowHeight: boolean,\n mode: 'col-corner' | 'row-body' | 'bottom' | 'left-bottom' | 'right-top' | 'right-bottom',\n scene: Scenegraph\n) {\n let needRerangeRow = false;\n // const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColumnWidth = columnGroup?.attribute.width ?? 0;\n columnGroup?.setAttribute('width', oldColumnWidth + detaX);\n // 更新单元格宽度\n columnGroup?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n cell.col,\n cell.row,\n oldColumnWidth,\n oldColumnWidth + detaX,\n detaX,\n mode === 'row-body' ? cell.col < scene.table.rowHeaderLevelCount : true,\n scene.table.internalProps.autoWrapText\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n let colGroup;\n let oldContainerHeight;\n let row;\n for (let col = 0; col < scene.table.colCount; col++) {\n // const colGroup = scene.getColGroup(col, true);\n if (mode === 'col-corner') {\n row = 0;\n colGroup = scene.getColGroup(col, true);\n oldContainerHeight = scene.colHeaderGroup.attribute.height ?? 0;\n } else if (mode === 'row-body') {\n row = scene.table.frozenRowCount;\n colGroup = scene.getColGroup(col, false);\n oldContainerHeight = scene.bodyGroup.attribute.height ?? 0;\n } else if (mode === 'bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInBottom(col);\n oldContainerHeight = scene.bottomFrozenGroup.attribute.height ?? 0;\n } else if (mode === 'left-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInLeftBottomCorner(col);\n oldContainerHeight = scene.leftBottomCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-top') {\n row = 0;\n colGroup = scene.getColGroupInRightTopCorner(col);\n oldContainerHeight = scene.rightTopCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInRightBottomCorner(col);\n oldContainerHeight = scene.rightBottomCornerGroup.attribute.height ?? 0;\n }\n if (!colGroup) {\n continue;\n }\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(row, newTotalHeight - oldContainerHeight);\n //#region 修改bug:https://github.com/VisActor/VTable/issues/954 添加底部冻结行的三块区域\n for (let col = 0; col < scene.table.frozenColCount; col++) {\n const leftBottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);\n // reset cell y\n let y = 0;\n leftBottomFrozenColumnGroup?.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row);\n });\n }\n for (let col = scene.table.colCount - scene.table.rightFrozenColCount; col < scene.table.colCount; col++) {\n const rightBottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);\n // reset cell y\n let y = 0;\n rightBottomFrozenColumnGroup?.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row);\n });\n }\n\n for (let col = scene.table.frozenColCount; col < scene.table.colCount - scene.table.rightFrozenColCount; col++) {\n const rightBottomFrozenColumnGroup = scene.getColGroupInBottom(col);\n // reset cell y\n let y = 0;\n rightBottomFrozenColumnGroup?.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row);\n });\n }\n //#endregion\n }\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n oldWidth: number, // old width, not dist\n distWidth: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoWrapText: boolean\n): boolean {\n if (cell.attribute.width === distWidth && !cell.needUpdateWidth) {\n return false;\n }\n cell.needUpdateWidth = false;\n\n cell.setAttribute('width', distWidth);\n // const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // if (mergeInfo && mergeInfo.start.row !== row) {\n // return false;\n // }\n const cellGroup = cell;\n // const distWidth = width + detaX;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n const autoRowHeight = scene.table.isAutoRowHeight(row);\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? (scene.table._getHeaderLayoutMap(col, row) as HeaderData).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const createProgressBarCell = Factory.getFunction('createProgressBarCell') as CreateProgressBarCell;\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n const createSparkLineCellGroup = Factory.getFunction('createSparkLineCellGroup') as CreateSparkLineCellGroup;\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme,\n false\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, detaX, 0, scene.table);\n } else if (cellGroup.firstChild?.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n const cellStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', cellStyle, col, row, scene.table));\n if (axisConfig) {\n const CartesianAxis: ICartesianAxis = Factory.getComponent('axis');\n const axis = new CartesianAxis(\n axisConfig,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table\n );\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer =\n (cell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (cell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n if (customContainer) {\n if (scene.table.reactCustomLayout) {\n scene.table.reactCustomLayout.removeCustomCell(col, row);\n }\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n const customMergeRange = getCustomCellMergeCustom(col, row, cell, scene.table);\n if (customMergeRange) {\n for (let mergeCol = customMergeRange.start.col; mergeCol <= customMergeRange.end.col; mergeCol++) {\n if (mergeCol === col) {\n continue;\n }\n const mergedCell = scene.getCell(mergeCol, row);\n const customContainer =\n (mergedCell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (mergedCell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n customContainer.removeAllChild();\n mergedCell.removeChild(customContainer);\n getCustomCellMergeCustom(mergeCol, row, mergedCell, scene.table);\n }\n } else {\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellLocation(col, row);\n if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = (define as ColumnDefine)?.headerCustomRender;\n customLayout = (define as ColumnDefine)?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = (define as ColumnDefine)?.customRender || scene.table.customRender;\n customLayout = (define as ColumnDefine)?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n let width = cellGroup.attribute.width;\n let height = cellGroup.attribute.height;\n if (isMergeCellGroup(cellGroup)) {\n width = scene.table.getColsWidth(cellGroup.mergeStartCol, cellGroup.mergeEndCol);\n height = scene.table.getRowsHeight(cellGroup.mergeStartRow, cellGroup.mergeEndRow);\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n width,\n height,\n false,\n // scene.table.heightMode === 'autoHeight',\n scene.table.isAutoRowHeight(row),\n padding,\n isMergeCellGroup(cellGroup)\n ? {\n start: { col: cellGroup.mergeStartCol, row: cellGroup.mergeStartRow },\n end: { col: cellGroup.mergeEndCol, row: cellGroup.mergeEndRow }\n }\n : undefined,\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n isHeightChange = true;\n }\n\n if (cell.childrenCount > 0 && customElementsGroup) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else if (customElementsGroup) {\n cell.appendChild(customElementsGroup);\n }\n }\n }\n const cellChange = updateMergeCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n renderDefault,\n scene.table\n );\n isHeightChange = isHeightChange || cellChange;\n }\n if (!autoWrapText) {\n const style = scene.table._getCellStyle(col, row);\n autoWrapText = style.autoWrapText;\n }\n return autoRowHeight && autoWrapText ? isHeightChange : false;\n}\n\nfunction updateMergeCellContentWidth(\n cellGroup: Group,\n distWidth: number,\n detaX: number,\n autoRowHeight: boolean,\n renderDefault: boolean,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distWidth = 0;\n let isHeightChange = false;\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n distWidth += table.getColWidth(col);\n }\n let cellHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n cellHeight += table.getRowHeight(row);\n }\n\n const { colStart, colEnd, rowStart, rowEnd } = getCellMergeRange(cellGroup, table.scenegraph);\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n if (col === cellGroup.col && row !== cellGroup.row) {\n continue;\n }\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n\n let changed = false;\n if (renderDefault) {\n // 处理文字\n const style = table._getCellStyle(col, row);\n const padding = getQuadProps(style.padding as number);\n const textAlign = style.textAlign;\n const textBaseline = style.textBaseline;\n changed = updateCellContentWidth(\n singleCellGroup,\n distWidth,\n cellHeight,\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n\n // reset hierarchy offset\n const hierarchyOffset = getHierarchyOffset(singleCellGroup.col, singleCellGroup.row, table);\n if (hierarchyOffset) {\n const text = singleCellGroup.getChildByName('text');\n const icon = singleCellGroup.getChildByName('expand') || singleCellGroup.getChildByName('collapse');\n // icon-left deal with hierarchy offset, no need add to text dx\n if (icon?.role !== 'icon-left' && text) {\n text.setAttribute('dx', hierarchyOffset);\n }\n }\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { width: contentWidth } = cellGroup.attribute;\n singleCellGroup.contentWidth = distWidth;\n\n const { heightChange } = resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n\n if (heightChange) {\n singleCellGroup.needUpdateHeight = true;\n }\n\n isHeightChange = isHeightChange || changed;\n }\n }\n return isHeightChange;\n }\n\n // 处理文字\n const style = table._getCellStyle(cellGroup.col, cellGroup.row);\n const padding = getQuadProps(style.padding as number);\n const textAlign = style.textAlign;\n const textBaseline = style.textBaseline;\n return updateCellContentWidth(\n cellGroup,\n distWidth,\n table.getRowHeight(cellGroup.row),\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n // 获取高度\n const maxHeight = Math.round(computeRowHeight(row, 0, scene.table.colCount - 1, scene.table));\n // 更新table行高存储\n scene.table._setRowHeight(row, maxHeight, true);\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n return;\n }\n\n updateCellHeightForRow(\n scene,\n cell,\n col,\n row,\n distHeight,\n distHeight - cell.attribute.height,\n scene.table.isHeader(col, row)\n );\n }\n}\n"]}
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type { IGraphic } from './../../vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { ICartesianAxis } from '../../components/axis/axis';\nimport { Factory } from '../../core/factory';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { BaseTableAPI, HeaderData } from '../../ts-types/base-table';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { CUSTOM_CONTAINER_NAME, CUSTOM_MERGE_CONTAINER_NAME, dealWithCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport type { CreateProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport type { CreateSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport { resizeCellGroup, getCustomCellMergeCustom } from '../group-creater/cell-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { computeRowHeight } from './compute-row-height';\nimport { updateCellHeightForRow } from './update-height';\nimport { getHierarchyOffset } from '../utils/get-hierarchy-offset';\nimport { getCellMergeRange } from '../../tools/merge-range';\nimport type { ColumnDefine, ListTableConstructorOptions } from '../../ts-types';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number, skipTableWidthMap?: boolean) {\n if (!skipTableWidthMap) {\n scene.table._setColWidth(col, scene.table.getColWidth(col) + detaX, true);\n }\n\n // deal with corner header or column header\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const rightTopColumn = scene.getColGroupInRightTopCorner(col);\n if (colOrCornerHeaderColumn && !rightTopColumn) {\n updateColunmWidth(colOrCornerHeaderColumn, detaX, 'col-corner', scene);\n }\n // deal with right bottom frozen cells\n if (rightTopColumn) {\n updateColunmWidth(rightTopColumn, detaX, 'right-top', scene);\n }\n\n // deal with row header or body or right frozen cells\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n if (rowHeaderOrBodyColumn) {\n updateColunmWidth(rowHeaderOrBodyColumn, detaX, 'row-body', scene);\n }\n\n const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);\n // deal with left bottom frozen cells\n if (leftBottomColumn) {\n updateColunmWidth(leftBottomColumn, detaX, 'left-bottom', scene);\n }\n // deal with bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n updateColunmWidth(bottomColumn, detaX, 'bottom', scene);\n }\n // deal with right bottom frozen cells\n const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);\n if (rightBottomColumn) {\n updateColunmWidth(rightBottomColumn, detaX, 'right-bottom', scene);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n if (leftBottomColumn) {\n scene.leftBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (rightBottomColumn) {\n scene.rightBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n // scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\nfunction updateColunmWidth(\n columnGroup: Group,\n detaX: number,\n // autoRowHeight: boolean,\n mode: 'col-corner' | 'row-body' | 'bottom' | 'left-bottom' | 'right-top' | 'right-bottom',\n scene: Scenegraph\n) {\n let needRerangeRow = false;\n // const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColumnWidth = columnGroup?.attribute.width ?? 0;\n columnGroup?.setAttribute('width', oldColumnWidth + detaX);\n // 更新单元格宽度\n columnGroup?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n cell.col,\n cell.row,\n oldColumnWidth,\n oldColumnWidth + detaX,\n detaX,\n mode === 'row-body' ? cell.col < scene.table.rowHeaderLevelCount : true,\n scene.table.internalProps.autoWrapText\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n let colGroup;\n let oldContainerHeight;\n let row;\n for (let col = 0; col < scene.table.colCount; col++) {\n // const colGroup = scene.getColGroup(col, true);\n if (mode === 'col-corner') {\n row = 0;\n colGroup = scene.getColGroup(col, true);\n oldContainerHeight = scene.colHeaderGroup.attribute.height ?? 0;\n } else if (mode === 'row-body') {\n row = scene.table.frozenRowCount;\n colGroup = scene.getColGroup(col, false);\n oldContainerHeight = scene.bodyGroup.attribute.height ?? 0;\n } else if (mode === 'bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInBottom(col);\n oldContainerHeight = scene.bottomFrozenGroup.attribute.height ?? 0;\n } else if (mode === 'left-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInLeftBottomCorner(col);\n oldContainerHeight = scene.leftBottomCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-top') {\n row = 0;\n colGroup = scene.getColGroupInRightTopCorner(col);\n oldContainerHeight = scene.rightTopCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInRightBottomCorner(col);\n oldContainerHeight = scene.rightBottomCornerGroup.attribute.height ?? 0;\n }\n if (!colGroup) {\n continue;\n }\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(row, newTotalHeight - oldContainerHeight);\n //#region 修改bug:https://github.com/VisActor/VTable/issues/954 添加底部冻结行的三块区域\n for (let col = 0; col < scene.table.frozenColCount; col++) {\n const leftBottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);\n // reset cell y\n let y = 0;\n leftBottomFrozenColumnGroup?.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row);\n });\n }\n for (let col = scene.table.colCount - scene.table.rightFrozenColCount; col < scene.table.colCount; col++) {\n const rightBottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);\n // reset cell y\n let y = 0;\n rightBottomFrozenColumnGroup?.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row);\n });\n }\n\n for (let col = scene.table.frozenColCount; col < scene.table.colCount - scene.table.rightFrozenColCount; col++) {\n const rightBottomFrozenColumnGroup = scene.getColGroupInBottom(col);\n // reset cell y\n let y = 0;\n rightBottomFrozenColumnGroup?.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row);\n });\n }\n //#endregion\n }\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n oldWidth: number, // old width, not dist\n distWidth: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoWrapText: boolean\n): boolean {\n if (cell.attribute.width === distWidth && !cell.needUpdateWidth) {\n return false;\n }\n cell.needUpdateWidth = false;\n\n cell.setAttribute('width', distWidth);\n // const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // if (mergeInfo && mergeInfo.start.row !== row) {\n // return false;\n // }\n const cellGroup = cell;\n // const distWidth = width + detaX;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n const autoRowHeight = scene.table.isAutoRowHeight(row);\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? (scene.table._getHeaderLayoutMap(col, row) as HeaderData).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const createProgressBarCell = Factory.getFunction('createProgressBarCell') as CreateProgressBarCell;\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n const createSparkLineCellGroup = Factory.getFunction('createSparkLineCellGroup') as CreateSparkLineCellGroup;\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme,\n false\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, detaX, 0, scene.table);\n } else if (cellGroup.firstChild?.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n const cellStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', cellStyle, col, row, scene.table));\n if (axisConfig) {\n const CartesianAxis: ICartesianAxis = Factory.getComponent('axis');\n const axis = new CartesianAxis(\n axisConfig,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table\n );\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer =\n (cell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (cell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n if (customContainer) {\n if (scene.table.reactCustomLayout) {\n scene.table.reactCustomLayout.removeCustomCell(col, row);\n }\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n const customMergeRange = getCustomCellMergeCustom(col, row, cell, scene.table);\n if (customMergeRange) {\n for (let mergeCol = customMergeRange.start.col; mergeCol <= customMergeRange.end.col; mergeCol++) {\n if (mergeCol === col) {\n continue;\n }\n const mergedCell = scene.getCell(mergeCol, row);\n const customContainer =\n (mergedCell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (mergedCell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n customContainer.removeAllChild();\n mergedCell.removeChild(customContainer);\n getCustomCellMergeCustom(mergeCol, row, mergedCell, scene.table);\n }\n } else {\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellLocation(col, row);\n const { vTableMerge } = scene.table.getCellRawRecord(col, row);\n\n if (vTableMerge && (scene.table.options as ListTableConstructorOptions).groupTitleCustomLayout) {\n customLayout = (scene.table.options as ListTableConstructorOptions).groupTitleCustomLayout;\n } else if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = (define as ColumnDefine)?.headerCustomRender;\n customLayout = (define as ColumnDefine)?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = (define as ColumnDefine)?.customRender || scene.table.customRender;\n customLayout = (define as ColumnDefine)?.customLayout;\n }\n\n if ((customRender || customLayout) && isMergeCellGroup(cellGroup)) {\n for (let mergeCol = cellGroup.mergeStartCol; mergeCol <= cellGroup.mergeEndCol; mergeCol++) {\n if (mergeCol !== col) {\n for (let mergeRow = cellGroup.mergeStartRow; mergeRow <= cellGroup.mergeEndRow; mergeRow++) {\n scene.updateCellContent(mergeCol, mergeRow);\n }\n }\n }\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n let width = cellGroup.attribute.width;\n let height = cellGroup.attribute.height;\n if (isMergeCellGroup(cellGroup)) {\n width = scene.table.getColsWidth(cellGroup.mergeStartCol, cellGroup.mergeEndCol);\n height = scene.table.getRowsHeight(cellGroup.mergeStartRow, cellGroup.mergeEndRow);\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n cellGroup.mergeStartCol ?? col,\n cellGroup.mergeStartRow ?? row,\n width,\n height,\n false,\n // scene.table.heightMode === 'autoHeight',\n scene.table.isAutoRowHeight(row),\n padding,\n isMergeCellGroup(cellGroup)\n ? {\n start: { col: cellGroup.mergeStartCol, row: cellGroup.mergeStartRow },\n end: { col: cellGroup.mergeEndCol, row: cellGroup.mergeEndRow }\n }\n : undefined,\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n isHeightChange = true;\n }\n\n if (cell.childrenCount > 0 && customElementsGroup) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else if (customElementsGroup) {\n cell.appendChild(customElementsGroup);\n }\n }\n }\n const cellChange = updateMergeCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n renderDefault,\n scene.table\n );\n isHeightChange = isHeightChange || cellChange;\n }\n if (!autoWrapText) {\n const style = scene.table._getCellStyle(col, row);\n autoWrapText = style.autoWrapText;\n }\n return autoRowHeight && autoWrapText ? isHeightChange : false;\n}\n\nfunction updateMergeCellContentWidth(\n cellGroup: Group,\n distWidth: number,\n detaX: number,\n autoRowHeight: boolean,\n renderDefault: boolean,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distWidth = 0;\n let isHeightChange = false;\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n distWidth += table.getColWidth(col);\n }\n let cellHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n cellHeight += table.getRowHeight(row);\n }\n\n const { colStart, colEnd, rowStart, rowEnd } = getCellMergeRange(cellGroup, table.scenegraph);\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n if (col === cellGroup.col && row !== cellGroup.row) {\n continue;\n }\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n\n let changed = false;\n if (renderDefault) {\n // 处理文字\n const style = table._getCellStyle(col, row);\n const padding = getQuadProps(style.padding as number);\n const textAlign = style.textAlign;\n const textBaseline = style.textBaseline;\n changed = updateCellContentWidth(\n singleCellGroup,\n distWidth,\n cellHeight,\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n\n // reset hierarchy offset\n const hierarchyOffset = getHierarchyOffset(singleCellGroup.col, singleCellGroup.row, table);\n if (hierarchyOffset) {\n const text = singleCellGroup.getChildByName('text');\n const icon = singleCellGroup.getChildByName('expand') || singleCellGroup.getChildByName('collapse');\n // icon-left deal with hierarchy offset, no need add to text dx\n if (icon?.role !== 'icon-left' && text) {\n text.setAttribute('dx', hierarchyOffset);\n }\n }\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { width: contentWidth } = cellGroup.attribute;\n singleCellGroup.contentWidth = distWidth;\n\n const { heightChange } = resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n\n if (heightChange) {\n singleCellGroup.needUpdateHeight = true;\n }\n\n isHeightChange = isHeightChange || changed;\n }\n }\n return isHeightChange;\n }\n\n // 处理文字\n const style = table._getCellStyle(cellGroup.col, cellGroup.row);\n const padding = getQuadProps(style.padding as number);\n const textAlign = style.textAlign;\n const textBaseline = style.textBaseline;\n return updateCellContentWidth(\n cellGroup,\n distWidth,\n table.getRowHeight(cellGroup.row),\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n // 获取高度\n const maxHeight = Math.round(computeRowHeight(row, 0, scene.table.colCount - 1, scene.table));\n // 更新table行高存储\n scene.table._setRowHeight(row, maxHeight, true);\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n return;\n }\n\n updateCellHeightForRow(\n scene,\n cell,\n col,\n row,\n distHeight,\n distHeight - cell.attribute.height,\n scene.table.isHeader(col, row)\n );\n }\n}\n"]}
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@@ -2,5 +2,6 @@ import type { Scenegraph } from '../scenegraph';
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export declare function updateChartSizeForResizeColWidth(scenegraph: Scenegraph, col: number): void;
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export declare function updateChartSizeForResizeRowHeight(scenegraph: Scenegraph, row: number): void;
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export declare function clearChartCacheImage(scenegraph: Scenegraph): void;
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export declare function clearCellChartCacheImage(col: number, row: number, scenegraph: Scenegraph): void;
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export declare function updateChartData(scenegraph: Scenegraph): void;
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export declare function updateChartState(scenegraph: Scenegraph, datum: any): void;
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@@ -7,40 +7,77 @@ import { getQuadProps } from "../utils/padding";
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import { getProp } from "../utils/get-prop";
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export function updateChartSizeForResizeColWidth(scenegraph, col) {
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const columnGroup = scenegraph.getColGroup(
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}));
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if (!scenegraph.table.isPivotChart() && scenegraph.table.rightFrozenColCount >= 1) for (let c = scenegraph.table.colCount - scenegraph.table.rightFrozenColCount; c <= scenegraph.table.colCount - 1; c++) {
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const columnGroup = scenegraph.getColGroup(c);
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null === (_b = null == columnGroup ? void 0 : columnGroup.getChildren()) || void 0 === _b || _b.forEach((cellNode => {
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const width = scenegraph.table.getColWidth(cellNode.col), height = scenegraph.table.getRowHeight(cellNode.row);
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"chart" === node.type && (node.cacheCanvas = null, node.setAttribute("width", Math.ceil(width - node.attribute.cellPadding[3] - node.attribute.cellPadding[1])),
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node.setAttribute("height", Math.ceil(height - node.attribute.cellPadding[0] - node.attribute.cellPadding[2])));
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const {table: table} = scenegraph, layout = table.internalProps.layoutMap, columnResizeType = -1 === col ? "all" : table.internalProps.columnResizeType;
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if ("column" === columnResizeType) {
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const columnGroup = scenegraph.getColGroup(col);
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if (null == columnGroup || columnGroup.forEachChildren((cellNode => {
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updateChartGraphicSize(cellNode, table.getColWidth(cellNode.col), table.getRowHeight(cellNode.row));
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})), "adaptive" === table.widthMode && col < table.colCount - 1) {
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null == columnGroup || columnGroup.forEachChildren((cellNode => {
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updateChartGraphicSize(cellNode, table.getColWidth(cellNode.col), table.getRowHeight(cellNode.row));
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}
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}
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} else {
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let resizeIndicatorKey, resizeDimensionKey, resizeDimensionValue, startCol = table.rowHeaderLevelCount, endCol = table.colCount - 1;
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if ("indicator" === columnResizeType) if (layout.indicatorsAsCol) resizeIndicatorKey = layout.getIndicatorKey(col, table.columnHeaderLevelCount); else {
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const headerPaths = layout.getCellHeaderPaths(col, table.columnHeaderLevelCount - 1), headerPath = headerPaths.colHeaderPaths[headerPaths.colHeaderPaths.length - 1];
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resizeDimensionKey = headerPath.dimensionKey, resizeDimensionValue = headerPath.value;
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} else if ("indicatorGroup" === columnResizeType) {
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const layout = table.internalProps.layoutMap, headerPaths = layout.getCellHeaderPaths(table.stateManager.columnResize.col, table.columnHeaderLevelCount), node = layout.getHeadNodeByRowOrColDimensions(headerPaths.colHeaderPaths.slice(0, headerPaths.colHeaderPaths.length - 1));
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startCol = node.startInTotal + table.frozenColCount, endCol = node.startInTotal + table.frozenColCount + node.size - 1;
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}
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for (let c = startCol; c <= endCol; c++) {
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const columnGroup = scenegraph.getColGroup(c);
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if ("indicator" === columnResizeType) {
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const indicatorKey = layout.getIndicatorKey(c, table.columnHeaderLevelCount);
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if (layout.indicatorsAsCol && indicatorKey !== resizeIndicatorKey) continue;
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if (!layout.indicatorsAsCol) {
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const headerPaths = layout.getCellHeaderPaths(c, table.columnHeaderLevelCount - 1), headerPath = null == headerPaths ? void 0 : headerPaths.colHeaderPaths[headerPaths.colHeaderPaths.length - 1];
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if (!headerPath || resizeDimensionKey !== headerPath.dimensionKey || resizeDimensionValue !== headerPath.value) continue;
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}
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}
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columnGroup.forEachChildren((cellNode => {
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updateChartGraphicSize(cellNode, table.getColWidth(cellNode.col), table.getRowHeight(cellNode.row));
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}));
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}
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export function updateChartSizeForResizeRowHeight(scenegraph, row) {
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var _a;
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const {table: table} = scenegraph, layout = table.internalProps.layoutMap, state = table.stateManager, rowResizeType = -1 === row ? "all" : table.internalProps.rowResizeType;
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let resizeIndicatorKey, resizeDimensionKey, resizeDimensionValue, startRow = table.columnHeaderLevelCount, endRow = table.rowCount - 1;
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if ("indicator" === rowResizeType) if (layout.indicatorsAsCol) {
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const headerPaths = layout.getCellHeaderPaths(table.rowHeaderLevelCount - 1, row), headerPath = null === (_a = headerPaths.rowHeaderPaths) || void 0 === _a ? void 0 : _a[headerPaths.rowHeaderPaths.length - 1];
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resizeDimensionKey = null == headerPath ? void 0 : headerPath.dimensionKey, resizeDimensionValue = null == headerPath ? void 0 : headerPath.value;
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} else resizeIndicatorKey = layout.getIndicatorKey(table.rowHeaderLevelCount, row); else if ("indicatorGroup" === rowResizeType) {
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const layout = table.internalProps.layoutMap, headerPaths = layout.getCellHeaderPaths(table.rowHeaderLevelCount, row), node = layout.getHeadNodeByRowOrColDimensions(headerPaths.rowHeaderPaths.slice(0, headerPaths.rowHeaderPaths.length - 1));
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startRow = node.startInTotal + table.frozenRowCount, endRow = node.startInTotal + table.frozenRowCount + node.size - 1;
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}
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for (let col = scenegraph.proxy.colStart; col <= scenegraph.proxy.colEnd; col++) if ("row" === rowResizeType) {
|
|
61
|
+
const cellNode = scenegraph.highPerformanceGetCell(col, row);
|
|
62
|
+
if ("cell" !== cellNode.role) continue;
|
|
63
|
+
if (updateChartGraphicSize(cellNode, table.getColWidth(cellNode.col), table.getRowHeight(cellNode.row)),
|
|
64
|
+
"adaptive" === table.heightMode && row < table.rowCount - 1) {
|
|
65
|
+
const cellNode = scenegraph.highPerformanceGetCell(col, row + 1);
|
|
66
|
+
updateChartGraphicSize(cellNode, table.getColWidth(cellNode.col), table.getRowHeight(cellNode.row));
|
|
67
|
+
}
|
|
68
|
+
} else for (let r = startRow; r <= endRow; r++) {
|
|
69
|
+
if ("indicator" === rowResizeType) {
|
|
70
|
+
const indicatorKey = layout.getIndicatorKey(state.table.rowHeaderLevelCount, r);
|
|
71
|
+
if (!layout.indicatorsAsCol && indicatorKey !== resizeIndicatorKey) continue;
|
|
72
|
+
if (layout.indicatorsAsCol) {
|
|
73
|
+
const headerPaths = layout.getCellHeaderPaths(state.table.rowHeaderLevelCount - 1, r), headerPath = null == headerPaths ? void 0 : headerPaths.rowHeaderPaths[headerPaths.rowHeaderPaths.length - 1];
|
|
74
|
+
if (!headerPath || resizeDimensionKey !== headerPath.dimensionKey || resizeDimensionValue !== headerPath.value) continue;
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
const cellNode = scenegraph.highPerformanceGetCell(col, r);
|
|
78
|
+
if ("cell" !== cellNode.role) continue;
|
|
79
|
+
updateChartGraphicSize(cellNode, table.getColWidth(cellNode.col), table.getRowHeight(cellNode.row));
|
|
80
|
+
}
|
|
44
81
|
}
|
|
45
82
|
|
|
46
83
|
export function clearChartCacheImage(scenegraph) {
|
|
@@ -55,6 +92,12 @@ export function clearChartCacheImage(scenegraph) {
|
|
|
55
92
|
}
|
|
56
93
|
}
|
|
57
94
|
|
|
95
|
+
export function clearCellChartCacheImage(col, row, scenegraph) {
|
|
96
|
+
scenegraph.getCell(col, row).children.forEach((node => {
|
|
97
|
+
"chart" === node.type && (node.cacheCanvas = null, node.addUpdateBoundTag());
|
|
98
|
+
}));
|
|
99
|
+
}
|
|
100
|
+
|
|
58
101
|
export function updateChartData(scenegraph) {
|
|
59
102
|
var _a;
|
|
60
103
|
const table = scenegraph.table;
|
|
@@ -114,4 +157,13 @@ function updateTableAxes(containerGroup, table) {
|
|
|
114
157
|
}));
|
|
115
158
|
}));
|
|
116
159
|
}
|
|
160
|
+
|
|
161
|
+
function updateChartGraphicSize(cellNode, width, height) {
|
|
162
|
+
cellNode.forEachChildren((graphic => {
|
|
163
|
+
"chart" === graphic.type && (graphic.cacheCanvas = null, graphic.setAttributes({
|
|
164
|
+
width: Math.ceil(width - graphic.attribute.cellPadding[3] - graphic.attribute.cellPadding[1]),
|
|
165
|
+
height: Math.ceil(height - graphic.attribute.cellPadding[0] - graphic.attribute.cellPadding[2])
|
|
166
|
+
}));
|
|
167
|
+
}));
|
|
168
|
+
}
|
|
117
169
|
//# sourceMappingURL=update-chart.js.map
|