@visactor/vtable 1.4.0-alpha.0 → 1.4.1-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/cjs/ListTable.js +38 -26
  2. package/cjs/ListTable.js.map +1 -1
  3. package/cjs/PivotChart.d.ts +1 -2
  4. package/cjs/PivotChart.js +5 -11
  5. package/cjs/PivotChart.js.map +1 -1
  6. package/cjs/PivotTable.d.ts +1 -1
  7. package/cjs/PivotTable.js +40 -18
  8. package/cjs/PivotTable.js.map +1 -1
  9. package/cjs/components/empty-tip/empty-tip.js +2 -2
  10. package/cjs/components/empty-tip/empty-tip.js.map +1 -1
  11. package/cjs/components/react/react-custom-layout.d.ts +21 -0
  12. package/cjs/components/react/react-custom-layout.js +48 -0
  13. package/cjs/components/react/react-custom-layout.js.map +1 -0
  14. package/cjs/components/tooltip/TooltipHandler.js +1 -3
  15. package/cjs/components/tooltip/TooltipHandler.js.map +1 -1
  16. package/cjs/components/tooltip/logic/BubbleTooltipElement.js +7 -3
  17. package/cjs/components/tooltip/logic/BubbleTooltipElement.js.map +1 -1
  18. package/cjs/components/tooltip/logic/BubbleTooltipElementStyle.js +1 -1
  19. package/cjs/components/tooltip/logic/BubbleTooltipElementStyle.js.map +1 -1
  20. package/cjs/core/BaseTable.d.ts +11 -27
  21. package/cjs/core/BaseTable.js +77 -180
  22. package/cjs/core/BaseTable.js.map +1 -1
  23. package/cjs/core/style.js +1 -1
  24. package/cjs/core/style.js.map +1 -1
  25. package/cjs/core/tableHelper.d.ts +2 -2
  26. package/cjs/core/tableHelper.js.map +1 -1
  27. package/cjs/core/utils/get-cell-position.d.ts +22 -0
  28. package/cjs/core/utils/get-cell-position.js +206 -0
  29. package/cjs/core/utils/get-cell-position.js.map +1 -0
  30. package/cjs/data/DataSource.d.ts +6 -1
  31. package/cjs/data/DataSource.js +12 -2
  32. package/cjs/data/DataSource.js.map +1 -1
  33. package/cjs/dataset/dataset.d.ts +17 -2
  34. package/cjs/dataset/dataset.js +195 -79
  35. package/cjs/dataset/dataset.js.map +1 -1
  36. package/cjs/dataset/statistics-helper.d.ts +43 -3
  37. package/cjs/dataset/statistics-helper.js +61 -26
  38. package/cjs/dataset/statistics-helper.js.map +1 -1
  39. package/cjs/event/listener/container-dom.js +3 -2
  40. package/cjs/event/listener/container-dom.js.map +1 -1
  41. package/cjs/event/listener/table-group.js +7 -5
  42. package/cjs/event/listener/table-group.js.map +1 -1
  43. package/cjs/index.d.ts +3 -1
  44. package/cjs/index.js +13 -4
  45. package/cjs/index.js.map +1 -1
  46. package/cjs/layout/layout-helper.js.map +1 -1
  47. package/cjs/layout/pivot-header-layout.d.ts +1 -0
  48. package/cjs/layout/pivot-header-layout.js +66 -39
  49. package/cjs/layout/pivot-header-layout.js.map +1 -1
  50. package/cjs/layout/row-height-map.js +1 -0
  51. package/cjs/layout/row-height-map.js.map +1 -1
  52. package/cjs/scenegraph/component/custom.js +6 -4
  53. package/cjs/scenegraph/component/custom.js.map +1 -1
  54. package/cjs/scenegraph/debug-tool/debug-tool.js.map +1 -1
  55. package/cjs/scenegraph/graphic/chart.js.map +1 -1
  56. package/cjs/scenegraph/group-creater/cell-helper.js +6 -2
  57. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  58. package/cjs/scenegraph/group-creater/progress/proxy.d.ts +3 -2
  59. package/cjs/scenegraph/group-creater/progress/proxy.js +10 -10
  60. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  61. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.d.ts +2 -1
  62. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +2 -3
  63. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
  64. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.d.ts +3 -2
  65. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +15 -14
  66. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  67. package/cjs/scenegraph/group-creater/progress/update-position/update-auto-row.js +7 -5
  68. package/cjs/scenegraph/group-creater/progress/update-position/update-auto-row.js.map +1 -1
  69. package/cjs/scenegraph/layout/compute-col-width.js +2 -2
  70. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  71. package/cjs/scenegraph/layout/compute-row-height.js +7 -4
  72. package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
  73. package/cjs/scenegraph/layout/frozen.js +12 -4
  74. package/cjs/scenegraph/layout/frozen.js.map +1 -1
  75. package/cjs/scenegraph/layout/update-width.js +3 -0
  76. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  77. package/cjs/scenegraph/scenegraph.d.ts +2 -1
  78. package/cjs/scenegraph/scenegraph.js +14 -5
  79. package/cjs/scenegraph/scenegraph.js.map +1 -1
  80. package/cjs/state/cell-move/index.js +1 -1
  81. package/cjs/state/cell-move/index.js.map +1 -1
  82. package/cjs/state/sort/index.js +2 -2
  83. package/cjs/state/sort/index.js.map +1 -1
  84. package/cjs/state/state.js +1 -1
  85. package/cjs/themes/component.js +1 -1
  86. package/cjs/themes/theme.js +6 -0
  87. package/cjs/themes/theme.js.map +1 -1
  88. package/cjs/ts-types/base-table.d.ts +21 -28
  89. package/cjs/ts-types/base-table.js.map +1 -1
  90. package/cjs/ts-types/customLayout.d.ts +1 -1
  91. package/cjs/ts-types/customLayout.js.map +1 -1
  92. package/cjs/ts-types/icon.d.ts +2 -0
  93. package/cjs/ts-types/icon.js.map +1 -1
  94. package/cjs/ts-types/new-data-set.d.ts +9 -1
  95. package/cjs/ts-types/new-data-set.js +1 -1
  96. package/cjs/ts-types/new-data-set.js.map +1 -1
  97. package/cjs/ts-types/pivot-table/corner.d.ts +12 -0
  98. package/cjs/ts-types/pivot-table/corner.js.map +1 -1
  99. package/cjs/ts-types/table-engine.d.ts +12 -0
  100. package/cjs/ts-types/table-engine.js.map +1 -1
  101. package/cjs/ts-types/theme.d.ts +2 -0
  102. package/cjs/ts-types/theme.js.map +1 -1
  103. package/cjs/ts-types/tooltip.d.ts +2 -0
  104. package/cjs/ts-types/tooltip.js.map +1 -1
  105. package/cjs/vrender.d.ts +4 -0
  106. package/cjs/vrender.js +39 -11
  107. package/cjs/vrender.js.map +1 -1
  108. package/dist/vtable.js +25888 -9830
  109. package/dist/vtable.min.js +2 -2
  110. package/es/ListTable.js +34 -23
  111. package/es/ListTable.js.map +1 -1
  112. package/es/PivotChart.d.ts +1 -2
  113. package/es/PivotChart.js +6 -12
  114. package/es/PivotChart.js.map +1 -1
  115. package/es/PivotTable.d.ts +1 -1
  116. package/es/PivotTable.js +41 -19
  117. package/es/PivotTable.js.map +1 -1
  118. package/es/components/empty-tip/empty-tip.js +2 -2
  119. package/es/components/empty-tip/empty-tip.js.map +1 -1
  120. package/es/components/react/react-custom-layout.d.ts +21 -0
  121. package/es/components/react/react-custom-layout.js +38 -0
  122. package/es/components/react/react-custom-layout.js.map +1 -0
  123. package/es/components/tooltip/TooltipHandler.js +1 -3
  124. package/es/components/tooltip/TooltipHandler.js.map +1 -1
  125. package/es/components/tooltip/logic/BubbleTooltipElement.js +7 -3
  126. package/es/components/tooltip/logic/BubbleTooltipElement.js.map +1 -1
  127. package/es/components/tooltip/logic/BubbleTooltipElementStyle.js +1 -1
  128. package/es/components/tooltip/logic/BubbleTooltipElementStyle.js.map +1 -1
  129. package/es/core/BaseTable.d.ts +11 -27
  130. package/es/core/BaseTable.js +83 -181
  131. package/es/core/BaseTable.js.map +1 -1
  132. package/es/core/style.js +1 -1
  133. package/es/core/style.js.map +1 -1
  134. package/es/core/tableHelper.d.ts +2 -2
  135. package/es/core/tableHelper.js.map +1 -1
  136. package/es/core/utils/get-cell-position.d.ts +22 -0
  137. package/es/core/utils/get-cell-position.js +194 -0
  138. package/es/core/utils/get-cell-position.js.map +1 -0
  139. package/es/data/DataSource.d.ts +6 -1
  140. package/es/data/DataSource.js +12 -2
  141. package/es/data/DataSource.js.map +1 -1
  142. package/es/dataset/dataset.d.ts +17 -2
  143. package/es/dataset/dataset.js +195 -80
  144. package/es/dataset/dataset.js.map +1 -1
  145. package/es/dataset/statistics-helper.d.ts +43 -3
  146. package/es/dataset/statistics-helper.js +55 -23
  147. package/es/dataset/statistics-helper.js.map +1 -1
  148. package/es/event/listener/container-dom.js +3 -2
  149. package/es/event/listener/container-dom.js.map +1 -1
  150. package/es/event/listener/table-group.js +7 -5
  151. package/es/event/listener/table-group.js.map +1 -1
  152. package/es/index.d.ts +3 -1
  153. package/es/index.js +5 -1
  154. package/es/index.js.map +1 -1
  155. package/es/layout/layout-helper.js.map +1 -1
  156. package/es/layout/pivot-header-layout.d.ts +1 -0
  157. package/es/layout/pivot-header-layout.js +65 -37
  158. package/es/layout/pivot-header-layout.js.map +1 -1
  159. package/es/layout/row-height-map.js +1 -0
  160. package/es/layout/row-height-map.js.map +1 -1
  161. package/es/scenegraph/component/custom.js +7 -3
  162. package/es/scenegraph/component/custom.js.map +1 -1
  163. package/es/scenegraph/debug-tool/debug-tool.js.map +1 -1
  164. package/es/scenegraph/graphic/chart.js.map +1 -1
  165. package/es/scenegraph/group-creater/cell-helper.js +6 -2
  166. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  167. package/es/scenegraph/group-creater/progress/proxy.d.ts +3 -2
  168. package/es/scenegraph/group-creater/progress/proxy.js +10 -10
  169. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  170. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.d.ts +2 -1
  171. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +2 -3
  172. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
  173. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.d.ts +3 -2
  174. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +15 -13
  175. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  176. package/es/scenegraph/group-creater/progress/update-position/update-auto-row.js +7 -5
  177. package/es/scenegraph/group-creater/progress/update-position/update-auto-row.js.map +1 -1
  178. package/es/scenegraph/layout/compute-col-width.js +3 -3
  179. package/es/scenegraph/layout/compute-col-width.js.map +1 -1
  180. package/es/scenegraph/layout/compute-row-height.js +8 -5
  181. package/es/scenegraph/layout/compute-row-height.js.map +1 -1
  182. package/es/scenegraph/layout/frozen.js +12 -4
  183. package/es/scenegraph/layout/frozen.js.map +1 -1
  184. package/es/scenegraph/layout/update-width.js +3 -0
  185. package/es/scenegraph/layout/update-width.js.map +1 -1
  186. package/es/scenegraph/scenegraph.d.ts +2 -1
  187. package/es/scenegraph/scenegraph.js +14 -5
  188. package/es/scenegraph/scenegraph.js.map +1 -1
  189. package/es/state/cell-move/index.js +1 -1
  190. package/es/state/cell-move/index.js.map +1 -1
  191. package/es/state/sort/index.js +2 -2
  192. package/es/state/sort/index.js.map +1 -1
  193. package/es/state/state.js +1 -1
  194. package/es/themes/component.js +1 -1
  195. package/es/themes/theme.js +6 -0
  196. package/es/themes/theme.js.map +1 -1
  197. package/es/ts-types/base-table.d.ts +21 -28
  198. package/es/ts-types/base-table.js.map +1 -1
  199. package/es/ts-types/customLayout.d.ts +1 -1
  200. package/es/ts-types/customLayout.js.map +1 -1
  201. package/es/ts-types/icon.d.ts +2 -0
  202. package/es/ts-types/icon.js.map +1 -1
  203. package/es/ts-types/new-data-set.d.ts +9 -1
  204. package/es/ts-types/new-data-set.js +1 -1
  205. package/es/ts-types/new-data-set.js.map +1 -1
  206. package/es/ts-types/pivot-table/corner.d.ts +12 -0
  207. package/es/ts-types/pivot-table/corner.js.map +1 -1
  208. package/es/ts-types/table-engine.d.ts +12 -0
  209. package/es/ts-types/table-engine.js.map +1 -1
  210. package/es/ts-types/theme.d.ts +2 -0
  211. package/es/ts-types/theme.js.map +1 -1
  212. package/es/ts-types/tooltip.d.ts +2 -0
  213. package/es/ts-types/tooltip.js.map +1 -1
  214. package/es/vrender.d.ts +4 -0
  215. package/es/vrender.js +9 -3
  216. package/es/vrender.js.map +1 -1
  217. package/package.json +6 -6
@@ -30,13 +30,12 @@ import { updateAutoColumn } from "./update-auto-column";
30
30
 
31
31
  import { getFirstChild, getLastChild } from "./util";
32
32
 
33
- export function dynamicSetX(x, isEnd, proxy) {
33
+ export function dynamicSetX(x, screenLeft, isEnd, proxy) {
34
34
  return __awaiter(this, void 0, void 0, (function*() {
35
- const screenLeft = proxy.table.getTargetColAt(x + proxy.table.scenegraph.rowHeaderGroup.attribute.width);
36
35
  if (!screenLeft) return;
37
36
  const screenLeftCol = screenLeft.col, screenLeftX = screenLeft.left;
38
37
  let deltaCol;
39
- if (proxy.screenLeftCol = screenLeftCol, deltaCol = isEnd ? proxy.bodyRightCol - proxy.colEnd : proxy.screenLeftCol - proxy.referenceCol,
38
+ if (deltaCol = isEnd ? proxy.bodyRightCol - proxy.colEnd : proxy.screenLeftCol - proxy.referenceCol,
40
39
  move(deltaCol, screenLeftCol, screenLeftX, x, proxy), isEnd) {
41
40
  const colGroup = proxy.table.scenegraph.getColGroup(proxy.colEnd);
42
41
  if (colGroup) {
@@ -1 +1 @@
1
- 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type { BaseTableAPI } from '../../../../ts-types/base-table';\nimport type { Group } from '../../../graphic/group';\nimport { computeColsWidth } from '../../../layout/compute-col-width';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoColumn } from './update-auto-column';\nimport { checkFirstColMerge, getFirstChild, getLastChild } from './util';\n\nexport async function dynamicSetX(x: number, isEnd: boolean, proxy: SceneProxy) {\n const screenLeft = (proxy.table as BaseTableAPI).getTargetColAt(\n x + proxy.table.scenegraph.rowHeaderGroup.attribute.width\n );\n if (!screenLeft) {\n return;\n }\n const screenLeftCol = screenLeft.col;\n const screenLeftX = screenLeft.left;\n proxy.screenLeftCol = screenLeftCol;\n\n let deltaCol;\n if (isEnd) {\n deltaCol = proxy.bodyRightCol - proxy.colEnd;\n } else {\n deltaCol = proxy.screenLeftCol - proxy.referenceCol;\n }\n // const deltaCol = proxy.screenLeftCol - proxy.referenceCol;\n move(deltaCol, screenLeftCol, screenLeftX, x, proxy);\n\n if (isEnd) {\n const colGroup = proxy.table.scenegraph.getColGroup(proxy.colEnd);\n if (colGroup) {\n const deltaX =\n colGroup.attribute.x +\n colGroup.attribute.width -\n (proxy.table.tableNoFrameWidth - proxy.table.getFrozenColsWidth() - proxy.table.getRightFrozenColsWidth()) -\n x;\n proxy.deltaX = -deltaX;\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n }\n }\n\n proxy.table.scenegraph.updateNextFrame();\n}\n\nfunction move(deltaCol: number, screenLeftCol: number, screenLeftX: number, x: number, proxy: SceneProxy) {\n if (deltaCol > 0) {\n // 向右滚动,左部column group移到右部\n moveColumn(deltaCol, 'left', proxy.screenLeftCol, screenLeftX, x, proxy);\n proxy.updateDeltaX(x, screenLeftX, screenLeftCol);\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n } else if (deltaCol < 0) {\n // 向左滚动,右部cell group移到左部\n moveColumn(-deltaCol, 'right', proxy.screenLeftCol, screenLeftX, x, proxy);\n proxy.updateDeltaX(x, screenLeftX, screenLeftCol);\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n } else {\n // 不改变row,更新body group范围\n proxy.updateDeltaX(x, screenLeftX, screenLeftCol);\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n }\n}\n\nasync function moveColumn(\n count: number,\n direction: 'left' | 'right',\n screenLeftCol: number,\n screenLeftX: number,\n x: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'left' && proxy.colEnd + count > proxy.bodyRightCol) {\n count = proxy.bodyRightCol - proxy.colEnd;\n } else if (direction === 'right' && proxy.colStart - count < proxy.bodyLeftCol) {\n count = proxy.colStart - proxy.bodyLeftCol;\n }\n if (count === 0) {\n return;\n }\n if (count < 0) {\n direction = direction === 'left' ? 'right' : 'left';\n count = -count;\n }\n // 两种更新模式\n // 1. count < colEnd - colStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= colEnd - colStart:整体移动到目标位置\n if (count < proxy.colEnd - proxy.colStart) {\n // 计算更新区域\n const startCol = direction === 'left' ? proxy.colStart : proxy.colEnd - count + 1;\n const endCol = direction === 'left' ? proxy.colStart + count - 1 : proxy.colEnd;\n const distStartCol = direction === 'left' ? proxy.colEnd + 1 : proxy.colStart - count;\n const distEndCol = direction === 'left' ? proxy.colEnd + count : proxy.colStart - 1;\n // update column width\n computeColsWidth(proxy.table, distStartCol, distEndCol);\n updatePartColPosition(startCol, endCol, direction, proxy);\n\n const syncLeftCol = distStartCol;\n const syncRightCol = distEndCol;\n\n proxy.colStart = direction === 'left' ? proxy.colStart + count : proxy.colStart - count;\n proxy.colEnd = direction === 'left' ? proxy.colEnd + count : proxy.colEnd - count;\n\n updateColContent(syncLeftCol, syncRightCol, proxy);\n\n updateAutoColumn(\n syncLeftCol, // colStart\n syncRightCol, // colEnd\n proxy.table,\n direction\n );\n\n const colGroup =\n proxy.table.scenegraph.getColGroup(screenLeftCol) || proxy.table.scenegraph.getColGroup(screenLeftCol, true);\n const deltaX =\n screenLeftX - (colGroup.attribute.x + proxy.table.getFrozenColsWidth() + proxy.table.scenegraph.proxy.deltaX);\n proxy.table.scenegraph.proxy.deltaX += deltaX;\n\n proxy.currentCol = direction === 'left' ? proxy.currentCol + count : proxy.currentCol - count;\n proxy.totalCol = Math.max(\n 0,\n Math.min(proxy.table.colCount - 1, direction === 'left' ? proxy.totalCol + count : proxy.totalCol - count)\n );\n\n proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2);\n proxy.colUpdatePos = distStartCol;\n proxy.colUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n\n // 开始异步任务\n // await proxy.progress();\n } else {\n const distStartCol = direction === 'left' ? proxy.colStart + count : proxy.colStart - count;\n const distEndCol = direction === 'left' ? proxy.colEnd + count : proxy.colEnd - count;\n\n // update column width\n computeColsWidth(proxy.table, distStartCol, distEndCol);\n const distStartColY = proxy.table.getColsWidth(proxy.bodyLeftCol, distStartCol - 1);\n\n // 更新同步范围\n updateAllColPosition(distStartColY, count, direction, proxy);\n const syncLeftCol = distStartCol;\n const syncRightCol = distEndCol;\n\n proxy.colStart = distStartCol;\n proxy.colEnd = distEndCol;\n updateColContent(syncLeftCol, syncRightCol, proxy);\n\n updateAutoColumn(\n syncLeftCol, // colStart\n syncRightCol, // colEnd\n proxy.table,\n distEndCol > proxy.bodyRightCol - (proxy.colEnd - proxy.colStart + 1) ? 'right' : 'left' // 跳转到右侧时,从右向左对齐\n );\n // // update body position when click scroll bar\n // if (syncLeftCol === proxy.bodyLeftCol) {\n // const colGroup = proxy.table.scenegraph.getColGroup(syncLeftCol);\n // const deltaX = colGroup.attribute.x - x;\n // proxy.table.scenegraph.proxy.deltaX = deltaX;\n // } else if (syncRightCol === proxy.bodyRightCol) {\n // const colGroup = proxy.table.scenegraph.getColGroup(syncRightCol);\n // const deltaX =\n // colGroup.attribute.x +\n // colGroup.attribute.width -\n // (proxy.table.tableNoFrameWidth - proxy.table.getFrozenColsWidth()) -\n // x;\n // proxy.table.scenegraph.proxy.deltaX = -deltaX;\n // } else {\n // // proxy.table.scenegraph.proxy.deltaX = 0;\n // const colGroup =\n // proxy.table.scenegraph.getColGroup(screenLeftCol) || proxy.table.scenegraph.getColGroup(screenLeftCol, true);\n // const deltaX =\n // screenLeftX - (colGroup.attribute.x + proxy.table.getFrozenColsWidth() + proxy.table.scenegraph.proxy.deltaX);\n // proxy.table.scenegraph.proxy.deltaX = deltaX;\n // }\n\n proxy.currentCol = direction === 'left' ? proxy.currentCol + count : proxy.currentCol - count;\n proxy.totalCol = Math.max(\n 0,\n Math.min(proxy.table.colCount - 1, direction === 'left' ? proxy.totalCol + count : proxy.totalCol - count)\n );\n proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2);\n proxy.colUpdatePos = proxy.colStart;\n proxy.colUpdateDirection = distEndCol > proxy.bodyRightCol - (proxy.colEnd - proxy.colStart + 1) ? 'right' : 'left';\n\n proxy.table.scenegraph.updateNextFrame();\n // await proxy.progress();\n }\n}\n\nfunction updateColGroupPosition(colGroup: Group, newCol: number, x: number) {\n // 更新位置&col\n colGroup.col = newCol;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.col = newCol;\n cellGroup.needUpdate = true;\n });\n colGroup.setAttribute('x', x);\n colGroup.needUpdate = true;\n}\n\nfunction updateColGroupContent(colGroup: Group, proxy: SceneProxy) {\n if (!colGroup) {\n return;\n }\n let cellGroup = colGroup.firstChild;\n while (cellGroup) {\n const newCellGroup = proxy.updateCellGroupContent(cellGroup as Group);\n cellGroup = newCellGroup._next;\n }\n colGroup.needUpdate = false;\n colGroup.setAttribute('width', proxy.table.getColWidth(colGroup.col));\n}\n\n// update cells async\nfunction updateColGroupContentAsync(colGroup: Group, proxy: SceneProxy) {\n if (!colGroup) {\n return;\n }\n const screenTopRow = proxy.screenTopRow;\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const bottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n\n for (let row = topRow; row <= bottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(colGroup.col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n proxy.rowUpdatePos = proxy.rowStart;\n\n colGroup.needUpdate = false;\n colGroup.setAttribute('width', proxy.table.getColWidth(colGroup.col));\n}\n\nfunction updatePartColPosition(startCol: number, endCol: number, direction: 'left' | 'right', proxy: SceneProxy) {\n for (let col = startCol; col <= endCol; col++) {\n if (\n proxy.table.scenegraph.bodyGroup.childrenCount > 0 &&\n proxy.table.scenegraph.bodyGroup.firstChild.type === 'group'\n ) {\n updateColPosition(proxy.table.scenegraph.bodyGroup, direction, proxy);\n }\n if (\n proxy.table.scenegraph.colHeaderGroup.childrenCount > 0 &&\n proxy.table.scenegraph.colHeaderGroup.firstChild.type === 'group'\n ) {\n updateColPosition(proxy.table.scenegraph.colHeaderGroup, direction, proxy);\n }\n if (\n proxy.table.scenegraph.bottomFrozenGroup.childrenCount > 0 &&\n proxy.table.scenegraph.bottomFrozenGroup.firstChild.type === 'group'\n ) {\n updateColPosition(proxy.table.scenegraph.bottomFrozenGroup, direction, proxy);\n }\n }\n}\n\nfunction updateColPosition(containerGroup: Group, direction: 'left' | 'right', proxy: SceneProxy) {\n if (direction === 'left') {\n const colGroup = getFirstChild(containerGroup);\n const lastChild = getLastChild(containerGroup);\n updateColGroupPosition(colGroup, lastChild.col + 1, lastChild.attribute.x + proxy.table.getColWidth(lastChild.col));\n containerGroup.appendChild(colGroup);\n // console.log('after', colGroup.col, colGroup.attribute.x, containerGroup._uid);\n if (containerGroup.border) {\n containerGroup.appendChild(containerGroup.border);\n }\n } else {\n const colGroup = getLastChild(containerGroup);\n const firstChild = getFirstChild(containerGroup);\n updateColGroupPosition(\n colGroup,\n firstChild.col - 1,\n firstChild.attribute.x - proxy.table.getColWidth(firstChild.col - 1)\n );\n containerGroup.insertBefore(colGroup, containerGroup.firstChild);\n }\n}\n\nexport function updateColContent(syncLeftCol: number, syncRightCol: number, proxy: SceneProxy) {\n for (let col = syncLeftCol; col <= syncRightCol; col++) {\n const colHeaderColGroup = proxy.table.scenegraph.getColGroup(col, true);\n colHeaderColGroup && updateColGroupContent(colHeaderColGroup, proxy);\n\n const bottomColGroup = proxy.table.scenegraph.getColGroupInBottom(col);\n bottomColGroup && updateColGroupContent(bottomColGroup, proxy);\n\n const rightTopColGroup = proxy.table.scenegraph.getColGroupInRightTopCorner(col);\n rightTopColGroup && updateColGroupContent(rightTopColGroup, proxy);\n\n const rightBottomColGroup = proxy.table.scenegraph.getColGroupInRightBottomCorner(col);\n rightBottomColGroup && updateColGroupContent(rightBottomColGroup, proxy);\n\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup && updateColGroupContentAsync(colGroup, proxy);\n }\n proxy.progress();\n}\n\nfunction updateAllColPosition(distStartColY: number, count: number, direction: 'left' | 'right', proxy: SceneProxy) {\n proxy.table.scenegraph.colHeaderGroup.forEachChildren((colGroup: Group, index: number) => {\n if (colGroup.type === 'group') {\n updateColGroupPosition(\n colGroup,\n direction === 'left' ? colGroup.col + count : colGroup.col - count,\n // (bodyGroup.lastChild as Group).attribute.x + (bodyGroup.lastChild as Group).attribute.width\n index === 0 // row === proxy.rowStart\n ? distStartColY\n : (colGroup._prev as Group).attribute.x + proxy.table.getColWidth((colGroup._prev as Group).col)\n );\n }\n });\n proxy.table.scenegraph.bottomFrozenGroup.forEachChildren((colGroup: Group, index: number) => {\n if (colGroup.type === 'group') {\n updateColGroupPosition(\n colGroup,\n direction === 'left' ? colGroup.col + count : colGroup.col - count,\n // (bodyGroup.lastChild as Group).attribute.x + (bodyGroup.lastChild as Group).attribute.width\n index === 0 // row === proxy.rowStart\n ? distStartColY\n : (colGroup._prev as Group).attribute.x + proxy.table.getColWidth((colGroup._prev as Group).col)\n );\n }\n });\n proxy.table.scenegraph.bodyGroup.forEachChildren((colGroup: Group, index: number) => {\n if (colGroup.type === 'group') {\n updateColGroupPosition(\n colGroup,\n direction === 'left' ? colGroup.col + count : colGroup.col - count,\n // (bodyGroup.lastChild as Group).attribute.x + (bodyGroup.lastChild as Group).attribute.width\n index === 0 // row === proxy.rowStart\n ? distStartColY\n : (colGroup._prev as Group).attribute.x + proxy.table.getColWidth((colGroup._prev as Group).col)\n );\n }\n });\n}\n"]}
1
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type { ColumnInfo } from '../../../../ts-types';\nimport type { BaseTableAPI } from '../../../../ts-types/base-table';\nimport type { Group } from '../../../graphic/group';\nimport { computeColsWidth } from '../../../layout/compute-col-width';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoColumn } from './update-auto-column';\nimport { checkFirstColMerge, getFirstChild, getLastChild } from './util';\n\nexport async function dynamicSetX(x: number, screenLeft: ColumnInfo | null, isEnd: boolean, proxy: SceneProxy) {\n if (!screenLeft) {\n return;\n }\n const screenLeftCol = screenLeft.col;\n const screenLeftX = screenLeft.left;\n\n let deltaCol;\n if (isEnd) {\n deltaCol = proxy.bodyRightCol - proxy.colEnd;\n } else {\n deltaCol = proxy.screenLeftCol - proxy.referenceCol;\n }\n // const deltaCol = proxy.screenLeftCol - proxy.referenceCol;\n move(deltaCol, screenLeftCol, screenLeftX, x, proxy);\n\n if (isEnd) {\n const colGroup = proxy.table.scenegraph.getColGroup(proxy.colEnd);\n if (colGroup) {\n const deltaX =\n colGroup.attribute.x +\n colGroup.attribute.width -\n (proxy.table.tableNoFrameWidth - proxy.table.getFrozenColsWidth() - proxy.table.getRightFrozenColsWidth()) -\n x;\n proxy.deltaX = -deltaX;\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n }\n }\n\n proxy.table.scenegraph.updateNextFrame();\n}\n\nfunction move(deltaCol: number, screenLeftCol: number, screenLeftX: number, x: number, proxy: SceneProxy) {\n if (deltaCol > 0) {\n // 向右滚动,左部column group移到右部\n moveColumn(deltaCol, 'left', proxy.screenLeftCol, screenLeftX, x, proxy);\n proxy.updateDeltaX(x, screenLeftX, screenLeftCol);\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n } else if (deltaCol < 0) {\n // 向左滚动,右部cell group移到左部\n moveColumn(-deltaCol, 'right', proxy.screenLeftCol, screenLeftX, x, proxy);\n proxy.updateDeltaX(x, screenLeftX, screenLeftCol);\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n } else {\n // 不改变row,更新body group范围\n proxy.updateDeltaX(x, screenLeftX, screenLeftCol);\n proxy.table.scenegraph.setBodyAndColHeaderX(-x + proxy.deltaX);\n }\n}\n\nasync function moveColumn(\n count: number,\n direction: 'left' | 'right',\n screenLeftCol: number,\n screenLeftX: number,\n x: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'left' && proxy.colEnd + count > proxy.bodyRightCol) {\n count = proxy.bodyRightCol - proxy.colEnd;\n } else if (direction === 'right' && proxy.colStart - count < proxy.bodyLeftCol) {\n count = proxy.colStart - proxy.bodyLeftCol;\n }\n if (count === 0) {\n return;\n }\n if (count < 0) {\n direction = direction === 'left' ? 'right' : 'left';\n count = -count;\n }\n // 两种更新模式\n // 1. count < colEnd - colStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= colEnd - colStart:整体移动到目标位置\n if (count < proxy.colEnd - proxy.colStart) {\n // 计算更新区域\n const startCol = direction === 'left' ? proxy.colStart : proxy.colEnd - count + 1;\n const endCol = direction === 'left' ? proxy.colStart + count - 1 : proxy.colEnd;\n const distStartCol = direction === 'left' ? proxy.colEnd + 1 : proxy.colStart - count;\n const distEndCol = direction === 'left' ? proxy.colEnd + count : proxy.colStart - 1;\n // update column width\n computeColsWidth(proxy.table, distStartCol, distEndCol);\n updatePartColPosition(startCol, endCol, direction, proxy);\n\n const syncLeftCol = distStartCol;\n const syncRightCol = distEndCol;\n\n proxy.colStart = direction === 'left' ? proxy.colStart + count : proxy.colStart - count;\n proxy.colEnd = direction === 'left' ? proxy.colEnd + count : proxy.colEnd - count;\n\n updateColContent(syncLeftCol, syncRightCol, proxy);\n\n updateAutoColumn(\n syncLeftCol, // colStart\n syncRightCol, // colEnd\n proxy.table,\n direction\n );\n\n const colGroup =\n proxy.table.scenegraph.getColGroup(screenLeftCol) || proxy.table.scenegraph.getColGroup(screenLeftCol, true);\n const deltaX =\n screenLeftX - (colGroup.attribute.x + proxy.table.getFrozenColsWidth() + proxy.table.scenegraph.proxy.deltaX);\n proxy.table.scenegraph.proxy.deltaX += deltaX;\n\n proxy.currentCol = direction === 'left' ? proxy.currentCol + count : proxy.currentCol - count;\n proxy.totalCol = Math.max(\n 0,\n Math.min(proxy.table.colCount - 1, direction === 'left' ? proxy.totalCol + count : proxy.totalCol - count)\n );\n\n proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2);\n proxy.colUpdatePos = distStartCol;\n proxy.colUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n\n // 开始异步任务\n // await proxy.progress();\n } else {\n const distStartCol = direction === 'left' ? proxy.colStart + count : proxy.colStart - count;\n const distEndCol = direction === 'left' ? proxy.colEnd + count : proxy.colEnd - count;\n\n // update column width\n computeColsWidth(proxy.table, distStartCol, distEndCol);\n const distStartColY = proxy.table.getColsWidth(proxy.bodyLeftCol, distStartCol - 1);\n\n // 更新同步范围\n updateAllColPosition(distStartColY, count, direction, proxy);\n const syncLeftCol = distStartCol;\n const syncRightCol = distEndCol;\n\n proxy.colStart = distStartCol;\n proxy.colEnd = distEndCol;\n updateColContent(syncLeftCol, syncRightCol, proxy);\n\n updateAutoColumn(\n syncLeftCol, // colStart\n syncRightCol, // colEnd\n proxy.table,\n distEndCol > proxy.bodyRightCol - (proxy.colEnd - proxy.colStart + 1) ? 'right' : 'left' // 跳转到右侧时,从右向左对齐\n );\n // // update body position when click scroll bar\n // if (syncLeftCol === proxy.bodyLeftCol) {\n // const colGroup = proxy.table.scenegraph.getColGroup(syncLeftCol);\n // const deltaX = colGroup.attribute.x - x;\n // proxy.table.scenegraph.proxy.deltaX = deltaX;\n // } else if (syncRightCol === proxy.bodyRightCol) {\n // const colGroup = proxy.table.scenegraph.getColGroup(syncRightCol);\n // const deltaX =\n // colGroup.attribute.x +\n // colGroup.attribute.width -\n // (proxy.table.tableNoFrameWidth - proxy.table.getFrozenColsWidth()) -\n // x;\n // proxy.table.scenegraph.proxy.deltaX = -deltaX;\n // } else {\n // // proxy.table.scenegraph.proxy.deltaX = 0;\n // const colGroup =\n // proxy.table.scenegraph.getColGroup(screenLeftCol) || proxy.table.scenegraph.getColGroup(screenLeftCol, true);\n // const deltaX =\n // screenLeftX - (colGroup.attribute.x + proxy.table.getFrozenColsWidth() + proxy.table.scenegraph.proxy.deltaX);\n // proxy.table.scenegraph.proxy.deltaX = deltaX;\n // }\n\n proxy.currentCol = direction === 'left' ? proxy.currentCol + count : proxy.currentCol - count;\n proxy.totalCol = Math.max(\n 0,\n Math.min(proxy.table.colCount - 1, direction === 'left' ? proxy.totalCol + count : proxy.totalCol - count)\n );\n proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2);\n proxy.colUpdatePos = proxy.colStart;\n proxy.colUpdateDirection = distEndCol > proxy.bodyRightCol - (proxy.colEnd - proxy.colStart + 1) ? 'right' : 'left';\n\n proxy.table.scenegraph.updateNextFrame();\n // await proxy.progress();\n }\n}\n\nfunction updateColGroupPosition(colGroup: Group, newCol: number, x: number) {\n // 更新位置&col\n colGroup.col = newCol;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.col = newCol;\n cellGroup.needUpdate = true;\n });\n colGroup.setAttribute('x', x);\n colGroup.needUpdate = true;\n}\n\nfunction updateColGroupContent(colGroup: Group, proxy: SceneProxy) {\n if (!colGroup) {\n return;\n }\n let cellGroup = colGroup.firstChild;\n while (cellGroup) {\n const newCellGroup = proxy.updateCellGroupContent(cellGroup as Group);\n cellGroup = newCellGroup._next;\n }\n colGroup.needUpdate = false;\n colGroup.setAttribute('width', proxy.table.getColWidth(colGroup.col));\n}\n\n// update cells async\nfunction updateColGroupContentAsync(colGroup: Group, proxy: SceneProxy) {\n if (!colGroup) {\n return;\n }\n const screenTopRow = proxy.screenTopRow;\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const bottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n\n for (let row = topRow; row <= bottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(colGroup.col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n proxy.rowUpdatePos = proxy.rowStart;\n\n colGroup.needUpdate = false;\n colGroup.setAttribute('width', proxy.table.getColWidth(colGroup.col));\n}\n\nfunction updatePartColPosition(startCol: number, endCol: number, direction: 'left' | 'right', proxy: SceneProxy) {\n for (let col = startCol; col <= endCol; col++) {\n if (\n proxy.table.scenegraph.bodyGroup.childrenCount > 0 &&\n proxy.table.scenegraph.bodyGroup.firstChild.type === 'group'\n ) {\n updateColPosition(proxy.table.scenegraph.bodyGroup, direction, proxy);\n }\n if (\n proxy.table.scenegraph.colHeaderGroup.childrenCount > 0 &&\n proxy.table.scenegraph.colHeaderGroup.firstChild.type === 'group'\n ) {\n updateColPosition(proxy.table.scenegraph.colHeaderGroup, direction, proxy);\n }\n if (\n proxy.table.scenegraph.bottomFrozenGroup.childrenCount > 0 &&\n proxy.table.scenegraph.bottomFrozenGroup.firstChild.type === 'group'\n ) {\n updateColPosition(proxy.table.scenegraph.bottomFrozenGroup, direction, proxy);\n }\n }\n}\n\nfunction updateColPosition(containerGroup: Group, direction: 'left' | 'right', proxy: SceneProxy) {\n if (direction === 'left') {\n const colGroup = getFirstChild(containerGroup);\n const lastChild = getLastChild(containerGroup);\n updateColGroupPosition(colGroup, lastChild.col + 1, lastChild.attribute.x + proxy.table.getColWidth(lastChild.col));\n containerGroup.appendChild(colGroup);\n // console.log('after', colGroup.col, colGroup.attribute.x, containerGroup._uid);\n if (containerGroup.border) {\n containerGroup.appendChild(containerGroup.border);\n }\n } else {\n const colGroup = getLastChild(containerGroup);\n const firstChild = getFirstChild(containerGroup);\n updateColGroupPosition(\n colGroup,\n firstChild.col - 1,\n firstChild.attribute.x - proxy.table.getColWidth(firstChild.col - 1)\n );\n containerGroup.insertBefore(colGroup, containerGroup.firstChild);\n }\n}\n\nexport function updateColContent(syncLeftCol: number, syncRightCol: number, proxy: SceneProxy) {\n for (let col = syncLeftCol; col <= syncRightCol; col++) {\n const colHeaderColGroup = proxy.table.scenegraph.getColGroup(col, true);\n colHeaderColGroup && updateColGroupContent(colHeaderColGroup, proxy);\n\n const bottomColGroup = proxy.table.scenegraph.getColGroupInBottom(col);\n bottomColGroup && updateColGroupContent(bottomColGroup, proxy);\n\n const rightTopColGroup = proxy.table.scenegraph.getColGroupInRightTopCorner(col);\n rightTopColGroup && updateColGroupContent(rightTopColGroup, proxy);\n\n const rightBottomColGroup = proxy.table.scenegraph.getColGroupInRightBottomCorner(col);\n rightBottomColGroup && updateColGroupContent(rightBottomColGroup, proxy);\n\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup && updateColGroupContentAsync(colGroup, proxy);\n }\n proxy.progress();\n}\n\nfunction updateAllColPosition(distStartColY: number, count: number, direction: 'left' | 'right', proxy: SceneProxy) {\n proxy.table.scenegraph.colHeaderGroup.forEachChildren((colGroup: Group, index: number) => {\n if (colGroup.type === 'group') {\n updateColGroupPosition(\n colGroup,\n direction === 'left' ? colGroup.col + count : colGroup.col - count,\n // (bodyGroup.lastChild as Group).attribute.x + (bodyGroup.lastChild as Group).attribute.width\n index === 0 // row === proxy.rowStart\n ? distStartColY\n : (colGroup._prev as Group).attribute.x + proxy.table.getColWidth((colGroup._prev as Group).col)\n );\n }\n });\n proxy.table.scenegraph.bottomFrozenGroup.forEachChildren((colGroup: Group, index: number) => {\n if (colGroup.type === 'group') {\n updateColGroupPosition(\n colGroup,\n direction === 'left' ? colGroup.col + count : colGroup.col - count,\n // (bodyGroup.lastChild as Group).attribute.x + (bodyGroup.lastChild as Group).attribute.width\n index === 0 // row === proxy.rowStart\n ? distStartColY\n : (colGroup._prev as Group).attribute.x + proxy.table.getColWidth((colGroup._prev as Group).col)\n );\n }\n });\n proxy.table.scenegraph.bodyGroup.forEachChildren((colGroup: Group, index: number) => {\n if (colGroup.type === 'group') {\n updateColGroupPosition(\n colGroup,\n direction === 'left' ? colGroup.col + count : colGroup.col - count,\n // (bodyGroup.lastChild as Group).attribute.x + (bodyGroup.lastChild as Group).attribute.width\n index === 0 // row === proxy.rowStart\n ? distStartColY\n : (colGroup._prev as Group).attribute.x + proxy.table.getColWidth((colGroup._prev as Group).col)\n );\n }\n });\n}\n"]}
@@ -1,3 +1,4 @@
1
+ import type { RowInfo } from '../../../../ts-types';
1
2
  import type { SceneProxy } from '../proxy';
2
- export declare function dynamicSetY(y: number, isEnd: boolean, proxy: SceneProxy): Promise<void>;
3
- export declare function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy, async?: boolean): void;
3
+ export declare function dynamicSetY(y: number, screenTop: RowInfo | null, isEnd: boolean, proxy: SceneProxy): Promise<void>;
4
+ export declare function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy, async?: boolean): boolean;
@@ -28,13 +28,12 @@ import { computeRowsHeight } from "../../../layout/compute-row-height";
28
28
 
29
29
  import { updateAutoRow } from "./update-auto-row";
30
30
 
31
- export function dynamicSetY(y, isEnd, proxy) {
31
+ export function dynamicSetY(y, screenTop, isEnd, proxy) {
32
32
  return __awaiter(this, void 0, void 0, (function*() {
33
- const screenTop = proxy.table.getTargetRowAt(y + proxy.table.scenegraph.colHeaderGroup.attribute.height);
34
33
  if (!screenTop) return;
35
34
  const screenTopRow = screenTop.row, screenTopY = screenTop.top;
36
35
  let deltaRow;
37
- if (proxy.screenTopRow = screenTopRow, deltaRow = isEnd ? proxy.bodyBottomRow - proxy.rowEnd : screenTopRow - proxy.referenceRow,
36
+ if (deltaRow = isEnd ? proxy.bodyBottomRow - proxy.rowEnd : screenTopRow - proxy.referenceRow,
38
37
  move(deltaRow, screenTopRow, screenTopY, y, proxy), isEnd) {
39
38
  const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, proxy.rowEnd, !0);
40
39
  if ("cell" === cellGroup.role) {
@@ -65,32 +64,34 @@ function moveCell(count, direction, screenTopRow, screenTopY, y, proxy) {
65
64
  }
66
65
  computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, !1), updatePartRowPosition(startRow, endRow, direction, proxy),
67
66
  proxy.rowStart = "up" === direction ? proxy.rowStart + count : proxy.rowStart - count,
68
- proxy.rowEnd = "up" === direction ? proxy.rowEnd + count : proxy.rowEnd - count,
69
- updateRowContent(syncTopRow, syncBottomRow, proxy, !0), "autoHeight" === proxy.table.heightMode && (updateAutoRow(proxy.bodyLeftCol, proxy.bodyRightCol, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up", !0),
67
+ proxy.rowEnd = "up" === direction ? proxy.rowEnd + count : proxy.rowEnd - count;
68
+ const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, !0);
69
+ "autoHeight" === proxy.table.heightMode && (updateAutoRow(proxy.bodyLeftCol, proxy.bodyRightCol, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up", !0),
70
70
  updateAutoRow(0, proxy.table.frozenColCount - 1, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up", !0),
71
71
  updateAutoRow(proxy.table.colCount - proxy.table.rightFrozenColCount, proxy.table.colCount - 1, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up", !0)),
72
72
  proxy.currentRow = "up" === direction ? proxy.currentRow + count : proxy.currentRow - count,
73
73
  proxy.totalRow = Math.max(0, Math.min(proxy.bodyBottomRow, "up" === direction ? proxy.totalRow + count : proxy.totalRow - count)),
74
74
  proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2),
75
- "autoHeight" === proxy.table.heightMode ? proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, proxy.rowEnd + 1) : proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow),
75
+ "autoHeight" === proxy.table.heightMode && sync ? proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, proxy.rowEnd + 1) : proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow),
76
76
  proxy.rowUpdateDirection = direction, proxy.table.scenegraph.updateNextFrame(),
77
- "autoHeight" !== proxy.table.heightMode && (yield proxy.progress());
77
+ yield proxy.progress();
78
78
  } else {
79
79
  const distStartRow = "up" === direction ? proxy.rowStart + count : proxy.rowStart - count, distEndRow = "up" === direction ? proxy.rowEnd + count : proxy.rowEnd - count, distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);
80
80
  let syncTopRow, syncBottomRow;
81
81
  "autoHeight" === proxy.table.heightMode ? (syncTopRow = distStartRow, syncBottomRow = distEndRow) : (syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - 1 * proxy.screenRowCount),
82
82
  syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + 2 * proxy.screenRowCount)),
83
83
  computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, !1), updateAllRowPosition(distStartRowY, count, direction, proxy),
84
- proxy.rowStart = distStartRow, proxy.rowEnd = distEndRow, updateRowContent(syncTopRow, syncBottomRow, proxy, !0),
84
+ proxy.rowStart = distStartRow, proxy.rowEnd = distEndRow;
85
+ const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, !0);
85
86
  "autoHeight" === proxy.table.heightMode && (updateAutoRow(proxy.bodyLeftCol, proxy.bodyRightCol, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up"),
86
87
  updateAutoRow(0, proxy.table.frozenColCount - 1, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up"),
87
88
  updateAutoRow(proxy.table.colCount - proxy.table.rightFrozenColCount, proxy.table.colCount - 1, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up")),
88
89
  proxy.currentRow = "up" === direction ? proxy.currentRow + count : proxy.currentRow - count,
89
90
  proxy.totalRow = Math.max(0, Math.min(proxy.bodyBottomRow, "up" === direction ? proxy.totalRow + count : proxy.totalRow - count)),
90
91
  proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2),
91
- "autoHeight" === proxy.table.heightMode ? proxy.rowUpdatePos = proxy.rowEnd + 1 : proxy.rowUpdatePos = proxy.rowStart,
92
+ "autoHeight" === proxy.table.heightMode && sync ? proxy.rowUpdatePos = proxy.rowEnd + 1 : proxy.rowUpdatePos = proxy.rowStart,
92
93
  proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up",
93
- proxy.table.scenegraph.updateNextFrame(), "autoHeight" !== proxy.table.heightMode && (yield proxy.progress());
94
+ proxy.table.scenegraph.updateNextFrame(), yield proxy.progress();
94
95
  }
95
96
  }));
96
97
  }
@@ -152,16 +153,17 @@ export function updateRowContent(syncTopRow, syncBottomRow, proxy, async = !1) {
152
153
  const cellGroup = proxy.highPerformanceGetCell(col, row);
153
154
  proxy.updateCellGroupContent(cellGroup);
154
155
  }
155
- let leftCol = proxy.bodyLeftCol, rightCol = proxy.bodyRightCol;
156
+ let leftCol = proxy.bodyLeftCol, rightCol = proxy.bodyRightCol, sync = !0;
156
157
  if (async) {
157
158
  const screenLeftCol = proxy.screenLeftCol;
158
159
  leftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - 1 * proxy.screenColCount),
159
- rightCol = Math.min(proxy.bodyRightCol, screenLeftCol + 2 * proxy.screenColCount);
160
+ rightCol = Math.min(proxy.bodyRightCol, screenLeftCol + 2 * proxy.screenColCount),
161
+ leftCol === proxy.bodyLeftCol && rightCol === proxy.bodyRightCol || (sync = !1);
160
162
  }
161
163
  for (let col = leftCol; col <= rightCol; col++) for (let row = syncTopRow; row <= syncBottomRow; row++) {
162
164
  const cellGroup = proxy.highPerformanceGetCell(col, row);
163
165
  proxy.updateCellGroupContent(cellGroup);
164
166
  }
165
- proxy.table.scenegraph.updateNextFrame();
167
+ return proxy.table.scenegraph.updateNextFrame(), sync;
166
168
  }
167
169
  //# sourceMappingURL=dynamic-set-y.js.map
@@ -1 +1 @@
1
- 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type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\n\nexport async function dynamicSetY(y: number, isEnd: boolean, proxy: SceneProxy) {\n // 计算变动row range\n // const screenTopRow = proxy.table.getRowAt(y).row;\n const screenTop = (proxy.table as any).getTargetRowAt(y + proxy.table.scenegraph.colHeaderGroup.attribute.height);\n if (!screenTop) {\n return;\n }\n const screenTopRow = screenTop.row;\n const screenTopY = screenTop.top;\n proxy.screenTopRow = screenTopRow;\n let deltaRow;\n if (isEnd) {\n deltaRow = proxy.bodyBottomRow - proxy.rowEnd;\n } else {\n deltaRow = screenTopRow - proxy.referenceRow;\n }\n move(deltaRow, screenTopRow, screenTopY, y, proxy);\n if (isEnd) {\n const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, proxy.rowEnd, true);\n if (cellGroup.role === 'cell') {\n const deltaY =\n cellGroup.attribute.y +\n cellGroup.attribute.height -\n (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight() - proxy.table.getBottomFrozenRowsHeight()) -\n y;\n proxy.deltaY = -deltaY;\n proxy.updateBody(y - proxy.deltaY);\n }\n }\n // proxy.table.scenegraph.updateNextFrame();\n}\n\nfunction move(deltaRow: number, screenTopRow: number, screenTopY: number, y: number, proxy: SceneProxy) {\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else {\n // 不改变row,更新body group范围\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n }\n}\n\nasync function moveCell(\n count: number,\n direction: 'up' | 'down',\n screenTopRow: number,\n screenTopY: number,\n y: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n if (count === 0) {\n return;\n }\n if (count < 0) {\n direction = direction === 'up' ? 'down' : 'up';\n count = -count;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const bottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n // get coincide of distStartRow&distEndRow and topRow&BottomRow\n // syncTopRow = Math.max(distStartRow, topRow);\n // syncBottomRow = Math.min(distEndRow, bottomRow);\n syncTopRow = topRow;\n syncBottomRow = bottomRow;\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n updatePartRowPosition(startRow, endRow, direction, proxy);\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n\n updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // const oldCellOffset = screenTopY - y - proxy.table.getFrozenRowsHeight();\n // console.log('cellOffset', screenTopY, screenTopRow);\n // const newScreenTop = (proxy.table as any).getTargetRowAt(\n // y + proxy.table.scenegraph.colHeaderGroup.attribute.height\n // );\n // console.log('newScreenTop', newScreenTop);\n // const cellOffset = newScreenTop.top - screenTopY;\n\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // newScreenTop.top -\n // cellOffset -\n // (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY += deltaY;\n }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(proxy.bodyBottomRow, direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count)\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n // proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n if (proxy.table.heightMode === 'autoHeight') {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, proxy.rowEnd + 1);\n } else {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n }\n proxy.rowUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n if (proxy.table.heightMode !== 'autoHeight') {\n await proxy.progress();\n }\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n // 更新同步范围\n updateAllRowPosition(distStartRowY, count, direction, proxy);\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n\n updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n\n // // update body position when click scroll bar\n // if (syncTopRow === proxy.bodyTopRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncTopRow, true);\n // const deltaY = cellGroup.attribute.y - y;\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // } else if (syncBottomRow === proxy.bodyBottomRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncBottomRow, true);\n // const deltaY =\n // cellGroup.attribute.y +\n // cellGroup.attribute.height -\n // (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight()) -\n // y;\n // proxy.table.scenegraph.proxy.deltaY = -deltaY;\n // } else {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // screenTopY - (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(proxy.bodyBottomRow, direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count)\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n if (proxy.table.heightMode === 'autoHeight') {\n proxy.rowUpdatePos = proxy.rowEnd + 1;\n } else {\n proxy.rowUpdatePos = proxy.rowStart;\n }\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n proxy.table.scenegraph.updateNextFrame();\n if (proxy.table.heightMode !== 'autoHeight') {\n await proxy.progress();\n }\n }\n}\n\nfunction updatePartRowPosition(startRow: number, endRow: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (colGroup) {\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n }\n}\n\nfunction updateCellGroupPosition(colGroup: Group, direction: 'up' | 'down', proxy: SceneProxy) {\n if (colGroup.childrenCount >= 1) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + proxy.table.getRowHeight((colGroup.lastChild as Group).row) // (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - proxy.table.getRowHeight((cellGroup as Group).row) // cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n }\n}\n\nfunction updateAllRowPosition(distStartRowY: number, count: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n}\n\nexport function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy, async = false) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // body group\n let leftCol = proxy.bodyLeftCol;\n let rightCol = proxy.bodyRightCol;\n if (async) {\n const screenLeftCol = proxy.screenLeftCol;\n leftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - proxy.screenColCount * 1);\n rightCol = Math.min(proxy.bodyRightCol, screenLeftCol + proxy.screenColCount * 2);\n }\n for (let col = leftCol; col <= rightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n proxy.table.scenegraph.updateNextFrame();\n}\n"]}
1
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type { RowInfo } from '../../../../ts-types';\nimport type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\n\nexport async function dynamicSetY(y: number, screenTop: RowInfo | null, isEnd: boolean, proxy: SceneProxy) {\n if (!screenTop) {\n return;\n }\n const screenTopRow = screenTop.row;\n const screenTopY = screenTop.top;\n\n let deltaRow;\n if (isEnd) {\n deltaRow = proxy.bodyBottomRow - proxy.rowEnd;\n } else {\n deltaRow = screenTopRow - proxy.referenceRow;\n }\n move(deltaRow, screenTopRow, screenTopY, y, proxy);\n if (isEnd) {\n const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, proxy.rowEnd, true);\n if (cellGroup.role === 'cell') {\n const deltaY =\n cellGroup.attribute.y +\n cellGroup.attribute.height -\n (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight() - proxy.table.getBottomFrozenRowsHeight()) -\n y;\n proxy.deltaY = -deltaY;\n proxy.updateBody(y - proxy.deltaY);\n }\n }\n // proxy.table.scenegraph.updateNextFrame();\n}\n\nfunction move(deltaRow: number, screenTopRow: number, screenTopY: number, y: number, proxy: SceneProxy) {\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else {\n // 不改变row,更新body group范围\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n }\n}\n\nasync function moveCell(\n count: number,\n direction: 'up' | 'down',\n screenTopRow: number,\n screenTopY: number,\n y: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n if (count === 0) {\n return;\n }\n if (count < 0) {\n direction = direction === 'up' ? 'down' : 'up';\n count = -count;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const bottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n // get coincide of distStartRow&distEndRow and topRow&BottomRow\n // syncTopRow = Math.max(distStartRow, topRow);\n // syncBottomRow = Math.min(distEndRow, bottomRow);\n syncTopRow = topRow;\n syncBottomRow = bottomRow;\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n updatePartRowPosition(startRow, endRow, direction, proxy);\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n\n // 本次行更新是否同步完成,列数超过limit时为false\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // const oldCellOffset = screenTopY - y - proxy.table.getFrozenRowsHeight();\n // console.log('cellOffset', screenTopY, screenTopRow);\n // const newScreenTop = (proxy.table as any).getTargetRowAt(\n // y + proxy.table.scenegraph.colHeaderGroup.attribute.height\n // );\n // console.log('newScreenTop', newScreenTop);\n // const cellOffset = newScreenTop.top - screenTopY;\n\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // newScreenTop.top -\n // cellOffset -\n // (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY += deltaY;\n }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(proxy.bodyBottomRow, direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count)\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n // proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n if (proxy.table.heightMode === 'autoHeight' && sync) {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, proxy.rowEnd + 1);\n } else {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n }\n proxy.rowUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n // 更新同步范围\n updateAllRowPosition(distStartRowY, count, direction, proxy);\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n\n // // update body position when click scroll bar\n // if (syncTopRow === proxy.bodyTopRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncTopRow, true);\n // const deltaY = cellGroup.attribute.y - y;\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // } else if (syncBottomRow === proxy.bodyBottomRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncBottomRow, true);\n // const deltaY =\n // cellGroup.attribute.y +\n // cellGroup.attribute.height -\n // (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight()) -\n // y;\n // proxy.table.scenegraph.proxy.deltaY = -deltaY;\n // } else {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // screenTopY - (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(proxy.bodyBottomRow, direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count)\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n if (proxy.table.heightMode === 'autoHeight' && sync) {\n proxy.rowUpdatePos = proxy.rowEnd + 1;\n } else {\n proxy.rowUpdatePos = proxy.rowStart;\n }\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n }\n}\n\nfunction updatePartRowPosition(startRow: number, endRow: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (colGroup) {\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n }\n}\n\nfunction updateCellGroupPosition(colGroup: Group, direction: 'up' | 'down', proxy: SceneProxy) {\n if (colGroup.childrenCount >= 1) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + proxy.table.getRowHeight((colGroup.lastChild as Group).row) // (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - proxy.table.getRowHeight((cellGroup as Group).row) // cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n }\n}\n\nfunction updateAllRowPosition(distStartRowY: number, count: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n}\n\nexport function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy, async = false) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // body group\n let leftCol = proxy.bodyLeftCol;\n let rightCol = proxy.bodyRightCol;\n let sync = true;\n if (async) {\n const screenLeftCol = proxy.screenLeftCol;\n leftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - proxy.screenColCount * 1);\n rightCol = Math.min(proxy.bodyRightCol, screenLeftCol + proxy.screenColCount * 2);\n if (leftCol !== proxy.bodyLeftCol || rightCol !== proxy.bodyRightCol) {\n sync = false;\n }\n }\n for (let col = leftCol; col <= rightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n proxy.table.scenegraph.updateNextFrame();\n\n return sync;\n}\n"]}
@@ -4,22 +4,24 @@ export function updateAutoRow(colStart, colEnd, rowStart, rowEnd, table, directi
4
4
  var _a, _b;
5
5
  if ("up" === direction) for (let col = colStart; col <= colEnd; col++) for (let row = rowStart; row <= rowEnd; row++) {
6
6
  const cellGroup = table.scenegraph.highPerformanceGetCell(col, row, !0);
7
- if (!cellGroup.row) continue;
7
+ if ("cell" !== cellGroup.role || !cellGroup.row) continue;
8
8
  let y;
9
9
  if (cellGroup._prev) y = (null === (_a = cellGroup._prev) || void 0 === _a ? void 0 : _a.attribute.y) + table.getRowHeight(cellGroup._prev.row); else if (part) {
10
10
  if (y = table.scenegraph.highPerformanceGetCell(col, rowEnd + 1, !0).attribute.y,
11
- isValid(y)) for (let r = rowStart; r <= rowEnd; r++) y -= table.getRowHeight(r);
11
+ isValid(y)) for (let r = row; r <= rowEnd; r++) y -= table.getRowHeight(r);
12
12
  } else y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row - 1);
13
13
  isValid(y) && cellGroup.setAttribute("y", y);
14
14
  } else for (let col = colStart; col <= colEnd; col++) for (let row = rowEnd; row >= rowStart; row--) {
15
15
  const cellGroup = table.scenegraph.highPerformanceGetCell(col, row, !0);
16
- if (!cellGroup.row) continue;
16
+ if ("cell" !== cellGroup.role || !cellGroup.row) continue;
17
17
  let y;
18
18
  if (cellGroup._next) y = (null === (_b = cellGroup._next) || void 0 === _b ? void 0 : _b.attribute.y) - table.getRowHeight(cellGroup.row); else if (part) {
19
19
  y = table.scenegraph.highPerformanceGetCell(col, rowStart - 1, !0).attribute.y;
20
- for (let r = rowStart - 1; r < rowEnd; r++) y += table.getRowHeight(r);
20
+ for (let r = rowStart - 1; r < row; r++) {
21
+ y += table.getRowHeight(r);
22
+ }
21
23
  } else y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row - 1);
22
- cellGroup.setAttribute("y", y);
24
+ isValid(y) && cellGroup.setAttribute("y", y);
23
25
  }
24
26
  const totalActualBodyRowCount = Math.min(table.scenegraph.proxy.rowLimit, table.scenegraph.proxy.bodyBottomRow - table.scenegraph.proxy.bodyTopRow + 1), totalBodyHeight = table.getRowsHeight(table.columnHeaderLevelCount, table.columnHeaderLevelCount + totalActualBodyRowCount), totalHeight = table.getRowsHeight(table.columnHeaderLevelCount, table.rowCount - 1);
25
27
  table.scenegraph.proxy.yLimitTop = totalBodyHeight / 2, table.scenegraph.proxy.yLimitBottom = totalHeight - totalBodyHeight / 2;
@@ -1 +1 @@
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0) + ((cellGroup._prev as Group)?.attribute.height ?? 0);\n y = (cellGroup._prev as Group)?.attribute.y + table.getRowHeight((cellGroup._prev as Group).row);\n } else if (part) {\n const baseCellGroup = table.scenegraph.highPerformanceGetCell(col, rowEnd + 1, true);\n y = baseCellGroup.attribute.y;\n if (isValid(y)) {\n for (let r = rowStart; r <= rowEnd; r++) {\n y -= table.getRowHeight(r);\n }\n }\n } else {\n // 估计位置\n y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row - 1);\n }\n if (isValid(y)) {\n cellGroup.setAttribute('y', y);\n }\n }\n }\n } else {\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowEnd; row >= rowStart; row--) {\n const cellGroup = table.scenegraph.highPerformanceGetCell(col, row, true);\n if (!cellGroup.row) {\n continue;\n }\n let y;\n if (cellGroup._next) {\n // y = ((cellGroup._next as Group)?.attribute.y ?? 0) - (cellGroup.attribute.height ?? 0);\n y = (cellGroup._next as Group)?.attribute.y - table.getRowHeight(cellGroup.row);\n } else if (part) {\n const baseCellGroup = table.scenegraph.highPerformanceGetCell(col, rowStart - 1, true);\n y = baseCellGroup.attribute.y;\n for (let r = rowStart - 1; r < rowEnd; r++) {\n y += table.getRowHeight(r);\n }\n } else {\n // 估计位置\n y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row - 1);\n // console.log('估计位置', table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row));\n }\n cellGroup.setAttribute('y', y);\n }\n }\n }\n\n // update y limit in proxy\n const totalActualBodyRowCount = Math.min(\n table.scenegraph.proxy.rowLimit,\n table.scenegraph.proxy.bodyBottomRow - table.scenegraph.proxy.bodyTopRow + 1\n );\n // 渐进加载总row数量\n const totalBodyHeight = table.getRowsHeight(\n table.columnHeaderLevelCount,\n table.columnHeaderLevelCount + totalActualBodyRowCount\n );\n const totalHeight = table.getRowsHeight(table.columnHeaderLevelCount, table.rowCount - 1);\n table.scenegraph.proxy.yLimitTop = totalBodyHeight / 2;\n table.scenegraph.proxy.yLimitBottom = totalHeight - totalBodyHeight / 2;\n}\n"]}
1
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0) + ((cellGroup._prev as Group)?.attribute.height ?? 0);\n y = (cellGroup._prev as Group)?.attribute.y + table.getRowHeight((cellGroup._prev as Group).row);\n } else if (part) {\n const baseCellGroup = table.scenegraph.highPerformanceGetCell(col, rowEnd + 1, true);\n y = baseCellGroup.attribute.y;\n if (isValid(y)) {\n for (let r = row; r <= rowEnd; r++) {\n y -= table.getRowHeight(r);\n }\n }\n } else {\n // 估计位置\n y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row - 1);\n }\n if (isValid(y)) {\n cellGroup.setAttribute('y', y);\n }\n }\n }\n } else {\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowEnd; row >= rowStart; row--) {\n const cellGroup = table.scenegraph.highPerformanceGetCell(col, row, true);\n if (cellGroup.role !== 'cell' || !cellGroup.row) {\n continue;\n }\n let y;\n if (cellGroup._next) {\n // y = ((cellGroup._next as Group)?.attribute.y ?? 0) - (cellGroup.attribute.height ?? 0);\n y = (cellGroup._next as Group)?.attribute.y - table.getRowHeight(cellGroup.row);\n } else if (part) {\n const baseCellGroup = table.scenegraph.highPerformanceGetCell(col, rowStart - 1, true);\n y = baseCellGroup.attribute.y;\n for (let r = rowStart - 1; r < row; r++) {\n const height = table.getRowHeight(r);\n y += height;\n }\n } else {\n // 估计位置\n y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row - 1);\n // console.log('估计位置', table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row));\n }\n if (isValid(y)) {\n cellGroup.setAttribute('y', y);\n }\n }\n }\n }\n\n // update y limit in proxy\n const totalActualBodyRowCount = Math.min(\n table.scenegraph.proxy.rowLimit,\n table.scenegraph.proxy.bodyBottomRow - table.scenegraph.proxy.bodyTopRow + 1\n );\n // 渐进加载总row数量\n const totalBodyHeight = table.getRowsHeight(\n table.columnHeaderLevelCount,\n table.columnHeaderLevelCount + totalActualBodyRowCount\n );\n const totalHeight = table.getRowsHeight(table.columnHeaderLevelCount, table.rowCount - 1);\n table.scenegraph.proxy.yLimitTop = totalBodyHeight / 2;\n table.scenegraph.proxy.yLimitBottom = totalHeight - totalBodyHeight / 2;\n\n // // check\n // const columnGroup = table.scenegraph.bodyGroup.firstChild;\n // let y;\n // columnGroup.forEachChildren(child => {\n // if (!isValid(y)) {\n // y = child.attribute.y + child.attribute.height;\n // } else if (child.attribute.y !== y) {\n // debugger;\n // }\n // y = child.attribute.y + child.attribute.height;\n // });\n}\n"]}
@@ -12,7 +12,7 @@ import { computeAxisComponentWidth } from "../../components/axis/get-axis-compon
12
12
 
13
13
  import { Group as VGroup } from "./../../vrender";
14
14
 
15
- import { isArray, isNumber, isObject, isValid } from "@visactor/vutils";
15
+ import { isArray, isFunction, isNumber, isObject, isValid } from "@visactor/vutils";
16
16
 
17
17
  import { decodeReactDom, dealPercentCalc } from "../component/custom";
18
18
 
@@ -156,7 +156,7 @@ function computeCustomRenderWidth(col, row, table) {
156
156
  rect: getCellRect(col, row, table),
157
157
  table: table
158
158
  };
159
- if (customLayout) {
159
+ if (isFunction(customLayout)) {
160
160
  const customLayoutObj = customLayout(arg);
161
161
  if (customLayoutObj.rootContainer instanceof VGroup) {
162
162
  customLayoutObj.rootContainer = decodeReactDom(customLayoutObj.rootContainer), dealPercentCalc(customLayoutObj.rootContainer, 0, table.getRowHeight(row));
@@ -170,7 +170,7 @@ function computeCustomRenderWidth(col, row, table) {
170
170
  renderDefault = null == customRenderObj ? void 0 : customRenderObj.renderDefault;
171
171
  } else width = null !== (_d = null == customRender ? void 0 : customRender.expectedWidth) && void 0 !== _d ? _d : 0,
172
172
  renderDefault = null == customRender ? void 0 : customRender.renderDefault;
173
- if (enableCellPadding) {
173
+ if (width = Math.ceil(width), enableCellPadding) {
174
174
  const actStyle = table._getCellStyle(col, row), padding = getQuadProps(getProp("padding", actStyle, col, row, table));
175
175
  width += padding[1] + padding[3];
176
176
  }