@visactor/vtable 1.26.6 → 1.26.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (289) hide show
  1. package/cjs/ListTable-all.js +5 -5
  2. package/cjs/ListTable-all.js.map +1 -1
  3. package/cjs/ListTable.d.ts +1 -1
  4. package/cjs/ListTable.js +5 -3
  5. package/cjs/ListTable.js.map +1 -1
  6. package/cjs/PivotChart.js +5 -4
  7. package/cjs/PivotChart.js.map +1 -1
  8. package/cjs/PivotTable-all.js +4 -3
  9. package/cjs/PivotTable-all.js.map +1 -1
  10. package/cjs/body-helper/body-helper.d.ts +1 -1
  11. package/cjs/body-helper/body-helper.js +1 -0
  12. package/cjs/body-helper/body-helper.js.map +1 -1
  13. package/cjs/components/tooltip/TooltipHandler.d.ts +4 -0
  14. package/cjs/components/tooltip/TooltipHandler.js +32 -7
  15. package/cjs/components/tooltip/TooltipHandler.js.map +1 -1
  16. package/cjs/core/BaseTable.js +7 -4
  17. package/cjs/core/BaseTable.js.map +1 -1
  18. package/cjs/core/TABLE_EVENT_TYPE.d.ts +1 -0
  19. package/cjs/core/TABLE_EVENT_TYPE.js +1 -0
  20. package/cjs/core/TABLE_EVENT_TYPE.js.map +1 -1
  21. package/cjs/core/tableHelper.js +1 -2
  22. package/cjs/data/DataSource.js +2 -1
  23. package/cjs/event/event.js +1 -1
  24. package/cjs/event/helper.js +1 -1
  25. package/cjs/event/media-click.js +145 -13
  26. package/cjs/event/media-click.js.map +1 -1
  27. package/cjs/event/scroll.js +1 -1
  28. package/cjs/event/sparkline-event.js +1 -1
  29. package/cjs/event/util.js +1 -1
  30. package/cjs/header-helper/header-helper.js +3 -1
  31. package/cjs/header-helper/header-helper.js.map +1 -1
  32. package/cjs/index.d.ts +3 -3
  33. package/cjs/index.js +1 -1
  34. package/cjs/index.js.map +1 -1
  35. package/cjs/plugins/custom-cell-style.js +1 -1
  36. package/cjs/plugins/index.js +1 -2
  37. package/cjs/plugins/interface.js +1 -1
  38. package/cjs/plugins/invert-highlight.js +1 -1
  39. package/cjs/plugins/list-tree-stick-cell.js +1 -1
  40. package/cjs/plugins/plugin-manager.js +1 -1
  41. package/cjs/scenegraph/group-creater/cell-helper.d.ts +4 -2
  42. package/cjs/scenegraph/group-creater/cell-helper.js +67 -42
  43. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  44. package/cjs/scenegraph/group-creater/cell-type/audio-cell.d.ts +7 -0
  45. package/cjs/scenegraph/group-creater/cell-type/audio-cell.js +83 -0
  46. package/cjs/scenegraph/group-creater/cell-type/audio-cell.js.map +1 -0
  47. package/cjs/scenegraph/group-creater/cell-type/button-cell.d.ts +1 -1
  48. package/cjs/scenegraph/group-creater/cell-type/button-cell.js +5 -4
  49. package/cjs/scenegraph/group-creater/cell-type/button-cell.js.map +1 -1
  50. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js +2 -2
  51. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  52. package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.d.ts +1 -1
  53. package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.js +5 -4
  54. package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.js.map +1 -1
  55. package/cjs/scenegraph/group-creater/cell-type/image-cell.d.ts +1 -1
  56. package/cjs/scenegraph/group-creater/cell-type/image-cell.js +43 -15
  57. package/cjs/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  58. package/cjs/scenegraph/group-creater/cell-type/index.d.ts +1 -0
  59. package/cjs/scenegraph/group-creater/cell-type/index.js +8 -2
  60. package/cjs/scenegraph/group-creater/cell-type/index.js.map +1 -1
  61. package/cjs/scenegraph/group-creater/cell-type/media-cell-helper.d.ts +13 -0
  62. package/cjs/scenegraph/group-creater/cell-type/media-cell-helper.js +64 -0
  63. package/cjs/scenegraph/group-creater/cell-type/media-cell-helper.js.map +1 -0
  64. package/cjs/scenegraph/group-creater/cell-type/radio-cell.d.ts +1 -1
  65. package/cjs/scenegraph/group-creater/cell-type/radio-cell.js +23 -7
  66. package/cjs/scenegraph/group-creater/cell-type/radio-cell.js.map +1 -1
  67. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.d.ts +1 -1
  68. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js +6 -5
  69. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
  70. package/cjs/scenegraph/group-creater/cell-type/switch-cell.d.ts +1 -1
  71. package/cjs/scenegraph/group-creater/cell-type/switch-cell.js +5 -4
  72. package/cjs/scenegraph/group-creater/cell-type/switch-cell.js.map +1 -1
  73. package/cjs/scenegraph/group-creater/cell-type/video-cell.d.ts +1 -1
  74. package/cjs/scenegraph/group-creater/cell-type/video-cell.js +44 -23
  75. package/cjs/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
  76. package/cjs/scenegraph/group-creater/column-helper.js +14 -7
  77. package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
  78. package/cjs/scenegraph/group-creater/progress/proxy.d.ts +1 -0
  79. package/cjs/scenegraph/group-creater/progress/proxy.js +11 -5
  80. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  81. package/cjs/scenegraph/icon/icon-update.js +1 -0
  82. package/cjs/scenegraph/icon/icon-update.js.map +1 -1
  83. package/cjs/scenegraph/layout/compute-col-width.js +8 -3
  84. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  85. package/cjs/scenegraph/layout/compute-row-height.js +18 -5
  86. package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
  87. package/cjs/scenegraph/layout/update-height.js +1 -1
  88. package/cjs/scenegraph/layout/update-height.js.map +1 -1
  89. package/cjs/scenegraph/layout/update-width.js +1 -1
  90. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  91. package/cjs/scenegraph/scenegraph.d.ts +1 -0
  92. package/cjs/scenegraph/scenegraph.js +53 -46
  93. package/cjs/scenegraph/scenegraph.js.map +1 -1
  94. package/cjs/scenegraph/stick-text/index.js +46 -20
  95. package/cjs/scenegraph/stick-text/index.js.map +1 -1
  96. package/cjs/scenegraph/utils/deal-promise-data.d.ts +1 -1
  97. package/cjs/scenegraph/utils/deal-promise-data.js +2 -2
  98. package/cjs/scenegraph/utils/deal-promise-data.js.map +1 -1
  99. package/cjs/state/cell-move/index.js +6 -3
  100. package/cjs/state/cell-move/index.js.map +1 -1
  101. package/cjs/state/checkbox/checkbox.d.ts +3 -1
  102. package/cjs/state/checkbox/checkbox.js +53 -34
  103. package/cjs/state/checkbox/checkbox.js.map +1 -1
  104. package/cjs/state/radio/radio.d.ts +3 -1
  105. package/cjs/state/radio/radio.js +69 -12
  106. package/cjs/state/radio/radio.js.map +1 -1
  107. package/cjs/state/state.d.ts +3 -2
  108. package/cjs/state/state.js +6 -3
  109. package/cjs/state/state.js.map +1 -1
  110. package/cjs/tools/media.d.ts +1 -0
  111. package/cjs/tools/media.js +19 -0
  112. package/cjs/tools/media.js.map +1 -0
  113. package/cjs/ts-types/base-table.d.ts +1 -0
  114. package/cjs/ts-types/base-table.js.map +1 -1
  115. package/cjs/ts-types/column/type.d.ts +2 -2
  116. package/cjs/ts-types/column/type.js.map +1 -1
  117. package/cjs/ts-types/events.d.ts +3 -1
  118. package/cjs/ts-types/events.js.map +1 -1
  119. package/cjs/ts-types/icon.d.ts +1 -0
  120. package/cjs/ts-types/icon.js.map +1 -1
  121. package/cjs/ts-types/list-table/define/image-define.d.ts +10 -0
  122. package/cjs/ts-types/list-table/define/image-define.js.map +1 -1
  123. package/cjs/ts-types/list-table/define/index.d.ts +5 -4
  124. package/cjs/ts-types/list-table/define/index.js.map +1 -1
  125. package/cjs/ts-types/list-table/layout-map/api.d.ts +4 -4
  126. package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
  127. package/cjs/ts-types/list-table/layout-map/index.d.ts +1 -1
  128. package/cjs/ts-types/list-table/layout-map/index.js.map +1 -1
  129. package/cjs/ts-types/menu.d.ts +12 -0
  130. package/cjs/ts-types/menu.js.map +1 -1
  131. package/cjs/ts-types/pivot-table/dimension/image-dimension.d.ts +5 -0
  132. package/cjs/ts-types/pivot-table/dimension/image-dimension.js.map +1 -1
  133. package/cjs/ts-types/pivot-table/dimension/index.d.ts +5 -3
  134. package/cjs/ts-types/pivot-table/dimension/index.js.map +1 -1
  135. package/cjs/ts-types/pivot-table/indicator/image-indicator.d.ts +10 -0
  136. package/cjs/ts-types/pivot-table/indicator/image-indicator.js.map +1 -1
  137. package/cjs/ts-types/pivot-table/indicator/index.d.ts +3 -3
  138. package/cjs/ts-types/pivot-table/indicator/index.js.map +1 -1
  139. package/cjs/ts-types/table-engine.d.ts +6 -3
  140. package/cjs/ts-types/table-engine.js.map +1 -1
  141. package/cjs/ts-types/tooltip.d.ts +1 -0
  142. package/cjs/ts-types/tooltip.js.map +1 -1
  143. package/cjs/vrender.js.map +1 -1
  144. package/dist/vtable.js +1127 -325
  145. package/dist/vtable.min.js +1 -1
  146. package/es/ListTable-all.js +4 -4
  147. package/es/ListTable-all.js.map +1 -1
  148. package/es/ListTable.d.ts +1 -1
  149. package/es/ListTable.js +5 -3
  150. package/es/ListTable.js.map +1 -1
  151. package/es/PivotChart.js +4 -4
  152. package/es/PivotChart.js.map +1 -1
  153. package/es/PivotTable-all.js +4 -4
  154. package/es/PivotTable-all.js.map +1 -1
  155. package/es/body-helper/body-helper.d.ts +1 -1
  156. package/es/body-helper/body-helper.js +1 -0
  157. package/es/body-helper/body-helper.js.map +1 -1
  158. package/es/components/tooltip/TooltipHandler.d.ts +4 -0
  159. package/es/components/tooltip/TooltipHandler.js +32 -7
  160. package/es/components/tooltip/TooltipHandler.js.map +1 -1
  161. package/es/core/BaseTable.js +7 -4
  162. package/es/core/BaseTable.js.map +1 -1
  163. package/es/core/TABLE_EVENT_TYPE.d.ts +1 -0
  164. package/es/core/TABLE_EVENT_TYPE.js +1 -0
  165. package/es/core/TABLE_EVENT_TYPE.js.map +1 -1
  166. package/es/core/tableHelper.js +1 -2
  167. package/es/data/DataSource.js +2 -1
  168. package/es/event/event.js +1 -1
  169. package/es/event/helper.js +1 -1
  170. package/es/event/media-click.js +148 -12
  171. package/es/event/media-click.js.map +1 -1
  172. package/es/event/scroll.js +1 -1
  173. package/es/event/sparkline-event.js +1 -1
  174. package/es/event/util.js +1 -1
  175. package/es/header-helper/header-helper.js +3 -1
  176. package/es/header-helper/header-helper.js.map +1 -1
  177. package/es/index.d.ts +3 -3
  178. package/es/index.js +1 -1
  179. package/es/index.js.map +1 -1
  180. package/es/plugins/custom-cell-style.js +1 -1
  181. package/es/plugins/index.js +1 -2
  182. package/es/plugins/interface.js +1 -1
  183. package/es/plugins/invert-highlight.js +1 -1
  184. package/es/plugins/list-tree-stick-cell.js +1 -1
  185. package/es/plugins/plugin-manager.js +1 -1
  186. package/es/scenegraph/group-creater/cell-helper.d.ts +4 -2
  187. package/es/scenegraph/group-creater/cell-helper.js +67 -40
  188. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  189. package/es/scenegraph/group-creater/cell-type/audio-cell.d.ts +7 -0
  190. package/es/scenegraph/group-creater/cell-type/audio-cell.js +89 -0
  191. package/es/scenegraph/group-creater/cell-type/audio-cell.js.map +1 -0
  192. package/es/scenegraph/group-creater/cell-type/button-cell.d.ts +1 -1
  193. package/es/scenegraph/group-creater/cell-type/button-cell.js +5 -4
  194. package/es/scenegraph/group-creater/cell-type/button-cell.js.map +1 -1
  195. package/es/scenegraph/group-creater/cell-type/chart-cell.js +2 -2
  196. package/es/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  197. package/es/scenegraph/group-creater/cell-type/checkbox-cell.d.ts +1 -1
  198. package/es/scenegraph/group-creater/cell-type/checkbox-cell.js +5 -4
  199. package/es/scenegraph/group-creater/cell-type/checkbox-cell.js.map +1 -1
  200. package/es/scenegraph/group-creater/cell-type/image-cell.d.ts +1 -1
  201. package/es/scenegraph/group-creater/cell-type/image-cell.js +43 -14
  202. package/es/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  203. package/es/scenegraph/group-creater/cell-type/index.d.ts +1 -0
  204. package/es/scenegraph/group-creater/cell-type/index.js +6 -0
  205. package/es/scenegraph/group-creater/cell-type/index.js.map +1 -1
  206. package/es/scenegraph/group-creater/cell-type/media-cell-helper.d.ts +13 -0
  207. package/es/scenegraph/group-creater/cell-type/media-cell-helper.js +56 -0
  208. package/es/scenegraph/group-creater/cell-type/media-cell-helper.js.map +1 -0
  209. package/es/scenegraph/group-creater/cell-type/radio-cell.d.ts +1 -1
  210. package/es/scenegraph/group-creater/cell-type/radio-cell.js +23 -7
  211. package/es/scenegraph/group-creater/cell-type/radio-cell.js.map +1 -1
  212. package/es/scenegraph/group-creater/cell-type/spark-line-cell.d.ts +1 -1
  213. package/es/scenegraph/group-creater/cell-type/spark-line-cell.js +6 -5
  214. package/es/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
  215. package/es/scenegraph/group-creater/cell-type/switch-cell.d.ts +1 -1
  216. package/es/scenegraph/group-creater/cell-type/switch-cell.js +5 -4
  217. package/es/scenegraph/group-creater/cell-type/switch-cell.js.map +1 -1
  218. package/es/scenegraph/group-creater/cell-type/video-cell.d.ts +1 -1
  219. package/es/scenegraph/group-creater/cell-type/video-cell.js +47 -22
  220. package/es/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
  221. package/es/scenegraph/group-creater/column-helper.js +14 -8
  222. package/es/scenegraph/group-creater/column-helper.js.map +1 -1
  223. package/es/scenegraph/group-creater/progress/proxy.d.ts +1 -0
  224. package/es/scenegraph/group-creater/progress/proxy.js +11 -5
  225. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  226. package/es/scenegraph/icon/icon-update.js +1 -0
  227. package/es/scenegraph/icon/icon-update.js.map +1 -1
  228. package/es/scenegraph/layout/compute-col-width.js +8 -3
  229. package/es/scenegraph/layout/compute-col-width.js.map +1 -1
  230. package/es/scenegraph/layout/compute-row-height.js +17 -5
  231. package/es/scenegraph/layout/compute-row-height.js.map +1 -1
  232. package/es/scenegraph/layout/update-height.js +1 -1
  233. package/es/scenegraph/layout/update-height.js.map +1 -1
  234. package/es/scenegraph/layout/update-width.js +1 -1
  235. package/es/scenegraph/layout/update-width.js.map +1 -1
  236. package/es/scenegraph/scenegraph.d.ts +1 -0
  237. package/es/scenegraph/scenegraph.js +53 -46
  238. package/es/scenegraph/scenegraph.js.map +1 -1
  239. package/es/scenegraph/stick-text/index.js +46 -18
  240. package/es/scenegraph/stick-text/index.js.map +1 -1
  241. package/es/scenegraph/utils/deal-promise-data.d.ts +1 -1
  242. package/es/scenegraph/utils/deal-promise-data.js +2 -2
  243. package/es/scenegraph/utils/deal-promise-data.js.map +1 -1
  244. package/es/state/cell-move/index.js +6 -3
  245. package/es/state/cell-move/index.js.map +1 -1
  246. package/es/state/checkbox/checkbox.d.ts +3 -1
  247. package/es/state/checkbox/checkbox.js +53 -34
  248. package/es/state/checkbox/checkbox.js.map +1 -1
  249. package/es/state/radio/radio.d.ts +3 -1
  250. package/es/state/radio/radio.js +70 -13
  251. package/es/state/radio/radio.js.map +1 -1
  252. package/es/state/state.d.ts +3 -2
  253. package/es/state/state.js +6 -2
  254. package/es/state/state.js.map +1 -1
  255. package/es/tools/media.d.ts +1 -0
  256. package/es/tools/media.js +11 -0
  257. package/es/tools/media.js.map +1 -0
  258. package/es/ts-types/base-table.d.ts +1 -0
  259. package/es/ts-types/base-table.js.map +1 -1
  260. package/es/ts-types/column/type.d.ts +2 -2
  261. package/es/ts-types/column/type.js.map +1 -1
  262. package/es/ts-types/events.d.ts +3 -1
  263. package/es/ts-types/events.js.map +1 -1
  264. package/es/ts-types/icon.d.ts +1 -0
  265. package/es/ts-types/icon.js.map +1 -1
  266. package/es/ts-types/list-table/define/image-define.d.ts +10 -0
  267. package/es/ts-types/list-table/define/image-define.js.map +1 -1
  268. package/es/ts-types/list-table/define/index.d.ts +5 -4
  269. package/es/ts-types/list-table/define/index.js.map +1 -1
  270. package/es/ts-types/list-table/layout-map/api.d.ts +4 -4
  271. package/es/ts-types/list-table/layout-map/api.js.map +1 -1
  272. package/es/ts-types/list-table/layout-map/index.d.ts +1 -1
  273. package/es/ts-types/list-table/layout-map/index.js.map +1 -1
  274. package/es/ts-types/menu.d.ts +12 -0
  275. package/es/ts-types/menu.js.map +1 -1
  276. package/es/ts-types/pivot-table/dimension/image-dimension.d.ts +5 -0
  277. package/es/ts-types/pivot-table/dimension/image-dimension.js.map +1 -1
  278. package/es/ts-types/pivot-table/dimension/index.d.ts +5 -3
  279. package/es/ts-types/pivot-table/dimension/index.js.map +1 -1
  280. package/es/ts-types/pivot-table/indicator/image-indicator.d.ts +10 -0
  281. package/es/ts-types/pivot-table/indicator/image-indicator.js.map +1 -1
  282. package/es/ts-types/pivot-table/indicator/index.d.ts +3 -3
  283. package/es/ts-types/pivot-table/indicator/index.js.map +1 -1
  284. package/es/ts-types/table-engine.d.ts +6 -3
  285. package/es/ts-types/table-engine.js.map +1 -1
  286. package/es/ts-types/tooltip.d.ts +1 -0
  287. package/es/ts-types/tooltip.js.map +1 -1
  288. package/es/vrender.js.map +1 -1
  289. package/package.json +4 -3
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type { IGraphic } from './../../vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { ICartesianAxis } from '../../components/axis/axis';\nimport { Factory } from '../../core/factory';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { BaseTableAPI, HeaderData, ListTableProtected } from '../../ts-types/base-table';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { CUSTOM_CONTAINER_NAME, CUSTOM_MERGE_CONTAINER_NAME, dealWithCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport type { CreateProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport type { CreateSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport { resizeCellGroup, getCustomCellMergeCustom } from '../group-creater/cell-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { computeRowHeight } from './compute-row-height';\nimport { updateCellHeightForRow } from './update-height';\nimport { getHierarchyOffset } from '../utils/get-hierarchy-offset';\nimport { getCellMergeRange } from '../../tools/merge-range';\nimport type { ColumnDefine, ListTableConstructorOptions } from '../../ts-types';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number, skipTableWidthMap?: boolean) {\n if (!skipTableWidthMap) {\n scene.table._setColWidth(col, scene.table.getColWidth(col) + detaX, true);\n }\n\n // deal with corner header or column header\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const rightTopColumn = scene.getColGroupInRightTopCorner(col);\n if (colOrCornerHeaderColumn && !rightTopColumn) {\n updateColunmWidth(colOrCornerHeaderColumn, detaX, 'col-corner', scene);\n }\n // deal with right bottom frozen cells\n if (rightTopColumn) {\n updateColunmWidth(rightTopColumn, detaX, 'right-top', scene);\n }\n\n // deal with row header or body or right frozen cells\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n if (rowHeaderOrBodyColumn) {\n updateColunmWidth(rowHeaderOrBodyColumn, detaX, 'row-body', scene);\n }\n\n const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);\n // deal with left bottom frozen cells\n if (leftBottomColumn) {\n updateColunmWidth(leftBottomColumn, detaX, 'left-bottom', scene);\n }\n // deal with bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n updateColunmWidth(bottomColumn, detaX, 'bottom', scene);\n }\n // deal with right bottom frozen cells\n const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);\n if (rightBottomColumn) {\n updateColunmWidth(rightBottomColumn, detaX, 'right-bottom', scene);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n if (leftBottomColumn) {\n scene.leftBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (rightBottomColumn) {\n scene.rightBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n // scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\nfunction updateColunmWidth(\n columnGroup: Group,\n detaX: number,\n // autoRowHeight: boolean,\n mode: 'col-corner' | 'row-body' | 'bottom' | 'left-bottom' | 'right-top' | 'right-bottom',\n scene: Scenegraph\n) {\n let needRerangeRow = false;\n // const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColumnWidth = columnGroup?.attribute.width ?? 0;\n columnGroup?.setAttribute('width', oldColumnWidth + detaX);\n // 更新单元格宽度\n columnGroup?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n cell.col,\n cell.row,\n oldColumnWidth,\n oldColumnWidth + detaX,\n detaX,\n mode === 'row-body' ? cell.col < scene.table.rowHeaderLevelCount : true,\n scene.table.internalProps.autoWrapText\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n let colGroup;\n let oldContainerHeight;\n let row;\n for (let col = 0; col < scene.table.colCount; col++) {\n // const colGroup = scene.getColGroup(col, true);\n if (mode === 'col-corner') {\n row = 0;\n colGroup = scene.getColGroup(col, true);\n oldContainerHeight = scene.colHeaderGroup.attribute.height ?? 0;\n } else if (mode === 'row-body') {\n row = scene.table.frozenRowCount;\n colGroup = scene.getColGroup(col, false);\n oldContainerHeight = scene.bodyGroup.attribute.height ?? 0;\n } else if (mode === 'bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInBottom(col);\n oldContainerHeight = scene.bottomFrozenGroup.attribute.height ?? 0;\n } else if (mode === 'left-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInLeftBottomCorner(col);\n oldContainerHeight = scene.leftBottomCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-top') {\n row = 0;\n colGroup = scene.getColGroupInRightTopCorner(col);\n oldContainerHeight = scene.rightTopCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInRightBottomCorner(col);\n oldContainerHeight = scene.rightBottomCornerGroup.attribute.height ?? 0;\n }\n if (!colGroup) {\n continue;\n }\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(row, newTotalHeight - oldContainerHeight);\n //#region 修改bug:https://github.com/VisActor/VTable/issues/954 添加底部冻结行的三块区域\n for (let col = 0; col < scene.table.frozenColCount; col++) {\n const leftBottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);\n // reset cell y\n let y = 0;\n leftBottomFrozenColumnGroup?.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row);\n });\n }\n for (let col = scene.table.colCount - scene.table.rightFrozenColCount; col < scene.table.colCount; col++) {\n const rightBottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);\n // reset cell y\n let y = 0;\n rightBottomFrozenColumnGroup?.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row);\n });\n }\n\n for (let col = scene.table.frozenColCount; col < scene.table.colCount - scene.table.rightFrozenColCount; col++) {\n const rightBottomFrozenColumnGroup = scene.getColGroupInBottom(col);\n // reset cell y\n let y = 0;\n rightBottomFrozenColumnGroup?.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row);\n });\n }\n //#endregion\n }\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n oldWidth: number, // old width, not dist\n distWidth: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoWrapText: boolean\n): boolean {\n if (cell.attribute.width === distWidth && !cell.needUpdateWidth) {\n return false;\n }\n cell.needUpdateWidth = false;\n\n cell.setAttribute('width', distWidth);\n // const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // if (mergeInfo && mergeInfo.start.row !== row) {\n // return false;\n // }\n const cellGroup = cell;\n // const distWidth = width + detaX;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n const autoRowHeight = scene.table.isAutoRowHeight(row);\n const isVtableMerge = scene.table.getCellRawRecord(col, row)?.vtableMerge;\n const isCustomMerge = !!scene.table.getCustomMerge(col, row);\n // 更新单元格布局\n const type = isVtableMerge || isCustomMerge ? 'text' : scene.table.getCellType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n // deal with bar\n let range;\n if (columnDefine?.mergeCell) {\n range = scene.table.getCellRange(col, row);\n }\n\n const createProgressBarCell = Factory.getFunction('createProgressBarCell') as CreateProgressBarCell;\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table,\n range\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n\n // deal width text\n const cellChange = updateMergeCellContentWidth(cellGroup, distWidth, detaX, autoRowHeight, true, scene.table);\n isHeightChange = isHeightChange || cellChange;\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n const createSparkLineCellGroup = Factory.getFunction('createSparkLineCellGroup') as CreateSparkLineCellGroup;\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme,\n false\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, detaX, 0, scene.table);\n } else if (cellGroup.firstChild?.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n const cellStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', cellStyle, col, row, scene.table));\n if (axisConfig) {\n const CartesianAxis: ICartesianAxis = Factory.getComponent('axis');\n const axis = new CartesianAxis(\n axisConfig,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n axisConfig.__vtableBodyChartCellPadding ?? padding,\n scene.table\n );\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer =\n (cell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (cell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n if (customContainer) {\n // fix for custom component flash\n // if (scene.table.reactCustomLayout) {\n // scene.table.reactCustomLayout.removeCustomCell(col, row);\n // }\n // customContainer.removeAllChild();\n let customElementsGroup;\n cell.removeChild(customContainer);\n\n const customMergeRange = getCustomCellMergeCustom(col, row, cell, scene.table);\n if (customMergeRange) {\n for (let mergeCol = customMergeRange.start.col; mergeCol <= customMergeRange.end.col; mergeCol++) {\n if (mergeCol === col) {\n continue;\n }\n const mergedCell = scene.getCell(mergeCol, row);\n const customContainer =\n (mergedCell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (mergedCell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n customContainer.removeAllChild();\n mergedCell.removeChild(customContainer);\n getCustomCellMergeCustom(mergeCol, row, mergedCell, scene.table);\n }\n } else {\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellLocation(col, row);\n const { vtableMerge } = scene.table.getCellRawRecord(col, row) || {};\n\n if (vtableMerge && (scene.table.internalProps as ListTableProtected).groupTitleCustomLayout) {\n customLayout = (scene.table.internalProps as ListTableProtected).groupTitleCustomLayout;\n } else if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = (define as ColumnDefine)?.headerCustomRender;\n customLayout = (define as ColumnDefine)?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = (define as ColumnDefine)?.customRender || scene.table.customRender;\n customLayout = (define as ColumnDefine)?.customLayout;\n }\n\n if ((customRender || customLayout) && isMergeCellGroup(cellGroup)) {\n for (let mergeCol = cellGroup.mergeStartCol; mergeCol <= cellGroup.mergeEndCol; mergeCol++) {\n if (mergeCol !== col) {\n for (let mergeRow = cellGroup.mergeStartRow; mergeRow <= cellGroup.mergeEndRow; mergeRow++) {\n scene.updateCellContent(mergeCol, mergeRow);\n }\n }\n }\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n let width = cellGroup.attribute.width;\n let height = cellGroup.attribute.height;\n if (isMergeCellGroup(cellGroup)) {\n width = scene.table.getColsWidth(cellGroup.mergeStartCol, cellGroup.mergeEndCol);\n height = scene.table.getRowsHeight(cellGroup.mergeStartRow, cellGroup.mergeEndRow);\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n width,\n height,\n false,\n scene.table.isAutoRowHeight(row),\n padding,\n isMergeCellGroup(cellGroup)\n ? {\n start: { col: cellGroup.mergeStartCol, row: cellGroup.mergeStartRow },\n end: { col: cellGroup.mergeEndCol, row: cellGroup.mergeEndRow }\n }\n : undefined,\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n isHeightChange = true;\n }\n\n if (cell.childrenCount > 0 && customElementsGroup) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else if (customElementsGroup) {\n cell.appendChild(customElementsGroup);\n }\n }\n }\n const cellChange = updateMergeCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n renderDefault,\n scene.table\n );\n isHeightChange = isHeightChange || cellChange;\n }\n if (!autoWrapText) {\n const style = scene.table._getCellStyle(col, row);\n autoWrapText = style.autoWrapText;\n }\n return autoRowHeight && autoWrapText ? isHeightChange : false;\n}\n\nfunction updateMergeCellContentWidth(\n cellGroup: Group,\n distWidth: number,\n detaX: number,\n autoRowHeight: boolean,\n renderDefault: boolean,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distWidth = 0;\n let isHeightChange = false;\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n distWidth += table.getColWidth(col);\n }\n let cellHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n cellHeight += table.getRowHeight(row);\n }\n\n const { colStart, colEnd, rowStart, rowEnd } = getCellMergeRange(cellGroup, table.scenegraph);\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n if (col === cellGroup.col && row !== cellGroup.row) {\n continue;\n }\n const singleCellGroup = table.scenegraph.getCell(col, row);\n if (singleCellGroup.role !== 'cell') {\n continue;\n }\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n\n let changed = false;\n if (renderDefault) {\n // 处理文字\n // const style = table._getCellStyle(col, row);\n const style = table._getCellStyle(colStart, rowStart);\n const padding = getQuadProps(getProp('padding', style, col, row, table));\n\n const textAlign = style.textAlign;\n const textBaseline = style.textBaseline;\n changed = updateCellContentWidth(\n singleCellGroup,\n distWidth,\n cellHeight,\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n\n // reset hierarchy offset\n const hierarchyOffset = getHierarchyOffset(singleCellGroup.col, singleCellGroup.row, table);\n if (hierarchyOffset) {\n const text = singleCellGroup.getChildByName('text');\n const icon = singleCellGroup.getChildByName('expand') || singleCellGroup.getChildByName('collapse');\n // icon-left deal with hierarchy offset, no need add to text dx\n if (icon?.role !== 'icon-left' && text) {\n text.setAttribute('dx', hierarchyOffset);\n }\n }\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { width: contentWidth } = cellGroup.attribute;\n singleCellGroup.contentWidth = distWidth;\n\n const { heightChange } = resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n\n if (heightChange) {\n singleCellGroup.needUpdateHeight = true;\n }\n\n isHeightChange = isHeightChange || changed;\n }\n }\n return isHeightChange;\n }\n\n // 处理文字\n const style = table._getCellStyle(cellGroup.col, cellGroup.row);\n const padding = getQuadProps(getProp('padding', style, cellGroup.col, cellGroup.row, table));\n const textAlign = style.textAlign;\n const textBaseline = style.textBaseline;\n return updateCellContentWidth(\n cellGroup,\n distWidth,\n table.getRowHeight(cellGroup.row),\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n // 获取高度\n const maxHeight = Math.round(computeRowHeight(row, 0, scene.table.colCount - 1, scene.table));\n // 更新table行高存储\n scene.table._setRowHeight(row, maxHeight, true);\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n continue;\n }\n\n updateCellHeightForRow(\n scene,\n cell,\n col,\n row,\n distHeight,\n distHeight - cell.attribute.height,\n scene.table.isHeader(col, row)\n );\n }\n}\n"]}
1
+ 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type { IGraphic } from './../../vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { ICartesianAxis } from '../../components/axis/axis';\nimport { Factory } from '../../core/factory';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { BaseTableAPI, HeaderData, ListTableProtected } from '../../ts-types/base-table';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { CUSTOM_CONTAINER_NAME, CUSTOM_MERGE_CONTAINER_NAME, dealWithCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport type { CreateProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport type { CreateSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport { resizeCellGroup, getCustomCellMergeCustom } from '../group-creater/cell-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { computeRowHeight } from './compute-row-height';\nimport { updateCellHeightForRow } from './update-height';\nimport { getHierarchyOffset } from '../utils/get-hierarchy-offset';\nimport { getCellMergeRange } from '../../tools/merge-range';\nimport type { ColumnDefine, ListTableConstructorOptions } from '../../ts-types';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number, skipTableWidthMap?: boolean) {\n if (!skipTableWidthMap) {\n scene.table._setColWidth(col, scene.table.getColWidth(col) + detaX, true);\n }\n\n // deal with corner header or column header\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const rightTopColumn = scene.getColGroupInRightTopCorner(col);\n if (colOrCornerHeaderColumn && !rightTopColumn) {\n updateColunmWidth(colOrCornerHeaderColumn, detaX, 'col-corner', scene);\n }\n // deal with right bottom frozen cells\n if (rightTopColumn) {\n updateColunmWidth(rightTopColumn, detaX, 'right-top', scene);\n }\n\n // deal with row header or body or right frozen cells\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n if (rowHeaderOrBodyColumn) {\n updateColunmWidth(rowHeaderOrBodyColumn, detaX, 'row-body', scene);\n }\n\n const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);\n // deal with left bottom frozen cells\n if (leftBottomColumn) {\n updateColunmWidth(leftBottomColumn, detaX, 'left-bottom', scene);\n }\n // deal with bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n updateColunmWidth(bottomColumn, detaX, 'bottom', scene);\n }\n // deal with right bottom frozen cells\n const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);\n if (rightBottomColumn) {\n updateColunmWidth(rightBottomColumn, detaX, 'right-bottom', scene);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n if (leftBottomColumn) {\n scene.leftBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (rightBottomColumn) {\n scene.rightBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n // scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\nfunction updateColunmWidth(\n columnGroup: Group,\n detaX: number,\n // autoRowHeight: boolean,\n mode: 'col-corner' | 'row-body' | 'bottom' | 'left-bottom' | 'right-top' | 'right-bottom',\n scene: Scenegraph\n) {\n let needRerangeRow = false;\n // const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColumnWidth = columnGroup?.attribute.width ?? 0;\n columnGroup?.setAttribute('width', oldColumnWidth + detaX);\n // 更新单元格宽度\n columnGroup?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n cell.col,\n cell.row,\n oldColumnWidth,\n oldColumnWidth + detaX,\n detaX,\n mode === 'row-body' ? cell.col < scene.table.rowHeaderLevelCount : true,\n scene.table.internalProps.autoWrapText\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n let colGroup;\n let oldContainerHeight;\n let row;\n for (let col = 0; col < scene.table.colCount; col++) {\n // const colGroup = scene.getColGroup(col, true);\n if (mode === 'col-corner') {\n row = 0;\n colGroup = scene.getColGroup(col, true);\n oldContainerHeight = scene.colHeaderGroup.attribute.height ?? 0;\n } else if (mode === 'row-body') {\n row = scene.table.frozenRowCount;\n colGroup = scene.getColGroup(col, false);\n oldContainerHeight = scene.bodyGroup.attribute.height ?? 0;\n } else if (mode === 'bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInBottom(col);\n oldContainerHeight = scene.bottomFrozenGroup.attribute.height ?? 0;\n } else if (mode === 'left-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInLeftBottomCorner(col);\n oldContainerHeight = scene.leftBottomCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-top') {\n row = 0;\n colGroup = scene.getColGroupInRightTopCorner(col);\n oldContainerHeight = scene.rightTopCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInRightBottomCorner(col);\n oldContainerHeight = scene.rightBottomCornerGroup.attribute.height ?? 0;\n }\n if (!colGroup) {\n continue;\n }\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(row, newTotalHeight - oldContainerHeight);\n //#region 修改bug:https://github.com/VisActor/VTable/issues/954 添加底部冻结行的三块区域\n for (let col = 0; col < scene.table.frozenColCount; col++) {\n const leftBottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);\n // reset cell y\n let y = 0;\n leftBottomFrozenColumnGroup?.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row);\n });\n }\n for (let col = scene.table.colCount - scene.table.rightFrozenColCount; col < scene.table.colCount; col++) {\n const rightBottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);\n // reset cell y\n let y = 0;\n rightBottomFrozenColumnGroup?.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row);\n });\n }\n\n for (let col = scene.table.frozenColCount; col < scene.table.colCount - scene.table.rightFrozenColCount; col++) {\n const rightBottomFrozenColumnGroup = scene.getColGroupInBottom(col);\n // reset cell y\n let y = 0;\n rightBottomFrozenColumnGroup?.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row);\n });\n }\n //#endregion\n }\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n oldWidth: number, // old width, not dist\n distWidth: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoWrapText: boolean\n): boolean {\n if (cell.attribute.width === distWidth && !cell.needUpdateWidth) {\n return false;\n }\n cell.needUpdateWidth = false;\n\n cell.setAttribute('width', distWidth);\n // const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // if (mergeInfo && mergeInfo.start.row !== row) {\n // return false;\n // }\n const cellGroup = cell;\n // const distWidth = width + detaX;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n const autoRowHeight = scene.table.isAutoRowHeight(row);\n const isVtableMerge = scene.table.getCellRawRecord(col, row)?.vtableMerge;\n const isCustomMerge = !!scene.table.getCustomMerge(col, row);\n // 更新单元格布局\n const type = isVtableMerge || isCustomMerge ? 'text' : scene.table.getCellType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n // deal with bar\n let range;\n if (columnDefine?.mergeCell) {\n range = scene.table.getCellRange(col, row);\n }\n\n const createProgressBarCell = Factory.getFunction('createProgressBarCell') as CreateProgressBarCell;\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table,\n range\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n\n // deal width text\n const cellChange = updateMergeCellContentWidth(cellGroup, distWidth, detaX, autoRowHeight, true, scene.table);\n isHeightChange = isHeightChange || cellChange;\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n const createSparkLineCellGroup = Factory.getFunction('createSparkLineCellGroup') as CreateSparkLineCellGroup;\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme,\n false\n );\n } else if (type === 'image' || type === 'video' || type === 'audio') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, detaX, 0, scene.table);\n } else if (cellGroup.firstChild?.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n const cellStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', cellStyle, col, row, scene.table));\n if (axisConfig) {\n const CartesianAxis: ICartesianAxis = Factory.getComponent('axis');\n const axis = new CartesianAxis(\n axisConfig,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n axisConfig.__vtableBodyChartCellPadding ?? padding,\n scene.table\n );\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer =\n (cell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (cell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n if (customContainer) {\n // fix for custom component flash\n // if (scene.table.reactCustomLayout) {\n // scene.table.reactCustomLayout.removeCustomCell(col, row);\n // }\n // customContainer.removeAllChild();\n let customElementsGroup;\n cell.removeChild(customContainer);\n\n const customMergeRange = getCustomCellMergeCustom(col, row, cell, scene.table);\n if (customMergeRange) {\n for (let mergeCol = customMergeRange.start.col; mergeCol <= customMergeRange.end.col; mergeCol++) {\n if (mergeCol === col) {\n continue;\n }\n const mergedCell = scene.getCell(mergeCol, row);\n const customContainer =\n (mergedCell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (mergedCell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n customContainer.removeAllChild();\n mergedCell.removeChild(customContainer);\n getCustomCellMergeCustom(mergeCol, row, mergedCell, scene.table);\n }\n } else {\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellLocation(col, row);\n const { vtableMerge } = scene.table.getCellRawRecord(col, row) || {};\n\n if (vtableMerge && (scene.table.internalProps as ListTableProtected).groupTitleCustomLayout) {\n customLayout = (scene.table.internalProps as ListTableProtected).groupTitleCustomLayout;\n } else if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = (define as ColumnDefine)?.headerCustomRender;\n customLayout = (define as ColumnDefine)?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = (define as ColumnDefine)?.customRender || scene.table.customRender;\n customLayout = (define as ColumnDefine)?.customLayout;\n }\n\n if ((customRender || customLayout) && isMergeCellGroup(cellGroup)) {\n for (let mergeCol = cellGroup.mergeStartCol; mergeCol <= cellGroup.mergeEndCol; mergeCol++) {\n if (mergeCol !== col) {\n for (let mergeRow = cellGroup.mergeStartRow; mergeRow <= cellGroup.mergeEndRow; mergeRow++) {\n scene.updateCellContent(mergeCol, mergeRow);\n }\n }\n }\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n let width = cellGroup.attribute.width;\n let height = cellGroup.attribute.height;\n if (isMergeCellGroup(cellGroup)) {\n width = scene.table.getColsWidth(cellGroup.mergeStartCol, cellGroup.mergeEndCol);\n height = scene.table.getRowsHeight(cellGroup.mergeStartRow, cellGroup.mergeEndRow);\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n width,\n height,\n false,\n scene.table.isAutoRowHeight(row),\n padding,\n isMergeCellGroup(cellGroup)\n ? {\n start: { col: cellGroup.mergeStartCol, row: cellGroup.mergeStartRow },\n end: { col: cellGroup.mergeEndCol, row: cellGroup.mergeEndRow }\n }\n : undefined,\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n isHeightChange = true;\n }\n\n if (cell.childrenCount > 0 && customElementsGroup) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else if (customElementsGroup) {\n cell.appendChild(customElementsGroup);\n }\n }\n }\n const cellChange = updateMergeCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n renderDefault,\n scene.table\n );\n isHeightChange = isHeightChange || cellChange;\n }\n if (!autoWrapText) {\n const style = scene.table._getCellStyle(col, row);\n autoWrapText = style.autoWrapText;\n }\n return autoRowHeight && autoWrapText ? isHeightChange : false;\n}\n\nfunction updateMergeCellContentWidth(\n cellGroup: Group,\n distWidth: number,\n detaX: number,\n autoRowHeight: boolean,\n renderDefault: boolean,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distWidth = 0;\n let isHeightChange = false;\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n distWidth += table.getColWidth(col);\n }\n let cellHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n cellHeight += table.getRowHeight(row);\n }\n\n const { colStart, colEnd, rowStart, rowEnd } = getCellMergeRange(cellGroup, table.scenegraph);\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n if (col === cellGroup.col && row !== cellGroup.row) {\n continue;\n }\n const singleCellGroup = table.scenegraph.getCell(col, row);\n if (singleCellGroup.role !== 'cell') {\n continue;\n }\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n\n let changed = false;\n if (renderDefault) {\n // 处理文字\n // const style = table._getCellStyle(col, row);\n const style = table._getCellStyle(colStart, rowStart);\n const padding = getQuadProps(getProp('padding', style, col, row, table));\n\n const textAlign = style.textAlign;\n const textBaseline = style.textBaseline;\n changed = updateCellContentWidth(\n singleCellGroup,\n distWidth,\n cellHeight,\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n\n // reset hierarchy offset\n const hierarchyOffset = getHierarchyOffset(singleCellGroup.col, singleCellGroup.row, table);\n if (hierarchyOffset) {\n const text = singleCellGroup.getChildByName('text');\n const icon = singleCellGroup.getChildByName('expand') || singleCellGroup.getChildByName('collapse');\n // icon-left deal with hierarchy offset, no need add to text dx\n if (icon?.role !== 'icon-left' && text) {\n text.setAttribute('dx', hierarchyOffset);\n }\n }\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { width: contentWidth } = cellGroup.attribute;\n singleCellGroup.contentWidth = distWidth;\n\n const { heightChange } = resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n\n if (heightChange) {\n singleCellGroup.needUpdateHeight = true;\n }\n\n isHeightChange = isHeightChange || changed;\n }\n }\n return isHeightChange;\n }\n\n // 处理文字\n const style = table._getCellStyle(cellGroup.col, cellGroup.row);\n const padding = getQuadProps(getProp('padding', style, cellGroup.col, cellGroup.row, table));\n const textAlign = style.textAlign;\n const textBaseline = style.textBaseline;\n return updateCellContentWidth(\n cellGroup,\n distWidth,\n table.getRowHeight(cellGroup.row),\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n // 获取高度\n const maxHeight = Math.round(computeRowHeight(row, 0, scene.table.colCount - 1, scene.table));\n // 更新table行高存储\n scene.table._setRowHeight(row, maxHeight, true);\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n continue;\n }\n\n updateCellHeightForRow(\n scene,\n cell,\n col,\n row,\n distHeight,\n distHeight - cell.attribute.height,\n scene.table.isHeader(col, row)\n );\n }\n}\n"]}
@@ -145,6 +145,7 @@ export declare class Scenegraph {
145
145
  recalculateRowHeights(): void;
146
146
  resize(): void;
147
147
  updateTableSize(): void;
148
+ updateTableGroupBorder(): void;
148
149
  updateRowHeight(row: number, detaY: number, skipTableHeightMap?: boolean): void;
149
150
  updateRowsHeight(rows: number[], detaYs: number[], skipTableHeightMap?: boolean): void;
150
151
  updateContainerWidth(col: number, detaX: number): void;
@@ -600,58 +600,17 @@ export class Scenegraph {
600
600
  this.proxy.progress(), this.updateNextFrame();
601
601
  }
602
602
  updateTableSize() {
603
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q;
603
+ var _a, _b, _c;
604
604
  const contentWidth = Math.max(this.colHeaderGroup.attribute.width, this.bodyGroup.attribute.width, this.bottomFrozenGroup.attribute.width, 0) + Math.max(this.cornerHeaderGroup.attribute.width, this.rowHeaderGroup.attribute.width, this.leftBottomCornerGroup.attribute.width, 0) + Math.max(this.rightTopCornerGroup.attribute.width, this.rightFrozenGroup.attribute.width, this.rightBottomCornerGroup.attribute.width, 0), contentHeight = Math.max(this.colHeaderGroup.attribute.height, this.cornerHeaderGroup.attribute.height, this.rightTopCornerGroup.attribute.height, 0) + Math.max(this.rowHeaderGroup.attribute.height, this.bodyGroup.attribute.height, this.rightFrozenGroup.attribute.height, 0) + Math.max(this.leftBottomCornerGroup.attribute.height, this.bottomFrozenGroup.attribute.height, this.rightBottomCornerGroup.attribute.height, 0);
605
605
  let tableWidth = contentWidth, tableHeight = contentHeight;
606
- if (tableWidth = (null === (_a = this.table.containerFit) || void 0 === _a ? void 0 : _a.width) ? this.table.tableNoFrameWidth : Math.min(this.table.tableNoFrameWidth, contentWidth),
606
+ tableWidth = (null === (_a = this.table.containerFit) || void 0 === _a ? void 0 : _a.width) ? this.table.tableNoFrameWidth : Math.min(this.table.tableNoFrameWidth, contentWidth),
607
607
  tableHeight = (null === (_b = this.table.containerFit) || void 0 === _b ? void 0 : _b.height) ? this.table.tableNoFrameHeight : Math.min(this.table.tableNoFrameHeight, contentHeight),
608
608
  this.tableGroup.setAttributes({
609
609
  x: this.table.tableX,
610
610
  y: this.table.tableY,
611
611
  width: tableWidth,
612
612
  height: tableHeight
613
- }), this.tableGroup.border) {
614
- const rectAttributes = null === (_c = this.tableGroup.border) || void 0 === _c ? void 0 : _c.attribute;
615
- let borderTop, borderRight, borderBottom, borderLeft;
616
- (null == rectAttributes ? void 0 : rectAttributes.strokeArrayWidth) ? (borderTop = rectAttributes.strokeArrayWidth ? rectAttributes.strokeArrayWidth[0] : null !== (_d = rectAttributes.lineWidth) && void 0 !== _d ? _d : 0,
617
- borderRight = rectAttributes.strokeArrayWidth ? rectAttributes.strokeArrayWidth[1] : null !== (_e = rectAttributes.lineWidth) && void 0 !== _e ? _e : 0,
618
- borderBottom = rectAttributes.strokeArrayWidth ? rectAttributes.strokeArrayWidth[2] : null !== (_f = rectAttributes.lineWidth) && void 0 !== _f ? _f : 0,
619
- borderLeft = rectAttributes.strokeArrayWidth ? rectAttributes.strokeArrayWidth[3] : null !== (_g = rectAttributes.lineWidth) && void 0 !== _g ? _g : 0) : (borderTop = null !== (_h = null == rectAttributes ? void 0 : rectAttributes.lineWidth) && void 0 !== _h ? _h : 0,
620
- borderRight = null !== (_j = null == rectAttributes ? void 0 : rectAttributes.lineWidth) && void 0 !== _j ? _j : 0,
621
- borderBottom = null !== (_k = null == rectAttributes ? void 0 : rectAttributes.lineWidth) && void 0 !== _k ? _k : 0,
622
- borderLeft = null !== (_l = null == rectAttributes ? void 0 : rectAttributes.lineWidth) && void 0 !== _l ? _l : 0),
623
- "rect" === this.tableGroup.border.type ? (null === (_m = this.table.theme.frameStyle) || void 0 === _m ? void 0 : _m.innerBorder) ? this.tableGroup.border.setAttributes({
624
- x: this.table.tableX + borderLeft / 2,
625
- y: this.table.tableY + borderTop / 2,
626
- width: this.tableGroup.attribute.width - borderLeft / 2 - borderRight / 2,
627
- height: this.tableGroup.attribute.height - borderTop / 2 - borderBottom / 2
628
- }) : this.tableGroup.border.setAttributes({
629
- x: this.table.tableX - borderLeft / 2,
630
- y: this.table.tableY - borderTop / 2,
631
- width: this.tableGroup.attribute.width + borderLeft / 2 + borderRight / 2,
632
- height: this.tableGroup.attribute.height + borderTop / 2 + borderBottom / 2
633
- }) : "group" === this.tableGroup.border.type && ((null === (_o = this.table.theme.frameStyle) || void 0 === _o ? void 0 : _o.innerBorder) ? (this.tableGroup.border.setAttributes({
634
- x: this.table.tableX + borderLeft / 2,
635
- y: this.table.tableY + borderTop / 2,
636
- width: this.tableGroup.attribute.width - borderLeft / 2 - borderRight / 2,
637
- height: this.tableGroup.attribute.height - borderTop / 2 - borderBottom / 2
638
- }), null === (_p = this.tableGroup.border.firstChild) || void 0 === _p || _p.setAttributes({
639
- x: 0,
640
- y: 0,
641
- width: this.tableGroup.attribute.width - borderLeft / 2 - borderRight / 2,
642
- height: this.tableGroup.attribute.height - borderTop / 2 - borderBottom / 2
643
- })) : (this.tableGroup.border.setAttributes({
644
- x: this.table.tableX - borderLeft / 2,
645
- y: this.table.tableY - borderTop / 2,
646
- width: this.tableGroup.attribute.width + borderLeft / 2 + borderRight / 2,
647
- height: this.tableGroup.attribute.height + borderTop / 2 + borderBottom / 2
648
- }), null === (_q = this.tableGroup.border.firstChild) || void 0 === _q || _q.setAttributes({
649
- x: borderLeft / 2,
650
- y: borderTop / 2,
651
- width: this.tableGroup.attribute.width,
652
- height: this.tableGroup.attribute.height
653
- })));
654
- }
613
+ });
655
614
  const hasFrozenCols = this.table.frozenColCount > 0, hasRightFrozenCols = this.table.rightFrozenColCount > 0, hasFrozenRows = this.table.frozenRowCount > 0, hasBottomFrozenRows = this.table.bottomFrozenRowCount > 0;
656
615
  if (hasBottomFrozenRows) {
657
616
  const bottomFrozenRowsHeight = this.table.getBottomFrozenRowsHeight(), topFrozenBottom = Math.max(this.colHeaderGroup.attribute.y + this.colHeaderGroup.attribute.height, this.cornerHeaderGroup.attribute.y + this.cornerHeaderGroup.attribute.height, this.rightTopCornerGroup.attribute.y + this.rightTopCornerGroup.attribute.height), middleContentBottom = Math.max(this.rowHeaderGroup.attribute.y + this.rowHeaderGroup.attribute.height, this.bodyGroup.attribute.y + this.bodyGroup.attribute.height, this.rightFrozenGroup.attribute.y + this.rightFrozenGroup.attribute.height, topFrozenBottom), bottomFrozenY = Math.min(this.tableGroup.attribute.height - bottomFrozenRowsHeight, middleContentBottom);
@@ -694,7 +653,55 @@ export class Scenegraph {
694
653
  width: 0,
695
654
  height: 0
696
655
  });
697
- this.updateDomContainer();
656
+ if (hasBottomFrozenRows && !(null === (_c = this.table.containerFit) || void 0 === _c ? void 0 : _c.height)) {
657
+ const actualContentBottom = Math.max(this.colHeaderGroup.attribute.y + this.colHeaderGroup.attribute.height, this.cornerHeaderGroup.attribute.y + this.cornerHeaderGroup.attribute.height, this.rightTopCornerGroup.attribute.y + this.rightTopCornerGroup.attribute.height, this.rowHeaderGroup.attribute.y + this.rowHeaderGroup.attribute.height, this.bodyGroup.attribute.y + this.bodyGroup.attribute.height, this.rightFrozenGroup.attribute.y + this.rightFrozenGroup.attribute.height, this.leftBottomCornerGroup.attribute.y + this.leftBottomCornerGroup.attribute.height, this.bottomFrozenGroup.attribute.y + this.bottomFrozenGroup.attribute.height, this.rightBottomCornerGroup.attribute.y + this.rightBottomCornerGroup.attribute.height);
658
+ actualContentBottom > 0 && actualContentBottom < this.tableGroup.attribute.height && this.tableGroup.setAttribute("height", actualContentBottom);
659
+ }
660
+ this.updateTableGroupBorder(), this.updateDomContainer();
661
+ }
662
+ updateTableGroupBorder() {
663
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o;
664
+ if (!this.tableGroup.border) return;
665
+ const rectAttributes = null === (_a = this.tableGroup.border) || void 0 === _a ? void 0 : _a.attribute;
666
+ let borderTop, borderRight, borderBottom, borderLeft;
667
+ (null == rectAttributes ? void 0 : rectAttributes.strokeArrayWidth) ? (borderTop = rectAttributes.strokeArrayWidth ? rectAttributes.strokeArrayWidth[0] : null !== (_b = rectAttributes.lineWidth) && void 0 !== _b ? _b : 0,
668
+ borderRight = rectAttributes.strokeArrayWidth ? rectAttributes.strokeArrayWidth[1] : null !== (_c = rectAttributes.lineWidth) && void 0 !== _c ? _c : 0,
669
+ borderBottom = rectAttributes.strokeArrayWidth ? rectAttributes.strokeArrayWidth[2] : null !== (_d = rectAttributes.lineWidth) && void 0 !== _d ? _d : 0,
670
+ borderLeft = rectAttributes.strokeArrayWidth ? rectAttributes.strokeArrayWidth[3] : null !== (_e = rectAttributes.lineWidth) && void 0 !== _e ? _e : 0) : (borderTop = null !== (_f = null == rectAttributes ? void 0 : rectAttributes.lineWidth) && void 0 !== _f ? _f : 0,
671
+ borderRight = null !== (_g = null == rectAttributes ? void 0 : rectAttributes.lineWidth) && void 0 !== _g ? _g : 0,
672
+ borderBottom = null !== (_h = null == rectAttributes ? void 0 : rectAttributes.lineWidth) && void 0 !== _h ? _h : 0,
673
+ borderLeft = null !== (_j = null == rectAttributes ? void 0 : rectAttributes.lineWidth) && void 0 !== _j ? _j : 0),
674
+ "rect" === this.tableGroup.border.type ? (null === (_k = this.table.theme.frameStyle) || void 0 === _k ? void 0 : _k.innerBorder) ? this.tableGroup.border.setAttributes({
675
+ x: this.table.tableX + borderLeft / 2,
676
+ y: this.table.tableY + borderTop / 2,
677
+ width: this.tableGroup.attribute.width - borderLeft / 2 - borderRight / 2,
678
+ height: this.tableGroup.attribute.height - borderTop / 2 - borderBottom / 2
679
+ }) : this.tableGroup.border.setAttributes({
680
+ x: this.table.tableX - borderLeft / 2,
681
+ y: this.table.tableY - borderTop / 2,
682
+ width: this.tableGroup.attribute.width + borderLeft / 2 + borderRight / 2,
683
+ height: this.tableGroup.attribute.height + borderTop / 2 + borderBottom / 2
684
+ }) : "group" === this.tableGroup.border.type && ((null === (_l = this.table.theme.frameStyle) || void 0 === _l ? void 0 : _l.innerBorder) ? (this.tableGroup.border.setAttributes({
685
+ x: this.table.tableX + borderLeft / 2,
686
+ y: this.table.tableY + borderTop / 2,
687
+ width: this.tableGroup.attribute.width - borderLeft / 2 - borderRight / 2,
688
+ height: this.tableGroup.attribute.height - borderTop / 2 - borderBottom / 2
689
+ }), null === (_m = this.tableGroup.border.firstChild) || void 0 === _m || _m.setAttributes({
690
+ x: 0,
691
+ y: 0,
692
+ width: this.tableGroup.attribute.width - borderLeft / 2 - borderRight / 2,
693
+ height: this.tableGroup.attribute.height - borderTop / 2 - borderBottom / 2
694
+ })) : (this.tableGroup.border.setAttributes({
695
+ x: this.table.tableX - borderLeft / 2,
696
+ y: this.table.tableY - borderTop / 2,
697
+ width: this.tableGroup.attribute.width + borderLeft / 2 + borderRight / 2,
698
+ height: this.tableGroup.attribute.height + borderTop / 2 + borderBottom / 2
699
+ }), null === (_o = this.tableGroup.border.firstChild) || void 0 === _o || _o.setAttributes({
700
+ x: borderLeft / 2,
701
+ y: borderTop / 2,
702
+ width: this.tableGroup.attribute.width,
703
+ height: this.tableGroup.attribute.height
704
+ })));
698
705
  }
699
706
  updateRowHeight(row, detaY, skipTableHeightMap) {
700
707
  detaY = Math.round(detaY), updateRowHeight(this, row, detaY, skipTableHeightMap),
@@ -1047,7 +1054,7 @@ export class Scenegraph {
1047
1054
  updateCellContentWhileResize(col, row) {
1048
1055
  var _a;
1049
1056
  const type = (null === (_a = this.table.getCellRawRecord(col, row)) || void 0 === _a ? void 0 : _a.vtableMerge) ? "text" : this.table.getCellType(col, row), cellGroup = this.getCell(col, row);
1050
- "image" !== type && "video" !== type || updateImageCellContentWhileResize(cellGroup, col, row, 0, 0, this.table);
1057
+ "image" !== type && "video" !== type && "audio" !== type || updateImageCellContentWhileResize(cellGroup, col, row, 0, 0, this.table);
1051
1058
  }
1052
1059
  createFrameBorder() {
1053
1060
  var _a, _b, _c, _d, _e;