@visactor/vtable 1.26.1-alpha.0 → 1.26.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. package/cjs/body-helper/style.js +1 -2
  2. package/cjs/core/BaseTable.js +3 -2
  3. package/cjs/core/BaseTable.js.map +1 -1
  4. package/cjs/dataset/DataStatistics.js +1 -2
  5. package/cjs/edit/edit-manager.js +1 -0
  6. package/cjs/event/listener/container-dom.js +39 -26
  7. package/cjs/event/listener/container-dom.js.map +1 -1
  8. package/cjs/event/listener/table-group.js +1 -0
  9. package/cjs/event/listener/table-group.js.map +1 -1
  10. package/cjs/index.d.ts +1 -1
  11. package/cjs/index.js +1 -1
  12. package/cjs/index.js.map +1 -1
  13. package/cjs/layout/index.js +1 -1
  14. package/cjs/layout/layout-helper.js +1 -1
  15. package/cjs/layout/pivot-header-layout.js +1 -1
  16. package/cjs/layout/row-height-map.js +1 -1
  17. package/cjs/layout/simple-header-layout.js +1 -1
  18. package/cjs/layout/tree-helper.js +1 -1
  19. package/cjs/plugins/index.js +1 -1
  20. package/cjs/plugins/interface.js +1 -1
  21. package/cjs/plugins/invert-highlight.js +1 -1
  22. package/cjs/plugins/list-tree-stick-cell.js +1 -1
  23. package/cjs/plugins/plugin-manager.js +1 -1
  24. package/cjs/scenegraph/group-creater/progress/proxy.d.ts +2 -0
  25. package/cjs/scenegraph/group-creater/progress/proxy.js +18 -2
  26. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  27. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +2 -1
  28. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
  29. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +2 -1
  30. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  31. package/cjs/scenegraph/scenegraph.js +8 -4
  32. package/cjs/scenegraph/scenegraph.js.map +1 -1
  33. package/cjs/vrender.js.map +1 -1
  34. package/dist/vtable.js +87 -32
  35. package/dist/vtable.min.js +1 -1
  36. package/es/body-helper/style.js +1 -2
  37. package/es/core/BaseTable.js +3 -2
  38. package/es/core/BaseTable.js.map +1 -1
  39. package/es/dataset/DataStatistics.js +1 -2
  40. package/es/edit/edit-manager.js +2 -1
  41. package/es/event/listener/container-dom.js +39 -26
  42. package/es/event/listener/container-dom.js.map +1 -1
  43. package/es/event/listener/table-group.js +1 -0
  44. package/es/event/listener/table-group.js.map +1 -1
  45. package/es/index.d.ts +1 -1
  46. package/es/index.js +1 -1
  47. package/es/index.js.map +1 -1
  48. package/es/layout/index.js +1 -1
  49. package/es/layout/layout-helper.js +1 -1
  50. package/es/layout/pivot-header-layout.js +1 -1
  51. package/es/layout/row-height-map.js +1 -1
  52. package/es/layout/simple-header-layout.js +1 -1
  53. package/es/layout/tree-helper.js +1 -1
  54. package/es/plugins/index.js +1 -1
  55. package/es/plugins/interface.js +1 -1
  56. package/es/plugins/invert-highlight.js +1 -1
  57. package/es/plugins/list-tree-stick-cell.js +1 -1
  58. package/es/plugins/plugin-manager.js +1 -1
  59. package/es/scenegraph/group-creater/progress/proxy.d.ts +2 -0
  60. package/es/scenegraph/group-creater/progress/proxy.js +18 -2
  61. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  62. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +2 -1
  63. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
  64. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +2 -1
  65. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  66. package/es/scenegraph/scenegraph.js +8 -4
  67. package/es/scenegraph/scenegraph.js.map +1 -1
  68. package/es/vrender.js.map +1 -1
  69. package/package.json +5 -5
@@ -1 +1 @@
1
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type { RowInfo } from '../../../../ts-types';\nimport type { IRect } from '../../../../vrender';\nimport type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\nimport { getLastChild } from './util';\n\nexport async function dynamicSetY(y: number, screenTop: RowInfo | null, isEnd: boolean, proxy: SceneProxy) {\n if (!screenTop) {\n return;\n }\n const screenTopRow = screenTop.row;\n const screenTopY = screenTop.top;\n\n let deltaRow;\n if (isEnd) {\n deltaRow = proxy.bodyBottomRow - proxy.rowEnd;\n } else {\n deltaRow = screenTopRow - proxy.referenceRow;\n }\n move(deltaRow, screenTopRow, screenTopY, y, proxy);\n if (isEnd) {\n const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, proxy.rowEnd, true);\n if (cellGroup.role === 'cell') {\n const deltaY =\n cellGroup.attribute.y +\n cellGroup.attribute.height -\n (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight() - proxy.table.getBottomFrozenRowsHeight()) -\n y;\n proxy.deltaY = -deltaY;\n proxy.updateBody(y - proxy.deltaY);\n }\n }\n // proxy.table.scenegraph.updateNextFrame();\n}\n\nfunction move(deltaRow: number, screenTopRow: number, screenTopY: number, y: number, proxy: SceneProxy) {\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else {\n // 不改变row,更新body group范围\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n }\n}\n\nasync function moveCell(\n count: number,\n direction: 'up' | 'down',\n screenTopRow: number,\n screenTopY: number,\n y: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n if (count === 0) {\n return;\n }\n if (count < 0) {\n direction = direction === 'up' ? 'down' : 'up';\n count = -count;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.isAutoRowHeight(startRow)) {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const bottomRow = Math.min(\n proxy.bodyBottomRow,\n screenTopRow + proxy.screenRowCount * 2,\n proxy.table.rowCount - 1\n );\n // get coincide of distStartRow&distEndRow and topRow&BottomRow\n // syncTopRow = Math.max(distStartRow, topRow);\n // syncBottomRow = Math.min(distEndRow, bottomRow);\n syncTopRow = topRow;\n syncBottomRow = bottomRow;\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n updatePartRowPosition(startRow, endRow, direction, proxy);\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n\n // 本次行更新是否同步完成,列数超过limit时为false\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.isAutoRowHeight(startRow)) {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // const oldCellOffset = screenTopY - y - proxy.table.getFrozenRowsHeight();\n // console.log('cellOffset', screenTopY, screenTopRow);\n // const newScreenTop = (proxy.table as any).getTargetRowAt(\n // y + proxy.table.scenegraph.colHeaderGroup.attribute.height\n // );\n // console.log('newScreenTop', newScreenTop);\n // const cellOffset = newScreenTop.top - screenTopY;\n\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // newScreenTop.top -\n // cellOffset -\n // (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY += deltaY;\n }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(\n proxy.bodyBottomRow,\n direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count,\n proxy.table.rowCount - 1\n )\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n // proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n if (proxy.table.isAutoRowHeight(startRow) && sync) {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, proxy.rowEnd + 1);\n } else {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n }\n proxy.rowUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = Math.min(\n proxy.table.rowCount - 1,\n direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count\n );\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.isAutoRowHeight(distStartRow)) {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2, proxy.table.rowCount - 1);\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n // 更新同步范围\n updateAllRowPosition(distStartRowY, count, direction, proxy);\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.isAutoRowHeight(distStartRow)) {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n\n // // update body position when click scroll bar\n // if (syncTopRow === proxy.bodyTopRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncTopRow, true);\n // const deltaY = cellGroup.attribute.y - y;\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // } else if (syncBottomRow === proxy.bodyBottomRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncBottomRow, true);\n // const deltaY =\n // cellGroup.attribute.y +\n // cellGroup.attribute.height -\n // (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight()) -\n // y;\n // proxy.table.scenegraph.proxy.deltaY = -deltaY;\n // } else {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // screenTopY - (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(\n proxy.bodyBottomRow,\n direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count,\n proxy.table.rowCount - 1\n )\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n if (proxy.table.isAutoRowHeight(distStartRow) && sync) {\n proxy.rowUpdatePos = proxy.rowEnd + 1;\n } else {\n proxy.rowUpdatePos = proxy.rowStart;\n }\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n }\n}\n\nfunction updatePartRowPosition(startRow: number, endRow: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (colGroup) {\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n }\n}\n\nfunction updateCellGroupPosition(colGroup: Group, direction: 'up' | 'down', proxy: SceneProxy) {\n if (colGroup.childrenCount >= 1) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + proxy.table.getRowHeight((colGroup.lastChild as Group).row) // (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - proxy.table.getRowHeight((cellGroup as Group).row) // cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n }\n}\n\nfunction updateAllRowPosition(distStartRowY: number, count: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n}\n\nexport function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy, async = false) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // body group\n let leftCol = proxy.bodyLeftCol;\n let rightCol = proxy.bodyRightCol;\n let sync = true;\n if (async) {\n const screenLeftCol = proxy.screenLeftCol;\n leftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - proxy.screenColCount * 1);\n rightCol = Math.min(proxy.bodyRightCol, screenLeftCol + proxy.screenColCount * 2);\n if (leftCol !== proxy.bodyLeftCol || rightCol !== proxy.bodyRightCol) {\n sync = false;\n }\n }\n for (let col = leftCol; col <= rightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n\n // update container height\n updateColumnContainerHeight(proxy.table.scenegraph.rowHeaderGroup);\n updateColumnContainerHeight(proxy.table.scenegraph.rightFrozenGroup);\n updateColumnContainerHeight(proxy.table.scenegraph.bodyGroup);\n\n proxy.table.scenegraph.updateNextFrame();\n\n return sync;\n}\n\nfunction updateColumnContainerHeight(containerGroup: Group) {\n // update column container width\n const lastColGroup = getLastChild(containerGroup);\n if (!lastColGroup) {\n return;\n }\n const lastCellGroup = getLastChild(lastColGroup);\n if (!lastCellGroup) {\n return;\n }\n containerGroup.setAttribute('height', lastCellGroup.attribute.y + lastCellGroup.attribute.height);\n if (containerGroup.border) {\n const border = containerGroup.border as IRect;\n border.setAttribute(\n 'height',\n lastCellGroup.attribute.y +\n lastCellGroup.attribute.height -\n ((border.attribute as any).borderTop ?? 0) / 2 -\n ((border.attribute as any).borderBottom ?? 0) / 2\n );\n }\n}\n"]}
1
+ 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type { RowInfo } from '../../../../ts-types';\nimport type { IRect } from '../../../../vrender';\nimport type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\nimport { getLastChild } from './util';\n\nexport async function dynamicSetY(y: number, screenTop: RowInfo | null, isEnd: boolean, proxy: SceneProxy) {\n if (!screenTop) {\n // screenTop 为 null 时仍需更新 body 位置并触发渲染,避免滚动后出现空白区域。\n // 优先在入口层(proxy.setY)做解析重试;这里作为最终兜底,至少保证位置与 deltaY 同步。\n proxy.updateDeltaY(y);\n proxy.updateBody(y - proxy.deltaY);\n proxy.table.scenegraph.updateNextFrame();\n return;\n }\n const screenTopRow = screenTop.row;\n const screenTopY = screenTop.top;\n\n let deltaRow;\n if (isEnd) {\n deltaRow = proxy.bodyBottomRow - proxy.rowEnd;\n } else {\n deltaRow = screenTopRow - proxy.referenceRow;\n }\n move(deltaRow, screenTopRow, screenTopY, y, proxy);\n if (isEnd) {\n const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, proxy.rowEnd, true);\n if (cellGroup.role === 'cell') {\n const deltaY =\n cellGroup.attribute.y +\n cellGroup.attribute.height -\n (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight() - proxy.table.getBottomFrozenRowsHeight()) -\n y;\n proxy.deltaY = -deltaY;\n proxy.updateBody(y - proxy.deltaY);\n }\n }\n // proxy.table.scenegraph.updateNextFrame();\n}\n\nfunction move(deltaRow: number, screenTopRow: number, screenTopY: number, y: number, proxy: SceneProxy) {\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else {\n // 不改变row,更新body group范围\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n }\n}\n\nasync function moveCell(\n count: number,\n direction: 'up' | 'down',\n screenTopRow: number,\n screenTopY: number,\n y: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n if (count === 0) {\n return;\n }\n if (count < 0) {\n direction = direction === 'up' ? 'down' : 'up';\n count = -count;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.isAutoRowHeight(startRow)) {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const bottomRow = Math.min(\n proxy.bodyBottomRow,\n screenTopRow + proxy.screenRowCount * 2,\n proxy.table.rowCount - 1\n );\n // get coincide of distStartRow&distEndRow and topRow&BottomRow\n // syncTopRow = Math.max(distStartRow, topRow);\n // syncBottomRow = Math.min(distEndRow, bottomRow);\n syncTopRow = topRow;\n syncBottomRow = bottomRow;\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n updatePartRowPosition(startRow, endRow, direction, proxy);\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n\n // 本次行更新是否同步完成,列数超过limit时为false\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.isAutoRowHeight(startRow)) {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // const oldCellOffset = screenTopY - y - proxy.table.getFrozenRowsHeight();\n // console.log('cellOffset', screenTopY, screenTopRow);\n // const newScreenTop = (proxy.table as any).getTargetRowAt(\n // y + proxy.table.scenegraph.colHeaderGroup.attribute.height\n // );\n // console.log('newScreenTop', newScreenTop);\n // const cellOffset = newScreenTop.top - screenTopY;\n\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // newScreenTop.top -\n // cellOffset -\n // (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY += deltaY;\n }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(\n proxy.bodyBottomRow,\n direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count,\n proxy.table.rowCount - 1\n )\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n // proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n if (proxy.table.isAutoRowHeight(startRow) && sync) {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, proxy.rowEnd + 1);\n } else {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n }\n proxy.rowUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = Math.min(\n proxy.table.rowCount - 1,\n direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count\n );\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.isAutoRowHeight(distStartRow)) {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2, proxy.table.rowCount - 1);\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n // 更新同步范围\n updateAllRowPosition(distStartRowY, count, direction, proxy);\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.isAutoRowHeight(distStartRow)) {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n\n // // update body position when click scroll bar\n // if (syncTopRow === proxy.bodyTopRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncTopRow, true);\n // const deltaY = cellGroup.attribute.y - y;\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // } else if (syncBottomRow === proxy.bodyBottomRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncBottomRow, true);\n // const deltaY =\n // cellGroup.attribute.y +\n // cellGroup.attribute.height -\n // (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight()) -\n // y;\n // proxy.table.scenegraph.proxy.deltaY = -deltaY;\n // } else {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // screenTopY - (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(\n proxy.bodyBottomRow,\n direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count,\n proxy.table.rowCount - 1\n )\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n if (proxy.table.isAutoRowHeight(distStartRow) && sync) {\n proxy.rowUpdatePos = proxy.rowEnd + 1;\n } else {\n proxy.rowUpdatePos = proxy.rowStart;\n }\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n }\n}\n\nfunction updatePartRowPosition(startRow: number, endRow: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (colGroup) {\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n }\n}\n\nfunction updateCellGroupPosition(colGroup: Group, direction: 'up' | 'down', proxy: SceneProxy) {\n if (colGroup.childrenCount >= 1) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + proxy.table.getRowHeight((colGroup.lastChild as Group).row) // (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - proxy.table.getRowHeight((cellGroup as Group).row) // cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n }\n}\n\nfunction updateAllRowPosition(distStartRowY: number, count: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n}\n\nexport function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy, async = false) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // body group\n let leftCol = proxy.bodyLeftCol;\n let rightCol = proxy.bodyRightCol;\n let sync = true;\n if (async) {\n const screenLeftCol = proxy.screenLeftCol;\n leftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - proxy.screenColCount * 1);\n rightCol = Math.min(proxy.bodyRightCol, screenLeftCol + proxy.screenColCount * 2);\n if (leftCol !== proxy.bodyLeftCol || rightCol !== proxy.bodyRightCol) {\n sync = false;\n }\n }\n for (let col = leftCol; col <= rightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n\n // update container height\n updateColumnContainerHeight(proxy.table.scenegraph.rowHeaderGroup);\n updateColumnContainerHeight(proxy.table.scenegraph.rightFrozenGroup);\n updateColumnContainerHeight(proxy.table.scenegraph.bodyGroup);\n\n proxy.table.scenegraph.updateNextFrame();\n\n return sync;\n}\n\nfunction updateColumnContainerHeight(containerGroup: Group) {\n // update column container width\n const lastColGroup = getLastChild(containerGroup);\n if (!lastColGroup) {\n return;\n }\n const lastCellGroup = getLastChild(lastColGroup);\n if (!lastCellGroup) {\n return;\n }\n containerGroup.setAttribute('height', lastCellGroup.attribute.y + lastCellGroup.attribute.height);\n if (containerGroup.border) {\n const border = containerGroup.border as IRect;\n border.setAttribute(\n 'height',\n lastCellGroup.attribute.y +\n lastCellGroup.attribute.height -\n ((border.attribute as any).borderTop ?? 0) / 2 -\n ((border.attribute as any).borderBottom ?? 0) / 2\n );\n }\n}\n"]}
@@ -694,8 +694,10 @@ export class Scenegraph {
694
694
  this.table.scenegraph.proxy.setY(-y, isEnd);
695
695
  }
696
696
  setBodyAndRowHeaderY(y) {
697
- var _a, _b, _c, _d, _e, _f;
698
- const firstBodyCell = null !== (_b = null === (_a = this.bodyGroup.firstChild) || void 0 === _a ? void 0 : _a.firstChild) && void 0 !== _b ? _b : null === (_c = this.rowHeaderGroup.firstChild) || void 0 === _c ? void 0 : _c.firstChild, lastBodyCell = null !== (_e = null === (_d = this.bodyGroup.firstChild) || void 0 === _d ? void 0 : _d.lastChild) && void 0 !== _e ? _e : null === (_f = this.rowHeaderGroup.firstChild) || void 0 === _f ? void 0 : _f.lastChild;
697
+ var _a, _b;
698
+ const firstBodyColGroup = this.bodyGroup.firstChild, firstRowHeaderColGroup = this.rowHeaderGroup.firstChild, firstBodyCell = null !== (_a = null == firstBodyColGroup ? void 0 : firstBodyColGroup.firstChild) && void 0 !== _a ? _a : null == firstRowHeaderColGroup ? void 0 : firstRowHeaderColGroup.firstChild;
699
+ let lastBodyCell = null !== (_b = null == firstBodyColGroup ? void 0 : firstBodyColGroup.lastChild) && void 0 !== _b ? _b : null == firstRowHeaderColGroup ? void 0 : firstRowHeaderColGroup.lastChild;
700
+ lastBodyCell && "group" !== lastBodyCell.type && (lastBodyCell = lastBodyCell._prev),
699
701
  0 === y && firstBodyCell && firstBodyCell.row === this.table.frozenRowCount && firstBodyCell.attribute.y + y < 0 ? y = -firstBodyCell.attribute.y : lastBodyCell && this.table.tableNoFrameHeight < this.table.getAllRowsHeight() && lastBodyCell.row === this.table.rowCount - this.table.bottomFrozenRowCount - 1 && lastBodyCell.attribute.y + this.table.getRowHeight(lastBodyCell.row) + y < this.table.tableNoFrameHeight - this.table.getFrozenRowsHeight() - this.table.getBottomFrozenRowsHeight() && (y = this.table.tableNoFrameHeight - this.table.getFrozenRowsHeight() - this.table.getBottomFrozenRowsHeight() - lastBodyCell.attribute.y - this.table.getRowHeight(lastBodyCell.row)),
700
702
  this.colHeaderGroup.attribute.height + y !== this.bodyGroup.attribute.y && (this.bodyGroup.setAttribute("y", this.colHeaderGroup.attribute.height + y),
701
703
  this.rowHeaderGroup.setAttribute("y", this.cornerHeaderGroup.attribute.height + y),
@@ -710,7 +712,9 @@ export class Scenegraph {
710
712
  this.updateNextFrame());
711
713
  }
712
714
  setBodyAndColHeaderX(x) {
713
- const firstBodyCol = this.bodyGroup.firstChild, lastBodyCol = this.bodyGroup.lastChild;
715
+ const firstBodyCol = this.bodyGroup.firstChild;
716
+ let lastBodyCol = this.bodyGroup.lastChild;
717
+ lastBodyCol && "group" !== lastBodyCol.type && (lastBodyCol = lastBodyCol._prev),
714
718
  0 === x && firstBodyCol && firstBodyCol.col === this.table.frozenColCount && firstBodyCol.attribute.x + x < 0 ? x = -firstBodyCol.attribute.x : lastBodyCol && this.table.tableNoFrameWidth < this.table.getAllColsWidth() && lastBodyCol.col === this.table.colCount - this.table.rightFrozenColCount - 1 && lastBodyCol.attribute.x + lastBodyCol.attribute.width + x < this.table.tableNoFrameWidth - this.table.getFrozenColsWidth() - this.table.getRightFrozenColsWidth() && (x = this.table.tableNoFrameWidth - this.table.getFrozenColsWidth() - this.table.getRightFrozenColsWidth() - lastBodyCol.attribute.x - lastBodyCol.attribute.width),
715
719
  this.table.getFrozenColsWidth() + x !== this.bodyGroup.attribute.x && (this.bodyGroup.setAttribute("x", this.table.getFrozenColsWidth() + x),
716
720
  this.colHeaderGroup.setAttribute("x", this.table.getFrozenColsWidth() + x), this.bodySelectGroup.setAttribute("x", this.bodyGroup.attribute.x),
@@ -1165,4 +1169,4 @@ export class Scenegraph {
1165
1169
  this.recreateAllSelectRangeComponents();
1166
1170
  }
1167
1171
  }
1168
- //# sourceMappingURL=scenegraph.js.map
1172
+ //# sourceMappingURL=scenegraph.js.map