@visactor/vtable 1.24.0 → 1.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/cjs/core/BaseTable.d.ts +7 -0
  2. package/cjs/core/BaseTable.js +53 -15
  3. package/cjs/core/BaseTable.js.map +1 -1
  4. package/cjs/core/tableHelper.js +5 -3
  5. package/cjs/core/tableHelper.js.map +1 -1
  6. package/cjs/core/utils/get-cell-position.js +23 -12
  7. package/cjs/core/utils/get-cell-position.js.map +1 -1
  8. package/cjs/dataset/DataStatistics.js +2 -1
  9. package/cjs/edit/edit-manager.js +0 -1
  10. package/cjs/event/listener/container-dom.js +7 -5
  11. package/cjs/event/listener/container-dom.js.map +1 -1
  12. package/cjs/event/listener/scroll-bar.js +77 -6
  13. package/cjs/event/listener/scroll-bar.js.map +1 -1
  14. package/cjs/event/listener/table-group.js +29 -20
  15. package/cjs/event/listener/table-group.js.map +1 -1
  16. package/cjs/event/scroll.js +34 -11
  17. package/cjs/event/scroll.js.map +1 -1
  18. package/cjs/event/util.d.ts +2 -0
  19. package/cjs/event/util.js +28 -3
  20. package/cjs/event/util.js.map +1 -1
  21. package/cjs/index.d.ts +1 -1
  22. package/cjs/index.js +1 -1
  23. package/cjs/index.js.map +1 -1
  24. package/cjs/scenegraph/component/table-component.d.ts +6 -1
  25. package/cjs/scenegraph/component/table-component.js +143 -16
  26. package/cjs/scenegraph/component/table-component.js.map +1 -1
  27. package/cjs/scenegraph/component/util.js +5 -2
  28. package/cjs/scenegraph/component/util.js.map +1 -1
  29. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +29 -10
  30. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  31. package/cjs/scenegraph/group-creater/init-scenegraph.js +36 -6
  32. package/cjs/scenegraph/group-creater/init-scenegraph.js.map +1 -1
  33. package/cjs/scenegraph/group-creater/progress/proxy.js +4 -2
  34. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  35. package/cjs/scenegraph/scenegraph.d.ts +13 -0
  36. package/cjs/scenegraph/scenegraph.js +194 -23
  37. package/cjs/scenegraph/scenegraph.js.map +1 -1
  38. package/cjs/scenegraph/select/create-select-border.js +9 -10
  39. package/cjs/scenegraph/select/create-select-border.js.map +1 -1
  40. package/cjs/scenegraph/select/delete-select-border.js.map +1 -1
  41. package/cjs/scenegraph/select/move-select-border.js.map +1 -1
  42. package/cjs/scenegraph/select/update-custom-select-border.js +9 -9
  43. package/cjs/scenegraph/select/update-custom-select-border.js.map +1 -1
  44. package/cjs/scenegraph/select/update-select-border.js +14 -73
  45. package/cjs/scenegraph/select/update-select-border.js.map +1 -1
  46. package/cjs/scenegraph/select/update-select-style.js.map +1 -1
  47. package/cjs/state/state.d.ts +7 -1
  48. package/cjs/state/state.js +61 -28
  49. package/cjs/state/state.js.map +1 -1
  50. package/cjs/ts-types/base-table.d.ts +10 -0
  51. package/cjs/ts-types/base-table.js.map +1 -1
  52. package/cjs/vrender.js.map +1 -1
  53. package/dist/vtable.js +1085 -325
  54. package/dist/vtable.min.js +2 -2
  55. package/es/core/BaseTable.d.ts +7 -0
  56. package/es/core/BaseTable.js +53 -15
  57. package/es/core/BaseTable.js.map +1 -1
  58. package/es/core/tableHelper.js +5 -3
  59. package/es/core/tableHelper.js.map +1 -1
  60. package/es/core/utils/get-cell-position.js +23 -12
  61. package/es/core/utils/get-cell-position.js.map +1 -1
  62. package/es/dataset/DataStatistics.js +2 -1
  63. package/es/edit/edit-manager.js +1 -2
  64. package/es/event/listener/container-dom.js +7 -5
  65. package/es/event/listener/container-dom.js.map +1 -1
  66. package/es/event/listener/scroll-bar.js +75 -6
  67. package/es/event/listener/scroll-bar.js.map +1 -1
  68. package/es/event/listener/table-group.js +29 -21
  69. package/es/event/listener/table-group.js.map +1 -1
  70. package/es/event/scroll.js +34 -11
  71. package/es/event/scroll.js.map +1 -1
  72. package/es/event/util.d.ts +2 -0
  73. package/es/event/util.js +24 -0
  74. package/es/event/util.js.map +1 -1
  75. package/es/index.d.ts +1 -1
  76. package/es/index.js +1 -1
  77. package/es/index.js.map +1 -1
  78. package/es/scenegraph/component/table-component.d.ts +6 -1
  79. package/es/scenegraph/component/table-component.js +141 -16
  80. package/es/scenegraph/component/table-component.js.map +1 -1
  81. package/es/scenegraph/component/util.js +5 -2
  82. package/es/scenegraph/component/util.js.map +1 -1
  83. package/es/scenegraph/graphic/contributions/group-contribution-render.js +29 -10
  84. package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  85. package/es/scenegraph/group-creater/init-scenegraph.js +36 -6
  86. package/es/scenegraph/group-creater/init-scenegraph.js.map +1 -1
  87. package/es/scenegraph/group-creater/progress/proxy.js +4 -2
  88. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  89. package/es/scenegraph/scenegraph.d.ts +13 -0
  90. package/es/scenegraph/scenegraph.js +185 -18
  91. package/es/scenegraph/scenegraph.js.map +1 -1
  92. package/es/scenegraph/select/create-select-border.js +9 -10
  93. package/es/scenegraph/select/create-select-border.js.map +1 -1
  94. package/es/scenegraph/select/delete-select-border.js.map +1 -1
  95. package/es/scenegraph/select/move-select-border.js.map +1 -1
  96. package/es/scenegraph/select/update-custom-select-border.js +9 -9
  97. package/es/scenegraph/select/update-custom-select-border.js.map +1 -1
  98. package/es/scenegraph/select/update-select-border.js +14 -73
  99. package/es/scenegraph/select/update-select-border.js.map +1 -1
  100. package/es/scenegraph/select/update-select-style.js.map +1 -1
  101. package/es/state/state.d.ts +7 -1
  102. package/es/state/state.js +61 -28
  103. package/es/state/state.js.map +1 -1
  104. package/es/ts-types/base-table.d.ts +10 -0
  105. package/es/ts-types/base-table.js.map +1 -1
  106. package/es/vrender.js.map +1 -1
  107. package/package.json +4 -4
@@ -1 +1 @@
1
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type {\n IGroup,\n IContext2d,\n IGroupGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRectGraphicAttribute\n} from './../../../vrender';\nimport { BaseRenderContributionTime, injectable, createRectPath } from './../../../vrender';\nimport type { Group } from '../group';\nimport { getCellHoverColor } from '../../../state/hover/is-cell-hover';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { getCellMergeInfo } from '../../utils/get-cell-merge';\nimport { InteractionState } from '../../../ts-types';\nimport { isArray } from '@visactor/vutils';\nimport { getCellSelectColor } from '../../../state/select/is-cell-select-highlight';\nimport { renderStrokeWithCornerRadius } from './rect-contribution-render';\n\n// const highlightDash: number[] = [];\n\n// SplitGroupContribution处理分段渲染stroke\n// stroke/strokeArrayWidth/strokeArrayColor 为数组时调用\n@injectable()\nexport class SplitGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n stroke = groupAttribute.stroke,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n } = group.attribute as any;\n\n if (stroke && (Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n\n // if (highlightStroke) {\n // // 依据highlightStroke信息调整clip范围,以实现在单个单元格显示highlight border\n // let xDist = x;\n // let yDist = y;\n // let widthDist = width;\n // let heightDist = height;\n // if (highlightStroke[0] && highlightStrokeArrayWidth[0]) {\n // // top\n // yDist -= highlightStrokeArrayWidth[0] / 2;\n // heightDist += highlightStrokeArrayWidth[0] / 2;\n // }\n // if (highlightStroke[1] && highlightStrokeArrayWidth[1]) {\n // // right\n // widthDist += highlightStrokeArrayWidth[1] / 2;\n // }\n // if (highlightStroke[2] && highlightStrokeArrayWidth[2]) {\n // // bottom\n // heightDist += highlightStrokeArrayWidth[2] / 2;\n // }\n // if (highlightStroke[3] && highlightStrokeArrayWidth[3]) {\n // // left\n // xDist -= highlightStrokeArrayWidth[3] / 2;\n // widthDist += highlightStrokeArrayWidth[3] / 2;\n // }\n\n // context.beginPath();\n // context.rect(xDist, yDist, widthDist, heightDist);\n // }\n }\n}\n@injectable()\nexport class SplitGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n // 基础border\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n\n lineWidth = groupAttribute.lineWidth,\n strokeColor = groupAttribute.stroke,\n\n cornerRadius = groupAttribute.cornerRadius\n // // select & hover border\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (groupAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (groupAttribute as any).highlightStrokeArrayPart,\n } = group.attribute as any;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n\n // lineWidth === 0 不绘制\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n let widthForStroke: number;\n let heightForStroke: number;\n if (Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n if (\n (typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1))\n ) {\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n const bottomRight = table?.theme?.cellBorderClipDirection === 'bottom-right';\n // let deltaWidth = 0;\n // let deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n if (group.role === 'cell') {\n const col = (group as any).col as number;\n const row = (group as any).row as number;\n if (col === 0) {\n x += 1;\n }\n if (row === 0) {\n y += 1;\n }\n }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n }\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height),\n bottomRight\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n\n // 带不同stroke边框\n if (!(cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0)))) {\n // let lastStrokeI = 0;\n // let lastStroke: any;\n context.beginPath();\n // debugger;\n createRectPath(\n context,\n x,\n y,\n widthForStroke,\n heightForStroke,\n cornerRadius,\n true,\n new Array(4).fill(0).map((_, i) => (x1: number, y1: number, x2: number, y2: number) => {\n renderStrokeWithCornerRadius(\n i,\n x1,\n y1,\n x2,\n y2,\n group,\n context,\n x,\n y,\n groupAttribute as any,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n widthForStroke,\n heightForStroke\n );\n })\n );\n\n context.stroke(); // stroke last corner\n } else {\n renderStroke(\n group,\n context,\n x,\n y,\n groupAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n // Math.ceil(width),\n // Math.ceil(height)\n widthForStroke,\n heightForStroke\n );\n }\n }\n }\n}\n\n/**\n * @description: 判断线宽是否需要分别渲染(线宽不同)\n * @param {number} widthArray\n * @return {*}\n */\nexport function getWidthInfo(widthArray: number[] | number) {\n if (!Array.isArray(widthArray)) {\n return {\n isSplitDraw: false,\n width: widthArray\n };\n }\n\n let temp;\n for (let i = 0; i < widthArray.length; i++) {\n const width = widthArray[i];\n if (width) {\n if (!temp) {\n temp = width;\n } else if (width !== temp) {\n return {\n isSplitDraw: true\n };\n }\n }\n }\n\n return {\n isSplitDraw: false,\n width: temp\n };\n}\n\nexport function renderStroke(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n groupAttribute: Required<IGroupGraphicAttribute> | Required<IRectGraphicAttribute>,\n stroke: boolean | [boolean, boolean, boolean, boolean],\n strokeArrayWidth: [number, number, number, number] | undefined,\n strokeArrayColor: [string, string, string, string] | undefined,\n width: number,\n height: number,\n isHighlight?: boolean,\n part?: ([number, number] | undefined)[]\n) {\n const widthInfo = getWidthInfo(strokeArrayWidth);\n const isWidthNumber = !Array.isArray(strokeArrayWidth);\n const isStrokeTrue = !Array.isArray(stroke);\n // 渲染部分线段,part: [[0, 0.5], undifined, undifined, undifined]\n // 同样上右下左,范围0-1,[0, 0.5]即只渲染前一半\n const isPart = Array.isArray(part);\n const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;\n\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // if (isHighlight) {\n // context.setLineDash(highlightDash);\n // }\n // const oldLineCap = context.lineCap;\n // context.lineCap = 'square';\n\n const { lineDash = groupAttribute.lineDash } = group.attribute as any;\n // const lineDash = context.getLineDash();\n let isDash = false;\n if (lineDash.length && lineDash.some((dash: number[] | null) => Array.isArray(dash))) {\n isDash = true;\n }\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n\n const strokeTop = (isStrokeTrue || stroke[0]) && (isWidthNumber || strokeArrayWidth[0]);\n const strokeRight = (isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1]);\n const strokeBottom = (isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2]);\n const strokeLeft = (isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3]);\n\n // top\n if (strokeTop) {\n // context.lineTo(x + width, y);\n const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;\n const deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;\n if (isPart && Array.isArray(part[0])) {\n context.moveTo(x - deltaLeft + (width + deltaLeft + deltaRight) * part[0][0], y);\n context.lineTo(x - deltaLeft + (width + deltaLeft + deltaRight) * (part[0][1] - part[0][0]), y);\n context.moveTo(x + width + deltaRight, y);\n } else {\n context.moveTo(x - deltaLeft, y);\n context.lineTo(x + width + deltaRight, y);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[0]) {\n context.strokeStyle = strokeArrayColor[0];\n } else if (strokeArrayColor && !strokeArrayColor[0]) {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[0];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n if (isDash) {\n context.setLineDash(lineDash[0] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y);\n }\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (strokeRight) {\n // context.lineTo(x + width, y + height);\n const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;\n const deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;\n if (isPart && Array.isArray(part[1])) {\n context.moveTo(x + width, y - deltaTop + height * part[1][0]);\n context.lineTo(x + width, y - deltaTop + (height + deltaTop + deltaBottom) * (part[1][1] - part[1][0]));\n context.moveTo(x + width, y + height + deltaBottom);\n } else {\n context.moveTo(x + width, y - deltaTop);\n context.lineTo(x + width, y + height + deltaBottom);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[1]) {\n context.strokeStyle = strokeArrayColor[1];\n } else if (strokeArrayColor && !strokeArrayColor[1]) {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[1];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n if (isDash) {\n context.setLineDash(lineDash[1] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y + height);\n }\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (strokeBottom) {\n // context.lineTo(x, y + height);\n const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;\n const deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;\n if (isPart && Array.isArray(part[2])) {\n context.moveTo(x - deltaLeft + (width + deltaLeft + deltaRight) * part[2][0], y + height);\n context.lineTo(x - deltaLeft + (width + deltaLeft + deltaRight) * (part[2][1] - part[2][0]), y + height);\n context.moveTo(x - deltaLeft, y + height);\n } else {\n context.moveTo(x - deltaLeft, y + height);\n context.lineTo(x + width + deltaRight, y + height);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[2]) {\n context.strokeStyle = strokeArrayColor[2];\n } else if (strokeArrayColor && !strokeArrayColor[2]) {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[2];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n if (isDash) {\n context.setLineDash(lineDash[2] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x, y + height);\n }\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (strokeLeft) {\n // context.lineTo(x, y);\n const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;\n const deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;\n if (isPart && Array.isArray(part[3])) {\n context.moveTo(x, y - deltaTop + (height + deltaTop + deltaBottom) * part[3][0]);\n context.lineTo(x, y - deltaTop + (height + deltaTop + deltaBottom) * (part[3][1] - part[3][0]));\n context.moveTo(x, y - deltaTop);\n } else {\n context.moveTo(x, y - deltaTop);\n context.lineTo(x, y + height + deltaBottom);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[3]) {\n context.strokeStyle = strokeArrayColor[3];\n } else if (strokeArrayColor && !strokeArrayColor[3]) {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[3];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n if (isDash) {\n context.setLineDash(lineDash[3] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x, y);\n }\n } else {\n context.moveTo(x, y);\n }\n\n if (!isSplitDraw && !isDash) {\n // context.strokeStyle = strokeArrayColor;\n if (!isWidthNumber && widthInfo.width) {\n context.lineWidth = widthInfo.width;\n }\n context.stroke();\n }\n context.lineDashOffset = 0;\n // context.lineCap = oldLineCap;\n context.setLineDash([]);\n}\n\n// DashGroupContribution处理虚线边框对齐\n// lineDash 为非空数组时调用\n@injectable()\nexport class DashGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n lineDash.length &&\n lineDash[0]?.length &&\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth)\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n@injectable()\nexport class DashGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n lineWidth = groupAttribute.lineWidth\n } = group.attribute as any;\n\n if (\n !stroke ||\n !(Array.isArray(lineDash) && lineDash.length && lineDash[0]?.length) ||\n Array.isArray(strokeArrayColor) ||\n Array.isArray(strokeArrayWidth)\n ) {\n return;\n }\n\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n\n // convert lineDash to number[][]\n const splitLineDash = isArray(lineDash[0]) ? getQuadLineDash(lineDash) : [lineDash, lineDash, lineDash, lineDash];\n\n // const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n } else {\n width = Math.ceil(width);\n height = Math.ceil(height);\n }\n\n let widthForStroke;\n let heightForStroke;\n if (lineWidth & 1) {\n const bottomRight = table.theme.cellBorderClipDirection === 'bottom-right';\n const deltaWidth = 0;\n const deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n if (group.role === 'cell') {\n const col = (group as any).col as number;\n const row = (group as any).row as number;\n if (col === 0) {\n x += 1;\n }\n if (row === 0) {\n y += 1;\n }\n }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width + deltaWidth),\n Math.ceil(height + deltaHeight),\n bottomRight\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // 分段设置lineDashOffset,实现虚线边框对齐\n // top\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x + widthForStroke, y);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.setLineDash(splitLineDash[0] ?? []);\n context.stroke();\n\n // right\n context.beginPath();\n context.moveTo(x + widthForStroke, y);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.setLineDash(splitLineDash[1] ?? []);\n context.stroke();\n\n // bottom\n context.beginPath();\n context.moveTo(x, y + heightForStroke);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.setLineDash(splitLineDash[2] ?? []);\n context.stroke();\n\n // left\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.setLineDash(splitLineDash[3] ?? []);\n context.stroke();\n\n context.lineDashOffset = 0;\n context.setLineDash([]);\n }\n}\n\n// AdjustPosGroupContribution处理线宽为奇数时stroke位置偏移0.5px\n// lineWidth 为奇数时调用\n@injectable()\nexport class AdjustPosGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n notAdjustPos\n } = group.attribute as any;\n\n if (\n notAdjustPos !== true && // 不需要调整位置\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class AdjustPosGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n notAdjustPos,\n cornerRadius = groupAttribute.cornerRadius\n } = group.attribute as any;\n\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n // width = Math.ceil(width);\n // height = Math.ceil(height);\n\n if (\n notAdjustPos !== true && // 不需要调整位置\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n // if (group.role === 'cell') {\n // const table = (group.stage as any).table as BaseTableAPI;\n // let col = (group as any).col as number;\n // let row = (group as any).row as number;\n // const mergeInfo = getCellMergeInfo(table, col, row);\n // if (mergeInfo) {\n // col = mergeInfo.end.col;\n // row = mergeInfo.end.row;\n // }\n\n // if (table && col === table.colCount - 1) {\n // width -= 1;\n // } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n // width -= 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // height -= 1;\n // } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n // height -= 1;\n // }\n // }\n\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n }\n\n context.beginPath();\n\n const bottomRight = table?.theme?.cellBorderClipDirection === 'bottom-right';\n const deltaWidth = 0;\n const deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n if (group.role === 'cell') {\n const col = (group as any).col as number;\n const row = (group as any).row as number;\n if (col === 0) {\n x += 1;\n }\n if (row === 0) {\n y += 1;\n }\n }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height),\n bottomRight\n );\n\n if (cornerRadius) {\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, widthFroDraw + deltaWidth, heightFroDraw + deltaHeight, cornerRadius);\n } else {\n context.rect(x, y, widthFroDraw, heightFroDraw);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'cell') {\n const table = (group.stage as any).table as BaseTableAPI;\n if (table) {\n const selectColor = getCellSelectColor(group as Group, table);\n if (selectColor) {\n // show select highlight when scrolling\n (group.attribute as any)._vtableHightLightFill = selectColor;\n } else if (table.stateManager.interactionState !== InteractionState.scrolling) {\n const hoverColor = getCellHoverColor(group as Group, table);\n if (hoverColor) {\n (group.attribute as any)._vtableHightLightFill = hoverColor;\n }\n }\n }\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ((group.attribute as any)._vtableHightLightFill) {\n if (fillCb) {\n // do nothing\n // fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n const oldColor = group.attribute.fill;\n // draw hover fill\n group.attribute.fill = (group.attribute as any)._vtableHightLightFill as any;\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n group.attribute.fill = oldColor;\n (group.attribute as any)._vtableHightLightFill = undefined;\n }\n }\n }\n}\n\n@injectable()\nexport class ClipBodyGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n xOrigin: number,\n yOrigin: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n\n if ((group as Group).role === 'body') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'row-header') {\n const x = 0;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = table.getFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'col-header') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = 0;\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'right-frozen') {\n const x = 0;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = table.getRightFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'bottom-frozen') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = 0;\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'corner-header') {\n const x = 0;\n const y = 0;\n const width = table.getFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'corner-right-top-header') {\n const x = 0;\n const y = 0;\n const width = table.getRightFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'corner-right-bottom-header') {\n const x = 0;\n const y = 0;\n const width = table.getRightFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'corner-left-bottom-header') {\n const x = 0;\n const y = 0;\n const width = table.getFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n }\n }\n}\n\nconst precision = Math.pow(2, 24);\n\nfunction drawClipRect(context: IContext2d, x: number, y: number, width: number, height: number) {\n context.beginPath();\n\n const matrix = context.applyedMatrix;\n if (Math.abs(matrix.f) > precision || Math.abs(matrix.g) > precision) {\n // hack for precision problem in CanvasRenderingContext2D\n // if position is too big, disable clip\n context.rect(x - precision, y - precision, width + precision * 2, height + precision * 2);\n } else {\n context.rect(x, y, width, height);\n }\n}\n\n// @injectable()\n// export class ClipBodyGroupAfterRenderContribution implements IGroupRenderContribution {\n// time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n// useStyle = true;\n// order = 0;\n// drawShape(\n// group: IGroup,\n// context: IContext2d,\n// x: number,\n// y: number,\n// doFill: boolean,\n// doStroke: boolean,\n// fVisible: boolean,\n// sVisible: boolean,\n// groupAttribute: Required<IGroupGraphicAttribute>,\n// drawContext: IDrawContext,\n// fillCb?: (\n// ctx: IContext2d,\n// markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n// themeAttribute: IThemeAttribute\n// ) => boolean,\n// strokeCb?: (\n// ctx: IContext2d,\n// markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n// themeAttribute: IThemeAttribute\n// ) => boolean\n// ) {\n// // 处理hover颜色\n// if ((group as Group).role === 'body') {\n// }\n// }\n// }\n\nfunction getCellSizeForDraw(group: any, width: number, height: number, bottomRight: boolean) {\n const table = group.stage.table as BaseTableAPI;\n if (!table) {\n return { width, height };\n }\n if (group.role === 'cell') {\n let col = group.col as number;\n let row = group.row as number;\n const mergeInfo = getCellMergeInfo(table, col, row);\n if (mergeInfo) {\n col = mergeInfo.end.col;\n row = mergeInfo.end.row;\n }\n if (!bottomRight) {\n // 边框剪切方向是左上\n if (\n col === table.colCount - 1 ||\n (col === table.frozenColCount - 1 && table.scrollLeft) ||\n (!!table.containerFit?.width &&\n !!table.rightFrozenColCount &&\n col === table.colCount - table.rightFrozenColCount - 1)\n ) {\n width -= 1;\n }\n if (\n row === table.rowCount - 1 ||\n (row === table.frozenRowCount - 1 && table.scrollTop) ||\n (!!table.containerFit?.height &&\n !!table.bottomFrozenRowCount &&\n row === table.rowCount - table.bottomFrozenRowCount - 1)\n ) {\n height -= 1;\n }\n } else {\n // 边框剪切方向是右下\n if (col === 0) {\n width -= 1;\n }\n if (row === 0) {\n height -= 1;\n }\n }\n } else if (group.role === 'corner-frozen') {\n if (table.scrollLeft && !bottomRight) {\n width -= 1;\n }\n if (table.scrollTop && !bottomRight) {\n height -= 1;\n }\n }\n\n return { width, height };\n}\n\nfunction getQuadLineDash(lineDash: number[][]) {\n if (lineDash.length === 1) {\n return [lineDash[0], lineDash[0], lineDash[0], lineDash[0]];\n } else if (lineDash.length === 2) {\n return [lineDash[0], lineDash[1], lineDash[0], lineDash[1]];\n }\n // 不考虑三个数的情况,三个数是用户传错了\n return lineDash;\n}\n"]}
1
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type {\n IGroup,\n IContext2d,\n IGroupGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRectGraphicAttribute\n} from './../../../vrender';\nimport { BaseRenderContributionTime, injectable, createRectPath } from './../../../vrender';\nimport type { Group } from '../group';\nimport { getCellHoverColor } from '../../../state/hover/is-cell-hover';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { getCellMergeInfo } from '../../utils/get-cell-merge';\nimport { InteractionState } from '../../../ts-types';\nimport { isArray } from '@visactor/vutils';\nimport { getCellSelectColor } from '../../../state/select/is-cell-select-highlight';\nimport { renderStrokeWithCornerRadius } from './rect-contribution-render';\n\n// const highlightDash: number[] = [];\n\n// SplitGroupContribution处理分段渲染stroke\n// stroke/strokeArrayWidth/strokeArrayColor 为数组时调用\n@injectable()\nexport class SplitGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n stroke = groupAttribute.stroke,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n } = group.attribute as any;\n\n if (stroke && (Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n\n // if (highlightStroke) {\n // // 依据highlightStroke信息调整clip范围,以实现在单个单元格显示highlight border\n // let xDist = x;\n // let yDist = y;\n // let widthDist = width;\n // let heightDist = height;\n // if (highlightStroke[0] && highlightStrokeArrayWidth[0]) {\n // // top\n // yDist -= highlightStrokeArrayWidth[0] / 2;\n // heightDist += highlightStrokeArrayWidth[0] / 2;\n // }\n // if (highlightStroke[1] && highlightStrokeArrayWidth[1]) {\n // // right\n // widthDist += highlightStrokeArrayWidth[1] / 2;\n // }\n // if (highlightStroke[2] && highlightStrokeArrayWidth[2]) {\n // // bottom\n // heightDist += highlightStrokeArrayWidth[2] / 2;\n // }\n // if (highlightStroke[3] && highlightStrokeArrayWidth[3]) {\n // // left\n // xDist -= highlightStrokeArrayWidth[3] / 2;\n // widthDist += highlightStrokeArrayWidth[3] / 2;\n // }\n\n // context.beginPath();\n // context.rect(xDist, yDist, widthDist, heightDist);\n // }\n }\n}\n@injectable()\nexport class SplitGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n // 基础border\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n\n lineWidth = groupAttribute.lineWidth,\n strokeColor = groupAttribute.stroke,\n\n cornerRadius = groupAttribute.cornerRadius\n // // select & hover border\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (groupAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (groupAttribute as any).highlightStrokeArrayPart,\n } = group.attribute as any;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n\n // lineWidth === 0 不绘制\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n let widthForStroke: number;\n let heightForStroke: number;\n if (Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n if (\n (typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1))\n ) {\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n const bottomRight = table?.theme?.cellBorderClipDirection === 'bottom-right';\n // let deltaWidth = 0;\n // let deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n if (group.role === 'cell') {\n const col = (group as any).col as number;\n const row = (group as any).row as number;\n if (col === 0) {\n x += 1;\n }\n if (row === 0) {\n y += 1;\n }\n }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n }\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height),\n bottomRight\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n\n // 带不同stroke边框\n if (!(cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0)))) {\n // let lastStrokeI = 0;\n // let lastStroke: any;\n context.beginPath();\n // debugger;\n createRectPath(\n context,\n x,\n y,\n widthForStroke,\n heightForStroke,\n cornerRadius,\n true,\n new Array(4).fill(0).map((_, i) => (x1: number, y1: number, x2: number, y2: number) => {\n renderStrokeWithCornerRadius(\n i,\n x1,\n y1,\n x2,\n y2,\n group,\n context,\n x,\n y,\n groupAttribute as any,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n widthForStroke,\n heightForStroke\n );\n })\n );\n\n context.stroke(); // stroke last corner\n } else {\n renderStroke(\n group,\n context,\n x,\n y,\n groupAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n // Math.ceil(width),\n // Math.ceil(height)\n widthForStroke,\n heightForStroke\n );\n }\n }\n }\n}\n\n/**\n * @description: 判断线宽是否需要分别渲染(线宽不同)\n * @param {number} widthArray\n * @return {*}\n */\nexport function getWidthInfo(widthArray: number[] | number) {\n if (!Array.isArray(widthArray)) {\n return {\n isSplitDraw: false,\n width: widthArray\n };\n }\n\n let temp;\n for (let i = 0; i < widthArray.length; i++) {\n const width = widthArray[i];\n if (width) {\n if (!temp) {\n temp = width;\n } else if (width !== temp) {\n return {\n isSplitDraw: true\n };\n }\n }\n }\n\n return {\n isSplitDraw: false,\n width: temp\n };\n}\n\nexport function renderStroke(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n groupAttribute: Required<IGroupGraphicAttribute> | Required<IRectGraphicAttribute>,\n stroke: boolean | [boolean, boolean, boolean, boolean],\n strokeArrayWidth: [number, number, number, number] | undefined,\n strokeArrayColor: [string, string, string, string] | undefined,\n width: number,\n height: number,\n isHighlight?: boolean,\n part?: ([number, number] | undefined)[]\n) {\n const widthInfo = getWidthInfo(strokeArrayWidth);\n const isWidthNumber = !Array.isArray(strokeArrayWidth);\n const isStrokeTrue = !Array.isArray(stroke);\n // 渲染部分线段,part: [[0, 0.5], undifined, undifined, undifined]\n // 同样上右下左,范围0-1,[0, 0.5]即只渲染前一半\n const isPart = Array.isArray(part);\n const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;\n\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // if (isHighlight) {\n // context.setLineDash(highlightDash);\n // }\n // const oldLineCap = context.lineCap;\n // context.lineCap = 'square';\n\n const { lineDash = groupAttribute.lineDash } = group.attribute as any;\n // const lineDash = context.getLineDash();\n let isDash = false;\n if (lineDash.length && lineDash.some((dash: number[] | null) => Array.isArray(dash))) {\n isDash = true;\n }\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n\n const strokeTop = (isStrokeTrue || stroke[0]) && (isWidthNumber || strokeArrayWidth[0]);\n const strokeRight = (isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1]);\n const strokeBottom = (isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2]);\n const strokeLeft = (isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3]);\n\n // top\n if (strokeTop) {\n // context.lineTo(x + width, y);\n const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;\n const deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;\n if (isPart && Array.isArray(part[0])) {\n context.moveTo(x - deltaLeft + (width + deltaLeft + deltaRight) * part[0][0], y);\n context.lineTo(x - deltaLeft + (width + deltaLeft + deltaRight) * (part[0][1] - part[0][0]), y);\n context.moveTo(x + width + deltaRight, y);\n } else {\n context.moveTo(x - deltaLeft, y);\n context.lineTo(x + width + deltaRight, y);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[0]) {\n context.strokeStyle = strokeArrayColor[0];\n } else if (strokeArrayColor && !strokeArrayColor[0]) {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[0];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n if (isDash) {\n context.setLineDash(lineDash[0] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y);\n }\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (strokeRight) {\n // context.lineTo(x + width, y + height);\n const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;\n const deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;\n if (isPart && Array.isArray(part[1])) {\n context.moveTo(x + width, y - deltaTop + height * part[1][0]);\n context.lineTo(x + width, y - deltaTop + (height + deltaTop + deltaBottom) * (part[1][1] - part[1][0]));\n context.moveTo(x + width, y + height + deltaBottom);\n } else {\n context.moveTo(x + width, y - deltaTop);\n context.lineTo(x + width, y + height + deltaBottom);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[1]) {\n context.strokeStyle = strokeArrayColor[1];\n } else if (strokeArrayColor && !strokeArrayColor[1]) {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[1];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n if (isDash) {\n context.setLineDash(lineDash[1] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y + height);\n }\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (strokeBottom) {\n // context.lineTo(x, y + height);\n const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;\n const deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;\n if (isPart && Array.isArray(part[2])) {\n context.moveTo(x - deltaLeft + (width + deltaLeft + deltaRight) * part[2][0], y + height);\n context.lineTo(x - deltaLeft + (width + deltaLeft + deltaRight) * (part[2][1] - part[2][0]), y + height);\n context.moveTo(x - deltaLeft, y + height);\n } else {\n context.moveTo(x - deltaLeft, y + height);\n context.lineTo(x + width + deltaRight, y + height);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[2]) {\n context.strokeStyle = strokeArrayColor[2];\n } else if (strokeArrayColor && !strokeArrayColor[2]) {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[2];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n if (isDash) {\n context.setLineDash(lineDash[2] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x, y + height);\n }\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (strokeLeft) {\n // context.lineTo(x, y);\n const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;\n const deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;\n if (isPart && Array.isArray(part[3])) {\n context.moveTo(x, y - deltaTop + (height + deltaTop + deltaBottom) * part[3][0]);\n context.lineTo(x, y - deltaTop + (height + deltaTop + deltaBottom) * (part[3][1] - part[3][0]));\n context.moveTo(x, y - deltaTop);\n } else {\n context.moveTo(x, y - deltaTop);\n context.lineTo(x, y + height + deltaBottom);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[3]) {\n context.strokeStyle = strokeArrayColor[3];\n } else if (strokeArrayColor && !strokeArrayColor[3]) {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[3];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n if (isDash) {\n context.setLineDash(lineDash[3] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x, y);\n }\n } else {\n context.moveTo(x, y);\n }\n\n if (!isSplitDraw && !isDash) {\n // context.strokeStyle = strokeArrayColor;\n if (!isWidthNumber && widthInfo.width) {\n context.lineWidth = widthInfo.width;\n }\n context.stroke();\n }\n context.lineDashOffset = 0;\n // context.lineCap = oldLineCap;\n context.setLineDash([]);\n}\n\n// DashGroupContribution处理虚线边框对齐\n// lineDash 为非空数组时调用\n@injectable()\nexport class DashGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n lineDash.length &&\n lineDash[0]?.length &&\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth)\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n@injectable()\nexport class DashGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n lineWidth = groupAttribute.lineWidth\n } = group.attribute as any;\n\n if (\n !stroke ||\n !(Array.isArray(lineDash) && lineDash.length && lineDash[0]?.length) ||\n Array.isArray(strokeArrayColor) ||\n Array.isArray(strokeArrayWidth)\n ) {\n return;\n }\n\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n\n // convert lineDash to number[][]\n const splitLineDash = isArray(lineDash[0]) ? getQuadLineDash(lineDash) : [lineDash, lineDash, lineDash, lineDash];\n\n // const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n } else {\n width = Math.ceil(width);\n height = Math.ceil(height);\n }\n\n let widthForStroke;\n let heightForStroke;\n if (lineWidth & 1) {\n const bottomRight = table.theme.cellBorderClipDirection === 'bottom-right';\n const deltaWidth = 0;\n const deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n if (group.role === 'cell') {\n const col = (group as any).col as number;\n const row = (group as any).row as number;\n if (col === 0) {\n x += 1;\n }\n if (row === 0) {\n y += 1;\n }\n }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width + deltaWidth),\n Math.ceil(height + deltaHeight),\n bottomRight\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // 分段设置lineDashOffset,实现虚线边框对齐\n // top\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x + widthForStroke, y);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.setLineDash(splitLineDash[0] ?? []);\n context.stroke();\n\n // right\n context.beginPath();\n context.moveTo(x + widthForStroke, y);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.setLineDash(splitLineDash[1] ?? []);\n context.stroke();\n\n // bottom\n context.beginPath();\n context.moveTo(x, y + heightForStroke);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.setLineDash(splitLineDash[2] ?? []);\n context.stroke();\n\n // left\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.setLineDash(splitLineDash[3] ?? []);\n context.stroke();\n\n context.lineDashOffset = 0;\n context.setLineDash([]);\n }\n}\n\n// AdjustPosGroupContribution处理线宽为奇数时stroke位置偏移0.5px\n// lineWidth 为奇数时调用\n@injectable()\nexport class AdjustPosGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n notAdjustPos\n } = group.attribute as any;\n\n if (\n notAdjustPos !== true && // 不需要调整位置\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class AdjustPosGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n notAdjustPos,\n cornerRadius = groupAttribute.cornerRadius\n } = group.attribute as any;\n\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n // width = Math.ceil(width);\n // height = Math.ceil(height);\n\n if (\n notAdjustPos !== true && // 不需要调整位置\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n // if (group.role === 'cell') {\n // const table = (group.stage as any).table as BaseTableAPI;\n // let col = (group as any).col as number;\n // let row = (group as any).row as number;\n // const mergeInfo = getCellMergeInfo(table, col, row);\n // if (mergeInfo) {\n // col = mergeInfo.end.col;\n // row = mergeInfo.end.row;\n // }\n\n // if (table && col === table.colCount - 1) {\n // width -= 1;\n // } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n // width -= 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // height -= 1;\n // } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n // height -= 1;\n // }\n // }\n\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n }\n\n context.beginPath();\n\n const bottomRight = table?.theme?.cellBorderClipDirection === 'bottom-right';\n const deltaWidth = 0;\n const deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n if (group.role === 'cell') {\n const col = (group as any).col as number;\n const row = (group as any).row as number;\n if (col === 0) {\n x += 1;\n }\n if (row === 0) {\n y += 1;\n }\n }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height),\n bottomRight\n );\n\n if (cornerRadius) {\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, widthFroDraw + deltaWidth, heightFroDraw + deltaHeight, cornerRadius);\n } else {\n context.rect(x, y, widthFroDraw, heightFroDraw);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'cell') {\n const table = (group.stage as any).table as BaseTableAPI;\n if (table) {\n const selectColor = getCellSelectColor(group as Group, table);\n if (selectColor) {\n // show select highlight when scrolling\n (group.attribute as any)._vtableHightLightFill = selectColor;\n } else if (table.stateManager.interactionState !== InteractionState.scrolling) {\n const hoverColor = getCellHoverColor(group as Group, table);\n if (hoverColor) {\n (group.attribute as any)._vtableHightLightFill = hoverColor;\n }\n }\n }\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ((group.attribute as any)._vtableHightLightFill) {\n if (fillCb) {\n // do nothing\n // fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n const oldColor = group.attribute.fill;\n // draw hover fill\n group.attribute.fill = (group.attribute as any)._vtableHightLightFill as any;\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n group.attribute.fill = oldColor;\n (group.attribute as any)._vtableHightLightFill = undefined;\n }\n }\n }\n}\n\n@injectable()\nexport class ClipBodyGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n xOrigin: number,\n yOrigin: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n\n const clipInflate = getSelectOverlayClipInflate(group as Group, table);\n\n if ((group as Group).role === 'body') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth() - clipInflate.left;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight() - clipInflate.top;\n const width =\n group.parent.attribute.width -\n table.getFrozenColsWidth() -\n table.getRightFrozenColsWidth() +\n clipInflate.left +\n clipInflate.right;\n const height =\n group.parent.attribute.height -\n table.getFrozenRowsHeight() -\n table.getBottomFrozenRowsHeight() +\n clipInflate.top +\n clipInflate.bottom;\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'row-header') {\n const x = 0 - clipInflate.left;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight() - clipInflate.top;\n const width = table.getFrozenColsWidth() + clipInflate.left + clipInflate.right;\n const height =\n group.parent.attribute.height -\n table.getFrozenRowsHeight() -\n table.getBottomFrozenRowsHeight() +\n clipInflate.top +\n clipInflate.bottom;\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'col-header') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth() - clipInflate.left;\n const y = 0 - clipInflate.top;\n const width =\n group.parent.attribute.width -\n table.getFrozenColsWidth() -\n table.getRightFrozenColsWidth() +\n clipInflate.left +\n clipInflate.right;\n const height = table.getFrozenRowsHeight() + clipInflate.top + clipInflate.bottom;\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'right-frozen') {\n const x = 0 - clipInflate.left;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight() - clipInflate.top;\n const width = table.getRightFrozenColsWidth() + clipInflate.left + clipInflate.right;\n const height =\n group.parent.attribute.height -\n table.getFrozenRowsHeight() -\n table.getBottomFrozenRowsHeight() +\n clipInflate.top +\n clipInflate.bottom;\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'bottom-frozen') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth() - clipInflate.left;\n const y = 0 - clipInflate.top;\n const width =\n group.parent.attribute.width -\n table.getFrozenColsWidth() -\n table.getRightFrozenColsWidth() +\n clipInflate.left +\n clipInflate.right;\n const height = table.getBottomFrozenRowsHeight() + clipInflate.top + clipInflate.bottom;\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'corner-header') {\n const x = 0 - clipInflate.left;\n const y = 0 - clipInflate.top;\n const width = table.getFrozenColsWidth() + clipInflate.left + clipInflate.right;\n const height = table.getFrozenRowsHeight() + clipInflate.top + clipInflate.bottom;\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'corner-right-top-header') {\n const x = 0 - clipInflate.left;\n const y = 0 - clipInflate.top;\n const width = table.getRightFrozenColsWidth() + clipInflate.left + clipInflate.right;\n const height = table.getFrozenRowsHeight() + clipInflate.top + clipInflate.bottom;\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'corner-right-bottom-header') {\n const x = 0 - clipInflate.left;\n const y = 0 - clipInflate.top;\n const width = table.getRightFrozenColsWidth() + clipInflate.left + clipInflate.right;\n const height = table.getBottomFrozenRowsHeight() + clipInflate.top + clipInflate.bottom;\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'corner-left-bottom-header') {\n const x = 0 - clipInflate.left;\n const y = 0 - clipInflate.top;\n const width = table.getFrozenColsWidth() + clipInflate.left + clipInflate.right;\n const height = table.getBottomFrozenRowsHeight() + clipInflate.top + clipInflate.bottom;\n drawClipRect(context, x, y, width, height);\n }\n }\n}\n\nconst precision = Math.pow(2, 24);\n\nfunction getSelectOverlayClipInflate(group: Group, table: BaseTableAPI) {\n const isSelectOverlay = (group as any).name === 'select-overlay';\n if (!isSelectOverlay) {\n return { left: 0, top: 0, right: 0, bottom: 0 };\n }\n\n // 选区 overlay 组会被各个区域的 clipRect 裁剪。\n // 当选区贴边(表格边缘/冻结分区边缘)时,边框外描边与 fill handle(右下角小方块)\n // 可能被 clipRect 截断,因此对 overlay 的 clipRect 做“外扩”处理。\n //\n // 其中:\n // - baseInflate:覆盖 selection border 的线宽(避免只显示一半)\n // - handleInflate:当开启 fillHandle 且只有一个选区时,为 6x6 的 handle 预留溢出空间(半径 3px)\n const lineWidth = table.theme.selectionStyle?.cellBorderLineWidth;\n const maxLineWidth = Array.isArray(lineWidth)\n ? Math.max(...lineWidth.filter(v => typeof v === 'number'))\n : typeof lineWidth === 'number'\n ? lineWidth\n : 0;\n\n const baseInflate = Math.max(1, Math.ceil(maxLineWidth / 2) + 1);\n const shouldInflateForFillHandle =\n !!table.options.excelOptions?.fillHandle && table.stateManager.select.ranges?.length === 1;\n const handleInflate = shouldInflateForFillHandle ? 3 : 0;\n\n return {\n left: baseInflate,\n top: baseInflate,\n right: Math.max(baseInflate, handleInflate),\n bottom: Math.max(baseInflate, handleInflate)\n };\n}\n\nfunction drawClipRect(context: IContext2d, x: number, y: number, width: number, height: number) {\n context.beginPath();\n\n const matrix = context.applyedMatrix;\n if (Math.abs(matrix.f) > precision || Math.abs(matrix.g) > precision) {\n // hack for precision problem in CanvasRenderingContext2D\n // if position is too big, disable clip\n context.rect(x - precision, y - precision, width + precision * 2, height + precision * 2);\n } else {\n context.rect(x, y, width, height);\n }\n}\n\n// @injectable()\n// export class ClipBodyGroupAfterRenderContribution implements IGroupRenderContribution {\n// time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n// useStyle = true;\n// order = 0;\n// drawShape(\n// group: IGroup,\n// context: IContext2d,\n// x: number,\n// y: number,\n// doFill: boolean,\n// doStroke: boolean,\n// fVisible: boolean,\n// sVisible: boolean,\n// groupAttribute: Required<IGroupGraphicAttribute>,\n// drawContext: IDrawContext,\n// fillCb?: (\n// ctx: IContext2d,\n// markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n// themeAttribute: IThemeAttribute\n// ) => boolean,\n// strokeCb?: (\n// ctx: IContext2d,\n// markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n// themeAttribute: IThemeAttribute\n// ) => boolean\n// ) {\n// // 处理hover颜色\n// if ((group as Group).role === 'body') {\n// }\n// }\n// }\n\nfunction getCellSizeForDraw(group: any, width: number, height: number, bottomRight: boolean) {\n const table = group.stage.table as BaseTableAPI;\n if (!table) {\n return { width, height };\n }\n if (group.role === 'cell') {\n let col = group.col as number;\n let row = group.row as number;\n const mergeInfo = getCellMergeInfo(table, col, row);\n if (mergeInfo) {\n col = mergeInfo.end.col;\n row = mergeInfo.end.row;\n }\n if (!bottomRight) {\n // 边框剪切方向是左上\n if (\n col === table.colCount - 1 ||\n (col === table.frozenColCount - 1 && table.scrollLeft) ||\n (!!table.containerFit?.width &&\n !!table.rightFrozenColCount &&\n col === table.colCount - table.rightFrozenColCount - 1)\n ) {\n width -= 1;\n }\n if (\n row === table.rowCount - 1 ||\n (row === table.frozenRowCount - 1 && table.scrollTop) ||\n (!!table.containerFit?.height &&\n !!table.bottomFrozenRowCount &&\n row === table.rowCount - table.bottomFrozenRowCount - 1)\n ) {\n height -= 1;\n }\n } else {\n // 边框剪切方向是右下\n if (col === 0) {\n width -= 1;\n }\n if (row === 0) {\n height -= 1;\n }\n }\n } else if (group.role === 'corner-frozen') {\n if (table.scrollLeft && !bottomRight) {\n width -= 1;\n }\n if (table.scrollTop && !bottomRight) {\n height -= 1;\n }\n }\n\n return { width, height };\n}\n\nfunction getQuadLineDash(lineDash: number[][]) {\n if (lineDash.length === 1) {\n return [lineDash[0], lineDash[0], lineDash[0], lineDash[0]];\n } else if (lineDash.length === 2) {\n return [lineDash[0], lineDash[1], lineDash[0], lineDash[1]];\n }\n // 不考虑三个数的情况,三个数是用户传错了\n return lineDash;\n}\n"]}
@@ -35,12 +35,42 @@ function initSceneGraph(scene) {
35
35
  const rightBottomCornerGroup = createContainerGroup(0, 0, !0);
36
36
  rightBottomCornerGroup.role = "corner-right-bottom-header", scene.rightBottomCornerGroup = rightBottomCornerGroup;
37
37
  const leftBottomCornerGroup = createContainerGroup(0, 0, !0);
38
- leftBottomCornerGroup.role = "corner-left-bottom-header", scene.leftBottomCornerGroup = leftBottomCornerGroup,
39
- scene.tableGroup.addChild(bodyGroup), scene.tableGroup.addChild(rowHeaderGroup),
40
- scene.tableGroup.addChild(bottomFrozenGroup), scene.tableGroup.addChild(colHeaderGroup),
41
- scene.tableGroup.addChild(rightFrozenGroup), scene.tableGroup.addChild(rightBottomCornerGroup),
42
- scene.tableGroup.addChild(rightTopCornerGroup), scene.tableGroup.addChild(leftBottomCornerGroup),
43
- scene.tableGroup.addChild(cornerHeaderGroup), scene.tableGroup.addChild(componentGroup);
38
+ leftBottomCornerGroup.role = "corner-left-bottom-header", scene.leftBottomCornerGroup = leftBottomCornerGroup;
39
+ const bodySelectGroup = createContainerGroup(width, 0, !0);
40
+ bodySelectGroup.role = "body", bodySelectGroup.name = "select-overlay", scene.bodySelectGroup = bodySelectGroup;
41
+ const rowHeaderSelectGroup = createContainerGroup(0, 0, !0);
42
+ rowHeaderSelectGroup.role = "row-header", rowHeaderSelectGroup.name = "select-overlay",
43
+ scene.rowHeaderSelectGroup = rowHeaderSelectGroup;
44
+ const bottomFrozenSelectGroup = createContainerGroup(0, 0, !0);
45
+ bottomFrozenSelectGroup.role = "bottom-frozen", bottomFrozenSelectGroup.name = "select-overlay",
46
+ scene.bottomFrozenSelectGroup = bottomFrozenSelectGroup;
47
+ const colHeaderSelectGroup = createContainerGroup(0, 0, !0);
48
+ colHeaderSelectGroup.role = "col-header", colHeaderSelectGroup.name = "select-overlay",
49
+ scene.colHeaderSelectGroup = colHeaderSelectGroup;
50
+ const rightFrozenSelectGroup = createContainerGroup(0, 0, !0);
51
+ rightFrozenSelectGroup.role = "right-frozen", rightFrozenSelectGroup.name = "select-overlay",
52
+ scene.rightFrozenSelectGroup = rightFrozenSelectGroup;
53
+ const rightTopCornerSelectGroup = createContainerGroup(0, 0, !0);
54
+ rightTopCornerSelectGroup.role = "corner-right-top-header", rightTopCornerSelectGroup.name = "select-overlay",
55
+ scene.rightTopCornerSelectGroup = rightTopCornerSelectGroup;
56
+ const rightBottomCornerSelectGroup = createContainerGroup(0, 0, !0);
57
+ rightBottomCornerSelectGroup.role = "corner-right-bottom-header", rightBottomCornerSelectGroup.name = "select-overlay",
58
+ scene.rightBottomCornerSelectGroup = rightBottomCornerSelectGroup;
59
+ const leftBottomCornerSelectGroup = createContainerGroup(0, 0, !0);
60
+ leftBottomCornerSelectGroup.role = "corner-left-bottom-header", leftBottomCornerSelectGroup.name = "select-overlay",
61
+ scene.leftBottomCornerSelectGroup = leftBottomCornerSelectGroup;
62
+ const cornerHeaderSelectGroup = createContainerGroup(0, 0, !0);
63
+ cornerHeaderSelectGroup.role = "corner-header", cornerHeaderSelectGroup.name = "select-overlay",
64
+ scene.cornerHeaderSelectGroup = cornerHeaderSelectGroup, scene.tableGroup.addChild(bodyGroup),
65
+ scene.tableGroup.addChild(rowHeaderGroup), scene.tableGroup.addChild(bottomFrozenGroup),
66
+ scene.tableGroup.addChild(colHeaderGroup), scene.tableGroup.addChild(rightFrozenGroup),
67
+ scene.tableGroup.addChild(rightBottomCornerGroup), scene.tableGroup.addChild(rightTopCornerGroup),
68
+ scene.tableGroup.addChild(leftBottomCornerGroup), scene.tableGroup.addChild(cornerHeaderGroup),
69
+ scene.tableGroup.addChild(bodySelectGroup), scene.tableGroup.addChild(rowHeaderSelectGroup),
70
+ scene.tableGroup.addChild(bottomFrozenSelectGroup), scene.tableGroup.addChild(colHeaderSelectGroup),
71
+ scene.tableGroup.addChild(rightFrozenSelectGroup), scene.tableGroup.addChild(rightBottomCornerSelectGroup),
72
+ scene.tableGroup.addChild(rightTopCornerSelectGroup), scene.tableGroup.addChild(leftBottomCornerSelectGroup),
73
+ scene.tableGroup.addChild(cornerHeaderSelectGroup), scene.tableGroup.addChild(componentGroup);
44
74
  }
45
75
 
46
76
  function createContainerGroup(width, height, clip) {
@@ -1 +1 @@
1
- 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type { ListTableProtected } from '../../ts-types/base-table';\nimport { Group } from '../graphic/group';\nimport type { Scenegraph } from '../scenegraph';\n\nexport function initSceneGraph(scene: Scenegraph) {\n const width = scene.table.tableNoFrameWidth;\n const height = scene.table.tableNoFrameHeight;\n\n scene.tableGroup = new Group({ x: 0, y: 0, width, height, clip: true, pickable: false });\n scene.tableGroup.role = 'table';\n\n const colHeaderGroup = createContainerGroup(\n 0,\n 0,\n !(scene.table.internalProps as ListTableProtected).enableTreeStickCell\n );\n colHeaderGroup.role = 'col-header';\n scene.colHeaderGroup = colHeaderGroup;\n\n const cornerHeaderGroup = createContainerGroup(\n 0,\n 0,\n !(scene.table.internalProps as ListTableProtected).enableTreeStickCell\n );\n cornerHeaderGroup.role = 'corner-header';\n scene.cornerHeaderGroup = cornerHeaderGroup;\n\n const rowHeaderGroup = createContainerGroup(0, 0, true);\n rowHeaderGroup.role = 'row-header';\n scene.rowHeaderGroup = rowHeaderGroup;\n\n const bodyGroup = createContainerGroup(width, 0, true);\n bodyGroup.role = 'body';\n scene.bodyGroup = bodyGroup;\n\n const rightFrozenGroup = createContainerGroup(0, 0, true);\n rightFrozenGroup.role = 'right-frozen';\n scene.rightFrozenGroup = rightFrozenGroup;\n\n const bottomFrozenGroup = createContainerGroup(0, 0, true);\n bottomFrozenGroup.role = 'bottom-frozen';\n scene.bottomFrozenGroup = bottomFrozenGroup;\n\n const componentGroup = createContainerGroup(0, 0);\n componentGroup.role = 'component';\n scene.componentGroup = componentGroup;\n\n const rightTopCornerGroup = createContainerGroup(0, 0, true);\n rightTopCornerGroup.role = 'corner-right-top-header';\n scene.rightTopCornerGroup = rightTopCornerGroup;\n\n const rightBottomCornerGroup = createContainerGroup(0, 0, true);\n rightBottomCornerGroup.role = 'corner-right-bottom-header';\n scene.rightBottomCornerGroup = rightBottomCornerGroup;\n\n const leftBottomCornerGroup = createContainerGroup(0, 0, true);\n leftBottomCornerGroup.role = 'corner-left-bottom-header';\n scene.leftBottomCornerGroup = leftBottomCornerGroup;\n\n scene.tableGroup.addChild(bodyGroup);\n //注意这块添加的顺序 会影响select框选效果 有可能引起框选框覆盖其他部分group的问题 具体问题出在update-select-border文件中的updateComponent方法\n scene.tableGroup.addChild(rowHeaderGroup);\n scene.tableGroup.addChild(bottomFrozenGroup);\n\n scene.tableGroup.addChild(colHeaderGroup);\n scene.tableGroup.addChild(rightFrozenGroup);\n\n scene.tableGroup.addChild(rightBottomCornerGroup);\n scene.tableGroup.addChild(rightTopCornerGroup);\n scene.tableGroup.addChild(leftBottomCornerGroup);\n scene.tableGroup.addChild(cornerHeaderGroup);\n scene.tableGroup.addChild(componentGroup);\n}\n\nfunction createContainerGroup(width: number, height: number, clip?: boolean) {\n return new Group({\n x: 0,\n y: 0,\n width,\n height,\n clip: clip ?? false,\n pickable: false\n });\n}\n"]}
1
+ 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type { ListTableProtected } from '../../ts-types/base-table';\nimport { Group } from '../graphic/group';\nimport type { Scenegraph } from '../scenegraph';\n\nexport function initSceneGraph(scene: Scenegraph) {\n const width = scene.table.tableNoFrameWidth;\n const height = scene.table.tableNoFrameHeight;\n\n scene.tableGroup = new Group({ x: 0, y: 0, width, height, clip: true, pickable: false });\n scene.tableGroup.role = 'table';\n\n const colHeaderGroup = createContainerGroup(\n 0,\n 0,\n !(scene.table.internalProps as ListTableProtected).enableTreeStickCell\n );\n colHeaderGroup.role = 'col-header';\n scene.colHeaderGroup = colHeaderGroup;\n\n const cornerHeaderGroup = createContainerGroup(\n 0,\n 0,\n !(scene.table.internalProps as ListTableProtected).enableTreeStickCell\n );\n cornerHeaderGroup.role = 'corner-header';\n scene.cornerHeaderGroup = cornerHeaderGroup;\n\n const rowHeaderGroup = createContainerGroup(0, 0, true);\n rowHeaderGroup.role = 'row-header';\n scene.rowHeaderGroup = rowHeaderGroup;\n\n const bodyGroup = createContainerGroup(width, 0, true);\n bodyGroup.role = 'body';\n scene.bodyGroup = bodyGroup;\n\n const rightFrozenGroup = createContainerGroup(0, 0, true);\n rightFrozenGroup.role = 'right-frozen';\n scene.rightFrozenGroup = rightFrozenGroup;\n\n const bottomFrozenGroup = createContainerGroup(0, 0, true);\n bottomFrozenGroup.role = 'bottom-frozen';\n scene.bottomFrozenGroup = bottomFrozenGroup;\n\n const componentGroup = createContainerGroup(0, 0);\n componentGroup.role = 'component';\n scene.componentGroup = componentGroup;\n\n const rightTopCornerGroup = createContainerGroup(0, 0, true);\n rightTopCornerGroup.role = 'corner-right-top-header';\n scene.rightTopCornerGroup = rightTopCornerGroup;\n\n const rightBottomCornerGroup = createContainerGroup(0, 0, true);\n rightBottomCornerGroup.role = 'corner-right-bottom-header';\n scene.rightBottomCornerGroup = rightBottomCornerGroup;\n\n const leftBottomCornerGroup = createContainerGroup(0, 0, true);\n leftBottomCornerGroup.role = 'corner-left-bottom-header';\n scene.leftBottomCornerGroup = leftBottomCornerGroup;\n\n const bodySelectGroup = createContainerGroup(width, 0, true);\n bodySelectGroup.role = 'body';\n bodySelectGroup.name = 'select-overlay';\n scene.bodySelectGroup = bodySelectGroup;\n\n const rowHeaderSelectGroup = createContainerGroup(0, 0, true);\n rowHeaderSelectGroup.role = 'row-header';\n rowHeaderSelectGroup.name = 'select-overlay';\n scene.rowHeaderSelectGroup = rowHeaderSelectGroup;\n\n const bottomFrozenSelectGroup = createContainerGroup(0, 0, true);\n bottomFrozenSelectGroup.role = 'bottom-frozen';\n bottomFrozenSelectGroup.name = 'select-overlay';\n scene.bottomFrozenSelectGroup = bottomFrozenSelectGroup;\n\n const colHeaderSelectGroup = createContainerGroup(0, 0, true);\n colHeaderSelectGroup.role = 'col-header';\n colHeaderSelectGroup.name = 'select-overlay';\n scene.colHeaderSelectGroup = colHeaderSelectGroup;\n\n const rightFrozenSelectGroup = createContainerGroup(0, 0, true);\n rightFrozenSelectGroup.role = 'right-frozen';\n rightFrozenSelectGroup.name = 'select-overlay';\n scene.rightFrozenSelectGroup = rightFrozenSelectGroup;\n\n const rightTopCornerSelectGroup = createContainerGroup(0, 0, true);\n rightTopCornerSelectGroup.role = 'corner-right-top-header';\n rightTopCornerSelectGroup.name = 'select-overlay';\n scene.rightTopCornerSelectGroup = rightTopCornerSelectGroup;\n\n const rightBottomCornerSelectGroup = createContainerGroup(0, 0, true);\n rightBottomCornerSelectGroup.role = 'corner-right-bottom-header';\n rightBottomCornerSelectGroup.name = 'select-overlay';\n scene.rightBottomCornerSelectGroup = rightBottomCornerSelectGroup;\n\n const leftBottomCornerSelectGroup = createContainerGroup(0, 0, true);\n leftBottomCornerSelectGroup.role = 'corner-left-bottom-header';\n leftBottomCornerSelectGroup.name = 'select-overlay';\n scene.leftBottomCornerSelectGroup = leftBottomCornerSelectGroup;\n\n const cornerHeaderSelectGroup = createContainerGroup(0, 0, true);\n cornerHeaderSelectGroup.role = 'corner-header';\n cornerHeaderSelectGroup.name = 'select-overlay';\n scene.cornerHeaderSelectGroup = cornerHeaderSelectGroup;\n\n scene.tableGroup.addChild(bodyGroup);\n //注意这块添加的顺序 会影响select框选效果 有可能引起框选框覆盖其他部分group的问题 具体问题出在update-select-border文件中的updateComponent方法\n scene.tableGroup.addChild(rowHeaderGroup);\n scene.tableGroup.addChild(bottomFrozenGroup);\n\n scene.tableGroup.addChild(colHeaderGroup);\n scene.tableGroup.addChild(rightFrozenGroup);\n\n scene.tableGroup.addChild(rightBottomCornerGroup);\n scene.tableGroup.addChild(rightTopCornerGroup);\n scene.tableGroup.addChild(leftBottomCornerGroup);\n scene.tableGroup.addChild(cornerHeaderGroup);\n\n scene.tableGroup.addChild(bodySelectGroup);\n scene.tableGroup.addChild(rowHeaderSelectGroup);\n scene.tableGroup.addChild(bottomFrozenSelectGroup);\n scene.tableGroup.addChild(colHeaderSelectGroup);\n scene.tableGroup.addChild(rightFrozenSelectGroup);\n scene.tableGroup.addChild(rightBottomCornerSelectGroup);\n scene.tableGroup.addChild(rightTopCornerSelectGroup);\n scene.tableGroup.addChild(leftBottomCornerSelectGroup);\n scene.tableGroup.addChild(cornerHeaderSelectGroup);\n scene.tableGroup.addChild(componentGroup);\n}\n\nfunction createContainerGroup(width: number, height: number, clip?: boolean) {\n return new Group({\n x: 0,\n y: 0,\n width,\n height,\n clip: clip ?? false,\n pickable: false\n });\n}\n"]}
@@ -192,8 +192,9 @@ class SceneProxy {
192
192
  }));
193
193
  }
194
194
  setX(x, isEnd = !1) {
195
+ var _a, _b, _c;
195
196
  return __awaiter(this, void 0, void 0, (function*() {
196
- const xLimitLeft = this.table.getColsWidth(this.bodyLeftCol, this.bodyLeftCol + (this.colEnd - this.colStart + 1)) / 2, xLimitRight = this.table.getAllColsWidth() - xLimitLeft, screenLeft = this.table.getTargetColAt(x + this.table.scenegraph.rowHeaderGroup.attribute.width);
197
+ const xLimitLeft = this.table.getColsWidth(this.bodyLeftCol, this.bodyLeftCol + (this.colEnd - this.colStart + 1)) / 2, xLimitRight = this.table.getAllColsWidth() - xLimitLeft, screenLeft = this.table.getTargetColAt(x + this.table.scenegraph.rowHeaderGroup.attribute.width + (null !== (_c = null === (_b = (_a = this.table).getFrozenColsOffset) || void 0 === _b ? void 0 : _b.call(_a)) && void 0 !== _c ? _c : 0));
197
198
  screenLeft && (this.screenLeftCol = screenLeft.col), x < xLimitLeft && this.colStart === this.bodyLeftCol || x > xLimitRight && this.colEnd === this.bodyRightCol || this.table.scenegraph.bodyGroup.firstChild && "group" === this.table.scenegraph.bodyGroup.firstChild.type && 0 === this.table.scenegraph.bodyGroup.firstChild.childrenCount ? (this.updateDeltaX(x),
198
199
  this.table.scenegraph.setBodyAndColHeaderX(-x + this.deltaX)) : this.dynamicSetX(x, screenLeft, isEnd);
199
200
  }));
@@ -308,6 +309,7 @@ class SceneProxy {
308
309
  }
309
310
  }
310
311
  updateDeltaX(x, screenLeftX, screenLeftCol) {
312
+ var _a, _b, _c, _d, _e, _f;
311
313
  if (this.colStart === this.bodyLeftCol) {
312
314
  const colGroup = this.table.scenegraph.getColGroup(this.colStart);
313
315
  if (colGroup) {
@@ -317,7 +319,7 @@ class SceneProxy {
317
319
  } else if (this.colEnd === this.bodyRightCol) {
318
320
  const colGroup = this.table.scenegraph.getColGroup(this.colEnd);
319
321
  if (colGroup) {
320
- const deltaX = colGroup.attribute.x + colGroup.attribute.width - (this.table.getAllColsWidth() - this.table.getFrozenColsWidth() - this.table.getRightFrozenColsWidth());
322
+ const deltaX = colGroup.attribute.x + colGroup.attribute.width - (this.table.getAllColsWidth() - (null !== (_c = null === (_b = (_a = this.table).getFrozenColsContentWidth) || void 0 === _b ? void 0 : _b.call(_a)) && void 0 !== _c ? _c : this.table.getFrozenColsWidth()) - (null !== (_f = null === (_e = (_d = this.table).getRightFrozenColsContentWidth) || void 0 === _e ? void 0 : _e.call(_d)) && void 0 !== _f ? _f : this.table.getRightFrozenColsWidth()));
321
323
  this.deltaX = -deltaX;
322
324
  }
323
325
  } else if ((0, vutils_1.isValid)(screenLeftX) && (0, vutils_1.isValid)(screenLeftCol)) {