@visactor/vtable 1.22.0 → 1.22.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/ListTable.d.ts +1 -0
- package/cjs/ListTable.js +26 -6
- package/cjs/ListTable.js.map +1 -1
- package/cjs/core/BaseTable.d.ts +4 -0
- package/cjs/core/BaseTable.js +23 -1
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/core/utils/get-cell-position.d.ts +2 -0
- package/cjs/core/utils/get-cell-position.js +29 -2
- package/cjs/core/utils/get-cell-position.js.map +1 -1
- package/cjs/event/event.d.ts +1 -1
- package/cjs/event/event.js +5 -4
- package/cjs/event/event.js.map +1 -1
- package/cjs/event/helper.js +3 -1
- package/cjs/event/helper.js.map +1 -1
- package/cjs/event/listener/container-dom.js +3 -3
- package/cjs/event/listener/container-dom.js.map +1 -1
- package/cjs/event/listener/table-group.js +1 -1
- package/cjs/event/listener/table-group.js.map +1 -1
- package/cjs/event/scroll.d.ts +1 -1
- package/cjs/event/scroll.js +4 -4
- package/cjs/event/scroll.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/layout/row-height-map.d.ts +2 -2
- package/cjs/layout/row-height-map.js +27 -28
- package/cjs/layout/row-height-map.js.map +1 -1
- package/cjs/layout/simple-header-layout.js +18 -7
- package/cjs/layout/simple-header-layout.js.map +1 -1
- package/cjs/plugins/custom-cell-style.js +1 -1
- package/cjs/scenegraph/component/cell-mover.js +3 -3
- package/cjs/scenegraph/component/cell-mover.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/chart-render-helper.js +4 -4
- package/cjs/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
- package/cjs/scenegraph/layout/compute-col-width.js +5 -2
- package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
- package/cjs/scenegraph/scenegraph.js +5 -3
- package/cjs/scenegraph/scenegraph.js.map +1 -1
- package/cjs/state/cell-move/index.d.ts +1 -1
- package/cjs/state/cell-move/index.js +24 -15
- package/cjs/state/cell-move/index.js.map +1 -1
- package/cjs/state/resize/update-resize-column.js +6 -1
- package/cjs/state/resize/update-resize-column.js.map +1 -1
- package/cjs/state/resize/update-resize-row.js +6 -1
- package/cjs/state/resize/update-resize-row.js.map +1 -1
- package/cjs/state/state.d.ts +2 -1
- package/cjs/state/state.js +7 -5
- package/cjs/state/state.js.map +1 -1
- package/cjs/tools/debounce.js +3 -3
- package/cjs/tools/debounce.js.map +1 -1
- package/cjs/tools/helper.d.ts +2 -1
- package/cjs/tools/helper.js.map +1 -1
- package/cjs/ts-types/base-table.d.ts +5 -1
- package/cjs/ts-types/base-table.js.map +1 -1
- package/cjs/ts-types/events.d.ts +4 -0
- package/cjs/ts-types/events.js.map +1 -1
- package/cjs/ts-types/table-engine.d.ts +1 -0
- package/cjs/ts-types/table-engine.js.map +1 -1
- package/cjs/vrender.js.map +1 -1
- package/dist/vtable.js +296 -128
- package/dist/vtable.min.js +2 -2
- package/es/ListTable.d.ts +1 -0
- package/es/ListTable.js +26 -6
- package/es/ListTable.js.map +1 -1
- package/es/core/BaseTable.d.ts +4 -0
- package/es/core/BaseTable.js +24 -2
- package/es/core/BaseTable.js.map +1 -1
- package/es/core/utils/get-cell-position.d.ts +2 -0
- package/es/core/utils/get-cell-position.js +26 -0
- package/es/core/utils/get-cell-position.js.map +1 -1
- package/es/event/event.d.ts +1 -1
- package/es/event/event.js +5 -4
- package/es/event/event.js.map +1 -1
- package/es/event/helper.js +3 -1
- package/es/event/helper.js.map +1 -1
- package/es/event/listener/container-dom.js +3 -3
- package/es/event/listener/container-dom.js.map +1 -1
- package/es/event/listener/table-group.js +1 -1
- package/es/event/listener/table-group.js.map +1 -1
- package/es/event/scroll.d.ts +1 -1
- package/es/event/scroll.js +5 -3
- package/es/event/scroll.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/layout/row-height-map.d.ts +2 -2
- package/es/layout/row-height-map.js +27 -28
- package/es/layout/row-height-map.js.map +1 -1
- package/es/layout/simple-header-layout.js +18 -7
- package/es/layout/simple-header-layout.js.map +1 -1
- package/es/plugins/custom-cell-style.js +1 -1
- package/es/scenegraph/component/cell-mover.js +3 -3
- package/es/scenegraph/component/cell-mover.js.map +1 -1
- package/es/scenegraph/graphic/contributions/chart-render-helper.js +5 -5
- package/es/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
- package/es/scenegraph/layout/compute-col-width.js +5 -2
- package/es/scenegraph/layout/compute-col-width.js.map +1 -1
- package/es/scenegraph/scenegraph.js +5 -3
- package/es/scenegraph/scenegraph.js.map +1 -1
- package/es/state/cell-move/index.d.ts +1 -1
- package/es/state/cell-move/index.js +24 -15
- package/es/state/cell-move/index.js.map +1 -1
- package/es/state/resize/update-resize-column.js +6 -1
- package/es/state/resize/update-resize-column.js.map +1 -1
- package/es/state/resize/update-resize-row.js +6 -1
- package/es/state/resize/update-resize-row.js.map +1 -1
- package/es/state/state.d.ts +2 -1
- package/es/state/state.js +7 -5
- package/es/state/state.js.map +1 -1
- package/es/tools/debounce.js +4 -2
- package/es/tools/debounce.js.map +1 -1
- package/es/tools/helper.d.ts +2 -1
- package/es/tools/helper.js.map +1 -1
- package/es/ts-types/base-table.d.ts +5 -1
- package/es/ts-types/base-table.js.map +1 -1
- package/es/ts-types/events.d.ts +4 -0
- package/es/ts-types/events.js.map +1 -1
- package/es/ts-types/table-engine.d.ts +1 -0
- package/es/ts-types/table-engine.js.map +1 -1
- package/es/vrender.js.map +1 -1
- package/package.json +8 -8
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@@ -1,4 +1,4 @@
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import type { StateManager } from '../state';
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export declare function startMoveCol(col: number, row: number, x: number, y: number, state: StateManager, event: MouseEvent | PointerEvent | TouchEvent): void;
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export declare function startMoveCol(col: number, row: number, x: number, y: number, state: StateManager, event: MouseEvent | PointerEvent | TouchEvent, dragColumnOrRow?: 'column' | 'row'): void;
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export declare function updateMoveCol(col: number, row: number, x: number, y: number, state: StateManager, event: MouseEvent | PointerEvent | TouchEvent): void;
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export declare function endMoveCol(state: StateManager): boolean;
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@@ -4,16 +4,21 @@ import { computeChildrenNodeLength } from "../../tools/util";
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import { adjustMoveHeaderTarget } from "./adjust-header";
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export function startMoveCol(col, row, x, y, state, event) {
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export function startMoveCol(col, row, x, y, state, event, dragColumnOrRow) {
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var _a;
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if (!("canMoveHeaderPosition" in state.table.internalProps.layoutMap)) return;
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if (state.columnMove.
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state.table.isListTable()) {
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if (state.columnMove.movingColumnOrRow = dragColumnOrRow, state.columnMove.moving = !0,
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state.columnMove.colSource = col, state.columnMove.rowSource = row, state.table.isListTable()) {
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const nodeIndex = state.table.getRecordIndexByCell(col, row), nodeData = state.table.getRecordByCell(col, row), hierarchyState = state.table.getRecordHierarchyState(col, row);
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state.columnMove.rowSourceSize = computeChildrenNodeLength(nodeIndex, hierarchyState, nodeData) + 1;
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}
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let delta;
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if (state.columnMove.x = x - state.table.tableX, state.columnMove.y = y - state.table.tableY,
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"column" === dragColumnOrRow) delta = state.columnMove.x; else if ("row" === dragColumnOrRow) delta = state.columnMove.y; else {
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const cellLocation = state.table.getCellLocation(col, row);
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delta = "columnHeader" === cellLocation ? state.columnMove.x : "rowHeader" === cellLocation || state.table.internalProps.layoutMap.isSeriesNumberInBody(col, row) ? state.columnMove.y : 0;
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}
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const {backX: backX, lineX: lineX, backY: backY, lineY: lineY} = state.table.scenegraph.component.showMoveCol(col, row, delta);
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state.table.fireListeners(TABLE_EVENT_TYPE.CHANGE_HEADER_POSITION_START, {
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col: col,
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row: row,
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@@ -23,7 +28,8 @@ export function startMoveCol(col, row, x, y, state, event) {
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lineX: lineX,
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backY: backY,
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lineY: lineY,
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event: event
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event: event,
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movingColumnOrRow: dragColumnOrRow
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});
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const isHasSelected = !!(null === (_a = state.select.ranges) || void 0 === _a ? void 0 : _a.length);
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state.table.stateManager.updateSelectPos(-1, -1), state.table.stateManager.endSelectCells(!0, isHasSelected),
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@@ -55,7 +61,7 @@ export function updateMoveCol(col, row, x, y, state, event) {
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let lineX, backX, lineY, backY;
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state.updateCursor("grabbing");
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const cellLocation = state.table.getCellLocation(state.columnMove.colSource, state.columnMove.rowSource);
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"columnHeader" === cellLocation ? (backX = state.columnMove.x, lineX = state.table.isLeftFrozenColumn(col) ? state.columnMove.colTarget >= state.columnMove.colSource ? state.table.getColsWidth(0, state.columnMove.colTarget) : state.table.getColsWidth(0, state.columnMove.colTarget - 1) : state.table.isRightFrozenColumn(col) ? state.table.tableNoFrameWidth - state.table.getColsWidth(targetCell.col + 1, state.table.colCount - 1) : (state.columnMove.colTarget >= state.columnMove.colSource ? state.table.getColsWidth(0, state.columnMove.colTarget) : state.table.getColsWidth(0, state.columnMove.colTarget - 1)) - state.table.stateManager.scroll.horizontalBarPos) : ("rowHeader" === cellLocation || state.table.internalProps.layoutMap.isSeriesNumberInBody(col, row)) && (backY = state.columnMove.y,
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"columnHeader" === cellLocation ? (backX = state.columnMove.x, lineX = state.table.isLeftFrozenColumn(col) ? state.columnMove.colTarget >= state.columnMove.colSource ? state.table.getColsWidth(0, state.columnMove.colTarget) : state.table.getColsWidth(0, state.columnMove.colTarget - 1) : state.table.isRightFrozenColumn(col) ? state.table.tableNoFrameWidth - state.table.getColsWidth(targetCell.col + 1, state.table.colCount - 1) : (state.columnMove.colTarget >= state.columnMove.colSource ? state.table.getColsWidth(0, state.columnMove.colTarget) : state.table.getColsWidth(0, state.columnMove.colTarget - 1)) - state.table.stateManager.scroll.horizontalBarPos) : ("rowHeader" === cellLocation || state.table.internalProps.layoutMap.isSeriesNumberInBody(col, row) || "row" === state.columnMove.movingColumnOrRow) && (backY = state.columnMove.y,
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lineY = state.table.isFrozenRow(row) ? state.columnMove.rowTarget >= state.columnMove.rowSource ? state.table.getRowsHeight(0, state.columnMove.rowTarget) : state.table.getRowsHeight(0, state.columnMove.rowTarget - 1) : state.table.isBottomFrozenRow(row) ? state.table.tableNoFrameHeight - state.table.getRowsHeight(targetCell.row + 1, state.table.rowCount - 1) : (state.columnMove.rowTarget >= state.columnMove.rowSource ? state.table.getRowsHeight(0, state.columnMove.rowTarget) : state.table.getRowsHeight(0, state.columnMove.rowTarget - 1)) - state.table.stateManager.scroll.verticalBarPos),
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state.table.scenegraph.component.updateMoveCol(backX, lineX, backY, lineY), state.table.fireListeners(TABLE_EVENT_TYPE.CHANGING_HEADER_POSITION, {
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col: col,
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lineX: lineX,
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backY: backY,
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lineY: lineY,
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event: event
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event: event,
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movingColumnOrRow: state.columnMove.movingColumnOrRow
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}), state.table.scenegraph.updateNextFrame();
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} else state.updateCursor("not-allowed"), state.columnMove.colTarget = state.columnMove.colSource,
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state.columnMove.rowTarget = state.columnMove.rowSource;
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export function endMoveCol(state) {
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var _a, _b;
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let moveColResult = !1;
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if ("canMoveHeaderPosition" in state.table.internalProps.layoutMap && state.columnMove.moving && state.columnMove.colSource >= 0 && state.columnMove.rowSource >= 0 && state.columnMove.colTarget >= 0 && state.columnMove.rowTarget >= 0 && !0 !== (null === (_a = state.table.options.customConfig) || void 0 === _a ? void 0 : _a.notUpdateInColumnRowMove)) {
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if ("canMoveHeaderPosition" in state.table.internalProps.layoutMap && state.columnMove.moving && (state.columnMove.colSource >= 0 || "row" === state.columnMove.movingColumnOrRow) && (state.columnMove.rowSource >= 0 || "column" === state.columnMove.movingColumnOrRow) && (state.columnMove.colTarget >= 0 || "row" === state.columnMove.movingColumnOrRow) && (state.columnMove.rowTarget >= 0 || "column" === state.columnMove.movingColumnOrRow) && !0 !== (null === (_a = state.table.options.customConfig) || void 0 === _a ? void 0 : _a.notUpdateInColumnRowMove)) {
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const oldSourceMergeInfo = state.table.getCellRange(state.columnMove.colSource, state.columnMove.rowSource), oldTargetMergeInfo = state.table.getCellRange(state.columnMove.colTarget, state.columnMove.rowTarget), moveContext = state.table._moveHeaderPosition({
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col: state.columnMove.colSource,
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row: state.columnMove.rowSource
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row: state.columnMove.rowTarget
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});
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if (!moveContext || moveContext.targetIndex === moveContext.sourceIndex) return state.updateCursor(),
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state.columnMove.moving = !1,
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state.columnMove.moving = !1, setTimeout((() => {
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delete state.columnMove.colSource, delete state.columnMove.rowSource, delete state.columnMove.colTarget,
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delete state.columnMove.rowTarget, state.columnMove.movingColumnOrRow = void 0;
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}), 0), state.table.scenegraph.component.hideMoveCol(), state.table.scenegraph.updateNextFrame(),
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!1;
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{
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state.table.internalProps.useOneRowHeightFillAll = !1, state.table.internalProps.layoutMap.clearCellRangeMap();
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const sourceMergeInfo = state.table.getCellRange(state.columnMove.colSource, state.columnMove.rowSource), targetMergeInfo = state.table.getCellRange(state.columnMove.colTarget, state.columnMove.rowTarget), colMin = Math.min(sourceMergeInfo.start.col, targetMergeInfo.start.col, oldSourceMergeInfo.start.col, oldTargetMergeInfo.start.col), colMax = Math.max(sourceMergeInfo.end.col, targetMergeInfo.end.col, oldSourceMergeInfo.end.col, oldTargetMergeInfo.end.col), rowMin = Math.min(sourceMergeInfo.start.row, targetMergeInfo.start.row, oldSourceMergeInfo.start.row, oldTargetMergeInfo.start.row);
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let rowMax = Math.max(sourceMergeInfo.end.row, targetMergeInfo.end.row, oldSourceMergeInfo.end.row, oldTargetMergeInfo.end.row);
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"row" === moveContext.moveType && "tree" === state.table.internalProps.layoutMap.rowHierarchyType && (rowMax = moveContext.targetIndex > moveContext.sourceIndex ? rowMax + moveContext.targetSize - 1 : rowMax + moveContext.sourceSize - 1),
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state.table.transpose || !state.table.internalProps.layoutMap.isSeriesNumberInBody(state.columnMove.colSource, state.columnMove.rowSource) && "row" !== state.columnMove.movingColumnOrRow || (state.table.changeRecordOrder(moveContext.sourceIndex, moveContext.targetIndex),
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state.changeCheckboxAndRadioOrder(moveContext.sourceIndex, moveContext.targetIndex)),
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"column" === moveContext.moveType ? clearWidthsAndHeightsCache(colMin, colMax, 0, -1, state.table) : clearWidthsAndHeightsCache(0, -1, rowMin, rowMax, state.table),
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state.table.clearCellStyleCache(), state.table.internalProps.layoutMap.isSeriesNumberInBody(state.columnMove.colSource, state.columnMove.rowSource) ? state.table.scenegraph.updateHeaderPosition(state.table.scenegraph.proxy.colStart, state.table.scenegraph.proxy.colEnd, state.table.scenegraph.proxy.rowStart, state.table.scenegraph.proxy.rowEnd, moveContext.moveType) : "column" === moveContext.moveType ? state.table.scenegraph.updateHeaderPosition(colMin, colMax, 0, -1, moveContext.moveType) : state.table.scenegraph.updateHeaderPosition(0, -1, rowMin, rowMax, moveContext.moveType),
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state.table.clearCellStyleCache(), state.table.internalProps.layoutMap.isSeriesNumberInBody(state.columnMove.colSource, state.columnMove.rowSource) || "row" === state.columnMove.movingColumnOrRow ? state.table.scenegraph.updateHeaderPosition(state.table.scenegraph.proxy.colStart, state.table.scenegraph.proxy.colEnd, state.table.scenegraph.proxy.rowStart, state.table.scenegraph.proxy.rowEnd, moveContext.moveType) : "column" === moveContext.moveType ? state.table.scenegraph.updateHeaderPosition(colMin, colMax, 0, -1, moveContext.moveType) : state.table.scenegraph.updateHeaderPosition(0, -1, rowMin, rowMax, moveContext.moveType),
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"adjustFrozenCount" === state.table.internalProps.frozenColDragHeaderMode && state.table.isListTable() && (state.table.isLeftFrozenColumn(state.columnMove.colTarget) && !state.table.isLeftFrozenColumn(state.columnMove.colSource) ? state.table.frozenColCount += sourceMergeInfo.end.col - sourceMergeInfo.start.col + 1 : state.table.isLeftFrozenColumn(state.columnMove.colSource) && !state.table.isLeftFrozenColumn(state.columnMove.colTarget) && (state.table.frozenColCount -= sourceMergeInfo.end.col - sourceMergeInfo.start.col + 1),
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state.table.isRightFrozenColumn(state.columnMove.colTarget) && !state.table.isRightFrozenColumn(state.columnMove.colSource) ? state.table.rightFrozenColCount += sourceMergeInfo.end.col - sourceMergeInfo.start.col + 1 : state.table.isRightFrozenColumn(state.columnMove.colSource) && !state.table.isRightFrozenColumn(state.columnMove.colTarget) && (state.table.rightFrozenColCount -= sourceMergeInfo.end.col - sourceMergeInfo.start.col + 1)),
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moveColResult = !0;
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}
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return state.columnMove.moving = !1, setTimeout((() => {
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delete state.columnMove.colSource, delete state.columnMove.rowSource, delete state.columnMove.colTarget,
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delete state.columnMove.rowTarget;
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delete state.columnMove.rowTarget, state.columnMove.movingColumnOrRow = void 0;
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}), 0), state.table.scenegraph.component.hideMoveCol(), state.columnResize.col < state.table.frozenColCount && !state.table.isPivotTable() && !state.table.transpose ? (state.table.scenegraph.component.setFrozenColumnShadow(state.table.frozenColCount - 1, state.columnResize.isRightFrozen),
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state.table.scenegraph.component.setRightFrozenColumnShadow(state.table.colCount - state.table.rightFrozenColCount)) : state.columnResize.col >= state.table.colCount - state.table.rightFrozenColCount && !state.table.isPivotTable() && !state.table.transpose ? state.table.scenegraph.component.setRightFrozenColumnShadow(state.table.colCount - state.table.rightFrozenColCount) : state.table.options.frozenColCount ? state.table.scenegraph.component.setFrozenColumnShadow(state.table.frozenColCount - 1) : state.table.options.rightFrozenColCount && state.table.scenegraph.component.setRightFrozenColumnShadow(state.table.colCount - state.table.rightFrozenColCount),
|
|
109
118
|
state.table.scenegraph.updateNextFrame(), !0 === (null === (_b = state.table.options.customConfig) || void 0 === _b ? void 0 : _b.notUpdateInColumnRowMove) || moveColResult;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { ListTable } from '../../ListTable';\nimport { TABLE_EVENT_TYPE } from '../../core/TABLE_EVENT_TYPE';\nimport type { SimpleHeaderLayoutMap } from '../../layout';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport { getCellMergeInfo } from '../../scenegraph/utils/get-cell-merge';\nimport { computeChildrenNodeLength } from '../../tools/util';\nimport type { CellRange } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { StateManager } from '../state';\nimport { adjustMoveHeaderTarget } from './adjust-header';\n\nexport function startMoveCol(\n col: number,\n row: number,\n x: number,\n y: number,\n state: StateManager,\n event: MouseEvent | PointerEvent | TouchEvent\n) {\n if (!('canMoveHeaderPosition' in state.table.internalProps.layoutMap)) {\n return;\n }\n state.columnMove.moving = true;\n state.columnMove.colSource = col;\n state.columnMove.rowSource = row;\n if ((state.table as ListTable).isListTable()) {\n const nodeIndex = (state.table as ListTable).getRecordIndexByCell(col, row);\n const nodeData = (state.table as ListTable).getRecordByCell(col, row);\n const hierarchyState = (state.table as ListTable).getRecordHierarchyState(col, row);\n state.columnMove.rowSourceSize = computeChildrenNodeLength(nodeIndex, hierarchyState, nodeData) + 1;\n }\n state.columnMove.x = x - state.table.tableX;\n state.columnMove.y = y - state.table.tableY;\n\n const cellLocation = state.table.getCellLocation(col, row);\n const delta =\n cellLocation === 'columnHeader'\n ? state.columnMove.x\n : cellLocation === 'rowHeader' ||\n (state.table.internalProps.layoutMap as SimpleHeaderLayoutMap).isSeriesNumberInBody(col, row)\n ? state.columnMove.y\n : 0;\n\n const { backX, lineX, backY, lineY } = state.table.scenegraph.component.showMoveCol(col, row, delta);\n\n state.table.fireListeners(TABLE_EVENT_TYPE.CHANGE_HEADER_POSITION_START, {\n col,\n row,\n x,\n y,\n backX,\n lineX,\n backY,\n lineY,\n event\n });\n // 调整列顺序期间清空选中清空\n const isHasSelected = !!state.select.ranges?.length;\n state.table.stateManager.updateSelectPos(-1, -1);\n state.table.stateManager.endSelectCells(true, isHasSelected);\n state.table.scenegraph.updateNextFrame();\n}\n\nexport function updateMoveCol(\n col: number,\n row: number,\n x: number,\n y: number,\n state: StateManager,\n event: MouseEvent | PointerEvent | TouchEvent\n) {\n if (!('canMoveHeaderPosition' in state.table.internalProps.layoutMap)) {\n return;\n }\n\n const targetCell = adjustMoveHeaderTarget(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col, row },\n state.table\n );\n const canMove = state.table.internalProps.layoutMap.canMoveHeaderPosition(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col: targetCell.col, row: targetCell.row }\n );\n if (!canMove) {\n state.updateCursor('not-allowed');\n state.columnMove.colTarget = state.columnMove.colSource;\n state.columnMove.rowTarget = state.columnMove.rowSource;\n } else {\n state.columnMove.x = x - state.table.tableX;\n state.columnMove.y = y - state.table.tableY;\n state.columnMove.colTarget = targetCell.col;\n state.columnMove.rowTarget = targetCell.row;\n if ((state.table as ListTable).isListTable()) {\n const nodeIndex = (state.table as ListTable).getRecordIndexByCell(targetCell.col, targetCell.row);\n const nodeData = (state.table as ListTable).getRecordByCell(targetCell.col, targetCell.row);\n const hierarchyState = (state.table as ListTable).getRecordHierarchyState(targetCell.col, targetCell.row);\n state.columnMove.rowTargetSize = computeChildrenNodeLength(nodeIndex, hierarchyState, nodeData) + 1;\n }\n state.updateCursor('grabbing');\n let lineX;\n let backX;\n let lineY;\n let backY;\n const cellLocation = state.table.getCellLocation(state.columnMove.colSource, state.columnMove.rowSource);\n if (cellLocation === 'columnHeader') {\n backX = state.columnMove.x;\n if (state.table.isLeftFrozenColumn(col)) {\n lineX =\n state.columnMove.colTarget >= state.columnMove.colSource\n ? state.table.getColsWidth(0, state.columnMove.colTarget)\n : state.table.getColsWidth(0, state.columnMove.colTarget - 1);\n } else if (state.table.isRightFrozenColumn(col)) {\n lineX = state.table.tableNoFrameWidth - state.table.getColsWidth(targetCell.col + 1, state.table.colCount - 1);\n } else {\n lineX =\n (state.columnMove.colTarget >= state.columnMove.colSource\n ? state.table.getColsWidth(0, state.columnMove.colTarget)\n : state.table.getColsWidth(0, state.columnMove.colTarget - 1)) -\n state.table.stateManager.scroll.horizontalBarPos;\n }\n } else if (\n cellLocation === 'rowHeader' ||\n (state.table.internalProps.layoutMap as SimpleHeaderLayoutMap).isSeriesNumberInBody(col, row)\n ) {\n backY = state.columnMove.y;\n if (state.table.isFrozenRow(row)) {\n lineY =\n state.columnMove.rowTarget >= state.columnMove.rowSource\n ? state.table.getRowsHeight(0, state.columnMove.rowTarget)\n : state.table.getRowsHeight(0, state.columnMove.rowTarget - 1);\n } else if (state.table.isBottomFrozenRow(row)) {\n lineY =\n state.table.tableNoFrameHeight - state.table.getRowsHeight(targetCell.row + 1, state.table.rowCount - 1);\n } else {\n lineY =\n (state.columnMove.rowTarget >= state.columnMove.rowSource\n ? state.table.getRowsHeight(0, state.columnMove.rowTarget)\n : state.table.getRowsHeight(0, state.columnMove.rowTarget - 1)) -\n state.table.stateManager.scroll.verticalBarPos;\n }\n }\n state.table.scenegraph.component.updateMoveCol(backX, lineX, backY, lineY);\n state.table.fireListeners(TABLE_EVENT_TYPE.CHANGING_HEADER_POSITION, {\n col,\n row,\n x,\n y,\n backX,\n lineX,\n backY,\n lineY,\n event\n });\n state.table.scenegraph.updateNextFrame();\n }\n}\n\nexport function endMoveCol(state: StateManager): boolean {\n let moveColResult = false;\n if (\n 'canMoveHeaderPosition' in state.table.internalProps.layoutMap &&\n state.columnMove.moving &&\n state.columnMove.colSource >= 0 &&\n state.columnMove.rowSource >= 0 &&\n state.columnMove.colTarget >= 0 &&\n state.columnMove.rowTarget >= 0 &&\n state.table.options.customConfig?.notUpdateInColumnRowMove !== true\n ) {\n //getCellMergeInfo 一定要在moveHeaderPosition之前调用 否则就不是修改前的range了\n const oldSourceMergeInfo = state.table.getCellRange(state.columnMove.colSource, state.columnMove.rowSource);\n const oldTargetMergeInfo = state.table.getCellRange(state.columnMove.colTarget, state.columnMove.rowTarget);\n // 调整列顺序\n const moveContext = state.table._moveHeaderPosition(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col: state.columnMove.colTarget, row: state.columnMove.rowTarget }\n );\n\n // 更新状态\n if (moveContext && moveContext.targetIndex !== moveContext.sourceIndex) {\n state.table.internalProps.useOneRowHeightFillAll = false;\n state.table.internalProps.layoutMap.clearCellRangeMap();\n const sourceMergeInfo = state.table.getCellRange(state.columnMove.colSource, state.columnMove.rowSource);\n const targetMergeInfo = state.table.getCellRange(state.columnMove.colTarget, state.columnMove.rowTarget);\n\n const colMin = Math.min(\n sourceMergeInfo.start.col,\n targetMergeInfo.start.col,\n oldSourceMergeInfo.start.col,\n oldTargetMergeInfo.start.col\n );\n const colMax = Math.max(\n sourceMergeInfo.end.col,\n targetMergeInfo.end.col,\n oldSourceMergeInfo.end.col,\n oldTargetMergeInfo.end.col\n );\n const rowMin = Math.min(\n sourceMergeInfo.start.row,\n targetMergeInfo.start.row,\n oldSourceMergeInfo.start.row,\n oldTargetMergeInfo.start.row\n );\n let rowMax = Math.max(\n sourceMergeInfo.end.row,\n targetMergeInfo.end.row,\n oldSourceMergeInfo.end.row,\n oldTargetMergeInfo.end.row\n );\n if (\n moveContext.moveType === 'row' &&\n (state.table.internalProps.layoutMap as PivotHeaderLayoutMap).rowHierarchyType === 'tree'\n ) {\n if (moveContext.targetIndex > moveContext.sourceIndex) {\n rowMax = rowMax + moveContext.targetSize - 1;\n } else {\n rowMax = rowMax + moveContext.sourceSize - 1;\n }\n }\n if (\n !(state.table as ListTable).transpose &&\n (state.table.internalProps.layoutMap as SimpleHeaderLayoutMap).isSeriesNumberInBody(\n state.columnMove.colSource,\n state.columnMove.rowSource\n )\n ) {\n state.table.changeRecordOrder(moveContext.sourceIndex, moveContext.targetIndex);\n state.changeCheckboxAndRadioOrder(moveContext.sourceIndex, moveContext.targetIndex);\n }\n // clear columns width and rows height cache\n if (moveContext.moveType === 'column') {\n clearWidthsAndHeightsCache(colMin, colMax, 0, -1, state.table);\n } else {\n clearWidthsAndHeightsCache(0, -1, rowMin, rowMax, state.table);\n }\n\n // clear cell style cache\n state.table.clearCellStyleCache();\n if (\n state.table.internalProps.layoutMap.isSeriesNumberInBody(state.columnMove.colSource, state.columnMove.rowSource)\n ) {\n // 如果是拖拽序号换位置 考虑到非拖拽单元格合并而是其他地方有合并被拆开或者独立单元格拖拽后变为合并的情况 这里直接刷新这个场景树的节点 才能覆盖所有情况\n state.table.scenegraph.updateHeaderPosition(\n state.table.scenegraph.proxy.colStart,\n state.table.scenegraph.proxy.colEnd,\n state.table.scenegraph.proxy.rowStart,\n state.table.scenegraph.proxy.rowEnd,\n moveContext.moveType\n );\n } else if (moveContext.moveType === 'column') {\n state.table.scenegraph.updateHeaderPosition(colMin, colMax, 0, -1, moveContext.moveType);\n } else {\n state.table.scenegraph.updateHeaderPosition(0, -1, rowMin, rowMax, moveContext.moveType);\n }\n //调整冻结列数量\n if (state.table.internalProps.frozenColDragHeaderMode === 'adjustFrozenCount' && state.table.isListTable()) {\n if (\n state.table.isLeftFrozenColumn(state.columnMove.colTarget) &&\n !state.table.isLeftFrozenColumn(state.columnMove.colSource)\n ) {\n state.table.frozenColCount +=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n } else if (\n state.table.isLeftFrozenColumn(state.columnMove.colSource) &&\n !state.table.isLeftFrozenColumn(state.columnMove.colTarget)\n ) {\n state.table.frozenColCount -=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n }\n if (\n state.table.isRightFrozenColumn(state.columnMove.colTarget) &&\n !state.table.isRightFrozenColumn(state.columnMove.colSource)\n ) {\n state.table.rightFrozenColCount +=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n } else if (\n state.table.isRightFrozenColumn(state.columnMove.colSource) &&\n !state.table.isRightFrozenColumn(state.columnMove.colTarget)\n ) {\n state.table.rightFrozenColCount -=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n }\n }\n moveColResult = true;\n } else {\n state.updateCursor();\n //触发事件 CHANGE_HEADER_POSITION 还需要用到这些值 所以延迟清理\n state.columnMove.moving = false;\n delete state.columnMove.colSource;\n delete state.columnMove.rowSource;\n delete state.columnMove.colTarget;\n delete state.columnMove.rowTarget;\n state.table.scenegraph.component.hideMoveCol();\n state.table.scenegraph.updateNextFrame();\n return false;\n }\n }\n state.columnMove.moving = false;\n setTimeout(() => {\n //触发事件 CHANGE_HEADER_POSITION 还需要用到这些值 所以延迟清理\n delete state.columnMove.colSource;\n delete state.columnMove.rowSource;\n delete state.columnMove.colTarget;\n delete state.columnMove.rowTarget;\n }, 0);\n state.table.scenegraph.component.hideMoveCol();\n // update frozen shadowline component\n if (\n state.columnResize.col < state.table.frozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setFrozenColumnShadow(\n state.table.frozenColCount - 1,\n state.columnResize.isRightFrozen\n );\n state.table.scenegraph.component.setRightFrozenColumnShadow(state.table.colCount - state.table.rightFrozenColCount);\n } else if (\n state.columnResize.col >= state.table.colCount - state.table.rightFrozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setRightFrozenColumnShadow(state.table.colCount - state.table.rightFrozenColCount);\n } else if (state.table.options.frozenColCount) {\n state.table.scenegraph.component.setFrozenColumnShadow(state.table.frozenColCount - 1);\n } else if (state.table.options.rightFrozenColCount) {\n state.table.scenegraph.component.setRightFrozenColumnShadow(state.table.colCount - state.table.rightFrozenColCount);\n }\n state.table.scenegraph.updateNextFrame();\n\n if (state.table.options.customConfig?.notUpdateInColumnRowMove === true) {\n return true;\n }\n return moveColResult;\n}\n\nfunction clearWidthsAndHeightsCache(\n colMin: number,\n colMax: number,\n rowMin: number,\n rowMax: number,\n table: BaseTableAPI\n) {\n for (let col = colMin; col <= colMax; col++) {\n table._clearColRangeWidthsMap(col);\n }\n for (let row = rowMin; row <= rowMax; row++) {\n table._clearRowRangeHeightsMap(row);\n }\n}\n"]}
|
|
1
|
+
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type { ListTable } from '../../ListTable';\nimport { TABLE_EVENT_TYPE } from '../../core/TABLE_EVENT_TYPE';\nimport type { SimpleHeaderLayoutMap } from '../../layout';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport { getCellMergeInfo } from '../../scenegraph/utils/get-cell-merge';\nimport { computeChildrenNodeLength } from '../../tools/util';\nimport type { CellRange } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { StateManager } from '../state';\nimport { adjustMoveHeaderTarget } from './adjust-header';\n\nexport function startMoveCol(\n col: number,\n row: number,\n x: number,\n y: number,\n state: StateManager,\n event: MouseEvent | PointerEvent | TouchEvent,\n dragColumnOrRow?: 'column' | 'row'\n) {\n if (!('canMoveHeaderPosition' in state.table.internalProps.layoutMap)) {\n return;\n }\n state.columnMove.movingColumnOrRow = dragColumnOrRow;\n state.columnMove.moving = true;\n state.columnMove.colSource = col;\n state.columnMove.rowSource = row;\n if ((state.table as ListTable).isListTable()) {\n const nodeIndex = (state.table as ListTable).getRecordIndexByCell(col, row);\n const nodeData = (state.table as ListTable).getRecordByCell(col, row);\n const hierarchyState = (state.table as ListTable).getRecordHierarchyState(col, row);\n state.columnMove.rowSourceSize = computeChildrenNodeLength(nodeIndex, hierarchyState, nodeData) + 1;\n }\n state.columnMove.x = x - state.table.tableX;\n state.columnMove.y = y - state.table.tableY;\n\n let delta;\n if (dragColumnOrRow === 'column') {\n delta = state.columnMove.x;\n } else if (dragColumnOrRow === 'row') {\n delta = state.columnMove.y;\n } else {\n const cellLocation = state.table.getCellLocation(col, row);\n delta =\n cellLocation === 'columnHeader'\n ? state.columnMove.x\n : cellLocation === 'rowHeader' ||\n (state.table.internalProps.layoutMap as SimpleHeaderLayoutMap).isSeriesNumberInBody(col, row)\n ? state.columnMove.y\n : 0;\n }\n const { backX, lineX, backY, lineY } = state.table.scenegraph.component.showMoveCol(col, row, delta);\n\n state.table.fireListeners(TABLE_EVENT_TYPE.CHANGE_HEADER_POSITION_START, {\n col,\n row,\n x,\n y,\n backX,\n lineX,\n backY,\n lineY,\n event,\n movingColumnOrRow: dragColumnOrRow\n });\n // 调整列顺序期间清空选中清空\n const isHasSelected = !!state.select.ranges?.length;\n state.table.stateManager.updateSelectPos(-1, -1);\n state.table.stateManager.endSelectCells(true, isHasSelected);\n state.table.scenegraph.updateNextFrame();\n}\n\nexport function updateMoveCol(\n col: number,\n row: number,\n x: number,\n y: number,\n state: StateManager,\n event: MouseEvent | PointerEvent | TouchEvent\n) {\n if (!('canMoveHeaderPosition' in state.table.internalProps.layoutMap)) {\n return;\n }\n\n const targetCell = adjustMoveHeaderTarget(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col, row },\n state.table\n );\n const canMove = state.table.internalProps.layoutMap.canMoveHeaderPosition(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col: targetCell.col, row: targetCell.row }\n );\n if (!canMove) {\n state.updateCursor('not-allowed');\n state.columnMove.colTarget = state.columnMove.colSource;\n state.columnMove.rowTarget = state.columnMove.rowSource;\n } else {\n state.columnMove.x = x - state.table.tableX;\n state.columnMove.y = y - state.table.tableY;\n state.columnMove.colTarget = targetCell.col;\n state.columnMove.rowTarget = targetCell.row;\n if ((state.table as ListTable).isListTable()) {\n const nodeIndex = (state.table as ListTable).getRecordIndexByCell(targetCell.col, targetCell.row);\n const nodeData = (state.table as ListTable).getRecordByCell(targetCell.col, targetCell.row);\n const hierarchyState = (state.table as ListTable).getRecordHierarchyState(targetCell.col, targetCell.row);\n state.columnMove.rowTargetSize = computeChildrenNodeLength(nodeIndex, hierarchyState, nodeData) + 1;\n }\n state.updateCursor('grabbing');\n let lineX;\n let backX;\n let lineY;\n let backY;\n const cellLocation = state.table.getCellLocation(state.columnMove.colSource, state.columnMove.rowSource);\n if (cellLocation === 'columnHeader') {\n backX = state.columnMove.x;\n if (state.table.isLeftFrozenColumn(col)) {\n lineX =\n state.columnMove.colTarget >= state.columnMove.colSource\n ? state.table.getColsWidth(0, state.columnMove.colTarget)\n : state.table.getColsWidth(0, state.columnMove.colTarget - 1);\n } else if (state.table.isRightFrozenColumn(col)) {\n lineX = state.table.tableNoFrameWidth - state.table.getColsWidth(targetCell.col + 1, state.table.colCount - 1);\n } else {\n lineX =\n (state.columnMove.colTarget >= state.columnMove.colSource\n ? state.table.getColsWidth(0, state.columnMove.colTarget)\n : state.table.getColsWidth(0, state.columnMove.colTarget - 1)) -\n state.table.stateManager.scroll.horizontalBarPos;\n }\n } else if (\n cellLocation === 'rowHeader' ||\n (state.table.internalProps.layoutMap as SimpleHeaderLayoutMap).isSeriesNumberInBody(col, row) ||\n state.columnMove.movingColumnOrRow === 'row'\n ) {\n backY = state.columnMove.y;\n if (state.table.isFrozenRow(row)) {\n lineY =\n state.columnMove.rowTarget >= state.columnMove.rowSource\n ? state.table.getRowsHeight(0, state.columnMove.rowTarget)\n : state.table.getRowsHeight(0, state.columnMove.rowTarget - 1);\n } else if (state.table.isBottomFrozenRow(row)) {\n lineY =\n state.table.tableNoFrameHeight - state.table.getRowsHeight(targetCell.row + 1, state.table.rowCount - 1);\n } else {\n lineY =\n (state.columnMove.rowTarget >= state.columnMove.rowSource\n ? state.table.getRowsHeight(0, state.columnMove.rowTarget)\n : state.table.getRowsHeight(0, state.columnMove.rowTarget - 1)) -\n state.table.stateManager.scroll.verticalBarPos;\n }\n }\n state.table.scenegraph.component.updateMoveCol(backX, lineX, backY, lineY);\n state.table.fireListeners(TABLE_EVENT_TYPE.CHANGING_HEADER_POSITION, {\n col,\n row,\n x,\n y,\n backX,\n lineX,\n backY,\n lineY,\n event,\n movingColumnOrRow: state.columnMove.movingColumnOrRow\n });\n state.table.scenegraph.updateNextFrame();\n }\n}\n\nexport function endMoveCol(state: StateManager): boolean {\n let moveColResult = false;\n if (\n 'canMoveHeaderPosition' in state.table.internalProps.layoutMap &&\n state.columnMove.moving &&\n (state.columnMove.colSource >= 0 || state.columnMove.movingColumnOrRow === 'row') &&\n (state.columnMove.rowSource >= 0 || state.columnMove.movingColumnOrRow === 'column') &&\n (state.columnMove.colTarget >= 0 || state.columnMove.movingColumnOrRow === 'row') &&\n (state.columnMove.rowTarget >= 0 || state.columnMove.movingColumnOrRow === 'column') &&\n state.table.options.customConfig?.notUpdateInColumnRowMove !== true\n ) {\n //getCellMergeInfo 一定要在moveHeaderPosition之前调用 否则就不是修改前的range了\n const oldSourceMergeInfo = state.table.getCellRange(state.columnMove.colSource, state.columnMove.rowSource);\n const oldTargetMergeInfo = state.table.getCellRange(state.columnMove.colTarget, state.columnMove.rowTarget);\n // 调整列顺序\n const moveContext = state.table._moveHeaderPosition(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col: state.columnMove.colTarget, row: state.columnMove.rowTarget }\n );\n\n // 更新状态\n if (moveContext && moveContext.targetIndex !== moveContext.sourceIndex) {\n state.table.internalProps.useOneRowHeightFillAll = false;\n state.table.internalProps.layoutMap.clearCellRangeMap();\n const sourceMergeInfo = state.table.getCellRange(state.columnMove.colSource, state.columnMove.rowSource);\n const targetMergeInfo = state.table.getCellRange(state.columnMove.colTarget, state.columnMove.rowTarget);\n\n const colMin = Math.min(\n sourceMergeInfo.start.col,\n targetMergeInfo.start.col,\n oldSourceMergeInfo.start.col,\n oldTargetMergeInfo.start.col\n );\n const colMax = Math.max(\n sourceMergeInfo.end.col,\n targetMergeInfo.end.col,\n oldSourceMergeInfo.end.col,\n oldTargetMergeInfo.end.col\n );\n const rowMin = Math.min(\n sourceMergeInfo.start.row,\n targetMergeInfo.start.row,\n oldSourceMergeInfo.start.row,\n oldTargetMergeInfo.start.row\n );\n let rowMax = Math.max(\n sourceMergeInfo.end.row,\n targetMergeInfo.end.row,\n oldSourceMergeInfo.end.row,\n oldTargetMergeInfo.end.row\n );\n if (\n moveContext.moveType === 'row' &&\n (state.table.internalProps.layoutMap as PivotHeaderLayoutMap).rowHierarchyType === 'tree'\n ) {\n if (moveContext.targetIndex > moveContext.sourceIndex) {\n rowMax = rowMax + moveContext.targetSize - 1;\n } else {\n rowMax = rowMax + moveContext.sourceSize - 1;\n }\n }\n if (\n !(state.table as ListTable).transpose &&\n ((state.table.internalProps.layoutMap as SimpleHeaderLayoutMap).isSeriesNumberInBody(\n state.columnMove.colSource,\n state.columnMove.rowSource\n ) ||\n state.columnMove.movingColumnOrRow === 'row')\n ) {\n state.table.changeRecordOrder(moveContext.sourceIndex, moveContext.targetIndex);\n state.changeCheckboxAndRadioOrder(moveContext.sourceIndex, moveContext.targetIndex);\n }\n // clear columns width and rows height cache\n if (moveContext.moveType === 'column') {\n clearWidthsAndHeightsCache(colMin, colMax, 0, -1, state.table);\n } else {\n clearWidthsAndHeightsCache(0, -1, rowMin, rowMax, state.table);\n }\n\n // clear cell style cache\n state.table.clearCellStyleCache();\n if (\n state.table.internalProps.layoutMap.isSeriesNumberInBody(\n state.columnMove.colSource,\n state.columnMove.rowSource\n ) ||\n state.columnMove.movingColumnOrRow === 'row'\n ) {\n // 如果是拖拽序号换位置 考虑到非拖拽单元格合并而是其他地方有合并被拆开或者独立单元格拖拽后变为合并的情况 这里直接刷新这个场景树的节点 才能覆盖所有情况\n state.table.scenegraph.updateHeaderPosition(\n state.table.scenegraph.proxy.colStart,\n state.table.scenegraph.proxy.colEnd,\n state.table.scenegraph.proxy.rowStart,\n state.table.scenegraph.proxy.rowEnd,\n moveContext.moveType\n );\n } else if (moveContext.moveType === 'column') {\n state.table.scenegraph.updateHeaderPosition(colMin, colMax, 0, -1, moveContext.moveType);\n } else {\n state.table.scenegraph.updateHeaderPosition(0, -1, rowMin, rowMax, moveContext.moveType);\n }\n //调整冻结列数量\n if (state.table.internalProps.frozenColDragHeaderMode === 'adjustFrozenCount' && state.table.isListTable()) {\n if (\n state.table.isLeftFrozenColumn(state.columnMove.colTarget) &&\n !state.table.isLeftFrozenColumn(state.columnMove.colSource)\n ) {\n state.table.frozenColCount +=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n } else if (\n state.table.isLeftFrozenColumn(state.columnMove.colSource) &&\n !state.table.isLeftFrozenColumn(state.columnMove.colTarget)\n ) {\n state.table.frozenColCount -=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n }\n if (\n state.table.isRightFrozenColumn(state.columnMove.colTarget) &&\n !state.table.isRightFrozenColumn(state.columnMove.colSource)\n ) {\n state.table.rightFrozenColCount +=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n } else if (\n state.table.isRightFrozenColumn(state.columnMove.colSource) &&\n !state.table.isRightFrozenColumn(state.columnMove.colTarget)\n ) {\n state.table.rightFrozenColCount -=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n }\n }\n moveColResult = true;\n } else {\n state.updateCursor();\n state.columnMove.moving = false;\n setTimeout(() => {\n //触发事件 CHANGE_HEADER_POSITION 还需要用到这些值 所以延迟清理\n delete state.columnMove.colSource;\n delete state.columnMove.rowSource;\n delete state.columnMove.colTarget;\n delete state.columnMove.rowTarget;\n state.columnMove.movingColumnOrRow = undefined;\n }, 0);\n state.table.scenegraph.component.hideMoveCol();\n state.table.scenegraph.updateNextFrame();\n return false;\n }\n }\n state.columnMove.moving = false;\n\n setTimeout(() => {\n //触发事件 CHANGE_HEADER_POSITION 还需要用到这些值 所以延迟清理\n delete state.columnMove.colSource;\n delete state.columnMove.rowSource;\n delete state.columnMove.colTarget;\n delete state.columnMove.rowTarget;\n state.columnMove.movingColumnOrRow = undefined;\n }, 0);\n state.table.scenegraph.component.hideMoveCol();\n // update frozen shadowline component\n if (\n state.columnResize.col < state.table.frozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setFrozenColumnShadow(\n state.table.frozenColCount - 1,\n state.columnResize.isRightFrozen\n );\n state.table.scenegraph.component.setRightFrozenColumnShadow(state.table.colCount - state.table.rightFrozenColCount);\n } else if (\n state.columnResize.col >= state.table.colCount - state.table.rightFrozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setRightFrozenColumnShadow(state.table.colCount - state.table.rightFrozenColCount);\n } else if (state.table.options.frozenColCount) {\n state.table.scenegraph.component.setFrozenColumnShadow(state.table.frozenColCount - 1);\n } else if (state.table.options.rightFrozenColCount) {\n state.table.scenegraph.component.setRightFrozenColumnShadow(state.table.colCount - state.table.rightFrozenColCount);\n }\n state.table.scenegraph.updateNextFrame();\n\n if (state.table.options.customConfig?.notUpdateInColumnRowMove === true) {\n return true;\n }\n return moveColResult;\n}\n\nfunction clearWidthsAndHeightsCache(\n colMin: number,\n colMax: number,\n rowMin: number,\n rowMax: number,\n table: BaseTableAPI\n) {\n for (let col = colMin; col <= colMax; col++) {\n table._clearColRangeWidthsMap(col);\n }\n for (let row = rowMin; row <= rowMax; row++) {\n table._clearRowRangeHeightsMap(row);\n }\n}\n"]}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
export function updateResizeColumn(xInTable, yInTable, state) {
|
|
2
|
+
var _a;
|
|
2
3
|
xInTable = Math.ceil(xInTable), yInTable = Math.ceil(yInTable);
|
|
3
4
|
let detaX = state.columnResize.isRightFrozen ? state.columnResize.x - xInTable : xInTable - state.columnResize.x;
|
|
4
5
|
if (Math.abs(detaX) < 1) return;
|
|
@@ -23,7 +24,11 @@ export function updateResizeColumn(xInTable, yInTable, state) {
|
|
|
23
24
|
}
|
|
24
25
|
detaX = Math.ceil(detaX), state.columnResize.col < state.table.rowHeaderLevelCount || state.columnResize.col >= state.table.colCount - state.table.rightFrozenColCount ? updateResizeColForColumn(detaX, state) : "indicator" === state.table.internalProps.columnResizeType ? updateResizeColForIndicator(detaX, state) : "indicatorGroup" === state.table.internalProps.columnResizeType ? updateResizeColForIndicatorGroup(detaX, state) : "all" === state.table.internalProps.columnResizeType ? updateResizeColForAll(detaX, state) : updateResizeColForColumn(detaX, state),
|
|
25
26
|
state.columnResize.x = xInTable, state.table.scenegraph.component.updateResizeCol(state.columnResize.col, yInTable, state.columnResize.isRightFrozen),
|
|
26
|
-
state.table._updateSize(),
|
|
27
|
+
state.table._updateSize(), null === (_a = state.table.internalProps.legends) || void 0 === _a || _a.forEach((legend => {
|
|
28
|
+
null == legend || legend.resize();
|
|
29
|
+
})), state.table.internalProps.title && state.table.internalProps.title.resize(),
|
|
30
|
+
state.table.internalProps.emptyTip && state.table.internalProps.emptyTip.resize(),
|
|
31
|
+
state.columnResize.col < state.table.frozenColCount && !state.table.isPivotTable() && !state.table.transpose ? state.table.scenegraph.component.setFrozenColumnShadow(state.table.frozenColCount - 1, state.columnResize.isRightFrozen) : state.table.options.frozenColCount && state.table.scenegraph.component.setFrozenColumnShadow(state.table.frozenColCount - 1),
|
|
27
32
|
(state.columnResize.col >= state.table.colCount - state.table.rightFrozenColCount && !state.table.isPivotTable() && !state.table.transpose || state.table.options.rightFrozenColCount) && state.table.scenegraph.component.setRightFrozenColumnShadow(state.table.colCount - state.table.rightFrozenColCount),
|
|
28
33
|
state.table.scenegraph.updateNextFrame();
|
|
29
34
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { ListTable } from '../../ListTable';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport type { IndicatorData } from '../../ts-types/list-table/layout-map/api';\nimport type { StateManager } from '../state';\n\n// columnResizeType?: 'column' | 'indicator' | 'all' | 'indicatorGroup';\nexport function updateResizeColumn(xInTable: number, yInTable: number, state: StateManager) {\n xInTable = Math.ceil(xInTable);\n yInTable = Math.ceil(yInTable);\n let detaX = state.columnResize.isRightFrozen ? state.columnResize.x - xInTable : xInTable - state.columnResize.x;\n // table.getColWidth会使用Math.round,因此这里直接跳过小于1px的修改\n if (Math.abs(detaX) < 1) {\n return;\n }\n\n // 检查minWidth/maxWidth\n // getColWidth会进行Math.round,所以先从colWidthsMap获取:\n // 如果是数值,直接使用;如果不是,则通过getColWidth获取像素值\n // let widthCache = (state.table as any).colWidthsMap.get(state.columnResize.col);\n // if (typeof widthCache === 'number') {\n // widthCache = widthCache;\n // } else {\n const widthCache = state.table.getColWidth(state.columnResize.col);\n // }\n let width = widthCache;\n width += detaX;\n const minWidth = state.table.getMinColWidth(state.columnResize.col);\n const maxWidth = state.table.getMaxColWidth(state.columnResize.col);\n if (width < minWidth || width > maxWidth) {\n if (widthCache === minWidth || widthCache === maxWidth) {\n return;\n } else if (widthCache - minWidth > maxWidth - widthCache) {\n detaX = maxWidth - widthCache;\n } else {\n detaX = minWidth - widthCache;\n }\n }\n\n // limitMinWidth限制\n let afterSize = state.table.getColWidth(state.columnResize.col) + detaX;\n if (afterSize < state.table.internalProps.limitMinWidth) {\n afterSize = state.table.internalProps.limitMinWidth;\n detaX = afterSize - state.table.getColWidth(state.columnResize.col);\n }\n if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n const rightColWidthCache = state.table.getColWidth(state.columnResize.col + 1);\n const rightColMinWidth = state.table.getMinColWidth(state.columnResize.col + 1);\n const rightColMaxWidth = state.table.getMaxColWidth(state.columnResize.col + 1);\n let rightColWidth = rightColWidthCache;\n rightColWidth -= detaX;\n if (rightColWidth < rightColMinWidth || rightColWidth > rightColMaxWidth) {\n if (rightColWidthCache === rightColMinWidth || rightColWidthCache === rightColMaxWidth) {\n return;\n } else if (rightColWidthCache - rightColMinWidth > rightColMaxWidth - rightColWidthCache) {\n detaX = rightColMaxWidth - rightColWidthCache;\n } else {\n detaX = rightColMinWidth - rightColWidthCache;\n }\n }\n if (rightColWidth - detaX < state.table.internalProps.limitMinWidth) {\n detaX = rightColWidth - state.table.internalProps.limitMinWidth;\n }\n }\n detaX = Math.ceil(detaX);\n\n if (\n state.columnResize.col < state.table.rowHeaderLevelCount ||\n state.columnResize.col >= state.table.colCount - state.table.rightFrozenColCount\n ) {\n updateResizeColForColumn(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'indicator') {\n updateResizeColForIndicator(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'indicatorGroup') {\n updateResizeColForIndicatorGroup(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'all') {\n updateResizeColForAll(detaX, state);\n } else {\n // state.table.internalProps.columnResizeType === 'column'\n updateResizeColForColumn(detaX, state);\n }\n\n // if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n // // in adaptive mode, the right column width can not be negative\n // const rightColWidth = state.table.getColWidth(state.columnResize.col + 1);\n // if (rightColWidth - detaX < 0) {\n // detaX = rightColWidth;\n // }\n // state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n // state.table.scenegraph.updateColWidth(state.columnResize.col + 1, -detaX);\n // } else {\n // state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n // }\n state.columnResize.x = xInTable;\n\n // update resize column component\n state.table.scenegraph.component.updateResizeCol(state.columnResize.col, yInTable, state.columnResize.isRightFrozen);\n state.table._updateSize();\n\n if (\n state.columnResize.col < state.table.frozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setFrozenColumnShadow(\n state.table.frozenColCount - 1,\n state.columnResize.isRightFrozen\n );\n } else if (state.table.options.frozenColCount) {\n state.table.scenegraph.component.setFrozenColumnShadow(state.table.frozenColCount - 1);\n }\n if (\n state.columnResize.col >= state.table.colCount - state.table.rightFrozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setRightFrozenColumnShadow(state.table.colCount - state.table.rightFrozenColCount);\n } else if (state.table.options.rightFrozenColCount) {\n state.table.scenegraph.component.setRightFrozenColumnShadow(state.table.colCount - state.table.rightFrozenColCount);\n }\n\n // stage rerender\n state.table.scenegraph.updateNextFrame();\n}\n\nfunction updateResizeColForColumn(detaX: number, state: StateManager) {\n if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n // in adaptive mode, the right column width can not be negative\n // const rightColWidth = state.table.getColWidth(state.columnResize.col + 1);\n // if (rightColWidth - detaX < 0) {\n // detaX = rightColWidth;\n // }\n state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n state.table.scenegraph.updateColWidth(state.columnResize.col + 1, -detaX);\n\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col);\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col + 1);\n } else {\n state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col);\n }\n}\n\nfunction updateResizeColForAll(detaX: number, state: StateManager) {\n // 全列调整\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n for (let col = state.table.frozenColCount; col < state.table.colCount - state.table.rightFrozenColCount; col++) {\n // 是否禁止调整列宽disableColumnResize 对应canResizeColumn的逻辑判断\n if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n const cellDefine = layout.getBody(col, state.table.columnHeaderLevelCount);\n if ((cellDefine as IndicatorData)?.disableColumnResize) {\n continue;\n }\n }\n // state.table.setColWidth(col, afterSize);\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n}\n\nfunction updateResizeColForIndicator(detaX: number, state: StateManager) {\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n let resizeIndicatorKey;\n let resizeDimensionKey;\n let resizeDimensionValue;\n if (layout.indicatorsAsCol) {\n resizeIndicatorKey = layout.getIndicatorKey(state.columnResize.col, state.table.columnHeaderLevelCount);\n } else {\n const headerPaths = layout.getCellHeaderPaths(state.columnResize.col, state.table.columnHeaderLevelCount - 1);\n const headerPath = headerPaths.colHeaderPaths[headerPaths.colHeaderPaths.length - 1];\n resizeDimensionKey = headerPath.dimensionKey;\n resizeDimensionValue = headerPath.value;\n }\n for (let col = state.table.rowHeaderLevelCount; col < state.table.colCount - state.table.rightFrozenColCount; col++) {\n const indicatorKey = layout.getIndicatorKey(col, state.table.columnHeaderLevelCount);\n if (layout.indicatorsAsCol && indicatorKey === resizeIndicatorKey) {\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n } else if (!layout.indicatorsAsCol) {\n const headerPaths = layout.getCellHeaderPaths(col, state.table.columnHeaderLevelCount - 1);\n const headerPath = headerPaths?.colHeaderPaths[headerPaths.colHeaderPaths.length - 1];\n if (headerPath && resizeDimensionKey === headerPath.dimensionKey && resizeDimensionValue === headerPath.value) {\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n }\n }\n}\n\nfunction updateResizeColForIndicatorGroup(detaX: number, state: StateManager) {\n // not support for PivotChart temply\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n //通过getCellHeaderPaths接口获取列表头最后一层指标维度的path\n const headerPaths = layout.getCellHeaderPaths(state.columnResize.col, state.table.columnHeaderLevelCount);\n const node = layout.getHeadNodeByRowOrColDimensions(\n headerPaths.colHeaderPaths.slice(0, headerPaths.colHeaderPaths.length - 1)\n ) as any;\n // 计算宽度受影响列的起止\n const startCol = node.startInTotal + state.table.frozenColCount;\n const endCol = node.startInTotal + state.table.frozenColCount + node.size - 1;\n // 计算当前受影响列的总宽度 后面会利用这个计算比例\n const totalColWidth = state.table.getColsWidth(startCol, endCol);\n const moveX = detaX; // 纠正moveX 用于指标列均分该值\n for (let col = startCol; col <= endCol; col++) {\n // 是否禁止调整列宽disableColumnResize 对应canResizeColumn的逻辑判断\n if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n const cellDefine = layout.getBody(col, state.table.columnHeaderLevelCount);\n if ((cellDefine as IndicatorData)?.disableColumnResize) {\n continue;\n }\n }\n const prevWidth = state.table.getColWidth(col);\n\n // deltaWidth <0.5 & >=-0.5 在updateRowWidth函数中会被Math.round处理为0,导致高度更新失效\n let deltaWidth = (prevWidth / totalColWidth) * moveX;\n if (deltaWidth > 0 && deltaWidth < 0.5) {\n deltaWidth = 0.5;\n } else if (deltaWidth < 0 && deltaWidth >= -0.5) {\n deltaWidth = -0.5;\n }\n state.table.scenegraph.updateColWidth(col, deltaWidth);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n}\n"]}
|
|
1
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+
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type { ListTable } from '../../ListTable';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport type { IndicatorData } from '../../ts-types/list-table/layout-map/api';\nimport type { StateManager } from '../state';\n\n// columnResizeType?: 'column' | 'indicator' | 'all' | 'indicatorGroup';\nexport function updateResizeColumn(xInTable: number, yInTable: number, state: StateManager) {\n xInTable = Math.ceil(xInTable);\n yInTable = Math.ceil(yInTable);\n let detaX = state.columnResize.isRightFrozen ? state.columnResize.x - xInTable : xInTable - state.columnResize.x;\n // table.getColWidth会使用Math.round,因此这里直接跳过小于1px的修改\n if (Math.abs(detaX) < 1) {\n return;\n }\n\n // 检查minWidth/maxWidth\n // getColWidth会进行Math.round,所以先从colWidthsMap获取:\n // 如果是数值,直接使用;如果不是,则通过getColWidth获取像素值\n // let widthCache = (state.table as any).colWidthsMap.get(state.columnResize.col);\n // if (typeof widthCache === 'number') {\n // widthCache = widthCache;\n // } else {\n const widthCache = state.table.getColWidth(state.columnResize.col);\n // }\n let width = widthCache;\n width += detaX;\n const minWidth = state.table.getMinColWidth(state.columnResize.col);\n const maxWidth = state.table.getMaxColWidth(state.columnResize.col);\n if (width < minWidth || width > maxWidth) {\n if (widthCache === minWidth || widthCache === maxWidth) {\n return;\n } else if (widthCache - minWidth > maxWidth - widthCache) {\n detaX = maxWidth - widthCache;\n } else {\n detaX = minWidth - widthCache;\n }\n }\n\n // limitMinWidth限制\n let afterSize = state.table.getColWidth(state.columnResize.col) + detaX;\n if (afterSize < state.table.internalProps.limitMinWidth) {\n afterSize = state.table.internalProps.limitMinWidth;\n detaX = afterSize - state.table.getColWidth(state.columnResize.col);\n }\n if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n const rightColWidthCache = state.table.getColWidth(state.columnResize.col + 1);\n const rightColMinWidth = state.table.getMinColWidth(state.columnResize.col + 1);\n const rightColMaxWidth = state.table.getMaxColWidth(state.columnResize.col + 1);\n let rightColWidth = rightColWidthCache;\n rightColWidth -= detaX;\n if (rightColWidth < rightColMinWidth || rightColWidth > rightColMaxWidth) {\n if (rightColWidthCache === rightColMinWidth || rightColWidthCache === rightColMaxWidth) {\n return;\n } else if (rightColWidthCache - rightColMinWidth > rightColMaxWidth - rightColWidthCache) {\n detaX = rightColMaxWidth - rightColWidthCache;\n } else {\n detaX = rightColMinWidth - rightColWidthCache;\n }\n }\n if (rightColWidth - detaX < state.table.internalProps.limitMinWidth) {\n detaX = rightColWidth - state.table.internalProps.limitMinWidth;\n }\n }\n detaX = Math.ceil(detaX);\n\n if (\n state.columnResize.col < state.table.rowHeaderLevelCount ||\n state.columnResize.col >= state.table.colCount - state.table.rightFrozenColCount\n ) {\n updateResizeColForColumn(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'indicator') {\n updateResizeColForIndicator(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'indicatorGroup') {\n updateResizeColForIndicatorGroup(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'all') {\n updateResizeColForAll(detaX, state);\n } else {\n // state.table.internalProps.columnResizeType === 'column'\n updateResizeColForColumn(detaX, state);\n }\n\n // if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n // // in adaptive mode, the right column width can not be negative\n // const rightColWidth = state.table.getColWidth(state.columnResize.col + 1);\n // if (rightColWidth - detaX < 0) {\n // detaX = rightColWidth;\n // }\n // state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n // state.table.scenegraph.updateColWidth(state.columnResize.col + 1, -detaX);\n // } else {\n // state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n // }\n state.columnResize.x = xInTable;\n\n // update resize column component\n state.table.scenegraph.component.updateResizeCol(state.columnResize.col, yInTable, state.columnResize.isRightFrozen);\n state.table._updateSize();\n //#region 后续可以考虑将下面的逻辑统一到_updateSize中\n state.table.internalProps.legends?.forEach(legend => {\n legend?.resize();\n });\n if (state.table.internalProps.title) {\n state.table.internalProps.title.resize();\n }\n if (state.table.internalProps.emptyTip) {\n state.table.internalProps.emptyTip.resize();\n }\n //#endregion\n if (\n state.columnResize.col < state.table.frozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setFrozenColumnShadow(\n state.table.frozenColCount - 1,\n state.columnResize.isRightFrozen\n );\n } else if (state.table.options.frozenColCount) {\n state.table.scenegraph.component.setFrozenColumnShadow(state.table.frozenColCount - 1);\n }\n if (\n state.columnResize.col >= state.table.colCount - state.table.rightFrozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setRightFrozenColumnShadow(state.table.colCount - state.table.rightFrozenColCount);\n } else if (state.table.options.rightFrozenColCount) {\n state.table.scenegraph.component.setRightFrozenColumnShadow(state.table.colCount - state.table.rightFrozenColCount);\n }\n\n // stage rerender\n state.table.scenegraph.updateNextFrame();\n}\n\nfunction updateResizeColForColumn(detaX: number, state: StateManager) {\n if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n // in adaptive mode, the right column width can not be negative\n // const rightColWidth = state.table.getColWidth(state.columnResize.col + 1);\n // if (rightColWidth - detaX < 0) {\n // detaX = rightColWidth;\n // }\n state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n state.table.scenegraph.updateColWidth(state.columnResize.col + 1, -detaX);\n\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col);\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col + 1);\n } else {\n state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col);\n }\n}\n\nfunction updateResizeColForAll(detaX: number, state: StateManager) {\n // 全列调整\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n for (let col = state.table.frozenColCount; col < state.table.colCount - state.table.rightFrozenColCount; col++) {\n // 是否禁止调整列宽disableColumnResize 对应canResizeColumn的逻辑判断\n if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n const cellDefine = layout.getBody(col, state.table.columnHeaderLevelCount);\n if ((cellDefine as IndicatorData)?.disableColumnResize) {\n continue;\n }\n }\n // state.table.setColWidth(col, afterSize);\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n}\n\nfunction updateResizeColForIndicator(detaX: number, state: StateManager) {\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n let resizeIndicatorKey;\n let resizeDimensionKey;\n let resizeDimensionValue;\n if (layout.indicatorsAsCol) {\n resizeIndicatorKey = layout.getIndicatorKey(state.columnResize.col, state.table.columnHeaderLevelCount);\n } else {\n const headerPaths = layout.getCellHeaderPaths(state.columnResize.col, state.table.columnHeaderLevelCount - 1);\n const headerPath = headerPaths.colHeaderPaths[headerPaths.colHeaderPaths.length - 1];\n resizeDimensionKey = headerPath.dimensionKey;\n resizeDimensionValue = headerPath.value;\n }\n for (let col = state.table.rowHeaderLevelCount; col < state.table.colCount - state.table.rightFrozenColCount; col++) {\n const indicatorKey = layout.getIndicatorKey(col, state.table.columnHeaderLevelCount);\n if (layout.indicatorsAsCol && indicatorKey === resizeIndicatorKey) {\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n } else if (!layout.indicatorsAsCol) {\n const headerPaths = layout.getCellHeaderPaths(col, state.table.columnHeaderLevelCount - 1);\n const headerPath = headerPaths?.colHeaderPaths[headerPaths.colHeaderPaths.length - 1];\n if (headerPath && resizeDimensionKey === headerPath.dimensionKey && resizeDimensionValue === headerPath.value) {\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n }\n }\n}\n\nfunction updateResizeColForIndicatorGroup(detaX: number, state: StateManager) {\n // not support for PivotChart temply\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n //通过getCellHeaderPaths接口获取列表头最后一层指标维度的path\n const headerPaths = layout.getCellHeaderPaths(state.columnResize.col, state.table.columnHeaderLevelCount);\n const node = layout.getHeadNodeByRowOrColDimensions(\n headerPaths.colHeaderPaths.slice(0, headerPaths.colHeaderPaths.length - 1)\n ) as any;\n // 计算宽度受影响列的起止\n const startCol = node.startInTotal + state.table.frozenColCount;\n const endCol = node.startInTotal + state.table.frozenColCount + node.size - 1;\n // 计算当前受影响列的总宽度 后面会利用这个计算比例\n const totalColWidth = state.table.getColsWidth(startCol, endCol);\n const moveX = detaX; // 纠正moveX 用于指标列均分该值\n for (let col = startCol; col <= endCol; col++) {\n // 是否禁止调整列宽disableColumnResize 对应canResizeColumn的逻辑判断\n if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n const cellDefine = layout.getBody(col, state.table.columnHeaderLevelCount);\n if ((cellDefine as IndicatorData)?.disableColumnResize) {\n continue;\n }\n }\n const prevWidth = state.table.getColWidth(col);\n\n // deltaWidth <0.5 & >=-0.5 在updateRowWidth函数中会被Math.round处理为0,导致高度更新失效\n let deltaWidth = (prevWidth / totalColWidth) * moveX;\n if (deltaWidth > 0 && deltaWidth < 0.5) {\n deltaWidth = 0.5;\n } else if (deltaWidth < 0 && deltaWidth >= -0.5) {\n deltaWidth = -0.5;\n }\n state.table.scenegraph.updateColWidth(col, deltaWidth);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n}\n"]}
|
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@@ -1,4 +1,5 @@
|
|
|
1
1
|
export function updateResizeRow(xInTable, yInTable, state) {
|
|
2
|
+
var _a;
|
|
2
3
|
xInTable = Math.ceil(xInTable), yInTable = Math.ceil(yInTable);
|
|
3
4
|
let detaY = state.rowResize.isBottomFrozen ? state.rowResize.y - yInTable : yInTable - state.rowResize.y;
|
|
4
5
|
if (Math.abs(detaY) < 1) return;
|
|
@@ -12,7 +13,11 @@ export function updateResizeRow(xInTable, yInTable, state) {
|
|
|
12
13
|
}
|
|
13
14
|
detaY = Math.ceil(detaY), state.rowResize.row < state.table.columnHeaderLevelCount || state.rowResize.row >= state.table.rowCount - state.table.bottomFrozenRowCount ? updateResizeColForRow(detaY, state) : "indicator" === state.table.internalProps.rowResizeType ? updateResizeColForIndicator(detaY, state) : "indicatorGroup" === state.table.internalProps.rowResizeType ? updateResizeColForIndicatorGroup(detaY, state) : "all" === state.table.internalProps.rowResizeType ? updateResizeColForAll(detaY, state) : updateResizeColForRow(detaY, state),
|
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14
15
|
state.rowResize.y = yInTable, state.table.scenegraph.component.updateResizeRow(state.rowResize.row, xInTable, state.rowResize.isBottomFrozen),
|
|
15
|
-
state.table._updateSize(), state.table.
|
|
16
|
+
state.table._updateSize(), null === (_a = state.table.internalProps.legends) || void 0 === _a || _a.forEach((legend => {
|
|
17
|
+
null == legend || legend.resize();
|
|
18
|
+
})), state.table.internalProps.title && state.table.internalProps.title.resize(),
|
|
19
|
+
state.table.internalProps.emptyTip && state.table.internalProps.emptyTip.resize(),
|
|
20
|
+
state.table.scenegraph.updateNextFrame();
|
|
16
21
|
}
|
|
17
22
|
|
|
18
23
|
function updateResizeColForRow(detaY, state) {
|
|
@@ -1 +1 @@
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1
|
-
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type { ListTable } from '../../ListTable';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport type { IndicatorData } from '../../ts-types/list-table/layout-map/api';\nimport type { StateManager } from '../state';\n\n// rowResizeType?: 'row' | 'indicator' | 'all' | 'indicatorGroup';\nexport function updateResizeRow(xInTable: number, yInTable: number, state: StateManager) {\n xInTable = Math.ceil(xInTable);\n yInTable = Math.ceil(yInTable);\n let detaY = state.rowResize.isBottomFrozen ? state.rowResize.y - yInTable : yInTable - state.rowResize.y;\n // table.getColWidth会使用Math.round,因此这里直接跳过小于1px的修改\n if (Math.abs(detaY) < 1) {\n return;\n }\n\n const heightCache = state.table.getRowHeight(state.rowResize.row);\n let height = heightCache;\n height += detaY;\n\n // limitMinHeight限制\n let afterSize = state.table.getRowHeight(state.rowResize.row) + detaY;\n if (afterSize < state.table.internalProps.limitMinHeight) {\n afterSize = state.table.internalProps.limitMinHeight;\n detaY = afterSize - state.table.getRowHeight(state.rowResize.row);\n }\n if (state.table.heightMode === 'adaptive' && state.rowResize.row < state.table.rowCount - 1) {\n const bottomRowHeightCache = state.table.getRowHeight(state.rowResize.row + 1);\n let bottomRowHeight = bottomRowHeightCache;\n bottomRowHeight -= detaY;\n if (bottomRowHeight - detaY < state.table.internalProps.limitMinHeight) {\n detaY = bottomRowHeight - state.table.internalProps.limitMinHeight;\n }\n }\n detaY = Math.ceil(detaY);\n\n if (\n state.rowResize.row < state.table.columnHeaderLevelCount ||\n state.rowResize.row >= state.table.rowCount - state.table.bottomFrozenRowCount\n ) {\n updateResizeColForRow(detaY, state);\n } else if (state.table.internalProps.rowResizeType === 'indicator') {\n updateResizeColForIndicator(detaY, state);\n } else if (state.table.internalProps.rowResizeType === 'indicatorGroup') {\n updateResizeColForIndicatorGroup(detaY, state);\n } else if (state.table.internalProps.rowResizeType === 'all') {\n updateResizeColForAll(detaY, state);\n } else {\n updateResizeColForRow(detaY, state);\n }\n\n state.rowResize.y = yInTable;\n\n // update resize row component\n state.table.scenegraph.component.updateResizeRow(state.rowResize.row, xInTable, state.rowResize.isBottomFrozen);\n state.table._updateSize();\n // stage rerender\n state.table.scenegraph.updateNextFrame();\n}\n\nfunction updateResizeColForRow(detaY: number, state: StateManager) {\n if (state.table.heightMode === 'adaptive' && state.rowResize.row < state.table.rowCount - 1) {\n state.table.scenegraph.updateRowHeight(state.rowResize.row, detaY);\n state.table.scenegraph.updateRowHeight(state.rowResize.row + 1, -detaY);\n\n state.table.internalProps._heightResizedRowMap.add(state.rowResize.row);\n state.table.internalProps._heightResizedRowMap.add(state.rowResize.row + 1);\n } else {\n state.table.scenegraph.updateRowHeight(state.rowResize.row, detaY);\n state.table.internalProps._heightResizedRowMap.add(state.rowResize.row);\n }\n}\n\nfunction updateResizeColForAll(detaY: number, state: StateManager) {\n // 全列调整\n // const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n for (let row = state.table.frozenRowCount; row < state.table.rowCount - state.table.bottomFrozenRowCount; row++) {\n // // 是否禁止调整列宽disableRowResize 对应canResizeRow的逻辑判断\n // if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n // const cellDefine = layout.getBody(row, state.table.rowHeaderLevelCount);\n // if ((cellDefine as IndicatorData)?.disableRowResize) {\n // continue;\n // }\n // }\n state.table.scenegraph.updateRowHeight(row, detaY);\n state.table.internalProps._heightResizedRowMap.add(row);\n }\n}\n\nfunction updateResizeColForIndicator(detaY: number, state: StateManager) {\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n let resizeIndicatorKey;\n let resizeDimensionKey;\n let resizeDimensionValue;\n if (!layout.indicatorsAsCol) {\n resizeIndicatorKey = layout.getIndicatorKey(state.table.rowHeaderLevelCount, state.rowResize.row);\n } else {\n const headerPaths = layout.getCellHeaderPaths(state.table.rowHeaderLevelCount - 1, state.rowResize.row);\n const headerPath = headerPaths.rowHeaderPaths?.[headerPaths.rowHeaderPaths.length - 1];\n resizeDimensionKey = headerPath?.dimensionKey;\n resizeDimensionValue = headerPath?.value;\n }\n for (\n let row = state.table.columnHeaderLevelCount;\n row < state.table.rowCount - state.table.bottomFrozenRowCount;\n row++\n ) {\n const indicatorKey = layout.getIndicatorKey(state.table.rowHeaderLevelCount, row);\n if (!layout.indicatorsAsCol && indicatorKey === resizeIndicatorKey) {\n state.table.scenegraph.updateRowHeight(row, detaY);\n state.table.internalProps._heightResizedRowMap.add(row);\n } else if (layout.indicatorsAsCol) {\n const headerPaths = layout.getCellHeaderPaths(state.table.rowHeaderLevelCount - 1, row);\n const headerPath = headerPaths?.rowHeaderPaths?.[headerPaths.rowHeaderPaths.length - 1];\n if (headerPath && resizeDimensionKey === headerPath.dimensionKey && resizeDimensionValue === headerPath.value) {\n state.table.scenegraph.updateRowHeight(row, detaY);\n state.table.internalProps._heightResizedRowMap.add(row);\n }\n }\n }\n}\n\nfunction updateResizeColForIndicatorGroup(detaY: number, state: StateManager) {\n // not support for PivotChart temply\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n //通过getCellHeaderPaths接口获取列表头最后一层指标维度的path\n const headerPaths = layout.getCellHeaderPaths(state.table.rowHeaderLevelCount, state.rowResize.row);\n const node = layout.getHeadNodeByRowOrColDimensions(\n headerPaths.rowHeaderPaths.slice(0, headerPaths.rowHeaderPaths.length - 1)\n ) as any;\n // 计算宽度受影响列的起止\n const startRow = node.startInTotal + state.table.frozenRowCount;\n const endRow = node.startInTotal + state.table.frozenRowCount + node.size - 1;\n // 计算当前受影响列的总宽度 后面会利用这个计算比例\n const totalRowHeight = state.table.getRowsHeight(startRow, endRow);\n const moveY = detaY; // 纠正moveX 用于指标列均分该值\n for (let row = startRow; row <= endRow; row++) {\n // 是否禁止调整列宽disableRowResize 对应canResizeRow的逻辑判断\n // if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n // const cellDefine = layout.getBody(state.table.columnHeaderLevelCount, row);\n // // if ((cellDefine as IndicatorData)?.disableRowResize) {\n // // continue;\n // // }\n // }\n const prevHeight = state.table.getRowHeight(row);\n\n // deltaHeight <0.5 & >=-0.5 在updateRowHeight函数中会被Math.round处理为0,导致高度更新失效\n let deltaHeight = (prevHeight / totalRowHeight) * moveY;\n if (deltaHeight > 0 && deltaHeight < 0.5) {\n deltaHeight = 0.5;\n } else if (deltaHeight < 0 && deltaHeight >= -0.5) {\n deltaHeight = -0.51;\n }\n state.table.scenegraph.updateRowHeight(row, deltaHeight);\n state.table.internalProps._heightResizedRowMap.add(row);\n }\n}\n"]}
|
|
1
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+
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type { ListTable } from '../../ListTable';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport type { IndicatorData } from '../../ts-types/list-table/layout-map/api';\nimport type { StateManager } from '../state';\n\n// rowResizeType?: 'row' | 'indicator' | 'all' | 'indicatorGroup';\nexport function updateResizeRow(xInTable: number, yInTable: number, state: StateManager) {\n xInTable = Math.ceil(xInTable);\n yInTable = Math.ceil(yInTable);\n let detaY = state.rowResize.isBottomFrozen ? state.rowResize.y - yInTable : yInTable - state.rowResize.y;\n // table.getColWidth会使用Math.round,因此这里直接跳过小于1px的修改\n if (Math.abs(detaY) < 1) {\n return;\n }\n\n const heightCache = state.table.getRowHeight(state.rowResize.row);\n let height = heightCache;\n height += detaY;\n\n // limitMinHeight限制\n let afterSize = state.table.getRowHeight(state.rowResize.row) + detaY;\n if (afterSize < state.table.internalProps.limitMinHeight) {\n afterSize = state.table.internalProps.limitMinHeight;\n detaY = afterSize - state.table.getRowHeight(state.rowResize.row);\n }\n if (state.table.heightMode === 'adaptive' && state.rowResize.row < state.table.rowCount - 1) {\n const bottomRowHeightCache = state.table.getRowHeight(state.rowResize.row + 1);\n let bottomRowHeight = bottomRowHeightCache;\n bottomRowHeight -= detaY;\n if (bottomRowHeight - detaY < state.table.internalProps.limitMinHeight) {\n detaY = bottomRowHeight - state.table.internalProps.limitMinHeight;\n }\n }\n detaY = Math.ceil(detaY);\n\n if (\n state.rowResize.row < state.table.columnHeaderLevelCount ||\n state.rowResize.row >= state.table.rowCount - state.table.bottomFrozenRowCount\n ) {\n updateResizeColForRow(detaY, state);\n } else if (state.table.internalProps.rowResizeType === 'indicator') {\n updateResizeColForIndicator(detaY, state);\n } else if (state.table.internalProps.rowResizeType === 'indicatorGroup') {\n updateResizeColForIndicatorGroup(detaY, state);\n } else if (state.table.internalProps.rowResizeType === 'all') {\n updateResizeColForAll(detaY, state);\n } else {\n updateResizeColForRow(detaY, state);\n }\n\n state.rowResize.y = yInTable;\n\n // update resize row component\n state.table.scenegraph.component.updateResizeRow(state.rowResize.row, xInTable, state.rowResize.isBottomFrozen);\n state.table._updateSize();\n //#region 后续可以考虑将下面的逻辑统一到_updateSize中\n state.table.internalProps.legends?.forEach(legend => {\n legend?.resize();\n });\n if (state.table.internalProps.title) {\n state.table.internalProps.title.resize();\n }\n if (state.table.internalProps.emptyTip) {\n state.table.internalProps.emptyTip.resize();\n }\n //#endregion\n // stage rerender\n state.table.scenegraph.updateNextFrame();\n}\n\nfunction updateResizeColForRow(detaY: number, state: StateManager) {\n if (state.table.heightMode === 'adaptive' && state.rowResize.row < state.table.rowCount - 1) {\n state.table.scenegraph.updateRowHeight(state.rowResize.row, detaY);\n state.table.scenegraph.updateRowHeight(state.rowResize.row + 1, -detaY);\n\n state.table.internalProps._heightResizedRowMap.add(state.rowResize.row);\n state.table.internalProps._heightResizedRowMap.add(state.rowResize.row + 1);\n } else {\n state.table.scenegraph.updateRowHeight(state.rowResize.row, detaY);\n state.table.internalProps._heightResizedRowMap.add(state.rowResize.row);\n }\n}\n\nfunction updateResizeColForAll(detaY: number, state: StateManager) {\n // 全列调整\n // const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n for (let row = state.table.frozenRowCount; row < state.table.rowCount - state.table.bottomFrozenRowCount; row++) {\n // // 是否禁止调整列宽disableRowResize 对应canResizeRow的逻辑判断\n // if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n // const cellDefine = layout.getBody(row, state.table.rowHeaderLevelCount);\n // if ((cellDefine as IndicatorData)?.disableRowResize) {\n // continue;\n // }\n // }\n state.table.scenegraph.updateRowHeight(row, detaY);\n state.table.internalProps._heightResizedRowMap.add(row);\n }\n}\n\nfunction updateResizeColForIndicator(detaY: number, state: StateManager) {\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n let resizeIndicatorKey;\n let resizeDimensionKey;\n let resizeDimensionValue;\n if (!layout.indicatorsAsCol) {\n resizeIndicatorKey = layout.getIndicatorKey(state.table.rowHeaderLevelCount, state.rowResize.row);\n } else {\n const headerPaths = layout.getCellHeaderPaths(state.table.rowHeaderLevelCount - 1, state.rowResize.row);\n const headerPath = headerPaths.rowHeaderPaths?.[headerPaths.rowHeaderPaths.length - 1];\n resizeDimensionKey = headerPath?.dimensionKey;\n resizeDimensionValue = headerPath?.value;\n }\n for (\n let row = state.table.columnHeaderLevelCount;\n row < state.table.rowCount - state.table.bottomFrozenRowCount;\n row++\n ) {\n const indicatorKey = layout.getIndicatorKey(state.table.rowHeaderLevelCount, row);\n if (!layout.indicatorsAsCol && indicatorKey === resizeIndicatorKey) {\n state.table.scenegraph.updateRowHeight(row, detaY);\n state.table.internalProps._heightResizedRowMap.add(row);\n } else if (layout.indicatorsAsCol) {\n const headerPaths = layout.getCellHeaderPaths(state.table.rowHeaderLevelCount - 1, row);\n const headerPath = headerPaths?.rowHeaderPaths?.[headerPaths.rowHeaderPaths.length - 1];\n if (headerPath && resizeDimensionKey === headerPath.dimensionKey && resizeDimensionValue === headerPath.value) {\n state.table.scenegraph.updateRowHeight(row, detaY);\n state.table.internalProps._heightResizedRowMap.add(row);\n }\n }\n }\n}\n\nfunction updateResizeColForIndicatorGroup(detaY: number, state: StateManager) {\n // not support for PivotChart temply\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n //通过getCellHeaderPaths接口获取列表头最后一层指标维度的path\n const headerPaths = layout.getCellHeaderPaths(state.table.rowHeaderLevelCount, state.rowResize.row);\n const node = layout.getHeadNodeByRowOrColDimensions(\n headerPaths.rowHeaderPaths.slice(0, headerPaths.rowHeaderPaths.length - 1)\n ) as any;\n // 计算宽度受影响列的起止\n const startRow = node.startInTotal + state.table.frozenRowCount;\n const endRow = node.startInTotal + state.table.frozenRowCount + node.size - 1;\n // 计算当前受影响列的总宽度 后面会利用这个计算比例\n const totalRowHeight = state.table.getRowsHeight(startRow, endRow);\n const moveY = detaY; // 纠正moveX 用于指标列均分该值\n for (let row = startRow; row <= endRow; row++) {\n // 是否禁止调整列宽disableRowResize 对应canResizeRow的逻辑判断\n // if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n // const cellDefine = layout.getBody(state.table.columnHeaderLevelCount, row);\n // // if ((cellDefine as IndicatorData)?.disableRowResize) {\n // // continue;\n // // }\n // }\n const prevHeight = state.table.getRowHeight(row);\n\n // deltaHeight <0.5 & >=-0.5 在updateRowHeight函数中会被Math.round处理为0,导致高度更新失效\n let deltaHeight = (prevHeight / totalRowHeight) * moveY;\n if (deltaHeight > 0 && deltaHeight < 0.5) {\n deltaHeight = 0.5;\n } else if (deltaHeight < 0 && deltaHeight >= -0.5) {\n deltaHeight = -0.51;\n }\n state.table.scenegraph.updateRowHeight(row, deltaHeight);\n state.table.internalProps._heightResizedRowMap.add(row);\n }\n}\n"]}
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package/es/state/state.d.ts
CHANGED
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@@ -80,6 +80,7 @@ export declare class StateManager {
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80
80
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x: number;
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81
81
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y: number;
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82
82
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moving: boolean;
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83
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+
movingColumnOrRow: 'column' | 'row';
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83
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};
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84
85
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menu: {
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85
86
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x: number;
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@@ -161,7 +162,7 @@ export declare class StateManager {
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161
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updateResizeRow(xInTable: number, yInTable: number): void;
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162
163
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startFillSelect(x: number, y: number): void;
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endFillSelect(): void;
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164
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-
startMoveCol(col: number, row: number, x: number, y: number, event: MouseEvent | PointerEvent | TouchEvent): void;
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165
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+
startMoveCol(col: number, row: number, x: number, y: number, event: MouseEvent | PointerEvent | TouchEvent, dragColumnOrRow?: 'column' | 'row'): void;
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165
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updateMoveCol(col: number, row: number, x: number, y: number, event: MouseEvent | PointerEvent | TouchEvent): void;
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isMoveCol(): boolean;
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167
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endMoveCol(): boolean;
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package/es/state/state.js
CHANGED
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@@ -85,7 +85,8 @@ export class StateManager {
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85
85
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rowTargetSize: 0,
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86
86
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x: 0,
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87
87
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y: 0,
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88
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-
moving: !1
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88
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+
moving: !1,
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89
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+
movingColumnOrRow: void 0
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89
90
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}, this.menu = {
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91
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x: -1,
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91
92
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y: -1,
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@@ -152,7 +153,8 @@ export class StateManager {
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152
153
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rowTargetSize: 0,
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153
154
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x: 0,
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y: 0,
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155
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-
moving: !1
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156
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+
moving: !1,
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157
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+
movingColumnOrRow: void 0
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156
158
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}, this.menu = {
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157
159
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x: -1,
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158
160
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y: -1,
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@@ -319,7 +321,7 @@ export class StateManager {
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319
321
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if (this.select.selecting) {
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320
322
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if (this.select.selecting = !1, 0 === this.select.ranges.length) return;
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321
323
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const currentRange = this.select.ranges[this.select.ranges.length - 1];
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322
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-
this.table.isSeriesNumber(this.select.cellPos.col, this.select.cellPos.row) || this.table.isHeader(this.select.cellPos.col, this.select.cellPos.row) || expendCellRange(currentRange, this.table);
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324
|
+
this.table.isSeriesNumber(this.select.cellPos.col, this.select.cellPos.row) || this.table.isHeader(this.select.cellPos.col, this.select.cellPos.row) || this.table.isSeriesNumberInBody(currentRange.start.col, currentRange.start.row) || expendCellRange(currentRange, this.table);
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323
325
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let isSame = !1;
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326
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for (let i = 0; i < this.select.ranges.length - 1; i++) {
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327
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const range = this.select.ranges[i];
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@@ -383,8 +385,8 @@ export class StateManager {
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385
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}), this.fillHandle.beforeFillMaxCol = void 0, this.fillHandle.beforeFillMaxRow = void 0,
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386
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this.fillHandle.beforeFillMinCol = void 0, this.fillHandle.beforeFillMinRow = void 0;
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385
387
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}
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386
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-
startMoveCol(col, row, x, y, event) {
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387
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-
startMoveCol(col, row, x, y, this, event);
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388
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+
startMoveCol(col, row, x, y, event, dragColumnOrRow) {
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389
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+
startMoveCol(col, row, x, y, this, event, dragColumnOrRow);
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}
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389
391
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updateMoveCol(col, row, x, y, event) {
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390
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updateMoveCol(col, row, x, y, this, event);
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