@visactor/vtable 1.16.0 → 1.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (77) hide show
  1. package/cjs/ListTable.js +2 -2
  2. package/cjs/ListTable.js.map +1 -1
  3. package/cjs/core/BaseTable.js +1 -1
  4. package/cjs/core/BaseTable.js.map +1 -1
  5. package/cjs/dataset/dataset.js +11 -11
  6. package/cjs/dataset/dataset.js.map +1 -1
  7. package/cjs/event/event.js +4 -3
  8. package/cjs/event/event.js.map +1 -1
  9. package/cjs/event/listener/table-group.js +1 -0
  10. package/cjs/event/listener/table-group.js.map +1 -1
  11. package/cjs/index.d.ts +1 -1
  12. package/cjs/index.js +1 -1
  13. package/cjs/index.js.map +1 -1
  14. package/cjs/scenegraph/group-creater/cell-helper.js +20 -12
  15. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  16. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +6 -3
  17. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
  18. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +16 -2
  19. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  20. package/cjs/scenegraph/scenegraph.js +17 -1
  21. package/cjs/scenegraph/scenegraph.js.map +1 -1
  22. package/cjs/scenegraph/style/frame-border.js +4 -0
  23. package/cjs/scenegraph/style/frame-border.js.map +1 -1
  24. package/cjs/state/state.d.ts +1 -1
  25. package/cjs/state/state.js +4 -4
  26. package/cjs/state/state.js.map +1 -1
  27. package/cjs/themes/theme.js +4 -0
  28. package/cjs/themes/theme.js.map +1 -1
  29. package/cjs/ts-types/base-table.d.ts +1 -0
  30. package/cjs/ts-types/base-table.js.map +1 -1
  31. package/cjs/ts-types/dataset/aggregation.js +3 -1
  32. package/cjs/ts-types/dataset/aggregation.js.map +1 -1
  33. package/cjs/ts-types/table-engine.d.ts +2 -0
  34. package/cjs/ts-types/table-engine.js.map +1 -1
  35. package/cjs/ts-types/theme.d.ts +3 -2
  36. package/cjs/ts-types/theme.js.map +1 -1
  37. package/cjs/vrender.js.map +1 -1
  38. package/dist/vtable.js +130 -42
  39. package/dist/vtable.min.js +2 -2
  40. package/es/ListTable.js +2 -2
  41. package/es/ListTable.js.map +1 -1
  42. package/es/core/BaseTable.js +1 -1
  43. package/es/core/BaseTable.js.map +1 -1
  44. package/es/dataset/dataset.js +11 -11
  45. package/es/dataset/dataset.js.map +1 -1
  46. package/es/event/event.js +4 -3
  47. package/es/event/event.js.map +1 -1
  48. package/es/event/listener/table-group.js +1 -0
  49. package/es/event/listener/table-group.js.map +1 -1
  50. package/es/index.d.ts +1 -1
  51. package/es/index.js +1 -1
  52. package/es/index.js.map +1 -1
  53. package/es/scenegraph/group-creater/cell-helper.js +20 -12
  54. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  55. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +6 -3
  56. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
  57. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +17 -1
  58. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  59. package/es/scenegraph/scenegraph.js +12 -1
  60. package/es/scenegraph/scenegraph.js.map +1 -1
  61. package/es/scenegraph/style/frame-border.js +4 -0
  62. package/es/scenegraph/style/frame-border.js.map +1 -1
  63. package/es/state/state.d.ts +1 -1
  64. package/es/state/state.js +4 -4
  65. package/es/state/state.js.map +1 -1
  66. package/es/themes/theme.js +4 -0
  67. package/es/themes/theme.js.map +1 -1
  68. package/es/ts-types/base-table.d.ts +1 -0
  69. package/es/ts-types/base-table.js.map +1 -1
  70. package/es/ts-types/dataset/aggregation.js +3 -1
  71. package/es/ts-types/dataset/aggregation.js.map +1 -1
  72. package/es/ts-types/table-engine.d.ts +2 -0
  73. package/es/ts-types/table-engine.js.map +1 -1
  74. package/es/ts-types/theme.d.ts +3 -2
  75. package/es/ts-types/theme.js.map +1 -1
  76. package/es/vrender.js.map +1 -1
  77. package/package.json +4 -4
@@ -107,6 +107,10 @@ function updateFrameBorderSize(group) {
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  if (!group.border) return;
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  const borderTop = group.border.attribute.strokeArrayWidth ? group.border.attribute.strokeArrayWidth[0] : null !== (_a = group.border.attribute.lineWidth) && void 0 !== _a ? _a : 0, borderRight = group.border.attribute.strokeArrayWidth ? group.border.attribute.strokeArrayWidth[1] : null !== (_b = group.border.attribute.lineWidth) && void 0 !== _b ? _b : 0, borderBottom = group.border.attribute.strokeArrayWidth ? group.border.attribute.strokeArrayWidth[2] : null !== (_c = group.border.attribute.lineWidth) && void 0 !== _c ? _c : 0, borderLeft = group.border.attribute.strokeArrayWidth ? group.border.attribute.strokeArrayWidth[3] : null !== (_d = group.border.attribute.lineWidth) && void 0 !== _d ? _d : 0;
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  group.border.setAttributes({
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+ borderLeft: borderLeft,
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+ borderTop: borderTop,
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+ borderRight: borderRight,
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+ borderBottom: borderBottom,
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  width: group.attribute.width - borderLeft / 2 - borderRight / 2,
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  height: group.attribute.height - borderTop / 2 - borderBottom / 2
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  }), "group" === group.border.type && group.border.firstChild.setAttributes({
@@ -1 +1 @@
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type { IGroupGraphicAttribute, IRect, IRectGraphicAttribute } from './../../vrender';\nimport { createGroup, createRect } from './../../vrender';\nimport type { TableFrameStyle } from '../../ts-types';\nimport type { Group } from '../graphic/group';\nimport { isArray } from '@visactor/vutils';\nimport { getQuadProps } from '../utils/padding';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { toBoxArray } from '../../tools/helper';\n\n/**\n * @description: create frame border\n * @param {Group} group\n * @param {TableFrameStyle} frameTheme\n * @param {string} role\n * @param {[boolean, boolean, boolean, boolean]} strokeArray\n * @return {*}\n */\nexport function createFrameBorder(\n group: Group,\n frameTheme: TableFrameStyle | undefined,\n role: string,\n strokeArray: [boolean, boolean, boolean, boolean] | undefined, // to do 处理成0b001111形式\n justForXYPosition?: boolean\n) {\n if (!frameTheme) {\n return;\n }\n\n const isTableGroup = role === 'table';\n\n const {\n shadowBlur,\n shadowOffsetX,\n shadowOffsetY,\n shadowColor,\n cornerRadius,\n borderColor,\n borderLineWidth,\n borderLineDash\n } = frameTheme;\n let hasShadow = false;\n const groupAttributes: IGroupGraphicAttribute = {};\n const rectAttributes: IRectGraphicAttribute = {\n pickable: false\n };\n // 处理shadow\n if (shadowBlur && isTableGroup) {\n // 只有table才能配置shadow\n rectAttributes.shadowBlur = shadowBlur;\n rectAttributes.shadowOffsetX = shadowOffsetX;\n rectAttributes.shadowOffsetY = shadowOffsetY;\n rectAttributes.shadowColor = shadowColor;\n rectAttributes.stroke = true;\n rectAttributes.stroke = shadowColor;\n rectAttributes.lineWidth = 1;\n hasShadow = true;\n\n // rectAttributes.fill = true;\n // rectAttributes.fillOpacity = 0.01;\n }\n\n // 处理边框\n if (borderLineWidth) {\n rectAttributes.stroke = true;\n rectAttributes.fill = false;\n rectAttributes.stroke = getStroke(borderColor ?? '#E1E4E8', strokeArray, borderLineWidth);\n rectAttributes.lineWidth = borderLineWidth as number;\n borderLineDash && (rectAttributes.lineDash = borderLineDash as number[]);\n rectAttributes.lineCap = 'butt';\n }\n\n if (Array.isArray(borderColor)) {\n (rectAttributes as any).strokeArrayColor = getQuadProps(borderColor as any);\n }\n\n if (Array.isArray(borderLineWidth)) {\n (rectAttributes as any).strokeArrayWidth = getQuadProps(borderLineWidth);\n (rectAttributes as any).lineWidth = 1;\n }\n\n if (cornerRadius) {\n rectAttributes.cornerRadius = cornerRadius;\n groupAttributes.cornerRadius = cornerRadius;\n }\n\n const borderTop = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[0]\n : (rectAttributes.lineWidth as number) ?? 0;\n const borderRight = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[1]\n : (rectAttributes.lineWidth as number) ?? 0;\n const borderBottom = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[2]\n : (rectAttributes.lineWidth as number) ?? 0;\n const borderLeft = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[3]\n : (rectAttributes.lineWidth as number) ?? 0;\n\n // // 处理边框引起的宽度高度变化(只对最外层tableGroup生效)\n // if (isTableGroup && (rectAttributes.shadowBlur || rectAttributes.lineWidth)) {\n // const deltaX = (rectAttributes.shadowBlur ?? 0) + (borderLeft + borderRight) / 2;\n // const deltaY = (rectAttributes.shadowBlur ?? 0) + (borderTop + borderBottom) / 2;\n\n // groupAttributes.x = deltaX;\n // groupAttributes.y = deltaY;\n // // 宽度高度在tableNoFrameWidth&tableNoFrameHeight中处理\n // // groupAttributes.width = group.attribute.width - deltaX - deltaX;\n // // groupAttributes.height = group.attribute.height - deltaY - deltaY;\n // }\n group.setAttributes(groupAttributes);\n\n if (justForXYPosition) {\n return;\n }\n\n if (rectAttributes.stroke) {\n rectAttributes.x = borderLeft / 2;\n rectAttributes.y = borderTop / 2;\n rectAttributes.pickable = false;\n if (isTableGroup) {\n if (cornerRadius) {\n if (Array.isArray(cornerRadius)) {\n const cornerRadiusArr = getQuadProps(cornerRadius);\n rectAttributes.cornerRadius = cornerRadiusArr;\n groupAttributes.cornerRadius = cornerRadiusArr;\n cornerRadiusArr[0] && (cornerRadiusArr[0] = cornerRadiusArr[0] + Math.min(borderLeft, borderTop) / 2);\n cornerRadiusArr[1] && (cornerRadiusArr[1] = cornerRadiusArr[1] + Math.min(borderTop, borderRight) / 2);\n cornerRadiusArr[2] && (cornerRadiusArr[2] = cornerRadiusArr[2] + Math.min(borderRight, borderBottom) / 2);\n cornerRadiusArr[3] && (cornerRadiusArr[3] = cornerRadiusArr[3] + Math.min(borderBottom, borderLeft) / 2);\n } else if (isArray(borderLineWidth)) {\n const cornerRadiusArr: number[] = [];\n rectAttributes.cornerRadius = cornerRadiusArr;\n groupAttributes.cornerRadius = cornerRadiusArr;\n cornerRadiusArr[0] = cornerRadius + Math.min(borderLeft, borderTop) / 2;\n cornerRadiusArr[1] = cornerRadius + Math.min(borderTop, borderRight) / 2;\n cornerRadiusArr[2] = cornerRadius + Math.min(borderRight, borderBottom) / 2;\n cornerRadiusArr[3] = cornerRadius + Math.min(borderBottom, borderLeft) / 2;\n } else {\n rectAttributes.cornerRadius = cornerRadius + (rectAttributes.lineWidth ?? 0) / 2;\n groupAttributes.cornerRadius = cornerRadius + (rectAttributes.lineWidth ?? 0) / 2;\n }\n }\n if (frameTheme.innerBorder) {\n rectAttributes.x = group.attribute.x + borderLeft / 2;\n rectAttributes.y = group.attribute.y + borderTop / 2;\n rectAttributes.width = group.attribute.width - borderLeft / 2 - borderRight / 2;\n rectAttributes.height = group.attribute.height - borderTop / 2 - borderBottom / 2;\n } else {\n rectAttributes.x = group.attribute.x - borderLeft / 2;\n rectAttributes.y = group.attribute.y - borderTop / 2;\n rectAttributes.width = group.attribute.width + borderLeft / 2 + borderRight / 2;\n rectAttributes.height = group.attribute.height + borderTop / 2 + borderBottom / 2;\n }\n\n let shadowRect;\n let borderRect;\n if (hasShadow) {\n rectAttributes.fill = 'white';\n (rectAttributes as any).notAdjustPos = true;\n // rectAttributes.globalCompositeOperation = 'source-over';\n\n // first draw group\n borderRect = createGroup(rectAttributes);\n borderRect.name = 'table-border-rect';\n\n // second draw rect\n shadowRect = createRect({\n x: borderLeft / 2,\n y: borderTop / 2,\n width: group.attribute.width,\n height: group.attribute.height,\n fill: 'red',\n cornerRadius: group.attribute.cornerRadius,\n globalCompositeOperation: 'destination-out'\n });\n borderRect.addChild(shadowRect);\n\n // hack for vrender globalCompositeOperation&clip render problem\n const hackRect = createRect({\n x: borderLeft / 2,\n y: borderTop / 2,\n width: group.attribute.width,\n height: group.attribute.height,\n fill: 'transparent',\n pickable: false,\n globalCompositeOperation: 'source-over'\n });\n borderRect.addChild(hackRect);\n } else {\n borderRect = createRect(rectAttributes);\n borderRect.name = 'table-border-rect';\n }\n\n // to be fixed: border index in shadow mode\n if (frameTheme.innerBorder && !hasShadow) {\n group.parent.insertAfter(borderRect, group);\n } else {\n group.parent.insertBefore(borderRect, group);\n }\n (group as any).border = borderRect;\n } else {\n // rectAttributes.x = rectAttributes.lineWidth / 2;\n // rectAttributes.y = rectAttributes.lineWidth / 2;\n rectAttributes.width = group.attribute.width - borderLeft / 2 - borderRight / 2;\n rectAttributes.height = group.attribute.height - borderTop / 2 - borderBottom / 2;\n const borderRect = createRect(rectAttributes);\n borderRect.name = 'border-rect';\n group.addChild(borderRect);\n (group as any).border = borderRect;\n }\n } else {\n const borderRect = createRect({\n fill: false,\n stroke: false,\n pickable: false,\n lineWidth: 0\n });\n borderRect.name = 'border-rect';\n group.addChild(borderRect);\n (group as any).border = borderRect;\n }\n}\n\n/**\n * @description: update frame border stroke atrribute\n * @param {Group} group\n * @param {TableFrameStyle} frameTheme\n * @param {array} strokeArray stroke boolean array\n * @return {*}\n */\nexport function updateFrameBorder(\n group: Group,\n frameTheme: TableFrameStyle | undefined,\n strokeArray?: [boolean, boolean, boolean, boolean] // to do 处理成0b001111形式\n) {\n if (!frameTheme) {\n return;\n }\n const { borderColor } = frameTheme;\n group.border?.setAttribute('stroke', getStroke(borderColor, strokeArray));\n}\n\nexport function getStroke(\n borderColor: string | string[],\n strokeArray: boolean[] | undefined,\n strokeLineWidth?: number | number[]\n) {\n let stroke: boolean | string | (boolean | string)[] = true;\n if ((strokeArray || isArray(strokeLineWidth)) && !isArray(borderColor)) {\n stroke = (strokeArray ?? (strokeLineWidth as number[])).map(stroke => {\n if (stroke) {\n return borderColor;\n }\n return false;\n });\n } else if (strokeArray) {\n stroke = strokeArray;\n } else if (!strokeArray && !isArray(borderColor)) {\n stroke = borderColor;\n } else if (isArray(borderColor)) {\n stroke = true;\n }\n return stroke;\n}\n\n/**\n * @description: update frame border size when group size change\n * @param {Group} group\n * @return {*}\n */\nexport function updateFrameBorderSize(group: Group) {\n if (!group.border) {\n return;\n }\n const borderTop = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[0]\n : (group.border.attribute.lineWidth as number) ?? 0;\n const borderRight = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[1]\n : (group.border.attribute.lineWidth as number) ?? 0;\n const borderBottom = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[2]\n : (group.border.attribute.lineWidth as number) ?? 0;\n const borderLeft = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[3]\n : (group.border.attribute.lineWidth as number) ?? 0;\n\n group.border.setAttributes({\n width: group.attribute.width - borderLeft / 2 - borderRight / 2,\n height: group.attribute.height - borderTop / 2 - borderBottom / 2\n });\n\n if (group.border.type === 'group') {\n (group.border.firstChild as IRect).setAttributes({\n width: group.attribute.width,\n height: group.attribute.height\n });\n }\n}\n\nexport function updateCornerRadius(table: BaseTableAPI) {\n if (!table.theme.frameStyle.cornerRadius) {\n return;\n }\n const cornerRadius = table.theme.frameStyle.cornerRadius;\n const {\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n bodyGroup,\n rightTopCornerGroup,\n leftBottomCornerGroup,\n rightBottomCornerGroup,\n rightFrozenGroup,\n bottomFrozenGroup\n } = table.scenegraph;\n\n // reset corner radius\n cornerHeaderGroup.setAttribute('cornerRadius', 0);\n colHeaderGroup.setAttribute('cornerRadius', 0);\n rowHeaderGroup.setAttribute('cornerRadius', 0);\n bodyGroup.setAttribute('cornerRadius', 0);\n rightTopCornerGroup.setAttribute('cornerRadius', 0);\n leftBottomCornerGroup.setAttribute('cornerRadius', 0);\n rightBottomCornerGroup.setAttribute('cornerRadius', 0);\n rightFrozenGroup.setAttribute('cornerRadius', 0);\n bottomFrozenGroup.setAttribute('cornerRadius', 0);\n\n const cornerRadiusArray = toBoxArray(cornerRadius);\n // left top\n if (cornerHeaderGroup.attribute.width > 0 && cornerHeaderGroup.attribute.height > 0) {\n setCornerRadius(cornerHeaderGroup, [cornerRadiusArray[0], 0, 0, 0]);\n } else if (colHeaderGroup.attribute.height > 0) {\n setCornerRadius(colHeaderGroup, [cornerRadiusArray[0], 0, 0, 0]);\n } else if (rowHeaderGroup.attribute.width > 0) {\n setCornerRadius(rowHeaderGroup, [cornerRadiusArray[0], 0, 0, 0]);\n } else {\n setCornerRadius(bodyGroup, [cornerRadiusArray[0], 0, 0, 0]);\n }\n\n // left bottom\n if (leftBottomCornerGroup.attribute.width > 0 && leftBottomCornerGroup.attribute.height > 0) {\n setCornerRadius(leftBottomCornerGroup, [0, 0, 0, cornerRadiusArray[3]]);\n } else if (bottomFrozenGroup.attribute.height > 0) {\n setCornerRadius(bottomFrozenGroup, [0, 0, 0, cornerRadiusArray[3]]);\n } else if (rowHeaderGroup.attribute.width > 0) {\n setCornerRadius(rowHeaderGroup, [0, 0, 0, cornerRadiusArray[3]]);\n } else {\n setCornerRadius(bodyGroup, [0, 0, 0, cornerRadiusArray[3]]);\n }\n\n // right top\n if (rightTopCornerGroup.attribute.width > 0 && rightTopCornerGroup.attribute.height > 0) {\n setCornerRadius(rightTopCornerGroup, [0, cornerRadiusArray[1], 0, 0]);\n } else if (colHeaderGroup.attribute.height > 0) {\n setCornerRadius(colHeaderGroup, [0, cornerRadiusArray[1], 0, 0]);\n } else if (rightFrozenGroup.attribute.width > 0) {\n setCornerRadius(rightFrozenGroup, [0, cornerRadiusArray[1], 0, 0]);\n } else {\n setCornerRadius(bodyGroup, [0, cornerRadiusArray[1], 0, 0]);\n }\n\n // right bottom\n if (rightBottomCornerGroup.attribute.width > 0 && rightBottomCornerGroup.attribute.height > 0) {\n setCornerRadius(rightBottomCornerGroup, [0, 0, cornerRadiusArray[2], 0]);\n } else if (rightFrozenGroup.attribute.width > 0) {\n setCornerRadius(rightFrozenGroup, [0, 0, cornerRadiusArray[2], 0]);\n } else if (bottomFrozenGroup.attribute.height > 0) {\n setCornerRadius(bottomFrozenGroup, [0, 0, cornerRadiusArray[2], 0]);\n } else {\n setCornerRadius(bodyGroup, [0, 0, cornerRadiusArray[2], 0]);\n }\n}\n\nfunction setCornerRadius(group: Group, cornerRadius: number[]) {\n group.setAttribute('cornerRadius', cornerRadius);\n if (group.border) {\n group.border.setAttribute('cornerRadius', cornerRadius);\n }\n}\n"]}
1
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type { IGroupGraphicAttribute, IRect, IRectGraphicAttribute } from './../../vrender';\nimport { createGroup, createRect } from './../../vrender';\nimport type { TableFrameStyle } from '../../ts-types';\nimport type { Group } from '../graphic/group';\nimport { isArray } from '@visactor/vutils';\nimport { getQuadProps } from '../utils/padding';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { toBoxArray } from '../../tools/helper';\n\n/**\n * @description: create frame border\n * @param {Group} group\n * @param {TableFrameStyle} frameTheme\n * @param {string} role\n * @param {[boolean, boolean, boolean, boolean]} strokeArray\n * @return {*}\n */\nexport function createFrameBorder(\n group: Group,\n frameTheme: TableFrameStyle | undefined,\n role: string,\n strokeArray: [boolean, boolean, boolean, boolean] | undefined, // to do 处理成0b001111形式\n justForXYPosition?: boolean\n) {\n if (!frameTheme) {\n return;\n }\n\n const isTableGroup = role === 'table';\n\n const {\n shadowBlur,\n shadowOffsetX,\n shadowOffsetY,\n shadowColor,\n cornerRadius,\n borderColor,\n borderLineWidth,\n borderLineDash\n } = frameTheme;\n let hasShadow = false;\n const groupAttributes: IGroupGraphicAttribute = {};\n const rectAttributes: IRectGraphicAttribute = {\n pickable: false\n };\n // 处理shadow\n if (shadowBlur && isTableGroup) {\n // 只有table才能配置shadow\n rectAttributes.shadowBlur = shadowBlur;\n rectAttributes.shadowOffsetX = shadowOffsetX;\n rectAttributes.shadowOffsetY = shadowOffsetY;\n rectAttributes.shadowColor = shadowColor;\n rectAttributes.stroke = true;\n rectAttributes.stroke = shadowColor;\n rectAttributes.lineWidth = 1;\n hasShadow = true;\n\n // rectAttributes.fill = true;\n // rectAttributes.fillOpacity = 0.01;\n }\n\n // 处理边框\n if (borderLineWidth) {\n rectAttributes.stroke = true;\n rectAttributes.fill = false;\n rectAttributes.stroke = getStroke(borderColor ?? '#E1E4E8', strokeArray, borderLineWidth);\n rectAttributes.lineWidth = borderLineWidth as number;\n borderLineDash && (rectAttributes.lineDash = borderLineDash as number[]);\n rectAttributes.lineCap = 'butt';\n }\n\n if (Array.isArray(borderColor)) {\n (rectAttributes as any).strokeArrayColor = getQuadProps(borderColor as any);\n }\n\n if (Array.isArray(borderLineWidth)) {\n (rectAttributes as any).strokeArrayWidth = getQuadProps(borderLineWidth);\n (rectAttributes as any).lineWidth = 1;\n }\n\n if (cornerRadius) {\n rectAttributes.cornerRadius = cornerRadius;\n groupAttributes.cornerRadius = cornerRadius;\n }\n\n const borderTop = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[0]\n : (rectAttributes.lineWidth as number) ?? 0;\n const borderRight = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[1]\n : (rectAttributes.lineWidth as number) ?? 0;\n const borderBottom = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[2]\n : (rectAttributes.lineWidth as number) ?? 0;\n const borderLeft = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[3]\n : (rectAttributes.lineWidth as number) ?? 0;\n\n // // 处理边框引起的宽度高度变化(只对最外层tableGroup生效)\n // if (isTableGroup && (rectAttributes.shadowBlur || rectAttributes.lineWidth)) {\n // const deltaX = (rectAttributes.shadowBlur ?? 0) + (borderLeft + borderRight) / 2;\n // const deltaY = (rectAttributes.shadowBlur ?? 0) + (borderTop + borderBottom) / 2;\n\n // groupAttributes.x = deltaX;\n // groupAttributes.y = deltaY;\n // // 宽度高度在tableNoFrameWidth&tableNoFrameHeight中处理\n // // groupAttributes.width = group.attribute.width - deltaX - deltaX;\n // // groupAttributes.height = group.attribute.height - deltaY - deltaY;\n // }\n group.setAttributes(groupAttributes);\n\n if (justForXYPosition) {\n return;\n }\n\n if (rectAttributes.stroke) {\n rectAttributes.x = borderLeft / 2;\n rectAttributes.y = borderTop / 2;\n rectAttributes.pickable = false;\n if (isTableGroup) {\n if (cornerRadius) {\n if (Array.isArray(cornerRadius)) {\n const cornerRadiusArr = getQuadProps(cornerRadius);\n rectAttributes.cornerRadius = cornerRadiusArr;\n groupAttributes.cornerRadius = cornerRadiusArr;\n cornerRadiusArr[0] && (cornerRadiusArr[0] = cornerRadiusArr[0] + Math.min(borderLeft, borderTop) / 2);\n cornerRadiusArr[1] && (cornerRadiusArr[1] = cornerRadiusArr[1] + Math.min(borderTop, borderRight) / 2);\n cornerRadiusArr[2] && (cornerRadiusArr[2] = cornerRadiusArr[2] + Math.min(borderRight, borderBottom) / 2);\n cornerRadiusArr[3] && (cornerRadiusArr[3] = cornerRadiusArr[3] + Math.min(borderBottom, borderLeft) / 2);\n } else if (isArray(borderLineWidth)) {\n const cornerRadiusArr: number[] = [];\n rectAttributes.cornerRadius = cornerRadiusArr;\n groupAttributes.cornerRadius = cornerRadiusArr;\n cornerRadiusArr[0] = cornerRadius + Math.min(borderLeft, borderTop) / 2;\n cornerRadiusArr[1] = cornerRadius + Math.min(borderTop, borderRight) / 2;\n cornerRadiusArr[2] = cornerRadius + Math.min(borderRight, borderBottom) / 2;\n cornerRadiusArr[3] = cornerRadius + Math.min(borderBottom, borderLeft) / 2;\n } else {\n rectAttributes.cornerRadius = cornerRadius + (rectAttributes.lineWidth ?? 0) / 2;\n groupAttributes.cornerRadius = cornerRadius + (rectAttributes.lineWidth ?? 0) / 2;\n }\n }\n if (frameTheme.innerBorder) {\n rectAttributes.x = group.attribute.x + borderLeft / 2;\n rectAttributes.y = group.attribute.y + borderTop / 2;\n rectAttributes.width = group.attribute.width - borderLeft / 2 - borderRight / 2;\n rectAttributes.height = group.attribute.height - borderTop / 2 - borderBottom / 2;\n } else {\n rectAttributes.x = group.attribute.x - borderLeft / 2;\n rectAttributes.y = group.attribute.y - borderTop / 2;\n rectAttributes.width = group.attribute.width + borderLeft / 2 + borderRight / 2;\n rectAttributes.height = group.attribute.height + borderTop / 2 + borderBottom / 2;\n }\n\n let shadowRect;\n let borderRect;\n if (hasShadow) {\n rectAttributes.fill = 'white';\n (rectAttributes as any).notAdjustPos = true;\n // rectAttributes.globalCompositeOperation = 'source-over';\n\n // first draw group\n borderRect = createGroup(rectAttributes);\n borderRect.name = 'table-border-rect';\n\n // second draw rect\n shadowRect = createRect({\n x: borderLeft / 2,\n y: borderTop / 2,\n width: group.attribute.width,\n height: group.attribute.height,\n fill: 'red',\n cornerRadius: group.attribute.cornerRadius,\n globalCompositeOperation: 'destination-out'\n });\n borderRect.addChild(shadowRect);\n\n // hack for vrender globalCompositeOperation&clip render problem\n const hackRect = createRect({\n x: borderLeft / 2,\n y: borderTop / 2,\n width: group.attribute.width,\n height: group.attribute.height,\n fill: 'transparent',\n pickable: false,\n globalCompositeOperation: 'source-over'\n });\n borderRect.addChild(hackRect);\n } else {\n borderRect = createRect(rectAttributes);\n borderRect.name = 'table-border-rect';\n }\n\n // to be fixed: border index in shadow mode\n if (frameTheme.innerBorder && !hasShadow) {\n group.parent.insertAfter(borderRect, group);\n } else {\n group.parent.insertBefore(borderRect, group);\n }\n (group as any).border = borderRect;\n } else {\n // rectAttributes.x = rectAttributes.lineWidth / 2;\n // rectAttributes.y = rectAttributes.lineWidth / 2;\n rectAttributes.width = group.attribute.width - borderLeft / 2 - borderRight / 2;\n rectAttributes.height = group.attribute.height - borderTop / 2 - borderBottom / 2;\n const borderRect = createRect(rectAttributes);\n borderRect.name = 'border-rect';\n group.addChild(borderRect);\n (group as any).border = borderRect;\n }\n } else {\n const borderRect = createRect({\n fill: false,\n stroke: false,\n pickable: false,\n lineWidth: 0\n });\n borderRect.name = 'border-rect';\n group.addChild(borderRect);\n (group as any).border = borderRect;\n }\n}\n\n/**\n * @description: update frame border stroke atrribute\n * @param {Group} group\n * @param {TableFrameStyle} frameTheme\n * @param {array} strokeArray stroke boolean array\n * @return {*}\n */\nexport function updateFrameBorder(\n group: Group,\n frameTheme: TableFrameStyle | undefined,\n strokeArray?: [boolean, boolean, boolean, boolean] // to do 处理成0b001111形式\n) {\n if (!frameTheme) {\n return;\n }\n const { borderColor } = frameTheme;\n group.border?.setAttribute('stroke', getStroke(borderColor, strokeArray));\n}\n\nexport function getStroke(\n borderColor: string | string[],\n strokeArray: boolean[] | undefined,\n strokeLineWidth?: number | number[]\n) {\n let stroke: boolean | string | (boolean | string)[] = true;\n if ((strokeArray || isArray(strokeLineWidth)) && !isArray(borderColor)) {\n stroke = (strokeArray ?? (strokeLineWidth as number[])).map(stroke => {\n if (stroke) {\n return borderColor;\n }\n return false;\n });\n } else if (strokeArray) {\n stroke = strokeArray;\n } else if (!strokeArray && !isArray(borderColor)) {\n stroke = borderColor;\n } else if (isArray(borderColor)) {\n stroke = true;\n }\n return stroke;\n}\n\n/**\n * @description: update frame border size when group size change\n * @param {Group} group\n * @return {*}\n */\nexport function updateFrameBorderSize(group: Group) {\n if (!group.border) {\n return;\n }\n const borderTop = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[0]\n : (group.border.attribute.lineWidth as number) ?? 0;\n const borderRight = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[1]\n : (group.border.attribute.lineWidth as number) ?? 0;\n const borderBottom = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[2]\n : (group.border.attribute.lineWidth as number) ?? 0;\n const borderLeft = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[3]\n : (group.border.attribute.lineWidth as number) ?? 0;\n\n group.border.setAttributes({\n borderLeft,\n borderTop,\n borderRight,\n borderBottom,\n width: group.attribute.width - borderLeft / 2 - borderRight / 2,\n height: group.attribute.height - borderTop / 2 - borderBottom / 2\n } as any);\n\n if (group.border.type === 'group') {\n (group.border.firstChild as IRect).setAttributes({\n width: group.attribute.width,\n height: group.attribute.height\n });\n }\n}\n\nexport function updateCornerRadius(table: BaseTableAPI) {\n if (!table.theme.frameStyle.cornerRadius) {\n return;\n }\n const cornerRadius = table.theme.frameStyle.cornerRadius;\n const {\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n bodyGroup,\n rightTopCornerGroup,\n leftBottomCornerGroup,\n rightBottomCornerGroup,\n rightFrozenGroup,\n bottomFrozenGroup\n } = table.scenegraph;\n\n // reset corner radius\n cornerHeaderGroup.setAttribute('cornerRadius', 0);\n colHeaderGroup.setAttribute('cornerRadius', 0);\n rowHeaderGroup.setAttribute('cornerRadius', 0);\n bodyGroup.setAttribute('cornerRadius', 0);\n rightTopCornerGroup.setAttribute('cornerRadius', 0);\n leftBottomCornerGroup.setAttribute('cornerRadius', 0);\n rightBottomCornerGroup.setAttribute('cornerRadius', 0);\n rightFrozenGroup.setAttribute('cornerRadius', 0);\n bottomFrozenGroup.setAttribute('cornerRadius', 0);\n\n const cornerRadiusArray = toBoxArray(cornerRadius);\n // left top\n if (cornerHeaderGroup.attribute.width > 0 && cornerHeaderGroup.attribute.height > 0) {\n setCornerRadius(cornerHeaderGroup, [cornerRadiusArray[0], 0, 0, 0]);\n } else if (colHeaderGroup.attribute.height > 0) {\n setCornerRadius(colHeaderGroup, [cornerRadiusArray[0], 0, 0, 0]);\n } else if (rowHeaderGroup.attribute.width > 0) {\n setCornerRadius(rowHeaderGroup, [cornerRadiusArray[0], 0, 0, 0]);\n } else {\n setCornerRadius(bodyGroup, [cornerRadiusArray[0], 0, 0, 0]);\n }\n\n // left bottom\n if (leftBottomCornerGroup.attribute.width > 0 && leftBottomCornerGroup.attribute.height > 0) {\n setCornerRadius(leftBottomCornerGroup, [0, 0, 0, cornerRadiusArray[3]]);\n } else if (bottomFrozenGroup.attribute.height > 0) {\n setCornerRadius(bottomFrozenGroup, [0, 0, 0, cornerRadiusArray[3]]);\n } else if (rowHeaderGroup.attribute.width > 0) {\n setCornerRadius(rowHeaderGroup, [0, 0, 0, cornerRadiusArray[3]]);\n } else {\n setCornerRadius(bodyGroup, [0, 0, 0, cornerRadiusArray[3]]);\n }\n\n // right top\n if (rightTopCornerGroup.attribute.width > 0 && rightTopCornerGroup.attribute.height > 0) {\n setCornerRadius(rightTopCornerGroup, [0, cornerRadiusArray[1], 0, 0]);\n } else if (colHeaderGroup.attribute.height > 0) {\n setCornerRadius(colHeaderGroup, [0, cornerRadiusArray[1], 0, 0]);\n } else if (rightFrozenGroup.attribute.width > 0) {\n setCornerRadius(rightFrozenGroup, [0, cornerRadiusArray[1], 0, 0]);\n } else {\n setCornerRadius(bodyGroup, [0, cornerRadiusArray[1], 0, 0]);\n }\n\n // right bottom\n if (rightBottomCornerGroup.attribute.width > 0 && rightBottomCornerGroup.attribute.height > 0) {\n setCornerRadius(rightBottomCornerGroup, [0, 0, cornerRadiusArray[2], 0]);\n } else if (rightFrozenGroup.attribute.width > 0) {\n setCornerRadius(rightFrozenGroup, [0, 0, cornerRadiusArray[2], 0]);\n } else if (bottomFrozenGroup.attribute.height > 0) {\n setCornerRadius(bottomFrozenGroup, [0, 0, cornerRadiusArray[2], 0]);\n } else {\n setCornerRadius(bodyGroup, [0, 0, cornerRadiusArray[2], 0]);\n }\n}\n\nfunction setCornerRadius(group: Group, cornerRadius: number[]) {\n group.setAttribute('cornerRadius', cornerRadius);\n if (group.border) {\n group.border.setAttribute('cornerRadius', cornerRadius);\n }\n}\n"]}
@@ -182,7 +182,7 @@ export declare class StateManager {
182
182
  triggerDropDownMenu(col: number, row: number, x: number, y: number, event: Event): void;
183
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  showDropDownMenu(col: number, row: number, x: number, y: number): void;
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  hideMenu(): void;
185
- setDropDownMenuHighlight(cells: DropDownMenuHighlightInfo[]): void;
185
+ setDropDownMenuHighlight(dropDownMenuInfo: DropDownMenuHighlightInfo[]): void;
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  dropDownMenuIsHighlight(colNow: number, rowNow: number, index: number): boolean;
187
187
  triggerSort(col: number, row: number, iconMark: Icon, event: Event): void;
188
188
  updateSortState(sortState: SortState[]): void;
@@ -533,10 +533,10 @@ class StateManager {
533
533
  this.table.scenegraph.resetResidentHoverIcon(this.residentHoverIcon.col, this.residentHoverIcon.row),
534
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  this.residentHoverIcon = null));
535
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  }
536
- setDropDownMenuHighlight(cells) {
537
- this.menu.dropDownMenuHighlight = cells;
538
- for (let i = 0; i < cells.length; i++) {
539
- const {col: col, row: row} = cells[i], range = this.table.getCellRange(col, row);
536
+ setDropDownMenuHighlight(dropDownMenuInfo) {
537
+ this.menu.dropDownMenuHighlight = dropDownMenuInfo;
538
+ for (let i = 0; i < dropDownMenuInfo.length; i++) {
539
+ const {col: col, row: row} = dropDownMenuInfo[i], range = this.table.getCellRange(col, row);
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  if (range) for (let col = range.start.col; col <= range.end.col; col++) for (let row = range.start.row; row <= range.end.row; row++) this.table.scenegraph.updateCellContent(col, row);
541
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  }
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  }