@visactor/vtable 1.14.0 → 1.14.1

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@@ -43,7 +43,7 @@ class BaseTable extends EventTarget_1.EventTarget {
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  }
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  constructor(container, options = {}) {
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  var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k;
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- if (super(), this.showFrozenIcon = !0, this.version = "1.14.0", this.id = `VTable${Date.now()}`,
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+ if (super(), this.showFrozenIcon = !0, this.version = "1.14.1", this.id = `VTable${Date.now()}`,
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  this.isReleased = !1, this._chartEventMap = {}, this.throttleInvalidate = (0, util_1.throttle2)(this.render.bind(this), 200),
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  !container && "node" !== options.mode && !options.canvas) throw new Error("vtable's container is undefined");
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  const {frozenColCount: frozenColCount = 0, frozenRowCount: frozenRowCount, defaultRowHeight: defaultRowHeight = 40, defaultHeaderRowHeight: defaultHeaderRowHeight, defaultColWidth: defaultColWidth = 80, defaultHeaderColWidth: defaultHeaderColWidth, widthMode: widthMode = "standard", heightMode: heightMode = "standard", autoFillWidth: autoFillWidth = !1, autoFillHeight: autoFillHeight = !1, widthAdaptiveMode: widthAdaptiveMode = "only-body", heightAdaptiveMode: heightAdaptiveMode = "only-body", keyboardOptions: keyboardOptions, eventOptions: eventOptions, rowSeriesNumber: rowSeriesNumber, columnResizeMode: columnResizeMode, rowResizeMode: rowResizeMode = "none", dragHeaderMode: dragHeaderMode, showFrozenIcon: showFrozenIcon, allowFrozenColCount: allowFrozenColCount, padding: padding, hover: hover, menu: menu, select: click, customRender: customRender, pixelRatio: pixelRatio = pixel_ratio_1.defaultPixelRatio, renderChartAsync: renderChartAsync, renderChartAsyncBatchCount: renderChartAsyncBatchCount, mode: mode, modeParams: modeParams, canvasWidth: canvasWidth, canvasHeight: canvasHeight, overscrollBehavior: overscrollBehavior, limitMinWidth: limitMinWidth, limitMinHeight: limitMinHeight, clearDOM: clearDOM = !0} = options;
@@ -365,14 +365,15 @@ class BaseTable extends EventTarget_1.EventTarget {
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  if (this.canvasSizeSeted) widthWithoutPadding = this.canvasWidth, heightWithoutPadding = this.canvasHeight; else if (element.parentElement) {
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  const computedStyle = element.parentElement.style || window.getComputedStyle(element.parentElement);
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  widthWithoutPadding = element.parentElement.offsetWidth - parseInt(computedStyle.paddingLeft || "0px", 10) - parseInt(computedStyle.paddingRight || "0px", 10),
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- heightWithoutPadding = element.parentElement.offsetHeight - parseInt(computedStyle.paddingTop || "0px", 10) - parseInt(computedStyle.paddingBottom || "0px", 20);
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+ heightWithoutPadding = element.parentElement.offsetHeight - parseInt(computedStyle.paddingTop || "0px", 10) - parseInt(computedStyle.paddingBottom || "0px", 20),
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+ widthWithoutPadding = (null != widthWithoutPadding ? widthWithoutPadding : 1) - (this.options.tableSizeAntiJitter ? 1 : 0),
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+ heightWithoutPadding = (null != heightWithoutPadding ? heightWithoutPadding : 1) - (this.options.tableSizeAntiJitter ? 1 : 0);
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  }
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- const width1 = null != widthWithoutPadding ? widthWithoutPadding : 0, height1 = null != heightWithoutPadding ? heightWithoutPadding : 0;
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- element.style.width = width1 && width1 - padding.left - padding.right + "px" || "0px",
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- element.style.height = height1 && height1 - padding.top - padding.bottom + "px" || "0px";
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+ element.style.width = widthWithoutPadding && widthWithoutPadding - padding.left - padding.right + "px" || "0px",
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+ element.style.height = heightWithoutPadding && heightWithoutPadding - padding.top - padding.bottom + "px" || "0px";
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  const {canvas: canvas} = this.internalProps;
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- widthP = null !== (_c = null === (_b = canvas.parentElement) || void 0 === _b ? void 0 : _b.offsetWidth) && void 0 !== _c ? _c : 0,
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- heightP = null !== (_e = null === (_d = canvas.parentElement) || void 0 === _d ? void 0 : _d.offsetHeight) && void 0 !== _e ? _e : 0,
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+ widthP = (null !== (_c = null === (_b = canvas.parentElement) || void 0 === _b ? void 0 : _b.offsetWidth) && void 0 !== _c ? _c : 1) - (this.options.tableSizeAntiJitter ? 1 : 0),
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+ heightP = (null !== (_e = null === (_d = canvas.parentElement) || void 0 === _d ? void 0 : _d.offsetHeight) && void 0 !== _e ? _e : 1) - (this.options.tableSizeAntiJitter ? 1 : 0),
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  (null === (_f = null == this ? void 0 : this.scenegraph) || void 0 === _f ? void 0 : _f.stage) ? this.scenegraph.stage.resize(widthP, heightP) : (canvas.style.width = "",
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  canvas.style.height = "", canvas.width = widthP, canvas.height = heightP, canvas.style.width = `${widthP}px`,
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  canvas.style.height = `${heightP}px`);