@visactor/vtable 1.13.3-alpha.5 → 1.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (169) hide show
  1. package/cjs/ListTable.d.ts +1 -1
  2. package/cjs/ListTable.js +8 -8
  3. package/cjs/ListTable.js.map +1 -1
  4. package/cjs/PivotChart.js +5 -2
  5. package/cjs/PivotChart.js.map +1 -1
  6. package/cjs/PivotTable.js +3 -3
  7. package/cjs/PivotTable.js.map +1 -1
  8. package/cjs/components/axis/get-axis-component-size.js +20 -16
  9. package/cjs/components/axis/get-axis-component-size.js.map +1 -1
  10. package/cjs/components/react/react-custom-layout.js +1 -1
  11. package/cjs/components/react/react-custom-layout.js.map +1 -1
  12. package/cjs/core/BaseTable.d.ts +4 -4
  13. package/cjs/core/BaseTable.js +5 -5
  14. package/cjs/core/BaseTable.js.map +1 -1
  15. package/cjs/core/record-helper.js +3 -3
  16. package/cjs/core/record-helper.js.map +1 -1
  17. package/cjs/edit/edit-manager.d.ts +2 -2
  18. package/cjs/edit/edit-manager.js +17 -8
  19. package/cjs/edit/edit-manager.js.map +1 -1
  20. package/cjs/event/listener/table-group.js +1 -1
  21. package/cjs/event/listener/table-group.js.map +1 -1
  22. package/cjs/event/media-click.js +4 -1
  23. package/cjs/event/media-click.js.map +1 -1
  24. package/cjs/index.d.ts +1 -1
  25. package/cjs/index.js +1 -1
  26. package/cjs/index.js.map +1 -1
  27. package/cjs/layout/cell-range/simple-cell-range.js +44 -4
  28. package/cjs/layout/cell-range/simple-cell-range.js.map +1 -1
  29. package/cjs/layout/chart-helper/get-axis-config.d.ts +17 -4
  30. package/cjs/layout/chart-helper/get-axis-config.js +129 -71
  31. package/cjs/layout/chart-helper/get-axis-config.js.map +1 -1
  32. package/cjs/layout/chart-helper/get-axis-domain.d.ts +8 -2
  33. package/cjs/layout/chart-helper/get-axis-domain.js +11 -6
  34. package/cjs/layout/chart-helper/get-axis-domain.js.map +1 -1
  35. package/cjs/layout/chart-helper/get-chart-spec.js +13 -37
  36. package/cjs/layout/chart-helper/get-chart-spec.js.map +1 -1
  37. package/cjs/layout/chart-helper/tick-align.d.ts +12 -0
  38. package/cjs/layout/chart-helper/tick-align.js +23 -0
  39. package/cjs/layout/chart-helper/tick-align.js.map +1 -0
  40. package/cjs/layout/pivot-header-layout.js +3 -1
  41. package/cjs/layout/pivot-header-layout.js.map +1 -1
  42. package/cjs/plugins/custom-cell-style.d.ts +1 -1
  43. package/cjs/plugins/custom-cell-style.js +2 -3
  44. package/cjs/plugins/custom-cell-style.js.map +1 -1
  45. package/cjs/scenegraph/graphic/contributions/chart-render-helper.js +5 -2
  46. package/cjs/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
  47. package/cjs/scenegraph/group-creater/cell-helper.js +1 -1
  48. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  49. package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.js.map +1 -1
  50. package/cjs/scenegraph/group-creater/cell-type/radio-cell.js +1 -1
  51. package/cjs/scenegraph/group-creater/cell-type/radio-cell.js.map +1 -1
  52. package/cjs/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  53. package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
  54. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js +1 -1
  55. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
  56. package/cjs/scenegraph/group-creater/progress/proxy.js +8 -8
  57. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  58. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +6 -6
  59. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  60. package/cjs/scenegraph/group-creater/progress/update-position/sort-vertical.js +3 -3
  61. package/cjs/scenegraph/group-creater/progress/update-position/sort-vertical.js.map +1 -1
  62. package/cjs/scenegraph/layout/compute-row-height.js +18 -13
  63. package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
  64. package/cjs/scenegraph/layout/update-height.js.map +1 -1
  65. package/cjs/scenegraph/layout/update-row.js +4 -4
  66. package/cjs/scenegraph/layout/update-row.js.map +1 -1
  67. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  68. package/cjs/scenegraph/scenegraph.js +1 -1
  69. package/cjs/scenegraph/scenegraph.js.map +1 -1
  70. package/cjs/state/checkbox/checkbox.js +84 -51
  71. package/cjs/state/checkbox/checkbox.js.map +1 -1
  72. package/cjs/state/state.d.ts +1 -1
  73. package/cjs/state/state.js +4 -4
  74. package/cjs/state/state.js.map +1 -1
  75. package/cjs/tools/update-row.js +5 -4
  76. package/cjs/tools/update-row.js.map +1 -1
  77. package/cjs/ts-types/base-table.d.ts +7 -3
  78. package/cjs/ts-types/base-table.js.map +1 -1
  79. package/cjs/ts-types/common.d.ts +6 -1
  80. package/cjs/ts-types/common.js.map +1 -1
  81. package/cjs/ts-types/table-engine.d.ts +3 -7
  82. package/cjs/ts-types/table-engine.js.map +1 -1
  83. package/cjs/vrender.js.map +1 -1
  84. package/dist/vtable.js +547 -338
  85. package/dist/vtable.min.js +2 -2
  86. package/es/ListTable.d.ts +1 -1
  87. package/es/ListTable.js +9 -9
  88. package/es/ListTable.js.map +1 -1
  89. package/es/PivotChart.js +5 -2
  90. package/es/PivotChart.js.map +1 -1
  91. package/es/PivotTable.js +4 -4
  92. package/es/PivotTable.js.map +1 -1
  93. package/es/components/axis/get-axis-component-size.js +17 -17
  94. package/es/components/axis/get-axis-component-size.js.map +1 -1
  95. package/es/components/react/react-custom-layout.js +1 -1
  96. package/es/components/react/react-custom-layout.js.map +1 -1
  97. package/es/core/BaseTable.d.ts +4 -4
  98. package/es/core/BaseTable.js +5 -5
  99. package/es/core/BaseTable.js.map +1 -1
  100. package/es/core/record-helper.js +3 -3
  101. package/es/core/record-helper.js.map +1 -1
  102. package/es/edit/edit-manager.d.ts +2 -2
  103. package/es/edit/edit-manager.js +13 -5
  104. package/es/edit/edit-manager.js.map +1 -1
  105. package/es/event/listener/table-group.js +1 -1
  106. package/es/event/listener/table-group.js.map +1 -1
  107. package/es/event/media-click.js +4 -1
  108. package/es/event/media-click.js.map +1 -1
  109. package/es/index.d.ts +1 -1
  110. package/es/index.js +1 -1
  111. package/es/index.js.map +1 -1
  112. package/es/layout/cell-range/simple-cell-range.js +44 -4
  113. package/es/layout/cell-range/simple-cell-range.js.map +1 -1
  114. package/es/layout/chart-helper/get-axis-config.d.ts +17 -4
  115. package/es/layout/chart-helper/get-axis-config.js +127 -68
  116. package/es/layout/chart-helper/get-axis-config.js.map +1 -1
  117. package/es/layout/chart-helper/get-axis-domain.d.ts +8 -2
  118. package/es/layout/chart-helper/get-axis-domain.js +10 -6
  119. package/es/layout/chart-helper/get-axis-domain.js.map +1 -1
  120. package/es/layout/chart-helper/get-chart-spec.js +13 -40
  121. package/es/layout/chart-helper/get-chart-spec.js.map +1 -1
  122. package/es/layout/chart-helper/tick-align.d.ts +12 -0
  123. package/es/layout/chart-helper/tick-align.js +16 -0
  124. package/es/layout/chart-helper/tick-align.js.map +1 -0
  125. package/es/layout/pivot-header-layout.js +3 -1
  126. package/es/layout/pivot-header-layout.js.map +1 -1
  127. package/es/plugins/custom-cell-style.d.ts +1 -1
  128. package/es/plugins/custom-cell-style.js +3 -4
  129. package/es/plugins/custom-cell-style.js.map +1 -1
  130. package/es/scenegraph/graphic/contributions/chart-render-helper.js +5 -2
  131. package/es/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
  132. package/es/scenegraph/group-creater/cell-helper.js +2 -2
  133. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  134. package/es/scenegraph/group-creater/cell-type/checkbox-cell.js.map +1 -1
  135. package/es/scenegraph/group-creater/cell-type/radio-cell.js +1 -1
  136. package/es/scenegraph/group-creater/cell-type/radio-cell.js.map +1 -1
  137. package/es/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  138. package/es/scenegraph/group-creater/column-helper.js.map +1 -1
  139. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js +1 -1
  140. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
  141. package/es/scenegraph/group-creater/progress/proxy.js +8 -8
  142. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  143. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +6 -6
  144. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  145. package/es/scenegraph/group-creater/progress/update-position/sort-vertical.js +3 -3
  146. package/es/scenegraph/group-creater/progress/update-position/sort-vertical.js.map +1 -1
  147. package/es/scenegraph/layout/compute-row-height.js +17 -13
  148. package/es/scenegraph/layout/compute-row-height.js.map +1 -1
  149. package/es/scenegraph/layout/update-height.js.map +1 -1
  150. package/es/scenegraph/layout/update-row.js +4 -4
  151. package/es/scenegraph/layout/update-row.js.map +1 -1
  152. package/es/scenegraph/layout/update-width.js.map +1 -1
  153. package/es/scenegraph/scenegraph.js +1 -1
  154. package/es/scenegraph/scenegraph.js.map +1 -1
  155. package/es/state/checkbox/checkbox.js +83 -52
  156. package/es/state/checkbox/checkbox.js.map +1 -1
  157. package/es/state/state.d.ts +1 -1
  158. package/es/state/state.js +4 -4
  159. package/es/state/state.js.map +1 -1
  160. package/es/tools/update-row.js +5 -4
  161. package/es/tools/update-row.js.map +1 -1
  162. package/es/ts-types/base-table.d.ts +7 -3
  163. package/es/ts-types/base-table.js.map +1 -1
  164. package/es/ts-types/common.d.ts +6 -1
  165. package/es/ts-types/common.js.map +1 -1
  166. package/es/ts-types/table-engine.d.ts +3 -7
  167. package/es/ts-types/table-engine.js.map +1 -1
  168. package/es/vrender.js.map +1 -1
  169. package/package.json +9 -9
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/group-creater/progress/proxy.ts"],"names":[],"mappings":";;;;;;;;;AAAA,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAErD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAClE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,WAAW,CAAC;AAC3C,OAAO,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AACvD,OAAO,EAAE,yBAAyB,EAAE,MAAM,iCAAiC,CAAC;AAC5E,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,mCAAmC,CAAC;AAClE,OAAO,EAAE,YAAY,EAAE,MAAM,iCAAiC,CAAC;AAC/D,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AACnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,sCAAsC,CAAC;AAExE,OAAO,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAGnD,MAAM,OAAO,UAAU;IAgDrB,YAAY,KAAmB;QA9C/B,cAAS,GAAY,KAAK,CAAC;QAC3B,SAAI,GAA+B,QAAQ,CAAC;QAG5C,aAAQ,GAAG,GAAG,CAAC;QACf,eAAU,GAAG,CAAC,CAAC;QAIf,aAAQ,GAAG,CAAC,CAAC;QACb,WAAM,GAAG,CAAC,CAAC;QACX,iBAAY,GAAG,CAAC,CAAC;QAQjB,iBAAY,GAAW,CAAC,CAAC;QAEzB,WAAM,GAAW,CAAC,CAAC;QACnB,gBAAW,GAAW,CAAC,CAAC;QAExB,aAAQ,GAAG,GAAG,CAAC;QAcf,kBAAa,GAAW,CAAC,CAAC;QAG1B,WAAM,GAAW,CAAC,CAAC;QACnB,eAAU,GAAW,CAAC,CAAC;QAEvB,cAAS,GAAuB,IAAI,GAAG,EAAE,CAAC;QAGxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YAG7B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC;YAClG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;SACjG;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAEjD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC;SACnG;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,WAAW,EAAE;YAE/C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;SACjG;aAAM;YACL,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC;YAClG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;SACjG;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,EAAE;YACtC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;SACnB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;SACrB;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC1C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,CAAC;SACxD;IACH,CAAC;IAED,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;IACnC,CAAC;IAED,kBAAkB;QAEhB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QAG7E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC5B,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAEnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAGlF,MAAM,cAAc,GAAG,eAAe,GAAG,uBAAuB,CAAC;QACjE,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAChF,IAAI,CAAC,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,WAAW,GAAG,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QAGnD,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,GAAG,CACjC,EAAE,EACF,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC,CACpF,CAAC;QAGF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;IACxC,CAAC;IAED,eAAe;QACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;QAC5C,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QAK/E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;QAChC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC5B,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QAErD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAGpF,MAAM,eAAe,GAAG,gBAAgB,GAAG,uBAAuB,CAAC;QACnE,MAAM,WAAW,GAAG,gBAAgB,GAAG,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,SAAS,GAAG,eAAe,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,YAAY,GAAG,WAAW,GAAG,eAAe,GAAG,CAAC,CAAC;QAItD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,GAAG,CACjC,EAAE,EACF,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,CACrF,CAAC;QAGF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;IACzC,CAAC;IAED,eAAe;QACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;QAC5C,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QAC/E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,GAAG,uBAAuB,GAAG,CAAC,CAAC;IAI9D,CAAC;IAED,eAAe;QACb,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QAC7E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAE/D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;IAC9B,CAAC;IAED,MAAM;QACJ,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAClF,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC,CAAC;QAE/G,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACpF,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,CAAC;IAClH,CAAC;IAED,yBAAyB,CACvB,iBAAwB,EACxB,cAAqB,EACrB,cAAqB,EACrB,gBAAuB,EACvB,iBAAwB,EACxB,SAAgB,EAChB,OAAe,EACf,OAAe;QAEf,yBAAyB,CACvB,iBAAiB,EACjB,cAAc,EACd,cAAc,EACd,gBAAgB,EAChB,iBAAiB,EACjB,SAAS,EACT,OAAO,EACP,OAAO,EACP,IAAI,CACL,CAAC;IACJ,CAAC;IAcK,QAAQ;;YACZ,IAAI,IAAI,CAAC,aAAa,EAAE;gBACtB,OAAO;aACR;YACD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,OAAO,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC3C,UAAU,CAAC,GAAS,EAAE;oBACpB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;oBAC3B,IAAI,IAAI,CAAC,SAAS,EAAE;wBAClB,OAAO;qBACR;oBAOD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE;wBAEpC,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE;wBAG3C,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAC1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAG1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;oBACD,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;oBAC5B,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;oBACxC,OAAO,EAAE,CAAC;gBACZ,CAAC,CAAA,EAAE,EAAE,CAAC,CAAC;YACT,CAAC,CAAC,CAAC;QACL,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7C,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACzC,CAAC;KAAA;IAED,kBAAkB,CAAC,SAAiB;QAClC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QAEpE,iBAAiB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAElE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAE7B,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;gBACxD,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC;gBACrE,MAAM,EAAE,MAAM,EAAE,GAAG,mBAAmB,CACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAC3B,IAAI,CAAC,KAAK,CAEX,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aACxE;SACF;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE;YAElC,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACrG,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC;gBACtE,MAAM,EAAE,MAAM,EAAE,GAAG,mBAAmB,CACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAC3B,IAAI,CAAC,KAAK,CAEX,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,gBAAgB,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aAC1E;SACF;QAGD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;YAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACxD,IAAI,CAAC,QAAQ,EAAE;gBACb,SAAS;aACV;YACD,MAAM,YAAY,GAAG,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC;YACjF,MAAM,EAAE,MAAM,EAAE,GAAG,mBAAmB,CACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAC3B,IAAI,CAAC,KAAK,CAEX,CAAC;YACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAGhC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAED,cAAc,CAAC,SAAiB;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QACpE,gBAAgB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;QAE1D,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAGrB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;YAClD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;YACpE,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,IAAI,QAAQ,CAAC,SAAS,CAAC,aAAa,CAAC,IAAI,SAAS,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,EAAE;gBAC/G,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;aACvE;SACF;QAGD,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAE7B,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,KAAK;gBAC7D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;gBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAChD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,cAAc,CACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,EACpC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7B,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE;YAEnC,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,YAAY,KAAK;gBAChE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS;gBACnD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,KAAK,CACnD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,cAAc,CACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,EACvC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,EACrD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QAED,IAAI,eAAe,GACjB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;YACxC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,YAAY,KAAK;gBAC1D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;gBAC3C,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;QACjE,IAAI,CAAC,eAAe,EAAE;YACpB,eAAe;gBACb,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;oBAC7C,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,KAAK;wBAC/D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;wBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;SACvE;QACD,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;QAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;QAE5C,cAAc,CACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,EAC/B,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,MAAM,EACX,MAAM,EACN,IAAI,CAAC,KAAK,CACX,CAAC;QAEF,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAGhC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAEK,IAAI,CAAC,CAAS,EAAE,KAAK,GAAG,KAAK;;YACjC,MAAM,SAAS,GACb,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACrG,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE,GAAG,SAAS,CAAC;YAE/D,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;YACvG,IAAI,SAAS,EAAE;gBACb,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC,GAAG,CAAC;aACnC;YAED,IAAI,CAAC,GAAG,SAAS,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAEtD,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACrB,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;aAClC;iBAAM,IAAI,CAAC,GAAG,YAAY,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa,EAAE;gBAEjE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACrB,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;aAClC;iBAAM,IACL,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,aAAa,KAAK,CAAC,CAAC;gBAC/G,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU;oBAC/C,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,aAAa,KAAK,CAAC,CAAC,EACtE;gBACA,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBAErB,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;aAClC;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;aACvC;QACH,CAAC;KAAA;IAEK,IAAI,CAAC,CAAS,EAAE,KAAK,GAAG,KAAK;;YACjC,MAAM,UAAU,GACd,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACtG,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,GAAG,UAAU,CAAC;YAE9D,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACvG,IAAI,UAAU,EAAE;gBACd,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC,GAAG,CAAC;aACrC;YAED,IAAI,CAAC,GAAG,UAAU,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,EAAE;gBAExD,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACrB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;aAC9D;iBAAM,IAAI,CAAC,GAAG,WAAW,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,YAAY,EAAE;gBAE/D,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACrB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;aAC9D;iBAAM,IACL,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU;gBAC1C,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,aAAa,KAAK,CAAC,EAC9D;gBAEA,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACrB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;aAC9D;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;aACxC;QACH,CAAC;KAAA;IAEK,WAAW,CAAC,CAAS,EAAE,SAAyB,EAAE,KAAK,GAAG,KAAK;;YACnE,WAAW,CAAC,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACzC,CAAC;KAAA;IACK,WAAW,CAAC,CAAS,EAAE,UAA6B,EAAE,KAAK,GAAG,KAAK;;YACvE,WAAW,CAAC,CAAC,EAAE,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAC1C,CAAC;KAAA;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAEK,wBAAwB;;YAC5B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,CAAC;KAAA;IAED,gBAAgB,CAAC,KAAa;QAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAExE,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,iBAAiB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;SAClE;QAED,gBAAgB,CAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,aAAa,CACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,EACvB,IAAI,CACL,CAAC;YAEF,aAAa,CACX,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7B,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,EACvB,IAAI,CACL,CAAC;YAEF,aAAa,CACX,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EACpD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,EACvB,IAAI,CACL,CAAC;SACH;QAED,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,4BAA4B;QAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,iBAAiB,CAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;SACxD;QACD,OAAO,CAAC,GAAG,CAAC,8BAA8B,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAC9D,gBAAgB,CAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,aAAa,CACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,aAAa,CACX,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7B,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,aAAa,CACX,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EACpD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;SACH;IACH,CAAC;IAED,2BAA2B;QACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QACtE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,WAAW,EAAE;YACxC,gBAAgB,CAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;SACvD;QACD,OAAO,CAAC,GAAG,CAAC,6BAA6B,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAC7D,gBAAgB,CAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,gBAAgB,CAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzE;IACH,CAAC;IACK,wBAAwB;;YAC5B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC;KAAA;IAED,eAAe,CAAC,KAAa;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAsBvE,gBAAgB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;QACzD,gBAAgB,CAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,uBAAuB,CAAC,SAAgB,EAAE,MAAc,EAAE,CAAS;QAEjE,SAAS,CAAC,GAAG,GAAG,MAAM,CAAC;QACvB,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC;QACpC,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC;QACpC,SAAS,CAAC,WAAW,GAAG,SAAS,CAAC;QAClC,SAAS,CAAC,WAAW,GAAG,SAAS,CAAC;QAClC,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAC9B,SAAiB,CAAC,UAAU,GAAG,IAAI,CAAC;QACpC,SAAiB,CAAC,0BAA0B,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,sBAAsB,CAAC,SAAgB;QACrC,IAAI,CAAC,SAAS,CAAC,UAAU,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,EAAE;YACtD,OAAO,SAAS,CAAC;SAClB;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;QAC3F,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;QAC7B,OAAO,YAAY,IAAI,SAAS,CAAC;IACnC,CAAC;IAEK,gBAAgB;;YACpB,MAAM,YAAY,CAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;KAAA;IAEK,kBAAkB;;YACtB,MAAM,cAAc,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;KAAA;IAED,sBAAsB,CACpB,GAAW,EACX,GAAW,EAGX,SAAmB;QASnB,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc;YAChC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB;YAC3D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,UAAU,CAAC;SACnB;QAED,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc;YAChC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB;YAC1D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,UAAU,CAAC;SACnB;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YAC3B,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,CAAC,KAAK,IAAI,aAAa,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,EAAE;gBAE3F,IAAI,SAAS,GAAG,cAAc,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;gBACnD,IAAI,CAAC,SAAS,IAAI,CAAC,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,KAAK,aAAa,CAAC,EAAE;oBAClE,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;iBAChE;gBACD,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;gBACpD,OAAO,SAAS,CAAC;aAClB;YACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;YAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;gBAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;aACpC;YACD,OAAO,SAAS,CAAC;SAClB;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;QAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;YAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;SACpC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,YAAY,CAAC,CAAS,EAAE,UAAmB,EAAE,YAAqB;QAChE,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;YACrC,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;YACnG,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,EAAE;gBAC7B,MAAM,MAAM,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC;gBACrC,IAAI,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC;aACvB;SACF;aAAM,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa,EAAE;YAC7C,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;YACjG,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,EAAE;gBAM7B,MAAM,MAAM,GACV,SAAS,CAAC,SAAS,CAAC,CAAC;oBACrB,SAAS,CAAC,SAAS,CAAC,MAAM;oBAC1B,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,yBAAyB,EAAE,CAAC,CAAC;gBAC9G,IAAI,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC;aACvB;SACF;aAAM,IAAI,OAAO,CAAC,UAAU,CAAC,IAAI,OAAO,CAAC,YAAY,CAAC,EAAE;YACvD,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;YAChG,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,EAAE;gBAC7B,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,CAAC,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;aACjF;YACD,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;YAC9B,MAAM,cAAc,GAAG,UAAU,GAAG,KAAK,CAAC;YAC1C,MAAM,iBAAiB,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE3F,IAAI,CAAC,MAAM,GAAG,cAAc,GAAG,iBAAiB,CAAC;SAClD;IACH,CAAC;IAED,YAAY,CAAC,CAAS,EAAE,WAAoB,EAAE,aAAsB;QAClE,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,EAAE;YACtC,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAClE,IAAI,QAAQ,EAAE;gBACZ,MAAM,MAAM,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC;gBACpC,IAAI,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC;aACvB;SACF;aAAM,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,YAAY,EAAE;YAC5C,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAChE,IAAI,QAAQ,EAAE;gBACZ,MAAM,MAAM,GACV,QAAQ,CAAC,SAAS,CAAC,CAAC;oBACpB,QAAQ,CAAC,SAAS,CAAC,KAAK;oBACxB,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE,CAAC,CAAC;gBAC1G,IAAI,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC;aACvB;SACF;aAAM,IAAI,OAAO,CAAC,WAAW,CAAC,IAAI,OAAO,CAAC,aAAa,CAAC,EAAE;YACzD,MAAM,QAAQ,GACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;YAG7G,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;YAC9B,MAAM,cAAc,GAAG,WAAW,GAAG,KAAK,CAAC;YAC3C,MAAM,iBAAiB,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC;YACzF,IAAI,CAAC,MAAM,GAAG,cAAc,GAAG,iBAAiB,CAAC;SAClD;IACH,CAAC;IAED,OAAO;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACxB,CAAC;CACF;AAED,SAAS,cAAc,CAAC,cAAqB,EAAE,GAAW;IACxD,IAAI,CAAC,cAAc,EAAE;QACnB,OAAO,IAAI,CAAC;KACb;IACD,IAAI,cAAc,CAAC,GAAG,KAAK,GAAG,EAAE;QAC9B,OAAO,cAAc,CAAC;KACvB;IACD,MAAM,IAAI,GAAG,cAAc,CAAC,KAAc,CAAC;IAC3C,MAAM,IAAI,GAAG,cAAc,CAAC,KAAc,CAAC;IAE3C,IAAI,cAAc,CAAC,GAAG,GAAG,GAAG,IAAI,IAAI,IAAI,IAAI,CAAC,GAAG,KAAK,cAAc,CAAC,GAAG,GAAG,CAAC,EAAE;QAC3E,OAAO,cAAc,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;KAClC;IACD,IAAI,cAAc,CAAC,GAAG,GAAG,GAAG,IAAI,IAAI,IAAI,IAAI,CAAC,GAAG,KAAK,cAAc,CAAC,GAAG,GAAG,CAAC,EAAE;QAC3E,OAAO,cAAc,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;KAClC;IACD,OAAO,IAAI,CAAC;AACd,CAAC","file":"proxy.js","sourcesContent":["import { isNumber, isValid } from '@visactor/vutils';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { Group } from '../../graphic/group';\nimport { computeColsWidth } from '../../layout/compute-col-width';\nimport { computeRowsHeight } from '../../layout/compute-row-height';\nimport { emptyGroup } from '../../utils/empty-group';\nimport { createColGroup } from '../column';\nimport { createComplexColumn } from '../column-helper';\nimport { createGroupForFirstScreen } from './create-group-for-first-screen';\nimport { dynamicSetX, updateColContent } from './update-position/dynamic-set-x';\nimport { dynamicSetY, updateRowContent } from './update-position/dynamic-set-y';\nimport { updateAutoRow } from './update-position/update-auto-row';\nimport { sortVertical } from './update-position/sort-vertical';\nimport { sortHorizontal } from './update-position/sort-horizontal';\nimport { updateAutoColumn } from './update-position/update-auto-column';\nimport { getDefaultHeight, getDefaultWidth } from './default-width-height';\nimport { handleTextStick } from '../../stick-text';\nimport type { ColumnInfo, RowInfo } from '../../../ts-types';\n\nexport class SceneProxy {\n table: BaseTableAPI;\n isRelease: boolean = false;\n mode: 'column' | 'row' | 'pivot' = 'column';\n isProgressing: boolean;\n\n rowLimit = 200;\n currentRow = 0; // 目前渐进生成的row number\n totalRow: number; // 渐进完成最后一行的row number\n yLimitTop: number; // y > yLimitTop动态更新,否则直接修改xy\n yLimitBottom: number; // y < yLimitBottom动态更新,否则直接修改xy\n rowStart = 0; // 当前维护的部分第一行的row number\n rowEnd = 0; // 当前维护的部分最后一行的row number\n referenceRow = 0; // 当前维护的部分中间一行的row number,认为referenceRow对应当前屏幕显示范围的第一行\n bodyTopRow: number; // table body部分的第一行row number\n bodyBottomRow: number; // table body部分的最后一行row number\n screenRowCount: number; // 预计屏幕范围内显示的row count\n firstScreenRowLimit: number; // 首屏同步加载部分最后一行的row number\n taskRowCount: number; // 一次任务生成/更新的row count\n rowUpdatePos: number; // 异步任务目前更新到的行的row number\n rowUpdateDirection: 'up' | 'down'; // 当前行更新的方向\n screenTopRow: number = 0; // 当前屏幕范围内显示的第一行的row number\n totalActualBodyRowCount: number; // 实际表格body部分的行数\n deltaY: number = 0;\n deltaHeight: number = 0;\n\n colLimit = 100;\n // bodyLeftCol: number; // table body部分的第一列col number\n bodyRightCol: number; // table body部分的最后一列col number\n totalCol: number; // 渐进完成最后一列的col number\n colStart: number; // 当前维护的部分第一列的col number\n colEnd: number; // 当前维护的部分最后一列的col number\n taskColCount: number; // 一次任务生成/更新的col count\n xLimitLeft: number; // x > xLimitLeft动态更新,否则直接修改xy\n xLimitRight: number; // x < xLimitRight动态更新,否则直接修改xy\n screenColCount: number; // 预计屏幕范围内显示的col count\n firstScreenColLimit: number; // 首屏同步加载部分最后一列的col number\n colUpdatePos: number; // 异步任务目前更新到的列的col number\n currentCol: number; // 目前渐进生成的col number\n referenceCol: number; // 当前维护的部分中间一列的col number,认为referenceCol对应当前屏幕显示范围的第一列\n screenLeftCol: number = 0; // 当前屏幕范围内显示的第一列的col number\n colUpdateDirection: 'left' | 'right'; // 当前列更新方向\n totalActualBodyColCount: number; // 实际表格body部分的列数\n deltaX: number = 0;\n deltaWidth: number = 0;\n\n cellCache: Map<number, Group> = new Map(); // 单元格位置快速查找缓存\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n\n if (this.table.isPivotChart()) {\n // this.rowLimit = 100;\n // this.colLimit = 100;\n this.rowLimit = Math.max(100, Math.ceil((table.tableNoFrameHeight * 2) / table.defaultRowHeight));\n this.colLimit = Math.max(100, Math.ceil((table.tableNoFrameWidth * 2) / table.defaultColWidth));\n } else if (this.table.heightMode === 'autoHeight') {\n // this.rowLimit = 100;\n this.rowLimit = Math.max(100, Math.ceil((table.tableNoFrameHeight * 2) / table.defaultRowHeight));\n } else if (this.table.widthMode === 'autoWidth') {\n // this.colLimit = 100;\n this.colLimit = Math.max(100, Math.ceil((table.tableNoFrameWidth * 2) / table.defaultColWidth));\n } else {\n this.rowLimit = Math.max(200, Math.ceil((table.tableNoFrameHeight * 2) / table.defaultRowHeight));\n this.colLimit = Math.max(100, Math.ceil((table.tableNoFrameWidth * 2) / table.defaultColWidth));\n }\n\n if (this.table.internalProps.transpose) {\n this.mode = 'row';\n } else if (this.table.isPivotTable()) {\n this.mode = 'pivot';\n }\n if (this.table.options.maintainedDataCount) {\n this.rowLimit = this.table.options.maintainedDataCount;\n }\n }\n\n get bodyLeftCol(): number {\n return this.table.frozenColCount;\n }\n\n setParamsForColumn() {\n // this.bodyLeftCol = this.table.frozenColCount;\n this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // compute the column info about progress creation\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalActualBodyColCount = totalActualBodyColCount;\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n this.colStart = this.bodyLeftCol;\n this.colEnd = this.totalCol; // temp for first screen, will replace in createGroupForFirstScreen()\n const defaultColWidth = this.table.defaultColWidth;\n // const defaultColWidth = getDefaultHeight(this.table);\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n\n // 确定动态更新限制\n const totalBodyWidth = defaultColWidth * totalActualBodyColCount;\n const totalWidth = defaultColWidth * (this.bodyRightCol - this.bodyLeftCol + 1);\n this.xLimitLeft = totalBodyWidth / 2;\n this.xLimitRight = totalWidth - totalBodyWidth / 2;\n\n // 确定首屏高度范围\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = Math.max(\n 15, // min firstScreenColLimit\n this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth))\n );\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.colUpdatePos = this.bodyRightCol;\n }\n\n setParamsForRow() {\n this.bodyTopRow = this.table.frozenRowCount;\n this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;\n // this.bodyLeftCol = 0;\n // this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // 计算渐进加载数量\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalActualBodyRowCount = totalActualBodyRowCount;\n this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1; // 目标渐进完成的row\n this.rowStart = this.bodyTopRow;\n this.rowEnd = this.totalRow; // temp for first screen, will replace in createGroupForFirstScreen()\n const defaultRowHeight = this.table.defaultRowHeight;\n // const defaultRowHeight = getDefaultWidth(this.table);\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n\n // 确定动态更新限制\n const totalBodyHeight = defaultRowHeight * totalActualBodyRowCount;\n const totalHeight = defaultRowHeight * (this.bodyBottomRow - this.bodyTopRow + 1);\n this.yLimitTop = totalBodyHeight / 2;\n this.yLimitBottom = totalHeight - totalBodyHeight / 2;\n // this.bottomOffset = totalHeight - totalBodyHeight / 2;\n\n // 确定首屏高度范围\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = Math.max(\n 30, // min firstScreenRowLimit\n this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight))\n );\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.rowUpdatePos = this.bodyBottomRow;\n }\n\n refreshRowCount() {\n this.bodyTopRow = this.table.frozenRowCount;\n this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalActualBodyRowCount = totalActualBodyRowCount;\n this.totalRow = this.rowStart + totalActualBodyRowCount - 1; // 目标渐进完成的row\n\n // this.rowStart = this.bodyTopRow;\n // this.rowEnd = this.totalRow; // temp for first screen, will replace in createGroupForFirstScreen()\n }\n\n refreshColCount() {\n this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalActualBodyColCount = totalActualBodyColCount;\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n\n this.colStart = this.bodyLeftCol;\n this.colEnd = this.totalCol; // temp for first screen, will replace in createGroupForFirstScreen()\n }\n\n resize() {\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth));\n\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight));\n }\n\n createGroupForFirstScreen(\n cornerHeaderGroup: Group,\n colHeaderGroup: Group,\n rowHeaderGroup: Group,\n rightFrozenGroup: Group,\n bottomFrozenGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number\n ) {\n createGroupForFirstScreen(\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n rightFrozenGroup,\n bottomFrozenGroup,\n bodyGroup,\n xOrigin,\n yOrigin,\n this\n );\n }\n // async progress() {\n // if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // // 先更新\n // await this.updateCellGroupsAsync();\n // await this.progress();\n // } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // // 先更新没有需要更新的节点,在生成新节点\n // await this.createRow();\n // await this.progress();\n // }\n // }\n async progress() {\n if (this.isProgressing) {\n return;\n }\n this.isProgressing = true;\n return new Promise<void>((resolve, reject) => {\n setTimeout(async () => {\n this.isProgressing = false;\n if (this.isRelease) {\n return;\n }\n // console.log('progress col', this.colUpdatePos, this.colEnd, this.currentCol, this.totalCol);\n // console.log('progress row', this.rowUpdatePos, this.rowEnd, this.currentRow, this.totalRow);\n // console.log('before: createRow', table.scenegraph.bodyGroup.lastChild.attribute);\n // if (this.isSkipProgress) {\n // await this.progress();\n // } else\n if (this.colUpdatePos <= this.colEnd) {\n // console.log('progress colUpdatePos', this.colUpdatePos);\n await this.updateColCellGroupsAsync();\n await this.progress();\n } else if (this.rowUpdatePos <= this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // 先更新\n await this.updateRowCellGroupsAsync();\n await this.progress();\n } else if (this.currentCol < this.totalCol) {\n await this.createCol();\n await this.progress();\n } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // 先更新没有需要更新的节点,在生成新节点\n await this.createRow();\n await this.progress();\n }\n handleTextStick(this.table);\n this.table.scenegraph.updateNextFrame();\n resolve();\n }, 16);\n });\n }\n\n async createRow() {\n if (!this.taskRowCount) {\n return;\n }\n // console.log('createRow', this.currentRow, this.currentRow + this.taskRowCount);\n this.createRowCellGroup(this.taskRowCount);\n }\n\n async createCol() {\n if (!this.taskColCount) {\n return;\n }\n // console.log('createCol', this.currentCol, this.currentCol + this.taskColCount);\n this.createColGroup(this.taskRowCount);\n }\n\n createRowCellGroup(onceCount: number) {\n const endRow = Math.min(this.totalRow, this.currentRow + onceCount);\n // compute rows height\n computeRowsHeight(this.table, this.currentRow + 1, endRow, false);\n\n this.rowEnd = endRow;\n\n if (this.table.frozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = 0; col < this.table.frozenColCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isListTable() ? 'body' : 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.defaultRowHeight,\n this.table\n // cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rowHeaderGroup.setAttribute('height', maxHeight);\n }\n }\n\n if (this.table.rightFrozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = this.table.colCount - this.table.rightFrozenColCount; col < this.table.colCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isPivotChart() ? 'rowHeader' : 'body'; // isHeader\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.defaultRowHeight,\n this.table\n // cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rightFrozenGroup.setAttribute('height', maxHeight);\n }\n }\n\n // create body row cellGroup\n let maxHeight = 0;\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n const cellLocation = col < this.table.rowHeaderLevelCount ? 'rowHeader' : 'body';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.defaultRowHeight,\n this.table\n // cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n }\n this.table.scenegraph.bodyGroup.setAttribute('height', maxHeight);\n\n this.currentRow = endRow;\n this.rowUpdatePos = this.rowEnd;\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n createColGroup(onceCount: number) {\n // compute rows height\n const endCol = Math.min(this.totalCol, this.currentCol + onceCount);\n computeColsWidth(this.table, this.currentCol + 1, endCol);\n\n this.colEnd = endCol;\n\n // update last merge cell size\n for (let row = 0; row < this.table.rowCount; row++) {\n const cellGroup = this.highPerformanceGetCell(this.currentCol, row);\n if (cellGroup.role === 'cell' && isNumber(cellGroup.mergeStartCol) && cellGroup.mergeStartCol > this.currentCol) {\n this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n }\n }\n\n // create column\n if (this.table.frozenRowCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create colHeaderGroup\n createColGroup(\n this.table.scenegraph.colHeaderGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n 0, // rowStart\n this.table.frozenRowCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n if (this.table.bottomFrozenRowCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bottomFrozenGroup.lastChild instanceof Group\n ? this.table.scenegraph.bottomFrozenGroup.lastChild\n : this.table.scenegraph.bottomFrozenGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bottomFrozenGroup\n createColGroup(\n this.table.scenegraph.bottomFrozenGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.table.rowCount - this.table.bottomFrozenRowCount, // rowStart\n this.table.rowCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n // create colGroup\n let lastColumnGroup =\n this.table.scenegraph.bodyGroup.lastChild &&\n ((this.table.scenegraph.bodyGroup.lastChild instanceof Group\n ? this.table.scenegraph.bodyGroup.lastChild\n : this.table.scenegraph.bodyGroup.lastChild._prev) as Group);\n if (!lastColumnGroup) {\n lastColumnGroup =\n this.table.scenegraph.colHeaderGroup.lastChild &&\n ((this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev) as Group);\n }\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bodyGroup\n createColGroup(\n this.table.scenegraph.bodyGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.rowStart, // rowStart\n this.rowEnd, // rowEnd\n 'body', // isHeader\n this.table\n );\n\n this.currentCol = endCol;\n this.colUpdatePos = this.colEnd;\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n async setY(y: number, isEnd = false) {\n const yLimitTop =\n this.table.getRowsHeight(this.bodyTopRow, this.bodyTopRow + (this.rowEnd - this.rowStart + 1)) / 2;\n const yLimitBottom = this.table.getAllRowsHeight() - yLimitTop;\n\n const screenTop = this.table.getTargetRowAt(y + this.table.scenegraph.colHeaderGroup.attribute.height);\n if (screenTop) {\n this.screenTopRow = screenTop.row;\n }\n\n if (y < yLimitTop && this.rowStart === this.bodyTopRow) {\n // 执行真实body group坐标修改\n this.updateDeltaY(y);\n this.updateBody(y - this.deltaY);\n } else if (y > yLimitBottom && this.rowEnd === this.bodyBottomRow) {\n // 执行真实body group坐标修改\n this.updateDeltaY(y);\n this.updateBody(y - this.deltaY);\n } else if (\n (!this.table.scenegraph.bodyGroup.firstChild || this.table.scenegraph.bodyGroup.firstChild.childrenCount === 0) &&\n (!this.table.scenegraph.rowHeaderGroup.firstChild ||\n this.table.scenegraph.rowHeaderGroup.firstChild.childrenCount === 0)\n ) {\n this.updateDeltaY(y);\n // 兼容异步加载数据promise的情况 childrenCount=0 如果用户立即调用setScrollTop执行dynamicSetY会出错\n this.updateBody(y - this.deltaY);\n } else {\n // 执行动态更新节点\n this.dynamicSetY(y, screenTop, isEnd);\n }\n }\n\n async setX(x: number, isEnd = false) {\n const xLimitLeft =\n this.table.getColsWidth(this.bodyLeftCol, this.bodyLeftCol + (this.colEnd - this.colStart + 1)) / 2;\n const xLimitRight = this.table.getAllColsWidth() - xLimitLeft;\n\n const screenLeft = this.table.getTargetColAt(x + this.table.scenegraph.rowHeaderGroup.attribute.width);\n if (screenLeft) {\n this.screenLeftCol = screenLeft.col;\n }\n\n if (x < xLimitLeft && this.colStart === this.bodyLeftCol) {\n // 执行真实body group坐标修改\n this.updateDeltaX(x);\n this.table.scenegraph.setBodyAndColHeaderX(-x + this.deltaX);\n } else if (x > xLimitRight && this.colEnd === this.bodyRightCol) {\n // 执行真实body group坐标修改\n this.updateDeltaX(x);\n this.table.scenegraph.setBodyAndColHeaderX(-x + this.deltaX);\n } else if (\n this.table.scenegraph.bodyGroup.firstChild && //注意判断关系 这里不是 || 而是 &&\n this.table.scenegraph.bodyGroup.firstChild.childrenCount === 0\n ) {\n // 兼容异步加载数据promise的情况 childrenCount=0 如果用户立即调用setScrollLeft执行dynamicSetX会出错\n this.updateDeltaX(x);\n this.table.scenegraph.setBodyAndColHeaderX(-x + this.deltaX);\n } else {\n // 执行动态更新节点\n this.dynamicSetX(x, screenLeft, isEnd);\n }\n }\n\n async dynamicSetY(y: number, screenTop: RowInfo | null, isEnd = false) {\n dynamicSetY(y, screenTop, isEnd, this);\n }\n async dynamicSetX(x: number, screenLeft: ColumnInfo | null, isEnd = false) {\n dynamicSetX(x, screenLeft, isEnd, this);\n }\n\n updateBody(y: number) {\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n }\n\n async updateRowCellGroupsAsync() {\n this.updateCellGroups(this.taskRowCount);\n }\n\n updateCellGroups(count: number) {\n const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);\n // console.log('updateCellGroups', this.rowUpdatePos, distRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, this.rowUpdatePos, distRow, false);\n }\n\n updateRowContent(this.rowUpdatePos, distRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection,\n true\n );\n // row header group\n updateAutoRow(\n 0, // colStart\n this.table.frozenColCount - 1, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection,\n true\n );\n // right frozen group\n updateAutoRow(\n this.table.colCount - this.table.rightFrozenColCount, // colStart\n this.table.colCount - 1, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection,\n true\n );\n }\n\n this.rowUpdatePos = distRow + 1;\n }\n /** 更新底部冻结行的单元格内容 包括两边的角头 */\n updateBottomFrozenCellGroups() {\n const startRow = this.table.rowCount - this.table.bottomFrozenRowCount;\n const endRow = this.table.rowCount - 1;\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, startRow, endRow, false);\n }\n console.log('updateBottomFrozenCellGroups', startRow, endRow);\n updateRowContent(startRow, endRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // row header group\n updateAutoRow(\n 0, // colStart\n this.table.frozenColCount - 1, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // right frozen group\n updateAutoRow(\n this.table.colCount - this.table.rightFrozenColCount, // colStart\n this.table.colCount - 1, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n }\n /** 更新底部冻结行的单元格内容 包括两边的角头 */\n updateRightFrozenCellGroups() {\n const startCol = this.table.colCount - this.table.rightFrozenColCount;\n const endCol = this.table.colCount - 1;\n if (this.table.widthMode === 'autoWidth') {\n computeColsWidth(this.table, startCol, endCol, false);\n }\n console.log('updateRightFrozenCellGroups', startCol, endCol);\n updateColContent(startCol, endCol, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoColumn(startCol, endCol, this.table, this.colUpdateDirection);\n }\n }\n async updateColCellGroupsAsync() {\n this.updateColGroups(this.taskRowCount);\n }\n\n updateColGroups(count: number) {\n const distCol = Math.min(this.bodyRightCol, this.colUpdatePos + count);\n // console.log('updateCellGroups', this.colUpdatePos, distCol);\n // for (let col = this.colUpdatePos; col <= distCol; col++) {\n // const colGroup = this.table.scenegraph.getColGroup(col);\n // if (colGroup) {\n // // colGroup.forEachChildren((cellGroup: Group) => {\n // // this.updateCellGroupContent(cellGroup);\n // // });\n // // for (let row = (colGroup.firstChild as Group).row; row <= (colGroup.lastChild as Group).row; row++) {\n // // const cellGroup = this.highPerformanceGetCell(colGroup.col, row);\n // // this.updateCellGroupContent(cellGroup);\n // // }\n // let cellGroup = colGroup.firstChild;\n // while (cellGroup) {\n // // this.updateCellGroupContent(cellGroup as Group);\n // // cellGroup = cellGroup._next;\n // const newCellGroup = this.updateCellGroupContent(cellGroup as Group);\n // cellGroup = newCellGroup._next;\n // }\n // colGroup.needUpdate = false;\n // }\n // }\n computeColsWidth(this.table, this.colUpdatePos, distCol);\n updateColContent(this.colUpdatePos, distCol, this);\n this.colUpdatePos = distCol + 1;\n }\n\n updateCellGroupPosition(cellGroup: Group, newRow: number, y: number) {\n // 更新位置&row\n cellGroup.row = newRow;\n cellGroup.mergeStartCol = undefined;\n cellGroup.mergeStartRow = undefined;\n cellGroup.mergeEndCol = undefined;\n cellGroup.mergeEndRow = undefined;\n cellGroup.setAttribute('y', y);\n (cellGroup as any).needUpdate = true;\n (cellGroup as any).needUpdateForAutoRowHeight = true;\n }\n\n updateCellGroupContent(cellGroup: Group) {\n if (!cellGroup.needUpdate || cellGroup.role !== 'cell') {\n return cellGroup;\n }\n\n const newCellGroup = this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n cellGroup.needUpdate = false;\n return newCellGroup || cellGroup;\n }\n\n async sortCellVertical() {\n await sortVertical(this);\n }\n\n async sortCellHorizontal() {\n await sortHorizontal(this);\n }\n\n highPerformanceGetCell(\n col: number,\n row: number,\n // rowStart: number = this.rowStart,\n // rowEnd: number = this.rowEnd,\n getShadow?: boolean\n ) {\n // if (row < rowStart || row > rowEnd) {\n // return emptyGroup;\n // }\n // if (row < this.rowStart || row > this.rowEnd || col < this.colStart || col > this.colEnd) {\n // return emptyGroup;\n // }\n\n if (\n row >= this.table.frozenRowCount && // not column header\n row < this.table.rowCount - this.table.bottomFrozenRowCount && // not bottom frozen\n (row < this.rowStart || row > this.rowEnd) // not in proxy row range\n ) {\n return emptyGroup;\n }\n\n if (\n col >= this.table.frozenColCount && // not row header\n col < this.table.colCount - this.table.rightFrozenColCount && // not right frozen\n (col < this.colStart || col > this.colEnd) // not in proxy col range\n ) {\n return emptyGroup;\n }\n\n if (this.cellCache.get(col)) {\n const cacheCellGoup = this.cellCache.get(col);\n if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {\n // 由缓存单元格向前后查找要快于从头查找\n let cellGroup = getCellByCache(cacheCellGoup, row);\n if (!cellGroup || (!getShadow && cellGroup.role === 'shadow-cell')) {\n cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n }\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n\n updateDeltaY(y: number, screenTopY?: number, screenTopRow?: number) {\n if (this.rowStart === this.bodyTopRow) {\n const cellGroup = this.table.scenegraph.highPerformanceGetCell(this.colStart, this.rowStart, true);\n if (cellGroup.role === 'cell') {\n const deltaY = cellGroup.attribute.y;\n this.deltaY = -deltaY;\n }\n } else if (this.rowEnd === this.bodyBottomRow) {\n const cellGroup = this.table.scenegraph.highPerformanceGetCell(this.colStart, this.rowEnd, true);\n if (cellGroup.role === 'cell') {\n // const deltaY =\n // cellGroup.attribute.y +\n // cellGroup.attribute.height -\n // (this.table.tableNoFrameHeight - this.table.getFrozenRowsHeight() - this.table.getBottomFrozenRowsHeight()) -\n // y;\n const deltaY =\n cellGroup.attribute.y +\n cellGroup.attribute.height -\n (this.table.getAllRowsHeight() - this.table.getFrozenRowsHeight() - this.table.getBottomFrozenRowsHeight());\n this.deltaY = -deltaY;\n }\n } else if (isValid(screenTopY) && isValid(screenTopRow)) {\n let cellGroup = this.table.scenegraph.highPerformanceGetCell(this.colStart, screenTopRow, true);\n if (cellGroup.role !== 'cell') {\n cellGroup = this.table.scenegraph.highPerformanceGetCell(0, screenTopRow, true);\n }\n const bodyY = y - this.deltaY;\n const distRowYOffset = screenTopY - bodyY; // dist cell 距离表格顶部的位置差\n const currentRowYOffset = cellGroup.attribute.y - bodyY + this.table.getFrozenRowsHeight(); // current cell 距离表格顶部的位置差\n // const deltaY = screenTopY - (cellGroup.attribute.y + );\n this.deltaY = distRowYOffset - currentRowYOffset;\n }\n }\n\n updateDeltaX(x: number, screenLeftX?: number, screenLeftCol?: number) {\n if (this.colStart === this.bodyLeftCol) {\n const colGroup = this.table.scenegraph.getColGroup(this.colStart);\n if (colGroup) {\n const deltaX = colGroup.attribute.x;\n this.deltaX = -deltaX;\n }\n } else if (this.colEnd === this.bodyRightCol) {\n const colGroup = this.table.scenegraph.getColGroup(this.colEnd);\n if (colGroup) {\n const deltaX =\n colGroup.attribute.x +\n colGroup.attribute.width -\n (this.table.getAllColsWidth() - this.table.getFrozenColsWidth() - this.table.getRightFrozenColsWidth());\n this.deltaX = -deltaX;\n }\n } else if (isValid(screenLeftX) && isValid(screenLeftCol)) {\n const colGroup =\n this.table.scenegraph.getColGroup(screenLeftCol) || this.table.scenegraph.getColGroup(screenLeftCol, true);\n // const deltaX = screenLeftX - (colGroup.attribute.x + this.table.getFrozenColsWidth() + this.deltaX);\n // this.deltaX = deltaX + this.deltaX;\n const bodyX = x - this.deltaX;\n const distColXOffset = screenLeftX - bodyX; // dist col 距离表格左侧的位置差\n const currentColXOffset = colGroup.attribute.x - bodyX + this.table.getFrozenColsWidth(); // current col 距离表格左侧的位置差\n this.deltaX = distColXOffset - currentColXOffset;\n }\n }\n\n release() {\n this.isRelease = true;\n }\n}\n\nfunction getCellByCache(cacheCellGroup: Group, row: number): Group | null {\n if (!cacheCellGroup) {\n return null;\n }\n if (cacheCellGroup.row === row) {\n return cacheCellGroup;\n }\n const prev = cacheCellGroup._prev as Group;\n const next = cacheCellGroup._next as Group;\n // cacheCellGroup may have wrong order\n if (cacheCellGroup.row > row && prev && prev.row === cacheCellGroup.row - 1) {\n return getCellByCache(prev, row);\n }\n if (cacheCellGroup.row < row && next && next.row === cacheCellGroup.row + 1) {\n return getCellByCache(next, row);\n }\n return null;\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/group-creater/progress/proxy.ts"],"names":[],"mappings":";;;;;;;;;AAAA,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAErD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAClE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,WAAW,CAAC;AAC3C,OAAO,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AACvD,OAAO,EAAE,yBAAyB,EAAE,MAAM,iCAAiC,CAAC;AAC5E,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,mCAAmC,CAAC;AAClE,OAAO,EAAE,YAAY,EAAE,MAAM,iCAAiC,CAAC;AAC/D,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AACnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,sCAAsC,CAAC;AAExE,OAAO,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAGnD,MAAM,OAAO,UAAU;IAgDrB,YAAY,KAAmB;QA9C/B,cAAS,GAAY,KAAK,CAAC;QAC3B,SAAI,GAA+B,QAAQ,CAAC;QAG5C,aAAQ,GAAG,GAAG,CAAC;QACf,eAAU,GAAG,CAAC,CAAC;QAIf,aAAQ,GAAG,CAAC,CAAC;QACb,WAAM,GAAG,CAAC,CAAC;QACX,iBAAY,GAAG,CAAC,CAAC;QAQjB,iBAAY,GAAW,CAAC,CAAC;QAEzB,WAAM,GAAW,CAAC,CAAC;QACnB,gBAAW,GAAW,CAAC,CAAC;QAExB,aAAQ,GAAG,GAAG,CAAC;QAcf,kBAAa,GAAW,CAAC,CAAC;QAG1B,WAAM,GAAW,CAAC,CAAC;QACnB,eAAU,GAAW,CAAC,CAAC;QAEvB,cAAS,GAAuB,IAAI,GAAG,EAAE,CAAC;QAGxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YAG7B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC;YAClG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;SACjG;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,EAAE;YAEvC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC;SACnG;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,WAAW,EAAE;YAE/C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;SACjG;aAAM;YACL,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC;YAClG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;SACjG;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,EAAE;YACtC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;SACnB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;SACrB;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC1C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,CAAC;SACxD;IACH,CAAC;IAED,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;IACnC,CAAC;IAED,kBAAkB;QAEhB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QAG7E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC5B,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAEnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAGlF,MAAM,cAAc,GAAG,eAAe,GAAG,uBAAuB,CAAC;QACjE,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAChF,IAAI,CAAC,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,WAAW,GAAG,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QAGnD,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,GAAG,CACjC,EAAE,EACF,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC,CACpF,CAAC;QAGF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;IACxC,CAAC;IAED,eAAe;QACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;QAC5C,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QAK/E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;QAChC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC5B,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QAErD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAGpF,MAAM,eAAe,GAAG,gBAAgB,GAAG,uBAAuB,CAAC;QACnE,MAAM,WAAW,GAAG,gBAAgB,GAAG,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,SAAS,GAAG,eAAe,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,YAAY,GAAG,WAAW,GAAG,eAAe,GAAG,CAAC,CAAC;QAItD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,GAAG,CACjC,EAAE,EACF,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,CACrF,CAAC;QAGF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;IACzC,CAAC;IAED,eAAe;QACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;QAC5C,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QAC/E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,GAAG,uBAAuB,GAAG,CAAC,CAAC;IAI9D,CAAC;IAED,eAAe;QACb,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QAC7E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAE/D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;IAC9B,CAAC;IAED,MAAM;QACJ,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAClF,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC,CAAC;QAE/G,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACpF,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,CAAC;IAClH,CAAC;IAED,yBAAyB,CACvB,iBAAwB,EACxB,cAAqB,EACrB,cAAqB,EACrB,gBAAuB,EACvB,iBAAwB,EACxB,SAAgB,EAChB,OAAe,EACf,OAAe;QAEf,yBAAyB,CACvB,iBAAiB,EACjB,cAAc,EACd,cAAc,EACd,gBAAgB,EAChB,iBAAiB,EACjB,SAAS,EACT,OAAO,EACP,OAAO,EACP,IAAI,CACL,CAAC;IACJ,CAAC;IAcK,QAAQ;;YACZ,IAAI,IAAI,CAAC,aAAa,EAAE;gBACtB,OAAO;aACR;YACD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,OAAO,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC3C,UAAU,CAAC,GAAS,EAAE;oBACpB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;oBAC3B,IAAI,IAAI,CAAC,SAAS,EAAE;wBAClB,OAAO;qBACR;oBAOD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE;wBAEpC,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE;wBAG3C,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAC1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAG1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;oBACD,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;oBAC5B,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;oBACxC,OAAO,EAAE,CAAC;gBACZ,CAAC,CAAA,EAAE,EAAE,CAAC,CAAC;YACT,CAAC,CAAC,CAAC;QACL,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7C,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACzC,CAAC;KAAA;IAED,kBAAkB,CAAC,SAAiB;QAClC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QAEpE,iBAAiB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAElE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAE7B,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;gBACxD,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC;gBACrE,MAAM,EAAE,MAAM,EAAE,GAAG,mBAAmB,CACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAC3B,IAAI,CAAC,KAAK,CAEX,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aACxE;SACF;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE;YAElC,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACrG,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC;gBACtE,MAAM,EAAE,MAAM,EAAE,GAAG,mBAAmB,CACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAC3B,IAAI,CAAC,KAAK,CAEX,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,gBAAgB,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aAC1E;SACF;QAGD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;YAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACxD,IAAI,CAAC,QAAQ,EAAE;gBACb,SAAS;aACV;YACD,MAAM,YAAY,GAAG,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC;YACjF,MAAM,EAAE,MAAM,EAAE,GAAG,mBAAmB,CACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAC3B,IAAI,CAAC,KAAK,CAEX,CAAC;YACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAGhC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAED,cAAc,CAAC,SAAiB;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QACpE,gBAAgB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;QAE1D,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAGrB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;YAClD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;YACpE,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,IAAI,QAAQ,CAAC,SAAS,CAAC,aAAa,CAAC,IAAI,SAAS,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,EAAE;gBAC/G,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;aACvE;SACF;QAGD,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAE7B,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,KAAK;gBAC7D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;gBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAChD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,cAAc,CACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,EACpC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7B,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE;YAEnC,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,YAAY,KAAK;gBAChE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS;gBACnD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,KAAK,CACnD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,cAAc,CACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,EACvC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,EACrD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QAED,IAAI,eAAe,GACjB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;YACxC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,YAAY,KAAK;gBAC1D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;gBAC3C,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;QACjE,IAAI,CAAC,eAAe,EAAE;YACpB,eAAe;gBACb,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;oBAC7C,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,KAAK;wBAC/D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;wBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;SACvE;QACD,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;QAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;QAE5C,cAAc,CACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,EAC/B,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,MAAM,EACX,MAAM,EACN,IAAI,CAAC,KAAK,CACX,CAAC;QAEF,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAGhC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAEK,IAAI,CAAC,CAAS,EAAE,KAAK,GAAG,KAAK;;YACjC,MAAM,SAAS,GACb,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACrG,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE,GAAG,SAAS,CAAC;YAE/D,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;YACvG,IAAI,SAAS,EAAE;gBACb,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC,GAAG,CAAC;aACnC;YAED,IAAI,CAAC,GAAG,SAAS,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAEtD,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACrB,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;aAClC;iBAAM,IAAI,CAAC,GAAG,YAAY,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa,EAAE;gBAEjE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACrB,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;aAClC;iBAAM,IACL,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU;gBAC1C,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,KAAK,OAAO;gBAC3D,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,aAAa,KAAK,CAAC,CAAC;gBACjE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU;oBAC/C,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,KAAK,OAAO;oBAChE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,aAAa,KAAK,CAAC,CAAC,EACtE;gBACA,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBAErB,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;aAClC;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;aACvC;QACH,CAAC;KAAA;IAEK,IAAI,CAAC,CAAS,EAAE,KAAK,GAAG,KAAK;;YACjC,MAAM,UAAU,GACd,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACtG,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,GAAG,UAAU,CAAC;YAE9D,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACvG,IAAI,UAAU,EAAE;gBACd,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC,GAAG,CAAC;aACrC;YAED,IAAI,CAAC,GAAG,UAAU,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,EAAE;gBAExD,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACrB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;aAC9D;iBAAM,IAAI,CAAC,GAAG,WAAW,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,YAAY,EAAE;gBAE/D,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACrB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;aAC9D;iBAAM,IAEL,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU;gBAC1C,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,KAAK,OAAO;gBAC3D,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,aAAa,KAAK,CAAC,EAC9D;gBAEA,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACrB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;aAC9D;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;aACxC;QACH,CAAC;KAAA;IAEK,WAAW,CAAC,CAAS,EAAE,SAAyB,EAAE,KAAK,GAAG,KAAK;;YACnE,WAAW,CAAC,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACzC,CAAC;KAAA;IACK,WAAW,CAAC,CAAS,EAAE,UAA6B,EAAE,KAAK,GAAG,KAAK;;YACvE,WAAW,CAAC,CAAC,EAAE,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAC1C,CAAC;KAAA;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAEK,wBAAwB;;YAC5B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,CAAC;KAAA;IAED,gBAAgB,CAAC,KAAa;QAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAExE,IAAI,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,EAAE;YAChC,iBAAiB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;SAClE;QAED,gBAAgB,CAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,EAAE;YAEhC,aAAa,CACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,EACvB,IAAI,CACL,CAAC;YAEF,aAAa,CACX,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7B,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,EACvB,IAAI,CACL,CAAC;YAEF,aAAa,CACX,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EACpD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,EACvB,IAAI,CACL,CAAC;SACH;QAED,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,4BAA4B;QAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,EAAE;YAChC,iBAAiB,CAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;SACxD;QACD,OAAO,CAAC,GAAG,CAAC,8BAA8B,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAC9D,gBAAgB,CAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,EAAE;YAEhC,aAAa,CACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,aAAa,CACX,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7B,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,aAAa,CACX,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EACpD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;SACH;IACH,CAAC;IAED,2BAA2B;QACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QACtE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,WAAW,EAAE;YACxC,gBAAgB,CAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;SACvD;QACD,OAAO,CAAC,GAAG,CAAC,6BAA6B,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAC7D,gBAAgB,CAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,EAAE;YAEhC,gBAAgB,CAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzE;IACH,CAAC;IACK,wBAAwB;;YAC5B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC;KAAA;IAED,eAAe,CAAC,KAAa;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAsBvE,gBAAgB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;QACzD,gBAAgB,CAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,uBAAuB,CAAC,SAAgB,EAAE,MAAc,EAAE,CAAS;QAEjE,SAAS,CAAC,GAAG,GAAG,MAAM,CAAC;QACvB,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC;QACpC,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC;QACpC,SAAS,CAAC,WAAW,GAAG,SAAS,CAAC;QAClC,SAAS,CAAC,WAAW,GAAG,SAAS,CAAC;QAClC,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAC9B,SAAiB,CAAC,UAAU,GAAG,IAAI,CAAC;QACpC,SAAiB,CAAC,0BAA0B,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,sBAAsB,CAAC,SAAgB;QACrC,IAAI,CAAC,SAAS,CAAC,UAAU,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,EAAE;YACtD,OAAO,SAAS,CAAC;SAClB;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;QAC3F,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;QAC7B,OAAO,YAAY,IAAI,SAAS,CAAC;IACnC,CAAC;IAEK,gBAAgB;;YACpB,MAAM,YAAY,CAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;KAAA;IAEK,kBAAkB;;YACtB,MAAM,cAAc,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;KAAA;IAED,sBAAsB,CACpB,GAAW,EACX,GAAW,EAGX,SAAmB;QASnB,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc;YAChC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB;YAC3D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,UAAU,CAAC;SACnB;QAED,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc;YAChC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB;YAC1D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,UAAU,CAAC;SACnB;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YAC3B,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,CAAC,KAAK,IAAI,aAAa,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,EAAE;gBAE3F,IAAI,SAAS,GAAG,cAAc,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;gBACnD,IAAI,CAAC,SAAS,IAAI,CAAC,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,KAAK,aAAa,CAAC,EAAE;oBAClE,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;iBAChE;gBACD,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;gBACpD,OAAO,SAAS,CAAC;aAClB;YACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;YAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;gBAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;aACpC;YACD,OAAO,SAAS,CAAC;SAClB;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;QAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;YAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;SACpC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,YAAY,CAAC,CAAS,EAAE,UAAmB,EAAE,YAAqB;QAChE,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;YACrC,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;YACnG,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,EAAE;gBAC7B,MAAM,MAAM,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC;gBACrC,IAAI,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC;aACvB;SACF;aAAM,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa,EAAE;YAC7C,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;YACjG,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,EAAE;gBAM7B,MAAM,MAAM,GACV,SAAS,CAAC,SAAS,CAAC,CAAC;oBACrB,SAAS,CAAC,SAAS,CAAC,MAAM;oBAC1B,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,yBAAyB,EAAE,CAAC,CAAC;gBAC9G,IAAI,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC;aACvB;SACF;aAAM,IAAI,OAAO,CAAC,UAAU,CAAC,IAAI,OAAO,CAAC,YAAY,CAAC,EAAE;YACvD,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;YAChG,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,EAAE;gBAC7B,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,CAAC,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;aACjF;YACD,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;YAC9B,MAAM,cAAc,GAAG,UAAU,GAAG,KAAK,CAAC;YAC1C,MAAM,iBAAiB,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE3F,IAAI,CAAC,MAAM,GAAG,cAAc,GAAG,iBAAiB,CAAC;SAClD;IACH,CAAC;IAED,YAAY,CAAC,CAAS,EAAE,WAAoB,EAAE,aAAsB;QAClE,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,EAAE;YACtC,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAClE,IAAI,QAAQ,EAAE;gBACZ,MAAM,MAAM,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC;gBACpC,IAAI,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC;aACvB;SACF;aAAM,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,YAAY,EAAE;YAC5C,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAChE,IAAI,QAAQ,EAAE;gBACZ,MAAM,MAAM,GACV,QAAQ,CAAC,SAAS,CAAC,CAAC;oBACpB,QAAQ,CAAC,SAAS,CAAC,KAAK;oBACxB,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE,CAAC,CAAC;gBAC1G,IAAI,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC;aACvB;SACF;aAAM,IAAI,OAAO,CAAC,WAAW,CAAC,IAAI,OAAO,CAAC,aAAa,CAAC,EAAE;YACzD,MAAM,QAAQ,GACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;YAG7G,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;YAC9B,MAAM,cAAc,GAAG,WAAW,GAAG,KAAK,CAAC;YAC3C,MAAM,iBAAiB,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC;YACzF,IAAI,CAAC,MAAM,GAAG,cAAc,GAAG,iBAAiB,CAAC;SAClD;IACH,CAAC;IAED,OAAO;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACxB,CAAC;CACF;AAED,SAAS,cAAc,CAAC,cAAqB,EAAE,GAAW;IACxD,IAAI,CAAC,cAAc,EAAE;QACnB,OAAO,IAAI,CAAC;KACb;IACD,IAAI,cAAc,CAAC,GAAG,KAAK,GAAG,EAAE;QAC9B,OAAO,cAAc,CAAC;KACvB;IACD,MAAM,IAAI,GAAG,cAAc,CAAC,KAAc,CAAC;IAC3C,MAAM,IAAI,GAAG,cAAc,CAAC,KAAc,CAAC;IAE3C,IAAI,cAAc,CAAC,GAAG,GAAG,GAAG,IAAI,IAAI,IAAI,IAAI,CAAC,GAAG,KAAK,cAAc,CAAC,GAAG,GAAG,CAAC,EAAE;QAC3E,OAAO,cAAc,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;KAClC;IACD,IAAI,cAAc,CAAC,GAAG,GAAG,GAAG,IAAI,IAAI,IAAI,IAAI,CAAC,GAAG,KAAK,cAAc,CAAC,GAAG,GAAG,CAAC,EAAE;QAC3E,OAAO,cAAc,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;KAClC;IACD,OAAO,IAAI,CAAC;AACd,CAAC","file":"proxy.js","sourcesContent":["import { isNumber, isValid } from '@visactor/vutils';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { Group } from '../../graphic/group';\nimport { computeColsWidth } from '../../layout/compute-col-width';\nimport { computeRowsHeight } from '../../layout/compute-row-height';\nimport { emptyGroup } from '../../utils/empty-group';\nimport { createColGroup } from '../column';\nimport { createComplexColumn } from '../column-helper';\nimport { createGroupForFirstScreen } from './create-group-for-first-screen';\nimport { dynamicSetX, updateColContent } from './update-position/dynamic-set-x';\nimport { dynamicSetY, updateRowContent } from './update-position/dynamic-set-y';\nimport { updateAutoRow } from './update-position/update-auto-row';\nimport { sortVertical } from './update-position/sort-vertical';\nimport { sortHorizontal } from './update-position/sort-horizontal';\nimport { updateAutoColumn } from './update-position/update-auto-column';\nimport { getDefaultHeight, getDefaultWidth } from './default-width-height';\nimport { handleTextStick } from '../../stick-text';\nimport type { ColumnInfo, RowInfo } from '../../../ts-types';\n\nexport class SceneProxy {\n table: BaseTableAPI;\n isRelease: boolean = false;\n mode: 'column' | 'row' | 'pivot' = 'column';\n isProgressing: boolean;\n\n rowLimit = 200;\n currentRow = 0; // 目前渐进生成的row number\n totalRow: number; // 渐进完成最后一行的row number\n yLimitTop: number; // y > yLimitTop动态更新,否则直接修改xy\n yLimitBottom: number; // y < yLimitBottom动态更新,否则直接修改xy\n rowStart = 0; // 当前维护的部分第一行的row number\n rowEnd = 0; // 当前维护的部分最后一行的row number\n referenceRow = 0; // 当前维护的部分中间一行的row number,认为referenceRow对应当前屏幕显示范围的第一行\n bodyTopRow: number; // table body部分的第一行row number\n bodyBottomRow: number; // table body部分的最后一行row number\n screenRowCount: number; // 预计屏幕范围内显示的row count\n firstScreenRowLimit: number; // 首屏同步加载部分最后一行的row number\n taskRowCount: number; // 一次任务生成/更新的row count\n rowUpdatePos: number; // 异步任务目前更新到的行的row number\n rowUpdateDirection: 'up' | 'down'; // 当前行更新的方向\n screenTopRow: number = 0; // 当前屏幕范围内显示的第一行的row number\n totalActualBodyRowCount: number; // 实际表格body部分的行数\n deltaY: number = 0;\n deltaHeight: number = 0;\n\n colLimit = 100;\n // bodyLeftCol: number; // table body部分的第一列col number\n bodyRightCol: number; // table body部分的最后一列col number\n totalCol: number; // 渐进完成最后一列的col number\n colStart: number; // 当前维护的部分第一列的col number\n colEnd: number; // 当前维护的部分最后一列的col number\n taskColCount: number; // 一次任务生成/更新的col count\n xLimitLeft: number; // x > xLimitLeft动态更新,否则直接修改xy\n xLimitRight: number; // x < xLimitRight动态更新,否则直接修改xy\n screenColCount: number; // 预计屏幕范围内显示的col count\n firstScreenColLimit: number; // 首屏同步加载部分最后一列的col number\n colUpdatePos: number; // 异步任务目前更新到的列的col number\n currentCol: number; // 目前渐进生成的col number\n referenceCol: number; // 当前维护的部分中间一列的col number,认为referenceCol对应当前屏幕显示范围的第一列\n screenLeftCol: number = 0; // 当前屏幕范围内显示的第一列的col number\n colUpdateDirection: 'left' | 'right'; // 当前列更新方向\n totalActualBodyColCount: number; // 实际表格body部分的列数\n deltaX: number = 0;\n deltaWidth: number = 0;\n\n cellCache: Map<number, Group> = new Map(); // 单元格位置快速查找缓存\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n\n if (this.table.isPivotChart()) {\n // this.rowLimit = 100;\n // this.colLimit = 100;\n this.rowLimit = Math.max(100, Math.ceil((table.tableNoFrameHeight * 2) / table.defaultRowHeight));\n this.colLimit = Math.max(100, Math.ceil((table.tableNoFrameWidth * 2) / table.defaultColWidth));\n } else if (this.table.isAutoRowHeight()) {\n // this.rowLimit = 100;\n this.rowLimit = Math.max(100, Math.ceil((table.tableNoFrameHeight * 2) / table.defaultRowHeight));\n } else if (this.table.widthMode === 'autoWidth') {\n // this.colLimit = 100;\n this.colLimit = Math.max(100, Math.ceil((table.tableNoFrameWidth * 2) / table.defaultColWidth));\n } else {\n this.rowLimit = Math.max(200, Math.ceil((table.tableNoFrameHeight * 2) / table.defaultRowHeight));\n this.colLimit = Math.max(100, Math.ceil((table.tableNoFrameWidth * 2) / table.defaultColWidth));\n }\n\n if (this.table.internalProps.transpose) {\n this.mode = 'row';\n } else if (this.table.isPivotTable()) {\n this.mode = 'pivot';\n }\n if (this.table.options.maintainedDataCount) {\n this.rowLimit = this.table.options.maintainedDataCount;\n }\n }\n\n get bodyLeftCol(): number {\n return this.table.frozenColCount;\n }\n\n setParamsForColumn() {\n // this.bodyLeftCol = this.table.frozenColCount;\n this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // compute the column info about progress creation\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalActualBodyColCount = totalActualBodyColCount;\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n this.colStart = this.bodyLeftCol;\n this.colEnd = this.totalCol; // temp for first screen, will replace in createGroupForFirstScreen()\n const defaultColWidth = this.table.defaultColWidth;\n // const defaultColWidth = getDefaultHeight(this.table);\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n\n // 确定动态更新限制\n const totalBodyWidth = defaultColWidth * totalActualBodyColCount;\n const totalWidth = defaultColWidth * (this.bodyRightCol - this.bodyLeftCol + 1);\n this.xLimitLeft = totalBodyWidth / 2;\n this.xLimitRight = totalWidth - totalBodyWidth / 2;\n\n // 确定首屏高度范围\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = Math.max(\n 15, // min firstScreenColLimit\n this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth))\n );\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.colUpdatePos = this.bodyRightCol;\n }\n\n setParamsForRow() {\n this.bodyTopRow = this.table.frozenRowCount;\n this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;\n // this.bodyLeftCol = 0;\n // this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // 计算渐进加载数量\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalActualBodyRowCount = totalActualBodyRowCount;\n this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1; // 目标渐进完成的row\n this.rowStart = this.bodyTopRow;\n this.rowEnd = this.totalRow; // temp for first screen, will replace in createGroupForFirstScreen()\n const defaultRowHeight = this.table.defaultRowHeight;\n // const defaultRowHeight = getDefaultWidth(this.table);\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n\n // 确定动态更新限制\n const totalBodyHeight = defaultRowHeight * totalActualBodyRowCount;\n const totalHeight = defaultRowHeight * (this.bodyBottomRow - this.bodyTopRow + 1);\n this.yLimitTop = totalBodyHeight / 2;\n this.yLimitBottom = totalHeight - totalBodyHeight / 2;\n // this.bottomOffset = totalHeight - totalBodyHeight / 2;\n\n // 确定首屏高度范围\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = Math.max(\n 30, // min firstScreenRowLimit\n this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight))\n );\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.rowUpdatePos = this.bodyBottomRow;\n }\n\n refreshRowCount() {\n this.bodyTopRow = this.table.frozenRowCount;\n this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalActualBodyRowCount = totalActualBodyRowCount;\n this.totalRow = this.rowStart + totalActualBodyRowCount - 1; // 目标渐进完成的row\n\n // this.rowStart = this.bodyTopRow;\n // this.rowEnd = this.totalRow; // temp for first screen, will replace in createGroupForFirstScreen()\n }\n\n refreshColCount() {\n this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalActualBodyColCount = totalActualBodyColCount;\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n\n this.colStart = this.bodyLeftCol;\n this.colEnd = this.totalCol; // temp for first screen, will replace in createGroupForFirstScreen()\n }\n\n resize() {\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth));\n\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight));\n }\n\n createGroupForFirstScreen(\n cornerHeaderGroup: Group,\n colHeaderGroup: Group,\n rowHeaderGroup: Group,\n rightFrozenGroup: Group,\n bottomFrozenGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number\n ) {\n createGroupForFirstScreen(\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n rightFrozenGroup,\n bottomFrozenGroup,\n bodyGroup,\n xOrigin,\n yOrigin,\n this\n );\n }\n // async progress() {\n // if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // // 先更新\n // await this.updateCellGroupsAsync();\n // await this.progress();\n // } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // // 先更新没有需要更新的节点,在生成新节点\n // await this.createRow();\n // await this.progress();\n // }\n // }\n async progress() {\n if (this.isProgressing) {\n return;\n }\n this.isProgressing = true;\n return new Promise<void>((resolve, reject) => {\n setTimeout(async () => {\n this.isProgressing = false;\n if (this.isRelease) {\n return;\n }\n // console.log('progress col', this.colUpdatePos, this.colEnd, this.currentCol, this.totalCol);\n // console.log('progress row', this.rowUpdatePos, this.rowEnd, this.currentRow, this.totalRow);\n // console.log('before: createRow', table.scenegraph.bodyGroup.lastChild.attribute);\n // if (this.isSkipProgress) {\n // await this.progress();\n // } else\n if (this.colUpdatePos <= this.colEnd) {\n // console.log('progress colUpdatePos', this.colUpdatePos);\n await this.updateColCellGroupsAsync();\n await this.progress();\n } else if (this.rowUpdatePos <= this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // 先更新\n await this.updateRowCellGroupsAsync();\n await this.progress();\n } else if (this.currentCol < this.totalCol) {\n await this.createCol();\n await this.progress();\n } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // 先更新没有需要更新的节点,在生成新节点\n await this.createRow();\n await this.progress();\n }\n handleTextStick(this.table);\n this.table.scenegraph.updateNextFrame();\n resolve();\n }, 16);\n });\n }\n\n async createRow() {\n if (!this.taskRowCount) {\n return;\n }\n // console.log('createRow', this.currentRow, this.currentRow + this.taskRowCount);\n this.createRowCellGroup(this.taskRowCount);\n }\n\n async createCol() {\n if (!this.taskColCount) {\n return;\n }\n // console.log('createCol', this.currentCol, this.currentCol + this.taskColCount);\n this.createColGroup(this.taskRowCount);\n }\n\n createRowCellGroup(onceCount: number) {\n const endRow = Math.min(this.totalRow, this.currentRow + onceCount);\n // compute rows height\n computeRowsHeight(this.table, this.currentRow + 1, endRow, false);\n\n this.rowEnd = endRow;\n\n if (this.table.frozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = 0; col < this.table.frozenColCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isListTable() ? 'body' : 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.defaultRowHeight,\n this.table\n // cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rowHeaderGroup.setAttribute('height', maxHeight);\n }\n }\n\n if (this.table.rightFrozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = this.table.colCount - this.table.rightFrozenColCount; col < this.table.colCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isPivotChart() ? 'rowHeader' : 'body'; // isHeader\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.defaultRowHeight,\n this.table\n // cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rightFrozenGroup.setAttribute('height', maxHeight);\n }\n }\n\n // create body row cellGroup\n let maxHeight = 0;\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n const cellLocation = col < this.table.rowHeaderLevelCount ? 'rowHeader' : 'body';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.defaultRowHeight,\n this.table\n // cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n }\n this.table.scenegraph.bodyGroup.setAttribute('height', maxHeight);\n\n this.currentRow = endRow;\n this.rowUpdatePos = this.rowEnd;\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n createColGroup(onceCount: number) {\n // compute rows height\n const endCol = Math.min(this.totalCol, this.currentCol + onceCount);\n computeColsWidth(this.table, this.currentCol + 1, endCol);\n\n this.colEnd = endCol;\n\n // update last merge cell size\n for (let row = 0; row < this.table.rowCount; row++) {\n const cellGroup = this.highPerformanceGetCell(this.currentCol, row);\n if (cellGroup.role === 'cell' && isNumber(cellGroup.mergeStartCol) && cellGroup.mergeStartCol > this.currentCol) {\n this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n }\n }\n\n // create column\n if (this.table.frozenRowCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create colHeaderGroup\n createColGroup(\n this.table.scenegraph.colHeaderGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n 0, // rowStart\n this.table.frozenRowCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n if (this.table.bottomFrozenRowCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bottomFrozenGroup.lastChild instanceof Group\n ? this.table.scenegraph.bottomFrozenGroup.lastChild\n : this.table.scenegraph.bottomFrozenGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bottomFrozenGroup\n createColGroup(\n this.table.scenegraph.bottomFrozenGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.table.rowCount - this.table.bottomFrozenRowCount, // rowStart\n this.table.rowCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n // create colGroup\n let lastColumnGroup =\n this.table.scenegraph.bodyGroup.lastChild &&\n ((this.table.scenegraph.bodyGroup.lastChild instanceof Group\n ? this.table.scenegraph.bodyGroup.lastChild\n : this.table.scenegraph.bodyGroup.lastChild._prev) as Group);\n if (!lastColumnGroup) {\n lastColumnGroup =\n this.table.scenegraph.colHeaderGroup.lastChild &&\n ((this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev) as Group);\n }\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bodyGroup\n createColGroup(\n this.table.scenegraph.bodyGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.rowStart, // rowStart\n this.rowEnd, // rowEnd\n 'body', // isHeader\n this.table\n );\n\n this.currentCol = endCol;\n this.colUpdatePos = this.colEnd;\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n async setY(y: number, isEnd = false) {\n const yLimitTop =\n this.table.getRowsHeight(this.bodyTopRow, this.bodyTopRow + (this.rowEnd - this.rowStart + 1)) / 2;\n const yLimitBottom = this.table.getAllRowsHeight() - yLimitTop;\n\n const screenTop = this.table.getTargetRowAt(y + this.table.scenegraph.colHeaderGroup.attribute.height);\n if (screenTop) {\n this.screenTopRow = screenTop.row;\n }\n\n if (y < yLimitTop && this.rowStart === this.bodyTopRow) {\n // 执行真实body group坐标修改\n this.updateDeltaY(y);\n this.updateBody(y - this.deltaY);\n } else if (y > yLimitBottom && this.rowEnd === this.bodyBottomRow) {\n // 执行真实body group坐标修改\n this.updateDeltaY(y);\n this.updateBody(y - this.deltaY);\n } else if (\n (!this.table.scenegraph.bodyGroup.firstChild ||\n this.table.scenegraph.bodyGroup.firstChild.type !== 'group' ||\n this.table.scenegraph.bodyGroup.firstChild.childrenCount === 0) &&\n (!this.table.scenegraph.rowHeaderGroup.firstChild ||\n this.table.scenegraph.rowHeaderGroup.firstChild.type !== 'group' ||\n this.table.scenegraph.rowHeaderGroup.firstChild.childrenCount === 0)\n ) {\n this.updateDeltaY(y);\n // 兼容异步加载数据promise的情况 childrenCount=0 如果用户立即调用setScrollTop执行dynamicSetY会出错\n this.updateBody(y - this.deltaY);\n } else {\n // 执行动态更新节点\n this.dynamicSetY(y, screenTop, isEnd);\n }\n }\n\n async setX(x: number, isEnd = false) {\n const xLimitLeft =\n this.table.getColsWidth(this.bodyLeftCol, this.bodyLeftCol + (this.colEnd - this.colStart + 1)) / 2;\n const xLimitRight = this.table.getAllColsWidth() - xLimitLeft;\n\n const screenLeft = this.table.getTargetColAt(x + this.table.scenegraph.rowHeaderGroup.attribute.width);\n if (screenLeft) {\n this.screenLeftCol = screenLeft.col;\n }\n\n if (x < xLimitLeft && this.colStart === this.bodyLeftCol) {\n // 执行真实body group坐标修改\n this.updateDeltaX(x);\n this.table.scenegraph.setBodyAndColHeaderX(-x + this.deltaX);\n } else if (x > xLimitRight && this.colEnd === this.bodyRightCol) {\n // 执行真实body group坐标修改\n this.updateDeltaX(x);\n this.table.scenegraph.setBodyAndColHeaderX(-x + this.deltaX);\n } else if (\n // 注意判断关系 这里不是 || 而是 &&\n this.table.scenegraph.bodyGroup.firstChild &&\n this.table.scenegraph.bodyGroup.firstChild.type === 'group' &&\n this.table.scenegraph.bodyGroup.firstChild.childrenCount === 0\n ) {\n // 兼容异步加载数据promise的情况 childrenCount=0 如果用户立即调用setScrollLeft执行dynamicSetX会出错\n this.updateDeltaX(x);\n this.table.scenegraph.setBodyAndColHeaderX(-x + this.deltaX);\n } else {\n // 执行动态更新节点\n this.dynamicSetX(x, screenLeft, isEnd);\n }\n }\n\n async dynamicSetY(y: number, screenTop: RowInfo | null, isEnd = false) {\n dynamicSetY(y, screenTop, isEnd, this);\n }\n async dynamicSetX(x: number, screenLeft: ColumnInfo | null, isEnd = false) {\n dynamicSetX(x, screenLeft, isEnd, this);\n }\n\n updateBody(y: number) {\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n }\n\n async updateRowCellGroupsAsync() {\n this.updateCellGroups(this.taskRowCount);\n }\n\n updateCellGroups(count: number) {\n const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);\n // console.log('updateCellGroups', this.rowUpdatePos, distRow);\n if (this.table.isAutoRowHeight()) {\n computeRowsHeight(this.table, this.rowUpdatePos, distRow, false);\n }\n\n updateRowContent(this.rowUpdatePos, distRow, this);\n\n if (this.table.isAutoRowHeight()) {\n // body group\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection,\n true\n );\n // row header group\n updateAutoRow(\n 0, // colStart\n this.table.frozenColCount - 1, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection,\n true\n );\n // right frozen group\n updateAutoRow(\n this.table.colCount - this.table.rightFrozenColCount, // colStart\n this.table.colCount - 1, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection,\n true\n );\n }\n\n this.rowUpdatePos = distRow + 1;\n }\n /** 更新底部冻结行的单元格内容 包括两边的角头 */\n updateBottomFrozenCellGroups() {\n const startRow = this.table.rowCount - this.table.bottomFrozenRowCount;\n const endRow = this.table.rowCount - 1;\n if (this.table.isAutoRowHeight()) {\n computeRowsHeight(this.table, startRow, endRow, false);\n }\n console.log('updateBottomFrozenCellGroups', startRow, endRow);\n updateRowContent(startRow, endRow, this);\n\n if (this.table.isAutoRowHeight()) {\n // body group\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // row header group\n updateAutoRow(\n 0, // colStart\n this.table.frozenColCount - 1, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // right frozen group\n updateAutoRow(\n this.table.colCount - this.table.rightFrozenColCount, // colStart\n this.table.colCount - 1, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n }\n /** 更新底部冻结行的单元格内容 包括两边的角头 */\n updateRightFrozenCellGroups() {\n const startCol = this.table.colCount - this.table.rightFrozenColCount;\n const endCol = this.table.colCount - 1;\n if (this.table.widthMode === 'autoWidth') {\n computeColsWidth(this.table, startCol, endCol, false);\n }\n console.log('updateRightFrozenCellGroups', startCol, endCol);\n updateColContent(startCol, endCol, this);\n\n if (this.table.isAutoRowHeight()) {\n // body group\n updateAutoColumn(startCol, endCol, this.table, this.colUpdateDirection);\n }\n }\n async updateColCellGroupsAsync() {\n this.updateColGroups(this.taskRowCount);\n }\n\n updateColGroups(count: number) {\n const distCol = Math.min(this.bodyRightCol, this.colUpdatePos + count);\n // console.log('updateCellGroups', this.colUpdatePos, distCol);\n // for (let col = this.colUpdatePos; col <= distCol; col++) {\n // const colGroup = this.table.scenegraph.getColGroup(col);\n // if (colGroup) {\n // // colGroup.forEachChildren((cellGroup: Group) => {\n // // this.updateCellGroupContent(cellGroup);\n // // });\n // // for (let row = (colGroup.firstChild as Group).row; row <= (colGroup.lastChild as Group).row; row++) {\n // // const cellGroup = this.highPerformanceGetCell(colGroup.col, row);\n // // this.updateCellGroupContent(cellGroup);\n // // }\n // let cellGroup = colGroup.firstChild;\n // while (cellGroup) {\n // // this.updateCellGroupContent(cellGroup as Group);\n // // cellGroup = cellGroup._next;\n // const newCellGroup = this.updateCellGroupContent(cellGroup as Group);\n // cellGroup = newCellGroup._next;\n // }\n // colGroup.needUpdate = false;\n // }\n // }\n computeColsWidth(this.table, this.colUpdatePos, distCol);\n updateColContent(this.colUpdatePos, distCol, this);\n this.colUpdatePos = distCol + 1;\n }\n\n updateCellGroupPosition(cellGroup: Group, newRow: number, y: number) {\n // 更新位置&row\n cellGroup.row = newRow;\n cellGroup.mergeStartCol = undefined;\n cellGroup.mergeStartRow = undefined;\n cellGroup.mergeEndCol = undefined;\n cellGroup.mergeEndRow = undefined;\n cellGroup.setAttribute('y', y);\n (cellGroup as any).needUpdate = true;\n (cellGroup as any).needUpdateForAutoRowHeight = true;\n }\n\n updateCellGroupContent(cellGroup: Group) {\n if (!cellGroup.needUpdate || cellGroup.role !== 'cell') {\n return cellGroup;\n }\n\n const newCellGroup = this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n cellGroup.needUpdate = false;\n return newCellGroup || cellGroup;\n }\n\n async sortCellVertical() {\n await sortVertical(this);\n }\n\n async sortCellHorizontal() {\n await sortHorizontal(this);\n }\n\n highPerformanceGetCell(\n col: number,\n row: number,\n // rowStart: number = this.rowStart,\n // rowEnd: number = this.rowEnd,\n getShadow?: boolean\n ) {\n // if (row < rowStart || row > rowEnd) {\n // return emptyGroup;\n // }\n // if (row < this.rowStart || row > this.rowEnd || col < this.colStart || col > this.colEnd) {\n // return emptyGroup;\n // }\n\n if (\n row >= this.table.frozenRowCount && // not column header\n row < this.table.rowCount - this.table.bottomFrozenRowCount && // not bottom frozen\n (row < this.rowStart || row > this.rowEnd) // not in proxy row range\n ) {\n return emptyGroup;\n }\n\n if (\n col >= this.table.frozenColCount && // not row header\n col < this.table.colCount - this.table.rightFrozenColCount && // not right frozen\n (col < this.colStart || col > this.colEnd) // not in proxy col range\n ) {\n return emptyGroup;\n }\n\n if (this.cellCache.get(col)) {\n const cacheCellGoup = this.cellCache.get(col);\n if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {\n // 由缓存单元格向前后查找要快于从头查找\n let cellGroup = getCellByCache(cacheCellGoup, row);\n if (!cellGroup || (!getShadow && cellGroup.role === 'shadow-cell')) {\n cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n }\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n\n updateDeltaY(y: number, screenTopY?: number, screenTopRow?: number) {\n if (this.rowStart === this.bodyTopRow) {\n const cellGroup = this.table.scenegraph.highPerformanceGetCell(this.colStart, this.rowStart, true);\n if (cellGroup.role === 'cell') {\n const deltaY = cellGroup.attribute.y;\n this.deltaY = -deltaY;\n }\n } else if (this.rowEnd === this.bodyBottomRow) {\n const cellGroup = this.table.scenegraph.highPerformanceGetCell(this.colStart, this.rowEnd, true);\n if (cellGroup.role === 'cell') {\n // const deltaY =\n // cellGroup.attribute.y +\n // cellGroup.attribute.height -\n // (this.table.tableNoFrameHeight - this.table.getFrozenRowsHeight() - this.table.getBottomFrozenRowsHeight()) -\n // y;\n const deltaY =\n cellGroup.attribute.y +\n cellGroup.attribute.height -\n (this.table.getAllRowsHeight() - this.table.getFrozenRowsHeight() - this.table.getBottomFrozenRowsHeight());\n this.deltaY = -deltaY;\n }\n } else if (isValid(screenTopY) && isValid(screenTopRow)) {\n let cellGroup = this.table.scenegraph.highPerformanceGetCell(this.colStart, screenTopRow, true);\n if (cellGroup.role !== 'cell') {\n cellGroup = this.table.scenegraph.highPerformanceGetCell(0, screenTopRow, true);\n }\n const bodyY = y - this.deltaY;\n const distRowYOffset = screenTopY - bodyY; // dist cell 距离表格顶部的位置差\n const currentRowYOffset = cellGroup.attribute.y - bodyY + this.table.getFrozenRowsHeight(); // current cell 距离表格顶部的位置差\n // const deltaY = screenTopY - (cellGroup.attribute.y + );\n this.deltaY = distRowYOffset - currentRowYOffset;\n }\n }\n\n updateDeltaX(x: number, screenLeftX?: number, screenLeftCol?: number) {\n if (this.colStart === this.bodyLeftCol) {\n const colGroup = this.table.scenegraph.getColGroup(this.colStart);\n if (colGroup) {\n const deltaX = colGroup.attribute.x;\n this.deltaX = -deltaX;\n }\n } else if (this.colEnd === this.bodyRightCol) {\n const colGroup = this.table.scenegraph.getColGroup(this.colEnd);\n if (colGroup) {\n const deltaX =\n colGroup.attribute.x +\n colGroup.attribute.width -\n (this.table.getAllColsWidth() - this.table.getFrozenColsWidth() - this.table.getRightFrozenColsWidth());\n this.deltaX = -deltaX;\n }\n } else if (isValid(screenLeftX) && isValid(screenLeftCol)) {\n const colGroup =\n this.table.scenegraph.getColGroup(screenLeftCol) || this.table.scenegraph.getColGroup(screenLeftCol, true);\n // const deltaX = screenLeftX - (colGroup.attribute.x + this.table.getFrozenColsWidth() + this.deltaX);\n // this.deltaX = deltaX + this.deltaX;\n const bodyX = x - this.deltaX;\n const distColXOffset = screenLeftX - bodyX; // dist col 距离表格左侧的位置差\n const currentColXOffset = colGroup.attribute.x - bodyX + this.table.getFrozenColsWidth(); // current col 距离表格左侧的位置差\n this.deltaX = distColXOffset - currentColXOffset;\n }\n }\n\n release() {\n this.isRelease = true;\n }\n}\n\nfunction getCellByCache(cacheCellGroup: Group, row: number): Group | null {\n if (!cacheCellGroup) {\n return null;\n }\n if (cacheCellGroup.row === row) {\n return cacheCellGroup;\n }\n const prev = cacheCellGroup._prev as Group;\n const next = cacheCellGroup._next as Group;\n // cacheCellGroup may have wrong order\n if (cacheCellGroup.row > row && prev && prev.row === cacheCellGroup.row - 1) {\n return getCellByCache(prev, row);\n }\n if (cacheCellGroup.row < row && next && next.row === cacheCellGroup.row + 1) {\n return getCellByCache(next, row);\n }\n return null;\n}\n"]}
@@ -58,7 +58,7 @@ function moveCell(count, direction, screenTopRow, screenTopY, y, proxy) {
58
58
  count < proxy.rowEnd - proxy.rowStart) {
59
59
  const startRow = "up" === direction ? proxy.rowStart : proxy.rowEnd - count + 1, endRow = "up" === direction ? proxy.rowStart + count - 1 : proxy.rowEnd, distStartRow = "up" === direction ? proxy.rowEnd + 1 : proxy.rowStart - count, distEndRow = "up" === direction ? proxy.rowEnd + count : proxy.rowStart - 1;
60
60
  let syncTopRow, syncBottomRow;
61
- if ("autoHeight" === proxy.table.heightMode) syncTopRow = distStartRow, syncBottomRow = distEndRow; else {
61
+ if (proxy.table.isAutoRowHeight()) syncTopRow = distStartRow, syncBottomRow = distEndRow; else {
62
62
  syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - 1 * proxy.screenRowCount),
63
63
  syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + 2 * proxy.screenRowCount, proxy.table.rowCount - 1);
64
64
  }
@@ -66,30 +66,30 @@ function moveCell(count, direction, screenTopRow, screenTopY, y, proxy) {
66
66
  proxy.rowStart = "up" === direction ? proxy.rowStart + count : proxy.rowStart - count,
67
67
  proxy.rowEnd = "up" === direction ? proxy.rowEnd + count : proxy.rowEnd - count;
68
68
  const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, !0);
69
- "autoHeight" === proxy.table.heightMode && (updateAutoRow(proxy.bodyLeftCol, proxy.bodyRightCol, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up", !0),
69
+ proxy.table.isAutoRowHeight() && (updateAutoRow(proxy.bodyLeftCol, proxy.bodyRightCol, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up", !0),
70
70
  updateAutoRow(0, proxy.table.frozenColCount - 1, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up", !0),
71
71
  updateAutoRow(proxy.table.colCount - proxy.table.rightFrozenColCount, proxy.table.colCount - 1, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up", !0)),
72
72
  proxy.currentRow = "up" === direction ? proxy.currentRow + count : proxy.currentRow - count,
73
73
  proxy.totalRow = Math.max(0, Math.min(proxy.bodyBottomRow, "up" === direction ? proxy.totalRow + count : proxy.totalRow - count, proxy.table.rowCount - 1)),
74
74
  proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2),
75
- "autoHeight" === proxy.table.heightMode && sync ? proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, proxy.rowEnd + 1) : proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow),
75
+ proxy.table.isAutoRowHeight() && sync ? proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, proxy.rowEnd + 1) : proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow),
76
76
  proxy.rowUpdateDirection = direction, proxy.table.scenegraph.updateNextFrame(),
77
77
  yield proxy.progress();
78
78
  } else {
79
79
  const distStartRow = "up" === direction ? proxy.rowStart + count : proxy.rowStart - count, distEndRow = Math.min(proxy.table.rowCount - 1, "up" === direction ? proxy.rowEnd + count : proxy.rowEnd - count), distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);
80
80
  let syncTopRow, syncBottomRow;
81
- "autoHeight" === proxy.table.heightMode ? (syncTopRow = distStartRow, syncBottomRow = distEndRow) : (syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - 1 * proxy.screenRowCount),
81
+ proxy.table.isAutoRowHeight() ? (syncTopRow = distStartRow, syncBottomRow = distEndRow) : (syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - 1 * proxy.screenRowCount),
82
82
  syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + 2 * proxy.screenRowCount, proxy.table.rowCount - 1)),
83
83
  computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, !1), updateAllRowPosition(distStartRowY, count, direction, proxy),
84
84
  proxy.rowStart = distStartRow, proxy.rowEnd = distEndRow;
85
85
  const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, !0);
86
- "autoHeight" === proxy.table.heightMode && (updateAutoRow(proxy.bodyLeftCol, proxy.bodyRightCol, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up"),
86
+ proxy.table.isAutoRowHeight() && (updateAutoRow(proxy.bodyLeftCol, proxy.bodyRightCol, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up"),
87
87
  updateAutoRow(0, proxy.table.frozenColCount - 1, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up"),
88
88
  updateAutoRow(proxy.table.colCount - proxy.table.rightFrozenColCount, proxy.table.colCount - 1, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up")),
89
89
  proxy.currentRow = "up" === direction ? proxy.currentRow + count : proxy.currentRow - count,
90
90
  proxy.totalRow = Math.max(0, Math.min(proxy.bodyBottomRow, "up" === direction ? proxy.totalRow + count : proxy.totalRow - count, proxy.table.rowCount - 1)),
91
91
  proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2),
92
- "autoHeight" === proxy.table.heightMode && sync ? proxy.rowUpdatePos = proxy.rowEnd + 1 : proxy.rowUpdatePos = proxy.rowStart,
92
+ proxy.table.isAutoRowHeight() && sync ? proxy.rowUpdatePos = proxy.rowEnd + 1 : proxy.rowUpdatePos = proxy.rowStart,
93
93
  proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up",
94
94
  proxy.table.scenegraph.updateNextFrame(), yield proxy.progress();
95
95
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/group-creater/progress/update-position/dynamic-set-y.ts"],"names":[],"mappings":";;;;;;;;;AAEA,OAAO,EAAE,iBAAiB,EAAE,MAAM,oCAAoC,CAAC;AAEvE,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,MAAM,UAAgB,WAAW,CAAC,CAAS,EAAE,SAAyB,EAAE,KAAc,EAAE,KAAiB;;QACvG,IAAI,CAAC,SAAS,EAAE;YACd,OAAO;SACR;QACD,MAAM,YAAY,GAAG,SAAS,CAAC,GAAG,CAAC;QACnC,MAAM,UAAU,GAAG,SAAS,CAAC,GAAG,CAAC;QAEjC,IAAI,QAAQ,CAAC;QACb,IAAI,KAAK,EAAE;YACT,QAAQ,GAAG,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;SAC/C;aAAM;YACL,QAAQ,GAAG,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;SAC9C;QACD,IAAI,CAAC,QAAQ,EAAE,YAAY,EAAE,UAAU,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;QACnD,IAAI,KAAK,EAAE;YACT,MAAM,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;YACpG,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,EAAE;gBAC7B,MAAM,MAAM,GACV,SAAS,CAAC,SAAS,CAAC,CAAC;oBACrB,SAAS,CAAC,SAAS,CAAC,MAAM;oBAC1B,CAAC,KAAK,CAAC,KAAK,CAAC,kBAAkB,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,yBAAyB,EAAE,CAAC;oBAC9G,CAAC,CAAC;gBACJ,KAAK,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC;gBACvB,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;aACpC;SACF;IAEH,CAAC;CAAA;AAED,SAAS,IAAI,CAAC,QAAgB,EAAE,YAAoB,EAAE,UAAkB,EAAE,CAAS,EAAE,KAAiB;IACpG,IAAI,QAAQ,GAAG,CAAC,EAAE;QAEhB,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,YAAY,EAAE,UAAU,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;QAC7D,KAAK,CAAC,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;QAChD,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;KACpC;SAAM,IAAI,QAAQ,GAAG,CAAC,EAAE;QAEvB,QAAQ,CAAC,CAAC,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;QAChE,KAAK,CAAC,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;QAChD,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;KACpC;SAAM;QAEL,KAAK,CAAC,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;QAChD,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;KACpC;AACH,CAAC;AAED,SAAe,QAAQ,CACrB,KAAa,EACb,SAAwB,EACxB,YAAoB,EACpB,UAAkB,EAClB,CAAS,EACT,KAAiB;;QAGjB,IAAI,SAAS,KAAK,IAAI,IAAI,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,KAAK,CAAC,aAAa,EAAE;YACpE,KAAK,GAAG,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;SAC5C;aAAM,IAAI,SAAS,KAAK,MAAM,IAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,GAAG,KAAK,CAAC,UAAU,EAAE;YAC5E,KAAK,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC;SAC3C;QACD,IAAI,KAAK,KAAK,CAAC,EAAE;YACf,OAAO;SACR;QACD,IAAI,KAAK,GAAG,CAAC,EAAE;YACb,SAAS,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;YAC/C,KAAK,GAAG,CAAC,KAAK,CAAC;SAChB;QAKD,IAAI,KAAK,GAAG,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,EAAE;YAEzC,MAAM,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC;YAChF,MAAM,MAAM,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC;YAC9E,MAAM,YAAY,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACpF,MAAM,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;YAGlF,IAAI,UAAU,CAAC;YACf,IAAI,aAAa,CAAC;YAClB,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,UAAU,GAAG,YAAY,CAAC;gBAC1B,aAAa,GAAG,UAAU,CAAC;aAC5B;iBAAM;gBACL,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBACnF,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CACxB,KAAK,CAAC,aAAa,EACnB,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,EACvC,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CACzB,CAAC;gBAIF,UAAU,GAAG,MAAM,CAAC;gBACpB,aAAa,GAAG,SAAS,CAAC;aAC3B;YAED,iBAAiB,CAAC,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;YAEjE,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;YAE1D,KAAK,CAAC,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtF,KAAK,CAAC,MAAM,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;YAGhF,MAAM,IAAI,GAAG,gBAAgB,CAAC,UAAU,EAAE,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;YAEtE,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAE3C,aAAa,CACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EACtF,IAAI,CACL,CAAC;gBAGF,aAAa,CACX,CAAC,EACD,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC9B,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EACtF,IAAI,CACL,CAAC;gBAGF,aAAa,CACX,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EACtD,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACxB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EACtF,IAAI,CACL,CAAC;aAgBH;YAED,KAAK,CAAC,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YAC5F,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CACvB,CAAC,EACD,IAAI,CAAC,GAAG,CACN,KAAK,CAAC,aAAa,EACnB,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,EACpE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CACzB,CACF,CAAC;YACF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;YAGtF,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,IAAI,IAAI,EAAE;gBACnD,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aACrE;iBAAM;gBACL,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;aACjE;YACD,KAAK,CAAC,kBAAkB,GAAG,SAAS,CAAC;YAErC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;YACzC,MAAM,KAAK,CAAC,QAAQ,EAAE,CAAC;SACxB;aAAM;YACL,MAAM,YAAY,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YAC1F,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,CACzB,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACxB,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CACjE,CAAC;YACF,MAAM,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,CAAC,CAAC,CAAC;YAEpF,IAAI,UAAU,CAAC;YACf,IAAI,aAAa,CAAC;YAClB,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,UAAU,GAAG,YAAY,CAAC;gBAC1B,aAAa,GAAG,UAAU,CAAC;aAC5B;iBAAM;gBACL,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBACjF,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,aAAa,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;aAClH;YAED,iBAAiB,CAAC,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;YAGjE,oBAAoB,CAAC,aAAa,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;YAE7D,KAAK,CAAC,QAAQ,GAAG,YAAY,CAAC;YAC9B,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC;YAE1B,MAAM,IAAI,GAAG,gBAAgB,CAAC,UAAU,EAAE,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;YAEtE,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAE3C,aAAa,CACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACvF,CAAC;gBAGF,aAAa,CACX,CAAC,EACD,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC9B,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACvF,CAAC;gBAGF,aAAa,CACX,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EACtD,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACxB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACvF,CAAC;aACH;YAsBD,KAAK,CAAC,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YAC5F,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CACvB,CAAC,EACD,IAAI,CAAC,GAAG,CACN,KAAK,CAAC,aAAa,EACnB,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,EACpE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CACzB,CACF,CAAC;YACF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;YAEtF,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,IAAI,IAAI,EAAE;gBACnD,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;aACvC;iBAAM;gBACL,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,CAAC;aACrC;YACD,KAAK,CAAC,kBAAkB,GAAG,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;YAElH,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;YACzC,MAAM,KAAK,CAAC,QAAQ,EAAE,CAAC;SACxB;IACH,CAAC;CAAA;AAED,SAAS,qBAAqB,CAAC,QAAgB,EAAE,MAAc,EAAE,SAAwB,EAAE,KAAiB;IAE1G,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;QACzD,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,CAAC,QAAQ,EAAE;YACb,SAAS;SACV;QACD,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,uBAAuB,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;SACrD;KACF;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACxG,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,CAAC,QAAQ,EAAE;YACb,SAAS;SACV;QACD,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,uBAAuB,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;SACrD;KACF;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,IAAI,KAAK,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;QAClE,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,QAAQ,EAAE;YACZ,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;gBAC7C,uBAAuB,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;aACrD;SACF;KACF;AACH,CAAC;AAED,SAAS,uBAAuB,CAAC,QAAe,EAAE,SAAwB,EAAE,KAAiB;IAC3F,IAAI,QAAQ,CAAC,aAAa,IAAI,CAAC,EAAE;QAC/B,IAAI,SAAS,KAAK,IAAI,EAAE;YACtB,MAAM,SAAS,GAAG,QAAQ,CAAC,UAAmB,CAAC;YAC/C,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACR,QAAQ,CAAC,SAAmB,CAAC,GAAG,GAAG,CAAC,EACpC,QAAQ,CAAC,SAAmB,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,QAAQ,CAAC,SAAmB,CAAC,GAAG,CAAC,CACxG,CAAC;YACF,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;SACjC;aAAM;YACL,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAkB,CAAC;YAC9C,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACR,QAAQ,CAAC,UAAoB,CAAC,GAAG,GAAG,CAAC,EACrC,QAAQ,CAAC,UAAoB,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAmB,CAAC,GAAG,CAAC,CAChG,CAAC;YACF,QAAQ,CAAC,YAAY,CAAC,SAAS,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;SACvD;KACF;AACH,CAAC;AAED,SAAS,oBAAoB,CAAC,aAAqB,EAAE,KAAa,EAAE,SAAwB,EAAE,KAAiB;IAE7G,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;QACzD,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,KAAK,EAAE,EAAE;YAEpD,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACT,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,EAClE,KAAK,KAAK,CAAC;gBACT,CAAC,CAAC,aAAa;gBACf,CAAC,CAAE,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAS,CAAC,KAAe,CAAC,GAAG,CAAC,CACtG,CAAC;QACJ,CAAC,CAAC,CAAC;KACJ;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACxG,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,KAAK,EAAE,EAAE;YAEpD,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACT,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,EAClE,KAAK,KAAK,CAAC;gBACT,CAAC,CAAC,aAAa;gBACf,CAAC,CAAE,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAS,CAAC,KAAe,CAAC,GAAG,CAAC,CACtG,CAAC;QACJ,CAAC,CAAC,CAAC;KACJ;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,IAAI,KAAK,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;QAClE,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,KAAK,EAAE,EAAE;YAEpD,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACT,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,EAClE,KAAK,KAAK,CAAC;gBACT,CAAC,CAAC,aAAa;gBACf,CAAC,CAAE,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAS,CAAC,KAAe,CAAC,GAAG,CAAC,CACtG,CAAC;QACJ,CAAC,CAAC,CAAC;KACJ;AACH,CAAC;AAED,MAAM,UAAU,gBAAgB,CAAC,UAAkB,EAAE,aAAqB,EAAE,KAAiB,EAAE,KAAK,GAAG,KAAK;IAE1G,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;QACzD,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;YAEtD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAC/D,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;SACzC;KACF;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACxG,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;YAEtD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACzD,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;SACzC;KACF;IAED,IAAI,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC;IAChC,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;IAClC,IAAI,IAAI,GAAG,IAAI,CAAC;IAChB,IAAI,KAAK,EAAE;QACT,MAAM,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC;QAC1C,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,EAAE,aAAa,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAChF,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,YAAY,EAAE,aAAa,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAClF,IAAI,OAAO,KAAK,KAAK,CAAC,WAAW,IAAI,QAAQ,KAAK,KAAK,CAAC,YAAY,EAAE;YACpE,IAAI,GAAG,KAAK,CAAC;SACd;KACF;IACD,KAAK,IAAI,GAAG,GAAG,OAAO,EAAE,GAAG,IAAI,QAAQ,EAAE,GAAG,EAAE,EAAE;QAC9C,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;YAEtD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACzD,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;SACzC;KACF;IACD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;IAEzC,OAAO,IAAI,CAAC;AACd,CAAC","file":"dynamic-set-y.js","sourcesContent":["import type { RowInfo } from '../../../../ts-types';\nimport type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\n\nexport async function dynamicSetY(y: number, screenTop: RowInfo | null, isEnd: boolean, proxy: SceneProxy) {\n if (!screenTop) {\n return;\n }\n const screenTopRow = screenTop.row;\n const screenTopY = screenTop.top;\n\n let deltaRow;\n if (isEnd) {\n deltaRow = proxy.bodyBottomRow - proxy.rowEnd;\n } else {\n deltaRow = screenTopRow - proxy.referenceRow;\n }\n move(deltaRow, screenTopRow, screenTopY, y, proxy);\n if (isEnd) {\n const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, proxy.rowEnd, true);\n if (cellGroup.role === 'cell') {\n const deltaY =\n cellGroup.attribute.y +\n cellGroup.attribute.height -\n (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight() - proxy.table.getBottomFrozenRowsHeight()) -\n y;\n proxy.deltaY = -deltaY;\n proxy.updateBody(y - proxy.deltaY);\n }\n }\n // proxy.table.scenegraph.updateNextFrame();\n}\n\nfunction move(deltaRow: number, screenTopRow: number, screenTopY: number, y: number, proxy: SceneProxy) {\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else {\n // 不改变row,更新body group范围\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n }\n}\n\nasync function moveCell(\n count: number,\n direction: 'up' | 'down',\n screenTopRow: number,\n screenTopY: number,\n y: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n if (count === 0) {\n return;\n }\n if (count < 0) {\n direction = direction === 'up' ? 'down' : 'up';\n count = -count;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const bottomRow = Math.min(\n proxy.bodyBottomRow,\n screenTopRow + proxy.screenRowCount * 2,\n proxy.table.rowCount - 1\n );\n // get coincide of distStartRow&distEndRow and topRow&BottomRow\n // syncTopRow = Math.max(distStartRow, topRow);\n // syncBottomRow = Math.min(distEndRow, bottomRow);\n syncTopRow = topRow;\n syncBottomRow = bottomRow;\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n updatePartRowPosition(startRow, endRow, direction, proxy);\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n\n // 本次行更新是否同步完成,列数超过limit时为false\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // const oldCellOffset = screenTopY - y - proxy.table.getFrozenRowsHeight();\n // console.log('cellOffset', screenTopY, screenTopRow);\n // const newScreenTop = (proxy.table as any).getTargetRowAt(\n // y + proxy.table.scenegraph.colHeaderGroup.attribute.height\n // );\n // console.log('newScreenTop', newScreenTop);\n // const cellOffset = newScreenTop.top - screenTopY;\n\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // newScreenTop.top -\n // cellOffset -\n // (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY += deltaY;\n }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(\n proxy.bodyBottomRow,\n direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count,\n proxy.table.rowCount - 1\n )\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n // proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n if (proxy.table.heightMode === 'autoHeight' && sync) {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, proxy.rowEnd + 1);\n } else {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n }\n proxy.rowUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = Math.min(\n proxy.table.rowCount - 1,\n direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count\n );\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2, proxy.table.rowCount - 1);\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n // 更新同步范围\n updateAllRowPosition(distStartRowY, count, direction, proxy);\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n\n // // update body position when click scroll bar\n // if (syncTopRow === proxy.bodyTopRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncTopRow, true);\n // const deltaY = cellGroup.attribute.y - y;\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // } else if (syncBottomRow === proxy.bodyBottomRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncBottomRow, true);\n // const deltaY =\n // cellGroup.attribute.y +\n // cellGroup.attribute.height -\n // (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight()) -\n // y;\n // proxy.table.scenegraph.proxy.deltaY = -deltaY;\n // } else {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // screenTopY - (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(\n proxy.bodyBottomRow,\n direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count,\n proxy.table.rowCount - 1\n )\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n if (proxy.table.heightMode === 'autoHeight' && sync) {\n proxy.rowUpdatePos = proxy.rowEnd + 1;\n } else {\n proxy.rowUpdatePos = proxy.rowStart;\n }\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n }\n}\n\nfunction updatePartRowPosition(startRow: number, endRow: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (colGroup) {\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n }\n}\n\nfunction updateCellGroupPosition(colGroup: Group, direction: 'up' | 'down', proxy: SceneProxy) {\n if (colGroup.childrenCount >= 1) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + proxy.table.getRowHeight((colGroup.lastChild as Group).row) // (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - proxy.table.getRowHeight((cellGroup as Group).row) // cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n }\n}\n\nfunction updateAllRowPosition(distStartRowY: number, count: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n}\n\nexport function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy, async = false) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // body group\n let leftCol = proxy.bodyLeftCol;\n let rightCol = proxy.bodyRightCol;\n let sync = true;\n if (async) {\n const screenLeftCol = proxy.screenLeftCol;\n leftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - proxy.screenColCount * 1);\n rightCol = Math.min(proxy.bodyRightCol, screenLeftCol + proxy.screenColCount * 2);\n if (leftCol !== proxy.bodyLeftCol || rightCol !== proxy.bodyRightCol) {\n sync = false;\n }\n }\n for (let col = leftCol; col <= rightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n proxy.table.scenegraph.updateNextFrame();\n\n return sync;\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/group-creater/progress/update-position/dynamic-set-y.ts"],"names":[],"mappings":";;;;;;;;;AAEA,OAAO,EAAE,iBAAiB,EAAE,MAAM,oCAAoC,CAAC;AAEvE,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,MAAM,UAAgB,WAAW,CAAC,CAAS,EAAE,SAAyB,EAAE,KAAc,EAAE,KAAiB;;QACvG,IAAI,CAAC,SAAS,EAAE;YACd,OAAO;SACR;QACD,MAAM,YAAY,GAAG,SAAS,CAAC,GAAG,CAAC;QACnC,MAAM,UAAU,GAAG,SAAS,CAAC,GAAG,CAAC;QAEjC,IAAI,QAAQ,CAAC;QACb,IAAI,KAAK,EAAE;YACT,QAAQ,GAAG,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;SAC/C;aAAM;YACL,QAAQ,GAAG,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;SAC9C;QACD,IAAI,CAAC,QAAQ,EAAE,YAAY,EAAE,UAAU,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;QACnD,IAAI,KAAK,EAAE;YACT,MAAM,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;YACpG,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,EAAE;gBAC7B,MAAM,MAAM,GACV,SAAS,CAAC,SAAS,CAAC,CAAC;oBACrB,SAAS,CAAC,SAAS,CAAC,MAAM;oBAC1B,CAAC,KAAK,CAAC,KAAK,CAAC,kBAAkB,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,yBAAyB,EAAE,CAAC;oBAC9G,CAAC,CAAC;gBACJ,KAAK,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC;gBACvB,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;aACpC;SACF;IAEH,CAAC;CAAA;AAED,SAAS,IAAI,CAAC,QAAgB,EAAE,YAAoB,EAAE,UAAkB,EAAE,CAAS,EAAE,KAAiB;IACpG,IAAI,QAAQ,GAAG,CAAC,EAAE;QAEhB,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,YAAY,EAAE,UAAU,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;QAC7D,KAAK,CAAC,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;QAChD,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;KACpC;SAAM,IAAI,QAAQ,GAAG,CAAC,EAAE;QAEvB,QAAQ,CAAC,CAAC,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;QAChE,KAAK,CAAC,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;QAChD,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;KACpC;SAAM;QAEL,KAAK,CAAC,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,YAAY,CAAC,CAAC;QAChD,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;KACpC;AACH,CAAC;AAED,SAAe,QAAQ,CACrB,KAAa,EACb,SAAwB,EACxB,YAAoB,EACpB,UAAkB,EAClB,CAAS,EACT,KAAiB;;QAGjB,IAAI,SAAS,KAAK,IAAI,IAAI,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,KAAK,CAAC,aAAa,EAAE;YACpE,KAAK,GAAG,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;SAC5C;aAAM,IAAI,SAAS,KAAK,MAAM,IAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,GAAG,KAAK,CAAC,UAAU,EAAE;YAC5E,KAAK,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC;SAC3C;QACD,IAAI,KAAK,KAAK,CAAC,EAAE;YACf,OAAO;SACR;QACD,IAAI,KAAK,GAAG,CAAC,EAAE;YACb,SAAS,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;YAC/C,KAAK,GAAG,CAAC,KAAK,CAAC;SAChB;QAKD,IAAI,KAAK,GAAG,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,EAAE;YAEzC,MAAM,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC;YAChF,MAAM,MAAM,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC;YAC9E,MAAM,YAAY,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACpF,MAAM,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;YAGlF,IAAI,UAAU,CAAC;YACf,IAAI,aAAa,CAAC;YAClB,IAAI,KAAK,CAAC,KAAK,CAAC,eAAe,EAAE,EAAE;gBACjC,UAAU,GAAG,YAAY,CAAC;gBAC1B,aAAa,GAAG,UAAU,CAAC;aAC5B;iBAAM;gBACL,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBACnF,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CACxB,KAAK,CAAC,aAAa,EACnB,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,EACvC,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CACzB,CAAC;gBAIF,UAAU,GAAG,MAAM,CAAC;gBACpB,aAAa,GAAG,SAAS,CAAC;aAC3B;YAED,iBAAiB,CAAC,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;YAEjE,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;YAE1D,KAAK,CAAC,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtF,KAAK,CAAC,MAAM,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;YAGhF,MAAM,IAAI,GAAG,gBAAgB,CAAC,UAAU,EAAE,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;YAEtE,IAAI,KAAK,CAAC,KAAK,CAAC,eAAe,EAAE,EAAE;gBAEjC,aAAa,CACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EACtF,IAAI,CACL,CAAC;gBAGF,aAAa,CACX,CAAC,EACD,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC9B,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EACtF,IAAI,CACL,CAAC;gBAGF,aAAa,CACX,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EACtD,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACxB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EACtF,IAAI,CACL,CAAC;aAgBH;YAED,KAAK,CAAC,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YAC5F,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CACvB,CAAC,EACD,IAAI,CAAC,GAAG,CACN,KAAK,CAAC,aAAa,EACnB,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,EACpE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CACzB,CACF,CAAC;YACF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;YAGtF,IAAI,KAAK,CAAC,KAAK,CAAC,eAAe,EAAE,IAAI,IAAI,EAAE;gBACzC,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aACrE;iBAAM;gBACL,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;aACjE;YACD,KAAK,CAAC,kBAAkB,GAAG,SAAS,CAAC;YAErC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;YACzC,MAAM,KAAK,CAAC,QAAQ,EAAE,CAAC;SACxB;aAAM;YACL,MAAM,YAAY,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YAC1F,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,CACzB,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACxB,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CACjE,CAAC;YACF,MAAM,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,CAAC,CAAC,CAAC;YAEpF,IAAI,UAAU,CAAC;YACf,IAAI,aAAa,CAAC;YAClB,IAAI,KAAK,CAAC,KAAK,CAAC,eAAe,EAAE,EAAE;gBACjC,UAAU,GAAG,YAAY,CAAC;gBAC1B,aAAa,GAAG,UAAU,CAAC;aAC5B;iBAAM;gBACL,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBACjF,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,aAAa,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;aAClH;YAED,iBAAiB,CAAC,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;YAGjE,oBAAoB,CAAC,aAAa,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;YAE7D,KAAK,CAAC,QAAQ,GAAG,YAAY,CAAC;YAC9B,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC;YAE1B,MAAM,IAAI,GAAG,gBAAgB,CAAC,UAAU,EAAE,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;YAEtE,IAAI,KAAK,CAAC,KAAK,CAAC,eAAe,EAAE,EAAE;gBAEjC,aAAa,CACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACvF,CAAC;gBAGF,aAAa,CACX,CAAC,EACD,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC9B,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACvF,CAAC;gBAGF,aAAa,CACX,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EACtD,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACxB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACvF,CAAC;aACH;YAsBD,KAAK,CAAC,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YAC5F,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CACvB,CAAC,EACD,IAAI,CAAC,GAAG,CACN,KAAK,CAAC,aAAa,EACnB,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,EACpE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CACzB,CACF,CAAC;YACF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;YAEtF,IAAI,KAAK,CAAC,KAAK,CAAC,eAAe,EAAE,IAAI,IAAI,EAAE;gBACzC,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;aACvC;iBAAM;gBACL,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,CAAC;aACrC;YACD,KAAK,CAAC,kBAAkB,GAAG,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;YAElH,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;YACzC,MAAM,KAAK,CAAC,QAAQ,EAAE,CAAC;SACxB;IACH,CAAC;CAAA;AAED,SAAS,qBAAqB,CAAC,QAAgB,EAAE,MAAc,EAAE,SAAwB,EAAE,KAAiB;IAE1G,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;QACzD,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,CAAC,QAAQ,EAAE;YACb,SAAS;SACV;QACD,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,uBAAuB,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;SACrD;KACF;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACxG,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,CAAC,QAAQ,EAAE;YACb,SAAS;SACV;QACD,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,uBAAuB,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;SACrD;KACF;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,IAAI,KAAK,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;QAClE,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,QAAQ,EAAE;YACZ,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;gBAC7C,uBAAuB,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;aACrD;SACF;KACF;AACH,CAAC;AAED,SAAS,uBAAuB,CAAC,QAAe,EAAE,SAAwB,EAAE,KAAiB;IAC3F,IAAI,QAAQ,CAAC,aAAa,IAAI,CAAC,EAAE;QAC/B,IAAI,SAAS,KAAK,IAAI,EAAE;YACtB,MAAM,SAAS,GAAG,QAAQ,CAAC,UAAmB,CAAC;YAC/C,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACR,QAAQ,CAAC,SAAmB,CAAC,GAAG,GAAG,CAAC,EACpC,QAAQ,CAAC,SAAmB,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,QAAQ,CAAC,SAAmB,CAAC,GAAG,CAAC,CACxG,CAAC;YACF,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;SACjC;aAAM;YACL,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAkB,CAAC;YAC9C,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACR,QAAQ,CAAC,UAAoB,CAAC,GAAG,GAAG,CAAC,EACrC,QAAQ,CAAC,UAAoB,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAmB,CAAC,GAAG,CAAC,CAChG,CAAC;YACF,QAAQ,CAAC,YAAY,CAAC,SAAS,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;SACvD;KACF;AACH,CAAC;AAED,SAAS,oBAAoB,CAAC,aAAqB,EAAE,KAAa,EAAE,SAAwB,EAAE,KAAiB;IAE7G,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;QACzD,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,KAAK,EAAE,EAAE;YAEpD,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACT,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,EAClE,KAAK,KAAK,CAAC;gBACT,CAAC,CAAC,aAAa;gBACf,CAAC,CAAE,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAS,CAAC,KAAe,CAAC,GAAG,CAAC,CACtG,CAAC;QACJ,CAAC,CAAC,CAAC;KACJ;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACxG,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,KAAK,EAAE,EAAE;YAEpD,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACT,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,EAClE,KAAK,KAAK,CAAC;gBACT,CAAC,CAAC,aAAa;gBACf,CAAC,CAAE,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAS,CAAC,KAAe,CAAC,GAAG,CAAC,CACtG,CAAC;QACJ,CAAC,CAAC,CAAC;KACJ;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,IAAI,KAAK,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;QAClE,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,KAAK,EAAE,EAAE;YAEpD,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACT,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,EAClE,KAAK,KAAK,CAAC;gBACT,CAAC,CAAC,aAAa;gBACf,CAAC,CAAE,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAS,CAAC,KAAe,CAAC,GAAG,CAAC,CACtG,CAAC;QACJ,CAAC,CAAC,CAAC;KACJ;AACH,CAAC;AAED,MAAM,UAAU,gBAAgB,CAAC,UAAkB,EAAE,aAAqB,EAAE,KAAiB,EAAE,KAAK,GAAG,KAAK;IAE1G,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;QACzD,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;YAEtD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAC/D,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;SACzC;KACF;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACxG,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;YAEtD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACzD,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;SACzC;KACF;IAED,IAAI,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC;IAChC,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;IAClC,IAAI,IAAI,GAAG,IAAI,CAAC;IAChB,IAAI,KAAK,EAAE;QACT,MAAM,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC;QAC1C,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,EAAE,aAAa,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAChF,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,YAAY,EAAE,aAAa,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAClF,IAAI,OAAO,KAAK,KAAK,CAAC,WAAW,IAAI,QAAQ,KAAK,KAAK,CAAC,YAAY,EAAE;YACpE,IAAI,GAAG,KAAK,CAAC;SACd;KACF;IACD,KAAK,IAAI,GAAG,GAAG,OAAO,EAAE,GAAG,IAAI,QAAQ,EAAE,GAAG,EAAE,EAAE;QAC9C,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;YAEtD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACzD,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;SACzC;KACF;IACD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;IAEzC,OAAO,IAAI,CAAC;AACd,CAAC","file":"dynamic-set-y.js","sourcesContent":["import type { RowInfo } from '../../../../ts-types';\nimport type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\n\nexport async function dynamicSetY(y: number, screenTop: RowInfo | null, isEnd: boolean, proxy: SceneProxy) {\n if (!screenTop) {\n return;\n }\n const screenTopRow = screenTop.row;\n const screenTopY = screenTop.top;\n\n let deltaRow;\n if (isEnd) {\n deltaRow = proxy.bodyBottomRow - proxy.rowEnd;\n } else {\n deltaRow = screenTopRow - proxy.referenceRow;\n }\n move(deltaRow, screenTopRow, screenTopY, y, proxy);\n if (isEnd) {\n const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, proxy.rowEnd, true);\n if (cellGroup.role === 'cell') {\n const deltaY =\n cellGroup.attribute.y +\n cellGroup.attribute.height -\n (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight() - proxy.table.getBottomFrozenRowsHeight()) -\n y;\n proxy.deltaY = -deltaY;\n proxy.updateBody(y - proxy.deltaY);\n }\n }\n // proxy.table.scenegraph.updateNextFrame();\n}\n\nfunction move(deltaRow: number, screenTopRow: number, screenTopY: number, y: number, proxy: SceneProxy) {\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else {\n // 不改变row,更新body group范围\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n }\n}\n\nasync function moveCell(\n count: number,\n direction: 'up' | 'down',\n screenTopRow: number,\n screenTopY: number,\n y: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n if (count === 0) {\n return;\n }\n if (count < 0) {\n direction = direction === 'up' ? 'down' : 'up';\n count = -count;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.isAutoRowHeight()) {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const bottomRow = Math.min(\n proxy.bodyBottomRow,\n screenTopRow + proxy.screenRowCount * 2,\n proxy.table.rowCount - 1\n );\n // get coincide of distStartRow&distEndRow and topRow&BottomRow\n // syncTopRow = Math.max(distStartRow, topRow);\n // syncBottomRow = Math.min(distEndRow, bottomRow);\n syncTopRow = topRow;\n syncBottomRow = bottomRow;\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n updatePartRowPosition(startRow, endRow, direction, proxy);\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n\n // 本次行更新是否同步完成,列数超过limit时为false\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.isAutoRowHeight()) {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // const oldCellOffset = screenTopY - y - proxy.table.getFrozenRowsHeight();\n // console.log('cellOffset', screenTopY, screenTopRow);\n // const newScreenTop = (proxy.table as any).getTargetRowAt(\n // y + proxy.table.scenegraph.colHeaderGroup.attribute.height\n // );\n // console.log('newScreenTop', newScreenTop);\n // const cellOffset = newScreenTop.top - screenTopY;\n\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // newScreenTop.top -\n // cellOffset -\n // (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY += deltaY;\n }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(\n proxy.bodyBottomRow,\n direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count,\n proxy.table.rowCount - 1\n )\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n // proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n if (proxy.table.isAutoRowHeight() && sync) {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, proxy.rowEnd + 1);\n } else {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n }\n proxy.rowUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = Math.min(\n proxy.table.rowCount - 1,\n direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count\n );\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.isAutoRowHeight()) {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2, proxy.table.rowCount - 1);\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n // 更新同步范围\n updateAllRowPosition(distStartRowY, count, direction, proxy);\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.isAutoRowHeight()) {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n\n // // update body position when click scroll bar\n // if (syncTopRow === proxy.bodyTopRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncTopRow, true);\n // const deltaY = cellGroup.attribute.y - y;\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // } else if (syncBottomRow === proxy.bodyBottomRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncBottomRow, true);\n // const deltaY =\n // cellGroup.attribute.y +\n // cellGroup.attribute.height -\n // (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight()) -\n // y;\n // proxy.table.scenegraph.proxy.deltaY = -deltaY;\n // } else {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // screenTopY - (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(\n proxy.bodyBottomRow,\n direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count,\n proxy.table.rowCount - 1\n )\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n if (proxy.table.isAutoRowHeight() && sync) {\n proxy.rowUpdatePos = proxy.rowEnd + 1;\n } else {\n proxy.rowUpdatePos = proxy.rowStart;\n }\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n }\n}\n\nfunction updatePartRowPosition(startRow: number, endRow: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (colGroup) {\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n }\n}\n\nfunction updateCellGroupPosition(colGroup: Group, direction: 'up' | 'down', proxy: SceneProxy) {\n if (colGroup.childrenCount >= 1) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + proxy.table.getRowHeight((colGroup.lastChild as Group).row) // (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - proxy.table.getRowHeight((cellGroup as Group).row) // cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n }\n}\n\nfunction updateAllRowPosition(distStartRowY: number, count: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n}\n\nexport function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy, async = false) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // body group\n let leftCol = proxy.bodyLeftCol;\n let rightCol = proxy.bodyRightCol;\n let sync = true;\n if (async) {\n const screenLeftCol = proxy.screenLeftCol;\n leftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - proxy.screenColCount * 1);\n rightCol = Math.min(proxy.bodyRightCol, screenLeftCol + proxy.screenColCount * 2);\n if (leftCol !== proxy.bodyLeftCol || rightCol !== proxy.bodyRightCol) {\n sync = false;\n }\n }\n for (let col = leftCol; col <= rightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n proxy.table.scenegraph.updateNextFrame();\n\n return sync;\n}\n"]}
@@ -38,7 +38,7 @@ export function sortVertical(proxy) {
38
38
  "group" === colGroup.type && (colGroup.needUpdate = !0, null == colGroup || colGroup.forEachChildren((cellGroup => {
39
39
  cellGroup.needUpdate = !0;
40
40
  })));
41
- })), "autoHeight" === proxy.table.heightMode ? (syncTopRow = proxy.rowStart, syncBottomRow = proxy.rowEnd) : (syncTopRow = Math.max(proxy.bodyTopRow, proxy.screenTopRow - 1 * proxy.screenRowCount),
41
+ })), proxy.table.isAutoRowHeight() ? (syncTopRow = proxy.rowStart, syncBottomRow = proxy.rowEnd) : (syncTopRow = Math.max(proxy.bodyTopRow, proxy.screenTopRow - 1 * proxy.screenRowCount),
42
42
  syncBottomRow = Math.min(proxy.bodyBottomRow, proxy.screenTopRow + 2 * proxy.screenRowCount, proxy.table.rowCount - 1));
43
43
  const oldBodyHeight = proxy.table.getAllRowsHeight();
44
44
  computeRowsHeight(proxy.table, syncTopRow, syncBottomRow);
@@ -61,9 +61,9 @@ export function sortVertical(proxy) {
61
61
  for (let row = proxy.rowStart; row <= proxy.rowEnd; row++) proxy.table.scenegraph.updateCellContent(col, row);
62
62
  for (let row = proxy.table.rowCount - proxy.table.bottomFrozenRowCount; row < proxy.table.rowCount; row++) proxy.table.scenegraph.updateCellContent(col, row);
63
63
  }
64
- updateRowContent(syncTopRow, syncBottomRow, proxy), "autoHeight" === proxy.table.heightMode && updateAutoRow(proxy.bodyLeftCol, proxy.bodyRightCol, syncTopRow, syncBottomRow, proxy.table, proxy.rowEnd > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up"),
64
+ updateRowContent(syncTopRow, syncBottomRow, proxy), proxy.table.isAutoRowHeight() && updateAutoRow(proxy.bodyLeftCol, proxy.bodyRightCol, syncTopRow, syncBottomRow, proxy.table, proxy.rowEnd > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up"),
65
65
  proxy.rowUpdatePos = proxy.rowStart, proxy.rowUpdateDirection = proxy.rowEnd > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up",
66
- proxy.table.scenegraph.updateNextFrame(), "autoHeight" !== proxy.table.heightMode && (yield proxy.progress());
66
+ proxy.table.scenegraph.updateNextFrame(), proxy.table.isAutoRowHeight() || (yield proxy.progress());
67
67
  }));
68
68
  }
69
69
  //# sourceMappingURL=sort-vertical.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/group-creater/progress/update-position/sort-vertical.ts"],"names":[],"mappings":";;;;;;;;;AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,oCAAoC,CAAC;AAEvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,MAAM,UAAgB,YAAY,CAAC,KAAiB;;;QAElD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,KAAa,EAAE,EAAE;YAClF,IAAI,QAAQ,CAAC,IAAI,KAAK,OAAO,EAAE;gBAC7B,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC;gBAC3B,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;oBAC5C,SAAiB,CAAC,UAAU,GAAG,IAAI,CAAC;gBACvC,CAAC,CAAC,CAAC;aACJ;QACH,CAAC,CAAC,CAAC;QAGH,IAAI,UAAU,CAAC;QACf,IAAI,aAAa,CAAC;QAClB,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC3C,UAAU,GAAG,KAAK,CAAC,QAAQ,CAAC;YAC5B,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;SAC9B;aAAM;YACL,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;YACvF,aAAa,GAAG,IAAI,CAAC,GAAG,CACtB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7C,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CACzB,CAAC;SACH;QAGD,MAAM,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAErD,iBAAiB,CAAC,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;QAE1D,MAAM,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAErD,IAAI,aAAa,KAAK,aAAa,EAAE;YACnC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,qBAAqB,CAAC,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,aAAa,GAAG,aAAa,CAAC,CAAC;SACzG;QAED,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,MAAA,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,mCAAI,CAAC,EAAE,GAAG,EAAE,EAAE;YAE9D,MAAM,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YAC5D,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,YAAY,CAAC,eAAe,EAAE,SAAS,CAAC,CAAC;YACtD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,IAAI,KAAK,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;gBACzD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;aACpD;YACD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACzG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;aACpD;SACF;QACD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,IAAI,KAAK,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;YAEzD,MAAM,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YAC5D,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,YAAY,CAAC,eAAe,EAAE,SAAS,CAAC,CAAC;YACtD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACzG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;aACpD;SACF;QACD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;YAExG,MAAM,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YAC5D,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,YAAY,CAAC,eAAe,EAAE,SAAS,CAAC,CAAC;YACtD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,IAAI,KAAK,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;gBACzD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;aACpD;YACD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACzG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;aACpD;SACF;QAED,gBAAgB,CAAC,UAAU,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;QAEnD,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC3C,aAAa,CACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACzF,CAAC;SACH;QACD,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,CAAC;QACpC,KAAK,CAAC,kBAAkB,GAAG,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;QAepH,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACzC,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC3C,MAAM,KAAK,CAAC,QAAQ,EAAE,CAAC;SACxB;;CACF","file":"sort-vertical.js","sourcesContent":["import type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateRowContent } from './dynamic-set-y';\nimport { updateAutoRow } from './update-auto-row';\n\nexport async function sortVertical(proxy: SceneProxy) {\n // 更新左 中 右 左下 底部 右下 部分的单元格需更新标记\n proxy.table.scenegraph.bodyGroup.forEachChildren((colGroup: Group, index: number) => {\n if (colGroup.type === 'group') {\n colGroup.needUpdate = true;\n colGroup?.forEachChildren((cellGroup: Group) => {\n (cellGroup as any).needUpdate = true;\n });\n }\n });\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = proxy.rowStart;\n syncBottomRow = proxy.rowEnd;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, proxy.screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(\n proxy.bodyBottomRow,\n proxy.screenTopRow + proxy.screenRowCount * 2,\n proxy.table.rowCount - 1\n );\n }\n // console.log('sort更新同步范围', syncTopRow, syncBottomRow);\n\n const oldBodyHeight = proxy.table.getAllRowsHeight();\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow);\n\n const newBodyHeight = proxy.table.getAllRowsHeight();\n\n if (oldBodyHeight !== newBodyHeight) {\n proxy.table.scenegraph.updateContainerHeight(proxy.table.frozenRowCount, newBodyHeight - oldBodyHeight);\n }\n\n for (let col = 0; col < proxy.table.frozenColCount ?? 0; col++) {\n // 将该列的chartInstance清除掉\n const columnGroup = proxy.table.scenegraph.getColGroup(col);\n columnGroup?.setAttribute('chartInstance', undefined);\n for (let row = proxy.rowStart; row <= proxy.rowEnd; row++) {\n proxy.table.scenegraph.updateCellContent(col, row);\n }\n for (let row = proxy.table.rowCount - proxy.table.bottomFrozenRowCount; row < proxy.table.rowCount; row++) {\n proxy.table.scenegraph.updateCellContent(col, row);\n }\n }\n for (let col = proxy.colStart; col <= proxy.colEnd; col++) {\n // 将该列的chartInstance清除掉\n const columnGroup = proxy.table.scenegraph.getColGroup(col);\n columnGroup?.setAttribute('chartInstance', undefined);\n for (let row = proxy.table.rowCount - proxy.table.bottomFrozenRowCount; row < proxy.table.rowCount; row++) {\n proxy.table.scenegraph.updateCellContent(col, row);\n }\n }\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n // 将该列的chartInstance清除掉\n const columnGroup = proxy.table.scenegraph.getColGroup(col);\n columnGroup?.setAttribute('chartInstance', undefined);\n for (let row = proxy.rowStart; row <= proxy.rowEnd; row++) {\n proxy.table.scenegraph.updateCellContent(col, row);\n }\n for (let row = proxy.table.rowCount - proxy.table.bottomFrozenRowCount; row < proxy.table.rowCount; row++) {\n proxy.table.scenegraph.updateCellContent(col, row);\n }\n }\n\n updateRowContent(syncTopRow, syncBottomRow, proxy);\n\n if (proxy.table.heightMode === 'autoHeight') {\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n proxy.rowEnd > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n proxy.rowUpdatePos = proxy.rowStart;\n proxy.rowUpdateDirection = proxy.rowEnd > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n // if (\n // proxy.rowEnd === proxy.table.scenegraph.proxy.bodyBottomRow &&\n // proxy.rowStart === proxy.table.scenegraph.proxy.bodyTopRow\n // ) {\n // // 全量更新,do nothing\n // } else if (proxy.rowEnd === proxy.table.scenegraph.proxy.bodyBottomRow) {\n // const totalHeight = proxy.table.getAllRowsHeight();\n // const top = totalHeight - proxy.table.scenegraph.height;\n // proxy.updateBody(top);\n // } else if (proxy.rowStart === proxy.table.scenegraph.proxy.bodyTopRow) {\n // proxy.updateBody(0);\n // }\n\n proxy.table.scenegraph.updateNextFrame();\n if (proxy.table.heightMode !== 'autoHeight') {\n await proxy.progress();\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/group-creater/progress/update-position/sort-vertical.ts"],"names":[],"mappings":";;;;;;;;;AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,oCAAoC,CAAC;AAEvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,MAAM,UAAgB,YAAY,CAAC,KAAiB;;;QAElD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,KAAa,EAAE,EAAE;YAClF,IAAI,QAAQ,CAAC,IAAI,KAAK,OAAO,EAAE;gBAC7B,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC;gBAC3B,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;oBAC5C,SAAiB,CAAC,UAAU,GAAG,IAAI,CAAC;gBACvC,CAAC,CAAC,CAAC;aACJ;QACH,CAAC,CAAC,CAAC;QAGH,IAAI,UAAU,CAAC;QACf,IAAI,aAAa,CAAC;QAClB,IAAI,KAAK,CAAC,KAAK,CAAC,eAAe,EAAE,EAAE;YACjC,UAAU,GAAG,KAAK,CAAC,QAAQ,CAAC;YAC5B,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;SAC9B;aAAM;YACL,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;YACvF,aAAa,GAAG,IAAI,CAAC,GAAG,CACtB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7C,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CACzB,CAAC;SACH;QAGD,MAAM,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAErD,iBAAiB,CAAC,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;QAE1D,MAAM,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAErD,IAAI,aAAa,KAAK,aAAa,EAAE;YACnC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,qBAAqB,CAAC,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,aAAa,GAAG,aAAa,CAAC,CAAC;SACzG;QAED,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,MAAA,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,mCAAI,CAAC,EAAE,GAAG,EAAE,EAAE;YAE9D,MAAM,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YAC5D,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,YAAY,CAAC,eAAe,EAAE,SAAS,CAAC,CAAC;YACtD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,IAAI,KAAK,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;gBACzD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;aACpD;YACD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACzG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;aACpD;SACF;QACD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,IAAI,KAAK,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;YAEzD,MAAM,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YAC5D,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,YAAY,CAAC,eAAe,EAAE,SAAS,CAAC,CAAC;YACtD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACzG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;aACpD;SACF;QACD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;YAExG,MAAM,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YAC5D,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,YAAY,CAAC,eAAe,EAAE,SAAS,CAAC,CAAC;YACtD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,IAAI,KAAK,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;gBACzD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;aACpD;YACD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACzG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;aACpD;SACF;QAED,gBAAgB,CAAC,UAAU,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;QAEnD,IAAI,KAAK,CAAC,KAAK,CAAC,eAAe,EAAE,EAAE;YACjC,aAAa,CACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACzF,CAAC;SACH;QACD,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,CAAC;QACpC,KAAK,CAAC,kBAAkB,GAAG,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;QAepH,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACzC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,eAAe,EAAE,EAAE;YAClC,MAAM,KAAK,CAAC,QAAQ,EAAE,CAAC;SACxB;;CACF","file":"sort-vertical.js","sourcesContent":["import type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateRowContent } from './dynamic-set-y';\nimport { updateAutoRow } from './update-auto-row';\n\nexport async function sortVertical(proxy: SceneProxy) {\n // 更新左 中 右 左下 底部 右下 部分的单元格需更新标记\n proxy.table.scenegraph.bodyGroup.forEachChildren((colGroup: Group, index: number) => {\n if (colGroup.type === 'group') {\n colGroup.needUpdate = true;\n colGroup?.forEachChildren((cellGroup: Group) => {\n (cellGroup as any).needUpdate = true;\n });\n }\n });\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.isAutoRowHeight()) {\n syncTopRow = proxy.rowStart;\n syncBottomRow = proxy.rowEnd;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, proxy.screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(\n proxy.bodyBottomRow,\n proxy.screenTopRow + proxy.screenRowCount * 2,\n proxy.table.rowCount - 1\n );\n }\n // console.log('sort更新同步范围', syncTopRow, syncBottomRow);\n\n const oldBodyHeight = proxy.table.getAllRowsHeight();\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow);\n\n const newBodyHeight = proxy.table.getAllRowsHeight();\n\n if (oldBodyHeight !== newBodyHeight) {\n proxy.table.scenegraph.updateContainerHeight(proxy.table.frozenRowCount, newBodyHeight - oldBodyHeight);\n }\n\n for (let col = 0; col < proxy.table.frozenColCount ?? 0; col++) {\n // 将该列的chartInstance清除掉\n const columnGroup = proxy.table.scenegraph.getColGroup(col);\n columnGroup?.setAttribute('chartInstance', undefined);\n for (let row = proxy.rowStart; row <= proxy.rowEnd; row++) {\n proxy.table.scenegraph.updateCellContent(col, row);\n }\n for (let row = proxy.table.rowCount - proxy.table.bottomFrozenRowCount; row < proxy.table.rowCount; row++) {\n proxy.table.scenegraph.updateCellContent(col, row);\n }\n }\n for (let col = proxy.colStart; col <= proxy.colEnd; col++) {\n // 将该列的chartInstance清除掉\n const columnGroup = proxy.table.scenegraph.getColGroup(col);\n columnGroup?.setAttribute('chartInstance', undefined);\n for (let row = proxy.table.rowCount - proxy.table.bottomFrozenRowCount; row < proxy.table.rowCount; row++) {\n proxy.table.scenegraph.updateCellContent(col, row);\n }\n }\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n // 将该列的chartInstance清除掉\n const columnGroup = proxy.table.scenegraph.getColGroup(col);\n columnGroup?.setAttribute('chartInstance', undefined);\n for (let row = proxy.rowStart; row <= proxy.rowEnd; row++) {\n proxy.table.scenegraph.updateCellContent(col, row);\n }\n for (let row = proxy.table.rowCount - proxy.table.bottomFrozenRowCount; row < proxy.table.rowCount; row++) {\n proxy.table.scenegraph.updateCellContent(col, row);\n }\n }\n\n updateRowContent(syncTopRow, syncBottomRow, proxy);\n\n if (proxy.table.isAutoRowHeight()) {\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n proxy.rowEnd > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n proxy.rowUpdatePos = proxy.rowStart;\n proxy.rowUpdateDirection = proxy.rowEnd > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n // if (\n // proxy.rowEnd === proxy.table.scenegraph.proxy.bodyBottomRow &&\n // proxy.rowStart === proxy.table.scenegraph.proxy.bodyTopRow\n // ) {\n // // 全量更新,do nothing\n // } else if (proxy.rowEnd === proxy.table.scenegraph.proxy.bodyBottomRow) {\n // const totalHeight = proxy.table.getAllRowsHeight();\n // const top = totalHeight - proxy.table.scenegraph.height;\n // proxy.updateBody(top);\n // } else if (proxy.rowStart === proxy.table.scenegraph.proxy.bodyTopRow) {\n // proxy.updateBody(0);\n // }\n\n proxy.table.scenegraph.updateNextFrame();\n if (!proxy.table.isAutoRowHeight()) {\n await proxy.progress();\n }\n}\n"]}