@visactor/vtable 0.9.3-alpha.7 → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (179) hide show
  1. package/cjs/ListTable.js +6 -5
  2. package/cjs/ListTable.js.map +1 -1
  3. package/cjs/PivotTable.js +2 -2
  4. package/cjs/PivotTable.js.map +1 -1
  5. package/cjs/components/axis/axis.d.ts +1 -0
  6. package/cjs/components/axis/axis.js +10 -1
  7. package/cjs/components/axis/axis.js.map +1 -1
  8. package/cjs/components/legend/legend.js +5 -3
  9. package/cjs/components/legend/legend.js.map +1 -1
  10. package/cjs/core/BaseTable.d.ts +4 -2
  11. package/cjs/core/BaseTable.js +33 -16
  12. package/cjs/core/BaseTable.js.map +1 -1
  13. package/cjs/event/drill.d.ts +2 -0
  14. package/cjs/event/drill.js +15 -2
  15. package/cjs/event/drill.js.map +1 -1
  16. package/cjs/event/event.js +2 -1
  17. package/cjs/event/event.js.map +1 -1
  18. package/cjs/event/pivot-chart/axis-click.js +3 -2
  19. package/cjs/event/pivot-chart/axis-click.js.map +1 -1
  20. package/cjs/index.d.ts +1 -1
  21. package/cjs/index.js +1 -1
  22. package/cjs/index.js.map +1 -1
  23. package/cjs/layout/chart-helper/get-axis-config.js +5 -5
  24. package/cjs/layout/chart-helper/get-axis-config.js.map +1 -1
  25. package/cjs/layout/chart-helper/get-chart-spec.js +2 -2
  26. package/cjs/layout/chart-helper/get-chart-spec.js.map +1 -1
  27. package/cjs/layout/pivot-layout.js +4 -2
  28. package/cjs/layout/pivot-layout.js.map +1 -1
  29. package/cjs/scenegraph/graphic/chart.js.map +1 -1
  30. package/cjs/scenegraph/graphic/contributions/chart-render-helper.d.ts +8 -0
  31. package/cjs/scenegraph/graphic/contributions/chart-render-helper.js +66 -0
  32. package/cjs/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -0
  33. package/cjs/scenegraph/graphic/contributions/chart-render.js +9 -35
  34. package/cjs/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  35. package/cjs/scenegraph/group-creater/cell-helper.js +2 -1
  36. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  37. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js +1 -1
  38. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  39. package/cjs/scenegraph/group-creater/cell-type/image-cell.js +1 -1
  40. package/cjs/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  41. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js +1 -1
  42. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
  43. package/cjs/scenegraph/group-creater/cell-type/text-cell.js +1 -1
  44. package/cjs/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  45. package/cjs/scenegraph/group-creater/cell-type/video-cell.js +1 -1
  46. package/cjs/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
  47. package/cjs/scenegraph/group-creater/column-helper.js +3 -3
  48. package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
  49. package/cjs/scenegraph/group-creater/init-scenegraph.d.ts +2 -0
  50. package/cjs/scenegraph/group-creater/init-scenegraph.js +61 -0
  51. package/cjs/scenegraph/group-creater/init-scenegraph.js.map +1 -0
  52. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js +7 -2
  53. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
  54. package/cjs/scenegraph/group-creater/progress/proxy.d.ts +1 -0
  55. package/cjs/scenegraph/group-creater/progress/proxy.js +9 -5
  56. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  57. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +35 -44
  58. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
  59. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +3 -17
  60. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  61. package/cjs/scenegraph/group-creater/progress/update-position/update-auto-column.d.ts +2 -0
  62. package/cjs/scenegraph/group-creater/progress/update-position/update-auto-column.js +37 -0
  63. package/cjs/scenegraph/group-creater/progress/update-position/update-auto-column.js.map +1 -0
  64. package/cjs/scenegraph/group-creater/progress/update-position/update-auto-row.js.map +1 -1
  65. package/cjs/scenegraph/group-creater/progress/update-position/util.d.ts +8 -0
  66. package/cjs/scenegraph/group-creater/progress/update-position/util.js +70 -0
  67. package/cjs/scenegraph/group-creater/progress/update-position/util.js.map +1 -0
  68. package/cjs/scenegraph/layout/frozen.d.ts +2 -0
  69. package/cjs/scenegraph/layout/frozen.js +139 -6
  70. package/cjs/scenegraph/layout/frozen.js.map +1 -1
  71. package/cjs/scenegraph/layout/update-height.js +2 -1
  72. package/cjs/scenegraph/layout/update-height.js.map +1 -1
  73. package/cjs/scenegraph/layout/update-width.js +39 -64
  74. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  75. package/cjs/scenegraph/refresh-node/update-chart.js +8 -6
  76. package/cjs/scenegraph/refresh-node/update-chart.js.map +1 -1
  77. package/cjs/scenegraph/scenegraph.d.ts +9 -4
  78. package/cjs/scenegraph/scenegraph.js +35 -97
  79. package/cjs/scenegraph/scenegraph.js.map +1 -1
  80. package/cjs/scenegraph/style/corner-cell.d.ts +2 -2
  81. package/cjs/scenegraph/style/corner-cell.js +8 -9
  82. package/cjs/scenegraph/style/corner-cell.js.map +1 -1
  83. package/cjs/state/hover/update-position.js +1 -1
  84. package/cjs/state/hover/update-position.js.map +1 -1
  85. package/cjs/ts-types/base-table.d.ts +7 -0
  86. package/cjs/ts-types/base-table.js.map +1 -1
  87. package/cjs/ts-types/table-engine.d.ts +1 -1
  88. package/cjs/ts-types/table-engine.js.map +1 -1
  89. package/dist/vtable.js +1086 -689
  90. package/dist/vtable.min.js +3 -3
  91. package/es/ListTable.js +6 -5
  92. package/es/ListTable.js.map +1 -1
  93. package/es/PivotTable.js +2 -2
  94. package/es/PivotTable.js.map +1 -1
  95. package/es/components/axis/axis.d.ts +1 -0
  96. package/es/components/axis/axis.js +10 -1
  97. package/es/components/axis/axis.js.map +1 -1
  98. package/es/components/legend/legend.js +5 -3
  99. package/es/components/legend/legend.js.map +1 -1
  100. package/es/core/BaseTable.d.ts +4 -2
  101. package/es/core/BaseTable.js +27 -9
  102. package/es/core/BaseTable.js.map +1 -1
  103. package/es/event/drill.d.ts +2 -0
  104. package/es/event/drill.js +13 -0
  105. package/es/event/drill.js.map +1 -1
  106. package/es/event/event.js +3 -3
  107. package/es/event/event.js.map +1 -1
  108. package/es/event/pivot-chart/axis-click.js +3 -2
  109. package/es/event/pivot-chart/axis-click.js.map +1 -1
  110. package/es/index.d.ts +1 -1
  111. package/es/index.js +1 -1
  112. package/es/index.js.map +1 -1
  113. package/es/layout/chart-helper/get-axis-config.js +5 -5
  114. package/es/layout/chart-helper/get-axis-config.js.map +1 -1
  115. package/es/layout/chart-helper/get-chart-spec.js +2 -2
  116. package/es/layout/chart-helper/get-chart-spec.js.map +1 -1
  117. package/es/layout/pivot-layout.js +4 -2
  118. package/es/layout/pivot-layout.js.map +1 -1
  119. package/es/scenegraph/graphic/chart.js.map +1 -1
  120. package/es/scenegraph/graphic/contributions/chart-render-helper.d.ts +8 -0
  121. package/es/scenegraph/graphic/contributions/chart-render-helper.js +61 -0
  122. package/es/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -0
  123. package/es/scenegraph/graphic/contributions/chart-render.js +9 -34
  124. package/es/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  125. package/es/scenegraph/group-creater/cell-helper.js +2 -1
  126. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  127. package/es/scenegraph/group-creater/cell-type/chart-cell.js +1 -1
  128. package/es/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  129. package/es/scenegraph/group-creater/cell-type/image-cell.js +1 -1
  130. package/es/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  131. package/es/scenegraph/group-creater/cell-type/spark-line-cell.js +1 -1
  132. package/es/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
  133. package/es/scenegraph/group-creater/cell-type/text-cell.js +1 -1
  134. package/es/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  135. package/es/scenegraph/group-creater/cell-type/video-cell.js +1 -1
  136. package/es/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
  137. package/es/scenegraph/group-creater/column-helper.js +3 -3
  138. package/es/scenegraph/group-creater/column-helper.js.map +1 -1
  139. package/es/scenegraph/group-creater/init-scenegraph.d.ts +2 -0
  140. package/es/scenegraph/group-creater/init-scenegraph.js +55 -0
  141. package/es/scenegraph/group-creater/init-scenegraph.js.map +1 -0
  142. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js +6 -2
  143. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
  144. package/es/scenegraph/group-creater/progress/proxy.d.ts +1 -0
  145. package/es/scenegraph/group-creater/progress/proxy.js +10 -3
  146. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  147. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +36 -44
  148. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
  149. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +2 -17
  150. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  151. package/es/scenegraph/group-creater/progress/update-position/update-auto-column.d.ts +2 -0
  152. package/es/scenegraph/group-creater/progress/update-position/update-auto-column.js +29 -0
  153. package/es/scenegraph/group-creater/progress/update-position/update-auto-column.js.map +1 -0
  154. package/es/scenegraph/group-creater/progress/update-position/update-auto-row.js.map +1 -1
  155. package/es/scenegraph/group-creater/progress/update-position/util.d.ts +8 -0
  156. package/es/scenegraph/group-creater/progress/update-position/util.js +60 -0
  157. package/es/scenegraph/group-creater/progress/update-position/util.js.map +1 -0
  158. package/es/scenegraph/layout/frozen.d.ts +2 -0
  159. package/es/scenegraph/layout/frozen.js +137 -3
  160. package/es/scenegraph/layout/frozen.js.map +1 -1
  161. package/es/scenegraph/layout/update-height.js +2 -1
  162. package/es/scenegraph/layout/update-height.js.map +1 -1
  163. package/es/scenegraph/layout/update-width.js +39 -64
  164. package/es/scenegraph/layout/update-width.js.map +1 -1
  165. package/es/scenegraph/refresh-node/update-chart.js +9 -5
  166. package/es/scenegraph/refresh-node/update-chart.js.map +1 -1
  167. package/es/scenegraph/scenegraph.d.ts +9 -4
  168. package/es/scenegraph/scenegraph.js +35 -100
  169. package/es/scenegraph/scenegraph.js.map +1 -1
  170. package/es/scenegraph/style/corner-cell.d.ts +2 -2
  171. package/es/scenegraph/style/corner-cell.js +4 -7
  172. package/es/scenegraph/style/corner-cell.js.map +1 -1
  173. package/es/state/hover/update-position.js +1 -1
  174. package/es/state/hover/update-position.js.map +1 -1
  175. package/es/ts-types/base-table.d.ts +7 -0
  176. package/es/ts-types/base-table.js.map +1 -1
  177. package/es/ts-types/table-engine.d.ts +1 -1
  178. package/es/ts-types/table-engine.js.map +1 -1
  179. package/package.json +2 -2
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{ isValid } from '../../../../tools/util';\nimport type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport { getCellMergeInfo } from '../../../utils/get-cell-merge';\nimport { updateCell } from '../../cell-helper';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\n\nexport async function dynamicSetY(y: number, proxy: SceneProxy) {\n // 计算变动row range\n // const screenTopRow = proxy.table.getRowAt(y).row;\n // proxy.deltaY = 0;\n const screenTop = (proxy.table as any).getTargetRowAt(y + proxy.table.scenegraph.colHeaderGroup.attribute.height);\n if (!screenTop) {\n return;\n }\n const screenTopRow = screenTop.row;\n const screenTopY = screenTop.top;\n proxy.screenTopRow = screenTopRow;\n const deltaRow = screenTopRow - proxy.referenceRow;\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, screenTopY, proxy);\n proxy.updateBody(y - proxy.deltaY);\n // if (proxy.rowEnd === proxy.table.scenegraph.proxy.bodyBottomRow) {\n // const totalHeight = proxy.table.getAllRowsHeight();\n // const top = totalHeight - proxy.table.scenegraph.height;\n // proxy.updateBody(top);\n // } else {\n // proxy.updateBody(y);\n // }\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, screenTopY, proxy);\n proxy.updateBody(y - proxy.deltaY);\n // if (proxy.rowStart === proxy.bodyTopRow) {\n // proxy.updateBody(0);\n // } else {\n // proxy.updateBody(y);\n // }\n } else {\n // 不改变row,更新body group范围\n proxy.updateBody(y - proxy.deltaY);\n }\n\n proxy.table.scenegraph.updateNextFrame();\n}\n\nasync function moveCell(\n count: number,\n direction: 'up' | 'down',\n screenTopRow: number,\n screenTopY: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n // console.log('move', startRow, endRow, direction);\n updatePartRowPosition(startRow, endRow, direction, proxy);\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const BottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n // get coincide of distStartRow&distEndRow and topRow&BottomRow\n syncTopRow = Math.max(distStartRow, topRow);\n syncBottomRow = Math.min(distEndRow, BottomRow);\n }\n\n // const syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n // const syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow);\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n\n checkFirstRowMerge(syncTopRow, proxy);\n\n updateRowContent(syncTopRow, syncBottomRow, proxy);\n if (proxy.table.heightMode === 'autoHeight') {\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n direction\n );\n\n const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.bodyLeftCol, screenTopRow, true);\n // console.log('screenTopRow: ', screenTopRow);\n const delaY =\n screenTopY - (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // console.log('screenTopY change: ', delaY);\n proxy.table.scenegraph.proxy.deltaY += delaY;\n // console.log('proxy deltaY', proxy.deltaY);\n // console.log('proxy scrollTop', proxy.table.getTargetRowAt(proxy.table.scrollTop + 104));\n }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count;\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n proxy.rowUpdatePos = distStartRow;\n proxy.rowUpdateDirection = direction;\n // console.log('move end proxy', proxy.rowStart, proxy.rowEnd);\n // console.log(\n // 'move end cell',\n // (proxy.table as any).scenegraph.bodyGroup.firstChild.firstChild.row,\n // (proxy.table as any).scenegraph.bodyGroup.firstChild.lastChild.row\n // );\n\n proxy.table.scenegraph.updateNextFrame();\n if (proxy.table.heightMode !== 'autoHeight') {\n await proxy.progress();\n }\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n // 更新distStartRow位置的merge单元格,避免distStartRow位置不是merge的起始位置造成的空白\n\n // 更新同步范围\n updateAllRowPosition(distStartRowY, count, direction, proxy);\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n }\n //console.log('更新同步范围', syncTopRow, syncBottomRow);\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow);\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n\n checkFirstRowMerge(syncTopRow, proxy);\n\n updateRowContent(syncTopRow, syncBottomRow, proxy);\n // console.log(\n // 'updateAutoRow',\n // distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up'\n // );\n\n if (proxy.table.heightMode === 'autoHeight') {\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n\n proxy.table.scenegraph.proxy.deltaY = 0;\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count;\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n proxy.rowUpdatePos = proxy.rowStart;\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n // console.log('move total end proxy', proxy.rowStart, proxy.rowEnd);\n // console.log(\n // 'move total end cell',\n // (proxy.table as any).scenegraph.bodyGroup.firstChild.firstChild.row,\n // (proxy.table as any).scenegraph.bodyGroup.firstChild.lastChild.row\n // );\n\n proxy.table.scenegraph.updateNextFrame();\n if (proxy.table.heightMode !== 'autoHeight') {\n await proxy.progress();\n }\n }\n}\n\nfunction updatePartRowPosition(startRow: number, endRow: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.rowHeaderLevelCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n}\n\nfunction updateCellGroupPosition(colGroup: Group, direction: 'up' | 'down', proxy: SceneProxy) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + proxy.table.getRowHeight((colGroup.lastChild as Group).row) // (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - proxy.table.getRowHeight((cellGroup as Group).row) // cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n}\n\nfunction updateAllRowPosition(distStartRowY: number, count: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.rowHeaderLevelCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n}\n\nexport function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.rowHeaderLevelCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n}\n\nfunction checkFirstRowMerge(row: number, proxy: SceneProxy) {\n for (let col = 0; col < proxy.table.colCount; col++) {\n if (\n (col >= proxy.table.rowHeaderLevelCount && col < proxy.colStart) ||\n (col > proxy.colEnd && col < proxy.table.colCount - proxy.table.rightFrozenColCount)\n ) {\n continue;\n }\n const range = getCellMergeInfo(proxy.table, col, row);\n if (range && range.start.row !== row) {\n // 在row的位置添加range.start.row单元格\n const oldCellGroup = proxy.highPerformanceGetCell(col, row, true);\n const newCellGroup = updateCell(range.start.col, range.start.row, proxy.table, true);\n\n newCellGroup.col = col;\n newCellGroup.row = row;\n newCellGroup.setAttribute(\n 'y',\n proxy.table.getRowsHeight(proxy.table.columnHeaderLevelCount, range.start.row - 1)\n );\n\n oldCellGroup.parent.insertAfter(newCellGroup, oldCellGroup);\n oldCellGroup.parent.removeChild(oldCellGroup);\n\n oldCellGroup.needUpdate = false;\n newCellGroup.needUpdate = false;\n\n // update cache\n if (proxy.cellCache.get(col)) {\n proxy.cellCache.set(col, newCellGroup);\n }\n }\n }\n}\n"]}
1
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{ isValid } from '../../../../tools/util';\nimport type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\nimport { checkFirstRowMerge } from './util';\n\nexport async function dynamicSetY(y: number, proxy: SceneProxy) {\n // 计算变动row range\n // const screenTopRow = proxy.table.getRowAt(y).row;\n // proxy.deltaY = 0;\n const screenTop = (proxy.table as any).getTargetRowAt(y + proxy.table.scenegraph.colHeaderGroup.attribute.height);\n if (!screenTop) {\n return;\n }\n const screenTopRow = screenTop.row;\n const screenTopY = screenTop.top;\n proxy.screenTopRow = screenTopRow;\n const deltaRow = screenTopRow - proxy.referenceRow;\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, screenTopY, proxy);\n proxy.updateBody(y - proxy.deltaY);\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, screenTopY, proxy);\n proxy.updateBody(y - proxy.deltaY);\n } else {\n // 不改变row,更新body group范围\n proxy.updateBody(y - proxy.deltaY);\n }\n\n proxy.table.scenegraph.updateNextFrame();\n}\n\nasync function moveCell(\n count: number,\n direction: 'up' | 'down',\n screenTopRow: number,\n screenTopY: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n // console.log('move', startRow, endRow, direction);\n updatePartRowPosition(startRow, endRow, direction, proxy);\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const BottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n // get coincide of distStartRow&distEndRow and topRow&BottomRow\n syncTopRow = Math.max(distStartRow, topRow);\n syncBottomRow = Math.min(distEndRow, BottomRow);\n }\n\n // const syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n // const syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow);\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n\n checkFirstRowMerge(syncTopRow, proxy);\n updateRowContent(syncTopRow, syncBottomRow, proxy);\n\n if (proxy.table.heightMode === 'autoHeight') {\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n direction\n );\n\n const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.bodyLeftCol, screenTopRow, true);\n const delaY =\n screenTopY - (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n proxy.table.scenegraph.proxy.deltaY += delaY;\n }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count;\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n proxy.rowUpdatePos = distStartRow;\n proxy.rowUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n if (proxy.table.heightMode !== 'autoHeight') {\n await proxy.progress();\n }\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n // 更新distStartRow位置的merge单元格,避免distStartRow位置不是merge的起始位置造成的空白\n\n // 更新同步范围\n updateAllRowPosition(distStartRowY, count, direction, proxy);\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n }\n //console.log('更新同步范围', syncTopRow, syncBottomRow);\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow);\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n\n checkFirstRowMerge(syncTopRow, proxy);\n updateRowContent(syncTopRow, syncBottomRow, proxy);\n\n if (proxy.table.heightMode === 'autoHeight') {\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n proxy.table.scenegraph.proxy.deltaY = 0;\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count;\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n proxy.rowUpdatePos = proxy.rowStart;\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n proxy.table.scenegraph.updateNextFrame();\n if (proxy.table.heightMode !== 'autoHeight') {\n await proxy.progress();\n }\n }\n}\n\nfunction updatePartRowPosition(startRow: number, endRow: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.rowHeaderLevelCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n}\n\nfunction updateCellGroupPosition(colGroup: Group, direction: 'up' | 'down', proxy: SceneProxy) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + proxy.table.getRowHeight((colGroup.lastChild as Group).row) // (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - proxy.table.getRowHeight((cellGroup as Group).row) // cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n}\n\nfunction updateAllRowPosition(distStartRowY: number, count: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.rowHeaderLevelCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n}\n\nexport function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.rowHeaderLevelCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n}\n"]}
@@ -0,0 +1,2 @@
1
+ import type { BaseTableAPI } from '../../../../ts-types/base-table';
2
+ export declare function updateAutoColumn(colStart: number, colEnd: number, table: BaseTableAPI, direction?: 'left' | 'right'): void;
@@ -0,0 +1,37 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.updateAutoColumn = void 0;
6
+
7
+ const util_1 = require("./util");
8
+
9
+ function updateAutoColumn(colStart, colEnd, table, direction = "left") {
10
+ for (let col = colStart; col <= colEnd; col++) {
11
+ const bodyColGroup = table.scenegraph.getColGroup(col);
12
+ bodyColGroup && moveColumnGroup(bodyColGroup, table, direction);
13
+ const columnHeaderColGroup = table.scenegraph.getColGroup(col, !0);
14
+ columnHeaderColGroup && moveColumnGroup(columnHeaderColGroup, table, direction);
15
+ const bottomColGroup = table.scenegraph.getColGroupInBottom(col);
16
+ bottomColGroup && moveColumnGroup(bottomColGroup, table, direction);
17
+ }
18
+ const totalActualBodyColumnCount = Math.min(table.scenegraph.proxy.colLimit, table.scenegraph.proxy.bodyRightCol - table.scenegraph.proxy.bodyLeftCol + 1), totalBodyWidth = table.getColsWidth(table.rowHeaderLevelCount, table.rowHeaderLevelCount + totalActualBodyColumnCount), totalWidth = table.getColsWidth(table.rowHeaderLevelCount, table.colCount - 1);
19
+ table.scenegraph.proxy.xLimitLeft = totalBodyWidth / 2, table.scenegraph.proxy.xLimitRight = totalWidth - totalBodyWidth / 2;
20
+ }
21
+
22
+ function moveColumnGroup(colGroup, table, direction = "left") {
23
+ if ("left" === direction) {
24
+ let x;
25
+ const prevCellGroup = (0, util_1.getPrevGroup)(colGroup);
26
+ x = prevCellGroup ? prevCellGroup.attribute.x + table.getColWidth(colGroup._prev.col) : table.getColsWidth(table.rowHeaderLevelCount, colGroup.col - 1),
27
+ colGroup.setAttribute("x", x);
28
+ } else {
29
+ let x;
30
+ const nextCellGroup = (0, util_1.getNextGroup)(colGroup);
31
+ x = nextCellGroup ? nextCellGroup.attribute.x - table.getColWidth(colGroup.col) : table.getColsWidth(table.rowHeaderLevelCount, colGroup.col - 1),
32
+ colGroup.setAttribute("x", x);
33
+ }
34
+ }
35
+
36
+ exports.updateAutoColumn = updateAutoColumn;
37
+ //# sourceMappingURL=update-auto-column.js.map
@@ -0,0 +1 @@
1
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@@ -1 +1 @@
1
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0) + ((cellGroup._prev as Group)?.attribute.height ?? 0);\n y = (cellGroup._prev as Group)?.attribute.y + table.getRowHeight((cellGroup._prev as Group).row);\n } else {\n // 估计位置\n y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row - 1);\n }\n cellGroup.setAttribute('y', y);\n }\n }\n } else {\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowEnd; row >= rowStart; row--) {\n const cellGroup = table.scenegraph.highPerformanceGetCell(col, row, true);\n if (!cellGroup.row) {\n continue;\n }\n let y;\n if (cellGroup._next) {\n // y = ((cellGroup._next as Group)?.attribute.y ?? 0) - (cellGroup.attribute.height ?? 0);\n y = (cellGroup._next as Group)?.attribute.y - table.getRowHeight(cellGroup.row);\n } else {\n // 估计位置\n y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row - 1);\n // console.log('估计位置', table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row));\n }\n cellGroup.setAttribute('y', y);\n }\n }\n }\n\n // update y limit in proxy\n const totalActualBodyRowCount = Math.min(\n table.scenegraph.proxy.rowLimit,\n table.scenegraph.proxy.bodyBottomRow - table.scenegraph.proxy.bodyTopRow + 1\n ); // 渐进加载总row数量\n const totalBodyHeight = table.getRowsHeight(\n table.columnHeaderLevelCount,\n table.columnHeaderLevelCount + totalActualBodyRowCount\n );\n const totalHeight = table.getRowsHeight(table.columnHeaderLevelCount, table.rowCount - 1);\n table.scenegraph.proxy.yLimitTop = totalBodyHeight / 2;\n table.scenegraph.proxy.yLimitBottom = totalHeight - totalBodyHeight / 2;\n}\n"]}
1
+ {"version":3,"sources":["scenegraph/group-creater/progress/update-position/update-auto-row.ts"],"names":[],"mappings":";;;AAGA,SAAgB,aAAa,CAC3B,QAAgB,EAChB,MAAc,EACd,QAAgB,EAChB,MAAc,EACd,KAAmB,EACnB,YAA2B,IAAI;;IAG/B,IAAI,SAAS,KAAK,IAAI,EAAE;QACtB,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;gBAC7C,MAAM,SAAS,GAAG,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;gBAC1E,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE;oBAClB,SAAS;iBACV;gBACD,IAAI,CAAC,CAAC;gBACN,IAAI,SAAS,CAAC,KAAK,EAAE;oBAEnB,CAAC,GAAG,CAAA,MAAC,SAAS,CAAC,KAAe,0CAAE,SAAS,CAAC,CAAC,IAAG,KAAK,CAAC,YAAY,CAAE,SAAS,CAAC,KAAe,CAAC,GAAG,CAAC,CAAC;iBAClG;qBAAM;oBAEL,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,sBAAsB,EAAE,SAAS,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;iBAC1E;gBACD,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aAChC;SACF;KACF;SAAM;QACL,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,KAAK,IAAI,GAAG,GAAG,MAAM,EAAE,GAAG,IAAI,QAAQ,EAAE,GAAG,EAAE,EAAE;gBAC7C,MAAM,SAAS,GAAG,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;gBAC1E,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE;oBAClB,SAAS;iBACV;gBACD,IAAI,CAAC,CAAC;gBACN,IAAI,SAAS,CAAC,KAAK,EAAE;oBAEnB,CAAC,GAAG,CAAA,MAAC,SAAS,CAAC,KAAe,0CAAE,SAAS,CAAC,CAAC,IAAG,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;iBACjF;qBAAM;oBAEL,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,sBAAsB,EAAE,SAAS,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;iBAE1E;gBACD,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aAChC;SACF;KACF;IAGD,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CACtC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,QAAQ,EAC/B,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,UAAU,GAAG,CAAC,CAC7E,CAAC;IAEF,MAAM,eAAe,GAAG,KAAK,CAAC,aAAa,CACzC,KAAK,CAAC,sBAAsB,EAC5B,KAAK,CAAC,sBAAsB,GAAG,uBAAuB,CACvD,CAAC;IACF,MAAM,WAAW,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,sBAAsB,EAAE,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;IAC1F,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,SAAS,GAAG,eAAe,GAAG,CAAC,CAAC;IACvD,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,YAAY,GAAG,WAAW,GAAG,eAAe,GAAG,CAAC,CAAC;AAC1E,CAAC;AA7DD,sCA6DC","file":"update-auto-row.js","sourcesContent":["import type { BaseTableAPI } from '../../../../ts-types/base-table';\nimport type { Group } from '../../../graphic/group';\n\nexport function updateAutoRow(\n colStart: number,\n colEnd: number,\n rowStart: number,\n rowEnd: number,\n table: BaseTableAPI,\n direction: 'up' | 'down' = 'up'\n) {\n // 更新y位置\n if (direction === 'up') {\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n const cellGroup = table.scenegraph.highPerformanceGetCell(col, row, true);\n if (!cellGroup.row) {\n continue;\n }\n let y;\n if (cellGroup._prev) {\n // y = ((cellGroup._prev as Group)?.attribute.y ?? 0) + ((cellGroup._prev as Group)?.attribute.height ?? 0);\n y = (cellGroup._prev as Group)?.attribute.y + table.getRowHeight((cellGroup._prev as Group).row);\n } else {\n // 估计位置\n y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row - 1);\n }\n cellGroup.setAttribute('y', y);\n }\n }\n } else {\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowEnd; row >= rowStart; row--) {\n const cellGroup = table.scenegraph.highPerformanceGetCell(col, row, true);\n if (!cellGroup.row) {\n continue;\n }\n let y;\n if (cellGroup._next) {\n // y = ((cellGroup._next as Group)?.attribute.y ?? 0) - (cellGroup.attribute.height ?? 0);\n y = (cellGroup._next as Group)?.attribute.y - table.getRowHeight(cellGroup.row);\n } else {\n // 估计位置\n y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row - 1);\n // console.log('估计位置', table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row));\n }\n cellGroup.setAttribute('y', y);\n }\n }\n }\n\n // update y limit in proxy\n const totalActualBodyRowCount = Math.min(\n table.scenegraph.proxy.rowLimit,\n table.scenegraph.proxy.bodyBottomRow - table.scenegraph.proxy.bodyTopRow + 1\n );\n // 渐进加载总row数量\n const totalBodyHeight = table.getRowsHeight(\n table.columnHeaderLevelCount,\n table.columnHeaderLevelCount + totalActualBodyRowCount\n );\n const totalHeight = table.getRowsHeight(table.columnHeaderLevelCount, table.rowCount - 1);\n table.scenegraph.proxy.yLimitTop = totalBodyHeight / 2;\n table.scenegraph.proxy.yLimitBottom = totalHeight - totalBodyHeight / 2;\n}\n"]}
@@ -0,0 +1,8 @@
1
+ import type { Group } from '../../../graphic/group';
2
+ import type { SceneProxy } from '../proxy';
3
+ export declare function checkFirstRowMerge(row: number, proxy: SceneProxy): void;
4
+ export declare function checkFirstColMerge(col: number, scrolling: boolean, proxy: SceneProxy): void;
5
+ export declare function getFirstChild(containerGroup: Group): Group;
6
+ export declare function getLastChild(containerGroup: Group): Group;
7
+ export declare function getPrevGroup(group: Group): Group;
8
+ export declare function getNextGroup(group: Group): Group;
@@ -0,0 +1,70 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.getNextGroup = exports.getPrevGroup = exports.getLastChild = exports.getFirstChild = exports.checkFirstColMerge = exports.checkFirstRowMerge = void 0;
6
+
7
+ const get_cell_merge_1 = require("../../../utils/get-cell-merge"), cell_helper_1 = require("../../cell-helper");
8
+
9
+ function checkFirstRowMerge(row, proxy) {
10
+ for (let col = 0; col < proxy.table.colCount; col++) {
11
+ if (col >= proxy.table.rowHeaderLevelCount && col < proxy.colStart || col > proxy.colEnd && col < proxy.table.colCount - proxy.table.rightFrozenColCount) continue;
12
+ const range = (0, get_cell_merge_1.getCellMergeInfo)(proxy.table, col, row);
13
+ if (range && range.start.row !== row) {
14
+ const oldCellGroup = proxy.highPerformanceGetCell(col, row, !0), newCellGroup = (0,
15
+ cell_helper_1.updateCell)(range.start.col, range.start.row, proxy.table, !0);
16
+ newCellGroup.col = col, newCellGroup.row = row, newCellGroup.setAttribute("y", proxy.table.getRowsHeight(proxy.table.columnHeaderLevelCount, range.start.row - 1)),
17
+ oldCellGroup.parent.insertAfter(newCellGroup, oldCellGroup), oldCellGroup.parent.removeChild(oldCellGroup),
18
+ oldCellGroup.needUpdate = !1, newCellGroup.needUpdate = !1, proxy.cellCache.get(col) && proxy.cellCache.set(col, newCellGroup);
19
+ }
20
+ }
21
+ }
22
+
23
+ function checkFirstColMerge(col, scrolling, proxy) {
24
+ for (let row = 0; row < proxy.table.rowCount; row++) {
25
+ if (row >= proxy.table.columnHeaderLevelCount && row < proxy.rowStart || row > proxy.rowEnd && row < proxy.table.rowCount - proxy.table.bottomFrozenRowCount) continue;
26
+ const range = (0, get_cell_merge_1.getCellMergeInfo)(proxy.table, col, row);
27
+ if (range && range.start.col !== col) {
28
+ if (scrolling && checkHasColMerge(range.start.col, range.end.col, row, proxy)) continue;
29
+ const oldCellGroup = proxy.highPerformanceGetCell(col, row, !0), newCellGroup = (0,
30
+ cell_helper_1.updateCell)(range.start.col, range.start.row, proxy.table, !0);
31
+ newCellGroup.col = col, newCellGroup.row = row, newCellGroup.setAttribute("x", proxy.table.getColsWidth(proxy.table.rowHeaderLevelCount, range.start.col - 1) - oldCellGroup.parent.attribute.x),
32
+ oldCellGroup.parent.insertAfter(newCellGroup, oldCellGroup), oldCellGroup.parent.removeChild(oldCellGroup),
33
+ oldCellGroup.needUpdate = !1, newCellGroup.needUpdate = !1, proxy.cellCache.get(col) && proxy.cellCache.set(col, newCellGroup);
34
+ }
35
+ }
36
+ }
37
+
38
+ function checkHasColMerge(colStart, colEnd, row, proxy) {
39
+ for (let col = colStart; col <= colEnd; col++) if ("shadow-cell" !== proxy.highPerformanceGetCell(col, row, !0).role && "empty" !== proxy.highPerformanceGetCell(col, row, !0).role) return !0;
40
+ return !1;
41
+ }
42
+
43
+ function getFirstChild(containerGroup) {
44
+ let child = containerGroup.firstChild;
45
+ for (;"group" !== child.type; ) child = child._next;
46
+ return child;
47
+ }
48
+
49
+ function getLastChild(containerGroup) {
50
+ let child = containerGroup.lastChild;
51
+ for (;"group" !== child.type; ) child = child._prev;
52
+ return child;
53
+ }
54
+
55
+ function getPrevGroup(group) {
56
+ let child = group._prev;
57
+ for (;child && "group" !== child.type; ) child = child._prev;
58
+ return child;
59
+ }
60
+
61
+ function getNextGroup(group) {
62
+ let child = group._next;
63
+ for (;child && "group" !== child.type; ) child = child._next;
64
+ return child;
65
+ }
66
+
67
+ exports.checkFirstRowMerge = checkFirstRowMerge, exports.checkFirstColMerge = checkFirstColMerge,
68
+ exports.getFirstChild = getFirstChild, exports.getLastChild = getLastChild, exports.getPrevGroup = getPrevGroup,
69
+ exports.getNextGroup = getNextGroup;
70
+ //# sourceMappingURL=util.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["scenegraph/group-creater/progress/update-position/util.ts"],"names":[],"mappings":";;;AAEA,kEAAiE;AACjE,mDAA+C;AAI/C,SAAgB,kBAAkB,CAAC,GAAW,EAAE,KAAiB;IAC/D,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACnD,IACE,CAAC,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,mBAAmB,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,CAAC;YAChE,CAAC,GAAG,GAAG,KAAK,CAAC,MAAM,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,EACpF;YACA,SAAS;SACV;QACD,MAAM,KAAK,GAAG,IAAA,iCAAgB,EAAC,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QACtD,IAAI,KAAK,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,GAAG,EAAE;YAEpC,MAAM,YAAY,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAClE,MAAM,YAAY,GAAG,IAAA,wBAAU,EAAC,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;YAErF,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC;YACvB,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC;YACvB,YAAY,CAAC,YAAY,CACvB,GAAG,EACH,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,KAAK,CAAC,sBAAsB,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CACnF,CAAC;YAEF,YAAY,CAAC,MAAM,CAAC,WAAW,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;YAC5D,YAAY,CAAC,MAAM,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;YAE9C,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC;YAChC,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC;YAGhC,IAAI,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;gBAC5B,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,YAAY,CAAC,CAAC;aACxC;SACF;KACF;AACH,CAAC;AAjCD,gDAiCC;AAED,SAAgB,kBAAkB,CAAC,GAAW,EAAE,SAAkB,EAAE,KAAiB;IACnF,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACnD,IACE,CAAC,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,sBAAsB,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,CAAC;YACnE,CAAC,GAAG,GAAG,KAAK,CAAC,MAAM,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC,EACrF;YACA,SAAS;SACV;QAED,MAAM,KAAK,GAAG,IAAA,iCAAgB,EAAC,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QACtD,IAAI,KAAK,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,GAAG,EAAE;YACpC,IAAI,SAAS,IAAI,gBAAgB,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,EAAE;gBAC7E,SAAS;aACV;YAED,MAAM,YAAY,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAClE,MAAM,YAAY,GAAG,IAAA,wBAAU,EAAC,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;YAErF,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC;YACvB,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC;YACvB,YAAY,CAAC,YAAY,CACvB,GAAG,EACH,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CACjH,CAAC;YAEF,YAAY,CAAC,MAAM,CAAC,WAAW,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;YAC5D,YAAY,CAAC,MAAM,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;YAE9C,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC;YAChC,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC;YAGhC,IAAI,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;gBAC5B,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,YAAY,CAAC,CAAC;aACxC;SACF;KACF;AACH,CAAC;AArCD,gDAqCC;AAED,SAAS,gBAAgB,CAAC,QAAgB,EAAE,MAAc,EAAE,GAAW,EAAE,KAAiB;IACxF,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;QAC7C,IACE,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,IAAI,KAAK,aAAa;YACnE,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,IAAI,KAAK,OAAO,EAC7D;YACA,OAAO,IAAI,CAAC;SACb;KACF;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAED,SAAgB,aAAa,CAAC,cAAqB;IACjD,IAAI,KAAK,GAAG,cAAc,CAAC,UAAmB,CAAC;IAC/C,OAAO,KAAK,CAAC,IAAI,KAAK,OAAO,EAAE;QAC7B,KAAK,GAAG,KAAK,CAAC,KAAc,CAAC;KAC9B;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAND,sCAMC;AAED,SAAgB,YAAY,CAAC,cAAqB;IAChD,IAAI,KAAK,GAAG,cAAc,CAAC,SAAkB,CAAC;IAC9C,OAAO,KAAK,CAAC,IAAI,KAAK,OAAO,EAAE;QAC7B,KAAK,GAAG,KAAK,CAAC,KAAc,CAAC;KAC9B;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAND,oCAMC;AAED,SAAgB,YAAY,CAAC,KAAY;IACvC,IAAI,KAAK,GAAG,KAAK,CAAC,KAAc,CAAC;IACjC,OAAO,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,EAAE;QACtC,KAAK,GAAG,KAAK,CAAC,KAAc,CAAC;KAC9B;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAND,oCAMC;AAED,SAAgB,YAAY,CAAC,KAAY;IACvC,IAAI,KAAK,GAAG,KAAK,CAAC,KAAc,CAAC;IACjC,OAAO,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,EAAE;QACtC,KAAK,GAAG,KAAK,CAAC,KAAc,CAAC;KAC9B;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAND,oCAMC","file":"util.js","sourcesContent":["import { table } from 'console';\nimport type { Group } from '../../../graphic/group';\nimport { getCellMergeInfo } from '../../../utils/get-cell-merge';\nimport { updateCell } from '../../cell-helper';\nimport type { SceneProxy } from '../proxy';\nimport { BaseTableAPI } from '../../../../ts-types/base-table';\n\nexport function checkFirstRowMerge(row: number, proxy: SceneProxy) {\n for (let col = 0; col < proxy.table.colCount; col++) {\n if (\n (col >= proxy.table.rowHeaderLevelCount && col < proxy.colStart) ||\n (col > proxy.colEnd && col < proxy.table.colCount - proxy.table.rightFrozenColCount)\n ) {\n continue;\n }\n const range = getCellMergeInfo(proxy.table, col, row);\n if (range && range.start.row !== row) {\n // 在row的位置添加range.start.row单元格\n const oldCellGroup = proxy.highPerformanceGetCell(col, row, true);\n const newCellGroup = updateCell(range.start.col, range.start.row, proxy.table, true);\n\n newCellGroup.col = col;\n newCellGroup.row = row;\n newCellGroup.setAttribute(\n 'y',\n proxy.table.getRowsHeight(proxy.table.columnHeaderLevelCount, range.start.row - 1)\n );\n\n oldCellGroup.parent.insertAfter(newCellGroup, oldCellGroup);\n oldCellGroup.parent.removeChild(oldCellGroup);\n\n oldCellGroup.needUpdate = false;\n newCellGroup.needUpdate = false;\n\n // update cache\n if (proxy.cellCache.get(col)) {\n proxy.cellCache.set(col, newCellGroup);\n }\n }\n }\n}\n\nexport function checkFirstColMerge(col: number, scrolling: boolean, proxy: SceneProxy) {\n for (let row = 0; row < proxy.table.rowCount; row++) {\n if (\n (row >= proxy.table.columnHeaderLevelCount && row < proxy.rowStart) ||\n (row > proxy.rowEnd && row < proxy.table.rowCount - proxy.table.bottomFrozenRowCount)\n ) {\n continue;\n }\n\n const range = getCellMergeInfo(proxy.table, col, row);\n if (range && range.start.col !== col) {\n if (scrolling && checkHasColMerge(range.start.col, range.end.col, row, proxy)) {\n continue;\n }\n // 在col的位置添加range.start.col单元格\n const oldCellGroup = proxy.highPerformanceGetCell(col, row, true);\n const newCellGroup = updateCell(range.start.col, range.start.row, proxy.table, true);\n\n newCellGroup.col = col;\n newCellGroup.row = row;\n newCellGroup.setAttribute(\n 'x',\n proxy.table.getColsWidth(proxy.table.rowHeaderLevelCount, range.start.col - 1) - oldCellGroup.parent.attribute.x\n );\n\n oldCellGroup.parent.insertAfter(newCellGroup, oldCellGroup);\n oldCellGroup.parent.removeChild(oldCellGroup);\n\n oldCellGroup.needUpdate = false;\n newCellGroup.needUpdate = false;\n\n // update cache\n if (proxy.cellCache.get(col)) {\n proxy.cellCache.set(col, newCellGroup);\n }\n }\n }\n}\n\nfunction checkHasColMerge(colStart: number, colEnd: number, row: number, proxy: SceneProxy) {\n for (let col = colStart; col <= colEnd; col++) {\n if (\n proxy.highPerformanceGetCell(col, row, true).role !== 'shadow-cell' &&\n proxy.highPerformanceGetCell(col, row, true).role !== 'empty'\n ) {\n return true;\n }\n }\n return false;\n}\n\nexport function getFirstChild(containerGroup: Group): Group {\n let child = containerGroup.firstChild as Group;\n while (child.type !== 'group') {\n child = child._next as Group;\n }\n return child;\n}\n\nexport function getLastChild(containerGroup: Group): Group {\n let child = containerGroup.lastChild as Group;\n while (child.type !== 'group') {\n child = child._prev as Group;\n }\n return child;\n}\n\nexport function getPrevGroup(group: Group): Group {\n let child = group._prev as Group;\n while (child && child.type !== 'group') {\n child = child._prev as Group;\n }\n return child;\n}\n\nexport function getNextGroup(group: Group): Group {\n let child = group._next as Group;\n while (child && child.type !== 'group') {\n child = child._next as Group;\n }\n return child;\n}\n"]}
@@ -1,3 +1,5 @@
1
1
  import type { Scenegraph } from '../scenegraph';
2
2
  export declare function dealFrozen(scene: Scenegraph): void;
3
3
  export declare function resetFrozen(scene: Scenegraph): void;
4
+ export declare function dealRightFrozen(distRightFrozenCol: number, scene: Scenegraph): void;
5
+ export declare function dealBottomFrozen(distBottomFrozenRow: number, scene: Scenegraph): void;
@@ -2,9 +2,9 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.resetFrozen = exports.dealFrozen = void 0;
5
+ }), exports.dealBottomFrozen = exports.dealRightFrozen = exports.resetFrozen = exports.dealFrozen = void 0;
6
6
 
7
- const group_1 = require("../graphic/group");
7
+ const group_1 = require("../graphic/group"), column_1 = require("../group-creater/column");
8
8
 
9
9
  function dealFrozen(scene) {
10
10
  var _a, _b;
@@ -49,18 +49,151 @@ function moveColumnFromColHeaderToCornerHeader(scene) {
49
49
  function moveColumnFromRowHeaderToBody(scene) {
50
50
  var _a;
51
51
  const column = scene.rowHeaderGroup.lastChild instanceof group_1.Group ? scene.rowHeaderGroup.lastChild : null === (_a = scene.rowHeaderGroup.lastChild) || void 0 === _a ? void 0 : _a._prev;
52
- column && (scene.bodyGroup.firstChild ? scene.bodyGroup.insertBefore(column, scene.bodyGroup.firstChild) : scene.bodyGroup.appendChild(column),
53
- scene.bodyGroup.setAttribute("width", scene.bodyGroup.attribute.width + column.attribute.width),
52
+ column && (insertBefore(scene.bodyGroup, column, scene.bodyGroup.firstChild), scene.bodyGroup.setAttribute("width", scene.bodyGroup.attribute.width + column.attribute.width),
54
53
  scene.rowHeaderGroup.setAttribute("width", scene.rowHeaderGroup.attribute.width - column.attribute.width));
55
54
  }
56
55
 
57
56
  function moveColumnFromCornerHeaderToColHeader(scene) {
58
57
  var _a;
59
58
  const headerColumn = scene.cornerHeaderGroup.lastChild instanceof group_1.Group ? scene.cornerHeaderGroup.lastChild : null === (_a = scene.cornerHeaderGroup.lastChild) || void 0 === _a ? void 0 : _a._prev;
60
- headerColumn && (scene.colHeaderGroup.firstChild ? scene.colHeaderGroup.insertBefore(headerColumn, scene.colHeaderGroup.firstChild) : scene.bodyGroup.appendChild(headerColumn),
59
+ headerColumn && (insertBefore(scene.colHeaderGroup, headerColumn, scene.colHeaderGroup.firstChild),
61
60
  scene.colHeaderGroup.setAttribute("width", scene.colHeaderGroup.attribute.width + headerColumn.attribute.width),
62
61
  scene.cornerHeaderGroup.setAttribute("width", scene.cornerHeaderGroup.attribute.width - headerColumn.attribute.width));
63
62
  }
64
63
 
65
- exports.dealFrozen = dealFrozen, exports.resetFrozen = resetFrozen;
64
+ function dealRightFrozen(distRightFrozenCol, scene) {
65
+ const {table: table, proxy: proxy, rightTopCornerGroup: rightTopCornerGroup, rightFrozenGroup: rightFrozenGroup, rightBottomCornerGroup: rightBottomCornerGroup, bottomFrozenGroup: bottomFrozenGroup, bodyGroup: bodyGroup, colHeaderGroup: colHeaderGroup} = scene, currentRightFrozenCol = scene.table.rightFrozenColCount;
66
+ if (distRightFrozenCol > currentRightFrozenCol) {
67
+ for (let col = table.colCount - currentRightFrozenCol - 1; col >= table.colCount - distRightFrozenCol; col--) {
68
+ insertBefore(rightFrozenGroup, scene.getColGroup(col), rightFrozenGroup.firstChild);
69
+ insertBefore(rightTopCornerGroup, scene.getColGroup(col, !0), rightTopCornerGroup.firstChild);
70
+ insertBefore(rightBottomCornerGroup, scene.getColGroupInBottom(col), rightBottomCornerGroup.firstChild);
71
+ }
72
+ let x = 0;
73
+ rightFrozenGroup.forEachChildren((columnGroup => {
74
+ columnGroup.setAttribute("x", x), x += columnGroup.attribute.width;
75
+ })), x = 0, rightTopCornerGroup.forEachChildren((columnGroup => {
76
+ columnGroup.setAttribute("x", x), x += columnGroup.attribute.width;
77
+ })), x = 0, rightBottomCornerGroup.forEachChildren((columnGroup => {
78
+ columnGroup.setAttribute("x", x), x += columnGroup.attribute.width;
79
+ }));
80
+ } else if (distRightFrozenCol < currentRightFrozenCol) {
81
+ for (let col = table.colCount - currentRightFrozenCol; col < table.colCount - distRightFrozenCol; col++) {
82
+ const colGroup = scene.getColGroup(col);
83
+ colGroup.setAttribute("x", bodyGroup.lastChild.attribute.x + table.getColWidth(bodyGroup.lastChild.col)),
84
+ bodyGroup.appendChild(colGroup);
85
+ const headerColGroup = scene.getColGroupInRightTopCorner(col);
86
+ headerColGroup.setAttribute("x", colHeaderGroup.lastChild.attribute.x + table.getColWidth(colHeaderGroup.lastChild.col)),
87
+ colHeaderGroup.appendChild(headerColGroup);
88
+ const bottomColGroup = scene.getColGroupInRightBottomCorner(col);
89
+ bottomColGroup.setAttribute("x", bottomFrozenGroup.lastChild.attribute.x + table.getColWidth(bottomFrozenGroup.lastChild.col)),
90
+ bottomFrozenGroup.appendChild(bottomColGroup);
91
+ }
92
+ let x = 0;
93
+ rightFrozenGroup.forEachChildren((columnGroup => {
94
+ columnGroup.setAttribute("x", x), x += columnGroup.attribute.width;
95
+ })), x = 0, rightTopCornerGroup.forEachChildren((columnGroup => {
96
+ columnGroup.setAttribute("x", x), x += columnGroup.attribute.width;
97
+ })), x = 0, rightBottomCornerGroup.forEachChildren((columnGroup => {
98
+ columnGroup.setAttribute("x", x), x += columnGroup.attribute.width;
99
+ }));
100
+ }
101
+ rightFrozenGroup.setAttribute("width", table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1)),
102
+ rightTopCornerGroup.setAttribute("width", table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1)),
103
+ rightBottomCornerGroup.setAttribute("width", table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1)),
104
+ table.internalProps.rightFrozenColCount = distRightFrozenCol, scene.updateContainer(),
105
+ scene.component.updateScrollBar(), scene.updateNextFrame();
106
+ }
107
+
108
+ function dealBottomFrozen(distBottomFrozenRow, scene) {
109
+ const {table: table, proxy: proxy, bottomFrozenGroup: bottomFrozenGroup, leftBottomCornerGroup: leftBottomCornerGroup, rightBottomCornerGroup: rightBottomCornerGroup} = scene;
110
+ bottomFrozenGroup.childrenCount || (proxy.table.isPivotChart() || ((0, column_1.createColGroup)(leftBottomCornerGroup, 0, 0, 0, table.rowHeaderLevelCount - 1, 0, -1, "rowHeader", table),
111
+ (0, column_1.createColGroup)(rightBottomCornerGroup, 0, 0, table.colCount - table.rightFrozenColCount, table.colCount - 1, 0, -1, "body", table)),
112
+ (0, column_1.createColGroup)(bottomFrozenGroup, 0, 0, proxy.colStart, proxy.colEnd, 0, -1, "body", table));
113
+ const currentBottomFrozenRow = scene.table.bottomFrozenRowCount;
114
+ if (distBottomFrozenRow > currentBottomFrozenRow) {
115
+ for (let col = 0; col < table.rowHeaderLevelCount; col++) {
116
+ const bottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);
117
+ for (let row = table.rowCount - currentBottomFrozenRow - 1; row >= table.rowCount - distBottomFrozenRow; row--) {
118
+ insertBefore(bottomFrozenColumnGroup, scene.getCell(col, row, !0), bottomFrozenColumnGroup.firstChild);
119
+ }
120
+ let y = 0;
121
+ bottomFrozenColumnGroup.forEachChildren((cellGroup => {
122
+ cellGroup.setAttribute("y", y), y += table.getRowHeight(cellGroup.row);
123
+ }));
124
+ }
125
+ for (let col = proxy.colStart; col <= proxy.colEnd; col++) {
126
+ const bottomFrozenColumnGroup = scene.getColGroupInBottom(col);
127
+ for (let row = table.rowCount - currentBottomFrozenRow - 1; row >= table.rowCount - distBottomFrozenRow; row--) {
128
+ insertBefore(bottomFrozenColumnGroup, scene.getCell(col, row, !0), bottomFrozenColumnGroup.firstChild);
129
+ }
130
+ let y = 0;
131
+ bottomFrozenColumnGroup.forEachChildren((cellGroup => {
132
+ cellGroup.setAttribute("y", y), y += table.getRowHeight(cellGroup.row);
133
+ }));
134
+ }
135
+ if (table.rightFrozenColCount > 0) for (let col = table.colCount - table.rightFrozenColCount; col < table.colCount; col++) {
136
+ const bottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);
137
+ for (let row = table.rowCount - currentBottomFrozenRow - 1; row >= table.rowCount - distBottomFrozenRow; row--) {
138
+ insertBefore(bottomFrozenColumnGroup, scene.getCell(col, row, !0), bottomFrozenColumnGroup.firstChild);
139
+ }
140
+ let y = 0;
141
+ bottomFrozenColumnGroup.forEachChildren((cellGroup => {
142
+ cellGroup.setAttribute("y", y), y += table.getRowHeight(cellGroup.row);
143
+ }));
144
+ }
145
+ } else if (distBottomFrozenRow < currentBottomFrozenRow) {
146
+ for (let col = 0; col < table.rowHeaderLevelCount; col++) {
147
+ const columnGroup = scene.getColGroup(col);
148
+ for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {
149
+ const cellGroup = scene.getCell(col, row, !0);
150
+ cellGroup.setAttribute("y", columnGroup.lastChild.attribute.y + table.getRowHeight(columnGroup.lastChild.row)),
151
+ columnGroup.appendChild(cellGroup);
152
+ }
153
+ const bottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);
154
+ let y = 0;
155
+ bottomFrozenColumnGroup.forEachChildren((cellGroup => {
156
+ cellGroup.setAttribute("y", y), y += table.getRowHeight(cellGroup.row);
157
+ }));
158
+ }
159
+ for (let col = proxy.colStart; col <= proxy.colEnd; col++) {
160
+ const columnGroup = scene.getColGroup(col);
161
+ for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {
162
+ const cellGroup = scene.getCell(col, row, !0);
163
+ cellGroup.setAttribute("y", columnGroup.lastChild.attribute.y + table.getRowHeight(columnGroup.lastChild.row)),
164
+ columnGroup.appendChild(cellGroup);
165
+ }
166
+ const bottomFrozenColumnGroup = scene.getColGroupInBottom(col);
167
+ let y = 0;
168
+ bottomFrozenColumnGroup.forEachChildren((cellGroup => {
169
+ cellGroup.setAttribute("y", y), y += table.getRowHeight(cellGroup.row);
170
+ }));
171
+ }
172
+ if (table.rightFrozenColCount > 0) for (let col = table.colCount - table.rightFrozenColCount; col < table.colCount; col++) {
173
+ const columnGroup = scene.getColGroup(col);
174
+ for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {
175
+ const cellGroup = scene.getCell(col, row, !0);
176
+ cellGroup.setAttribute("y", columnGroup.lastChild.attribute.y + table.getRowHeight(columnGroup.lastChild.row)),
177
+ columnGroup.appendChild(cellGroup);
178
+ }
179
+ const bottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);
180
+ let y = 0;
181
+ bottomFrozenColumnGroup.forEachChildren((cellGroup => {
182
+ cellGroup.setAttribute("y", y), y += table.getRowHeight(cellGroup.row);
183
+ }));
184
+ }
185
+ }
186
+ bottomFrozenGroup.setAttribute("height", table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)),
187
+ leftBottomCornerGroup.setAttribute("height", table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)),
188
+ rightBottomCornerGroup.setAttribute("height", table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)),
189
+ table.internalProps.bottomFrozenRowCount = distBottomFrozenRow, scene.updateContainer(),
190
+ scene.component.updateScrollBar(), scene.updateNextFrame();
191
+ }
192
+
193
+ function insertBefore(container, newNode, targetGroup) {
194
+ newNode && container && (targetGroup ? container.insertBefore(newNode, targetGroup) : container.appendChild(newNode));
195
+ }
196
+
197
+ exports.dealFrozen = dealFrozen, exports.resetFrozen = resetFrozen, exports.dealRightFrozen = dealRightFrozen,
198
+ exports.dealBottomFrozen = dealBottomFrozen;
66
199
  //# sourceMappingURL=frozen.js.map
@@ -1 +1 @@
1
- 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{ Group } from '../graphic/group';\nimport type { Scenegraph } from '../scenegraph';\n\nexport function dealFrozen(scene: Scenegraph) {\n if (scene.table.frozenColCount > scene.table.rowHeaderLevelCount) {\n // 将对应列移入rowHeaderGroup\n scene.rowHeaderGroup.setAttribute('height', scene.bodyGroup.attribute.height);\n scene.rowHeaderGroup.setAttribute('y', scene.bodyGroup.attribute.y);\n scene.cornerHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height);\n for (let i = 0; i < scene.table.frozenColCount - scene.table.rowHeaderLevelCount; i++) {\n moveColumnFromBodyToRowHeader(scene);\n moveColumnFromColHeaderToCornerHeader(scene);\n }\n } else if (scene.table.frozenColCount < scene.table.rowHeaderLevelCount) {\n // move columnGroup from rowHeaderGroup into bodyGroup(from cornerHeaderGroup into colHeaderGroup)\n for (let i = 0; i < scene.table.rowHeaderLevelCount - scene.table.frozenColCount; i++) {\n moveColumnFromRowHeaderToBody(scene);\n moveColumnFromCornerHeaderToColHeader(scene);\n }\n }\n scene.bodyGroup.setAttribute('x', scene.rowHeaderGroup.attribute.width);\n scene.colHeaderGroup.setAttribute('x', scene.cornerHeaderGroup.attribute.width);\n\n scene.updateContainer();\n scene.updateBorderSizeAndPosition();\n\n if (!scene.isPivot && !scene.transpose) {\n scene.component.setFrozenColumnShadow(scene.table.frozenColCount - 1);\n }\n scene.hasFrozen = true;\n\n // scene.frozenColCount = scene.rowHeaderGroup.childrenCount;\n scene.frozenColCount = scene.table.frozenColCount;\n scene.frozenRowCount = scene.colHeaderGroup.firstChild?.childrenCount ?? 0;\n}\n\nexport function resetFrozen(scene: Scenegraph) {\n if (scene.frozenColCount > scene.table.rowHeaderLevelCount) {\n // move columnGroup from rowHeaderGroup into bodyGroup(from cornerHeaderGroup into colHeaderGroup)\n for (let i = 0; i < scene.frozenColCount - scene.table.rowHeaderLevelCount; i++) {\n moveColumnFromRowHeaderToBody(scene);\n moveColumnFromCornerHeaderToColHeader(scene);\n }\n } else if (scene.frozenColCount < scene.table.rowHeaderLevelCount) {\n // move columnGroup from bodyGroup into rowHeaderGroup(from colHeaderGroup into cornerHeaderGroup)\n scene.rowHeaderGroup.setAttribute('height', scene.bodyGroup.attribute.height);\n scene.rowHeaderGroup.setAttribute('y', scene.bodyGroup.attribute.y);\n scene.cornerHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height);\n for (let i = 0; i < scene.table.rowHeaderLevelCount - scene.frozenColCount; i++) {\n moveColumnFromBodyToRowHeader(scene);\n moveColumnFromColHeaderToCornerHeader(scene);\n }\n }\n scene.bodyGroup.setAttribute('x', scene.rowHeaderGroup.attribute.width);\n scene.colHeaderGroup.setAttribute('x', scene.cornerHeaderGroup.attribute.width);\n\n scene.updateContainer();\n scene.updateBorderSizeAndPosition();\n\n if (!scene.isPivot && !scene.transpose) {\n scene.component.setFrozenColumnShadow(scene.table.frozenColCount - 1);\n }\n scene.hasFrozen = true;\n\n // scene.frozenColCount = scene.rowHeaderGroup.childrenCount;\n scene.frozenColCount = scene.table.rowHeaderLevelCount;\n scene.frozenRowCount = scene.colHeaderGroup.firstChild?.childrenCount ?? 0;\n}\n\nfunction moveColumnFromBodyToRowHeader(scene: Scenegraph) {\n // deal with bodyGroup\n const column = scene.bodyGroup.firstChild instanceof Group ? scene.bodyGroup.firstChild : null;\n if (column) {\n scene.rowHeaderGroup.appendChild(column);\n // update container width\n scene.rowHeaderGroup.setAttribute('width', scene.rowHeaderGroup.attribute.width + column.attribute.width);\n scene.bodyGroup.setAttribute('width', scene.bodyGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromColHeaderToCornerHeader(scene: Scenegraph) {\n // deal width colHeaderGroup\n const headerColumn = scene.colHeaderGroup.firstChild instanceof Group ? scene.colHeaderGroup.firstChild : null;\n if (headerColumn) {\n scene.cornerHeaderGroup.appendChild(headerColumn);\n scene.cornerHeaderGroup.setAttribute(\n 'width',\n scene.cornerHeaderGroup.attribute.width + headerColumn.attribute.width\n );\n scene.colHeaderGroup.setAttribute('width', scene.colHeaderGroup.attribute.width - headerColumn.attribute.width);\n }\n}\n\nfunction moveColumnFromRowHeaderToBody(scene: Scenegraph) {\n const column =\n scene.rowHeaderGroup.lastChild instanceof Group\n ? scene.rowHeaderGroup.lastChild\n : (scene.rowHeaderGroup.lastChild?._prev as Group);\n if (column) {\n if (scene.bodyGroup.firstChild) {\n scene.bodyGroup.insertBefore(column, scene.bodyGroup.firstChild);\n } else {\n scene.bodyGroup.appendChild(column);\n }\n // 更新容器宽度\n scene.bodyGroup.setAttribute('width', scene.bodyGroup.attribute.width + column.attribute.width);\n scene.rowHeaderGroup.setAttribute('width', scene.rowHeaderGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromCornerHeaderToColHeader(scene: Scenegraph) {\n // 处理列表头\n const headerColumn =\n scene.cornerHeaderGroup.lastChild instanceof Group\n ? scene.cornerHeaderGroup.lastChild\n : (scene.cornerHeaderGroup.lastChild?._prev as Group);\n if (headerColumn) {\n if (scene.colHeaderGroup.firstChild) {\n scene.colHeaderGroup.insertBefore(headerColumn, scene.colHeaderGroup.firstChild);\n } else {\n scene.bodyGroup.appendChild(headerColumn);\n }\n scene.colHeaderGroup.setAttribute('width', scene.colHeaderGroup.attribute.width + headerColumn.attribute.width);\n scene.cornerHeaderGroup.setAttribute(\n 'width',\n scene.cornerHeaderGroup.attribute.width - headerColumn.attribute.width\n );\n }\n}\n"]}
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{ Group } from '../graphic/group';\nimport { createColGroup } from '../group-creater/column';\nimport type { Scenegraph } from '../scenegraph';\n\nexport function dealFrozen(scene: Scenegraph) {\n if (scene.table.frozenColCount > scene.table.rowHeaderLevelCount) {\n // 将对应列移入rowHeaderGroup\n scene.rowHeaderGroup.setAttribute('height', scene.bodyGroup.attribute.height);\n scene.rowHeaderGroup.setAttribute('y', scene.bodyGroup.attribute.y);\n scene.cornerHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height);\n for (let i = 0; i < scene.table.frozenColCount - scene.table.rowHeaderLevelCount; i++) {\n moveColumnFromBodyToRowHeader(scene);\n moveColumnFromColHeaderToCornerHeader(scene);\n }\n } else if (scene.table.frozenColCount < scene.table.rowHeaderLevelCount) {\n // move columnGroup from rowHeaderGroup into bodyGroup(from cornerHeaderGroup into colHeaderGroup)\n for (let i = 0; i < scene.table.rowHeaderLevelCount - scene.table.frozenColCount; i++) {\n moveColumnFromRowHeaderToBody(scene);\n moveColumnFromCornerHeaderToColHeader(scene);\n }\n }\n scene.bodyGroup.setAttribute('x', scene.rowHeaderGroup.attribute.width);\n scene.colHeaderGroup.setAttribute('x', scene.cornerHeaderGroup.attribute.width);\n\n scene.updateContainer();\n scene.updateBorderSizeAndPosition();\n\n if (!scene.isPivot && !scene.transpose) {\n scene.component.setFrozenColumnShadow(scene.table.frozenColCount - 1);\n }\n scene.hasFrozen = true;\n\n // scene.frozenColCount = scene.rowHeaderGroup.childrenCount;\n scene.frozenColCount = scene.table.frozenColCount;\n scene.frozenRowCount = scene.colHeaderGroup.firstChild?.childrenCount ?? 0;\n}\n\nexport function resetFrozen(scene: Scenegraph) {\n if (scene.frozenColCount > scene.table.rowHeaderLevelCount) {\n // move columnGroup from rowHeaderGroup into bodyGroup(from cornerHeaderGroup into colHeaderGroup)\n for (let i = 0; i < scene.frozenColCount - scene.table.rowHeaderLevelCount; i++) {\n moveColumnFromRowHeaderToBody(scene);\n moveColumnFromCornerHeaderToColHeader(scene);\n }\n } else if (scene.frozenColCount < scene.table.rowHeaderLevelCount) {\n // move columnGroup from bodyGroup into rowHeaderGroup(from colHeaderGroup into cornerHeaderGroup)\n scene.rowHeaderGroup.setAttribute('height', scene.bodyGroup.attribute.height);\n scene.rowHeaderGroup.setAttribute('y', scene.bodyGroup.attribute.y);\n scene.cornerHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height);\n for (let i = 0; i < scene.table.rowHeaderLevelCount - scene.frozenColCount; i++) {\n moveColumnFromBodyToRowHeader(scene);\n moveColumnFromColHeaderToCornerHeader(scene);\n }\n }\n scene.bodyGroup.setAttribute('x', scene.rowHeaderGroup.attribute.width);\n scene.colHeaderGroup.setAttribute('x', scene.cornerHeaderGroup.attribute.width);\n\n scene.updateContainer();\n scene.updateBorderSizeAndPosition();\n\n if (!scene.isPivot && !scene.transpose) {\n scene.component.setFrozenColumnShadow(scene.table.frozenColCount - 1);\n }\n scene.hasFrozen = true;\n\n // scene.frozenColCount = scene.rowHeaderGroup.childrenCount;\n scene.frozenColCount = scene.table.rowHeaderLevelCount;\n scene.frozenRowCount = scene.colHeaderGroup.firstChild?.childrenCount ?? 0;\n}\n\nfunction moveColumnFromBodyToRowHeader(scene: Scenegraph) {\n // deal with bodyGroup\n const column = scene.bodyGroup.firstChild instanceof Group ? scene.bodyGroup.firstChild : null;\n if (column) {\n scene.rowHeaderGroup.appendChild(column);\n // update container width\n scene.rowHeaderGroup.setAttribute('width', scene.rowHeaderGroup.attribute.width + column.attribute.width);\n scene.bodyGroup.setAttribute('width', scene.bodyGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromColHeaderToCornerHeader(scene: Scenegraph) {\n // deal width colHeaderGroup\n const headerColumn = scene.colHeaderGroup.firstChild instanceof Group ? scene.colHeaderGroup.firstChild : null;\n if (headerColumn) {\n scene.cornerHeaderGroup.appendChild(headerColumn);\n scene.cornerHeaderGroup.setAttribute(\n 'width',\n scene.cornerHeaderGroup.attribute.width + headerColumn.attribute.width\n );\n scene.colHeaderGroup.setAttribute('width', scene.colHeaderGroup.attribute.width - headerColumn.attribute.width);\n }\n}\n\nfunction moveColumnFromRowHeaderToBody(scene: Scenegraph) {\n const column =\n scene.rowHeaderGroup.lastChild instanceof Group\n ? scene.rowHeaderGroup.lastChild\n : (scene.rowHeaderGroup.lastChild?._prev as Group);\n if (column) {\n insertBefore(scene.bodyGroup, column, scene.bodyGroup.firstChild as Group);\n // 更新容器宽度\n scene.bodyGroup.setAttribute('width', scene.bodyGroup.attribute.width + column.attribute.width);\n scene.rowHeaderGroup.setAttribute('width', scene.rowHeaderGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromCornerHeaderToColHeader(scene: Scenegraph) {\n // 处理列表头\n const headerColumn =\n scene.cornerHeaderGroup.lastChild instanceof Group\n ? scene.cornerHeaderGroup.lastChild\n : (scene.cornerHeaderGroup.lastChild?._prev as Group);\n if (headerColumn) {\n insertBefore(scene.colHeaderGroup, headerColumn, scene.colHeaderGroup.firstChild as Group);\n scene.colHeaderGroup.setAttribute('width', scene.colHeaderGroup.attribute.width + headerColumn.attribute.width);\n scene.cornerHeaderGroup.setAttribute(\n 'width',\n scene.cornerHeaderGroup.attribute.width - headerColumn.attribute.width\n );\n }\n}\n\nexport function dealRightFrozen(distRightFrozenCol: number, scene: Scenegraph) {\n const {\n table,\n proxy,\n rightTopCornerGroup,\n rightFrozenGroup,\n rightBottomCornerGroup,\n bottomFrozenGroup,\n bodyGroup,\n colHeaderGroup\n } = scene;\n // const distRightFrozenCol = scene.table.rightFrozenColCount;\n const currentRightFrozenCol = scene.table.rightFrozenColCount;\n if (distRightFrozenCol > currentRightFrozenCol) {\n for (let col = table.colCount - currentRightFrozenCol - 1; col >= table.colCount - distRightFrozenCol; col--) {\n const colGroup = scene.getColGroup(col);\n insertBefore(rightFrozenGroup, colGroup, rightFrozenGroup.firstChild as Group);\n const headerColGroup = scene.getColGroup(col, true);\n insertBefore(rightTopCornerGroup, headerColGroup, rightTopCornerGroup.firstChild as Group);\n const bottomColGroup = scene.getColGroupInBottom(col);\n insertBefore(rightBottomCornerGroup, bottomColGroup, rightBottomCornerGroup.firstChild as Group);\n }\n // reset cell y\n let x = 0;\n rightFrozenGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightTopCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightBottomCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n } else if (distRightFrozenCol < currentRightFrozenCol) {\n for (let col = table.colCount - currentRightFrozenCol; col < table.colCount - distRightFrozenCol; col++) {\n const colGroup = scene.getColGroup(col);\n colGroup.setAttribute(\n 'x',\n (bodyGroup.lastChild as Group).attribute.x + table.getColWidth((bodyGroup.lastChild as Group).col)\n );\n bodyGroup.appendChild(colGroup);\n const headerColGroup = scene.getColGroupInRightTopCorner(col);\n headerColGroup.setAttribute(\n 'x',\n (colHeaderGroup.lastChild as Group).attribute.x + table.getColWidth((colHeaderGroup.lastChild as Group).col)\n );\n colHeaderGroup.appendChild(headerColGroup);\n const bottomColGroup = scene.getColGroupInRightBottomCorner(col);\n bottomColGroup.setAttribute(\n 'x',\n (bottomFrozenGroup.lastChild as Group).attribute.x +\n table.getColWidth((bottomFrozenGroup.lastChild as Group).col)\n );\n bottomFrozenGroup.appendChild(bottomColGroup);\n }\n // reset cell y\n let x = 0;\n rightFrozenGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightTopCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightBottomCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n }\n\n // reset right width\n rightFrozenGroup.setAttribute('width', table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1));\n rightTopCornerGroup.setAttribute(\n 'width',\n table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1)\n );\n rightBottomCornerGroup.setAttribute(\n 'width',\n table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1)\n );\n\n table.internalProps.rightFrozenColCount = distRightFrozenCol;\n scene.updateContainer();\n scene.component.updateScrollBar();\n scene.updateNextFrame();\n}\n\nexport function dealBottomFrozen(distBottomFrozenRow: number, scene: Scenegraph) {\n const { table, proxy, bottomFrozenGroup, leftBottomCornerGroup, rightBottomCornerGroup } = scene;\n if (!bottomFrozenGroup.childrenCount) {\n // init bottom\n if (!proxy.table.isPivotChart()) {\n // create left bottom frozen\n createColGroup(\n leftBottomCornerGroup,\n 0,\n 0,\n 0, // colStart\n table.rowHeaderLevelCount - 1, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'rowHeader', // isHeader\n table\n );\n createColGroup(\n rightBottomCornerGroup,\n 0,\n 0,\n table.colCount - table.rightFrozenColCount, // colStart\n table.colCount - 1, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'body', // isHeader\n table\n );\n }\n // create bottomFrozenGroup\n createColGroup(\n bottomFrozenGroup,\n 0,\n 0,\n proxy.colStart, // colStart\n proxy.colEnd, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'body', // isHeader\n table\n );\n }\n const currentBottomFrozenRow = scene.table.bottomFrozenRowCount;\n if (distBottomFrozenRow > currentBottomFrozenRow) {\n // row header -> left bottom\n for (let col = 0; col < table.rowHeaderLevelCount; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);\n // move cell\n for (let row = table.rowCount - currentBottomFrozenRow - 1; row >= table.rowCount - distBottomFrozenRow; row--) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n // body -> bottom\n for (let col = proxy.colStart; col <= proxy.colEnd; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInBottom(col);\n // move cell\n for (let row = table.rowCount - currentBottomFrozenRow - 1; row >= table.rowCount - distBottomFrozenRow; row--) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n if (table.rightFrozenColCount > 0) {\n // right -> right bottom\n for (let col = table.colCount - table.rightFrozenColCount; col < table.colCount; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);\n // move cell\n for (\n let row = table.rowCount - currentBottomFrozenRow - 1;\n row >= table.rowCount - distBottomFrozenRow;\n row--\n ) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n }\n } else if (distBottomFrozenRow < currentBottomFrozenRow) {\n // left bottom -> row header\n for (let col = 0; col < table.rowHeaderLevelCount; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n // bottom -> body\n for (let col = proxy.colStart; col <= proxy.colEnd; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInBottom(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n if (table.rightFrozenColCount > 0) {\n // right bottom -> right\n for (let col = table.colCount - table.rightFrozenColCount; col < table.colCount; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n }\n }\n // reset bottom height\n bottomFrozenGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n leftBottomCornerGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n rightBottomCornerGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n\n table.internalProps.bottomFrozenRowCount = distBottomFrozenRow;\n scene.updateContainer();\n scene.component.updateScrollBar();\n scene.updateNextFrame();\n}\n\nfunction insertBefore(container: Group, newNode: Group, targetGroup: Group) {\n if (!newNode || !container) {\n return;\n }\n if (targetGroup) {\n container.insertBefore(newNode, targetGroup);\n } else {\n container.appendChild(newNode);\n }\n}\n"]}
@@ -51,6 +51,7 @@ function updateCellHeightForColumn(scene, cell, col, row, height, detaY, isHeade
51
51
  }
52
52
 
53
53
  function updateCellHeight(scene, cell, col, row, distHeight, detaY, isHeader) {
54
+ var _a, _b;
54
55
  const type = scene.table.isHeader(col, row) ? scene.table._getHeaderLayoutMap(col, row).headerType : scene.table.getBodyColumnType(col, row);
55
56
  if ("progressbar" === type) {
56
57
  const columnDefine = scene.table.getBodyColumnDefine(col, row), style = scene.table._getCellStyle(col, row), value = scene.table.getCellValue(col, row), dataValue = scene.table.getCellOriginValue(col, row), padding = (0,
@@ -64,7 +65,7 @@ function updateCellHeight(scene, cell, col, row, distHeight, detaY, isHeader) {
64
65
  get_prop_1.getProp)("padding", headerStyle, col, row, scene.table));
65
66
  (0, spark_line_cell_1.createSparkLineCellGroup)(cell, cell.parent, cell.attribute.x, cell.attribute.y, col, row, cell.attribute.width, cell.attribute.height, padding, scene.table, (0,
66
67
  tableHelper_1.getStyleTheme)(headerStyle, scene.table, col, row, get_prop_1.getProp).theme);
67
- } else if ("image" === type || "video" === type) (0, image_cell_1.updateImageCellContentWhileResize)(cell, col, row, scene.table); else {
68
+ } else if ("image" === type || "video" === type) (0, image_cell_1.updateImageCellContentWhileResize)(cell, col, row, scene.table); else if ("axis" === (null === (_a = cell.firstChild) || void 0 === _a ? void 0 : _a.name)) null === (_b = cell.firstChild) || void 0 === _b || _b.originAxis.resize(cell.attribute.width, cell.attribute.height); else {
68
69
  const style = scene.table._getCellStyle(col, row);
69
70
  (0, text_icon_layout_1.updateCellContentHeight)(cell, distHeight, detaY, "autoHeight" === scene.table.heightMode, (0,
70
71
  padding_1.getQuadProps)(style.padding), style.textAlign, style.textBaseline);