@visactor/vtable 0.9.3-alpha.3 → 0.9.3-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/ListTable.js +3 -4
- package/cjs/ListTable.js.map +1 -1
- package/cjs/PivotChart.d.ts +4 -4
- package/cjs/PivotChart.js +18 -17
- package/cjs/PivotChart.js.map +1 -1
- package/cjs/PivotTable.js +6 -7
- package/cjs/PivotTable.js.map +1 -1
- package/cjs/components/axis/axis.js +1 -1
- package/cjs/components/axis/axis.js.map +1 -1
- package/cjs/components/legend/legend.js +3 -3
- package/cjs/components/legend/legend.js.map +1 -1
- package/cjs/components/title/title.js +3 -3
- package/cjs/components/title/title.js.map +1 -1
- package/cjs/core/BaseTable.d.ts +1 -1
- package/cjs/core/BaseTable.js +5 -4
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/dataset/dataset.d.ts +4 -4
- package/cjs/dataset/dataset.js +16 -13
- package/cjs/dataset/dataset.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/layout/chart-helper/get-axis-config.d.ts +1 -0
- package/cjs/layout/chart-helper/get-axis-config.js +18 -9
- package/cjs/layout/chart-helper/get-axis-config.js.map +1 -1
- package/cjs/layout/chart-helper/get-chart-spec.js +13 -7
- package/cjs/layout/chart-helper/get-chart-spec.js.map +1 -1
- package/cjs/layout/pivot-layout.d.ts +1 -0
- package/cjs/layout/pivot-layout.js +11 -0
- package/cjs/layout/pivot-layout.js.map +1 -1
- package/cjs/scenegraph/graphic/chart.d.ts +6 -6
- package/cjs/scenegraph/graphic/chart.js +16 -2
- package/cjs/scenegraph/graphic/chart.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/chart-render.js +1 -1
- package/cjs/scenegraph/graphic/contributions/chart-render.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/chart-cell.js +0 -6
- package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/proxy.js +2 -1
- package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/cjs/scenegraph/layout/compute-row-height.js +10 -2
- package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
- package/cjs/scenegraph/refresh-node/update-chart.js +1 -7
- package/cjs/scenegraph/refresh-node/update-chart.js.map +1 -1
- package/cjs/scenegraph/scenegraph.js.map +1 -1
- package/cjs/ts-types/base-table.d.ts +8 -3
- package/cjs/ts-types/base-table.js.map +1 -1
- package/cjs/ts-types/table-engine.d.ts +6 -1
- package/cjs/ts-types/table-engine.js.map +1 -1
- package/dist/vtable.js +327 -281
- package/dist/vtable.min.js +2 -2
- package/es/ListTable.js +3 -3
- package/es/ListTable.js.map +1 -1
- package/es/PivotChart.d.ts +4 -4
- package/es/PivotChart.js +18 -16
- package/es/PivotChart.js.map +1 -1
- package/es/PivotTable.js +6 -6
- package/es/PivotTable.js.map +1 -1
- package/es/components/axis/axis.js +1 -1
- package/es/components/axis/axis.js.map +1 -1
- package/es/components/legend/legend.js +3 -3
- package/es/components/legend/legend.js.map +1 -1
- package/es/components/title/title.js +3 -3
- package/es/components/title/title.js.map +1 -1
- package/es/core/BaseTable.d.ts +1 -1
- package/es/core/BaseTable.js +5 -4
- package/es/core/BaseTable.js.map +1 -1
- package/es/dataset/dataset.d.ts +4 -4
- package/es/dataset/dataset.js +15 -12
- package/es/dataset/dataset.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/layout/chart-helper/get-axis-config.d.ts +1 -0
- package/es/layout/chart-helper/get-axis-config.js +16 -7
- package/es/layout/chart-helper/get-axis-config.js.map +1 -1
- package/es/layout/chart-helper/get-chart-spec.js +10 -6
- package/es/layout/chart-helper/get-chart-spec.js.map +1 -1
- package/es/layout/pivot-layout.d.ts +1 -0
- package/es/layout/pivot-layout.js +11 -0
- package/es/layout/pivot-layout.js.map +1 -1
- package/es/scenegraph/graphic/chart.d.ts +6 -6
- package/es/scenegraph/graphic/chart.js +16 -2
- package/es/scenegraph/graphic/chart.js.map +1 -1
- package/es/scenegraph/graphic/contributions/chart-render.js +1 -1
- package/es/scenegraph/graphic/contributions/chart-render.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/chart-cell.js +0 -6
- package/es/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
- package/es/scenegraph/group-creater/progress/proxy.js +2 -1
- package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/es/scenegraph/layout/compute-row-height.js +10 -2
- package/es/scenegraph/layout/compute-row-height.js.map +1 -1
- package/es/scenegraph/refresh-node/update-chart.js +1 -7
- package/es/scenegraph/refresh-node/update-chart.js.map +1 -1
- package/es/scenegraph/scenegraph.js.map +1 -1
- package/es/ts-types/base-table.d.ts +8 -3
- package/es/ts-types/base-table.js.map +1 -1
- package/es/ts-types/table-engine.d.ts +6 -1
- package/es/ts-types/table-engine.js.map +1 -1
- package/package.json +10 -10
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//如果是spec外层的dataId,则是string,否则通过series获取到的是Record<string, string> <dataId, series-chart的指标key用于过滤数据>\n data: any;\n spec: any;\n axes: any;\n ClassType: any;\n chartInstance: any;\n cellPadding: number[];\n viewBox: {\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n };\n}\n\nexport const CHART_NUMBER_TYPE = genNumberType();\n\nexport class Chart extends Group {\n type: GraphicType = 'chart' as any;\n declare attribute: IChartGraphicAttribute;\n chartInstance: any;\n activeChartInstance: any;\n active: boolean;\n cacheCanvas: HTMLCanvasElement; // HTMLCanvasElement\n\n constructor(params: IChartGraphicAttribute) {\n super(params);\n this.numberType = CHART_NUMBER_TYPE;\n\n // 创建chart\n if (!params.chartInstance) {\n params.chartInstance = this.chartInstance = new params.ClassType(params.spec, {\n renderCanvas: params.canvas,\n mode: 'desktop-browser',\n canvasControled: false,\n viewBox: params.viewBox,\n interactive: false,\n animation: false\n });\n this.chartInstance.renderSync();\n } else {\n this.chartInstance = params.chartInstance;\n }\n\n // this.chart.load().then((cache) => {\n // this.cacheCanvas = cache;\n // this.deactivate();\n // });\n }\n /**\n * 激活该图表元素\n * @param table\n */\n activate(table: BaseTableAPI) {\n this.active = true;\n // this.chart = new TestChart(this.attribute.spec);\n // const ctx = this.attribute.canvas.getContext('2d');\n const { x1, y1, x2, y2 } = this.attribute.viewBox;\n //获取渲染区域的bound 考虑被表头遮住部分的情况\n const tableBound = table.scenegraph.tableGroup.globalAABBBounds;\n const bodyBound = new Bounds();\n bodyBound.x1 = tableBound.x1 + table.getFrozenColsWidth();\n bodyBound.x2 = tableBound.x2 - table.getRightFrozenColsWidth();\n bodyBound.y1 = tableBound.y1 + table.getFrozenRowsHeight();\n bodyBound.y2 = tableBound.y2 - table.getBottomFrozenRowsHeight();\n const clipBound = bodyBound.intersect({\n x1: x1 - table.scrollLeft,\n x2: x2 - table.scrollLeft,\n y1: y1 - table.scrollTop,\n y2: y2 - table.scrollTop\n });\n this.activeChartInstance = new this.attribute.ClassType(this.attribute.spec, {\n renderCanvas: this.attribute.canvas,\n mode: 'desktop-browser',\n canvasControled: false,\n viewBox: {\n x1: x1 - table.scrollLeft,\n x2: x2 - table.scrollLeft,\n y1: y1 - table.scrollTop,\n y2: y2 - table.scrollTop\n },\n animation: false,\n interactive: true,\n beforeRender: (stage: any) => {\n const ctx = stage.window.getContext();\n ctx.inuse = true;\n ctx.clearMatrix();\n ctx.setTransformForCurrent(true);\n ctx.beginPath();\n ctx.rect(clipBound.x1, clipBound.y1, clipBound.x2 - clipBound.x1, clipBound.y2 - clipBound.y1);\n ctx.clip();\n },\n afterRender(stage: any) {\n const ctx = stage.window.getContext();\n ctx.inuse = false;\n }\n });\n // this.activeChartInstance.updateData('data', this.attribute.data);\n this.activeChartInstance.renderSync();\n\n (table.internalProps.layoutMap as any)?.updateDataStateToActiveChartInstance?.(this.activeChartInstance);\n this.activeChartInstance.on('click', (params: any) => {\n console.log('click captured', params);\n if (Chart.temp) {\n table.scenegraph.updateChartState(params?.datum);\n }\n });\n this.activeChartInstance.on('brushEnd', (params: any) => {\n console.log('brushEnd captured', params);\n table.scenegraph.updateChartState(params?.value?.inBrushData);\n Chart.temp = 0;\n setTimeout(() => {\n Chart.temp = 1;\n }, 0);\n });\n (table as PivotChart)._bindChartEvent?.(this.activeChartInstance);\n console.log('active');\n }\n static temp: number = 1;\n /**\n * 图表失去焦点\n * @param table\n */\n deactivate() {\n this.active = false;\n this.activeChartInstance.release();\n this.activeChartInstance = null;\n console.log('deactivate');\n }\n /** 更新图表对应数据 */\n updateData(data: any) {\n this.attribute.data = data;\n }\n}\n"]}
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type { GraphicType, IGroupGraphicAttribute } from '@visactor/vrender';\nimport { genNumberType, Group } from '@visactor/vrender';\nimport { Bounds, cloneDeep } from '@visactor/vutils';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { PivotChart } from '../../PivotChart';\nimport { clearChartCacheImage, updateChartSize } from '../refresh-node/update-chart';\nimport type { PivotLayoutMap } from '../../layout/pivot-layout';\n\ninterface IChartGraphicAttribute extends IGroupGraphicAttribute {\n canvas: HTMLCanvasElement;\n dataId: string | Record<string, string>; //如果是spec外层的dataId,则是string,否则通过series获取到的是Record<string, string> <dataId, series-chart的指标key用于过滤数据>\n data: any;\n spec: any;\n axes: any;\n ClassType: any;\n chartInstance: any;\n cellPadding: number[];\n // viewBox: {\n // x1: number;\n // y1: number;\n // x2: number;\n // y2: number;\n // };\n}\n\nexport const CHART_NUMBER_TYPE = genNumberType();\n\nexport class Chart extends Group {\n type: GraphicType = 'chart' as any;\n declare attribute: IChartGraphicAttribute;\n chartInstance: any;\n activeChartInstance: any;\n active: boolean;\n cacheCanvas: HTMLCanvasElement; // HTMLCanvasElement\n\n constructor(params: IChartGraphicAttribute) {\n super(params);\n this.numberType = CHART_NUMBER_TYPE;\n\n // 创建chart\n if (!params.chartInstance) {\n params.chartInstance = this.chartInstance = new params.ClassType(params.spec, {\n renderCanvas: params.canvas,\n mode: 'desktop-browser',\n canvasControled: false,\n viewBox: { x1: 0, x2: 0, y1: 0, y2: 0 },\n // viewBox: params.viewBox,\n // viewBox: this.getViewBox(),\n // viewBox: {\n // x1: params.cellPadding[3],\n // x2: params.width - params.cellPadding[1],\n // y1: params.cellPadding[0],\n // y2: params.height - params.cellPadding[2]\n // },\n interactive: false,\n animation: false\n });\n this.chartInstance.renderSync();\n } else {\n this.chartInstance = params.chartInstance;\n }\n\n // this.chart.load().then((cache) => {\n // this.cacheCanvas = cache;\n // this.deactivate();\n // });\n }\n /**\n * 激活该图表元素\n * @param table\n */\n activate(table: BaseTableAPI) {\n this.active = true;\n // this.chart = new TestChart(this.attribute.spec);\n // const ctx = this.attribute.canvas.getContext('2d');\n // const { x1, y1, x2, y2 } = this.attribute.viewBox;\n const { x1, y1, x2, y2 } = this.getViewBox();\n //获取渲染区域的bound 考虑被表头遮住部分的情况\n const tableBound = table.scenegraph.tableGroup.globalAABBBounds;\n const bodyBound = new Bounds();\n bodyBound.x1 = tableBound.x1 + table.getFrozenColsWidth();\n bodyBound.x2 = tableBound.x2 - table.getRightFrozenColsWidth();\n bodyBound.y1 = tableBound.y1 + table.getFrozenRowsHeight();\n bodyBound.y2 = tableBound.y2 - table.getBottomFrozenRowsHeight();\n const clipBound = bodyBound.intersect({\n x1: x1 - table.scrollLeft,\n x2: x2 - table.scrollLeft,\n y1: y1 - table.scrollTop,\n y2: y2 - table.scrollTop\n });\n this.activeChartInstance = new this.attribute.ClassType(this.attribute.spec, {\n renderCanvas: this.attribute.canvas,\n mode: 'desktop-browser',\n canvasControled: false,\n viewBox: {\n x1: x1 - table.scrollLeft,\n x2: x2 - table.scrollLeft,\n y1: y1 - table.scrollTop,\n y2: y2 - table.scrollTop\n },\n animation: false,\n interactive: true,\n beforeRender: (stage: any) => {\n const ctx = stage.window.getContext();\n ctx.inuse = true;\n ctx.clearMatrix();\n ctx.setTransformForCurrent(true);\n ctx.beginPath();\n ctx.rect(clipBound.x1, clipBound.y1, clipBound.x2 - clipBound.x1, clipBound.y2 - clipBound.y1);\n ctx.clip();\n },\n afterRender(stage: any) {\n const ctx = stage.window.getContext();\n ctx.inuse = false;\n }\n });\n // this.activeChartInstance.updateData('data', this.attribute.data);\n this.activeChartInstance.renderSync();\n\n (table.internalProps.layoutMap as any)?.updateDataStateToActiveChartInstance?.(this.activeChartInstance);\n this.activeChartInstance.on('click', (params: any) => {\n console.log('click captured', params);\n if (Chart.temp) {\n table.scenegraph.updateChartState(params?.datum);\n }\n });\n this.activeChartInstance.on('brushEnd', (params: any) => {\n console.log('brushEnd captured', params);\n table.scenegraph.updateChartState(params?.value?.inBrushData);\n Chart.temp = 0;\n setTimeout(() => {\n Chart.temp = 1;\n }, 0);\n });\n (table as PivotChart)._bindChartEvent?.(this.activeChartInstance);\n console.log('active');\n }\n static temp: number = 1;\n /**\n * 图表失去焦点\n * @param table\n */\n deactivate() {\n this.active = false;\n this.activeChartInstance.release();\n this.activeChartInstance = null;\n console.log('deactivate');\n }\n /** 更新图表对应数据 */\n updateData(data: any) {\n this.attribute.data = data;\n }\n\n getViewBox(): {\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n } {\n const cellGroup = this.parent as Group;\n const padding = this.attribute.cellPadding;\n const table = (this.stage as any).table as BaseTableAPI;\n return {\n x1: Math.ceil(cellGroup.globalAABBBounds.x1 + padding[3] + table.scrollLeft),\n x2: Math.ceil(cellGroup.globalAABBBounds.x1 + cellGroup.attribute.width - padding[1] + table.scrollLeft),\n y1: Math.ceil(cellGroup.globalAABBBounds.y1 + padding[0] + table.scrollTop),\n y2: Math.ceil(cellGroup.globalAABBBounds.y1 + cellGroup.attribute.height - padding[2] + table.scrollTop)\n };\n }\n}\n"]}
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@@ -20,7 +20,7 @@ let DefaultCanvasChartRender = class {
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20
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}
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drawShape(chart, context, x, y, drawContext, params, fillCb, strokeCb) {
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var _a, _b;
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23
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-
const groupAttribute = getTheme(chart, null == params ? void 0 : params.theme).group, {dataId: dataId, data: data, viewBox
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23
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+
const groupAttribute = getTheme(chart, null == params ? void 0 : params.theme).group, {dataId: dataId, data: data} = chart.attribute, viewBox = chart.getViewBox(), {width: width = groupAttribute.width, height: height = groupAttribute.height} = chart.attribute, {chartInstance: chartInstance, active: active, cacheCanvas: cacheCanvas, activeChartInstance: activeChartInstance} = chart;
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if (!active && cacheCanvas) context.drawImage(cacheCanvas, x, y, width, height); else if (activeChartInstance) if ("string" == typeof dataId) activeChartInstance.updateDataSync(dataId, null != data ? data : []); else for (const dataIdStr in dataId) {
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const dataIdAndField = dataId[dataIdStr];
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activeChartInstance.updateDataSync(dataIdStr, dataIdAndField ? null !== (_a = null == data ? void 0 : data.filter((item => item.hasOwnProperty(dataIdAndField)))) && void 0 !== _a ? _a : [] : null != data ? data : []);
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@@ -1 +1 @@
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1
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-
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type {\n IGraphicAttribute,\n IContext2d,\n IDrawContext,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IMarkAttribute,\n IRenderService,\n IThemeAttribute\n} from '@visactor/vrender';\nimport { ContributionProvider, getTheme, IGroupRenderContribution, createImage } from '@visactor/vrender';\nimport { inject, injectable, named } from 'inversify';\nimport type { Chart } from '../chart';\nimport { CHART_NUMBER_TYPE } from '../chart';\n\nexport const ChartRender = Symbol.for('ChartRender');\nexport const ChartRenderContribution = Symbol.for('ChartRenderContribution');\n\n@injectable()\nexport class DefaultCanvasChartRender implements IGraphicRender {\n type: 'chart';\n numberType: number = CHART_NUMBER_TYPE;\n\n drawShape(\n chart: Chart,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const groupAttribute = getTheme(chart, params?.theme).group;\n\n const { dataId, data, viewBox } = chart.attribute;\n const { width = groupAttribute.width, height = groupAttribute.height } = chart.attribute;\n\n const { chartInstance, active, cacheCanvas, activeChartInstance } = chart;\n // console.log('render chart', chart.parent.col, chart.parent.row, viewBox, cacheCanvas);\n if (!active && cacheCanvas) {\n context.drawImage(cacheCanvas, x, y, width, height);\n } else if (activeChartInstance) {\n if (typeof dataId === 'string') {\n activeChartInstance.updateDataSync(dataId, data ?? []);\n } else {\n // 如果是组合图有series系列 需要组个设置数据 这里的data包括的单元格完整数据 需要根据key过滤\n for (const dataIdStr in dataId) {\n const dataIdAndField = dataId[dataIdStr];\n activeChartInstance.updateDataSync(\n dataIdStr,\n dataIdAndField\n ? data?.filter((item: any) => {\n return item.hasOwnProperty(dataIdAndField);\n }) ?? []\n : data ?? []\n );\n }\n }\n } else {\n // console.log('viewBox', viewBox);\n const { axes } = chart.attribute;\n axes.forEach((axis: any, index: number) => {\n if (axis.type === 'linear') {\n const chartAxis = chartInstance._chart._components[index];\n chartAxis._domain = {\n min: axis.range?.min ?? 0,\n max: axis.range?.max ?? 0\n };\n } else if (axis.type === 'band') {\n const chartAxis = chartInstance._chart._components[index];\n chartAxis._spec.domain = axis.domain.slice(0);\n chartAxis.updateScaleDomain();\n }\n });\n chartInstance.updateViewBox({\n x1: viewBox.x1 - (chart.getRootNode() as any).table.scrollLeft,\n x2: viewBox.x2 - (chart.getRootNode() as any).table.scrollLeft,\n y1: viewBox.y1 - (chart.getRootNode() as any).table.scrollTop,\n y2: viewBox.y2 - (chart.getRootNode() as any).table.scrollTop\n });\n if (typeof dataId === 'string') {\n chartInstance.updateDataSync(dataId, data ?? []);\n } else {\n for (const dataIdStr in dataId) {\n const dataIdAndField = dataId[dataIdStr];\n chartInstance.updateDataSync(\n dataIdStr,\n dataIdAndField\n ? data?.filter((item: any) => {\n return item.hasOwnProperty(dataIdAndField);\n }) ?? []\n : data ?? []\n );\n }\n }\n const sg = chartInstance.getStage();\n chart.cacheCanvas = sg.toCanvas(); // 截图空白问题 因为开启了动画 首屏截图是无数据的TODO\n }\n }\n\n draw(chart: Chart, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // debugger;\n const { clip } = chart.attribute;\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n // group直接transform\n context.transformFromMatrix(chart.transMatrix, true);\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n chart,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(chart, context, 0, 0, drawContext);\n }\n\n // 绘制子元素的时候要添加scroll\n const chartAttribute = getTheme(chart, params?.theme).group;\n const { scrollX = chartAttribute.scrollX, scrollY = chartAttribute.scrollY } = chart.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.drawingCb) {\n p = params.drawingCb();\n }\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n}\n"]}
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1
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type {\n IGraphicAttribute,\n IContext2d,\n IDrawContext,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IMarkAttribute,\n IRenderService,\n IThemeAttribute\n} from '@visactor/vrender';\nimport { ContributionProvider, getTheme, IGroupRenderContribution, createImage } from '@visactor/vrender';\nimport { inject, injectable, named } from 'inversify';\nimport type { Chart } from '../chart';\nimport { CHART_NUMBER_TYPE } from '../chart';\n\nexport const ChartRender = Symbol.for('ChartRender');\nexport const ChartRenderContribution = Symbol.for('ChartRenderContribution');\n\n@injectable()\nexport class DefaultCanvasChartRender implements IGraphicRender {\n type: 'chart';\n numberType: number = CHART_NUMBER_TYPE;\n\n drawShape(\n chart: Chart,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const groupAttribute = getTheme(chart, params?.theme).group;\n\n const { dataId, data } = chart.attribute;\n const viewBox = chart.getViewBox();\n const { width = groupAttribute.width, height = groupAttribute.height } = chart.attribute;\n\n const { chartInstance, active, cacheCanvas, activeChartInstance } = chart;\n // console.log('render chart', chart.parent.col, chart.parent.row, viewBox, cacheCanvas);\n if (!active && cacheCanvas) {\n context.drawImage(cacheCanvas, x, y, width, height);\n } else if (activeChartInstance) {\n if (typeof dataId === 'string') {\n activeChartInstance.updateDataSync(dataId, data ?? []);\n } else {\n // 如果是组合图有series系列 需要组个设置数据 这里的data包括的单元格完整数据 需要根据key过滤\n for (const dataIdStr in dataId) {\n const dataIdAndField = dataId[dataIdStr];\n activeChartInstance.updateDataSync(\n dataIdStr,\n dataIdAndField\n ? data?.filter((item: any) => {\n return item.hasOwnProperty(dataIdAndField);\n }) ?? []\n : data ?? []\n );\n }\n }\n } else {\n // console.log('viewBox', viewBox);\n const { axes } = chart.attribute;\n axes.forEach((axis: any, index: number) => {\n if (axis.type === 'linear') {\n const chartAxis = chartInstance._chart._components[index];\n chartAxis._domain = {\n min: axis.range?.min ?? 0,\n max: axis.range?.max ?? 0\n };\n } else if (axis.type === 'band') {\n const chartAxis = chartInstance._chart._components[index];\n chartAxis._spec.domain = axis.domain.slice(0);\n chartAxis.updateScaleDomain();\n }\n });\n chartInstance.updateViewBox({\n x1: viewBox.x1 - (chart.getRootNode() as any).table.scrollLeft,\n x2: viewBox.x2 - (chart.getRootNode() as any).table.scrollLeft,\n y1: viewBox.y1 - (chart.getRootNode() as any).table.scrollTop,\n y2: viewBox.y2 - (chart.getRootNode() as any).table.scrollTop\n });\n if (typeof dataId === 'string') {\n chartInstance.updateDataSync(dataId, data ?? []);\n } else {\n for (const dataIdStr in dataId) {\n const dataIdAndField = dataId[dataIdStr];\n chartInstance.updateDataSync(\n dataIdStr,\n dataIdAndField\n ? data?.filter((item: any) => {\n return item.hasOwnProperty(dataIdAndField);\n }) ?? []\n : data ?? []\n );\n }\n }\n const sg = chartInstance.getStage();\n chart.cacheCanvas = sg.toCanvas(); // 截图空白问题 因为开启了动画 首屏截图是无数据的TODO\n }\n }\n\n draw(chart: Chart, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // debugger;\n const { clip } = chart.attribute;\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n // group直接transform\n context.transformFromMatrix(chart.transMatrix, true);\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n chart,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(chart, context, 0, 0, drawContext);\n }\n\n // 绘制子元素的时候要添加scroll\n const chartAttribute = getTheme(chart, params?.theme).group;\n const { scrollX = chartAttribute.scrollX, scrollY = chartAttribute.scrollY } = chart.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.drawingCb) {\n p = params.drawingCb();\n }\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n}\n"]}
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@@ -39,12 +39,6 @@ export function createChartCellGroup(cellGroup, columnGroup, xOrigin, yOrigin, c
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39
39
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dataId: dataId,
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40
40
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data: table.getCellValue(col, row),
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41
41
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cellPadding: padding,
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42
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viewBox: {
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43
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x1: Math.ceil(cellGroup.globalAABBBounds.x1 + padding[3] + table.scrollLeft),
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x2: Math.ceil(cellGroup.globalAABBBounds.x1 + width - padding[1] + table.scrollLeft),
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45
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y1: Math.ceil(cellGroup.globalAABBBounds.y1 + padding[0] + table.scrollTop),
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46
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y2: Math.ceil(cellGroup.globalAABBBounds.y1 + height - padding[2] + table.scrollTop)
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47
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-
},
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48
42
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axes: table.internalProps.layoutMap.getChartAxes(col, row)
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49
43
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});
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50
44
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return cellGroup.appendChild(chartGroup), table.internalProps.layoutMap.setChartInstance(col, row, chartGroup.chartInstance),
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@@ -1 +1 @@
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1
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-
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1
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+
{"version":3,"sources":["scenegraph/group-creater/cell-type/chart-cell.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,KAAK,kBAAkB,MAAM,sBAAsB,CAAC;AAC3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAG9C,MAAM,UAAU,oBAAoB,CAClC,SAAuB,EACvB,WAAkB,EAClB,OAAe,EACf,OAAe,EACf,GAAW,EACX,GAAW,EACX,KAAa,EACb,MAAc,EACd,OAAiB,EACjB,SAAiB,EACjB,WAAgB,EAChB,SAAc,EACd,aAAkB,EAClB,MAAuC,EACvC,KAAmB,EACnB,SAAqB;;IAGrB,MAAM,cAAc,GAAG,kBAAkB,CAAC,GAAG,EAAE,CAAC;IAChD,MAAM,SAAS,GAAG,cAAc,CAAC,WAAW,CAAC,CAAC;IAC9C,MAAM,WAAW,GAAG,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAClD,MAAM,iBAAiB,GAAG,iBAAiB,CAAC,SAAS,EAAE,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;IACrF,IAAI,OAAO,CAAC,iBAAiB,CAAC,EAAE;QAC9B,OAAO,GAAG,iBAAiB,CAAC;KAC7B;IAED,IAAI,CAAC,SAAS,EAAE;QACd,SAAS,GAAG,IAAI,KAAK,CAAC;YACpB,CAAC,EAAE,OAAO;YACV,CAAC,EAAE,OAAO;YACV,KAAK;YACL,MAAM;YAGN,SAAS,EAAE,MAAA,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS,mCAAI,SAAS;YACnD,IAAI,EAAE,MAAA,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,IAAI,mCAAI,SAAS;YACzC,MAAM,EAAE,MAAA,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,MAAM,mCAAI,SAAS;YAC7C,gBAAgB,EAAE,MAAA,MAAC,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAa,0CAAE,gBAAgB,mCAAI,SAAS;YAC1E,gBAAgB,EAAE,MAAA,MAAC,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAa,0CAAE,gBAAgB,mCAAI,SAAS;YAC1E,MAAM,EAAE,MAAA,MAAC,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAa,0CAAE,MAAM,mCAAI,SAAS;YAEtD,OAAO,EAAE,QAAQ;YAEjB,IAAI,EAAE,IAAI;SACJ,CAAC,CAAC;QACV,SAAS,CAAC,IAAI,GAAG,MAAM,CAAC;QACxB,SAAS,CAAC,GAAG,GAAG,GAAG,CAAC;QACpB,SAAS,CAAC,GAAG,GAAG,GAAG,CAAC;QACpB,WAAW,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;KACjC;IACD,SAAS,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;IAE7B,MAAM,UAAU,GAAG,IAAI,KAAK,CAAC;QAC3B,MAAM,EAAE,KAAK;QACb,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC;QACb,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC;QACb,MAAM,EAAE,KAAK,CAAC,MAAM;QACpB,IAAI,EAAE,SAAS;QACf,SAAS;QACT,KAAK,EAAE,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;QACtC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;QACxC,aAAa;QACb,MAAM;QACN,IAAI,EAAE,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC;QAClC,WAAW,EAAE,OAAO;QAOpB,IAAI,EAAE,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC;KAO3D,CAAC,CAAC;IACH,SAAS,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;IAElC,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,CAAC,GAAG,EAAE,GAAG,EAAE,UAAU,CAAC,aAAa,CAAC,CAAC;IAEnF,OAAO,SAAS,CAAC;AACnB,CAAC","file":"chart-cell.js","sourcesContent":["import { Group } from '../../graphic/group';\nimport { Chart } from '../../graphic/chart';\nimport * as registerChartTypes from '../../../chartModule';\nimport { getFunctionalProp } from '../../utils/get-prop';\nimport { isValid } from '../../../tools/util';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport type { IThemeSpec } from '@visactor/vrender';\nexport function createChartCellGroup(\n cellGroup: Group | null,\n columnGroup: Group,\n xOrigin: number,\n yOrigin: number,\n col: number,\n row: number,\n width: number,\n height: number,\n padding: number[],\n dataValue: string,\n chartModule: any,\n chartSpec: any,\n chartInstance: any,\n dataId: string | Record<string, string>,\n table: BaseTableAPI,\n cellTheme: IThemeSpec\n) {\n // 获取注册的chart图表类型\n const registerCharts = registerChartTypes.get();\n const ClassType = registerCharts[chartModule];\n const headerStyle = table._getCellStyle(col, row); // to be fixed\n const functionalPadding = getFunctionalProp('padding', headerStyle, col, row, table);\n if (isValid(functionalPadding)) {\n padding = functionalPadding;\n }\n // cell\n if (!cellGroup) {\n cellGroup = new Group({\n x: xOrigin,\n y: yOrigin,\n width,\n height,\n\n // 背景相关,cell背景由cellGroup绘制\n lineWidth: cellTheme?.group?.lineWidth ?? undefined,\n fill: cellTheme?.group?.fill ?? undefined,\n stroke: cellTheme?.group?.stroke ?? undefined,\n strokeArrayWidth: (cellTheme?.group as any)?.strokeArrayWidth ?? undefined,\n strokeArrayColor: (cellTheme?.group as any)?.strokeArrayColor ?? undefined,\n cursor: (cellTheme?.group as any)?.cursor ?? undefined,\n\n lineCap: 'square',\n\n clip: true\n } as any);\n cellGroup.role = 'cell';\n cellGroup.col = col;\n cellGroup.row = row;\n columnGroup.addChild(cellGroup);\n }\n cellGroup.AABBBounds.width(); // TODO 需要底层VRender修改\n // chart\n const chartGroup = new Chart({\n stroke: false,\n x: padding[3],\n y: padding[0],\n canvas: table.canvas,\n spec: chartSpec,\n ClassType,\n width: width - padding[3] - padding[1],\n height: height - padding[2] - padding[0],\n chartInstance,\n dataId,\n data: table.getCellValue(col, row),\n cellPadding: padding,\n // viewBox: {\n // x1: Math.ceil(cellGroup.globalAABBBounds.x1 + padding[3] + table.scrollLeft),\n // x2: Math.ceil(cellGroup.globalAABBBounds.x1 + width - padding[1] + table.scrollLeft),\n // y1: Math.ceil(cellGroup.globalAABBBounds.y1 + padding[0] + table.scrollTop),\n // y2: Math.ceil(cellGroup.globalAABBBounds.y1 + height - padding[2] + table.scrollTop)\n // },\n axes: table.internalProps.layoutMap.getChartAxes(col, row)\n // clipRect: {\n // left: cellGroup.globalAABBBounds.x1 + (table as any).tableX + padding[3],\n // top: cellGroup.globalAABBBounds.y1 + (table as any).tableY + padding[0],\n // width: width - padding[1] - padding[3], //cellGroup.globalAABBBounds.width() - padding[1] - padding[3],\n // height: height - padding[0] - padding[2],\n // },\n });\n cellGroup.appendChild(chartGroup);\n // 将生成的实例存到layoutMap中 共享\n table.internalProps.layoutMap.setChartInstance(col, row, chartGroup.chartInstance);\n\n return cellGroup;\n}\n"]}
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@@ -48,7 +48,8 @@ export class SceneProxy {
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48
48
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constructor(table) {
|
|
49
49
|
this.mode = "column", this.rowLimit = 1e3, this.currentRow = 0, this.rowStart = 0,
|
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50
50
|
this.rowEnd = 0, this.referenceRow = 0, this.screenTopRow = 0, this.colLimit = 1e3,
|
|
51
|
-
this.screenLeftCol = 0, this.cellCache = new Map, this.table = table, this.table.
|
|
51
|
+
this.screenLeftCol = 0, this.cellCache = new Map, this.table = table, this.table.isPivotChart() && (this.rowLimit = 100,
|
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52
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+
this.colLimit = 100), this.table.internalProps.transpose ? this.mode = "row" : this.table.isPivotTable() && (this.mode = "pivot"),
|
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52
53
|
this.table.options.maintainedDataCount && (this.rowLimit = this.table.options.maintainedDataCount);
|
|
53
54
|
}
|
|
54
55
|
setParamsForColumn() {
|
|
@@ -1 +1 @@
|
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|
1
|
-
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type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { Group } from '../../graphic/group';\nimport { computeColsWidth } from '../../layout/compute-col-width';\nimport { computeRowsHeight } from '../../layout/compute-row-height';\nimport { emptyGroup } from '../../utils/empty-group';\nimport { createColGroup } from '../column';\nimport { createComplexColumn } from '../column-helper';\nimport { createGroupForFirstScreen } from './create-group-for-first-screen';\nimport { dynamicSetX, updateColContent } from './update-position/dynamic-set-x';\nimport { dynamicSetY, updateRowContent } from './update-position/dynamic-set-y';\nimport { updateAutoRow } from './update-position/update-auto-row';\n\nexport class SceneProxy {\n table: BaseTableAPI;\n mode: 'column' | 'row' | 'pivot' = 'column';\n\n rowLimit = 1000;\n currentRow = 0; // 目前渐进生成的row number\n totalRow: number; // 渐进完成最后一行的row number\n yLimitTop: number; // y > yLimitTop动态更新,否则直接修改xy\n yLimitBottom: number; // y < yLimitBottom动态更新,否则直接修改xy\n rowStart = 0; // 当前维护的部分第一行的row number\n rowEnd = 0; // 当前维护的部分最后一行的row number\n referenceRow = 0; // 当前维护的部分中间一行的row number,认为referenceRow对应当前屏幕显示范围的第一行\n bodyTopRow: number; // table body部分的第一行row number\n bodyBottomRow: number; // table body部分的最后一行row number\n screenRowCount: number; // 预计屏幕范围内显示的row count\n firstScreenRowLimit: number; // 首屏同步加载部分最后一行的row number\n taskRowCount: number; // 一次任务生成/更新的row count\n rowUpdatePos: number; // 异步任务目前更新到的行的row number\n rowUpdateDirection: 'up' | 'down'; // 当前行更新的方向\n screenTopRow: number = 0; // 当前屏幕范围内显示的第一行的row number\n\n colLimit = 1000;\n bodyLeftCol: number; // table body部分的第一列col number\n bodyRightCol: number; // table body部分的最后一列col number\n totalCol: number; // 渐进完成最后一列的col number\n colStart: number; // 当前维护的部分第一列的col number\n colEnd: number; // 当前维护的部分最后一列的col number\n taskColCount: number; // 一次任务生成/更新的col count\n xLimitLeft: number; // x > xLimitLeft动态更新,否则直接修改xy\n xLimitRight: number; // x < xLimitRight动态更新,否则直接修改xy\n screenColCount: number; // 预计屏幕范围内显示的col count\n firstScreenColLimit: number; // 首屏同步加载部分最后一列的col number\n colUpdatePos: number; // 异步任务目前更新到的列的col number\n currentCol: number; // 目前渐进生成的col number\n referenceCol: number; // 当前维护的部分中间一列的col number,认为referenceCol对应当前屏幕显示范围的第一列\n screenLeftCol: number = 0; // 当前屏幕范围内显示的第一列的col number\n colUpdateDirection: 'left' | 'right'; // 当前列更新方向\n\n cellCache: Map<number, Group> = new Map(); // 单元格位置快速查找缓存\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n\n if (this.table.internalProps.transpose) {\n this.mode = 'row';\n } else if (this.table.isPivotTable()) {\n this.mode = 'pivot';\n }\n if (this.table.options.maintainedDataCount) {\n this.rowLimit = this.table.options.maintainedDataCount;\n }\n }\n\n setParamsForColumn() {\n this.bodyLeftCol = this.table.rowHeaderLevelCount;\n // this.bodyRightCol = this.table.colCount - 1;\n this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // compute the column info about progress creation\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n this.colStart = this.bodyLeftCol;\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n\n // 确定动态更新限制\n const totalBodyWidth = defaultColWidth * totalActualBodyColCount;\n const totalWidth = defaultColWidth * (this.bodyRightCol - this.bodyLeftCol + 1);\n this.xLimitLeft = totalBodyWidth / 2;\n this.xLimitRight = totalWidth - totalBodyWidth / 2;\n\n // 确定首屏高度范围\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.ceil(widthLimit / defaultColWidth);\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.colUpdatePos = this.bodyRightCol;\n }\n\n setParamsForRow() {\n this.bodyTopRow = this.table.columnHeaderLevelCount;\n this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;\n // this.bodyLeftCol = 0;\n // this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // 计算渐进加载数量\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1; // 目标渐进完成的row\n this.rowStart = this.bodyTopRow;\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n\n // 确定动态更新限制\n const totalBodyHeight = defaultRowHeight * totalActualBodyRowCount;\n const totalHeight = defaultRowHeight * (this.bodyBottomRow - this.bodyTopRow + 1);\n this.yLimitTop = totalBodyHeight / 2;\n this.yLimitBottom = totalHeight - totalBodyHeight / 2;\n // this.bottomOffset = totalHeight - totalBodyHeight / 2;\n\n // 确定首屏高度范围\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.ceil(heightLimit / defaultRowHeight);\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.rowUpdatePos = this.bodyBottomRow;\n }\n\n async createGroupForFirstScreen(\n cornerHeaderGroup: Group,\n colHeaderGroup: Group,\n rowHeaderGroup: Group,\n rightFrozenGroup: Group,\n bottomFrozenGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number\n ) {\n await createGroupForFirstScreen(\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n rightFrozenGroup,\n bottomFrozenGroup,\n bodyGroup,\n xOrigin,\n yOrigin,\n this\n );\n }\n\n async createColGroupForFirstScreen(\n rowHeaderGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number,\n table: BaseTableAPI\n ) {\n this.setParamsForRow();\n this.setParamsForColumn();\n\n // compute row height in first screen\n computeRowsHeight(table, this.table.columnHeaderLevelCount, Math.min(this.firstScreenRowLimit, table.rowCount - 1));\n\n // 生成首屏单元格\n // rowHeader\n createColGroup(\n rowHeaderGroup,\n xOrigin,\n yOrigin,\n 0, // colStart\n table.rowHeaderLevelCount - 1, // colEnd\n table.columnHeaderLevelCount, // rowStart\n table.rowCount - 1, // rowEnd\n 'rowHeader', // isHeader\n table,\n this.firstScreenRowLimit\n );\n // body\n createColGroup(\n bodyGroup,\n xOrigin,\n yOrigin,\n table.rowHeaderLevelCount, // colStart\n table.colCount - 1, // colEnd\n table.columnHeaderLevelCount, // rowStart\n table.rowCount - 1, // rowEnd\n 'body', // isHeader\n table,\n this.firstScreenRowLimit\n );\n\n // 更新row信息\n if (!bodyGroup.firstChild) {\n // 无数据\n this.currentRow = this.totalRow;\n this.rowEnd = this.currentRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = Math.floor((this.rowEnd - this.rowStart) / 2);\n } else {\n this.currentRow = (bodyGroup.firstChild as Group)?.rowNumber ?? this.totalRow;\n this.rowEnd = this.currentRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = Math.floor((this.rowEnd - this.rowStart) / 2);\n // 开始异步任务\n await this.progress();\n }\n }\n\n // async progress() {\n // if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // // 先更新\n // await this.updateCellGroupsAsync();\n // await this.progress();\n // } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // // 先更新没有需要更新的节点,在生成新节点\n // await this.createRow();\n // await this.progress();\n // }\n // }\n async progress() {\n return new Promise<void>((resolve, reject) => {\n setTimeout(async () => {\n if (this.colUpdatePos < this.colEnd) {\n await this.updateColCellGroupsAsync();\n await this.progress();\n } else if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // 先更新\n await this.updateRowCellGroupsAsync();\n await this.progress();\n } else if (this.currentCol < this.totalCol) {\n await this.createCol();\n await this.progress();\n } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // 先更新没有需要更新的节点,在生成新节点\n await this.createRow();\n await this.progress();\n }\n resolve();\n }, 0);\n });\n }\n\n async createRow() {\n if (!this.taskRowCount) {\n return;\n }\n console.log('createRow', this.currentRow, this.currentRow + this.taskRowCount);\n this.createRowCellGroup(this.taskRowCount);\n }\n\n async createCol() {\n if (!this.taskColCount) {\n return;\n }\n console.log('createCol', this.currentCol, this.currentCol + this.taskColCount);\n this.createColGroup(this.taskRowCount);\n }\n\n createRowCellGroup(onceCount: number) {\n const endRow = Math.min(this.totalRow, this.currentRow + onceCount);\n // compute rows height\n computeRowsHeight(this.table, this.currentRow + 1, endRow);\n\n if (this.table.rowHeaderLevelCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = 0; col < this.table.rowHeaderLevelCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellType = 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellType\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rowHeaderGroup.setAttribute('height', maxHeight);\n }\n }\n\n if (this.table.rightFrozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = this.table.colCount - this.table.rightFrozenColCount; col < this.table.colCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellType = 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellType\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rightFrozenGroup.setAttribute('height', maxHeight);\n }\n }\n\n // create body row cellGroup\n let maxHeight = 0;\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellType = 'body';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellType\n );\n maxHeight = Math.max(maxHeight, height);\n }\n this.table.scenegraph.bodyGroup.setAttribute('height', maxHeight);\n\n this.currentRow = endRow;\n this.rowEnd = endRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = this.rowStart + Math.floor((endRow - this.rowStart) / 2);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n createColGroup(onceCount: number) {\n // compute rows height\n const endCol = Math.min(this.totalCol, this.currentCol + onceCount);\n computeColsWidth(this.table, this.currentCol + 1, endCol);\n\n if (this.table.columnHeaderLevelCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create colHeaderGroup\n createColGroup(\n this.table.scenegraph.colHeaderGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n 0, // rowStart\n this.table.columnHeaderLevelCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n if (this.table.bottomFrozenRowCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bottomFrozenGroup.lastChild instanceof Group\n ? this.table.scenegraph.bottomFrozenGroup.lastChild\n : this.table.scenegraph.bottomFrozenGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bottomFrozenGroup\n createColGroup(\n this.table.scenegraph.bottomFrozenGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.table.rowCount - this.table.bottomFrozenRowCount, // rowStart\n this.table.rowCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bodyGroup.lastChild instanceof Group\n ? this.table.scenegraph.bodyGroup.lastChild\n : this.table.scenegraph.bodyGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bodyGroup\n createColGroup(\n this.table.scenegraph.bodyGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.rowStart, // rowStart\n this.rowEnd, // rowEnd\n 'body', // isHeader\n this.table\n );\n\n this.currentCol = endCol;\n this.colEnd = endCol;\n this.colUpdatePos = this.colEnd;\n this.referenceCol = this.colStart + Math.floor((endCol - this.colStart) / 2);\n console.log('async', this.referenceCol, this.colStart, this.colEnd);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n async setY(y: number) {\n if (y < this.yLimitTop && this.rowStart === this.bodyTopRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else if (y > this.yLimitBottom && this.rowEnd === this.bodyBottomRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else {\n // 执行动态更新节点\n this.dynamicSetY(y);\n }\n }\n\n async setX(x: number) {\n if (x < this.xLimitLeft && this.colStart === this.bodyLeftCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else if (x > this.xLimitRight && this.colEnd === this.bodyRightCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else {\n // 执行动态更新节点\n this.dynamicSetX(x);\n }\n }\n\n async dynamicSetY(y: number) {\n dynamicSetY(y, this);\n }\n async dynamicSetX(x: number) {\n dynamicSetX(x, this);\n }\n\n updateBody(y: number) {\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n }\n\n async updateRowCellGroupsAsync() {\n this.updateCellGroups(this.taskRowCount);\n }\n\n updateCellGroups(count: number) {\n const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);\n // console.log('updateCellGroups', this.rowUpdatePos, distRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, this.rowUpdatePos, distRow);\n }\n\n updateRowContent(this.rowUpdatePos, distRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n\n this.rowUpdatePos = distRow + 1;\n }\n\n async updateColCellGroupsAsync() {\n this.updateColGroups(this.taskRowCount);\n }\n\n updateColGroups(count: number) {\n const distCol = Math.min(this.bodyRightCol, this.colUpdatePos + count);\n // console.log('updateCellGroups', this.colUpdatePos, distCol);\n // for (let col = this.colUpdatePos; col <= distCol; col++) {\n // const colGroup = this.table.scenegraph.getColGroup(col);\n // if (colGroup) {\n // // colGroup.forEachChildren((cellGroup: Group) => {\n // // this.updateCellGroupContent(cellGroup);\n // // });\n // // for (let row = (colGroup.firstChild as Group).row; row <= (colGroup.lastChild as Group).row; row++) {\n // // const cellGroup = this.highPerformanceGetCell(colGroup.col, row);\n // // this.updateCellGroupContent(cellGroup);\n // // }\n // let cellGroup = colGroup.firstChild;\n // while (cellGroup) {\n // // this.updateCellGroupContent(cellGroup as Group);\n // // cellGroup = cellGroup._next;\n // const newCellGroup = this.updateCellGroupContent(cellGroup as Group);\n // cellGroup = newCellGroup._next;\n // }\n // colGroup.needUpdate = false;\n // }\n // }\n computeColsWidth(this.table, this.colUpdatePos, distCol);\n updateColContent(this.colUpdatePos, distCol, this);\n this.colUpdatePos = distCol + 1;\n }\n\n updateCellGroupPosition(cellGroup: Group, newRow: number, y: number) {\n // 更新位置&row\n cellGroup.row = newRow;\n cellGroup.setAttribute('y', y);\n (cellGroup as any).needUpdate = true;\n (cellGroup as any).needUpdateForAutoRowHeight = true;\n }\n\n updateCellGroupContent(cellGroup: Group) {\n if (!cellGroup.needUpdate) {\n return cellGroup;\n }\n\n const newCellGroup = this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n // 更新内容\n // const textMark = cellGroup.firstChild as WrapText;\n // const autoWrapText = Array.isArray(textMark.attribute.text);\n // const textStr: string = this.table.getCellValue(cellGroup.col, cellGroup.row);\n // let text;\n // if (autoWrapText) {\n // text = String(textStr).replace(/\\r?\\n/g, '\\n').replace(/\\r/g, '\\n').split('\\n');\n // } else {\n // text = textStr;\n // }\n\n // textMark.setAttribute('text', text);\n\n cellGroup.needUpdate = false;\n return newCellGroup || cellGroup;\n }\n\n async sortCell() {\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = this.rowStart; row <= this.rowEnd; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n cellGroup.needUpdate = true;\n }\n }\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (this.table.heightMode === 'autoHeight') {\n syncTopRow = this.rowStart;\n syncBottomRow = this.rowEnd;\n } else {\n syncTopRow = Math.max(this.bodyTopRow, this.screenTopRow - this.screenRowCount * 2);\n syncBottomRow = Math.min(this.bodyBottomRow, this.screenTopRow + this.screenRowCount * 3);\n }\n console.log('sort更新同步范围', syncTopRow, syncBottomRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, syncTopRow, syncBottomRow);\n }\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n this.updateCellGroupContent(cellGroup);\n }\n }\n console.log('updateAutoRow', this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up');\n if (this.table.heightMode === 'autoHeight') {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n this.table,\n this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n this.rowUpdatePos = this.rowStart;\n this.rowUpdateDirection = this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up';\n\n if (\n this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow &&\n this.rowStart === this.table.scenegraph.proxy.bodyTopRow\n ) {\n // 全量更新,do nothing\n } else if (this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow) {\n const totalHeight = this.table.getAllRowsHeight();\n const top = totalHeight - this.table.scenegraph.height;\n this.updateBody(top);\n } else if (this.rowStart === this.table.scenegraph.proxy.bodyTopRow) {\n this.updateBody(0);\n }\n\n if (this.table.heightMode !== 'autoHeight') {\n await this.progress();\n }\n }\n\n highPerformanceGetCell(\n col: number,\n row: number,\n // rowStart: number = this.rowStart,\n // rowEnd: number = this.rowEnd,\n getShadow?: boolean\n ) {\n // if (row < rowStart || row > rowEnd) {\n // return emptyGroup;\n // }\n // if (row < this.rowStart || row > this.rowEnd || col < this.colStart || col > this.colEnd) {\n // return emptyGroup;\n // }\n\n if (\n row >= this.table.columnHeaderLevelCount && // not column header\n row < this.table.rowCount - this.table.bottomFrozenRowCount && // not bottom frozen\n (row < this.rowStart || row > this.rowEnd) // not in proxy row range\n ) {\n return emptyGroup;\n }\n\n if (\n col >= this.table.rowHeaderLevelCount && // not row header\n col < this.table.colCount - this.table.rightFrozenColCount && // not right frozen\n (col < this.colStart || col > this.colEnd) // not in proxy col range\n ) {\n return emptyGroup;\n }\n\n if (this.cellCache.get(col)) {\n const cacheCellGoup = this.cellCache.get(col);\n if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {\n // 由缓存单元格向前后查找要快于从头查找\n let cellGroup = getCellByCache(cacheCellGoup, row);\n if (!cellGroup || (!getShadow && cellGroup.role === 'shadow-cell')) {\n cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n }\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n}\n\nfunction getCellByCache(cacheCellGroup: Group, row: number): Group | null {\n if (!cacheCellGroup) {\n return null;\n }\n if (cacheCellGroup.row === row) {\n return cacheCellGroup;\n } else if (cacheCellGroup.row > row) {\n return getCellByCache(cacheCellGroup._prev as Group, row);\n }\n return getCellByCache(cacheCellGroup._next as Group, row);\n}\n"]}
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1
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+
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type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { Group } from '../../graphic/group';\nimport { computeColsWidth } from '../../layout/compute-col-width';\nimport { computeRowsHeight } from '../../layout/compute-row-height';\nimport { emptyGroup } from '../../utils/empty-group';\nimport { createColGroup } from '../column';\nimport { createComplexColumn } from '../column-helper';\nimport { createGroupForFirstScreen } from './create-group-for-first-screen';\nimport { dynamicSetX, updateColContent } from './update-position/dynamic-set-x';\nimport { dynamicSetY, updateRowContent } from './update-position/dynamic-set-y';\nimport { updateAutoRow } from './update-position/update-auto-row';\n\nexport class SceneProxy {\n table: BaseTableAPI;\n mode: 'column' | 'row' | 'pivot' = 'column';\n\n rowLimit = 1000;\n currentRow = 0; // 目前渐进生成的row number\n totalRow: number; // 渐进完成最后一行的row number\n yLimitTop: number; // y > yLimitTop动态更新,否则直接修改xy\n yLimitBottom: number; // y < yLimitBottom动态更新,否则直接修改xy\n rowStart = 0; // 当前维护的部分第一行的row number\n rowEnd = 0; // 当前维护的部分最后一行的row number\n referenceRow = 0; // 当前维护的部分中间一行的row number,认为referenceRow对应当前屏幕显示范围的第一行\n bodyTopRow: number; // table body部分的第一行row number\n bodyBottomRow: number; // table body部分的最后一行row number\n screenRowCount: number; // 预计屏幕范围内显示的row count\n firstScreenRowLimit: number; // 首屏同步加载部分最后一行的row number\n taskRowCount: number; // 一次任务生成/更新的row count\n rowUpdatePos: number; // 异步任务目前更新到的行的row number\n rowUpdateDirection: 'up' | 'down'; // 当前行更新的方向\n screenTopRow: number = 0; // 当前屏幕范围内显示的第一行的row number\n\n colLimit = 1000;\n bodyLeftCol: number; // table body部分的第一列col number\n bodyRightCol: number; // table body部分的最后一列col number\n totalCol: number; // 渐进完成最后一列的col number\n colStart: number; // 当前维护的部分第一列的col number\n colEnd: number; // 当前维护的部分最后一列的col number\n taskColCount: number; // 一次任务生成/更新的col count\n xLimitLeft: number; // x > xLimitLeft动态更新,否则直接修改xy\n xLimitRight: number; // x < xLimitRight动态更新,否则直接修改xy\n screenColCount: number; // 预计屏幕范围内显示的col count\n firstScreenColLimit: number; // 首屏同步加载部分最后一列的col number\n colUpdatePos: number; // 异步任务目前更新到的列的col number\n currentCol: number; // 目前渐进生成的col number\n referenceCol: number; // 当前维护的部分中间一列的col number,认为referenceCol对应当前屏幕显示范围的第一列\n screenLeftCol: number = 0; // 当前屏幕范围内显示的第一列的col number\n colUpdateDirection: 'left' | 'right'; // 当前列更新方向\n\n cellCache: Map<number, Group> = new Map(); // 单元格位置快速查找缓存\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n\n if (this.table.isPivotChart()) {\n this.rowLimit = 100;\n this.colLimit = 100;\n }\n\n if (this.table.internalProps.transpose) {\n this.mode = 'row';\n } else if (this.table.isPivotTable()) {\n this.mode = 'pivot';\n }\n if (this.table.options.maintainedDataCount) {\n this.rowLimit = this.table.options.maintainedDataCount;\n }\n }\n\n setParamsForColumn() {\n this.bodyLeftCol = this.table.rowHeaderLevelCount;\n // this.bodyRightCol = this.table.colCount - 1;\n this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // compute the column info about progress creation\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n this.colStart = this.bodyLeftCol;\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n\n // 确定动态更新限制\n const totalBodyWidth = defaultColWidth * totalActualBodyColCount;\n const totalWidth = defaultColWidth * (this.bodyRightCol - this.bodyLeftCol + 1);\n this.xLimitLeft = totalBodyWidth / 2;\n this.xLimitRight = totalWidth - totalBodyWidth / 2;\n\n // 确定首屏高度范围\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.ceil(widthLimit / defaultColWidth);\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.colUpdatePos = this.bodyRightCol;\n }\n\n setParamsForRow() {\n this.bodyTopRow = this.table.columnHeaderLevelCount;\n this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;\n // this.bodyLeftCol = 0;\n // this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // 计算渐进加载数量\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1; // 目标渐进完成的row\n this.rowStart = this.bodyTopRow;\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n\n // 确定动态更新限制\n const totalBodyHeight = defaultRowHeight * totalActualBodyRowCount;\n const totalHeight = defaultRowHeight * (this.bodyBottomRow - this.bodyTopRow + 1);\n this.yLimitTop = totalBodyHeight / 2;\n this.yLimitBottom = totalHeight - totalBodyHeight / 2;\n // this.bottomOffset = totalHeight - totalBodyHeight / 2;\n\n // 确定首屏高度范围\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.ceil(heightLimit / defaultRowHeight);\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.rowUpdatePos = this.bodyBottomRow;\n }\n\n async createGroupForFirstScreen(\n cornerHeaderGroup: Group,\n colHeaderGroup: Group,\n rowHeaderGroup: Group,\n rightFrozenGroup: Group,\n bottomFrozenGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number\n ) {\n await createGroupForFirstScreen(\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n rightFrozenGroup,\n bottomFrozenGroup,\n bodyGroup,\n xOrigin,\n yOrigin,\n this\n );\n }\n\n async createColGroupForFirstScreen(\n rowHeaderGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number,\n table: BaseTableAPI\n ) {\n this.setParamsForRow();\n this.setParamsForColumn();\n\n // compute row height in first screen\n computeRowsHeight(table, this.table.columnHeaderLevelCount, Math.min(this.firstScreenRowLimit, table.rowCount - 1));\n\n // 生成首屏单元格\n // rowHeader\n createColGroup(\n rowHeaderGroup,\n xOrigin,\n yOrigin,\n 0, // colStart\n table.rowHeaderLevelCount - 1, // colEnd\n table.columnHeaderLevelCount, // rowStart\n table.rowCount - 1, // rowEnd\n 'rowHeader', // isHeader\n table,\n this.firstScreenRowLimit\n );\n // body\n createColGroup(\n bodyGroup,\n xOrigin,\n yOrigin,\n table.rowHeaderLevelCount, // colStart\n table.colCount - 1, // colEnd\n table.columnHeaderLevelCount, // rowStart\n table.rowCount - 1, // rowEnd\n 'body', // isHeader\n table,\n this.firstScreenRowLimit\n );\n\n // 更新row信息\n if (!bodyGroup.firstChild) {\n // 无数据\n this.currentRow = this.totalRow;\n this.rowEnd = this.currentRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = Math.floor((this.rowEnd - this.rowStart) / 2);\n } else {\n this.currentRow = (bodyGroup.firstChild as Group)?.rowNumber ?? this.totalRow;\n this.rowEnd = this.currentRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = Math.floor((this.rowEnd - this.rowStart) / 2);\n // 开始异步任务\n await this.progress();\n }\n }\n\n // async progress() {\n // if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // // 先更新\n // await this.updateCellGroupsAsync();\n // await this.progress();\n // } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // // 先更新没有需要更新的节点,在生成新节点\n // await this.createRow();\n // await this.progress();\n // }\n // }\n async progress() {\n return new Promise<void>((resolve, reject) => {\n setTimeout(async () => {\n if (this.colUpdatePos < this.colEnd) {\n await this.updateColCellGroupsAsync();\n await this.progress();\n } else if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // 先更新\n await this.updateRowCellGroupsAsync();\n await this.progress();\n } else if (this.currentCol < this.totalCol) {\n await this.createCol();\n await this.progress();\n } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // 先更新没有需要更新的节点,在生成新节点\n await this.createRow();\n await this.progress();\n }\n resolve();\n }, 0);\n });\n }\n\n async createRow() {\n if (!this.taskRowCount) {\n return;\n }\n console.log('createRow', this.currentRow, this.currentRow + this.taskRowCount);\n this.createRowCellGroup(this.taskRowCount);\n }\n\n async createCol() {\n if (!this.taskColCount) {\n return;\n }\n console.log('createCol', this.currentCol, this.currentCol + this.taskColCount);\n this.createColGroup(this.taskRowCount);\n }\n\n createRowCellGroup(onceCount: number) {\n const endRow = Math.min(this.totalRow, this.currentRow + onceCount);\n // compute rows height\n computeRowsHeight(this.table, this.currentRow + 1, endRow);\n\n if (this.table.rowHeaderLevelCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = 0; col < this.table.rowHeaderLevelCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellType = 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellType\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rowHeaderGroup.setAttribute('height', maxHeight);\n }\n }\n\n if (this.table.rightFrozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = this.table.colCount - this.table.rightFrozenColCount; col < this.table.colCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellType = 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellType\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rightFrozenGroup.setAttribute('height', maxHeight);\n }\n }\n\n // create body row cellGroup\n let maxHeight = 0;\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellType = 'body';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellType\n );\n maxHeight = Math.max(maxHeight, height);\n }\n this.table.scenegraph.bodyGroup.setAttribute('height', maxHeight);\n\n this.currentRow = endRow;\n this.rowEnd = endRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = this.rowStart + Math.floor((endRow - this.rowStart) / 2);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n createColGroup(onceCount: number) {\n // compute rows height\n const endCol = Math.min(this.totalCol, this.currentCol + onceCount);\n computeColsWidth(this.table, this.currentCol + 1, endCol);\n\n if (this.table.columnHeaderLevelCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create colHeaderGroup\n createColGroup(\n this.table.scenegraph.colHeaderGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n 0, // rowStart\n this.table.columnHeaderLevelCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n if (this.table.bottomFrozenRowCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bottomFrozenGroup.lastChild instanceof Group\n ? this.table.scenegraph.bottomFrozenGroup.lastChild\n : this.table.scenegraph.bottomFrozenGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bottomFrozenGroup\n createColGroup(\n this.table.scenegraph.bottomFrozenGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.table.rowCount - this.table.bottomFrozenRowCount, // rowStart\n this.table.rowCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bodyGroup.lastChild instanceof Group\n ? this.table.scenegraph.bodyGroup.lastChild\n : this.table.scenegraph.bodyGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bodyGroup\n createColGroup(\n this.table.scenegraph.bodyGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.rowStart, // rowStart\n this.rowEnd, // rowEnd\n 'body', // isHeader\n this.table\n );\n\n this.currentCol = endCol;\n this.colEnd = endCol;\n this.colUpdatePos = this.colEnd;\n this.referenceCol = this.colStart + Math.floor((endCol - this.colStart) / 2);\n console.log('async', this.referenceCol, this.colStart, this.colEnd);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n async setY(y: number) {\n if (y < this.yLimitTop && this.rowStart === this.bodyTopRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else if (y > this.yLimitBottom && this.rowEnd === this.bodyBottomRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else {\n // 执行动态更新节点\n this.dynamicSetY(y);\n }\n }\n\n async setX(x: number) {\n if (x < this.xLimitLeft && this.colStart === this.bodyLeftCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else if (x > this.xLimitRight && this.colEnd === this.bodyRightCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else {\n // 执行动态更新节点\n this.dynamicSetX(x);\n }\n }\n\n async dynamicSetY(y: number) {\n dynamicSetY(y, this);\n }\n async dynamicSetX(x: number) {\n dynamicSetX(x, this);\n }\n\n updateBody(y: number) {\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n }\n\n async updateRowCellGroupsAsync() {\n this.updateCellGroups(this.taskRowCount);\n }\n\n updateCellGroups(count: number) {\n const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);\n // console.log('updateCellGroups', this.rowUpdatePos, distRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, this.rowUpdatePos, distRow);\n }\n\n updateRowContent(this.rowUpdatePos, distRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n\n this.rowUpdatePos = distRow + 1;\n }\n\n async updateColCellGroupsAsync() {\n this.updateColGroups(this.taskRowCount);\n }\n\n updateColGroups(count: number) {\n const distCol = Math.min(this.bodyRightCol, this.colUpdatePos + count);\n // console.log('updateCellGroups', this.colUpdatePos, distCol);\n // for (let col = this.colUpdatePos; col <= distCol; col++) {\n // const colGroup = this.table.scenegraph.getColGroup(col);\n // if (colGroup) {\n // // colGroup.forEachChildren((cellGroup: Group) => {\n // // this.updateCellGroupContent(cellGroup);\n // // });\n // // for (let row = (colGroup.firstChild as Group).row; row <= (colGroup.lastChild as Group).row; row++) {\n // // const cellGroup = this.highPerformanceGetCell(colGroup.col, row);\n // // this.updateCellGroupContent(cellGroup);\n // // }\n // let cellGroup = colGroup.firstChild;\n // while (cellGroup) {\n // // this.updateCellGroupContent(cellGroup as Group);\n // // cellGroup = cellGroup._next;\n // const newCellGroup = this.updateCellGroupContent(cellGroup as Group);\n // cellGroup = newCellGroup._next;\n // }\n // colGroup.needUpdate = false;\n // }\n // }\n computeColsWidth(this.table, this.colUpdatePos, distCol);\n updateColContent(this.colUpdatePos, distCol, this);\n this.colUpdatePos = distCol + 1;\n }\n\n updateCellGroupPosition(cellGroup: Group, newRow: number, y: number) {\n // 更新位置&row\n cellGroup.row = newRow;\n cellGroup.setAttribute('y', y);\n (cellGroup as any).needUpdate = true;\n (cellGroup as any).needUpdateForAutoRowHeight = true;\n }\n\n updateCellGroupContent(cellGroup: Group) {\n if (!cellGroup.needUpdate) {\n return cellGroup;\n }\n\n const newCellGroup = this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n // 更新内容\n // const textMark = cellGroup.firstChild as WrapText;\n // const autoWrapText = Array.isArray(textMark.attribute.text);\n // const textStr: string = this.table.getCellValue(cellGroup.col, cellGroup.row);\n // let text;\n // if (autoWrapText) {\n // text = String(textStr).replace(/\\r?\\n/g, '\\n').replace(/\\r/g, '\\n').split('\\n');\n // } else {\n // text = textStr;\n // }\n\n // textMark.setAttribute('text', text);\n\n cellGroup.needUpdate = false;\n return newCellGroup || cellGroup;\n }\n\n async sortCell() {\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = this.rowStart; row <= this.rowEnd; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n cellGroup.needUpdate = true;\n }\n }\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (this.table.heightMode === 'autoHeight') {\n syncTopRow = this.rowStart;\n syncBottomRow = this.rowEnd;\n } else {\n syncTopRow = Math.max(this.bodyTopRow, this.screenTopRow - this.screenRowCount * 2);\n syncBottomRow = Math.min(this.bodyBottomRow, this.screenTopRow + this.screenRowCount * 3);\n }\n console.log('sort更新同步范围', syncTopRow, syncBottomRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, syncTopRow, syncBottomRow);\n }\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n this.updateCellGroupContent(cellGroup);\n }\n }\n console.log('updateAutoRow', this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up');\n if (this.table.heightMode === 'autoHeight') {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n this.table,\n this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n this.rowUpdatePos = this.rowStart;\n this.rowUpdateDirection = this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up';\n\n if (\n this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow &&\n this.rowStart === this.table.scenegraph.proxy.bodyTopRow\n ) {\n // 全量更新,do nothing\n } else if (this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow) {\n const totalHeight = this.table.getAllRowsHeight();\n const top = totalHeight - this.table.scenegraph.height;\n this.updateBody(top);\n } else if (this.rowStart === this.table.scenegraph.proxy.bodyTopRow) {\n this.updateBody(0);\n }\n\n if (this.table.heightMode !== 'autoHeight') {\n await this.progress();\n }\n }\n\n highPerformanceGetCell(\n col: number,\n row: number,\n // rowStart: number = this.rowStart,\n // rowEnd: number = this.rowEnd,\n getShadow?: boolean\n ) {\n // if (row < rowStart || row > rowEnd) {\n // return emptyGroup;\n // }\n // if (row < this.rowStart || row > this.rowEnd || col < this.colStart || col > this.colEnd) {\n // return emptyGroup;\n // }\n\n if (\n row >= this.table.columnHeaderLevelCount && // not column header\n row < this.table.rowCount - this.table.bottomFrozenRowCount && // not bottom frozen\n (row < this.rowStart || row > this.rowEnd) // not in proxy row range\n ) {\n return emptyGroup;\n }\n\n if (\n col >= this.table.rowHeaderLevelCount && // not row header\n col < this.table.colCount - this.table.rightFrozenColCount && // not right frozen\n (col < this.colStart || col > this.colEnd) // not in proxy col range\n ) {\n return emptyGroup;\n }\n\n if (this.cellCache.get(col)) {\n const cacheCellGoup = this.cellCache.get(col);\n if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {\n // 由缓存单元格向前后查找要快于从头查找\n let cellGroup = getCellByCache(cacheCellGoup, row);\n if (!cellGroup || (!getShadow && cellGroup.role === 'shadow-cell')) {\n cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n }\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n}\n\nfunction getCellByCache(cacheCellGroup: Group, row: number): Group | null {\n if (!cacheCellGroup) {\n return null;\n }\n if (cacheCellGroup.row === row) {\n return cacheCellGroup;\n } else if (cacheCellGroup.row > row) {\n return getCellByCache(cacheCellGroup._prev as Group, row);\n }\n return getCellByCache(cacheCellGroup._next as Group, row);\n}\n"]}
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@@ -24,7 +24,7 @@ const utilTextMark = new WrapText({
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export function computeRowsHeight(table, rowStart, rowEnd) {
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const time = "undefined" != typeof window ? window.performance.now() : 0;
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if ("autoHeight" === table.heightMode) {
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if ("autoHeight" === table.heightMode || "adaptive" === table.heightMode) {
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if (rowStart = null != rowStart ? rowStart : 0, rowEnd = null != rowEnd ? rowEnd : table.rowCount - 1,
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0 === rowStart && rowEnd === table.rowCount - 1) table._clearRowRangeHeightsMap(); else for (let row = rowStart; row <= rowEnd; row++) table._clearRowRangeHeightsMap(row);
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for (let row = rowStart; row < table.columnHeaderLevelCount; row++) {
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@@ -43,7 +43,8 @@ export function computeRowsHeight(table, rowStart, rowEnd) {
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} else {
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fillRowsHeight(computeRowHeight(table.columnHeaderLevelCount, 0, table.colCount - 1, table), table.columnHeaderLevelCount, table.rowCount - 1, table);
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}
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}
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}
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if ("adaptive" === table.heightMode) {
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table._clearRowRangeHeightsMap();
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const totalDrawHeight = table.tableNoFrameHeight - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();
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let actualHeight = 0;
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@@ -60,6 +61,13 @@ export function computeRowsHeight(table, rowStart, rowEnd) {
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export function computeRowHeight(row, startCol, endCol, table) {
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let maxHeight = 0;
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if (table.isPivotChart() && row >= table.columnHeaderLevelCount) {
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if (!table.internalProps.layoutMap.indicatorsAsCol) return table.getRowHeight(row);
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{
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const optimunHeight = table.internalProps.layoutMap.getOptimunHeightForChart(row);
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if (optimunHeight > 0) return optimunHeight;
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}
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}
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for (let col = startCol; col <= endCol; col++) {
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const customHeight = computeCustomRenderHeight(col, row, table);
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if ("number" == typeof customHeight) {
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@@ -1 +1 @@
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1
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{ RichText } from '@visactor/vrender';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport { validToString } from '../../tools/util';\nimport type { ColumnIconOption } from '../../ts-types';\nimport { IconPosition } from '../../ts-types';\nimport type { BaseTableAPI, HeaderData } from '../../ts-types/base-table';\nimport type { ColumnData, TextColumnDefine } from '../../ts-types/list-table/layout-map/api';\nimport { WrapText } from '../graphic/text';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { getCellRect } from './compute-col-width';\nimport { dealWithRichTextIcon } from '../utils/text-icon-layout';\n\nconst utilTextMark = new WrapText({\n autoWrapText: true\n});\nconst utilRichTextMark = new RichText({\n width: 0,\n height: 0,\n textConfig: []\n});\n\nexport function computeRowsHeight(table: BaseTableAPI, rowStart?: number, rowEnd?: number): void {\n const time = typeof window !== 'undefined' ? window.performance.now() : 0;\n if (table.heightMode === 'autoHeight') {\n rowStart = rowStart ?? 0;\n rowEnd = rowEnd ?? table.rowCount - 1;\n\n // clear rowRangeHeightsMap\n if (rowStart === 0 && rowEnd === table.rowCount - 1) {\n table._clearRowRangeHeightsMap();\n } else {\n for (let row = rowStart; row <= rowEnd; row++) {\n table._clearRowRangeHeightsMap(row);\n }\n }\n\n // compute header row in column header row\n for (let row = rowStart; row < table.columnHeaderLevelCount; row++) {\n const height = computeRowHeight(row, 0, table.colCount - 1, table);\n table.setRowHeight(row, height);\n }\n\n if (rowEnd < table.columnHeaderLevelCount) {\n return;\n }\n\n // compute body row\n if (\n !table.internalProps.transpose &&\n !(table.isPivotTable() && (table.internalProps.layoutMap as PivotHeaderLayoutMap).indicatorsAsCol) &&\n checkFixedStyleAndNoWrap(table)\n ) {\n // check fixed style and no wrap situation, fill all row width single compute\n // traspose table and row indicator pivot table cannot use single row height\n const height = computeRowHeight(table.columnHeaderLevelCount, 0, table.colCount - 1, table);\n fillRowsHeight(height, table.columnHeaderLevelCount, table.rowCount - 1, table);\n } else if (\n (table.internalProps.transpose ||\n (table.isPivotTable() && !(table.internalProps.layoutMap as PivotHeaderLayoutMap).indicatorsAsCol)) &&\n checkFixedStyleAndNoWrap(table)\n ) {\n // check fixed style and no wrap situation, just compute 0-table.rowHeaderLevelCount column(the column after row header) in ervey row\n // in traspose table and row indicator pivot table\n for (let row = Math.max(rowStart, table.columnHeaderLevelCount); row <= rowEnd; row++) {\n table._clearRowRangeHeightsMap(row);\n const height = computeRowHeight(row, 0, table.rowHeaderLevelCount, table);\n table.setRowHeight(row, height);\n }\n } else {\n for (let row = Math.max(rowStart, table.columnHeaderLevelCount); row <= rowEnd; row++) {\n table._clearRowRangeHeightsMap(row);\n const height = computeRowHeight(row, 0, table.colCount - 1, table);\n table.setRowHeight(row, height);\n }\n }\n }\n // 处理adaptive宽度\n else if (table.heightMode === 'adaptive') {\n table._clearRowRangeHeightsMap();\n // const canvasWidth = table.internalProps.canvas.width;\n const totalDrawHeight = table.tableNoFrameHeight - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n let actualHeight = 0;\n for (let row = table.frozenRowCount; row < table.rowCount - table.bottomFrozenRowCount; row++) {\n actualHeight += table.getRowHeight(row);\n }\n const factor = totalDrawHeight / actualHeight;\n for (let row = table.frozenRowCount; row < table.rowCount - table.bottomFrozenRowCount; row++) {\n let rowHeight;\n if (row === table.rowCount - table.bottomFrozenRowCount - 1) {\n rowHeight =\n totalDrawHeight - table.getRowsHeight(table.frozenRowCount, table.rowCount - table.bottomFrozenRowCount - 2);\n } else {\n rowHeight = Math.round(table.getRowHeight(row) * factor);\n }\n table.setRowHeight(row, rowHeight, false);\n }\n }\n\n console.log('computeRowsHeight time:', (typeof window !== 'undefined' ? window.performance.now() : 0) - time);\n}\n\nexport function computeRowHeight(row: number, startCol: number, endCol: number, table: BaseTableAPI): number {\n let maxHeight = 0;\n for (let col = startCol; col <= endCol; col++) {\n // CustomRender height calculation\n const customHeight = computeCustomRenderHeight(col, row, table);\n if (typeof customHeight === 'number') {\n maxHeight = Math.max(customHeight, maxHeight);\n continue;\n }\n\n // text height calculation\n const textHeight = computeTextHeight(col, row, table);\n maxHeight = Math.max(textHeight, maxHeight);\n }\n return maxHeight;\n}\n\nfunction checkFixedStyleAndNoWrap(table: BaseTableAPI): boolean {\n const { layoutMap } = table.internalProps;\n const row = table.columnHeaderLevelCount;\n for (let col = 0; col < table.colCount; col++) {\n const isHeader = layoutMap.isHeader(col, row);\n const cellDefine = isHeader ? layoutMap.getHeader(col, row) : layoutMap.getBody(col, row);\n if (\n typeof cellDefine.style === 'function' ||\n typeof (cellDefine as ColumnData).icon === 'function' ||\n typeof (cellDefine as HeaderData).headerIcon === 'function' ||\n (isHeader ? cellDefine.define?.headerCustomRender : cellDefine.define?.customRender) ||\n (isHeader ? typeof cellDefine.define?.headerIcon === 'function' : typeof cellDefine.define?.icon === 'function')\n ) {\n return false;\n }\n const cellStyle = table._getCellStyle(col, row);\n if (\n typeof cellStyle.padding === 'function' ||\n typeof cellStyle.fontSize === 'function' ||\n typeof cellStyle.lineHeight === 'function' ||\n cellStyle.autoWrapText === true\n ) {\n return false;\n }\n }\n\n return true;\n}\n\nfunction fillRowsHeight(height: number, startRow: number, endRow: number, table: BaseTableAPI) {\n for (let row = startRow; row <= endRow; row++) {\n table.setRowHeight(row, height);\n }\n}\n\n/**\n * @description: compute customRender height\n * @param {number} col\n * @param {number} row\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeCustomRenderHeight(col: number, row: number, table: BaseTableAPI): number | undefined {\n const customRender = table.getCustomRender(col, row);\n const customLayout = table.getCustomLayout(col, row);\n if (customRender || customLayout) {\n let spanCol = 1;\n let height = 0;\n if (table.isHeader(col, row) || (table.getBodyColumnDefine(col, row) as TextColumnDefine).mergeCell) {\n const cellRange = table.getCellRange(col, row);\n spanCol = cellRange.end.col - cellRange.start.col + 1;\n }\n const arg = {\n col,\n row,\n dataValue: table.getCellOriginValue(col, row),\n value: table.getCellValue(col, row) || '',\n rect: getCellRect(col, row, table),\n table\n };\n if (customLayout) {\n // 处理customLayout\n const customLayoutObj = customLayout(arg);\n customLayoutObj.rootContainer.isRoot = true;\n const size = customLayoutObj.rootContainer.getContentSize();\n height = size.height ?? 0;\n } else if (typeof customRender === 'function') {\n // 处理customRender\n const customRenderObj = customRender(arg);\n height = customRenderObj?.expectedHeight ?? 0;\n } else {\n height = customRender?.expectedHeight ?? 0;\n }\n return height / spanCol;\n }\n return undefined;\n}\n\n/**\n * @description: compute text height\n * @param {number} col\n * @param {number} row\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeTextHeight(col: number, row: number, table: BaseTableAPI): number {\n let maxHeight = 0;\n const cellValue = table.getCellValue(col, row);\n // const dataValue = table.getCellOriginValue(col, row);\n const actStyle = table._getCellStyle(col, row);\n let iconHeight = 0;\n let iconWidth = 0;\n const iconInlineFront: ColumnIconOption[] = [];\n let iconInlineFrontHeight = 0;\n const iconInlineEnd: ColumnIconOption[] = [];\n let iconInlineEndHeight = 0;\n const define = table.getBodyColumnDefine(col, row);\n const mayHaveIcon = table.getCellType(col, row) !== 'body' ? true : !!define?.icon || !!define?.tree;\n if (mayHaveIcon) {\n const icons = table.getCellIcons(col, row);\n icons?.forEach(icon => {\n if (\n icon.positionType !== IconPosition.absoluteRight &&\n icon.positionType !== IconPosition.inlineFront &&\n icon.positionType !== IconPosition.inlineEnd\n ) {\n iconWidth += (icon.width ?? 0) + (icon.marginLeft ?? 0) + (icon.marginRight ?? 0);\n iconHeight = Math.max(iconHeight, icon.height ?? 0);\n } else if (icon.positionType === IconPosition.inlineFront) {\n iconInlineFront.push(icon);\n iconInlineFrontHeight = Math.max(\n iconInlineFrontHeight,\n (icon.height ?? 0) + (icon.marginLeft ?? 0) + (icon.marginRight ?? 0)\n );\n } else if (icon.positionType === IconPosition.inlineEnd) {\n iconInlineEnd.push(icon);\n iconInlineEndHeight = Math.max(\n iconInlineEndHeight,\n (icon.height ?? 0) + (icon.marginLeft ?? 0) + (icon.marginRight ?? 0)\n );\n }\n });\n }\n let spanRow = 1;\n if (table.isHeader(col, row) || (table.getBodyColumnDefine(col, row) as TextColumnDefine).mergeCell) {\n const cellRange = table.getCellRange(col, row);\n spanRow = cellRange.end.row - cellRange.start.row + 1;\n }\n\n const padding = getQuadProps(getProp('padding', actStyle, col, row, table));\n const fontSize = getProp('fontSize', actStyle, col, row, table);\n const fontStyle = getProp('fontStyle', actStyle, col, row, table);\n const fontWeight = getProp('fontWeight', actStyle, col, row, table);\n const lineHeight = getProp('lineHeight', actStyle, col, row, table) ?? fontSize;\n const fontFamily = getProp('fontFamily', actStyle, col, row, table);\n const autoWrapText = getProp('autoWrapText', actStyle, col, row, table);\n const lines = validToString(cellValue).split('\\n') || [];\n\n if (iconInlineFront.length || iconInlineEnd.length) {\n // if (autoWrapText) {\n const textOption = Object.assign({\n text: cellValue?.toString(),\n fontFamily,\n fontSize,\n fontStyle,\n fontWeight,\n lineHeight\n });\n textOption.textBaseline = 'middle';\n const textConfig = [\n ...iconInlineFront.map(icon => dealWithRichTextIcon(icon)),\n textOption,\n ...iconInlineEnd.map(icon => dealWithRichTextIcon(icon))\n ];\n utilRichTextMark.setAttributes({\n width: table.getColWidth(col) - (padding[1] + padding[3]) - iconWidth,\n height: 0,\n textConfig\n });\n maxHeight = utilRichTextMark.AABBBounds.height();\n // } else {\n // maxHeight = 0;\n // lines.forEach((line: string, index: number) => {\n // if (index === 0 && iconInlineFront.length) {\n // maxHeight += Math.max(lineHeight, iconInlineFrontHeight);\n // } else if (index === lines.length - 1 && iconInlineEnd.length) {\n // maxHeight += Math.max(lineHeight, iconInlineEndHeight);\n // } else {\n // maxHeight += lineHeight;\n // }\n // });\n // }\n } else if (autoWrapText) {\n const maxLineWidth = table.getColWidth(col) - (padding[1] + padding[3]) - iconWidth;\n utilTextMark.setAttributes({\n maxLineWidth,\n text: lines,\n fontSize,\n fontStyle,\n fontWeight,\n fontFamily\n });\n maxHeight = utilTextMark.AABBBounds.height();\n } else {\n // autoWrapText = false\n maxHeight = lines.length * lineHeight;\n }\n\n return (Math.max(maxHeight, iconHeight) + padding[0] + padding[2]) / spanRow;\n}\n"]}
|
|
1
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{ RichText } from '@visactor/vrender';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport { validToString } from '../../tools/util';\nimport type { ColumnIconOption } from '../../ts-types';\nimport { IconPosition } from '../../ts-types';\nimport type { BaseTableAPI, HeaderData } from '../../ts-types/base-table';\nimport type { ColumnData, TextColumnDefine } from '../../ts-types/list-table/layout-map/api';\nimport { WrapText } from '../graphic/text';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { getCellRect } from './compute-col-width';\nimport { dealWithRichTextIcon } from '../utils/text-icon-layout';\nimport type { PivotLayoutMap } from '../../layout/pivot-layout';\n\nconst utilTextMark = new WrapText({\n autoWrapText: true\n});\nconst utilRichTextMark = new RichText({\n width: 0,\n height: 0,\n textConfig: []\n});\n\nexport function computeRowsHeight(table: BaseTableAPI, rowStart?: number, rowEnd?: number): void {\n const time = typeof window !== 'undefined' ? window.performance.now() : 0;\n if (table.heightMode === 'autoHeight' || table.heightMode === 'adaptive') {\n rowStart = rowStart ?? 0;\n rowEnd = rowEnd ?? table.rowCount - 1;\n\n // clear rowRangeHeightsMap\n if (rowStart === 0 && rowEnd === table.rowCount - 1) {\n table._clearRowRangeHeightsMap();\n } else {\n for (let row = rowStart; row <= rowEnd; row++) {\n table._clearRowRangeHeightsMap(row);\n }\n }\n\n // compute header row in column header row\n for (let row = rowStart; row < table.columnHeaderLevelCount; row++) {\n const height = computeRowHeight(row, 0, table.colCount - 1, table);\n table.setRowHeight(row, height);\n }\n\n if (rowEnd < table.columnHeaderLevelCount) {\n return;\n }\n\n // compute body row\n if (\n !table.internalProps.transpose &&\n !(table.isPivotTable() && (table.internalProps.layoutMap as PivotHeaderLayoutMap).indicatorsAsCol) &&\n checkFixedStyleAndNoWrap(table)\n ) {\n // check fixed style and no wrap situation, fill all row width single compute\n // traspose table and row indicator pivot table cannot use single row height\n const height = computeRowHeight(table.columnHeaderLevelCount, 0, table.colCount - 1, table);\n fillRowsHeight(height, table.columnHeaderLevelCount, table.rowCount - 1, table);\n } else if (\n (table.internalProps.transpose ||\n (table.isPivotTable() && !(table.internalProps.layoutMap as PivotHeaderLayoutMap).indicatorsAsCol)) &&\n checkFixedStyleAndNoWrap(table)\n ) {\n // check fixed style and no wrap situation, just compute 0-table.rowHeaderLevelCount column(the column after row header) in ervey row\n // in traspose table and row indicator pivot table\n for (let row = Math.max(rowStart, table.columnHeaderLevelCount); row <= rowEnd; row++) {\n table._clearRowRangeHeightsMap(row);\n const height = computeRowHeight(row, 0, table.rowHeaderLevelCount, table);\n table.setRowHeight(row, height);\n }\n } else {\n for (let row = Math.max(rowStart, table.columnHeaderLevelCount); row <= rowEnd; row++) {\n table._clearRowRangeHeightsMap(row);\n const height = computeRowHeight(row, 0, table.colCount - 1, table);\n table.setRowHeight(row, height);\n }\n }\n }\n // 处理adaptive高度\n if (table.heightMode === 'adaptive') {\n table._clearRowRangeHeightsMap();\n // const canvasWidth = table.internalProps.canvas.width;\n const totalDrawHeight = table.tableNoFrameHeight - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n let actualHeight = 0;\n for (let row = table.frozenRowCount; row < table.rowCount - table.bottomFrozenRowCount; row++) {\n actualHeight += table.getRowHeight(row);\n }\n const factor = totalDrawHeight / actualHeight;\n for (let row = table.frozenRowCount; row < table.rowCount - table.bottomFrozenRowCount; row++) {\n let rowHeight;\n if (row === table.rowCount - table.bottomFrozenRowCount - 1) {\n rowHeight =\n totalDrawHeight - table.getRowsHeight(table.frozenRowCount, table.rowCount - table.bottomFrozenRowCount - 2);\n } else {\n rowHeight = Math.round(table.getRowHeight(row) * factor);\n }\n table.setRowHeight(row, rowHeight, false);\n }\n }\n\n console.log('computeRowsHeight time:', (typeof window !== 'undefined' ? window.performance.now() : 0) - time);\n}\n\nexport function computeRowHeight(row: number, startCol: number, endCol: number, table: BaseTableAPI): number {\n let maxHeight = 0;\n // 如果是透视图\n if (table.isPivotChart() && row >= table.columnHeaderLevelCount) {\n if ((table.internalProps.layoutMap as PivotLayoutMap).indicatorsAsCol) {\n //并且指标是以列展示 计算行高需要根据y轴的值域范围\n const optimunHeight = (table.internalProps.layoutMap as PivotLayoutMap).getOptimunHeightForChart(row);\n if (optimunHeight > 0) {\n return optimunHeight;\n }\n } else {\n //直接拿默认行高\n return table.getRowHeight(row);\n }\n }\n for (let col = startCol; col <= endCol; col++) {\n // CustomRender height calculation\n const customHeight = computeCustomRenderHeight(col, row, table);\n if (typeof customHeight === 'number') {\n maxHeight = Math.max(customHeight, maxHeight);\n continue;\n }\n\n // text height calculation\n const textHeight = computeTextHeight(col, row, table);\n maxHeight = Math.max(textHeight, maxHeight);\n }\n return maxHeight;\n}\n\nfunction checkFixedStyleAndNoWrap(table: BaseTableAPI): boolean {\n const { layoutMap } = table.internalProps;\n const row = table.columnHeaderLevelCount;\n for (let col = 0; col < table.colCount; col++) {\n const isHeader = layoutMap.isHeader(col, row);\n const cellDefine = isHeader ? layoutMap.getHeader(col, row) : layoutMap.getBody(col, row);\n if (\n typeof cellDefine.style === 'function' ||\n typeof (cellDefine as ColumnData).icon === 'function' ||\n typeof (cellDefine as HeaderData).headerIcon === 'function' ||\n (isHeader ? cellDefine.define?.headerCustomRender : cellDefine.define?.customRender) ||\n (isHeader ? typeof cellDefine.define?.headerIcon === 'function' : typeof cellDefine.define?.icon === 'function')\n ) {\n return false;\n }\n const cellStyle = table._getCellStyle(col, row);\n if (\n typeof cellStyle.padding === 'function' ||\n typeof cellStyle.fontSize === 'function' ||\n typeof cellStyle.lineHeight === 'function' ||\n cellStyle.autoWrapText === true\n ) {\n return false;\n }\n }\n\n return true;\n}\n\nfunction fillRowsHeight(height: number, startRow: number, endRow: number, table: BaseTableAPI) {\n for (let row = startRow; row <= endRow; row++) {\n table.setRowHeight(row, height);\n }\n}\n\n/**\n * @description: compute customRender height\n * @param {number} col\n * @param {number} row\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeCustomRenderHeight(col: number, row: number, table: BaseTableAPI): number | undefined {\n const customRender = table.getCustomRender(col, row);\n const customLayout = table.getCustomLayout(col, row);\n if (customRender || customLayout) {\n let spanCol = 1;\n let height = 0;\n if (table.isHeader(col, row) || (table.getBodyColumnDefine(col, row) as TextColumnDefine).mergeCell) {\n const cellRange = table.getCellRange(col, row);\n spanCol = cellRange.end.col - cellRange.start.col + 1;\n }\n const arg = {\n col,\n row,\n dataValue: table.getCellOriginValue(col, row),\n value: table.getCellValue(col, row) || '',\n rect: getCellRect(col, row, table),\n table\n };\n if (customLayout) {\n // 处理customLayout\n const customLayoutObj = customLayout(arg);\n customLayoutObj.rootContainer.isRoot = true;\n const size = customLayoutObj.rootContainer.getContentSize();\n height = size.height ?? 0;\n } else if (typeof customRender === 'function') {\n // 处理customRender\n const customRenderObj = customRender(arg);\n height = customRenderObj?.expectedHeight ?? 0;\n } else {\n height = customRender?.expectedHeight ?? 0;\n }\n return height / spanCol;\n }\n return undefined;\n}\n\n/**\n * @description: compute text height\n * @param {number} col\n * @param {number} row\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeTextHeight(col: number, row: number, table: BaseTableAPI): number {\n let maxHeight = 0;\n const cellValue = table.getCellValue(col, row);\n // const dataValue = table.getCellOriginValue(col, row);\n const actStyle = table._getCellStyle(col, row);\n let iconHeight = 0;\n let iconWidth = 0;\n const iconInlineFront: ColumnIconOption[] = [];\n let iconInlineFrontHeight = 0;\n const iconInlineEnd: ColumnIconOption[] = [];\n let iconInlineEndHeight = 0;\n const define = table.getBodyColumnDefine(col, row);\n const mayHaveIcon = table.getCellType(col, row) !== 'body' ? true : !!define?.icon || !!define?.tree;\n if (mayHaveIcon) {\n const icons = table.getCellIcons(col, row);\n icons?.forEach(icon => {\n if (\n icon.positionType !== IconPosition.absoluteRight &&\n icon.positionType !== IconPosition.inlineFront &&\n icon.positionType !== IconPosition.inlineEnd\n ) {\n iconWidth += (icon.width ?? 0) + (icon.marginLeft ?? 0) + (icon.marginRight ?? 0);\n iconHeight = Math.max(iconHeight, icon.height ?? 0);\n } else if (icon.positionType === IconPosition.inlineFront) {\n iconInlineFront.push(icon);\n iconInlineFrontHeight = Math.max(\n iconInlineFrontHeight,\n (icon.height ?? 0) + (icon.marginLeft ?? 0) + (icon.marginRight ?? 0)\n );\n } else if (icon.positionType === IconPosition.inlineEnd) {\n iconInlineEnd.push(icon);\n iconInlineEndHeight = Math.max(\n iconInlineEndHeight,\n (icon.height ?? 0) + (icon.marginLeft ?? 0) + (icon.marginRight ?? 0)\n );\n }\n });\n }\n let spanRow = 1;\n if (table.isHeader(col, row) || (table.getBodyColumnDefine(col, row) as TextColumnDefine).mergeCell) {\n const cellRange = table.getCellRange(col, row);\n spanRow = cellRange.end.row - cellRange.start.row + 1;\n }\n\n const padding = getQuadProps(getProp('padding', actStyle, col, row, table));\n const fontSize = getProp('fontSize', actStyle, col, row, table);\n const fontStyle = getProp('fontStyle', actStyle, col, row, table);\n const fontWeight = getProp('fontWeight', actStyle, col, row, table);\n const lineHeight = getProp('lineHeight', actStyle, col, row, table) ?? fontSize;\n const fontFamily = getProp('fontFamily', actStyle, col, row, table);\n const autoWrapText = getProp('autoWrapText', actStyle, col, row, table);\n const lines = validToString(cellValue).split('\\n') || [];\n\n if (iconInlineFront.length || iconInlineEnd.length) {\n // if (autoWrapText) {\n const textOption = Object.assign({\n text: cellValue?.toString(),\n fontFamily,\n fontSize,\n fontStyle,\n fontWeight,\n lineHeight\n });\n textOption.textBaseline = 'middle';\n const textConfig = [\n ...iconInlineFront.map(icon => dealWithRichTextIcon(icon)),\n textOption,\n ...iconInlineEnd.map(icon => dealWithRichTextIcon(icon))\n ];\n utilRichTextMark.setAttributes({\n width: table.getColWidth(col) - (padding[1] + padding[3]) - iconWidth,\n height: 0,\n textConfig\n });\n maxHeight = utilRichTextMark.AABBBounds.height();\n // } else {\n // maxHeight = 0;\n // lines.forEach((line: string, index: number) => {\n // if (index === 0 && iconInlineFront.length) {\n // maxHeight += Math.max(lineHeight, iconInlineFrontHeight);\n // } else if (index === lines.length - 1 && iconInlineEnd.length) {\n // maxHeight += Math.max(lineHeight, iconInlineEndHeight);\n // } else {\n // maxHeight += lineHeight;\n // }\n // });\n // }\n } else if (autoWrapText) {\n const maxLineWidth = table.getColWidth(col) - (padding[1] + padding[3]) - iconWidth;\n utilTextMark.setAttributes({\n maxLineWidth,\n text: lines,\n fontSize,\n fontStyle,\n fontWeight,\n fontFamily\n });\n maxHeight = utilTextMark.AABBBounds.height();\n } else {\n // autoWrapText = false\n maxHeight = lines.length * lineHeight;\n }\n\n return (Math.max(maxHeight, iconHeight) + padding[0] + padding[2]) / spanRow;\n}\n"]}
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@@ -6,13 +6,7 @@ export function updateChartSize(scenegraph, col) {
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6
6
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const width = scenegraph.table.getColWidth(cellNode.col), height = scenegraph.table.getRowHeight(cellNode.row);
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7
7
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cellNode.children.forEach((node => {
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8
8
|
"chart" === node.type && (node.cacheCanvas = null, node.setAttribute("width", Math.ceil(width - node.attribute.cellPadding[3] - node.attribute.cellPadding[1])),
|
|
9
|
-
node.setAttribute("height", Math.ceil(height - node.attribute.cellPadding[0] - node.attribute.cellPadding[2]))
|
|
10
|
-
node.setAttribute("viewBox", {
|
|
11
|
-
x1: Math.ceil(cellNode.globalAABBBounds.x1 + node.attribute.cellPadding[3] + scenegraph.table.scrollLeft),
|
|
12
|
-
x2: Math.ceil(cellNode.globalAABBBounds.x1 + width - node.attribute.cellPadding[1] + scenegraph.table.scrollLeft),
|
|
13
|
-
y1: Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),
|
|
14
|
-
y2: Math.ceil(cellNode.globalAABBBounds.y1 + height - node.attribute.cellPadding[2] + scenegraph.table.scrollTop)
|
|
15
|
-
}));
|
|
9
|
+
node.setAttribute("height", Math.ceil(height - node.attribute.cellPadding[0] - node.attribute.cellPadding[2])));
|
|
16
10
|
}));
|
|
17
11
|
}));
|
|
18
12
|
}
|