@visactor/vtable 0.9.2 → 0.9.3-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (647) hide show
  1. package/cjs/ListTable.d.ts +2 -1
  2. package/cjs/ListTable.js +17 -13
  3. package/cjs/ListTable.js.map +1 -1
  4. package/cjs/PivotChart.d.ts +69 -0
  5. package/cjs/PivotChart.js +435 -0
  6. package/cjs/PivotChart.js.map +1 -0
  7. package/cjs/PivotTable.d.ts +2 -1
  8. package/cjs/PivotTable.js +18 -13
  9. package/cjs/PivotTable.js.map +1 -1
  10. package/cjs/body-helper/style/MultilineTextStyle.js +2 -2
  11. package/cjs/body-helper/style/MultilineTextStyle.js.map +1 -1
  12. package/cjs/body-helper/style/ProgressBarStyle.js +15 -15
  13. package/cjs/body-helper/style/ProgressBarStyle.js.map +1 -1
  14. package/cjs/body-helper/style/Style.d.ts +0 -1
  15. package/cjs/body-helper/style/Style.js +25 -28
  16. package/cjs/body-helper/style/Style.js.map +1 -1
  17. package/cjs/chartModule.js +14 -0
  18. package/cjs/chartModule.js.map +1 -0
  19. package/cjs/components/axis/axis.d.ts +45 -0
  20. package/cjs/components/axis/axis.js +146 -0
  21. package/cjs/components/axis/axis.js.map +1 -0
  22. package/cjs/components/axis/band-scale.d.ts +18 -0
  23. package/cjs/components/axis/band-scale.js +54 -0
  24. package/cjs/components/axis/band-scale.js.map +1 -0
  25. package/cjs/components/axis/get-axis-attributes.d.ts +136 -0
  26. package/cjs/components/axis/get-axis-attributes.js +169 -0
  27. package/cjs/components/axis/get-axis-attributes.js.map +1 -0
  28. package/cjs/components/axis/label-overlap.d.ts +3 -0
  29. package/cjs/components/axis/label-overlap.js +46 -0
  30. package/cjs/components/axis/label-overlap.js.map +1 -0
  31. package/cjs/components/axis/linear-scale.d.ts +45 -0
  32. package/cjs/components/axis/linear-scale.js +120 -0
  33. package/cjs/components/axis/linear-scale.js.map +1 -0
  34. package/cjs/components/legend/get-legend-attributes.d.ts +5 -0
  35. package/cjs/components/legend/get-legend-attributes.js +90 -0
  36. package/cjs/components/legend/get-legend-attributes.js.map +1 -0
  37. package/cjs/components/legend/legend.d.ts +23 -0
  38. package/cjs/components/legend/legend.js +94 -0
  39. package/cjs/components/legend/legend.js.map +1 -0
  40. package/{es → cjs/components}/menu/dom/BaseMenu.d.ts +2 -2
  41. package/cjs/components/menu/dom/BaseMenu.js.map +1 -0
  42. package/cjs/components/menu/dom/Menu.js.map +1 -0
  43. package/cjs/{menu → components/menu}/dom/MenuHandler.d.ts +2 -2
  44. package/cjs/{menu → components/menu}/dom/MenuHandler.js +1 -1
  45. package/cjs/components/menu/dom/MenuHandler.js.map +1 -0
  46. package/cjs/{menu → components/menu}/dom/logic/MenuContainer.d.ts +2 -2
  47. package/cjs/{menu → components/menu}/dom/logic/MenuContainer.js +2 -2
  48. package/cjs/components/menu/dom/logic/MenuContainer.js.map +1 -0
  49. package/cjs/{menu → components/menu}/dom/logic/MenuElement.d.ts +2 -2
  50. package/cjs/{menu → components/menu}/dom/logic/MenuElement.js +4 -4
  51. package/cjs/components/menu/dom/logic/MenuElement.js.map +1 -0
  52. package/cjs/components/menu/dom/logic/MenuElementStyle.js.map +1 -0
  53. package/cjs/components/title/title.d.ts +12 -0
  54. package/cjs/components/title/title.js +66 -0
  55. package/cjs/components/title/title.js.map +1 -0
  56. package/{es → cjs/components}/tooltip/BaseTooltip.d.ts +3 -3
  57. package/cjs/components/tooltip/BaseTooltip.js.map +1 -0
  58. package/cjs/components/tooltip/Tooltip.js.map +1 -0
  59. package/cjs/{tooltip → components/tooltip}/TooltipHandler.d.ts +4 -4
  60. package/cjs/{tooltip → components/tooltip}/TooltipHandler.js +1 -1
  61. package/cjs/components/tooltip/TooltipHandler.js.map +1 -0
  62. package/{es → cjs/components}/tooltip/logic/BubbleTooltipElement.d.ts +4 -4
  63. package/cjs/{tooltip → components/tooltip}/logic/BubbleTooltipElement.js +1 -1
  64. package/cjs/components/tooltip/logic/BubbleTooltipElement.js.map +1 -0
  65. package/cjs/components/tooltip/logic/BubbleTooltipElementStyle.js.map +1 -0
  66. package/cjs/components/util/orient.d.ts +3 -0
  67. package/cjs/components/util/orient.js +14 -0
  68. package/cjs/components/util/orient.js.map +1 -0
  69. package/cjs/components/util/register.d.ts +3 -0
  70. package/cjs/components/util/register.js +15 -0
  71. package/cjs/components/util/register.js.map +1 -0
  72. package/cjs/components/util/tick-data/config.d.ts +1 -0
  73. package/cjs/components/util/tick-data/config.js +6 -0
  74. package/cjs/components/util/tick-data/config.js.map +1 -0
  75. package/cjs/components/util/tick-data/continuous.d.ts +2 -0
  76. package/cjs/components/util/tick-data/continuous.js +39 -0
  77. package/cjs/components/util/tick-data/continuous.js.map +1 -0
  78. package/cjs/components/util/tick-data/discrete/linear.d.ts +2 -0
  79. package/cjs/components/util/tick-data/discrete/linear.js +66 -0
  80. package/cjs/components/util/tick-data/discrete/linear.js.map +1 -0
  81. package/cjs/components/util/tick-data/discrete/polar-angle.d.ts +2 -0
  82. package/cjs/components/util/tick-data/discrete/polar-angle.js +46 -0
  83. package/cjs/components/util/tick-data/discrete/polar-angle.js.map +1 -0
  84. package/cjs/components/util/tick-data/index.d.ts +2 -0
  85. package/cjs/components/util/tick-data/index.js +17 -0
  86. package/cjs/components/util/tick-data/index.js.map +1 -0
  87. package/cjs/components/util/tick-data/util.d.ts +21 -0
  88. package/cjs/components/util/tick-data/util.js +115 -0
  89. package/cjs/components/util/tick-data/util.js.map +1 -0
  90. package/cjs/components/util/transform.d.ts +5 -0
  91. package/cjs/components/util/transform.js +45 -0
  92. package/cjs/components/util/transform.js.map +1 -0
  93. package/cjs/core/BaseTable.d.ts +18 -5
  94. package/cjs/core/BaseTable.js +115 -41
  95. package/cjs/core/BaseTable.js.map +1 -1
  96. package/cjs/core/TABLE_EVENT_TYPE.d.ts +5 -0
  97. package/cjs/core/TABLE_EVENT_TYPE.js +6 -1
  98. package/cjs/core/TABLE_EVENT_TYPE.js.map +1 -1
  99. package/cjs/core/style.js +1 -1
  100. package/cjs/core/style.js.map +1 -1
  101. package/cjs/core/tableHelper.js +1 -2
  102. package/cjs/data/CachedDataSource.js +2 -1
  103. package/cjs/data/DataSource.js +2 -2
  104. package/cjs/data/DataSource.js.map +1 -1
  105. package/cjs/dataset/dataset-pivot-table.d.ts +60 -0
  106. package/cjs/dataset/dataset-pivot-table.js +387 -0
  107. package/cjs/dataset/dataset-pivot-table.js.map +1 -0
  108. package/cjs/dataset/dataset.d.ts +14 -19
  109. package/cjs/dataset/dataset.js +183 -200
  110. package/cjs/dataset/dataset.js.map +1 -1
  111. package/cjs/dataset/statistics-helper.d.ts +68 -0
  112. package/cjs/dataset/statistics-helper.js +173 -0
  113. package/cjs/dataset/statistics-helper.js.map +1 -0
  114. package/cjs/dataset/util/zero-align.d.ts +10 -0
  115. package/cjs/dataset/util/zero-align.js +119 -0
  116. package/cjs/dataset/util/zero-align.js.map +1 -0
  117. package/cjs/event/EventHandler.js.map +1 -1
  118. package/cjs/event/EventTarget.d.ts +5 -5
  119. package/cjs/event/EventTarget.js +2 -2
  120. package/cjs/event/EventTarget.js.map +1 -1
  121. package/cjs/event/VChartEventProxy.d.ts +1 -0
  122. package/cjs/event/VChartEventProxy.js +1 -0
  123. package/cjs/event/VChartEventProxy.js.map +1 -0
  124. package/cjs/event/event.js +7 -4
  125. package/cjs/event/event.js.map +1 -1
  126. package/cjs/event/listener/table-group.js +8 -6
  127. package/cjs/event/listener/table-group.js.map +1 -1
  128. package/cjs/event/pivot-chart/axis-click.d.ts +2 -0
  129. package/cjs/event/pivot-chart/axis-click.js +42 -0
  130. package/cjs/event/pivot-chart/axis-click.js.map +1 -0
  131. package/cjs/event/pivot-chart/axis-hover.d.ts +2 -0
  132. package/cjs/event/pivot-chart/axis-hover.js +41 -0
  133. package/cjs/event/pivot-chart/axis-hover.js.map +1 -0
  134. package/cjs/event/scroll.js +4 -3
  135. package/cjs/event/scroll.js.map +1 -1
  136. package/cjs/event/sparkline-event.js +1 -2
  137. package/cjs/event/sparkline-event.js.map +1 -1
  138. package/cjs/header-helper/header-helper.js +1 -1
  139. package/cjs/header-helper/header-helper.js.map +1 -1
  140. package/cjs/header-helper/style/MultilineTextHeaderStyle.js +2 -2
  141. package/cjs/header-helper/style/MultilineTextHeaderStyle.js.map +1 -1
  142. package/cjs/header-helper/style/Style.d.ts +0 -1
  143. package/cjs/header-helper/style/Style.js +25 -28
  144. package/cjs/header-helper/style/Style.js.map +1 -1
  145. package/cjs/index.d.ts +4 -3
  146. package/cjs/index.js +11 -2
  147. package/cjs/index.js.map +1 -1
  148. package/cjs/layout/chart-helper/get-axis-config.d.ts +2 -0
  149. package/cjs/layout/chart-helper/get-axis-config.js +118 -0
  150. package/cjs/layout/chart-helper/get-axis-config.js.map +1 -0
  151. package/cjs/layout/chart-helper/get-chart-spec.d.ts +7 -0
  152. package/cjs/layout/chart-helper/get-chart-spec.js +135 -0
  153. package/cjs/layout/chart-helper/get-chart-spec.js.map +1 -0
  154. package/cjs/layout/index.js +2 -1
  155. package/cjs/layout/pivot-header-layout.d.ts +13 -5
  156. package/cjs/layout/pivot-header-layout.js +50 -14
  157. package/cjs/layout/pivot-header-layout.js.map +1 -1
  158. package/cjs/layout/pivot-layout.d.ts +54 -8
  159. package/cjs/layout/pivot-layout.js +399 -91
  160. package/cjs/layout/pivot-layout.js.map +1 -1
  161. package/cjs/layout/simple-header-layout.d.ts +10 -0
  162. package/cjs/layout/simple-header-layout.js +43 -2
  163. package/cjs/layout/simple-header-layout.js.map +1 -1
  164. package/cjs/plugins/{chartTypes.js → chartModules.js} +1 -1
  165. package/cjs/plugins/chartModules.js.map +1 -0
  166. package/cjs/register.d.ts +1 -1
  167. package/cjs/register.js +6 -6
  168. package/cjs/register.js.map +1 -1
  169. package/cjs/render/layout/text.d.ts +33 -4
  170. package/cjs/render/layout/text.js +9 -3
  171. package/cjs/render/layout/text.js.map +1 -1
  172. package/cjs/scenegraph/component/custom.js +17 -16
  173. package/cjs/scenegraph/component/custom.js.map +1 -1
  174. package/cjs/scenegraph/component/menu.d.ts +41 -0
  175. package/cjs/scenegraph/component/table-component.js +3 -3
  176. package/cjs/scenegraph/component/table-component.js.map +1 -1
  177. package/cjs/scenegraph/graphic/chart.d.ts +4 -1
  178. package/cjs/scenegraph/graphic/chart.js +29 -17
  179. package/cjs/scenegraph/graphic/chart.js.map +1 -1
  180. package/cjs/scenegraph/graphic/contributions/chart-render.js +22 -3
  181. package/cjs/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  182. package/cjs/scenegraph/graphic/contributions/group-contribution-render.d.ts +9 -9
  183. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +48 -29
  184. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  185. package/cjs/scenegraph/graphic/contributions/image-contribution-render.d.ts +3 -3
  186. package/cjs/scenegraph/graphic/contributions/image-contribution-render.js +2 -2
  187. package/cjs/scenegraph/graphic/contributions/image-contribution-render.js.map +1 -1
  188. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.d.ts +3 -3
  189. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js +2 -2
  190. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
  191. package/cjs/scenegraph/graphic/text.d.ts +15 -0
  192. package/cjs/scenegraph/group-creater/cell-helper.js +9 -3
  193. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  194. package/cjs/scenegraph/group-creater/cell-type/chart-cell.d.ts +1 -1
  195. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js +6 -5
  196. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  197. package/cjs/scenegraph/group-creater/column.js.map +1 -1
  198. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.d.ts +3 -0
  199. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js +71 -0
  200. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -0
  201. package/cjs/scenegraph/group-creater/progress/proxy.d.ts +1 -1
  202. package/cjs/scenegraph/group-creater/progress/proxy.js +29 -35
  203. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  204. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +6 -6
  205. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  206. package/cjs/scenegraph/layout/compute-col-width.js +23 -15
  207. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  208. package/cjs/scenegraph/layout/compute-row-height.js +20 -9
  209. package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
  210. package/cjs/scenegraph/layout/move-cell.js +1 -1
  211. package/cjs/scenegraph/layout/move-cell.js.map +1 -1
  212. package/cjs/scenegraph/layout/update-cell.js +3 -2
  213. package/cjs/scenegraph/layout/update-cell.js.map +1 -1
  214. package/cjs/scenegraph/layout/update-height.js +1 -1
  215. package/cjs/scenegraph/layout/update-height.js.map +1 -1
  216. package/cjs/scenegraph/layout/update-row.js +1 -1
  217. package/cjs/scenegraph/layout/update-row.js.map +1 -1
  218. package/cjs/scenegraph/layout/update-width.js +33 -3
  219. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  220. package/cjs/scenegraph/refresh-node/update-chart.d.ts +3 -0
  221. package/cjs/scenegraph/refresh-node/update-chart.js +76 -7
  222. package/cjs/scenegraph/refresh-node/update-chart.js.map +1 -1
  223. package/cjs/scenegraph/scenegraph.d.ts +8 -0
  224. package/cjs/scenegraph/scenegraph.js +115 -19
  225. package/cjs/scenegraph/scenegraph.js.map +1 -1
  226. package/cjs/scenegraph/stick-text/index.js +10 -8
  227. package/cjs/scenegraph/stick-text/index.js.map +1 -1
  228. package/cjs/scenegraph/style/corner-cell.d.ts +3 -0
  229. package/cjs/scenegraph/style/corner-cell.js +29 -0
  230. package/cjs/scenegraph/style/corner-cell.js.map +1 -0
  231. package/cjs/scenegraph/style/frame-border.d.ts +1 -0
  232. package/cjs/scenegraph/style/frame-border.js +3 -7
  233. package/cjs/scenegraph/style/frame-border.js.map +1 -1
  234. package/cjs/scenegraph/utils/get-cell-merge.js +2 -1
  235. package/cjs/scenegraph/utils/get-cell-merge.js.map +1 -1
  236. package/cjs/state/state.js +1 -1
  237. package/cjs/state/state.js.map +1 -1
  238. package/cjs/themes/DARK.js +1 -2
  239. package/cjs/themes/theme.d.ts +10 -0
  240. package/cjs/themes/theme.js +50 -4
  241. package/cjs/themes/theme.js.map +1 -1
  242. package/cjs/tools/LimitPromiseQueue.js +2 -1
  243. package/cjs/tools/calc.d.ts +3 -0
  244. package/cjs/tools/calc.js +11 -3
  245. package/cjs/tools/calc.js.map +1 -1
  246. package/cjs/tools/debounce.js +1 -1
  247. package/cjs/tools/diff-cell.js +2 -2
  248. package/cjs/tools/dom.js +1 -1
  249. package/cjs/tools/env.js +1 -1
  250. package/cjs/ts-types/base-table.d.ts +29 -12
  251. package/cjs/ts-types/base-table.js.map +1 -1
  252. package/cjs/ts-types/column/style.d.ts +0 -1
  253. package/cjs/ts-types/column/style.js.map +1 -1
  254. package/cjs/ts-types/component/axis.d.ts +12 -0
  255. package/cjs/ts-types/component/axis.js +6 -0
  256. package/cjs/ts-types/component/axis.js.map +1 -0
  257. package/cjs/ts-types/component/legend.d.ts +5 -0
  258. package/cjs/ts-types/component/legend.js +6 -0
  259. package/cjs/ts-types/component/legend.js.map +1 -0
  260. package/cjs/ts-types/component/title.d.ts +47 -0
  261. package/cjs/ts-types/component/title.js +6 -0
  262. package/cjs/ts-types/component/title.js.map +1 -0
  263. package/cjs/ts-types/component/util.d.ts +1 -0
  264. package/cjs/ts-types/component/util.js +6 -0
  265. package/cjs/ts-types/component/util.js.map +1 -0
  266. package/cjs/ts-types/customElement.d.ts +2 -0
  267. package/cjs/ts-types/customElement.js.map +1 -1
  268. package/cjs/ts-types/events.d.ts +108 -83
  269. package/cjs/ts-types/events.js.map +1 -1
  270. package/cjs/ts-types/list-table/define/basic-define.js.map +1 -1
  271. package/cjs/ts-types/list-table/define/chart-define.d.ts +1 -1
  272. package/cjs/ts-types/list-table/define/chart-define.js.map +1 -1
  273. package/cjs/ts-types/list-table/layout-map/api.d.ts +4 -2
  274. package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
  275. package/cjs/ts-types/new-data-set.d.ts +19 -5
  276. package/cjs/ts-types/new-data-set.js +2 -2
  277. package/cjs/ts-types/new-data-set.js.map +1 -1
  278. package/cjs/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.d.ts +4 -0
  279. package/cjs/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.js +3 -1
  280. package/cjs/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.js.map +1 -1
  281. package/cjs/ts-types/pivot-table/corner.d.ts +3 -3
  282. package/cjs/ts-types/pivot-table/corner.js.map +1 -1
  283. package/cjs/ts-types/pivot-table/indicator/basic-indicator.js.map +1 -1
  284. package/cjs/ts-types/pivot-table/indicator/chart-indicator.d.ts +1 -1
  285. package/cjs/ts-types/pivot-table/indicator/chart-indicator.js.map +1 -1
  286. package/cjs/ts-types/pivot-table/indicator/index.d.ts +1 -0
  287. package/cjs/ts-types/pivot-table/indicator/index.js.map +1 -1
  288. package/cjs/ts-types/pivot-table/title.d.ts +1 -1
  289. package/cjs/ts-types/pivot-table/title.js.map +1 -1
  290. package/cjs/ts-types/table-engine.d.ts +27 -3
  291. package/cjs/ts-types/table-engine.js.map +1 -1
  292. package/cjs/ts-types/theme.d.ts +5 -0
  293. package/cjs/ts-types/theme.js.map +1 -1
  294. package/dist/vtable.js +37522 -24362
  295. package/dist/vtable.min.js +4 -2
  296. package/es/ListTable.d.ts +2 -1
  297. package/es/ListTable.js +17 -13
  298. package/es/ListTable.js.map +1 -1
  299. package/es/PivotChart.d.ts +69 -0
  300. package/es/PivotChart.js +445 -0
  301. package/es/PivotChart.js.map +1 -0
  302. package/es/PivotTable.d.ts +2 -1
  303. package/es/PivotTable.js +19 -14
  304. package/es/PivotTable.js.map +1 -1
  305. package/es/body-helper/style/MultilineTextStyle.js +2 -2
  306. package/es/body-helper/style/MultilineTextStyle.js.map +1 -1
  307. package/es/body-helper/style/ProgressBarStyle.js +15 -15
  308. package/es/body-helper/style/ProgressBarStyle.js.map +1 -1
  309. package/es/body-helper/style/Style.d.ts +0 -1
  310. package/es/body-helper/style/Style.js +25 -28
  311. package/es/body-helper/style/Style.js.map +1 -1
  312. package/es/{chartType.js → chartModule.js} +2 -2
  313. package/es/chartModule.js.map +1 -0
  314. package/es/components/axis/axis.d.ts +45 -0
  315. package/es/components/axis/axis.js +155 -0
  316. package/es/components/axis/axis.js.map +1 -0
  317. package/es/components/axis/band-scale.d.ts +18 -0
  318. package/es/components/axis/band-scale.js +46 -0
  319. package/es/components/axis/band-scale.js.map +1 -0
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  642. /package/es/{tooltip → components/tooltip}/BaseTooltip.js +0 -0
  643. /package/es/{tooltip → components/tooltip}/Tooltip.d.ts +0 -0
  644. /package/es/{tooltip → components/tooltip}/Tooltip.js +0 -0
  645. /package/es/{tooltip → components/tooltip}/logic/BubbleTooltipElementStyle.d.ts +0 -0
  646. /package/es/{tooltip → components/tooltip}/logic/BubbleTooltipElementStyle.js +0 -0
  647. /package/es/plugins/{chartTypes.d.ts → chartModules.d.ts} +0 -0
@@ -1 +1 @@
1
- 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":["import type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { updateCellHeightForRow } from './update-height';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n // getColWidth会进行Math.round,所以先从colWidthsMap获取:\n // 如果是数值,直接使用;如果不是,则通过getColWidth获取像素值\n // const widthCache = (scene.table as any).colWidthsMap.get(col);\n // let width = 0;\n // if (typeof widthCache === 'number') {\n // width = widthCache;\n // } else {\n // width = scene.table.getColWidth(col);\n // }\n\n const { autoRowHeight } = scene.table.internalProps;\n let needRerangeRow = false;\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColOrCornerHeaderColumnWidth = colOrCornerHeaderColumn?.attribute.width;\n colOrCornerHeaderColumn?.setAttribute('width', oldColOrCornerHeaderColumnWidth + detaX);\n // 更新单元格宽度\n colOrCornerHeaderColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n col,\n // index,\n cell.row,\n oldColOrCornerHeaderColumnWidth,\n detaX,\n // true\n index < scene.table.columnHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, true);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(0, newTotalHeight - scene.colHeaderGroup.attribute.height);\n }\n\n needRerangeRow = false;\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n const oldRowHeaderOrBodyColumn = rowHeaderOrBodyColumn.attribute.width;\n rowHeaderOrBodyColumn?.setAttribute('width', oldRowHeaderOrBodyColumn + detaX);\n rowHeaderOrBodyColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n // col + (!isRowHeader ? scene.table.frozenColCount : 0),\n cell.col,\n // index + scene.table.frozenRowCount,\n cell.row,\n oldRowHeaderOrBodyColumn,\n detaX,\n // isRowHeader\n col < scene.table.rowHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, false);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n width: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n let cellGroup;\n let distWidth;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col) {\n // 更新横向merge cell width\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellWidth = mergeCell.attribute.width;\n mergeCell.setAttribute('width', mergeCellWidth + detaX);\n\n cellGroup = mergeCell;\n distWidth = mergeCell.attribute.width;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (mergeInfo && mergeInfo.start.row === row) {\n // 更新纵向merge cell width,只更新一次\n cell.setAttribute('width', width + detaX);\n\n cellGroup = cell;\n distWidth = width + detaX;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (!mergeInfo) {\n cell.setAttribute('width', width + detaX);\n cellGroup = cell;\n distWidth = width + detaX;\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene\n );\n }\n\n return isHeightChange;\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n let maxHeight = 0;\n // 获取高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.highPerformanceGetCell(col, row);\n let cellHeight = getCleanCellHeight(cell, scene);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cellHeight = cellHeight / (mergeInfo.end.row - mergeInfo.start.row + 1);\n }\n maxHeight = Math.max(maxHeight, cellHeight);\n }\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n let distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let rowIndex = mergeInfo.start.row; rowIndex <= mergeInfo.end.row; rowIndex++) {\n if (rowIndex !== row) {\n distHeight += scene.table.getRowHeight(rowIndex);\n }\n }\n }\n updateCellHeightForRow(scene, cell, col, row, distHeight, 0, scene.table.isHeader(col, row));\n }\n\n // 更新table行高存储\n scene.table.setRowHeight(row, maxHeight, true);\n}\n\nfunction getCleanCellHeight(cell: Group, scene: Scenegraph) {\n let maxHeight = 0;\n cell.forEachChildren((child: Icon) => {\n if (\n child.role === 'icon-left' ||\n child.role === 'icon-right' ||\n child.name === 'text' ||\n child.name === 'content'\n ) {\n maxHeight = Math.max(maxHeight, child.AABBBounds.height());\n }\n });\n\n const padding = getQuadProps(scene.table._getCellStyle(cell.col, cell.row).padding as number);\n return maxHeight + padding[0] + padding[2];\n}\n"]}
1
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { updateCellHeightForRow } from './update-height';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n const autoRowHeight = scene.table.heightMode === 'autoHeight';\n // deal width corner header or column header\n let needRerangeRow = false;\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColOrCornerHeaderColumnWidth = colOrCornerHeaderColumn?.attribute.width;\n colOrCornerHeaderColumn?.setAttribute('width', oldColOrCornerHeaderColumnWidth + detaX);\n // 更新单元格宽度\n colOrCornerHeaderColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n col,\n // index,\n cell.row,\n oldColOrCornerHeaderColumnWidth,\n detaX,\n // true\n index < scene.table.columnHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, true);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(0, newTotalHeight - scene.colHeaderGroup.attribute.height);\n }\n // deal width row header or body or right frozen cells\n needRerangeRow = false;\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n const oldRowHeaderOrBodyColumn = rowHeaderOrBodyColumn.attribute.width;\n rowHeaderOrBodyColumn?.setAttribute('width', oldRowHeaderOrBodyColumn + detaX);\n rowHeaderOrBodyColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n // col + (!isRowHeader ? scene.table.frozenColCount : 0),\n cell.col,\n // index + scene.table.frozenRowCount,\n cell.row,\n oldRowHeaderOrBodyColumn,\n detaX,\n // isRowHeader\n col < scene.table.rowHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, false);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n }\n\n // deal width bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n const oldBottomColumnWidth = bottomColumn.attribute.width;\n bottomColumn?.setAttribute('width', oldBottomColumnWidth + detaX);\n bottomColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n // col + (!isRowHeader ? scene.table.frozenColCount : 0),\n cell.col,\n // index + scene.table.frozenRowCount,\n cell.row,\n oldBottomColumnWidth,\n detaX,\n // isRowHeader\n col < scene.table.rowHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, false);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n }\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n }\n\n scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n width: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n let cellGroup;\n let distWidth;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col) {\n // 更新横向merge cell width\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellWidth = mergeCell.attribute.width;\n mergeCell.setAttribute('width', mergeCellWidth + detaX);\n\n cellGroup = mergeCell;\n distWidth = mergeCell.attribute.width;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (mergeInfo && mergeInfo.start.row === row) {\n // 更新纵向merge cell width,只更新一次\n cell.setAttribute('width', width + detaX);\n\n cellGroup = cell;\n distWidth = width + detaX;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (!mergeInfo) {\n cell.setAttribute('width', width + detaX);\n cellGroup = cell;\n distWidth = width + detaX;\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else if (cellGroup.firstChild.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n if (axisConfig) {\n const axis = new CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, scene.table);\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene\n );\n }\n\n return isHeightChange;\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n let maxHeight = 0;\n // 获取高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.highPerformanceGetCell(col, row);\n let cellHeight = getCleanCellHeight(cell, scene);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cellHeight = cellHeight / (mergeInfo.end.row - mergeInfo.start.row + 1);\n }\n maxHeight = Math.max(maxHeight, cellHeight);\n }\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n let distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let rowIndex = mergeInfo.start.row; rowIndex <= mergeInfo.end.row; rowIndex++) {\n if (rowIndex !== row) {\n distHeight += scene.table.getRowHeight(rowIndex);\n }\n }\n }\n updateCellHeightForRow(scene, cell, col, row, distHeight, 0, scene.table.isHeader(col, row));\n }\n\n // 更新table行高存储\n scene.table.setRowHeight(row, maxHeight, true);\n}\n\nfunction getCleanCellHeight(cell: Group, scene: Scenegraph) {\n let maxHeight = 0;\n cell.forEachChildren((child: Icon) => {\n if (\n child.role === 'icon-left' ||\n child.role === 'icon-right' ||\n child.name === 'text' ||\n child.name === 'content'\n ) {\n maxHeight = Math.max(maxHeight, child.AABBBounds.height());\n }\n });\n\n const padding = getQuadProps(scene.table._getCellStyle(cell.col, cell.row).padding as number);\n return maxHeight + padding[0] + padding[2];\n}\n"]}
@@ -1,2 +1,5 @@
1
1
  import type { Scenegraph } from '../scenegraph';
2
2
  export declare function updateChartSize(scenegraph: Scenegraph, col: number): void;
3
+ export declare function clearChartCacheImage(scenegraph: Scenegraph): void;
4
+ export declare function updateChartData(scenegraph: Scenegraph): void;
5
+ export declare function updateChartState(scenegraph: Scenegraph, datum: any): void;
@@ -1,8 +1,8 @@
1
+ import { CartesianAxis } from "../../components/axis/axis";
2
+
1
3
  export function updateChartSize(scenegraph, col) {
2
- var _a;
3
- for (let c = col; c < scenegraph.table.colCount; c++) {
4
- const columnGroup = scenegraph.getColGroup(c);
5
- (null === (_a = columnGroup.attribute) || void 0 === _a ? void 0 : _a.chartInstance) && columnGroup.getChildren().forEach((cellNode => {
4
+ for (let c = col; c <= scenegraph.proxy.colEnd; c++) {
5
+ scenegraph.getColGroup(c).getChildren().forEach((cellNode => {
6
6
  const width = scenegraph.table.getColWidth(cellNode.col), height = scenegraph.table.getRowHeight(cellNode.row);
7
7
  cellNode.children.forEach((node => {
8
8
  "chart" === node.type && (node.cacheCanvas = null, node.setAttribute("width", Math.ceil(width - node.attribute.cellPadding[3] - node.attribute.cellPadding[1])),
@@ -17,4 +17,70 @@ export function updateChartSize(scenegraph, col) {
17
17
  }));
18
18
  }
19
19
  }
20
+
21
+ export function clearChartCacheImage(scenegraph) {
22
+ for (let c = scenegraph.proxy.colStart; c <= scenegraph.proxy.colEnd; c++) {
23
+ scenegraph.getColGroup(c).getChildren().forEach((cellNode => {
24
+ cellNode.children.forEach((node => {
25
+ "chart" === node.type && (node.cacheCanvas = null, node.addUpdateBoundTag());
26
+ }));
27
+ }));
28
+ }
29
+ }
30
+
31
+ export function updateChartData(scenegraph) {
32
+ const table = scenegraph.table;
33
+ for (let c = scenegraph.proxy.colStart; c <= scenegraph.proxy.colEnd; c++) {
34
+ scenegraph.getColGroup(c).getChildren().forEach((cellNode => {
35
+ const col = cellNode.col, row = cellNode.row;
36
+ cellNode.children.forEach((node => {
37
+ if ("chart" === node.type) {
38
+ node.updateData(table.getCellValue(col, row));
39
+ const newAxes = table.internalProps.layoutMap.getChartAxes(col, row);
40
+ node.setAttribute("axes", newAxes);
41
+ const chartSpec = node.attribute.spec;
42
+ chartSpec.axes = newAxes, node.setAttribute("spec", chartSpec), node.addUpdateBoundTag();
43
+ }
44
+ }));
45
+ }));
46
+ }
47
+ updateTableAxes(scenegraph.rowHeaderGroup, scenegraph.table), updateTableAxes(scenegraph.colHeaderGroup, scenegraph.table),
48
+ updateTableAxes(scenegraph.rightFrozenGroup, scenegraph.table), updateTableAxes(scenegraph.bottomFrozenGroup, scenegraph.table);
49
+ }
50
+
51
+ export function updateChartState(scenegraph, datum) {
52
+ const table = scenegraph.table;
53
+ if (table.isPivotChart()) {
54
+ const preSelectItemsCount = table._selectedDataItemsInChart.length;
55
+ if ((null === datum || 0 === (null == datum ? void 0 : datum.length) || 0 === Object.keys(datum).length) && 0 === preSelectItemsCount) return;
56
+ if (table._selectedDataItemsInChart = [], Array.isArray(datum)) datum.forEach((dataItem => {
57
+ if (dataItem && 0 !== dataItem.key && Object.keys(dataItem).length > 0) {
58
+ const selectedState = {};
59
+ for (const itemKey in dataItem) itemKey.startsWith("VGRAMMAR_") || itemKey.startsWith("__VCHART") || (selectedState[itemKey] = dataItem[itemKey]);
60
+ table._selectedDataItemsInChart.push(selectedState);
61
+ }
62
+ })); else if (datum && 0 !== datum.key && Object.keys(datum).length > 0) {
63
+ const selectedState = {};
64
+ for (const itemKey in datum) itemKey.startsWith("VGRAMMAR_") || itemKey.startsWith("__VCHART") || (selectedState[itemKey] = datum[itemKey]);
65
+ table._selectedDataItemsInChart.push(selectedState);
66
+ }
67
+ if (0 === table._selectedDataItemsInChart.length && 0 === preSelectItemsCount) return;
68
+ table.internalProps.layoutMap.updateDataStateToChartInstance(), clearChartCacheImage(scenegraph);
69
+ }
70
+ }
71
+
72
+ function updateTableAxes(containerGroup, table) {
73
+ containerGroup.forEachChildren((column => {
74
+ "column" === column.role && column.forEachChildren((cell => {
75
+ if ("cell" === cell.role) {
76
+ let isAxisComponent = !1;
77
+ if (cell.forEachChildren((mark => "axis" === mark.name && (isAxisComponent = !0,
78
+ !0))), isAxisComponent) {
79
+ const axisConfig = table.internalProps.layoutMap.getAxisConfigInPivotChart(cell.col, cell.row), axis = new CartesianAxis(axisConfig, cell.attribute.width, cell.attribute.height, table);
80
+ cell.clear(), cell.appendChild(axis.component), axis.overlap();
81
+ }
82
+ }
83
+ }));
84
+ }));
85
+ }
20
86
  //# sourceMappingURL=update-chart.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["scenegraph/refresh-node/update-chart.ts"],"names":[],"mappings":"AAKA,MAAM,UAAU,eAAe,CAAC,UAAsB,EAAE,GAAW;;IAEjE,KAAK,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE;QACpD,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,aAAa,GAAG,MAAC,WAAW,CAAC,SAAiB,0CAAE,aAAa,CAAC;QACpE,IAAI,aAAa,EAAE;YAEjB,WAAW,CAAC,WAAW,EAAE,CAAC,OAAO,CAAC,CAAC,QAAe,EAAE,EAAE;gBACpD,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;gBACzD,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;gBAE3D,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAW,EAAE,EAAE;oBACxC,IAAK,IAAY,CAAC,IAAI,KAAK,OAAO,EAAE;wBAoBlC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;wBACxB,IAAI,CAAC,YAAY,CACf,OAAO,EACP,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CACjF,CAAC;wBACF,IAAI,CAAC,YAAY,CACf,QAAQ,EACR,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAClF,CAAC;wBAEF,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE;4BAC3B,EAAE,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,UAAU,CAAC;4BACzG,EAAE,EAAE,IAAI,CAAC,IAAI,CACX,QAAQ,CAAC,gBAAgB,CAAC,EAAE,GAAG,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,UAAU,CACnG;4BACD,EAAE,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,SAAS,CAAC;4BACxG,EAAE,EAAE,IAAI,CAAC,IAAI,CACX,QAAQ,CAAC,gBAAgB,CAAC,EAAE,GAAG,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,SAAS,CACnG;yBACF,CAAC,CAAC;qBACJ;gBACH,CAAC,CAAC,CAAC;YACL,CAAC,CAAC,CAAC;SACJ;KACF;AACH,CAAC","file":"update-chart.js","sourcesContent":["import type { Chart } from '../graphic/chart';\nimport type { Group } from '../graphic/group';\nimport type { Scenegraph } from '../scenegraph';\n\n/** 供调整列宽后更新chart使用 */\nexport function updateChartSize(scenegraph: Scenegraph, col: number) {\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = col; c < scenegraph.table.colCount; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n const chartInstance = (columnGroup.attribute as any)?.chartInstance;\n if (chartInstance) {\n // chartInstance.updateViewBox();\n columnGroup.getChildren().forEach((cellNode: Group) => {\n const width = scenegraph.table.getColWidth(cellNode.col);\n const height = scenegraph.table.getRowHeight(cellNode.row);\n\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n // 调试问题使用\n // if (columnGroup.col === 2) {\n // columnGroup.AABBBounds.width();\n // node.AABBBounds.width();\n // console.log(\n // 'set viewbox y1',\n // Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n // node.globalAABBBounds.height()\n // );\n\n // console.log(\n // 'updateChartSize',\n // columnGroup,\n // columnGroup.globalAABBBounds.y1,\n // cellNode.globalAABBBounds.y1,\n // node.globalAABBBounds.y1\n // );\n // }\n\n node.cacheCanvas = null;\n node.setAttribute(\n 'width',\n Math.ceil(width - node.attribute.cellPadding[3] - node.attribute.cellPadding[1])\n );\n node.setAttribute(\n 'height',\n Math.ceil(height - node.attribute.cellPadding[0] - node.attribute.cellPadding[2])\n );\n\n node.setAttribute('viewBox', {\n x1: Math.ceil(cellNode.globalAABBBounds.x1 + node.attribute.cellPadding[3] + scenegraph.table.scrollLeft),\n x2: Math.ceil(\n cellNode.globalAABBBounds.x1 + width - node.attribute.cellPadding[1] + scenegraph.table.scrollLeft\n ),\n y1: Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n y2: Math.ceil(\n cellNode.globalAABBBounds.y1 + height - node.attribute.cellPadding[2] + scenegraph.table.scrollTop\n )\n });\n }\n });\n });\n }\n }\n}\n"]}
1
+ 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type { PivotChart } from '../../PivotChart';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport type { PivotLayoutMap } from '../../layout/pivot-layout';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { Chart } from '../graphic/chart';\nimport type { Group } from '../graphic/group';\nimport type { Scenegraph } from '../scenegraph';\n\n/** 供调整列宽后更新chart使用 */\nexport function updateChartSize(scenegraph: Scenegraph, col: number) {\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = col; c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n // const chartInstance = (columnGroup.attribute as any)?.chartInstance;\n // if (chartInstance) {\n columnGroup.getChildren().forEach((cellNode: Group) => {\n const width = scenegraph.table.getColWidth(cellNode.col);\n const height = scenegraph.table.getRowHeight(cellNode.row);\n\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n // 调试问题使用\n // if (columnGroup.col === 2) {\n // columnGroup.AABBBounds.width();\n // node.AABBBounds.width();\n // console.log(\n // 'set viewbox y1',\n // Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n // node.globalAABBBounds.height()\n // );\n\n // console.log(\n // 'updateChartSize',\n // columnGroup,\n // columnGroup.globalAABBBounds.y1,\n // cellNode.globalAABBBounds.y1,\n // node.globalAABBBounds.y1\n // );\n // }\n\n node.cacheCanvas = null;\n node.setAttribute('width', Math.ceil(width - node.attribute.cellPadding[3] - node.attribute.cellPadding[1]));\n node.setAttribute(\n 'height',\n Math.ceil(height - node.attribute.cellPadding[0] - node.attribute.cellPadding[2])\n );\n\n node.setAttribute('viewBox', {\n x1: Math.ceil(cellNode.globalAABBBounds.x1 + node.attribute.cellPadding[3] + scenegraph.table.scrollLeft),\n x2: Math.ceil(\n cellNode.globalAABBBounds.x1 + width - node.attribute.cellPadding[1] + scenegraph.table.scrollLeft\n ),\n y1: Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n y2: Math.ceil(\n cellNode.globalAABBBounds.y1 + height - node.attribute.cellPadding[2] + scenegraph.table.scrollTop\n )\n });\n }\n });\n });\n // }\n }\n}\n\n/** 清理所有chart节点的 图表缓存图片 */\nexport function clearChartCacheImage(scenegraph: Scenegraph) {\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = scenegraph.proxy.colStart; c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n columnGroup.getChildren().forEach((cellNode: Group) => {\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n node.cacheCanvas = null;\n node.addUpdateBoundTag();\n }\n });\n });\n }\n}\n\n/** 更新所有的图表chart节点上缓存attribute中的data数据 */\nexport function updateChartData(scenegraph: Scenegraph) {\n const table = scenegraph.table;\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = scenegraph.proxy.colStart; c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n columnGroup.getChildren().forEach((cellNode: Group) => {\n const col = cellNode.col;\n const row = cellNode.row;\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n node.updateData(table.getCellValue(col, row));\n const newAxes = table.internalProps.layoutMap.getChartAxes(col, row);\n node.setAttribute('axes', newAxes);\n const chartSpec = node.attribute.spec;\n chartSpec.axes = newAxes;\n node.setAttribute('spec', chartSpec);\n node.addUpdateBoundTag();\n }\n });\n });\n }\n\n // update left axes\n updateTableAxes(scenegraph.rowHeaderGroup, scenegraph.table);\n // update top axes\n updateTableAxes(scenegraph.colHeaderGroup, scenegraph.table);\n // update right axes\n updateTableAxes(scenegraph.rightFrozenGroup, scenegraph.table);\n // update bottom axes\n updateTableAxes(scenegraph.bottomFrozenGroup, scenegraph.table);\n}\n/** 组织图表数据状态_selectedDataItemsInChart 更新选中的图表图元状态 */\nexport function updateChartState(scenegraph: Scenegraph, datum: any) {\n const table = scenegraph.table;\n if (table.isPivotChart()) {\n const preSelectItemsCount = (table as PivotChart)._selectedDataItemsInChart.length;\n if ((datum === null || datum?.length === 0 || Object.keys(datum).length === 0) && preSelectItemsCount === 0) {\n //避免无效的更新\n return;\n }\n (table as PivotChart)._selectedDataItemsInChart = [];\n if (Array.isArray(datum)) {\n datum.forEach((dataItem: any) => {\n if (dataItem && dataItem.key !== 0 && Object.keys(dataItem).length > 0) {\n //本以为没有点击到图元上 datum为空 发现是{key:0}或者{}\n const selectedState = {};\n for (const itemKey in dataItem) {\n if (!itemKey.startsWith('VGRAMMAR_') && !itemKey.startsWith('__VCHART')) {\n selectedState[itemKey] = dataItem[itemKey];\n }\n }\n (table as PivotChart)._selectedDataItemsInChart.push(selectedState);\n }\n });\n } else if (datum && datum.key !== 0 && Object.keys(datum).length > 0) {\n //本以为没有点击到图元上 datum为空 发现是{key:0}或者{}\n const selectedState = {};\n for (const itemKey in datum) {\n if (!itemKey.startsWith('VGRAMMAR_') && !itemKey.startsWith('__VCHART')) {\n selectedState[itemKey] = datum[itemKey];\n }\n }\n (table as PivotChart)._selectedDataItemsInChart.push(selectedState);\n }\n //避免无效的更新\n if ((table as PivotChart)._selectedDataItemsInChart.length === 0 && preSelectItemsCount === 0) {\n return;\n }\n\n (table.internalProps.layoutMap as PivotLayoutMap).updateDataStateToChartInstance();\n // 清楚chart缓存图片\n clearChartCacheImage(scenegraph);\n }\n}\n\n/**\n * @description: update table axis component\n * @param {Group} containerGroup\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction updateTableAxes(containerGroup: Group, table: BaseTableAPI) {\n containerGroup.forEachChildren((column: Group) => {\n if (column.role === 'column') {\n column.forEachChildren((cell: Group) => {\n if (cell.role === 'cell') {\n let isAxisComponent = false;\n cell.forEachChildren((mark: Group) => {\n if (mark.name === 'axis') {\n isAxisComponent = true;\n return true;\n }\n return false;\n });\n if (isAxisComponent) {\n const axisConfig = table.internalProps.layoutMap.getAxisConfigInPivotChart(cell.col, cell.row);\n const axis = new CartesianAxis(axisConfig, cell.attribute.width, cell.attribute.height, table);\n cell.clear();\n cell.appendChild(axis.component);\n axis.overlap();\n }\n }\n });\n }\n });\n}\n"]}
@@ -18,6 +18,11 @@ export declare class Scenegraph {
18
18
  cornerHeaderGroup: Group;
19
19
  rowHeaderGroup: Group;
20
20
  bodyGroup: Group;
21
+ rightFrozenGroup: Group;
22
+ bottomFrozenGroup: Group;
23
+ rightTopCellGroup: Group;
24
+ leftBottomCellGroup: Group;
25
+ rightBottomCellGroup: Group;
21
26
  componentGroup: Group;
22
27
  selectedRangeComponents: Map<string, {
23
28
  rect: IRect;
@@ -55,6 +60,7 @@ export declare class Scenegraph {
55
60
  getCell(col: number, row: number, getShadow?: boolean): Group;
56
61
  highPerformanceGetCell(col: number, row: number, getShadow?: boolean): Group;
57
62
  getColGroup(col: number, isCornerOrColHeader?: boolean): Group;
63
+ getColGroupInBottom(col: number): Group | undefined;
58
64
  getCellSize(col: number, row: number): {
59
65
  width: number;
60
66
  height: number;
@@ -78,6 +84,7 @@ export declare class Scenegraph {
78
84
  setIconNormalStyle(icon: Icon, col: number, row: number): void;
79
85
  updateColWidth(col: number, detaX: number): void;
80
86
  updateChartSize(col: number): void;
87
+ updateChartState(datum: any): void;
81
88
  updateAutoColWidth(col: number): void;
82
89
  recalculateColWidths(): void;
83
90
  recalculateRowHeights(): void;
@@ -94,6 +101,7 @@ export declare class Scenegraph {
94
101
  setBodyAndColHeaderX(x: number): void;
95
102
  afterScenegraphCreated(): void;
96
103
  dealWidthMode(): void;
104
+ dealHeightMode(): void;
97
105
  dealFrozen(): void;
98
106
  resetFrozen(): void;
99
107
  updateCellLayoutWidthCertainWidth(columnGroup: Group, detaRow: number, col: number): boolean;
@@ -52,10 +52,12 @@ import { computeRowsHeight } from "./layout/compute-row-height";
52
52
 
53
53
  import { emptyGroup } from "./utils/empty-group";
54
54
 
55
- import { updateChartSize } from "./refresh-node/update-chart";
55
+ import { updateChartSize, updateChartState } from "./refresh-node/update-chart";
56
56
 
57
57
  import { dealFrozen, resetFrozen } from "./layout/frozen";
58
58
 
59
+ import { createCornerCell } from "./style/corner-cell";
60
+
59
61
  container.load(splitModule);
60
62
 
61
63
  export class Scenegraph {
@@ -148,6 +150,24 @@ export class Scenegraph {
148
150
  pickable: !1
149
151
  });
150
152
  bodyGroup.role = "body", this.bodyGroup = bodyGroup;
153
+ const rightFrozenGroup = new Group({
154
+ x: 0,
155
+ y: 0,
156
+ width: width,
157
+ height: 0,
158
+ clip: !1,
159
+ pickable: !1
160
+ });
161
+ rightFrozenGroup.role = "right-frozen", this.rightFrozenGroup = rightFrozenGroup;
162
+ const bottomFrozenGroup = new Group({
163
+ x: 0,
164
+ y: 0,
165
+ width: width,
166
+ height: 0,
167
+ clip: !1,
168
+ pickable: !1
169
+ });
170
+ bottomFrozenGroup.role = "bottom-frozen", this.bottomFrozenGroup = bottomFrozenGroup;
151
171
  const componentGroup = new Group({
152
172
  x: 0,
153
173
  y: 0,
@@ -157,8 +177,13 @@ export class Scenegraph {
157
177
  pickable: !1,
158
178
  childrenPickable: !0
159
179
  });
160
- componentGroup.role = "component", this.componentGroup = componentGroup, this.tableGroup.addChild(bodyGroup),
161
- this.tableGroup.addChild(rowHeaderGroup), this.tableGroup.addChild(colHeaderGroup),
180
+ componentGroup.role = "component", this.componentGroup = componentGroup, this.rightTopCellGroup = createCornerCell(this.table.theme.cornerRightTopCellStyle || this.table.theme.cornerHeaderStyle),
181
+ this.leftBottomCellGroup = createCornerCell(this.table.theme.cornerLeftBottomCellStyle || this.table.theme.cornerHeaderStyle),
182
+ this.rightBottomCellGroup = createCornerCell(this.table.theme.cornerRightBottomCellStyle || this.table.theme.cornerHeaderStyle),
183
+ this.tableGroup.addChild(bodyGroup), this.tableGroup.addChild(rightFrozenGroup),
184
+ this.tableGroup.addChild(bottomFrozenGroup), this.tableGroup.addChild(rowHeaderGroup),
185
+ this.tableGroup.addChild(colHeaderGroup), this.tableGroup.addChild(this.rightBottomCellGroup),
186
+ this.tableGroup.addChild(this.rightTopCellGroup), this.tableGroup.addChild(this.leftBottomCellGroup),
162
187
  this.tableGroup.addChild(cornerHeaderGroup), this.tableGroup.addChild(componentGroup);
163
188
  }
164
189
  clearCells() {
@@ -184,11 +209,39 @@ export class Scenegraph {
184
209
  y: 0,
185
210
  width: 0,
186
211
  height: 0
187
- }), this.tableGroup.setAttributes({
212
+ }), this.rightFrozenGroup.setAttributes({
188
213
  x: 0,
189
214
  y: 0,
190
215
  width: 0,
191
216
  height: 0
217
+ }), this.bottomFrozenGroup.setAttributes({
218
+ x: 0,
219
+ y: 0,
220
+ width: 0,
221
+ height: 0
222
+ }), this.rightTopCellGroup.setAttributes({
223
+ x: 0,
224
+ y: 0,
225
+ width: 0,
226
+ height: 0,
227
+ visible: !1
228
+ }), this.leftBottomCellGroup.setAttributes({
229
+ x: 0,
230
+ y: 0,
231
+ width: 0,
232
+ height: 0,
233
+ visible: !1
234
+ }), this.rightTopCellGroup.setAttributes({
235
+ x: 0,
236
+ y: 0,
237
+ width: 0,
238
+ height: 0,
239
+ visible: !1
240
+ }), this.tableGroup.setAttributes({
241
+ x: this.table.tableX,
242
+ y: this.table.tableY,
243
+ width: 0,
244
+ height: 0
192
245
  }), this.tableGroup.border && (this.tableGroup.parent.removeChild(this.tableGroup.border),
193
246
  delete this.tableGroup.border);
194
247
  }
@@ -199,7 +252,7 @@ export class Scenegraph {
199
252
  createSceneGraph() {
200
253
  this.clear = !1, this.frozenColCount = this.table.rowHeaderLevelCount, this.frozenRowCount = this.table.columnHeaderLevelCount,
201
254
  this.proxy = new SceneProxy(this.table), createFrameBorder(this.tableGroup, this.table.theme.frameStyle, this.tableGroup.role, void 0, !0),
202
- this.proxy.createGroupForFirstScreen(this.cornerHeaderGroup, this.colHeaderGroup, this.rowHeaderGroup, this.bodyGroup, 0, 0),
255
+ this.proxy.createGroupForFirstScreen(this.cornerHeaderGroup, this.colHeaderGroup, this.rowHeaderGroup, this.rightFrozenGroup, this.bottomFrozenGroup, this.bodyGroup, 0, 0),
203
256
  this.afterScenegraphCreated();
204
257
  }
205
258
  renderSceneGraph() {
@@ -221,9 +274,10 @@ export class Scenegraph {
221
274
  element || void 0;
222
275
  }
223
276
  getCell(col, row, getShadow) {
224
- var _a;
225
- let cell = null === (_a = this.getColGroup(col, row < this.frozenRowCount)) || void 0 === _a ? void 0 : _a.getRowGroup(row);
226
- if (cell && "shadow-cell" === cell.role && !getShadow) {
277
+ var _a, _b, _c;
278
+ let cell;
279
+ if (cell = this.table.rightFrozenColCount > 0 && col > this.table.colCount - 1 - this.table.rightFrozenColCount ? null === (_a = this.rightFrozenGroup.getColGroup(col)) || void 0 === _a ? void 0 : _a.getRowGroup(row) : this.table.bottomFrozenRowCount > 0 && row > this.table.rowCount - 1 - this.table.bottomFrozenRowCount ? null === (_b = this.bottomFrozenGroup.getColGroup(col)) || void 0 === _b ? void 0 : _b.getRowGroup(row) : null === (_c = this.getColGroup(col, row < this.frozenRowCount)) || void 0 === _c ? void 0 : _c.getRowGroup(row),
280
+ cell && "shadow-cell" === cell.role && !getShadow) {
227
281
  const range = this.table.getCellRange(col, row);
228
282
  cell = this.getCell(range.start.col, range.start.row);
229
283
  }
@@ -234,9 +288,12 @@ export class Scenegraph {
234
288
  }
235
289
  getColGroup(col, isCornerOrColHeader = !1) {
236
290
  let element;
237
- return element = col < this.frozenColCount && isCornerOrColHeader ? this.cornerHeaderGroup.getColGroup(col) : col < this.frozenColCount ? this.rowHeaderGroup.getColGroup(col) : isCornerOrColHeader ? this.colHeaderGroup.getColGroup(col) : this.bodyGroup.getColGroup(col),
291
+ return element = col < this.frozenColCount && isCornerOrColHeader ? this.cornerHeaderGroup.getColGroup(col) : col < this.frozenColCount ? this.rowHeaderGroup.getColGroup(col) : isCornerOrColHeader ? this.colHeaderGroup.getColGroup(col) : !isCornerOrColHeader && this.table.rightFrozenColCount > 0 && col > this.table.colCount - 1 - this.table.rightFrozenColCount ? this.rightFrozenGroup.getColGroup(col) : this.bodyGroup.getColGroup(col),
238
292
  element || void 0;
239
293
  }
294
+ getColGroupInBottom(col) {
295
+ if (this.table.bottomFrozenRowCount > 0) return this.bottomFrozenGroup.getColGroup(col);
296
+ }
240
297
  getCellSize(col, row) {
241
298
  const cell = this.getCell(col, row), mergeInfo = getCellMergeInfo(this.table, col, row);
242
299
  let width = cell.attribute.width, height = cell.attribute.height;
@@ -359,6 +416,9 @@ export class Scenegraph {
359
416
  updateChartSize(col) {
360
417
  updateChartSize(this, col);
361
418
  }
419
+ updateChartState(datum) {
420
+ this.table.isPivotChart() && updateChartState(this, datum);
421
+ }
362
422
  updateAutoColWidth(col) {
363
423
  const oldWidth = this.table.getColWidth(col), newWidth = computeColWidth(col, 0, this.table.rowCount - 1, this.table, !0);
364
424
  newWidth !== oldWidth && this.updateColWidth(col, newWidth - oldWidth);
@@ -370,19 +430,39 @@ export class Scenegraph {
370
430
  computeRowsHeight(this.table, 0, this.table.rowCount - 1);
371
431
  }
372
432
  resize() {
373
- this.recalculateColWidths(), this.table.internalProps.autoRowHeight && this.recalculateRowHeights(),
374
- this.dealWidthMode(), this.dealFrozen(), this.updateTableSize(), this.updateBorderSizeAndPosition(),
375
- this.component.updateScrollBar(), this.updateNextFrame();
433
+ this.recalculateColWidths(), "autoHeight" === this.table.heightMode && this.recalculateRowHeights(),
434
+ this.dealWidthMode(), this.dealHeightMode(), this.dealFrozen(), this.updateTableSize(),
435
+ this.updateBorderSizeAndPosition(), this.component.updateScrollBar(), this.updateNextFrame();
376
436
  }
377
437
  updateTableSize() {
378
438
  var _a, _b;
379
439
  this.tableGroup.setAttributes({
380
- width: Math.min(this.table.tableNoFrameWidth, Math.max(this.colHeaderGroup.attribute.width, this.bodyGroup.attribute.width, 0) + Math.max(this.cornerHeaderGroup.attribute.width, this.rowHeaderGroup.attribute.width, 0)),
381
- height: Math.min(this.table.tableNoFrameHeight, (null !== (_a = this.colHeaderGroup.attribute.height) && void 0 !== _a ? _a : 0) + (null !== (_b = this.bodyGroup.attribute.height) && void 0 !== _b ? _b : 0))
440
+ width: Math.min(this.table.tableNoFrameWidth, Math.max(this.colHeaderGroup.attribute.width, this.bodyGroup.attribute.width, 0) + Math.max(this.cornerHeaderGroup.attribute.width, this.rowHeaderGroup.attribute.width, 0) + this.rightBottomCellGroup.attribute.width),
441
+ height: Math.min(this.table.tableNoFrameHeight, (null !== (_a = this.colHeaderGroup.attribute.height) && void 0 !== _a ? _a : 0) + (null !== (_b = this.bodyGroup.attribute.height) && void 0 !== _b ? _b : 0) + this.bottomFrozenGroup.attribute.height)
382
442
  }), this.tableGroup.border && this.tableGroup.border.setAttributes({
383
443
  width: this.tableGroup.attribute.width + this.tableGroup.border.attribute.lineWidth,
384
444
  height: this.tableGroup.attribute.height + this.tableGroup.border.attribute.lineWidth
385
- });
445
+ }), this.table.bottomFrozenRowCount > 0 && (this.bottomFrozenGroup.setAttribute("y", this.tableGroup.attribute.height - this.bottomFrozenGroup.attribute.height),
446
+ this.leftBottomCellGroup.setAttributes({
447
+ visible: !0,
448
+ y: this.tableGroup.attribute.height - this.bottomFrozenGroup.attribute.height,
449
+ height: this.bottomFrozenGroup.attribute.height,
450
+ width: this.table.getFrozenColsWidth()
451
+ }), this.rightBottomCellGroup.setAttributes({
452
+ visible: !0,
453
+ y: this.tableGroup.attribute.height - this.bottomFrozenGroup.attribute.height,
454
+ height: this.bottomFrozenGroup.attribute.height
455
+ })), this.table.rightFrozenColCount > 0 && (this.rightFrozenGroup.setAttribute("x", this.tableGroup.attribute.width - this.rightFrozenGroup.attribute.width),
456
+ this.rightTopCellGroup.setAttributes({
457
+ visible: !0,
458
+ x: this.tableGroup.attribute.width - this.rightFrozenGroup.attribute.width,
459
+ width: this.rightFrozenGroup.attribute.width,
460
+ height: this.table.getFrozenRowsHeight()
461
+ }), this.rightBottomCellGroup.setAttributes({
462
+ visible: !0,
463
+ x: this.tableGroup.attribute.width - this.rightFrozenGroup.attribute.width,
464
+ width: this.rightFrozenGroup.attribute.width
465
+ }));
386
466
  }
387
467
  updateRowHeight(row, detaY) {
388
468
  updateRowHeight(this, row, detaY), this.updateContainerHeight(row, detaY);
@@ -416,16 +496,19 @@ export class Scenegraph {
416
496
  setBodyAndRowHeaderY(y) {
417
497
  this.colHeaderGroup.attribute.height + y !== this.bodyGroup.attribute.y && (this.bodyGroup.setAttribute("y", this.colHeaderGroup.attribute.height + y),
418
498
  this.rowHeaderGroup.setAttribute("y", this.colHeaderGroup.attribute.height + y),
499
+ this.table.rightFrozenColCount > 0 && this.rightFrozenGroup.setAttribute("y", this.colHeaderGroup.attribute.height + y),
419
500
  this.updateNextFrame());
420
501
  }
421
502
  setBodyAndColHeaderX(x) {
422
503
  this.rowHeaderGroup.attribute.width + x !== this.bodyGroup.attribute.x && (this.bodyGroup.setAttribute("x", this.rowHeaderGroup.attribute.width + x),
423
504
  this.colHeaderGroup.setAttribute("x", this.rowHeaderGroup.attribute.width + x),
505
+ this.table.bottomFrozenRowCount > 0 && this.bottomFrozenGroup.setAttribute("x", this.rowHeaderGroup.attribute.width + x),
424
506
  this.updateNextFrame());
425
507
  }
426
508
  afterScenegraphCreated() {
427
- this.dealWidthMode(), this.dealFrozen(), this.createFrameBorder(), this.updateBorderSizeAndPosition(),
428
- this.component.updateScrollBar(), handleTextStick(this.table), this.updateNextFrame();
509
+ this.dealWidthMode(), this.dealHeightMode(), this.dealFrozen(), this.createFrameBorder(),
510
+ this.updateBorderSizeAndPosition(), this.component.updateScrollBar(), handleTextStick(this.table),
511
+ this.updateNextFrame();
429
512
  }
430
513
  dealWidthMode() {
431
514
  const table = this.table;
@@ -439,7 +522,7 @@ export class Scenegraph {
439
522
  colWidth = col === table.colCount - 1 ? totalDrawWidth - table.getColsWidth(0, table.colCount - 2) : Math.round(table.getColWidth(col) * factor),
440
523
  this.setColWidth(col, colWidth);
441
524
  }
442
- } else if ("standard-aeolus" === table.widthMode && this.transpose) {
525
+ } else if (table.autoFillWidth) {
443
526
  const canvasWidth = table.tableNoFrameWidth;
444
527
  let actualWidth = 0, actualHeaderWidth = 0;
445
528
  for (let col = 0; col < table.colCount; col++) {
@@ -472,6 +555,21 @@ export class Scenegraph {
472
555
  y: this.colHeaderGroup.attribute.height
473
556
  });
474
557
  }
558
+ dealHeightMode() {
559
+ const table = this.table;
560
+ if ("adaptive" === table.heightMode) {
561
+ table._clearRowRangeHeightsMap();
562
+ const totalDrawHeight = table.tableNoFrameHeight - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();
563
+ let actualHeight = 0;
564
+ for (let row = table.frozenRowCount; row < table.rowCount - table.bottomFrozenRowCount; row++) actualHeight += table.getRowHeight(row);
565
+ const factor = totalDrawHeight / actualHeight;
566
+ for (let row = table.frozenRowCount; row < table.rowCount - table.bottomFrozenRowCount; row++) {
567
+ let rowHeight;
568
+ rowHeight = row === table.rowCount - table.bottomFrozenRowCount - 1 ? totalDrawHeight - table.getRowsHeight(table.frozenRowCount, table.rowCount - table.bottomFrozenRowCount - 2) : Math.round(table.getRowHeight(row) * factor),
569
+ this.setRowHeight(row, rowHeight);
570
+ }
571
+ }
572
+ }
475
573
  dealFrozen() {
476
574
  dealFrozen(this);
477
575
  }
@@ -636,7 +734,7 @@ export class Scenegraph {
636
734
  this.findAndUpdateIcon(cellGroup, [ IconFuncTypeEnum.collapse, IconFuncTypeEnum.expand ], iconConfig);
637
735
  }
638
736
  updateRow(removeCells, addCells) {
639
- updateRow(removeCells, addCells, this.table), this.recalculateColWidths(), this.table.internalProps.autoRowHeight && this.recalculateRowHeights(),
737
+ updateRow(removeCells, addCells, this.table), this.recalculateColWidths(), "autoHeight" === this.table.heightMode && this.recalculateRowHeights(),
640
738
  this.table.stateManeger.checkFrozen(), this.updateNextFrame();
641
739
  }
642
740
  findAndUpdateIcon(group, funcTypeArr, iconConfig) {