@visactor/vtable 0.9.2-alpha.3 → 0.9.3-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (245) hide show
  1. package/cjs/PivotChart.d.ts +1 -0
  2. package/cjs/PivotChart.js +8 -0
  3. package/cjs/PivotChart.js.map +1 -1
  4. package/cjs/chartModule.js +14 -0
  5. package/cjs/chartModule.js.map +1 -0
  6. package/cjs/core/BaseTable.js +26 -9
  7. package/cjs/core/BaseTable.js.map +1 -1
  8. package/cjs/core/TABLE_EVENT_TYPE.d.ts +2 -0
  9. package/cjs/core/TABLE_EVENT_TYPE.js +3 -1
  10. package/cjs/core/TABLE_EVENT_TYPE.js.map +1 -1
  11. package/cjs/dataset/dataset-pivot-table.d.ts +60 -0
  12. package/cjs/dataset/dataset-pivot-table.js +387 -0
  13. package/cjs/dataset/dataset-pivot-table.js.map +1 -0
  14. package/cjs/dataset/dataset.d.ts +2 -0
  15. package/cjs/dataset/dataset.js +32 -21
  16. package/cjs/dataset/dataset.js.map +1 -1
  17. package/cjs/event/event.js +2 -2
  18. package/cjs/event/event.js.map +1 -1
  19. package/cjs/event/pivot-chart/axis-hover.d.ts +2 -0
  20. package/cjs/event/pivot-chart/axis-hover.js +41 -0
  21. package/cjs/event/pivot-chart/axis-hover.js.map +1 -0
  22. package/cjs/event/scroll.js +4 -3
  23. package/cjs/event/scroll.js.map +1 -1
  24. package/cjs/event/sparkline-event.js +1 -2
  25. package/cjs/event/util.js +1 -0
  26. package/cjs/index.d.ts +1 -1
  27. package/cjs/index.js +1 -1
  28. package/cjs/index.js.map +1 -1
  29. package/cjs/layout/{pivot-chart → chart-helper}/get-axis-config.js +4 -4
  30. package/cjs/layout/chart-helper/get-axis-config.js.map +1 -0
  31. package/cjs/layout/chart-helper/get-chart-spec.d.ts +7 -0
  32. package/cjs/layout/{pivot-chart → chart-helper}/get-chart-spec.js +23 -6
  33. package/cjs/layout/chart-helper/get-chart-spec.js.map +1 -0
  34. package/cjs/layout/pivot-header-layout.d.ts +2 -0
  35. package/cjs/layout/pivot-header-layout.js +8 -2
  36. package/cjs/layout/pivot-header-layout.js.map +1 -1
  37. package/cjs/layout/pivot-layout.d.ts +1 -0
  38. package/cjs/layout/pivot-layout.js +12 -8
  39. package/cjs/layout/pivot-layout.js.map +1 -1
  40. package/cjs/layout/simple-header-layout.d.ts +2 -0
  41. package/cjs/layout/simple-header-layout.js +9 -2
  42. package/cjs/layout/simple-header-layout.js.map +1 -1
  43. package/cjs/plugins/{chartTypes.js → chartModules.js} +1 -1
  44. package/cjs/plugins/chartModules.js.map +1 -0
  45. package/cjs/register.d.ts +1 -1
  46. package/cjs/register.js +6 -6
  47. package/cjs/register.js.map +1 -1
  48. package/cjs/render/layout/text.d.ts +33 -4
  49. package/cjs/render/layout/text.js +9 -3
  50. package/cjs/render/layout/text.js.map +1 -1
  51. package/cjs/scenegraph/component/custom.js +17 -16
  52. package/cjs/scenegraph/component/custom.js.map +1 -1
  53. package/cjs/scenegraph/component/menu.d.ts +41 -0
  54. package/cjs/scenegraph/graphic/chart.d.ts +1 -1
  55. package/cjs/scenegraph/graphic/chart.js +9 -12
  56. package/cjs/scenegraph/graphic/chart.js.map +1 -1
  57. package/cjs/scenegraph/graphic/contributions/chart-render.js +10 -3
  58. package/cjs/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  59. package/cjs/scenegraph/graphic/contributions/group-contribution-render.d.ts +9 -9
  60. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +48 -29
  61. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  62. package/cjs/scenegraph/graphic/contributions/image-contribution-render.d.ts +3 -3
  63. package/cjs/scenegraph/graphic/contributions/image-contribution-render.js +2 -2
  64. package/cjs/scenegraph/graphic/contributions/image-contribution-render.js.map +1 -1
  65. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.d.ts +3 -3
  66. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js +2 -2
  67. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
  68. package/cjs/scenegraph/graphic/text.d.ts +15 -0
  69. package/cjs/scenegraph/group-creater/cell-helper.js +2 -1
  70. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  71. package/cjs/scenegraph/group-creater/cell-type/chart-cell.d.ts +1 -1
  72. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js +4 -4
  73. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  74. package/cjs/scenegraph/layout/update-width.js +32 -2
  75. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  76. package/cjs/scenegraph/refresh-node/update-chart.js +31 -5
  77. package/cjs/scenegraph/refresh-node/update-chart.js.map +1 -1
  78. package/cjs/scenegraph/scenegraph.d.ts +1 -2
  79. package/cjs/scenegraph/scenegraph.js +11 -41
  80. package/cjs/scenegraph/scenegraph.js.map +1 -1
  81. package/cjs/scenegraph/stick-text/index.js +4 -4
  82. package/cjs/scenegraph/stick-text/index.js.map +1 -1
  83. package/cjs/scenegraph/style/corner-cell.d.ts +3 -0
  84. package/cjs/scenegraph/style/corner-cell.js +29 -0
  85. package/cjs/scenegraph/style/corner-cell.js.map +1 -0
  86. package/cjs/scenegraph/style/frame-border.d.ts +1 -0
  87. package/cjs/scenegraph/style/frame-border.js +2 -2
  88. package/cjs/scenegraph/style/frame-border.js.map +1 -1
  89. package/cjs/scenegraph/utils/get-cell-merge.js +2 -1
  90. package/cjs/scenegraph/utils/get-cell-merge.js.map +1 -1
  91. package/cjs/themes/DARK.js +1 -2
  92. package/cjs/themes/DEFAULT.js +2 -1
  93. package/cjs/themes/theme.d.ts +10 -0
  94. package/cjs/themes/theme.js +50 -4
  95. package/cjs/themes/theme.js.map +1 -1
  96. package/cjs/tools/debounce.js +1 -1
  97. package/cjs/ts-types/customElement.d.ts +2 -0
  98. package/cjs/ts-types/customElement.js.map +1 -1
  99. package/cjs/ts-types/events.d.ts +8 -0
  100. package/cjs/ts-types/events.js.map +1 -1
  101. package/cjs/ts-types/list-table/define/basic-define.js.map +1 -1
  102. package/cjs/ts-types/list-table/define/chart-define.d.ts +1 -1
  103. package/cjs/ts-types/list-table/define/chart-define.js.map +1 -1
  104. package/cjs/ts-types/list-table/layout-map/api.d.ts +2 -2
  105. package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
  106. package/cjs/ts-types/new-data-set.d.ts +1 -0
  107. package/cjs/ts-types/new-data-set.js.map +1 -1
  108. package/cjs/ts-types/pivot-table/indicator/basic-indicator.js.map +1 -1
  109. package/cjs/ts-types/pivot-table/indicator/chart-indicator.d.ts +1 -1
  110. package/cjs/ts-types/pivot-table/indicator/chart-indicator.js.map +1 -1
  111. package/cjs/ts-types/theme.d.ts +5 -0
  112. package/cjs/ts-types/theme.js.map +1 -1
  113. package/dist/vtable.js +35578 -33046
  114. package/dist/vtable.min.js +4 -4
  115. package/es/PivotChart.d.ts +1 -0
  116. package/es/PivotChart.js +8 -0
  117. package/es/PivotChart.js.map +1 -1
  118. package/es/{chartType.js → chartModule.js} +2 -2
  119. package/es/chartModule.js.map +1 -0
  120. package/es/core/BaseTable.js +26 -9
  121. package/es/core/BaseTable.js.map +1 -1
  122. package/es/core/TABLE_EVENT_TYPE.d.ts +2 -0
  123. package/es/core/TABLE_EVENT_TYPE.js +3 -1
  124. package/es/core/TABLE_EVENT_TYPE.js.map +1 -1
  125. package/es/dataset/dataset-pivot-table.d.ts +60 -0
  126. package/es/dataset/dataset-pivot-table.js +378 -0
  127. package/es/dataset/dataset-pivot-table.js.map +1 -0
  128. package/es/dataset/dataset.d.ts +2 -0
  129. package/es/dataset/dataset.js +29 -18
  130. package/es/dataset/dataset.js.map +1 -1
  131. package/es/event/event.js +3 -1
  132. package/es/event/event.js.map +1 -1
  133. package/es/event/pivot-chart/axis-hover.d.ts +2 -0
  134. package/es/event/pivot-chart/axis-hover.js +33 -0
  135. package/es/event/pivot-chart/axis-hover.js.map +1 -0
  136. package/es/event/scroll.js +4 -3
  137. package/es/event/scroll.js.map +1 -1
  138. package/es/event/sparkline-event.js +1 -2
  139. package/es/event/util.js +2 -1
  140. package/es/index.d.ts +1 -1
  141. package/es/index.js +1 -1
  142. package/es/index.js.map +1 -1
  143. package/es/layout/{pivot-chart → chart-helper}/get-axis-config.js +4 -4
  144. package/es/layout/chart-helper/get-axis-config.js.map +1 -0
  145. package/es/layout/chart-helper/get-chart-spec.d.ts +7 -0
  146. package/es/layout/{pivot-chart → chart-helper}/get-chart-spec.js +21 -4
  147. package/es/layout/chart-helper/get-chart-spec.js.map +1 -0
  148. package/es/layout/pivot-header-layout.d.ts +2 -0
  149. package/es/layout/pivot-header-layout.js +9 -1
  150. package/es/layout/pivot-header-layout.js.map +1 -1
  151. package/es/layout/pivot-layout.d.ts +1 -0
  152. package/es/layout/pivot-layout.js +13 -9
  153. package/es/layout/pivot-layout.js.map +1 -1
  154. package/es/layout/simple-header-layout.d.ts +2 -0
  155. package/es/layout/simple-header-layout.js +10 -1
  156. package/es/layout/simple-header-layout.js.map +1 -1
  157. package/es/plugins/chartModules.js +2 -0
  158. package/es/plugins/chartModules.js.map +1 -0
  159. package/es/register.d.ts +1 -1
  160. package/es/register.js +3 -3
  161. package/es/register.js.map +1 -1
  162. package/es/render/layout/text.d.ts +33 -4
  163. package/es/render/layout/text.js +9 -3
  164. package/es/render/layout/text.js.map +1 -1
  165. package/es/scenegraph/component/custom.js +17 -16
  166. package/es/scenegraph/component/custom.js.map +1 -1
  167. package/es/scenegraph/component/menu.d.ts +41 -0
  168. package/es/scenegraph/graphic/chart.d.ts +1 -1
  169. package/es/scenegraph/graphic/chart.js +8 -11
  170. package/es/scenegraph/graphic/chart.js.map +1 -1
  171. package/es/scenegraph/graphic/contributions/chart-render.js +10 -3
  172. package/es/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  173. package/es/scenegraph/graphic/contributions/group-contribution-render.d.ts +9 -9
  174. package/es/scenegraph/graphic/contributions/group-contribution-render.js +48 -29
  175. package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  176. package/es/scenegraph/graphic/contributions/image-contribution-render.d.ts +3 -3
  177. package/es/scenegraph/graphic/contributions/image-contribution-render.js +2 -2
  178. package/es/scenegraph/graphic/contributions/image-contribution-render.js.map +1 -1
  179. package/es/scenegraph/graphic/contributions/rect-contribution-render.d.ts +3 -3
  180. package/es/scenegraph/graphic/contributions/rect-contribution-render.js +2 -2
  181. package/es/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
  182. package/es/scenegraph/graphic/text.d.ts +15 -0
  183. package/es/scenegraph/group-creater/cell-helper.js +2 -1
  184. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  185. package/es/scenegraph/group-creater/cell-type/chart-cell.d.ts +1 -1
  186. package/es/scenegraph/group-creater/cell-type/chart-cell.js +4 -4
  187. package/es/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  188. package/es/scenegraph/layout/update-width.js +33 -1
  189. package/es/scenegraph/layout/update-width.js.map +1 -1
  190. package/es/scenegraph/refresh-node/update-chart.js +27 -2
  191. package/es/scenegraph/refresh-node/update-chart.js.map +1 -1
  192. package/es/scenegraph/scenegraph.d.ts +1 -2
  193. package/es/scenegraph/scenegraph.js +11 -40
  194. package/es/scenegraph/scenegraph.js.map +1 -1
  195. package/es/scenegraph/stick-text/index.js +4 -4
  196. package/es/scenegraph/stick-text/index.js.map +1 -1
  197. package/es/scenegraph/style/corner-cell.d.ts +3 -0
  198. package/es/scenegraph/style/corner-cell.js +25 -0
  199. package/es/scenegraph/style/corner-cell.js.map +1 -0
  200. package/es/scenegraph/style/frame-border.d.ts +1 -0
  201. package/es/scenegraph/style/frame-border.js +1 -1
  202. package/es/scenegraph/style/frame-border.js.map +1 -1
  203. package/es/scenegraph/utils/get-cell-merge.js +2 -1
  204. package/es/scenegraph/utils/get-cell-merge.js.map +1 -1
  205. package/es/themes/DARK.js +1 -2
  206. package/es/themes/DEFAULT.js +2 -1
  207. package/es/themes/theme.d.ts +10 -0
  208. package/es/themes/theme.js +50 -4
  209. package/es/themes/theme.js.map +1 -1
  210. package/es/tools/debounce.js +1 -1
  211. package/es/ts-types/customElement.d.ts +2 -0
  212. package/es/ts-types/customElement.js.map +1 -1
  213. package/es/ts-types/events.d.ts +8 -0
  214. package/es/ts-types/events.js.map +1 -1
  215. package/es/ts-types/list-table/define/basic-define.js.map +1 -1
  216. package/es/ts-types/list-table/define/chart-define.d.ts +1 -1
  217. package/es/ts-types/list-table/define/chart-define.js.map +1 -1
  218. package/es/ts-types/list-table/layout-map/api.d.ts +2 -2
  219. package/es/ts-types/list-table/layout-map/api.js.map +1 -1
  220. package/es/ts-types/new-data-set.d.ts +1 -0
  221. package/es/ts-types/new-data-set.js.map +1 -1
  222. package/es/ts-types/pivot-table/indicator/basic-indicator.js.map +1 -1
  223. package/es/ts-types/pivot-table/indicator/chart-indicator.d.ts +1 -1
  224. package/es/ts-types/pivot-table/indicator/chart-indicator.js.map +1 -1
  225. package/es/ts-types/theme.d.ts +5 -0
  226. package/es/ts-types/theme.js.map +1 -1
  227. package/package.json +9 -9
  228. package/cjs/chartType.js +0 -14
  229. package/cjs/chartType.js.map +0 -1
  230. package/cjs/layout/pivot-chart/get-axis-config.js.map +0 -1
  231. package/cjs/layout/pivot-chart/get-chart-spec.d.ts +0 -4
  232. package/cjs/layout/pivot-chart/get-chart-spec.js.map +0 -1
  233. package/cjs/plugins/chartTypes.js.map +0 -1
  234. package/es/chartType.js.map +0 -1
  235. package/es/layout/pivot-chart/get-axis-config.js.map +0 -1
  236. package/es/layout/pivot-chart/get-chart-spec.d.ts +0 -4
  237. package/es/layout/pivot-chart/get-chart-spec.js.map +0 -1
  238. package/es/plugins/chartTypes.js +0 -2
  239. package/es/plugins/chartTypes.js.map +0 -1
  240. /package/cjs/{chartType.d.ts → chartModule.d.ts} +0 -0
  241. /package/cjs/layout/{pivot-chart → chart-helper}/get-axis-config.d.ts +0 -0
  242. /package/cjs/plugins/{chartTypes.d.ts → chartModules.d.ts} +0 -0
  243. /package/es/{chartType.d.ts → chartModule.d.ts} +0 -0
  244. /package/es/layout/{pivot-chart → chart-helper}/get-axis-config.d.ts +0 -0
  245. /package/es/plugins/{chartTypes.d.ts → chartModules.d.ts} +0 -0
@@ -1,3 +1,5 @@
1
+ import { CartesianAxis } from "../../components/axis/axis";
2
+
1
3
  import { getStyleTheme } from "../../core/tableHelper";
2
4
 
3
5
  import { updateImageCellContentWhileResize } from "../group-creater/cell-type/image-cell";
@@ -58,6 +60,28 @@ export function updateColWidth(scene, col, detaX) {
58
60
  }
59
61
  scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);
60
62
  }
63
+ const bottomColumn = scene.getColGroupInBottom(col);
64
+ if (bottomColumn) {
65
+ const oldBottomColumnWidth = bottomColumn.attribute.width;
66
+ if (null == bottomColumn || bottomColumn.setAttribute("width", oldBottomColumnWidth + detaX),
67
+ null == bottomColumn || bottomColumn.forEachChildren(((cell, index) => {
68
+ if (updateCellWidth(scene, cell, cell.col, cell.row, oldBottomColumnWidth, detaX, col < scene.table.rowHeaderLevelCount, autoRowHeight)) {
69
+ const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);
70
+ if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) resetRowHeight(scene, row); else resetRowHeight(scene, cell.row);
71
+ needRerangeRow = !0;
72
+ }
73
+ })), needRerangeRow) {
74
+ let newTotalHeight = 0;
75
+ for (let col = 0; col < scene.table.colCount; col++) {
76
+ const colGroup = scene.getColGroup(col, !1);
77
+ let y = 0;
78
+ colGroup.forEachChildren((cellGroup => {
79
+ "cell" === cellGroup.role && (cellGroup.setAttribute("y", y), y += cellGroup.attribute.height);
80
+ })), newTotalHeight = y;
81
+ }
82
+ scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);
83
+ }
84
+ }
61
85
  col < scene.frozenColCount ? (scene.cornerHeaderGroup.forEachChildrenSkipChild(((column, index) => {
62
86
  column.col > col && column.setAttribute("x", column.attribute.x + detaX);
63
87
  })), scene.rowHeaderGroup.forEachChildrenSkipChild(((column, index) => {
@@ -66,6 +90,8 @@ export function updateColWidth(scene, col, detaX) {
66
90
  column.col > col && column.setAttribute("x", column.attribute.x + detaX);
67
91
  })), scene.bodyGroup.forEachChildrenSkipChild(((column, index) => {
68
92
  column.col > col && column.setAttribute("x", column.attribute.x + detaX);
93
+ })), bottomColumn && scene.bottomFrozenGroup.forEachChildrenSkipChild(((column, index) => {
94
+ column.col > col && column.setAttribute("x", column.attribute.x + detaX);
69
95
  }))), scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, !0);
70
96
  }
71
97
 
@@ -90,7 +116,13 @@ function updateCellWidth(scene, cell, col, row, width, detaX, isHeader, autoRowH
90
116
  cellGroup.removeAllChild();
91
117
  const headerStyle = scene.table._getCellStyle(col, row), padding = getQuadProps(getProp("padding", headerStyle, col, row, scene.table));
92
118
  createSparkLineCellGroup(cellGroup, cellGroup.parent, cellGroup.attribute.x, cellGroup.attribute.y, col, row, cellGroup.attribute.width, cellGroup.attribute.height, padding, scene.table, getStyleTheme(headerStyle, scene.table, col, row, getProp).theme);
93
- } else if ("image" === type || "video" === type) updateImageCellContentWhileResize(cellGroup, col, row, scene.table); else {
119
+ } else if ("image" === type || "video" === type) updateImageCellContentWhileResize(cellGroup, col, row, scene.table); else if ("axis" === cellGroup.firstChild.name) {
120
+ const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);
121
+ if (axisConfig) {
122
+ const axis = new CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, scene.table);
123
+ cellGroup.clear(), cellGroup.appendChild(axis.component), axis.overlap();
124
+ }
125
+ } else {
94
126
  const style = scene.table._getCellStyle(col, row);
95
127
  isHeightChange = updateCellContentWidth(cellGroup, distWidth, detaX, autoRowHeight, getQuadProps(style.padding), style.textAlign, style.textBaseline, scene);
96
128
  }
@@ -1 +1 @@
1
- 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":["import type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { updateCellHeightForRow } from './update-height';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n // getColWidth会进行Math.round,所以先从colWidthsMap获取:\n // 如果是数值,直接使用;如果不是,则通过getColWidth获取像素值\n // const widthCache = (scene.table as any).colWidthsMap.get(col);\n // let width = 0;\n // if (typeof widthCache === 'number') {\n // width = widthCache;\n // } else {\n // width = scene.table.getColWidth(col);\n // }\n\n // const { autoRowHeight } = scene.table.internalProps;\n const autoRowHeight = scene.table.heightMode === 'autoHeight';\n let needRerangeRow = false;\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColOrCornerHeaderColumnWidth = colOrCornerHeaderColumn?.attribute.width;\n colOrCornerHeaderColumn?.setAttribute('width', oldColOrCornerHeaderColumnWidth + detaX);\n // 更新单元格宽度\n colOrCornerHeaderColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n col,\n // index,\n cell.row,\n oldColOrCornerHeaderColumnWidth,\n detaX,\n // true\n index < scene.table.columnHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, true);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(0, newTotalHeight - scene.colHeaderGroup.attribute.height);\n }\n\n needRerangeRow = false;\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n const oldRowHeaderOrBodyColumn = rowHeaderOrBodyColumn.attribute.width;\n rowHeaderOrBodyColumn?.setAttribute('width', oldRowHeaderOrBodyColumn + detaX);\n rowHeaderOrBodyColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n // col + (!isRowHeader ? scene.table.frozenColCount : 0),\n cell.col,\n // index + scene.table.frozenRowCount,\n cell.row,\n oldRowHeaderOrBodyColumn,\n detaX,\n // isRowHeader\n col < scene.table.rowHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, false);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n width: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n let cellGroup;\n let distWidth;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col) {\n // 更新横向merge cell width\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellWidth = mergeCell.attribute.width;\n mergeCell.setAttribute('width', mergeCellWidth + detaX);\n\n cellGroup = mergeCell;\n distWidth = mergeCell.attribute.width;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (mergeInfo && mergeInfo.start.row === row) {\n // 更新纵向merge cell width,只更新一次\n cell.setAttribute('width', width + detaX);\n\n cellGroup = cell;\n distWidth = width + detaX;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (!mergeInfo) {\n cell.setAttribute('width', width + detaX);\n cellGroup = cell;\n distWidth = width + detaX;\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene\n );\n }\n\n return isHeightChange;\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n let maxHeight = 0;\n // 获取高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.highPerformanceGetCell(col, row);\n let cellHeight = getCleanCellHeight(cell, scene);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cellHeight = cellHeight / (mergeInfo.end.row - mergeInfo.start.row + 1);\n }\n maxHeight = Math.max(maxHeight, cellHeight);\n }\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n let distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let rowIndex = mergeInfo.start.row; rowIndex <= mergeInfo.end.row; rowIndex++) {\n if (rowIndex !== row) {\n distHeight += scene.table.getRowHeight(rowIndex);\n }\n }\n }\n updateCellHeightForRow(scene, cell, col, row, distHeight, 0, scene.table.isHeader(col, row));\n }\n\n // 更新table行高存储\n scene.table.setRowHeight(row, maxHeight, true);\n}\n\nfunction getCleanCellHeight(cell: Group, scene: Scenegraph) {\n let maxHeight = 0;\n cell.forEachChildren((child: Icon) => {\n if (\n child.role === 'icon-left' ||\n child.role === 'icon-right' ||\n child.name === 'text' ||\n child.name === 'content'\n ) {\n maxHeight = Math.max(maxHeight, child.AABBBounds.height());\n }\n });\n\n const padding = getQuadProps(scene.table._getCellStyle(cell.col, cell.row).padding as number);\n return maxHeight + padding[0] + padding[2];\n}\n"]}
1
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { updateCellHeightForRow } from './update-height';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n const autoRowHeight = scene.table.heightMode === 'autoHeight';\n // deal width corner header or column header\n let needRerangeRow = false;\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColOrCornerHeaderColumnWidth = colOrCornerHeaderColumn?.attribute.width;\n colOrCornerHeaderColumn?.setAttribute('width', oldColOrCornerHeaderColumnWidth + detaX);\n // 更新单元格宽度\n colOrCornerHeaderColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n col,\n // index,\n cell.row,\n oldColOrCornerHeaderColumnWidth,\n detaX,\n // true\n index < scene.table.columnHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, true);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(0, newTotalHeight - scene.colHeaderGroup.attribute.height);\n }\n // deal width row header or body or right frozen cells\n needRerangeRow = false;\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n const oldRowHeaderOrBodyColumn = rowHeaderOrBodyColumn.attribute.width;\n rowHeaderOrBodyColumn?.setAttribute('width', oldRowHeaderOrBodyColumn + detaX);\n rowHeaderOrBodyColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n // col + (!isRowHeader ? scene.table.frozenColCount : 0),\n cell.col,\n // index + scene.table.frozenRowCount,\n cell.row,\n oldRowHeaderOrBodyColumn,\n detaX,\n // isRowHeader\n col < scene.table.rowHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, false);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n }\n\n // deal width bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n const oldBottomColumnWidth = bottomColumn.attribute.width;\n bottomColumn?.setAttribute('width', oldBottomColumnWidth + detaX);\n bottomColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n // col + (!isRowHeader ? scene.table.frozenColCount : 0),\n cell.col,\n // index + scene.table.frozenRowCount,\n cell.row,\n oldBottomColumnWidth,\n detaX,\n // isRowHeader\n col < scene.table.rowHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, false);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n }\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n }\n\n scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n width: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n let cellGroup;\n let distWidth;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col) {\n // 更新横向merge cell width\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellWidth = mergeCell.attribute.width;\n mergeCell.setAttribute('width', mergeCellWidth + detaX);\n\n cellGroup = mergeCell;\n distWidth = mergeCell.attribute.width;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (mergeInfo && mergeInfo.start.row === row) {\n // 更新纵向merge cell width,只更新一次\n cell.setAttribute('width', width + detaX);\n\n cellGroup = cell;\n distWidth = width + detaX;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (!mergeInfo) {\n cell.setAttribute('width', width + detaX);\n cellGroup = cell;\n distWidth = width + detaX;\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else if (cellGroup.firstChild.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n if (axisConfig) {\n const axis = new CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, scene.table);\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene\n );\n }\n\n return isHeightChange;\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n let maxHeight = 0;\n // 获取高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.highPerformanceGetCell(col, row);\n let cellHeight = getCleanCellHeight(cell, scene);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cellHeight = cellHeight / (mergeInfo.end.row - mergeInfo.start.row + 1);\n }\n maxHeight = Math.max(maxHeight, cellHeight);\n }\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n let distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let rowIndex = mergeInfo.start.row; rowIndex <= mergeInfo.end.row; rowIndex++) {\n if (rowIndex !== row) {\n distHeight += scene.table.getRowHeight(rowIndex);\n }\n }\n }\n updateCellHeightForRow(scene, cell, col, row, distHeight, 0, scene.table.isHeader(col, row));\n }\n\n // 更新table行高存储\n scene.table.setRowHeight(row, maxHeight, true);\n}\n\nfunction getCleanCellHeight(cell: Group, scene: Scenegraph) {\n let maxHeight = 0;\n cell.forEachChildren((child: Icon) => {\n if (\n child.role === 'icon-left' ||\n child.role === 'icon-right' ||\n child.name === 'text' ||\n child.name === 'content'\n ) {\n maxHeight = Math.max(maxHeight, child.AABBBounds.height());\n }\n });\n\n const padding = getQuadProps(scene.table._getCellStyle(cell.col, cell.row).padding as number);\n return maxHeight + padding[0] + padding[2];\n}\n"]}
@@ -1,3 +1,5 @@
1
+ import { CartesianAxis } from "../../components/axis/axis";
2
+
1
3
  export function updateChartSize(scenegraph, col) {
2
4
  for (let c = col; c <= scenegraph.proxy.colEnd; c++) {
3
5
  scenegraph.getColGroup(c).getChildren().forEach((cellNode => {
@@ -27,15 +29,23 @@ export function clearChartCacheImage(scenegraph) {
27
29
  }
28
30
 
29
31
  export function updateChartData(scenegraph) {
32
+ const table = scenegraph.table;
30
33
  for (let c = scenegraph.proxy.colStart; c <= scenegraph.proxy.colEnd; c++) {
31
34
  scenegraph.getColGroup(c).getChildren().forEach((cellNode => {
32
35
  const col = cellNode.col, row = cellNode.row;
33
36
  cellNode.children.forEach((node => {
34
- "chart" === node.type && (node.updateData(scenegraph.table.getCellValue(col, row)),
35
- node.addUpdateBoundTag());
37
+ if ("chart" === node.type) {
38
+ node.updateData(table.getCellValue(col, row));
39
+ const newAxes = table.internalProps.layoutMap.getChartAxes(col, row);
40
+ node.setAttribute("axes", newAxes);
41
+ const chartSpec = node.attribute.spec;
42
+ chartSpec.axes = newAxes, node.setAttribute("spec", chartSpec), node.addUpdateBoundTag();
43
+ }
36
44
  }));
37
45
  }));
38
46
  }
47
+ updateTableAxes(scenegraph.rowHeaderGroup, scenegraph.table), updateTableAxes(scenegraph.colHeaderGroup, scenegraph.table),
48
+ updateTableAxes(scenegraph.rightFrozenGroup, scenegraph.table), updateTableAxes(scenegraph.bottomFrozenGroup, scenegraph.table);
39
49
  }
40
50
 
41
51
  export function updateChartState(scenegraph, datum) {
@@ -58,4 +68,19 @@ export function updateChartState(scenegraph, datum) {
58
68
  table.internalProps.layoutMap.updateDataStateToChartInstance(), clearChartCacheImage(scenegraph);
59
69
  }
60
70
  }
71
+
72
+ function updateTableAxes(containerGroup, table) {
73
+ containerGroup.forEachChildren((column => {
74
+ "column" === column.role && column.forEachChildren((cell => {
75
+ if ("cell" === cell.role) {
76
+ let isAxisComponent = !1;
77
+ if (cell.forEachChildren((mark => "axis" === mark.name && (isAxisComponent = !0,
78
+ !0))), isAxisComponent) {
79
+ const axisConfig = table.internalProps.layoutMap.getAxisConfigInPivotChart(cell.col, cell.row), axis = new CartesianAxis(axisConfig, cell.attribute.width, cell.attribute.height, table);
80
+ cell.clear(), cell.appendChild(axis.component), axis.overlap();
81
+ }
82
+ }
83
+ }));
84
+ }));
85
+ }
61
86
  //# sourceMappingURL=update-chart.js.map
@@ -1 +1 @@
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c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n // const chartInstance = (columnGroup.attribute as any)?.chartInstance;\n // if (chartInstance) {\n columnGroup.getChildren().forEach((cellNode: Group) => {\n const width = scenegraph.table.getColWidth(cellNode.col);\n const height = scenegraph.table.getRowHeight(cellNode.row);\n\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n // 调试问题使用\n // if (columnGroup.col === 2) {\n // columnGroup.AABBBounds.width();\n // node.AABBBounds.width();\n // console.log(\n // 'set viewbox y1',\n // Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n // node.globalAABBBounds.height()\n // );\n\n // console.log(\n // 'updateChartSize',\n // columnGroup,\n // columnGroup.globalAABBBounds.y1,\n // cellNode.globalAABBBounds.y1,\n // node.globalAABBBounds.y1\n // );\n // }\n\n node.cacheCanvas = null;\n node.setAttribute('width', Math.ceil(width - node.attribute.cellPadding[3] - node.attribute.cellPadding[1]));\n node.setAttribute(\n 'height',\n Math.ceil(height - node.attribute.cellPadding[0] - node.attribute.cellPadding[2])\n );\n\n node.setAttribute('viewBox', {\n x1: Math.ceil(cellNode.globalAABBBounds.x1 + node.attribute.cellPadding[3] + scenegraph.table.scrollLeft),\n x2: Math.ceil(\n cellNode.globalAABBBounds.x1 + width - node.attribute.cellPadding[1] + scenegraph.table.scrollLeft\n ),\n y1: Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n y2: Math.ceil(\n cellNode.globalAABBBounds.y1 + height - node.attribute.cellPadding[2] + scenegraph.table.scrollTop\n )\n });\n }\n });\n });\n // }\n }\n}\n\n/** 清理所有chart节点的 图表缓存图片 */\nexport function clearChartCacheImage(scenegraph: Scenegraph) {\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = scenegraph.proxy.colStart; c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n columnGroup.getChildren().forEach((cellNode: Group) => {\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n node.cacheCanvas = null;\n node.addUpdateBoundTag();\n }\n });\n });\n }\n}\n\n/** 更新所有的图表chart节点上缓存attribute中的data数据 */\nexport function updateChartData(scenegraph: Scenegraph) {\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = scenegraph.proxy.colStart; c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n columnGroup.getChildren().forEach((cellNode: Group) => {\n const col = cellNode.col;\n const row = cellNode.row;\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n node.updateData(scenegraph.table.getCellValue(col, row));\n node.addUpdateBoundTag();\n }\n });\n });\n }\n}\n/** 组织图表数据状态_selectedDataItemsInChart 更新选中的图表图元状态 */\nexport function updateChartState(scenegraph: Scenegraph, datum: any) {\n const table = scenegraph.table;\n if (table.isPivotChart()) {\n const preSelectItemsCount = (table as PivotChart)._selectedDataItemsInChart.length;\n if ((datum === null || datum?.length === 0 || Object.keys(datum).length === 0) && preSelectItemsCount === 0) {\n //避免无效的更新\n return;\n }\n (table as PivotChart)._selectedDataItemsInChart = [];\n if (Array.isArray(datum)) {\n datum.forEach((dataItem: any) => {\n if (dataItem && dataItem.key !== 0 && Object.keys(dataItem).length > 0) {\n //本以为没有点击到图元上 datum为空 发现是{key:0}或者{}\n const selectedState = {};\n for (const itemKey in dataItem) {\n if (!itemKey.startsWith('VGRAMMAR_') && !itemKey.startsWith('__VCHART')) {\n selectedState[itemKey] = dataItem[itemKey];\n }\n }\n (table as PivotChart)._selectedDataItemsInChart.push(selectedState);\n }\n });\n } else if (datum && datum.key !== 0 && Object.keys(datum).length > 0) {\n //本以为没有点击到图元上 datum为空 发现是{key:0}或者{}\n const selectedState = {};\n for (const itemKey in datum) {\n if (!itemKey.startsWith('VGRAMMAR_') && !itemKey.startsWith('__VCHART')) {\n selectedState[itemKey] = datum[itemKey];\n }\n }\n (table as PivotChart)._selectedDataItemsInChart.push(selectedState);\n }\n //避免无效的更新\n if ((table as PivotChart)._selectedDataItemsInChart.length === 0 && preSelectItemsCount === 0) {\n return;\n }\n\n (table.internalProps.layoutMap as PivotLayoutMap).updateDataStateToChartInstance();\n // 清楚chart缓存图片\n clearChartCacheImage(scenegraph);\n }\n}\n"]}
1
+ 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type { PivotChart } from '../../PivotChart';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport type { PivotLayoutMap } from '../../layout/pivot-layout';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { Chart } from '../graphic/chart';\nimport type { Group } from '../graphic/group';\nimport type { Scenegraph } from '../scenegraph';\n\n/** 供调整列宽后更新chart使用 */\nexport function updateChartSize(scenegraph: Scenegraph, col: number) {\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = col; c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n // const chartInstance = (columnGroup.attribute as any)?.chartInstance;\n // if (chartInstance) {\n columnGroup.getChildren().forEach((cellNode: Group) => {\n const width = scenegraph.table.getColWidth(cellNode.col);\n const height = scenegraph.table.getRowHeight(cellNode.row);\n\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n // 调试问题使用\n // if (columnGroup.col === 2) {\n // columnGroup.AABBBounds.width();\n // node.AABBBounds.width();\n // console.log(\n // 'set viewbox y1',\n // Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n // node.globalAABBBounds.height()\n // );\n\n // console.log(\n // 'updateChartSize',\n // columnGroup,\n // columnGroup.globalAABBBounds.y1,\n // cellNode.globalAABBBounds.y1,\n // node.globalAABBBounds.y1\n // );\n // }\n\n node.cacheCanvas = null;\n node.setAttribute('width', Math.ceil(width - node.attribute.cellPadding[3] - node.attribute.cellPadding[1]));\n node.setAttribute(\n 'height',\n Math.ceil(height - node.attribute.cellPadding[0] - node.attribute.cellPadding[2])\n );\n\n node.setAttribute('viewBox', {\n x1: Math.ceil(cellNode.globalAABBBounds.x1 + node.attribute.cellPadding[3] + scenegraph.table.scrollLeft),\n x2: Math.ceil(\n cellNode.globalAABBBounds.x1 + width - node.attribute.cellPadding[1] + scenegraph.table.scrollLeft\n ),\n y1: Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n y2: Math.ceil(\n cellNode.globalAABBBounds.y1 + height - node.attribute.cellPadding[2] + scenegraph.table.scrollTop\n )\n });\n }\n });\n });\n // }\n }\n}\n\n/** 清理所有chart节点的 图表缓存图片 */\nexport function clearChartCacheImage(scenegraph: Scenegraph) {\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = scenegraph.proxy.colStart; c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n columnGroup.getChildren().forEach((cellNode: Group) => {\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n node.cacheCanvas = null;\n node.addUpdateBoundTag();\n }\n });\n });\n }\n}\n\n/** 更新所有的图表chart节点上缓存attribute中的data数据 */\nexport function updateChartData(scenegraph: Scenegraph) {\n const table = scenegraph.table;\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = scenegraph.proxy.colStart; c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n columnGroup.getChildren().forEach((cellNode: Group) => {\n const col = cellNode.col;\n const row = cellNode.row;\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n node.updateData(table.getCellValue(col, row));\n const newAxes = table.internalProps.layoutMap.getChartAxes(col, row);\n node.setAttribute('axes', newAxes);\n const chartSpec = node.attribute.spec;\n chartSpec.axes = newAxes;\n node.setAttribute('spec', chartSpec);\n node.addUpdateBoundTag();\n }\n });\n });\n }\n\n // update left axes\n updateTableAxes(scenegraph.rowHeaderGroup, scenegraph.table);\n // update top axes\n updateTableAxes(scenegraph.colHeaderGroup, scenegraph.table);\n // update right axes\n updateTableAxes(scenegraph.rightFrozenGroup, scenegraph.table);\n // update bottom axes\n updateTableAxes(scenegraph.bottomFrozenGroup, scenegraph.table);\n}\n/** 组织图表数据状态_selectedDataItemsInChart 更新选中的图表图元状态 */\nexport function updateChartState(scenegraph: Scenegraph, datum: any) {\n const table = scenegraph.table;\n if (table.isPivotChart()) {\n const preSelectItemsCount = (table as PivotChart)._selectedDataItemsInChart.length;\n if ((datum === null || datum?.length === 0 || Object.keys(datum).length === 0) && preSelectItemsCount === 0) {\n //避免无效的更新\n return;\n }\n (table as PivotChart)._selectedDataItemsInChart = [];\n if (Array.isArray(datum)) {\n datum.forEach((dataItem: any) => {\n if (dataItem && dataItem.key !== 0 && Object.keys(dataItem).length > 0) {\n //本以为没有点击到图元上 datum为空 发现是{key:0}或者{}\n const selectedState = {};\n for (const itemKey in dataItem) {\n if (!itemKey.startsWith('VGRAMMAR_') && !itemKey.startsWith('__VCHART')) {\n selectedState[itemKey] = dataItem[itemKey];\n }\n }\n (table as PivotChart)._selectedDataItemsInChart.push(selectedState);\n }\n });\n } else if (datum && datum.key !== 0 && Object.keys(datum).length > 0) {\n //本以为没有点击到图元上 datum为空 发现是{key:0}或者{}\n const selectedState = {};\n for (const itemKey in datum) {\n if (!itemKey.startsWith('VGRAMMAR_') && !itemKey.startsWith('__VCHART')) {\n selectedState[itemKey] = datum[itemKey];\n }\n }\n (table as PivotChart)._selectedDataItemsInChart.push(selectedState);\n }\n //避免无效的更新\n if ((table as PivotChart)._selectedDataItemsInChart.length === 0 && preSelectItemsCount === 0) {\n return;\n }\n\n (table.internalProps.layoutMap as PivotLayoutMap).updateDataStateToChartInstance();\n // 清楚chart缓存图片\n clearChartCacheImage(scenegraph);\n }\n}\n\n/**\n * @description: update table axis component\n * @param {Group} containerGroup\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction updateTableAxes(containerGroup: Group, table: BaseTableAPI) {\n containerGroup.forEachChildren((column: Group) => {\n if (column.role === 'column') {\n column.forEachChildren((cell: Group) => {\n if (cell.role === 'cell') {\n let isAxisComponent = false;\n cell.forEachChildren((mark: Group) => {\n if (mark.name === 'axis') {\n isAxisComponent = true;\n return true;\n }\n return false;\n });\n if (isAxisComponent) {\n const axisConfig = table.internalProps.layoutMap.getAxisConfigInPivotChart(cell.col, cell.row);\n const axis = new CartesianAxis(axisConfig, cell.attribute.width, cell.attribute.height, table);\n cell.clear();\n cell.appendChild(axis.component);\n axis.overlap();\n }\n }\n });\n }\n });\n}\n"]}
@@ -41,8 +41,6 @@ export declare class Scenegraph {
41
41
  hasFrozen: boolean;
42
42
  frozenColCount: number;
43
43
  frozenRowCount: number;
44
- rightFrozenColCount: number;
45
- bottomFrozenRowCount: number;
46
44
  clear: boolean;
47
45
  mergeMap: MergeMap;
48
46
  constructor(table: BaseTableAPI);
@@ -62,6 +60,7 @@ export declare class Scenegraph {
62
60
  getCell(col: number, row: number, getShadow?: boolean): Group;
63
61
  highPerformanceGetCell(col: number, row: number, getShadow?: boolean): Group;
64
62
  getColGroup(col: number, isCornerOrColHeader?: boolean): Group;
63
+ getColGroupInBottom(col: number): Group | undefined;
65
64
  getCellSize(col: number, row: number): {
66
65
  width: number;
67
66
  height: number;
@@ -56,6 +56,8 @@ import { updateChartSize, updateChartState } from "./refresh-node/update-chart";
56
56
 
57
57
  import { dealFrozen, resetFrozen } from "./layout/frozen";
58
58
 
59
+ import { createCornerCell } from "./style/corner-cell";
60
+
59
61
  container.load(splitModule);
60
62
 
61
63
  export class Scenegraph {
@@ -175,47 +177,13 @@ export class Scenegraph {
175
177
  pickable: !1,
176
178
  childrenPickable: !0
177
179
  });
178
- componentGroup.role = "component", this.componentGroup = componentGroup;
179
- const rightTopCellGroup = new Group({
180
- x: 0,
181
- y: 0,
182
- width: 0,
183
- height: 0,
184
- visible: !1,
185
- pickable: !0,
186
- fill: this.table.theme.cornerHeaderStyle.bgColor,
187
- stroke: this.table.theme.cornerHeaderStyle.borderColor,
188
- lineWidth: this.table.theme.cornerHeaderStyle.borderLineWidth
189
- });
190
- rightTopCellGroup.role = "corner-frozen", this.rightTopCellGroup = rightTopCellGroup;
191
- const leftBottomCellGroup = new Group({
192
- x: 0,
193
- y: 0,
194
- width: 0,
195
- height: 0,
196
- visible: !1,
197
- pickable: !0,
198
- fill: this.table.theme.cornerHeaderStyle.bgColor,
199
- stroke: this.table.theme.cornerHeaderStyle.borderColor,
200
- lineWidth: this.table.theme.cornerHeaderStyle.borderLineWidth
201
- });
202
- leftBottomCellGroup.role = "corner-frozen", this.leftBottomCellGroup = leftBottomCellGroup;
203
- const rightBottomCellGroup = new Group({
204
- x: 0,
205
- y: 0,
206
- width: 0,
207
- height: 0,
208
- visible: !1,
209
- pickable: !0,
210
- fill: this.table.theme.cornerHeaderStyle.bgColor,
211
- stroke: this.table.theme.cornerHeaderStyle.borderColor,
212
- lineWidth: this.table.theme.cornerHeaderStyle.borderLineWidth
213
- });
214
- rightBottomCellGroup.role = "corner-frozen", this.rightBottomCellGroup = rightBottomCellGroup,
180
+ componentGroup.role = "component", this.componentGroup = componentGroup, this.rightTopCellGroup = createCornerCell(this.table.theme.cornerRightTopCellStyle || this.table.theme.cornerHeaderStyle),
181
+ this.leftBottomCellGroup = createCornerCell(this.table.theme.cornerLeftBottomCellStyle || this.table.theme.cornerHeaderStyle),
182
+ this.rightBottomCellGroup = createCornerCell(this.table.theme.cornerRightBottomCellStyle || this.table.theme.cornerHeaderStyle),
215
183
  this.tableGroup.addChild(bodyGroup), this.tableGroup.addChild(rightFrozenGroup),
216
184
  this.tableGroup.addChild(bottomFrozenGroup), this.tableGroup.addChild(rowHeaderGroup),
217
- this.tableGroup.addChild(colHeaderGroup), this.tableGroup.addChild(rightBottomCellGroup),
218
- this.tableGroup.addChild(rightTopCellGroup), this.tableGroup.addChild(leftBottomCellGroup),
185
+ this.tableGroup.addChild(colHeaderGroup), this.tableGroup.addChild(this.rightBottomCellGroup),
186
+ this.tableGroup.addChild(this.rightTopCellGroup), this.tableGroup.addChild(this.leftBottomCellGroup),
219
187
  this.tableGroup.addChild(cornerHeaderGroup), this.tableGroup.addChild(componentGroup);
220
188
  }
221
189
  clearCells() {
@@ -320,9 +288,12 @@ export class Scenegraph {
320
288
  }
321
289
  getColGroup(col, isCornerOrColHeader = !1) {
322
290
  let element;
323
- return element = col < this.frozenColCount && isCornerOrColHeader ? this.cornerHeaderGroup.getColGroup(col) : col < this.frozenColCount ? this.rowHeaderGroup.getColGroup(col) : isCornerOrColHeader ? this.colHeaderGroup.getColGroup(col) : this.table.rightFrozenColCount > 0 && col > this.table.colCount - 1 - this.table.rightFrozenColCount ? this.rightFrozenGroup.getColGroup(col) : this.bodyGroup.getColGroup(col),
291
+ return element = col < this.frozenColCount && isCornerOrColHeader ? this.cornerHeaderGroup.getColGroup(col) : col < this.frozenColCount ? this.rowHeaderGroup.getColGroup(col) : isCornerOrColHeader ? this.colHeaderGroup.getColGroup(col) : !isCornerOrColHeader && this.table.rightFrozenColCount > 0 && col > this.table.colCount - 1 - this.table.rightFrozenColCount ? this.rightFrozenGroup.getColGroup(col) : this.bodyGroup.getColGroup(col),
324
292
  element || void 0;
325
293
  }
294
+ getColGroupInBottom(col) {
295
+ if (this.table.bottomFrozenRowCount > 0) return this.bottomFrozenGroup.getColGroup(col);
296
+ }
326
297
  getCellSize(col, row) {
327
298
  const cell = this.getCell(col, row), mergeInfo = getCellMergeInfo(this.table, col, row);
328
299
  let width = cell.attribute.width, height = cell.attribute.height;