@visactor/vtable 0.9.1 → 0.9.2-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (611) hide show
  1. package/cjs/ListTable.d.ts +2 -1
  2. package/cjs/ListTable.js +17 -13
  3. package/cjs/ListTable.js.map +1 -1
  4. package/cjs/PivotChart.d.ts +68 -0
  5. package/cjs/PivotChart.js +427 -0
  6. package/cjs/PivotChart.js.map +1 -0
  7. package/cjs/PivotTable.d.ts +2 -1
  8. package/cjs/PivotTable.js +18 -13
  9. package/cjs/PivotTable.js.map +1 -1
  10. package/cjs/body-helper/style/MultilineTextStyle.js +2 -2
  11. package/cjs/body-helper/style/MultilineTextStyle.js.map +1 -1
  12. package/cjs/body-helper/style/ProgressBarStyle.js +15 -15
  13. package/cjs/body-helper/style/ProgressBarStyle.js.map +1 -1
  14. package/cjs/body-helper/style/Style.d.ts +0 -1
  15. package/cjs/body-helper/style/Style.js +25 -28
  16. package/cjs/body-helper/style/Style.js.map +1 -1
  17. package/cjs/components/axis/axis.d.ts +45 -0
  18. package/cjs/components/axis/axis.js +146 -0
  19. package/cjs/components/axis/axis.js.map +1 -0
  20. package/cjs/components/axis/band-scale.d.ts +18 -0
  21. package/cjs/components/axis/band-scale.js +54 -0
  22. package/cjs/components/axis/band-scale.js.map +1 -0
  23. package/cjs/components/axis/get-axis-attributes.d.ts +136 -0
  24. package/cjs/components/axis/get-axis-attributes.js +169 -0
  25. package/cjs/components/axis/get-axis-attributes.js.map +1 -0
  26. package/cjs/components/axis/label-overlap.d.ts +3 -0
  27. package/cjs/components/axis/label-overlap.js +46 -0
  28. package/cjs/components/axis/label-overlap.js.map +1 -0
  29. package/cjs/components/axis/linear-scale.d.ts +45 -0
  30. package/cjs/components/axis/linear-scale.js +120 -0
  31. package/cjs/components/axis/linear-scale.js.map +1 -0
  32. package/cjs/components/legend/get-legend-attributes.d.ts +5 -0
  33. package/cjs/components/legend/get-legend-attributes.js +90 -0
  34. package/cjs/components/legend/get-legend-attributes.js.map +1 -0
  35. package/cjs/components/legend/legend.d.ts +23 -0
  36. package/cjs/components/legend/legend.js +94 -0
  37. package/cjs/components/legend/legend.js.map +1 -0
  38. package/cjs/{menu → components/menu}/dom/BaseMenu.d.ts +2 -2
  39. package/cjs/components/menu/dom/BaseMenu.js.map +1 -0
  40. package/cjs/components/menu/dom/Menu.js.map +1 -0
  41. package/{es → cjs/components}/menu/dom/MenuHandler.d.ts +2 -2
  42. package/cjs/{menu → components/menu}/dom/MenuHandler.js +1 -1
  43. package/cjs/components/menu/dom/MenuHandler.js.map +1 -0
  44. package/cjs/{menu → components/menu}/dom/logic/MenuContainer.d.ts +2 -2
  45. package/cjs/{menu → components/menu}/dom/logic/MenuContainer.js +2 -2
  46. package/cjs/components/menu/dom/logic/MenuContainer.js.map +1 -0
  47. package/cjs/{menu → components/menu}/dom/logic/MenuElement.d.ts +2 -2
  48. package/cjs/{menu → components/menu}/dom/logic/MenuElement.js +4 -4
  49. package/cjs/components/menu/dom/logic/MenuElement.js.map +1 -0
  50. package/cjs/components/menu/dom/logic/MenuElementStyle.js.map +1 -0
  51. package/cjs/components/title/title.d.ts +12 -0
  52. package/cjs/components/title/title.js +66 -0
  53. package/cjs/components/title/title.js.map +1 -0
  54. package/cjs/{tooltip → components/tooltip}/BaseTooltip.d.ts +3 -3
  55. package/cjs/components/tooltip/BaseTooltip.js.map +1 -0
  56. package/cjs/components/tooltip/Tooltip.js.map +1 -0
  57. package/{es → cjs/components}/tooltip/TooltipHandler.d.ts +4 -4
  58. package/cjs/{tooltip → components/tooltip}/TooltipHandler.js +1 -1
  59. package/cjs/components/tooltip/TooltipHandler.js.map +1 -0
  60. package/cjs/{tooltip → components/tooltip}/logic/BubbleTooltipElement.d.ts +4 -4
  61. package/cjs/{tooltip → components/tooltip}/logic/BubbleTooltipElement.js +1 -1
  62. package/cjs/components/tooltip/logic/BubbleTooltipElement.js.map +1 -0
  63. package/cjs/components/tooltip/logic/BubbleTooltipElementStyle.js.map +1 -0
  64. package/cjs/components/util/orient.d.ts +3 -0
  65. package/cjs/components/util/orient.js +14 -0
  66. package/cjs/components/util/orient.js.map +1 -0
  67. package/cjs/components/util/register.d.ts +3 -0
  68. package/cjs/components/util/register.js +15 -0
  69. package/cjs/components/util/register.js.map +1 -0
  70. package/cjs/components/util/tick-data/config.d.ts +1 -0
  71. package/cjs/components/util/tick-data/config.js +6 -0
  72. package/cjs/components/util/tick-data/config.js.map +1 -0
  73. package/cjs/components/util/tick-data/continuous.d.ts +2 -0
  74. package/cjs/components/util/tick-data/continuous.js +39 -0
  75. package/cjs/components/util/tick-data/continuous.js.map +1 -0
  76. package/cjs/components/util/tick-data/discrete/linear.d.ts +2 -0
  77. package/cjs/components/util/tick-data/discrete/linear.js +66 -0
  78. package/cjs/components/util/tick-data/discrete/linear.js.map +1 -0
  79. package/cjs/components/util/tick-data/discrete/polar-angle.d.ts +2 -0
  80. package/cjs/components/util/tick-data/discrete/polar-angle.js +46 -0
  81. package/cjs/components/util/tick-data/discrete/polar-angle.js.map +1 -0
  82. package/cjs/components/util/tick-data/index.d.ts +2 -0
  83. package/cjs/components/util/tick-data/index.js +17 -0
  84. package/cjs/components/util/tick-data/index.js.map +1 -0
  85. package/cjs/components/util/tick-data/util.d.ts +21 -0
  86. package/cjs/components/util/tick-data/util.js +115 -0
  87. package/cjs/components/util/tick-data/util.js.map +1 -0
  88. package/cjs/components/util/transform.d.ts +5 -0
  89. package/cjs/components/util/transform.js +45 -0
  90. package/cjs/components/util/transform.js.map +1 -0
  91. package/cjs/core/BaseTable.d.ts +19 -6
  92. package/cjs/core/BaseTable.js +103 -44
  93. package/cjs/core/BaseTable.js.map +1 -1
  94. package/cjs/core/TABLE_EVENT_TYPE.d.ts +3 -0
  95. package/cjs/core/TABLE_EVENT_TYPE.js +4 -1
  96. package/cjs/core/TABLE_EVENT_TYPE.js.map +1 -1
  97. package/cjs/core/style.js +1 -1
  98. package/cjs/core/style.js.map +1 -1
  99. package/cjs/core/tableHelper.js +1 -2
  100. package/cjs/data/CachedDataSource.js +2 -1
  101. package/cjs/data/DataSource.js +2 -2
  102. package/cjs/data/DataSource.js.map +1 -1
  103. package/cjs/dataset/dataset.d.ts +12 -19
  104. package/cjs/dataset/dataset.js +168 -196
  105. package/cjs/dataset/dataset.js.map +1 -1
  106. package/cjs/dataset/statistics-helper.d.ts +68 -0
  107. package/cjs/dataset/statistics-helper.js +173 -0
  108. package/cjs/dataset/statistics-helper.js.map +1 -0
  109. package/cjs/dataset/util/zero-align.d.ts +10 -0
  110. package/cjs/dataset/util/zero-align.js +119 -0
  111. package/cjs/dataset/util/zero-align.js.map +1 -0
  112. package/cjs/event/EventHandler.js.map +1 -1
  113. package/cjs/event/EventTarget.d.ts +5 -5
  114. package/cjs/event/EventTarget.js +2 -2
  115. package/cjs/event/EventTarget.js.map +1 -1
  116. package/cjs/event/VChartEventProxy.d.ts +1 -0
  117. package/cjs/event/VChartEventProxy.js +1 -0
  118. package/cjs/event/VChartEventProxy.js.map +1 -0
  119. package/cjs/event/event.js +8 -5
  120. package/cjs/event/event.js.map +1 -1
  121. package/cjs/event/listener/table-group.js +8 -6
  122. package/cjs/event/listener/table-group.js.map +1 -1
  123. package/cjs/event/pivot-chart/axis-click.d.ts +2 -0
  124. package/cjs/event/pivot-chart/axis-click.js +42 -0
  125. package/cjs/event/pivot-chart/axis-click.js.map +1 -0
  126. package/cjs/event/sparkline-event.js.map +1 -1
  127. package/cjs/event/util.js +0 -1
  128. package/cjs/header-helper/header-helper.js +1 -1
  129. package/cjs/header-helper/header-helper.js.map +1 -1
  130. package/cjs/header-helper/style/MultilineTextHeaderStyle.js +2 -2
  131. package/cjs/header-helper/style/MultilineTextHeaderStyle.js.map +1 -1
  132. package/cjs/header-helper/style/Style.d.ts +0 -1
  133. package/cjs/header-helper/style/Style.js +25 -28
  134. package/cjs/header-helper/style/Style.js.map +1 -1
  135. package/cjs/index.d.ts +4 -3
  136. package/cjs/index.js +11 -2
  137. package/cjs/index.js.map +1 -1
  138. package/cjs/layout/index.js +2 -1
  139. package/cjs/layout/pivot-chart/get-axis-config.d.ts +2 -0
  140. package/cjs/layout/pivot-chart/get-axis-config.js +118 -0
  141. package/cjs/layout/pivot-chart/get-axis-config.js.map +1 -0
  142. package/cjs/layout/pivot-chart/get-chart-spec.d.ts +4 -0
  143. package/cjs/layout/pivot-chart/get-chart-spec.js +118 -0
  144. package/cjs/layout/pivot-chart/get-chart-spec.js.map +1 -0
  145. package/cjs/layout/pivot-header-layout.d.ts +13 -5
  146. package/cjs/layout/pivot-header-layout.js +68 -12
  147. package/cjs/layout/pivot-header-layout.js.map +1 -1
  148. package/cjs/layout/pivot-layout.d.ts +55 -8
  149. package/cjs/layout/pivot-layout.js +419 -89
  150. package/cjs/layout/pivot-layout.js.map +1 -1
  151. package/cjs/layout/simple-header-layout.d.ts +10 -0
  152. package/cjs/layout/simple-header-layout.js +40 -0
  153. package/cjs/layout/simple-header-layout.js.map +1 -1
  154. package/cjs/render/layout/container.js +13 -0
  155. package/cjs/render/layout/container.js.map +1 -1
  156. package/cjs/scenegraph/component/table-component.js +3 -3
  157. package/cjs/scenegraph/component/table-component.js.map +1 -1
  158. package/cjs/scenegraph/graphic/chart.d.ts +3 -0
  159. package/cjs/scenegraph/graphic/chart.js +21 -6
  160. package/cjs/scenegraph/graphic/chart.js.map +1 -1
  161. package/cjs/scenegraph/graphic/contributions/chart-render.js +15 -3
  162. package/cjs/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  163. package/cjs/scenegraph/graphic/text.js +5 -5
  164. package/cjs/scenegraph/graphic/text.js.map +1 -1
  165. package/cjs/scenegraph/group-creater/cell-helper.d.ts +1 -1
  166. package/cjs/scenegraph/group-creater/cell-helper.js +21 -12
  167. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  168. package/cjs/scenegraph/group-creater/cell-type/chart-cell.d.ts +2 -1
  169. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js +6 -5
  170. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  171. package/cjs/scenegraph/group-creater/cell-type/image-cell.d.ts +1 -1
  172. package/cjs/scenegraph/group-creater/cell-type/image-cell.js +1 -2
  173. package/cjs/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  174. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.d.ts +2 -1
  175. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js +2 -3
  176. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
  177. package/cjs/scenegraph/group-creater/cell-type/text-cell.d.ts +1 -2
  178. package/cjs/scenegraph/group-creater/cell-type/text-cell.js +6 -18
  179. package/cjs/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  180. package/cjs/scenegraph/group-creater/cell-type/video-cell.d.ts +1 -1
  181. package/cjs/scenegraph/group-creater/cell-type/video-cell.js +1 -2
  182. package/cjs/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
  183. package/cjs/scenegraph/group-creater/column-helper.js +9 -30
  184. package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
  185. package/cjs/scenegraph/group-creater/column.js.map +1 -1
  186. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.d.ts +3 -0
  187. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js +71 -0
  188. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -0
  189. package/cjs/scenegraph/group-creater/progress/proxy.d.ts +31 -12
  190. package/cjs/scenegraph/group-creater/progress/proxy.js +117 -128
  191. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  192. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.d.ts +2 -0
  193. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +112 -0
  194. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -0
  195. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.d.ts +2 -0
  196. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +109 -0
  197. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -0
  198. package/cjs/scenegraph/group-creater/progress/update-position/update-auto-row.d.ts +2 -0
  199. package/cjs/scenegraph/group-creater/progress/update-position/update-auto-row.js +24 -0
  200. package/cjs/scenegraph/group-creater/progress/update-position/update-auto-row.js.map +1 -0
  201. package/cjs/scenegraph/layout/compute-col-width.d.ts +9 -1
  202. package/cjs/scenegraph/layout/compute-col-width.js +33 -23
  203. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  204. package/cjs/scenegraph/layout/compute-row-height.d.ts +3 -0
  205. package/cjs/scenegraph/layout/compute-row-height.js +173 -0
  206. package/cjs/scenegraph/layout/compute-row-height.js.map +1 -0
  207. package/cjs/scenegraph/layout/move-cell.js +1 -1
  208. package/cjs/scenegraph/layout/move-cell.js.map +1 -1
  209. package/cjs/scenegraph/layout/update-cell.js +3 -2
  210. package/cjs/scenegraph/layout/update-cell.js.map +1 -1
  211. package/cjs/scenegraph/layout/update-height.js +4 -3
  212. package/cjs/scenegraph/layout/update-height.js.map +1 -1
  213. package/cjs/scenegraph/layout/update-row.js +1 -1
  214. package/cjs/scenegraph/layout/update-row.js.map +1 -1
  215. package/cjs/scenegraph/layout/update-width.js +4 -3
  216. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  217. package/cjs/scenegraph/refresh-node/update-chart.d.ts +3 -0
  218. package/cjs/scenegraph/refresh-node/update-chart.js +48 -5
  219. package/cjs/scenegraph/refresh-node/update-chart.js.map +1 -1
  220. package/cjs/scenegraph/scenegraph.d.ts +13 -5
  221. package/cjs/scenegraph/scenegraph.js +163 -56
  222. package/cjs/scenegraph/scenegraph.js.map +1 -1
  223. package/cjs/scenegraph/stick-text/index.d.ts +1 -0
  224. package/cjs/scenegraph/stick-text/index.js +23 -7
  225. package/cjs/scenegraph/stick-text/index.js.map +1 -1
  226. package/cjs/scenegraph/style/frame-border.js +1 -5
  227. package/cjs/scenegraph/style/frame-border.js.map +1 -1
  228. package/cjs/scenegraph/utils/text-icon-layout.d.ts +2 -1
  229. package/cjs/scenegraph/utils/text-icon-layout.js +6 -5
  230. package/cjs/scenegraph/utils/text-icon-layout.js.map +1 -1
  231. package/cjs/state/hover/col.js +4 -4
  232. package/cjs/state/hover/col.js.map +1 -1
  233. package/cjs/state/state.js +1 -1
  234. package/cjs/state/state.js.map +1 -1
  235. package/cjs/themes/DEFAULT.js +1 -2
  236. package/cjs/tools/LimitPromiseQueue.js +2 -1
  237. package/cjs/tools/NumberMap.d.ts +1 -0
  238. package/cjs/tools/NumberMap.js +3 -0
  239. package/cjs/tools/NumberMap.js.map +1 -1
  240. package/cjs/tools/calc.d.ts +3 -0
  241. package/cjs/tools/calc.js +11 -3
  242. package/cjs/tools/calc.js.map +1 -1
  243. package/cjs/tools/diff-cell.js +2 -2
  244. package/cjs/tools/dom.js +1 -1
  245. package/cjs/tools/env.js +1 -1
  246. package/cjs/ts-types/base-table.d.ts +41 -12
  247. package/cjs/ts-types/base-table.js.map +1 -1
  248. package/cjs/ts-types/column/style.d.ts +0 -1
  249. package/cjs/ts-types/column/style.js.map +1 -1
  250. package/cjs/ts-types/component/axis.d.ts +12 -0
  251. package/cjs/ts-types/component/axis.js +6 -0
  252. package/cjs/ts-types/component/axis.js.map +1 -0
  253. package/cjs/ts-types/component/legend.d.ts +5 -0
  254. package/cjs/ts-types/component/legend.js +6 -0
  255. package/cjs/ts-types/component/legend.js.map +1 -0
  256. package/cjs/ts-types/component/title.d.ts +47 -0
  257. package/cjs/ts-types/component/title.js +6 -0
  258. package/cjs/ts-types/component/title.js.map +1 -0
  259. package/cjs/ts-types/component/util.d.ts +1 -0
  260. package/cjs/ts-types/component/util.js +6 -0
  261. package/cjs/ts-types/component/util.js.map +1 -0
  262. package/cjs/ts-types/events.d.ts +100 -83
  263. package/cjs/ts-types/events.js.map +1 -1
  264. package/cjs/ts-types/list-table/layout-map/api.d.ts +4 -0
  265. package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
  266. package/cjs/ts-types/new-data-set.d.ts +18 -5
  267. package/cjs/ts-types/new-data-set.js +2 -2
  268. package/cjs/ts-types/new-data-set.js.map +1 -1
  269. package/cjs/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.d.ts +4 -0
  270. package/cjs/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.js +3 -1
  271. package/cjs/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.js.map +1 -1
  272. package/cjs/ts-types/pivot-table/corner.d.ts +3 -3
  273. package/cjs/ts-types/pivot-table/corner.js.map +1 -1
  274. package/cjs/ts-types/pivot-table/indicator/index.d.ts +1 -0
  275. package/cjs/ts-types/pivot-table/indicator/index.js.map +1 -1
  276. package/cjs/ts-types/pivot-table/title.d.ts +1 -1
  277. package/cjs/ts-types/pivot-table/title.js.map +1 -1
  278. package/cjs/ts-types/table-engine.d.ts +27 -3
  279. package/cjs/ts-types/table-engine.js.map +1 -1
  280. package/dist/vtable.js +29113 -17684
  281. package/dist/vtable.min.js +4 -2
  282. package/es/ListTable.d.ts +2 -1
  283. package/es/ListTable.js +17 -13
  284. package/es/ListTable.js.map +1 -1
  285. package/es/PivotChart.d.ts +68 -0
  286. package/es/PivotChart.js +437 -0
  287. package/es/PivotChart.js.map +1 -0
  288. package/es/PivotTable.d.ts +2 -1
  289. package/es/PivotTable.js +19 -14
  290. package/es/PivotTable.js.map +1 -1
  291. package/es/body-helper/style/MultilineTextStyle.js +2 -2
  292. package/es/body-helper/style/MultilineTextStyle.js.map +1 -1
  293. package/es/body-helper/style/ProgressBarStyle.js +15 -15
  294. package/es/body-helper/style/ProgressBarStyle.js.map +1 -1
  295. package/es/body-helper/style/Style.d.ts +0 -1
  296. package/es/body-helper/style/Style.js +25 -28
  297. package/es/body-helper/style/Style.js.map +1 -1
  298. package/es/components/axis/axis.d.ts +45 -0
  299. package/es/components/axis/axis.js +155 -0
  300. package/es/components/axis/axis.js.map +1 -0
  301. package/es/components/axis/band-scale.d.ts +18 -0
  302. package/es/components/axis/band-scale.js +46 -0
  303. package/es/components/axis/band-scale.js.map +1 -0
  304. package/es/components/axis/get-axis-attributes.d.ts +136 -0
  305. package/es/components/axis/get-axis-attributes.js +166 -0
  306. package/es/components/axis/get-axis-attributes.js.map +1 -0
  307. package/es/components/axis/label-overlap.d.ts +3 -0
  308. package/es/components/axis/label-overlap.js +39 -0
  309. package/es/components/axis/label-overlap.js.map +1 -0
  310. package/es/components/axis/linear-scale.d.ts +45 -0
  311. package/es/components/axis/linear-scale.js +104 -0
  312. package/es/components/axis/linear-scale.js.map +1 -0
  313. package/es/components/legend/get-legend-attributes.d.ts +5 -0
  314. package/es/components/legend/get-legend-attributes.js +84 -0
  315. package/es/components/legend/get-legend-attributes.js.map +1 -0
  316. package/es/components/legend/legend.d.ts +23 -0
  317. package/es/components/legend/legend.js +93 -0
  318. package/es/components/legend/legend.js.map +1 -0
  319. package/es/{menu → components/menu}/dom/BaseMenu.d.ts +2 -2
  320. package/es/components/menu/dom/BaseMenu.js.map +1 -0
  321. package/es/components/menu/dom/Menu.js.map +1 -0
  322. package/{cjs → es/components}/menu/dom/MenuHandler.d.ts +2 -2
  323. package/es/{menu → components/menu}/dom/MenuHandler.js +2 -2
  324. package/es/components/menu/dom/MenuHandler.js.map +1 -0
  325. package/es/{menu → components/menu}/dom/logic/MenuContainer.d.ts +2 -2
  326. package/es/{menu → components/menu}/dom/logic/MenuContainer.js +4 -4
  327. package/es/components/menu/dom/logic/MenuContainer.js.map +1 -0
  328. package/es/{menu → components/menu}/dom/logic/MenuElement.d.ts +2 -2
  329. package/es/{menu → components/menu}/dom/logic/MenuElement.js +9 -9
  330. package/es/components/menu/dom/logic/MenuElement.js.map +1 -0
  331. package/es/components/menu/dom/logic/MenuElementStyle.js.map +1 -0
  332. package/es/components/title/title.d.ts +12 -0
  333. package/es/components/title/title.js +61 -0
  334. package/es/components/title/title.js.map +1 -0
  335. package/es/{tooltip → components/tooltip}/BaseTooltip.d.ts +3 -3
  336. package/es/components/tooltip/BaseTooltip.js.map +1 -0
  337. package/es/components/tooltip/Tooltip.js.map +1 -0
  338. package/{cjs → es/components}/tooltip/TooltipHandler.d.ts +4 -4
  339. package/es/{tooltip → components/tooltip}/TooltipHandler.js +4 -4
  340. package/es/components/tooltip/TooltipHandler.js.map +1 -0
  341. package/es/{tooltip → components/tooltip}/logic/BubbleTooltipElement.d.ts +4 -4
  342. package/es/{tooltip → components/tooltip}/logic/BubbleTooltipElement.js +4 -4
  343. package/es/components/tooltip/logic/BubbleTooltipElement.js.map +1 -0
  344. package/es/components/tooltip/logic/BubbleTooltipElementStyle.js.map +1 -0
  345. package/es/components/util/orient.d.ts +3 -0
  346. package/es/components/util/orient.js +8 -0
  347. package/es/components/util/orient.js.map +1 -0
  348. package/es/components/util/register.d.ts +3 -0
  349. package/es/components/util/register.js +8 -0
  350. package/es/components/util/register.js.map +1 -0
  351. package/es/components/util/tick-data/config.d.ts +1 -0
  352. package/es/components/util/tick-data/config.js +2 -0
  353. package/es/components/util/tick-data/config.js.map +1 -0
  354. package/es/components/util/tick-data/continuous.d.ts +2 -0
  355. package/es/components/util/tick-data/continuous.js +38 -0
  356. package/es/components/util/tick-data/continuous.js.map +1 -0
  357. package/es/components/util/tick-data/discrete/linear.d.ts +2 -0
  358. package/es/components/util/tick-data/discrete/linear.js +59 -0
  359. package/es/components/util/tick-data/discrete/linear.js.map +1 -0
  360. package/es/components/util/tick-data/discrete/polar-angle.d.ts +2 -0
  361. package/es/components/util/tick-data/discrete/polar-angle.js +39 -0
  362. package/es/components/util/tick-data/discrete/polar-angle.js.map +1 -0
  363. package/es/components/util/tick-data/index.d.ts +2 -0
  364. package/es/components/util/tick-data/index.js +19 -0
  365. package/es/components/util/tick-data/index.js.map +1 -0
  366. package/es/components/util/tick-data/util.d.ts +21 -0
  367. package/es/components/util/tick-data/util.js +104 -0
  368. package/es/components/util/tick-data/util.js.map +1 -0
  369. package/es/components/util/transform.d.ts +5 -0
  370. package/es/components/util/transform.js +34 -0
  371. package/es/components/util/transform.js.map +1 -0
  372. package/es/core/BaseTable.d.ts +19 -6
  373. package/es/core/BaseTable.js +107 -46
  374. package/es/core/BaseTable.js.map +1 -1
  375. package/es/core/TABLE_EVENT_TYPE.d.ts +3 -0
  376. package/es/core/TABLE_EVENT_TYPE.js +4 -1
  377. package/es/core/TABLE_EVENT_TYPE.js.map +1 -1
  378. package/es/core/style.js +1 -1
  379. package/es/core/style.js.map +1 -1
  380. package/es/core/tableHelper.js +1 -2
  381. package/es/data/CachedDataSource.js +2 -1
  382. package/es/data/DataSource.js +2 -2
  383. package/es/data/DataSource.js.map +1 -1
  384. package/es/dataset/dataset.d.ts +12 -19
  385. package/es/dataset/dataset.js +161 -187
  386. package/es/dataset/dataset.js.map +1 -1
  387. package/es/dataset/statistics-helper.d.ts +68 -0
  388. package/es/dataset/statistics-helper.js +152 -0
  389. package/es/dataset/statistics-helper.js.map +1 -0
  390. package/es/dataset/util/zero-align.d.ts +10 -0
  391. package/es/dataset/util/zero-align.js +111 -0
  392. package/es/dataset/util/zero-align.js.map +1 -0
  393. package/es/event/EventHandler.js.map +1 -1
  394. package/es/event/EventTarget.d.ts +5 -5
  395. package/es/event/EventTarget.js +2 -2
  396. package/es/event/EventTarget.js.map +1 -1
  397. package/es/event/VChartEventProxy.d.ts +1 -0
  398. package/es/event/VChartEventProxy.js +1 -0
  399. package/es/event/VChartEventProxy.js.map +1 -0
  400. package/es/event/event.js +10 -5
  401. package/es/event/event.js.map +1 -1
  402. package/es/event/listener/table-group.js +8 -6
  403. package/es/event/listener/table-group.js.map +1 -1
  404. package/es/event/pivot-chart/axis-click.d.ts +2 -0
  405. package/es/event/pivot-chart/axis-click.js +36 -0
  406. package/es/event/pivot-chart/axis-click.js.map +1 -0
  407. package/es/event/sparkline-event.js.map +1 -1
  408. package/es/event/util.js +1 -2
  409. package/es/header-helper/header-helper.js +1 -1
  410. package/es/header-helper/header-helper.js.map +1 -1
  411. package/es/header-helper/style/MultilineTextHeaderStyle.js +2 -2
  412. package/es/header-helper/style/MultilineTextHeaderStyle.js.map +1 -1
  413. package/es/header-helper/style/Style.d.ts +0 -1
  414. package/es/header-helper/style/Style.js +25 -28
  415. package/es/header-helper/style/Style.js.map +1 -1
  416. package/es/index.d.ts +4 -3
  417. package/es/index.js +4 -2
  418. package/es/index.js.map +1 -1
  419. package/es/layout/index.js +2 -1
  420. package/es/layout/pivot-chart/get-axis-config.d.ts +2 -0
  421. package/es/layout/pivot-chart/get-axis-config.js +110 -0
  422. package/es/layout/pivot-chart/get-axis-config.js.map +1 -0
  423. package/es/layout/pivot-chart/get-chart-spec.d.ts +4 -0
  424. package/es/layout/pivot-chart/get-chart-spec.js +109 -0
  425. package/es/layout/pivot-chart/get-chart-spec.js.map +1 -0
  426. package/es/layout/pivot-header-layout.d.ts +13 -5
  427. package/es/layout/pivot-header-layout.js +67 -11
  428. package/es/layout/pivot-header-layout.js.map +1 -1
  429. package/es/layout/pivot-layout.d.ts +55 -8
  430. package/es/layout/pivot-layout.js +422 -87
  431. package/es/layout/pivot-layout.js.map +1 -1
  432. package/es/layout/simple-header-layout.d.ts +10 -0
  433. package/es/layout/simple-header-layout.js +40 -0
  434. package/es/layout/simple-header-layout.js.map +1 -1
  435. package/es/render/layout/container.js +13 -0
  436. package/es/render/layout/container.js.map +1 -1
  437. package/es/scenegraph/component/table-component.js +3 -3
  438. package/es/scenegraph/component/table-component.js.map +1 -1
  439. package/es/scenegraph/graphic/chart.d.ts +3 -0
  440. package/es/scenegraph/graphic/chart.js +22 -5
  441. package/es/scenegraph/graphic/chart.js.map +1 -1
  442. package/es/scenegraph/graphic/contributions/chart-render.js +15 -3
  443. package/es/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  444. package/es/scenegraph/graphic/text.js +5 -5
  445. package/es/scenegraph/graphic/text.js.map +1 -1
  446. package/es/scenegraph/group-creater/cell-helper.d.ts +1 -1
  447. package/es/scenegraph/group-creater/cell-helper.js +22 -10
  448. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  449. package/es/scenegraph/group-creater/cell-type/chart-cell.d.ts +2 -1
  450. package/es/scenegraph/group-creater/cell-type/chart-cell.js +5 -6
  451. package/es/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  452. package/es/scenegraph/group-creater/cell-type/image-cell.d.ts +1 -1
  453. package/es/scenegraph/group-creater/cell-type/image-cell.js +0 -3
  454. package/es/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  455. package/es/scenegraph/group-creater/cell-type/spark-line-cell.d.ts +2 -1
  456. package/es/scenegraph/group-creater/cell-type/spark-line-cell.js +1 -4
  457. package/es/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
  458. package/es/scenegraph/group-creater/cell-type/text-cell.d.ts +1 -2
  459. package/es/scenegraph/group-creater/cell-type/text-cell.js +3 -17
  460. package/es/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  461. package/es/scenegraph/group-creater/cell-type/video-cell.d.ts +1 -1
  462. package/es/scenegraph/group-creater/cell-type/video-cell.js +0 -3
  463. package/es/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
  464. package/es/scenegraph/group-creater/column-helper.js +8 -29
  465. package/es/scenegraph/group-creater/column-helper.js.map +1 -1
  466. package/es/scenegraph/group-creater/column.js.map +1 -1
  467. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.d.ts +3 -0
  468. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js +65 -0
  469. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -0
  470. package/es/scenegraph/group-creater/progress/proxy.d.ts +31 -12
  471. package/es/scenegraph/group-creater/progress/proxy.js +124 -130
  472. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  473. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.d.ts +2 -0
  474. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +104 -0
  475. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -0
  476. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.d.ts +2 -0
  477. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +102 -0
  478. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -0
  479. package/es/scenegraph/group-creater/progress/update-position/update-auto-row.d.ts +2 -0
  480. package/es/scenegraph/group-creater/progress/update-position/update-auto-row.js +18 -0
  481. package/es/scenegraph/group-creater/progress/update-position/update-auto-row.js.map +1 -0
  482. package/es/scenegraph/layout/compute-col-width.d.ts +9 -1
  483. package/es/scenegraph/layout/compute-col-width.js +31 -22
  484. package/es/scenegraph/layout/compute-col-width.js.map +1 -1
  485. package/es/scenegraph/layout/compute-row-height.d.ts +3 -0
  486. package/es/scenegraph/layout/compute-row-height.js +175 -0
  487. package/es/scenegraph/layout/compute-row-height.js.map +1 -0
  488. package/es/scenegraph/layout/move-cell.js +1 -1
  489. package/es/scenegraph/layout/move-cell.js.map +1 -1
  490. package/es/scenegraph/layout/update-cell.js +3 -1
  491. package/es/scenegraph/layout/update-cell.js.map +1 -1
  492. package/es/scenegraph/layout/update-height.js +4 -2
  493. package/es/scenegraph/layout/update-height.js.map +1 -1
  494. package/es/scenegraph/layout/update-row.js +1 -1
  495. package/es/scenegraph/layout/update-row.js.map +1 -1
  496. package/es/scenegraph/layout/update-width.js +4 -2
  497. package/es/scenegraph/layout/update-width.js.map +1 -1
  498. package/es/scenegraph/refresh-node/update-chart.d.ts +3 -0
  499. package/es/scenegraph/refresh-node/update-chart.js +45 -4
  500. package/es/scenegraph/refresh-node/update-chart.js.map +1 -1
  501. package/es/scenegraph/scenegraph.d.ts +13 -5
  502. package/es/scenegraph/scenegraph.js +165 -58
  503. package/es/scenegraph/scenegraph.js.map +1 -1
  504. package/es/scenegraph/stick-text/index.d.ts +1 -0
  505. package/es/scenegraph/stick-text/index.js +21 -5
  506. package/es/scenegraph/stick-text/index.js.map +1 -1
  507. package/es/scenegraph/style/frame-border.js +1 -5
  508. package/es/scenegraph/style/frame-border.js.map +1 -1
  509. package/es/scenegraph/utils/text-icon-layout.d.ts +2 -1
  510. package/es/scenegraph/utils/text-icon-layout.js +4 -4
  511. package/es/scenegraph/utils/text-icon-layout.js.map +1 -1
  512. package/es/state/hover/col.js +4 -4
  513. package/es/state/hover/col.js.map +1 -1
  514. package/es/state/state.js +1 -1
  515. package/es/state/state.js.map +1 -1
  516. package/es/themes/DEFAULT.js +1 -2
  517. package/es/tools/LimitPromiseQueue.js +2 -1
  518. package/es/tools/NumberMap.d.ts +1 -0
  519. package/es/tools/NumberMap.js +3 -0
  520. package/es/tools/NumberMap.js.map +1 -1
  521. package/es/tools/calc.d.ts +3 -0
  522. package/es/tools/calc.js +10 -0
  523. package/es/tools/calc.js.map +1 -1
  524. package/es/tools/diff-cell.js +1 -1
  525. package/es/tools/dom.js +1 -1
  526. package/es/tools/env.js +1 -1
  527. package/es/ts-types/base-table.d.ts +41 -12
  528. package/es/ts-types/base-table.js.map +1 -1
  529. package/es/ts-types/column/style.d.ts +0 -1
  530. package/es/ts-types/column/style.js.map +1 -1
  531. package/es/ts-types/component/axis.d.ts +12 -0
  532. package/es/ts-types/component/axis.js +2 -0
  533. package/es/ts-types/component/axis.js.map +1 -0
  534. package/es/ts-types/component/legend.d.ts +5 -0
  535. package/es/ts-types/component/legend.js +2 -0
  536. package/es/ts-types/component/legend.js.map +1 -0
  537. package/es/ts-types/component/title.d.ts +47 -0
  538. package/es/ts-types/component/title.js +2 -0
  539. package/es/ts-types/component/title.js.map +1 -0
  540. package/es/ts-types/component/util.d.ts +1 -0
  541. package/es/ts-types/component/util.js +2 -0
  542. package/es/ts-types/component/util.js.map +1 -0
  543. package/es/ts-types/events.d.ts +100 -83
  544. package/es/ts-types/events.js.map +1 -1
  545. package/es/ts-types/list-table/layout-map/api.d.ts +4 -0
  546. package/es/ts-types/list-table/layout-map/api.js.map +1 -1
  547. package/es/ts-types/new-data-set.d.ts +18 -5
  548. package/es/ts-types/new-data-set.js +2 -2
  549. package/es/ts-types/new-data-set.js.map +1 -1
  550. package/es/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.d.ts +4 -0
  551. package/es/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.js +4 -0
  552. package/es/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.js.map +1 -1
  553. package/es/ts-types/pivot-table/corner.d.ts +3 -3
  554. package/es/ts-types/pivot-table/corner.js.map +1 -1
  555. package/es/ts-types/pivot-table/indicator/index.d.ts +1 -0
  556. package/es/ts-types/pivot-table/indicator/index.js.map +1 -1
  557. package/es/ts-types/pivot-table/title.d.ts +1 -1
  558. package/es/ts-types/pivot-table/title.js.map +1 -1
  559. package/es/ts-types/table-engine.d.ts +27 -3
  560. package/es/ts-types/table-engine.js.map +1 -1
  561. package/package.json +13 -7
  562. package/cjs/menu/dom/BaseMenu.js.map +0 -1
  563. package/cjs/menu/dom/Menu.js.map +0 -1
  564. package/cjs/menu/dom/MenuHandler.js.map +0 -1
  565. package/cjs/menu/dom/logic/MenuContainer.js.map +0 -1
  566. package/cjs/menu/dom/logic/MenuElement.js.map +0 -1
  567. package/cjs/menu/dom/logic/MenuElementStyle.js.map +0 -1
  568. package/cjs/scenegraph/layout/auto-width.d.ts +0 -2
  569. package/cjs/scenegraph/layout/auto-width.js +0 -85
  570. package/cjs/scenegraph/layout/auto-width.js.map +0 -1
  571. package/cjs/tooltip/BaseTooltip.js.map +0 -1
  572. package/cjs/tooltip/Tooltip.js.map +0 -1
  573. package/cjs/tooltip/TooltipHandler.js.map +0 -1
  574. package/cjs/tooltip/logic/BubbleTooltipElement.js.map +0 -1
  575. package/cjs/tooltip/logic/BubbleTooltipElementStyle.js.map +0 -1
  576. package/dist/vtable.es5.js +0 -53155
  577. package/dist/vtable.es5.min.js +0 -3
  578. package/es/menu/dom/BaseMenu.js.map +0 -1
  579. package/es/menu/dom/Menu.js.map +0 -1
  580. package/es/menu/dom/MenuHandler.js.map +0 -1
  581. package/es/menu/dom/logic/MenuContainer.js.map +0 -1
  582. package/es/menu/dom/logic/MenuElement.js.map +0 -1
  583. package/es/menu/dom/logic/MenuElementStyle.js.map +0 -1
  584. package/es/scenegraph/layout/auto-width.d.ts +0 -2
  585. package/es/scenegraph/layout/auto-width.js +0 -82
  586. package/es/scenegraph/layout/auto-width.js.map +0 -1
  587. package/es/tooltip/BaseTooltip.js.map +0 -1
  588. package/es/tooltip/Tooltip.js.map +0 -1
  589. package/es/tooltip/TooltipHandler.js.map +0 -1
  590. package/es/tooltip/logic/BubbleTooltipElement.js.map +0 -1
  591. package/es/tooltip/logic/BubbleTooltipElementStyle.js.map +0 -1
  592. /package/cjs/{menu → components/menu}/dom/BaseMenu.js +0 -0
  593. /package/cjs/{menu → components/menu}/dom/Menu.d.ts +0 -0
  594. /package/cjs/{menu → components/menu}/dom/Menu.js +0 -0
  595. /package/cjs/{menu → components/menu}/dom/logic/MenuElementStyle.d.ts +0 -0
  596. /package/cjs/{menu → components/menu}/dom/logic/MenuElementStyle.js +0 -0
  597. /package/cjs/{tooltip → components/tooltip}/BaseTooltip.js +0 -0
  598. /package/cjs/{tooltip → components/tooltip}/Tooltip.d.ts +0 -0
  599. /package/cjs/{tooltip → components/tooltip}/Tooltip.js +0 -0
  600. /package/cjs/{tooltip → components/tooltip}/logic/BubbleTooltipElementStyle.d.ts +0 -0
  601. /package/cjs/{tooltip → components/tooltip}/logic/BubbleTooltipElementStyle.js +0 -0
  602. /package/es/{menu → components/menu}/dom/BaseMenu.js +0 -0
  603. /package/es/{menu → components/menu}/dom/Menu.d.ts +0 -0
  604. /package/es/{menu → components/menu}/dom/Menu.js +0 -0
  605. /package/es/{menu → components/menu}/dom/logic/MenuElementStyle.d.ts +0 -0
  606. /package/es/{menu → components/menu}/dom/logic/MenuElementStyle.js +0 -0
  607. /package/es/{tooltip → components/tooltip}/BaseTooltip.js +0 -0
  608. /package/es/{tooltip → components/tooltip}/Tooltip.d.ts +0 -0
  609. /package/es/{tooltip → components/tooltip}/Tooltip.js +0 -0
  610. /package/es/{tooltip → components/tooltip}/logic/BubbleTooltipElementStyle.d.ts +0 -0
  611. /package/es/{tooltip → components/tooltip}/logic/BubbleTooltipElementStyle.js +0 -0
@@ -1 +1 @@
1
- {"version":3,"sources":["scenegraph/group-creater/progress/proxy.ts"],"names":[],"mappings":";;;;;;;;;;;;AAGA,8DAAuE;AACvE,yDAAqD;AACrD,mDAA+C;AAC/C,iDAAmD;AACnD,sCAA2C;AAC3C,oDAAuD;AAEvD,MAAa,UAAU;IA6BrB,YAAY,KAAmB;QA3B/B,eAAU,GAAG,CAAC,CAAC;QAEf,aAAQ,GAAG,IAAI,CAAC;QAKhB,cAAS,GAAG,CAAC,CAAC;QACd,aAAQ,GAAG,CAAC,CAAC;QACb,WAAM,GAAG,CAAC,CAAC;QACX,iBAAY,GAAG,CAAC,CAAC;QAWjB,iBAAY,GAAW,CAAC,CAAC;QAIzB,cAAS,GAAuB,IAAI,GAAG,EAAE,CAAC;QAGxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC1C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,CAAC;SACxD;IACH,CAAC;IAED,SAAS;QACP,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC;QACpD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QAC7C,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QAG5C,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;QAChC,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAGpF,MAAM,eAAe,GAAG,gBAAgB,GAAG,uBAAuB,CAAC;QACnE,MAAM,WAAW,GAAG,gBAAgB,GAAG,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,SAAS,GAAG,eAAe,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,YAAY,GAAG,WAAW,GAAG,eAAe,GAAG,CAAC,CAAC;QAItD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC;QAGvF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;IACzC,CAAC;IAEK,4BAA4B,CAChC,cAAqB,EACrB,SAAgB,EAChB,OAAe,EACf,OAAe,EACf,KAAmB;;;YAEnB,IAAI,CAAC,SAAS,EAAE,CAAC;YAIjB,IAAA,uBAAc,EACZ,cAAc,EACd,OAAO,EACP,OAAO,EACP,CAAC,EACD,KAAK,CAAC,mBAAmB,GAAG,CAAC,EAC7B,KAAK,CAAC,sBAAsB,EAC5B,KAAK,CAAC,QAAQ,GAAG,CAAC,EAClB,WAAW,EACX,KAAK,EACL,IAAI,CAAC,mBAAmB,CACzB,CAAC;YAEF,IAAA,uBAAc,EACZ,SAAS,EACT,OAAO,EACP,OAAO,EACP,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,QAAQ,GAAG,CAAC,EAClB,KAAK,CAAC,sBAAsB,EAC5B,KAAK,CAAC,QAAQ,GAAG,CAAC,EAClB,MAAM,EACN,KAAK,EACL,IAAI,CAAC,mBAAmB,CACzB,CAAC;YAGF,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE;gBAEzB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC;gBAChC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;gBAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;gBAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;aACnE;iBAAM;gBACL,IAAI,CAAC,UAAU,GAAG,MAAA,MAAC,SAAS,CAAC,UAAoB,0CAAE,SAAS,mCAAI,IAAI,CAAC,QAAQ,CAAC;gBAC9E,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;gBAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;gBAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;gBAElE,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;aACvB;;KACF;IAeK,QAAQ;;YACZ,OAAO,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC3C,UAAU,CAAC,GAAG,EAAE;oBACd,IAAI,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,EAAE;wBAGnC,IAAI,CAAC,qBAAqB,EAAE,CAAC;wBAC7B,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACjB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAG1C,IAAI,CAAC,SAAS,EAAE,CAAC;wBACjB,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACjB;oBAED,OAAO,EAAE,CAAC;gBACZ,CAAC,EAAE,CAAC,CAAC,CAAC;YACR,CAAC,CAAC,CAAC;QACL,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YACD,OAAO,CAAC,GAAG,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;YAC/E,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7C,CAAC;KAAA;IAED,kBAAkB,CAAC,SAAiB;QAClC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QACpE,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;YAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACxD,MAAM,QAAQ,GAAG,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC;YAC7E,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,QAAQ,CACT,CAAC;YACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;QAElE,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,aAAa,EAAE;YAC1C,aAAa,CACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QACD,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAG7D,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAEK,IAAI,CAAC,CAAS;;YAClB,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAE3D,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa,EAAE;gBAEtE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,WAAW,CAAC,CAAS;;YAGzB,MAAM,SAAS,GAAI,IAAI,CAAC,KAAa,CAAC,cAAc,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;YAChH,IAAI,CAAC,SAAS,EAAE;gBACd,OAAO;aACR;YACD,MAAM,YAAY,GAAG,SAAS,CAAC,GAAG,CAAC;YACnC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;YACX,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;YAEjC,MAAM,QAAQ,GAAG,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;YAClD,IAAI,QAAQ,GAAG,CAAC,EAAE;gBAEhB,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC;gBAC5C,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;aAQpB;iBAAM,IAAI,QAAQ,GAAG,CAAC,EAAE;gBAEvB,IAAI,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;gBAC/C,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;aAMpB;iBAAM;gBAEL,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;aACpB;YAED,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QAC1C,CAAC;KAAA;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAEK,QAAQ,CAAC,KAAa,EAAE,SAAwB,EAAE,YAAoB;;YAE1E,IAAI,SAAS,KAAK,IAAI,IAAI,IAAI,CAAC,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC,aAAa,EAAE;gBAClE,KAAK,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC;aAC1C;iBAAM,IAAI,SAAS,KAAK,MAAM,IAAI,IAAI,CAAC,QAAQ,GAAG,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE;gBAC1E,KAAK,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;aACzC;YAKD,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE;gBAEvC,MAAM,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC;gBAC9E,MAAM,MAAM,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;gBAE5E,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;oBAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;oBACxD,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;wBAC7C,IAAI,SAAS,KAAK,IAAI,EAAE;4BACtB,MAAM,SAAS,GAAG,QAAQ,CAAC,UAAmB,CAAC;4BAC/C,IAAI,CAAC,uBAAuB,CAC1B,SAAS,EACR,QAAQ,CAAC,SAAmB,CAAC,GAAG,GAAG,CAAC,EACpC,QAAQ,CAAC,SAAmB,CAAC,SAAS,CAAC,CAAC,GAAI,QAAQ,CAAC,SAAmB,CAAC,SAAS,CAAC,MAAM,CAC3F,CAAC;4BACF,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;yBACjC;6BAAM;4BACL,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAkB,CAAC;4BAC9C,IAAI,CAAC,uBAAuB,CAC1B,SAAS,EACR,QAAQ,CAAC,UAAoB,CAAC,GAAG,GAAG,CAAC,EACrC,QAAQ,CAAC,UAAoB,CAAC,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,SAAS,CAAC,MAAM,CACxE,CAAC;4BACF,QAAQ,CAAC,YAAY,CAAC,SAAS,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;yBACvD;qBACF;iBACF;gBACD,MAAM,YAAY,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;gBAClF,MAAM,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;gBAGhF,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,YAAY,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBACrF,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,YAAY,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBAC3F,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;oBAChE,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;wBAEtD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,YAAY,EAAE,UAAU,CAAC,CAAC;wBAClF,IAAI,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;qBACxC;iBACF;gBACD,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,aAAa,EAAE;oBAC1C,aAAa,CACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,UAAU,EACV,aAAa,EACb,IAAI,CAAC,KAAK,EACV,SAAS,CACV,CAAC;iBACH;gBAED,IAAI,CAAC,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;gBACnF,IAAI,CAAC,MAAM,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;gBAC7E,IAAI,CAAC,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;gBACzF,IAAI,CAAC,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;gBACnF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;gBAClF,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;gBACjC,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;gBACpC,OAAO,CAAC,GAAG,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC1D,OAAO,CAAC,GAAG,CACT,eAAe,EACd,IAAI,CAAC,KAAa,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,CAAC,GAAG,EACjE,IAAI,CAAC,KAAa,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,GAAG,CAClE,CAAC;gBAEF,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;gBACrC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;aACvB;iBAAM;gBACL,MAAM,YAAY,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;gBACxF,MAAM,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;gBAClF,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,YAAY,GAAG,CAAC,CAAC,CAAC;gBAClF,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;oBAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;oBACxD,QAAQ,CAAC,eAAe,CAAC,CAAC,SAAgB,EAAE,KAAK,EAAE,EAAE;wBAEnD,IAAI,CAAC,uBAAuB,CAC1B,SAAS,EACT,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,EAClE,KAAK,KAAK,CAAC;4BACT,CAAC,CAAC,aAAa;4BACf,CAAC,CAAE,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAI,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,MAAM,CACzF,CAAC;oBACJ,CAAC,CAAC,CAAC;iBACJ;gBAGD,IAAI,UAAU,CAAC;gBACf,IAAI,aAAa,CAAC;gBAClB,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,aAAa,EAAE;oBAC1C,UAAU,GAAG,YAAY,CAAC;oBAC1B,aAAa,GAAG,UAAU,CAAC;iBAC5B;qBAAM;oBACL,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,YAAY,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;oBAC/E,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,YAAY,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;iBACtF;gBACD,OAAO,CAAC,GAAG,CAAC,QAAQ,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;gBACjD,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;oBAChE,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;wBAEtD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,YAAY,EAAE,UAAU,CAAC,CAAC;wBAClF,IAAI,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;qBACxC;iBACF;gBACD,OAAO,CAAC,GAAG,CAAC,eAAe,EAAE,UAAU,GAAG,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;gBAElH,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,aAAa,EAAE;oBAC1C,aAAa,CACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,UAAU,EACV,aAAa,EACb,IAAI,CAAC,KAAK,EACV,UAAU,GAAG,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACpF,CAAC;iBACH;gBAED,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC;gBAC7B,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC;gBACzB,IAAI,CAAC,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;gBACzF,IAAI,CAAC,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;gBACnF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;gBAClF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC;gBAClC,IAAI,CAAC,kBAAkB,GAAG,UAAU,GAAG,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;gBAC9G,OAAO,CAAC,GAAG,CAAC,sBAAsB,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;gBAChE,OAAO,CAAC,GAAG,CACT,qBAAqB,EACpB,IAAI,CAAC,KAAa,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,CAAC,GAAG,EACjE,IAAI,CAAC,KAAa,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,GAAG,CAClE,CAAC;gBAEF,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,aAAa,EAAE;oBAC3C,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;iBACvB;aACF;QACH,CAAC;KAAA;IAEK,qBAAqB;;YACzB,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,CAAC;KAAA;IAED,gBAAgB,CAAC,KAAa;QAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QACxE,OAAO,CAAC,GAAG,CAAC,kBAAkB,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;QAC5D,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;YAChE,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,YAAY,EAAE,GAAG,IAAI,OAAO,EAAE,GAAG,EAAE,EAAE;gBAEvD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBACxD,IAAI,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;aACxC;SACF;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,aAAa,EAAE;YAC1C,aAAa,CACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;SACH;QAED,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,uBAAuB,CAAC,SAAgB,EAAE,MAAc,EAAE,CAAS;QAEjE,SAAS,CAAC,GAAG,GAAG,MAAM,CAAC;QACvB,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAC9B,SAAiB,CAAC,UAAU,GAAG,IAAI,CAAC;QACpC,SAAiB,CAAC,0BAA0B,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,sBAAsB,CAAC,SAAgB;QACrC,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE;YACzB,OAAO;SACR;QAED,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;QActE,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;IAC/B,CAAC;IAEK,QAAQ;;YACZ,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;gBAChE,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,QAAQ,EAAE,GAAG,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;oBAEvD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBACxD,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC;iBAC7B;aACF;YAGD,IAAI,UAAU,CAAC;YACf,IAAI,aAAa,CAAC;YAClB,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,aAAa,EAAE;gBAC1C,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC;gBAC3B,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC;aAC7B;iBAAM;gBACL,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBACpF,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;aAC3F;YACD,OAAO,CAAC,GAAG,CAAC,YAAY,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;YACrD,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;gBAChE,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;oBAEtD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBACxD,IAAI,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;iBACxC;aACF;YACD,OAAO,CAAC,GAAG,CAAC,eAAe,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACnH,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,aAAa,EAAE;gBAC1C,aAAa,CACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,UAAU,EACV,aAAa,EACb,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACrF,CAAC;aACH;YACD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC;YAClC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;YAE/G,IACE,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,aAAa;gBACzD,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,UAAU,EACxD;aAED;iBAAM,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,aAAa,EAAE;gBACpE,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC;gBAClD,MAAM,GAAG,GAAG,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC;gBACvD,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;aACtB;iBAAM,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,UAAU,EAAE;gBACnE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;aACpB;YAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,aAAa,EAAE;gBAC3C,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;aACvB;QACH,CAAC;KAAA;IAED,sBAAsB,CAAC,GAAW,EAAE,GAAW,EAAE,WAAmB,IAAI,CAAC,QAAQ,EAAE,SAAiB,IAAI,CAAC,MAAM;QAC7G,IAAI,GAAG,GAAG,QAAQ,IAAI,GAAG,GAAG,MAAM,EAAE;YAClC,OAAO,wBAAU,CAAC;SACnB;QACD,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YAC3B,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,CAAC,KAAK,IAAI,aAAa,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,EAAE;gBAE3F,IAAI,SAAS,GAAG,cAAc,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;gBACnD,IAAI,CAAC,SAAS,EAAE;oBACd,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;iBACrD;gBACD,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;gBACpD,OAAO,SAAS,CAAC;aAClB;YACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YAC1D,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;YACpD,OAAO,SAAS,CAAC;SAClB;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC1D,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;QACpD,OAAO,SAAS,CAAC;IACnB,CAAC;CACF;AAjiBD,gCAiiBC;AAED,SAAS,aAAa,CACpB,QAAgB,EAChB,MAAc,EACd,QAAgB,EAChB,MAAc,EACd,KAAmB,EACnB,YAA2B,IAAI;;IAG/B,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;QAC7C,IAAI,YAAY,GAAG,CAAC,CAAC;QACrB,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,MAAM,SAAS,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACrD,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE;gBAClB,SAAS;aACV;YAED,MAAM,IAAI,GAAI,SAAS,CAAC,cAAc,CAAC,MAAM,CAAc,IAAI,SAAS,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;YACnG,MAAM,WAAW,GAAG,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YAClD,MAAM,OAAO,GAAG,IAAA,sBAAY,EAAC,IAAA,kBAAO,EAAC,SAAS,EAAE,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;YAC/E,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YACpE,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC7C,SAAiB,CAAC,0BAA0B,GAAG,KAAK,CAAC;SACvD;QAED,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,MAAM,SAAS,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACrD,IAAA,yCAAyB,EAAC,KAAK,CAAC,UAAU,EAAE,SAAS,EAAE,GAAG,EAAE,GAAG,EAAE,YAAY,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;SAC1F;QAED,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;KAC7C;IAGD,IAAI,SAAS,KAAK,IAAI,EAAE;QACtB,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;gBAC7C,MAAM,SAAS,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBACrD,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE;oBAClB,SAAS;iBACV;gBACD,IAAI,CAAC,CAAC;gBACN,IAAI,SAAS,CAAC,KAAK,EAAE;oBACnB,CAAC,GAAG,CAAC,MAAA,MAAC,SAAS,CAAC,KAAe,0CAAE,SAAS,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,MAAA,MAAC,SAAS,CAAC,KAAe,0CAAE,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC,CAAC;iBAC1G;qBAAM;oBAEL,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,sBAAsB,EAAE,SAAS,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;iBAC1E;gBACD,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aAChC;SACF;KACF;SAAM;QACL,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,KAAK,IAAI,GAAG,GAAG,MAAM,EAAE,GAAG,IAAI,QAAQ,EAAE,GAAG,EAAE,EAAE;gBAC7C,MAAM,SAAS,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBACrD,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE;oBAClB,SAAS;iBACV;gBACD,IAAI,CAAC,CAAC;gBACN,IAAI,SAAS,CAAC,KAAK,EAAE;oBACnB,CAAC,GAAG,CAAC,MAAA,MAAC,SAAS,CAAC,KAAe,0CAAE,SAAS,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,MAAA,SAAS,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC,CAAC;iBACxF;qBAAM;oBAEL,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,sBAAsB,EAAE,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,MAAA,SAAS,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC,CAAC;oBACzG,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,sBAAsB,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC;iBACvF;gBACD,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aAChC;SACF;KACF;AACH,CAAC;AAED,SAAS,cAAc,CAAC,cAAqB,EAAE,GAAW;IACxD,IAAI,CAAC,cAAc,EAAE;QACnB,OAAO,IAAI,CAAC;KACb;IACD,IAAI,cAAc,CAAC,GAAG,KAAK,GAAG,EAAE;QAC9B,OAAO,cAAc,CAAC;KACvB;SAAM,IAAI,cAAc,CAAC,GAAG,GAAG,GAAG,EAAE;QACnC,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;KAC3D;IACD,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;AAC5D,CAAC","file":"proxy.js","sourcesContent":["import type { BaseTableAPI } from '../../../ts-types/base-table';\nimport type { Group } from '../../graphic/group';\nimport type { WrapText } from '../../graphic/text';\nimport { updateCellHeightForColumn } from '../../layout/update-height';\nimport { emptyGroup } from '../../utils/empty-group';\nimport { getProp } from '../../utils/get-prop';\nimport { getQuadProps } from '../../utils/padding';\nimport { createColGroup } from '../column';\nimport { createComplexColumn } from '../column-helper';\n\nexport class SceneProxy {\n table: BaseTableAPI;\n currentRow = 0;\n totalRow: number;\n rowLimit = 1000;\n yLimitTop: number; // y > yLimitTop动态更新,否则直接修改xy\n yLimitBottom: number; // y < yLimitBottom动态更新,否则直接修改xy\n // bottomOffset: number;\n // scroll\n accurateY = 0;\n rowStart = 0;\n rowEnd = 0;\n referenceRow = 0;\n\n bodyTopRow: number;\n bodyBottomRow: number;\n bodyLeftCol: number;\n bodyRightCol: number;\n screenRowCount: number;\n firstScreenRowLimit: number;\n taskRowCount: number;\n rowUpdatePos: number;\n rowUpdateDirection: 'up' | 'down';\n screenTopRow: number = 0;\n screenTopRowDeltaY: number;\n y: number;\n\n cellCache: Map<number, Group> = new Map(); // 单元格位置快速查找缓存\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n if (this.table.options.maintainedDataCount) {\n this.rowLimit = this.table.options.maintainedDataCount;\n }\n }\n\n setParams() {\n this.bodyTopRow = this.table.columnHeaderLevelCount;\n this.bodyBottomRow = this.table.rowCount - 1;\n this.bodyLeftCol = 0;\n this.bodyRightCol = this.table.colCount - 1;\n\n // 计算渐进加载数量\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1);\n this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1; // 目标渐进完成的row\n this.rowStart = this.bodyTopRow;\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 5;\n\n // 确定动态更新限制\n const totalBodyHeight = defaultRowHeight * totalActualBodyRowCount;\n const totalHeight = defaultRowHeight * (this.bodyBottomRow - this.bodyTopRow + 1);\n this.yLimitTop = totalBodyHeight / 2;\n this.yLimitBottom = totalHeight - totalBodyHeight / 2;\n // this.bottomOffset = totalHeight - totalBodyHeight / 2;\n\n // 确定首屏高度范围\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.ceil(heightLimit / defaultRowHeight);\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.rowUpdatePos = this.bodyBottomRow;\n }\n\n async createColGroupForFirstScreen(\n rowHeaderGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number,\n table: BaseTableAPI\n ) {\n this.setParams();\n\n // 生成首屏单元格\n // rowHeader\n createColGroup(\n rowHeaderGroup,\n xOrigin,\n yOrigin,\n 0, // colStart\n table.rowHeaderLevelCount - 1, // colEnd\n table.columnHeaderLevelCount, // rowStart\n table.rowCount - 1, // rowEnd\n 'rowHeader', // isHeader\n table,\n this.firstScreenRowLimit\n );\n // body\n createColGroup(\n bodyGroup,\n xOrigin,\n yOrigin,\n table.rowHeaderLevelCount, // colStart\n table.colCount - 1, // colEnd\n table.columnHeaderLevelCount, // rowStart\n table.rowCount - 1, // rowEnd\n 'body', // isHeader\n table,\n this.firstScreenRowLimit\n );\n\n // 更新row信息\n if (!bodyGroup.firstChild) {\n // 无数据\n this.currentRow = this.totalRow;\n this.rowEnd = this.currentRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = Math.floor((this.rowEnd - this.rowStart) / 2);\n } else {\n this.currentRow = (bodyGroup.firstChild as Group)?.rowNumber ?? this.totalRow;\n this.rowEnd = this.currentRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = Math.floor((this.rowEnd - this.rowStart) / 2);\n // 开始异步任务\n await this.progress();\n }\n }\n\n // async progress() {\n // if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // // 先更新\n // await this.updateCellGroupsAsync();\n // await this.progress();\n // } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // // 先更新没有需要更新的节点,在生成新节点\n // await this.createRow();\n // await this.progress();\n // }\n // }\n async progress() {\n return new Promise<void>((resolve, reject) => {\n setTimeout(() => {\n if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // 先更新\n this.updateCellGroupsAsync();\n this.progress();\n } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // 先更新没有需要更新的节点,在生成新节点\n this.createRow();\n this.progress();\n }\n\n resolve();\n }, 0);\n });\n }\n\n async createRow() {\n if (!this.taskRowCount) {\n return;\n }\n console.log('createRow', this.currentRow, this.currentRow + this.taskRowCount);\n this.createRowCellGroup(this.taskRowCount);\n }\n\n createRowCellGroup(onceCount: number) {\n const endRow = Math.min(this.totalRow, this.currentRow + onceCount);\n let maxHeight = 0;\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellType = col < this.table.rowHeaderLevelCount ? 'rowHeader' : 'body';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellType\n );\n maxHeight = Math.max(maxHeight, height);\n }\n this.table.scenegraph.bodyGroup.setAttribute('height', maxHeight);\n\n if (this.table.internalProps.autoRowHeight) {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.currentRow + 1, // rowStart\n endRow, // rowEnd\n this.table\n );\n }\n this.currentRow = endRow;\n this.rowEnd = endRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = Math.floor((endRow - this.rowStart) / 2);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n async setY(y: number) {\n if (y < this.yLimitTop && this.rowStart === this.bodyTopRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else if (y > this.yLimitBottom && this.rowEnd === this.bodyBottomRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else {\n // 执行动态更新节点\n this.dynamicSetY(y);\n }\n }\n\n async dynamicSetY(y: number) {\n // 计算变动row range\n // const screenTopRow = this.table.getRowAt(y).row;\n const screenTop = (this.table as any).getTargetRowAt(y + this.table.scenegraph.colHeaderGroup.attribute.height);\n if (!screenTop) {\n return;\n }\n const screenTopRow = screenTop.row;\n this.y = y;\n this.screenTopRow = screenTopRow;\n // this.screenTopRowDeltaY = y - this.table.getRowsHeight(this.bodyTopRow, screenTopRow - 1);\n const deltaRow = screenTopRow - this.referenceRow;\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n this.moveCell(deltaRow, 'up', screenTopRow);\n this.updateBody(y);\n // if (this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow) {\n // const totalHeight = this.table.getAllRowsHeight();\n // const top = totalHeight - this.table.scenegraph.height;\n // this.updateBody(top);\n // } else {\n // this.updateBody(y);\n // }\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n this.moveCell(-deltaRow, 'down', screenTopRow);\n this.updateBody(y);\n // if (this.rowStart === this.bodyTopRow) {\n // this.updateBody(0);\n // } else {\n // this.updateBody(y);\n // }\n } else {\n // 不改变row,更新body group范围\n this.updateBody(y);\n }\n\n this.table.scenegraph.updateNextFrame();\n }\n\n updateBody(y: number) {\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n }\n\n async moveCell(count: number, direction: 'up' | 'down', screenTopRow: number) {\n // 限制count范围\n if (direction === 'up' && this.rowEnd + count > this.bodyBottomRow) {\n count = this.bodyBottomRow - this.rowEnd;\n } else if (direction === 'down' && this.rowStart - count < this.bodyTopRow) {\n count = this.rowStart - this.bodyTopRow;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < this.rowEnd - this.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? this.rowStart : this.rowEnd - count + 1;\n const endRow = direction === 'up' ? this.rowStart + count - 1 : this.rowEnd;\n // console.log('move', startRow, endRow, direction);\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n for (let row = startRow; row <= endRow; row++) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n this.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n this.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n }\n }\n const distStartRow = direction === 'up' ? this.rowEnd + 1 : this.rowStart - count;\n const distEndRow = direction === 'up' ? this.rowEnd + count : this.rowStart - 1;\n\n // 更新同步范围\n const syncTopRow = Math.max(this.bodyTopRow, screenTopRow - this.screenRowCount * 2);\n const syncBottomRow = Math.min(this.bodyBottomRow, screenTopRow + this.screenRowCount * 3);\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row, distStartRow, distEndRow);\n this.updateCellGroupContent(cellGroup);\n }\n }\n if (this.table.internalProps.autoRowHeight) {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n this.table,\n direction\n );\n }\n\n this.rowStart = direction === 'up' ? this.rowStart + count : this.rowStart - count;\n this.rowEnd = direction === 'up' ? this.rowEnd + count : this.rowEnd - count;\n this.currentRow = direction === 'up' ? this.currentRow + count : this.currentRow - count;\n this.totalRow = direction === 'up' ? this.totalRow + count : this.totalRow - count;\n this.referenceRow = this.rowStart + Math.floor((this.rowEnd - this.rowStart) / 2);\n this.rowUpdatePos = distStartRow;\n this.rowUpdateDirection = direction;\n console.log('move end proxy', this.rowStart, this.rowEnd);\n console.log(\n 'move end cell',\n (this.table as any).scenegraph.bodyGroup.firstChild.firstChild.row,\n (this.table as any).scenegraph.bodyGroup.firstChild.lastChild.row\n );\n\n this.table.scenegraph.stage.render();\n await this.progress();\n } else {\n const distStartRow = direction === 'up' ? this.rowStart + count : this.rowStart - count;\n const distEndRow = direction === 'up' ? this.rowEnd + count : this.rowEnd - count;\n const distStartRowY = this.table.getRowsHeight(this.bodyTopRow, distStartRow - 1);\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n colGroup.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for this.rowStart to this.rowEndthis.rowEnd是因为在更新内可能出现row号码重复的情况\n this.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === this.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + (cellGroup._prev as Group).attribute.height\n );\n });\n }\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (this.table.internalProps.autoRowHeight) {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(this.bodyTopRow, screenTopRow - this.screenRowCount * 2);\n syncBottomRow = Math.min(this.bodyBottomRow, screenTopRow + this.screenRowCount * 3);\n }\n console.log('更新同步范围', syncTopRow, syncBottomRow);\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row, distStartRow, distEndRow);\n this.updateCellGroupContent(cellGroup);\n }\n }\n console.log('updateAutoRow', distEndRow > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up');\n\n if (this.table.internalProps.autoRowHeight) {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n this.table,\n distEndRow > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n\n this.rowStart = distStartRow;\n this.rowEnd = distEndRow;\n this.currentRow = direction === 'up' ? this.currentRow + count : this.currentRow - count;\n this.totalRow = direction === 'up' ? this.totalRow + count : this.totalRow - count;\n this.referenceRow = this.rowStart + Math.floor((this.rowEnd - this.rowStart) / 2);\n this.rowUpdatePos = this.rowStart;\n this.rowUpdateDirection = distEndRow > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up';\n console.log('move total end proxy', this.rowStart, this.rowEnd);\n console.log(\n 'move total end cell',\n (this.table as any).scenegraph.bodyGroup.firstChild.firstChild.row,\n (this.table as any).scenegraph.bodyGroup.firstChild.lastChild.row\n );\n\n if (!this.table.internalProps.autoRowHeight) {\n await this.progress();\n }\n }\n }\n\n async updateCellGroupsAsync() {\n this.updateCellGroups(this.taskRowCount);\n }\n\n updateCellGroups(count: number) {\n const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);\n console.log('updateCellGroups', this.rowUpdatePos, distRow);\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = this.rowUpdatePos; row <= distRow; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n this.updateCellGroupContent(cellGroup);\n }\n }\n\n if (this.table.internalProps.autoRowHeight) {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n\n this.rowUpdatePos = distRow + 1;\n }\n\n updateCellGroupPosition(cellGroup: Group, newRow: number, y: number) {\n // 更新位置&row\n cellGroup.row = newRow;\n cellGroup.setAttribute('y', y);\n (cellGroup as any).needUpdate = true;\n (cellGroup as any).needUpdateForAutoRowHeight = true;\n }\n\n updateCellGroupContent(cellGroup: Group) {\n if (!cellGroup.needUpdate) {\n return;\n }\n\n this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n // 更新内容\n // const textMark = cellGroup.firstChild as WrapText;\n // const autoWrapText = Array.isArray(textMark.attribute.text);\n // const textStr: string = this.table.getCellValue(cellGroup.col, cellGroup.row);\n // let text;\n // if (autoWrapText) {\n // text = String(textStr).replace(/\\r?\\n/g, '\\n').replace(/\\r/g, '\\n').split('\\n');\n // } else {\n // text = textStr;\n // }\n\n // textMark.setAttribute('text', text);\n\n cellGroup.needUpdate = false;\n }\n\n async sortCell() {\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = this.rowStart; row <= this.rowEnd; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n cellGroup.needUpdate = true;\n }\n }\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (this.table.internalProps.autoRowHeight) {\n syncTopRow = this.rowStart;\n syncBottomRow = this.rowEnd;\n } else {\n syncTopRow = Math.max(this.bodyTopRow, this.screenTopRow - this.screenRowCount * 2);\n syncBottomRow = Math.min(this.bodyBottomRow, this.screenTopRow + this.screenRowCount * 3);\n }\n console.log('sort更新同步范围', syncTopRow, syncBottomRow);\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n this.updateCellGroupContent(cellGroup);\n }\n }\n console.log('updateAutoRow', this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up');\n if (this.table.internalProps.autoRowHeight) {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n this.table,\n this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n this.rowUpdatePos = this.rowStart;\n this.rowUpdateDirection = this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up';\n\n if (\n this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow &&\n this.rowStart === this.table.scenegraph.proxy.bodyTopRow\n ) {\n // 全量更新,do nothing\n } else if (this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow) {\n const totalHeight = this.table.getAllRowsHeight();\n const top = totalHeight - this.table.scenegraph.height;\n this.updateBody(top);\n } else if (this.rowStart === this.table.scenegraph.proxy.bodyTopRow) {\n this.updateBody(0);\n }\n\n if (!this.table.internalProps.autoRowHeight) {\n await this.progress();\n }\n }\n\n highPerformanceGetCell(col: number, row: number, rowStart: number = this.rowStart, rowEnd: number = this.rowEnd) {\n if (row < rowStart || row > rowEnd) {\n return emptyGroup;\n }\n if (this.cellCache.get(col)) {\n const cacheCellGoup = this.cellCache.get(col);\n if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {\n // 由缓存单元格向前后查找要快于从头查找\n let cellGroup = getCellByCache(cacheCellGoup, row);\n if (!cellGroup) {\n cellGroup = this.table.scenegraph.getCell(col, row);\n }\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row);\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row);\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n}\n\nfunction updateAutoRow(\n colStart: number,\n colEnd: number,\n rowStart: number,\n rowEnd: number,\n table: BaseTableAPI,\n direction: 'up' | 'down' = 'up'\n) {\n // 获取行高\n for (let row = rowStart; row <= rowEnd; row++) {\n let maxRowHeight = 0;\n for (let col = colStart; col <= colEnd; col++) {\n const cellGroup = table.scenegraph.getCell(col, row);\n if (!cellGroup.row) {\n continue;\n }\n // const contentHeight = cellGroup.getContentHeight();\n const text = (cellGroup.getChildByName('text') as WrapText) || cellGroup.getChildByName('content');\n const headerStyle = table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, table));\n const height = text.AABBBounds.height() + (padding[0] + padding[2]);\n maxRowHeight = Math.max(maxRowHeight, height);\n (cellGroup as any).needUpdateForAutoRowHeight = false;\n }\n // updateRowHeight(table.scenegraph, row, table.getRowHeight(row) - maxRowHeight);\n for (let col = colStart; col <= colEnd; col++) {\n const cellGroup = table.scenegraph.getCell(col, row);\n updateCellHeightForColumn(table.scenegraph, cellGroup, col, row, maxRowHeight, 0, false);\n }\n\n table.setRowHeight(row, maxRowHeight, true);\n }\n\n // 更新y位置\n if (direction === 'up') {\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n const cellGroup = table.scenegraph.getCell(col, row);\n if (!cellGroup.row) {\n continue;\n }\n let y;\n if (cellGroup._prev) {\n y = ((cellGroup._prev as Group)?.attribute.y ?? 0) + ((cellGroup._prev as Group)?.attribute.height ?? 0);\n } else {\n // 估计位置\n y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row - 1);\n }\n cellGroup.setAttribute('y', y);\n }\n }\n } else {\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowEnd; row >= rowStart; row--) {\n const cellGroup = table.scenegraph.getCell(col, row);\n if (!cellGroup.row) {\n continue;\n }\n let y;\n if (cellGroup._next) {\n y = ((cellGroup._next as Group)?.attribute.y ?? 0) - (cellGroup.attribute.height ?? 0);\n } else {\n // 估计位置\n y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row) - (cellGroup.attribute.height ?? 0);\n console.log('估计位置', table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row));\n }\n cellGroup.setAttribute('y', y);\n }\n }\n }\n}\n\nfunction getCellByCache(cacheCellGroup: Group, row: number): Group | null {\n if (!cacheCellGroup) {\n return null;\n }\n if (cacheCellGroup.row === row) {\n return cacheCellGroup;\n } else if (cacheCellGroup.row > row) {\n return getCellByCache(cacheCellGroup._prev as Group, row);\n }\n return getCellByCache(cacheCellGroup._next as Group, row);\n}\n"]}
1
+ {"version":3,"sources":["scenegraph/group-creater/progress/proxy.ts"],"names":[],"mappings":";;;;;;;;;;;;AACA,+CAA4C;AAC5C,sEAAkE;AAClE,wEAAoE;AACpE,yDAAqD;AACrD,sCAA2C;AAC3C,oDAAuD;AACvD,mFAA4E;AAC5E,mEAA8D;AAC9D,mEAA8D;AAC9D,uEAAkE;AAElE,MAAa,UAAU;IAwCrB,YAAY,KAAmB;QAtC/B,SAAI,GAA+B,QAAQ,CAAC;QAE5C,aAAQ,GAAG,IAAI,CAAC;QAChB,eAAU,GAAG,CAAC,CAAC;QAIf,aAAQ,GAAG,CAAC,CAAC;QACb,WAAM,GAAG,CAAC,CAAC;QACX,iBAAY,GAAG,CAAC,CAAC;QAQjB,iBAAY,GAAW,CAAC,CAAC;QAEzB,aAAQ,GAAG,IAAI,CAAC;QAchB,kBAAa,GAAW,CAAC,CAAC;QAG1B,cAAS,GAAuB,IAAI,GAAG,EAAE,CAAC;QAGxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,EAAE;YACtC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;SACnB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;SACrB;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC1C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,CAAC;SACxD;IACH,CAAC;IAED,kBAAkB;QAChB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QAElD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QAG7E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAGlF,MAAM,cAAc,GAAG,eAAe,GAAG,uBAAuB,CAAC;QACjE,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAChF,IAAI,CAAC,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,WAAW,GAAG,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QAGnD,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC;QAGtF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;IACxC,CAAC;IAED,eAAe;QACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC;QACpD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QAK/E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;QAChC,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAGpF,MAAM,eAAe,GAAG,gBAAgB,GAAG,uBAAuB,CAAC;QACnE,MAAM,WAAW,GAAG,gBAAgB,GAAG,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,SAAS,GAAG,eAAe,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,YAAY,GAAG,WAAW,GAAG,eAAe,GAAG,CAAC,CAAC;QAItD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC;QAGvF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;IACzC,CAAC;IAEK,yBAAyB,CAC7B,iBAAwB,EACxB,cAAqB,EACrB,cAAqB,EACrB,gBAAuB,EACvB,iBAAwB,EACxB,SAAgB,EAChB,OAAe,EACf,OAAe;;YAEf,MAAM,IAAA,yDAAyB,EAC7B,iBAAiB,EACjB,cAAc,EACd,cAAc,EACd,gBAAgB,EAChB,iBAAiB,EACjB,SAAS,EACT,OAAO,EACP,OAAO,EACP,IAAI,CACL,CAAC;QACJ,CAAC;KAAA;IAEK,4BAA4B,CAChC,cAAqB,EACrB,SAAgB,EAChB,OAAe,EACf,OAAe,EACf,KAAmB;;;YAEnB,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAG1B,IAAA,sCAAiB,EAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,sBAAsB,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,mBAAmB,EAAE,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC;YAIpH,IAAA,uBAAc,EACZ,cAAc,EACd,OAAO,EACP,OAAO,EACP,CAAC,EACD,KAAK,CAAC,mBAAmB,GAAG,CAAC,EAC7B,KAAK,CAAC,sBAAsB,EAC5B,KAAK,CAAC,QAAQ,GAAG,CAAC,EAClB,WAAW,EACX,KAAK,EACL,IAAI,CAAC,mBAAmB,CACzB,CAAC;YAEF,IAAA,uBAAc,EACZ,SAAS,EACT,OAAO,EACP,OAAO,EACP,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,QAAQ,GAAG,CAAC,EAClB,KAAK,CAAC,sBAAsB,EAC5B,KAAK,CAAC,QAAQ,GAAG,CAAC,EAClB,MAAM,EACN,KAAK,EACL,IAAI,CAAC,mBAAmB,CACzB,CAAC;YAGF,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE;gBAEzB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC;gBAChC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;gBAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;gBAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;aACnE;iBAAM;gBACL,IAAI,CAAC,UAAU,GAAG,MAAA,MAAC,SAAS,CAAC,UAAoB,0CAAE,SAAS,mCAAI,IAAI,CAAC,QAAQ,CAAC;gBAC9E,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;gBAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;gBAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;gBAElE,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;aACvB;;KACF;IAeK,QAAQ;;YACZ,OAAO,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC3C,UAAU,CAAC,GAAS,EAAE;oBACpB,IAAI,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,EAAE;wBACnC,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,EAAE;wBAG1C,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAC1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAG1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;oBACD,OAAO,EAAE,CAAC;gBACZ,CAAC,CAAA,EAAE,CAAC,CAAC,CAAC;YACR,CAAC,CAAC,CAAC;QACL,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YACD,OAAO,CAAC,GAAG,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;YAC/E,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7C,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YACD,OAAO,CAAC,GAAG,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;YAC/E,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACzC,CAAC;KAAA;IAED,kBAAkB,CAAC,SAAiB;QAClC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QAEpE,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;QAE3D,IAAI,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE;YAElC,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,EAAE,EAAE;gBAC7D,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,QAAQ,GAAG,WAAW,CAAC;gBAC7B,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,QAAQ,CACT,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aACxE;SACF;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE;YAElC,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACrG,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,QAAQ,GAAG,WAAW,CAAC;gBAC7B,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,QAAQ,CACT,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,gBAAgB,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aAC1E;SACF;QAGD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;YAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACxD,MAAM,QAAQ,GAAG,MAAM,CAAC;YACxB,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,QAAQ,CACT,CAAC;YACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAG7E,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAED,cAAc,CAAC,SAAiB;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QACpE,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;QAG1D,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,YAAY,aAAK;YACxD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;YAC3C,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAC3C,CAAC;QACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;QAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;QAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,EAC/B,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,MAAM,EACX,MAAM,EACN,IAAI,CAAC,KAAK,CACX,CAAC;QAEF,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7E,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAGpE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAEK,IAAI,CAAC,CAAS;;YAClB,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAE3D,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa,EAAE;gBAEtE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,IAAI,CAAC,CAAS;;YAClB,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,EAAE;gBAE7D,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,YAAY,EAAE;gBAEpE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,WAAW,CAAC,CAAS;;YACzB,IAAA,2BAAW,EAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACvB,CAAC;KAAA;IACK,WAAW,CAAC,CAAS;;YACzB,IAAA,2BAAW,EAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACvB,CAAC;KAAA;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAEK,wBAAwB;;YAC5B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,CAAC;KAAA;IAED,gBAAgB,CAAC,KAAa;QAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAExE,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;SAC3D;QACD,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;YAChE,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,YAAY,EAAE,GAAG,IAAI,OAAO,EAAE,GAAG,EAAE,EAAE;gBAEvD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBACxD,IAAI,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;aACxC;SACF;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,IAAA,+BAAa,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;SACH;QAED,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAEK,wBAAwB;;YAC5B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC;KAAA;IAED,eAAe,CAAC,KAAa;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAEvE,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,YAAY,EAAE,GAAG,IAAI,OAAO,EAAE,GAAG,EAAE,EAAE;YACvD,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACxD,IAAI,QAAQ,EAAE;gBAQZ,IAAI,SAAS,GAAG,QAAQ,CAAC,UAAU,CAAC;gBACpC,OAAO,SAAS,EAAE;oBAGhB,MAAM,YAAY,GAAG,IAAI,CAAC,sBAAsB,CAAC,SAAkB,CAAC,CAAC;oBACrE,SAAS,GAAG,YAAY,CAAC,KAAK,CAAC;iBAChC;gBACD,QAAQ,CAAC,UAAU,GAAG,KAAK,CAAC;aAC7B;SACF;QACD,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,uBAAuB,CAAC,SAAgB,EAAE,MAAc,EAAE,CAAS;QAEjE,SAAS,CAAC,GAAG,GAAG,MAAM,CAAC;QACvB,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAC9B,SAAiB,CAAC,UAAU,GAAG,IAAI,CAAC;QACpC,SAAiB,CAAC,0BAA0B,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,sBAAsB,CAAC,SAAgB;QACrC,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE;YACzB,OAAO,SAAS,CAAC;SAClB;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;QAc3F,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;QAC7B,OAAO,YAAY,IAAI,SAAS,CAAC;IACnC,CAAC;IAEK,QAAQ;;YACZ,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;gBAChE,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,QAAQ,EAAE,GAAG,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;oBAEvD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBACxD,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC;iBAC7B;aACF;YAGD,IAAI,UAAU,CAAC;YACf,IAAI,aAAa,CAAC;YAClB,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC1C,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC;gBAC3B,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC;aAC7B;iBAAM;gBACL,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBACpF,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;aAC3F;YACD,OAAO,CAAC,GAAG,CAAC,YAAY,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;YACrD,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC1C,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;aAC1D;YACD,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;gBAChE,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;oBAEtD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBACxD,IAAI,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;iBACxC;aACF;YACD,OAAO,CAAC,GAAG,CAAC,eAAe,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACnH,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC1C,IAAA,+BAAa,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,UAAU,EACV,aAAa,EACb,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACrF,CAAC;aACH;YACD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC;YAClC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;YAE/G,IACE,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,aAAa;gBACzD,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,UAAU,EACxD;aAED;iBAAM,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,aAAa,EAAE;gBACpE,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC;gBAClD,MAAM,GAAG,GAAG,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC;gBACvD,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;aACtB;iBAAM,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,UAAU,EAAE;gBACnE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;aACpB;YAED,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC1C,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;aACvB;QACH,CAAC;KAAA;IAED,sBAAsB,CACpB,GAAW,EACX,GAAW,EACX,WAAmB,IAAI,CAAC,QAAQ,EAChC,SAAiB,IAAI,CAAC,MAAM,EAC5B,SAAmB;QAEnB,IAAI,GAAG,GAAG,QAAQ,IAAI,GAAG,GAAG,MAAM,EAAE;YAClC,OAAO,wBAAU,CAAC;SACnB;QACD,IAAI,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,IAAI,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE;YACxF,OAAO,wBAAU,CAAC;SACnB;QACD,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YAC3B,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,CAAC,KAAK,IAAI,aAAa,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,EAAE;gBAE3F,IAAI,SAAS,GAAG,cAAc,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;gBACnD,IAAI,CAAC,SAAS,EAAE;oBACd,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;iBAChE;gBACD,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;gBACpD,OAAO,SAAS,CAAC;aAClB;YACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;YACrE,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;YACpD,OAAO,SAAS,CAAC;SAClB;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;QACrE,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;QACpD,OAAO,SAAS,CAAC;IACnB,CAAC;CACF;AAxkBD,gCAwkBC;AAED,SAAS,cAAc,CAAC,cAAqB,EAAE,GAAW;IACxD,IAAI,CAAC,cAAc,EAAE;QACnB,OAAO,IAAI,CAAC;KACb;IACD,IAAI,cAAc,CAAC,GAAG,KAAK,GAAG,EAAE;QAC9B,OAAO,cAAc,CAAC;KACvB;SAAM,IAAI,cAAc,CAAC,GAAG,GAAG,GAAG,EAAE;QACnC,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;KAC3D;IACD,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;AAC5D,CAAC","file":"proxy.js","sourcesContent":["import type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { Group } from '../../graphic/group';\nimport { computeColsWidth } from '../../layout/compute-col-width';\nimport { computeRowsHeight } from '../../layout/compute-row-height';\nimport { emptyGroup } from '../../utils/empty-group';\nimport { createColGroup } from '../column';\nimport { createComplexColumn } from '../column-helper';\nimport { createGroupForFirstScreen } from './create-group-for-first-screen';\nimport { dynamicSetX } from './update-position/dynamic-set-x';\nimport { dynamicSetY } from './update-position/dynamic-set-y';\nimport { updateAutoRow } from './update-position/update-auto-row';\n\nexport class SceneProxy {\n table: BaseTableAPI;\n mode: 'column' | 'row' | 'pivot' = 'column';\n\n rowLimit = 1000;\n currentRow = 0; // 目前渐进生成的row number\n totalRow: number; // 渐进完成最后一行的row number\n yLimitTop: number; // y > yLimitTop动态更新,否则直接修改xy\n yLimitBottom: number; // y < yLimitBottom动态更新,否则直接修改xy\n rowStart = 0; // 当前维护的部分第一行的row number\n rowEnd = 0; // 当前维护的部分最后一行的row number\n referenceRow = 0; // 当前维护的部分中间一行的row number,认为referenceRow对应当前屏幕显示范围的第一行\n bodyTopRow: number; // table body部分的第一行row number\n bodyBottomRow: number; // table body部分的最后一行row number\n screenRowCount: number; // 预计屏幕范围内显示的row count\n firstScreenRowLimit: number; // 首屏同步加载部分最后一行的row number\n taskRowCount: number; // 一次任务生成/更新的row count\n rowUpdatePos: number; // 异步任务目前更新到的行的row number\n rowUpdateDirection: 'up' | 'down'; // 当前行更新的方向\n screenTopRow: number = 0; // 当前屏幕范围内显示的第一行的row number\n\n colLimit = 1000;\n bodyLeftCol: number; // table body部分的第一列col number\n bodyRightCol: number; // table body部分的最后一列col number\n totalCol: number; // 渐进完成最后一列的col number\n colStart: number; // 当前维护的部分第一列的col number\n colEnd: number; // 当前维护的部分最后一列的col number\n taskColCount: number; // 一次任务生成/更新的col count\n xLimitLeft: number; // x > xLimitLeft动态更新,否则直接修改xy\n xLimitRight: number; // x < xLimitRight动态更新,否则直接修改xy\n screenColCount: number; // 预计屏幕范围内显示的col count\n firstScreenColLimit: number; // 首屏同步加载部分最后一列的col number\n colUpdatePos: number; // 异步任务目前更新到的列的col number\n currentCol: number; // 目前渐进生成的col number\n referenceCol: number; // 当前维护的部分中间一列的col number,认为referenceCol对应当前屏幕显示范围的第一列\n screenLeftCol: number = 0; // 当前屏幕范围内显示的第一列的col number\n colUpdateDirection: 'left' | 'right'; // 当前列更新方向\n\n cellCache: Map<number, Group> = new Map(); // 单元格位置快速查找缓存\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n\n if (this.table.internalProps.transpose) {\n this.mode = 'row';\n } else if (this.table.isPivotTable()) {\n this.mode = 'pivot';\n }\n if (this.table.options.maintainedDataCount) {\n this.rowLimit = this.table.options.maintainedDataCount;\n }\n }\n\n setParamsForColumn() {\n this.bodyLeftCol = this.table.rowHeaderLevelCount;\n // this.bodyRightCol = this.table.colCount - 1;\n this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // compute the column info about progress creation\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n this.colStart = this.bodyLeftCol;\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n\n // 确定动态更新限制\n const totalBodyWidth = defaultColWidth * totalActualBodyColCount;\n const totalWidth = defaultColWidth * (this.bodyRightCol - this.bodyLeftCol + 1);\n this.xLimitLeft = totalBodyWidth / 2;\n this.xLimitRight = totalWidth - totalBodyWidth / 2;\n\n // 确定首屏高度范围\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.ceil(widthLimit / defaultColWidth);\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.colUpdatePos = this.bodyRightCol;\n }\n\n setParamsForRow() {\n this.bodyTopRow = this.table.columnHeaderLevelCount;\n this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;\n // this.bodyLeftCol = 0;\n // this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // 计算渐进加载数量\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1; // 目标渐进完成的row\n this.rowStart = this.bodyTopRow;\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n\n // 确定动态更新限制\n const totalBodyHeight = defaultRowHeight * totalActualBodyRowCount;\n const totalHeight = defaultRowHeight * (this.bodyBottomRow - this.bodyTopRow + 1);\n this.yLimitTop = totalBodyHeight / 2;\n this.yLimitBottom = totalHeight - totalBodyHeight / 2;\n // this.bottomOffset = totalHeight - totalBodyHeight / 2;\n\n // 确定首屏高度范围\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.ceil(heightLimit / defaultRowHeight);\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.rowUpdatePos = this.bodyBottomRow;\n }\n\n async createGroupForFirstScreen(\n cornerHeaderGroup: Group,\n colHeaderGroup: Group,\n rowHeaderGroup: Group,\n rightFrozenGroup: Group,\n bottomFrozenGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number\n ) {\n await createGroupForFirstScreen(\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n rightFrozenGroup,\n bottomFrozenGroup,\n bodyGroup,\n xOrigin,\n yOrigin,\n this\n );\n }\n\n async createColGroupForFirstScreen(\n rowHeaderGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number,\n table: BaseTableAPI\n ) {\n this.setParamsForRow();\n this.setParamsForColumn();\n\n // compute row height in first screen\n computeRowsHeight(table, this.table.columnHeaderLevelCount, Math.min(this.firstScreenRowLimit, table.rowCount - 1));\n\n // 生成首屏单元格\n // rowHeader\n createColGroup(\n rowHeaderGroup,\n xOrigin,\n yOrigin,\n 0, // colStart\n table.rowHeaderLevelCount - 1, // colEnd\n table.columnHeaderLevelCount, // rowStart\n table.rowCount - 1, // rowEnd\n 'rowHeader', // isHeader\n table,\n this.firstScreenRowLimit\n );\n // body\n createColGroup(\n bodyGroup,\n xOrigin,\n yOrigin,\n table.rowHeaderLevelCount, // colStart\n table.colCount - 1, // colEnd\n table.columnHeaderLevelCount, // rowStart\n table.rowCount - 1, // rowEnd\n 'body', // isHeader\n table,\n this.firstScreenRowLimit\n );\n\n // 更新row信息\n if (!bodyGroup.firstChild) {\n // 无数据\n this.currentRow = this.totalRow;\n this.rowEnd = this.currentRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = Math.floor((this.rowEnd - this.rowStart) / 2);\n } else {\n this.currentRow = (bodyGroup.firstChild as Group)?.rowNumber ?? this.totalRow;\n this.rowEnd = this.currentRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = Math.floor((this.rowEnd - this.rowStart) / 2);\n // 开始异步任务\n await this.progress();\n }\n }\n\n // async progress() {\n // if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // // 先更新\n // await this.updateCellGroupsAsync();\n // await this.progress();\n // } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // // 先更新没有需要更新的节点,在生成新节点\n // await this.createRow();\n // await this.progress();\n // }\n // }\n async progress() {\n return new Promise<void>((resolve, reject) => {\n setTimeout(async () => {\n if (this.colUpdatePos < this.colEnd) {\n await this.updateColCellGroupsAsync();\n await this.progress();\n } else if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // 先更新\n await this.updateRowCellGroupsAsync();\n await this.progress();\n } else if (this.currentCol < this.totalCol) {\n await this.createCol();\n await this.progress();\n } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // 先更新没有需要更新的节点,在生成新节点\n await this.createRow();\n await this.progress();\n }\n resolve();\n }, 0);\n });\n }\n\n async createRow() {\n if (!this.taskRowCount) {\n return;\n }\n console.log('createRow', this.currentRow, this.currentRow + this.taskRowCount);\n this.createRowCellGroup(this.taskRowCount);\n }\n\n async createCol() {\n if (!this.taskColCount) {\n return;\n }\n console.log('createCol', this.currentCol, this.currentCol + this.taskColCount);\n this.createColGroup(this.taskRowCount);\n }\n\n createRowCellGroup(onceCount: number) {\n const endRow = Math.min(this.totalRow, this.currentRow + onceCount);\n // compute rows height\n computeRowsHeight(this.table, this.currentRow + 1, endRow);\n\n if (this.table.rowHeaderLevelCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = 0; col < this.table.rowHeaderLevelCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellType = 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellType\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rowHeaderGroup.setAttribute('height', maxHeight);\n }\n }\n\n if (this.table.rightFrozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = this.table.colCount - this.table.rightFrozenColCount; col < this.table.colCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellType = 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellType\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rightFrozenGroup.setAttribute('height', maxHeight);\n }\n }\n\n // create body row cellGroup\n let maxHeight = 0;\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellType = 'body';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellType\n );\n maxHeight = Math.max(maxHeight, height);\n }\n this.table.scenegraph.bodyGroup.setAttribute('height', maxHeight);\n\n this.currentRow = endRow;\n this.rowEnd = endRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = this.rowStart + Math.floor((endRow - this.rowStart) / 2);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n createColGroup(onceCount: number) {\n // compute rows height\n const endCol = Math.min(this.totalCol, this.currentCol + onceCount);\n computeColsWidth(this.table, this.currentCol + 1, endCol);\n\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bodyGroup.lastChild instanceof Group\n ? this.table.scenegraph.bodyGroup.lastChild\n : this.table.scenegraph.bodyGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bodyGroup\n createColGroup(\n this.table.scenegraph.bodyGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.rowStart, // rowStart\n this.rowEnd, // rowEnd\n 'body', // isHeader\n this.table\n );\n\n this.currentCol = endCol;\n this.colEnd = endCol;\n this.colUpdatePos = this.colEnd;\n this.referenceCol = this.colStart + Math.floor((endCol - this.colStart) / 2);\n console.log('async', this.referenceCol, this.colStart, this.colEnd);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n async setY(y: number) {\n if (y < this.yLimitTop && this.rowStart === this.bodyTopRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else if (y > this.yLimitBottom && this.rowEnd === this.bodyBottomRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else {\n // 执行动态更新节点\n this.dynamicSetY(y);\n }\n }\n\n async setX(x: number) {\n if (x < this.xLimitLeft && this.colStart === this.bodyLeftCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else if (x > this.xLimitRight && this.colEnd === this.bodyRightCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else {\n // 执行动态更新节点\n this.dynamicSetX(x);\n }\n }\n\n async dynamicSetY(y: number) {\n dynamicSetY(y, this);\n }\n async dynamicSetX(x: number) {\n dynamicSetX(x, this);\n }\n\n updateBody(y: number) {\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n }\n\n async updateRowCellGroupsAsync() {\n this.updateCellGroups(this.taskRowCount);\n }\n\n updateCellGroups(count: number) {\n const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);\n // console.log('updateCellGroups', this.rowUpdatePos, distRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, this.rowUpdatePos, distRow);\n }\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = this.rowUpdatePos; row <= distRow; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n this.updateCellGroupContent(cellGroup);\n }\n }\n\n if (this.table.heightMode === 'autoHeight') {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n\n this.rowUpdatePos = distRow + 1;\n }\n\n async updateColCellGroupsAsync() {\n this.updateColGroups(this.taskRowCount);\n }\n\n updateColGroups(count: number) {\n const distCol = Math.min(this.bodyRightCol, this.colUpdatePos + count);\n // console.log('updateCellGroups', this.colUpdatePos, distCol);\n for (let col = this.colUpdatePos; col <= distCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n if (colGroup) {\n // colGroup.forEachChildren((cellGroup: Group) => {\n // this.updateCellGroupContent(cellGroup);\n // });\n // for (let row = (colGroup.firstChild as Group).row; row <= (colGroup.lastChild as Group).row; row++) {\n // const cellGroup = this.highPerformanceGetCell(colGroup.col, row);\n // this.updateCellGroupContent(cellGroup);\n // }\n let cellGroup = colGroup.firstChild;\n while (cellGroup) {\n // this.updateCellGroupContent(cellGroup as Group);\n // cellGroup = cellGroup._next;\n const newCellGroup = this.updateCellGroupContent(cellGroup as Group);\n cellGroup = newCellGroup._next;\n }\n colGroup.needUpdate = false;\n }\n }\n this.colUpdatePos = distCol + 1;\n }\n\n updateCellGroupPosition(cellGroup: Group, newRow: number, y: number) {\n // 更新位置&row\n cellGroup.row = newRow;\n cellGroup.setAttribute('y', y);\n (cellGroup as any).needUpdate = true;\n (cellGroup as any).needUpdateForAutoRowHeight = true;\n }\n\n updateCellGroupContent(cellGroup: Group) {\n if (!cellGroup.needUpdate) {\n return cellGroup;\n }\n\n const newCellGroup = this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n // 更新内容\n // const textMark = cellGroup.firstChild as WrapText;\n // const autoWrapText = Array.isArray(textMark.attribute.text);\n // const textStr: string = this.table.getCellValue(cellGroup.col, cellGroup.row);\n // let text;\n // if (autoWrapText) {\n // text = String(textStr).replace(/\\r?\\n/g, '\\n').replace(/\\r/g, '\\n').split('\\n');\n // } else {\n // text = textStr;\n // }\n\n // textMark.setAttribute('text', text);\n\n cellGroup.needUpdate = false;\n return newCellGroup || cellGroup;\n }\n\n async sortCell() {\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = this.rowStart; row <= this.rowEnd; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n cellGroup.needUpdate = true;\n }\n }\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (this.table.heightMode === 'autoHeight') {\n syncTopRow = this.rowStart;\n syncBottomRow = this.rowEnd;\n } else {\n syncTopRow = Math.max(this.bodyTopRow, this.screenTopRow - this.screenRowCount * 2);\n syncBottomRow = Math.min(this.bodyBottomRow, this.screenTopRow + this.screenRowCount * 3);\n }\n console.log('sort更新同步范围', syncTopRow, syncBottomRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, syncTopRow, syncBottomRow);\n }\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n this.updateCellGroupContent(cellGroup);\n }\n }\n console.log('updateAutoRow', this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up');\n if (this.table.heightMode === 'autoHeight') {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n this.table,\n this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n this.rowUpdatePos = this.rowStart;\n this.rowUpdateDirection = this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up';\n\n if (\n this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow &&\n this.rowStart === this.table.scenegraph.proxy.bodyTopRow\n ) {\n // 全量更新,do nothing\n } else if (this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow) {\n const totalHeight = this.table.getAllRowsHeight();\n const top = totalHeight - this.table.scenegraph.height;\n this.updateBody(top);\n } else if (this.rowStart === this.table.scenegraph.proxy.bodyTopRow) {\n this.updateBody(0);\n }\n\n if (this.table.heightMode !== 'autoHeight') {\n await this.progress();\n }\n }\n\n highPerformanceGetCell(\n col: number,\n row: number,\n rowStart: number = this.rowStart,\n rowEnd: number = this.rowEnd,\n getShadow?: boolean\n ) {\n if (row < rowStart || row > rowEnd) {\n return emptyGroup;\n }\n if (row < this.rowStart || row > this.rowEnd || col < this.colStart || col > this.colEnd) {\n return emptyGroup;\n }\n if (this.cellCache.get(col)) {\n const cacheCellGoup = this.cellCache.get(col);\n if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {\n // 由缓存单元格向前后查找要快于从头查找\n let cellGroup = getCellByCache(cacheCellGoup, row);\n if (!cellGroup) {\n cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n }\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n}\n\nfunction getCellByCache(cacheCellGroup: Group, row: number): Group | null {\n if (!cacheCellGroup) {\n return null;\n }\n if (cacheCellGroup.row === row) {\n return cacheCellGroup;\n } else if (cacheCellGroup.row > row) {\n return getCellByCache(cacheCellGroup._prev as Group, row);\n }\n return getCellByCache(cacheCellGroup._next as Group, row);\n}\n"]}
@@ -0,0 +1,2 @@
1
+ import type { SceneProxy } from '../proxy';
2
+ export declare function dynamicSetX(x: number, proxy: SceneProxy): Promise<void>;
@@ -0,0 +1,112 @@
1
+ "use strict";
2
+
3
+ var __awaiter = this && this.__awaiter || function(thisArg, _arguments, P, generator) {
4
+ return new (P || (P = Promise))((function(resolve, reject) {
5
+ function fulfilled(value) {
6
+ try {
7
+ step(generator.next(value));
8
+ } catch (e) {
9
+ reject(e);
10
+ }
11
+ }
12
+ function rejected(value) {
13
+ try {
14
+ step(generator.throw(value));
15
+ } catch (e) {
16
+ reject(e);
17
+ }
18
+ }
19
+ function step(result) {
20
+ var value;
21
+ result.done ? resolve(result.value) : (value = result.value, value instanceof P ? value : new P((function(resolve) {
22
+ resolve(value);
23
+ }))).then(fulfilled, rejected);
24
+ }
25
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
26
+ }));
27
+ };
28
+
29
+ Object.defineProperty(exports, "__esModule", {
30
+ value: !0
31
+ }), exports.dynamicSetX = void 0;
32
+
33
+ const compute_col_width_1 = require("../../../layout/compute-col-width");
34
+
35
+ function dynamicSetX(x, proxy) {
36
+ return __awaiter(this, void 0, void 0, (function*() {
37
+ const screenLeft = proxy.table.getTargetColAt(x + proxy.table.scenegraph.rowHeaderGroup.attribute.width);
38
+ if (!screenLeft) return;
39
+ proxy.screenLeftCol = screenLeft.col;
40
+ const deltaCol = proxy.screenLeftCol - proxy.referenceCol;
41
+ deltaCol > 0 ? (proxy.table.scenegraph.setBodyAndColHeaderX(-x), yield moveColumn(deltaCol, "left", proxy.screenLeftCol, proxy)) : deltaCol < 0 ? (proxy.table.scenegraph.setBodyAndColHeaderX(-x),
42
+ yield moveColumn(-deltaCol, "right", proxy.screenLeftCol, proxy)) : proxy.table.scenegraph.setBodyAndColHeaderX(-x),
43
+ proxy.table.scenegraph.updateNextFrame();
44
+ }));
45
+ }
46
+
47
+ function moveColumn(count, direction, screenLeftCol, proxy) {
48
+ return __awaiter(this, void 0, void 0, (function*() {
49
+ "left" === direction && proxy.colEnd + count > proxy.bodyRightCol ? count = proxy.bodyRightCol - proxy.colEnd : "right" === direction && proxy.colStart - count < proxy.bodyLeftCol && (count = proxy.colStart - proxy.bodyLeftCol);
50
+ const bodyGroup = proxy.table.scenegraph.bodyGroup;
51
+ if (count < proxy.colEnd - proxy.colStart) {
52
+ const startCol = "left" === direction ? proxy.colStart : proxy.colEnd - count + 1, endCol = "left" === direction ? proxy.colStart + count - 1 : proxy.colEnd, distStartCol = "left" === direction ? proxy.colEnd + 1 : proxy.colStart - count, distEndCol = "left" === direction ? proxy.colEnd + count : proxy.colStart - 1;
53
+ (0, compute_col_width_1.computeColsWidth)(proxy.table, distStartCol, distEndCol);
54
+ for (let col = startCol; col <= endCol; col++) if ("left" === direction) {
55
+ const colGroup = bodyGroup.firstChild;
56
+ updateColGroupPosition(colGroup, bodyGroup.lastChild.col + 1, bodyGroup.lastChild.attribute.x + bodyGroup.lastChild.attribute.width),
57
+ bodyGroup.appendChild(colGroup);
58
+ } else {
59
+ const colGroup = bodyGroup.lastChild;
60
+ updateColGroupPosition(colGroup, bodyGroup.firstChild.col - 1, bodyGroup.firstChild.attribute.x - proxy.table.getColWidth(bodyGroup.firstChild.col - 1)),
61
+ bodyGroup.insertBefore(colGroup, bodyGroup.firstChild);
62
+ }
63
+ const syncLeftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - 1 * proxy.screenColCount), syncRightCol = Math.min(proxy.bodyRightCol, screenLeftCol + 2 * proxy.screenColCount);
64
+ for (let col = syncLeftCol; col <= syncRightCol; col++) {
65
+ updateColGroupContent(proxy.table.scenegraph.getColGroup(col), proxy);
66
+ }
67
+ proxy.colStart = "left" === direction ? proxy.colStart + count : proxy.colStart - count,
68
+ proxy.colEnd = "left" === direction ? proxy.colEnd + count : proxy.colEnd - count,
69
+ proxy.currentCol = "left" === direction ? proxy.currentCol + count : proxy.currentCol - count,
70
+ proxy.totalCol = "left" === direction ? proxy.totalCol + count : proxy.totalCol - count,
71
+ proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2),
72
+ proxy.colUpdatePos = distStartCol, proxy.colUpdateDirection = direction, proxy.table.scenegraph.stage.render(),
73
+ yield proxy.progress();
74
+ } else {
75
+ const distStartCol = "left" === direction ? proxy.colStart + count : proxy.colStart - count, distEndCol = "left" === direction ? proxy.colEnd + count : proxy.colEnd - count;
76
+ (0, compute_col_width_1.computeColsWidth)(proxy.table, distStartCol, distEndCol);
77
+ const distStartColY = proxy.table.getColsWidth(proxy.bodyLeftCol, distStartCol - 1);
78
+ console.log("distStartColY", proxy.bodyLeftCol, distStartCol - 1, distStartColY),
79
+ bodyGroup.forEachChildren(((colGroup, index) => {
80
+ "group" === colGroup.type && updateColGroupPosition(colGroup, "left" === direction ? colGroup.col + count : colGroup.col - count, 0 === index ? distStartColY : colGroup._prev.attribute.x + proxy.table.getColWidth(colGroup._prev.col));
81
+ }));
82
+ const syncLeftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - 1 * proxy.screenRowCount), syncRightCol = Math.min(proxy.bodyRightCol, screenLeftCol + 2 * proxy.screenRowCount);
83
+ for (let col = syncLeftCol; col <= syncRightCol; col++) {
84
+ updateColGroupContent(proxy.table.scenegraph.getColGroup(col), proxy);
85
+ }
86
+ const cellGroup = proxy.table.scenegraph.getCell(screenLeftCol, 0);
87
+ cellGroup.AABBBounds.width(), console.log("leftCell", cellGroup.col, cellGroup.globalAABBBounds, cellGroup),
88
+ proxy.colStart = distStartCol, proxy.colEnd = distEndCol, proxy.currentCol = "left" === direction ? proxy.currentCol + count : proxy.currentCol - count,
89
+ proxy.totalCol = "left" === direction ? proxy.totalCol + count : proxy.totalCol - count,
90
+ proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2),
91
+ proxy.colUpdatePos = proxy.colStart, proxy.colUpdateDirection = distEndCol > proxy.bodyRightCol - (proxy.colEnd - proxy.colStart + 1) ? "right" : "left",
92
+ yield proxy.progress();
93
+ }
94
+ }));
95
+ }
96
+
97
+ function updateColGroupPosition(colGroup, newCol, x) {
98
+ colGroup.col = newCol, colGroup.forEachChildren((cellGroup => {
99
+ cellGroup.col = newCol, cellGroup.needUpdate = !0;
100
+ })), colGroup.setAttribute("x", x), colGroup.needUpdate = !0;
101
+ }
102
+
103
+ function updateColGroupContent(colGroup, proxy) {
104
+ let cellGroup = colGroup.firstChild;
105
+ for (;cellGroup; ) {
106
+ cellGroup = proxy.updateCellGroupContent(cellGroup)._next;
107
+ }
108
+ colGroup.needUpdate = !1;
109
+ }
110
+
111
+ exports.dynamicSetX = dynamicSetX;
112
+ //# sourceMappingURL=dynamic-set-x.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["scenegraph/group-creater/progress/update-position/dynamic-set-x.ts"],"names":[],"mappings":";;;;;;;;;;;;AAEA,yEAAqE;AAGrE,SAAsB,WAAW,CAAC,CAAS,EAAE,KAAiB;;QAC5D,MAAM,UAAU,GAAI,KAAK,CAAC,KAAsB,CAAC,cAAc,CAC7D,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAC1D,CAAC;QACF,IAAI,CAAC,UAAU,EAAE;YACf,OAAO;SACR;QAED,KAAK,CAAC,aAAa,GAAG,UAAU,CAAC,GAAG,CAAC;QACrC,MAAM,QAAQ,GAAG,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,YAAY,CAAC;QAE1D,IAAI,QAAQ,GAAG,CAAC,EAAE;YAEhB,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;YAChD,MAAM,UAAU,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC;SAChE;aAAM,IAAI,QAAQ,GAAG,CAAC,EAAE;YAEvB,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;YAChD,MAAM,UAAU,CAAC,CAAC,QAAQ,EAAE,OAAO,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC;SAClE;aAAM;YAEL,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;SACjD;QAED,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;IAC3C,CAAC;CAAA;AAzBD,kCAyBC;AAED,SAAe,UAAU,CAAC,KAAa,EAAE,SAA2B,EAAE,aAAqB,EAAE,KAAiB;;QAE5G,IAAI,SAAS,KAAK,MAAM,IAAI,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,KAAK,CAAC,YAAY,EAAE;YACrE,KAAK,GAAG,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC;SAC3C;aAAM,IAAI,SAAS,KAAK,OAAO,IAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,GAAG,KAAK,CAAC,WAAW,EAAE;YAC9E,KAAK,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC;SAC5C;QAED,MAAM,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC;QAKnD,IAAI,KAAK,GAAG,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,EAAE;YAEzC,MAAM,QAAQ,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC;YAClF,MAAM,MAAM,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC;YAChF,MAAM,YAAY,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtF,MAAM,UAAU,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;YAEpF,IAAA,oCAAgB,EAAC,KAAK,CAAC,KAAK,EAAE,YAAY,EAAE,UAAU,CAAC,CAAC;YAGxD,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;gBAC7C,IAAI,SAAS,KAAK,MAAM,EAAE;oBACxB,MAAM,QAAQ,GAAG,SAAS,CAAC,UAAmB,CAAC;oBAC/C,sBAAsB,CACpB,QAAQ,EACP,SAAS,CAAC,SAAmB,CAAC,GAAG,GAAG,CAAC,EACrC,SAAS,CAAC,SAAmB,CAAC,SAAS,CAAC,CAAC,GAAI,SAAS,CAAC,SAAmB,CAAC,SAAS,CAAC,KAAK,CAC5F,CAAC;oBACF,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;iBACjC;qBAAM;oBACL,MAAM,QAAQ,GAAG,SAAS,CAAC,SAAkB,CAAC;oBAC9C,sBAAsB,CACpB,QAAQ,EACP,SAAS,CAAC,UAAoB,CAAC,GAAG,GAAG,CAAC,EACtC,SAAS,CAAC,UAAoB,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,WAAW,CAAE,SAAS,CAAC,UAAoB,CAAC,GAAG,GAAG,CAAC,CAAC,CAC/G,CAAC;oBACF,SAAS,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC;iBACxD;aACF;YAGD,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,EAAE,aAAa,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;YAC1F,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,YAAY,EAAE,aAAa,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;YAC5F,KAAK,IAAI,GAAG,GAAG,WAAW,EAAE,GAAG,IAAI,YAAY,EAAE,GAAG,EAAE,EAAE;gBACtD,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACzD,qBAAqB,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;aACxC;YAED,KAAK,CAAC,QAAQ,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACxF,KAAK,CAAC,MAAM,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;YAClF,KAAK,CAAC,UAAU,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YAC9F,KAAK,CAAC,QAAQ,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACxF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;YACtF,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC;YAClC,KAAK,CAAC,kBAAkB,GAAG,SAAS,CAAC;YASrC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YAGtC,MAAM,KAAK,CAAC,QAAQ,EAAE,CAAC;SACxB;aAAM;YACL,MAAM,YAAY,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YAC5F,MAAM,UAAU,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;YAGtF,IAAA,oCAAgB,EAAC,KAAK,CAAC,KAAK,EAAE,YAAY,EAAE,UAAU,CAAC,CAAC;YACxD,MAAM,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,WAAW,EAAE,YAAY,GAAG,CAAC,CAAC,CAAC;YACpF,OAAO,CAAC,GAAG,CAAC,eAAe,EAAE,KAAK,CAAC,WAAW,EAAE,YAAY,GAAG,CAAC,EAAE,aAAa,CAAC,CAAC;YAEjF,SAAS,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,KAAK,EAAE,EAAE;gBACnD,IAAI,QAAQ,CAAC,IAAI,KAAK,OAAO,EAAE;oBAC7B,sBAAsB,CACpB,QAAQ,EACR,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC,GAAG,GAAG,KAAK,EAElE,KAAK,KAAK,CAAC;wBACT,CAAC,CAAC,aAAa;wBACf,CAAC,CAAE,QAAQ,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,WAAW,CAAE,QAAQ,CAAC,KAAe,CAAC,GAAG,CAAC,CACnG,CAAC;iBACH;YACH,CAAC,CAAC,CAAC;YAGH,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,EAAE,aAAa,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;YAC1F,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,YAAY,EAAE,aAAa,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;YAE5F,KAAK,IAAI,GAAG,GAAG,WAAW,EAAE,GAAG,IAAI,YAAY,EAAE,GAAG,EAAE,EAAE;gBACtD,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACzD,qBAAqB,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;aACxC;YAGD,MAAM,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;YACnE,SAAS,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;YAC7B,OAAO,CAAC,GAAG,CAAC,UAAU,EAAE,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,gBAAgB,EAAE,SAAS,CAAC,CAAC;YAE9E,KAAK,CAAC,QAAQ,GAAG,YAAY,CAAC;YAC9B,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC;YAC1B,KAAK,CAAC,UAAU,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YAC9F,KAAK,CAAC,QAAQ,GAAG,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACxF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;YACtF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,CAAC;YACpC,KAAK,CAAC,kBAAkB,GAAG,UAAU,GAAG,KAAK,CAAC,YAAY,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;YAUpH,MAAM,KAAK,CAAC,QAAQ,EAAE,CAAC;SACxB;IACH,CAAC;CAAA;AAED,SAAS,sBAAsB,CAAC,QAAe,EAAE,MAAc,EAAE,CAAS;IAExE,QAAQ,CAAC,GAAG,GAAG,MAAM,CAAC;IACtB,QAAQ,CAAC,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;QAC5C,SAAS,CAAC,GAAG,GAAG,MAAM,CAAC;QACvB,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC;IAC9B,CAAC,CAAC,CAAC;IACH,QAAQ,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;IAC9B,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC;AAC7B,CAAC;AAED,SAAS,qBAAqB,CAAC,QAAe,EAAE,KAAiB;IAQ/D,IAAI,SAAS,GAAG,QAAQ,CAAC,UAAU,CAAC;IACpC,OAAO,SAAS,EAAE;QAChB,MAAM,YAAY,GAAG,KAAK,CAAC,sBAAsB,CAAC,SAAkB,CAAC,CAAC;QACtE,SAAS,GAAG,YAAY,CAAC,KAAK,CAAC;KAChC;IACD,QAAQ,CAAC,UAAU,GAAG,KAAK,CAAC;AAC9B,CAAC","file":"dynamic-set-x.js","sourcesContent":["import type { BaseTableAPI } from '../../../../ts-types/base-table';\nimport type { Group } from '../../../graphic/group';\nimport { computeColsWidth } from '../../../layout/compute-col-width';\nimport type { SceneProxy } from '../proxy';\n\nexport async function dynamicSetX(x: number, proxy: SceneProxy) {\n const screenLeft = (proxy.table as BaseTableAPI).getTargetColAt(\n x + proxy.table.scenegraph.rowHeaderGroup.attribute.width\n );\n if (!screenLeft) {\n return;\n }\n\n proxy.screenLeftCol = screenLeft.col;\n const deltaCol = proxy.screenLeftCol - proxy.referenceCol;\n\n if (deltaCol > 0) {\n // 向右滚动,左部column group移到右部\n proxy.table.scenegraph.setBodyAndColHeaderX(-x);\n await moveColumn(deltaCol, 'left', proxy.screenLeftCol, proxy);\n } else if (deltaCol < 0) {\n // 向左滚动,右部cell group移到左部\n proxy.table.scenegraph.setBodyAndColHeaderX(-x);\n await moveColumn(-deltaCol, 'right', proxy.screenLeftCol, proxy);\n } else {\n // 不改变row,更新body group范围\n proxy.table.scenegraph.setBodyAndColHeaderX(-x);\n }\n\n proxy.table.scenegraph.updateNextFrame();\n}\n\nasync function moveColumn(count: number, direction: 'left' | 'right', screenLeftCol: number, proxy: SceneProxy) {\n // 限制count范围\n if (direction === 'left' && proxy.colEnd + count > proxy.bodyRightCol) {\n count = proxy.bodyRightCol - proxy.colEnd;\n } else if (direction === 'right' && proxy.colStart - count < proxy.bodyLeftCol) {\n count = proxy.colStart - proxy.bodyLeftCol;\n }\n\n const bodyGroup = proxy.table.scenegraph.bodyGroup;\n\n // 两种更新模式\n // 1. count < colEnd - colStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= colEnd - colStart:整体移动到目标位置\n if (count < proxy.colEnd - proxy.colStart) {\n // 计算更新区域\n const startCol = direction === 'left' ? proxy.colStart : proxy.colEnd - count + 1;\n const endCol = direction === 'left' ? proxy.colStart + count - 1 : proxy.colEnd;\n const distStartCol = direction === 'left' ? proxy.colEnd + 1 : proxy.colStart - count;\n const distEndCol = direction === 'left' ? proxy.colEnd + count : proxy.colStart - 1;\n // update column width\n computeColsWidth(proxy.table, distStartCol, distEndCol);\n\n // console.log('move', startCol, endCol, direction);\n for (let col = startCol; col <= endCol; col++) {\n if (direction === 'left') {\n const colGroup = bodyGroup.firstChild as Group;\n updateColGroupPosition(\n colGroup,\n (bodyGroup.lastChild as Group).col + 1,\n (bodyGroup.lastChild as Group).attribute.x + (bodyGroup.lastChild as Group).attribute.width\n );\n bodyGroup.appendChild(colGroup);\n } else {\n const colGroup = bodyGroup.lastChild as Group;\n updateColGroupPosition(\n colGroup,\n (bodyGroup.firstChild as Group).col - 1,\n (bodyGroup.firstChild as Group).attribute.x - proxy.table.getColWidth((bodyGroup.firstChild as Group).col - 1)\n );\n bodyGroup.insertBefore(colGroup, bodyGroup.firstChild);\n }\n }\n\n // 更新同步范围\n const syncLeftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - proxy.screenColCount * 1);\n const syncRightCol = Math.min(proxy.bodyRightCol, screenLeftCol + proxy.screenColCount * 2);\n for (let col = syncLeftCol; col <= syncRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n updateColGroupContent(colGroup, proxy);\n }\n\n proxy.colStart = direction === 'left' ? proxy.colStart + count : proxy.colStart - count;\n proxy.colEnd = direction === 'left' ? proxy.colEnd + count : proxy.colEnd - count;\n proxy.currentCol = direction === 'left' ? proxy.currentCol + count : proxy.currentCol - count;\n proxy.totalCol = direction === 'left' ? proxy.totalCol + count : proxy.totalCol - count;\n proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2);\n proxy.colUpdatePos = distStartCol;\n proxy.colUpdateDirection = direction;\n // console.log('col move end proxy', proxy.colStart, proxy.colEnd);\n // console.log(\n // 'col move end cell col',\n // (proxy.table as any).scenegraph.bodyGroup.firstChild.col,\n // (proxy.table as any).scenegraph.bodyGroup.lastChild.col\n // );\n // console.log('sync', proxy.referenceCol, proxy.colStart, proxy.colEnd);\n\n proxy.table.scenegraph.stage.render();\n\n // 开始异步任务\n await proxy.progress();\n } else {\n const distStartCol = direction === 'left' ? proxy.colStart + count : proxy.colStart - count;\n const distEndCol = direction === 'left' ? proxy.colEnd + count : proxy.colEnd - count;\n\n // update column width\n computeColsWidth(proxy.table, distStartCol, distEndCol);\n const distStartColY = proxy.table.getColsWidth(proxy.bodyLeftCol, distStartCol - 1);\n console.log('distStartColY', proxy.bodyLeftCol, distStartCol - 1, distStartColY);\n\n bodyGroup.forEachChildren((colGroup: Group, index) => {\n if (colGroup.type === 'group') {\n updateColGroupPosition(\n colGroup,\n direction === 'left' ? colGroup.col + count : colGroup.col - count,\n // (bodyGroup.lastChild as Group).attribute.x + (bodyGroup.lastChild as Group).attribute.width\n index === 0 // row === proxy.rowStart\n ? distStartColY\n : (colGroup._prev as Group).attribute.x + proxy.table.getColWidth((colGroup._prev as Group).col)\n );\n }\n });\n\n // 更新同步范围\n const syncLeftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - proxy.screenRowCount * 1);\n const syncRightCol = Math.min(proxy.bodyRightCol, screenLeftCol + proxy.screenRowCount * 2);\n // console.log('更新同步范围col', syncLeftCol, syncRightCol);\n for (let col = syncLeftCol; col <= syncRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n updateColGroupContent(colGroup, proxy);\n }\n\n // for test\n const cellGroup = proxy.table.scenegraph.getCell(screenLeftCol, 0);\n cellGroup.AABBBounds.width();\n console.log('leftCell', cellGroup.col, cellGroup.globalAABBBounds, cellGroup);\n\n proxy.colStart = distStartCol;\n proxy.colEnd = distEndCol;\n proxy.currentCol = direction === 'left' ? proxy.currentCol + count : proxy.currentCol - count;\n proxy.totalCol = direction === 'left' ? proxy.totalCol + count : proxy.totalCol - count;\n proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2);\n proxy.colUpdatePos = proxy.colStart;\n proxy.colUpdateDirection = distEndCol > proxy.bodyRightCol - (proxy.colEnd - proxy.colStart + 1) ? 'right' : 'left';\n // console.log('sync', proxy.referenceCol, proxy.colStart, proxy.colEnd);\n // console.log('move total end proxy col', proxy.colStart, proxy.colEnd);\n // console.log(\n // 'move total end cell col',\n // (proxy.table as any).scenegraph.bodyGroup.firstChild.row,\n // (proxy.table as any).scenegraph.bodyGroup.lastChild.row\n // );\n // proxy.table.scenegraph.stage.render();\n\n await proxy.progress();\n }\n}\n\nfunction updateColGroupPosition(colGroup: Group, newCol: number, x: number) {\n // 更新位置&col\n colGroup.col = newCol;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.col = newCol;\n cellGroup.needUpdate = true;\n });\n colGroup.setAttribute('x', x);\n colGroup.needUpdate = true;\n}\n\nfunction updateColGroupContent(colGroup: Group, proxy: SceneProxy) {\n // colGroup.forEachChildren((cellGroup: Group) => {\n // proxy.updateCellGroupContent(cellGroup);\n // });\n // for (let row = (colGroup.firstChild as Group).row; row <= (colGroup.lastChild as Group).row; row++) {\n // const cellGroup = proxy.highPerformanceGetCell(colGroup.col, row);\n // proxy.updateCellGroupContent(cellGroup);\n // }\n let cellGroup = colGroup.firstChild;\n while (cellGroup) {\n const newCellGroup = proxy.updateCellGroupContent(cellGroup as Group);\n cellGroup = newCellGroup._next;\n }\n colGroup.needUpdate = false;\n}\n"]}
@@ -0,0 +1,2 @@
1
+ import type { SceneProxy } from '../proxy';
2
+ export declare function dynamicSetY(y: number, proxy: SceneProxy): Promise<void>;
@@ -0,0 +1,109 @@
1
+ "use strict";
2
+
3
+ var __awaiter = this && this.__awaiter || function(thisArg, _arguments, P, generator) {
4
+ return new (P || (P = Promise))((function(resolve, reject) {
5
+ function fulfilled(value) {
6
+ try {
7
+ step(generator.next(value));
8
+ } catch (e) {
9
+ reject(e);
10
+ }
11
+ }
12
+ function rejected(value) {
13
+ try {
14
+ step(generator.throw(value));
15
+ } catch (e) {
16
+ reject(e);
17
+ }
18
+ }
19
+ function step(result) {
20
+ var value;
21
+ result.done ? resolve(result.value) : (value = result.value, value instanceof P ? value : new P((function(resolve) {
22
+ resolve(value);
23
+ }))).then(fulfilled, rejected);
24
+ }
25
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
26
+ }));
27
+ };
28
+
29
+ Object.defineProperty(exports, "__esModule", {
30
+ value: !0
31
+ }), exports.dynamicSetY = void 0;
32
+
33
+ const compute_row_height_1 = require("../../../layout/compute-row-height"), update_auto_row_1 = require("./update-auto-row");
34
+
35
+ function dynamicSetY(y, proxy) {
36
+ return __awaiter(this, void 0, void 0, (function*() {
37
+ const screenTop = proxy.table.getTargetRowAt(y + proxy.table.scenegraph.colHeaderGroup.attribute.height);
38
+ if (!screenTop) return;
39
+ const screenTopRow = screenTop.row;
40
+ proxy.screenTopRow = screenTopRow;
41
+ const deltaRow = screenTopRow - proxy.referenceRow;
42
+ deltaRow > 0 ? (moveCell(deltaRow, "up", screenTopRow, proxy), proxy.updateBody(y)) : deltaRow < 0 ? (moveCell(-deltaRow, "down", screenTopRow, proxy),
43
+ proxy.updateBody(y)) : proxy.updateBody(y), proxy.table.scenegraph.updateNextFrame();
44
+ }));
45
+ }
46
+
47
+ function moveCell(count, direction, screenTopRow, proxy) {
48
+ return __awaiter(this, void 0, void 0, (function*() {
49
+ if ("up" === direction && proxy.rowEnd + count > proxy.bodyBottomRow ? count = proxy.bodyBottomRow - proxy.rowEnd : "down" === direction && proxy.rowStart - count < proxy.bodyTopRow && (count = proxy.rowStart - proxy.bodyTopRow),
50
+ count < proxy.rowEnd - proxy.rowStart) {
51
+ const startRow = "up" === direction ? proxy.rowStart : proxy.rowEnd - count + 1, endRow = "up" === direction ? proxy.rowStart + count - 1 : proxy.rowEnd;
52
+ for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {
53
+ const colGroup = proxy.table.scenegraph.getColGroup(col);
54
+ for (let row = startRow; row <= endRow; row++) if ("up" === direction) {
55
+ const cellGroup = colGroup.firstChild;
56
+ proxy.updateCellGroupPosition(cellGroup, colGroup.lastChild.row + 1, colGroup.lastChild.attribute.y + colGroup.lastChild.attribute.height),
57
+ colGroup.appendChild(cellGroup);
58
+ } else {
59
+ const cellGroup = colGroup.lastChild;
60
+ proxy.updateCellGroupPosition(cellGroup, colGroup.firstChild.row - 1, colGroup.firstChild.attribute.y - cellGroup.attribute.height),
61
+ colGroup.insertBefore(cellGroup, colGroup.firstChild);
62
+ }
63
+ }
64
+ const distStartRow = "up" === direction ? proxy.rowEnd + 1 : proxy.rowStart - count, distEndRow = "up" === direction ? proxy.rowEnd + count : proxy.rowStart - 1, syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - 1 * proxy.screenRowCount), syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + 2 * proxy.screenRowCount);
65
+ "autoHeight" === proxy.table.heightMode && (0, compute_row_height_1.computeRowsHeight)(proxy.table, syncTopRow, syncBottomRow);
66
+ for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) for (let row = syncTopRow; row <= syncBottomRow; row++) {
67
+ const cellGroup = proxy.highPerformanceGetCell(col, row, distStartRow, distEndRow);
68
+ proxy.updateCellGroupContent(cellGroup);
69
+ }
70
+ "autoHeight" === proxy.table.heightMode && (0, update_auto_row_1.updateAutoRow)(proxy.bodyLeftCol, proxy.bodyRightCol, syncTopRow, syncBottomRow, proxy.table, direction),
71
+ proxy.rowStart = "up" === direction ? proxy.rowStart + count : proxy.rowStart - count,
72
+ proxy.rowEnd = "up" === direction ? proxy.rowEnd + count : proxy.rowEnd - count,
73
+ proxy.currentRow = "up" === direction ? proxy.currentRow + count : proxy.currentRow - count,
74
+ proxy.totalRow = "up" === direction ? proxy.totalRow + count : proxy.totalRow - count,
75
+ proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2),
76
+ proxy.rowUpdatePos = distStartRow, proxy.rowUpdateDirection = direction, console.log("move end proxy", proxy.rowStart, proxy.rowEnd),
77
+ console.log("move end cell", proxy.table.scenegraph.bodyGroup.firstChild.firstChild.row, proxy.table.scenegraph.bodyGroup.firstChild.lastChild.row),
78
+ yield proxy.progress();
79
+ } else {
80
+ const distStartRow = "up" === direction ? proxy.rowStart + count : proxy.rowStart - count, distEndRow = "up" === direction ? proxy.rowEnd + count : proxy.rowEnd - count, distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);
81
+ for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {
82
+ const colGroup = proxy.table.scenegraph.getColGroup(col);
83
+ null == colGroup || colGroup.forEachChildren(((cellGroup, index) => {
84
+ proxy.updateCellGroupPosition(cellGroup, "up" === direction ? cellGroup.row + count : cellGroup.row - count, 0 === index ? distStartRowY : cellGroup._prev.attribute.y + cellGroup._prev.attribute.height);
85
+ }));
86
+ }
87
+ let syncTopRow, syncBottomRow;
88
+ "autoHeight" === proxy.table.heightMode ? (syncTopRow = distStartRow, syncBottomRow = distEndRow) : (syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - 1 * proxy.screenRowCount),
89
+ syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + 2 * proxy.screenRowCount)),
90
+ console.log("更新同步范围", syncTopRow, syncBottomRow), "autoHeight" === proxy.table.heightMode && (0,
91
+ compute_row_height_1.computeRowsHeight)(proxy.table, syncTopRow, syncBottomRow);
92
+ for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) for (let row = syncTopRow; row <= syncBottomRow; row++) {
93
+ const cellGroup = proxy.highPerformanceGetCell(col, row, distStartRow, distEndRow);
94
+ proxy.updateCellGroupContent(cellGroup);
95
+ }
96
+ console.log("updateAutoRow", distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up"),
97
+ "autoHeight" === proxy.table.heightMode && (0, update_auto_row_1.updateAutoRow)(proxy.bodyLeftCol, proxy.bodyRightCol, syncTopRow, syncBottomRow, proxy.table, distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up"),
98
+ proxy.rowStart = distStartRow, proxy.rowEnd = distEndRow, proxy.currentRow = "up" === direction ? proxy.currentRow + count : proxy.currentRow - count,
99
+ proxy.totalRow = "up" === direction ? proxy.totalRow + count : proxy.totalRow - count,
100
+ proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2),
101
+ proxy.rowUpdatePos = proxy.rowStart, proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? "down" : "up",
102
+ console.log("move total end proxy", proxy.rowStart, proxy.rowEnd), console.log("move total end cell", proxy.table.scenegraph.bodyGroup.firstChild.firstChild.row, proxy.table.scenegraph.bodyGroup.firstChild.lastChild.row),
103
+ "autoHeight" !== proxy.table.heightMode && (yield proxy.progress());
104
+ }
105
+ }));
106
+ }
107
+
108
+ exports.dynamicSetY = dynamicSetY;
109
+ //# sourceMappingURL=dynamic-set-y.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["scenegraph/group-creater/progress/update-position/dynamic-set-y.ts"],"names":[],"mappings":";;;;;;;;;;;;AACA,2EAAuE;AAEvE,uDAAkD;AAElD,SAAsB,WAAW,CAAC,CAAS,EAAE,KAAiB;;QAG5D,MAAM,SAAS,GAAI,KAAK,CAAC,KAAa,CAAC,cAAc,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QAClH,IAAI,CAAC,SAAS,EAAE;YACd,OAAO;SACR;QACD,MAAM,YAAY,GAAG,SAAS,CAAC,GAAG,CAAC;QACnC,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC;QAClC,MAAM,QAAQ,GAAG,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;QACnD,IAAI,QAAQ,GAAG,CAAC,EAAE;YAEhB,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,CAAC,CAAC;YAC9C,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;SAQrB;aAAM,IAAI,QAAQ,GAAG,CAAC,EAAE;YAEvB,QAAQ,CAAC,CAAC,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,KAAK,CAAC,CAAC;YACjD,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;SAMrB;aAAM;YAEL,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;SACrB;QAED,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;IAC3C,CAAC;CAAA;AApCD,kCAoCC;AAED,SAAe,QAAQ,CAAC,KAAa,EAAE,SAAwB,EAAE,YAAoB,EAAE,KAAiB;;QAEtG,IAAI,SAAS,KAAK,IAAI,IAAI,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,KAAK,CAAC,aAAa,EAAE;YACpE,KAAK,GAAG,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;SAC5C;aAAM,IAAI,SAAS,KAAK,MAAM,IAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,GAAG,KAAK,CAAC,UAAU,EAAE;YAC5E,KAAK,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC;SAC3C;QAKD,IAAI,KAAK,GAAG,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,EAAE;YAEzC,MAAM,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC;YAChF,MAAM,MAAM,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC;YAE9E,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,IAAI,KAAK,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;gBAClE,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACzD,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;oBAC7C,IAAI,SAAS,KAAK,IAAI,EAAE;wBACtB,MAAM,SAAS,GAAG,QAAQ,CAAC,UAAmB,CAAC;wBAC/C,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACR,QAAQ,CAAC,SAAmB,CAAC,GAAG,GAAG,CAAC,EACpC,QAAQ,CAAC,SAAmB,CAAC,SAAS,CAAC,CAAC,GAAI,QAAQ,CAAC,SAAmB,CAAC,SAAS,CAAC,MAAM,CAC3F,CAAC;wBACF,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;qBACjC;yBAAM;wBACL,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAkB,CAAC;wBAC9C,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACR,QAAQ,CAAC,UAAoB,CAAC,GAAG,GAAG,CAAC,EACrC,QAAQ,CAAC,UAAoB,CAAC,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,SAAS,CAAC,MAAM,CACxE,CAAC;wBACF,QAAQ,CAAC,YAAY,CAAC,SAAS,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;qBACvD;iBACF;aACF;YACD,MAAM,YAAY,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACpF,MAAM,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;YAGlF,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;YACvF,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,aAAa,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;YAC7F,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,IAAA,sCAAiB,EAAC,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;aAC3D;YACD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,IAAI,KAAK,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;gBAClE,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;oBAEtD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,YAAY,EAAE,UAAU,CAAC,CAAC;oBACnF,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;iBACzC;aACF;YACD,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,IAAA,+BAAa,EACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,SAAS,CACV,CAAC;aACH;YAED,KAAK,CAAC,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtF,KAAK,CAAC,MAAM,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;YAChF,KAAK,CAAC,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YAC5F,KAAK,CAAC,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;YACtF,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC;YAClC,KAAK,CAAC,kBAAkB,GAAG,SAAS,CAAC;YACrC,OAAO,CAAC,GAAG,CAAC,gBAAgB,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;YAC5D,OAAO,CAAC,GAAG,CACT,eAAe,EACd,KAAK,CAAC,KAAa,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,CAAC,GAAG,EAClE,KAAK,CAAC,KAAa,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,GAAG,CACnE,CAAC;YAGF,MAAM,KAAK,CAAC,QAAQ,EAAE,CAAC;SACxB;aAAM;YACL,MAAM,YAAY,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YAC1F,MAAM,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;YACpF,MAAM,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,CAAC,CAAC,CAAC;YACpF,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,IAAI,KAAK,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;gBAClE,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACzD,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,KAAK,EAAE,EAAE;oBAEpD,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACT,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,EAClE,KAAK,KAAK,CAAC;wBACT,CAAC,CAAC,aAAa;wBACf,CAAC,CAAE,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAI,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,MAAM,CACzF,CAAC;gBACJ,CAAC,CAAC,CAAC;aACJ;YAGD,IAAI,UAAU,CAAC;YACf,IAAI,aAAa,CAAC;YAClB,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,UAAU,GAAG,YAAY,CAAC;gBAC1B,aAAa,GAAG,UAAU,CAAC;aAC5B;iBAAM;gBACL,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBACjF,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,aAAa,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;aACxF;YACD,OAAO,CAAC,GAAG,CAAC,QAAQ,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;YACjD,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,IAAA,sCAAiB,EAAC,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;aAC3D;YACD,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,IAAI,KAAK,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;gBAClE,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;oBAEtD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,YAAY,EAAE,UAAU,CAAC,CAAC;oBACnF,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;iBACzC;aACF;YACD,OAAO,CAAC,GAAG,CACT,eAAe,EACf,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACvF,CAAC;YAEF,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,IAAA,+BAAa,EACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACvF,CAAC;aACH;YAED,KAAK,CAAC,QAAQ,GAAG,YAAY,CAAC;YAC9B,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC;YAC1B,KAAK,CAAC,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YAC5F,KAAK,CAAC,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;YACtF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,CAAC;YACpC,KAAK,CAAC,kBAAkB,GAAG,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;YAClH,OAAO,CAAC,GAAG,CAAC,sBAAsB,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;YAClE,OAAO,CAAC,GAAG,CACT,qBAAqB,EACpB,KAAK,CAAC,KAAa,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,CAAC,GAAG,EAClE,KAAK,CAAC,KAAa,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,GAAG,CACnE,CAAC;YAEF,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,MAAM,KAAK,CAAC,QAAQ,EAAE,CAAC;aACxB;SACF;IACH,CAAC;CAAA","file":"dynamic-set-y.js","sourcesContent":["import type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\n\nexport async function dynamicSetY(y: number, proxy: SceneProxy) {\n // 计算变动row range\n // const screenTopRow = proxy.table.getRowAt(y).row;\n const screenTop = (proxy.table as any).getTargetRowAt(y + proxy.table.scenegraph.colHeaderGroup.attribute.height);\n if (!screenTop) {\n return;\n }\n const screenTopRow = screenTop.row;\n proxy.screenTopRow = screenTopRow;\n const deltaRow = screenTopRow - proxy.referenceRow;\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, proxy);\n proxy.updateBody(y);\n // if (proxy.rowEnd === proxy.table.scenegraph.proxy.bodyBottomRow) {\n // const totalHeight = proxy.table.getAllRowsHeight();\n // const top = totalHeight - proxy.table.scenegraph.height;\n // proxy.updateBody(top);\n // } else {\n // proxy.updateBody(y);\n // }\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, proxy);\n proxy.updateBody(y);\n // if (proxy.rowStart === proxy.bodyTopRow) {\n // proxy.updateBody(0);\n // } else {\n // proxy.updateBody(y);\n // }\n } else {\n // 不改变row,更新body group范围\n proxy.updateBody(y);\n }\n\n proxy.table.scenegraph.updateNextFrame();\n}\n\nasync function moveCell(count: number, direction: 'up' | 'down', screenTopRow: number, proxy: SceneProxy) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n // console.log('move', startRow, endRow, direction);\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n for (let row = startRow; row <= endRow; row++) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n }\n }\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n const syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n if (proxy.table.heightMode === 'autoHeight') {\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow);\n }\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, distStartRow, distEndRow);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n if (proxy.table.heightMode === 'autoHeight') {\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n direction\n );\n }\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count;\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n proxy.rowUpdatePos = distStartRow;\n proxy.rowUpdateDirection = direction;\n console.log('move end proxy', proxy.rowStart, proxy.rowEnd);\n console.log(\n 'move end cell',\n (proxy.table as any).scenegraph.bodyGroup.firstChild.firstChild.row,\n (proxy.table as any).scenegraph.bodyGroup.firstChild.lastChild.row\n );\n\n // proxy.table.scenegraph.stage.render();\n await proxy.progress();\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + (cellGroup._prev as Group).attribute.height\n );\n });\n }\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n }\n console.log('更新同步范围', syncTopRow, syncBottomRow);\n if (proxy.table.heightMode === 'autoHeight') {\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow);\n }\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, distStartRow, distEndRow);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n console.log(\n 'updateAutoRow',\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up'\n );\n\n if (proxy.table.heightMode === 'autoHeight') {\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count;\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n proxy.rowUpdatePos = proxy.rowStart;\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n console.log('move total end proxy', proxy.rowStart, proxy.rowEnd);\n console.log(\n 'move total end cell',\n (proxy.table as any).scenegraph.bodyGroup.firstChild.firstChild.row,\n (proxy.table as any).scenegraph.bodyGroup.firstChild.lastChild.row\n );\n\n if (proxy.table.heightMode !== 'autoHeight') {\n await proxy.progress();\n }\n }\n}\n"]}
@@ -0,0 +1,2 @@
1
+ import type { BaseTableAPI } from '../../../../ts-types/base-table';
2
+ export declare function updateAutoRow(colStart: number, colEnd: number, rowStart: number, rowEnd: number, table: BaseTableAPI, direction?: 'up' | 'down'): void;
@@ -0,0 +1,24 @@
1
+ "use strict";
2
+
3
+ function updateAutoRow(colStart, colEnd, rowStart, rowEnd, table, direction = "up") {
4
+ var _a, _b, _c, _d, _e, _f, _g, _h;
5
+ if ("up" === direction) for (let col = colStart; col <= colEnd; col++) for (let row = rowStart; row <= rowEnd; row++) {
6
+ const cellGroup = table.scenegraph.getCell(col, row);
7
+ if (!cellGroup.row) continue;
8
+ let y;
9
+ y = cellGroup._prev ? (null !== (_b = null === (_a = cellGroup._prev) || void 0 === _a ? void 0 : _a.attribute.y) && void 0 !== _b ? _b : 0) + (null !== (_d = null === (_c = cellGroup._prev) || void 0 === _c ? void 0 : _c.attribute.height) && void 0 !== _d ? _d : 0) : table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row - 1),
10
+ cellGroup.setAttribute("y", y);
11
+ } else for (let col = colStart; col <= colEnd; col++) for (let row = rowEnd; row >= rowStart; row--) {
12
+ const cellGroup = table.scenegraph.getCell(col, row);
13
+ if (!cellGroup.row) continue;
14
+ let y;
15
+ cellGroup._next ? y = (null !== (_f = null === (_e = cellGroup._next) || void 0 === _e ? void 0 : _e.attribute.y) && void 0 !== _f ? _f : 0) - (null !== (_g = cellGroup.attribute.height) && void 0 !== _g ? _g : 0) : (y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row) - (null !== (_h = cellGroup.attribute.height) && void 0 !== _h ? _h : 0),
16
+ console.log("估计位置", table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row))),
17
+ cellGroup.setAttribute("y", y);
18
+ }
19
+ }
20
+
21
+ Object.defineProperty(exports, "__esModule", {
22
+ value: !0
23
+ }), exports.updateAutoRow = void 0, exports.updateAutoRow = updateAutoRow;
24
+ //# sourceMappingURL=update-auto-row.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["scenegraph/group-creater/progress/update-position/update-auto-row.ts"],"names":[],"mappings":";;;AAGA,SAAgB,aAAa,CAC3B,QAAgB,EAChB,MAAc,EACd,QAAgB,EAChB,MAAc,EACd,KAAmB,EACnB,YAA2B,IAAI;;IA4B/B,IAAI,SAAS,KAAK,IAAI,EAAE;QACtB,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;gBAC7C,MAAM,SAAS,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBACrD,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE;oBAClB,SAAS;iBACV;gBACD,IAAI,CAAC,CAAC;gBACN,IAAI,SAAS,CAAC,KAAK,EAAE;oBACnB,CAAC,GAAG,CAAC,MAAA,MAAC,SAAS,CAAC,KAAe,0CAAE,SAAS,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,MAAA,MAAC,SAAS,CAAC,KAAe,0CAAE,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC,CAAC;iBAC1G;qBAAM;oBAEL,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,sBAAsB,EAAE,SAAS,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;iBAC1E;gBACD,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aAChC;SACF;KACF;SAAM;QACL,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,KAAK,IAAI,GAAG,GAAG,MAAM,EAAE,GAAG,IAAI,QAAQ,EAAE,GAAG,EAAE,EAAE;gBAC7C,MAAM,SAAS,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBACrD,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE;oBAClB,SAAS;iBACV;gBACD,IAAI,CAAC,CAAC;gBACN,IAAI,SAAS,CAAC,KAAK,EAAE;oBACnB,CAAC,GAAG,CAAC,MAAA,MAAC,SAAS,CAAC,KAAe,0CAAE,SAAS,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,MAAA,SAAS,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC,CAAC;iBACxF;qBAAM;oBAEL,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,sBAAsB,EAAE,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,MAAA,SAAS,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC,CAAC;oBACzG,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,sBAAsB,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC;iBACvF;gBACD,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aAChC;SACF;KACF;AACH,CAAC;AAtED,sCAsEC","file":"update-auto-row.js","sourcesContent":["import type { BaseTableAPI } from '../../../../ts-types/base-table';\nimport type { Group } from '../../../graphic/group';\n\nexport function updateAutoRow(\n colStart: number,\n colEnd: number,\n rowStart: number,\n rowEnd: number,\n table: BaseTableAPI,\n direction: 'up' | 'down' = 'up'\n) {\n // // 获取行高\n // for (let row = rowStart; row <= rowEnd; row++) {\n // let maxRowHeight = 0;\n // for (let col = colStart; col <= colEnd; col++) {\n // const cellGroup = table.scenegraph.highPerformanceGetCell(col, row);\n // if (!cellGroup.row) {\n // continue;\n // }\n // // const contentHeight = cellGroup.getContentHeight();\n // const text = (cellGroup.getChildByName('text') as WrapText) || cellGroup.getChildByName('content');\n // const headerStyle = table._getCellStyle(col, row);\n // const padding = getQuadProps(getProp('padding', headerStyle, col, row, table));\n // const height = text.AABBBounds.height() + (padding[0] + padding[2]);\n // maxRowHeight = Math.max(maxRowHeight, height);\n // (cellGroup as any).needUpdateForAutoRowHeight = false;\n // }\n // // updateRowHeight(table.scenegraph, row, table.getRowHeight(row) - maxRowHeight);\n // for (let col = colStart; col <= colEnd; col++) {\n // const cellGroup = table.scenegraph.highPerformanceGetCell(col, row);\n // updateCellHeightForColumn(table.scenegraph, cellGroup, col, row, maxRowHeight, 0, false);\n // }\n\n // table.setRowHeight(row, maxRowHeight, true);\n // }\n\n // 更新y位置\n if (direction === 'up') {\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n const cellGroup = table.scenegraph.getCell(col, row);\n if (!cellGroup.row) {\n continue;\n }\n let y;\n if (cellGroup._prev) {\n y = ((cellGroup._prev as Group)?.attribute.y ?? 0) + ((cellGroup._prev as Group)?.attribute.height ?? 0);\n } else {\n // 估计位置\n y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row - 1);\n }\n cellGroup.setAttribute('y', y);\n }\n }\n } else {\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowEnd; row >= rowStart; row--) {\n const cellGroup = table.scenegraph.getCell(col, row);\n if (!cellGroup.row) {\n continue;\n }\n let y;\n if (cellGroup._next) {\n y = ((cellGroup._next as Group)?.attribute.y ?? 0) - (cellGroup.attribute.height ?? 0);\n } else {\n // 估计位置\n y = table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row) - (cellGroup.attribute.height ?? 0);\n console.log('估计位置', table.getRowsHeight(table.columnHeaderLevelCount, cellGroup.row));\n }\n cellGroup.setAttribute('y', y);\n }\n }\n }\n}\n"]}
@@ -1,3 +1,11 @@
1
1
  import type { BaseTableAPI } from '../../ts-types/base-table';
2
- export declare function computeColsWidth(table: BaseTableAPI, update?: boolean): void;
2
+ export declare function computeColsWidth(table: BaseTableAPI, colStart?: number, colEnd?: number, update?: boolean): void;
3
3
  export declare function computeColWidth(col: number, startRow: number, endRow: number, table: BaseTableAPI, forceCompute: boolean): number;
4
+ export declare function getCellRect(col: number, row: number, table: BaseTableAPI): {
5
+ left: number;
6
+ top: number;
7
+ right: number;
8
+ bottom: number;
9
+ width: number;
10
+ height: number;
11
+ };