@visactor/vtable 0.9.1-alpha.3 → 0.9.1-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/ListTable.js +15 -4
- package/cjs/ListTable.js.map +1 -1
- package/cjs/PivotTable.d.ts +2 -1
- package/cjs/PivotTable.js +15 -3
- package/cjs/PivotTable.js.map +1 -1
- package/cjs/body-helper/body-helper.d.ts +1 -0
- package/cjs/body-helper/body-helper.js +6 -3
- package/cjs/body-helper/body-helper.js.map +1 -1
- package/cjs/body-helper/style/ProgressBarStyle.js +14 -8
- package/cjs/body-helper/style/ProgressBarStyle.js.map +1 -1
- package/cjs/body-helper/style/Style.d.ts +3 -0
- package/cjs/body-helper/style/Style.js +21 -14
- package/cjs/body-helper/style/Style.js.map +1 -1
- package/cjs/core/BaseTable.d.ts +5 -2
- package/cjs/core/BaseTable.js +39 -27
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/core/tableHelper.js +11 -6
- package/cjs/core/tableHelper.js.map +1 -1
- package/cjs/data/DataSource.d.ts +4 -1
- package/cjs/data/DataSource.js +3 -3
- package/cjs/data/DataSource.js.map +1 -1
- package/cjs/event/event.d.ts +14 -19
- package/cjs/event/event.js +12 -329
- package/cjs/event/event.js.map +1 -1
- package/cjs/event/listener/container-dom.d.ts +2 -0
- package/cjs/event/listener/container-dom.js +42 -0
- package/cjs/event/listener/container-dom.js.map +1 -0
- package/cjs/event/listener/scroll-bar.d.ts +2 -0
- package/cjs/event/listener/scroll-bar.js +44 -0
- package/cjs/event/listener/scroll-bar.js.map +1 -0
- package/cjs/event/listener/table-group.d.ts +2 -0
- package/cjs/event/listener/table-group.js +262 -0
- package/cjs/event/listener/table-group.js.map +1 -0
- package/cjs/event/listener/touch.d.ts +2 -0
- package/cjs/event/listener/touch.js +76 -0
- package/cjs/event/listener/touch.js.map +1 -0
- package/cjs/event/scroll.d.ts +2 -0
- package/cjs/event/scroll.js +32 -4
- package/cjs/event/scroll.js.map +1 -1
- package/cjs/event/util.d.ts +16 -0
- package/cjs/event/util.js +30 -0
- package/cjs/event/util.js.map +1 -0
- package/cjs/header-helper/header-helper.d.ts +5 -6
- package/cjs/header-helper/header-helper.js +19 -22
- package/cjs/header-helper/header-helper.js.map +1 -1
- package/cjs/icons.js +11 -11
- package/cjs/icons.js.map +1 -1
- package/cjs/index.d.ts +3 -3
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/layout/index.js +1 -2
- package/cjs/layout/pivot-header-layout.d.ts +4 -1
- package/cjs/layout/pivot-header-layout.js +15 -14
- package/cjs/layout/pivot-header-layout.js.map +1 -1
- package/cjs/layout/simple-header-layout.d.ts +13 -1
- package/cjs/layout/simple-header-layout.js +12 -1
- package/cjs/layout/simple-header-layout.js.map +1 -1
- package/cjs/render/layout/container.js +1 -1
- package/cjs/render/layout/container.js.map +1 -1
- package/cjs/render/layout/element.d.ts +1 -1
- package/cjs/render/layout/element.js.map +1 -1
- package/cjs/render/layout/rect.d.ts +2 -2
- package/cjs/render/layout/rect.js +2 -2
- package/cjs/render/layout/rect.js.map +1 -1
- package/cjs/scenegraph/component/custom.js +18 -7
- package/cjs/scenegraph/component/custom.js.map +1 -1
- package/cjs/scenegraph/component/menu.js +2 -2
- package/cjs/scenegraph/component/menu.js.map +1 -1
- package/cjs/scenegraph/component/table-component.d.ts +3 -3
- package/cjs/scenegraph/component/table-component.js +40 -30
- package/cjs/scenegraph/component/table-component.js.map +1 -1
- package/cjs/scenegraph/graphic/chart.d.ts +1 -0
- package/cjs/scenegraph/graphic/chart.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/chart-render.js +7 -2
- package/cjs/scenegraph/graphic/contributions/chart-render.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/cjs/scenegraph/graphic/group.d.ts +4 -0
- package/cjs/scenegraph/graphic/group.js +6 -0
- package/cjs/scenegraph/graphic/group.js.map +1 -1
- package/cjs/scenegraph/graphic/text.js +7 -7
- package/cjs/scenegraph/graphic/text.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-helper.d.ts +3 -4
- package/cjs/scenegraph/group-creater/cell-helper.js +25 -18
- package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/chart-cell.js +5 -4
- package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/image-cell.js +11 -1
- package/cjs/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js +27 -23
- package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js +12 -13
- package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/text-cell.d.ts +1 -1
- package/cjs/scenegraph/group-creater/cell-type/text-cell.js +7 -4
- package/cjs/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/video-cell.js +1 -1
- package/cjs/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/column-helper.d.ts +3 -3
- package/cjs/scenegraph/group-creater/column-helper.js +22 -11
- package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
- package/cjs/scenegraph/group-creater/column.d.ts +0 -6
- package/cjs/scenegraph/group-creater/column.js +3 -12
- package/cjs/scenegraph/group-creater/column.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/proxy.d.ts +0 -2
- package/cjs/scenegraph/group-creater/progress/proxy.js +23 -19
- package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/cjs/scenegraph/layout/auto-height.js +1 -1
- package/cjs/scenegraph/layout/auto-height.js.map +1 -1
- package/cjs/scenegraph/layout/auto-width.js +1 -1
- package/cjs/scenegraph/layout/auto-width.js.map +1 -1
- package/cjs/scenegraph/layout/compute-col-width.d.ts +1 -1
- package/cjs/scenegraph/layout/compute-col-width.js +28 -8
- package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
- package/cjs/scenegraph/layout/move-cell.js +5 -1
- package/cjs/scenegraph/layout/move-cell.js.map +1 -1
- package/cjs/scenegraph/layout/update-cell.js +3 -3
- package/cjs/scenegraph/layout/update-cell.js.map +1 -1
- package/cjs/scenegraph/layout/update-height.js +4 -4
- package/cjs/scenegraph/layout/update-height.js.map +1 -1
- package/cjs/scenegraph/layout/update-row.d.ts +3 -0
- package/cjs/scenegraph/layout/update-row.js +81 -0
- package/cjs/scenegraph/layout/update-row.js.map +1 -0
- package/cjs/scenegraph/layout/update-width.js +4 -4
- package/cjs/scenegraph/layout/update-width.js.map +1 -1
- package/cjs/scenegraph/refresh-node/update-chart.d.ts +2 -0
- package/cjs/scenegraph/refresh-node/update-chart.js +26 -0
- package/cjs/scenegraph/refresh-node/update-chart.js.map +1 -0
- package/cjs/scenegraph/scenegraph.d.ts +15 -3
- package/cjs/scenegraph/scenegraph.js +80 -49
- package/cjs/scenegraph/scenegraph.js.map +1 -1
- package/cjs/scenegraph/select/create-select-border.js +1 -0
- package/cjs/scenegraph/select/create-select-border.js.map +1 -1
- package/cjs/scenegraph/stick-text/index.js +52 -40
- package/cjs/scenegraph/stick-text/index.js.map +1 -1
- package/cjs/scenegraph/style/frame-border.js +4 -4
- package/cjs/scenegraph/style/frame-border.js.map +1 -1
- package/cjs/scenegraph/utils/deal-promise-data.d.ts +2 -0
- package/cjs/scenegraph/utils/deal-promise-data.js +14 -0
- package/cjs/scenegraph/utils/deal-promise-data.js.map +1 -0
- package/cjs/scenegraph/utils/empty-group.d.ts +2 -0
- package/cjs/scenegraph/utils/empty-group.js +10 -0
- package/cjs/scenegraph/utils/empty-group.js.map +1 -0
- package/cjs/scenegraph/utils/get-hierarchy-offset.d.ts +2 -0
- package/cjs/scenegraph/utils/get-hierarchy-offset.js +27 -0
- package/cjs/scenegraph/utils/get-hierarchy-offset.js.map +1 -0
- package/cjs/scenegraph/utils/padding.d.ts +1 -1
- package/cjs/scenegraph/utils/padding.js +3 -3
- package/cjs/scenegraph/utils/padding.js.map +1 -1
- package/cjs/scenegraph/utils/text-icon-layout.d.ts +3 -2
- package/cjs/scenegraph/utils/text-icon-layout.js +22 -17
- package/cjs/scenegraph/utils/text-icon-layout.js.map +1 -1
- package/cjs/scenegraph/utils/text-pos.js +1 -1
- package/cjs/scenegraph/utils/text-pos.js.map +1 -1
- package/cjs/state/cell-move/adjust-header.js +9 -2
- package/cjs/state/cell-move/adjust-header.js.map +1 -1
- package/cjs/state/cell-move/index.js +9 -3
- package/cjs/state/cell-move/index.js.map +1 -1
- package/cjs/state/frozen/index.d.ts +2 -0
- package/cjs/state/{pin → frozen}/index.js +2 -2
- package/cjs/state/frozen/index.js.map +1 -0
- package/cjs/state/state.d.ts +1 -1
- package/cjs/state/state.js +16 -12
- package/cjs/state/state.js.map +1 -1
- package/cjs/themes/ARCO.js +1 -1
- package/cjs/themes/ARCO.js.map +1 -1
- package/cjs/themes/BRIGHT.js +1 -1
- package/cjs/themes/BRIGHT.js.map +1 -1
- package/cjs/themes/DARK.js +1 -1
- package/cjs/themes/DARK.js.map +1 -1
- package/cjs/themes/DEFAULT.js +1 -1
- package/cjs/themes/DEFAULT.js.map +1 -1
- package/cjs/themes/theme.d.ts +1 -1
- package/cjs/themes/theme.js +6 -6
- package/cjs/themes/theme.js.map +1 -1
- package/cjs/tools/LimitPromiseQueue.js +1 -2
- package/cjs/tools/NumberMap.js +2 -1
- package/cjs/tools/diff-cell.d.ts +10 -0
- package/cjs/tools/diff-cell.js +49 -0
- package/cjs/tools/diff-cell.js.map +1 -0
- package/cjs/tools/global.js +1 -1
- package/cjs/tools/helper.d.ts +11 -0
- package/cjs/tools/helper.js +8 -3
- package/cjs/tools/helper.js.map +1 -1
- package/cjs/ts-types/base-table.d.ts +8 -2
- package/cjs/ts-types/base-table.js.map +1 -1
- package/cjs/ts-types/customElement.d.ts +11 -2
- package/cjs/ts-types/customElement.js.map +1 -1
- package/cjs/ts-types/icon.d.ts +4 -5
- package/cjs/ts-types/icon.js +5 -5
- package/cjs/ts-types/icon.js.map +1 -1
- package/cjs/ts-types/list-table/define/basic-define.d.ts +4 -1
- package/cjs/ts-types/list-table/define/basic-define.js.map +1 -1
- package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
- package/cjs/ts-types/pivot-table/corner.d.ts +6 -6
- package/cjs/ts-types/pivot-table/corner.js.map +1 -1
- package/cjs/ts-types/pivot-table/dimension/index.d.ts +1 -1
- package/cjs/ts-types/pivot-table/dimension/index.js.map +1 -1
- package/cjs/ts-types/pivot-table/indicator/chart-indicator.d.ts +1 -1
- package/cjs/ts-types/pivot-table/indicator/chart-indicator.js.map +1 -1
- package/cjs/ts-types/pivot-table/indicator/image-indicator.d.ts +2 -2
- package/cjs/ts-types/pivot-table/indicator/image-indicator.js.map +1 -1
- package/cjs/ts-types/pivot-table/indicator/index.d.ts +2 -3
- package/cjs/ts-types/pivot-table/indicator/index.js.map +1 -1
- package/cjs/ts-types/pivot-table/indicator/link-indicator.d.ts +2 -2
- package/cjs/ts-types/pivot-table/indicator/link-indicator.js.map +1 -1
- package/cjs/ts-types/pivot-table/indicator/progress-indicator.d.ts +1 -1
- package/cjs/ts-types/pivot-table/indicator/progress-indicator.js.map +1 -1
- package/cjs/ts-types/pivot-table/indicator/sparkline-indicator.d.ts +1 -1
- package/cjs/ts-types/pivot-table/indicator/sparkline-indicator.js.map +1 -1
- package/cjs/ts-types/sparkline.d.ts +2 -4
- package/cjs/ts-types/sparkline.js.map +1 -1
- package/cjs/ts-types/style-define.d.ts +1 -5
- package/cjs/ts-types/style-define.js.map +1 -1
- package/cjs/ts-types/theme.d.ts +1 -1
- package/cjs/ts-types/theme.js.map +1 -1
- package/dist/vtable.es5.js +53135 -0
- package/dist/vtable.es5.min.js +3 -0
- package/dist/vtable.js +16956 -21445
- package/dist/vtable.min.js +15 -3
- package/es/ListTable.js +16 -3
- package/es/ListTable.js.map +1 -1
- package/es/PivotTable.d.ts +2 -1
- package/es/PivotTable.js +16 -2
- package/es/PivotTable.js.map +1 -1
- package/es/body-helper/body-helper.d.ts +1 -0
- package/es/body-helper/body-helper.js +6 -3
- package/es/body-helper/body-helper.js.map +1 -1
- package/es/body-helper/style/ProgressBarStyle.js +14 -8
- package/es/body-helper/style/ProgressBarStyle.js.map +1 -1
- package/es/body-helper/style/Style.d.ts +3 -0
- package/es/body-helper/style/Style.js +21 -14
- package/es/body-helper/style/Style.js.map +1 -1
- package/es/core/BaseTable.d.ts +5 -2
- package/es/core/BaseTable.js +40 -27
- package/es/core/BaseTable.js.map +1 -1
- package/es/core/tableHelper.js +11 -7
- package/es/core/tableHelper.js.map +1 -1
- package/es/data/DataSource.d.ts +4 -1
- package/es/data/DataSource.js +4 -2
- package/es/data/DataSource.js.map +1 -1
- package/es/event/event.d.ts +14 -19
- package/es/event/event.js +16 -333
- package/es/event/event.js.map +1 -1
- package/es/event/listener/container-dom.d.ts +2 -0
- package/es/event/listener/container-dom.js +40 -0
- package/es/event/listener/container-dom.js.map +1 -0
- package/es/event/listener/scroll-bar.d.ts +2 -0
- package/es/event/listener/scroll-bar.js +37 -0
- package/es/event/listener/scroll-bar.js.map +1 -0
- package/es/event/listener/table-group.d.ts +2 -0
- package/es/event/listener/table-group.js +265 -0
- package/es/event/listener/table-group.js.map +1 -0
- package/es/event/listener/touch.d.ts +2 -0
- package/es/event/listener/touch.js +67 -0
- package/es/event/listener/touch.js.map +1 -0
- package/es/event/scroll.d.ts +2 -0
- package/es/event/scroll.js +29 -3
- package/es/event/scroll.js.map +1 -1
- package/es/event/util.d.ts +16 -0
- package/es/event/util.js +24 -0
- package/es/event/util.js.map +1 -0
- package/es/header-helper/header-helper.d.ts +5 -6
- package/es/header-helper/header-helper.js +22 -24
- package/es/header-helper/header-helper.js.map +1 -1
- package/es/icons.js +11 -11
- package/es/icons.js.map +1 -1
- package/es/index.d.ts +3 -3
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/layout/index.js +1 -2
- package/es/layout/pivot-header-layout.d.ts +4 -1
- package/es/layout/pivot-header-layout.js +17 -13
- package/es/layout/pivot-header-layout.js.map +1 -1
- package/es/layout/simple-header-layout.d.ts +13 -1
- package/es/layout/simple-header-layout.js +12 -1
- package/es/layout/simple-header-layout.js.map +1 -1
- package/es/render/layout/container.js +1 -1
- package/es/render/layout/container.js.map +1 -1
- package/es/render/layout/element.d.ts +1 -1
- package/es/render/layout/element.js.map +1 -1
- package/es/render/layout/rect.d.ts +2 -2
- package/es/render/layout/rect.js +2 -2
- package/es/render/layout/rect.js.map +1 -1
- package/es/scenegraph/component/custom.js +20 -9
- package/es/scenegraph/component/custom.js.map +1 -1
- package/es/scenegraph/component/menu.js +2 -2
- package/es/scenegraph/component/menu.js.map +1 -1
- package/es/scenegraph/component/table-component.d.ts +3 -3
- package/es/scenegraph/component/table-component.js +40 -30
- package/es/scenegraph/component/table-component.js.map +1 -1
- package/es/scenegraph/graphic/chart.d.ts +1 -0
- package/es/scenegraph/graphic/chart.js.map +1 -1
- package/es/scenegraph/graphic/contributions/chart-render.js +7 -2
- package/es/scenegraph/graphic/contributions/chart-render.js.map +1 -1
- package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/es/scenegraph/graphic/group.d.ts +4 -0
- package/es/scenegraph/graphic/group.js +6 -0
- package/es/scenegraph/graphic/group.js.map +1 -1
- package/es/scenegraph/graphic/text.js +7 -7
- package/es/scenegraph/graphic/text.js.map +1 -1
- package/es/scenegraph/group-creater/cell-helper.d.ts +3 -4
- package/es/scenegraph/group-creater/cell-helper.js +28 -17
- package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/chart-cell.js +5 -4
- package/es/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/image-cell.js +12 -2
- package/es/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js +27 -24
- package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/spark-line-cell.js +12 -13
- package/es/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/text-cell.d.ts +1 -1
- package/es/scenegraph/group-creater/cell-type/text-cell.js +7 -4
- package/es/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/video-cell.js +1 -1
- package/es/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
- package/es/scenegraph/group-creater/column-helper.d.ts +3 -3
- package/es/scenegraph/group-creater/column-helper.js +25 -10
- package/es/scenegraph/group-creater/column-helper.js.map +1 -1
- package/es/scenegraph/group-creater/column.d.ts +0 -6
- package/es/scenegraph/group-creater/column.js +3 -12
- package/es/scenegraph/group-creater/column.js.map +1 -1
- package/es/scenegraph/group-creater/progress/proxy.d.ts +0 -2
- package/es/scenegraph/group-creater/progress/proxy.js +22 -21
- package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/es/scenegraph/layout/auto-height.js +1 -1
- package/es/scenegraph/layout/auto-height.js.map +1 -1
- package/es/scenegraph/layout/auto-width.js +2 -2
- package/es/scenegraph/layout/auto-width.js.map +1 -1
- package/es/scenegraph/layout/compute-col-width.d.ts +1 -1
- package/es/scenegraph/layout/compute-col-width.js +30 -10
- package/es/scenegraph/layout/compute-col-width.js.map +1 -1
- package/es/scenegraph/layout/move-cell.js +5 -1
- package/es/scenegraph/layout/move-cell.js.map +1 -1
- package/es/scenegraph/layout/update-cell.js +4 -4
- package/es/scenegraph/layout/update-cell.js.map +1 -1
- package/es/scenegraph/layout/update-height.js +5 -5
- package/es/scenegraph/layout/update-height.js.map +1 -1
- package/es/scenegraph/layout/update-row.d.ts +3 -0
- package/es/scenegraph/layout/update-row.js +73 -0
- package/es/scenegraph/layout/update-row.js.map +1 -0
- package/es/scenegraph/layout/update-width.js +5 -5
- package/es/scenegraph/layout/update-width.js.map +1 -1
- package/es/scenegraph/refresh-node/update-chart.d.ts +2 -0
- package/es/scenegraph/refresh-node/update-chart.js +20 -0
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type { SimpleHeaderLayoutMap } from '../../layout';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport type { TextColumnDefine } from '../../ts-types';\nimport { IconPosition } from '../../ts-types';\nimport * as calc from '../../tools/calc';\nimport { toFixed, validToString } from '../../tools/util';\nimport { getPadding } from '../utils/padding';\nimport { getProp } from '../utils/get-prop';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\nexport function computeColsWidth(table: BaseTableAPI): void {\n const time = typeof window !== 'undefined' ? window.performance.now() : 0;\n table._clearColRangeWidthsMap();\n for (let col = 0; col < table.colCount; col++) {\n let maxWidth;\n if (\n !table.internalProps.transpose &&\n table.internalProps.layoutMap.columnWidths?.[col]?.columnWidthComputeMode === 'only-header' &&\n 'showHeader' in table.internalProps.layoutMap\n ) {\n const temp = table.internalProps.layoutMap.showHeader;\n table.internalProps.layoutMap.showHeader = true;\n maxWidth = computeColWidth(col, 0, table.internalProps.layoutMap.headerLevelCount, table, false);\n table.internalProps.layoutMap.showHeader = temp;\n } else if (\n !table.internalProps.transpose &&\n table.internalProps.layoutMap.columnWidths?.[col]?.columnWidthComputeMode === 'only-body'\n ) {\n maxWidth = computeColWidth(\n col,\n table.internalProps.layoutMap.getBodyRange().start.row,\n table.internalProps.layoutMap.getBodyRange().end.row,\n table,\n false\n );\n } else {\n maxWidth = computeColWidth(col, 0, table.rowCount - 1, table, false);\n }\n\n table._setColContentWidth(col, maxWidth);\n table.setColWidth(col, maxWidth, false, true);\n }\n // 处理adaptive宽度\n if (table.widthMode === 'adaptive') {\n table._clearColRangeWidthsMap();\n // const canvasWidth = table.internalProps.canvas.width;\n const totalDrawWidth = table.tableNoFrameWidth;\n let actualWidth = 0;\n for (let col = 0; col < table.colCount; col++) {\n actualWidth += table.getColWidth(col);\n }\n const factor = totalDrawWidth / actualWidth;\n for (let col = 0; col < table.colCount; col++) {\n let colWidth;\n if (col === table.colCount - 1) {\n colWidth = totalDrawWidth - table.getColsWidth(0, table.colCount - 2);\n } else {\n colWidth = Math.round(table.getColWidth(col) * factor);\n }\n table.setColWidth(col, colWidth);\n }\n } else if (table.widthMode === 'standard-aeolus' && table.internalProps.transpose) {\n // 处理风神列宽特殊逻辑\n table._clearColRangeWidthsMap();\n const canvasWidth = table.tableNoFrameWidth;\n let actualWidth = 0;\n let actualHeaderWidth = 0;\n for (let col = 0; col < table.colCount; col++) {\n const colWidth = table.getColWidth(col);\n if (col < table.frozenColCount) {\n actualHeaderWidth += colWidth;\n }\n\n actualWidth += colWidth;\n }\n\n // 如果内容宽度小于canvas宽度,执行adaptive放大\n if (actualWidth < canvasWidth && actualWidth - actualHeaderWidth > 0) {\n const factor = (canvasWidth - actualHeaderWidth) / (actualWidth - actualHeaderWidth);\n for (let col = table.frozenColCount; col < table.colCount; col++) {\n table.setColWidth(col, table.getColWidth(col) * factor);\n }\n }\n }\n console.log('computeColsWidth time:', (typeof window !== 'undefined' ? window.performance.now() : 0) - time);\n}\n\n/**\n * @description: 计算列宽\n * @param {number} col\n * @param {number} startRow\n * @param {number} endRow\n * @param {BaseTableAPI} table\n * @param {boolean} forceCompute\n * @return {*}\n */\nexport function computeColWidth(\n col: number,\n startRow: number,\n endRow: number,\n table: BaseTableAPI,\n forceCompute: boolean\n): number {\n const { layoutMap, transpose } = table.internalProps;\n // const ctx = _getInitContext.call(table);\n const { width } = layoutMap.columnWidths?.[col] || {};\n\n if (transpose) {\n // 转置模式\n if (table.widthMode === 'standard') {\n // return table.getColWidth(col);\n // standard模式使用默认值\n if (table.isRowHeader(col, 0) || table.isCornerHeader(col, 0)) {\n return Array.isArray(table.defaultHeaderColWidth)\n ? table.defaultHeaderColWidth[col] ?? table.defaultColWidth\n : table.defaultHeaderColWidth;\n }\n return table.defaultColWidth;\n } else if (\n (table.widthMode === 'standard-aeolus' || table.widthMode === 'adaptive') &&\n col === 0 &&\n width !== 'auto' &&\n ((layoutMap as PivotHeaderLayoutMap)?.showColumnHeader || (layoutMap as SimpleHeaderLayoutMap)?.showHeader)\n ) {\n // ToBeFixed hack逻辑,转置第一列列宽为header[0]\n if (typeof width === 'string') {\n return calc.toPx(width, table.internalProps.calcWidthContext);\n } else if (width) {\n return width;\n }\n }\n // autoWidth adaptive standard-aeolus 需要计算内容宽度\n // do nothing\n } else if (width !== 'auto' && table.widthMode !== 'autoWidth' && !forceCompute) {\n // if (width && (typeof width === 'string' || width > 0)) return width;\n if (typeof width === 'string') {\n return calc.toPx(width, table.internalProps.calcWidthContext);\n } else if (width) {\n return width;\n }\n //是透视表的行表头部分 则宽度按defaultHeaderColWidth设置\n return table.getColWidth(col);\n }\n\n return computeAutoColWidth(col, startRow, endRow, forceCompute, table);\n}\n\n/**\n * @description: 计算width: auto情况下的列宽\n * @param {number} col\n * @param {number} startRow\n * @param {number} endRow\n * @param {boolean} forceCompute\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeAutoColWidth(\n col: number,\n startRow: number,\n endRow: number,\n forceCompute: boolean,\n table: BaseTableAPI\n): number {\n // 处理 auto width\n let maxWidth = 0;\n let deltaRow = 1;\n if (endRow - startRow > 5000) {\n // 超过5000行启动列宽自动计算采样\n deltaRow = Math.ceil((endRow - startRow) / 5000);\n }\n for (let row = startRow; row <= endRow; row += deltaRow) {\n // 先判断CustomRender\n const customWidth = computeCustomRenderWidth(col, row, table);\n if (typeof customWidth === 'number') {\n maxWidth = Math.max(customWidth, maxWidth);\n continue;\n }\n\n // 判断透视表如果在指标\n const indicatorWidth = computeIndicatorWidth(col, row, forceCompute, table);\n if (typeof indicatorWidth === 'number') {\n maxWidth = Math.max(indicatorWidth, maxWidth);\n continue;\n }\n\n const cellType = table.isHeader(col, row)\n ? table._getHeaderLayoutMap(col, row).headerType\n : table.getBodyColumnType(col, row);\n if (cellType !== 'text' && cellType !== 'link' && cellType !== 'progressbar') {\n // text&link&progressbar测量文字宽度\n // image&video&sparkline使用默认宽度\n maxWidth = Math.max(maxWidth, table.getColWidth(col) || 0);\n continue;\n }\n\n // TO DO: 处理树形展开\n\n // 测量文字宽度\n const textWidth = computeTextWidth(col, row, table);\n maxWidth = Math.max(textWidth, maxWidth);\n }\n\n // 处理宽度限制\n const colMinWidth = table.getMinColWidth(col);\n const colMaxWidth = table.getMaxColWidth(col);\n if (maxWidth < colMinWidth) {\n return colMinWidth;\n } else if (maxWidth > colMaxWidth) {\n return colMaxWidth;\n }\n return maxWidth;\n}\n\n/**\n * @description: 计算customRender相关列宽\n * @param {number} col\n * @param {number} row\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeCustomRenderWidth(col: number, row: number, table: BaseTableAPI): number | undefined {\n const customRender = table.getCustomRender(col, row);\n const customLayout = table.getCustomLayout(col, row);\n if (customRender || customLayout) {\n let spanCol = 1;\n let width = 0;\n if (table.isHeader(col, row) || (table.getBodyColumnDefine(col, row) as TextColumnDefine).mergeCell) {\n const cellRange = table.getCellRange(col, row);\n spanCol = cellRange.end.col - cellRange.start.col + 1;\n }\n const arg = {\n col,\n row,\n dataValue: table.getCellOriginValue(col, row),\n value: table.getCellValue(col, row) || '',\n rect: getCellRect(col, row, table),\n table\n };\n if (customLayout) {\n // 处理customLayout\n const customLayoutObj = customLayout(arg);\n customLayoutObj.rootContainer.isRoot = true;\n const size = customLayoutObj.rootContainer.getContentSize();\n width = size.width ?? 0;\n } else if (typeof customRender === 'function') {\n // 处理customRender\n const customRenderObj = customRender(arg);\n width = customRenderObj?.expectedWidth ?? 0;\n } else {\n width = customRender?.expectedWidth ?? 0;\n }\n return width / spanCol;\n }\n return undefined;\n}\n\n/**\n * @description: 计算指标相关列宽\n * @param {number} col\n * @param {number} row\n * @param {boolean} forceCompute\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeIndicatorWidth(\n col: number,\n row: number,\n forceCompute: boolean,\n table: BaseTableAPI\n): number | undefined {\n const { layoutMap } = table.internalProps;\n if (table.isPivotTable() && (layoutMap as PivotHeaderLayoutMap).isColumnIndicatorHeader(col, row)) {\n // 透视表如果在指标中配置了宽度,使用该宽度作为指标单元格及下面内容单元格的列宽\n const body = layoutMap.getBody(col, row);\n if (body && body.width && body.width !== 'auto' && !forceCompute) {\n const width = Math.round(calc.toPx(body.width, table.internalProps.calcWidthContext));\n return width;\n }\n }\n return undefined;\n}\n\n/**\n * @description: 计算文字宽度\n * @param {number} col\n * @param {number} row\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeTextWidth(col: number, row: number, table: BaseTableAPI): number {\n let maxWidth = 0;\n const cellValue = table.getCellValue(col, row);\n // const dataValue = table.getCellOriginValue(col, row);\n const actStyle = table._getCellStyle(col, row);\n let iconWidth = 0;\n const mayHaveIcon = table.getCellType(col, row) !== 'body' ? true : !!table.getBodyColumnDefine(col, row)?.icon;\n if (mayHaveIcon) {\n const icons = table.getCellIcons(col, row);\n icons?.forEach(icon => {\n if (icon.positionType !== IconPosition.absoluteRight) {\n iconWidth += (icon.width ?? 0) + (icon.marginLeft ?? 0) + (icon.marginRight ?? 0);\n }\n });\n }\n let spanCol = 1;\n if (table.isHeader(col, row) || (table.getBodyColumnDefine(col, row) as TextColumnDefine).mergeCell) {\n const cellRange = table.getCellRange(col, row);\n spanCol = cellRange.end.col - cellRange.start.col + 1;\n }\n\n const padding = getPadding(getProp('padding', actStyle, col, row, table));\n const paddingWidth = padding[1] + padding[3]; // + cellHierarchyIndent\n\n const fontSize = getProp('fontSize', actStyle, col, row, table);\n const fontFamily = getProp('fontFamily', actStyle, col, row, table);\n\n const lines = validToString(cellValue).split('\\n') || [];\n if (lines.length >= 1) {\n // eslint-disable-next-line no-loop-func\n lines.forEach((line: string) => {\n const width = table.measureText(line.slice(0, table.options.maxCharactersNumber || 200), {\n fontSize,\n fontFamily\n }).width;\n maxWidth = Math.max(\n // 最大字符上限控制测量的字符\n (width + paddingWidth + 4 + iconWidth) / spanCol, // 这里+4为列宽测量结果的buffer\n maxWidth\n );\n });\n } else {\n maxWidth = Math.max(\n // 最大字符上限控制测量的字符\n (paddingWidth + 4 + iconWidth) / spanCol,\n maxWidth\n );\n }\n // 判断是否需要限制最大宽度 之前写死的450 需要使用配置来判断\n if (table.internalProps.limitMaxAutoWidth !== false) {\n maxWidth = Math.min(\n typeof table.internalProps.limitMaxAutoWidth === 'number' ? table.internalProps.limitMaxAutoWidth : 450,\n maxWidth\n );\n }\n\n return maxWidth;\n}\n\nfunction getCellRect(col: number, row: number, table: BaseTableAPI) {\n return {\n left: 0,\n top: 0,\n right: table.getColWidth(col),\n bottom: table.getRowHeight(row),\n width: table.getColWidth(col),\n height: table.getRowHeight(row)\n };\n}\n"]}
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type { SimpleHeaderLayoutMap } from '../../layout';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport type { TextColumnDefine } from '../../ts-types';\nimport { HierarchyState, IconPosition } from '../../ts-types';\nimport * as calc from '../../tools/calc';\nimport { toFixed, validToString } from '../../tools/util';\nimport { getQuadProps } from '../utils/padding';\nimport { getProp } from '../utils/get-prop';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\nexport function computeColsWidth(table: BaseTableAPI, update?: boolean): void {\n const time = typeof window !== 'undefined' ? window.performance.now() : 0;\n table._clearColRangeWidthsMap();\n const oldColWidths = [];\n if (update) {\n for (let col = 0; col < table.colCount; col++) {\n oldColWidths.push(table.getColWidth(col));\n }\n }\n for (let col = 0; col < table.colCount; col++) {\n let maxWidth;\n if (\n !table.internalProps.transpose &&\n table.internalProps.layoutMap.columnWidths?.[col]?.columnWidthComputeMode === 'only-header' &&\n 'showHeader' in table.internalProps.layoutMap\n ) {\n const temp = table.internalProps.layoutMap.showHeader;\n table.internalProps.layoutMap.showHeader = true;\n maxWidth = computeColWidth(col, 0, table.internalProps.layoutMap.headerLevelCount, table, false);\n table.internalProps.layoutMap.showHeader = temp;\n } else if (\n !table.internalProps.transpose &&\n table.internalProps.layoutMap.columnWidths?.[col]?.columnWidthComputeMode === 'only-body'\n ) {\n maxWidth = computeColWidth(\n col,\n table.internalProps.layoutMap.getBodyRange().start.row,\n table.internalProps.layoutMap.getBodyRange().end.row,\n table,\n false\n );\n } else {\n maxWidth = computeColWidth(col, 0, table.rowCount - 1, table, false);\n }\n\n table._setColContentWidth(col, maxWidth);\n table.setColWidth(col, maxWidth, false, true);\n }\n // 处理adaptive宽度\n if (table.widthMode === 'adaptive') {\n table._clearColRangeWidthsMap();\n // const canvasWidth = table.internalProps.canvas.width;\n const totalDrawWidth = table.tableNoFrameWidth;\n let actualWidth = 0;\n for (let col = 0; col < table.colCount; col++) {\n actualWidth += table.getColWidth(col);\n }\n const factor = totalDrawWidth / actualWidth;\n for (let col = 0; col < table.colCount; col++) {\n let colWidth;\n if (col === table.colCount - 1) {\n colWidth = totalDrawWidth - table.getColsWidth(0, table.colCount - 2);\n } else {\n colWidth = Math.round(table.getColWidth(col) * factor);\n }\n table.setColWidth(col, colWidth, false, true);\n }\n } else if (table.widthMode === 'standard-aeolus' && table.internalProps.transpose) {\n // 处理风神列宽特殊逻辑\n table._clearColRangeWidthsMap();\n const canvasWidth = table.tableNoFrameWidth;\n let actualWidth = 0;\n let actualHeaderWidth = 0;\n for (let col = 0; col < table.colCount; col++) {\n const colWidth = table.getColWidth(col);\n if (col < table.frozenColCount) {\n actualHeaderWidth += colWidth;\n }\n\n actualWidth += colWidth;\n }\n\n // 如果内容宽度小于canvas宽度,执行adaptive放大\n if (actualWidth < canvasWidth && actualWidth - actualHeaderWidth > 0) {\n const factor = (canvasWidth - actualHeaderWidth) / (actualWidth - actualHeaderWidth);\n for (let col = table.frozenColCount; col < table.colCount; col++) {\n table.setColWidth(col, table.getColWidth(col) * factor, false, true);\n }\n }\n }\n console.log('computeColsWidth time:', (typeof window !== 'undefined' ? window.performance.now() : 0) - time);\n\n if (update) {\n for (let col = 0; col < table.colCount; col++) {\n const newColWidth = table.getColWidth(col);\n if (newColWidth !== oldColWidths[col]) {\n // update the column width in scenegraph\n table.scenegraph.updateColWidth(col, newColWidth - oldColWidths[col]);\n }\n }\n }\n}\n\n/**\n * @description: 计算列宽\n * @param {number} col\n * @param {number} startRow\n * @param {number} endRow\n * @param {BaseTableAPI} table\n * @param {boolean} forceCompute\n * @return {*}\n */\nexport function computeColWidth(\n col: number,\n startRow: number,\n endRow: number,\n table: BaseTableAPI,\n forceCompute: boolean\n): number {\n const { layoutMap, transpose } = table.internalProps;\n // const ctx = _getInitContext.call(table);\n const { width } = layoutMap.columnWidths?.[col] || {};\n\n if (transpose) {\n // 转置模式\n if (table.widthMode === 'standard') {\n // return table.getColWidth(col);\n // standard模式使用默认值\n if (table.isRowHeader(col, 0) || table.isCornerHeader(col, 0)) {\n return Array.isArray(table.defaultHeaderColWidth)\n ? table.defaultHeaderColWidth[col] ?? table.defaultColWidth\n : table.defaultHeaderColWidth;\n }\n return table.defaultColWidth;\n } else if (\n (table.widthMode === 'standard-aeolus' || table.widthMode === 'adaptive') &&\n col === 0 &&\n width !== 'auto' &&\n ((layoutMap as PivotHeaderLayoutMap)?.showColumnHeader || (layoutMap as SimpleHeaderLayoutMap)?.showHeader)\n ) {\n // ToBeFixed hack逻辑,转置第一列列宽为header[0]\n if (typeof width === 'string') {\n return calc.toPx(width, table.internalProps.calcWidthContext);\n } else if (width) {\n return width;\n }\n }\n // autoWidth adaptive standard-aeolus 需要计算内容宽度\n // do nothing\n } else if (width !== 'auto' && table.widthMode !== 'autoWidth' && !forceCompute) {\n // if (width && (typeof width === 'string' || width > 0)) return width;\n if (typeof width === 'string') {\n return calc.toPx(width, table.internalProps.calcWidthContext);\n } else if (width) {\n return width;\n }\n //是透视表的行表头部分 则宽度按defaultHeaderColWidth设置\n return table.getColWidth(col);\n }\n\n return computeAutoColWidth(col, startRow, endRow, forceCompute, table);\n}\n\n/**\n * @description: 计算width: auto情况下的列宽\n * @param {number} col\n * @param {number} startRow\n * @param {number} endRow\n * @param {boolean} forceCompute\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeAutoColWidth(\n col: number,\n startRow: number,\n endRow: number,\n forceCompute: boolean,\n table: BaseTableAPI\n): number {\n // 处理 auto width\n let maxWidth = 0;\n let deltaRow = 1;\n if (endRow - startRow > 5000) {\n // 超过5000行启动列宽自动计算采样\n deltaRow = Math.ceil((endRow - startRow) / 5000);\n }\n for (let row = startRow; row <= endRow; row += deltaRow) {\n // 先判断CustomRender\n const customWidth = computeCustomRenderWidth(col, row, table);\n if (typeof customWidth === 'number') {\n maxWidth = Math.max(customWidth, maxWidth);\n continue;\n }\n\n // 判断透视表如果在指标\n const indicatorWidth = computeIndicatorWidth(col, row, forceCompute, table);\n if (typeof indicatorWidth === 'number') {\n maxWidth = Math.max(indicatorWidth, maxWidth);\n continue;\n }\n\n const cellType = table.isHeader(col, row)\n ? table._getHeaderLayoutMap(col, row).headerType\n : table.getBodyColumnType(col, row);\n if (cellType !== 'text' && cellType !== 'link' && cellType !== 'progressbar') {\n // text&link&progressbar测量文字宽度\n // image&video&sparkline使用默认宽度\n maxWidth = Math.max(maxWidth, table.getColWidth(col) || 0);\n continue;\n }\n\n // 处理树形展开\n let cellHierarchyIndent = 0;\n const layoutMap = table.internalProps.layoutMap;\n //判断是否为表头\n if (layoutMap.isHeader(col, row)) {\n const hd = layoutMap.getHeader(col, row);\n // 如果某级表头设置了only-body,在计算表头内容宽度时跳过改级表头\n if (hd?.define?.columnWidthComputeMode === 'only-body') {\n continue;\n }\n if (hd?.hierarchyLevel) {\n cellHierarchyIndent = (hd.hierarchyLevel ?? 0) * ((layoutMap as PivotHeaderLayoutMap).rowHierarchyIndent ?? 0);\n }\n } else {\n // 基本表格表身body单元格 如果是树形展开 需要考虑缩进值\n // const cellHierarchyState = table.getHierarchyState(col, row);\n // if (cellHierarchyState === HierarchyState.expand || cellHierarchyState === HierarchyState.collapse) {\n const define = table.getBodyColumnDefine(col, row);\n if (define?.tree) {\n const indexArr = table.dataSource.getIndexKey(table.getRecordIndexByRow(col, row));\n cellHierarchyIndent =\n Array.isArray(indexArr) && table.getHierarchyState(col, row) !== HierarchyState.none\n ? (indexArr.length - 1) * ((layoutMap as SimpleHeaderLayoutMap).hierarchyIndent ?? 0)\n : 0;\n }\n }\n\n // 测量文字宽度\n const textWidth = computeTextWidth(col, row, table);\n maxWidth = Math.max(textWidth + cellHierarchyIndent, maxWidth);\n }\n\n // 处理宽度限制\n const colMinWidth = table.getMinColWidth(col);\n const colMaxWidth = table.getMaxColWidth(col);\n if (maxWidth < colMinWidth) {\n return colMinWidth;\n } else if (maxWidth > colMaxWidth) {\n return colMaxWidth;\n }\n return maxWidth;\n}\n\n/**\n * @description: 计算customRender相关列宽\n * @param {number} col\n * @param {number} row\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeCustomRenderWidth(col: number, row: number, table: BaseTableAPI): number | undefined {\n const customRender = table.getCustomRender(col, row);\n const customLayout = table.getCustomLayout(col, row);\n if (customRender || customLayout) {\n let spanCol = 1;\n let width = 0;\n if (table.isHeader(col, row) || (table.getBodyColumnDefine(col, row) as TextColumnDefine).mergeCell) {\n const cellRange = table.getCellRange(col, row);\n spanCol = cellRange.end.col - cellRange.start.col + 1;\n }\n const arg = {\n col,\n row,\n dataValue: table.getCellOriginValue(col, row),\n value: table.getCellValue(col, row) || '',\n rect: getCellRect(col, row, table),\n table\n };\n if (customLayout) {\n // 处理customLayout\n const customLayoutObj = customLayout(arg);\n customLayoutObj.rootContainer.isRoot = true;\n const size = customLayoutObj.rootContainer.getContentSize();\n width = size.width ?? 0;\n } else if (typeof customRender === 'function') {\n // 处理customRender\n const customRenderObj = customRender(arg);\n width = customRenderObj?.expectedWidth ?? 0;\n } else {\n width = customRender?.expectedWidth ?? 0;\n }\n return width / spanCol;\n }\n return undefined;\n}\n\n/**\n * @description: 计算指标相关列宽\n * @param {number} col\n * @param {number} row\n * @param {boolean} forceCompute\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeIndicatorWidth(\n col: number,\n row: number,\n forceCompute: boolean,\n table: BaseTableAPI\n): number | undefined {\n const { layoutMap } = table.internalProps;\n if (table.isPivotTable() && (layoutMap as PivotHeaderLayoutMap).isColumnIndicatorHeader(col, row)) {\n // 透视表如果在指标中配置了宽度,使用该宽度作为指标单元格及下面内容单元格的列宽\n const body = layoutMap.getBody(col, row);\n if (body && body.width && body.width !== 'auto' && !forceCompute) {\n const width = Math.round(calc.toPx(body.width, table.internalProps.calcWidthContext));\n return width;\n }\n }\n return undefined;\n}\n\n/**\n * @description: 计算文字宽度\n * @param {number} col\n * @param {number} row\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeTextWidth(col: number, row: number, table: BaseTableAPI): number {\n let maxWidth = 0;\n const cellValue = table.getCellValue(col, row);\n // const dataValue = table.getCellOriginValue(col, row);\n const actStyle = table._getCellStyle(col, row);\n let iconWidth = 0;\n const define = table.getBodyColumnDefine(col, row);\n const mayHaveIcon = table.getCellType(col, row) !== 'body' ? true : !!define?.icon || !!define?.tree;\n if (mayHaveIcon) {\n const icons = table.getCellIcons(col, row);\n icons?.forEach(icon => {\n if (icon.positionType !== IconPosition.absoluteRight) {\n iconWidth += (icon.width ?? 0) + (icon.marginLeft ?? 0) + (icon.marginRight ?? 0);\n }\n });\n }\n let spanCol = 1;\n if (table.isHeader(col, row) || (table.getBodyColumnDefine(col, row) as TextColumnDefine).mergeCell) {\n const cellRange = table.getCellRange(col, row);\n spanCol = cellRange.end.col - cellRange.start.col + 1;\n }\n\n const padding = getQuadProps(getProp('padding', actStyle, col, row, table));\n const paddingWidth = padding[1] + padding[3]; // + cellHierarchyIndent\n\n const fontSize = getProp('fontSize', actStyle, col, row, table);\n const fontFamily = getProp('fontFamily', actStyle, col, row, table);\n\n const lines = validToString(cellValue).split('\\n') || [];\n if (lines.length >= 1) {\n // eslint-disable-next-line no-loop-func\n lines.forEach((line: string) => {\n const width = table.measureText(line.slice(0, table.options.maxCharactersNumber || 200), {\n fontSize,\n fontFamily\n }).width;\n maxWidth = Math.max(\n // 最大字符上限控制测量的字符\n (width + paddingWidth + 4 + iconWidth) / spanCol, // 这里+4为列宽测量结果的buffer\n maxWidth\n );\n });\n } else {\n maxWidth = Math.max(\n // 最大字符上限控制测量的字符\n (paddingWidth + 4 + iconWidth) / spanCol,\n maxWidth\n );\n }\n // 判断是否需要限制最大宽度 之前写死的450 需要使用配置来判断\n if (table.internalProps.limitMaxAutoWidth !== false) {\n maxWidth = Math.min(\n typeof table.internalProps.limitMaxAutoWidth === 'number' ? table.internalProps.limitMaxAutoWidth : 450,\n maxWidth\n );\n }\n\n return maxWidth;\n}\n\nfunction getCellRect(col: number, row: number, table: BaseTableAPI) {\n return {\n left: 0,\n top: 0,\n right: table.getColWidth(col),\n bottom: table.getRowHeight(row),\n width: table.getColWidth(col),\n height: table.getRowHeight(row)\n };\n}\n"]}
|
|
@@ -27,13 +27,17 @@ function moveHeaderPosition(colSource, rowSource, colTarget, rowTarget, table) {
|
|
|
27
27
|
sourceColEnd = table.colCount - 1, targetColStart = colTarget, targetColEnd = table.colCount - 1;
|
|
28
28
|
}
|
|
29
29
|
const updateColStart = Math.min(sourceColStart, targetColStart), updateColEnd = Math.max(sourceColEnd, targetColEnd), updateRowStart = Math.min(sourceRowStart, targetRowStart), updateRowEnd = Math.max(sourceRowEnd, targetRowEnd);
|
|
30
|
-
for (let col = updateColStart; col <= updateColEnd; col++) for (let row = updateRowStart; row <= updateRowEnd; row++) scene.updateCellContent(col, row);
|
|
31
30
|
for (let col = updateColStart; col <= updateColEnd; col++) {
|
|
32
31
|
const columnHeaderGroup = table.scenegraph.getColGroup(col, !0), columnGroup = table.scenegraph.getColGroup(col);
|
|
33
32
|
columnHeaderGroup && columnHeaderGroup.setAttribute("width", table.getColWidth(col)),
|
|
34
33
|
columnGroup && columnGroup.setAttribute("width", table.getColWidth(col));
|
|
35
34
|
}
|
|
36
35
|
scene.updateContainer();
|
|
36
|
+
for (let col = updateColStart; col <= updateColEnd; col++) {
|
|
37
|
+
const columnGroup = table.scenegraph.getColGroup(col);
|
|
38
|
+
null == columnGroup || columnGroup.setAttribute("chartInstance", void 0);
|
|
39
|
+
for (let row = updateRowStart; row <= updateRowEnd; row++) scene.updateCellContent(col, row);
|
|
40
|
+
}
|
|
37
41
|
}
|
|
38
42
|
|
|
39
43
|
function changeCell(colSource, rowSource, colTarget, rowTarget, table) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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e-cell.js","sourcesContent":["import { Group } from '@visactor/vrender';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\nconst groupForPosition = new Group({});\n\nexport function moveHeaderPosition(\n colSource: number,\n rowSource: number,\n colTarget: number,\n rowTarget: number,\n table: BaseTableAPI\n) {\n const scene = table.scenegraph;\n\n // 判断方向\n const cellType = table.getCellType(colTarget, rowTarget);\n const direction = cellType === 'columnHeader' ? 'column' : cellType === 'rowHeader' ? 'row' : undefined;\n\n let sourceColStart = 0;\n let sourceRowStart = 0;\n let sourceColEnd = 0;\n let sourceRowEnd = 0;\n let targetColStart = 0;\n let targetRowStart = 0;\n let targetColEnd = 0;\n let targetRowEnd = 0;\n if (direction === 'column') {\n const sourceMergeInfo = getCellMergeInfo(table, colSource, rowSource);\n const targetMergeInfo = getCellMergeInfo(table, colTarget, rowTarget);\n if (sourceMergeInfo && targetMergeInfo) {\n sourceColStart = sourceMergeInfo.start.col;\n sourceColEnd = sourceMergeInfo.end.col;\n targetColStart = targetMergeInfo.start.col;\n targetColEnd = targetMergeInfo.end.col;\n } else {\n sourceColStart = colSource;\n sourceColEnd = colSource;\n targetColStart = colTarget;\n targetColEnd = colTarget;\n }\n sourceRowStart = rowSource;\n sourceRowEnd = table.rowCount - 1;\n targetRowStart = rowTarget;\n targetRowEnd = table.rowCount - 1;\n } else if (direction === 'row') {\n const sourceMergeInfo = getCellMergeInfo(table, colSource, rowSource);\n const targetMergeInfo = getCellMergeInfo(table, colSource, rowSource);\n if (sourceMergeInfo && targetMergeInfo) {\n sourceRowStart = sourceMergeInfo.start.row;\n sourceRowEnd = sourceMergeInfo.end.row;\n targetRowStart = targetMergeInfo.start.row;\n targetRowEnd = targetMergeInfo.end.row;\n } else {\n sourceRowStart = rowSource;\n sourceRowEnd = rowSource;\n targetRowStart = rowTarget;\n targetRowEnd = rowTarget;\n }\n sourceColStart = colSource;\n sourceColEnd = table.colCount - 1;\n targetColStart = colTarget;\n targetColEnd = table.colCount - 1;\n }\n\n const updateColStart = Math.min(sourceColStart, targetColStart);\n const updateColEnd = Math.max(sourceColEnd, targetColEnd);\n const updateRowStart = Math.min(sourceRowStart, targetRowStart);\n const updateRowEnd = Math.max(sourceRowEnd, targetRowEnd);\n\n for (let col = updateColStart; col <= updateColEnd; col++) {\n // 更新单元格记录全量属性,不更新column theme\n for (let row = updateRowStart; row <= updateRowEnd; row++) {\n scene.updateCellContent(col, row);\n }\n }\n\n // 更新columnGroup列宽\n for (let col = updateColStart; col <= updateColEnd; col++) {\n const columnHeaderGroup = table.scenegraph.getColGroup(col, true);\n const columnGroup = table.scenegraph.getColGroup(col);\n if (columnHeaderGroup) {\n columnHeaderGroup.setAttribute('width', table.getColWidth(col));\n }\n if (columnGroup) {\n columnGroup.setAttribute('width', table.getColWidth(col));\n }\n }\n\n // 更新容器尺寸\n scene.updateContainer();\n}\n\nfunction changeCell(colSource: number, rowSource: number, colTarget: number, rowTarget: number, table: BaseTableAPI) {\n // 记录基础属性\n const scene = table.scenegraph;\n const sourceCellGroup = scene.getCell(colSource, rowSource, true);\n const targetCellGroup = scene.getCell(colTarget, rowTarget, true);\n if (sourceCellGroup.role === 'empty' || targetCellGroup.role === 'empty') {\n return;\n }\n const sourceParent = sourceCellGroup.parent as Group;\n const targetParent = targetCellGroup.parent as Group;\n const { x: sourceX, y: sourceY } = sourceCellGroup.attribute;\n const { x: targetX, y: targetY } = targetCellGroup.attribute;\n\n // 判断merge属性\n let sourceDeltaCol;\n let sourceDeltaRow;\n let targetDeltaCol;\n let targetDeltaRow;\n const sourceMergeCol = sourceCellGroup.mergeCol;\n const sourceMergeRow = sourceCellGroup.mergeRow;\n const targetMergeCol = targetCellGroup.mergeCol;\n const targetMergeRow = targetCellGroup.mergeRow;\n if (typeof sourceMergeCol === 'number' && typeof sourceMergeRow === 'number') {\n sourceDeltaCol = sourceMergeCol - colSource;\n sourceDeltaRow = sourceMergeRow - rowSource;\n }\n if (typeof targetMergeCol === 'number' && typeof targetMergeRow === 'number') {\n targetDeltaCol = targetMergeCol - colTarget;\n targetDeltaRow = targetMergeRow - rowTarget;\n }\n\n // 更新位置\n targetParent.insertAfter(groupForPosition, targetCellGroup);\n sourceParent.insertAfter(targetCellGroup, sourceCellGroup);\n targetParent.insertAfter(sourceCellGroup, groupForPosition);\n targetParent.removeChild(groupForPosition);\n\n // 更新属性\n sourceCellGroup.setAttributes({\n x: targetX,\n y: targetY\n });\n sourceCellGroup.col = colTarget;\n sourceCellGroup.row = rowTarget;\n\n targetCellGroup.setAttributes({\n x: sourceX,\n y: sourceY\n });\n targetCellGroup.col = colSource;\n targetCellGroup.row = rowSource;\n if (typeof sourceDeltaCol === 'number' && typeof sourceDeltaRow === 'number') {\n sourceCellGroup.mergeCol = sourceCellGroup.col + sourceDeltaCol;\n sourceCellGroup.mergeRow = sourceCellGroup.row + sourceDeltaRow;\n }\n if (typeof targetDeltaCol === 'number' && typeof targetDeltaRow === 'number') {\n targetCellGroup.mergeCol = targetCellGroup.col + targetDeltaCol;\n targetCellGroup.mergeRow = targetCellGroup.row + targetDeltaRow;\n }\n}\n"]}
|
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1
|
+
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{ Group } from '@visactor/vrender';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\nconst groupForPosition = new Group({});\n\nexport function moveHeaderPosition(\n colSource: number,\n rowSource: number,\n colTarget: number,\n rowTarget: number,\n table: BaseTableAPI\n) {\n const scene = table.scenegraph;\n\n // 判断方向\n const cellType = table.getCellType(colTarget, rowTarget);\n const direction = cellType === 'columnHeader' ? 'column' : cellType === 'rowHeader' ? 'row' : undefined;\n\n let sourceColStart = 0;\n let sourceRowStart = 0;\n let sourceColEnd = 0;\n let sourceRowEnd = 0;\n let targetColStart = 0;\n let targetRowStart = 0;\n let targetColEnd = 0;\n let targetRowEnd = 0;\n if (direction === 'column') {\n const sourceMergeInfo = getCellMergeInfo(table, colSource, rowSource);\n const targetMergeInfo = getCellMergeInfo(table, colTarget, rowTarget);\n if (sourceMergeInfo && targetMergeInfo) {\n sourceColStart = sourceMergeInfo.start.col;\n sourceColEnd = sourceMergeInfo.end.col;\n targetColStart = targetMergeInfo.start.col;\n targetColEnd = targetMergeInfo.end.col;\n } else {\n sourceColStart = colSource;\n sourceColEnd = colSource;\n targetColStart = colTarget;\n targetColEnd = colTarget;\n }\n sourceRowStart = rowSource;\n sourceRowEnd = table.rowCount - 1;\n targetRowStart = rowTarget;\n targetRowEnd = table.rowCount - 1;\n } else if (direction === 'row') {\n const sourceMergeInfo = getCellMergeInfo(table, colSource, rowSource);\n const targetMergeInfo = getCellMergeInfo(table, colSource, rowSource);\n if (sourceMergeInfo && targetMergeInfo) {\n sourceRowStart = sourceMergeInfo.start.row;\n sourceRowEnd = sourceMergeInfo.end.row;\n targetRowStart = targetMergeInfo.start.row;\n targetRowEnd = targetMergeInfo.end.row;\n } else {\n sourceRowStart = rowSource;\n sourceRowEnd = rowSource;\n targetRowStart = rowTarget;\n targetRowEnd = rowTarget;\n }\n sourceColStart = colSource;\n sourceColEnd = table.colCount - 1;\n targetColStart = colTarget;\n targetColEnd = table.colCount - 1;\n }\n\n const updateColStart = Math.min(sourceColStart, targetColStart);\n const updateColEnd = Math.max(sourceColEnd, targetColEnd);\n const updateRowStart = Math.min(sourceRowStart, targetRowStart);\n const updateRowEnd = Math.max(sourceRowEnd, targetRowEnd);\n\n // 更新columnGroup列宽\n for (let col = updateColStart; col <= updateColEnd; col++) {\n const columnHeaderGroup = table.scenegraph.getColGroup(col, true);\n const columnGroup = table.scenegraph.getColGroup(col);\n if (columnHeaderGroup) {\n columnHeaderGroup.setAttribute('width', table.getColWidth(col));\n }\n if (columnGroup) {\n columnGroup.setAttribute('width', table.getColWidth(col));\n }\n }\n\n // 更新容器尺寸\n scene.updateContainer();\n\n for (let col = updateColStart; col <= updateColEnd; col++) {\n // 将该列的chartInstance清除掉\n const columnGroup = table.scenegraph.getColGroup(col);\n columnGroup?.setAttribute('chartInstance', undefined);\n // 更新单元格记录全量属性,不更新column theme\n for (let row = updateRowStart; row <= updateRowEnd; row++) {\n scene.updateCellContent(col, row);\n }\n }\n}\n\nfunction changeCell(colSource: number, rowSource: number, colTarget: number, rowTarget: number, table: BaseTableAPI) {\n // 记录基础属性\n const scene = table.scenegraph;\n const sourceCellGroup = scene.getCell(colSource, rowSource, true);\n const targetCellGroup = scene.getCell(colTarget, rowTarget, true);\n if (sourceCellGroup.role === 'empty' || targetCellGroup.role === 'empty') {\n return;\n }\n const sourceParent = sourceCellGroup.parent as Group;\n const targetParent = targetCellGroup.parent as Group;\n const { x: sourceX, y: sourceY } = sourceCellGroup.attribute;\n const { x: targetX, y: targetY } = targetCellGroup.attribute;\n\n // 判断merge属性\n let sourceDeltaCol;\n let sourceDeltaRow;\n let targetDeltaCol;\n let targetDeltaRow;\n const sourceMergeCol = sourceCellGroup.mergeCol;\n const sourceMergeRow = sourceCellGroup.mergeRow;\n const targetMergeCol = targetCellGroup.mergeCol;\n const targetMergeRow = targetCellGroup.mergeRow;\n if (typeof sourceMergeCol === 'number' && typeof sourceMergeRow === 'number') {\n sourceDeltaCol = sourceMergeCol - colSource;\n sourceDeltaRow = sourceMergeRow - rowSource;\n }\n if (typeof targetMergeCol === 'number' && typeof targetMergeRow === 'number') {\n targetDeltaCol = targetMergeCol - colTarget;\n targetDeltaRow = targetMergeRow - rowTarget;\n }\n\n // 更新位置\n targetParent.insertAfter(groupForPosition, targetCellGroup);\n sourceParent.insertAfter(targetCellGroup, sourceCellGroup);\n targetParent.insertAfter(sourceCellGroup, groupForPosition);\n targetParent.removeChild(groupForPosition);\n\n // 更新属性\n sourceCellGroup.setAttributes({\n x: targetX,\n y: targetY\n });\n sourceCellGroup.col = colTarget;\n sourceCellGroup.row = rowTarget;\n\n targetCellGroup.setAttributes({\n x: sourceX,\n y: sourceY\n });\n targetCellGroup.col = colSource;\n targetCellGroup.row = rowSource;\n if (typeof sourceDeltaCol === 'number' && typeof sourceDeltaRow === 'number') {\n sourceCellGroup.mergeCol = sourceCellGroup.col + sourceDeltaCol;\n sourceCellGroup.mergeRow = sourceCellGroup.row + sourceDeltaRow;\n }\n if (typeof targetDeltaCol === 'number' && typeof targetDeltaRow === 'number') {\n targetCellGroup.mergeCol = targetCellGroup.col + targetDeltaCol;\n targetCellGroup.mergeRow = targetCellGroup.row + targetDeltaRow;\n }\n}\n"]}
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@@ -20,19 +20,19 @@ function updateCellLayout(scene, cell, col, row, width, height, detaX, detaY, is
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20
20
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const type = scene.table.isHeader(col, row) ? scene.table._getHeaderLayoutMap(col, row).headerType : scene.table.getBodyColumnType(col, row);
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21
21
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if ("progressbar" === type) {
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22
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const columnDefine = scene.table.getBodyColumnDefine(col, row), style = scene.table._getCellStyle(col, row), value = scene.table.getCellValue(col, row), dataValue = scene.table.getCellOriginValue(col, row), padding = (0,
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23
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-
padding_1.
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23
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+
padding_1.getQuadProps)((0, get_prop_1.getProp)("padding", style, col, row, scene.table)), newBarCell = (0,
|
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24
24
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progress_bar_cell_1.createProgressBarCell)(columnDefine, style, cell.attribute.width, value, dataValue, col, row, padding, scene.table), oldBarCell = cell.getChildByName("progress-bar");
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25
25
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cell.insertBefore(newBarCell, oldBarCell), cell.removeChild(oldBarCell), oldBarCell.removeAllChild(),
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26
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oldBarCell.release();
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27
27
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} else if ("sparkline" === type) {
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cell.removeAllChild();
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29
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-
const headerStyle = scene.table._getCellStyle(col, row), padding = (0, padding_1.
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29
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+
const headerStyle = scene.table._getCellStyle(col, row), padding = (0, padding_1.getQuadProps)((0,
|
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30
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get_prop_1.getProp)("padding", headerStyle, col, row, scene.table));
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(0, spark_line_cell_1.createSparkLineCellGroup)(cell, cell.parent, cell.attribute.x, cell.attribute.y, col, row, cell.attribute.width, cell.attribute.height, padding, scene.table);
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32
32
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} else if ("image" === type || "video" === type) ; else {
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const style = scene.table._getCellStyle(col, row);
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34
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(0, text_icon_layout_1.updateCellContentWidth)(cell, distWidth, detaX, autoRowHeight, (0,
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35
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-
padding_1.
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35
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+
padding_1.getQuadProps)(style.padding), style.textAlign, style.textBaseline, scene);
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36
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const customContainer = cellGroup.getChildByName("custom-container");
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37
37
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if (customContainer) {
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let customRender, customLayout;
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@@ -1 +1 @@
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1
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-
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1
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+
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\n\n/**\n * @description: 更新单个单元格宽度/高度\n * @return {*}\n */\nexport function updateCellLayout(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n width: number,\n height: number,\n detaX: number,\n detaY: number,\n isHeader: boolean,\n autoColWidth: boolean,\n autoRowHeight: boolean\n) {\n let cellGroup;\n let distWidth;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col) {\n // 更新横向merge cell width\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellWidth = mergeCell.attribute.width;\n mergeCell.setAttribute('width', mergeCellWidth + detaX);\n\n cellGroup = mergeCell;\n distWidth = mergeCell.attribute.width;\n } else if (mergeInfo && mergeInfo.start.row === row) {\n // 更新纵向merge cell width,只更新一次\n cell.setAttribute('width', width + detaX);\n\n cellGroup = cell;\n distWidth = width + detaX;\n } else if (!mergeInfo) {\n cell.setAttribute('width', width + detaX);\n cellGroup = cell;\n distWidth = width + detaX;\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n // 更新单元格布局\n\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n updateCellContentWidth(\n cell,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene\n );\n\n // 处理自定义渲染\n const customContainer = cellGroup.getChildByName('custom-container') as Group;\n if (customContainer) {\n customContainer.clear();\n cellGroup.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellType(cellGroup.col, cellGroup.row);\n if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(cellGroup.col, cellGroup.row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(cellGroup.col, cellGroup.row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n cellGroup.col,\n cellGroup.row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n false,\n false,\n scene.table\n );\n cellGroup.appendChild(customResult.elementsGroup);\n }\n }\n}\n"]}
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@@ -54,19 +54,19 @@ function updateCellHeight(scene, cell, col, row, distHeight, detaY, isHeader) {
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const type = scene.table.isHeader(col, row) ? scene.table._getHeaderLayoutMap(col, row).headerType : scene.table.getBodyColumnType(col, row);
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if ("progressbar" === type) {
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const columnDefine = scene.table.getBodyColumnDefine(col, row), style = scene.table._getCellStyle(col, row), value = scene.table.getCellValue(col, row), dataValue = scene.table.getCellOriginValue(col, row), padding = (0,
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57
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-
padding_1.
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+
padding_1.getQuadProps)((0, get_prop_1.getProp)("padding", style, col, row, scene.table)), newBarCell = (0,
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progress_bar_cell_1.createProgressBarCell)(columnDefine, style, cell.attribute.width, value, dataValue, col, row, padding, scene.table), oldBarCell = cell.getChildByName("progress-bar");
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cell.insertBefore(newBarCell, oldBarCell), cell.removeChild(oldBarCell), oldBarCell.removeAllChild(),
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oldBarCell.release();
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} else if ("sparkline" === type) {
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cell.removeAllChild();
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-
const headerStyle = scene.table._getCellStyle(col, row), padding = (0, padding_1.
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63
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+
const headerStyle = scene.table._getCellStyle(col, row), padding = (0, padding_1.getQuadProps)((0,
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get_prop_1.getProp)("padding", headerStyle, col, row, scene.table));
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(0, spark_line_cell_1.createSparkLineCellGroup)(cell, cell.parent, cell.attribute.x, cell.attribute.y, col, row, cell.attribute.width, cell.attribute.height, padding, scene.table);
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} else if ("image" === type || "video" === type) (0, image_cell_1.updateImageCellContentWhileResize)(cell, col, row, scene.table); else {
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const style = scene.table._getCellStyle(col, row);
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(0, text_icon_layout_1.updateCellContentHeight)(cell, distHeight, detaY, scene.table.internalProps.autoRowHeight, (0,
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-
padding_1.
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69
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+
padding_1.getQuadProps)(style.padding), style.textAlign, style.textBaseline);
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const customContainer = cell.getChildByName("custom-container");
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if (customContainer) {
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let customRender, customLayout;
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@@ -80,7 +80,7 @@ function updateCellHeight(scene, cell, col, row, distHeight, detaY, isHeader) {
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customLayout = null == define ? void 0 : define.customLayout;
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}
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const customResult = (0, custom_1.dealWithCustom)(customLayout, customRender, col, row, cell.attribute.width, cell.attribute.height, !1, !1, scene.table);
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83
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-
cell.appendChild(customResult.elementsGroup);
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+
cell.childrenCount > 0 ? cell.insertBefore(customResult.elementsGroup, cell.firstChild) : cell.appendChild(customResult.elementsGroup);
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}
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}
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}
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@@ -1 +1 @@
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1
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-
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getPadding } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number) {\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.columnHeaderLevelCount) {\n scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n scene.rowHeaderGroup.setAttribute('y', scene.colHeaderGroup.attribute.y + detaY);\n scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.columnHeaderLevelCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = scene.bodyRowEnd;\n }\n\n // 更新以下行位置\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n // if (rowIndex === 2) debugger;\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n const cellGroup = scene.getCell(colIndex, rowIndex);\n const mergeInfo = getCellMergeInfo(scene.table, colIndex, rowIndex);\n if (mergeInfo && (mergeInfo.start.col !== colIndex || mergeInfo.start.row !== rowIndex)) {\n continue;\n }\n\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n\n // 更新table行高存储\n scene.table.setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n let cellGroup;\n let distHeight;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col && mergeInfo.start.col === col) {\n // 更新横向merge cell height,只更新一次\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellheight = mergeCell.attribute.height;\n mergeCell.setAttribute('height', mergeCellheight + detaY);\n\n cellGroup = mergeCell;\n distHeight = mergeCell.attribute.height;\n } else if (mergeInfo) {\n // 更新纵向merge cell width\n cell.setAttribute('height', height + detaY);\n\n cellGroup = cell;\n distHeight = height + detaY;\n } else if (!mergeInfo) {\n cell.setAttribute('height', height + detaY);\n cellGroup = cell;\n distHeight = height + detaY;\n // cell.setTheme({\n // rect: {\n // height: cell.attribute.height,\n // },\n // });\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n let cellGroup;\n // let distHeight;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n if (row === mergeInfo.start.row) {\n // 初始化高度\n (cell as any)._tempHeight = height;\n return;\n } else if (row === mergeInfo.end.row) {\n cell.setAttribute('height', (cell as any)._tempHeight + height);\n cellGroup = cell;\n height = cell.attribute.height;\n // updateCellHeight(scene, cellGroup, col, row, cell.attribute.height, 0, isHeader);\n } else {\n // 累加高度\n (cell as any)._tempHeight += height;\n return;\n }\n } else if (mergeInfo) {\n cell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n cell.setAttribute('height', height);\n cellGroup = cell;\n\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('height', cell.attribute.height);\n } else {\n cell.setAttribute('height', height);\n cellGroup = cell;\n }\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getPadding(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getPadding(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, scene.table);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n updateCellContentHeight(\n cell,\n distHeight,\n detaY,\n scene.table.internalProps.autoRowHeight,\n getPadding(style.padding as number),\n style.textAlign,\n style.textBaseline\n );\n\n // 处理自定义渲染\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n customContainer.clear();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellType(col, row);\n if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n false,\n false,\n scene.table\n );\n cell.appendChild(customResult.elementsGroup);\n }\n }\n}\n"]}
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+
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number) {\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.columnHeaderLevelCount) {\n scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n scene.rowHeaderGroup.setAttribute('y', scene.colHeaderGroup.attribute.y + detaY);\n scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.columnHeaderLevelCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = scene.bodyRowEnd;\n }\n\n // 更新以下行位置\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n // if (rowIndex === 2) debugger;\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n const cellGroup = scene.getCell(colIndex, rowIndex);\n const mergeInfo = getCellMergeInfo(scene.table, colIndex, rowIndex);\n if (mergeInfo && (mergeInfo.start.col !== colIndex || mergeInfo.start.row !== rowIndex)) {\n continue;\n }\n\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n\n // 更新table行高存储\n scene.table.setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n let cellGroup;\n let distHeight;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col && mergeInfo.start.col === col) {\n // 更新横向merge cell height,只更新一次\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellheight = mergeCell.attribute.height;\n mergeCell.setAttribute('height', mergeCellheight + detaY);\n\n cellGroup = mergeCell;\n distHeight = mergeCell.attribute.height;\n } else if (mergeInfo) {\n // 更新纵向merge cell width\n cell.setAttribute('height', height + detaY);\n\n cellGroup = cell;\n distHeight = height + detaY;\n } else if (!mergeInfo) {\n cell.setAttribute('height', height + detaY);\n cellGroup = cell;\n distHeight = height + detaY;\n // cell.setTheme({\n // rect: {\n // height: cell.attribute.height,\n // },\n // });\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n let cellGroup;\n // let distHeight;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n if (row === mergeInfo.start.row) {\n // 初始化高度\n (cell as any)._tempHeight = height;\n return;\n } else if (row === mergeInfo.end.row) {\n cell.setAttribute('height', (cell as any)._tempHeight + height);\n cellGroup = cell;\n height = cell.attribute.height;\n // updateCellHeight(scene, cellGroup, col, row, cell.attribute.height, 0, isHeader);\n } else {\n // 累加高度\n (cell as any)._tempHeight += height;\n return;\n }\n } else if (mergeInfo) {\n cell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n cell.setAttribute('height', height);\n cellGroup = cell;\n\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('height', cell.attribute.height);\n } else {\n cell.setAttribute('height', height);\n cellGroup = cell;\n }\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, scene.table);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n updateCellContentHeight(\n cell,\n distHeight,\n detaY,\n scene.table.internalProps.autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline\n );\n\n // 处理自定义渲染\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n customContainer.clear();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellType(col, row);\n if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n false,\n false,\n scene.table\n );\n if (cell.childrenCount > 0) {\n cell.insertBefore(customResult.elementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customResult.elementsGroup);\n }\n }\n }\n}\n"]}
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.updateRow = void 0;
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const cell_helper_1 = require("../group-creater/cell-helper");
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function updateRow(removeCells, addCells, table) {
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const scene = table.scenegraph, removeRows = deduplication(removeCells.map((cell => cell.row))).sort(((a, b) => a - b)), addRows = deduplication(addCells.map((cell => cell.row))).sort(((a, b) => a - b));
|
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11
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+
removeRows.forEach((row => {
|
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removeRow(row, scene);
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})), removeRows.length && resetRowNumber(scene), addRows.forEach((row => {
|
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addRow(row, scene);
|
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+
})), resetRowNumberAndY(scene);
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}
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+
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function removeRow(row, scene) {
|
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for (let col = 0; col < scene.table.colCount; col++) {
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const colGroup = scene.getColGroup(col, !1);
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let cellGroup;
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colGroup.forEachChildren((cell => cell.row === row && (cellGroup = cell, !0))),
|
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cellGroup && colGroup.removeChild(cellGroup);
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+
}
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}
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function addRow(row, scene) {
|
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var _a;
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for (let col = 0; col < scene.table.colCount; col++) {
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const cellGroup = (0, cell_helper_1.updateCell)(col, row, scene.table, !0);
|
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if (!cellGroup) continue;
|
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const colGroup = scene.getColGroup(col);
|
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+
if (colGroup.firstChild && row < colGroup.firstChild.row) colGroup.insertBefore(cellGroup, colGroup.firstChild); else if (colGroup.lastChild && row > colGroup.lastChild.row) colGroup.appendChild(cellGroup); else {
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let cellBefore;
|
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colGroup.forEachChildren((cellGroup => cellGroup.row === row && (cellBefore = cellGroup,
|
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!0))), cellBefore !== cellGroup && colGroup.insertBefore(cellGroup, cellBefore);
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}
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let rowIndex = null === (_a = colGroup.firstChild) || void 0 === _a ? void 0 : _a.row;
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colGroup.forEachChildren((cellGroup => {
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cellGroup.row = rowIndex, rowIndex++;
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}));
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}
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}
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+
|
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+
function deduplication(array) {
|
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+
const result = [];
|
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+
for (let i = 0; i < array.length; i++) -1 === result.indexOf(array[i]) && result.push(array[i]);
|
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+
return result;
|
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49
|
+
}
|
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50
|
+
|
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51
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+
function resetRowNumber(scene) {
|
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var _a, _b;
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for (let col = 0; col < scene.table.colCount; col++) {
|
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const headerColGroup = scene.getColGroup(col, !0), colGroup = scene.getColGroup(col, !1);
|
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|
+
let rowIndex = null === (_a = headerColGroup.firstChild) || void 0 === _a ? void 0 : _a.row;
|
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|
+
headerColGroup.forEachChildren((cellGroup => {
|
|
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cellGroup.row = rowIndex, rowIndex++;
|
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|
+
})), rowIndex = null === (_b = colGroup.firstChild) || void 0 === _b ? void 0 : _b.row,
|
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|
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colGroup.forEachChildren((cellGroup => {
|
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cellGroup.row = rowIndex, rowIndex++;
|
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}));
|
|
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|
+
}
|
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|
+
}
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|
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|
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function resetRowNumberAndY(scene) {
|
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|
+
var _a, _b;
|
|
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|
+
let newTotalHeight = 0;
|
|
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|
+
for (let col = 0; col < scene.table.colCount; col++) {
|
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|
+
const headerColGroup = scene.getColGroup(col, !0), colGroup = scene.getColGroup(col, !1);
|
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|
+
let rowIndex = null === (_a = headerColGroup.firstChild) || void 0 === _a ? void 0 : _a.row, y = 0;
|
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|
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rowIndex = null === (_b = colGroup.firstChild) || void 0 === _b ? void 0 : _b.row,
|
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|
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y = 0, colGroup.forEachChildren((cellGroup => {
|
|
73
|
+
cellGroup.row = rowIndex, rowIndex++, "cell" === cellGroup.role && (cellGroup.setAttribute("y", y),
|
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|
+
y += cellGroup.attribute.height);
|
|
75
|
+
})), newTotalHeight = y;
|
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+
}
|
|
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+
scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
exports.updateRow = updateRow;
|
|
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|
+
//# sourceMappingURL=update-row.js.map
|
|
@@ -0,0 +1 @@
|
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|
1
|
+
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b);\n const addRows = deduplication(addCells.map(cell => cell.row)).sort((a, b) => a - b);\n\n // remove cells\n removeRows.forEach(row => {\n removeRow(row, scene);\n });\n\n if (removeRows.length) {\n resetRowNumber(scene);\n }\n\n // add cells\n addRows.forEach(row => {\n addRow(row, scene);\n });\n\n // reset attribute y and row number in CellGroup\n resetRowNumberAndY(scene);\n}\n\nfunction removeRow(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n\n // // remove cellGroup in headerColGroup\n // let headerCellGroup;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.row === row) {\n // headerCellGroup = cellGroup;\n // return true;\n // }\n // return false;\n // });\n // if (headerCellGroup) {\n // headerColGroup.removeChild(headerCellGroup);\n // }\n\n // remove cellGroup in colGroup\n let cellGroup;\n colGroup.forEachChildren((cell: Group) => {\n if (cell.row === row) {\n cellGroup = cell;\n return true;\n }\n return false;\n });\n if (cellGroup) {\n colGroup.removeChild(cellGroup);\n }\n }\n}\n\nfunction addRow(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // create cellGroup\n const cellGroup = updateCell(col, row, scene.table, true);\n\n if (!cellGroup) {\n // TODO: deal with data promise situation\n continue;\n }\n\n // insert cellGroup in colGroup\n const colGroup = scene.getColGroup(col);\n if (colGroup.firstChild && row < (colGroup.firstChild as Group).row) {\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n } else if (colGroup.lastChild && row > (colGroup.lastChild as Group).row) {\n colGroup.appendChild(cellGroup);\n } else {\n let cellBefore;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.row === row) {\n cellBefore = cellGroup;\n return true;\n }\n return false;\n });\n if (cellBefore !== cellGroup) {\n colGroup.insertBefore(cellGroup, cellBefore);\n }\n }\n\n // reset row number\n let rowIndex = (colGroup.firstChild as Group)?.row;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n });\n }\n}\n\n// array deduplication\nfunction deduplication(array: number[]) {\n const result = [];\n for (let i = 0; i < array.length; i++) {\n if (result.indexOf(array[i]) === -1) {\n result.push(array[i]);\n }\n }\n return result;\n}\n\nfunction resetRowNumber(scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n // reset row number\n let rowIndex = (headerColGroup.firstChild as Group)?.row;\n headerColGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n });\n rowIndex = (colGroup.firstChild as Group)?.row;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n });\n }\n}\n\nfunction resetRowNumberAndY(scene: Scenegraph) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n // reset row number\n let rowIndex = (headerColGroup.firstChild as Group)?.row;\n let y = 0;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // cellGroup.row = rowIndex;\n // rowIndex++;\n // if (cellGroup.role !== 'cell') {\n // return;\n // }\n // cellGroup.setAttribute('y', y);\n // y+= cellGroup.attribute.height;\n // });\n rowIndex = (colGroup.firstChild as Group)?.row;\n y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n\n // update table size\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n}\n"]}
|
|
@@ -74,19 +74,19 @@ function updateCellWidth(scene, cell, col, row, width, detaX, isHeader, autoRowH
|
|
|
74
74
|
let isHeightChange = !1;
|
|
75
75
|
if ("progressbar" === type) {
|
|
76
76
|
const columnDefine = scene.table.getBodyColumnDefine(col, row), style = scene.table._getCellStyle(col, row), value = scene.table.getCellValue(col, row), dataValue = scene.table.getCellOriginValue(col, row), padding = (0,
|
|
77
|
-
padding_1.
|
|
77
|
+
padding_1.getQuadProps)((0, get_prop_1.getProp)("padding", style, col, row, scene.table)), newBarCell = (0,
|
|
78
78
|
progress_bar_cell_1.createProgressBarCell)(columnDefine, style, cellGroup.attribute.width, value, dataValue, col, row, padding, scene.table), oldBarCell = cellGroup.getChildByName("progress-bar");
|
|
79
79
|
cellGroup.insertBefore(newBarCell, oldBarCell), cellGroup.removeChild(oldBarCell),
|
|
80
80
|
oldBarCell.removeAllChild(), oldBarCell.release();
|
|
81
81
|
} else if ("sparkline" === type) {
|
|
82
82
|
cellGroup.removeAllChild();
|
|
83
|
-
const headerStyle = scene.table._getCellStyle(col, row), padding = (0, padding_1.
|
|
83
|
+
const headerStyle = scene.table._getCellStyle(col, row), padding = (0, padding_1.getQuadProps)((0,
|
|
84
84
|
get_prop_1.getProp)("padding", headerStyle, col, row, scene.table));
|
|
85
85
|
(0, spark_line_cell_1.createSparkLineCellGroup)(cellGroup, cellGroup.parent, cellGroup.attribute.x, cellGroup.attribute.y, col, row, cellGroup.attribute.width, cellGroup.attribute.height, padding, scene.table);
|
|
86
86
|
} else if ("image" === type || "video" === type) (0, image_cell_1.updateImageCellContentWhileResize)(cellGroup, col, row, scene.table); else {
|
|
87
87
|
const style = scene.table._getCellStyle(col, row);
|
|
88
88
|
isHeightChange = (0, text_icon_layout_1.updateCellContentWidth)(cellGroup, distWidth, detaX, autoRowHeight, (0,
|
|
89
|
-
padding_1.
|
|
89
|
+
padding_1.getQuadProps)(style.padding), style.textAlign, style.textBaseline, scene);
|
|
90
90
|
}
|
|
91
91
|
return isHeightChange;
|
|
92
92
|
}
|
|
@@ -113,7 +113,7 @@ function getCleanCellHeight(cell, scene) {
|
|
|
113
113
|
cell.forEachChildren((child => {
|
|
114
114
|
"icon-left" !== child.role && "icon-right" !== child.role && "text" !== child.name && "content" !== child.name || (maxHeight = Math.max(maxHeight, child.AABBBounds.height()));
|
|
115
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|
}));
|
|
116
|
-
const padding = (0, padding_1.
|
|
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|
+
const padding = (0, padding_1.getQuadProps)(scene.table._getCellStyle(cell.col, cell.row).padding);
|
|
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|
return maxHeight + padding[0] + padding[2];
|
|
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|
}
|
|
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|
|