@visactor/vtable 0.25.5 → 0.25.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (127) hide show
  1. package/cjs/ListTable.js +11 -15
  2. package/cjs/ListTable.js.map +1 -1
  3. package/cjs/core/BaseTable.js +24 -5
  4. package/cjs/core/BaseTable.js.map +1 -1
  5. package/cjs/core/TABLE_EVENT_TYPE.d.ts +1 -0
  6. package/cjs/core/TABLE_EVENT_TYPE.js +1 -0
  7. package/cjs/core/TABLE_EVENT_TYPE.js.map +1 -1
  8. package/cjs/edit/edit-manager.js +8 -7
  9. package/cjs/edit/edit-manager.js.map +1 -1
  10. package/cjs/event/listener/scroll-bar.js +6 -2
  11. package/cjs/event/listener/scroll-bar.js.map +1 -1
  12. package/cjs/event/listener/table-group.js +29 -19
  13. package/cjs/event/listener/table-group.js.map +1 -1
  14. package/cjs/event/util.d.ts +2 -0
  15. package/cjs/event/util.js +18 -4
  16. package/cjs/event/util.js.map +1 -1
  17. package/cjs/header-helper/header-helper.d.ts +1 -0
  18. package/cjs/header-helper/header-helper.js +8 -0
  19. package/cjs/header-helper/header-helper.js.map +1 -1
  20. package/cjs/index.d.ts +1 -1
  21. package/cjs/index.js +1 -1
  22. package/cjs/index.js.map +1 -1
  23. package/cjs/layout/pivot-header-layout.d.ts +1 -0
  24. package/cjs/layout/pivot-header-layout.js +19 -3
  25. package/cjs/layout/pivot-header-layout.js.map +1 -1
  26. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +2 -2
  27. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  28. package/cjs/scenegraph/graphic/group.d.ts +1 -1
  29. package/cjs/scenegraph/graphic/group.js.map +1 -1
  30. package/cjs/scenegraph/group-creater/cell-type/text-cell.js +1 -1
  31. package/cjs/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  32. package/cjs/scenegraph/group-creater/column-helper.js +1 -1
  33. package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
  34. package/cjs/scenegraph/group-creater/progress/proxy.js +4 -2
  35. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  36. package/cjs/scenegraph/layout/compute-col-width.js +2 -1
  37. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  38. package/cjs/scenegraph/layout/update-height.js +2 -2
  39. package/cjs/scenegraph/layout/update-height.js.map +1 -1
  40. package/cjs/scenegraph/scenegraph.js +10 -3
  41. package/cjs/scenegraph/scenegraph.js.map +1 -1
  42. package/cjs/scenegraph/utils/text-icon-layout.js +4 -4
  43. package/cjs/scenegraph/utils/text-icon-layout.js.map +1 -1
  44. package/cjs/scenegraph/utils/text-measure.js +3 -1
  45. package/cjs/scenegraph/utils/text-measure.js.map +1 -1
  46. package/cjs/state/cell-move/index.js +2 -1
  47. package/cjs/state/cell-move/index.js.map +1 -1
  48. package/cjs/state/checkbox/checkbox.d.ts +1 -0
  49. package/cjs/state/checkbox/checkbox.js +12 -2
  50. package/cjs/state/checkbox/checkbox.js.map +1 -1
  51. package/cjs/state/radio/radio.d.ts +1 -0
  52. package/cjs/state/radio/radio.js +13 -2
  53. package/cjs/state/radio/radio.js.map +1 -1
  54. package/cjs/state/state.d.ts +1 -0
  55. package/cjs/state/state.js +5 -1
  56. package/cjs/state/state.js.map +1 -1
  57. package/cjs/ts-types/base-table.js.map +1 -1
  58. package/cjs/ts-types/common.d.ts +6 -0
  59. package/cjs/ts-types/common.js.map +1 -1
  60. package/cjs/ts-types/events.d.ts +4 -1
  61. package/cjs/ts-types/events.js.map +1 -1
  62. package/cjs/vrender.js.map +1 -1
  63. package/dist/vtable.js +239 -70
  64. package/dist/vtable.min.js +2 -2
  65. package/es/ListTable.js +6 -11
  66. package/es/ListTable.js.map +1 -1
  67. package/es/core/BaseTable.js +24 -5
  68. package/es/core/BaseTable.js.map +1 -1
  69. package/es/core/TABLE_EVENT_TYPE.d.ts +1 -0
  70. package/es/core/TABLE_EVENT_TYPE.js +1 -0
  71. package/es/core/TABLE_EVENT_TYPE.js.map +1 -1
  72. package/es/edit/edit-manager.js +8 -7
  73. package/es/edit/edit-manager.js.map +1 -1
  74. package/es/event/listener/scroll-bar.js +6 -2
  75. package/es/event/listener/scroll-bar.js.map +1 -1
  76. package/es/event/listener/table-group.js +29 -19
  77. package/es/event/listener/table-group.js.map +1 -1
  78. package/es/event/util.d.ts +2 -0
  79. package/es/event/util.js +12 -0
  80. package/es/event/util.js.map +1 -1
  81. package/es/header-helper/header-helper.d.ts +1 -0
  82. package/es/header-helper/header-helper.js +8 -0
  83. package/es/header-helper/header-helper.js.map +1 -1
  84. package/es/index.d.ts +1 -1
  85. package/es/index.js +1 -1
  86. package/es/index.js.map +1 -1
  87. package/es/layout/pivot-header-layout.d.ts +1 -0
  88. package/es/layout/pivot-header-layout.js +19 -3
  89. package/es/layout/pivot-header-layout.js.map +1 -1
  90. package/es/scenegraph/graphic/contributions/group-contribution-render.js +2 -2
  91. package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  92. package/es/scenegraph/graphic/group.d.ts +1 -1
  93. package/es/scenegraph/graphic/group.js.map +1 -1
  94. package/es/scenegraph/group-creater/cell-type/text-cell.js +1 -1
  95. package/es/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  96. package/es/scenegraph/group-creater/column-helper.js +1 -1
  97. package/es/scenegraph/group-creater/column-helper.js.map +1 -1
  98. package/es/scenegraph/group-creater/progress/proxy.js +4 -2
  99. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  100. package/es/scenegraph/layout/compute-col-width.js +2 -1
  101. package/es/scenegraph/layout/compute-col-width.js.map +1 -1
  102. package/es/scenegraph/layout/update-height.js +2 -2
  103. package/es/scenegraph/layout/update-height.js.map +1 -1
  104. package/es/scenegraph/scenegraph.js +10 -3
  105. package/es/scenegraph/scenegraph.js.map +1 -1
  106. package/es/scenegraph/utils/text-icon-layout.js +4 -4
  107. package/es/scenegraph/utils/text-icon-layout.js.map +1 -1
  108. package/es/scenegraph/utils/text-measure.js +3 -1
  109. package/es/scenegraph/utils/text-measure.js.map +1 -1
  110. package/es/state/cell-move/index.js +2 -1
  111. package/es/state/cell-move/index.js.map +1 -1
  112. package/es/state/checkbox/checkbox.d.ts +1 -0
  113. package/es/state/checkbox/checkbox.js +10 -0
  114. package/es/state/checkbox/checkbox.js.map +1 -1
  115. package/es/state/radio/radio.d.ts +1 -0
  116. package/es/state/radio/radio.js +10 -0
  117. package/es/state/radio/radio.js.map +1 -1
  118. package/es/state/state.d.ts +1 -0
  119. package/es/state/state.js +7 -3
  120. package/es/state/state.js.map +1 -1
  121. package/es/ts-types/base-table.js.map +1 -1
  122. package/es/ts-types/common.d.ts +6 -0
  123. package/es/ts-types/common.js.map +1 -1
  124. package/es/ts-types/events.d.ts +4 -1
  125. package/es/ts-types/events.js.map +1 -1
  126. package/es/vrender.js.map +1 -1
  127. package/package.json +4 -4
@@ -1 +1 @@
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport type { BaseTableAPI, HeaderData } from '../../ts-types/base-table';\nimport { resizeCellGroup, getCustomCellMergeCustom } from '../group-creater/cell-helper';\nimport type { IGraphic } from './../../vrender';\nimport { getCellMergeRange } from '../../tools/merge-range';\nimport type { ColumnDefine } from '../../ts-types';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number, skipTableHeightMap?: boolean) {\n // 更新table行高存储\n if (!skipTableHeightMap) {\n scene.table._setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n }\n\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n if (cell.role === 'empty') {\n continue;\n }\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height + detaY, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.columnHeaderLevelCount) {\n // scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n // scene.rowHeaderGroup.setAttribute('y', scene.rowHeaderGroup.attribute.y + detaY);\n // scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.columnHeaderLevelCount - 1;\n } else if (row >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n rowStart = row + 1;\n rowEnd = scene.table.rowCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = Math.min(scene.proxy.rowEnd, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1); //- scene.table.bottomFrozenRowCount;\n }\n\n // 更新以下行位置\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n const cellGroup = scene.getCell(colIndex, rowIndex);\n if (cellGroup.role === 'cell') {\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n }\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n const distHeight = height;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n if (cell.attribute.height === distHeight && !cell.needUpdateHeight) {\n return;\n }\n cell.needUpdateHeight = false;\n\n cell.setAttribute('height', distHeight);\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? (scene.table._getHeaderLayoutMap(col, row) as HeaderData).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme,\n false\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, scene.table);\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n const customMergeRange = getCustomCellMergeCustom(col, row, cell, scene.table);\n if (customMergeRange) {\n for (let mergeRow = customMergeRange.start.row; mergeRow <= customMergeRange.end.row; mergeRow++) {\n if (mergeRow === row) {\n continue;\n }\n const mergedCell = scene.getCell(col, mergeRow);\n const customContainer = mergedCell.getChildByName('custom-container') as Group;\n customContainer.removeAllChild();\n mergedCell.removeChild(customContainer);\n getCustomCellMergeCustom(col, mergeRow, mergedCell, scene.table);\n }\n } else {\n let customRender;\n let customLayout;\n const cellLocation = scene.table.getCellLocation(col, row);\n if (cellLocation !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = (define as ColumnDefine)?.headerCustomRender;\n customLayout = (define as ColumnDefine)?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = (define as ColumnDefine)?.customRender || scene.table.customRender;\n customLayout = (define as ColumnDefine)?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n let width = cell.attribute.width;\n let height = cell.attribute.height;\n if (isMergeCellGroup(cell)) {\n width = scene.table.getColsWidth(cell.mergeStartCol, cell.mergeEndCol);\n height = scene.table.getRowsHeight(cell.mergeStartRow, cell.mergeEndRow);\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n width,\n height,\n false,\n // scene.table.heightMode === 'autoHeight',\n scene.table.isAutoRowHeight(row),\n padding,\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n\n if (cell.childrenCount > 0 && customElementsGroup) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else if (customElementsGroup) {\n cell.appendChild(customElementsGroup);\n }\n }\n }\n // if (renderDefault) {\n // // 处理文字\n // const style = scene.table._getCellStyle(col, row);\n // updateMergeCellContentHeight(\n // cell,\n // distHeight,\n // detaY,\n // // scene.table.internalProps.autoRowHeight,\n // scene.table.heightMode === 'autoHeight',\n // getQuadProps(style.padding as number),\n // style.textAlign,\n // style.textBaseline,\n // scene.table\n // );\n // }\n updateMergeCellContentHeight(\n cell,\n distHeight,\n detaY,\n // scene.table.heightMode === 'autoHeight',\n scene.table.isAutoRowHeight(row),\n renderDefault,\n scene.table\n );\n }\n}\n\nfunction updateMergeCellContentHeight(\n cellGroup: Group,\n distHeight: number,\n detaY: number,\n autoRowHeight: boolean,\n renderDefault: boolean,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n distHeight += table.getRowHeight(row);\n }\n const { colStart, colEnd, rowStart, rowEnd } = getCellMergeRange(cellGroup, table.scenegraph);\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n\n if (renderDefault) {\n const style = table._getCellStyle(col, row);\n updateCellContentHeight(\n singleCellGroup,\n distHeight,\n detaY,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline\n );\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { height: contentHeight } = cellGroup.attribute;\n singleCellGroup.contentHeight = distHeight;\n\n const { widthChange } = resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n\n if (widthChange) {\n singleCellGroup.needUpdateWidth = true;\n }\n }\n }\n } else {\n const style = table._getCellStyle(cellGroup.col, cellGroup.row);\n updateCellContentHeight(\n cellGroup,\n distHeight,\n detaY,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline\n );\n }\n}\n"]}
1
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport type { BaseTableAPI, HeaderData } from '../../ts-types/base-table';\nimport { resizeCellGroup, getCustomCellMergeCustom } from '../group-creater/cell-helper';\nimport type { IGraphic } from './../../vrender';\nimport { getCellMergeRange } from '../../tools/merge-range';\nimport type { ColumnDefine } from '../../ts-types';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number, skipTableHeightMap?: boolean) {\n // 更新table行高存储\n if (!skipTableHeightMap) {\n scene.table._setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n }\n\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n if (cell.role === 'empty') {\n continue;\n }\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height + detaY, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.columnHeaderLevelCount) {\n // scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n // scene.rowHeaderGroup.setAttribute('y', scene.rowHeaderGroup.attribute.y + detaY);\n // scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.columnHeaderLevelCount - 1;\n } else if (row >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n rowStart = row + 1;\n rowEnd = scene.table.rowCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = Math.min(scene.proxy.rowEnd, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1); //- scene.table.bottomFrozenRowCount;\n }\n\n // 更新以下行位置\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n const cellGroup = scene.highPerformanceGetCell(colIndex, rowIndex);\n if (cellGroup.role === 'cell') {\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n }\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n const distHeight = height;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n if (cell.attribute.height === distHeight && !cell.needUpdateHeight) {\n return;\n }\n cell.needUpdateHeight = false;\n\n cell.setAttribute('height', distHeight);\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? (scene.table._getHeaderLayoutMap(col, row) as HeaderData).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme,\n false\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, scene.table);\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n const customMergeRange = getCustomCellMergeCustom(col, row, cell, scene.table);\n if (customMergeRange) {\n for (let mergeRow = customMergeRange.start.row; mergeRow <= customMergeRange.end.row; mergeRow++) {\n if (mergeRow === row) {\n continue;\n }\n const mergedCell = scene.getCell(col, mergeRow);\n const customContainer = mergedCell.getChildByName('custom-container') as Group;\n customContainer.removeAllChild();\n mergedCell.removeChild(customContainer);\n getCustomCellMergeCustom(col, mergeRow, mergedCell, scene.table);\n }\n } else {\n let customRender;\n let customLayout;\n const cellLocation = scene.table.getCellLocation(col, row);\n if (cellLocation !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = (define as ColumnDefine)?.headerCustomRender;\n customLayout = (define as ColumnDefine)?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = (define as ColumnDefine)?.customRender || scene.table.customRender;\n customLayout = (define as ColumnDefine)?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n let width = cell.attribute.width;\n let height = cell.attribute.height;\n if (isMergeCellGroup(cell)) {\n width = scene.table.getColsWidth(cell.mergeStartCol, cell.mergeEndCol);\n height = scene.table.getRowsHeight(cell.mergeStartRow, cell.mergeEndRow);\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n width,\n height,\n false,\n // scene.table.heightMode === 'autoHeight',\n scene.table.isAutoRowHeight(row),\n padding,\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n\n if (cell.childrenCount > 0 && customElementsGroup) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else if (customElementsGroup) {\n cell.appendChild(customElementsGroup);\n }\n }\n }\n // if (renderDefault) {\n // // 处理文字\n // const style = scene.table._getCellStyle(col, row);\n // updateMergeCellContentHeight(\n // cell,\n // distHeight,\n // detaY,\n // // scene.table.internalProps.autoRowHeight,\n // scene.table.heightMode === 'autoHeight',\n // getQuadProps(style.padding as number),\n // style.textAlign,\n // style.textBaseline,\n // scene.table\n // );\n // }\n updateMergeCellContentHeight(\n cell,\n distHeight,\n detaY,\n // scene.table.heightMode === 'autoHeight',\n scene.table.isAutoRowHeight(row),\n renderDefault,\n scene.table\n );\n }\n}\n\nfunction updateMergeCellContentHeight(\n cellGroup: Group,\n distHeight: number,\n detaY: number,\n autoRowHeight: boolean,\n renderDefault: boolean,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n distHeight += table.getRowHeight(row);\n }\n const { colStart, colEnd, rowStart, rowEnd } = getCellMergeRange(cellGroup, table.scenegraph);\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n\n if (renderDefault) {\n const style = table._getCellStyle(col, row);\n updateCellContentHeight(\n singleCellGroup,\n distHeight,\n detaY,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline\n );\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { height: contentHeight } = cellGroup.attribute;\n singleCellGroup.contentHeight = distHeight;\n\n const { widthChange } = resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n\n if (widthChange) {\n singleCellGroup.needUpdateWidth = true;\n }\n }\n }\n } else {\n const style = table._getCellStyle(cellGroup.col, cellGroup.row);\n updateCellContentHeight(\n cellGroup,\n distHeight,\n detaY,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline\n );\n }\n}\n"]}
@@ -634,7 +634,15 @@ class Scenegraph {
634
634
  }
635
635
  getResizeColAt(abstractX, abstractY, cellGroup, offset = global_1.ResizeColumnHotSpotSize / 2) {
636
636
  let cell;
637
- return cellGroup ? (abstractX < cellGroup.globalAABBBounds.x1 + offset ? cell = {
637
+ if (!cellGroup) {
638
+ const drawRange = this.table.getDrawRange();
639
+ return abstractY >= drawRange.top && abstractY <= drawRange.bottom ? (cell = this.table.getCellAt(abstractX - offset, abstractY),
640
+ cell) : {
641
+ col: -1,
642
+ row: -1
643
+ };
644
+ }
645
+ return abstractX < cellGroup.globalAABBBounds.x1 + offset ? cell = {
638
646
  col: cellGroup.col - 1,
639
647
  row: cellGroup.row,
640
648
  x: cellGroup.globalAABBBounds.x1
@@ -643,8 +651,7 @@ class Scenegraph {
643
651
  row: cellGroup.row,
644
652
  x: cellGroup.globalAABBBounds.x2
645
653
  }), cell && this.table.rightFrozenColCount > 0 && cell.col === this.table.colCount - this.table.rightFrozenColCount - 1 && this.table.tableNoFrameWidth - this.table.getFrozenColsWidth() - this.table.getRightFrozenColsWidth() + this.table.scrollLeft < this.bodyGroup.attribute.width && (cell.col = cell.col + 1,
646
- cell.rightFrozen = !0)) : cell = this.table.getCellAt(abstractX - offset, abstractY),
647
- cell || {
654
+ cell.rightFrozen = !0), cell || {
648
655
  col: -1,
649
656
  row: -1
650
657
  };