@visactor/vtable 0.24.2-alpha.2 → 0.24.2-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/core/BaseTable.js +4 -38
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/event/drill.js +2 -1
- package/cjs/event/media-click.js +1 -2
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/layout/tree-helper.js +1 -1
- package/cjs/layout/tree-helper.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +9 -18
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js +3 -3
- package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/proxy.js +2 -4
- package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/cjs/scenegraph/scenegraph.d.ts +0 -1
- package/cjs/scenegraph/scenegraph.js +6 -8
- package/cjs/scenegraph/scenegraph.js.map +1 -1
- package/cjs/scenegraph/select/update-select-border.js +4 -4
- package/cjs/scenegraph/select/update-select-border.js.map +1 -1
- package/cjs/state/state.js +1 -1
- package/cjs/themes/component.js +1 -1
- package/cjs/vrender.js.map +1 -1
- package/dist/vtable.js +26 -104
- package/dist/vtable.min.js +1 -1
- package/es/core/BaseTable.js +5 -37
- package/es/core/BaseTable.js.map +1 -1
- package/es/event/drill.js +2 -1
- package/es/event/media-click.js +1 -2
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/layout/tree-helper.js +1 -1
- package/es/layout/tree-helper.js.map +1 -1
- package/es/scenegraph/graphic/contributions/group-contribution-render.js +9 -18
- package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js +3 -3
- package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
- package/es/scenegraph/group-creater/progress/proxy.js +2 -4
- package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/es/scenegraph/scenegraph.d.ts +0 -1
- package/es/scenegraph/scenegraph.js +6 -8
- package/es/scenegraph/scenegraph.js.map +1 -1
- package/es/scenegraph/select/update-select-border.js +4 -4
- package/es/scenegraph/select/update-select-border.js.map +1 -1
- package/es/state/state.js +1 -1
- package/es/themes/component.js +1 -1
- package/es/vrender.js.map +1 -1
- package/package.json +2 -2
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@@ -208,17 +208,17 @@ function updateCellSelectBorder(scene, newStartCol, newStartRow, newEndCol, newE
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function hideCellSelectBorder(scene) {
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scene.selectingRangeComponents.forEach(((selectComp, key) => {
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selectComp.rect.setAttribute("
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selectComp.rect.setAttribute("visible", !1);
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})), scene.selectedRangeComponents.forEach(((selectComp, key) => {
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selectComp.rect.setAttribute("
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selectComp.rect.setAttribute("visible", !1);
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}));
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}
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function restoreCellSelectBorder(scene) {
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scene.selectingRangeComponents.forEach(((selectComp, key) => {
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selectComp.rect.setAttribute("
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selectComp.rect.setAttribute("visible", !1);
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})), scene.selectedRangeComponents.forEach(((selectComp, key) => {
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selectComp.rect.setAttribute("
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selectComp.rect.setAttribute("visible", !1);
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}));
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}
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@@ -1 +1 @@
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1
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-
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type { IRect } from './../../vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach(\n (selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n }\n );\n scene.selectedRangeComponents.forEach(\n (selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n }\n );\n}\n\nfunction updateComponent(\n selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation },\n key: string,\n scene: Scenegraph\n) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n const lastCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeEndCol,\n computeRectCellRangeEndRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n if (selectComp.fillhandle) {\n selectComp.fillhandle.setAttributes({\n x: lastCellBound.x2 - scene.tableGroup.attribute.x - 3, // 调整小方块位置\n y: lastCellBound.y2 - scene.tableGroup.attribute.y - 3, // 调整小方块位置\n width: 6,\n height: 6,\n visible: true\n });\n }\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x);\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: width > 0 ? width : 0\n });\n // selectComp.fillhandle.setAttributes({\n // x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n // width: width > 0 ? width : 0\n // });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x;\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: width > 0 ? width : 0\n });\n // selectComp.fillhandle.setAttributes({\n // x: selectComp.rect.attribute.x,\n // width: width > 0 ? width : 0\n // });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height =\n selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y);\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: height > 0 ? height : 0\n });\n // selectComp.fillhandle.setAttributes({\n // y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n // height: height > 0 ? height : 0\n // });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height = scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y;\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: height > 0 ? height : 0\n });\n // selectComp.fillhandle.setAttributes({\n // y: selectComp.fillhandle.attribute.y,\n // height: height > 0 ? height : 0\n // });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n\n //#region 处理边缘被截问题\n let diffSize = 0;\n if (typeof selectComp.rect.attribute.lineWidth === 'number') {\n diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2);\n }\n if (endCol === scene.table.colCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[1] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n width: selectComp.rect.attribute.width - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // width: selectComp.rect.attribute.width - diffSize\n // });\n }\n if (startCol === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[3] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + diffSize,\n width: selectComp.rect.attribute.width - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // x: selectComp.rect.attribute.x + diffSize,\n // width: selectComp.rect.attribute.width - diffSize\n // });\n }\n if (endRow === scene.table.rowCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[2] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n height: selectComp.rect.attribute.height - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // height: selectComp.rect.attribute.height - diffSize\n // });\n }\n if (startRow === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[0] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + diffSize,\n height: selectComp.rect.attribute.height - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // y: selectComp.rect.attribute.y + diffSize,\n // height: selectComp.rect.attribute.height - diffSize\n // });\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number,\n ifExtendSelectRange: boolean = true\n) {\n let startCol = Math.max(Math.min(newEndCol, newStartCol), 0);\n let startRow = Math.max(Math.min(newEndRow, newStartRow), 0);\n let endCol = Math.min(Math.max(newEndCol, newStartCol), scene.table.colCount - 1);\n let endRow = Math.min(Math.max(newEndRow, newStartRow), scene.table.rowCount - 1);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.col, scene.table.colCount - 1) > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.row, scene.table.rowCount - 1) > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n ifExtendSelectRange && extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach(\n (selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n selectComp.fillhandle?.delete();\n }\n );\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n\nexport function hideCellSelectBorder(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('opacity', 0);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('opacity', 0);\n });\n}\n\nexport function restoreCellSelectBorder(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('opacity', 1);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('opacity', 1);\n });\n}\n"]}
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1
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+
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type { IRect } from './../../vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach(\n (selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n }\n );\n scene.selectedRangeComponents.forEach(\n (selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n }\n );\n}\n\nfunction updateComponent(\n selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation },\n key: string,\n scene: Scenegraph\n) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n const lastCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeEndCol,\n computeRectCellRangeEndRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n if (selectComp.fillhandle) {\n selectComp.fillhandle.setAttributes({\n x: lastCellBound.x2 - scene.tableGroup.attribute.x - 3, // 调整小方块位置\n y: lastCellBound.y2 - scene.tableGroup.attribute.y - 3, // 调整小方块位置\n width: 6,\n height: 6,\n visible: true\n });\n }\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x);\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: width > 0 ? width : 0\n });\n // selectComp.fillhandle.setAttributes({\n // x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n // width: width > 0 ? width : 0\n // });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x;\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: width > 0 ? width : 0\n });\n // selectComp.fillhandle.setAttributes({\n // x: selectComp.rect.attribute.x,\n // width: width > 0 ? width : 0\n // });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height =\n selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y);\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: height > 0 ? height : 0\n });\n // selectComp.fillhandle.setAttributes({\n // y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n // height: height > 0 ? height : 0\n // });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height = scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y;\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: height > 0 ? height : 0\n });\n // selectComp.fillhandle.setAttributes({\n // y: selectComp.fillhandle.attribute.y,\n // height: height > 0 ? height : 0\n // });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n\n //#region 处理边缘被截问题\n let diffSize = 0;\n if (typeof selectComp.rect.attribute.lineWidth === 'number') {\n diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2);\n }\n if (endCol === scene.table.colCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[1] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n width: selectComp.rect.attribute.width - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // width: selectComp.rect.attribute.width - diffSize\n // });\n }\n if (startCol === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[3] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + diffSize,\n width: selectComp.rect.attribute.width - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // x: selectComp.rect.attribute.x + diffSize,\n // width: selectComp.rect.attribute.width - diffSize\n // });\n }\n if (endRow === scene.table.rowCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[2] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n height: selectComp.rect.attribute.height - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // height: selectComp.rect.attribute.height - diffSize\n // });\n }\n if (startRow === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[0] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + diffSize,\n height: selectComp.rect.attribute.height - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // y: selectComp.rect.attribute.y + diffSize,\n // height: selectComp.rect.attribute.height - diffSize\n // });\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number,\n ifExtendSelectRange: boolean = true\n) {\n let startCol = Math.max(Math.min(newEndCol, newStartCol), 0);\n let startRow = Math.max(Math.min(newEndRow, newStartRow), 0);\n let endCol = Math.min(Math.max(newEndCol, newStartCol), scene.table.colCount - 1);\n let endRow = Math.min(Math.max(newEndRow, newStartRow), scene.table.rowCount - 1);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.col, scene.table.colCount - 1) > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.row, scene.table.rowCount - 1) > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n ifExtendSelectRange && extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach(\n (selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n selectComp.fillhandle?.delete();\n }\n );\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n\nexport function hideCellSelectBorder(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n}\n\nexport function restoreCellSelectBorder(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n}\n"]}
|
package/cjs/state/state.js
CHANGED
package/cjs/themes/component.js
CHANGED
package/cjs/vrender.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/vrender.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,kCAAgC;AAChC,yDAA8F;AAC9F,yDAAqE;AACrE,yDAmBgC;AAIhC,IAAI,QAAQ,GAAG,KAAK,CAAC;AACrB,SAAgB,kBAAkB;IAChC,IAAI,QAAQ,EAAE;QACZ,OAAO;KACR;IACD,QAAQ,GAAG,IAAI,CAAC;IAEhB,IAAA,+BAAgB,GAAE,CAAC;IAEnB,IAAI,IAAA,2BAAY,GAAE,EAAE;QAClB,IAAA,6BAAc,EAAC,wBAAS,CAAC,CAAC;KAC3B;SAAM,IAAI,IAAA,wBAAS,GAAE,EAAE;QACtB,IAAA,0BAAW,EAAC,wBAAS,CAAC,CAAC;KACxB;IACD,IAAA,0BAAW,GAAE,CAAC;IACd,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,8BAAe,GAAE,CAAC;IAClB,IAAA,gCAAiB,GAAE,CAAC;IACpB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,+BAAgB,GAAE,CAAC;IACnB,IAAA,iCAAkB,GAAE,CAAC;IACrB,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,+BAAgB,GAAE,CAAC;AACrB,CAAC;AA/BD,gDA+BC;AAED,yDAAuC;AACvC,yDAAuC","file":"vrender.js","sourcesContent":["import '@visactor/vrender-core';\nimport { container, isBrowserEnv, isNodeEnv, preLoadAllModule } from '@visactor/vrender-core';\nimport { loadBrowserEnv, loadNodeEnv } from '@visactor/vrender-kits';\nimport {\n registerArc,\n registerArc3d,\n registerArea,\n registerCircle,\n registerGlyph,\n registerGroup,\n registerImage,\n registerLine,\n registerPath,\n registerPolygon,\n registerPyramid3d,\n registerRect,\n registerRect3d,\n registerRichtext,\n registerShadowRoot,\n registerSymbol,\n registerText,\n registerWrapText\n} from '@visactor/vrender-kits';\n// 导出版本号\n// export const version = \"0.24.2-alpha.
|
|
1
|
+
{"version":3,"sources":["../src/vrender.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,kCAAgC;AAChC,yDAA8F;AAC9F,yDAAqE;AACrE,yDAmBgC;AAIhC,IAAI,QAAQ,GAAG,KAAK,CAAC;AACrB,SAAgB,kBAAkB;IAChC,IAAI,QAAQ,EAAE;QACZ,OAAO;KACR;IACD,QAAQ,GAAG,IAAI,CAAC;IAEhB,IAAA,+BAAgB,GAAE,CAAC;IAEnB,IAAI,IAAA,2BAAY,GAAE,EAAE;QAClB,IAAA,6BAAc,EAAC,wBAAS,CAAC,CAAC;KAC3B;SAAM,IAAI,IAAA,wBAAS,GAAE,EAAE;QACtB,IAAA,0BAAW,EAAC,wBAAS,CAAC,CAAC;KACxB;IACD,IAAA,0BAAW,GAAE,CAAC;IACd,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,8BAAe,GAAE,CAAC;IAClB,IAAA,gCAAiB,GAAE,CAAC;IACpB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,+BAAgB,GAAE,CAAC;IACnB,IAAA,iCAAkB,GAAE,CAAC;IACrB,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,+BAAgB,GAAE,CAAC;AACrB,CAAC;AA/BD,gDA+BC;AAED,yDAAuC;AACvC,yDAAuC","file":"vrender.js","sourcesContent":["import '@visactor/vrender-core';\nimport { container, isBrowserEnv, isNodeEnv, preLoadAllModule } from '@visactor/vrender-core';\nimport { loadBrowserEnv, loadNodeEnv } from '@visactor/vrender-kits';\nimport {\n registerArc,\n registerArc3d,\n registerArea,\n registerCircle,\n registerGlyph,\n registerGroup,\n registerImage,\n registerLine,\n registerPath,\n registerPolygon,\n registerPyramid3d,\n registerRect,\n registerRect3d,\n registerRichtext,\n registerShadowRoot,\n registerSymbol,\n registerText,\n registerWrapText\n} from '@visactor/vrender-kits';\n// 导出版本号\n// export const version = \"0.24.2-alpha.4\";\n\nlet registed = false;\nexport function registerForVrender() {\n if (registed) {\n return;\n }\n registed = true;\n // 注册内置组件\n preLoadAllModule();\n\n if (isBrowserEnv()) {\n loadBrowserEnv(container);\n } else if (isNodeEnv()) {\n loadNodeEnv(container);\n }\n registerArc();\n registerArc3d();\n registerArea();\n registerCircle();\n registerGlyph();\n registerGroup();\n registerImage();\n registerLine();\n registerPath();\n registerPolygon();\n registerPyramid3d();\n registerRect();\n registerRect3d();\n registerRichtext();\n registerShadowRoot();\n registerSymbol();\n registerText();\n registerWrapText();\n}\n\nexport * from '@visactor/vrender-core';\nexport * from '@visactor/vrender-kits';\n"]}
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package/dist/vtable.js
CHANGED
|
@@ -43493,9 +43493,9 @@
|
|
|
43493
43493
|
const isPart = Array.isArray(part);
|
|
43494
43494
|
const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;
|
|
43495
43495
|
context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);
|
|
43496
|
-
const
|
|
43496
|
+
const lineDash = context.getLineDash();
|
|
43497
43497
|
let isDash = false;
|
|
43498
|
-
if (lineDash.length
|
|
43498
|
+
if (lineDash.length) {
|
|
43499
43499
|
isDash = true;
|
|
43500
43500
|
}
|
|
43501
43501
|
context.beginPath();
|
|
@@ -43521,9 +43521,6 @@
|
|
|
43521
43521
|
context.lineWidth = strokeArrayWidth[0];
|
|
43522
43522
|
}
|
|
43523
43523
|
context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;
|
|
43524
|
-
if (isDash) {
|
|
43525
|
-
context.setLineDash(lineDash[0] ?? []);
|
|
43526
|
-
}
|
|
43527
43524
|
context.stroke();
|
|
43528
43525
|
context.beginPath();
|
|
43529
43526
|
context.moveTo(x + width, y);
|
|
@@ -43553,9 +43550,6 @@
|
|
|
43553
43550
|
context.lineWidth = strokeArrayWidth[1];
|
|
43554
43551
|
}
|
|
43555
43552
|
context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;
|
|
43556
|
-
if (isDash) {
|
|
43557
|
-
context.setLineDash(lineDash[1] ?? []);
|
|
43558
|
-
}
|
|
43559
43553
|
context.stroke();
|
|
43560
43554
|
context.beginPath();
|
|
43561
43555
|
context.moveTo(x + width, y + height);
|
|
@@ -43585,9 +43579,6 @@
|
|
|
43585
43579
|
context.lineWidth = strokeArrayWidth[2];
|
|
43586
43580
|
}
|
|
43587
43581
|
context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;
|
|
43588
|
-
if (isDash) {
|
|
43589
|
-
context.setLineDash(lineDash[2] ?? []);
|
|
43590
|
-
}
|
|
43591
43582
|
context.stroke();
|
|
43592
43583
|
context.beginPath();
|
|
43593
43584
|
context.moveTo(x, y + height);
|
|
@@ -43617,9 +43608,6 @@
|
|
|
43617
43608
|
context.lineWidth = strokeArrayWidth[3];
|
|
43618
43609
|
}
|
|
43619
43610
|
context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;
|
|
43620
|
-
if (isDash) {
|
|
43621
|
-
context.setLineDash(lineDash[3] ?? []);
|
|
43622
|
-
}
|
|
43623
43611
|
context.stroke();
|
|
43624
43612
|
context.beginPath();
|
|
43625
43613
|
context.moveTo(x, y);
|
|
@@ -43635,7 +43623,6 @@
|
|
|
43635
43623
|
context.stroke();
|
|
43636
43624
|
}
|
|
43637
43625
|
context.lineDashOffset = 0;
|
|
43638
|
-
context.setLineDash([]);
|
|
43639
43626
|
}
|
|
43640
43627
|
let DashGroupBeforeRenderContribution = class DashGroupBeforeRenderContribution {
|
|
43641
43628
|
time = BaseRenderContributionTime.beforeFillStroke;
|
|
@@ -43711,28 +43698,22 @@
|
|
|
43711
43698
|
context.moveTo(x, y);
|
|
43712
43699
|
context.lineTo(x + widthForStroke, y);
|
|
43713
43700
|
context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;
|
|
43714
|
-
context.setLineDash(lineDash[0] ?? []);
|
|
43715
43701
|
context.stroke();
|
|
43716
43702
|
context.beginPath();
|
|
43717
43703
|
context.moveTo(x + widthForStroke, y);
|
|
43718
43704
|
context.lineTo(x + widthForStroke, y + heightForStroke);
|
|
43719
43705
|
context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;
|
|
43720
|
-
context.setLineDash(lineDash[1] ?? []);
|
|
43721
43706
|
context.stroke();
|
|
43722
43707
|
context.beginPath();
|
|
43723
43708
|
context.moveTo(x, y + heightForStroke);
|
|
43724
43709
|
context.lineTo(x + widthForStroke, y + heightForStroke);
|
|
43725
43710
|
context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;
|
|
43726
|
-
context.setLineDash(lineDash[2] ?? []);
|
|
43727
43711
|
context.stroke();
|
|
43728
43712
|
context.beginPath();
|
|
43729
43713
|
context.moveTo(x, y);
|
|
43730
43714
|
context.lineTo(x, y + heightForStroke);
|
|
43731
43715
|
context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;
|
|
43732
|
-
context.setLineDash(lineDash[3] ?? []);
|
|
43733
43716
|
context.stroke();
|
|
43734
|
-
context.lineDashOffset = 0;
|
|
43735
|
-
context.setLineDash([]);
|
|
43736
43717
|
}
|
|
43737
43718
|
};
|
|
43738
43719
|
DashGroupAfterRenderContribution = __decorate([
|
|
@@ -44977,10 +44958,7 @@
|
|
|
44977
44958
|
}
|
|
44978
44959
|
distCol - table.rightFrozenColCount >= table.frozenColCount &&
|
|
44979
44960
|
createColGroup(bodyGroup, xOrigin, yOrigin, table.frozenColCount, distCol - table.rightFrozenColCount, table.columnHeaderLevelCount, distRow - table.bottomFrozenRowCount, 'body', table);
|
|
44980
|
-
if (!bodyGroup.firstChild &&
|
|
44981
|
-
!colHeaderGroup.firstChild &&
|
|
44982
|
-
!cornerHeaderGroup.firstChild &&
|
|
44983
|
-
!rowHeaderGroup.firstChild) {
|
|
44961
|
+
if (!bodyGroup.firstChild && !colHeaderGroup.firstChild) {
|
|
44984
44962
|
proxy.currentRow = proxy.totalRow;
|
|
44985
44963
|
proxy.rowEnd = proxy.currentRow;
|
|
44986
44964
|
proxy.rowUpdatePos = proxy.rowEnd + 1;
|
|
@@ -44991,17 +44969,12 @@
|
|
|
44991
44969
|
proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2);
|
|
44992
44970
|
}
|
|
44993
44971
|
else {
|
|
44994
|
-
proxy.currentRow =
|
|
44995
|
-
bodyGroup.firstChild?.rowNumber ?? rowHeaderGroup.firstChild?.rowNumber ?? proxy.totalRow;
|
|
44972
|
+
proxy.currentRow = bodyGroup.firstChild?.rowNumber ?? proxy.totalRow;
|
|
44996
44973
|
proxy.rowEnd = proxy.currentRow;
|
|
44997
44974
|
proxy.rowUpdatePos = proxy.rowEnd + 1;
|
|
44998
44975
|
proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);
|
|
44999
44976
|
proxy.currentCol =
|
|
45000
|
-
bodyGroup.lastChild?.col ??
|
|
45001
|
-
colHeaderGroup.lastChild?.col ??
|
|
45002
|
-
rowHeaderGroup.lastChild?.col ??
|
|
45003
|
-
cornerHeaderGroup.lastChild?.col ??
|
|
45004
|
-
proxy.totalCol;
|
|
44977
|
+
bodyGroup.lastChild?.col ?? colHeaderGroup.lastChild?.col ?? proxy.totalCol;
|
|
45005
44978
|
proxy.colEnd = proxy.currentCol;
|
|
45006
44979
|
proxy.colUpdatePos = proxy.colEnd + 1;
|
|
45007
44980
|
proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2);
|
|
@@ -46192,9 +46165,8 @@
|
|
|
46192
46165
|
this.updateDeltaY(y);
|
|
46193
46166
|
this.updateBody(y - this.deltaY);
|
|
46194
46167
|
}
|
|
46195
|
-
else if (
|
|
46196
|
-
|
|
46197
|
-
this.table.scenegraph.rowHeaderGroup.firstChild.childrenCount === 0)) {
|
|
46168
|
+
else if (!this.table.scenegraph.bodyGroup.firstChild ||
|
|
46169
|
+
this.table.scenegraph.bodyGroup.firstChild.childrenCount === 0) {
|
|
46198
46170
|
this.updateDeltaY(y);
|
|
46199
46171
|
this.updateBody(y - this.deltaY);
|
|
46200
46172
|
}
|
|
@@ -46355,10 +46327,7 @@
|
|
|
46355
46327
|
}
|
|
46356
46328
|
}
|
|
46357
46329
|
else if (isValid$3(screenTopY) && isValid$3(screenTopRow)) {
|
|
46358
|
-
|
|
46359
|
-
if (cellGroup.role !== 'cell') {
|
|
46360
|
-
cellGroup = this.table.scenegraph.highPerformanceGetCell(0, screenTopRow, true);
|
|
46361
|
-
}
|
|
46330
|
+
const cellGroup = this.table.scenegraph.highPerformanceGetCell(this.colStart, screenTopRow, true);
|
|
46362
46331
|
const bodyY = y - this.deltaY;
|
|
46363
46332
|
const distRowYOffset = screenTopY - bodyY;
|
|
46364
46333
|
const currentRowYOffset = cellGroup.attribute.y - bodyY + this.table.getFrozenRowsHeight();
|
|
@@ -46896,18 +46865,18 @@
|
|
|
46896
46865
|
}
|
|
46897
46866
|
function hideCellSelectBorder(scene) {
|
|
46898
46867
|
scene.selectingRangeComponents.forEach((selectComp, key) => {
|
|
46899
|
-
selectComp.rect.setAttribute('
|
|
46868
|
+
selectComp.rect.setAttribute('visible', false);
|
|
46900
46869
|
});
|
|
46901
46870
|
scene.selectedRangeComponents.forEach((selectComp, key) => {
|
|
46902
|
-
selectComp.rect.setAttribute('
|
|
46871
|
+
selectComp.rect.setAttribute('visible', false);
|
|
46903
46872
|
});
|
|
46904
46873
|
}
|
|
46905
46874
|
function restoreCellSelectBorder(scene) {
|
|
46906
46875
|
scene.selectingRangeComponents.forEach((selectComp, key) => {
|
|
46907
|
-
selectComp.rect.setAttribute('
|
|
46876
|
+
selectComp.rect.setAttribute('visible', false);
|
|
46908
46877
|
});
|
|
46909
46878
|
scene.selectedRangeComponents.forEach((selectComp, key) => {
|
|
46910
|
-
selectComp.rect.setAttribute('
|
|
46879
|
+
selectComp.rect.setAttribute('visible', false);
|
|
46911
46880
|
});
|
|
46912
46881
|
}
|
|
46913
46882
|
|
|
@@ -48952,7 +48921,6 @@
|
|
|
48952
48921
|
return { width, height };
|
|
48953
48922
|
}
|
|
48954
48923
|
updateNextFrame() {
|
|
48955
|
-
this.updateContainerSync();
|
|
48956
48924
|
this.resetAllSelectComponent();
|
|
48957
48925
|
this.stage.renderNextFrame();
|
|
48958
48926
|
}
|
|
@@ -49397,9 +49365,6 @@
|
|
|
49397
49365
|
else if (this.table.options.frozenColCount) {
|
|
49398
49366
|
this.component.setFrozenColumnShadow(this.table.frozenColCount - 1);
|
|
49399
49367
|
}
|
|
49400
|
-
else {
|
|
49401
|
-
this.component.setFrozenColumnShadow(-1);
|
|
49402
|
-
}
|
|
49403
49368
|
this.table.stateManager.checkFrozen();
|
|
49404
49369
|
this.updateContainer();
|
|
49405
49370
|
this.createFrameBorder();
|
|
@@ -49617,24 +49582,21 @@
|
|
|
49617
49582
|
if (!this._needUpdateContainer) {
|
|
49618
49583
|
this._needUpdateContainer = true;
|
|
49619
49584
|
setTimeout(() => {
|
|
49620
|
-
this.
|
|
49585
|
+
this.updateContainerAttrWidthAndX();
|
|
49586
|
+
this.updateTableSize();
|
|
49587
|
+
this.component.updateScrollBar();
|
|
49588
|
+
this.updateNextFrame();
|
|
49589
|
+
this._needUpdateContainer = false;
|
|
49621
49590
|
}, 0);
|
|
49622
49591
|
}
|
|
49623
49592
|
}
|
|
49624
49593
|
else {
|
|
49625
|
-
this.
|
|
49626
|
-
this.
|
|
49627
|
-
|
|
49628
|
-
|
|
49629
|
-
|
|
49630
|
-
if (!this._needUpdateContainer) {
|
|
49631
|
-
return;
|
|
49594
|
+
this.updateContainerAttrWidthAndX();
|
|
49595
|
+
this.updateTableSize();
|
|
49596
|
+
this.component.updateScrollBar();
|
|
49597
|
+
this.updateNextFrame();
|
|
49598
|
+
this._needUpdateContainer = false;
|
|
49632
49599
|
}
|
|
49633
|
-
this.updateContainerAttrWidthAndX();
|
|
49634
|
-
this.updateTableSize();
|
|
49635
|
-
this.component.updateScrollBar();
|
|
49636
|
-
this._needUpdateContainer = false;
|
|
49637
|
-
this.updateNextFrame();
|
|
49638
49600
|
}
|
|
49639
49601
|
updateCellContentWhileResize(col, row) {
|
|
49640
49602
|
const type = this.table.getBodyColumnType(col, row);
|
|
@@ -57517,7 +57479,7 @@
|
|
|
57517
57479
|
return TABLE_EVENT_TYPE;
|
|
57518
57480
|
}
|
|
57519
57481
|
options;
|
|
57520
|
-
version = "0.24.2-alpha.
|
|
57482
|
+
version = "0.24.2-alpha.4";
|
|
57521
57483
|
pagination;
|
|
57522
57484
|
id = `VTable${Date.now()}`;
|
|
57523
57485
|
headerStyleCache;
|
|
@@ -59913,37 +59875,11 @@
|
|
|
59913
59875
|
if (col < this.frozenColCount && row < this.frozenRowCount) {
|
|
59914
59876
|
return true;
|
|
59915
59877
|
}
|
|
59916
|
-
const colHeaderRangeRect = this.getCellRangeRelativeRect({
|
|
59917
|
-
start: {
|
|
59918
|
-
col: 0,
|
|
59919
|
-
row: 0
|
|
59920
|
-
},
|
|
59921
|
-
end: {
|
|
59922
|
-
col: this.colCount - 1,
|
|
59923
|
-
row: this.columnHeaderLevelCount
|
|
59924
|
-
}
|
|
59925
|
-
});
|
|
59926
|
-
const rowHeaderRangeRect = this.getCellRangeRelativeRect({
|
|
59927
|
-
start: {
|
|
59928
|
-
col: 0,
|
|
59929
|
-
row: 0
|
|
59930
|
-
},
|
|
59931
|
-
end: {
|
|
59932
|
-
col: this.rowHeaderLevelCount,
|
|
59933
|
-
row: this.rowCount - 1
|
|
59934
|
-
}
|
|
59935
|
-
});
|
|
59936
59878
|
if (rect.top >= drawRange.top &&
|
|
59937
59879
|
rect.bottom <= drawRange.bottom &&
|
|
59938
59880
|
rect.left >= drawRange.left &&
|
|
59939
59881
|
rect.right <= drawRange.right) {
|
|
59940
|
-
|
|
59941
|
-
return true;
|
|
59942
|
-
}
|
|
59943
|
-
else if (drawRange.top >= colHeaderRangeRect.bottom &&
|
|
59944
|
-
drawRange.left >= rowHeaderRangeRect.right) {
|
|
59945
|
-
return true;
|
|
59946
|
-
}
|
|
59882
|
+
return true;
|
|
59947
59883
|
}
|
|
59948
59884
|
return false;
|
|
59949
59885
|
}
|
|
@@ -59973,8 +59909,6 @@
|
|
|
59973
59909
|
}
|
|
59974
59910
|
const { col: hoverCol, row: hoverRow } = this.stateManager.hover.cellPos;
|
|
59975
59911
|
this.stateManager.updateHoverPos(-1, -1);
|
|
59976
|
-
this.scenegraph.component.hideVerticalScrollBar();
|
|
59977
|
-
this.scenegraph.component.hideHorizontalScrollBar();
|
|
59978
59912
|
this.scenegraph.renderSceneGraph();
|
|
59979
59913
|
const c = this.scenegraph.stage.toCanvas(false, new AABBBounds().set(cellRect.left + this.tableX + 1, cellRect.top + this.tableY + 1, cellRect.right + this.tableX, cellRect.bottom + this.tableY));
|
|
59980
59914
|
if (!isInView) {
|
|
@@ -60002,24 +59936,12 @@
|
|
|
60002
59936
|
start: { col: minCol, row: minRow },
|
|
60003
59937
|
end: { col: maxCol, row: maxRow }
|
|
60004
59938
|
});
|
|
60005
|
-
if (this.stateManager.select?.ranges?.length > 0) {
|
|
60006
|
-
hideCellSelectBorder(this.scenegraph);
|
|
60007
|
-
}
|
|
60008
|
-
const { col: hoverCol, row: hoverRow } = this.stateManager.hover.cellPos;
|
|
60009
|
-
this.stateManager.updateHoverPos(-1, -1);
|
|
60010
|
-
this.scenegraph.component.hideVerticalScrollBar();
|
|
60011
|
-
this.scenegraph.component.hideHorizontalScrollBar();
|
|
60012
|
-
this.scenegraph.renderSceneGraph();
|
|
60013
59939
|
const c = this.scenegraph.stage.toCanvas(false, new AABBBounds().set(cellRect.left + this.tableX + 1, cellRect.top + this.tableY + 1, cellRect.right + this.tableX, cellRect.bottom + this.tableY));
|
|
60014
59940
|
const base64Image = c.toDataURL();
|
|
60015
59941
|
if (!isInView || !isMaxCellInView) {
|
|
60016
59942
|
this.setScrollTop(scrollTop);
|
|
60017
59943
|
this.setScrollLeft(scrollLeft);
|
|
60018
59944
|
}
|
|
60019
|
-
if (this.stateManager.select?.ranges?.length > 0) {
|
|
60020
|
-
restoreCellSelectBorder(this.scenegraph);
|
|
60021
|
-
}
|
|
60022
|
-
this.stateManager.updateHoverPos(hoverCol, hoverRow);
|
|
60023
59945
|
return base64Image;
|
|
60024
59946
|
}
|
|
60025
59947
|
exportCanvas() {
|
|
@@ -61001,7 +60923,7 @@
|
|
|
61001
60923
|
},
|
|
61002
60924
|
hierarchyLevel: hd.level,
|
|
61003
60925
|
dimensionTotalLevel: totalLevel,
|
|
61004
|
-
hierarchyState: hd.
|
|
60926
|
+
hierarchyState: hd.hierarchyState,
|
|
61005
60927
|
width: dimensionInfo?.width,
|
|
61006
60928
|
minWidth: dimensionInfo?.minWidth,
|
|
61007
60929
|
maxWidth: dimensionInfo?.maxWidth,
|
|
@@ -69924,7 +69846,7 @@
|
|
|
69924
69846
|
}
|
|
69925
69847
|
|
|
69926
69848
|
registerForVrender();
|
|
69927
|
-
const version = "0.24.2-alpha.
|
|
69849
|
+
const version = "0.24.2-alpha.4";
|
|
69928
69850
|
function getIcons() {
|
|
69929
69851
|
return get$2();
|
|
69930
69852
|
}
|