@visactor/vtable 0.24.1 → 0.24.2-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/core/BaseTable.js +38 -4
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/event/drill.js +1 -2
- package/cjs/event/media-click.js +2 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +18 -9
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js +3 -3
- package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/proxy.js +4 -2
- package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/cjs/scenegraph/scenegraph.d.ts +1 -0
- package/cjs/scenegraph/scenegraph.js +8 -6
- package/cjs/scenegraph/scenegraph.js.map +1 -1
- package/cjs/scenegraph/select/update-select-border.js +4 -4
- package/cjs/scenegraph/select/update-select-border.js.map +1 -1
- package/cjs/state/state.js +1 -1
- package/cjs/themes/component.js +1 -1
- package/cjs/vrender.js.map +1 -1
- package/dist/vtable.js +103 -25
- package/dist/vtable.min.js +1 -1
- package/es/core/BaseTable.js +37 -5
- package/es/core/BaseTable.js.map +1 -1
- package/es/event/drill.js +1 -2
- package/es/event/media-click.js +2 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/scenegraph/graphic/contributions/group-contribution-render.js +18 -9
- package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js +3 -3
- package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
- package/es/scenegraph/group-creater/progress/proxy.js +4 -2
- package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/es/scenegraph/scenegraph.d.ts +1 -0
- package/es/scenegraph/scenegraph.js +8 -6
- package/es/scenegraph/scenegraph.js.map +1 -1
- package/es/scenegraph/select/update-select-border.js +4 -4
- package/es/scenegraph/select/update-select-border.js.map +1 -1
- package/es/state/state.js +1 -1
- package/es/themes/component.js +1 -1
- package/es/vrender.js.map +1 -1
- package/package.json +5 -5
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@@ -208,17 +208,17 @@ function updateCellSelectBorder(scene, newStartCol, newStartRow, newEndCol, newE
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function hideCellSelectBorder(scene) {
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scene.selectingRangeComponents.forEach(((selectComp, key) => {
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selectComp.rect.setAttribute("
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selectComp.rect.setAttribute("opacity", 0);
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})), scene.selectedRangeComponents.forEach(((selectComp, key) => {
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selectComp.rect.setAttribute("
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selectComp.rect.setAttribute("opacity", 0);
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}));
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}
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function restoreCellSelectBorder(scene) {
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scene.selectingRangeComponents.forEach(((selectComp, key) => {
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selectComp.rect.setAttribute("
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selectComp.rect.setAttribute("opacity", 1);
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})), scene.selectedRangeComponents.forEach(((selectComp, key) => {
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selectComp.rect.setAttribute("
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selectComp.rect.setAttribute("opacity", 1);
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}));
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}
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@@ -1 +1 @@
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1
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-
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type { IRect } from './../../vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach(\n (selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n }\n );\n scene.selectedRangeComponents.forEach(\n (selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n }\n );\n}\n\nfunction updateComponent(\n selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation },\n key: string,\n scene: Scenegraph\n) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n const lastCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeEndCol,\n computeRectCellRangeEndRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n if (selectComp.fillhandle) {\n selectComp.fillhandle.setAttributes({\n x: lastCellBound.x2 - scene.tableGroup.attribute.x - 3, // 调整小方块位置\n y: lastCellBound.y2 - scene.tableGroup.attribute.y - 3, // 调整小方块位置\n width: 6,\n height: 6,\n visible: true\n });\n }\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x);\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: width > 0 ? width : 0\n });\n // selectComp.fillhandle.setAttributes({\n // x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n // width: width > 0 ? width : 0\n // });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x;\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: width > 0 ? width : 0\n });\n // selectComp.fillhandle.setAttributes({\n // x: selectComp.rect.attribute.x,\n // width: width > 0 ? width : 0\n // });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height =\n selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y);\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: height > 0 ? height : 0\n });\n // selectComp.fillhandle.setAttributes({\n // y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n // height: height > 0 ? height : 0\n // });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height = scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y;\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: height > 0 ? height : 0\n });\n // selectComp.fillhandle.setAttributes({\n // y: selectComp.fillhandle.attribute.y,\n // height: height > 0 ? height : 0\n // });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n\n //#region 处理边缘被截问题\n let diffSize = 0;\n if (typeof selectComp.rect.attribute.lineWidth === 'number') {\n diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2);\n }\n if (endCol === scene.table.colCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[1] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n width: selectComp.rect.attribute.width - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // width: selectComp.rect.attribute.width - diffSize\n // });\n }\n if (startCol === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[3] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + diffSize,\n width: selectComp.rect.attribute.width - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // x: selectComp.rect.attribute.x + diffSize,\n // width: selectComp.rect.attribute.width - diffSize\n // });\n }\n if (endRow === scene.table.rowCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[2] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n height: selectComp.rect.attribute.height - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // height: selectComp.rect.attribute.height - diffSize\n // });\n }\n if (startRow === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[0] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + diffSize,\n height: selectComp.rect.attribute.height - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // y: selectComp.rect.attribute.y + diffSize,\n // height: selectComp.rect.attribute.height - diffSize\n // });\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number,\n ifExtendSelectRange: boolean = true\n) {\n let startCol = Math.max(Math.min(newEndCol, newStartCol), 0);\n let startRow = Math.max(Math.min(newEndRow, newStartRow), 0);\n let endCol = Math.min(Math.max(newEndCol, newStartCol), scene.table.colCount - 1);\n let endRow = Math.min(Math.max(newEndRow, newStartRow), scene.table.rowCount - 1);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.col, scene.table.colCount - 1) > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.row, scene.table.rowCount - 1) > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n ifExtendSelectRange && extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach(\n (selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n selectComp.fillhandle?.delete();\n }\n );\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n\nexport function hideCellSelectBorder(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n}\n\nexport function restoreCellSelectBorder(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n}\n"]}
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1
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+
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type { IRect } from './../../vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach(\n (selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n }\n );\n scene.selectedRangeComponents.forEach(\n (selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n }\n );\n}\n\nfunction updateComponent(\n selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation },\n key: string,\n scene: Scenegraph\n) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n const lastCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeEndCol,\n computeRectCellRangeEndRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n if (selectComp.fillhandle) {\n selectComp.fillhandle.setAttributes({\n x: lastCellBound.x2 - scene.tableGroup.attribute.x - 3, // 调整小方块位置\n y: lastCellBound.y2 - scene.tableGroup.attribute.y - 3, // 调整小方块位置\n width: 6,\n height: 6,\n visible: true\n });\n }\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x);\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: width > 0 ? width : 0\n });\n // selectComp.fillhandle.setAttributes({\n // x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n // width: width > 0 ? width : 0\n // });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x;\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: width > 0 ? width : 0\n });\n // selectComp.fillhandle.setAttributes({\n // x: selectComp.rect.attribute.x,\n // width: width > 0 ? width : 0\n // });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height =\n selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y);\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: height > 0 ? height : 0\n });\n // selectComp.fillhandle.setAttributes({\n // y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n // height: height > 0 ? height : 0\n // });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height = scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y;\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: height > 0 ? height : 0\n });\n // selectComp.fillhandle.setAttributes({\n // y: selectComp.fillhandle.attribute.y,\n // height: height > 0 ? height : 0\n // });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n\n //#region 处理边缘被截问题\n let diffSize = 0;\n if (typeof selectComp.rect.attribute.lineWidth === 'number') {\n diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2);\n }\n if (endCol === scene.table.colCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[1] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n width: selectComp.rect.attribute.width - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // width: selectComp.rect.attribute.width - diffSize\n // });\n }\n if (startCol === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[3] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + diffSize,\n width: selectComp.rect.attribute.width - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // x: selectComp.rect.attribute.x + diffSize,\n // width: selectComp.rect.attribute.width - diffSize\n // });\n }\n if (endRow === scene.table.rowCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[2] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n height: selectComp.rect.attribute.height - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // height: selectComp.rect.attribute.height - diffSize\n // });\n }\n if (startRow === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[0] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + diffSize,\n height: selectComp.rect.attribute.height - diffSize\n });\n // selectComp.fillhandle.setAttributes({\n // y: selectComp.rect.attribute.y + diffSize,\n // height: selectComp.rect.attribute.height - diffSize\n // });\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number,\n ifExtendSelectRange: boolean = true\n) {\n let startCol = Math.max(Math.min(newEndCol, newStartCol), 0);\n let startRow = Math.max(Math.min(newEndRow, newStartRow), 0);\n let endCol = Math.min(Math.max(newEndCol, newStartCol), scene.table.colCount - 1);\n let endRow = Math.min(Math.max(newEndRow, newStartRow), scene.table.rowCount - 1);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.col, scene.table.colCount - 1) > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.row, scene.table.rowCount - 1) > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n ifExtendSelectRange && extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach(\n (selectComp: { rect: IRect; fillhandle?: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n selectComp.fillhandle?.delete();\n }\n );\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n\nexport function hideCellSelectBorder(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('opacity', 0);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('opacity', 0);\n });\n}\n\nexport function restoreCellSelectBorder(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('opacity', 1);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('opacity', 1);\n });\n}\n"]}
|
package/cjs/state/state.js
CHANGED
package/cjs/themes/component.js
CHANGED
package/cjs/vrender.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/vrender.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,kCAAgC;AAChC,yDAA8F;AAC9F,yDAAqE;AACrE,yDAmBgC;AAIhC,IAAI,QAAQ,GAAG,KAAK,CAAC;AACrB,SAAgB,kBAAkB;IAChC,IAAI,QAAQ,EAAE;QACZ,OAAO;KACR;IACD,QAAQ,GAAG,IAAI,CAAC;IAEhB,IAAA,+BAAgB,GAAE,CAAC;IAEnB,IAAI,IAAA,2BAAY,GAAE,EAAE;QAClB,IAAA,6BAAc,EAAC,wBAAS,CAAC,CAAC;KAC3B;SAAM,IAAI,IAAA,wBAAS,GAAE,EAAE;QACtB,IAAA,0BAAW,EAAC,wBAAS,CAAC,CAAC;KACxB;IACD,IAAA,0BAAW,GAAE,CAAC;IACd,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,8BAAe,GAAE,CAAC;IAClB,IAAA,gCAAiB,GAAE,CAAC;IACpB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,+BAAgB,GAAE,CAAC;IACnB,IAAA,iCAAkB,GAAE,CAAC;IACrB,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,+BAAgB,GAAE,CAAC;AACrB,CAAC;AA/BD,gDA+BC;AAED,yDAAuC;AACvC,yDAAuC","file":"vrender.js","sourcesContent":["import '@visactor/vrender-core';\nimport { container, isBrowserEnv, isNodeEnv, preLoadAllModule } from '@visactor/vrender-core';\nimport { loadBrowserEnv, loadNodeEnv } from '@visactor/vrender-kits';\nimport {\n registerArc,\n registerArc3d,\n registerArea,\n registerCircle,\n registerGlyph,\n registerGroup,\n registerImage,\n registerLine,\n registerPath,\n registerPolygon,\n registerPyramid3d,\n registerRect,\n registerRect3d,\n registerRichtext,\n registerShadowRoot,\n registerSymbol,\n registerText,\n registerWrapText\n} from '@visactor/vrender-kits';\n// 导出版本号\n// export const version = \"0.24.
|
|
1
|
+
{"version":3,"sources":["../src/vrender.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,kCAAgC;AAChC,yDAA8F;AAC9F,yDAAqE;AACrE,yDAmBgC;AAIhC,IAAI,QAAQ,GAAG,KAAK,CAAC;AACrB,SAAgB,kBAAkB;IAChC,IAAI,QAAQ,EAAE;QACZ,OAAO;KACR;IACD,QAAQ,GAAG,IAAI,CAAC;IAEhB,IAAA,+BAAgB,GAAE,CAAC;IAEnB,IAAI,IAAA,2BAAY,GAAE,EAAE;QAClB,IAAA,6BAAc,EAAC,wBAAS,CAAC,CAAC;KAC3B;SAAM,IAAI,IAAA,wBAAS,GAAE,EAAE;QACtB,IAAA,0BAAW,EAAC,wBAAS,CAAC,CAAC;KACxB;IACD,IAAA,0BAAW,GAAE,CAAC;IACd,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,8BAAe,GAAE,CAAC;IAClB,IAAA,gCAAiB,GAAE,CAAC;IACpB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,+BAAgB,GAAE,CAAC;IACnB,IAAA,iCAAkB,GAAE,CAAC;IACrB,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,+BAAgB,GAAE,CAAC;AACrB,CAAC;AA/BD,gDA+BC;AAED,yDAAuC;AACvC,yDAAuC","file":"vrender.js","sourcesContent":["import '@visactor/vrender-core';\nimport { container, isBrowserEnv, isNodeEnv, preLoadAllModule } from '@visactor/vrender-core';\nimport { loadBrowserEnv, loadNodeEnv } from '@visactor/vrender-kits';\nimport {\n registerArc,\n registerArc3d,\n registerArea,\n registerCircle,\n registerGlyph,\n registerGroup,\n registerImage,\n registerLine,\n registerPath,\n registerPolygon,\n registerPyramid3d,\n registerRect,\n registerRect3d,\n registerRichtext,\n registerShadowRoot,\n registerSymbol,\n registerText,\n registerWrapText\n} from '@visactor/vrender-kits';\n// 导出版本号\n// export const version = \"0.24.2-alpha.2\";\n\nlet registed = false;\nexport function registerForVrender() {\n if (registed) {\n return;\n }\n registed = true;\n // 注册内置组件\n preLoadAllModule();\n\n if (isBrowserEnv()) {\n loadBrowserEnv(container);\n } else if (isNodeEnv()) {\n loadNodeEnv(container);\n }\n registerArc();\n registerArc3d();\n registerArea();\n registerCircle();\n registerGlyph();\n registerGroup();\n registerImage();\n registerLine();\n registerPath();\n registerPolygon();\n registerPyramid3d();\n registerRect();\n registerRect3d();\n registerRichtext();\n registerShadowRoot();\n registerSymbol();\n registerText();\n registerWrapText();\n}\n\nexport * from '@visactor/vrender-core';\nexport * from '@visactor/vrender-kits';\n"]}
|
package/dist/vtable.js
CHANGED
|
@@ -43493,9 +43493,9 @@
|
|
|
43493
43493
|
const isPart = Array.isArray(part);
|
|
43494
43494
|
const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;
|
|
43495
43495
|
context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);
|
|
43496
|
-
const lineDash =
|
|
43496
|
+
const { lineDash = groupAttribute.lineDash } = group.attribute;
|
|
43497
43497
|
let isDash = false;
|
|
43498
|
-
if (lineDash.length) {
|
|
43498
|
+
if (lineDash.length && lineDash.some((dash) => Array.isArray(dash))) {
|
|
43499
43499
|
isDash = true;
|
|
43500
43500
|
}
|
|
43501
43501
|
context.beginPath();
|
|
@@ -43521,6 +43521,9 @@
|
|
|
43521
43521
|
context.lineWidth = strokeArrayWidth[0];
|
|
43522
43522
|
}
|
|
43523
43523
|
context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;
|
|
43524
|
+
if (isDash) {
|
|
43525
|
+
context.setLineDash(lineDash[0] ?? []);
|
|
43526
|
+
}
|
|
43524
43527
|
context.stroke();
|
|
43525
43528
|
context.beginPath();
|
|
43526
43529
|
context.moveTo(x + width, y);
|
|
@@ -43550,6 +43553,9 @@
|
|
|
43550
43553
|
context.lineWidth = strokeArrayWidth[1];
|
|
43551
43554
|
}
|
|
43552
43555
|
context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;
|
|
43556
|
+
if (isDash) {
|
|
43557
|
+
context.setLineDash(lineDash[1] ?? []);
|
|
43558
|
+
}
|
|
43553
43559
|
context.stroke();
|
|
43554
43560
|
context.beginPath();
|
|
43555
43561
|
context.moveTo(x + width, y + height);
|
|
@@ -43579,6 +43585,9 @@
|
|
|
43579
43585
|
context.lineWidth = strokeArrayWidth[2];
|
|
43580
43586
|
}
|
|
43581
43587
|
context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;
|
|
43588
|
+
if (isDash) {
|
|
43589
|
+
context.setLineDash(lineDash[2] ?? []);
|
|
43590
|
+
}
|
|
43582
43591
|
context.stroke();
|
|
43583
43592
|
context.beginPath();
|
|
43584
43593
|
context.moveTo(x, y + height);
|
|
@@ -43608,6 +43617,9 @@
|
|
|
43608
43617
|
context.lineWidth = strokeArrayWidth[3];
|
|
43609
43618
|
}
|
|
43610
43619
|
context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;
|
|
43620
|
+
if (isDash) {
|
|
43621
|
+
context.setLineDash(lineDash[3] ?? []);
|
|
43622
|
+
}
|
|
43611
43623
|
context.stroke();
|
|
43612
43624
|
context.beginPath();
|
|
43613
43625
|
context.moveTo(x, y);
|
|
@@ -43623,6 +43635,7 @@
|
|
|
43623
43635
|
context.stroke();
|
|
43624
43636
|
}
|
|
43625
43637
|
context.lineDashOffset = 0;
|
|
43638
|
+
context.setLineDash([]);
|
|
43626
43639
|
}
|
|
43627
43640
|
let DashGroupBeforeRenderContribution = class DashGroupBeforeRenderContribution {
|
|
43628
43641
|
time = BaseRenderContributionTime.beforeFillStroke;
|
|
@@ -43698,22 +43711,28 @@
|
|
|
43698
43711
|
context.moveTo(x, y);
|
|
43699
43712
|
context.lineTo(x + widthForStroke, y);
|
|
43700
43713
|
context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;
|
|
43714
|
+
context.setLineDash(lineDash[0] ?? []);
|
|
43701
43715
|
context.stroke();
|
|
43702
43716
|
context.beginPath();
|
|
43703
43717
|
context.moveTo(x + widthForStroke, y);
|
|
43704
43718
|
context.lineTo(x + widthForStroke, y + heightForStroke);
|
|
43705
43719
|
context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;
|
|
43720
|
+
context.setLineDash(lineDash[1] ?? []);
|
|
43706
43721
|
context.stroke();
|
|
43707
43722
|
context.beginPath();
|
|
43708
43723
|
context.moveTo(x, y + heightForStroke);
|
|
43709
43724
|
context.lineTo(x + widthForStroke, y + heightForStroke);
|
|
43710
43725
|
context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;
|
|
43726
|
+
context.setLineDash(lineDash[2] ?? []);
|
|
43711
43727
|
context.stroke();
|
|
43712
43728
|
context.beginPath();
|
|
43713
43729
|
context.moveTo(x, y);
|
|
43714
43730
|
context.lineTo(x, y + heightForStroke);
|
|
43715
43731
|
context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;
|
|
43732
|
+
context.setLineDash(lineDash[3] ?? []);
|
|
43716
43733
|
context.stroke();
|
|
43734
|
+
context.lineDashOffset = 0;
|
|
43735
|
+
context.setLineDash([]);
|
|
43717
43736
|
}
|
|
43718
43737
|
};
|
|
43719
43738
|
DashGroupAfterRenderContribution = __decorate([
|
|
@@ -44958,7 +44977,10 @@
|
|
|
44958
44977
|
}
|
|
44959
44978
|
distCol - table.rightFrozenColCount >= table.frozenColCount &&
|
|
44960
44979
|
createColGroup(bodyGroup, xOrigin, yOrigin, table.frozenColCount, distCol - table.rightFrozenColCount, table.columnHeaderLevelCount, distRow - table.bottomFrozenRowCount, 'body', table);
|
|
44961
|
-
if (!bodyGroup.firstChild &&
|
|
44980
|
+
if (!bodyGroup.firstChild &&
|
|
44981
|
+
!colHeaderGroup.firstChild &&
|
|
44982
|
+
!cornerHeaderGroup.firstChild &&
|
|
44983
|
+
!rowHeaderGroup.firstChild) {
|
|
44962
44984
|
proxy.currentRow = proxy.totalRow;
|
|
44963
44985
|
proxy.rowEnd = proxy.currentRow;
|
|
44964
44986
|
proxy.rowUpdatePos = proxy.rowEnd + 1;
|
|
@@ -44969,12 +44991,17 @@
|
|
|
44969
44991
|
proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2);
|
|
44970
44992
|
}
|
|
44971
44993
|
else {
|
|
44972
|
-
proxy.currentRow =
|
|
44994
|
+
proxy.currentRow =
|
|
44995
|
+
bodyGroup.firstChild?.rowNumber ?? rowHeaderGroup.firstChild?.rowNumber ?? proxy.totalRow;
|
|
44973
44996
|
proxy.rowEnd = proxy.currentRow;
|
|
44974
44997
|
proxy.rowUpdatePos = proxy.rowEnd + 1;
|
|
44975
44998
|
proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);
|
|
44976
44999
|
proxy.currentCol =
|
|
44977
|
-
bodyGroup.lastChild?.col ??
|
|
45000
|
+
bodyGroup.lastChild?.col ??
|
|
45001
|
+
colHeaderGroup.lastChild?.col ??
|
|
45002
|
+
rowHeaderGroup.lastChild?.col ??
|
|
45003
|
+
cornerHeaderGroup.lastChild?.col ??
|
|
45004
|
+
proxy.totalCol;
|
|
44978
45005
|
proxy.colEnd = proxy.currentCol;
|
|
44979
45006
|
proxy.colUpdatePos = proxy.colEnd + 1;
|
|
44980
45007
|
proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2);
|
|
@@ -46165,8 +46192,9 @@
|
|
|
46165
46192
|
this.updateDeltaY(y);
|
|
46166
46193
|
this.updateBody(y - this.deltaY);
|
|
46167
46194
|
}
|
|
46168
|
-
else if (!this.table.scenegraph.bodyGroup.firstChild ||
|
|
46169
|
-
this.table.scenegraph.
|
|
46195
|
+
else if ((!this.table.scenegraph.bodyGroup.firstChild || this.table.scenegraph.bodyGroup.firstChild.childrenCount === 0) &&
|
|
46196
|
+
(!this.table.scenegraph.rowHeaderGroup.firstChild ||
|
|
46197
|
+
this.table.scenegraph.rowHeaderGroup.firstChild.childrenCount === 0)) {
|
|
46170
46198
|
this.updateDeltaY(y);
|
|
46171
46199
|
this.updateBody(y - this.deltaY);
|
|
46172
46200
|
}
|
|
@@ -46327,7 +46355,10 @@
|
|
|
46327
46355
|
}
|
|
46328
46356
|
}
|
|
46329
46357
|
else if (isValid$3(screenTopY) && isValid$3(screenTopRow)) {
|
|
46330
|
-
|
|
46358
|
+
let cellGroup = this.table.scenegraph.highPerformanceGetCell(this.colStart, screenTopRow, true);
|
|
46359
|
+
if (cellGroup.role !== 'cell') {
|
|
46360
|
+
cellGroup = this.table.scenegraph.highPerformanceGetCell(0, screenTopRow, true);
|
|
46361
|
+
}
|
|
46331
46362
|
const bodyY = y - this.deltaY;
|
|
46332
46363
|
const distRowYOffset = screenTopY - bodyY;
|
|
46333
46364
|
const currentRowYOffset = cellGroup.attribute.y - bodyY + this.table.getFrozenRowsHeight();
|
|
@@ -46865,18 +46896,18 @@
|
|
|
46865
46896
|
}
|
|
46866
46897
|
function hideCellSelectBorder(scene) {
|
|
46867
46898
|
scene.selectingRangeComponents.forEach((selectComp, key) => {
|
|
46868
|
-
selectComp.rect.setAttribute('
|
|
46899
|
+
selectComp.rect.setAttribute('opacity', 0);
|
|
46869
46900
|
});
|
|
46870
46901
|
scene.selectedRangeComponents.forEach((selectComp, key) => {
|
|
46871
|
-
selectComp.rect.setAttribute('
|
|
46902
|
+
selectComp.rect.setAttribute('opacity', 0);
|
|
46872
46903
|
});
|
|
46873
46904
|
}
|
|
46874
46905
|
function restoreCellSelectBorder(scene) {
|
|
46875
46906
|
scene.selectingRangeComponents.forEach((selectComp, key) => {
|
|
46876
|
-
selectComp.rect.setAttribute('
|
|
46907
|
+
selectComp.rect.setAttribute('opacity', 1);
|
|
46877
46908
|
});
|
|
46878
46909
|
scene.selectedRangeComponents.forEach((selectComp, key) => {
|
|
46879
|
-
selectComp.rect.setAttribute('
|
|
46910
|
+
selectComp.rect.setAttribute('opacity', 1);
|
|
46880
46911
|
});
|
|
46881
46912
|
}
|
|
46882
46913
|
|
|
@@ -48921,6 +48952,7 @@
|
|
|
48921
48952
|
return { width, height };
|
|
48922
48953
|
}
|
|
48923
48954
|
updateNextFrame() {
|
|
48955
|
+
this.updateContainerSync();
|
|
48924
48956
|
this.resetAllSelectComponent();
|
|
48925
48957
|
this.stage.renderNextFrame();
|
|
48926
48958
|
}
|
|
@@ -49365,6 +49397,9 @@
|
|
|
49365
49397
|
else if (this.table.options.frozenColCount) {
|
|
49366
49398
|
this.component.setFrozenColumnShadow(this.table.frozenColCount - 1);
|
|
49367
49399
|
}
|
|
49400
|
+
else {
|
|
49401
|
+
this.component.setFrozenColumnShadow(-1);
|
|
49402
|
+
}
|
|
49368
49403
|
this.table.stateManager.checkFrozen();
|
|
49369
49404
|
this.updateContainer();
|
|
49370
49405
|
this.createFrameBorder();
|
|
@@ -49582,21 +49617,24 @@
|
|
|
49582
49617
|
if (!this._needUpdateContainer) {
|
|
49583
49618
|
this._needUpdateContainer = true;
|
|
49584
49619
|
setTimeout(() => {
|
|
49585
|
-
this.
|
|
49586
|
-
this.updateTableSize();
|
|
49587
|
-
this.component.updateScrollBar();
|
|
49588
|
-
this.updateNextFrame();
|
|
49589
|
-
this._needUpdateContainer = false;
|
|
49620
|
+
this.updateContainerSync();
|
|
49590
49621
|
}, 0);
|
|
49591
49622
|
}
|
|
49592
49623
|
}
|
|
49593
49624
|
else {
|
|
49594
|
-
this.
|
|
49595
|
-
this.
|
|
49596
|
-
|
|
49597
|
-
|
|
49598
|
-
|
|
49625
|
+
this._needUpdateContainer = true;
|
|
49626
|
+
this.updateContainerSync();
|
|
49627
|
+
}
|
|
49628
|
+
}
|
|
49629
|
+
updateContainerSync() {
|
|
49630
|
+
if (!this._needUpdateContainer) {
|
|
49631
|
+
return;
|
|
49599
49632
|
}
|
|
49633
|
+
this.updateContainerAttrWidthAndX();
|
|
49634
|
+
this.updateTableSize();
|
|
49635
|
+
this.component.updateScrollBar();
|
|
49636
|
+
this._needUpdateContainer = false;
|
|
49637
|
+
this.updateNextFrame();
|
|
49600
49638
|
}
|
|
49601
49639
|
updateCellContentWhileResize(col, row) {
|
|
49602
49640
|
const type = this.table.getBodyColumnType(col, row);
|
|
@@ -57479,7 +57517,7 @@
|
|
|
57479
57517
|
return TABLE_EVENT_TYPE;
|
|
57480
57518
|
}
|
|
57481
57519
|
options;
|
|
57482
|
-
version = "0.24.
|
|
57520
|
+
version = "0.24.2-alpha.2";
|
|
57483
57521
|
pagination;
|
|
57484
57522
|
id = `VTable${Date.now()}`;
|
|
57485
57523
|
headerStyleCache;
|
|
@@ -59875,11 +59913,37 @@
|
|
|
59875
59913
|
if (col < this.frozenColCount && row < this.frozenRowCount) {
|
|
59876
59914
|
return true;
|
|
59877
59915
|
}
|
|
59916
|
+
const colHeaderRangeRect = this.getCellRangeRelativeRect({
|
|
59917
|
+
start: {
|
|
59918
|
+
col: 0,
|
|
59919
|
+
row: 0
|
|
59920
|
+
},
|
|
59921
|
+
end: {
|
|
59922
|
+
col: this.colCount - 1,
|
|
59923
|
+
row: this.columnHeaderLevelCount
|
|
59924
|
+
}
|
|
59925
|
+
});
|
|
59926
|
+
const rowHeaderRangeRect = this.getCellRangeRelativeRect({
|
|
59927
|
+
start: {
|
|
59928
|
+
col: 0,
|
|
59929
|
+
row: 0
|
|
59930
|
+
},
|
|
59931
|
+
end: {
|
|
59932
|
+
col: this.rowHeaderLevelCount,
|
|
59933
|
+
row: this.rowCount - 1
|
|
59934
|
+
}
|
|
59935
|
+
});
|
|
59878
59936
|
if (rect.top >= drawRange.top &&
|
|
59879
59937
|
rect.bottom <= drawRange.bottom &&
|
|
59880
59938
|
rect.left >= drawRange.left &&
|
|
59881
59939
|
rect.right <= drawRange.right) {
|
|
59882
|
-
|
|
59940
|
+
if (this.isHeader(col, row)) {
|
|
59941
|
+
return true;
|
|
59942
|
+
}
|
|
59943
|
+
else if (drawRange.top >= colHeaderRangeRect.bottom &&
|
|
59944
|
+
drawRange.left >= rowHeaderRangeRect.right) {
|
|
59945
|
+
return true;
|
|
59946
|
+
}
|
|
59883
59947
|
}
|
|
59884
59948
|
return false;
|
|
59885
59949
|
}
|
|
@@ -59909,6 +59973,8 @@
|
|
|
59909
59973
|
}
|
|
59910
59974
|
const { col: hoverCol, row: hoverRow } = this.stateManager.hover.cellPos;
|
|
59911
59975
|
this.stateManager.updateHoverPos(-1, -1);
|
|
59976
|
+
this.scenegraph.component.hideVerticalScrollBar();
|
|
59977
|
+
this.scenegraph.component.hideHorizontalScrollBar();
|
|
59912
59978
|
this.scenegraph.renderSceneGraph();
|
|
59913
59979
|
const c = this.scenegraph.stage.toCanvas(false, new AABBBounds().set(cellRect.left + this.tableX + 1, cellRect.top + this.tableY + 1, cellRect.right + this.tableX, cellRect.bottom + this.tableY));
|
|
59914
59980
|
if (!isInView) {
|
|
@@ -59936,12 +60002,24 @@
|
|
|
59936
60002
|
start: { col: minCol, row: minRow },
|
|
59937
60003
|
end: { col: maxCol, row: maxRow }
|
|
59938
60004
|
});
|
|
60005
|
+
if (this.stateManager.select?.ranges?.length > 0) {
|
|
60006
|
+
hideCellSelectBorder(this.scenegraph);
|
|
60007
|
+
}
|
|
60008
|
+
const { col: hoverCol, row: hoverRow } = this.stateManager.hover.cellPos;
|
|
60009
|
+
this.stateManager.updateHoverPos(-1, -1);
|
|
60010
|
+
this.scenegraph.component.hideVerticalScrollBar();
|
|
60011
|
+
this.scenegraph.component.hideHorizontalScrollBar();
|
|
60012
|
+
this.scenegraph.renderSceneGraph();
|
|
59939
60013
|
const c = this.scenegraph.stage.toCanvas(false, new AABBBounds().set(cellRect.left + this.tableX + 1, cellRect.top + this.tableY + 1, cellRect.right + this.tableX, cellRect.bottom + this.tableY));
|
|
59940
60014
|
const base64Image = c.toDataURL();
|
|
59941
60015
|
if (!isInView || !isMaxCellInView) {
|
|
59942
60016
|
this.setScrollTop(scrollTop);
|
|
59943
60017
|
this.setScrollLeft(scrollLeft);
|
|
59944
60018
|
}
|
|
60019
|
+
if (this.stateManager.select?.ranges?.length > 0) {
|
|
60020
|
+
restoreCellSelectBorder(this.scenegraph);
|
|
60021
|
+
}
|
|
60022
|
+
this.stateManager.updateHoverPos(hoverCol, hoverRow);
|
|
59945
60023
|
return base64Image;
|
|
59946
60024
|
}
|
|
59947
60025
|
exportCanvas() {
|
|
@@ -69846,7 +69924,7 @@
|
|
|
69846
69924
|
}
|
|
69847
69925
|
|
|
69848
69926
|
registerForVrender();
|
|
69849
|
-
const version = "0.24.
|
|
69927
|
+
const version = "0.24.2-alpha.2";
|
|
69850
69928
|
function getIcons() {
|
|
69851
69929
|
return get$2();
|
|
69852
69930
|
}
|