@visactor/vtable 0.23.0 → 0.23.1-alpha.1

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@@ -45,7 +45,7 @@ class BaseTable extends EventTarget_1.EventTarget {
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  }
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  constructor(container, options = {}) {
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  var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k;
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- if (super(), this.showFrozenIcon = !0, this.version = "0.23.0", this.id = `VTable${Date.now()}`,
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+ if (super(), this.showFrozenIcon = !0, this.version = "0.23.1-alpha.1", this.id = `VTable${Date.now()}`,
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  this.isReleased = !1, this._chartEventMap = {}, this.throttleInvalidate = (0, util_1.throttle2)(this.render.bind(this), 200),
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  !container && "node" !== options.mode) throw new Error("vtable's container is undefined");
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  const {frozenColCount: frozenColCount = 0, defaultRowHeight: defaultRowHeight = 40, defaultHeaderRowHeight: defaultHeaderRowHeight, defaultColWidth: defaultColWidth = 80, defaultHeaderColWidth: defaultHeaderColWidth, widthMode: widthMode = "standard", heightMode: heightMode = "standard", autoFillWidth: autoFillWidth = !1, autoFillHeight: autoFillHeight = !1, keyboardOptions: keyboardOptions, eventOptions: eventOptions, rowSeriesNumber: rowSeriesNumber, columnResizeMode: columnResizeMode, dragHeaderMode: dragHeaderMode, showFrozenIcon: showFrozenIcon, allowFrozenColCount: allowFrozenColCount, padding: padding, hover: hover, menu: menu, select: click, customRender: customRender, pixelRatio: pixelRatio = pixel_ratio_1.defaultPixelRatio, renderChartAsync: renderChartAsync, renderChartAsyncBatchCount: renderChartAsyncBatchCount, mode: mode, modeParams: modeParams, canvasWidth: canvasWidth, canvasHeight: canvasHeight, overscrollBehavior: overscrollBehavior, limitMinWidth: limitMinWidth} = options;
@@ -1525,7 +1525,7 @@ class BaseTable extends EventTarget_1.EventTarget {
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  (null === (_b = null === (_a = this.stateManager.select) || void 0 === _a ? void 0 : _a.ranges) || void 0 === _b ? void 0 : _b.length) > 0 && (0,
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  update_select_border_1.hideCellSelectBorder)(this.scenegraph);
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  const {col: hoverCol, row: hoverRow} = this.stateManager.hover.cellPos;
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- this.stateManager.updateHoverPos(-1, -1);
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+ this.stateManager.updateHoverPos(-1, -1), this.scenegraph.renderSceneGraph();
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  const c = this.scenegraph.stage.toCanvas(!1, (new vutils_1.AABBBounds).set(cellRect.left + this.tableX + 1, cellRect.top + this.tableY + 1, cellRect.right + this.tableX, cellRect.bottom + this.tableY));
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  return isInView || (this.setScrollTop(scrollTop), this.setScrollLeft(scrollLeft)),
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  (null === (_d = null === (_c = this.stateManager.select) || void 0 === _c ? void 0 : _c.ranges) || void 0 === _d ? void 0 : _d.length) > 0 && (0,