@visactor/vtable 0.22.0 → 0.22.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/cjs/ListTable.js.map +1 -1
  2. package/cjs/core/BaseTable.js +21 -7
  3. package/cjs/core/BaseTable.js.map +1 -1
  4. package/cjs/data/DataSource.js +5 -1
  5. package/cjs/data/DataSource.js.map +1 -1
  6. package/cjs/index.d.ts +1 -1
  7. package/cjs/index.js +1 -1
  8. package/cjs/index.js.map +1 -1
  9. package/cjs/layout/pivot-header-layout.js +1 -1
  10. package/cjs/layout/pivot-header-layout.js.map +1 -1
  11. package/cjs/layout/tree-helper.js +0 -1
  12. package/cjs/plugins/themes.js +2 -1
  13. package/cjs/scenegraph/component/custom.js +1 -1
  14. package/cjs/scenegraph/component/custom.js.map +1 -1
  15. package/cjs/scenegraph/group-creater/cell-helper.d.ts +1 -0
  16. package/cjs/scenegraph/group-creater/cell-helper.js +16 -26
  17. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  18. package/cjs/scenegraph/group-creater/column-helper.js +3 -2
  19. package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
  20. package/cjs/scenegraph/group-creater/progress/proxy.js +1 -1
  21. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  22. package/cjs/scenegraph/select/update-select-border.d.ts +2 -0
  23. package/cjs/scenegraph/select/update-select-border.js +19 -2
  24. package/cjs/scenegraph/select/update-select-border.js.map +1 -1
  25. package/cjs/ts-types/new-data-set.d.ts +2 -1
  26. package/cjs/ts-types/new-data-set.js.map +1 -1
  27. package/cjs/vrender.js.map +1 -1
  28. package/dist/vtable.js +64 -51
  29. package/dist/vtable.min.js +2 -2
  30. package/es/ListTable.js.map +1 -1
  31. package/es/core/BaseTable.js +20 -7
  32. package/es/core/BaseTable.js.map +1 -1
  33. package/es/data/DataSource.js +5 -1
  34. package/es/data/DataSource.js.map +1 -1
  35. package/es/index.d.ts +1 -1
  36. package/es/index.js +1 -1
  37. package/es/index.js.map +1 -1
  38. package/es/layout/pivot-header-layout.js +1 -1
  39. package/es/layout/pivot-header-layout.js.map +1 -1
  40. package/es/layout/tree-helper.js +1 -2
  41. package/es/plugins/themes.js +2 -1
  42. package/es/scenegraph/component/custom.js +1 -1
  43. package/es/scenegraph/component/custom.js.map +1 -1
  44. package/es/scenegraph/group-creater/cell-helper.d.ts +1 -0
  45. package/es/scenegraph/group-creater/cell-helper.js +12 -24
  46. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  47. package/es/scenegraph/group-creater/column-helper.js +5 -4
  48. package/es/scenegraph/group-creater/column-helper.js.map +1 -1
  49. package/es/scenegraph/group-creater/progress/proxy.js +1 -1
  50. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  51. package/es/scenegraph/select/update-select-border.d.ts +2 -0
  52. package/es/scenegraph/select/update-select-border.js +16 -0
  53. package/es/scenegraph/select/update-select-border.js.map +1 -1
  54. package/es/ts-types/new-data-set.d.ts +2 -1
  55. package/es/ts-types/new-data-set.js.map +1 -1
  56. package/es/vrender.js.map +1 -1
  57. package/package.json +2 -2
@@ -1 +1 @@
1
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type { IRect } from './../../vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n}\n\nfunction updateComponent(selectComp: { rect: IRect; role: CellSubLocation }, key: string, scene: Scenegraph) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x);\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: width > 0 ? width : 0\n });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x;\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: width > 0 ? width : 0\n });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height =\n selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y);\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: height > 0 ? height : 0\n });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height = scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y;\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: height > 0 ? height : 0\n });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n\n //#region 处理边缘被截问题\n let diffSize = 0;\n if (typeof selectComp.rect.attribute.lineWidth === 'number') {\n diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2);\n }\n if (endCol === scene.table.colCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[1] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (startCol === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[3] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + diffSize,\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (endRow === scene.table.rowCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[2] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n if (startRow === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[0] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + diffSize,\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number,\n ifExtendSelectRange: boolean = true\n) {\n let startCol = Math.max(Math.min(newEndCol, newStartCol), 0);\n let startRow = Math.max(Math.min(newEndRow, newStartRow), 0);\n let endCol = Math.min(Math.max(newEndCol, newStartCol), scene.table.colCount - 1);\n let endRow = Math.min(Math.max(newEndRow, newStartRow), scene.table.rowCount - 1);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.col, scene.table.colCount - 1) > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.row, scene.table.rowCount - 1) > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n ifExtendSelectRange && extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n });\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n"]}
1
+ 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type { IRect } from './../../vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n}\n\nfunction updateComponent(selectComp: { rect: IRect; role: CellSubLocation }, key: string, scene: Scenegraph) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x);\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: width > 0 ? width : 0\n });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x;\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: width > 0 ? width : 0\n });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height =\n selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y);\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: height > 0 ? height : 0\n });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height = scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y;\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: height > 0 ? height : 0\n });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n\n //#region 处理边缘被截问题\n let diffSize = 0;\n if (typeof selectComp.rect.attribute.lineWidth === 'number') {\n diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2);\n }\n if (endCol === scene.table.colCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[1] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (startCol === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[3] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + diffSize,\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (endRow === scene.table.rowCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[2] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n if (startRow === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[0] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + diffSize,\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number,\n ifExtendSelectRange: boolean = true\n) {\n let startCol = Math.max(Math.min(newEndCol, newStartCol), 0);\n let startRow = Math.max(Math.min(newEndRow, newStartRow), 0);\n let endCol = Math.min(Math.max(newEndCol, newStartCol), scene.table.colCount - 1);\n let endRow = Math.min(Math.max(newEndRow, newStartRow), scene.table.rowCount - 1);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.col, scene.table.colCount - 1) > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.row, scene.table.rowCount - 1) > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n ifExtendSelectRange && extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n });\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n\nexport function hideCellSelectBorder(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n}\n\nexport function restoreCellSelectBorder(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n}\n"]}
@@ -1,3 +1,4 @@
1
+ import type { ColorPropertyDefine } from '.';
1
2
  import type { Either } from '../tools/helper';
2
3
  import type { BaseTableAPI } from './base-table';
3
4
  export interface TotalsStatus {
@@ -92,7 +93,7 @@ export interface SymbolMapping {
92
93
  }
93
94
  export type MappingFuncRule = {
94
95
  indicatorKey: string;
95
- mapping?: (table: any, value: number) => string;
96
+ mapping?: ColorPropertyDefine;
96
97
  };
97
98
  export interface DerivedFieldRule {
98
99
  fieldName?: string;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/ts-types/new-data-set.ts"],"names":[],"mappings":";;;AAWA,IAAY,eASX;AATD,WAAY,eAAe;IACzB,oCAAiB,CAAA;IACjB,gCAAa,CAAA;IACb,8BAAW,CAAA;IACX,8BAAW,CAAA;IACX,8BAAW,CAAA;IACX,8BAAW,CAAA;IACX,kCAAe,CAAA;IACf,oCAAiB,CAAA;AACnB,CAAC,EATW,eAAe,GAAf,uBAAe,KAAf,uBAAe,QAS1B;AACD,IAAY,QAGX;AAHD,WAAY,QAAQ;IAClB,uBAAW,CAAA;IACX,yBAAa,CAAA;AACf,CAAC,EAHW,QAAQ,GAAR,gBAAQ,KAAR,gBAAQ,QAGnB","file":"new-data-set.js","sourcesContent":["import type { Either } from '../tools/helper';\nimport type { BaseTableAPI } from './base-table';\n\n//#region 总计小计\nexport interface TotalsStatus {\n isRowTotal: boolean;\n isRowSubTotal: boolean;\n isColTotal: boolean;\n isColSubTotal: boolean;\n}\n\nexport enum AggregationType {\n RECORD = 'RECORD',\n NONE = 'NONE', //不做聚合 只获取其中一条数据作为节点的record 取其field\n SUM = 'SUM',\n MIN = 'MIN',\n MAX = 'MAX',\n AVG = 'AVG',\n COUNT = 'COUNT',\n CUSTOM = 'CUSTOM'\n}\nexport enum SortType {\n ASC = 'ASC',\n DESC = 'DESC'\n}\nexport interface CalcTotals {\n aggregationType?: AggregationType; // 聚合方式\n // calcFunc?: (query: Record<string, any>, arr: Record<string, any>[]) => number;\n}\n\nexport interface Total {\n /** 是否显示总计; 如果配置了total对象,showGrandTotals默认false */\n showGrandTotals: boolean;\n /** 是否显示小计; 如果配置了total对象,showSubTotals默认为true */\n showSubTotals: boolean;\n\n // // 计算总计方法\n // calcGrandTotals?: CalcTotals;\n // // 计算小计方法\n // calcSubTotals?: CalcTotals;\n /** 小计汇总维度定义 */\n subTotalsDimensions?: string[];\n /** 汇总节点显示名称 默认'总计' */\n grandTotalLabel?: string;\n /** 汇总节点显示名称 默认'小计' */\n subTotalLabel?: string;\n}\n\nexport interface Totals {\n row?: Total & {\n /** 总计显示在上 默认false */\n showGrandTotalsOnTop?: boolean;\n /** 小计显示在上 默认false */\n showSubTotalsOnTop?: boolean;\n };\n column?: Total & {\n /** 总计显示在左 默认false */\n showGrandTotalsOnLeft?: boolean;\n /** 小计显示在左 默认false */\n showSubTotalsOnLeft?: boolean;\n };\n}\n\n//#endregion 总计小计\n\n//#region 排序规则\n// export interface SortRule {\n// //排序维度\n// sortField: string;\n// //以下均为排序方法\n// //1. 指定排序类型\n// sortType?: SortType;\n// //2. 按维度成员指定排序\n// sortBy?: string[];\n// //3. 按指标值排序\n// sortByIndicator?: string;\n// //如果按指标值排序,还需要指定另外一个(行或列)方向的底层维度成员具体值\n// query?: string[];\n// //4. 自定义排序方法function\n// sortFunc?: (a: any, b: any) => number;\n// }\n//以下均为排序方法\n//1. 指定排序类型\nexport interface SortTypeRule {\n /**排序维度 */\n sortField: string;\n /**升序降序 ASC or DESC*/\n sortType?: SortType;\n}\n//2. 按维度成员指定排序\nexport interface SortByRule {\n /**排序维度 */\n sortField: string;\n /**根据指定具体顺序排序 */\n sortBy?: string[];\n}\n//3. 按指标值排序\nexport interface SortByIndicatorRule {\n /**排序维度 */\n sortField: string;\n /**升序降序 ASC or DESC*/\n sortType?: SortType;\n /**排序根据某个指标值 */\n sortByIndicator?: string;\n /**如果按指标值排序,还需要指定另外一个(行或列)方向的底层维度成员具体值。例如按照办公用品下的纸张 ['办公用品', '纸张'] */\n query?: string[];\n}\n//4. 自定义排序方法function\nexport interface SortFuncRule {\n /**排序维度 */\n sortField: string;\n /**自定义排序函数 */\n sortFunc?: (a: any, b: any) => number;\n}\n//自定义排序方法参数\n// export interface SortFuncParam extends SortRule {\n// data: Array<string | Record<string, any>>;\n// }\nexport type SortRule = SortTypeRule | SortByRule | SortByIndicatorRule | SortFuncRule;\nexport type SortRules = SortRule[];\n//#endregion 排序规则\n\n//#region 过滤规则\nexport interface FilterFuncRule {\n filterFunc?: (row: Record<string, any>) => boolean;\n}\nexport interface FilterValueRule {\n filterKey?: string;\n filteredValues?: unknown[];\n}\nexport type FilterRules = Either<FilterFuncRule, FilterValueRule>[];\n//#endregion 过滤规则\n\n//#region 聚合规则\nexport interface AggregationRule<T extends AggregationType> {\n /** 区别于field 重新起个key值,供配置indicators使用 */\n indicatorKey: string;\n // 可以收集单个字段的聚合结果,或者收集多个字段的聚合结果\n field: T extends AggregationType.RECORD ? string[] | string : string;\n aggregationType: T;\n /**计算结果格式化 */\n formatFun?: (value: number, col: number, row: number, table: BaseTableAPI) => number | string;\n}\nexport type AggregationRules = AggregationRule<AggregationType>[];\n//#endregion 聚合规则\n\n//#region 映射规则\nexport interface MappingRule {\n label?: LabelMapping;\n symbol?: SymbolMapping;\n bgColor?: MappingFuncRule;\n}\nexport type MappingRules = MappingRule[];\nexport interface LabelMapping {\n text?: MappingFuncRule;\n color?: MappingFuncRule;\n}\nexport interface SymbolMapping {\n shape?: 'circle' | 'rect';\n color?: MappingFuncRule;\n size?: MappingFuncRule;\n}\n\nexport type MappingFuncRule = {\n indicatorKey: string;\n mapping?: (table: any, value: number) => string;\n};\n\n//#endregion 映射规则\nexport interface DerivedFieldRule {\n fieldName?: string;\n derivedFunc?: (record: Record<string, any>) => any;\n}\nexport type DerivedFieldRules = DerivedFieldRule[];\n/**\n * 基本表数据处理配置\n */\nexport interface IListTableDataConfig {\n // aggregationRules?: AggregationRules; //按照行列维度聚合值计算规则;\n // sortRules?: SortTypeRule | SortByRule | SortFuncRule; //排序规则 不能简单的将sortState挪到这里 sort的规则在column中配置的;\n filterRules?: FilterRules; //过滤规则;\n // totals?: Totals; //小计或总计;\n // derivedFieldRules?: DerivedFieldRules;\n}\n/**\n * 透视表数据处理配置\n */\nexport interface IPivotTableDataConfig {\n aggregationRules?: AggregationRules; //按照行列维度聚合值计算规则;\n sortRules?: SortRules; //排序规则;\n filterRules?: FilterRules; //过滤规则;\n totals?: Totals; //小计或总计;\n /**\n * 目前mappding还不太好用 不建议使用 建议先用style\n */\n mappingRules?: MappingRules;\n derivedFieldRules?: DerivedFieldRules;\n}\n\n/**\n * 透视图数据处理配置\n */\nexport interface IPivotChartDataConfig extends IPivotTableDataConfig {\n /**\n * PivotChart专有\n */\n collectValuesBy?: Record<string, CollectValueBy>;\n /**\n * PivotChart专有\n */\n isPivotChart?: boolean;\n /**\n * PivotChart专有\n */\n dimensionSortArray?: string[];\n}\n\n/** 在处理数据的过程中 去额外收集某个维度的维度值范围 可为离散值或者连续值范围 */\nexport type CollectValueBy = {\n /** 要收集的字段按什么进行分组 */\n by: string[];\n /** 是否计算一个range范围 true的话对应的收集数据的结果为{max:number,min:number} */\n range?: boolean;\n /** 收集是按照sumBy字段相同的进行分组聚合 聚合结果求最大最小值;如果不设置该值 则按单条数据求最大最小值 */\n sumBy?: string[];\n /** 帮助计算列宽使用 如果是chart图表 收集的是xFiled的维度值 可以根据维度值的个数乘于图元宽度计算一个最优列宽*/\n type?: 'xField' | 'yField' | undefined;\n /** 如果是收集的离散值,离散值的排序依据 */\n sortBy?: string[];\n};\nexport type CollectedValue = { max?: number; min?: number } | Array<string>;\n\n//#region 提供给基本表格的类型\nexport type Aggregation = {\n aggregationType: AggregationType;\n showOnTop?: boolean;\n formatFun?: (value: number, col: number, row: number, table: BaseTableAPI) => string | number;\n};\n\nexport type CustomAggregation = {\n aggregationType: AggregationType.CUSTOM;\n aggregationFun: (values: any[], records: any[]) => any;\n showOnTop?: boolean;\n formatFun?: (value: number, col: number, row: number, table: BaseTableAPI) => string | number;\n};\n//#endregion\n"]}
1
+ {"version":3,"sources":["../src/ts-types/new-data-set.ts"],"names":[],"mappings":";;;AAYA,IAAY,eASX;AATD,WAAY,eAAe;IACzB,oCAAiB,CAAA;IACjB,gCAAa,CAAA;IACb,8BAAW,CAAA;IACX,8BAAW,CAAA;IACX,8BAAW,CAAA;IACX,8BAAW,CAAA;IACX,kCAAe,CAAA;IACf,oCAAiB,CAAA;AACnB,CAAC,EATW,eAAe,GAAf,uBAAe,KAAf,uBAAe,QAS1B;AACD,IAAY,QAGX;AAHD,WAAY,QAAQ;IAClB,uBAAW,CAAA;IACX,yBAAa,CAAA;AACf,CAAC,EAHW,QAAQ,GAAR,gBAAQ,KAAR,gBAAQ,QAGnB","file":"new-data-set.js","sourcesContent":["import type { ColorPropertyDefine } from '.';\nimport type { Either } from '../tools/helper';\nimport type { BaseTableAPI } from './base-table';\n\n//#region 总计小计\nexport interface TotalsStatus {\n isRowTotal: boolean;\n isRowSubTotal: boolean;\n isColTotal: boolean;\n isColSubTotal: boolean;\n}\n\nexport enum AggregationType {\n RECORD = 'RECORD',\n NONE = 'NONE', //不做聚合 只获取其中一条数据作为节点的record 取其field\n SUM = 'SUM',\n MIN = 'MIN',\n MAX = 'MAX',\n AVG = 'AVG',\n COUNT = 'COUNT',\n CUSTOM = 'CUSTOM'\n}\nexport enum SortType {\n ASC = 'ASC',\n DESC = 'DESC'\n}\nexport interface CalcTotals {\n aggregationType?: AggregationType; // 聚合方式\n // calcFunc?: (query: Record<string, any>, arr: Record<string, any>[]) => number;\n}\n\nexport interface Total {\n /** 是否显示总计; 如果配置了total对象,showGrandTotals默认false */\n showGrandTotals: boolean;\n /** 是否显示小计; 如果配置了total对象,showSubTotals默认为true */\n showSubTotals: boolean;\n\n // // 计算总计方法\n // calcGrandTotals?: CalcTotals;\n // // 计算小计方法\n // calcSubTotals?: CalcTotals;\n /** 小计汇总维度定义 */\n subTotalsDimensions?: string[];\n /** 汇总节点显示名称 默认'总计' */\n grandTotalLabel?: string;\n /** 汇总节点显示名称 默认'小计' */\n subTotalLabel?: string;\n}\n\nexport interface Totals {\n row?: Total & {\n /** 总计显示在上 默认false */\n showGrandTotalsOnTop?: boolean;\n /** 小计显示在上 默认false */\n showSubTotalsOnTop?: boolean;\n };\n column?: Total & {\n /** 总计显示在左 默认false */\n showGrandTotalsOnLeft?: boolean;\n /** 小计显示在左 默认false */\n showSubTotalsOnLeft?: boolean;\n };\n}\n\n//#endregion 总计小计\n\n//#region 排序规则\n// export interface SortRule {\n// //排序维度\n// sortField: string;\n// //以下均为排序方法\n// //1. 指定排序类型\n// sortType?: SortType;\n// //2. 按维度成员指定排序\n// sortBy?: string[];\n// //3. 按指标值排序\n// sortByIndicator?: string;\n// //如果按指标值排序,还需要指定另外一个(行或列)方向的底层维度成员具体值\n// query?: string[];\n// //4. 自定义排序方法function\n// sortFunc?: (a: any, b: any) => number;\n// }\n//以下均为排序方法\n//1. 指定排序类型\nexport interface SortTypeRule {\n /**排序维度 */\n sortField: string;\n /**升序降序 ASC or DESC*/\n sortType?: SortType;\n}\n//2. 按维度成员指定排序\nexport interface SortByRule {\n /**排序维度 */\n sortField: string;\n /**根据指定具体顺序排序 */\n sortBy?: string[];\n}\n//3. 按指标值排序\nexport interface SortByIndicatorRule {\n /**排序维度 */\n sortField: string;\n /**升序降序 ASC or DESC*/\n sortType?: SortType;\n /**排序根据某个指标值 */\n sortByIndicator?: string;\n /**如果按指标值排序,还需要指定另外一个(行或列)方向的底层维度成员具体值。例如按照办公用品下的纸张 ['办公用品', '纸张'] */\n query?: string[];\n}\n//4. 自定义排序方法function\nexport interface SortFuncRule {\n /**排序维度 */\n sortField: string;\n /**自定义排序函数 */\n sortFunc?: (a: any, b: any) => number;\n}\n//自定义排序方法参数\n// export interface SortFuncParam extends SortRule {\n// data: Array<string | Record<string, any>>;\n// }\nexport type SortRule = SortTypeRule | SortByRule | SortByIndicatorRule | SortFuncRule;\nexport type SortRules = SortRule[];\n//#endregion 排序规则\n\n//#region 过滤规则\nexport interface FilterFuncRule {\n filterFunc?: (row: Record<string, any>) => boolean;\n}\nexport interface FilterValueRule {\n filterKey?: string;\n filteredValues?: unknown[];\n}\nexport type FilterRules = Either<FilterFuncRule, FilterValueRule>[];\n//#endregion 过滤规则\n\n//#region 聚合规则\nexport interface AggregationRule<T extends AggregationType> {\n /** 区别于field 重新起个key值,供配置indicators使用 */\n indicatorKey: string;\n // 可以收集单个字段的聚合结果,或者收集多个字段的聚合结果\n field: T extends AggregationType.RECORD ? string[] | string : string;\n aggregationType: T;\n /**计算结果格式化 */\n formatFun?: (value: number, col: number, row: number, table: BaseTableAPI) => number | string;\n}\nexport type AggregationRules = AggregationRule<AggregationType>[];\n//#endregion 聚合规则\n\n//#region 映射规则\nexport interface MappingRule {\n label?: LabelMapping;\n symbol?: SymbolMapping;\n bgColor?: MappingFuncRule;\n}\nexport type MappingRules = MappingRule[];\nexport interface LabelMapping {\n text?: MappingFuncRule;\n color?: MappingFuncRule;\n}\nexport interface SymbolMapping {\n shape?: 'circle' | 'rect';\n color?: MappingFuncRule;\n size?: MappingFuncRule;\n}\n\nexport type MappingFuncRule = {\n indicatorKey: string;\n mapping?: ColorPropertyDefine;\n};\n\n//#endregion 映射规则\nexport interface DerivedFieldRule {\n fieldName?: string;\n derivedFunc?: (record: Record<string, any>) => any;\n}\nexport type DerivedFieldRules = DerivedFieldRule[];\n/**\n * 基本表数据处理配置\n */\nexport interface IListTableDataConfig {\n // aggregationRules?: AggregationRules; //按照行列维度聚合值计算规则;\n // sortRules?: SortTypeRule | SortByRule | SortFuncRule; //排序规则 不能简单的将sortState挪到这里 sort的规则在column中配置的;\n filterRules?: FilterRules; //过滤规则;\n // totals?: Totals; //小计或总计;\n // derivedFieldRules?: DerivedFieldRules;\n}\n/**\n * 透视表数据处理配置\n */\nexport interface IPivotTableDataConfig {\n aggregationRules?: AggregationRules; //按照行列维度聚合值计算规则;\n sortRules?: SortRules; //排序规则;\n filterRules?: FilterRules; //过滤规则;\n totals?: Totals; //小计或总计;\n /**\n * 目前mappding还不太好用 不建议使用 建议先用style\n */\n mappingRules?: MappingRules;\n derivedFieldRules?: DerivedFieldRules;\n}\n\n/**\n * 透视图数据处理配置\n */\nexport interface IPivotChartDataConfig extends IPivotTableDataConfig {\n /**\n * PivotChart专有\n */\n collectValuesBy?: Record<string, CollectValueBy>;\n /**\n * PivotChart专有\n */\n isPivotChart?: boolean;\n /**\n * PivotChart专有\n */\n dimensionSortArray?: string[];\n}\n\n/** 在处理数据的过程中 去额外收集某个维度的维度值范围 可为离散值或者连续值范围 */\nexport type CollectValueBy = {\n /** 要收集的字段按什么进行分组 */\n by: string[];\n /** 是否计算一个range范围 true的话对应的收集数据的结果为{max:number,min:number} */\n range?: boolean;\n /** 收集是按照sumBy字段相同的进行分组聚合 聚合结果求最大最小值;如果不设置该值 则按单条数据求最大最小值 */\n sumBy?: string[];\n /** 帮助计算列宽使用 如果是chart图表 收集的是xFiled的维度值 可以根据维度值的个数乘于图元宽度计算一个最优列宽*/\n type?: 'xField' | 'yField' | undefined;\n /** 如果是收集的离散值,离散值的排序依据 */\n sortBy?: string[];\n};\nexport type CollectedValue = { max?: number; min?: number } | Array<string>;\n\n//#region 提供给基本表格的类型\nexport type Aggregation = {\n aggregationType: AggregationType;\n showOnTop?: boolean;\n formatFun?: (value: number, col: number, row: number, table: BaseTableAPI) => string | number;\n};\n\nexport type CustomAggregation = {\n aggregationType: AggregationType.CUSTOM;\n aggregationFun: (values: any[], records: any[]) => any;\n showOnTop?: boolean;\n formatFun?: (value: number, col: number, row: number, table: BaseTableAPI) => string | number;\n};\n//#endregion\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/vrender.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,kCAAgC;AAChC,yDAA8F;AAC9F,yDAAqE;AACrE,yDAmBgC;AAIhC,IAAI,QAAQ,GAAG,KAAK,CAAC;AACrB,SAAgB,kBAAkB;IAChC,IAAI,QAAQ,EAAE;QACZ,OAAO;KACR;IACD,QAAQ,GAAG,IAAI,CAAC;IAEhB,IAAA,+BAAgB,GAAE,CAAC;IAEnB,IAAI,IAAA,2BAAY,GAAE,EAAE;QAClB,IAAA,6BAAc,EAAC,wBAAS,CAAC,CAAC;KAC3B;SAAM,IAAI,IAAA,wBAAS,GAAE,EAAE;QACtB,IAAA,0BAAW,EAAC,wBAAS,CAAC,CAAC;KACxB;IACD,IAAA,0BAAW,GAAE,CAAC;IACd,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,8BAAe,GAAE,CAAC;IAClB,IAAA,gCAAiB,GAAE,CAAC;IACpB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,+BAAgB,GAAE,CAAC;IACnB,IAAA,iCAAkB,GAAE,CAAC;IACrB,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,+BAAgB,GAAE,CAAC;AACrB,CAAC;AA/BD,gDA+BC;AAED,yDAAuC;AACvC,yDAAuC","file":"vrender.js","sourcesContent":["import '@visactor/vrender-core';\nimport { container, isBrowserEnv, isNodeEnv, preLoadAllModule } from '@visactor/vrender-core';\nimport { loadBrowserEnv, loadNodeEnv } from '@visactor/vrender-kits';\nimport {\n registerArc,\n registerArc3d,\n registerArea,\n registerCircle,\n registerGlyph,\n registerGroup,\n registerImage,\n registerLine,\n registerPath,\n registerPolygon,\n registerPyramid3d,\n registerRect,\n registerRect3d,\n registerRichtext,\n registerShadowRoot,\n registerSymbol,\n registerText,\n registerWrapText\n} from '@visactor/vrender-kits';\n// 导出版本号\n// export const version = \"0.22.0\";\n\nlet registed = false;\nexport function registerForVrender() {\n if (registed) {\n return;\n }\n registed = true;\n // 注册内置组件\n preLoadAllModule();\n\n if (isBrowserEnv()) {\n loadBrowserEnv(container);\n } else if (isNodeEnv()) {\n loadNodeEnv(container);\n }\n registerArc();\n registerArc3d();\n registerArea();\n registerCircle();\n registerGlyph();\n registerGroup();\n registerImage();\n registerLine();\n registerPath();\n registerPolygon();\n registerPyramid3d();\n registerRect();\n registerRect3d();\n registerRichtext();\n registerShadowRoot();\n registerSymbol();\n registerText();\n registerWrapText();\n}\n\nexport * from '@visactor/vrender-core';\nexport * from '@visactor/vrender-kits';\n"]}
1
+ {"version":3,"sources":["../src/vrender.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,kCAAgC;AAChC,yDAA8F;AAC9F,yDAAqE;AACrE,yDAmBgC;AAIhC,IAAI,QAAQ,GAAG,KAAK,CAAC;AACrB,SAAgB,kBAAkB;IAChC,IAAI,QAAQ,EAAE;QACZ,OAAO;KACR;IACD,QAAQ,GAAG,IAAI,CAAC;IAEhB,IAAA,+BAAgB,GAAE,CAAC;IAEnB,IAAI,IAAA,2BAAY,GAAE,EAAE;QAClB,IAAA,6BAAc,EAAC,wBAAS,CAAC,CAAC;KAC3B;SAAM,IAAI,IAAA,wBAAS,GAAE,EAAE;QACtB,IAAA,0BAAW,EAAC,wBAAS,CAAC,CAAC;KACxB;IACD,IAAA,0BAAW,GAAE,CAAC;IACd,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,8BAAe,GAAE,CAAC;IAClB,IAAA,gCAAiB,GAAE,CAAC;IACpB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,+BAAgB,GAAE,CAAC;IACnB,IAAA,iCAAkB,GAAE,CAAC;IACrB,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,+BAAgB,GAAE,CAAC;AACrB,CAAC;AA/BD,gDA+BC;AAED,yDAAuC;AACvC,yDAAuC","file":"vrender.js","sourcesContent":["import '@visactor/vrender-core';\nimport { container, isBrowserEnv, isNodeEnv, preLoadAllModule } from '@visactor/vrender-core';\nimport { loadBrowserEnv, loadNodeEnv } from '@visactor/vrender-kits';\nimport {\n registerArc,\n registerArc3d,\n registerArea,\n registerCircle,\n registerGlyph,\n registerGroup,\n registerImage,\n registerLine,\n registerPath,\n registerPolygon,\n registerPyramid3d,\n registerRect,\n registerRect3d,\n registerRichtext,\n registerShadowRoot,\n registerSymbol,\n registerText,\n registerWrapText\n} from '@visactor/vrender-kits';\n// 导出版本号\n// export const version = \"0.22.1\";\n\nlet registed = false;\nexport function registerForVrender() {\n if (registed) {\n return;\n }\n registed = true;\n // 注册内置组件\n preLoadAllModule();\n\n if (isBrowserEnv()) {\n loadBrowserEnv(container);\n } else if (isNodeEnv()) {\n loadNodeEnv(container);\n }\n registerArc();\n registerArc3d();\n registerArea();\n registerCircle();\n registerGlyph();\n registerGroup();\n registerImage();\n registerLine();\n registerPath();\n registerPolygon();\n registerPyramid3d();\n registerRect();\n registerRect3d();\n registerRichtext();\n registerShadowRoot();\n registerSymbol();\n registerText();\n registerWrapText();\n}\n\nexport * from '@visactor/vrender-core';\nexport * from '@visactor/vrender-kits';\n"]}
package/dist/vtable.js CHANGED
@@ -33851,11 +33851,20 @@
33851
33851
  if (typeof field === 'string' || typeof field === 'number') {
33852
33852
  const beforeChangedValue = this.beforeChangedRecordsMap[dataIndex][field];
33853
33853
  const record = this.getOriginalRecord(dataIndex);
33854
+ let formatValue = value;
33854
33855
  if (typeof beforeChangedValue === 'number' && isAllDigits(value)) {
33855
- record[field] = parseFloat(value);
33856
+ formatValue = parseFloat(value);
33857
+ }
33858
+ if (isPromise(record)) {
33859
+ record
33860
+ .then(record => {
33861
+ record[field] = formatValue;
33862
+ })
33863
+ .catch((err) => {
33864
+ });
33856
33865
  }
33857
33866
  else {
33858
- record[field] = value;
33867
+ record[field] = formatValue;
33859
33868
  }
33860
33869
  }
33861
33870
  }
@@ -35475,7 +35484,9 @@
35475
35484
  });
35476
35485
  }
35477
35486
  function decodeReactDom(dom) {
35478
- if (!dom || !dom.$$typeof) {
35487
+ if (!dom ||
35488
+ (!isValid$3(dom.$$typeof) &&
35489
+ !isValid$3(dom.vtype))) {
35479
35490
  return dom;
35480
35491
  }
35481
35492
  const type = dom.type;
@@ -38347,16 +38358,6 @@
38347
38358
  if (isPromise(value)) {
38348
38359
  value = table.getCellValue(col, row);
38349
38360
  }
38350
- let bgColorFunc;
38351
- if (table.internalProps?.dataConfig?.mappingRules && !table.isHeader(col, row)) {
38352
- table.internalProps?.dataConfig?.mappingRules?.forEach((mappingRule, i) => {
38353
- if (mappingRule.bgColor &&
38354
- table.internalProps.layoutMap.getIndicatorKey(col, row) ===
38355
- mappingRule.bgColor.indicatorKey) {
38356
- bgColorFunc = mappingRule.bgColor.mapping;
38357
- }
38358
- });
38359
- }
38360
38361
  let cellGroup;
38361
38362
  if (type === 'text' || type === 'link') {
38362
38363
  if (type === 'link') {
@@ -38382,22 +38383,6 @@
38382
38383
  }
38383
38384
  }
38384
38385
  }
38385
- if (bgColorFunc) {
38386
- const cellValue = table.getCellOriginValue(col, row);
38387
- const bgColor = bgColorFunc(table, cellValue);
38388
- if (bgColor) {
38389
- if (cellTheme) {
38390
- cellTheme.group.fill = bgColor;
38391
- }
38392
- else {
38393
- cellTheme = {
38394
- group: {
38395
- fill: bgColor
38396
- }
38397
- };
38398
- }
38399
- }
38400
- }
38401
38386
  let customElementsGroup;
38402
38387
  let renderDefault = true;
38403
38388
  if (customResult) {
@@ -38601,16 +38586,6 @@
38601
38586
  const textAlign = cellTheme.text.textAlign;
38602
38587
  const textBaseline = cellTheme.text.textBaseline;
38603
38588
  let newCellGroup;
38604
- let bgColorFunc;
38605
- if (table.internalProps?.dataConfig?.mappingRules && !table.isHeader(col, row)) {
38606
- table.internalProps?.dataConfig?.mappingRules?.forEach((mappingRule, i) => {
38607
- if (mappingRule.bgColor &&
38608
- table.internalProps.layoutMap.getIndicatorKey(col, row) ===
38609
- mappingRule.bgColor.indicatorKey) {
38610
- bgColorFunc = mappingRule.bgColor.mapping;
38611
- }
38612
- });
38613
- }
38614
38589
  let cellWidth;
38615
38590
  let cellHeight;
38616
38591
  if (range) {
@@ -38623,10 +38598,10 @@
38623
38598
  }
38624
38599
  if (isPromise(value)) {
38625
38600
  oldCellGroup.removeAllChild();
38626
- dealPromiseData(value, table, updateCellContent.bind(null, type, value, define, table, col, row, bgColorFunc, cellWidth, cellHeight, oldCellGroup, padding, textAlign, textBaseline, mayHaveIcon, addNew, cellTheme, range, customResult));
38601
+ dealPromiseData(value, table, updateCellContent.bind(null, type, value, define, table, col, row, cellWidth, cellHeight, oldCellGroup, padding, textAlign, textBaseline, mayHaveIcon, addNew, cellTheme, range, customResult));
38627
38602
  }
38628
38603
  else {
38629
- newCellGroup = updateCellContent(type, value, define, table, col, row, bgColorFunc, cellWidth, cellHeight, oldCellGroup, padding, textAlign, textBaseline, mayHaveIcon, addNew, cellTheme, range, customResult);
38604
+ newCellGroup = updateCellContent(type, value, define, table, col, row, cellWidth, cellHeight, oldCellGroup, padding, textAlign, textBaseline, mayHaveIcon, addNew, cellTheme, range, customResult);
38630
38605
  }
38631
38606
  if (isMerge) {
38632
38607
  const { width: contentWidth } = newCellGroup.attribute;
@@ -38637,7 +38612,7 @@
38637
38612
  }
38638
38613
  return newCellGroup;
38639
38614
  }
38640
- function updateCellContent(type, value, define, table, col, row, bgColorFunc, cellWidth, cellHeight, oldCellGroup, padding, textAlign, textBaseline, mayHaveIcon, addNew, cellTheme, range, customResult) {
38615
+ function updateCellContent(type, value, define, table, col, row, cellWidth, cellHeight, oldCellGroup, padding, textAlign, textBaseline, mayHaveIcon, addNew, cellTheme, range, customResult) {
38641
38616
  if (isPromise(value)) {
38642
38617
  value = table.getCellValue(col, row);
38643
38618
  }
@@ -38676,10 +38651,10 @@
38676
38651
  for (let col = range.start.col; col <= range.end.col; col++) {
38677
38652
  for (let row = range.start.row; row <= range.end.row; row++) {
38678
38653
  const cellGroup = table.scenegraph.getCell(col, row, true);
38679
- if (range.start.row !== range.end.row) {
38654
+ if (cellGroup.role === 'cell' && range.start.row !== range.end.row && cellGroup.contentWidth !== cellWidth) {
38680
38655
  updateCellContentHeight(cellGroup, cellHeight, cellHeight, table.heightMode === 'autoHeight', padding, textAlign, textBaseline);
38681
38656
  }
38682
- if (range.start.col !== range.end.col) {
38657
+ if (cellGroup.role === 'cell' && range.start.col !== range.end.col && cellGroup.contentHeight !== cellHeight) {
38683
38658
  updateCellContentWidth(cellGroup, cellWidth, cellHeight, 0, table.heightMode === 'autoHeight', padding, textAlign, textBaseline, table.scenegraph);
38684
38659
  }
38685
38660
  cellGroup.contentWidth = cellWidth;
@@ -43836,12 +43811,12 @@
43836
43811
  columnGroup.updateColumnRowNumber(row);
43837
43812
  if (isMerge) {
43838
43813
  const rangeHeight = table.getRowHeight(row);
43839
- const rangeWidth = table.getColWidth(col);
43814
+ table.getColWidth(col);
43840
43815
  const { width: contentWidth } = cellGroup.attribute;
43841
43816
  const { height: contentHeight } = cellGroup.attribute;
43842
43817
  cellGroup.contentWidth = contentWidth;
43843
43818
  cellGroup.contentHeight = contentHeight;
43844
- resizeCellGroup(cellGroup, rangeWidth, rangeHeight, range, table);
43819
+ dealWithMergeCellSize(range, contentWidth, contentHeight, padding, textAlign, textBaseline, table);
43845
43820
  columnGroup.updateColumnHeight(rangeHeight);
43846
43821
  y += rangeHeight;
43847
43822
  }
@@ -44877,7 +44852,7 @@
44877
44852
  computeColsWidth(this.table, this.currentCol + 1, endCol);
44878
44853
  for (let row = 0; row < this.table.rowCount; row++) {
44879
44854
  const cellGroup = this.highPerformanceGetCell(this.currentCol, row);
44880
- if (isNumber$4(cellGroup.mergeStartCol) && cellGroup.mergeStartCol > this.currentCol) {
44855
+ if (cellGroup.role === 'cell' && isNumber$4(cellGroup.mergeStartCol) && cellGroup.mergeStartCol > this.currentCol) {
44881
44856
  this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);
44882
44857
  }
44883
44858
  }
@@ -45615,6 +45590,22 @@
45615
45590
  scene.createCellSelectBorder(columnHeaderStartCol, columnHeaderStartRow, columnHeaderEndCol, columnHeaderEndRow, 'body', `${startCol}${startRow}${endCol}${endRow}`, strokeArray);
45616
45591
  }
45617
45592
  }
45593
+ function hideCellSelectBorder(scene) {
45594
+ scene.selectingRangeComponents.forEach((selectComp, key) => {
45595
+ selectComp.rect.setAttribute('visible', false);
45596
+ });
45597
+ scene.selectedRangeComponents.forEach((selectComp, key) => {
45598
+ selectComp.rect.setAttribute('visible', false);
45599
+ });
45600
+ }
45601
+ function restoreCellSelectBorder(scene) {
45602
+ scene.selectingRangeComponents.forEach((selectComp, key) => {
45603
+ selectComp.rect.setAttribute('visible', false);
45604
+ });
45605
+ scene.selectedRangeComponents.forEach((selectComp, key) => {
45606
+ selectComp.rect.setAttribute('visible', false);
45607
+ });
45608
+ }
45618
45609
 
45619
45610
  function createCellSelectBorder(scene, start_Col, start_Row, end_Col, end_Row, selectRangeType, selectId, strokes) {
45620
45611
  const startCol = Math.min(start_Col, end_Col);
@@ -55504,7 +55495,7 @@
55504
55495
  return TABLE_EVENT_TYPE;
55505
55496
  }
55506
55497
  options;
55507
- version = "0.22.0";
55498
+ version = "0.22.1";
55508
55499
  pagination;
55509
55500
  id = `VTable${Date.now()}`;
55510
55501
  headerStyleCache;
@@ -57281,6 +57272,16 @@
57281
57272
  }
57282
57273
  return cacheStyle;
57283
57274
  }
57275
+ let bgColorFunc;
57276
+ if (this.internalProps?.dataConfig?.mappingRules && !this.isHeader(col, row)) {
57277
+ this.internalProps?.dataConfig?.mappingRules?.forEach((mappingRule, i) => {
57278
+ if (mappingRule.bgColor &&
57279
+ this.internalProps.layoutMap.getIndicatorKey(col, row) ===
57280
+ mappingRule.bgColor.indicatorKey) {
57281
+ bgColorFunc = mappingRule.bgColor.mapping;
57282
+ }
57283
+ });
57284
+ }
57284
57285
  let cacheKey;
57285
57286
  const cellType = this.getCellType(col, row);
57286
57287
  if (this.isSeriesNumberInBody(col, row)) {
@@ -57321,6 +57322,9 @@
57321
57322
  dataValue: this.getCellOriginValue(col, row),
57322
57323
  cellHeaderPaths: this.getCellHeaderPaths(col, row)
57323
57324
  }, styleClass, this.options.autoWrapText, this.theme);
57325
+ if (bgColorFunc) {
57326
+ cacheStyle = mergeStyle(cacheStyle, { bgColor: bgColorFunc });
57327
+ }
57324
57328
  if (!isFunction$3(style)) {
57325
57329
  if (layoutMap.isBottomFrozenRow(row)) {
57326
57330
  this.bodyBottomStyleCache.set(cacheKey, cacheStyle);
@@ -57625,7 +57629,7 @@
57625
57629
  const copyCellValue = getCopyCellValue(c, r, range);
57626
57630
  if (typeof Promise !== 'undefined' && copyCellValue instanceof Promise) ;
57627
57631
  else {
57628
- const strCellValue = `${copyCellValue}`;
57632
+ const strCellValue = isValid$3(copyCellValue) ? `${copyCellValue}` : '';
57629
57633
  if (/^\[object .*\]$/.exec(strCellValue)) ;
57630
57634
  else {
57631
57635
  copyValue += strCellValue;
@@ -57799,11 +57803,20 @@
57799
57803
  this.scrollToCell({ col, row });
57800
57804
  }
57801
57805
  const cellRect = this.getCellRelativeRect(col, row);
57806
+ if (this.stateManager.select?.ranges?.length > 0) {
57807
+ hideCellSelectBorder(this.scenegraph);
57808
+ }
57809
+ const { col: hoverCol, row: hoverRow } = this.stateManager.hover.cellPos;
57810
+ this.stateManager.updateHoverPos(-1, -1);
57802
57811
  const c = this.scenegraph.stage.toCanvas(false, new AABBBounds$1().set(cellRect.left + this.tableX + 1, cellRect.top + this.tableY + 1, cellRect.right + this.tableX, cellRect.bottom + this.tableY));
57803
57812
  if (!isInView) {
57804
57813
  this.setScrollTop(scrollTop);
57805
57814
  this.setScrollLeft(scrollLeft);
57806
57815
  }
57816
+ if (this.stateManager.select?.ranges?.length > 0) {
57817
+ restoreCellSelectBorder(this.scenegraph);
57818
+ }
57819
+ this.stateManager.updateHoverPos(hoverCol, hoverRow);
57807
57820
  return c.toDataURL();
57808
57821
  }
57809
57822
  exportCellRangeImg(cellRange) {
@@ -63362,7 +63375,7 @@
63362
63375
  dimension.indicatorKey === rowDimension.indicatorKey &&
63363
63376
  (!rowDimension.value || dimension.value === rowDimension.value))) {
63364
63377
  rowArr = dimension.children;
63365
- if (needLowestLevel && !rowArr) {
63378
+ if (needLowestLevel && (!rowArr || rowArr.some(row => row.dimensionKey === 'axis'))) {
63366
63379
  rowDimensionFinded = dimension;
63367
63380
  }
63368
63381
  else if (!needLowestLevel) {
@@ -67563,7 +67576,7 @@
67563
67576
  }
67564
67577
 
67565
67578
  registerForVrender();
67566
- const version = "0.22.0";
67579
+ const version = "0.22.1";
67567
67580
  function getIcons() {
67568
67581
  return get$2();
67569
67582
  }