@visactor/vtable 0.21.4-alpha.4 → 0.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/cjs/ListTable.d.ts +2 -4
  2. package/cjs/ListTable.js +37 -28
  3. package/cjs/ListTable.js.map +1 -1
  4. package/cjs/PivotChart.d.ts +1 -0
  5. package/cjs/PivotChart.js +1 -0
  6. package/cjs/PivotChart.js.map +1 -1
  7. package/cjs/PivotTable.d.ts +1 -0
  8. package/cjs/PivotTable.js +13 -4
  9. package/cjs/PivotTable.js.map +1 -1
  10. package/cjs/components/menu/dom/MenuHandler.js.map +1 -1
  11. package/cjs/core/BaseTable.d.ts +14 -9
  12. package/cjs/core/BaseTable.js +44 -33
  13. package/cjs/core/BaseTable.js.map +1 -1
  14. package/cjs/core/row-series-number-helper.d.ts +8 -0
  15. package/cjs/core/row-series-number-helper.js +45 -0
  16. package/cjs/core/row-series-number-helper.js.map +1 -0
  17. package/cjs/core/style.js +2 -1
  18. package/cjs/core/tableHelper.js +1 -1
  19. package/cjs/core/tableHelper.js.map +1 -1
  20. package/cjs/data/CachedDataSource.d.ts +2 -2
  21. package/cjs/data/CachedDataSource.js +5 -5
  22. package/cjs/data/CachedDataSource.js.map +1 -1
  23. package/cjs/data/DataSource.d.ts +6 -2
  24. package/cjs/data/DataSource.js +113 -41
  25. package/cjs/data/DataSource.js.map +1 -1
  26. package/cjs/event/event.js.map +1 -1
  27. package/cjs/event/listener/table-group.js +2 -1
  28. package/cjs/event/listener/table-group.js.map +1 -1
  29. package/cjs/event/media-click.js +1 -2
  30. package/cjs/event/media-click.js.map +1 -1
  31. package/cjs/event/scroll.js +1 -0
  32. package/cjs/header-helper/header-helper.js.map +1 -1
  33. package/cjs/icons.js +14 -0
  34. package/cjs/icons.js.map +1 -1
  35. package/cjs/index.d.ts +1 -1
  36. package/cjs/index.js +1 -1
  37. package/cjs/index.js.map +1 -1
  38. package/cjs/layout/layout-helper.d.ts +1 -0
  39. package/cjs/layout/layout-helper.js +12 -2
  40. package/cjs/layout/layout-helper.js.map +1 -1
  41. package/cjs/layout/pivot-header-layout.d.ts +16 -5
  42. package/cjs/layout/pivot-header-layout.js +102 -46
  43. package/cjs/layout/pivot-header-layout.js.map +1 -1
  44. package/cjs/layout/simple-header-layout.d.ts +17 -4
  45. package/cjs/layout/simple-header-layout.js +170 -61
  46. package/cjs/layout/simple-header-layout.js.map +1 -1
  47. package/cjs/plugins/themes.js +1 -2
  48. package/cjs/scenegraph/component/cell-mover.js +1 -1
  49. package/cjs/scenegraph/component/cell-mover.js.map +1 -1
  50. package/cjs/scenegraph/component/custom.js +1 -1
  51. package/cjs/scenegraph/component/custom.js.map +1 -1
  52. package/cjs/scenegraph/component/menu.js.map +1 -1
  53. package/cjs/scenegraph/group-creater/cell-helper.d.ts +0 -1
  54. package/cjs/scenegraph/group-creater/cell-helper.js +28 -18
  55. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  56. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
  57. package/cjs/scenegraph/group-creater/column-helper.js +3 -4
  58. package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
  59. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js +9 -2
  60. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
  61. package/cjs/scenegraph/group-creater/progress/proxy.js +1 -1
  62. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  63. package/cjs/scenegraph/layout/compute-col-width.js +2 -2
  64. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  65. package/cjs/scenegraph/layout/compute-row-height.js +2 -2
  66. package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
  67. package/cjs/scenegraph/layout/update-height.js.map +1 -1
  68. package/cjs/scenegraph/layout/update-row.js +8 -2
  69. package/cjs/scenegraph/layout/update-row.js.map +1 -1
  70. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  71. package/cjs/scenegraph/scenegraph.d.ts +1 -1
  72. package/cjs/scenegraph/scenegraph.js +4 -3
  73. package/cjs/scenegraph/scenegraph.js.map +1 -1
  74. package/cjs/scenegraph/select/update-select-border.d.ts +1 -3
  75. package/cjs/scenegraph/select/update-select-border.js +4 -21
  76. package/cjs/scenegraph/select/update-select-border.js.map +1 -1
  77. package/cjs/scenegraph/utils/get-cell-merge.js.map +1 -1
  78. package/cjs/scenegraph/utils/get-hierarchy-offset.js.map +1 -1
  79. package/cjs/state/cell-move/adjust-header.js +3 -4
  80. package/cjs/state/cell-move/adjust-header.js.map +1 -1
  81. package/cjs/state/cell-move/index.js +15 -10
  82. package/cjs/state/cell-move/index.js.map +1 -1
  83. package/cjs/state/hover/is-cell-hover.js.map +1 -1
  84. package/cjs/state/resize/update-resize-column.js.map +1 -1
  85. package/cjs/state/select/update-position.js +33 -6
  86. package/cjs/state/select/update-position.js.map +1 -1
  87. package/cjs/state/state.js +2 -1
  88. package/cjs/state/state.js.map +1 -1
  89. package/cjs/themes/component.js +1 -1
  90. package/cjs/ts-types/base-table.d.ts +15 -6
  91. package/cjs/ts-types/base-table.js.map +1 -1
  92. package/cjs/ts-types/icon.d.ts +4 -2
  93. package/cjs/ts-types/icon.js +3 -2
  94. package/cjs/ts-types/icon.js.map +1 -1
  95. package/cjs/ts-types/list-table/layout-map/api.d.ts +17 -3
  96. package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
  97. package/cjs/ts-types/new-data-set.d.ts +1 -2
  98. package/cjs/ts-types/new-data-set.js.map +1 -1
  99. package/cjs/ts-types/pivot-table/title.d.ts +5 -5
  100. package/cjs/ts-types/pivot-table/title.js.map +1 -1
  101. package/cjs/ts-types/table-engine.d.ts +30 -3
  102. package/cjs/ts-types/table-engine.js.map +1 -1
  103. package/cjs/vrender.js.map +1 -1
  104. package/dist/vtable.js +1042 -296
  105. package/dist/vtable.min.js +2 -2
  106. package/es/ListTable.d.ts +2 -4
  107. package/es/ListTable.js +37 -28
  108. package/es/ListTable.js.map +1 -1
  109. package/es/PivotChart.d.ts +1 -0
  110. package/es/PivotChart.js +1 -0
  111. package/es/PivotChart.js.map +1 -1
  112. package/es/PivotTable.d.ts +1 -0
  113. package/es/PivotTable.js +13 -4
  114. package/es/PivotTable.js.map +1 -1
  115. package/es/components/menu/dom/MenuHandler.js.map +1 -1
  116. package/es/core/BaseTable.d.ts +14 -9
  117. package/es/core/BaseTable.js +46 -34
  118. package/es/core/BaseTable.js.map +1 -1
  119. package/es/core/row-series-number-helper.d.ts +8 -0
  120. package/es/core/row-series-number-helper.js +14 -0
  121. package/es/core/row-series-number-helper.js.map +1 -0
  122. package/es/core/style.js +2 -1
  123. package/es/core/tableHelper.js +1 -1
  124. package/es/core/tableHelper.js.map +1 -1
  125. package/es/data/CachedDataSource.d.ts +2 -2
  126. package/es/data/CachedDataSource.js +5 -5
  127. package/es/data/CachedDataSource.js.map +1 -1
  128. package/es/data/DataSource.d.ts +6 -2
  129. package/es/data/DataSource.js +113 -41
  130. package/es/data/DataSource.js.map +1 -1
  131. package/es/event/event.js.map +1 -1
  132. package/es/event/listener/table-group.js +3 -2
  133. package/es/event/listener/table-group.js.map +1 -1
  134. package/es/event/media-click.js +1 -2
  135. package/es/event/media-click.js.map +1 -1
  136. package/es/event/scroll.js +2 -1
  137. package/es/header-helper/header-helper.js.map +1 -1
  138. package/es/icons.js +14 -0
  139. package/es/icons.js.map +1 -1
  140. package/es/index.d.ts +1 -1
  141. package/es/index.js +1 -1
  142. package/es/index.js.map +1 -1
  143. package/es/layout/layout-helper.d.ts +1 -0
  144. package/es/layout/layout-helper.js +10 -0
  145. package/es/layout/layout-helper.js.map +1 -1
  146. package/es/layout/pivot-header-layout.d.ts +16 -5
  147. package/es/layout/pivot-header-layout.js +102 -46
  148. package/es/layout/pivot-header-layout.js.map +1 -1
  149. package/es/layout/simple-header-layout.d.ts +17 -4
  150. package/es/layout/simple-header-layout.js +170 -61
  151. package/es/layout/simple-header-layout.js.map +1 -1
  152. package/es/plugins/themes.js +1 -2
  153. package/es/scenegraph/component/cell-mover.js +1 -1
  154. package/es/scenegraph/component/cell-mover.js.map +1 -1
  155. package/es/scenegraph/component/custom.js +1 -1
  156. package/es/scenegraph/component/custom.js.map +1 -1
  157. package/es/scenegraph/component/menu.js.map +1 -1
  158. package/es/scenegraph/group-creater/cell-helper.d.ts +0 -1
  159. package/es/scenegraph/group-creater/cell-helper.js +26 -14
  160. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  161. package/es/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
  162. package/es/scenegraph/group-creater/column-helper.js +5 -6
  163. package/es/scenegraph/group-creater/column-helper.js.map +1 -1
  164. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js +6 -2
  165. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
  166. package/es/scenegraph/group-creater/progress/proxy.js +1 -1
  167. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  168. package/es/scenegraph/layout/compute-col-width.js +3 -3
  169. package/es/scenegraph/layout/compute-col-width.js.map +1 -1
  170. package/es/scenegraph/layout/compute-row-height.js +3 -3
  171. package/es/scenegraph/layout/compute-row-height.js.map +1 -1
  172. package/es/scenegraph/layout/update-height.js.map +1 -1
  173. package/es/scenegraph/layout/update-row.js +7 -2
  174. package/es/scenegraph/layout/update-row.js.map +1 -1
  175. package/es/scenegraph/layout/update-width.js.map +1 -1
  176. package/es/scenegraph/scenegraph.d.ts +1 -1
  177. package/es/scenegraph/scenegraph.js +4 -3
  178. package/es/scenegraph/scenegraph.js.map +1 -1
  179. package/es/scenegraph/select/update-select-border.d.ts +1 -3
  180. package/es/scenegraph/select/update-select-border.js +2 -18
  181. package/es/scenegraph/select/update-select-border.js.map +1 -1
  182. package/es/scenegraph/utils/get-cell-merge.js.map +1 -1
  183. package/es/scenegraph/utils/get-hierarchy-offset.js.map +1 -1
  184. package/es/state/cell-move/adjust-header.js +3 -4
  185. package/es/state/cell-move/adjust-header.js.map +1 -1
  186. package/es/state/cell-move/index.js +14 -10
  187. package/es/state/cell-move/index.js.map +1 -1
  188. package/es/state/hover/is-cell-hover.js.map +1 -1
  189. package/es/state/resize/update-resize-column.js.map +1 -1
  190. package/es/state/select/update-position.js +33 -6
  191. package/es/state/select/update-position.js.map +1 -1
  192. package/es/state/state.js +2 -1
  193. package/es/state/state.js.map +1 -1
  194. package/es/themes/component.js +1 -1
  195. package/es/ts-types/base-table.d.ts +15 -6
  196. package/es/ts-types/base-table.js.map +1 -1
  197. package/es/ts-types/icon.d.ts +4 -2
  198. package/es/ts-types/icon.js +3 -2
  199. package/es/ts-types/icon.js.map +1 -1
  200. package/es/ts-types/list-table/layout-map/api.d.ts +17 -3
  201. package/es/ts-types/list-table/layout-map/api.js.map +1 -1
  202. package/es/ts-types/new-data-set.d.ts +1 -2
  203. package/es/ts-types/new-data-set.js.map +1 -1
  204. package/es/ts-types/pivot-table/title.d.ts +5 -5
  205. package/es/ts-types/pivot-table/title.js.map +1 -1
  206. package/es/ts-types/table-engine.d.ts +30 -3
  207. package/es/ts-types/table-engine.js.map +1 -1
  208. package/es/vrender.js.map +1 -1
  209. package/package.json +5 -5
@@ -102,7 +102,7 @@ function updateComponent(selectComp, key, scene) {
102
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  }));
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  }
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105
- export function updateCellSelectBorder(scene, newStartCol, newStartRow, newEndCol, newEndRow) {
105
+ export function updateCellSelectBorder(scene, newStartCol, newStartRow, newEndCol, newEndRow, ifExtendSelectRange = !0) {
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106
  let startCol = Math.max(Math.min(newEndCol, newStartCol), 0), startRow = Math.max(Math.min(newEndRow, newStartRow), 0), endCol = Math.min(Math.max(newEndCol, newStartCol), scene.table.colCount - 1), endRow = Math.min(Math.max(newEndRow, newStartRow), scene.table.rowCount - 1);
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  const extendSelectRange = () => {
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  let isExtend = !1;
@@ -142,7 +142,7 @@ export function updateCellSelectBorder(scene, newStartCol, newStartRow, newEndCo
142
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  }
143
143
  isExtend && extendSelectRange();
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  };
145
- extendSelectRange(), scene.selectingRangeComponents.forEach(((selectComp, key) => {
145
+ ifExtendSelectRange && extendSelectRange(), scene.selectingRangeComponents.forEach(((selectComp, key) => {
146
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  selectComp.rect.delete();
147
147
  })), scene.selectingRangeComponents = new Map;
148
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  let needRowHeader = !1, needRightRowHeader = !1, needColumnHeader = !1, needBottomColumnHeader = !1, needBody = !1, needCornerHeader = !1, needRightTopCornerHeader = !1, needRightBottomCornerHeader = !1, needLeftBottomCornerHeader = !1;
@@ -192,20 +192,4 @@ export function updateCellSelectBorder(scene, newStartCol, newStartRow, newEndCo
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  scene.createCellSelectBorder(columnHeaderStartCol, columnHeaderStartRow, columnHeaderEndCol, columnHeaderEndRow, "body", `${startCol}${startRow}${endCol}${endRow}`, strokeArray);
193
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  }
194
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  }
195
-
196
- export function hideCellSelectBorder(scene) {
197
- scene.selectingRangeComponents.forEach(((selectComp, key) => {
198
- selectComp.rect.setAttribute("visible", !1);
199
- })), scene.selectedRangeComponents.forEach(((selectComp, key) => {
200
- selectComp.rect.setAttribute("visible", !1);
201
- }));
202
- }
203
-
204
- export function restoreCellSelectBorder(scene) {
205
- scene.selectingRangeComponents.forEach(((selectComp, key) => {
206
- selectComp.rect.setAttribute("visible", !1);
207
- })), scene.selectedRangeComponents.forEach(((selectComp, key) => {
208
- selectComp.rect.setAttribute("visible", !1);
209
- }));
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- }
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  //# sourceMappingURL=update-select-border.js.map
@@ -1 +1 @@
1
- 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type { IRect } from './../../vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n}\n\nfunction updateComponent(selectComp: { rect: IRect; role: CellSubLocation }, key: string, scene: Scenegraph) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x);\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: width > 0 ? width : 0\n });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x;\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: width > 0 ? width : 0\n });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height =\n selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y);\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: height > 0 ? height : 0\n });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height = scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y;\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: height > 0 ? height : 0\n });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n\n //#region 处理边缘被截问题\n let diffSize = 0;\n if (typeof selectComp.rect.attribute.lineWidth === 'number') {\n diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2);\n }\n if (endCol === scene.table.colCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[1] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (startCol === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[3] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + diffSize,\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (endRow === scene.table.rowCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[2] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n if (startRow === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[0] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + diffSize,\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number\n) {\n let startCol = Math.max(Math.min(newEndCol, newStartCol), 0);\n let startRow = Math.max(Math.min(newEndRow, newStartRow), 0);\n let endCol = Math.min(Math.max(newEndCol, newStartCol), scene.table.colCount - 1);\n let endRow = Math.min(Math.max(newEndRow, newStartRow), scene.table.rowCount - 1);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.col, scene.table.colCount - 1) > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.row, scene.table.rowCount - 1) > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n });\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n\nexport function hideCellSelectBorder(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n}\n\nexport function restoreCellSelectBorder(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n}\n"]}
1
+ 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type { IRect } from './../../vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n}\n\nfunction updateComponent(selectComp: { rect: IRect; role: CellSubLocation }, key: string, scene: Scenegraph) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x);\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: width > 0 ? width : 0\n });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x;\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: width > 0 ? width : 0\n });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height =\n selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y);\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: height > 0 ? height : 0\n });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height = scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y;\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: height > 0 ? height : 0\n });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n\n //#region 处理边缘被截问题\n let diffSize = 0;\n if (typeof selectComp.rect.attribute.lineWidth === 'number') {\n diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2);\n }\n if (endCol === scene.table.colCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[1] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (startCol === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[3] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + diffSize,\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (endRow === scene.table.rowCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[2] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n if (startRow === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[0] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + diffSize,\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number,\n ifExtendSelectRange: boolean = true\n) {\n let startCol = Math.max(Math.min(newEndCol, newStartCol), 0);\n let startRow = Math.max(Math.min(newEndRow, newStartRow), 0);\n let endCol = Math.min(Math.max(newEndCol, newStartCol), scene.table.colCount - 1);\n let endRow = Math.min(Math.max(newEndRow, newStartRow), scene.table.rowCount - 1);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.col, scene.table.colCount - 1) > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.row, scene.table.rowCount - 1) > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n ifExtendSelectRange && extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n });\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n"]}
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/scenegraph/utils/get-cell-merge.ts"],"names":[],"mappings":"AAUA,MAAM,UAAU,gBAAgB,CAAC,KAAmB,EAAE,GAAW,EAAE,GAAW;;IAE5E,IAAI,KAAK,CAAC,aAAa,CAAC,eAAe,EAAE;QACvC,MAAM,WAAW,GAAG,KAAK,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACnD,IAAI,WAAW,EAAE;YACf,OAAO,WAAW,CAAC,KAAK,CAAC;SAC1B;KACF;IACD,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,IAAI,CAAC,CAAA,MAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAkB,0CAAE,SAAS,CAAA,EAAE;QAClG,OAAO,KAAK,CAAC;KACd;IACD,MAAM,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAC3C,MAAM,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;IACvF,IAAI,CAAC,OAAO,EAAE;QACZ,OAAO,KAAK,CAAC;KACd;IACD,OAAO,KAAK,CAAC;AACf,CAAC","file":"get-cell-merge.js","sourcesContent":["import type { CellRange, ColumnDefine, TextColumnDefine } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\n/**\n * @description: 获取对应坐标单元格的单元格合并信息,没有单元格合并返回false,有合并返回合并信息\n * @param {BaseTableAPI} table\n * @param {number} col\n * @param {number} row\n * @return {false | CellRange}\n */\nexport function getCellMergeInfo(table: BaseTableAPI, col: number, row: number): false | CellRange {\n // 先判断非表头且非cellMerge配置,返回false\n if (table.internalProps.customMergeCell) {\n const customMerge = table.getCustomMerge(col, row);\n if (customMerge) {\n return customMerge.range;\n }\n }\n if (!table.isHeader(col, row) && !(table.getBodyColumnDefine(col, row) as ColumnDefine)?.mergeCell) {\n return false;\n }\n const range = table.getCellRange(col, row);\n const isMerge = range.start.col !== range.end.col || range.start.row !== range.end.row;\n if (!isMerge) {\n return false;\n }\n return range;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/utils/get-hierarchy-offset.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAGhD,MAAM,UAAU,kBAAkB,CAAC,GAAW,EAAE,GAAW,EAAE,KAAmB;;IAE9E,IAAI,mBAAmB,GAAG,CAAC,CAAC;IAC5B,MAAM,SAAS,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC;IAEhD,IAAI,SAAS,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE;QAChC,MAAM,EAAE,GAAG,SAAS,CAAC,SAAS,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACzC,IAAI,EAAE,aAAF,EAAE,uBAAF,EAAE,CAAE,cAAc,EAAE;YACtB,mBAAmB,GAAG,CAAC,MAAA,EAAE,CAAC,cAAc,mCAAI,CAAC,CAAC,GAAG,CAAC,MAAC,SAAkC,CAAC,kBAAkB,mCAAI,CAAC,CAAC,CAAC;SAChH;KACF;SAAM;QAGL,MAAM,MAAM,GAAG,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACnD,IAAI,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,IAAI,EAAE;YAChB,MAAM,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,KAAK,CAAC,wBAAwB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;YACxF,mBAAmB;gBACjB,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,KAAK,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,KAAK,cAAc,CAAC,IAAI;oBAClF,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,MAAC,SAAmC,CAAC,eAAe,mCAAI,CAAC,CAAC;oBACrF,CAAC,CAAC,CAAC,CAAC;SACT;KACF;IAED,OAAO,mBAAmB,CAAC;AAC7B,CAAC","file":"get-hierarchy-offset.js","sourcesContent":["import type { SimpleHeaderLayoutMap } from '../../layout';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport { HierarchyState } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\nexport function getHierarchyOffset(col: number, row: number, table: BaseTableAPI): number {\n // 处理树形展开\n let cellHierarchyIndent = 0;\n const layoutMap = table.internalProps.layoutMap;\n //判断是否为表头\n if (layoutMap.isHeader(col, row)) {\n const hd = layoutMap.getHeader(col, row);\n if (hd?.hierarchyLevel) {\n cellHierarchyIndent = (hd.hierarchyLevel ?? 0) * ((layoutMap as PivotHeaderLayoutMap).rowHierarchyIndent ?? 0);\n }\n } else {\n // 基本表格表身body单元格 如果是树形展开 需要考虑缩进值\n // const cellHierarchyState = table.getHierarchyState(col, row);\n const define = table.getBodyColumnDefine(col, row);\n if (define?.tree) {\n const indexArr = table.dataSource.getIndexKey(table.getRecordShowIndexByCell(col, row));\n cellHierarchyIndent =\n Array.isArray(indexArr) && table.getHierarchyState(col, row) !== HierarchyState.none\n ? (indexArr.length - 1) * ((layoutMap as SimpleHeaderLayoutMap).hierarchyIndent ?? 0)\n : 0;\n }\n }\n\n return cellHierarchyIndent;\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/utils/get-hierarchy-offset.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAGhD,MAAM,UAAU,kBAAkB,CAAC,GAAW,EAAE,GAAW,EAAE,KAAmB;;IAE9E,IAAI,mBAAmB,GAAG,CAAC,CAAC;IAC5B,MAAM,SAAS,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC;IAEhD,IAAI,SAAS,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE;QAChC,MAAM,EAAE,GAAG,SAAS,CAAC,SAAS,CAAC,GAAG,EAAE,GAAG,CAAe,CAAC;QACvD,IAAI,EAAE,aAAF,EAAE,uBAAF,EAAE,CAAE,cAAc,EAAE;YACtB,mBAAmB,GAAG,CAAC,MAAA,EAAE,CAAC,cAAc,mCAAI,CAAC,CAAC,GAAG,CAAC,MAAC,SAAkC,CAAC,kBAAkB,mCAAI,CAAC,CAAC,CAAC;SAChH;KACF;SAAM;QAGL,MAAM,MAAM,GAAG,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACnD,IAAK,MAAuB,aAAvB,MAAM,uBAAN,MAAM,CAAmB,IAAI,EAAE;YAClC,MAAM,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,KAAK,CAAC,wBAAwB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;YACxF,mBAAmB;gBACjB,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,KAAK,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,KAAK,cAAc,CAAC,IAAI;oBAClF,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,MAAC,SAAmC,CAAC,eAAe,mCAAI,CAAC,CAAC;oBACrF,CAAC,CAAC,CAAC,CAAC;SACT;KACF;IAED,OAAO,mBAAmB,CAAC;AAC7B,CAAC","file":"get-hierarchy-offset.js","sourcesContent":["import type { SimpleHeaderLayoutMap } from '../../layout';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport type { ColumnDefine } from '../../ts-types';\nimport { HierarchyState } from '../../ts-types';\nimport type { BaseTableAPI, HeaderData } from '../../ts-types/base-table';\n\nexport function getHierarchyOffset(col: number, row: number, table: BaseTableAPI): number {\n // 处理树形展开\n let cellHierarchyIndent = 0;\n const layoutMap = table.internalProps.layoutMap;\n //判断是否为表头\n if (layoutMap.isHeader(col, row)) {\n const hd = layoutMap.getHeader(col, row) as HeaderData;\n if (hd?.hierarchyLevel) {\n cellHierarchyIndent = (hd.hierarchyLevel ?? 0) * ((layoutMap as PivotHeaderLayoutMap).rowHierarchyIndent ?? 0);\n }\n } else {\n // 基本表格表身body单元格 如果是树形展开 需要考虑缩进值\n // const cellHierarchyState = table.getHierarchyState(col, row);\n const define = table.getBodyColumnDefine(col, row);\n if ((define as ColumnDefine)?.tree) {\n const indexArr = table.dataSource.getIndexKey(table.getRecordShowIndexByCell(col, row));\n cellHierarchyIndent =\n Array.isArray(indexArr) && table.getHierarchyState(col, row) !== HierarchyState.none\n ? (indexArr.length - 1) * ((layoutMap as SimpleHeaderLayoutMap).hierarchyIndent ?? 0)\n : 0;\n }\n }\n\n return cellHierarchyIndent;\n}\n"]}
@@ -5,10 +5,9 @@ export function adjustMoveHeaderTarget(source, target, table) {
5
5
  target.row >= table.columnHeaderLevelCount && (target.row = table.columnHeaderLevelCount - 1),
6
6
  target.col >= source.col ? target.col = targetCellRange.end.col : target.col = targetCellRange.start.col;
7
7
  } else if (table.isRowHeader(source.col, source.row)) {
8
- const targetCellRange = table.getCellRange(sourceCellRange.start.col, target.row);
9
- target.col >= table.rowHeaderLevelCount && (target.col = table.rowHeaderLevelCount - 1);
10
- const layoutMap = table.internalProps.layoutMap;
11
- if ("tree" === layoutMap.rowHierarchyType) {
8
+ const layoutMap = table.internalProps.layoutMap, targetCellRange = table.getCellRange(sourceCellRange.start.col, target.row);
9
+ if (target.col >= table.rowHeaderLevelCount + layoutMap.leftRowSeriesNumberColumnCount && (target.col = table.rowHeaderLevelCount + layoutMap.leftRowSeriesNumberColumnCount - 1),
10
+ "tree" === layoutMap.rowHierarchyType) {
12
11
  const sourceRowHeaderPaths = layoutMap.getCellHeaderPathsWidthTreeNode(source.col, source.row).rowHeaderPaths, targetRowHeaderPaths = layoutMap.getCellHeaderPathsWidthTreeNode(target.col, target.row).rowHeaderPaths;
13
12
  if (sourceRowHeaderPaths.length <= targetRowHeaderPaths.length) {
14
13
  const targetPathNode = targetRowHeaderPaths[sourceRowHeaderPaths.length - 1];
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/state/cell-move/adjust-header.ts"],"names":[],"mappings":"AAKA,MAAM,UAAU,sBAAsB,CAAC,MAAmB,EAAE,MAAmB,EAAE,KAAmB;IAClG,MAAM,eAAe,GAAG,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;IAEnE,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,EAAE;QAEhD,MAAM,eAAe,GAAG,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,GAAG,EAAE,eAAe,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAElF,IAAI,MAAM,CAAC,GAAG,IAAI,KAAK,CAAC,sBAAsB,EAAE;YAC9C,MAAM,CAAC,GAAG,GAAG,KAAK,CAAC,sBAAsB,GAAG,CAAC,CAAC;SAC/C;QAED,IAAI,MAAM,CAAC,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE;YAC5B,MAAM,CAAC,GAAG,GAAG,eAAe,CAAC,GAAG,CAAC,GAAG,CAAC;SACtC;aAAM;YACL,MAAM,CAAC,GAAG,GAAG,eAAe,CAAC,KAAK,CAAC,GAAG,CAAC;SACxC;KACF;SAAM,IACL,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,EAGzC;QACA,MAAM,SAAS,GAAG,KAAK,CAAC,aAAa,CAAC,SAAiC,CAAC;QACxE,MAAM,eAAe,GAAG,KAAK,CAAC,YAAY,CAAC,eAAe,CAAC,KAAK,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;QAClF,IAAI,MAAM,CAAC,GAAG,IAAI,KAAK,CAAC,mBAAmB,GAAG,SAAS,CAAC,8BAA8B,EAAE;YACtF,MAAM,CAAC,GAAG,GAAG,KAAK,CAAC,mBAAmB,GAAG,SAAS,CAAC,8BAA8B,GAAG,CAAC,CAAC;SACvF;QAED,IAAI,SAAS,CAAC,gBAAgB,KAAK,MAAM,EAAE;YACzC,MAAM,oBAAoB,GAAG,SAAS,CAAC,+BAA+B,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC;iBAC3F,cAAqB,CAAC;YACzB,MAAM,oBAAoB,GAAG,SAAS,CAAC,+BAA+B,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC;iBAC3F,cAAqB,CAAC;YACzB,IAAI,oBAAoB,CAAC,MAAM,IAAI,oBAAoB,CAAC,MAAM,EAAE;gBAC9D,MAAM,cAAc,GAAG,oBAAoB,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAE7E,IAAI,cAAc,EAAE;oBAClB,IAAI,MAAM,CAAC,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE;wBAE5B,MAAM,CAAC,GAAG,GAAG,cAAc,CAAC,YAAY,GAAG,cAAc,CAAC,IAAI,GAAG,CAAC,GAAG,KAAK,CAAC,sBAAsB,CAAC;qBACnG;yBAAM;wBACL,MAAM,CAAC,GAAG,GAAG,cAAc,CAAC,YAAY,GAAG,KAAK,CAAC,sBAAsB,CAAC;qBACzE;iBACF;aACF;SACF;aAAM,IAAI,MAAM,CAAC,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE;YAEnC,MAAM,CAAC,GAAG,GAAG,eAAe,CAAC,GAAG,CAAC,GAAG,CAAC;SACtC;aAAM;YAEL,MAAM,CAAC,GAAG,GAAG,eAAe,CAAC,KAAK,CAAC,GAAG,CAAC;SACxC;KACF;IACD,OAAO,MAAM,CAAC;AAChB,CAAC","file":"adjust-header.js","sourcesContent":["import type { ListTable } from '../../ListTable';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport type { CellAddress } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\nexport function adjustMoveHeaderTarget(source: CellAddress, target: CellAddress, table: BaseTableAPI) {\n const sourceCellRange = table.getCellRange(source.col, source.row);\n\n if (table.isColumnHeader(source.col, source.row)) {\n // 处理是目标位置处是合并单元格的情况\n const targetCellRange = table.getCellRange(target.col, sourceCellRange.start.row);\n // 如果是拖拽处是body target.row处理成表头最后一层\n if (target.row >= table.columnHeaderLevelCount) {\n target.row = table.columnHeaderLevelCount - 1;\n }\n //如果拖拽目标的列在原位置的右侧 位置是合并单元格的最右侧\n if (target.col >= source.col) {\n target.col = targetCellRange.end.col;\n } else {\n target.col = targetCellRange.start.col;\n } //左侧 位置是合并单元格的最左侧\n } else if (\n table.isRowHeader(source.col, source.row)\n // ||\n // ((table as ListTable).transpose && table.internalProps.layoutMap.isSeriesNumberInBody(source.col, source.row))\n ) {\n const layoutMap = table.internalProps.layoutMap as PivotHeaderLayoutMap;\n const targetCellRange = table.getCellRange(sourceCellRange.start.col, target.row);\n if (target.col >= table.rowHeaderLevelCount + layoutMap.leftRowSeriesNumberColumnCount) {\n target.col = table.rowHeaderLevelCount + layoutMap.leftRowSeriesNumberColumnCount - 1;\n }\n // tree模式[透视表行表头]\n if (layoutMap.rowHierarchyType === 'tree') {\n const sourceRowHeaderPaths = layoutMap.getCellHeaderPathsWidthTreeNode(source.col, source.row)\n .rowHeaderPaths as any;\n const targetRowHeaderPaths = layoutMap.getCellHeaderPathsWidthTreeNode(target.col, target.row)\n .rowHeaderPaths as any;\n if (sourceRowHeaderPaths.length <= targetRowHeaderPaths.length) {\n const targetPathNode = targetRowHeaderPaths[sourceRowHeaderPaths.length - 1]; //找到共同层级节点\n // 根据这个目标节点找到结束的row index\n if (targetPathNode) {\n if (target.row >= source.row) {\n //如果拖拽目标的列在原位置的上面 位置是层级的最上端\n target.row = targetPathNode.startInTotal + targetPathNode.size - 1 + table.columnHeaderLevelCount;\n } else {\n target.row = targetPathNode.startInTotal + table.columnHeaderLevelCount;\n }\n } //如果拖拽目标的列在原位置的下面 位置是层级的最下端\n }\n } else if (target.row >= source.row) {\n //table模式 如果拖拽目标的列在原位置的下面 位置是层级的最下端\n target.row = targetCellRange.end.row;\n } else {\n //table模式 如果拖拽目标的列在原位置的上面 位置是层级的最上端\n target.row = targetCellRange.start.row;\n }\n }\n return target;\n}\n"]}
@@ -1,12 +1,10 @@
1
- import { getCellMergeInfo } from "../../scenegraph/utils/get-cell-merge";
2
-
3
1
  import { adjustMoveHeaderTarget } from "./adjust-header";
4
2
 
5
3
  export function startMoveCol(col, row, x, y, state) {
6
4
  if (!("canMoveHeaderPosition" in state.table.internalProps.layoutMap)) return;
7
5
  state.columnMove.moving = !0, state.columnMove.colSource = col, state.columnMove.rowSource = row,
8
6
  state.columnMove.x = x - state.table.tableX, state.columnMove.y = y - state.table.tableY;
9
- const cellLocation = state.table.getCellLocation(col, row), delta = "columnHeader" === cellLocation ? state.columnMove.x : "rowHeader" === cellLocation ? state.columnMove.y : 0;
7
+ const cellLocation = state.table.getCellLocation(col, row), delta = "columnHeader" === cellLocation ? state.columnMove.x : "rowHeader" === cellLocation || state.table.internalProps.layoutMap.isSeriesNumberInBody(col, row) ? state.columnMove.y : 0;
10
8
  state.table.scenegraph.component.showMoveCol(col, row, delta), state.table.stateManager.updateSelectPos(-1, -1),
11
9
  state.table.scenegraph.updateNextFrame();
12
10
  }
@@ -31,25 +29,31 @@ export function updateMoveCol(col, row, x, y, state) {
31
29
  row: state.columnMove.rowTarget
32
30
  }) ? state.updateCursor("grabbing") : state.updateCursor("not-allowed");
33
31
  const cellLocation = state.table.getCellLocation(state.columnMove.colSource, state.columnMove.rowSource);
34
- "columnHeader" === cellLocation ? (backX = state.columnMove.x, lineX = state.table.isFrozenColumn(col) ? state.columnMove.colTarget >= state.columnMove.colSource ? state.table.getColsWidth(0, state.columnMove.colTarget) : state.table.getColsWidth(0, state.columnMove.colTarget - 1) : state.table.isRightFrozenColumn(col) ? state.table.tableNoFrameWidth - state.table.getColsWidth(targetCell.col + 1, state.table.colCount - 1) : (state.columnMove.colTarget >= state.columnMove.colSource ? state.table.getColsWidth(0, state.columnMove.colTarget) : state.table.getColsWidth(0, state.columnMove.colTarget - 1)) - state.table.stateManager.scroll.horizontalBarPos) : "rowHeader" === cellLocation && (backY = state.columnMove.y,
32
+ "columnHeader" === cellLocation ? (backX = state.columnMove.x, lineX = state.table.isFrozenColumn(col) ? state.columnMove.colTarget >= state.columnMove.colSource ? state.table.getColsWidth(0, state.columnMove.colTarget) : state.table.getColsWidth(0, state.columnMove.colTarget - 1) : state.table.isRightFrozenColumn(col) ? state.table.tableNoFrameWidth - state.table.getColsWidth(targetCell.col + 1, state.table.colCount - 1) : (state.columnMove.colTarget >= state.columnMove.colSource ? state.table.getColsWidth(0, state.columnMove.colTarget) : state.table.getColsWidth(0, state.columnMove.colTarget - 1)) - state.table.stateManager.scroll.horizontalBarPos) : ("rowHeader" === cellLocation || state.table.internalProps.layoutMap.isSeriesNumberInBody(col, row)) && (backY = state.columnMove.y,
35
33
  lineY = state.table.isFrozenRow(row) ? state.columnMove.rowTarget >= state.columnMove.rowSource ? state.table.getRowsHeight(0, state.columnMove.rowTarget) : state.table.getRowsHeight(0, state.columnMove.rowTarget - 1) : state.table.isBottomFrozenRow(row) ? state.table.tableNoFrameHeight - state.table.getRowsHeight(targetCell.row + 1, state.table.rowCount - 1) : (state.columnMove.rowTarget >= state.columnMove.rowSource ? state.table.getRowsHeight(0, state.columnMove.rowTarget) : state.table.getRowsHeight(0, state.columnMove.rowTarget - 1)) - state.table.stateManager.scroll.verticalBarPos),
36
34
  state.table.scenegraph.component.updateMoveCol(backX, lineX, backY, lineY), state.table.scenegraph.updateNextFrame();
37
35
  }
38
36
 
39
37
  export function endMoveCol(state) {
40
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r;
41
38
  if ("canMoveHeaderPosition" in state.table.internalProps.layoutMap && state.columnMove.moving && state.columnMove.colSource >= 0 && state.columnMove.rowSource >= 0 && state.columnMove.colTarget >= 0 && state.columnMove.rowTarget >= 0) {
42
- const sourceMergeInfo = getCellMergeInfo(state.table, state.columnMove.colSource, state.columnMove.rowSource), targetMergeInfo = getCellMergeInfo(state.table, state.columnMove.colTarget, state.columnMove.rowTarget), moveContext = state.table._moveHeaderPosition({
39
+ const oldSourceMergeInfo = state.table.getCellRange(state.columnMove.colSource, state.columnMove.rowSource), oldTargetMergeInfo = state.table.getCellRange(state.columnMove.colTarget, state.columnMove.rowTarget), moveContext = state.table._moveHeaderPosition({
43
40
  col: state.columnMove.colSource,
44
41
  row: state.columnMove.rowSource
45
42
  }, {
46
43
  col: state.columnMove.colTarget,
47
44
  row: state.columnMove.rowTarget
48
45
  });
49
- moveContext && ("column" === moveContext.moveType ? clearWidthsAndHeightsCache(Math.min(null !== (_b = null === (_a = null == sourceMergeInfo ? void 0 : sourceMergeInfo.start) || void 0 === _a ? void 0 : _a.col) && void 0 !== _b ? _b : state.columnMove.colSource, null !== (_d = null === (_c = null == targetMergeInfo ? void 0 : targetMergeInfo.start) || void 0 === _c ? void 0 : _c.col) && void 0 !== _d ? _d : state.columnMove.colTarget), Math.max(null !== (_f = null === (_e = null == sourceMergeInfo ? void 0 : sourceMergeInfo.end) || void 0 === _e ? void 0 : _e.col) && void 0 !== _f ? _f : state.columnMove.colSource, null !== (_h = null === (_g = null == targetMergeInfo ? void 0 : targetMergeInfo.end) || void 0 === _g ? void 0 : _g.col) && void 0 !== _h ? _h : state.columnMove.colTarget), 0, -1, state.table) : clearWidthsAndHeightsCache(0, -1, Math.min(null !== (_k = null === (_j = null == sourceMergeInfo ? void 0 : sourceMergeInfo.start) || void 0 === _j ? void 0 : _j.row) && void 0 !== _k ? _k : state.columnMove.rowSource, null !== (_m = null === (_l = null == targetMergeInfo ? void 0 : targetMergeInfo.start) || void 0 === _l ? void 0 : _l.row) && void 0 !== _m ? _m : state.columnMove.rowTarget), Math.max(null !== (_p = null === (_o = null == sourceMergeInfo ? void 0 : sourceMergeInfo.end) || void 0 === _o ? void 0 : _o.row) && void 0 !== _p ? _p : state.columnMove.rowSource, null !== (_r = null === (_q = null == targetMergeInfo ? void 0 : targetMergeInfo.end) || void 0 === _q ? void 0 : _q.row) && void 0 !== _r ? _r : state.columnMove.rowTarget), state.table),
50
- state.table.clearCellStyleCache(), "column" === moveContext.moveType ? state.table.scenegraph.updateHeaderPosition(Math.min(moveContext.sourceIndex, moveContext.targetIndex), Math.min(moveContext.targetIndex > moveContext.sourceIndex ? moveContext.targetIndex + moveContext.sourceSize - 1 : moveContext.sourceIndex + moveContext.sourceSize - 1, state.table.colCount - 1), 0, -1, moveContext.moveType) : state.table.scenegraph.updateHeaderPosition(0, -1, Math.min(moveContext.sourceIndex, moveContext.targetIndex), Math.min(moveContext.targetIndex > moveContext.sourceIndex ? moveContext.targetIndex + moveContext.sourceSize - 1 : moveContext.sourceIndex + moveContext.sourceSize - 1, state.table.rowCount - 1), moveContext.moveType),
51
- "adjustFrozenCount" === state.table.internalProps.frozenColDragHeaderMode && state.table.isListTable() && (state.table.isFrozenColumn(state.columnMove.colTarget) && !state.table.isFrozenColumn(state.columnMove.colSource) ? state.table.frozenColCount += sourceMergeInfo.end.col - sourceMergeInfo.start.col + 1 : state.table.isFrozenColumn(state.columnMove.colSource) && !state.table.isFrozenColumn(state.columnMove.colTarget) && (state.table.frozenColCount -= sourceMergeInfo.end.col - sourceMergeInfo.start.col + 1),
52
- state.table.isRightFrozenColumn(state.columnMove.colTarget) && !state.table.isRightFrozenColumn(state.columnMove.colSource) ? state.table.rightFrozenColCount += sourceMergeInfo.end.col - sourceMergeInfo.start.col + 1 : state.table.isRightFrozenColumn(state.columnMove.colSource) && !state.table.isRightFrozenColumn(state.columnMove.colTarget) && (state.table.rightFrozenColCount -= sourceMergeInfo.end.col - sourceMergeInfo.start.col + 1))),
46
+ if (moveContext) {
47
+ state.table.internalProps.layoutMap.clearCellRangeMap();
48
+ const sourceMergeInfo = state.table.getCellRange(state.columnMove.colSource, state.columnMove.rowSource), targetMergeInfo = state.table.getCellRange(state.columnMove.colTarget, state.columnMove.rowTarget), colMin = Math.min(sourceMergeInfo.start.col, targetMergeInfo.start.col, oldSourceMergeInfo.start.col, oldTargetMergeInfo.start.col), colMax = Math.max(sourceMergeInfo.end.col, targetMergeInfo.end.col, oldSourceMergeInfo.end.col, oldTargetMergeInfo.end.col), rowMin = Math.min(sourceMergeInfo.start.row, targetMergeInfo.start.row, oldSourceMergeInfo.start.row, oldTargetMergeInfo.start.row);
49
+ let rowMax = Math.max(sourceMergeInfo.end.row, targetMergeInfo.end.row, oldSourceMergeInfo.end.row, oldTargetMergeInfo.end.row);
50
+ "row" === moveContext.moveType && "tree" === state.table.internalProps.layoutMap.rowHierarchyType && (rowMax = moveContext.targetIndex > moveContext.sourceIndex ? rowMax + moveContext.targetSize - 1 : rowMax + moveContext.sourceSize - 1),
51
+ !state.table.transpose && state.table.internalProps.layoutMap.isSeriesNumberInBody(state.columnMove.colSource, state.columnMove.rowSource) && state.table.changeRecordOrder(moveContext.sourceIndex, moveContext.targetIndex),
52
+ "column" === moveContext.moveType ? clearWidthsAndHeightsCache(colMin, colMax, 0, -1, state.table) : clearWidthsAndHeightsCache(0, -1, rowMin, rowMax, state.table),
53
+ state.table.clearCellStyleCache(), state.table.internalProps.layoutMap.isSeriesNumberInBody(state.columnMove.colSource, state.columnMove.rowSource) ? state.table.scenegraph.updateHeaderPosition(state.table.scenegraph.proxy.colStart, state.table.scenegraph.proxy.colEnd, state.table.scenegraph.proxy.rowStart, state.table.scenegraph.proxy.rowEnd, moveContext.moveType) : "column" === moveContext.moveType ? state.table.scenegraph.updateHeaderPosition(colMin, colMax, 0, -1, moveContext.moveType) : state.table.scenegraph.updateHeaderPosition(0, -1, rowMin, rowMax, moveContext.moveType),
54
+ "adjustFrozenCount" === state.table.internalProps.frozenColDragHeaderMode && state.table.isListTable() && (state.table.isFrozenColumn(state.columnMove.colTarget) && !state.table.isFrozenColumn(state.columnMove.colSource) ? state.table.frozenColCount += sourceMergeInfo.end.col - sourceMergeInfo.start.col + 1 : state.table.isFrozenColumn(state.columnMove.colSource) && !state.table.isFrozenColumn(state.columnMove.colTarget) && (state.table.frozenColCount -= sourceMergeInfo.end.col - sourceMergeInfo.start.col + 1),
55
+ state.table.isRightFrozenColumn(state.columnMove.colTarget) && !state.table.isRightFrozenColumn(state.columnMove.colSource) ? state.table.rightFrozenColCount += sourceMergeInfo.end.col - sourceMergeInfo.start.col + 1 : state.table.isRightFrozenColumn(state.columnMove.colSource) && !state.table.isRightFrozenColumn(state.columnMove.colTarget) && (state.table.rightFrozenColCount -= sourceMergeInfo.end.col - sourceMergeInfo.start.col + 1));
56
+ }
53
57
  state.updateCursor();
54
58
  }
55
59
  setTimeout((() => {
@@ -1 +1 @@
1
- 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type { ListTable } from '../../ListTable';\nimport { getCellMergeInfo } from '../../scenegraph/utils/get-cell-merge';\nimport type { CellRange } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { StateManager } from '../state';\nimport { adjustMoveHeaderTarget } from './adjust-header';\n\nexport function startMoveCol(col: number, row: number, x: number, y: number, state: StateManager) {\n if (!('canMoveHeaderPosition' in state.table.internalProps.layoutMap)) {\n return;\n }\n state.columnMove.moving = true;\n state.columnMove.colSource = col;\n state.columnMove.rowSource = row;\n state.columnMove.x = x - state.table.tableX;\n state.columnMove.y = y - state.table.tableY;\n\n const cellLocation = state.table.getCellLocation(col, row);\n const delta =\n cellLocation === 'columnHeader' ? state.columnMove.x : cellLocation === 'rowHeader' ? state.columnMove.y : 0;\n\n state.table.scenegraph.component.showMoveCol(col, row, delta);\n\n // 调整列顺序期间清空选中清空\n state.table.stateManager.updateSelectPos(-1, -1);\n\n state.table.scenegraph.updateNextFrame();\n}\n\nexport function updateMoveCol(col: number, row: number, x: number, y: number, state: StateManager) {\n if (!('canMoveHeaderPosition' in state.table.internalProps.layoutMap)) {\n return;\n }\n\n const targetCell = adjustMoveHeaderTarget(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col, row },\n state.table\n );\n\n state.columnMove.x = x - state.table.tableX;\n state.columnMove.y = y - state.table.tableY;\n state.columnMove.colTarget = targetCell.col;\n state.columnMove.rowTarget = targetCell.row;\n\n const canMove = state.table.internalProps.layoutMap.canMoveHeaderPosition(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col: state.columnMove.colTarget, row: state.columnMove.rowTarget }\n );\n\n if (!canMove) {\n state.updateCursor('not-allowed');\n } else {\n state.updateCursor('grabbing');\n }\n\n let lineX;\n let backX;\n let lineY;\n let backY;\n const cellLocation = state.table.getCellLocation(state.columnMove.colSource, state.columnMove.rowSource);\n if (cellLocation === 'columnHeader') {\n backX = state.columnMove.x;\n if (state.table.isFrozenColumn(col)) {\n lineX =\n state.columnMove.colTarget >= state.columnMove.colSource\n ? state.table.getColsWidth(0, state.columnMove.colTarget)\n : state.table.getColsWidth(0, state.columnMove.colTarget - 1);\n } else if (state.table.isRightFrozenColumn(col)) {\n lineX = state.table.tableNoFrameWidth - state.table.getColsWidth(targetCell.col + 1, state.table.colCount - 1);\n } else {\n lineX =\n (state.columnMove.colTarget >= state.columnMove.colSource\n ? state.table.getColsWidth(0, state.columnMove.colTarget)\n : state.table.getColsWidth(0, state.columnMove.colTarget - 1)) -\n state.table.stateManager.scroll.horizontalBarPos;\n }\n } else if (cellLocation === 'rowHeader') {\n backY = state.columnMove.y;\n if (state.table.isFrozenRow(row)) {\n lineY =\n state.columnMove.rowTarget >= state.columnMove.rowSource\n ? state.table.getRowsHeight(0, state.columnMove.rowTarget)\n : state.table.getRowsHeight(0, state.columnMove.rowTarget - 1);\n } else if (state.table.isBottomFrozenRow(row)) {\n lineY = state.table.tableNoFrameHeight - state.table.getRowsHeight(targetCell.row + 1, state.table.rowCount - 1);\n } else {\n lineY =\n (state.columnMove.rowTarget >= state.columnMove.rowSource\n ? state.table.getRowsHeight(0, state.columnMove.rowTarget)\n : state.table.getRowsHeight(0, state.columnMove.rowTarget - 1)) -\n state.table.stateManager.scroll.verticalBarPos;\n }\n }\n\n state.table.scenegraph.component.updateMoveCol(backX, lineX, backY, lineY);\n state.table.scenegraph.updateNextFrame();\n}\n\nexport function endMoveCol(state: StateManager) {\n if (\n 'canMoveHeaderPosition' in state.table.internalProps.layoutMap &&\n state.columnMove.moving &&\n state.columnMove.colSource >= 0 &&\n state.columnMove.rowSource >= 0 &&\n state.columnMove.colTarget >= 0 &&\n state.columnMove.rowTarget >= 0\n ) {\n //getCellMergeInfo 一定要在moveHeaderPosition之前调用 否则就不是修改前的range了\n const sourceMergeInfo = getCellMergeInfo(state.table, state.columnMove.colSource, state.columnMove.rowSource);\n const targetMergeInfo = getCellMergeInfo(state.table, state.columnMove.colTarget, state.columnMove.rowTarget);\n // 调整列顺序\n const moveContext = state.table._moveHeaderPosition(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col: state.columnMove.colTarget, row: state.columnMove.rowTarget }\n );\n\n // 更新状态\n if (moveContext) {\n // clear columns width and rows height cache\n if (moveContext.moveType === 'column') {\n clearWidthsAndHeightsCache(\n Math.min(\n (sourceMergeInfo as any)?.start?.col ?? state.columnMove.colSource,\n (targetMergeInfo as any)?.start?.col ?? state.columnMove.colTarget\n ),\n Math.max(\n (sourceMergeInfo as any)?.end?.col ?? state.columnMove.colSource,\n (targetMergeInfo as any)?.end?.col ?? state.columnMove.colTarget\n ),\n 0,\n -1,\n state.table\n );\n } else {\n clearWidthsAndHeightsCache(\n 0,\n -1,\n Math.min(\n (sourceMergeInfo as any)?.start?.row ?? state.columnMove.rowSource,\n (targetMergeInfo as any)?.start?.row ?? state.columnMove.rowTarget\n ),\n Math.max(\n (sourceMergeInfo as any)?.end?.row ?? state.columnMove.rowSource,\n (targetMergeInfo as any)?.end?.row ?? state.columnMove.rowTarget\n ),\n state.table\n );\n }\n\n // clear cell style cache\n state.table.clearCellStyleCache();\n if (moveContext.moveType === 'column') {\n state.table.scenegraph.updateHeaderPosition(\n Math.min(moveContext.sourceIndex, moveContext.targetIndex),\n Math.min(\n moveContext.targetIndex > moveContext.sourceIndex\n ? moveContext.targetIndex + moveContext.sourceSize - 1\n : moveContext.sourceIndex + moveContext.sourceSize - 1,\n state.table.colCount - 1\n ),\n 0,\n -1,\n moveContext.moveType\n );\n } else {\n state.table.scenegraph.updateHeaderPosition(\n 0,\n -1,\n Math.min(moveContext.sourceIndex, moveContext.targetIndex),\n Math.min(\n moveContext.targetIndex > moveContext.sourceIndex\n ? moveContext.targetIndex + moveContext.sourceSize - 1\n : moveContext.sourceIndex + moveContext.sourceSize - 1,\n state.table.rowCount - 1\n ),\n moveContext.moveType\n );\n }\n //调整冻结列数量\n if (state.table.internalProps.frozenColDragHeaderMode === 'adjustFrozenCount' && state.table.isListTable()) {\n if (\n state.table.isFrozenColumn(state.columnMove.colTarget) &&\n !state.table.isFrozenColumn(state.columnMove.colSource)\n ) {\n state.table.frozenColCount +=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n } else if (\n state.table.isFrozenColumn(state.columnMove.colSource) &&\n !state.table.isFrozenColumn(state.columnMove.colTarget)\n ) {\n state.table.frozenColCount -=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n }\n if (\n state.table.isRightFrozenColumn(state.columnMove.colTarget) &&\n !state.table.isRightFrozenColumn(state.columnMove.colSource)\n ) {\n state.table.rightFrozenColCount +=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n } else if (\n state.table.isRightFrozenColumn(state.columnMove.colSource) &&\n !state.table.isRightFrozenColumn(state.columnMove.colTarget)\n ) {\n state.table.rightFrozenColCount -=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n }\n }\n }\n\n state.updateCursor();\n }\n setTimeout(() => {\n //触发事件 CHANGE_HEADER_POSITION 还需要用到这些值 所以延迟清理\n state.columnMove.moving = false;\n delete state.columnMove.colSource;\n delete state.columnMove.rowSource;\n delete state.columnMove.colTarget;\n delete state.columnMove.rowTarget;\n }, 0);\n state.table.scenegraph.component.hideMoveCol();\n // update frozen shadowline component\n if (\n state.columnResize.col < state.table.frozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setFrozenColumnShadow(\n state.table.frozenColCount - 1,\n state.columnResize.isRightFrozen\n );\n }\n state.table.scenegraph.updateNextFrame();\n}\n\nfunction clearWidthsAndHeightsCache(\n colMin: number,\n colMax: number,\n rowMin: number,\n rowMax: number,\n table: BaseTableAPI\n) {\n for (let col = colMin; col <= colMax; col++) {\n table._clearColRangeWidthsMap(col);\n }\n for (let row = rowMin; row <= rowMax; row++) {\n table._clearRowRangeHeightsMap(row);\n }\n}\n"]}
1
+ 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type { ListTable } from '../../ListTable';\nimport type { SimpleHeaderLayoutMap } from '../../layout';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport { getCellMergeInfo } from '../../scenegraph/utils/get-cell-merge';\nimport type { CellRange } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { StateManager } from '../state';\nimport { adjustMoveHeaderTarget } from './adjust-header';\n\nexport function startMoveCol(col: number, row: number, x: number, y: number, state: StateManager) {\n if (!('canMoveHeaderPosition' in state.table.internalProps.layoutMap)) {\n return;\n }\n state.columnMove.moving = true;\n state.columnMove.colSource = col;\n state.columnMove.rowSource = row;\n state.columnMove.x = x - state.table.tableX;\n state.columnMove.y = y - state.table.tableY;\n\n const cellLocation = state.table.getCellLocation(col, row);\n const delta =\n cellLocation === 'columnHeader'\n ? state.columnMove.x\n : cellLocation === 'rowHeader' ||\n (state.table.internalProps.layoutMap as SimpleHeaderLayoutMap).isSeriesNumberInBody(col, row)\n ? state.columnMove.y\n : 0;\n\n state.table.scenegraph.component.showMoveCol(col, row, delta);\n\n // 调整列顺序期间清空选中清空\n state.table.stateManager.updateSelectPos(-1, -1);\n\n state.table.scenegraph.updateNextFrame();\n}\n\nexport function updateMoveCol(col: number, row: number, x: number, y: number, state: StateManager) {\n if (!('canMoveHeaderPosition' in state.table.internalProps.layoutMap)) {\n return;\n }\n\n const targetCell = adjustMoveHeaderTarget(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col, row },\n state.table\n );\n\n state.columnMove.x = x - state.table.tableX;\n state.columnMove.y = y - state.table.tableY;\n console.log('columnMoveY', state.columnMove.y);\n state.columnMove.colTarget = targetCell.col;\n state.columnMove.rowTarget = targetCell.row;\n\n const canMove = state.table.internalProps.layoutMap.canMoveHeaderPosition(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col: state.columnMove.colTarget, row: state.columnMove.rowTarget }\n );\n\n if (!canMove) {\n state.updateCursor('not-allowed');\n } else {\n state.updateCursor('grabbing');\n }\n\n let lineX;\n let backX;\n let lineY;\n let backY;\n const cellLocation = state.table.getCellLocation(state.columnMove.colSource, state.columnMove.rowSource);\n if (cellLocation === 'columnHeader') {\n backX = state.columnMove.x;\n if (state.table.isFrozenColumn(col)) {\n lineX =\n state.columnMove.colTarget >= state.columnMove.colSource\n ? state.table.getColsWidth(0, state.columnMove.colTarget)\n : state.table.getColsWidth(0, state.columnMove.colTarget - 1);\n } else if (state.table.isRightFrozenColumn(col)) {\n lineX = state.table.tableNoFrameWidth - state.table.getColsWidth(targetCell.col + 1, state.table.colCount - 1);\n } else {\n lineX =\n (state.columnMove.colTarget >= state.columnMove.colSource\n ? state.table.getColsWidth(0, state.columnMove.colTarget)\n : state.table.getColsWidth(0, state.columnMove.colTarget - 1)) -\n state.table.stateManager.scroll.horizontalBarPos;\n }\n } else if (\n cellLocation === 'rowHeader' ||\n (state.table.internalProps.layoutMap as SimpleHeaderLayoutMap).isSeriesNumberInBody(col, row)\n ) {\n backY = state.columnMove.y;\n if (state.table.isFrozenRow(row)) {\n lineY =\n state.columnMove.rowTarget >= state.columnMove.rowSource\n ? state.table.getRowsHeight(0, state.columnMove.rowTarget)\n : state.table.getRowsHeight(0, state.columnMove.rowTarget - 1);\n } else if (state.table.isBottomFrozenRow(row)) {\n lineY = state.table.tableNoFrameHeight - state.table.getRowsHeight(targetCell.row + 1, state.table.rowCount - 1);\n } else {\n lineY =\n (state.columnMove.rowTarget >= state.columnMove.rowSource\n ? state.table.getRowsHeight(0, state.columnMove.rowTarget)\n : state.table.getRowsHeight(0, state.columnMove.rowTarget - 1)) -\n state.table.stateManager.scroll.verticalBarPos;\n }\n }\n\n state.table.scenegraph.component.updateMoveCol(backX, lineX, backY, lineY);\n state.table.scenegraph.updateNextFrame();\n}\n\nexport function endMoveCol(state: StateManager) {\n if (\n 'canMoveHeaderPosition' in state.table.internalProps.layoutMap &&\n state.columnMove.moving &&\n state.columnMove.colSource >= 0 &&\n state.columnMove.rowSource >= 0 &&\n state.columnMove.colTarget >= 0 &&\n state.columnMove.rowTarget >= 0\n ) {\n //getCellMergeInfo 一定要在moveHeaderPosition之前调用 否则就不是修改前的range了\n const oldSourceMergeInfo = state.table.getCellRange(state.columnMove.colSource, state.columnMove.rowSource);\n const oldTargetMergeInfo = state.table.getCellRange(state.columnMove.colTarget, state.columnMove.rowTarget);\n\n // 调整列顺序\n const moveContext = state.table._moveHeaderPosition(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col: state.columnMove.colTarget, row: state.columnMove.rowTarget }\n );\n\n // 更新状态\n if (moveContext) {\n state.table.internalProps.layoutMap.clearCellRangeMap();\n const sourceMergeInfo = state.table.getCellRange(state.columnMove.colSource, state.columnMove.rowSource);\n const targetMergeInfo = state.table.getCellRange(state.columnMove.colTarget, state.columnMove.rowTarget);\n\n const colMin = Math.min(\n sourceMergeInfo.start.col,\n targetMergeInfo.start.col,\n oldSourceMergeInfo.start.col,\n oldTargetMergeInfo.start.col\n );\n const colMax = Math.max(\n sourceMergeInfo.end.col,\n targetMergeInfo.end.col,\n oldSourceMergeInfo.end.col,\n oldTargetMergeInfo.end.col\n );\n const rowMin = Math.min(\n sourceMergeInfo.start.row,\n targetMergeInfo.start.row,\n oldSourceMergeInfo.start.row,\n oldTargetMergeInfo.start.row\n );\n let rowMax = Math.max(\n sourceMergeInfo.end.row,\n targetMergeInfo.end.row,\n oldSourceMergeInfo.end.row,\n oldTargetMergeInfo.end.row\n );\n if (\n moveContext.moveType === 'row' &&\n (state.table.internalProps.layoutMap as PivotHeaderLayoutMap).rowHierarchyType === 'tree'\n ) {\n if (moveContext.targetIndex > moveContext.sourceIndex) {\n rowMax = rowMax + moveContext.targetSize - 1;\n } else {\n rowMax = rowMax + moveContext.sourceSize - 1;\n }\n }\n if (\n !(state.table as ListTable).transpose &&\n (state.table.internalProps.layoutMap as SimpleHeaderLayoutMap).isSeriesNumberInBody(\n state.columnMove.colSource,\n state.columnMove.rowSource\n )\n ) {\n state.table.changeRecordOrder(moveContext.sourceIndex, moveContext.targetIndex);\n }\n // clear columns width and rows height cache\n if (moveContext.moveType === 'column') {\n clearWidthsAndHeightsCache(colMin, colMax, 0, -1, state.table);\n } else {\n clearWidthsAndHeightsCache(0, -1, rowMin, rowMax, state.table);\n }\n\n // clear cell style cache\n state.table.clearCellStyleCache();\n if (\n state.table.internalProps.layoutMap.isSeriesNumberInBody(state.columnMove.colSource, state.columnMove.rowSource)\n ) {\n // 如果是拖拽序号换位置 考虑到非拖拽单元格合并而是其他地方有合并被拆开或者独立单元格拖拽后变为合并的情况 这里直接刷新这个场景树的节点 才能覆盖所有情况\n state.table.scenegraph.updateHeaderPosition(\n state.table.scenegraph.proxy.colStart,\n state.table.scenegraph.proxy.colEnd,\n state.table.scenegraph.proxy.rowStart,\n state.table.scenegraph.proxy.rowEnd,\n moveContext.moveType\n );\n } else if (moveContext.moveType === 'column') {\n state.table.scenegraph.updateHeaderPosition(colMin, colMax, 0, -1, moveContext.moveType);\n } else {\n state.table.scenegraph.updateHeaderPosition(0, -1, rowMin, rowMax, moveContext.moveType);\n }\n //调整冻结列数量\n if (state.table.internalProps.frozenColDragHeaderMode === 'adjustFrozenCount' && state.table.isListTable()) {\n if (\n state.table.isFrozenColumn(state.columnMove.colTarget) &&\n !state.table.isFrozenColumn(state.columnMove.colSource)\n ) {\n state.table.frozenColCount +=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n } else if (\n state.table.isFrozenColumn(state.columnMove.colSource) &&\n !state.table.isFrozenColumn(state.columnMove.colTarget)\n ) {\n state.table.frozenColCount -=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n }\n if (\n state.table.isRightFrozenColumn(state.columnMove.colTarget) &&\n !state.table.isRightFrozenColumn(state.columnMove.colSource)\n ) {\n state.table.rightFrozenColCount +=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n } else if (\n state.table.isRightFrozenColumn(state.columnMove.colSource) &&\n !state.table.isRightFrozenColumn(state.columnMove.colTarget)\n ) {\n state.table.rightFrozenColCount -=\n (sourceMergeInfo as CellRange).end.col - (sourceMergeInfo as CellRange).start.col + 1;\n }\n }\n }\n\n state.updateCursor();\n }\n setTimeout(() => {\n //触发事件 CHANGE_HEADER_POSITION 还需要用到这些值 所以延迟清理\n state.columnMove.moving = false;\n delete state.columnMove.colSource;\n delete state.columnMove.rowSource;\n delete state.columnMove.colTarget;\n delete state.columnMove.rowTarget;\n }, 0);\n state.table.scenegraph.component.hideMoveCol();\n // update frozen shadowline component\n if (\n state.columnResize.col < state.table.frozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setFrozenColumnShadow(\n state.table.frozenColCount - 1,\n state.columnResize.isRightFrozen\n );\n }\n state.table.scenegraph.updateNextFrame();\n}\n\nfunction clearWidthsAndHeightsCache(\n colMin: number,\n colMax: number,\n rowMin: number,\n rowMax: number,\n table: BaseTableAPI\n) {\n for (let col = colMin; col <= colMax; col++) {\n table._clearColRangeWidthsMap(col);\n }\n for (let row = rowMin; row <= rowMax; row++) {\n table._clearRowRangeHeightsMap(row);\n }\n}\n"]}
@@ -1 +1 @@
1
- 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type { StateManager } from '../state';\nimport type { Group } from '../../scenegraph/graphic/group';\nimport { getProp } from '../../scenegraph/utils/get-prop';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { HighlightScope } from '../../ts-types';\nimport { isValid } from '@visactor/vutils';\nimport { getCellMergeRange } from '../../tools/merge-range';\n\nexport function getCellHoverColor(cellGroup: Group, table: BaseTableAPI): string | undefined {\n let colorKey;\n if (\n cellGroup.role === 'cell' &&\n isValid(cellGroup.mergeStartCol) &&\n isValid(cellGroup.mergeStartRow) &&\n isValid(cellGroup.mergeEndCol) &&\n isValid(cellGroup.mergeEndRow)\n ) {\n const { colStart, colEnd, rowStart, rowEnd } = getCellMergeRange(cellGroup, table.scenegraph);\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n const key = isCellHover(table.stateManager, col, row, cellGroup);\n if (key && (!colorKey || key === 'cellBgColor')) {\n colorKey = key;\n }\n }\n }\n } else if (cellGroup.role === 'cell') {\n colorKey = isCellHover(table.stateManager, cellGroup.col, cellGroup.row, cellGroup);\n }\n\n if (!colorKey) {\n return undefined;\n }\n\n let hoverStyle;\n const layout = table.internalProps.layoutMap;\n if (layout.isCornerHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.cornerHeaderStyle?.hover || table.theme.headerStyle?.hover;\n } else if (layout.isColumnHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.headerStyle?.hover;\n } else if (layout.isRowHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.rowHeaderStyle?.hover;\n } else if (layout.isBottomFrozenRow(cellGroup.col, cellGroup.row)) {\n hoverStyle =\n table.theme.bottomFrozenStyle?.hover ||\n (table.isListTable() ? table.theme.bodyStyle?.hover : table.theme.headerStyle?.hover);\n } else if (layout.isRightFrozenColumn(cellGroup.col, cellGroup.row)) {\n hoverStyle =\n table.theme.rightFrozenStyle?.hover ||\n (table.isListTable() ? table.theme.bodyStyle?.hover : table.theme.rowHeaderStyle?.hover);\n } else if (!table.isHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.bodyStyle?.hover;\n }\n const fillColor = getProp(colorKey, hoverStyle, cellGroup.col, cellGroup.row, table);\n return fillColor;\n}\n\nexport function isCellHover(state: StateManager, col: number, row: number, cellGroup: Group): string | undefined {\n const { highlightScope, disableHeader, cellPos } = state.hover;\n const table = state.table;\n\n const isHeader = table.isHeader(col, row);\n if (isHeader && disableHeader) {\n return undefined;\n }\n\n let hoverMode;\n if (highlightScope === HighlightScope.single && cellPos.col === col && cellPos.row === row) {\n hoverMode = 'cellBgColor';\n } else if (highlightScope === HighlightScope.column && cellPos.col === col) {\n if (cellPos.col === col && cellPos.row === row) {\n hoverMode = 'cellBgColor';\n } else {\n hoverMode = 'inlineColumnBgColor';\n }\n } else if (highlightScope === HighlightScope.row && cellPos.row === row) {\n if (cellPos.col === col && cellPos.row === row) {\n hoverMode = 'cellBgColor';\n } else {\n hoverMode = 'inlineRowBgColor';\n }\n } else if (highlightScope === HighlightScope.cross) {\n if (cellPos.col === col && cellPos.row === row) {\n hoverMode = 'cellBgColor';\n } else if (cellPos.col === col) {\n hoverMode = 'inlineColumnBgColor';\n } else if (cellPos.row === row) {\n hoverMode = 'inlineRowBgColor';\n }\n }\n\n if (hoverMode) {\n let cellDisable;\n if (isHeader) {\n const define = table.getHeaderDefine(col, row);\n cellDisable = define?.disableHeaderHover;\n\n if (cellGroup.firstChild && cellGroup.firstChild.name === 'axis' && table.options.hover?.disableAxisHover) {\n cellDisable = true;\n }\n } else {\n const define = table.getBodyColumnDefine(col, row);\n cellDisable = define?.disableHover;\n }\n\n if (cellDisable) {\n hoverMode = undefined;\n }\n }\n\n return hoverMode;\n}\n"]}
1
+ 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type { StateManager } from '../state';\nimport type { Group } from '../../scenegraph/graphic/group';\nimport { getProp } from '../../scenegraph/utils/get-prop';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { ColumnDefine } from '../../ts-types';\nimport { HighlightScope } from '../../ts-types';\nimport { isValid } from '@visactor/vutils';\nimport { getCellMergeRange } from '../../tools/merge-range';\n\nexport function getCellHoverColor(cellGroup: Group, table: BaseTableAPI): string | undefined {\n let colorKey;\n if (\n cellGroup.role === 'cell' &&\n isValid(cellGroup.mergeStartCol) &&\n isValid(cellGroup.mergeStartRow) &&\n isValid(cellGroup.mergeEndCol) &&\n isValid(cellGroup.mergeEndRow)\n ) {\n const { colStart, colEnd, rowStart, rowEnd } = getCellMergeRange(cellGroup, table.scenegraph);\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n const key = isCellHover(table.stateManager, col, row, cellGroup);\n if (key && (!colorKey || key === 'cellBgColor')) {\n colorKey = key;\n }\n }\n }\n } else if (cellGroup.role === 'cell') {\n colorKey = isCellHover(table.stateManager, cellGroup.col, cellGroup.row, cellGroup);\n }\n\n if (!colorKey) {\n return undefined;\n }\n\n let hoverStyle;\n const layout = table.internalProps.layoutMap;\n if (layout.isCornerHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.cornerHeaderStyle?.hover || table.theme.headerStyle?.hover;\n } else if (layout.isColumnHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.headerStyle?.hover;\n } else if (layout.isRowHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.rowHeaderStyle?.hover;\n } else if (layout.isBottomFrozenRow(cellGroup.col, cellGroup.row)) {\n hoverStyle =\n table.theme.bottomFrozenStyle?.hover ||\n (table.isListTable() ? table.theme.bodyStyle?.hover : table.theme.headerStyle?.hover);\n } else if (layout.isRightFrozenColumn(cellGroup.col, cellGroup.row)) {\n hoverStyle =\n table.theme.rightFrozenStyle?.hover ||\n (table.isListTable() ? table.theme.bodyStyle?.hover : table.theme.rowHeaderStyle?.hover);\n } else if (!table.isHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.bodyStyle?.hover;\n }\n const fillColor = getProp(colorKey, hoverStyle, cellGroup.col, cellGroup.row, table);\n return fillColor;\n}\n\nexport function isCellHover(state: StateManager, col: number, row: number, cellGroup: Group): string | undefined {\n const { highlightScope, disableHeader, cellPos } = state.hover;\n const table = state.table;\n\n const isHeader = table.isHeader(col, row);\n if (isHeader && disableHeader) {\n return undefined;\n }\n\n let hoverMode;\n if (highlightScope === HighlightScope.single && cellPos.col === col && cellPos.row === row) {\n hoverMode = 'cellBgColor';\n } else if (highlightScope === HighlightScope.column && cellPos.col === col) {\n if (cellPos.col === col && cellPos.row === row) {\n hoverMode = 'cellBgColor';\n } else {\n hoverMode = 'inlineColumnBgColor';\n }\n } else if (highlightScope === HighlightScope.row && cellPos.row === row) {\n if (cellPos.col === col && cellPos.row === row) {\n hoverMode = 'cellBgColor';\n } else {\n hoverMode = 'inlineRowBgColor';\n }\n } else if (highlightScope === HighlightScope.cross) {\n if (cellPos.col === col && cellPos.row === row) {\n hoverMode = 'cellBgColor';\n } else if (cellPos.col === col) {\n hoverMode = 'inlineColumnBgColor';\n } else if (cellPos.row === row) {\n hoverMode = 'inlineRowBgColor';\n }\n }\n\n if (hoverMode) {\n let cellDisable;\n if (isHeader) {\n const define = table.getHeaderDefine(col, row);\n cellDisable = (define as ColumnDefine)?.disableHeaderHover;\n\n if (cellGroup.firstChild && cellGroup.firstChild.name === 'axis' && table.options.hover?.disableAxisHover) {\n cellDisable = true;\n }\n } else {\n const define = table.getBodyColumnDefine(col, row);\n cellDisable = (define as ColumnDefine)?.disableHover;\n }\n\n if (cellDisable) {\n hoverMode = undefined;\n }\n }\n\n return hoverMode;\n}\n"]}