@visactor/vtable 0.21.3-alpha.0 → 0.21.3-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/cjs/core/BaseTable.js +11 -3
  2. package/cjs/core/BaseTable.js.map +1 -1
  3. package/cjs/dataset/dataset.js +0 -1
  4. package/cjs/event/scroll.js +1 -0
  5. package/cjs/index.d.ts +1 -1
  6. package/cjs/index.js +1 -1
  7. package/cjs/index.js.map +1 -1
  8. package/cjs/layout/pivot-header-layout.js +1 -1
  9. package/cjs/layout/pivot-header-layout.js.map +1 -1
  10. package/cjs/scenegraph/group-creater/cell-type/image-cell.js +2 -3
  11. package/cjs/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  12. package/cjs/scenegraph/group-creater/progress/proxy.js +4 -3
  13. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  14. package/cjs/scenegraph/icon/icon-update.js +2 -3
  15. package/cjs/scenegraph/icon/icon-update.js.map +1 -1
  16. package/cjs/scenegraph/select/update-select-border.d.ts +2 -0
  17. package/cjs/scenegraph/select/update-select-border.js +19 -2
  18. package/cjs/scenegraph/select/update-select-border.js.map +1 -1
  19. package/cjs/state/hover/update-cell.js +2 -3
  20. package/cjs/state/hover/update-cell.js.map +1 -1
  21. package/cjs/state/state.js +1 -1
  22. package/cjs/themes/theme.js +1 -1
  23. package/cjs/tools/merge-range.js +0 -6
  24. package/cjs/tools/merge-range.js.map +1 -1
  25. package/cjs/vrender.js.map +1 -1
  26. package/dist/vtable.js +33 -17
  27. package/dist/vtable.min.js +2 -2
  28. package/es/core/BaseTable.js +11 -3
  29. package/es/core/BaseTable.js.map +1 -1
  30. package/es/dataset/dataset.js +1 -2
  31. package/es/event/scroll.js +2 -1
  32. package/es/index.d.ts +1 -1
  33. package/es/index.js +1 -1
  34. package/es/index.js.map +1 -1
  35. package/es/layout/pivot-header-layout.js +1 -1
  36. package/es/layout/pivot-header-layout.js.map +1 -1
  37. package/es/scenegraph/group-creater/cell-type/image-cell.js +1 -1
  38. package/es/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  39. package/es/scenegraph/group-creater/progress/proxy.js +4 -3
  40. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  41. package/es/scenegraph/icon/icon-update.js +1 -1
  42. package/es/scenegraph/icon/icon-update.js.map +1 -1
  43. package/es/scenegraph/select/update-select-border.d.ts +2 -0
  44. package/es/scenegraph/select/update-select-border.js +16 -0
  45. package/es/scenegraph/select/update-select-border.js.map +1 -1
  46. package/es/state/hover/update-cell.js +1 -1
  47. package/es/state/hover/update-cell.js.map +1 -1
  48. package/es/state/state.js +1 -1
  49. package/es/themes/theme.js +1 -1
  50. package/es/tools/merge-range.js +0 -6
  51. package/es/tools/merge-range.js.map +1 -1
  52. package/es/vrender.js.map +1 -1
  53. package/package.json +5 -5
@@ -2,7 +2,7 @@
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  Object.defineProperty(exports, "__esModule", {
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  value: !0
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- }), exports.updateCellSelectBorder = exports.updateAllSelectComponent = void 0;
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+ }), exports.restoreCellSelectBorder = exports.hideCellSelectBorder = exports.updateCellSelectBorder = exports.updateAllSelectComponent = void 0;
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  const get_cell_merge_1 = require("../utils/get-cell-merge");
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@@ -199,5 +199,22 @@ function updateCellSelectBorder(scene, newStartCol, newStartRow, newEndCol, newE
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  }
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  }
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- exports.updateAllSelectComponent = updateAllSelectComponent, exports.updateCellSelectBorder = updateCellSelectBorder;
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+ function hideCellSelectBorder(scene) {
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+ scene.selectingRangeComponents.forEach(((selectComp, key) => {
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+ selectComp.rect.setAttribute("visible", !1);
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+ })), scene.selectedRangeComponents.forEach(((selectComp, key) => {
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+ selectComp.rect.setAttribute("visible", !1);
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+ }));
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+ }
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+
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+ function restoreCellSelectBorder(scene) {
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+ scene.selectingRangeComponents.forEach(((selectComp, key) => {
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+ selectComp.rect.setAttribute("visible", !1);
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+ })), scene.selectedRangeComponents.forEach(((selectComp, key) => {
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+ selectComp.rect.setAttribute("visible", !1);
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+ }));
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+ }
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+
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+ exports.updateAllSelectComponent = updateAllSelectComponent, exports.updateCellSelectBorder = updateCellSelectBorder,
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+ exports.hideCellSelectBorder = hideCellSelectBorder, exports.restoreCellSelectBorder = restoreCellSelectBorder;
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  //# sourceMappingURL=update-select-border.js.map
@@ -1 +1 @@
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type { IRect } from './../../vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n}\n\nfunction updateComponent(selectComp: { rect: IRect; role: CellSubLocation }, key: string, scene: Scenegraph) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x);\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: width > 0 ? width : 0\n });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x;\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: width > 0 ? width : 0\n });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height =\n selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y);\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: height > 0 ? height : 0\n });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height = scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y;\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: height > 0 ? height : 0\n });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n\n //#region 处理边缘被截问题\n let diffSize = 0;\n if (typeof selectComp.rect.attribute.lineWidth === 'number') {\n diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2);\n }\n if (endCol === scene.table.colCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[1] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (startCol === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[3] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + diffSize,\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (endRow === scene.table.rowCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[2] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n if (startRow === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[0] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + diffSize,\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number\n) {\n let startCol = Math.max(Math.min(newEndCol, newStartCol), 0);\n let startRow = Math.max(Math.min(newEndRow, newStartRow), 0);\n let endCol = Math.min(Math.max(newEndCol, newStartCol), scene.table.colCount - 1);\n let endRow = Math.min(Math.max(newEndRow, newStartRow), scene.table.rowCount - 1);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.col, scene.table.colCount - 1) > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.row, scene.table.rowCount - 1) > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n });\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n"]}
1
+ 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type { IRect } from './../../vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n}\n\nfunction updateComponent(selectComp: { rect: IRect; role: CellSubLocation }, key: string, scene: Scenegraph) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x);\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: width > 0 ? width : 0\n });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x;\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: width > 0 ? width : 0\n });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height =\n selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y);\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: height > 0 ? height : 0\n });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height = scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y;\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: height > 0 ? height : 0\n });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n\n //#region 处理边缘被截问题\n let diffSize = 0;\n if (typeof selectComp.rect.attribute.lineWidth === 'number') {\n diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2);\n }\n if (endCol === scene.table.colCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[1] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (startCol === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[3] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + diffSize,\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (endRow === scene.table.rowCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[2] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n if (startRow === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[0] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + diffSize,\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number\n) {\n let startCol = Math.max(Math.min(newEndCol, newStartCol), 0);\n let startRow = Math.max(Math.min(newEndRow, newStartRow), 0);\n let endCol = Math.min(Math.max(newEndCol, newStartCol), scene.table.colCount - 1);\n let endRow = Math.min(Math.max(newEndRow, newStartRow), scene.table.rowCount - 1);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.col, scene.table.colCount - 1) > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && Math.min(mergeInfo.end.row, scene.table.rowCount - 1) > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n });\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n\nexport function hideCellSelectBorder(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n}\n\nexport function restoreCellSelectBorder(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.setAttribute('visible', false);\n });\n}\n"]}
@@ -8,9 +8,8 @@ const vutils_1 = require("@visactor/vutils"), merge_range_1 = require("../../too
8
8
 
9
9
  function updateCell(scenegraph, col, row) {
10
10
  const cellGroup = scenegraph.highPerformanceGetCell(col, row);
11
- if ("cell" === cellGroup.role && (0, vutils_1.isValid)(cellGroup.mergeStartCol) && (0,
12
- vutils_1.isValid)(cellGroup.mergeStartRow) && (0, vutils_1.isValid)(cellGroup.mergeEndCol) && (0,
13
- vutils_1.isValid)(cellGroup.mergeEndRow)) {
11
+ if ((0, vutils_1.isValid)(cellGroup.mergeStartCol) && (0, vutils_1.isValid)(cellGroup.mergeStartRow) && (0,
12
+ vutils_1.isValid)(cellGroup.mergeEndCol) && (0, vutils_1.isValid)(cellGroup.mergeEndRow)) {
14
13
  const {colStart: colStart, colEnd: colEnd, rowStart: rowStart, rowEnd: rowEnd} = (0,
15
14
  merge_range_1.getCellMergeRange)(cellGroup, scenegraph);
16
15
  for (let col = colStart; col <= colEnd; col++) for (let row = rowStart; row <= rowEnd; row++) {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/state/hover/update-cell.ts"],"names":[],"mappings":";;;AAAA,6CAA2C;AAE3C,yDAA4D;AAE5D,SAAgB,UAAU,CAAC,UAAsB,EAAE,GAAW,EAAE,GAAW;IACzE,MAAM,SAAS,GAAG,UAAU,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAC9D,IACE,SAAS,CAAC,IAAI,KAAK,MAAM;QACzB,IAAA,gBAAO,EAAC,SAAS,CAAC,aAAa,CAAC;QAChC,IAAA,gBAAO,EAAC,SAAS,CAAC,aAAa,CAAC;QAChC,IAAA,gBAAO,EAAC,SAAS,CAAC,WAAW,CAAC;QAC9B,IAAA,gBAAO,EAAC,SAAS,CAAC,WAAW,CAAC,EAC9B;QACA,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,IAAA,+BAAiB,EAAC,SAAS,EAAE,UAAU,CAAC,CAAC;QACxF,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;gBAC7C,MAAM,SAAS,GAAG,UAAU,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBAC9D,SAAS,CAAC,iBAAiB,EAAE,CAAC;aAC/B;SACF;KACF;SAAM;QACL,SAAS,CAAC,iBAAiB,EAAE,CAAC;KAC/B;AACH,CAAC;AAnBD,gCAmBC","file":"update-cell.js","sourcesContent":["import { isValid } from '@visactor/vutils';\nimport type { Scenegraph } from '../../scenegraph/scenegraph';\nimport { getCellMergeRange } from '../../tools/merge-range';\n\nexport function updateCell(scenegraph: Scenegraph, col: number, row: number) {\n const cellGroup = scenegraph.highPerformanceGetCell(col, row);\n if (\n cellGroup.role === 'cell' &&\n isValid(cellGroup.mergeStartCol) &&\n isValid(cellGroup.mergeStartRow) &&\n isValid(cellGroup.mergeEndCol) &&\n isValid(cellGroup.mergeEndRow)\n ) {\n const { colStart, colEnd, rowStart, rowEnd } = getCellMergeRange(cellGroup, scenegraph);\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n const mergeCell = scenegraph.highPerformanceGetCell(col, row);\n mergeCell.addUpdateBoundTag();\n }\n }\n } else {\n cellGroup.addUpdateBoundTag();\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/state/hover/update-cell.ts"],"names":[],"mappings":";;;AAAA,6CAA2C;AAE3C,yDAA4D;AAE5D,SAAgB,UAAU,CAAC,UAAsB,EAAE,GAAW,EAAE,GAAW;IACzE,MAAM,SAAS,GAAG,UAAU,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAC9D,IACE,IAAA,gBAAO,EAAC,SAAS,CAAC,aAAa,CAAC;QAChC,IAAA,gBAAO,EAAC,SAAS,CAAC,aAAa,CAAC;QAChC,IAAA,gBAAO,EAAC,SAAS,CAAC,WAAW,CAAC;QAC9B,IAAA,gBAAO,EAAC,SAAS,CAAC,WAAW,CAAC,EAC9B;QACA,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,IAAA,+BAAiB,EAAC,SAAS,EAAE,UAAU,CAAC,CAAC;QACxF,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;gBAC7C,MAAM,SAAS,GAAG,UAAU,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBAC9D,SAAS,CAAC,iBAAiB,EAAE,CAAC;aAC/B;SACF;KACF;SAAM;QACL,SAAS,CAAC,iBAAiB,EAAE,CAAC;KAC/B;AACH,CAAC;AAlBD,gCAkBC","file":"update-cell.js","sourcesContent":["import { isValid } from '@visactor/vutils';\nimport type { Scenegraph } from '../../scenegraph/scenegraph';\nimport { getCellMergeRange } from '../../tools/merge-range';\n\nexport function updateCell(scenegraph: Scenegraph, col: number, row: number) {\n const cellGroup = scenegraph.highPerformanceGetCell(col, row);\n if (\n isValid(cellGroup.mergeStartCol) &&\n isValid(cellGroup.mergeStartRow) &&\n isValid(cellGroup.mergeEndCol) &&\n isValid(cellGroup.mergeEndRow)\n ) {\n const { colStart, colEnd, rowStart, rowEnd } = getCellMergeRange(cellGroup, scenegraph);\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n const mergeCell = scenegraph.highPerformanceGetCell(col, row);\n mergeCell.addUpdateBoundTag();\n }\n }\n } else {\n cellGroup.addUpdateBoundTag();\n }\n}\n"]}
@@ -553,4 +553,4 @@ class StateManager {
553
553
  }
554
554
 
555
555
  exports.StateManager = StateManager;
556
- //# sourceMappingURL=state.js.map
556
+ //# sourceMappingURL=state.js.map
@@ -634,5 +634,5 @@ function hasThemeProperty(obj, names) {
634
634
  return !!o;
635
635
  }
636
636
 
637
- exports.TableTheme = TableTheme;
638
637
  //# sourceMappingURL=theme.js.map
638
+ exports.TableTheme = TableTheme;
@@ -1,12 +1,6 @@
1
1
  "use strict";
2
2
 
3
3
  function getCellMergeRange(cellGroup, scene) {
4
- if (!scene || !scene.proxy) return {
5
- colStart: 0,
6
- colEnd: 0,
7
- rowStart: 0,
8
- rowEnd: 0
9
- };
10
4
  const {mergeStartCol: mergeStartCol, mergeEndCol: mergeEndCol, mergeStartRow: mergeStartRow, mergeEndRow: mergeEndRow, col: col, row: row} = cellGroup, {colStart: colStart, colEnd: colEnd, rowStart: rowStart, rowEnd: rowEnd, bodyLeftCol: bodyLeftCol, bodyRightCol: bodyRightCol, bodyTopRow: bodyTopRow, bodyBottomRow: bodyBottomRow} = scene.proxy;
11
5
  let cellRangeColStart = mergeStartCol, cellRangeColEnd = mergeEndCol, cellRangeRowStart = mergeStartRow, cellRangeRowEnd = mergeEndRow;
12
6
  return col >= bodyLeftCol && col <= bodyRightCol && (cellRangeColStart = Math.max(cellGroup.mergeStartCol, colStart),
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/tools/merge-range.ts"],"names":[],"mappings":";;;AAGA,SAAgB,iBAAiB,CAAC,SAAgB,EAAE,KAAiB;IACnE,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE;QAC1B,OAAO;YACL,QAAQ,EAAE,CAAC;YACX,MAAM,EAAE,CAAC;YACT,QAAQ,EAAE,CAAC;YACX,MAAM,EAAE,CAAC;SACV,CAAC;KACH;IACD,MAAM,EAAE,aAAa,EAAE,WAAW,EAAE,aAAa,EAAE,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,SAAS,CAAC;IACvF,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,YAAY,EAAE,UAAU,EAAE,aAAa,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC;IAEjH,IAAI,iBAAiB,GAAG,aAAa,CAAC;IACtC,IAAI,eAAe,GAAG,WAAW,CAAC;IAClC,IAAI,iBAAiB,GAAG,aAAa,CAAC;IACtC,IAAI,eAAe,GAAG,WAAW,CAAC;IAElC,IAAI,GAAG,IAAI,WAAW,IAAI,GAAG,IAAI,YAAY,EAAE;QAC7C,iBAAiB,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,aAAa,EAAE,QAAQ,CAAC,CAAC;QAChE,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;KAC3D;IAED,IAAI,GAAG,IAAI,UAAU,IAAI,GAAG,IAAI,aAAa,EAAE;QAC7C,iBAAiB,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,aAAa,EAAE,QAAQ,CAAC,CAAC;QAChE,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;KAC3D;IAED,OAAO;QACL,QAAQ,EAAE,iBAAiB;QAC3B,MAAM,EAAE,eAAe;QACvB,QAAQ,EAAE,iBAAiB;QAC3B,MAAM,EAAE,eAAe;KACxB,CAAC;AACJ,CAAC;AAjCD,8CAiCC","file":"merge-range.js","sourcesContent":["import type { Group } from '../scenegraph/graphic/group';\nimport type { Scenegraph } from '../scenegraph/scenegraph';\n\nexport function getCellMergeRange(cellGroup: Group, scene: Scenegraph) {\n if (!scene || !scene.proxy) {\n return {\n colStart: 0,\n colEnd: 0,\n rowStart: 0,\n rowEnd: 0\n };\n }\n const { mergeStartCol, mergeEndCol, mergeStartRow, mergeEndRow, col, row } = cellGroup;\n const { colStart, colEnd, rowStart, rowEnd, bodyLeftCol, bodyRightCol, bodyTopRow, bodyBottomRow } = scene.proxy;\n\n let cellRangeColStart = mergeStartCol;\n let cellRangeColEnd = mergeEndCol;\n let cellRangeRowStart = mergeStartRow;\n let cellRangeRowEnd = mergeEndRow;\n\n if (col >= bodyLeftCol && col <= bodyRightCol) {\n cellRangeColStart = Math.max(cellGroup.mergeStartCol, colStart);\n cellRangeColEnd = Math.min(cellGroup.mergeEndCol, colEnd);\n }\n\n if (row >= bodyTopRow && row <= bodyBottomRow) {\n cellRangeRowStart = Math.max(cellGroup.mergeStartRow, rowStart);\n cellRangeRowEnd = Math.min(cellGroup.mergeEndRow, rowEnd);\n }\n\n return {\n colStart: cellRangeColStart,\n colEnd: cellRangeColEnd,\n rowStart: cellRangeRowStart,\n rowEnd: cellRangeRowEnd\n };\n}\n"]}
1
+ {"version":3,"sources":["../src/tools/merge-range.ts"],"names":[],"mappings":";;;AAGA,SAAgB,iBAAiB,CAAC,SAAgB,EAAE,KAAiB;IACnE,MAAM,EAAE,aAAa,EAAE,WAAW,EAAE,aAAa,EAAE,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,SAAS,CAAC;IACvF,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,YAAY,EAAE,UAAU,EAAE,aAAa,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC;IAEjH,IAAI,iBAAiB,GAAG,aAAa,CAAC;IACtC,IAAI,eAAe,GAAG,WAAW,CAAC;IAClC,IAAI,iBAAiB,GAAG,aAAa,CAAC;IACtC,IAAI,eAAe,GAAG,WAAW,CAAC;IAElC,IAAI,GAAG,IAAI,WAAW,IAAI,GAAG,IAAI,YAAY,EAAE;QAC7C,iBAAiB,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,aAAa,EAAE,QAAQ,CAAC,CAAC;QAChE,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;KAC3D;IAED,IAAI,GAAG,IAAI,UAAU,IAAI,GAAG,IAAI,aAAa,EAAE;QAC7C,iBAAiB,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,aAAa,EAAE,QAAQ,CAAC,CAAC;QAChE,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;KAC3D;IAED,OAAO;QACL,QAAQ,EAAE,iBAAiB;QAC3B,MAAM,EAAE,eAAe;QACvB,QAAQ,EAAE,iBAAiB;QAC3B,MAAM,EAAE,eAAe;KACxB,CAAC;AACJ,CAAC;AAzBD,8CAyBC","file":"merge-range.js","sourcesContent":["import type { Group } from '../scenegraph/graphic/group';\nimport type { Scenegraph } from '../scenegraph/scenegraph';\n\nexport function getCellMergeRange(cellGroup: Group, scene: Scenegraph) {\n const { mergeStartCol, mergeEndCol, mergeStartRow, mergeEndRow, col, row } = cellGroup;\n const { colStart, colEnd, rowStart, rowEnd, bodyLeftCol, bodyRightCol, bodyTopRow, bodyBottomRow } = scene.proxy;\n\n let cellRangeColStart = mergeStartCol;\n let cellRangeColEnd = mergeEndCol;\n let cellRangeRowStart = mergeStartRow;\n let cellRangeRowEnd = mergeEndRow;\n\n if (col >= bodyLeftCol && col <= bodyRightCol) {\n cellRangeColStart = Math.max(cellGroup.mergeStartCol, colStart);\n cellRangeColEnd = Math.min(cellGroup.mergeEndCol, colEnd);\n }\n\n if (row >= bodyTopRow && row <= bodyBottomRow) {\n cellRangeRowStart = Math.max(cellGroup.mergeStartRow, rowStart);\n cellRangeRowEnd = Math.min(cellGroup.mergeEndRow, rowEnd);\n }\n\n return {\n colStart: cellRangeColStart,\n colEnd: cellRangeColEnd,\n rowStart: cellRangeRowStart,\n rowEnd: cellRangeRowEnd\n };\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/vrender.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,kCAAgC;AAChC,yDAA8F;AAC9F,yDAAqE;AACrE,yDAmBgC;AAIhC,IAAI,QAAQ,GAAG,KAAK,CAAC;AACrB,SAAgB,kBAAkB;IAChC,IAAI,QAAQ,EAAE;QACZ,OAAO;KACR;IACD,QAAQ,GAAG,IAAI,CAAC;IAEhB,IAAA,+BAAgB,GAAE,CAAC;IAEnB,IAAI,IAAA,2BAAY,GAAE,EAAE;QAClB,IAAA,6BAAc,EAAC,wBAAS,CAAC,CAAC;KAC3B;SAAM,IAAI,IAAA,wBAAS,GAAE,EAAE;QACtB,IAAA,0BAAW,EAAC,wBAAS,CAAC,CAAC;KACxB;IACD,IAAA,0BAAW,GAAE,CAAC;IACd,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,8BAAe,GAAE,CAAC;IAClB,IAAA,gCAAiB,GAAE,CAAC;IACpB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,+BAAgB,GAAE,CAAC;IACnB,IAAA,iCAAkB,GAAE,CAAC;IACrB,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,+BAAgB,GAAE,CAAC;AACrB,CAAC;AA/BD,gDA+BC;AAED,yDAAuC;AACvC,yDAAuC","file":"vrender.js","sourcesContent":["import '@visactor/vrender-core';\nimport { container, isBrowserEnv, isNodeEnv, preLoadAllModule } from '@visactor/vrender-core';\nimport { loadBrowserEnv, loadNodeEnv } from '@visactor/vrender-kits';\nimport {\n registerArc,\n registerArc3d,\n registerArea,\n registerCircle,\n registerGlyph,\n registerGroup,\n registerImage,\n registerLine,\n registerPath,\n registerPolygon,\n registerPyramid3d,\n registerRect,\n registerRect3d,\n registerRichtext,\n registerShadowRoot,\n registerSymbol,\n registerText,\n registerWrapText\n} from '@visactor/vrender-kits';\n// 导出版本号\n// export const version = \"0.21.3-alpha.0\";\n\nlet registed = false;\nexport function registerForVrender() {\n if (registed) {\n return;\n }\n registed = true;\n // 注册内置组件\n preLoadAllModule();\n\n if (isBrowserEnv()) {\n loadBrowserEnv(container);\n } else if (isNodeEnv()) {\n loadNodeEnv(container);\n }\n registerArc();\n registerArc3d();\n registerArea();\n registerCircle();\n registerGlyph();\n registerGroup();\n registerImage();\n registerLine();\n registerPath();\n registerPolygon();\n registerPyramid3d();\n registerRect();\n registerRect3d();\n registerRichtext();\n registerShadowRoot();\n registerSymbol();\n registerText();\n registerWrapText();\n}\n\nexport * from '@visactor/vrender-core';\nexport * from '@visactor/vrender-kits';\n"]}
1
+ {"version":3,"sources":["../src/vrender.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,kCAAgC;AAChC,yDAA8F;AAC9F,yDAAqE;AACrE,yDAmBgC;AAIhC,IAAI,QAAQ,GAAG,KAAK,CAAC;AACrB,SAAgB,kBAAkB;IAChC,IAAI,QAAQ,EAAE;QACZ,OAAO;KACR;IACD,QAAQ,GAAG,IAAI,CAAC;IAEhB,IAAA,+BAAgB,GAAE,CAAC;IAEnB,IAAI,IAAA,2BAAY,GAAE,EAAE;QAClB,IAAA,6BAAc,EAAC,wBAAS,CAAC,CAAC;KAC3B;SAAM,IAAI,IAAA,wBAAS,GAAE,EAAE;QACtB,IAAA,0BAAW,EAAC,wBAAS,CAAC,CAAC;KACxB;IACD,IAAA,0BAAW,GAAE,CAAC;IACd,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,8BAAe,GAAE,CAAC;IAClB,IAAA,gCAAiB,GAAE,CAAC;IACpB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,+BAAgB,GAAE,CAAC;IACnB,IAAA,iCAAkB,GAAE,CAAC;IACrB,IAAA,6BAAc,GAAE,CAAC;IACjB,IAAA,2BAAY,GAAE,CAAC;IACf,IAAA,+BAAgB,GAAE,CAAC;AACrB,CAAC;AA/BD,gDA+BC;AAED,yDAAuC;AACvC,yDAAuC","file":"vrender.js","sourcesContent":["import '@visactor/vrender-core';\nimport { container, isBrowserEnv, isNodeEnv, preLoadAllModule } from '@visactor/vrender-core';\nimport { loadBrowserEnv, loadNodeEnv } from '@visactor/vrender-kits';\nimport {\n registerArc,\n registerArc3d,\n registerArea,\n registerCircle,\n registerGlyph,\n registerGroup,\n registerImage,\n registerLine,\n registerPath,\n registerPolygon,\n registerPyramid3d,\n registerRect,\n registerRect3d,\n registerRichtext,\n registerShadowRoot,\n registerSymbol,\n registerText,\n registerWrapText\n} from '@visactor/vrender-kits';\n// 导出版本号\n// export const version = \"0.21.3-alpha.2\";\n\nlet registed = false;\nexport function registerForVrender() {\n if (registed) {\n return;\n }\n registed = true;\n // 注册内置组件\n preLoadAllModule();\n\n if (isBrowserEnv()) {\n loadBrowserEnv(container);\n } else if (isNodeEnv()) {\n loadNodeEnv(container);\n }\n registerArc();\n registerArc3d();\n registerArea();\n registerCircle();\n registerGlyph();\n registerGroup();\n registerImage();\n registerLine();\n registerPath();\n registerPolygon();\n registerPyramid3d();\n registerRect();\n registerRect3d();\n registerRichtext();\n registerShadowRoot();\n registerSymbol();\n registerText();\n registerWrapText();\n}\n\nexport * from '@visactor/vrender-core';\nexport * from '@visactor/vrender-kits';\n"]}
package/dist/vtable.js CHANGED
@@ -36197,8 +36197,7 @@
36197
36197
  }
36198
36198
  }
36199
36199
  function getCellRange(cellGroup, table) {
36200
- if (cellGroup.role === 'cell' &&
36201
- isValid$3(cellGroup.mergeStartCol) &&
36200
+ if (isValid$3(cellGroup.mergeStartCol) &&
36202
36201
  isValid$3(cellGroup.mergeEndCol) &&
36203
36202
  isValid$3(cellGroup.mergeStartRow) &&
36204
36203
  isValid$3(cellGroup.mergeEndRow)) {
@@ -40103,14 +40102,6 @@
40103
40102
  }
40104
40103
 
40105
40104
  function getCellMergeRange(cellGroup, scene) {
40106
- if (!scene || !scene.proxy) {
40107
- return {
40108
- colStart: 0,
40109
- colEnd: 0,
40110
- rowStart: 0,
40111
- rowEnd: 0
40112
- };
40113
- }
40114
40105
  const { mergeStartCol, mergeEndCol, mergeStartRow, mergeEndRow, col, row } = cellGroup;
40115
40106
  const { colStart, colEnd, rowStart, rowEnd, bodyLeftCol, bodyRightCol, bodyTopRow, bodyBottomRow } = scene.proxy;
40116
40107
  let cellRangeColStart = mergeStartCol;
@@ -44659,6 +44650,7 @@
44659
44650
  this.currentRow = endRow;
44660
44651
  this.rowEnd = endRow;
44661
44652
  this.rowUpdatePos = this.rowEnd;
44653
+ this.referenceRow = this.rowStart + Math.floor((endRow - this.rowStart) / 2);
44662
44654
  this.table.scenegraph.updateContainer();
44663
44655
  this.table.scenegraph.updateBorderSizeAndPosition();
44664
44656
  }
@@ -44704,6 +44696,7 @@
44704
44696
  this.currentCol = endCol;
44705
44697
  this.colEnd = endCol;
44706
44698
  this.colUpdatePos = this.colEnd;
44699
+ this.referenceCol = this.colStart + Math.floor((endCol - this.colStart) / 2);
44707
44700
  this.table.scenegraph.updateContainer();
44708
44701
  this.table.scenegraph.updateBorderSizeAndPosition();
44709
44702
  }
@@ -45405,6 +45398,22 @@
45405
45398
  scene.createCellSelectBorder(columnHeaderStartCol, columnHeaderStartRow, columnHeaderEndCol, columnHeaderEndRow, 'body', `${startCol}${startRow}${endCol}${endRow}`, strokeArray);
45406
45399
  }
45407
45400
  }
45401
+ function hideCellSelectBorder(scene) {
45402
+ scene.selectingRangeComponents.forEach((selectComp, key) => {
45403
+ selectComp.rect.setAttribute('visible', false);
45404
+ });
45405
+ scene.selectedRangeComponents.forEach((selectComp, key) => {
45406
+ selectComp.rect.setAttribute('visible', false);
45407
+ });
45408
+ }
45409
+ function restoreCellSelectBorder(scene) {
45410
+ scene.selectingRangeComponents.forEach((selectComp, key) => {
45411
+ selectComp.rect.setAttribute('visible', false);
45412
+ });
45413
+ scene.selectedRangeComponents.forEach((selectComp, key) => {
45414
+ selectComp.rect.setAttribute('visible', false);
45415
+ });
45416
+ }
45408
45417
 
45409
45418
  function createCellSelectBorder(scene, start_Col, start_Row, end_Col, end_Row, selectRangeType, selectId, strokes) {
45410
45419
  const startCol = Math.min(start_Col, end_Col);
@@ -46843,8 +46852,7 @@
46843
46852
  }
46844
46853
  function updateCellRangeIcon(col, row, filter, dealer, scene) {
46845
46854
  const cellGroup = scene.getCell(col, row);
46846
- if (cellGroup.role === 'cell' &&
46847
- isValid$3(cellGroup.mergeStartCol) &&
46855
+ if (isValid$3(cellGroup.mergeStartCol) &&
46848
46856
  isValid$3(cellGroup.mergeStartRow) &&
46849
46857
  isValid$3(cellGroup.mergeEndCol) &&
46850
46858
  isValid$3(cellGroup.mergeEndRow)) {
@@ -48494,8 +48502,7 @@
48494
48502
 
48495
48503
  function updateCell(scenegraph, col, row) {
48496
48504
  const cellGroup = scenegraph.highPerformanceGetCell(col, row);
48497
- if (cellGroup.role === 'cell' &&
48498
- isValid$3(cellGroup.mergeStartCol) &&
48505
+ if (isValid$3(cellGroup.mergeStartCol) &&
48499
48506
  isValid$3(cellGroup.mergeStartRow) &&
48500
48507
  isValid$3(cellGroup.mergeEndCol) &&
48501
48508
  isValid$3(cellGroup.mergeEndRow)) {
@@ -55216,7 +55223,7 @@
55216
55223
  return TABLE_EVENT_TYPE;
55217
55224
  }
55218
55225
  options;
55219
- version = "0.21.3-alpha.0";
55226
+ version = "0.21.3-alpha.2";
55220
55227
  pagination;
55221
55228
  id = `VTable${Date.now()}`;
55222
55229
  headerStyleCache;
@@ -57477,11 +57484,20 @@
57477
57484
  this.scrollToCell({ col, row });
57478
57485
  }
57479
57486
  const cellRect = this.getCellRelativeRect(col, row);
57487
+ if (this.stateManager.select?.ranges?.length > 0) {
57488
+ hideCellSelectBorder(this.scenegraph);
57489
+ }
57490
+ const { col: hoverCol, row: hoverRow } = this.stateManager.hover.cellPos;
57491
+ this.stateManager.updateHoverPos(-1, -1);
57480
57492
  const c = this.scenegraph.stage.toCanvas(false, new AABBBounds$1().set(cellRect.left + this.tableX + 1, cellRect.top + this.tableY + 1, cellRect.right + this.tableX, cellRect.bottom + this.tableY));
57481
57493
  if (!isInView) {
57482
57494
  this.setScrollTop(scrollTop);
57483
57495
  this.setScrollLeft(scrollLeft);
57484
57496
  }
57497
+ if (this.stateManager.select?.ranges?.length > 0) {
57498
+ restoreCellSelectBorder(this.scenegraph);
57499
+ }
57500
+ this.stateManager.updateHoverPos(hoverCol, hoverRow);
57485
57501
  return c.toDataURL();
57486
57502
  }
57487
57503
  exportCellRangeImg(cellRange) {
@@ -62684,7 +62700,7 @@
62684
62700
  dimension.indicatorKey === rowDimension.indicatorKey &&
62685
62701
  (!rowDimension.value || dimension.value === rowDimension.value))) {
62686
62702
  rowArr = dimension.children;
62687
- if (needLowestLevel && !rowArr) {
62703
+ if (needLowestLevel && (!rowArr || rowArr.some(row => row.dimensionKey === 'axis'))) {
62688
62704
  rowDimensionFinded = dimension;
62689
62705
  }
62690
62706
  else if (!needLowestLevel) {
@@ -66804,7 +66820,7 @@
66804
66820
  }
66805
66821
 
66806
66822
  registerForVrender();
66807
- const version = "0.21.3-alpha.0";
66823
+ const version = "0.21.3-alpha.2";
66808
66824
  function getIcons() {
66809
66825
  return get$2();
66810
66826
  }