@visactor/vtable 0.17.7 → 0.17.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (49) hide show
  1. package/cjs/core/BaseTable.js +1 -1
  2. package/cjs/core/BaseTable.js.map +1 -1
  3. package/cjs/event/event.js +5 -1
  4. package/cjs/event/event.js.map +1 -1
  5. package/cjs/event/scroll.js +0 -1
  6. package/cjs/event/util.js +1 -0
  7. package/cjs/index.d.ts +1 -1
  8. package/cjs/index.js +1 -1
  9. package/cjs/index.js.map +1 -1
  10. package/cjs/scenegraph/component/custom.js +19 -2
  11. package/cjs/scenegraph/component/custom.js.map +1 -1
  12. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js +3 -3
  13. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
  14. package/cjs/scenegraph/layout/update-row.js +6 -4
  15. package/cjs/scenegraph/layout/update-row.js.map +1 -1
  16. package/cjs/scenegraph/select/update-select-border.js +34 -17
  17. package/cjs/scenegraph/select/update-select-border.js.map +1 -1
  18. package/cjs/state/cell-move/index.js +2 -1
  19. package/cjs/state/cell-move/index.js.map +1 -1
  20. package/cjs/themes/BRIGHT.js +2 -1
  21. package/cjs/themes/DARK.js +1 -2
  22. package/cjs/ts-types/customLayout.d.ts +1 -1
  23. package/cjs/ts-types/customLayout.js.map +1 -1
  24. package/dist/vtable.js +107 -29
  25. package/dist/vtable.min.js +2 -2
  26. package/es/core/BaseTable.js +1 -1
  27. package/es/core/BaseTable.js.map +1 -1
  28. package/es/event/event.js +5 -1
  29. package/es/event/event.js.map +1 -1
  30. package/es/event/scroll.js +1 -2
  31. package/es/event/util.js +2 -1
  32. package/es/index.d.ts +1 -1
  33. package/es/index.js +1 -1
  34. package/es/index.js.map +1 -1
  35. package/es/scenegraph/component/custom.js +20 -3
  36. package/es/scenegraph/component/custom.js.map +1 -1
  37. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js +2 -2
  38. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
  39. package/es/scenegraph/layout/update-row.js +6 -4
  40. package/es/scenegraph/layout/update-row.js.map +1 -1
  41. package/es/scenegraph/select/update-select-border.js +34 -17
  42. package/es/scenegraph/select/update-select-border.js.map +1 -1
  43. package/es/state/cell-move/index.js +2 -1
  44. package/es/state/cell-move/index.js.map +1 -1
  45. package/es/themes/BRIGHT.js +2 -1
  46. package/es/themes/DARK.js +1 -2
  47. package/es/ts-types/customLayout.d.ts +1 -1
  48. package/es/ts-types/customLayout.js.map +1 -1
  49. package/package.json +6 -6
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/layout/update-row.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAG5C,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAE1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAK3D,MAAM,UAAU,SAAS,CACvB,WAA0B,EAC1B,QAAuB,EACvB,WAA0B,EAC1B,KAAmB;IAEnB,MAAM,KAAK,GAAG,KAAK,CAAC,UAAU,CAAC;IAE/B,MAAM,UAAU,GAAG,aAAa,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1F,MAAM,OAAO,GAAG,aAAa,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IACpF,MAAM,UAAU,GAAG,aAAa,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAG1F,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QACvB,SAAS,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IACxB,CAAC,CAAC,CAAC;IAEH,MAAM,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC;IAC1C,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QACvB,aAAa,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;IACnC,CAAC,CAAC,CAAC;IAEH,IAAI,UAAU,CAAC,MAAM,EAAE;QACrB,cAAc,CAAC,KAAK,CAAC,CAAC;KACvB;IAED,KAAK,CAAC,KAAK,CAAC,wBAAwB,EAAE,CAAC;IAGvC,IAAI,WAAmB,CAAC;IACxB,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QACpB,MAAM,eAAe,GAAG,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAC3C,WAAW,GAAG,WAAW,aAAX,WAAW,cAAX,WAAW,GAAI,eAAe,CAAC;QAC7C,aAAa,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;IACnC,CAAC,CAAC,CAAC;IAIH,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAE1B,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QAE7C,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YAErB,MAAM,SAAS,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;YACxD,IAAI,SAAS,EAAE;gBACb,KAAK,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE;oBACnE,KAAK,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE;wBACnE,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;qBAC1C;iBACF;aACF;iBAAM;gBACL,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;aACxC;QACH,CAAC,CAAC,CAAC;KACJ;IACD,IAAI,QAAQ,CAAC,WAAW,CAAC,EAAE;QACzB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;YAC7C,KAAK,IAAI,GAAG,GAAG,WAAW,EAAE,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACvD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;gBAC/D,SAAS,IAAI,CAAC,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC;aAC5C;SACF;QACD,KAAK,CAAC,KAAK,CAAC,YAAY,GAAG,WAAW,CAAC;KACxC;IAED,IAAI,OAAO,CAAC,MAAM,EAAE;QAClB,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,EAAE;YAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,CAAC;YACpC,KAAK,CAAC,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;SACvE;QACD,KAAK,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;QACtC,KAAK,CAAC,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAC7D,2BAA2B,EAAE,CAAC;QAC9B,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;KACxB;SAAM,IAAI,UAAU,CAAC,MAAM,EAAE;QAC5B,KAAK,CAAC,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAE7D,2BAA2B,EAAE,CAAC;QAC9B,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;KACxB;IAGD,MAAM,cAAc,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,CAAC;IAClH,KAAK,CAAC,qBAAqB,CAAC,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,cAAc,GAAG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAE3G,SAAS,2BAA2B;QAClC,IACE,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,MAAM,IAAG,CAAC,CAAC,KAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB;YAC7E,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAG,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,IAAG,CAAC,CAAC,KAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB;YACnF,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAG,CAAC,CAAC,KAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB,EAC9D;YACA,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBAC7C,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB,EAAE,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;oBACvF,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;oBAC/D,SAAS,IAAI,CAAC,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC;iBAC5C;aACF;YACD,KAAK,CAAC,KAAK,CAAC,4BAA4B,EAAE,CAAC;SAC5C;IACH,CAAC;AACH,CAAC;AACD,SAAS,SAAS,CAAC,GAAW,EAAE,KAAiB;IAC/C,eAAe,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IAC5B,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;IAG1B,IAAI,GAAG,IAAI,KAAK,CAAC,QAAQ,IAAI,GAAG,IAAI,KAAK,CAAC,MAAM,EAAE;QAChD,KAAK,CAAC,MAAM,EAAE,CAAC;QACf,KAAK,CAAC,UAAU,EAAE,CAAC;KACpB;IACD,KAAK,CAAC,aAAa,EAAE,CAAC;IAEtB,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;IACrG,KAAK,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;IACxD,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,GAAG,uBAAuB,GAAG,CAAC,CAAC;AAChE,CAAC;AAED,SAAS,MAAM,CAAC,GAAW,EAAE,KAAiB;IAC5C,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;IAC1B,KAAK,CAAC,aAAa,EAAE,CAAC;IAEtB,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;IACrG,KAAK,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;IACxD,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,GAAG,uBAAuB,GAAG,CAAC,CAAC;IAE9D,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE;QACxB,OAAO,SAAS,CAAC;KAClB;SAAM,IAAI,GAAG,GAAG,KAAK,CAAC,MAAM,EAAE;QAC7B,IAAI,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,KAAK,CAAC,QAAQ,EAAE;YAEtD,KAAK,CAAC,MAAM,EAAE,CAAC;YACf,KAAK,CAAC,UAAU,EAAE,CAAC;YAEnB,eAAe,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;YAC5B,OAAO,GAAG,CAAC;SACZ;QACD,OAAO,SAAS,CAAC;KAClB;IACD,IAAI,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,KAAK,CAAC,QAAQ,EAAE;QAEtD,KAAK,CAAC,MAAM,EAAE,CAAC;QACf,KAAK,CAAC,UAAU,EAAE,CAAC;QAEnB,eAAe,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAC5B,OAAO,GAAG,CAAC;KACZ;IAED,OAAO,GAAG,CAAC;AASb,CAAC;AAGD,SAAS,aAAa,CAAC,KAAe;IACpC,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACrC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE;YACnC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SACvB;KACF;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AA0HD,SAAS,cAAc,CAAC,KAAiB;IACvC,KAAK,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAClD,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;QAClC,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;YACjC,QAAQ,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,KAAK,CAAC,cAAc,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QACvD,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;QAClC,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;YACjC,QAAQ,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,KAAK,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QACzD,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;QAClC,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;YACjC,QAAQ,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,iBAAiB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAC1D,IAAI,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;YACjC,QAAQ,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,qBAAqB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAC9D,IAAI,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;YACjC,QAAQ,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,sBAAsB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAC/D,IAAI,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;YACjC,QAAQ,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,SAAS,WAAW,CAAC,SAAgB,EAAE,QAAgB;QACrD,SAAS,CAAC,GAAG,GAAG,QAAQ,CAAC;QACzB,MAAM,KAAK,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;QAC1E,IAAI,KAAK,EAAE;YACT,SAAS,CAAC,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC;YAC1C,SAAS,CAAC,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC;YAC1C,SAAS,CAAC,WAAW,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;YACtC,SAAS,CAAC,WAAW,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;SACvC;IACH,CAAC;AACH,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAiB;IAC3C,KAAK,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAClD,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;QAElC,IAAI,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QACtC,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,QAAQ,EAAE,CAAC;YACX,CAAC,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,KAAK,CAAC,cAAc,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QACvD,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;QAElC,IAAI,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QACtC,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,QAAQ,EAAE,CAAC;YACX,CAAC,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,KAAK,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QACzD,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;QAElC,IAAI,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QACtC,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,QAAQ,EAAE,CAAC;YACX,CAAC,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,iBAAiB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAC1D,IAAI,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,QAAQ,EAAE,CAAC;YACX,CAAC,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,qBAAqB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAC9D,IAAI,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,QAAQ,EAAE,CAAC;YACX,CAAC,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,sBAAsB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAC/D,IAAI,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,QAAQ,EAAE,CAAC;YACX,CAAC,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,SAAS,WAAW,CAAC,SAAgB,EAAE,QAAgB,EAAE,CAAS;QAChE,SAAS,CAAC,GAAG,GAAG,QAAQ,CAAC;QACzB,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;QAC1E,IAAI,KAAK,EAAE;YACT,SAAS,CAAC,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC;YAC1C,SAAS,CAAC,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC;YAC1C,SAAS,CAAC,WAAW,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;YACtC,SAAS,CAAC,WAAW,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;SACvC;IACH,CAAC;AACH,CAAC;AACD,SAAS,eAAe,CAAC,GAAW,EAAE,KAAiB;IACrD,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QAGnD,MAAM,SAAS,GAAG,IAAI,KAAK,CAAC;YAC1B,CAAC,EAAE,CAAC;YACJ,CAAC,EAAE,CAAC;YACJ,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC;YACnC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC;SACtC,CAAC,CAAC;QACH,SAAS,CAAC,IAAI,GAAG,MAAM,CAAC;QACxB,SAAS,CAAC,GAAG,GAAG,GAAG,CAAC;QACpB,SAAS,CAAC,GAAG,GAAG,GAAG,CAAC;QACpB,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC;QAE5B,IAAI,CAAC,SAAS,EAAE;YAEd,SAAS;SACV;QAGD,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACxC,IAAI,CAAC,QAAQ,EAAE;YACb,SAAS;SACV;QAED,IAAI,QAAQ,CAAC,UAAU,IAAI,GAAG,GAAI,QAAQ,CAAC,UAAoB,CAAC,GAAG,EAAE;YACnE,QAAQ,CAAC,YAAY,CAAC,SAAS,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;YACrD,QAAQ,CAAC,UAAoB,CAAC,GAAG,GAAI,QAAQ,CAAC,UAAoB,CAAC,GAAG,GAAG,CAAC,CAAC;SAQ7E;aAAM,IAAI,QAAQ,CAAC,SAAS,IAAI,GAAG,GAAI,QAAQ,CAAC,SAAmB,CAAC,GAAG,EAAE;YACxE,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;SACjC;aAAM;YAUL,MAAM,UAAU,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAChE,IAAI,UAAU,KAAK,SAAS,EAAE;gBAC5B,QAAQ,CAAC,YAAY,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;gBAC7C,UAAU,IAAI,CAAC,UAAU,CAAC,GAAG,GAAG,UAAU,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;gBAKpD,IAAI,UAAU,KAAK,QAAQ,CAAC,SAAS,EAAE;oBACrC,QAAQ,CAAC,SAAS,IAAI,CAAE,QAAQ,CAAC,SAAmB,CAAC,GAAG,GAAI,QAAQ,CAAC,SAAmB,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;iBAQnG;aACF;SACF;KAQF;AACH,CAAC;AAED,SAAS,eAAe,CAAC,GAAW,EAAE,KAAiB;IACrD,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QAEnD,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,QAAQ,EAAE;YACb,SAAS;SACV;QAeD,IAAI,SAAS,CAAC;QACd,QAAQ,CAAC,eAAe,CAAC,CAAC,IAAW,EAAE,EAAE;YACvC,IAAI,IAAI,CAAC,GAAG,KAAK,GAAG,EAAE;gBACpB,SAAS,GAAG,IAAI,CAAC;gBACjB,OAAO,IAAI,CAAC;aACb;YACD,OAAO,KAAK,CAAC;QACf,CAAC,CAAC,CAAC;QACH,IAAI,SAAS,EAAE;YACb,QAAQ,CAAC,kBAAkB,CAAC,CAAE,SAAmB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;YACpE,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;SACjC;KACF;AACH,CAAC","file":"update-row.js","sourcesContent":["import { isNumber } from '@visactor/vutils';\nimport type { CellAddress } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { Group } from '../graphic/group';\nimport { updateCell } from '../group-creater/cell-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\n/**\n * add and remove rows in scenegraph\n */\nexport function updateRow(\n removeCells: CellAddress[],\n addCells: CellAddress[],\n updateCells: CellAddress[],\n table: BaseTableAPI\n) {\n const scene = table.scenegraph;\n // deduplication\n const removeRows = deduplication(removeCells.map(cell => cell.row)).sort((a, b) => b - a);\n const addRows = deduplication(addCells.map(cell => cell.row)).sort((a, b) => a - b);\n const updateRows = deduplication(updateCells.map(cell => cell.row)).sort((a, b) => a - b);\n\n // remove cells\n removeRows.forEach(row => {\n removeRow(row, scene);\n });\n\n const rowHeightsMap = table.rowHeightsMap;\n removeRows.forEach(row => {\n rowHeightsMap.delAndReorder(row);\n });\n\n if (removeRows.length) {\n resetRowNumber(scene);\n }\n\n scene.table._clearRowRangeHeightsMap();\n\n // add cells\n let updateAfter: number;\n addRows.forEach(row => {\n const needUpdateAfter = addRow(row, scene);\n updateAfter = updateAfter ?? needUpdateAfter;\n rowHeightsMap.addAndReorder(row);\n });\n\n // reset attribute y and row number in CellGroup\n // const newTotalHeight = resetRowNumberAndY(scene);\n resetRowNumberAndY(scene);\n\n for (let col = 0; col < table.colCount; col++) {\n // add cells\n updateRows.forEach(r => {\n // updateRowAttr(row, scene);\n const mergeInfo = getCellMergeInfo(scene.table, col, r);\n if (mergeInfo) {\n for (let col = mergeInfo.start.col; col <= mergeInfo.end.col; col++) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n updateCell(col, row, scene.table, false);\n }\n }\n } else {\n updateCell(col, r, scene.table, false);\n }\n });\n }\n if (isNumber(updateAfter)) {\n for (let col = 0; col < table.colCount; col++) {\n for (let row = updateAfter; row < table.rowCount; row++) {\n const cellGroup = scene.highPerformanceGetCell(col, row, true);\n cellGroup && (cellGroup.needUpdate = true);\n }\n }\n scene.proxy.rowUpdatePos = updateAfter;\n }\n\n if (addRows.length) {\n if (!isNumber(updateAfter)) {\n const minRow = Math.min(...addRows);\n scene.proxy.rowUpdatePos = Math.min(minRow, scene.proxy.rowUpdatePos);\n }\n scene.proxy.rowUpdateDirection = 'up';\n scene.proxy.updateCellGroups(scene.proxy.screenRowCount * 2);\n updateBottomFrozeCellGroups();\n scene.proxy.progress();\n } else if (removeRows.length) {\n scene.proxy.updateCellGroups(scene.proxy.screenRowCount * 2);\n\n updateBottomFrozeCellGroups();\n scene.proxy.progress();\n }\n\n // update table size\n const newTotalHeight = table.getRowsHeight(table.frozenRowCount, table.rowCount - 1 - table.bottomFrozenRowCount);\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n\n function updateBottomFrozeCellGroups() {\n if (\n addRows?.[addRows?.length - 1] >= table.rowCount - table.bottomFrozenRowCount ||\n updateRows?.[updateRows?.length - 1] >= table.rowCount - table.bottomFrozenRowCount ||\n removeRows?.[0] >= table.rowCount - table.bottomFrozenRowCount\n ) {\n for (let col = 0; col < table.colCount; col++) {\n for (let row = table.rowCount - table.bottomFrozenRowCount; row < table.rowCount; row++) {\n const cellGroup = scene.highPerformanceGetCell(col, row, true);\n cellGroup && (cellGroup.needUpdate = true);\n }\n }\n scene.proxy.updateBottomFrozenCellGroups();\n }\n }\n}\nfunction removeRow(row: number, scene: Scenegraph) {\n removeCellGroup(row, scene);\n const proxy = scene.proxy;\n\n // TODO 需要整体更新proxy的状态\n if (row >= proxy.rowStart && row <= proxy.rowEnd) {\n proxy.rowEnd--;\n proxy.currentRow--;\n }\n proxy.bodyBottomRow--;\n // proxy.totalRow--;\n const totalActualBodyRowCount = Math.min(proxy.rowLimit, proxy.bodyBottomRow - proxy.bodyTopRow + 1); // 渐进加载总row数量\n proxy.totalActualBodyRowCount = totalActualBodyRowCount;\n proxy.totalRow = proxy.rowStart + totalActualBodyRowCount - 1; // 目标渐进完成的row\n}\n\nfunction addRow(row: number, scene: Scenegraph) {\n const proxy = scene.proxy;\n proxy.bodyBottomRow++;\n // proxy.totalRow++;\n const totalActualBodyRowCount = Math.min(proxy.rowLimit, proxy.bodyBottomRow - proxy.bodyTopRow + 1); // 渐进加载总row数量\n proxy.totalActualBodyRowCount = totalActualBodyRowCount;\n proxy.totalRow = proxy.rowStart + totalActualBodyRowCount - 1; // 目标渐进完成的row\n\n if (row < proxy.rowStart) {\n return undefined;\n } else if (row > proxy.rowEnd) {\n if (proxy.rowEnd - proxy.rowStart + 1 < proxy.rowLimit) {\n // can add row\n proxy.rowEnd++;\n proxy.currentRow++;\n\n addRowCellGroup(row, scene);\n return row;\n }\n return undefined;\n }\n if (proxy.rowEnd - proxy.rowStart + 1 < proxy.rowLimit) {\n // can add row\n proxy.rowEnd++;\n proxy.currentRow++;\n\n addRowCellGroup(row, scene);\n return row;\n }\n // update rows after\n return row;\n\n // return undefined;\n\n // // TODO 需要整体更新proxy的状态\n // scene.proxy.bodyBottomRow++;\n // scene.proxy.totalRow++;\n // scene.proxy.rowEnd++;\n // scene.proxy.currentRow++;\n}\n\n// array deduplication\nfunction deduplication(array: number[]) {\n const result = [];\n for (let i = 0; i < array.length; i++) {\n if (result.indexOf(array[i]) === -1) {\n result.push(array[i]);\n }\n }\n return result;\n}\n\n// function resetRowNumber(scene: Scenegraph) {\n// for (let col = 0; col < scene.table.colCount; col++) {\n// const headerColGroup = scene.getColGroup(col, true);\n// const colGroup = scene.getColGroup(col, false);\n// if (!headerColGroup && !colGroup) {\n// continue;\n// }\n// // reset row number\n// let rowIndex = 0; //(headerColGroup.firstChild as Group)?.row;\n// headerColGroup?.forEachChildren((cellGroup: Group) => {\n// // const oldRow = cellGroup.row;\n// // if (isNumber(cellGroup.mergeStartRow)) {\n// // cellGroup.mergeStartRow = cellGroup.mergeStartRow - oldRow + rowIndex;\n// // }\n// // if (isNumber(cellGroup.mergeEndRow)) {\n// // cellGroup.mergeEndRow = cellGroup.mergeEndRow - oldRow + rowIndex;\n// // }\n// cellGroup.row = rowIndex;\n// const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n// if (merge) {\n// cellGroup.mergeStartCol = merge.start.col;\n// cellGroup.mergeStartRow = merge.start.row;\n// cellGroup.mergeEndCol = merge.end.col;\n// cellGroup.mergeEndRow = merge.end.row;\n// }\n// rowIndex++;\n// });\n// // rowIndex = (colGroup.firstChild as Group)?.row;\n// // rowIndex = scene.table.columnHeaderLevelCount;\n// rowIndex = scene.bodyRowStart;\n// colGroup?.forEachChildren((cellGroup: Group) => {\n// // const oldRow = cellGroup.row;\n// // if (isNumber(cellGroup.mergeStartRow)) {\n// // cellGroup.mergeStartRow = cellGroup.mergeStartRow - oldRow + rowIndex;\n// // }\n// // if (isNumber(cellGroup.mergeEndRow)) {\n// // cellGroup.mergeEndRow = cellGroup.mergeEndRow - oldRow + rowIndex;\n// // }\n// cellGroup.row = rowIndex;\n// const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n// if (merge) {\n// cellGroup.mergeStartCol = merge.start.col;\n// cellGroup.mergeStartRow = merge.start.row;\n// cellGroup.mergeEndCol = merge.end.col;\n// cellGroup.mergeEndRow = merge.end.row;\n// }\n// rowIndex++;\n// });\n// }\n// }\n\n// function resetRowNumberAndY(scene: Scenegraph) {\n// const table = scene.table;\n// let newTotalHeight = 0;\n// for (let col = 0; col < scene.table.colCount; col++) {\n// const headerColGroup = scene.getColGroup(col, true);\n// const colGroup = scene.getColGroup(col, false); // body, row header, right frozen\n// const bottomGroup =\n// scene.getColGroupInBottom(col) ||\n// scene.getColGroupInLeftBottomCorner(col) ||\n// scene.getColGroupInRightTopCorner(col);\n// if (!headerColGroup && !colGroup && !bottomGroup) {\n// continue;\n// }\n// let y = 0;\n// // reset row number\n// // let rowIndex = (headerColGroup.firstChild as Group)?.row;\n// // headerColGroup.forEachChildren((cellGroup: Group) => {\n// // cellGroup.row = rowIndex;\n// // rowIndex++;\n// // if (cellGroup.role !== 'cell') {\n// // return;\n// // }\n// // cellGroup.setAttribute('y', y);\n// // y+= cellGroup.attribute.height;\n// // });\n// // let rowIndex = (colGroup.firstChild as Group)?.row;\n// let rowIndex = scene.bodyRowStart;\n// y = scene.getCellGroupY(rowIndex);\n// colGroup?.forEachChildren((cellGroup: Group) => {\n// // const oldRow = cellGroup.row;\n// // if (isNumber(cellGroup.mergeStartRow)) {\n// // cellGroup.mergeStartRow = cellGroup.mergeStartRow - oldRow + rowIndex;\n// // }\n// // if (isNumber(cellGroup.mergeEndRow)) {\n// // cellGroup.mergeEndRow = cellGroup.mergeEndRow - oldRow + rowIndex;\n// // }\n// cellGroup.row = rowIndex;\n// const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n// if (merge) {\n// cellGroup.mergeStartCol = merge.start.col;\n// cellGroup.mergeStartRow = merge.start.row;\n// cellGroup.mergeEndCol = merge.end.col;\n// cellGroup.mergeEndRow = merge.end.row;\n// }\n// rowIndex++;\n// if (cellGroup.role !== 'cell') {\n// return;\n// }\n// cellGroup.setAttribute('y', y);\n// y += cellGroup.attribute.height;\n// });\n// newTotalHeight = y;\n\n// rowIndex = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n// // update bottom frozen cell row index\n// bottomGroup?.forEachChildren((cellGroup: Group) => {\n// cellGroup.row = rowIndex;\n// const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n// if (merge) {\n// cellGroup.mergeStartCol = merge.start.col;\n// cellGroup.mergeStartRow = merge.start.row;\n// cellGroup.mergeEndCol = merge.end.col;\n// cellGroup.mergeEndRow = merge.end.row;\n// }\n// rowIndex++;\n// });\n// }\n// return newTotalHeight;\n// }\nfunction resetRowNumber(scene: Scenegraph) {\n scene.bodyGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.bodyRowStart;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex);\n rowIndex++;\n });\n });\n\n scene.rowHeaderGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.bodyRowStart;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex);\n rowIndex++;\n });\n });\n\n scene.rightFrozenGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.bodyRowStart;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex);\n rowIndex++;\n });\n });\n scene.bottomFrozenGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex);\n rowIndex++;\n });\n });\n scene.leftBottomCornerGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex);\n rowIndex++;\n });\n });\n scene.rightBottomCornerGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex);\n rowIndex++;\n });\n });\n function processCell(cellGroup: Group, rowIndex: number) {\n cellGroup.row = rowIndex;\n const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n if (merge) {\n cellGroup.mergeStartCol = merge.start.col;\n cellGroup.mergeStartCol = merge.start.col;\n cellGroup.mergeEndCol = merge.end.col;\n cellGroup.mergeEndCol = merge.end.col;\n }\n }\n}\n\nfunction resetRowNumberAndY(scene: Scenegraph) {\n scene.bodyGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.bodyRowStart;\n // let y = (colGroup.firstChild as IGraphic).attribute.y;\n let y = scene.getCellGroupY(rowIndex);\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex, y);\n rowIndex++;\n y += cellGroup.attribute.height;\n });\n });\n\n scene.rowHeaderGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.bodyRowStart;\n // let y = (colGroup.firstChild as IGraphic).attribute.y;\n let y = scene.getCellGroupY(rowIndex);\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex, y);\n rowIndex++;\n y += cellGroup.attribute.height;\n });\n });\n\n scene.rightFrozenGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.bodyRowStart;\n // let y = (colGroup.firstChild as IGraphic).attribute.y;\n let y = scene.getCellGroupY(rowIndex);\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex, y);\n rowIndex++;\n y += cellGroup.attribute.height;\n });\n });\n scene.bottomFrozenGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n let y = 0;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex, y);\n rowIndex++;\n y += cellGroup.attribute.height;\n });\n });\n scene.leftBottomCornerGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n let y = 0;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex, y);\n rowIndex++;\n y += cellGroup.attribute.height;\n });\n });\n scene.rightBottomCornerGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n let y = 0;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex, y);\n rowIndex++;\n y += cellGroup.attribute.height;\n });\n });\n function processCell(cellGroup: Group, rowIndex: number, y: number) {\n cellGroup.row = rowIndex;\n cellGroup.setAttribute('y', y);\n const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n if (merge) {\n cellGroup.mergeStartCol = merge.start.col;\n cellGroup.mergeStartCol = merge.start.col;\n cellGroup.mergeEndCol = merge.end.col;\n cellGroup.mergeEndCol = merge.end.col;\n }\n }\n}\nfunction addRowCellGroup(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // create cellGroup\n // const cellGroup = updateCell(col, row, scene.table, true);\n const cellGroup = new Group({\n x: 0,\n y: 0,\n width: scene.table.getColWidth(col),\n height: scene.table.getRowHeight(row)\n });\n cellGroup.role = 'cell';\n cellGroup.col = col;\n cellGroup.row = row;\n cellGroup.needUpdate = true;\n\n if (!cellGroup) {\n // TODO: deal with data promise situation\n continue;\n }\n\n // insert cellGroup in colGroup\n const colGroup = scene.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n\n if (colGroup.firstChild && row < (colGroup.firstChild as Group).row) {\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n (colGroup.firstChild as Group).row = (colGroup.firstChild as Group).row + 1;\n // if (\n // isNumber((colGroup.firstChild as Group).mergeStartRow) &&\n // isNumber((colGroup.firstChild as Group).mergeEndRow)\n // ) {\n // (colGroup.firstChild as Group).mergeStartRow = (colGroup.firstChild as Group).mergeStartRow + 1;\n // (colGroup.firstChild as Group).mergeEndRow = (colGroup.firstChild as Group).mergeEndRow + 1;\n // }\n } else if (colGroup.lastChild && row > (colGroup.lastChild as Group).row) {\n colGroup.appendChild(cellGroup);\n } else {\n // let cellBefore: Group;\n // colGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.row === row) {\n // cellBefore = cellGroup;\n // return true;\n // }\n // return false;\n // });\n\n const cellBefore = scene.highPerformanceGetCell(col, row, true);\n if (cellBefore !== cellGroup) {\n colGroup.insertBefore(cellGroup, cellBefore);\n cellBefore && (cellBefore.row = cellBefore.row + 1);\n // if (isNumber(cellBefore.mergeStartRow) && isNumber(cellBefore.mergeEndRow)) {\n // cellBefore.mergeStartRow = cellBefore.mergeStartRow + 1;\n // cellBefore.mergeEndRow = cellBefore.mergeEndRow + 1;\n // }\n if (cellBefore !== colGroup.lastChild) {\n colGroup.lastChild && ((colGroup.lastChild as Group).row = (colGroup.lastChild as Group).row + 1);\n // if (\n // isNumber((colGroup.lastChild as Group).mergeStartRow) &&\n // isNumber((colGroup.lastChild as Group).mergeEndRow)\n // ) {\n // (colGroup.lastChild as Group).mergeStartRow = (colGroup.lastChild as Group).mergeStartRow + 1;\n // (colGroup.lastChild as Group).mergeEndRow = (colGroup.lastChild as Group).mergeEndRow + 1;\n // }\n }\n }\n }\n\n // // reset row number\n // let rowIndex = (colGroup.firstChild as Group)?.row;\n // colGroup.forEachChildren((cellGroup: Group) => {\n // cellGroup.row = rowIndex;\n // rowIndex++;\n // });\n }\n}\n\nfunction removeCellGroup(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n if (!colGroup) {\n continue;\n }\n // // remove cellGroup in headerColGroup\n // let headerCellGroup;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.row === row) {\n // headerCellGroup = cellGroup;\n // return true;\n // }\n // return false;\n // });\n // if (headerCellGroup) {\n // headerColGroup.removeChild(headerCellGroup);\n // }\n\n // remove cellGroup in colGroup\n let cellGroup;\n colGroup.forEachChildren((cell: Group) => {\n if (cell.row === row) {\n cellGroup = cell;\n return true;\n }\n return false;\n });\n if (cellGroup) {\n colGroup.updateColumnHeight(-(cellGroup as Group).attribute.height);\n colGroup.removeChild(cellGroup);\n }\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/layout/update-row.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAG5C,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAE1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAK3D,MAAM,UAAU,SAAS,CACvB,WAA0B,EAC1B,QAAuB,EACvB,WAA0B,EAC1B,KAAmB;IAEnB,MAAM,KAAK,GAAG,KAAK,CAAC,UAAU,CAAC;IAE/B,MAAM,UAAU,GAAG,aAAa,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1F,MAAM,OAAO,GAAG,aAAa,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IACpF,MAAM,UAAU,GAAG,aAAa,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAG1F,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QACvB,SAAS,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IACxB,CAAC,CAAC,CAAC;IAEH,MAAM,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC;IAC1C,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QACvB,aAAa,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;IACnC,CAAC,CAAC,CAAC;IAEH,IAAI,UAAU,CAAC,MAAM,EAAE;QACrB,cAAc,CAAC,KAAK,CAAC,CAAC;KACvB;IAED,KAAK,CAAC,KAAK,CAAC,wBAAwB,EAAE,CAAC;IAGvC,IAAI,WAAmB,CAAC;IACxB,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QACpB,MAAM,eAAe,GAAG,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAC3C,WAAW,GAAG,WAAW,aAAX,WAAW,cAAX,WAAW,GAAI,eAAe,CAAC;QAC7C,aAAa,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;IACnC,CAAC,CAAC,CAAC;IAIH,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAE1B,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QAE7C,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YAErB,MAAM,SAAS,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;YACxD,IAAI,SAAS,EAAE;gBACb,KAAK,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE;oBACnE,KAAK,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE;wBACnE,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;qBAC1C;iBACF;aACF;iBAAM;gBACL,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;aACxC;QACH,CAAC,CAAC,CAAC;KACJ;IACD,IAAI,QAAQ,CAAC,WAAW,CAAC,EAAE;QACzB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;YAC7C,KAAK,IAAI,GAAG,GAAG,WAAW,EAAE,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACvD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;gBAC/D,SAAS,IAAI,CAAC,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC;aAC5C;SACF;QACD,KAAK,CAAC,KAAK,CAAC,YAAY,GAAG,WAAW,CAAC;KACxC;IAED,IAAI,OAAO,CAAC,MAAM,EAAE;QAClB,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,EAAE;YAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,CAAC;YACpC,KAAK,CAAC,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;SACvE;QACD,KAAK,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;QACtC,KAAK,CAAC,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAC7D,2BAA2B,EAAE,CAAC;QAC9B,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;KACxB;SAAM,IAAI,UAAU,CAAC,MAAM,EAAE;QAC5B,KAAK,CAAC,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAE7D,2BAA2B,EAAE,CAAC;QAC9B,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;KACxB;IAGD,MAAM,cAAc,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,CAAC;IAClH,KAAK,CAAC,qBAAqB,CAAC,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,cAAc,GAAG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAE3G,SAAS,2BAA2B;QAClC,IACE,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,MAAM,IAAG,CAAC,CAAC,KAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB;YAC7E,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAG,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,IAAG,CAAC,CAAC,KAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB;YACnF,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAG,CAAC,CAAC,KAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB,EAC9D;YACA,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBAC7C,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB,EAAE,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;oBACvF,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;oBAC/D,SAAS,IAAI,CAAC,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC;iBAC5C;aACF;YACD,KAAK,CAAC,KAAK,CAAC,4BAA4B,EAAE,CAAC;SAC5C;IACH,CAAC;AACH,CAAC;AACD,SAAS,SAAS,CAAC,GAAW,EAAE,KAAiB;IAC/C,eAAe,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IAC5B,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;IAG1B,IAAI,GAAG,IAAI,KAAK,CAAC,QAAQ,IAAI,GAAG,IAAI,KAAK,CAAC,MAAM,EAAE;QAChD,KAAK,CAAC,MAAM,EAAE,CAAC;QACf,KAAK,CAAC,UAAU,EAAE,CAAC;KACpB;IACD,KAAK,CAAC,aAAa,EAAE,CAAC;IAEtB,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;IACrG,KAAK,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;IACxD,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,GAAG,uBAAuB,GAAG,CAAC,CAAC;AAChE,CAAC;AAED,SAAS,MAAM,CAAC,GAAW,EAAE,KAAiB;IAC5C,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;IAC1B,KAAK,CAAC,aAAa,EAAE,CAAC;IAEtB,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;IACrG,KAAK,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;IACxD,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,GAAG,uBAAuB,GAAG,CAAC,CAAC;IAE9D,IAAI,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE;QACxB,OAAO,SAAS,CAAC;KAClB;SAAM,IAAI,GAAG,GAAG,KAAK,CAAC,MAAM,EAAE;QAC7B,IAAI,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,KAAK,CAAC,QAAQ,EAAE;YAEtD,KAAK,CAAC,MAAM,EAAE,CAAC;YACf,KAAK,CAAC,UAAU,EAAE,CAAC;YAEnB,eAAe,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;YAC5B,OAAO,GAAG,CAAC;SACZ;QACD,OAAO,SAAS,CAAC;KAClB;IACD,IAAI,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,KAAK,CAAC,QAAQ,EAAE;QAEtD,KAAK,CAAC,MAAM,EAAE,CAAC;QACf,KAAK,CAAC,UAAU,EAAE,CAAC;QAEnB,eAAe,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAC5B,OAAO,GAAG,CAAC;KACZ;IAED,OAAO,GAAG,CAAC;AASb,CAAC;AAGD,SAAS,aAAa,CAAC,KAAe;IACpC,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACrC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE;YACnC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SACvB;KACF;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AA0HD,SAAS,cAAc,CAAC,KAAiB;IACvC,KAAK,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAClD,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;QAClC,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;YACjC,QAAQ,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,KAAK,CAAC,cAAc,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QACvD,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;QAClC,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;YACjC,QAAQ,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,KAAK,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QACzD,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;QAClC,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;YACjC,QAAQ,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,iBAAiB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAC1D,IAAI,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;YACjC,QAAQ,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,qBAAqB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAC9D,IAAI,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;YACjC,QAAQ,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,sBAAsB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAC/D,IAAI,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;YACjC,QAAQ,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,SAAS,WAAW,CAAC,SAAgB,EAAE,QAAgB;QACrD,SAAS,CAAC,GAAG,GAAG,QAAQ,CAAC;QACzB,MAAM,KAAK,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;QAC1E,IAAI,KAAK,EAAE;YACT,SAAS,CAAC,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC;YAC1C,SAAS,CAAC,WAAW,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;YACtC,SAAS,CAAC,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC;YAC1C,SAAS,CAAC,WAAW,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;SACvC;aAAM;YACL,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC;YACpC,SAAS,CAAC,WAAW,GAAG,SAAS,CAAC;YAClC,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC;YACpC,SAAS,CAAC,WAAW,GAAG,SAAS,CAAC;SACnC;IACH,CAAC;AACH,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAiB;IAC3C,KAAK,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAClD,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;QAElC,IAAI,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QACtC,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,QAAQ,EAAE,CAAC;YACX,CAAC,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,KAAK,CAAC,cAAc,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QACvD,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;QAElC,IAAI,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QACtC,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,QAAQ,EAAE,CAAC;YACX,CAAC,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,KAAK,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QACzD,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC;QAElC,IAAI,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QACtC,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,QAAQ,EAAE,CAAC;YACX,CAAC,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,iBAAiB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAC1D,IAAI,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,QAAQ,EAAE,CAAC;YACX,CAAC,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,qBAAqB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAC9D,IAAI,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,QAAQ,EAAE,CAAC;YACX,CAAC,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,sBAAsB,CAAC,eAAe,CAAC,CAAC,QAAe,EAAE,EAAE;QAC/D,IAAI,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC7C,WAAW,CAAC,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;YACpC,QAAQ,EAAE,CAAC;YACX,CAAC,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,SAAS,WAAW,CAAC,SAAgB,EAAE,QAAgB,EAAE,CAAS;QAChE,SAAS,CAAC,GAAG,GAAG,QAAQ,CAAC;QACzB,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;QAC1E,IAAI,KAAK,EAAE;YACT,SAAS,CAAC,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC;YAC1C,SAAS,CAAC,WAAW,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;YACtC,SAAS,CAAC,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC;YAC1C,SAAS,CAAC,WAAW,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;SACvC;aAAM;YACL,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC;YACpC,SAAS,CAAC,WAAW,GAAG,SAAS,CAAC;YAClC,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC;YACpC,SAAS,CAAC,WAAW,GAAG,SAAS,CAAC;SACnC;IACH,CAAC;AACH,CAAC;AACD,SAAS,eAAe,CAAC,GAAW,EAAE,KAAiB;IACrD,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QAGnD,MAAM,SAAS,GAAG,IAAI,KAAK,CAAC;YAC1B,CAAC,EAAE,CAAC;YACJ,CAAC,EAAE,CAAC;YACJ,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC;YACnC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC;SACtC,CAAC,CAAC;QACH,SAAS,CAAC,IAAI,GAAG,MAAM,CAAC;QACxB,SAAS,CAAC,GAAG,GAAG,GAAG,CAAC;QACpB,SAAS,CAAC,GAAG,GAAG,GAAG,CAAC;QACpB,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC;QAE5B,IAAI,CAAC,SAAS,EAAE;YAEd,SAAS;SACV;QAGD,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACxC,IAAI,CAAC,QAAQ,EAAE;YACb,SAAS;SACV;QAED,IAAI,QAAQ,CAAC,UAAU,IAAI,GAAG,GAAI,QAAQ,CAAC,UAAoB,CAAC,GAAG,EAAE;YACnE,QAAQ,CAAC,YAAY,CAAC,SAAS,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;YACrD,QAAQ,CAAC,UAAoB,CAAC,GAAG,GAAI,QAAQ,CAAC,UAAoB,CAAC,GAAG,GAAG,CAAC,CAAC;SAQ7E;aAAM,IAAI,QAAQ,CAAC,SAAS,IAAI,GAAG,GAAI,QAAQ,CAAC,SAAmB,CAAC,GAAG,EAAE;YACxE,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;SACjC;aAAM;YAUL,MAAM,UAAU,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAChE,IAAI,UAAU,KAAK,SAAS,EAAE;gBAC5B,QAAQ,CAAC,YAAY,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;gBAC7C,UAAU,IAAI,CAAC,UAAU,CAAC,GAAG,GAAG,UAAU,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;gBAKpD,IAAI,UAAU,KAAK,QAAQ,CAAC,SAAS,EAAE;oBACrC,QAAQ,CAAC,SAAS,IAAI,CAAE,QAAQ,CAAC,SAAmB,CAAC,GAAG,GAAI,QAAQ,CAAC,SAAmB,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;iBAQnG;aACF;SACF;KAQF;AACH,CAAC;AAED,SAAS,eAAe,CAAC,GAAW,EAAE,KAAiB;IACrD,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QAEnD,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,QAAQ,EAAE;YACb,SAAS;SACV;QAeD,IAAI,SAAS,CAAC;QACd,QAAQ,CAAC,eAAe,CAAC,CAAC,IAAW,EAAE,EAAE;YACvC,IAAI,IAAI,CAAC,GAAG,KAAK,GAAG,EAAE;gBACpB,SAAS,GAAG,IAAI,CAAC;gBACjB,OAAO,IAAI,CAAC;aACb;YACD,OAAO,KAAK,CAAC;QACf,CAAC,CAAC,CAAC;QACH,IAAI,SAAS,EAAE;YACb,QAAQ,CAAC,kBAAkB,CAAC,CAAE,SAAmB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;YACpE,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;SACjC;KACF;AACH,CAAC","file":"update-row.js","sourcesContent":["import { isNumber } from '@visactor/vutils';\nimport type { CellAddress } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { Group } from '../graphic/group';\nimport { updateCell } from '../group-creater/cell-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\n/**\n * add and remove rows in scenegraph\n */\nexport function updateRow(\n removeCells: CellAddress[],\n addCells: CellAddress[],\n updateCells: CellAddress[],\n table: BaseTableAPI\n) {\n const scene = table.scenegraph;\n // deduplication\n const removeRows = deduplication(removeCells.map(cell => cell.row)).sort((a, b) => b - a);\n const addRows = deduplication(addCells.map(cell => cell.row)).sort((a, b) => a - b);\n const updateRows = deduplication(updateCells.map(cell => cell.row)).sort((a, b) => a - b);\n\n // remove cells\n removeRows.forEach(row => {\n removeRow(row, scene);\n });\n\n const rowHeightsMap = table.rowHeightsMap;\n removeRows.forEach(row => {\n rowHeightsMap.delAndReorder(row);\n });\n\n if (removeRows.length) {\n resetRowNumber(scene);\n }\n\n scene.table._clearRowRangeHeightsMap();\n\n // add cells\n let updateAfter: number;\n addRows.forEach(row => {\n const needUpdateAfter = addRow(row, scene);\n updateAfter = updateAfter ?? needUpdateAfter;\n rowHeightsMap.addAndReorder(row);\n });\n\n // reset attribute y and row number in CellGroup\n // const newTotalHeight = resetRowNumberAndY(scene);\n resetRowNumberAndY(scene);\n\n for (let col = 0; col < table.colCount; col++) {\n // add cells\n updateRows.forEach(r => {\n // updateRowAttr(row, scene);\n const mergeInfo = getCellMergeInfo(scene.table, col, r);\n if (mergeInfo) {\n for (let col = mergeInfo.start.col; col <= mergeInfo.end.col; col++) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n updateCell(col, row, scene.table, false);\n }\n }\n } else {\n updateCell(col, r, scene.table, false);\n }\n });\n }\n if (isNumber(updateAfter)) {\n for (let col = 0; col < table.colCount; col++) {\n for (let row = updateAfter; row < table.rowCount; row++) {\n const cellGroup = scene.highPerformanceGetCell(col, row, true);\n cellGroup && (cellGroup.needUpdate = true);\n }\n }\n scene.proxy.rowUpdatePos = updateAfter;\n }\n\n if (addRows.length) {\n if (!isNumber(updateAfter)) {\n const minRow = Math.min(...addRows);\n scene.proxy.rowUpdatePos = Math.min(minRow, scene.proxy.rowUpdatePos);\n }\n scene.proxy.rowUpdateDirection = 'up';\n scene.proxy.updateCellGroups(scene.proxy.screenRowCount * 2);\n updateBottomFrozeCellGroups();\n scene.proxy.progress();\n } else if (removeRows.length) {\n scene.proxy.updateCellGroups(scene.proxy.screenRowCount * 2);\n\n updateBottomFrozeCellGroups();\n scene.proxy.progress();\n }\n\n // update table size\n const newTotalHeight = table.getRowsHeight(table.frozenRowCount, table.rowCount - 1 - table.bottomFrozenRowCount);\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n\n function updateBottomFrozeCellGroups() {\n if (\n addRows?.[addRows?.length - 1] >= table.rowCount - table.bottomFrozenRowCount ||\n updateRows?.[updateRows?.length - 1] >= table.rowCount - table.bottomFrozenRowCount ||\n removeRows?.[0] >= table.rowCount - table.bottomFrozenRowCount\n ) {\n for (let col = 0; col < table.colCount; col++) {\n for (let row = table.rowCount - table.bottomFrozenRowCount; row < table.rowCount; row++) {\n const cellGroup = scene.highPerformanceGetCell(col, row, true);\n cellGroup && (cellGroup.needUpdate = true);\n }\n }\n scene.proxy.updateBottomFrozenCellGroups();\n }\n }\n}\nfunction removeRow(row: number, scene: Scenegraph) {\n removeCellGroup(row, scene);\n const proxy = scene.proxy;\n\n // TODO 需要整体更新proxy的状态\n if (row >= proxy.rowStart && row <= proxy.rowEnd) {\n proxy.rowEnd--;\n proxy.currentRow--;\n }\n proxy.bodyBottomRow--;\n // proxy.totalRow--;\n const totalActualBodyRowCount = Math.min(proxy.rowLimit, proxy.bodyBottomRow - proxy.bodyTopRow + 1); // 渐进加载总row数量\n proxy.totalActualBodyRowCount = totalActualBodyRowCount;\n proxy.totalRow = proxy.rowStart + totalActualBodyRowCount - 1; // 目标渐进完成的row\n}\n\nfunction addRow(row: number, scene: Scenegraph) {\n const proxy = scene.proxy;\n proxy.bodyBottomRow++;\n // proxy.totalRow++;\n const totalActualBodyRowCount = Math.min(proxy.rowLimit, proxy.bodyBottomRow - proxy.bodyTopRow + 1); // 渐进加载总row数量\n proxy.totalActualBodyRowCount = totalActualBodyRowCount;\n proxy.totalRow = proxy.rowStart + totalActualBodyRowCount - 1; // 目标渐进完成的row\n\n if (row < proxy.rowStart) {\n return undefined;\n } else if (row > proxy.rowEnd) {\n if (proxy.rowEnd - proxy.rowStart + 1 < proxy.rowLimit) {\n // can add row\n proxy.rowEnd++;\n proxy.currentRow++;\n\n addRowCellGroup(row, scene);\n return row;\n }\n return undefined;\n }\n if (proxy.rowEnd - proxy.rowStart + 1 < proxy.rowLimit) {\n // can add row\n proxy.rowEnd++;\n proxy.currentRow++;\n\n addRowCellGroup(row, scene);\n return row;\n }\n // update rows after\n return row;\n\n // return undefined;\n\n // // TODO 需要整体更新proxy的状态\n // scene.proxy.bodyBottomRow++;\n // scene.proxy.totalRow++;\n // scene.proxy.rowEnd++;\n // scene.proxy.currentRow++;\n}\n\n// array deduplication\nfunction deduplication(array: number[]) {\n const result = [];\n for (let i = 0; i < array.length; i++) {\n if (result.indexOf(array[i]) === -1) {\n result.push(array[i]);\n }\n }\n return result;\n}\n\n// function resetRowNumber(scene: Scenegraph) {\n// for (let col = 0; col < scene.table.colCount; col++) {\n// const headerColGroup = scene.getColGroup(col, true);\n// const colGroup = scene.getColGroup(col, false);\n// if (!headerColGroup && !colGroup) {\n// continue;\n// }\n// // reset row number\n// let rowIndex = 0; //(headerColGroup.firstChild as Group)?.row;\n// headerColGroup?.forEachChildren((cellGroup: Group) => {\n// // const oldRow = cellGroup.row;\n// // if (isNumber(cellGroup.mergeStartRow)) {\n// // cellGroup.mergeStartRow = cellGroup.mergeStartRow - oldRow + rowIndex;\n// // }\n// // if (isNumber(cellGroup.mergeEndRow)) {\n// // cellGroup.mergeEndRow = cellGroup.mergeEndRow - oldRow + rowIndex;\n// // }\n// cellGroup.row = rowIndex;\n// const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n// if (merge) {\n// cellGroup.mergeStartCol = merge.start.col;\n// cellGroup.mergeStartRow = merge.start.row;\n// cellGroup.mergeEndCol = merge.end.col;\n// cellGroup.mergeEndRow = merge.end.row;\n// }\n// rowIndex++;\n// });\n// // rowIndex = (colGroup.firstChild as Group)?.row;\n// // rowIndex = scene.table.columnHeaderLevelCount;\n// rowIndex = scene.bodyRowStart;\n// colGroup?.forEachChildren((cellGroup: Group) => {\n// // const oldRow = cellGroup.row;\n// // if (isNumber(cellGroup.mergeStartRow)) {\n// // cellGroup.mergeStartRow = cellGroup.mergeStartRow - oldRow + rowIndex;\n// // }\n// // if (isNumber(cellGroup.mergeEndRow)) {\n// // cellGroup.mergeEndRow = cellGroup.mergeEndRow - oldRow + rowIndex;\n// // }\n// cellGroup.row = rowIndex;\n// const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n// if (merge) {\n// cellGroup.mergeStartCol = merge.start.col;\n// cellGroup.mergeStartRow = merge.start.row;\n// cellGroup.mergeEndCol = merge.end.col;\n// cellGroup.mergeEndRow = merge.end.row;\n// }\n// rowIndex++;\n// });\n// }\n// }\n\n// function resetRowNumberAndY(scene: Scenegraph) {\n// const table = scene.table;\n// let newTotalHeight = 0;\n// for (let col = 0; col < scene.table.colCount; col++) {\n// const headerColGroup = scene.getColGroup(col, true);\n// const colGroup = scene.getColGroup(col, false); // body, row header, right frozen\n// const bottomGroup =\n// scene.getColGroupInBottom(col) ||\n// scene.getColGroupInLeftBottomCorner(col) ||\n// scene.getColGroupInRightTopCorner(col);\n// if (!headerColGroup && !colGroup && !bottomGroup) {\n// continue;\n// }\n// let y = 0;\n// // reset row number\n// // let rowIndex = (headerColGroup.firstChild as Group)?.row;\n// // headerColGroup.forEachChildren((cellGroup: Group) => {\n// // cellGroup.row = rowIndex;\n// // rowIndex++;\n// // if (cellGroup.role !== 'cell') {\n// // return;\n// // }\n// // cellGroup.setAttribute('y', y);\n// // y+= cellGroup.attribute.height;\n// // });\n// // let rowIndex = (colGroup.firstChild as Group)?.row;\n// let rowIndex = scene.bodyRowStart;\n// y = scene.getCellGroupY(rowIndex);\n// colGroup?.forEachChildren((cellGroup: Group) => {\n// // const oldRow = cellGroup.row;\n// // if (isNumber(cellGroup.mergeStartRow)) {\n// // cellGroup.mergeStartRow = cellGroup.mergeStartRow - oldRow + rowIndex;\n// // }\n// // if (isNumber(cellGroup.mergeEndRow)) {\n// // cellGroup.mergeEndRow = cellGroup.mergeEndRow - oldRow + rowIndex;\n// // }\n// cellGroup.row = rowIndex;\n// const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n// if (merge) {\n// cellGroup.mergeStartCol = merge.start.col;\n// cellGroup.mergeStartRow = merge.start.row;\n// cellGroup.mergeEndCol = merge.end.col;\n// cellGroup.mergeEndRow = merge.end.row;\n// }\n// rowIndex++;\n// if (cellGroup.role !== 'cell') {\n// return;\n// }\n// cellGroup.setAttribute('y', y);\n// y += cellGroup.attribute.height;\n// });\n// newTotalHeight = y;\n\n// rowIndex = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n// // update bottom frozen cell row index\n// bottomGroup?.forEachChildren((cellGroup: Group) => {\n// cellGroup.row = rowIndex;\n// const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n// if (merge) {\n// cellGroup.mergeStartCol = merge.start.col;\n// cellGroup.mergeStartRow = merge.start.row;\n// cellGroup.mergeEndCol = merge.end.col;\n// cellGroup.mergeEndRow = merge.end.row;\n// }\n// rowIndex++;\n// });\n// }\n// return newTotalHeight;\n// }\nfunction resetRowNumber(scene: Scenegraph) {\n scene.bodyGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.bodyRowStart;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex);\n rowIndex++;\n });\n });\n\n scene.rowHeaderGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.bodyRowStart;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex);\n rowIndex++;\n });\n });\n\n scene.rightFrozenGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.bodyRowStart;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex);\n rowIndex++;\n });\n });\n scene.bottomFrozenGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex);\n rowIndex++;\n });\n });\n scene.leftBottomCornerGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex);\n rowIndex++;\n });\n });\n scene.rightBottomCornerGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex);\n rowIndex++;\n });\n });\n function processCell(cellGroup: Group, rowIndex: number) {\n cellGroup.row = rowIndex;\n const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n if (merge) {\n cellGroup.mergeStartCol = merge.start.col;\n cellGroup.mergeEndCol = merge.end.col;\n cellGroup.mergeStartRow = merge.start.row;\n cellGroup.mergeEndRow = merge.end.row;\n } else {\n cellGroup.mergeStartCol = undefined;\n cellGroup.mergeEndCol = undefined;\n cellGroup.mergeStartRow = undefined;\n cellGroup.mergeEndRow = undefined;\n }\n }\n}\n\nfunction resetRowNumberAndY(scene: Scenegraph) {\n scene.bodyGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.bodyRowStart;\n // let y = (colGroup.firstChild as IGraphic).attribute.y;\n let y = scene.getCellGroupY(rowIndex);\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex, y);\n rowIndex++;\n y += cellGroup.attribute.height;\n });\n });\n\n scene.rowHeaderGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.bodyRowStart;\n // let y = (colGroup.firstChild as IGraphic).attribute.y;\n let y = scene.getCellGroupY(rowIndex);\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex, y);\n rowIndex++;\n y += cellGroup.attribute.height;\n });\n });\n\n scene.rightFrozenGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.bodyRowStart;\n // let y = (colGroup.firstChild as IGraphic).attribute.y;\n let y = scene.getCellGroupY(rowIndex);\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex, y);\n rowIndex++;\n y += cellGroup.attribute.height;\n });\n });\n scene.bottomFrozenGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n let y = 0;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex, y);\n rowIndex++;\n y += cellGroup.attribute.height;\n });\n });\n scene.leftBottomCornerGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n let y = 0;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex, y);\n rowIndex++;\n y += cellGroup.attribute.height;\n });\n });\n scene.rightBottomCornerGroup.forEachChildren((colGroup: Group) => {\n let rowIndex = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n let y = 0;\n colGroup?.forEachChildren((cellGroup: Group) => {\n processCell(cellGroup, rowIndex, y);\n rowIndex++;\n y += cellGroup.attribute.height;\n });\n });\n function processCell(cellGroup: Group, rowIndex: number, y: number) {\n cellGroup.row = rowIndex;\n cellGroup.setAttribute('y', y);\n const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n if (merge) {\n cellGroup.mergeStartCol = merge.start.col;\n cellGroup.mergeEndCol = merge.end.col;\n cellGroup.mergeStartRow = merge.start.row;\n cellGroup.mergeEndRow = merge.end.row;\n } else {\n cellGroup.mergeStartCol = undefined;\n cellGroup.mergeEndCol = undefined;\n cellGroup.mergeStartRow = undefined;\n cellGroup.mergeEndRow = undefined;\n }\n }\n}\nfunction addRowCellGroup(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // create cellGroup\n // const cellGroup = updateCell(col, row, scene.table, true);\n const cellGroup = new Group({\n x: 0,\n y: 0,\n width: scene.table.getColWidth(col),\n height: scene.table.getRowHeight(row)\n });\n cellGroup.role = 'cell';\n cellGroup.col = col;\n cellGroup.row = row;\n cellGroup.needUpdate = true;\n\n if (!cellGroup) {\n // TODO: deal with data promise situation\n continue;\n }\n\n // insert cellGroup in colGroup\n const colGroup = scene.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n\n if (colGroup.firstChild && row < (colGroup.firstChild as Group).row) {\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n (colGroup.firstChild as Group).row = (colGroup.firstChild as Group).row + 1;\n // if (\n // isNumber((colGroup.firstChild as Group).mergeStartRow) &&\n // isNumber((colGroup.firstChild as Group).mergeEndRow)\n // ) {\n // (colGroup.firstChild as Group).mergeStartRow = (colGroup.firstChild as Group).mergeStartRow + 1;\n // (colGroup.firstChild as Group).mergeEndRow = (colGroup.firstChild as Group).mergeEndRow + 1;\n // }\n } else if (colGroup.lastChild && row > (colGroup.lastChild as Group).row) {\n colGroup.appendChild(cellGroup);\n } else {\n // let cellBefore: Group;\n // colGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.row === row) {\n // cellBefore = cellGroup;\n // return true;\n // }\n // return false;\n // });\n\n const cellBefore = scene.highPerformanceGetCell(col, row, true);\n if (cellBefore !== cellGroup) {\n colGroup.insertBefore(cellGroup, cellBefore);\n cellBefore && (cellBefore.row = cellBefore.row + 1);\n // if (isNumber(cellBefore.mergeStartRow) && isNumber(cellBefore.mergeEndRow)) {\n // cellBefore.mergeStartRow = cellBefore.mergeStartRow + 1;\n // cellBefore.mergeEndRow = cellBefore.mergeEndRow + 1;\n // }\n if (cellBefore !== colGroup.lastChild) {\n colGroup.lastChild && ((colGroup.lastChild as Group).row = (colGroup.lastChild as Group).row + 1);\n // if (\n // isNumber((colGroup.lastChild as Group).mergeStartRow) &&\n // isNumber((colGroup.lastChild as Group).mergeEndRow)\n // ) {\n // (colGroup.lastChild as Group).mergeStartRow = (colGroup.lastChild as Group).mergeStartRow + 1;\n // (colGroup.lastChild as Group).mergeEndRow = (colGroup.lastChild as Group).mergeEndRow + 1;\n // }\n }\n }\n }\n\n // // reset row number\n // let rowIndex = (colGroup.firstChild as Group)?.row;\n // colGroup.forEachChildren((cellGroup: Group) => {\n // cellGroup.row = rowIndex;\n // rowIndex++;\n // });\n }\n}\n\nfunction removeCellGroup(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n if (!colGroup) {\n continue;\n }\n // // remove cellGroup in headerColGroup\n // let headerCellGroup;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.row === row) {\n // headerCellGroup = cellGroup;\n // return true;\n // }\n // return false;\n // });\n // if (headerCellGroup) {\n // headerColGroup.removeChild(headerCellGroup);\n // }\n\n // remove cellGroup in colGroup\n let cellGroup;\n colGroup.forEachChildren((cell: Group) => {\n if (cell.row === row) {\n cellGroup = cell;\n return true;\n }\n return false;\n });\n if (cellGroup) {\n colGroup.updateColumnHeight(-(cellGroup as Group).attribute.height);\n colGroup.removeChild(cellGroup);\n }\n }\n}\n"]}
@@ -49,23 +49,40 @@ function updateComponent(selectComp, key, scene) {
49
49
  visible: !0
50
50
  });
51
51
  const isNearRowHeader = !!scene.table.frozenColCount && startCol === scene.table.frozenColCount, isNearRightRowHeader = !!scene.table.rightFrozenColCount && (scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1), isNearColHeader = !scene.table.frozenRowCount || startRow === scene.table.frozenRowCount, isNearBottomColHeader = !!scene.table.bottomFrozenRowCount && endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1;
52
- isNearRowHeader && selectComp.rect.attribute.stroke[3] || isNearRightRowHeader && selectComp.rect.attribute.stroke[1] || isNearColHeader && selectComp.rect.attribute.stroke[0] || isNearBottomColHeader && selectComp.rect.attribute.stroke[2] ? (isNearRowHeader && selectComp.rect.attribute.stroke[3] && scene.tableGroup.insertAfter(selectComp.rect, "columnHeader" === selectComp.role ? scene.cornerHeaderGroup : "bottomFrozen" === selectComp.role ? scene.leftBottomCornerGroup : scene.rowHeaderGroup),
53
- isNearBottomColHeader && selectComp.rect.attribute.stroke[2] && scene.tableGroup.insertAfter(selectComp.rect, "rowHeader" === selectComp.role ? scene.leftBottomCornerGroup : "rightFrozen" === selectComp.role ? scene.rightBottomCornerGroup : scene.bottomFrozenGroup),
54
- isNearColHeader && selectComp.rect.attribute.stroke[0] && scene.tableGroup.insertAfter(selectComp.rect, "rowHeader" === selectComp.role ? scene.cornerHeaderGroup : "rightFrozen" === selectComp.role ? scene.rightTopCornerGroup : scene.colHeaderGroup),
55
- isNearRightRowHeader && selectComp.rect.attribute.stroke[1] && scene.tableGroup.insertAfter(selectComp.rect, "columnHeader" === selectComp.role ? scene.rightTopCornerGroup : "bottomFrozen" === selectComp.role ? scene.rightBottomCornerGroup : scene.rightFrozenGroup),
56
- selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() && scene.table.scrollLeft > 0 && ("body" === selectComp.role || "columnHeader" === selectComp.role || "bottomFrozen" === selectComp.role) && selectComp.rect.setAttributes({
57
- x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),
58
- width: selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x)
59
- }), scene.table.getRightFrozenColsWidth() > 0 && scene.rightFrozenGroup.attribute.height > 0 && selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x && ("body" === selectComp.role || "columnHeader" === selectComp.role || "bottomFrozen" === selectComp.role) && selectComp.rect.setAttributes({
60
- x: selectComp.rect.attribute.x,
61
- width: scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x
62
- }), selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height && scene.table.scrollTop > 0 && ("body" === selectComp.role || "rowHeader" === selectComp.role || "rightFrozen" === selectComp.role) && selectComp.rect.setAttributes({
63
- y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),
64
- height: selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y)
65
- }), scene.bottomFrozenGroup.attribute.width > 0 && scene.bottomFrozenGroup.attribute.height > 0 && selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y && ("body" === selectComp.role || "rowHeader" === selectComp.role || "rightFrozen" === selectComp.role) && selectComp.rect.setAttributes({
66
- y: selectComp.rect.attribute.y,
67
- height: scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y
68
- })) : scene.tableGroup.insertAfter(selectComp.rect, "body" === selectComp.role ? scene.bodyGroup : "columnHeader" === selectComp.role ? scene.colHeaderGroup : "rowHeader" === selectComp.role ? scene.rowHeaderGroup : "cornerHeader" === selectComp.role ? scene.cornerHeaderGroup : "rightTopCorner" === selectComp.role ? scene.rightTopCornerGroup : "rightFrozen" === selectComp.role ? scene.rightFrozenGroup : "leftBottomCorner" === selectComp.role ? scene.leftBottomCornerGroup : "bottomFrozen" === selectComp.role ? scene.bottomFrozenGroup : scene.rightBottomCornerGroup);
52
+ if (isNearRowHeader && selectComp.rect.attribute.stroke[3] || isNearRightRowHeader && selectComp.rect.attribute.stroke[1] || isNearColHeader && selectComp.rect.attribute.stroke[0] || isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {
53
+ if (isNearRowHeader && selectComp.rect.attribute.stroke[3] && scene.tableGroup.insertAfter(selectComp.rect, "columnHeader" === selectComp.role ? scene.cornerHeaderGroup : "bottomFrozen" === selectComp.role ? scene.leftBottomCornerGroup : scene.rowHeaderGroup),
54
+ isNearBottomColHeader && selectComp.rect.attribute.stroke[2] && scene.tableGroup.insertAfter(selectComp.rect, "rowHeader" === selectComp.role ? scene.leftBottomCornerGroup : "rightFrozen" === selectComp.role ? scene.rightBottomCornerGroup : scene.bottomFrozenGroup),
55
+ isNearColHeader && selectComp.rect.attribute.stroke[0] && scene.tableGroup.insertAfter(selectComp.rect, "rowHeader" === selectComp.role ? scene.cornerHeaderGroup : "rightFrozen" === selectComp.role ? scene.rightTopCornerGroup : scene.colHeaderGroup),
56
+ isNearRightRowHeader && selectComp.rect.attribute.stroke[1] && scene.tableGroup.insertAfter(selectComp.rect, "columnHeader" === selectComp.role ? scene.rightTopCornerGroup : "bottomFrozen" === selectComp.role ? scene.rightBottomCornerGroup : scene.rightFrozenGroup),
57
+ selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() && scene.table.scrollLeft > 0 && ("body" === selectComp.role || "columnHeader" === selectComp.role || "bottomFrozen" === selectComp.role)) {
58
+ const width = selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x);
59
+ selectComp.rect.setAttributes({
60
+ x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),
61
+ width: width > 0 ? width : 0
62
+ });
63
+ }
64
+ if (scene.table.getRightFrozenColsWidth() > 0 && scene.rightFrozenGroup.attribute.height > 0 && selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x && ("body" === selectComp.role || "columnHeader" === selectComp.role || "bottomFrozen" === selectComp.role)) {
65
+ const width = scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x;
66
+ selectComp.rect.setAttributes({
67
+ x: selectComp.rect.attribute.x,
68
+ width: width > 0 ? width : 0
69
+ });
70
+ }
71
+ if (selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height && scene.table.scrollTop > 0 && ("body" === selectComp.role || "rowHeader" === selectComp.role || "rightFrozen" === selectComp.role)) {
72
+ const height = selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y);
73
+ selectComp.rect.setAttributes({
74
+ y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),
75
+ height: height > 0 ? height : 0
76
+ });
77
+ }
78
+ if (scene.bottomFrozenGroup.attribute.width > 0 && scene.bottomFrozenGroup.attribute.height > 0 && selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y && ("body" === selectComp.role || "rowHeader" === selectComp.role || "rightFrozen" === selectComp.role)) {
79
+ const height = scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y;
80
+ selectComp.rect.setAttributes({
81
+ y: selectComp.rect.attribute.y,
82
+ height: height > 0 ? height : 0
83
+ });
84
+ }
85
+ } else scene.tableGroup.insertAfter(selectComp.rect, "body" === selectComp.role ? scene.bodyGroup : "columnHeader" === selectComp.role ? scene.colHeaderGroup : "rowHeader" === selectComp.role ? scene.rowHeaderGroup : "cornerHeader" === selectComp.role ? scene.cornerHeaderGroup : "rightTopCorner" === selectComp.role ? scene.rightTopCornerGroup : "rightFrozen" === selectComp.role ? scene.rightFrozenGroup : "leftBottomCorner" === selectComp.role ? scene.leftBottomCornerGroup : "bottomFrozen" === selectComp.role ? scene.bottomFrozenGroup : scene.rightBottomCornerGroup);
69
86
  let diffSize = 0;
70
87
  "number" == typeof selectComp.rect.attribute.lineWidth && (diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2)),
71
88
  endCol === scene.table.colCount - 1 && (Array.isArray(selectComp.rect.attribute.lineWidth) && (diffSize = Math.ceil((null !== (_a = selectComp.rect.attribute.lineWidth[1]) && void 0 !== _a ? _a : 0) / 2)),
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/select/update-select-border.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAE3D,MAAM,UAAU,wBAAwB,CAAC,KAAiB;IACxD,KAAK,CAAC,wBAAwB,CAAC,OAAO,CAAC,CAAC,UAAkD,EAAE,GAAW,EAAE,EAAE;QACzG,eAAe,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC,UAAkD,EAAE,GAAW,EAAE,EAAE;QACxG,eAAe,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,eAAe,CAAC,UAAkD,EAAE,GAAW,EAAE,KAAiB;;IACzG,MAAM,CAAC,WAAW,EAAE,WAAW,EAAE,SAAS,EAAE,SAAS,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;IACxE,MAAM,QAAQ,GAAG,QAAQ,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;IAC3C,MAAM,QAAQ,GAAG,QAAQ,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;IAC3C,MAAM,MAAM,GAAG,QAAQ,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC;IACvC,MAAM,MAAM,GAAG,QAAQ,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC;IAEvC,IAAI,4BAA4B,GAAG,QAAQ,CAAC;IAC5C,IAAI,4BAA4B,GAAG,QAAQ,CAAC;IAC5C,IAAI,0BAA0B,GAAG,MAAM,CAAC;IACxC,IAAI,0BAA0B,GAAG,MAAM,CAAC;IAExC,IAAI,gBAAgB,CAAC;IACrB,QAAQ,UAAU,CAAC,IAAI,EAAE;QACvB,KAAK,WAAW;YACd,gBAAgB,GAAG,KAAK,CAAC,KAAK,CAAC,sBAAsB,EAAE,CAAC;YACxD,IAAI,gBAAgB,EAAE;gBACpB,4BAA4B,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;gBACjF,0BAA0B,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aAC5E;YACD,MAAM;QACR,KAAK,cAAc;YACjB,gBAAgB,GAAG,KAAK,CAAC,KAAK,CAAC,uBAAuB,EAAE,CAAC;YACzD,IAAI,gBAAgB,EAAE;gBACpB,4BAA4B,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;gBACjF,0BAA0B,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aAC5E;YACD,MAAM;QACR,KAAK,cAAc;YACjB,MAAM;QACR,KAAK,cAAc;YACjB,gBAAgB,GAAG,KAAK,CAAC,KAAK,CAAC,uBAAuB,EAAE,CAAC;YACzD,IAAI,gBAAgB,EAAE;gBACpB,4BAA4B,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;gBACjF,0BAA0B,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aAC5E;YACD,MAAM;QACR,KAAK,aAAa;YAChB,gBAAgB,GAAG,KAAK,CAAC,KAAK,CAAC,uBAAuB,EAAE,CAAC;YACzD,IAAI,gBAAgB,EAAE;gBACpB,4BAA4B,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;gBACjF,0BAA0B,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aAC5E;YACD,MAAM;QACR,KAAK,gBAAgB;YACnB,MAAM;QACR,KAAK,kBAAkB;YACrB,MAAM;QACR,KAAK,mBAAmB;YACtB,MAAM;QACR;YACE,gBAAgB,GAAG,KAAK,CAAC,KAAK,CAAC,uBAAuB,EAAE,CAAC;YACzD,IAAI,gBAAgB,EAAE;gBACpB,4BAA4B,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;gBACjF,0BAA0B,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAC3E,4BAA4B,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;gBACjF,0BAA0B,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aAC5E;YACD,MAAM;KACT;IAID,MAAM,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,4BAA4B,EAAE,0BAA0B,CAAC,CAAC;IACrG,MAAM,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,4BAA4B,EAAE,0BAA0B,CAAC,CAAC;IACvG,MAAM,cAAc,GAAG,KAAK,CAAC,sBAAsB,CACjD,4BAA4B,EAC5B,4BAA4B,CAC7B,CAAC,gBAAgB,CAAC;IAEnB,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;QAC5B,CAAC,EAAE,cAAc,CAAC,EAAE,GAAG,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;QACnD,CAAC,EAAE,cAAc,CAAC,EAAE,GAAG,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;QACnD,KAAK,EAAE,SAAS;QAChB,MAAM,EAAE,UAAU;QAClB,OAAO,EAAE,IAAI;KACd,CAAC,CAAC;IAGH,MAAM,eAAe,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,QAAQ,KAAK,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,KAAK,CAAC;IACrG,MAAM,oBAAoB,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB;QAC1D,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC,IAAI,MAAM,KAAK,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC;QAC9G,CAAC,CAAC,KAAK,CAAC;IACV,MAAM,eAAe,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,QAAQ,KAAK,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC;IACpG,MAAM,qBAAqB,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB;QAC5D,CAAC,CAAC,MAAM,KAAK,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,GAAG,CAAC;QACxE,CAAC,CAAC,KAAK,CAAC;IACV,IACE,CAAC,eAAe,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACxD,CAAC,oBAAoB,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC7D,CAAC,eAAe,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACxD,CAAC,qBAAqB,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAC9D;QACA,IAAI,eAAe,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE;YAC1D,KAAK,CAAC,UAAU,CAAC,WAAW,CAC1B,UAAU,CAAC,IAAI,EACf,UAAU,CAAC,IAAI,KAAK,cAAc;gBAChC,CAAC,CAAC,KAAK,CAAC,iBAAiB;gBACzB,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,cAAc;oBACpC,CAAC,CAAC,KAAK,CAAC,qBAAqB;oBAC7B,CAAC,CAAC,KAAK,CAAC,cAAc,CACzB,CAAC;SACH;QAED,IAAI,qBAAqB,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE;YAChE,KAAK,CAAC,UAAU,CAAC,WAAW,CAC1B,UAAU,CAAC,IAAI,EACf,UAAU,CAAC,IAAI,KAAK,WAAW;gBAC7B,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,aAAa;oBACnC,CAAC,CAAC,KAAK,CAAC,sBAAsB;oBAC9B,CAAC,CAAC,KAAK,CAAC,iBAAiB,CAC5B,CAAC;SACH;QAED,IAAI,eAAe,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE;YAC1D,KAAK,CAAC,UAAU,CAAC,WAAW,CAC1B,UAAU,CAAC,IAAI,EACf,UAAU,CAAC,IAAI,KAAK,WAAW;gBAC7B,CAAC,CAAC,KAAK,CAAC,iBAAiB;gBACzB,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,aAAa;oBACnC,CAAC,CAAC,KAAK,CAAC,mBAAmB;oBAC3B,CAAC,CAAC,KAAK,CAAC,cAAc,CACzB,CAAC;SACH;QACD,IAAI,oBAAoB,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE;YAC/D,KAAK,CAAC,UAAU,CAAC,WAAW,CAC1B,UAAU,CAAC,IAAI,EACf,UAAU,CAAC,IAAI,KAAK,cAAc;gBAChC,CAAC,CAAC,KAAK,CAAC,mBAAmB;gBAC3B,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,cAAc;oBACpC,CAAC,CAAC,KAAK,CAAC,sBAAsB;oBAC9B,CAAC,CAAC,KAAK,CAAC,gBAAgB,CAC3B,CAAC;SACH;QAGD,IACE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,kBAAkB,EAAE;YAE9D,KAAK,CAAC,KAAK,CAAC,UAAU,GAAG,CAAC;YAC1B,CAAC,UAAU,CAAC,IAAI,KAAK,MAAM,IAAI,UAAU,CAAC,IAAI,KAAK,cAAc,IAAI,UAAU,CAAC,IAAI,KAAK,cAAc,CAAC,EACxG;YACA,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;gBAC5B,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,kBAAkB,EAAE,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;gBACjG,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,kBAAkB,EAAE,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;aAC1G,CAAC,CAAC;SACJ;QACD,IAEE,KAAK,CAAC,KAAK,CAAC,uBAAuB,EAAE,GAAG,CAAC;YACzC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC;YAC3C,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YAClG,CAAC,UAAU,CAAC,IAAI,KAAK,MAAM,IAAI,UAAU,CAAC,IAAI,KAAK,cAAc,IAAI,UAAU,CAAC,IAAI,KAAK,cAAc,CAAC,EACxG;YACA,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;gBAC5B,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC9B,KAAK,EAAE,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;aACxE,CAAC,CAAC;SACJ;QACD,IACE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM;YACnE,KAAK,CAAC,KAAK,CAAC,SAAS,GAAG,CAAC;YACzB,CAAC,UAAU,CAAC,IAAI,KAAK,MAAM,IAAI,UAAU,CAAC,IAAI,KAAK,WAAW,IAAI,UAAU,CAAC,IAAI,KAAK,aAAa,CAAC,EACpG;YACA,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;gBAC5B,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;gBACtG,MAAM,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;aACjH,CAAC,CAAC;SACJ;QACD,IACE,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC;YAC3C,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC;YAC5C,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;YACpG,CAAC,UAAU,CAAC,IAAI,KAAK,MAAM,IAAI,UAAU,CAAC,IAAI,KAAK,WAAW,IAAI,UAAU,CAAC,IAAI,KAAK,aAAa,CAAC,EACpG;YACA,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;gBAC5B,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC9B,MAAM,EAAE,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;aAC1E,CAAC,CAAC;SACJ;KAEF;SAAM;QACL,KAAK,CAAC,UAAU,CAAC,WAAW,CAC1B,UAAU,CAAC,IAAI,EACf,UAAU,CAAC,IAAI,KAAK,MAAM;YACxB,CAAC,CAAC,KAAK,CAAC,SAAS;YACjB,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,cAAc;gBACpC,CAAC,CAAC,KAAK,CAAC,cAAc;gBACtB,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,WAAW;oBACjC,CAAC,CAAC,KAAK,CAAC,cAAc;oBACtB,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,cAAc;wBACpC,CAAC,CAAC,KAAK,CAAC,iBAAiB;wBACzB,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,gBAAgB;4BACtC,CAAC,CAAC,KAAK,CAAC,mBAAmB;4BAC3B,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,aAAa;gCACnC,CAAC,CAAC,KAAK,CAAC,gBAAgB;gCACxB,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,kBAAkB;oCACxC,CAAC,CAAC,KAAK,CAAC,qBAAqB;oCAC7B,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,cAAc;wCACpC,CAAC,CAAC,KAAK,CAAC,iBAAiB;wCACzB,CAAC,CAAC,KAAK,CAAC,sBAAsB,CACjC,CAAC;KACH;IAID,IAAI,QAAQ,GAAG,CAAC,CAAC;IACjB,IAAI,OAAO,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,KAAK,QAAQ,EAAE;QAC3D,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;KAC/D;IACD,IAAI,MAAM,KAAK,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EAAE;QACvC,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,EAAE;YACtD,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAA,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACzE;QACD,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;YAC5B,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,QAAQ;SAClD,CAAC,CAAC;KACJ;IACD,IAAI,QAAQ,KAAK,CAAC,EAAE;QAClB,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,EAAE;YACtD,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAA,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACzE;QACD,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;YAC5B,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ;YACzC,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,QAAQ;SAClD,CAAC,CAAC;KACJ;IACD,IAAI,MAAM,KAAK,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EAAE;QACvC,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,EAAE;YACtD,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAA,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACzE;QACD,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;YAC5B,MAAM,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,QAAQ;SACpD,CAAC,CAAC;KACJ;IACD,IAAI,QAAQ,KAAK,CAAC,EAAE;QAClB,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,EAAE;YACtD,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAA,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACzE;QACD,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;YAC5B,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ;YACzC,MAAM,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,QAAQ;SACpD,CAAC,CAAC;KACJ;AAEH,CAAC;AAED,MAAM,UAAU,sBAAsB,CACpC,KAAiB,EACjB,WAAmB,EACnB,WAAmB,EACnB,SAAiB,EACjB,SAAiB;IAEjB,IAAI,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;IAChD,IAAI,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;IAChD,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;IAC9C,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;IAE9C,MAAM,iBAAiB,GAAG,GAAG,EAAE;QAC7B,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,IAAI,GAAG,KAAK,QAAQ,EAAE;gBACpB,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;oBAC7C,MAAM,SAAS,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC1D,IAAI,SAAS,IAAI,SAAS,CAAC,KAAK,CAAC,GAAG,GAAG,QAAQ,EAAE;wBAC/C,QAAQ,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC;wBAC/B,QAAQ,GAAG,IAAI,CAAC;wBAChB,MAAM;qBACP;iBACF;aACF;YACD,IAAI,CAAC,QAAQ,IAAI,GAAG,KAAK,MAAM,EAAE;gBAC/B,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;oBAC7C,MAAM,SAAS,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC1D,IAAI,SAAS,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,GAAG,MAAM,EAAE;wBAC3C,MAAM,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC;wBAC3B,QAAQ,GAAG,IAAI,CAAC;wBAChB,MAAM;qBACP;iBACF;aACF;YAED,IAAI,QAAQ,EAAE;gBACZ,MAAM;aACP;SACF;QACD,IAAI,CAAC,QAAQ,EAAE;YACb,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;gBAC7C,IAAI,GAAG,KAAK,QAAQ,EAAE;oBACpB,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;wBAC7C,MAAM,SAAS,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;wBAC1D,IAAI,SAAS,IAAI,SAAS,CAAC,KAAK,CAAC,GAAG,GAAG,QAAQ,EAAE;4BAC/C,QAAQ,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC;4BAC/B,QAAQ,GAAG,IAAI,CAAC;4BAChB,MAAM;yBACP;qBACF;iBACF;gBACD,IAAI,CAAC,QAAQ,IAAI,GAAG,KAAK,MAAM,EAAE;oBAC/B,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;wBAC7C,MAAM,SAAS,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;wBAC1D,IAAI,SAAS,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,GAAG,MAAM,EAAE;4BAC3C,MAAM,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC;4BAC3B,QAAQ,GAAG,IAAI,CAAC;4BAChB,MAAM;yBACP;qBACF;iBACF;gBAED,IAAI,QAAQ,EAAE;oBACZ,MAAM;iBACP;aACF;SACF;QACD,IAAI,QAAQ,EAAE;YACZ,iBAAiB,EAAE,CAAC;SACrB;IACH,CAAC,CAAC;IACF,iBAAiB,EAAE,CAAC;IAEpB,KAAK,CAAC,wBAAwB,CAAC,OAAO,CAAC,CAAC,UAAkD,EAAE,GAAW,EAAE,EAAE;QACzG,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;IAC3B,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,wBAAwB,GAAG,IAAI,GAAG,EAAE,CAAC;IAE3C,IAAI,aAAa,GAAG,KAAK,CAAC;IAC1B,IAAI,kBAAkB,GAAG,KAAK,CAAC;IAC/B,IAAI,gBAAgB,GAAG,KAAK,CAAC;IAC7B,IAAI,sBAAsB,GAAG,KAAK,CAAC;IACnC,IAAI,QAAQ,GAAG,KAAK,CAAC;IACrB,IAAI,gBAAgB,GAAG,KAAK,CAAC;IAC7B,IAAI,wBAAwB,GAAG,KAAK,CAAC;IACrC,IAAI,2BAA2B,GAAG,KAAK,CAAC;IACxC,IAAI,0BAA0B,GAAG,KAAK,CAAC;IACvC,IAAI,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,IAAI,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAAE;QAC5F,gBAAgB,GAAG,IAAI,CAAC;KACzB;IACD,IAAI,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,IAAI,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAAE;QAClH,wBAAwB,GAAG,IAAI,CAAC;KACjC;IAED,IAAI,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,IAAI,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,EAAE;QACnH,0BAA0B,GAAG,IAAI,CAAC;KACnC;IAED,IACE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB;QAChE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,EACjE;QACA,2BAA2B,GAAG,IAAI,CAAC;KACpC;IAED,IACE,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC;QAC1C,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc;QACpC,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,GAAG,CAAC,EACvE;QACA,aAAa,GAAG,IAAI,CAAC;KACtB;IACD,IACE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB;QAChE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc;QACpC,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,GAAG,CAAC,EACvE;QACA,kBAAkB,GAAG,IAAI,CAAC;KAC3B;IAED,IACE,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC;QAC1C,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc;QACpC,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC,EACtE;QACA,gBAAgB,GAAG,IAAI,CAAC;KACzB;IACD,IACE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB;QACjE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc;QACpC,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC,EACtE;QACA,sBAAsB,GAAG,IAAI,CAAC;KAC/B;IACD,IACE,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC;QACtE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc;QACpC,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,GAAG,CAAC;QACvE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,EACpC;QACA,QAAQ,GAAG,IAAI,CAAC;KACjB;IAGD,IAAI,gBAAgB,EAAE;QACpB,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,WAAW,GAAG,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QACpE,KAAK,CAAC,sBAAsB,CAC1B,QAAQ,EACR,QAAQ,EACR,YAAY,EACZ,YAAY,EACZ,cAAc,EACd,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IACD,IAAI,wBAAwB,EAAE;QAC5B,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC;QAClG,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,WAAW,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,kBAAkB,EAAE,CAAC,gBAAgB,CAAC,CAAC;QACzE,KAAK,CAAC,sBAAsB,CAC1B,cAAc,EACd,QAAQ,EACR,MAAM,EACN,YAAY,EACZ,gBAAgB,EAChB,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IAED,IAAI,0BAA0B,EAAE;QAC9B,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC;QACnG,MAAM,WAAW,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC,sBAAsB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAC1E,KAAK,CAAC,sBAAsB,CAC1B,QAAQ,EACR,cAAc,EACd,YAAY,EACZ,MAAM,EACN,kBAAkB,EAClB,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IACD,IAAI,2BAA2B,EAAE;QAC/B,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC;QAClG,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC;QACnG,MAAM,WAAW,GAAG,CAAC,CAAC,kBAAkB,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,sBAAsB,CAAC,CAAC;QAC/E,KAAK,CAAC,sBAAsB,CAC1B,cAAc,EACd,cAAc,EACd,MAAM,EACN,MAAM,EACN,mBAAmB,EACnB,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IACD,IAAI,gBAAgB,EAAE;QACpB,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QAC5E,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC,CAAC,CAAC;QACxG,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAC5E,MAAM,WAAW,GAAG,CAAC,IAAI,EAAE,CAAC,wBAAwB,EAAE,CAAC,QAAQ,EAAE,CAAC,gBAAgB,CAAC,CAAC;QACpF,KAAK,CAAC,sBAAsB,CAC1B,oBAAoB,EACpB,QAAQ,EACR,kBAAkB,EAClB,kBAAkB,EAClB,cAAc,EACd,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IACD,IAAI,sBAAsB,EAAE;QAC1B,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QAC5E,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC,CAAC,CAAC;QACxG,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC;QACzG,MAAM,WAAW,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC,2BAA2B,EAAE,IAAI,EAAE,CAAC,0BAA0B,CAAC,CAAC;QACjG,KAAK,CAAC,sBAAsB,CAC1B,oBAAoB,EACpB,oBAAoB,EACpB,kBAAkB,EAClB,MAAM,EACN,cAAc,EACd,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IACD,IAAI,aAAa,EAAE;QACjB,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QAC5E,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;QACzG,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAC5E,MAAM,WAAW,GAAG,CAAC,CAAC,gBAAgB,EAAE,CAAC,QAAQ,EAAE,CAAC,0BAA0B,EAAE,IAAI,CAAC,CAAC;QACtF,KAAK,CAAC,sBAAsB,CAC1B,QAAQ,EACR,oBAAoB,EACpB,kBAAkB,EAClB,kBAAkB,EAClB,WAAW,EACX,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IACD,IAAI,kBAAkB,EAAE;QACtB,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QAC5E,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;QACzG,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC;QACxG,MAAM,WAAW,GAAG,CAAC,CAAC,wBAAwB,EAAE,IAAI,EAAE,CAAC,2BAA2B,EAAE,CAAC,QAAQ,CAAC,CAAC;QAC/F,KAAK,CAAC,sBAAsB,CAC1B,oBAAoB,EACpB,oBAAoB,EACpB,MAAM,EACN,kBAAkB,EAClB,aAAa,EACb,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IACD,IAAI,QAAQ,EAAE;QACZ,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QAC5E,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QAC5E,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC,CAAC,CAAC;QACxG,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;QACzG,MAAM,WAAW,GAAG,CAAC,CAAC,gBAAgB,EAAE,CAAC,kBAAkB,EAAE,CAAC,sBAAsB,EAAE,CAAC,aAAa,CAAC,CAAC;QACtG,KAAK,CAAC,sBAAsB,CAC1B,oBAAoB,EACpB,oBAAoB,EACpB,kBAAkB,EAClB,kBAAkB,EAClB,MAAM,EACN,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;AACH,CAAC","file":"update-select-border.js","sourcesContent":["import type { IRect } from '@visactor/vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n}\n\nfunction updateComponent(selectComp: { rect: IRect; role: CellSubLocation }, key: string, scene: Scenegraph) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x)\n });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x\n });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y)\n });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y\n });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n\n //#region 处理边缘被截问题\n let diffSize = 0;\n if (typeof selectComp.rect.attribute.lineWidth === 'number') {\n diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2);\n }\n if (endCol === scene.table.colCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[1] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (startCol === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[3] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + diffSize,\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (endRow === scene.table.rowCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[2] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n if (startRow === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[0] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + diffSize,\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number\n) {\n let startCol = Math.min(newEndCol, newStartCol);\n let startRow = Math.min(newEndRow, newStartRow);\n let endCol = Math.max(newEndCol, newStartCol);\n let endRow = Math.max(newEndRow, newStartRow);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.col > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n });\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/select/update-select-border.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAE3D,MAAM,UAAU,wBAAwB,CAAC,KAAiB;IACxD,KAAK,CAAC,wBAAwB,CAAC,OAAO,CAAC,CAAC,UAAkD,EAAE,GAAW,EAAE,EAAE;QACzG,eAAe,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC,UAAkD,EAAE,GAAW,EAAE,EAAE;QACxG,eAAe,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,eAAe,CAAC,UAAkD,EAAE,GAAW,EAAE,KAAiB;;IACzG,MAAM,CAAC,WAAW,EAAE,WAAW,EAAE,SAAS,EAAE,SAAS,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;IACxE,MAAM,QAAQ,GAAG,QAAQ,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;IAC3C,MAAM,QAAQ,GAAG,QAAQ,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;IAC3C,MAAM,MAAM,GAAG,QAAQ,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC;IACvC,MAAM,MAAM,GAAG,QAAQ,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC;IAEvC,IAAI,4BAA4B,GAAG,QAAQ,CAAC;IAC5C,IAAI,4BAA4B,GAAG,QAAQ,CAAC;IAC5C,IAAI,0BAA0B,GAAG,MAAM,CAAC;IACxC,IAAI,0BAA0B,GAAG,MAAM,CAAC;IAExC,IAAI,gBAAgB,CAAC;IACrB,QAAQ,UAAU,CAAC,IAAI,EAAE;QACvB,KAAK,WAAW;YACd,gBAAgB,GAAG,KAAK,CAAC,KAAK,CAAC,sBAAsB,EAAE,CAAC;YACxD,IAAI,gBAAgB,EAAE;gBACpB,4BAA4B,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;gBACjF,0BAA0B,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aAC5E;YACD,MAAM;QACR,KAAK,cAAc;YACjB,gBAAgB,GAAG,KAAK,CAAC,KAAK,CAAC,uBAAuB,EAAE,CAAC;YACzD,IAAI,gBAAgB,EAAE;gBACpB,4BAA4B,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;gBACjF,0BAA0B,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aAC5E;YACD,MAAM;QACR,KAAK,cAAc;YACjB,MAAM;QACR,KAAK,cAAc;YACjB,gBAAgB,GAAG,KAAK,CAAC,KAAK,CAAC,uBAAuB,EAAE,CAAC;YACzD,IAAI,gBAAgB,EAAE;gBACpB,4BAA4B,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;gBACjF,0BAA0B,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aAC5E;YACD,MAAM;QACR,KAAK,aAAa;YAChB,gBAAgB,GAAG,KAAK,CAAC,KAAK,CAAC,uBAAuB,EAAE,CAAC;YACzD,IAAI,gBAAgB,EAAE;gBACpB,4BAA4B,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;gBACjF,0BAA0B,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aAC5E;YACD,MAAM;QACR,KAAK,gBAAgB;YACnB,MAAM;QACR,KAAK,kBAAkB;YACrB,MAAM;QACR,KAAK,mBAAmB;YACtB,MAAM;QACR;YACE,gBAAgB,GAAG,KAAK,CAAC,KAAK,CAAC,uBAAuB,EAAE,CAAC;YACzD,IAAI,gBAAgB,EAAE;gBACpB,4BAA4B,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;gBACjF,0BAA0B,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAC3E,4BAA4B,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,gBAAgB,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;gBACjF,0BAA0B,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aAC5E;YACD,MAAM;KACT;IAID,MAAM,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,4BAA4B,EAAE,0BAA0B,CAAC,CAAC;IACrG,MAAM,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,4BAA4B,EAAE,0BAA0B,CAAC,CAAC;IACvG,MAAM,cAAc,GAAG,KAAK,CAAC,sBAAsB,CACjD,4BAA4B,EAC5B,4BAA4B,CAC7B,CAAC,gBAAgB,CAAC;IAEnB,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;QAC5B,CAAC,EAAE,cAAc,CAAC,EAAE,GAAG,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;QACnD,CAAC,EAAE,cAAc,CAAC,EAAE,GAAG,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;QACnD,KAAK,EAAE,SAAS;QAChB,MAAM,EAAE,UAAU;QAClB,OAAO,EAAE,IAAI;KACd,CAAC,CAAC;IAGH,MAAM,eAAe,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,QAAQ,KAAK,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,KAAK,CAAC;IACrG,MAAM,oBAAoB,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB;QAC1D,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC,IAAI,MAAM,KAAK,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC;QAC9G,CAAC,CAAC,KAAK,CAAC;IACV,MAAM,eAAe,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,QAAQ,KAAK,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC;IACpG,MAAM,qBAAqB,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB;QAC5D,CAAC,CAAC,MAAM,KAAK,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,GAAG,CAAC;QACxE,CAAC,CAAC,KAAK,CAAC;IACV,IACE,CAAC,eAAe,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACxD,CAAC,oBAAoB,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC7D,CAAC,eAAe,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACxD,CAAC,qBAAqB,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAC9D;QACA,IAAI,eAAe,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE;YAC1D,KAAK,CAAC,UAAU,CAAC,WAAW,CAC1B,UAAU,CAAC,IAAI,EACf,UAAU,CAAC,IAAI,KAAK,cAAc;gBAChC,CAAC,CAAC,KAAK,CAAC,iBAAiB;gBACzB,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,cAAc;oBACpC,CAAC,CAAC,KAAK,CAAC,qBAAqB;oBAC7B,CAAC,CAAC,KAAK,CAAC,cAAc,CACzB,CAAC;SACH;QAED,IAAI,qBAAqB,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE;YAChE,KAAK,CAAC,UAAU,CAAC,WAAW,CAC1B,UAAU,CAAC,IAAI,EACf,UAAU,CAAC,IAAI,KAAK,WAAW;gBAC7B,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,aAAa;oBACnC,CAAC,CAAC,KAAK,CAAC,sBAAsB;oBAC9B,CAAC,CAAC,KAAK,CAAC,iBAAiB,CAC5B,CAAC;SACH;QAED,IAAI,eAAe,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE;YAC1D,KAAK,CAAC,UAAU,CAAC,WAAW,CAC1B,UAAU,CAAC,IAAI,EACf,UAAU,CAAC,IAAI,KAAK,WAAW;gBAC7B,CAAC,CAAC,KAAK,CAAC,iBAAiB;gBACzB,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,aAAa;oBACnC,CAAC,CAAC,KAAK,CAAC,mBAAmB;oBAC3B,CAAC,CAAC,KAAK,CAAC,cAAc,CACzB,CAAC;SACH;QACD,IAAI,oBAAoB,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE;YAC/D,KAAK,CAAC,UAAU,CAAC,WAAW,CAC1B,UAAU,CAAC,IAAI,EACf,UAAU,CAAC,IAAI,KAAK,cAAc;gBAChC,CAAC,CAAC,KAAK,CAAC,mBAAmB;gBAC3B,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,cAAc;oBACpC,CAAC,CAAC,KAAK,CAAC,sBAAsB;oBAC9B,CAAC,CAAC,KAAK,CAAC,gBAAgB,CAC3B,CAAC;SACH;QAGD,IACE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,kBAAkB,EAAE;YAE9D,KAAK,CAAC,KAAK,CAAC,UAAU,GAAG,CAAC;YAC1B,CAAC,UAAU,CAAC,IAAI,KAAK,MAAM,IAAI,UAAU,CAAC,IAAI,KAAK,cAAc,IAAI,UAAU,CAAC,IAAI,KAAK,cAAc,CAAC,EACxG;YACA,MAAM,KAAK,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,kBAAkB,EAAE,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;YACjH,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;gBAC5B,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,kBAAkB,EAAE,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;gBACjG,KAAK,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;aAC7B,CAAC,CAAC;SACJ;QACD,IAEE,KAAK,CAAC,KAAK,CAAC,uBAAuB,EAAE,GAAG,CAAC;YACzC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC;YAC3C,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YAClG,CAAC,UAAU,CAAC,IAAI,KAAK,MAAM,IAAI,UAAU,CAAC,IAAI,KAAK,cAAc,IAAI,UAAU,CAAC,IAAI,KAAK,cAAc,CAAC,EACxG;YACA,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;YAC/E,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;gBAC5B,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC9B,KAAK,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;aAC7B,CAAC,CAAC;SACJ;QACD,IACE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM;YACnE,KAAK,CAAC,KAAK,CAAC,SAAS,GAAG,CAAC;YACzB,CAAC,UAAU,CAAC,IAAI,KAAK,MAAM,IAAI,UAAU,CAAC,IAAI,KAAK,WAAW,IAAI,UAAU,CAAC,IAAI,KAAK,aAAa,CAAC,EACpG;YACA,MAAM,MAAM,GACV,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;YAC3G,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;gBAC5B,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;gBACtG,MAAM,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;aAChC,CAAC,CAAC;SACJ;QACD,IACE,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC;YAC3C,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC;YAC5C,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;YACpG,CAAC,UAAU,CAAC,IAAI,KAAK,MAAM,IAAI,UAAU,CAAC,IAAI,KAAK,WAAW,IAAI,UAAU,CAAC,IAAI,KAAK,aAAa,CAAC,EACpG;YACA,MAAM,MAAM,GAAG,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;YACjF,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;gBAC5B,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC9B,MAAM,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;aAChC,CAAC,CAAC;SACJ;KAEF;SAAM;QACL,KAAK,CAAC,UAAU,CAAC,WAAW,CAC1B,UAAU,CAAC,IAAI,EACf,UAAU,CAAC,IAAI,KAAK,MAAM;YACxB,CAAC,CAAC,KAAK,CAAC,SAAS;YACjB,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,cAAc;gBACpC,CAAC,CAAC,KAAK,CAAC,cAAc;gBACtB,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,WAAW;oBACjC,CAAC,CAAC,KAAK,CAAC,cAAc;oBACtB,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,cAAc;wBACpC,CAAC,CAAC,KAAK,CAAC,iBAAiB;wBACzB,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,gBAAgB;4BACtC,CAAC,CAAC,KAAK,CAAC,mBAAmB;4BAC3B,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,aAAa;gCACnC,CAAC,CAAC,KAAK,CAAC,gBAAgB;gCACxB,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,kBAAkB;oCACxC,CAAC,CAAC,KAAK,CAAC,qBAAqB;oCAC7B,CAAC,CAAC,UAAU,CAAC,IAAI,KAAK,cAAc;wCACpC,CAAC,CAAC,KAAK,CAAC,iBAAiB;wCACzB,CAAC,CAAC,KAAK,CAAC,sBAAsB,CACjC,CAAC;KACH;IAID,IAAI,QAAQ,GAAG,CAAC,CAAC;IACjB,IAAI,OAAO,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,KAAK,QAAQ,EAAE;QAC3D,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;KAC/D;IACD,IAAI,MAAM,KAAK,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EAAE;QACvC,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,EAAE;YACtD,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAA,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACzE;QACD,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;YAC5B,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,QAAQ;SAClD,CAAC,CAAC;KACJ;IACD,IAAI,QAAQ,KAAK,CAAC,EAAE;QAClB,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,EAAE;YACtD,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAA,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACzE;QACD,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;YAC5B,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ;YACzC,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,QAAQ;SAClD,CAAC,CAAC;KACJ;IACD,IAAI,MAAM,KAAK,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EAAE;QACvC,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,EAAE;YACtD,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAA,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACzE;QACD,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;YAC5B,MAAM,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,QAAQ;SACpD,CAAC,CAAC;KACJ;IACD,IAAI,QAAQ,KAAK,CAAC,EAAE;QAClB,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,EAAE;YACtD,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAA,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACzE;QACD,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC;YAC5B,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ;YACzC,MAAM,EAAE,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,QAAQ;SACpD,CAAC,CAAC;KACJ;AAEH,CAAC;AAED,MAAM,UAAU,sBAAsB,CACpC,KAAiB,EACjB,WAAmB,EACnB,WAAmB,EACnB,SAAiB,EACjB,SAAiB;IAEjB,IAAI,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;IAChD,IAAI,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;IAChD,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;IAC9C,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;IAE9C,MAAM,iBAAiB,GAAG,GAAG,EAAE;QAC7B,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,IAAI,GAAG,KAAK,QAAQ,EAAE;gBACpB,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;oBAC7C,MAAM,SAAS,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC1D,IAAI,SAAS,IAAI,SAAS,CAAC,KAAK,CAAC,GAAG,GAAG,QAAQ,EAAE;wBAC/C,QAAQ,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC;wBAC/B,QAAQ,GAAG,IAAI,CAAC;wBAChB,MAAM;qBACP;iBACF;aACF;YACD,IAAI,CAAC,QAAQ,IAAI,GAAG,KAAK,MAAM,EAAE;gBAC/B,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;oBAC7C,MAAM,SAAS,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC1D,IAAI,SAAS,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,GAAG,MAAM,EAAE;wBAC3C,MAAM,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC;wBAC3B,QAAQ,GAAG,IAAI,CAAC;wBAChB,MAAM;qBACP;iBACF;aACF;YAED,IAAI,QAAQ,EAAE;gBACZ,MAAM;aACP;SACF;QACD,IAAI,CAAC,QAAQ,EAAE;YACb,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;gBAC7C,IAAI,GAAG,KAAK,QAAQ,EAAE;oBACpB,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;wBAC7C,MAAM,SAAS,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;wBAC1D,IAAI,SAAS,IAAI,SAAS,CAAC,KAAK,CAAC,GAAG,GAAG,QAAQ,EAAE;4BAC/C,QAAQ,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC;4BAC/B,QAAQ,GAAG,IAAI,CAAC;4BAChB,MAAM;yBACP;qBACF;iBACF;gBACD,IAAI,CAAC,QAAQ,IAAI,GAAG,KAAK,MAAM,EAAE;oBAC/B,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;wBAC7C,MAAM,SAAS,GAAG,gBAAgB,CAAC,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;wBAC1D,IAAI,SAAS,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,GAAG,MAAM,EAAE;4BAC3C,MAAM,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC;4BAC3B,QAAQ,GAAG,IAAI,CAAC;4BAChB,MAAM;yBACP;qBACF;iBACF;gBAED,IAAI,QAAQ,EAAE;oBACZ,MAAM;iBACP;aACF;SACF;QACD,IAAI,QAAQ,EAAE;YACZ,iBAAiB,EAAE,CAAC;SACrB;IACH,CAAC,CAAC;IACF,iBAAiB,EAAE,CAAC;IAEpB,KAAK,CAAC,wBAAwB,CAAC,OAAO,CAAC,CAAC,UAAkD,EAAE,GAAW,EAAE,EAAE;QACzG,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;IAC3B,CAAC,CAAC,CAAC;IACH,KAAK,CAAC,wBAAwB,GAAG,IAAI,GAAG,EAAE,CAAC;IAE3C,IAAI,aAAa,GAAG,KAAK,CAAC;IAC1B,IAAI,kBAAkB,GAAG,KAAK,CAAC;IAC/B,IAAI,gBAAgB,GAAG,KAAK,CAAC;IAC7B,IAAI,sBAAsB,GAAG,KAAK,CAAC;IACnC,IAAI,QAAQ,GAAG,KAAK,CAAC;IACrB,IAAI,gBAAgB,GAAG,KAAK,CAAC;IAC7B,IAAI,wBAAwB,GAAG,KAAK,CAAC;IACrC,IAAI,2BAA2B,GAAG,KAAK,CAAC;IACxC,IAAI,0BAA0B,GAAG,KAAK,CAAC;IACvC,IAAI,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,IAAI,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAAE;QAC5F,gBAAgB,GAAG,IAAI,CAAC;KACzB;IACD,IAAI,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,IAAI,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAAE;QAClH,wBAAwB,GAAG,IAAI,CAAC;KACjC;IAED,IAAI,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,IAAI,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,EAAE;QACnH,0BAA0B,GAAG,IAAI,CAAC;KACnC;IAED,IACE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB;QAChE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,EACjE;QACA,2BAA2B,GAAG,IAAI,CAAC;KACpC;IAED,IACE,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC;QAC1C,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc;QACpC,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,GAAG,CAAC,EACvE;QACA,aAAa,GAAG,IAAI,CAAC;KACtB;IACD,IACE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB;QAChE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc;QACpC,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,GAAG,CAAC,EACvE;QACA,kBAAkB,GAAG,IAAI,CAAC;KAC3B;IAED,IACE,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC;QAC1C,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc;QACpC,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC,EACtE;QACA,gBAAgB,GAAG,IAAI,CAAC;KACzB;IACD,IACE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB;QACjE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc;QACpC,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC,EACtE;QACA,sBAAsB,GAAG,IAAI,CAAC;KAC/B;IACD,IACE,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC;QACtE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc;QACpC,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,GAAG,CAAC;QACvE,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,EACpC;QACA,QAAQ,GAAG,IAAI,CAAC;KACjB;IAGD,IAAI,gBAAgB,EAAE;QACpB,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,WAAW,GAAG,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QACpE,KAAK,CAAC,sBAAsB,CAC1B,QAAQ,EACR,QAAQ,EACR,YAAY,EACZ,YAAY,EACZ,cAAc,EACd,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IACD,IAAI,wBAAwB,EAAE;QAC5B,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC;QAClG,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,WAAW,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,kBAAkB,EAAE,CAAC,gBAAgB,CAAC,CAAC;QACzE,KAAK,CAAC,sBAAsB,CAC1B,cAAc,EACd,QAAQ,EACR,MAAM,EACN,YAAY,EACZ,gBAAgB,EAChB,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IAED,IAAI,0BAA0B,EAAE;QAC9B,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC;QACnG,MAAM,WAAW,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC,sBAAsB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAC1E,KAAK,CAAC,sBAAsB,CAC1B,QAAQ,EACR,cAAc,EACd,YAAY,EACZ,MAAM,EACN,kBAAkB,EAClB,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IACD,IAAI,2BAA2B,EAAE;QAC/B,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC;QAClG,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC;QACnG,MAAM,WAAW,GAAG,CAAC,CAAC,kBAAkB,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,sBAAsB,CAAC,CAAC;QAC/E,KAAK,CAAC,sBAAsB,CAC1B,cAAc,EACd,cAAc,EACd,MAAM,EACN,MAAM,EACN,mBAAmB,EACnB,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IACD,IAAI,gBAAgB,EAAE;QACpB,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QAC5E,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC,CAAC,CAAC;QACxG,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAC5E,MAAM,WAAW,GAAG,CAAC,IAAI,EAAE,CAAC,wBAAwB,EAAE,CAAC,QAAQ,EAAE,CAAC,gBAAgB,CAAC,CAAC;QACpF,KAAK,CAAC,sBAAsB,CAC1B,oBAAoB,EACpB,QAAQ,EACR,kBAAkB,EAClB,kBAAkB,EAClB,cAAc,EACd,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IACD,IAAI,sBAAsB,EAAE;QAC1B,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QAC5E,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC,CAAC,CAAC;QACxG,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC;QACzG,MAAM,WAAW,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC,2BAA2B,EAAE,IAAI,EAAE,CAAC,0BAA0B,CAAC,CAAC;QACjG,KAAK,CAAC,sBAAsB,CAC1B,oBAAoB,EACpB,oBAAoB,EACpB,kBAAkB,EAClB,MAAM,EACN,cAAc,EACd,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IACD,IAAI,aAAa,EAAE;QACjB,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QAC5E,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;QACzG,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAC5E,MAAM,WAAW,GAAG,CAAC,CAAC,gBAAgB,EAAE,CAAC,QAAQ,EAAE,CAAC,0BAA0B,EAAE,IAAI,CAAC,CAAC;QACtF,KAAK,CAAC,sBAAsB,CAC1B,QAAQ,EACR,oBAAoB,EACpB,kBAAkB,EAClB,kBAAkB,EAClB,WAAW,EACX,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IACD,IAAI,kBAAkB,EAAE;QACtB,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QAC5E,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;QACzG,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC;QACxG,MAAM,WAAW,GAAG,CAAC,CAAC,wBAAwB,EAAE,IAAI,EAAE,CAAC,2BAA2B,EAAE,CAAC,QAAQ,CAAC,CAAC;QAC/F,KAAK,CAAC,sBAAsB,CAC1B,oBAAoB,EACpB,oBAAoB,EACpB,MAAM,EACN,kBAAkB,EAClB,aAAa,EACb,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;IACD,IAAI,QAAQ,EAAE;QACZ,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QAC5E,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QAC5E,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,GAAG,CAAC,CAAC,CAAC;QACxG,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;QACzG,MAAM,WAAW,GAAG,CAAC,CAAC,gBAAgB,EAAE,CAAC,kBAAkB,EAAE,CAAC,sBAAsB,EAAE,CAAC,aAAa,CAAC,CAAC;QACtG,KAAK,CAAC,sBAAsB,CAC1B,oBAAoB,EACpB,oBAAoB,EACpB,kBAAkB,EAClB,kBAAkB,EAClB,MAAM,EACN,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,EAAE,EAC1C,WAAW,CACZ,CAAC;KACH;AACH,CAAC","file":"update-select-border.js","sourcesContent":["import type { IRect } from '@visactor/vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n}\n\nfunction updateComponent(selectComp: { rect: IRect; role: CellSubLocation }, key: string, scene: Scenegraph) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x);\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: width > 0 ? width : 0\n });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x;\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: width > 0 ? width : 0\n });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height =\n selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y);\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: height > 0 ? height : 0\n });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height = scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y;\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: height > 0 ? height : 0\n });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n\n //#region 处理边缘被截问题\n let diffSize = 0;\n if (typeof selectComp.rect.attribute.lineWidth === 'number') {\n diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2);\n }\n if (endCol === scene.table.colCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[1] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (startCol === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[3] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + diffSize,\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (endRow === scene.table.rowCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[2] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n if (startRow === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[0] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + diffSize,\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number\n) {\n let startCol = Math.min(newEndCol, newStartCol);\n let startRow = Math.min(newEndRow, newStartRow);\n let endCol = Math.max(newEndCol, newStartCol);\n let endRow = Math.max(newEndRow, newStartRow);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.col > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n });\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n"]}
@@ -49,7 +49,8 @@ export function endMoveCol(state) {
49
49
  setTimeout((() => {
50
50
  state.columnMove.moving = !1, delete state.columnMove.colSource, delete state.columnMove.rowSource,
51
51
  delete state.columnMove.colTarget, delete state.columnMove.rowTarget;
52
- }), 0), state.table.scenegraph.component.hideMoveCol(), state.table.scenegraph.updateNextFrame();
52
+ }), 0), state.table.scenegraph.component.hideMoveCol(), state.columnResize.col < state.table.frozenColCount && !state.table.isPivotTable() && !state.table.transpose && state.table.scenegraph.component.setFrozenColumnShadow(state.table.frozenColCount - 1, state.columnResize.isRightFrozen),
53
+ state.table.scenegraph.updateNextFrame();
53
54
  }
54
55
 
55
56
  function clearWidthsAndHeightsCache(colSource, rowSource, colTarget, rowTarget, table) {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/state/cell-move/index.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,sBAAsB,EAAE,MAAM,iBAAiB,CAAC;AAEzD,MAAM,UAAU,YAAY,CAAC,GAAW,EAAE,GAAW,EAAE,CAAS,EAAE,CAAS,EAAE,KAAmB;IAC9F,IAAI,CAAC,CAAC,uBAAuB,IAAI,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE;QACrE,OAAO;KACR;IACD,KAAK,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;IAC/B,KAAK,CAAC,UAAU,CAAC,SAAS,GAAG,GAAG,CAAC;IACjC,KAAK,CAAC,UAAU,CAAC,SAAS,GAAG,GAAG,CAAC;IACjC,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;IAC5C,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;IAE5C,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAC3D,MAAM,KAAK,GACT,YAAY,KAAK,cAAc,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,KAAK,WAAW,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAE/G,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,WAAW,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;IAG9D,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEjD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;AAC3C,CAAC;AAED,MAAM,UAAU,aAAa,CAAC,GAAW,EAAE,GAAW,EAAE,CAAS,EAAE,CAAS,EAAE,KAAmB;IAC/F,IAAI,CAAC,CAAC,uBAAuB,IAAI,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE;QACrE,OAAO;KACR;IAED,MAAM,UAAU,GAAG,sBAAsB,CACvC,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,EACpE,EAAE,GAAG,EAAE,GAAG,EAAE,EACZ,KAAK,CAAC,KAAK,CACZ,CAAC;IAEF,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;IAC5C,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;IAC5C,KAAK,CAAC,UAAU,CAAC,SAAS,GAAG,UAAU,CAAC,GAAG,CAAC;IAC5C,KAAK,CAAC,UAAU,CAAC,SAAS,GAAG,UAAU,CAAC,GAAG,CAAC;IAE5C,MAAM,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,qBAAqB,CACvE,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,EACpE,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,CACrE,CAAC;IAEF,IAAI,CAAC,OAAO,EAAE;QACZ,KAAK,CAAC,YAAY,CAAC,aAAa,CAAC,CAAC;KACnC;SAAM;QACL,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;KAChC;IAED,IAAI,KAAK,CAAC;IACV,IAAI,KAAK,CAAC;IACV,IAAI,KAAK,CAAC;IACV,IAAI,KAAK,CAAC;IACV,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAC3D,IAAI,YAAY,KAAK,cAAc,EAAE;QACnC,CAAC,KAAK,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC;YAC1B,CAAC,KAAK;gBACJ,KAAK,CAAC,UAAU,CAAC,SAAS,IAAI,KAAK,CAAC,UAAU,CAAC,SAAS;oBACtD,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC;oBACzD,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC;KACtE;SAAM,IAAI,YAAY,KAAK,WAAW,EAAE;QACvC,CAAC,KAAK,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC;YAC1B,CAAC,KAAK;gBACJ,KAAK,CAAC,UAAU,CAAC,SAAS,IAAI,KAAK,CAAC,UAAU,CAAC,SAAS;oBACtD,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC;oBAC1D,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC;KACvE;IAED,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAC3E,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;AAC3C,CAAC;AAED,MAAM,UAAU,UAAU,CAAC,KAAmB;IAC5C,IACE,uBAAuB,IAAI,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS;QAC9D,KAAK,CAAC,UAAU,CAAC,MAAM;QACvB,KAAK,CAAC,UAAU,CAAC,SAAS,IAAI,CAAC;QAC/B,KAAK,CAAC,UAAU,CAAC,SAAS,IAAI,CAAC;QAC/B,KAAK,CAAC,UAAU,CAAC,SAAS,IAAI,CAAC;QAC/B,KAAK,CAAC,UAAU,CAAC,SAAS,IAAI,CAAC,EAC/B;QAEA,MAAM,WAAW,GAAI,KAAK,CAAC,KAAa,CAAC,kBAAkB,CACzD,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,EACpE,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,CACrE,CAAC;QAGF,IAAI,WAAW,EAAE;YAEf,0BAA0B,CACxB,KAAK,CAAC,UAAU,CAAC,SAAS,EAC1B,KAAK,CAAC,UAAU,CAAC,SAAS,EAC1B,KAAK,CAAC,UAAU,CAAC,SAAS,EAC1B,KAAK,CAAC,UAAU,CAAC,SAAS,EAC1B,KAAK,CAAC,KAAK,CACZ,CAAC;YAGF,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAElC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CACzC,KAAK,CAAC,UAAU,CAAC,SAAS,EAC1B,KAAK,CAAC,UAAU,CAAC,SAAS,EAC1B,KAAK,CAAC,UAAU,CAAC,SAAS,EAC1B,KAAK,CAAC,UAAU,CAAC,SAAS,CAC3B,CAAC;SACH;QAED,KAAK,CAAC,YAAY,EAAE,CAAC;KACtB;IACD,UAAU,CAAC,GAAG,EAAE;QACd,KAAK,CAAC,UAAU,CAAC,MAAM,GAAG,KAAK,CAAC;QAChC,OAAO,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC;QAClC,OAAO,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC;QAClC,OAAO,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC;QAClC,OAAO,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC;IACpC,CAAC,EAAE,CAAC,CAAC,CAAC;IACN,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC;IAC/C,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;AAC3C,CAAC;AAED,SAAS,0BAA0B,CACjC,SAAiB,EACjB,SAAiB,EACjB,SAAiB,EACjB,SAAiB,EACjB,KAAmB;IAEnB,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;IAC9C,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;IAC9C,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;IAC9C,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;IAC9C,KAAK,IAAI,GAAG,GAAG,MAAM,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;QAC3C,KAAK,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;KACpC;IACD,KAAK,IAAI,GAAG,GAAG,MAAM,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;QAC3C,KAAK,CAAC,wBAAwB,CAAC,GAAG,CAAC,CAAC;KACrC;AACH,CAAC","file":"index.js","sourcesContent":["import type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { StateManager } from '../state';\nimport { adjustMoveHeaderTarget } from './adjust-header';\n\nexport function startMoveCol(col: number, row: number, x: number, y: number, state: StateManager) {\n if (!('canMoveHeaderPosition' in state.table.internalProps.layoutMap)) {\n return;\n }\n state.columnMove.moving = true;\n state.columnMove.colSource = col;\n state.columnMove.rowSource = row;\n state.columnMove.x = x - state.table.tableX;\n state.columnMove.y = y - state.table.tableY;\n\n const cellLocation = state.table.getCellLocation(col, row);\n const delta =\n cellLocation === 'columnHeader' ? state.columnMove.x : cellLocation === 'rowHeader' ? state.columnMove.y : 0;\n\n state.table.scenegraph.component.showMoveCol(col, row, delta);\n\n // 调整列顺序期间清空选中清空\n state.table.stateManager.updateSelectPos(-1, -1);\n\n state.table.scenegraph.updateNextFrame();\n}\n\nexport function updateMoveCol(col: number, row: number, x: number, y: number, state: StateManager) {\n if (!('canMoveHeaderPosition' in state.table.internalProps.layoutMap)) {\n return;\n }\n\n const targetCell = adjustMoveHeaderTarget(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col, row },\n state.table\n );\n\n state.columnMove.x = x - state.table.tableX;\n state.columnMove.y = y - state.table.tableY;\n state.columnMove.colTarget = targetCell.col;\n state.columnMove.rowTarget = targetCell.row;\n\n const canMove = state.table.internalProps.layoutMap.canMoveHeaderPosition(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col: state.columnMove.colTarget, row: state.columnMove.rowTarget }\n );\n\n if (!canMove) {\n state.updateCursor('not-allowed');\n } else {\n state.updateCursor('grabbing');\n }\n\n let lineX;\n let backX;\n let lineY;\n let backY;\n const cellLocation = state.table.getCellLocation(col, row);\n if (cellLocation === 'columnHeader') {\n (backX = state.columnMove.x),\n (lineX =\n state.columnMove.colTarget >= state.columnMove.colSource\n ? state.table.getColsWidth(0, state.columnMove.colTarget)\n : state.table.getColsWidth(0, state.columnMove.colTarget - 1));\n } else if (cellLocation === 'rowHeader') {\n (backY = state.columnMove.y),\n (lineY =\n state.columnMove.rowTarget >= state.columnMove.rowSource\n ? state.table.getRowsHeight(0, state.columnMove.rowTarget)\n : state.table.getRowsHeight(0, state.columnMove.rowTarget - 1));\n }\n\n state.table.scenegraph.component.updateMoveCol(backX, lineX, backY, lineY);\n state.table.scenegraph.updateNextFrame();\n}\n\nexport function endMoveCol(state: StateManager) {\n if (\n 'canMoveHeaderPosition' in state.table.internalProps.layoutMap &&\n state.columnMove.moving &&\n state.columnMove.colSource >= 0 &&\n state.columnMove.rowSource >= 0 &&\n state.columnMove.colTarget >= 0 &&\n state.columnMove.rowTarget >= 0\n ) {\n // 调整列顺序\n const moveSuccess = (state.table as any).moveHeaderPosition(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col: state.columnMove.colTarget, row: state.columnMove.rowTarget }\n );\n\n // 更新状态\n if (moveSuccess) {\n // clear columns width and rows height cache\n clearWidthsAndHeightsCache(\n state.columnMove.colSource,\n state.columnMove.rowSource,\n state.columnMove.colTarget,\n state.columnMove.rowTarget,\n state.table\n );\n\n // clear cell style cache\n state.table.clearCellStyleCache();\n\n state.table.scenegraph.updateHeaderPosition(\n state.columnMove.colSource,\n state.columnMove.rowSource,\n state.columnMove.colTarget,\n state.columnMove.rowTarget\n );\n }\n\n state.updateCursor();\n }\n setTimeout(() => {\n state.columnMove.moving = false;\n delete state.columnMove.colSource;\n delete state.columnMove.rowSource;\n delete state.columnMove.colTarget;\n delete state.columnMove.rowTarget;\n }, 0);\n state.table.scenegraph.component.hideMoveCol();\n state.table.scenegraph.updateNextFrame();\n}\n\nfunction clearWidthsAndHeightsCache(\n colSource: number,\n rowSource: number,\n colTarget: number,\n rowTarget: number,\n table: BaseTableAPI\n) {\n const colMin = Math.min(colSource, colTarget);\n const colMax = Math.max(colSource, colTarget);\n const rowMin = Math.min(rowSource, rowTarget);\n const rowMax = Math.max(rowSource, rowTarget);\n for (let col = colMin; col <= colMax; col++) {\n table._clearColRangeWidthsMap(col);\n }\n for (let row = rowMin; row <= rowMax; row++) {\n table._clearRowRangeHeightsMap(row);\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/state/cell-move/index.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,sBAAsB,EAAE,MAAM,iBAAiB,CAAC;AAEzD,MAAM,UAAU,YAAY,CAAC,GAAW,EAAE,GAAW,EAAE,CAAS,EAAE,CAAS,EAAE,KAAmB;IAC9F,IAAI,CAAC,CAAC,uBAAuB,IAAI,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE;QACrE,OAAO;KACR;IACD,KAAK,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;IAC/B,KAAK,CAAC,UAAU,CAAC,SAAS,GAAG,GAAG,CAAC;IACjC,KAAK,CAAC,UAAU,CAAC,SAAS,GAAG,GAAG,CAAC;IACjC,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;IAC5C,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;IAE5C,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAC3D,MAAM,KAAK,GACT,YAAY,KAAK,cAAc,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,KAAK,WAAW,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAE/G,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,WAAW,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;IAG9D,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEjD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;AAC3C,CAAC;AAED,MAAM,UAAU,aAAa,CAAC,GAAW,EAAE,GAAW,EAAE,CAAS,EAAE,CAAS,EAAE,KAAmB;IAC/F,IAAI,CAAC,CAAC,uBAAuB,IAAI,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE;QACrE,OAAO;KACR;IAED,MAAM,UAAU,GAAG,sBAAsB,CACvC,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,EACpE,EAAE,GAAG,EAAE,GAAG,EAAE,EACZ,KAAK,CAAC,KAAK,CACZ,CAAC;IAEF,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;IAC5C,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;IAC5C,KAAK,CAAC,UAAU,CAAC,SAAS,GAAG,UAAU,CAAC,GAAG,CAAC;IAC5C,KAAK,CAAC,UAAU,CAAC,SAAS,GAAG,UAAU,CAAC,GAAG,CAAC;IAE5C,MAAM,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,qBAAqB,CACvE,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,EACpE,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,CACrE,CAAC;IAEF,IAAI,CAAC,OAAO,EAAE;QACZ,KAAK,CAAC,YAAY,CAAC,aAAa,CAAC,CAAC;KACnC;SAAM;QACL,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;KAChC;IAED,IAAI,KAAK,CAAC;IACV,IAAI,KAAK,CAAC;IACV,IAAI,KAAK,CAAC;IACV,IAAI,KAAK,CAAC;IACV,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAC3D,IAAI,YAAY,KAAK,cAAc,EAAE;QACnC,CAAC,KAAK,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC;YAC1B,CAAC,KAAK;gBACJ,KAAK,CAAC,UAAU,CAAC,SAAS,IAAI,KAAK,CAAC,UAAU,CAAC,SAAS;oBACtD,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC;oBACzD,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC;KACtE;SAAM,IAAI,YAAY,KAAK,WAAW,EAAE;QACvC,CAAC,KAAK,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC;YAC1B,CAAC,KAAK;gBACJ,KAAK,CAAC,UAAU,CAAC,SAAS,IAAI,KAAK,CAAC,UAAU,CAAC,SAAS;oBACtD,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC;oBAC1D,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC;KACvE;IAED,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAC3E,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;AAC3C,CAAC;AAED,MAAM,UAAU,UAAU,CAAC,KAAmB;IAC5C,IACE,uBAAuB,IAAI,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS;QAC9D,KAAK,CAAC,UAAU,CAAC,MAAM;QACvB,KAAK,CAAC,UAAU,CAAC,SAAS,IAAI,CAAC;QAC/B,KAAK,CAAC,UAAU,CAAC,SAAS,IAAI,CAAC;QAC/B,KAAK,CAAC,UAAU,CAAC,SAAS,IAAI,CAAC;QAC/B,KAAK,CAAC,UAAU,CAAC,SAAS,IAAI,CAAC,EAC/B;QAEA,MAAM,WAAW,GAAI,KAAK,CAAC,KAAa,CAAC,kBAAkB,CACzD,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,EACpE,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,UAAU,CAAC,SAAS,EAAE,CACrE,CAAC;QAGF,IAAI,WAAW,EAAE;YAEf,0BAA0B,CACxB,KAAK,CAAC,UAAU,CAAC,SAAS,EAC1B,KAAK,CAAC,UAAU,CAAC,SAAS,EAC1B,KAAK,CAAC,UAAU,CAAC,SAAS,EAC1B,KAAK,CAAC,UAAU,CAAC,SAAS,EAC1B,KAAK,CAAC,KAAK,CACZ,CAAC;YAGF,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAElC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CACzC,KAAK,CAAC,UAAU,CAAC,SAAS,EAC1B,KAAK,CAAC,UAAU,CAAC,SAAS,EAC1B,KAAK,CAAC,UAAU,CAAC,SAAS,EAC1B,KAAK,CAAC,UAAU,CAAC,SAAS,CAC3B,CAAC;SACH;QAED,KAAK,CAAC,YAAY,EAAE,CAAC;KACtB;IACD,UAAU,CAAC,GAAG,EAAE;QAEd,KAAK,CAAC,UAAU,CAAC,MAAM,GAAG,KAAK,CAAC;QAChC,OAAO,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC;QAClC,OAAO,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC;QAClC,OAAO,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC;QAClC,OAAO,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC;IACpC,CAAC,EAAE,CAAC,CAAC,CAAC;IACN,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC;IAE/C,IACE,KAAK,CAAC,YAAY,CAAC,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc;QACnD,CAAC,KAAK,CAAC,KAAK,CAAC,YAAY,EAAE;QAC3B,CAAE,KAAK,CAAC,KAAmB,CAAC,SAAS,EACrC;QACA,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,qBAAqB,CACpD,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC9B,KAAK,CAAC,YAAY,CAAC,aAAa,CACjC,CAAC;KACH;IACD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;AAC3C,CAAC;AAED,SAAS,0BAA0B,CACjC,SAAiB,EACjB,SAAiB,EACjB,SAAiB,EACjB,SAAiB,EACjB,KAAmB;IAEnB,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;IAC9C,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;IAC9C,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;IAC9C,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;IAC9C,KAAK,IAAI,GAAG,GAAG,MAAM,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;QAC3C,KAAK,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;KACpC;IACD,KAAK,IAAI,GAAG,GAAG,MAAM,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;QAC3C,KAAK,CAAC,wBAAwB,CAAC,GAAG,CAAC,CAAC;KACrC;AACH,CAAC","file":"index.js","sourcesContent":["import type { ListTable } from '../../ListTable';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { StateManager } from '../state';\nimport { adjustMoveHeaderTarget } from './adjust-header';\n\nexport function startMoveCol(col: number, row: number, x: number, y: number, state: StateManager) {\n if (!('canMoveHeaderPosition' in state.table.internalProps.layoutMap)) {\n return;\n }\n state.columnMove.moving = true;\n state.columnMove.colSource = col;\n state.columnMove.rowSource = row;\n state.columnMove.x = x - state.table.tableX;\n state.columnMove.y = y - state.table.tableY;\n\n const cellLocation = state.table.getCellLocation(col, row);\n const delta =\n cellLocation === 'columnHeader' ? state.columnMove.x : cellLocation === 'rowHeader' ? state.columnMove.y : 0;\n\n state.table.scenegraph.component.showMoveCol(col, row, delta);\n\n // 调整列顺序期间清空选中清空\n state.table.stateManager.updateSelectPos(-1, -1);\n\n state.table.scenegraph.updateNextFrame();\n}\n\nexport function updateMoveCol(col: number, row: number, x: number, y: number, state: StateManager) {\n if (!('canMoveHeaderPosition' in state.table.internalProps.layoutMap)) {\n return;\n }\n\n const targetCell = adjustMoveHeaderTarget(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col, row },\n state.table\n );\n\n state.columnMove.x = x - state.table.tableX;\n state.columnMove.y = y - state.table.tableY;\n state.columnMove.colTarget = targetCell.col;\n state.columnMove.rowTarget = targetCell.row;\n\n const canMove = state.table.internalProps.layoutMap.canMoveHeaderPosition(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col: state.columnMove.colTarget, row: state.columnMove.rowTarget }\n );\n\n if (!canMove) {\n state.updateCursor('not-allowed');\n } else {\n state.updateCursor('grabbing');\n }\n\n let lineX;\n let backX;\n let lineY;\n let backY;\n const cellLocation = state.table.getCellLocation(col, row);\n if (cellLocation === 'columnHeader') {\n (backX = state.columnMove.x),\n (lineX =\n state.columnMove.colTarget >= state.columnMove.colSource\n ? state.table.getColsWidth(0, state.columnMove.colTarget)\n : state.table.getColsWidth(0, state.columnMove.colTarget - 1));\n } else if (cellLocation === 'rowHeader') {\n (backY = state.columnMove.y),\n (lineY =\n state.columnMove.rowTarget >= state.columnMove.rowSource\n ? state.table.getRowsHeight(0, state.columnMove.rowTarget)\n : state.table.getRowsHeight(0, state.columnMove.rowTarget - 1));\n }\n\n state.table.scenegraph.component.updateMoveCol(backX, lineX, backY, lineY);\n state.table.scenegraph.updateNextFrame();\n}\n\nexport function endMoveCol(state: StateManager) {\n if (\n 'canMoveHeaderPosition' in state.table.internalProps.layoutMap &&\n state.columnMove.moving &&\n state.columnMove.colSource >= 0 &&\n state.columnMove.rowSource >= 0 &&\n state.columnMove.colTarget >= 0 &&\n state.columnMove.rowTarget >= 0\n ) {\n // 调整列顺序\n const moveSuccess = (state.table as any).moveHeaderPosition(\n { col: state.columnMove.colSource, row: state.columnMove.rowSource },\n { col: state.columnMove.colTarget, row: state.columnMove.rowTarget }\n );\n\n // 更新状态\n if (moveSuccess) {\n // clear columns width and rows height cache\n clearWidthsAndHeightsCache(\n state.columnMove.colSource,\n state.columnMove.rowSource,\n state.columnMove.colTarget,\n state.columnMove.rowTarget,\n state.table\n );\n\n // clear cell style cache\n state.table.clearCellStyleCache();\n\n state.table.scenegraph.updateHeaderPosition(\n state.columnMove.colSource,\n state.columnMove.rowSource,\n state.columnMove.colTarget,\n state.columnMove.rowTarget\n );\n }\n\n state.updateCursor();\n }\n setTimeout(() => {\n //触发事件 CHANGE_HEADER_POSITION 还需要用到这些值 所以延迟清理\n state.columnMove.moving = false;\n delete state.columnMove.colSource;\n delete state.columnMove.rowSource;\n delete state.columnMove.colTarget;\n delete state.columnMove.rowTarget;\n }, 0);\n state.table.scenegraph.component.hideMoveCol();\n // update frozen shadowline component\n if (\n state.columnResize.col < state.table.frozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setFrozenColumnShadow(\n state.table.frozenColCount - 1,\n state.columnResize.isRightFrozen\n );\n }\n state.table.scenegraph.updateNextFrame();\n}\n\nfunction clearWidthsAndHeightsCache(\n colSource: number,\n rowSource: number,\n colTarget: number,\n rowTarget: number,\n table: BaseTableAPI\n) {\n const colMin = Math.min(colSource, colTarget);\n const colMax = Math.max(colSource, colTarget);\n const rowMin = Math.min(rowSource, rowTarget);\n const rowMax = Math.max(rowSource, rowTarget);\n for (let col = colMin; col <= colMax; col++) {\n table._clearColRangeWidthsMap(col);\n }\n for (let row = rowMin; row <= rowMax; row++) {\n table._clearRowRangeHeightsMap(row);\n }\n}\n"]}
@@ -61,4 +61,5 @@ export default {
61
61
  fontSize: 12,
62
62
  fontFamily: "Arial,sans-serif"
63
63
  }
64
- };
64
+ };
65
+ //# sourceMappingURL=BRIGHT.js.map
package/es/themes/DARK.js CHANGED
@@ -80,5 +80,4 @@ export default {
80
80
  fontSize: 12,
81
81
  fontFamily: "Arial,sans-serif"
82
82
  }
83
- };
84
- //# sourceMappingURL=DARK.js.map
83
+ };
@@ -1,7 +1,7 @@
1
1
  import type { Container } from '../render/layout';
2
2
  import type { CustomRenderFunctionArg } from './customElement';
3
3
  export type ICustomLayoutObj = {
4
- rootContainer: Container;
4
+ rootContainer: Container | any;
5
5
  renderDefault?: boolean;
6
6
  enableCellPadding?: boolean;
7
7
  };
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/ts-types/customLayout.ts"],"names":[],"mappings":"","file":"customLayout.js","sourcesContent":["import type { Container } from '../render/layout';\nimport type { CustomRenderFunctionArg } from './customElement';\n\nexport type ICustomLayoutObj = {\n rootContainer: Container;\n /**\n * 是否还需要默认渲染内容 只有配置true才绘制 默认 不绘制\n */\n renderDefault?: boolean;\n /**\n * 是否还启用style中的padding\n */\n enableCellPadding?: boolean;\n};\n\nexport type ICustomLayoutFuc = (args: CustomRenderFunctionArg) => ICustomLayoutObj;\n\nexport type ICustomLayout = ICustomLayoutFuc;\n"]}
1
+ {"version":3,"sources":["../src/ts-types/customLayout.ts"],"names":[],"mappings":"","file":"customLayout.js","sourcesContent":["import type { Container } from '../render/layout';\nimport type { CustomRenderFunctionArg } from './customElement';\n\nexport type ICustomLayoutObj = {\n rootContainer: Container | any;\n /**\n * 是否还需要默认渲染内容 只有配置true才绘制 默认 不绘制\n */\n renderDefault?: boolean;\n /**\n * 是否还启用style中的padding\n */\n enableCellPadding?: boolean;\n};\n\nexport type ICustomLayoutFuc = (args: CustomRenderFunctionArg) => ICustomLayoutObj;\n\nexport type ICustomLayout = ICustomLayoutFuc;\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vtable",
3
- "version": "0.17.7",
3
+ "version": "0.17.8",
4
4
  "description": "canvas table width high performance",
5
5
  "keywords": [
6
6
  "grid",
@@ -35,14 +35,14 @@
35
35
  }
36
36
  },
37
37
  "dependencies": {
38
- "@visactor/vrender": "0.17.11-alpha.1",
39
- "@visactor/vrender-components": "0.17.11-alpha.1",
38
+ "@visactor/vrender": "0.17.12-alpha.1",
39
+ "@visactor/vrender-components": "0.17.12-alpha.1",
40
40
  "@visactor/vutils-extension": "~1.8.5",
41
41
  "@visactor/vutils": "~0.17.1",
42
42
  "@visactor/vscale": "~0.17.1",
43
43
  "@visactor/vdataset": "~0.17.1",
44
44
  "cssfontparser": "^1.2.1",
45
- "@visactor/vtable-editors": "0.17.7"
45
+ "@visactor/vtable-editors": "0.17.8"
46
46
  },
47
47
  "devDependencies": {
48
48
  "luxon": "*",
@@ -93,8 +93,8 @@
93
93
  "@resvg/resvg-js": "^2.5.0",
94
94
  "pikaday": "1.8.2",
95
95
  "@internal/bundler": "0.0.1",
96
- "@internal/eslint-config": "0.0.1",
97
- "@internal/ts-config": "0.0.1"
96
+ "@internal/ts-config": "0.0.1",
97
+ "@internal/eslint-config": "0.0.1"
98
98
  },
99
99
  "unpkg": "latest",
100
100
  "unpkgFiles": [