@visactor/vtable 0.17.10-alpha.5 → 0.17.10-alpha.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (49) hide show
  1. package/cjs/core/BaseTable.js +1 -1
  2. package/cjs/core/BaseTable.js.map +1 -1
  3. package/cjs/index.d.ts +1 -1
  4. package/cjs/index.js +1 -1
  5. package/cjs/index.js.map +1 -1
  6. package/cjs/scenegraph/component/custom.d.ts +5 -0
  7. package/cjs/scenegraph/component/custom.js +20 -3
  8. package/cjs/scenegraph/component/custom.js.map +1 -1
  9. package/cjs/scenegraph/group-creater/cell-helper.js +22 -21
  10. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  11. package/cjs/scenegraph/group-creater/cell-type/text-cell.js +1 -1
  12. package/cjs/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  13. package/cjs/scenegraph/group-creater/column-helper.js +1 -1
  14. package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
  15. package/cjs/scenegraph/layout/update-height.js +18 -16
  16. package/cjs/scenegraph/layout/update-height.js.map +1 -1
  17. package/cjs/scenegraph/layout/update-width.js +19 -17
  18. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  19. package/cjs/scenegraph/utils/get-cell-merge.js +4 -0
  20. package/cjs/scenegraph/utils/get-cell-merge.js.map +1 -1
  21. package/cjs/scenegraph/utils/text-icon-layout.d.ts +3 -3
  22. package/cjs/scenegraph/utils/text-icon-layout.js +12 -10
  23. package/cjs/scenegraph/utils/text-icon-layout.js.map +1 -1
  24. package/dist/vtable.js +912 -860
  25. package/dist/vtable.min.js +2 -2
  26. package/es/core/BaseTable.js +1 -1
  27. package/es/core/BaseTable.js.map +1 -1
  28. package/es/index.d.ts +1 -1
  29. package/es/index.js +1 -1
  30. package/es/index.js.map +1 -1
  31. package/es/scenegraph/component/custom.d.ts +5 -0
  32. package/es/scenegraph/component/custom.js +18 -0
  33. package/es/scenegraph/component/custom.js.map +1 -1
  34. package/es/scenegraph/group-creater/cell-helper.js +20 -19
  35. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  36. package/es/scenegraph/group-creater/cell-type/text-cell.js +1 -1
  37. package/es/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  38. package/es/scenegraph/group-creater/column-helper.js +1 -1
  39. package/es/scenegraph/group-creater/column-helper.js.map +1 -1
  40. package/es/scenegraph/layout/update-height.js +17 -15
  41. package/es/scenegraph/layout/update-height.js.map +1 -1
  42. package/es/scenegraph/layout/update-width.js +18 -16
  43. package/es/scenegraph/layout/update-width.js.map +1 -1
  44. package/es/scenegraph/utils/get-cell-merge.js +4 -0
  45. package/es/scenegraph/utils/get-cell-merge.js.map +1 -1
  46. package/es/scenegraph/utils/text-icon-layout.d.ts +3 -3
  47. package/es/scenegraph/utils/text-icon-layout.js +10 -10
  48. package/es/scenegraph/utils/text-icon-layout.js.map +1 -1
  49. package/package.json +2 -2
@@ -1 +1 @@
1
- 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eslint-disable no-undef */\nimport type { IGraphic, IThemeSpec } from '@visactor/vrender';\nimport type { CellLocation, CellRange, TextColumnDefine } from '../../ts-types';\nimport type { Group } from '../graphic/group';\nimport { getProp, getRawProp } from '../utils/get-prop';\nimport type { MergeMap } from '../scenegraph';\nimport { createCell } from './cell-helper';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { getCellCornerRadius, getStyleTheme } from '../../core/tableHelper';\nimport { isPromise } from '../../tools/helper';\nimport { dealPromiseData } from '../utils/deal-promise-data';\nimport { isArray } from '@visactor/vutils';\nimport { dealWithCustom } from '../component/custom';\n/**\n * 创建复合列 同一列支持创建不同类型单元格\n * @param columnGroup 列Group\n * @param col\n * @param colWidth 配置列宽\n * @param rowStart\n * @param rowEnd\n * @param mergeMap merge单元格信息\n * @param defaultRowHeight\n * @param table\n * @param cellLocation\n * @param rowLimit\n * @param customRender\n * @param customLayout\n * @returns\n */\nexport function createComplexColumn(\n columnGroup: Group,\n col: number,\n colWidth: number,\n rowStart: number,\n rowEnd: number,\n mergeMap: MergeMap,\n defaultRowHeight: number | number[],\n table: BaseTableAPI,\n cellLocation: CellLocation,\n rowLimit?: number\n) {\n let padding;\n let textAlign;\n let textBaseline;\n /** useColumnTheme 判断是否可以使用columnTheme */\n // insert cell into column group top\n let y = 0;\n // if (columnGroup.colHeight) {\n // // insert cell into column group bottom\n // y = columnGroup.colHeight;\n // }\n if (columnGroup.lastChild && (columnGroup.lastChild as Group).row === rowStart - 1) {\n y = (columnGroup.lastChild as Group).attribute.y + (columnGroup.lastChild as Group).attribute.height;\n } else if (columnGroup.colHeight) {\n y = columnGroup.colHeight;\n }\n\n for (let j = rowStart; j <= rowEnd; j++) {\n const row = j;\n let value = table.getCellValue(col, row);\n\n // 处理单元格合并\n let cellWidth = colWidth;\n // let cellHeight = table.internalProps.autoRowHeight ? 0 : table.getRowHeight(row);\n let cellHeight = table.getRowHeight(row);\n let range;\n let isMerge;\n let customStyle;\n let customResult;\n if (table.internalProps.customMergeCell) {\n const customMerge = table.getCustomMerge(col, row);\n if (customMerge) {\n const {\n range: customMergeRange,\n text: customMergeText,\n style: customMergeStyle,\n customLayout,\n customRender\n } = customMerge;\n range = customMergeRange;\n isMerge = range.start.col !== range.end.col || range.start.row !== range.end.row;\n if (isMerge) {\n const mergeSize = dealMerge(range, mergeMap, table);\n cellWidth = mergeSize.cellWidth;\n cellHeight = mergeSize.cellHeight;\n }\n value = customMergeText;\n customStyle = customMergeStyle;\n\n if (customLayout || customRender) {\n customResult = dealWithCustom(\n customLayout,\n customRender,\n customMergeRange.start.col,\n customMergeRange.start.row,\n table.getColsWidth(customMergeRange.start.col, customMergeRange.end.col),\n table.getRowsHeight(customMergeRange.start.row, customMergeRange.end.row),\n false,\n table.heightMode === 'autoHeight',\n padding,\n table\n );\n }\n }\n }\n\n let colForDefine = col;\n let rowForDefine = row;\n if (range) {\n colForDefine = range.start.col;\n rowForDefine = range.start.row;\n }\n const define =\n cellLocation !== 'body'\n ? table.getHeaderDefine(colForDefine, rowForDefine)\n : table.getBodyColumnDefine(colForDefine, rowForDefine);\n const mayHaveIcon = cellLocation !== 'body' ? true : !!define?.icon || !!define?.tree;\n\n if (!range && (cellLocation !== 'body' || (define as TextColumnDefine)?.mergeCell)) {\n // 只有表头或者column配置合并单元格后再进行信息获取\n range = table.getCellRange(col, row);\n isMerge = range.start.col !== range.end.col || range.start.row !== range.end.row;\n // 所有Merge单元格,只保留左上角一个真实的单元格,其他使用空Group占位\n if (isMerge) {\n const mergeSize = dealMerge(range, mergeMap, table);\n cellWidth = mergeSize.cellWidth;\n cellHeight = mergeSize.cellHeight;\n }\n }\n\n const cellStyle = customStyle || table._getCellStyle(col, row);\n const cellTheme = getStyleTheme(\n cellStyle,\n table,\n range ? range.start.col : col,\n range ? range.start.row : row,\n getProp\n ).theme;\n cellTheme.group.cornerRadius = getCellCornerRadius(col, row, table);\n cellTheme.group.width = colWidth;\n cellTheme.group.height = Array.isArray(defaultRowHeight) ? defaultRowHeight[row] : defaultRowHeight;\n if (cellTheme._vtable.padding) {\n padding = cellTheme._vtable.padding;\n }\n if (cellTheme.text.textAlign) {\n textAlign = cellTheme.text.textAlign;\n }\n if (cellTheme.text.textBaseline) {\n textBaseline = cellTheme.text.textBaseline;\n }\n\n // enable clip body\n if (cellLocation !== 'body' && !cellTheme.group.fill) {\n cellTheme.group.fill = '#fff';\n }\n // margin = getProp('margin', headerStyle, col, 0, table)\n\n const type =\n (table.isHeader(col, row) ? table._getHeaderLayoutMap(col, row).headerType : table.getBodyColumnType(col, row)) ||\n 'text';\n\n // deal with promise data\n if (isPromise(value)) {\n dealPromiseData(\n value,\n table,\n createCell.bind(\n null,\n type,\n value,\n define,\n table,\n col,\n row,\n colWidth,\n cellWidth,\n cellHeight,\n columnGroup,\n y,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n cellTheme,\n range,\n customResult\n )\n );\n columnGroup.updateColumnRowNumber(row);\n const height = table.getRowHeight(row);\n columnGroup.updateColumnHeight(height);\n y += height;\n } else {\n const cellGroup = createCell(\n type,\n value,\n define,\n table,\n col,\n row,\n colWidth,\n cellWidth,\n cellHeight,\n columnGroup,\n y,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n cellTheme,\n range,\n customResult\n );\n columnGroup.updateColumnRowNumber(row);\n if (isMerge) {\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n const { width: contentWidth } = cellGroup.attribute;\n const { height: contentHeight } = cellGroup.attribute;\n cellGroup.contentWidth = contentWidth;\n cellGroup.contentHeight = contentHeight;\n\n resizeCellGroup(cellGroup, rangeWidth, rangeHeight, range, table);\n columnGroup.updateColumnHeight(rangeHeight);\n y += rangeHeight;\n } else {\n columnGroup.updateColumnHeight(cellGroup.attribute.height);\n y += cellGroup.attribute.height;\n }\n }\n if (rowLimit && row > rowLimit) {\n break;\n }\n }\n\n columnGroup.setAttribute('width', colWidth);\n return {\n width: colWidth,\n height: y\n };\n}\n\n/**\n * 获取列分组主题\n * @param col 列索引\n * @param colWidth 列宽\n * @param table 表格实例\n * @returns 列分组主题\n */\nexport function getColumnGroupTheme(\n col: number,\n colWidth: number,\n table: BaseTableAPI\n): { theme: IThemeSpec & { _vtable: any }; hasFunctionPros: boolean } {\n const style = table._getCellStyle(col, table.columnHeaderLevelCount); // to be fixed\n const { theme: columnTheme, hasFunctionPros } = getStyleTheme(\n style,\n table,\n col,\n table.columnHeaderLevelCount,\n getRawProp\n );\n\n // get column header style\n columnTheme.group.width = colWidth;\n columnTheme.group.height = 0;\n return { theme: columnTheme, hasFunctionPros };\n}\n\nexport function resizeCellGroup(\n cellGroup: Group,\n rangeWidth: number,\n rangeHeight: number,\n range: CellRange,\n table: BaseTableAPI\n) {\n const { col, row } = cellGroup;\n const dx = -table.getColsWidth(range.start.col, col - 1);\n const dy = -table.getRowsHeight(range.start.row, row - 1);\n\n cellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: (child.attribute.dx ?? 0) + dx,\n dy: (child.attribute.dy ?? 0) + dy\n });\n });\n\n const lineWidth = cellGroup.attribute.lineWidth;\n const isLineWidthArray = isArray(lineWidth);\n const newLineWidth = [0, 0, 0, 0];\n\n if (col === range.start.col) {\n newLineWidth[3] = isLineWidthArray ? lineWidth[3] : lineWidth;\n }\n if (row === range.start.row) {\n newLineWidth[0] = isLineWidthArray ? lineWidth[0] : lineWidth;\n }\n if (col === range.end.col) {\n newLineWidth[1] = isLineWidthArray ? lineWidth[1] : lineWidth;\n }\n if (row === range.end.row) {\n newLineWidth[2] = isLineWidthArray ? lineWidth[2] : lineWidth;\n }\n\n const widthChange = rangeWidth !== cellGroup.attribute.width;\n const heightChange = rangeHeight !== cellGroup.attribute.height;\n\n cellGroup.setAttributes({\n width: rangeWidth,\n height: rangeHeight,\n strokeArrayWidth: newLineWidth\n } as any);\n\n cellGroup.mergeStartCol = range.start.col;\n cellGroup.mergeStartRow = range.start.row;\n cellGroup.mergeEndCol = range.end.col;\n cellGroup.mergeEndRow = range.end.row;\n\n return {\n widthChange,\n heightChange\n };\n}\n\nfunction dealMerge(range: CellRange, mergeMap: MergeMap, table: BaseTableAPI) {\n let cellWidth = 0;\n let cellHeight = 0;\n const mergeResult = mergeMap.get(`${range.start.col},${range.start.row};${range.end.col},${range.end.row}`);\n if (!mergeResult) {\n for (let col = range.start.col; col <= range.end.col; col++) {\n cellWidth += table.getColWidth(col);\n }\n\n // let cellHeight = 0;\n for (let i = range.start.row; i <= range.end.row; i++) {\n cellHeight += table.getRowHeight(i);\n }\n\n mergeMap.set(`${range.start.col},${range.start.row};${range.end.col},${range.end.row}`, {\n cellWidth,\n cellHeight\n });\n } else {\n cellWidth = mergeResult.cellWidth;\n cellHeight = mergeResult.cellHeight;\n }\n return {\n cellWidth,\n cellHeight\n };\n}\n"]}
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eslint-disable no-undef */\nimport type { IGraphic, IThemeSpec } from '@visactor/vrender';\nimport type { CellLocation, CellRange, TextColumnDefine } from '../../ts-types';\nimport type { Group } from '../graphic/group';\nimport { getProp, getRawProp } from '../utils/get-prop';\nimport type { MergeMap } from '../scenegraph';\nimport { createCell } from './cell-helper';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { getCellCornerRadius, getStyleTheme } from '../../core/tableHelper';\nimport { isPromise } from '../../tools/helper';\nimport { dealPromiseData } from '../utils/deal-promise-data';\nimport { isArray } from '@visactor/vutils';\nimport { dealWithCustom } from '../component/custom';\n/**\n * 创建复合列 同一列支持创建不同类型单元格\n * @param columnGroup 列Group\n * @param col\n * @param colWidth 配置列宽\n * @param rowStart\n * @param rowEnd\n * @param mergeMap merge单元格信息\n * @param defaultRowHeight\n * @param table\n * @param cellLocation\n * @param rowLimit\n * @param customRender\n * @param customLayout\n * @returns\n */\nexport function createComplexColumn(\n columnGroup: Group,\n col: number,\n colWidth: number,\n rowStart: number,\n rowEnd: number,\n mergeMap: MergeMap,\n defaultRowHeight: number | number[],\n table: BaseTableAPI,\n cellLocation: CellLocation,\n rowLimit?: number\n) {\n let padding;\n let textAlign;\n let textBaseline;\n /** useColumnTheme 判断是否可以使用columnTheme */\n // insert cell into column group top\n let y = 0;\n // if (columnGroup.colHeight) {\n // // insert cell into column group bottom\n // y = columnGroup.colHeight;\n // }\n if (columnGroup.lastChild && (columnGroup.lastChild as Group).row === rowStart - 1) {\n y = (columnGroup.lastChild as Group).attribute.y + (columnGroup.lastChild as Group).attribute.height;\n } else if (columnGroup.colHeight) {\n y = columnGroup.colHeight;\n }\n\n for (let j = rowStart; j <= rowEnd; j++) {\n const row = j;\n let value = table.getCellValue(col, row);\n\n // 处理单元格合并\n let cellWidth = colWidth;\n // let cellHeight = table.internalProps.autoRowHeight ? 0 : table.getRowHeight(row);\n let cellHeight = table.getRowHeight(row);\n let range;\n let isMerge;\n let customStyle;\n let customResult;\n if (table.internalProps.customMergeCell) {\n const customMerge = table.getCustomMerge(col, row);\n if (customMerge) {\n const {\n range: customMergeRange,\n text: customMergeText,\n style: customMergeStyle,\n customLayout,\n customRender\n } = customMerge;\n range = customMergeRange;\n isMerge = range.start.col !== range.end.col || range.start.row !== range.end.row;\n if (isMerge) {\n const mergeSize = dealMerge(range, mergeMap, table);\n cellWidth = mergeSize.cellWidth;\n cellHeight = mergeSize.cellHeight;\n }\n value = customMergeText;\n customStyle = customMergeStyle;\n\n if (customLayout || customRender) {\n customResult = dealWithCustom(\n customLayout,\n customRender,\n customMergeRange.start.col,\n customMergeRange.start.row,\n table.getColsWidth(customMergeRange.start.col, customMergeRange.end.col),\n table.getRowsHeight(customMergeRange.start.row, customMergeRange.end.row),\n false,\n table.heightMode === 'autoHeight',\n [0, 0, 0, 0],\n table\n );\n }\n }\n }\n\n let colForDefine = col;\n let rowForDefine = row;\n if (range) {\n colForDefine = range.start.col;\n rowForDefine = range.start.row;\n }\n const define =\n cellLocation !== 'body'\n ? table.getHeaderDefine(colForDefine, rowForDefine)\n : table.getBodyColumnDefine(colForDefine, rowForDefine);\n const mayHaveIcon = cellLocation !== 'body' ? true : !!define?.icon || !!define?.tree;\n\n if (!range && (cellLocation !== 'body' || (define as TextColumnDefine)?.mergeCell)) {\n // 只有表头或者column配置合并单元格后再进行信息获取\n range = table.getCellRange(col, row);\n isMerge = range.start.col !== range.end.col || range.start.row !== range.end.row;\n // 所有Merge单元格,只保留左上角一个真实的单元格,其他使用空Group占位\n if (isMerge) {\n const mergeSize = dealMerge(range, mergeMap, table);\n cellWidth = mergeSize.cellWidth;\n cellHeight = mergeSize.cellHeight;\n }\n }\n\n const cellStyle = customStyle || table._getCellStyle(col, row);\n const cellTheme = getStyleTheme(\n cellStyle,\n table,\n range ? range.start.col : col,\n range ? range.start.row : row,\n getProp\n ).theme;\n cellTheme.group.cornerRadius = getCellCornerRadius(col, row, table);\n cellTheme.group.width = colWidth;\n cellTheme.group.height = Array.isArray(defaultRowHeight) ? defaultRowHeight[row] : defaultRowHeight;\n if (cellTheme._vtable.padding) {\n padding = cellTheme._vtable.padding;\n }\n if (cellTheme.text.textAlign) {\n textAlign = cellTheme.text.textAlign;\n }\n if (cellTheme.text.textBaseline) {\n textBaseline = cellTheme.text.textBaseline;\n }\n\n // enable clip body\n if (cellLocation !== 'body' && !cellTheme.group.fill) {\n cellTheme.group.fill = '#fff';\n }\n // margin = getProp('margin', headerStyle, col, 0, table)\n\n const type =\n (table.isHeader(col, row) ? table._getHeaderLayoutMap(col, row).headerType : table.getBodyColumnType(col, row)) ||\n 'text';\n\n // deal with promise data\n if (isPromise(value)) {\n dealPromiseData(\n value,\n table,\n createCell.bind(\n null,\n type,\n value,\n define,\n table,\n col,\n row,\n colWidth,\n cellWidth,\n cellHeight,\n columnGroup,\n y,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n cellTheme,\n range,\n customResult\n )\n );\n columnGroup.updateColumnRowNumber(row);\n const height = table.getRowHeight(row);\n columnGroup.updateColumnHeight(height);\n y += height;\n } else {\n const cellGroup = createCell(\n type,\n value,\n define,\n table,\n col,\n row,\n colWidth,\n cellWidth,\n cellHeight,\n columnGroup,\n y,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n cellTheme,\n range,\n customResult\n );\n columnGroup.updateColumnRowNumber(row);\n if (isMerge) {\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n const { width: contentWidth } = cellGroup.attribute;\n const { height: contentHeight } = cellGroup.attribute;\n cellGroup.contentWidth = contentWidth;\n cellGroup.contentHeight = contentHeight;\n\n resizeCellGroup(cellGroup, rangeWidth, rangeHeight, range, table);\n columnGroup.updateColumnHeight(rangeHeight);\n y += rangeHeight;\n } else {\n columnGroup.updateColumnHeight(cellGroup.attribute.height);\n y += cellGroup.attribute.height;\n }\n }\n if (rowLimit && row > rowLimit) {\n break;\n }\n }\n\n columnGroup.setAttribute('width', colWidth);\n return {\n width: colWidth,\n height: y\n };\n}\n\n/**\n * 获取列分组主题\n * @param col 列索引\n * @param colWidth 列宽\n * @param table 表格实例\n * @returns 列分组主题\n */\nexport function getColumnGroupTheme(\n col: number,\n colWidth: number,\n table: BaseTableAPI\n): { theme: IThemeSpec & { _vtable: any }; hasFunctionPros: boolean } {\n const style = table._getCellStyle(col, table.columnHeaderLevelCount); // to be fixed\n const { theme: columnTheme, hasFunctionPros } = getStyleTheme(\n style,\n table,\n col,\n table.columnHeaderLevelCount,\n getRawProp\n );\n\n // get column header style\n columnTheme.group.width = colWidth;\n columnTheme.group.height = 0;\n return { theme: columnTheme, hasFunctionPros };\n}\n\nexport function resizeCellGroup(\n cellGroup: Group,\n rangeWidth: number,\n rangeHeight: number,\n range: CellRange,\n table: BaseTableAPI\n) {\n const { col, row } = cellGroup;\n const dx = -table.getColsWidth(range.start.col, col - 1);\n const dy = -table.getRowsHeight(range.start.row, row - 1);\n\n cellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: (child.attribute.dx ?? 0) + dx,\n dy: (child.attribute.dy ?? 0) + dy\n });\n });\n\n const lineWidth = cellGroup.attribute.lineWidth;\n const isLineWidthArray = isArray(lineWidth);\n const newLineWidth = [0, 0, 0, 0];\n\n if (col === range.start.col) {\n newLineWidth[3] = isLineWidthArray ? lineWidth[3] : lineWidth;\n }\n if (row === range.start.row) {\n newLineWidth[0] = isLineWidthArray ? lineWidth[0] : lineWidth;\n }\n if (col === range.end.col) {\n newLineWidth[1] = isLineWidthArray ? lineWidth[1] : lineWidth;\n }\n if (row === range.end.row) {\n newLineWidth[2] = isLineWidthArray ? lineWidth[2] : lineWidth;\n }\n\n const widthChange = rangeWidth !== cellGroup.attribute.width;\n const heightChange = rangeHeight !== cellGroup.attribute.height;\n\n cellGroup.setAttributes({\n width: rangeWidth,\n height: rangeHeight,\n strokeArrayWidth: newLineWidth\n } as any);\n\n cellGroup.mergeStartCol = range.start.col;\n cellGroup.mergeStartRow = range.start.row;\n cellGroup.mergeEndCol = range.end.col;\n cellGroup.mergeEndRow = range.end.row;\n\n return {\n widthChange,\n heightChange\n };\n}\n\nfunction dealMerge(range: CellRange, mergeMap: MergeMap, table: BaseTableAPI) {\n let cellWidth = 0;\n let cellHeight = 0;\n const mergeResult = mergeMap.get(`${range.start.col},${range.start.row};${range.end.col},${range.end.row}`);\n if (!mergeResult) {\n for (let col = range.start.col; col <= range.end.col; col++) {\n cellWidth += table.getColWidth(col);\n }\n\n // let cellHeight = 0;\n for (let i = range.start.row; i <= range.end.row; i++) {\n cellHeight += table.getRowHeight(i);\n }\n\n mergeMap.set(`${range.start.col},${range.start.row};${range.end.col},${range.end.row}`, {\n cellWidth,\n cellHeight\n });\n } else {\n cellWidth = mergeResult.cellWidth;\n cellHeight = mergeResult.cellHeight;\n }\n return {\n cellWidth,\n cellHeight\n };\n}\n"]}
@@ -10,7 +10,7 @@ import { getQuadProps } from "../utils/padding";
10
10
 
11
11
  import { updateCellContentHeight } from "../utils/text-icon-layout";
12
12
 
13
- import { dealWithCustom } from "../component/custom";
13
+ import { dealWithCustom, getCustomCellMergeCustom } from "../component/custom";
14
14
 
15
15
  import { updateImageCellContentWhileResize } from "../group-creater/cell-type/image-cell";
16
16
 
@@ -62,21 +62,23 @@ export function updateCellHeight(scene, cell, col, row, distHeight, detaY, isHea
62
62
  let renderDefault = !0;
63
63
  const customContainer = cell.getChildByName("custom-container");
64
64
  if (customContainer) {
65
- let customElementsGroup, customRender, customLayout;
66
- customContainer.removeAllChild(), cell.removeChild(customContainer);
67
- if ("body" !== scene.table.getCellLocation(col, row)) {
68
- const define = scene.table.getHeaderDefine(col, row);
69
- customRender = null == define ? void 0 : define.headerCustomRender, customLayout = null == define ? void 0 : define.headerCustomLayout;
70
- } else {
71
- const define = scene.table.getBodyColumnDefine(col, row);
72
- customRender = (null == define ? void 0 : define.customRender) || scene.table.customRender,
73
- customLayout = null == define ? void 0 : define.customLayout;
74
- }
75
- if (customLayout || customRender) {
76
- const style = scene.table._getCellStyle(col, row), padding = getQuadProps(getProp("padding", style, col, row, scene.table)), customResult = dealWithCustom(customLayout, customRender, col, row, cell.attribute.width, cell.attribute.height, !1, "autoHeight" === scene.table.heightMode, padding, scene.table);
77
- customElementsGroup = customResult.elementsGroup, renderDefault = customResult.renderDefault;
65
+ let customElementsGroup;
66
+ if (customContainer.removeAllChild(), cell.removeChild(customContainer), !getCustomCellMergeCustom(col, row, cell, scene.table)) {
67
+ let customRender, customLayout;
68
+ if ("body" !== scene.table.getCellLocation(col, row)) {
69
+ const define = scene.table.getHeaderDefine(col, row);
70
+ customRender = null == define ? void 0 : define.headerCustomRender, customLayout = null == define ? void 0 : define.headerCustomLayout;
71
+ } else {
72
+ const define = scene.table.getBodyColumnDefine(col, row);
73
+ customRender = (null == define ? void 0 : define.customRender) || scene.table.customRender,
74
+ customLayout = null == define ? void 0 : define.customLayout;
75
+ }
76
+ if (customLayout || customRender) {
77
+ const style = scene.table._getCellStyle(col, row), padding = getQuadProps(getProp("padding", style, col, row, scene.table)), customResult = dealWithCustom(customLayout, customRender, col, row, cell.attribute.width, cell.attribute.height, !1, "autoHeight" === scene.table.heightMode, padding, scene.table);
78
+ customElementsGroup = customResult.elementsGroup, renderDefault = customResult.renderDefault;
79
+ }
80
+ cell.childrenCount > 0 && customElementsGroup ? cell.insertBefore(customElementsGroup, cell.firstChild) : customElementsGroup && cell.appendChild(customElementsGroup);
78
81
  }
79
- cell.childrenCount > 0 ? cell.insertBefore(customElementsGroup, cell.firstChild) : cell.appendChild(customElementsGroup);
80
82
  }
81
83
  if (renderDefault) {
82
84
  const style = scene.table._getCellStyle(col, row);
@@ -1 +1 @@
1
- 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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { resizeCellGroup } from '../group-creater/column-helper';\nimport type { IGraphic } from '@visactor/vrender';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number, skipTableHeightMap?: boolean) {\n // 更新table行高存储\n if (!skipTableHeightMap) {\n scene.table._setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n }\n\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height + detaY, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.columnHeaderLevelCount) {\n // scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n // scene.rowHeaderGroup.setAttribute('y', scene.rowHeaderGroup.attribute.y + detaY);\n // scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.columnHeaderLevelCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = scene.bodyRowEnd; //- scene.table.bottomFrozenRowCount;\n }\n\n // 更新以下行位置\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n const cellGroup = scene.getCell(colIndex, rowIndex);\n if (cellGroup.role === 'cell') {\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n }\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n const distHeight = height;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n if (cell.attribute.height === distHeight && !cell.needUpdateHeight) {\n return;\n }\n cell.needUpdateHeight = false;\n\n cell.setAttribute('height', distHeight);\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, scene.table);\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellLocation = scene.table.getCellLocation(col, row);\n if (cellLocation !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n false,\n scene.table.heightMode === 'autoHeight',\n padding,\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n\n if (cell.childrenCount > 0) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customElementsGroup);\n }\n }\n\n if (renderDefault) {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n updateMergeCellContentHeight(\n cell,\n distHeight,\n detaY,\n // scene.table.internalProps.autoRowHeight,\n scene.table.heightMode === 'autoHeight',\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene.table\n );\n }\n }\n}\n\nfunction updateMergeCellContentHeight(\n cellGroup: Group,\n distHeight: number,\n detaY: number,\n autoRowHeight: boolean,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n distHeight += table.getRowHeight(row);\n }\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n updateCellContentHeight(singleCellGroup, distHeight, detaY, autoRowHeight, padding, textAlign, textBaseline);\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { height: contentHeight } = cellGroup.attribute;\n singleCellGroup.contentHeight = distHeight;\n\n const { widthChange } = resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n\n if (widthChange) {\n singleCellGroup.needUpdateWidth = true;\n }\n }\n }\n } else {\n updateCellContentHeight(cellGroup, distHeight, detaY, autoRowHeight, padding, textAlign, textBaseline);\n }\n}\n"]}
1
+ 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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom, getCustomCellMergeCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { resizeCellGroup } from '../group-creater/column-helper';\nimport type { IGraphic } from '@visactor/vrender';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number, skipTableHeightMap?: boolean) {\n // 更新table行高存储\n if (!skipTableHeightMap) {\n scene.table._setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n }\n\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height + detaY, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.columnHeaderLevelCount) {\n // scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n // scene.rowHeaderGroup.setAttribute('y', scene.rowHeaderGroup.attribute.y + detaY);\n // scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.columnHeaderLevelCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = scene.bodyRowEnd; //- scene.table.bottomFrozenRowCount;\n }\n\n // 更新以下行位置\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n const cellGroup = scene.getCell(colIndex, rowIndex);\n if (cellGroup.role === 'cell') {\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n }\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n const distHeight = height;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n if (cell.attribute.height === distHeight && !cell.needUpdateHeight) {\n return;\n }\n cell.needUpdateHeight = false;\n\n cell.setAttribute('height', distHeight);\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, scene.table);\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n if (!getCustomCellMergeCustom(col, row, cell, scene.table)) {\n let customRender;\n let customLayout;\n const cellLocation = scene.table.getCellLocation(col, row);\n if (cellLocation !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n false,\n scene.table.heightMode === 'autoHeight',\n padding,\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n\n if (cell.childrenCount > 0 && customElementsGroup) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else if (customElementsGroup) {\n cell.appendChild(customElementsGroup);\n }\n }\n }\n if (renderDefault) {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n updateMergeCellContentHeight(\n cell,\n distHeight,\n detaY,\n // scene.table.internalProps.autoRowHeight,\n scene.table.heightMode === 'autoHeight',\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene.table\n );\n }\n }\n}\n\nfunction updateMergeCellContentHeight(\n cellGroup: Group,\n distHeight: number,\n detaY: number,\n autoRowHeight: boolean,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n distHeight += table.getRowHeight(row);\n }\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n updateCellContentHeight(singleCellGroup, distHeight, detaY, autoRowHeight, padding, textAlign, textBaseline);\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { height: contentHeight } = cellGroup.attribute;\n singleCellGroup.contentHeight = distHeight;\n\n const { widthChange } = resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n\n if (widthChange) {\n singleCellGroup.needUpdateWidth = true;\n }\n }\n }\n } else {\n updateCellContentHeight(cellGroup, distHeight, detaY, autoRowHeight, padding, textAlign, textBaseline);\n }\n}\n"]}
@@ -2,7 +2,7 @@ import { CartesianAxis } from "../../components/axis/axis";
2
2
 
3
3
  import { getStyleTheme } from "../../core/tableHelper";
4
4
 
5
- import { dealWithCustom } from "../component/custom";
5
+ import { dealWithCustom, getCustomCellMergeCustom } from "../component/custom";
6
6
 
7
7
  import { updateImageCellContentWhileResize } from "../group-creater/cell-type/image-cell";
8
8
 
@@ -115,22 +115,24 @@ function updateCellWidth(scene, cell, col, row, oldWidth, distWidth, detaX, isHe
115
115
  let renderDefault = !0;
116
116
  const customContainer = cell.getChildByName("custom-container");
117
117
  if (customContainer) {
118
- let customElementsGroup, customRender, customLayout;
119
- customContainer.removeAllChild(), cell.removeChild(customContainer);
120
- if ("body" !== scene.table.getCellLocation(col, row)) {
121
- const define = scene.table.getHeaderDefine(col, row);
122
- customRender = null == define ? void 0 : define.headerCustomRender, customLayout = null == define ? void 0 : define.headerCustomLayout;
123
- } else {
124
- const define = scene.table.getBodyColumnDefine(col, row);
125
- customRender = (null == define ? void 0 : define.customRender) || scene.table.customRender,
126
- customLayout = null == define ? void 0 : define.customLayout;
127
- }
128
- if (customLayout || customRender) {
129
- const style = scene.table._getCellStyle(col, row), padding = getQuadProps(getProp("padding", style, col, row, scene.table)), customResult = dealWithCustom(customLayout, customRender, col, row, cellGroup.attribute.width, cellGroup.attribute.height, !1, "autoHeight" === scene.table.heightMode, padding, scene.table);
130
- customElementsGroup = customResult.elementsGroup, renderDefault = customResult.renderDefault,
131
- isHeightChange = !0;
118
+ let customElementsGroup;
119
+ if (customContainer.removeAllChild(), cell.removeChild(customContainer), !getCustomCellMergeCustom(col, row, cell, scene.table)) {
120
+ let customRender, customLayout;
121
+ if ("body" !== scene.table.getCellLocation(col, row)) {
122
+ const define = scene.table.getHeaderDefine(col, row);
123
+ customRender = null == define ? void 0 : define.headerCustomRender, customLayout = null == define ? void 0 : define.headerCustomLayout;
124
+ } else {
125
+ const define = scene.table.getBodyColumnDefine(col, row);
126
+ customRender = (null == define ? void 0 : define.customRender) || scene.table.customRender,
127
+ customLayout = null == define ? void 0 : define.customLayout;
128
+ }
129
+ if (customLayout || customRender) {
130
+ const style = scene.table._getCellStyle(col, row), padding = getQuadProps(getProp("padding", style, col, row, scene.table)), customResult = dealWithCustom(customLayout, customRender, col, row, cellGroup.attribute.width, cellGroup.attribute.height, !1, "autoHeight" === scene.table.heightMode, padding, scene.table);
131
+ customElementsGroup = customResult.elementsGroup, renderDefault = customResult.renderDefault,
132
+ isHeightChange = !0;
133
+ }
134
+ cell.childrenCount > 0 && customElementsGroup ? cell.insertBefore(customElementsGroup, cell.firstChild) : customElementsGroup && cell.appendChild(customElementsGroup);
132
135
  }
133
- cell.childrenCount > 0 ? cell.insertBefore(customElementsGroup, cell.firstChild) : cell.appendChild(customElementsGroup);
134
136
  }
135
137
  if (renderDefault) {
136
138
  const style = scene.table._getCellStyle(col, row);
@@ -1 +1 @@
1
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type { IGraphic } from '@visactor/vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport { resizeCellGroup } from '../group-creater/column-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { computeRowHeight, computeRowsHeight } from './compute-row-height';\nimport { updateCellHeightForRow } from './update-height';\nimport { getHierarchyOffset } from '../utils/get-hierarchy-offset';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number, skipTableWidthMap?: boolean) {\n if (!skipTableWidthMap) {\n scene.table._setColWidth(col, scene.table.getColWidth(col) + detaX, true);\n }\n\n const autoRowHeight = scene.table.heightMode === 'autoHeight';\n // deal with corner header or column header\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const rightTopColumn = scene.getColGroupInRightTopCorner(col);\n if (colOrCornerHeaderColumn && !rightTopColumn) {\n updateColunmWidth(colOrCornerHeaderColumn, detaX, autoRowHeight, 'col-corner', scene);\n }\n // deal with right bottom frozen cells\n if (rightTopColumn) {\n updateColunmWidth(rightTopColumn, detaX, autoRowHeight, 'right-top', scene);\n }\n\n // deal with row header or body or right frozen cells\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n if (rowHeaderOrBodyColumn) {\n updateColunmWidth(rowHeaderOrBodyColumn, detaX, autoRowHeight, 'row-body', scene);\n }\n\n const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);\n // deal with left bottom frozen cells\n if (leftBottomColumn) {\n updateColunmWidth(leftBottomColumn, detaX, autoRowHeight, 'left-bottom', scene);\n }\n // deal with bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n updateColunmWidth(bottomColumn, detaX, autoRowHeight, 'bottom', scene);\n }\n // deal with right bottom frozen cells\n const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);\n if (rightBottomColumn) {\n updateColunmWidth(rightBottomColumn, detaX, autoRowHeight, 'right-bottom', scene);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n if (leftBottomColumn) {\n scene.leftBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (rightBottomColumn) {\n scene.rightBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n // scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\nfunction updateColunmWidth(\n columnGroup: Group,\n detaX: number,\n autoRowHeight: boolean,\n mode: 'col-corner' | 'row-body' | 'bottom' | 'left-bottom' | 'right-top' | 'right-bottom',\n scene: Scenegraph\n) {\n let needRerangeRow = false;\n // const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColumnWidth = columnGroup?.attribute.width ?? 0;\n columnGroup?.setAttribute('width', oldColumnWidth + detaX);\n // 更新单元格宽度\n columnGroup?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n cell.col,\n cell.row,\n oldColumnWidth,\n oldColumnWidth + detaX,\n detaX,\n mode === 'row-body' ? cell.col < scene.table.rowHeaderLevelCount : true,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n let colGroup;\n let oldContainerHeight;\n let row;\n for (let col = 0; col < scene.table.colCount; col++) {\n // const colGroup = scene.getColGroup(col, true);\n if (mode === 'col-corner') {\n row = 0;\n colGroup = scene.getColGroup(col, true);\n oldContainerHeight = scene.colHeaderGroup.attribute.height ?? 0;\n } else if (mode === 'row-body') {\n row = scene.table.frozenRowCount;\n colGroup = scene.getColGroup(col, false);\n oldContainerHeight = scene.bodyGroup.attribute.height ?? 0;\n } else if (mode === 'bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInBottom(col);\n oldContainerHeight = scene.bottomFrozenGroup.attribute.height ?? 0;\n } else if (mode === 'left-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInLeftBottomCorner(col);\n oldContainerHeight = scene.leftBottomCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-top') {\n row = 0;\n colGroup = scene.getColGroupInRightTopCorner(col);\n oldContainerHeight = scene.rightTopCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInRightBottomCorner(col);\n oldContainerHeight = scene.rightBottomCornerGroup.attribute.height ?? 0;\n }\n if (!colGroup) {\n continue;\n }\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.role !== 'cell') {\n // cellGroup.setAttribute('y', y);\n // y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n // return;\n // }\n // y += cellGroup.attribute.height ?? 0;\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(row, newTotalHeight - oldContainerHeight);\n }\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n oldWidth: number, // old width, not dist\n distWidth: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n if (cell.attribute.width === distWidth && !cell.needUpdateWidth) {\n return false;\n }\n cell.needUpdateWidth = false;\n\n cell.setAttribute('width', distWidth);\n // const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // if (mergeInfo && mergeInfo.start.row !== row) {\n // return false;\n // }\n const cellGroup = cell;\n // const distWidth = width + detaX;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else if (cellGroup.firstChild?.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n const cellStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', cellStyle, col, row, scene.table));\n if (axisConfig) {\n const axis = new CartesianAxis(\n axisConfig,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table\n );\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellLocation(col, row);\n if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n false,\n scene.table.heightMode === 'autoHeight',\n padding,\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n isHeightChange = true;\n }\n\n if (cell.childrenCount > 0) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customElementsGroup);\n }\n }\n\n if (renderDefault) {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateMergeCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene.table\n );\n }\n }\n\n return autoRowHeight ? isHeightChange : false;\n}\n\nfunction updateMergeCellContentWidth(\n cellGroup: Group,\n distWidth: number,\n detaX: number,\n autoRowHeight: boolean,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distWidth = 0;\n let isHeightChange = false;\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n distWidth += table.getColWidth(col);\n }\n let cellHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n cellHeight += table.getRowHeight(row);\n }\n\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n const changed = updateCellContentWidth(\n singleCellGroup,\n distWidth,\n cellHeight,\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n\n // reset hierarchy offset\n const hierarchyOffset = getHierarchyOffset(singleCellGroup.col, singleCellGroup.row, table);\n if (hierarchyOffset) {\n const text = singleCellGroup.getChildByName('text');\n const icon = singleCellGroup.getChildByName('expand') || singleCellGroup.getChildByName('collapse');\n // icon-left deal with hierarchy offset, no need add to text dx\n if (icon?.role !== 'icon-left' && text) {\n text.setAttribute('dx', hierarchyOffset);\n }\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { width: contentWidth } = cellGroup.attribute;\n singleCellGroup.contentWidth = distWidth;\n\n const { heightChange } = resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n\n if (heightChange) {\n singleCellGroup.needUpdateHeight = true;\n }\n\n isHeightChange = isHeightChange || changed;\n }\n }\n return isHeightChange;\n }\n return updateCellContentWidth(\n cellGroup,\n distWidth,\n table.getRowHeight(cellGroup.row),\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n // 获取高度\n const maxHeight = Math.round(computeRowHeight(row, 0, scene.table.colCount - 1, scene.table));\n // 更新table行高存储\n scene.table._setRowHeight(row, maxHeight, true);\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n return;\n }\n\n updateCellHeightForRow(\n scene,\n cell,\n col,\n row,\n distHeight,\n distHeight - cell.attribute.height,\n scene.table.isHeader(col, row)\n );\n }\n}\n"]}
1
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type { IGraphic } from '@visactor/vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom, getCustomCellMergeCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport { resizeCellGroup } from '../group-creater/column-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { computeRowHeight, computeRowsHeight } from './compute-row-height';\nimport { updateCellHeightForRow } from './update-height';\nimport { getHierarchyOffset } from '../utils/get-hierarchy-offset';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number, skipTableWidthMap?: boolean) {\n if (!skipTableWidthMap) {\n scene.table._setColWidth(col, scene.table.getColWidth(col) + detaX, true);\n }\n\n const autoRowHeight = scene.table.heightMode === 'autoHeight';\n // deal with corner header or column header\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const rightTopColumn = scene.getColGroupInRightTopCorner(col);\n if (colOrCornerHeaderColumn && !rightTopColumn) {\n updateColunmWidth(colOrCornerHeaderColumn, detaX, autoRowHeight, 'col-corner', scene);\n }\n // deal with right bottom frozen cells\n if (rightTopColumn) {\n updateColunmWidth(rightTopColumn, detaX, autoRowHeight, 'right-top', scene);\n }\n\n // deal with row header or body or right frozen cells\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n if (rowHeaderOrBodyColumn) {\n updateColunmWidth(rowHeaderOrBodyColumn, detaX, autoRowHeight, 'row-body', scene);\n }\n\n const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);\n // deal with left bottom frozen cells\n if (leftBottomColumn) {\n updateColunmWidth(leftBottomColumn, detaX, autoRowHeight, 'left-bottom', scene);\n }\n // deal with bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n updateColunmWidth(bottomColumn, detaX, autoRowHeight, 'bottom', scene);\n }\n // deal with right bottom frozen cells\n const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);\n if (rightBottomColumn) {\n updateColunmWidth(rightBottomColumn, detaX, autoRowHeight, 'right-bottom', scene);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n if (leftBottomColumn) {\n scene.leftBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (rightBottomColumn) {\n scene.rightBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n // scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\nfunction updateColunmWidth(\n columnGroup: Group,\n detaX: number,\n autoRowHeight: boolean,\n mode: 'col-corner' | 'row-body' | 'bottom' | 'left-bottom' | 'right-top' | 'right-bottom',\n scene: Scenegraph\n) {\n let needRerangeRow = false;\n // const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColumnWidth = columnGroup?.attribute.width ?? 0;\n columnGroup?.setAttribute('width', oldColumnWidth + detaX);\n // 更新单元格宽度\n columnGroup?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n cell.col,\n cell.row,\n oldColumnWidth,\n oldColumnWidth + detaX,\n detaX,\n mode === 'row-body' ? cell.col < scene.table.rowHeaderLevelCount : true,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n let colGroup;\n let oldContainerHeight;\n let row;\n for (let col = 0; col < scene.table.colCount; col++) {\n // const colGroup = scene.getColGroup(col, true);\n if (mode === 'col-corner') {\n row = 0;\n colGroup = scene.getColGroup(col, true);\n oldContainerHeight = scene.colHeaderGroup.attribute.height ?? 0;\n } else if (mode === 'row-body') {\n row = scene.table.frozenRowCount;\n colGroup = scene.getColGroup(col, false);\n oldContainerHeight = scene.bodyGroup.attribute.height ?? 0;\n } else if (mode === 'bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInBottom(col);\n oldContainerHeight = scene.bottomFrozenGroup.attribute.height ?? 0;\n } else if (mode === 'left-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInLeftBottomCorner(col);\n oldContainerHeight = scene.leftBottomCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-top') {\n row = 0;\n colGroup = scene.getColGroupInRightTopCorner(col);\n oldContainerHeight = scene.rightTopCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInRightBottomCorner(col);\n oldContainerHeight = scene.rightBottomCornerGroup.attribute.height ?? 0;\n }\n if (!colGroup) {\n continue;\n }\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.role !== 'cell') {\n // cellGroup.setAttribute('y', y);\n // y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n // return;\n // }\n // y += cellGroup.attribute.height ?? 0;\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(row, newTotalHeight - oldContainerHeight);\n }\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n oldWidth: number, // old width, not dist\n distWidth: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n if (cell.attribute.width === distWidth && !cell.needUpdateWidth) {\n return false;\n }\n cell.needUpdateWidth = false;\n\n cell.setAttribute('width', distWidth);\n // const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // if (mergeInfo && mergeInfo.start.row !== row) {\n // return false;\n // }\n const cellGroup = cell;\n // const distWidth = width + detaX;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else if (cellGroup.firstChild?.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n const cellStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', cellStyle, col, row, scene.table));\n if (axisConfig) {\n const axis = new CartesianAxis(\n axisConfig,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table\n );\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n if (!getCustomCellMergeCustom(col, row, cell, scene.table)) {\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellLocation(col, row);\n if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n false,\n scene.table.heightMode === 'autoHeight',\n padding,\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n isHeightChange = true;\n }\n\n if (cell.childrenCount > 0 && customElementsGroup) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else if (customElementsGroup) {\n cell.appendChild(customElementsGroup);\n }\n }\n }\n\n if (renderDefault) {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateMergeCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene.table\n );\n }\n }\n\n return autoRowHeight ? isHeightChange : false;\n}\n\nfunction updateMergeCellContentWidth(\n cellGroup: Group,\n distWidth: number,\n detaX: number,\n autoRowHeight: boolean,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distWidth = 0;\n let isHeightChange = false;\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n distWidth += table.getColWidth(col);\n }\n let cellHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n cellHeight += table.getRowHeight(row);\n }\n\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n const changed = updateCellContentWidth(\n singleCellGroup,\n distWidth,\n cellHeight,\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n\n // reset hierarchy offset\n const hierarchyOffset = getHierarchyOffset(singleCellGroup.col, singleCellGroup.row, table);\n if (hierarchyOffset) {\n const text = singleCellGroup.getChildByName('text');\n const icon = singleCellGroup.getChildByName('expand') || singleCellGroup.getChildByName('collapse');\n // icon-left deal with hierarchy offset, no need add to text dx\n if (icon?.role !== 'icon-left' && text) {\n text.setAttribute('dx', hierarchyOffset);\n }\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { width: contentWidth } = cellGroup.attribute;\n singleCellGroup.contentWidth = distWidth;\n\n const { heightChange } = resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n\n if (heightChange) {\n singleCellGroup.needUpdateHeight = true;\n }\n\n isHeightChange = isHeightChange || changed;\n }\n }\n return isHeightChange;\n }\n return updateCellContentWidth(\n cellGroup,\n distWidth,\n table.getRowHeight(cellGroup.row),\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n // 获取高度\n const maxHeight = Math.round(computeRowHeight(row, 0, scene.table.colCount - 1, scene.table));\n // 更新table行高存储\n scene.table._setRowHeight(row, maxHeight, true);\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n return;\n }\n\n updateCellHeightForRow(\n scene,\n cell,\n col,\n row,\n distHeight,\n distHeight - cell.attribute.height,\n scene.table.isHeader(col, row)\n );\n }\n}\n"]}
@@ -1,5 +1,9 @@
1
1
  export function getCellMergeInfo(table, col, row) {
2
2
  var _a;
3
+ if (table.internalProps.customMergeCell) {
4
+ const customMerge = table.getCustomMerge(col, row);
5
+ if (customMerge) return customMerge.range;
6
+ }
3
7
  if (!table.isHeader(col, row) && !(null === (_a = table.getBodyColumnDefine(col, row)) || void 0 === _a ? void 0 : _a.mergeCell)) return !1;
4
8
  const range = table.getCellRange(col, row);
5
9
  return !(range.start.col === range.end.col && range.start.row === range.end.row) && range;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/utils/get-cell-merge.ts"],"names":[],"mappings":"AAUA,MAAM,UAAU,gBAAgB,CAAC,KAAmB,EAAE,GAAW,EAAE,GAAW;;IAE5E,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,IAAI,CAAC,CAAA,MAAA,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,0CAAE,SAAS,CAAA,EAAE;QAChF,OAAO,KAAK,CAAC;KACd;IACD,MAAM,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAC3C,MAAM,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;IACvF,IAAI,CAAC,OAAO,EAAE;QACZ,OAAO,KAAK,CAAC;KACd;IACD,OAAO,KAAK,CAAC;AACf,CAAC","file":"get-cell-merge.js","sourcesContent":["import type { CellRange, TextColumnDefine } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\n/**\n * @description: 获取对应坐标单元格的单元格合并信息,没有单元格合并返回false,有合并返回合并信息\n * @param {BaseTableAPI} table\n * @param {number} col\n * @param {number} row\n * @return {false | CellRange}\n */\nexport function getCellMergeInfo(table: BaseTableAPI, col: number, row: number): false | CellRange {\n // 先判断非表头且非cellMerge配置,返回false\n if (!table.isHeader(col, row) && !table.getBodyColumnDefine(col, row)?.mergeCell) {\n return false;\n }\n const range = table.getCellRange(col, row);\n const isMerge = range.start.col !== range.end.col || range.start.row !== range.end.row;\n if (!isMerge) {\n return false;\n }\n return range;\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/utils/get-cell-merge.ts"],"names":[],"mappings":"AAUA,MAAM,UAAU,gBAAgB,CAAC,KAAmB,EAAE,GAAW,EAAE,GAAW;;IAE5E,IAAI,KAAK,CAAC,aAAa,CAAC,eAAe,EAAE;QACvC,MAAM,WAAW,GAAG,KAAK,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACnD,IAAI,WAAW,EAAE;YACf,OAAO,WAAW,CAAC,KAAK,CAAC;SAC1B;KACF;IACD,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,IAAI,CAAC,CAAA,MAAA,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,0CAAE,SAAS,CAAA,EAAE;QAChF,OAAO,KAAK,CAAC;KACd;IACD,MAAM,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAC3C,MAAM,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;IACvF,IAAI,CAAC,OAAO,EAAE;QACZ,OAAO,KAAK,CAAC;KACd;IACD,OAAO,KAAK,CAAC;AACf,CAAC","file":"get-cell-merge.js","sourcesContent":["import type { CellRange, TextColumnDefine } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\n/**\n * @description: 获取对应坐标单元格的单元格合并信息,没有单元格合并返回false,有合并返回合并信息\n * @param {BaseTableAPI} table\n * @param {number} col\n * @param {number} row\n * @return {false | CellRange}\n */\nexport function getCellMergeInfo(table: BaseTableAPI, col: number, row: number): false | CellRange {\n // 先判断非表头且非cellMerge配置,返回false\n if (table.internalProps.customMergeCell) {\n const customMerge = table.getCustomMerge(col, row);\n if (customMerge) {\n return customMerge.range;\n }\n }\n if (!table.isHeader(col, row) && !table.getBodyColumnDefine(col, row)?.mergeCell) {\n return false;\n }\n const range = table.getCellRange(col, row);\n const isMerge = range.start.col !== range.end.col || range.start.row !== range.end.row;\n if (!isMerge) {\n return false;\n }\n return range;\n}\n"]}
@@ -1,11 +1,11 @@
1
1
  import type { IThemeSpec } from '@visactor/vrender';
2
- import type { ColumnIconOption } from '../../ts-types';
2
+ import type { CellRange, ColumnIconOption } from '../../ts-types';
3
3
  import type { Group } from '../graphic/group';
4
4
  import { Icon } from '../graphic/icon';
5
5
  import type { Scenegraph } from '../scenegraph';
6
6
  import type { BaseTableAPI } from '../../ts-types/base-table';
7
- export declare function createCellContent(cellGroup: Group, icons: ColumnIconOption[] | null, textStr: string, padding: [number, number, number, number], autoColWidth: boolean, autoRowHeight: boolean, autoWrapText: boolean, lineClamp: number | undefined, cellWidth: number, cellHeight: number, textAlign: CanvasTextAlign, textBaseline: CanvasTextBaseline, table: BaseTableAPI, cellTheme: IThemeSpec): void;
8
- export declare function dealWithIcon(icon: ColumnIconOption, mark?: Icon, col?: number, row?: number, table?: BaseTableAPI): Icon;
7
+ export declare function createCellContent(cellGroup: Group, icons: ColumnIconOption[] | null, textStr: string, padding: [number, number, number, number], autoColWidth: boolean, autoRowHeight: boolean, autoWrapText: boolean, lineClamp: number | undefined, cellWidth: number, cellHeight: number, textAlign: CanvasTextAlign, textBaseline: CanvasTextBaseline, table: BaseTableAPI, cellTheme: IThemeSpec, range: CellRange | undefined): void;
8
+ export declare function dealWithIcon(icon: ColumnIconOption, mark?: Icon, col?: number, row?: number, range?: CellRange, table?: BaseTableAPI): Icon;
9
9
  export declare function dealWithRichTextIcon(icon: ColumnIconOption): any;
10
10
  export declare function updateCellContentWidth(cellGroup: Group, distWidth: number, cellHeight: number, detaX: number, autoRowHeight: boolean, padding: [number, number, number, number], textAlign: CanvasTextAlign, textBaseline: CanvasTextBaseline, scene: Scenegraph): boolean;
11
11
  export declare function updateCellContentHeight(cellGroup: Group, distHeight: number, detaY: number, autoRowHeight: boolean, padding: [number, number, number, number], textAlign: CanvasTextAlign, textBaseline: CanvasTextBaseline): void;
@@ -14,7 +14,7 @@ import { getHierarchyOffset } from "./get-hierarchy-offset";
14
14
 
15
15
  import { isNumber, isValid } from "@visactor/vutils";
16
16
 
17
- export function createCellContent(cellGroup, icons, textStr, padding, autoColWidth, autoRowHeight, autoWrapText, lineClamp, cellWidth, cellHeight, textAlign, textBaseline, table, cellTheme) {
17
+ export function createCellContent(cellGroup, icons, textStr, padding, autoColWidth, autoRowHeight, autoWrapText, lineClamp, cellWidth, cellHeight, textAlign, textBaseline, table, cellTheme, range) {
18
18
  var _a, _b, _c;
19
19
  const leftIcons = [], rightIcons = [], contentLeftIcons = [], contentRightIcons = [], inlineFrontIcons = [], inlineEndIcons = [], absoluteLeftIcons = [], absoluteRightIcons = [];
20
20
  let contentWidth, contentHeight, leftIconWidth = 0, leftIconHeight = 0, rightIconWidth = 0, rightIconHeight = 0, absoluteLeftIconWidth = 0, absoluteRightIconWidth = 0;
@@ -51,25 +51,25 @@ export function createCellContent(cellGroup, icons, textStr, padding, autoColWid
51
51
  }
52
52
  })), leftIcons.forEach((icon => {
53
53
  var _a, _b, _c;
54
- const iconMark = dealWithIcon(icon, void 0, cellGroup.col, cellGroup.row, table);
54
+ const iconMark = dealWithIcon(icon, void 0, cellGroup.col, cellGroup.row, range, table);
55
55
  iconMark.role = "icon-left", iconMark.name = icon.name, iconMark.setAttribute("x", leftIconWidth + (null !== (_a = iconMark.attribute.marginLeft) && void 0 !== _a ? _a : 0)),
56
56
  leftIconWidth += iconMark.AABBBounds.width() + (null !== (_b = iconMark.attribute.marginLeft) && void 0 !== _b ? _b : 0) + (null !== (_c = iconMark.attribute.marginRight) && void 0 !== _c ? _c : 0),
57
57
  leftIconHeight = Math.max(leftIconHeight, iconMark.AABBBounds.height()), cellGroup.appendChild(iconMark);
58
58
  })), rightIcons.forEach((icon => {
59
59
  var _a, _b, _c;
60
- const iconMark = dealWithIcon(icon, void 0, cellGroup.col, cellGroup.row, table);
60
+ const iconMark = dealWithIcon(icon, void 0, cellGroup.col, cellGroup.row, range, table);
61
61
  iconMark.role = "icon-right", iconMark.name = icon.name, iconMark.setAttribute("x", rightIconWidth + (null !== (_a = iconMark.attribute.marginLeft) && void 0 !== _a ? _a : 0)),
62
62
  rightIconWidth += iconMark.AABBBounds.width() + (null !== (_b = iconMark.attribute.marginLeft) && void 0 !== _b ? _b : 0) + (null !== (_c = iconMark.attribute.marginRight) && void 0 !== _c ? _c : 0),
63
63
  rightIconHeight = Math.max(rightIconHeight, iconMark.AABBBounds.height()), cellGroup.appendChild(iconMark);
64
64
  })), absoluteLeftIcons.forEach((icon => {
65
65
  var _a, _b, _c;
66
- const iconMark = dealWithIcon(icon, void 0, cellGroup.col, cellGroup.row, table);
66
+ const iconMark = dealWithIcon(icon, void 0, cellGroup.col, cellGroup.row, range, table);
67
67
  iconMark.role = "icon-absolute-left", iconMark.name = icon.name, iconMark.setAttribute("x", absoluteLeftIconWidth + (null !== (_a = iconMark.attribute.marginLeft) && void 0 !== _a ? _a : 0)),
68
68
  absoluteLeftIconWidth += iconMark.AABBBounds.width() + (null !== (_b = iconMark.attribute.marginLeft) && void 0 !== _b ? _b : 0) + (null !== (_c = iconMark.attribute.marginRight) && void 0 !== _c ? _c : 0),
69
69
  cellGroup.appendChild(iconMark);
70
70
  })), absoluteRightIcons.forEach((icon => {
71
71
  var _a, _b, _c;
72
- const iconMark = dealWithIcon(icon, void 0, cellGroup.col, cellGroup.row, table);
72
+ const iconMark = dealWithIcon(icon, void 0, cellGroup.col, cellGroup.row, range, table);
73
73
  iconMark.role = "icon-absolute-right", iconMark.name = icon.name, iconMark.setAttribute("x", absoluteRightIconWidth + (null !== (_a = iconMark.attribute.marginLeft) && void 0 !== _a ? _a : 0)),
74
74
  absoluteRightIconWidth += iconMark.AABBBounds.width() + (null !== (_b = iconMark.attribute.marginLeft) && void 0 !== _b ? _b : 0) + (null !== (_c = iconMark.attribute.marginRight) && void 0 !== _c ? _c : 0),
75
75
  cellGroup.appendChild(iconMark);
@@ -117,17 +117,17 @@ export function createCellContent(cellGroup, icons, textStr, padding, autoColWid
117
117
  align: textAlign,
118
118
  baseline: textBaseline
119
119
  }), contentLeftIcons.forEach((icon => {
120
- const iconMark = dealWithIcon(icon, void 0, cellGroup.col, cellGroup.row, table);
120
+ const iconMark = dealWithIcon(icon, void 0, cellGroup.col, cellGroup.row, range, table);
121
121
  iconMark.role = "icon-content-left", iconMark.name = icon.name, cellContent.addLeftOccupyingIcon(iconMark);
122
122
  })), contentRightIcons.forEach((icon => {
123
- const iconMark = dealWithIcon(icon, void 0, cellGroup.col, cellGroup.row, table);
123
+ const iconMark = dealWithIcon(icon, void 0, cellGroup.col, cellGroup.row, range, table);
124
124
  iconMark.role = "icon-content-right", iconMark.name = icon.name, cellContent.addRightOccupyingIcon(iconMark);
125
125
  })), cellContent.addContent(textMark), cellGroup.appendChild(cellContent), cellContent.layout(),
126
126
  contentWidth = cellContent.AABBBounds.width(), contentHeight = cellContent.AABBBounds.height();
127
127
  } else cellGroup.firstChild ? cellGroup.insertBefore(textMark, cellGroup.firstChild) : cellGroup.appendChild(textMark),
128
128
  contentWidth = textMark.AABBBounds.width(), contentHeight = textMark.AABBBounds.height();
129
129
  } else if (isValid(textStr)) {
130
- const text = convertInternal(textStr).replace(/\r?\n/g, "\n").replace(/\r/g, "\n").split("\n"), hierarchyOffset = getHierarchyOffset(cellGroup.col, cellGroup.row, table), attribute = {
130
+ const text = convertInternal(textStr).replace(/\r?\n/g, "\n").replace(/\r/g, "\n").split("\n"), hierarchyOffset = range ? getHierarchyOffset(range.start.col, range.start.row, table) : getHierarchyOffset(cellGroup.col, cellGroup.row, table), attribute = {
131
131
  text: 1 === text.length ? text[0] : text,
132
132
  maxLineWidth: autoColWidth ? 1 / 0 : cellWidth - (padding[1] + padding[3] + hierarchyOffset),
133
133
  textBaseline: "top",
@@ -153,14 +153,14 @@ export function createCellContent(cellGroup, icons, textStr, padding, autoColWid
153
153
  });
154
154
  }
155
155
 
156
- export function dealWithIcon(icon, mark, col, row, table) {
156
+ export function dealWithIcon(icon, mark, col, row, range, table) {
157
157
  var _a, _b, _c, _d, _e, _f;
158
158
  const iconAttribute = {};
159
159
  "image" === icon.type ? iconAttribute.image = icon.src : ("svg" === icon.type || "svg" in icon) && (iconAttribute.image = icon.svg),
160
160
  iconAttribute.width = icon.width, iconAttribute.height = icon.height, iconAttribute.visibleTime = null !== (_a = icon.visibleTime) && void 0 !== _a ? _a : "always",
161
161
  iconAttribute.funcType = icon.funcType, iconAttribute.interactive = icon.interactive;
162
162
  let hierarchyOffset = 0;
163
- if (isNumber(col) && isNumber(row) && table && (icon.funcType === IconFuncTypeEnum.collapse || icon.funcType === IconFuncTypeEnum.expand) && (hierarchyOffset = getHierarchyOffset(col, row, table)),
163
+ if (isNumber(col) && isNumber(row) && table && (icon.funcType === IconFuncTypeEnum.collapse || icon.funcType === IconFuncTypeEnum.expand) && (hierarchyOffset = range ? getHierarchyOffset(range.start.col, range.start.row, table) : getHierarchyOffset(col, row, table)),
164
164
  iconAttribute.marginLeft = (null !== (_b = icon.marginLeft) && void 0 !== _b ? _b : 0) + hierarchyOffset,
165
165
  iconAttribute.marginRight = null !== (_c = icon.marginRight) && void 0 !== _c ? _c : 0,
166
166
  icon.interactive && (iconAttribute.pickable = !1), icon.hover && (iconAttribute.backgroundWidth = null !== (_d = icon.hover.width) && void 0 !== _d ? _d : icon.width,