@visactor/vtable 0.16.0 → 0.16.2-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/cjs/components/axis/axis.d.ts +1 -1
  2. package/cjs/components/axis/axis.js +2 -2
  3. package/cjs/components/axis/axis.js.map +1 -1
  4. package/cjs/core/BaseTable.js +1 -1
  5. package/cjs/core/BaseTable.js.map +1 -1
  6. package/cjs/index.d.ts +1 -1
  7. package/cjs/index.js +1 -1
  8. package/cjs/index.js.map +1 -1
  9. package/cjs/layout/chart-helper/get-axis-config.d.ts +2 -0
  10. package/cjs/layout/chart-helper/get-axis-config.js +25 -16
  11. package/cjs/layout/chart-helper/get-axis-config.js.map +1 -1
  12. package/cjs/scenegraph/group-creater/cell-helper.js +1 -1
  13. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  14. package/cjs/scenegraph/group-creater/progress/proxy.js +2 -2
  15. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  16. package/cjs/scenegraph/layout/update-width.js +1 -1
  17. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  18. package/cjs/scenegraph/refresh-node/update-chart.js +1 -1
  19. package/cjs/scenegraph/refresh-node/update-chart.js.map +1 -1
  20. package/cjs/ts-types/component/axis.d.ts +2 -0
  21. package/cjs/ts-types/component/axis.js.map +1 -1
  22. package/dist/vtable.js +34 -28
  23. package/dist/vtable.min.js +2 -2
  24. package/es/components/axis/axis.d.ts +1 -1
  25. package/es/components/axis/axis.js +2 -2
  26. package/es/components/axis/axis.js.map +1 -1
  27. package/es/core/BaseTable.js +1 -1
  28. package/es/core/BaseTable.js.map +1 -1
  29. package/es/index.d.ts +1 -1
  30. package/es/index.js +1 -1
  31. package/es/index.js.map +1 -1
  32. package/es/layout/chart-helper/get-axis-config.d.ts +2 -0
  33. package/es/layout/chart-helper/get-axis-config.js +25 -16
  34. package/es/layout/chart-helper/get-axis-config.js.map +1 -1
  35. package/es/scenegraph/group-creater/cell-helper.js +1 -1
  36. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  37. package/es/scenegraph/group-creater/progress/proxy.js +2 -2
  38. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  39. package/es/scenegraph/layout/update-width.js +1 -1
  40. package/es/scenegraph/layout/update-width.js.map +1 -1
  41. package/es/scenegraph/refresh-node/update-chart.js +1 -1
  42. package/es/scenegraph/refresh-node/update-chart.js.map +1 -1
  43. package/es/ts-types/component/axis.d.ts +2 -0
  44. package/es/ts-types/component/axis.js.map +1 -1
  45. package/package.json +3 -3
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/group-creater/progress/proxy.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,6CAA4C;AAE5C,+CAA4C;AAC5C,sEAAkE;AAClE,wEAAoE;AACpE,yDAAqD;AACrD,sCAA2C;AAC3C,oDAAuD;AACvD,mFAA4E;AAC5E,mEAAgF;AAChF,mEAAgF;AAChF,uEAAkE;AAClE,mEAA+D;AAC/D,uEAAmE;AACnE,6EAAwE;AAExE,MAAa,UAAU;IA8CrB,YAAY,KAAmB;QA5C/B,cAAS,GAAY,KAAK,CAAC;QAC3B,SAAI,GAA+B,QAAQ,CAAC;QAG5C,aAAQ,GAAG,GAAG,CAAC;QACf,eAAU,GAAG,CAAC,CAAC;QAIf,aAAQ,GAAG,CAAC,CAAC;QACb,WAAM,GAAG,CAAC,CAAC;QACX,iBAAY,GAAG,CAAC,CAAC;QAQjB,iBAAY,GAAW,CAAC,CAAC;QAEzB,WAAM,GAAW,CAAC,CAAC;QAEnB,aAAQ,GAAG,GAAG,CAAC;QAcf,kBAAa,GAAW,CAAC,CAAC;QAG1B,WAAM,GAAW,CAAC,CAAC;QAEnB,cAAS,GAAuB,IAAI,GAAG,EAAE,CAAC;QAGxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YAC7B,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;YACpB,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YACjD,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,WAAW,EAAE;YAC/C,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,EAAE;YACtC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;SACnB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;SACrB;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC1C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,CAAC;SACxD;IACH,CAAC;IAED,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;IACnC,CAAC;IAED,kBAAkB;QAEhB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QAG7E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAGlF,MAAM,cAAc,GAAG,eAAe,GAAG,uBAAuB,CAAC;QACjE,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAChF,IAAI,CAAC,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,WAAW,GAAG,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QAGnD,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC,CAAC;QAG/G,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;IACxC,CAAC;IAED,eAAe;QACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC;QACpD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QAK/E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;QAChC,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAGpF,MAAM,eAAe,GAAG,gBAAgB,GAAG,uBAAuB,CAAC;QACnE,MAAM,WAAW,GAAG,gBAAgB,GAAG,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,SAAS,GAAG,eAAe,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,YAAY,GAAG,WAAW,GAAG,eAAe,GAAG,CAAC,CAAC;QAItD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,CAAC;QAGhH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;IACzC,CAAC;IAED,MAAM;QACJ,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAClF,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC,CAAC;QAE/G,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACpF,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,CAAC;IAClH,CAAC;IAED,yBAAyB,CACvB,iBAAwB,EACxB,cAAqB,EACrB,cAAqB,EACrB,gBAAuB,EACvB,iBAAwB,EACxB,SAAgB,EAChB,OAAe,EACf,OAAe;QAEf,IAAA,yDAAyB,EACvB,iBAAiB,EACjB,cAAc,EACd,cAAc,EACd,gBAAgB,EAChB,iBAAiB,EACjB,SAAS,EACT,OAAO,EACP,OAAO,EACP,IAAI,CACL,CAAC;IACJ,CAAC;IAcK,QAAQ;;YACZ,IAAI,IAAI,CAAC,aAAa,EAAE;gBACtB,OAAO;aACR;YACD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,OAAO,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC3C,UAAU,CAAC,GAAS,EAAE;oBACpB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;oBAC3B,IAAI,IAAI,CAAC,SAAS,EAAE;wBAClB,OAAO;qBACR;oBAOD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE;wBACpC,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE;wBAG3C,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAC1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAG1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;oBACD,OAAO,EAAE,CAAC;gBACZ,CAAC,CAAA,EAAE,EAAE,CAAC,CAAC;YACT,CAAC,CAAC,CAAC;QACL,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7C,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACzC,CAAC;KAAA;IAED,kBAAkB,CAAC,SAAiB;QAClC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QAEpE,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAElE,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAE7B,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;gBACxD,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC;gBACrE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aACxE;SACF;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE;YAElC,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACrG,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC;gBACrE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,gBAAgB,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aAC1E;SACF;QAGD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;YAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACxD,IAAI,CAAC,QAAQ,EAAE;gBACb,SAAS;aACV;YACD,MAAM,YAAY,GAAG,MAAM,CAAC;YAC5B,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;YACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAG7E,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAED,cAAc,CAAC,SAAiB;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QACpE,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;QAG1D,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;YAClD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;YACpE,IAAI,IAAA,iBAAQ,EAAC,SAAS,CAAC,aAAa,CAAC,IAAI,SAAS,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,EAAE;gBAClF,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;aACvE;SACF;QAGD,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,EAAE;YAErC,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,aAAK;gBAC7D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;gBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAChD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,EACpC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,CAAC,EACrC,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE;YAEnC,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,YAAY,aAAK;gBAChE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS;gBACnD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,KAAK,CACnD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,EACvC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,EACrD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QAED,IAAI,eAAe,GACjB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;YACxC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,YAAY,aAAK;gBAC1D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;gBAC3C,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;QACjE,IAAI,CAAC,eAAe,EAAE;YACpB,eAAe;gBACb,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;oBAC7C,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,aAAK;wBAC/D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;wBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;SACvE;QACD,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;QAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;QAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,EAC/B,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,MAAM,EACX,MAAM,EACN,IAAI,CAAC,KAAK,CACX,CAAC;QAEF,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7E,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAIpE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAEK,IAAI,CAAC,CAAS;;YAClB,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;YAChH,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE,GAAG,SAAS,CAAC;YAC/D,IAAI,CAAC,GAAG,SAAS,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAEtD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,YAAY,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa,EAAE;gBAEjE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,IAAI,CAAC,CAAS;;YAClB,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;YAClH,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,GAAG,UAAU,CAAC;YAC9D,IAAI,CAAC,GAAG,UAAU,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,EAAE;gBAExD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,WAAW,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,YAAY,EAAE;gBAE/D,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,WAAW,CAAC,CAAS;;YACzB,IAAA,2BAAW,EAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACvB,CAAC;KAAA;IACK,WAAW,CAAC,CAAS;;YACzB,IAAA,2BAAW,EAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACvB,CAAC;KAAA;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAEK,wBAAwB;;YAC5B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,CAAC;KAAA;IAED,gBAAgB,CAAC,KAAa;QAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAExE,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;SAClE;QAED,IAAA,gCAAgB,EAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,IAAA,+BAAa,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7B,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EACpD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;SACH;QAED,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,4BAA4B;QAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;SACxD;QACD,OAAO,CAAC,GAAG,CAAC,8BAA8B,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAC9D,IAAA,gCAAgB,EAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,IAAA,+BAAa,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7B,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EACpD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;SACH;IACH,CAAC;IAED,2BAA2B;QACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QACtE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,WAAW,EAAE;YACxC,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;SACvD;QACD,OAAO,CAAC,GAAG,CAAC,6BAA6B,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAC7D,IAAA,gCAAgB,EAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,IAAA,qCAAgB,EAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzE;IACH,CAAC;IACK,wBAAwB;;YAC5B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC;KAAA;IAED,eAAe,CAAC,KAAa;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAsBvE,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;QACzD,IAAA,gCAAgB,EAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,uBAAuB,CAAC,SAAgB,EAAE,MAAc,EAAE,CAAS;QAEjE,SAAS,CAAC,GAAG,GAAG,MAAM,CAAC;QACvB,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAC9B,SAAiB,CAAC,UAAU,GAAG,IAAI,CAAC;QACpC,SAAiB,CAAC,0BAA0B,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,sBAAsB,CAAC,SAAgB;QACrC,IAAI,CAAC,SAAS,CAAC,UAAU,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,EAAE;YACtD,OAAO,SAAS,CAAC;SAClB;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;QAc3F,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;QAC7B,OAAO,YAAY,IAAI,SAAS,CAAC;IACnC,CAAC;IAEK,gBAAgB;;YACpB,MAAM,IAAA,4BAAY,EAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;KAAA;IAEK,kBAAkB;;YACtB,MAAM,IAAA,gCAAc,EAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;KAAA;IAED,sBAAsB,CACpB,GAAW,EACX,GAAW,EAGX,SAAmB;QASnB,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB;YACxC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB;YAC3D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,wBAAU,CAAC;SACnB;QAED,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc;YAChC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB;YAC1D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,wBAAU,CAAC;SACnB;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YAC3B,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,CAAC,KAAK,IAAI,aAAa,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,EAAE;gBAE3F,IAAI,SAAS,GAAG,cAAc,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;gBACnD,IAAI,CAAC,SAAS,IAAI,CAAC,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,KAAK,aAAa,CAAC,EAAE;oBAClE,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;iBAChE;gBACD,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;gBACpD,OAAO,SAAS,CAAC;aAClB;YACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;YAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;gBAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;aACpC;YACD,OAAO,SAAS,CAAC;SAClB;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;QAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;YAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;SACpC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACxB,CAAC;CACF;AA5qBD,gCA4qBC;AAED,SAAS,cAAc,CAAC,cAAqB,EAAE,GAAW;IACxD,IAAI,CAAC,cAAc,EAAE;QACnB,OAAO,IAAI,CAAC;KACb;IACD,IAAI,cAAc,CAAC,GAAG,KAAK,GAAG,EAAE;QAC9B,OAAO,cAAc,CAAC;KACvB;SAAM,IAAI,cAAc,CAAC,GAAG,GAAG,GAAG,EAAE;QACnC,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;KAC3D;IACD,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;AAC5D,CAAC","file":"proxy.js","sourcesContent":["import { isNumber } from '@visactor/vutils';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { Group } from '../../graphic/group';\nimport { computeColsWidth } from '../../layout/compute-col-width';\nimport { computeRowsHeight } from '../../layout/compute-row-height';\nimport { emptyGroup } from '../../utils/empty-group';\nimport { createColGroup } from '../column';\nimport { createComplexColumn } from '../column-helper';\nimport { createGroupForFirstScreen } from './create-group-for-first-screen';\nimport { dynamicSetX, updateColContent } from './update-position/dynamic-set-x';\nimport { dynamicSetY, updateRowContent } from './update-position/dynamic-set-y';\nimport { updateAutoRow } from './update-position/update-auto-row';\nimport { sortVertical } from './update-position/sort-vertical';\nimport { sortHorizontal } from './update-position/sort-horizontal';\nimport { updateAutoColumn } from './update-position/update-auto-column';\n\nexport class SceneProxy {\n table: BaseTableAPI;\n isRelease: boolean = false;\n mode: 'column' | 'row' | 'pivot' = 'column';\n isProgressing: boolean;\n\n rowLimit = 200;\n currentRow = 0; // 目前渐进生成的row number\n totalRow: number; // 渐进完成最后一行的row number\n yLimitTop: number; // y > yLimitTop动态更新,否则直接修改xy\n yLimitBottom: number; // y < yLimitBottom动态更新,否则直接修改xy\n rowStart = 0; // 当前维护的部分第一行的row number\n rowEnd = 0; // 当前维护的部分最后一行的row number\n referenceRow = 0; // 当前维护的部分中间一行的row number,认为referenceRow对应当前屏幕显示范围的第一行\n bodyTopRow: number; // table body部分的第一行row number\n bodyBottomRow: number; // table body部分的最后一行row number\n screenRowCount: number; // 预计屏幕范围内显示的row count\n firstScreenRowLimit: number; // 首屏同步加载部分最后一行的row number\n taskRowCount: number; // 一次任务生成/更新的row count\n rowUpdatePos: number; // 异步任务目前更新到的行的row number\n rowUpdateDirection: 'up' | 'down'; // 当前行更新的方向\n screenTopRow: number = 0; // 当前屏幕范围内显示的第一行的row number\n totalActualBodyRowCount: number; // 实际表格body部分的行数\n deltaY: number = 0;\n\n colLimit = 100;\n // bodyLeftCol: number; // table body部分的第一列col number\n bodyRightCol: number; // table body部分的最后一列col number\n totalCol: number; // 渐进完成最后一列的col number\n colStart: number; // 当前维护的部分第一列的col number\n colEnd: number; // 当前维护的部分最后一列的col number\n taskColCount: number; // 一次任务生成/更新的col count\n xLimitLeft: number; // x > xLimitLeft动态更新,否则直接修改xy\n xLimitRight: number; // x < xLimitRight动态更新,否则直接修改xy\n screenColCount: number; // 预计屏幕范围内显示的col count\n firstScreenColLimit: number; // 首屏同步加载部分最后一列的col number\n colUpdatePos: number; // 异步任务目前更新到的列的col number\n currentCol: number; // 目前渐进生成的col number\n referenceCol: number; // 当前维护的部分中间一列的col number,认为referenceCol对应当前屏幕显示范围的第一列\n screenLeftCol: number = 0; // 当前屏幕范围内显示的第一列的col number\n colUpdateDirection: 'left' | 'right'; // 当前列更新方向\n totalActualBodyColCount: number; // 实际表格body部分的列数\n deltaX: number = 0;\n\n cellCache: Map<number, Group> = new Map(); // 单元格位置快速查找缓存\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n\n if (this.table.isPivotChart()) {\n this.rowLimit = 100;\n this.colLimit = 100;\n } else if (this.table.heightMode === 'autoHeight') {\n this.rowLimit = 100;\n } else if (this.table.widthMode === 'autoWidth') {\n this.colLimit = 100;\n }\n\n if (this.table.internalProps.transpose) {\n this.mode = 'row';\n } else if (this.table.isPivotTable()) {\n this.mode = 'pivot';\n }\n if (this.table.options.maintainedDataCount) {\n this.rowLimit = this.table.options.maintainedDataCount;\n }\n }\n\n get bodyLeftCol(): number {\n return this.table.frozenColCount;\n }\n\n setParamsForColumn() {\n // this.bodyLeftCol = this.table.frozenColCount;\n this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // compute the column info about progress creation\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalActualBodyColCount = totalActualBodyColCount;\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n this.colStart = this.bodyLeftCol;\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n\n // 确定动态更新限制\n const totalBodyWidth = defaultColWidth * totalActualBodyColCount;\n const totalWidth = defaultColWidth * (this.bodyRightCol - this.bodyLeftCol + 1);\n this.xLimitLeft = totalBodyWidth / 2;\n this.xLimitRight = totalWidth - totalBodyWidth / 2;\n\n // 确定首屏高度范围\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth));\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.colUpdatePos = this.bodyRightCol;\n }\n\n setParamsForRow() {\n this.bodyTopRow = this.table.columnHeaderLevelCount;\n this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;\n // this.bodyLeftCol = 0;\n // this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // 计算渐进加载数量\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalActualBodyRowCount = totalActualBodyRowCount;\n this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1; // 目标渐进完成的row\n this.rowStart = this.bodyTopRow;\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n\n // 确定动态更新限制\n const totalBodyHeight = defaultRowHeight * totalActualBodyRowCount;\n const totalHeight = defaultRowHeight * (this.bodyBottomRow - this.bodyTopRow + 1);\n this.yLimitTop = totalBodyHeight / 2;\n this.yLimitBottom = totalHeight - totalBodyHeight / 2;\n // this.bottomOffset = totalHeight - totalBodyHeight / 2;\n\n // 确定首屏高度范围\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight));\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.rowUpdatePos = this.bodyBottomRow;\n }\n\n resize() {\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth));\n\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight));\n }\n\n createGroupForFirstScreen(\n cornerHeaderGroup: Group,\n colHeaderGroup: Group,\n rowHeaderGroup: Group,\n rightFrozenGroup: Group,\n bottomFrozenGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number\n ) {\n createGroupForFirstScreen(\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n rightFrozenGroup,\n bottomFrozenGroup,\n bodyGroup,\n xOrigin,\n yOrigin,\n this\n );\n }\n // async progress() {\n // if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // // 先更新\n // await this.updateCellGroupsAsync();\n // await this.progress();\n // } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // // 先更新没有需要更新的节点,在生成新节点\n // await this.createRow();\n // await this.progress();\n // }\n // }\n async progress() {\n if (this.isProgressing) {\n return;\n }\n this.isProgressing = true;\n return new Promise<void>((resolve, reject) => {\n setTimeout(async () => {\n this.isProgressing = false;\n if (this.isRelease) {\n return;\n }\n // console.log('progress col', this.colUpdatePos, this.colEnd, this.currentCol, this.totalCol);\n // console.log('progress row', this.rowUpdatePos, this.rowEnd, this.currentRow, this.totalRow);\n // console.log('before: createRow', table.scenegraph.bodyGroup.lastChild.attribute);\n // if (this.isSkipProgress) {\n // await this.progress();\n // } else\n if (this.colUpdatePos <= this.colEnd) {\n await this.updateColCellGroupsAsync();\n await this.progress();\n } else if (this.rowUpdatePos <= this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // 先更新\n await this.updateRowCellGroupsAsync();\n await this.progress();\n } else if (this.currentCol < this.totalCol) {\n await this.createCol();\n await this.progress();\n } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // 先更新没有需要更新的节点,在生成新节点\n await this.createRow();\n await this.progress();\n }\n resolve();\n }, 16);\n });\n }\n\n async createRow() {\n if (!this.taskRowCount) {\n return;\n }\n // console.log('createRow', this.currentRow, this.currentRow + this.taskRowCount);\n this.createRowCellGroup(this.taskRowCount);\n }\n\n async createCol() {\n if (!this.taskColCount) {\n return;\n }\n // console.log('createCol', this.currentCol, this.currentCol + this.taskColCount);\n this.createColGroup(this.taskRowCount);\n }\n\n createRowCellGroup(onceCount: number) {\n const endRow = Math.min(this.totalRow, this.currentRow + onceCount);\n // compute rows height\n computeRowsHeight(this.table, this.currentRow + 1, endRow, false);\n\n if (this.table.frozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = 0; col < this.table.frozenColCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isListTable() ? 'body' : 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rowHeaderGroup.setAttribute('height', maxHeight);\n }\n }\n\n if (this.table.rightFrozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = this.table.colCount - this.table.rightFrozenColCount; col < this.table.colCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isListTable() ? 'body' : 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rightFrozenGroup.setAttribute('height', maxHeight);\n }\n }\n\n // create body row cellGroup\n let maxHeight = 0;\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n const cellLocation = 'body';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n }\n this.table.scenegraph.bodyGroup.setAttribute('height', maxHeight);\n\n this.currentRow = endRow;\n this.rowEnd = endRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = this.rowStart + Math.floor((endRow - this.rowStart) / 2);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n createColGroup(onceCount: number) {\n // compute rows height\n const endCol = Math.min(this.totalCol, this.currentCol + onceCount);\n computeColsWidth(this.table, this.currentCol + 1, endCol);\n\n // update last merge cell size\n for (let row = 0; row < this.table.rowCount; row++) {\n const cellGroup = this.highPerformanceGetCell(this.currentCol, row);\n if (isNumber(cellGroup.mergeStartCol) && cellGroup.mergeStartCol > this.currentCol) {\n this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n }\n }\n\n // create column\n if (this.table.columnHeaderLevelCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create colHeaderGroup\n createColGroup(\n this.table.scenegraph.colHeaderGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n 0, // rowStart\n this.table.columnHeaderLevelCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n if (this.table.bottomFrozenRowCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bottomFrozenGroup.lastChild instanceof Group\n ? this.table.scenegraph.bottomFrozenGroup.lastChild\n : this.table.scenegraph.bottomFrozenGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bottomFrozenGroup\n createColGroup(\n this.table.scenegraph.bottomFrozenGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.table.rowCount - this.table.bottomFrozenRowCount, // rowStart\n this.table.rowCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n // create colGroup\n let lastColumnGroup =\n this.table.scenegraph.bodyGroup.lastChild &&\n ((this.table.scenegraph.bodyGroup.lastChild instanceof Group\n ? this.table.scenegraph.bodyGroup.lastChild\n : this.table.scenegraph.bodyGroup.lastChild._prev) as Group);\n if (!lastColumnGroup) {\n lastColumnGroup =\n this.table.scenegraph.colHeaderGroup.lastChild &&\n ((this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev) as Group);\n }\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bodyGroup\n createColGroup(\n this.table.scenegraph.bodyGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.rowStart, // rowStart\n this.rowEnd, // rowEnd\n 'body', // isHeader\n this.table\n );\n\n this.currentCol = endCol;\n this.colEnd = endCol;\n this.colUpdatePos = this.colEnd;\n this.referenceCol = this.colStart + Math.floor((endCol - this.colStart) / 2);\n console.log('async', this.referenceCol, this.colStart, this.colEnd);\n\n // update container group size and border\n // this.table.scenegraph.updateContainerAttrWidthAndX();\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n async setY(y: number) {\n const yLimitTop = this.table.getRowsHeight(this.bodyTopRow, this.bodyTopRow + this.totalActualBodyRowCount) / 2;\n const yLimitBottom = this.table.getAllRowsHeight() - yLimitTop;\n if (y < yLimitTop && this.rowStart === this.bodyTopRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else if (y > yLimitBottom && this.rowEnd === this.bodyBottomRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else {\n // 执行动态更新节点\n this.dynamicSetY(y);\n }\n }\n\n async setX(x: number) {\n const xLimitLeft = this.table.getColsWidth(this.bodyLeftCol, this.bodyLeftCol + this.totalActualBodyColCount) / 2;\n const xLimitRight = this.table.getAllColsWidth() - xLimitLeft;\n if (x < xLimitLeft && this.colStart === this.bodyLeftCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else if (x > xLimitRight && this.colEnd === this.bodyRightCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else {\n // 执行动态更新节点\n this.dynamicSetX(x);\n }\n }\n\n async dynamicSetY(y: number) {\n dynamicSetY(y, this);\n }\n async dynamicSetX(x: number) {\n dynamicSetX(x, this);\n }\n\n updateBody(y: number) {\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n }\n\n async updateRowCellGroupsAsync() {\n this.updateCellGroups(this.taskRowCount);\n }\n\n updateCellGroups(count: number) {\n const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);\n // console.log('updateCellGroups', this.rowUpdatePos, distRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, this.rowUpdatePos, distRow, false);\n }\n\n updateRowContent(this.rowUpdatePos, distRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // row header group\n updateAutoRow(\n 0, // colStart\n this.table.frozenColCount - 1, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // right frozen group\n updateAutoRow(\n this.table.colCount - this.table.rightFrozenColCount, // colStart\n this.table.colCount - 1, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n\n this.rowUpdatePos = distRow + 1;\n }\n /** 更新底部冻结行的单元格内容 包括两边的角头 */\n updateBottomFrozenCellGroups() {\n const startRow = this.table.rowCount - this.table.bottomFrozenRowCount;\n const endRow = this.table.rowCount - 1;\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, startRow, endRow, false);\n }\n console.log('updateBottomFrozenCellGroups', startRow, endRow);\n updateRowContent(startRow, endRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // row header group\n updateAutoRow(\n 0, // colStart\n this.table.frozenColCount - 1, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // right frozen group\n updateAutoRow(\n this.table.colCount - this.table.rightFrozenColCount, // colStart\n this.table.colCount - 1, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n }\n /** 更新底部冻结行的单元格内容 包括两边的角头 */\n updateRightFrozenCellGroups() {\n const startCol = this.table.colCount - this.table.rightFrozenColCount;\n const endCol = this.table.colCount - 1;\n if (this.table.widthMode === 'autoWidth') {\n computeColsWidth(this.table, startCol, endCol, false);\n }\n console.log('updateRightFrozenCellGroups', startCol, endCol);\n updateColContent(startCol, endCol, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoColumn(startCol, endCol, this.table, this.colUpdateDirection);\n }\n }\n async updateColCellGroupsAsync() {\n this.updateColGroups(this.taskRowCount);\n }\n\n updateColGroups(count: number) {\n const distCol = Math.min(this.bodyRightCol, this.colUpdatePos + count);\n // console.log('updateCellGroups', this.colUpdatePos, distCol);\n // for (let col = this.colUpdatePos; col <= distCol; col++) {\n // const colGroup = this.table.scenegraph.getColGroup(col);\n // if (colGroup) {\n // // colGroup.forEachChildren((cellGroup: Group) => {\n // // this.updateCellGroupContent(cellGroup);\n // // });\n // // for (let row = (colGroup.firstChild as Group).row; row <= (colGroup.lastChild as Group).row; row++) {\n // // const cellGroup = this.highPerformanceGetCell(colGroup.col, row);\n // // this.updateCellGroupContent(cellGroup);\n // // }\n // let cellGroup = colGroup.firstChild;\n // while (cellGroup) {\n // // this.updateCellGroupContent(cellGroup as Group);\n // // cellGroup = cellGroup._next;\n // const newCellGroup = this.updateCellGroupContent(cellGroup as Group);\n // cellGroup = newCellGroup._next;\n // }\n // colGroup.needUpdate = false;\n // }\n // }\n computeColsWidth(this.table, this.colUpdatePos, distCol);\n updateColContent(this.colUpdatePos, distCol, this);\n this.colUpdatePos = distCol + 1;\n }\n\n updateCellGroupPosition(cellGroup: Group, newRow: number, y: number) {\n // 更新位置&row\n cellGroup.row = newRow;\n cellGroup.setAttribute('y', y);\n (cellGroup as any).needUpdate = true;\n (cellGroup as any).needUpdateForAutoRowHeight = true;\n }\n\n updateCellGroupContent(cellGroup: Group) {\n if (!cellGroup.needUpdate || cellGroup.role !== 'cell') {\n return cellGroup;\n }\n\n const newCellGroup = this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n // 更新内容\n // const textMark = cellGroup.firstChild as WrapText;\n // const autoWrapText = Array.isArray(textMark.attribute.text);\n // const textStr: string = this.table.getCellValue(cellGroup.col, cellGroup.row);\n // let text;\n // if (autoWrapText) {\n // text = String(textStr).replace(/\\r?\\n/g, '\\n').replace(/\\r/g, '\\n').split('\\n');\n // } else {\n // text = textStr;\n // }\n\n // textMark.setAttribute('text', text);\n\n cellGroup.needUpdate = false;\n return newCellGroup || cellGroup;\n }\n\n async sortCellVertical() {\n await sortVertical(this);\n }\n\n async sortCellHorizontal() {\n await sortHorizontal(this);\n }\n\n highPerformanceGetCell(\n col: number,\n row: number,\n // rowStart: number = this.rowStart,\n // rowEnd: number = this.rowEnd,\n getShadow?: boolean\n ) {\n // if (row < rowStart || row > rowEnd) {\n // return emptyGroup;\n // }\n // if (row < this.rowStart || row > this.rowEnd || col < this.colStart || col > this.colEnd) {\n // return emptyGroup;\n // }\n\n if (\n row >= this.table.columnHeaderLevelCount && // not column header\n row < this.table.rowCount - this.table.bottomFrozenRowCount && // not bottom frozen\n (row < this.rowStart || row > this.rowEnd) // not in proxy row range\n ) {\n return emptyGroup;\n }\n\n if (\n col >= this.table.frozenColCount && // not row header\n col < this.table.colCount - this.table.rightFrozenColCount && // not right frozen\n (col < this.colStart || col > this.colEnd) // not in proxy col range\n ) {\n return emptyGroup;\n }\n\n if (this.cellCache.get(col)) {\n const cacheCellGoup = this.cellCache.get(col);\n if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {\n // 由缓存单元格向前后查找要快于从头查找\n let cellGroup = getCellByCache(cacheCellGoup, row);\n if (!cellGroup || (!getShadow && cellGroup.role === 'shadow-cell')) {\n cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n }\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n\n release() {\n this.isRelease = true;\n }\n}\n\nfunction getCellByCache(cacheCellGroup: Group, row: number): Group | null {\n if (!cacheCellGroup) {\n return null;\n }\n if (cacheCellGroup.row === row) {\n return cacheCellGroup;\n } else if (cacheCellGroup.row > row) {\n return getCellByCache(cacheCellGroup._prev as Group, row);\n }\n return getCellByCache(cacheCellGroup._next as Group, row);\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/group-creater/progress/proxy.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,6CAA4C;AAE5C,+CAA4C;AAC5C,sEAAkE;AAClE,wEAAoE;AACpE,yDAAqD;AACrD,sCAA2C;AAC3C,oDAAuD;AACvD,mFAA4E;AAC5E,mEAAgF;AAChF,mEAAgF;AAChF,uEAAkE;AAClE,mEAA+D;AAC/D,uEAAmE;AACnE,6EAAwE;AAExE,MAAa,UAAU;IA8CrB,YAAY,KAAmB;QA5C/B,cAAS,GAAY,KAAK,CAAC;QAC3B,SAAI,GAA+B,QAAQ,CAAC;QAG5C,aAAQ,GAAG,GAAG,CAAC;QACf,eAAU,GAAG,CAAC,CAAC;QAIf,aAAQ,GAAG,CAAC,CAAC;QACb,WAAM,GAAG,CAAC,CAAC;QACX,iBAAY,GAAG,CAAC,CAAC;QAQjB,iBAAY,GAAW,CAAC,CAAC;QAEzB,WAAM,GAAW,CAAC,CAAC;QAEnB,aAAQ,GAAG,GAAG,CAAC;QAcf,kBAAa,GAAW,CAAC,CAAC;QAG1B,WAAM,GAAW,CAAC,CAAC;QAEnB,cAAS,GAAuB,IAAI,GAAG,EAAE,CAAC;QAGxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YAC7B,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;YACpB,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YACjD,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,WAAW,EAAE;YAC/C,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,EAAE;YACtC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;SACnB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;SACrB;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC1C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,CAAC;SACxD;IACH,CAAC;IAED,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;IACnC,CAAC;IAED,kBAAkB;QAEhB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QAG7E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAGlF,MAAM,cAAc,GAAG,eAAe,GAAG,uBAAuB,CAAC;QACjE,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAChF,IAAI,CAAC,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,WAAW,GAAG,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QAGnD,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,GAAG,CACjC,EAAE,EACF,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC,CACpF,CAAC;QAGF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;IACxC,CAAC;IAED,eAAe;QACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC;QACpD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QAK/E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;QAChC,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAGpF,MAAM,eAAe,GAAG,gBAAgB,GAAG,uBAAuB,CAAC;QACnE,MAAM,WAAW,GAAG,gBAAgB,GAAG,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,SAAS,GAAG,eAAe,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,YAAY,GAAG,WAAW,GAAG,eAAe,GAAG,CAAC,CAAC;QAItD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,GAAG,CACjC,EAAE,EACF,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,CACrF,CAAC;QAGF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;IACzC,CAAC;IAED,MAAM;QACJ,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAClF,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC,CAAC;QAE/G,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACpF,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,CAAC;IAClH,CAAC;IAED,yBAAyB,CACvB,iBAAwB,EACxB,cAAqB,EACrB,cAAqB,EACrB,gBAAuB,EACvB,iBAAwB,EACxB,SAAgB,EAChB,OAAe,EACf,OAAe;QAEf,IAAA,yDAAyB,EACvB,iBAAiB,EACjB,cAAc,EACd,cAAc,EACd,gBAAgB,EAChB,iBAAiB,EACjB,SAAS,EACT,OAAO,EACP,OAAO,EACP,IAAI,CACL,CAAC;IACJ,CAAC;IAcK,QAAQ;;YACZ,IAAI,IAAI,CAAC,aAAa,EAAE;gBACtB,OAAO;aACR;YACD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,OAAO,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC3C,UAAU,CAAC,GAAS,EAAE;oBACpB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;oBAC3B,IAAI,IAAI,CAAC,SAAS,EAAE;wBAClB,OAAO;qBACR;oBAOD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE;wBACpC,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE;wBAG3C,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAC1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAG1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;oBACD,OAAO,EAAE,CAAC;gBACZ,CAAC,CAAA,EAAE,EAAE,CAAC,CAAC;YACT,CAAC,CAAC,CAAC;QACL,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7C,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACzC,CAAC;KAAA;IAED,kBAAkB,CAAC,SAAiB;QAClC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QAEpE,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAElE,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAE7B,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;gBACxD,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC;gBACrE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aACxE;SACF;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE;YAElC,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACrG,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC;gBACrE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,gBAAgB,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aAC1E;SACF;QAGD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;YAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACxD,IAAI,CAAC,QAAQ,EAAE;gBACb,SAAS;aACV;YACD,MAAM,YAAY,GAAG,MAAM,CAAC;YAC5B,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;YACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAG7E,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAED,cAAc,CAAC,SAAiB;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QACpE,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;QAG1D,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;YAClD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;YACpE,IAAI,IAAA,iBAAQ,EAAC,SAAS,CAAC,aAAa,CAAC,IAAI,SAAS,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,EAAE;gBAClF,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;aACvE;SACF;QAGD,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,EAAE;YAErC,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,aAAK;gBAC7D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;gBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAChD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,EACpC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,CAAC,EACrC,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE;YAEnC,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,YAAY,aAAK;gBAChE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS;gBACnD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,KAAK,CACnD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,EACvC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,EACrD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QAED,IAAI,eAAe,GACjB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;YACxC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,YAAY,aAAK;gBAC1D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;gBAC3C,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;QACjE,IAAI,CAAC,eAAe,EAAE;YACpB,eAAe;gBACb,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;oBAC7C,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,aAAK;wBAC/D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;wBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;SACvE;QACD,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;QAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;QAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,EAC/B,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,MAAM,EACX,MAAM,EACN,IAAI,CAAC,KAAK,CACX,CAAC;QAEF,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7E,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAIpE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAEK,IAAI,CAAC,CAAS;;YAClB,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;YAChH,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE,GAAG,SAAS,CAAC;YAC/D,IAAI,CAAC,GAAG,SAAS,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAEtD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,YAAY,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa,EAAE;gBAEjE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,IAAI,CAAC,CAAS;;YAClB,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;YAClH,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,GAAG,UAAU,CAAC;YAC9D,IAAI,CAAC,GAAG,UAAU,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,EAAE;gBAExD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,WAAW,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,YAAY,EAAE;gBAE/D,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,WAAW,CAAC,CAAS;;YACzB,IAAA,2BAAW,EAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACvB,CAAC;KAAA;IACK,WAAW,CAAC,CAAS;;YACzB,IAAA,2BAAW,EAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACvB,CAAC;KAAA;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAEK,wBAAwB;;YAC5B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,CAAC;KAAA;IAED,gBAAgB,CAAC,KAAa;QAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAExE,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;SAClE;QAED,IAAA,gCAAgB,EAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,IAAA,+BAAa,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7B,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EACpD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;SACH;QAED,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,4BAA4B;QAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;SACxD;QACD,OAAO,CAAC,GAAG,CAAC,8BAA8B,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAC9D,IAAA,gCAAgB,EAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,IAAA,+BAAa,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7B,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EACpD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;SACH;IACH,CAAC;IAED,2BAA2B;QACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QACtE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,WAAW,EAAE;YACxC,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;SACvD;QACD,OAAO,CAAC,GAAG,CAAC,6BAA6B,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAC7D,IAAA,gCAAgB,EAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,IAAA,qCAAgB,EAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzE;IACH,CAAC;IACK,wBAAwB;;YAC5B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC;KAAA;IAED,eAAe,CAAC,KAAa;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAsBvE,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;QACzD,IAAA,gCAAgB,EAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,uBAAuB,CAAC,SAAgB,EAAE,MAAc,EAAE,CAAS;QAEjE,SAAS,CAAC,GAAG,GAAG,MAAM,CAAC;QACvB,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAC9B,SAAiB,CAAC,UAAU,GAAG,IAAI,CAAC;QACpC,SAAiB,CAAC,0BAA0B,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,sBAAsB,CAAC,SAAgB;QACrC,IAAI,CAAC,SAAS,CAAC,UAAU,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,EAAE;YACtD,OAAO,SAAS,CAAC;SAClB;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;QAc3F,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;QAC7B,OAAO,YAAY,IAAI,SAAS,CAAC;IACnC,CAAC;IAEK,gBAAgB;;YACpB,MAAM,IAAA,4BAAY,EAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;KAAA;IAEK,kBAAkB;;YACtB,MAAM,IAAA,gCAAc,EAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;KAAA;IAED,sBAAsB,CACpB,GAAW,EACX,GAAW,EAGX,SAAmB;QASnB,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB;YACxC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB;YAC3D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,wBAAU,CAAC;SACnB;QAED,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc;YAChC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB;YAC1D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,wBAAU,CAAC;SACnB;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YAC3B,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,CAAC,KAAK,IAAI,aAAa,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,EAAE;gBAE3F,IAAI,SAAS,GAAG,cAAc,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;gBACnD,IAAI,CAAC,SAAS,IAAI,CAAC,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,KAAK,aAAa,CAAC,EAAE;oBAClE,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;iBAChE;gBACD,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;gBACpD,OAAO,SAAS,CAAC;aAClB;YACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;YAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;gBAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;aACpC;YACD,OAAO,SAAS,CAAC;SAClB;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;QAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;YAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;SACpC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACxB,CAAC;CACF;AAlrBD,gCAkrBC;AAED,SAAS,cAAc,CAAC,cAAqB,EAAE,GAAW;IACxD,IAAI,CAAC,cAAc,EAAE;QACnB,OAAO,IAAI,CAAC;KACb;IACD,IAAI,cAAc,CAAC,GAAG,KAAK,GAAG,EAAE;QAC9B,OAAO,cAAc,CAAC;KACvB;SAAM,IAAI,cAAc,CAAC,GAAG,GAAG,GAAG,EAAE;QACnC,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;KAC3D;IACD,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;AAC5D,CAAC","file":"proxy.js","sourcesContent":["import { isNumber } from '@visactor/vutils';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { Group } from '../../graphic/group';\nimport { computeColsWidth } from '../../layout/compute-col-width';\nimport { computeRowsHeight } from '../../layout/compute-row-height';\nimport { emptyGroup } from '../../utils/empty-group';\nimport { createColGroup } from '../column';\nimport { createComplexColumn } from '../column-helper';\nimport { createGroupForFirstScreen } from './create-group-for-first-screen';\nimport { dynamicSetX, updateColContent } from './update-position/dynamic-set-x';\nimport { dynamicSetY, updateRowContent } from './update-position/dynamic-set-y';\nimport { updateAutoRow } from './update-position/update-auto-row';\nimport { sortVertical } from './update-position/sort-vertical';\nimport { sortHorizontal } from './update-position/sort-horizontal';\nimport { updateAutoColumn } from './update-position/update-auto-column';\n\nexport class SceneProxy {\n table: BaseTableAPI;\n isRelease: boolean = false;\n mode: 'column' | 'row' | 'pivot' = 'column';\n isProgressing: boolean;\n\n rowLimit = 200;\n currentRow = 0; // 目前渐进生成的row number\n totalRow: number; // 渐进完成最后一行的row number\n yLimitTop: number; // y > yLimitTop动态更新,否则直接修改xy\n yLimitBottom: number; // y < yLimitBottom动态更新,否则直接修改xy\n rowStart = 0; // 当前维护的部分第一行的row number\n rowEnd = 0; // 当前维护的部分最后一行的row number\n referenceRow = 0; // 当前维护的部分中间一行的row number,认为referenceRow对应当前屏幕显示范围的第一行\n bodyTopRow: number; // table body部分的第一行row number\n bodyBottomRow: number; // table body部分的最后一行row number\n screenRowCount: number; // 预计屏幕范围内显示的row count\n firstScreenRowLimit: number; // 首屏同步加载部分最后一行的row number\n taskRowCount: number; // 一次任务生成/更新的row count\n rowUpdatePos: number; // 异步任务目前更新到的行的row number\n rowUpdateDirection: 'up' | 'down'; // 当前行更新的方向\n screenTopRow: number = 0; // 当前屏幕范围内显示的第一行的row number\n totalActualBodyRowCount: number; // 实际表格body部分的行数\n deltaY: number = 0;\n\n colLimit = 100;\n // bodyLeftCol: number; // table body部分的第一列col number\n bodyRightCol: number; // table body部分的最后一列col number\n totalCol: number; // 渐进完成最后一列的col number\n colStart: number; // 当前维护的部分第一列的col number\n colEnd: number; // 当前维护的部分最后一列的col number\n taskColCount: number; // 一次任务生成/更新的col count\n xLimitLeft: number; // x > xLimitLeft动态更新,否则直接修改xy\n xLimitRight: number; // x < xLimitRight动态更新,否则直接修改xy\n screenColCount: number; // 预计屏幕范围内显示的col count\n firstScreenColLimit: number; // 首屏同步加载部分最后一列的col number\n colUpdatePos: number; // 异步任务目前更新到的列的col number\n currentCol: number; // 目前渐进生成的col number\n referenceCol: number; // 当前维护的部分中间一列的col number,认为referenceCol对应当前屏幕显示范围的第一列\n screenLeftCol: number = 0; // 当前屏幕范围内显示的第一列的col number\n colUpdateDirection: 'left' | 'right'; // 当前列更新方向\n totalActualBodyColCount: number; // 实际表格body部分的列数\n deltaX: number = 0;\n\n cellCache: Map<number, Group> = new Map(); // 单元格位置快速查找缓存\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n\n if (this.table.isPivotChart()) {\n this.rowLimit = 100;\n this.colLimit = 100;\n } else if (this.table.heightMode === 'autoHeight') {\n this.rowLimit = 100;\n } else if (this.table.widthMode === 'autoWidth') {\n this.colLimit = 100;\n }\n\n if (this.table.internalProps.transpose) {\n this.mode = 'row';\n } else if (this.table.isPivotTable()) {\n this.mode = 'pivot';\n }\n if (this.table.options.maintainedDataCount) {\n this.rowLimit = this.table.options.maintainedDataCount;\n }\n }\n\n get bodyLeftCol(): number {\n return this.table.frozenColCount;\n }\n\n setParamsForColumn() {\n // this.bodyLeftCol = this.table.frozenColCount;\n this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // compute the column info about progress creation\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalActualBodyColCount = totalActualBodyColCount;\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n this.colStart = this.bodyLeftCol;\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n\n // 确定动态更新限制\n const totalBodyWidth = defaultColWidth * totalActualBodyColCount;\n const totalWidth = defaultColWidth * (this.bodyRightCol - this.bodyLeftCol + 1);\n this.xLimitLeft = totalBodyWidth / 2;\n this.xLimitRight = totalWidth - totalBodyWidth / 2;\n\n // 确定首屏高度范围\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = Math.max(\n 15, // min firstScreenColLimit\n this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth))\n );\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.colUpdatePos = this.bodyRightCol;\n }\n\n setParamsForRow() {\n this.bodyTopRow = this.table.columnHeaderLevelCount;\n this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;\n // this.bodyLeftCol = 0;\n // this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // 计算渐进加载数量\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalActualBodyRowCount = totalActualBodyRowCount;\n this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1; // 目标渐进完成的row\n this.rowStart = this.bodyTopRow;\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n\n // 确定动态更新限制\n const totalBodyHeight = defaultRowHeight * totalActualBodyRowCount;\n const totalHeight = defaultRowHeight * (this.bodyBottomRow - this.bodyTopRow + 1);\n this.yLimitTop = totalBodyHeight / 2;\n this.yLimitBottom = totalHeight - totalBodyHeight / 2;\n // this.bottomOffset = totalHeight - totalBodyHeight / 2;\n\n // 确定首屏高度范围\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = Math.max(\n 30, // min firstScreenRowLimit\n this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight))\n );\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.rowUpdatePos = this.bodyBottomRow;\n }\n\n resize() {\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth));\n\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight));\n }\n\n createGroupForFirstScreen(\n cornerHeaderGroup: Group,\n colHeaderGroup: Group,\n rowHeaderGroup: Group,\n rightFrozenGroup: Group,\n bottomFrozenGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number\n ) {\n createGroupForFirstScreen(\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n rightFrozenGroup,\n bottomFrozenGroup,\n bodyGroup,\n xOrigin,\n yOrigin,\n this\n );\n }\n // async progress() {\n // if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // // 先更新\n // await this.updateCellGroupsAsync();\n // await this.progress();\n // } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // // 先更新没有需要更新的节点,在生成新节点\n // await this.createRow();\n // await this.progress();\n // }\n // }\n async progress() {\n if (this.isProgressing) {\n return;\n }\n this.isProgressing = true;\n return new Promise<void>((resolve, reject) => {\n setTimeout(async () => {\n this.isProgressing = false;\n if (this.isRelease) {\n return;\n }\n // console.log('progress col', this.colUpdatePos, this.colEnd, this.currentCol, this.totalCol);\n // console.log('progress row', this.rowUpdatePos, this.rowEnd, this.currentRow, this.totalRow);\n // console.log('before: createRow', table.scenegraph.bodyGroup.lastChild.attribute);\n // if (this.isSkipProgress) {\n // await this.progress();\n // } else\n if (this.colUpdatePos <= this.colEnd) {\n await this.updateColCellGroupsAsync();\n await this.progress();\n } else if (this.rowUpdatePos <= this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // 先更新\n await this.updateRowCellGroupsAsync();\n await this.progress();\n } else if (this.currentCol < this.totalCol) {\n await this.createCol();\n await this.progress();\n } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // 先更新没有需要更新的节点,在生成新节点\n await this.createRow();\n await this.progress();\n }\n resolve();\n }, 16);\n });\n }\n\n async createRow() {\n if (!this.taskRowCount) {\n return;\n }\n // console.log('createRow', this.currentRow, this.currentRow + this.taskRowCount);\n this.createRowCellGroup(this.taskRowCount);\n }\n\n async createCol() {\n if (!this.taskColCount) {\n return;\n }\n // console.log('createCol', this.currentCol, this.currentCol + this.taskColCount);\n this.createColGroup(this.taskRowCount);\n }\n\n createRowCellGroup(onceCount: number) {\n const endRow = Math.min(this.totalRow, this.currentRow + onceCount);\n // compute rows height\n computeRowsHeight(this.table, this.currentRow + 1, endRow, false);\n\n if (this.table.frozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = 0; col < this.table.frozenColCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isListTable() ? 'body' : 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rowHeaderGroup.setAttribute('height', maxHeight);\n }\n }\n\n if (this.table.rightFrozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = this.table.colCount - this.table.rightFrozenColCount; col < this.table.colCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isListTable() ? 'body' : 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rightFrozenGroup.setAttribute('height', maxHeight);\n }\n }\n\n // create body row cellGroup\n let maxHeight = 0;\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n const cellLocation = 'body';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n }\n this.table.scenegraph.bodyGroup.setAttribute('height', maxHeight);\n\n this.currentRow = endRow;\n this.rowEnd = endRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = this.rowStart + Math.floor((endRow - this.rowStart) / 2);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n createColGroup(onceCount: number) {\n // compute rows height\n const endCol = Math.min(this.totalCol, this.currentCol + onceCount);\n computeColsWidth(this.table, this.currentCol + 1, endCol);\n\n // update last merge cell size\n for (let row = 0; row < this.table.rowCount; row++) {\n const cellGroup = this.highPerformanceGetCell(this.currentCol, row);\n if (isNumber(cellGroup.mergeStartCol) && cellGroup.mergeStartCol > this.currentCol) {\n this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n }\n }\n\n // create column\n if (this.table.columnHeaderLevelCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create colHeaderGroup\n createColGroup(\n this.table.scenegraph.colHeaderGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n 0, // rowStart\n this.table.columnHeaderLevelCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n if (this.table.bottomFrozenRowCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bottomFrozenGroup.lastChild instanceof Group\n ? this.table.scenegraph.bottomFrozenGroup.lastChild\n : this.table.scenegraph.bottomFrozenGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bottomFrozenGroup\n createColGroup(\n this.table.scenegraph.bottomFrozenGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.table.rowCount - this.table.bottomFrozenRowCount, // rowStart\n this.table.rowCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n // create colGroup\n let lastColumnGroup =\n this.table.scenegraph.bodyGroup.lastChild &&\n ((this.table.scenegraph.bodyGroup.lastChild instanceof Group\n ? this.table.scenegraph.bodyGroup.lastChild\n : this.table.scenegraph.bodyGroup.lastChild._prev) as Group);\n if (!lastColumnGroup) {\n lastColumnGroup =\n this.table.scenegraph.colHeaderGroup.lastChild &&\n ((this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev) as Group);\n }\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bodyGroup\n createColGroup(\n this.table.scenegraph.bodyGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.rowStart, // rowStart\n this.rowEnd, // rowEnd\n 'body', // isHeader\n this.table\n );\n\n this.currentCol = endCol;\n this.colEnd = endCol;\n this.colUpdatePos = this.colEnd;\n this.referenceCol = this.colStart + Math.floor((endCol - this.colStart) / 2);\n console.log('async', this.referenceCol, this.colStart, this.colEnd);\n\n // update container group size and border\n // this.table.scenegraph.updateContainerAttrWidthAndX();\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n async setY(y: number) {\n const yLimitTop = this.table.getRowsHeight(this.bodyTopRow, this.bodyTopRow + this.totalActualBodyRowCount) / 2;\n const yLimitBottom = this.table.getAllRowsHeight() - yLimitTop;\n if (y < yLimitTop && this.rowStart === this.bodyTopRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else if (y > yLimitBottom && this.rowEnd === this.bodyBottomRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else {\n // 执行动态更新节点\n this.dynamicSetY(y);\n }\n }\n\n async setX(x: number) {\n const xLimitLeft = this.table.getColsWidth(this.bodyLeftCol, this.bodyLeftCol + this.totalActualBodyColCount) / 2;\n const xLimitRight = this.table.getAllColsWidth() - xLimitLeft;\n if (x < xLimitLeft && this.colStart === this.bodyLeftCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else if (x > xLimitRight && this.colEnd === this.bodyRightCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else {\n // 执行动态更新节点\n this.dynamicSetX(x);\n }\n }\n\n async dynamicSetY(y: number) {\n dynamicSetY(y, this);\n }\n async dynamicSetX(x: number) {\n dynamicSetX(x, this);\n }\n\n updateBody(y: number) {\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n }\n\n async updateRowCellGroupsAsync() {\n this.updateCellGroups(this.taskRowCount);\n }\n\n updateCellGroups(count: number) {\n const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);\n // console.log('updateCellGroups', this.rowUpdatePos, distRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, this.rowUpdatePos, distRow, false);\n }\n\n updateRowContent(this.rowUpdatePos, distRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // row header group\n updateAutoRow(\n 0, // colStart\n this.table.frozenColCount - 1, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // right frozen group\n updateAutoRow(\n this.table.colCount - this.table.rightFrozenColCount, // colStart\n this.table.colCount - 1, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n\n this.rowUpdatePos = distRow + 1;\n }\n /** 更新底部冻结行的单元格内容 包括两边的角头 */\n updateBottomFrozenCellGroups() {\n const startRow = this.table.rowCount - this.table.bottomFrozenRowCount;\n const endRow = this.table.rowCount - 1;\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, startRow, endRow, false);\n }\n console.log('updateBottomFrozenCellGroups', startRow, endRow);\n updateRowContent(startRow, endRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // row header group\n updateAutoRow(\n 0, // colStart\n this.table.frozenColCount - 1, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // right frozen group\n updateAutoRow(\n this.table.colCount - this.table.rightFrozenColCount, // colStart\n this.table.colCount - 1, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n }\n /** 更新底部冻结行的单元格内容 包括两边的角头 */\n updateRightFrozenCellGroups() {\n const startCol = this.table.colCount - this.table.rightFrozenColCount;\n const endCol = this.table.colCount - 1;\n if (this.table.widthMode === 'autoWidth') {\n computeColsWidth(this.table, startCol, endCol, false);\n }\n console.log('updateRightFrozenCellGroups', startCol, endCol);\n updateColContent(startCol, endCol, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoColumn(startCol, endCol, this.table, this.colUpdateDirection);\n }\n }\n async updateColCellGroupsAsync() {\n this.updateColGroups(this.taskRowCount);\n }\n\n updateColGroups(count: number) {\n const distCol = Math.min(this.bodyRightCol, this.colUpdatePos + count);\n // console.log('updateCellGroups', this.colUpdatePos, distCol);\n // for (let col = this.colUpdatePos; col <= distCol; col++) {\n // const colGroup = this.table.scenegraph.getColGroup(col);\n // if (colGroup) {\n // // colGroup.forEachChildren((cellGroup: Group) => {\n // // this.updateCellGroupContent(cellGroup);\n // // });\n // // for (let row = (colGroup.firstChild as Group).row; row <= (colGroup.lastChild as Group).row; row++) {\n // // const cellGroup = this.highPerformanceGetCell(colGroup.col, row);\n // // this.updateCellGroupContent(cellGroup);\n // // }\n // let cellGroup = colGroup.firstChild;\n // while (cellGroup) {\n // // this.updateCellGroupContent(cellGroup as Group);\n // // cellGroup = cellGroup._next;\n // const newCellGroup = this.updateCellGroupContent(cellGroup as Group);\n // cellGroup = newCellGroup._next;\n // }\n // colGroup.needUpdate = false;\n // }\n // }\n computeColsWidth(this.table, this.colUpdatePos, distCol);\n updateColContent(this.colUpdatePos, distCol, this);\n this.colUpdatePos = distCol + 1;\n }\n\n updateCellGroupPosition(cellGroup: Group, newRow: number, y: number) {\n // 更新位置&row\n cellGroup.row = newRow;\n cellGroup.setAttribute('y', y);\n (cellGroup as any).needUpdate = true;\n (cellGroup as any).needUpdateForAutoRowHeight = true;\n }\n\n updateCellGroupContent(cellGroup: Group) {\n if (!cellGroup.needUpdate || cellGroup.role !== 'cell') {\n return cellGroup;\n }\n\n const newCellGroup = this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n // 更新内容\n // const textMark = cellGroup.firstChild as WrapText;\n // const autoWrapText = Array.isArray(textMark.attribute.text);\n // const textStr: string = this.table.getCellValue(cellGroup.col, cellGroup.row);\n // let text;\n // if (autoWrapText) {\n // text = String(textStr).replace(/\\r?\\n/g, '\\n').replace(/\\r/g, '\\n').split('\\n');\n // } else {\n // text = textStr;\n // }\n\n // textMark.setAttribute('text', text);\n\n cellGroup.needUpdate = false;\n return newCellGroup || cellGroup;\n }\n\n async sortCellVertical() {\n await sortVertical(this);\n }\n\n async sortCellHorizontal() {\n await sortHorizontal(this);\n }\n\n highPerformanceGetCell(\n col: number,\n row: number,\n // rowStart: number = this.rowStart,\n // rowEnd: number = this.rowEnd,\n getShadow?: boolean\n ) {\n // if (row < rowStart || row > rowEnd) {\n // return emptyGroup;\n // }\n // if (row < this.rowStart || row > this.rowEnd || col < this.colStart || col > this.colEnd) {\n // return emptyGroup;\n // }\n\n if (\n row >= this.table.columnHeaderLevelCount && // not column header\n row < this.table.rowCount - this.table.bottomFrozenRowCount && // not bottom frozen\n (row < this.rowStart || row > this.rowEnd) // not in proxy row range\n ) {\n return emptyGroup;\n }\n\n if (\n col >= this.table.frozenColCount && // not row header\n col < this.table.colCount - this.table.rightFrozenColCount && // not right frozen\n (col < this.colStart || col > this.colEnd) // not in proxy col range\n ) {\n return emptyGroup;\n }\n\n if (this.cellCache.get(col)) {\n const cacheCellGoup = this.cellCache.get(col);\n if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {\n // 由缓存单元格向前后查找要快于从头查找\n let cellGroup = getCellByCache(cacheCellGoup, row);\n if (!cellGroup || (!getShadow && cellGroup.role === 'shadow-cell')) {\n cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n }\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n\n release() {\n this.isRelease = true;\n }\n}\n\nfunction getCellByCache(cacheCellGroup: Group, row: number): Group | null {\n if (!cacheCellGroup) {\n return null;\n }\n if (cacheCellGroup.row === row) {\n return cacheCellGroup;\n } else if (cacheCellGroup.row > row) {\n return getCellByCache(cacheCellGroup._prev as Group, row);\n }\n return getCellByCache(cacheCellGroup._next as Group, row);\n}\n"]}
@@ -92,7 +92,7 @@ function updateCellWidth(scene, cell, col, row, oldWidth, distWidth, detaX, isHe
92
92
  const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row), cellStyle = scene.table._getCellStyle(col, row), padding = (0,
93
93
  padding_1.getQuadProps)((0, get_prop_1.getProp)("padding", cellStyle, col, row, scene.table));
94
94
  if (axisConfig) {
95
- const spec = scene.table.internalProps.layoutMap.getRawChartSpec(col, row), axis = new axis_1.CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, padding, null == spec ? void 0 : spec.theme, scene.table);
95
+ const axis = new axis_1.CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, padding, scene.table);
96
96
  cellGroup.clear(), cellGroup.appendChild(axis.component), axis.overlap();
97
97
  }
98
98
  } else if ("axis" === (null === (_b = cell.firstChild) || void 0 === _b ? void 0 : _b.name)) null === (_c = cell.firstChild) || void 0 === _c || _c.originAxis.resize(cell.attribute.width, cell.attribute.height); else {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/layout/update-width.ts"],"names":[],"mappings":";;;AAEA,qDAA2D;AAC3D,wDAAuD;AAGvD,gDAAqD;AAGrD,sEAA0F;AAC1F,oFAAqF;AACrF,gFAAsF;AACtF,kEAAiE;AAEjE,4DAA2D;AAC3D,gDAA4C;AAC5C,sEAAgE;AAChE,8CAAgD;AAChD,gEAAmE;AACnE,6DAA2E;AAC3E,mDAAyD;AACzD,wEAAmE;AAUnE,SAAgB,cAAc,CAAC,KAAiB,EAAE,GAAW,EAAE,KAAa;IAC1E,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,IAAI,CAAC,CAAC;IAE1E,MAAM,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,CAAC;IAE9D,MAAM,uBAAuB,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,IAAI,CAAU,CAAC;IACtE,IAAI,uBAAuB,EAAE;QAC3B,iBAAiB,CAAC,uBAAuB,EAAE,KAAK,EAAE,aAAa,EAAE,YAAY,EAAE,KAAK,CAAC,CAAC;KACvF;IAED,MAAM,qBAAqB,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,CAAU,CAAC;IAC9D,IAAI,qBAAqB,EAAE;QACzB,iBAAiB,CAAC,qBAAqB,EAAE,KAAK,EAAE,aAAa,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;KACnF;IAED,MAAM,gBAAgB,GAAG,KAAK,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC;IAElE,IAAI,gBAAgB,EAAE;QACpB,iBAAiB,CAAC,gBAAgB,EAAE,KAAK,EAAE,aAAa,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;KACjF;IAED,MAAM,YAAY,GAAG,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;IACpD,IAAI,YAAY,EAAE;QAChB,iBAAiB,CAAC,YAAY,EAAE,KAAK,EAAE,aAAa,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;KACxE;IAED,MAAM,cAAc,GAAG,KAAK,CAAC,2BAA2B,CAAC,GAAG,CAAC,CAAC;IAC9D,IAAI,cAAc,EAAE;QAClB,iBAAiB,CAAC,cAAc,EAAE,KAAK,EAAE,aAAa,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;KAC7E;IAED,MAAM,iBAAiB,GAAG,KAAK,CAAC,8BAA8B,CAAC,GAAG,CAAC,CAAC;IACpE,IAAI,iBAAiB,EAAE;QACrB,iBAAiB,CAAC,iBAAiB,EAAE,KAAK,EAAE,aAAa,EAAE,cAAc,EAAE,KAAK,CAAC,CAAC;KACnF;IAGD,IAAI,GAAG,GAAG,KAAK,CAAC,cAAc,EAAE;QAC9B,KAAK,CAAC,iBAAiB,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,KAAK,EAAE,EAAE;YACxE,IAAI,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE;gBACpB,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;QACH,KAAK,CAAC,cAAc,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,KAAK,EAAE,EAAE;YACrE,IAAI,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE;gBACpB,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;KACJ;SAAM;QACL,KAAK,CAAC,cAAc,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,KAAK,EAAE,EAAE;YACrE,IAAI,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE;gBACpB,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;QACH,KAAK,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,KAAK,EAAE,EAAE;YAChE,IAAI,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE;gBACpB,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;KACJ;IAED,IAAI,gBAAgB,EAAE;QACpB,KAAK,CAAC,qBAAqB,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,KAAK,EAAE,EAAE;YAC5E,IAAI,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE;gBACpB,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;KACJ;IACD,IAAI,YAAY,EAAE;QAChB,KAAK,CAAC,iBAAiB,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,KAAK,EAAE,EAAE;YACxE,IAAI,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE;gBACpB,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;KACJ;IACD,IAAI,iBAAiB,EAAE;QACrB,KAAK,CAAC,sBAAsB,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,KAAK,EAAE,EAAE;YAC7E,IAAI,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE;gBACpB,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;KACJ;AAGH,CAAC;AApFD,wCAoFC;AAED,SAAS,iBAAiB,CACxB,WAAkB,EAClB,KAAa,EACb,aAAsB,EACtB,IAAyF,EACzF,KAAiB;;IAEjB,IAAI,cAAc,GAAG,KAAK,CAAC;IAE3B,MAAM,cAAc,GAAG,MAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,SAAS,CAAC,KAAK,mCAAI,CAAC,CAAC;IACzD,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,YAAY,CAAC,OAAO,EAAE,cAAc,GAAG,KAAK,CAAC,CAAC;IAE3D,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,eAAe,CAAC,CAAC,IAAW,EAAE,KAAa,EAAE,EAAE;QAC1D,MAAM,cAAc,GAAG,eAAe,CACpC,KAAK,EACL,IAAI,EACJ,IAAI,CAAC,GAAG,EACR,IAAI,CAAC,GAAG,EACR,cAAc,EACd,cAAc,GAAG,KAAK,EACtB,KAAK,EACL,IAAI,KAAK,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,IAAI,EACvE,aAAa,CACd,CAAC;QACF,IAAI,cAAc,EAAE;YAClB,MAAM,SAAS,GAAG,IAAA,iCAAgB,EAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;YACpE,IAAI,SAAS,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,EAAE;gBACxD,KAAK,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE;oBACnE,cAAc,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;iBAC5B;aACF;iBAAM;gBACL,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;aACjC;YACD,cAAc,GAAG,IAAI,CAAC;SACvB;IACH,CAAC,CAAC,CAAC;IAEH,IAAI,cAAc,EAAE;QAClB,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,QAAQ,CAAC;QACb,IAAI,kBAAkB,CAAC;QACvB,IAAI,GAAG,CAAC;QACR,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;YAEnD,IAAI,IAAI,KAAK,YAAY,EAAE;gBACzB,GAAG,GAAG,CAAC,CAAC;gBACR,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;gBACxC,kBAAkB,GAAG,MAAA,KAAK,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC;aACjE;iBAAM,IAAI,IAAI,KAAK,UAAU,EAAE;gBAC9B,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC;gBACjC,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;gBACzC,kBAAkB,GAAG,MAAA,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC;aAC5D;iBAAM,IAAI,IAAI,KAAK,QAAQ,EAAE;gBAC5B,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;gBAC9D,QAAQ,GAAG,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;gBAC1C,kBAAkB,GAAG,MAAA,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC;aACpE;iBAAM,IAAI,IAAI,KAAK,aAAa,EAAE;gBACjC,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;gBAC9D,QAAQ,GAAG,KAAK,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC;gBACpD,kBAAkB,GAAG,MAAA,KAAK,CAAC,qBAAqB,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC;aACxE;iBAAM,IAAI,IAAI,KAAK,WAAW,EAAE;gBAC/B,GAAG,GAAG,CAAC,CAAC;gBACR,QAAQ,GAAG,KAAK,CAAC,2BAA2B,CAAC,GAAG,CAAC,CAAC;gBAClD,kBAAkB,GAAG,MAAA,KAAK,CAAC,mBAAmB,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC;aACtE;iBAAM,IAAI,IAAI,KAAK,cAAc,EAAE;gBAClC,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;gBAC9D,QAAQ,GAAG,KAAK,CAAC,8BAA8B,CAAC,GAAG,CAAC,CAAC;gBACrD,kBAAkB,GAAG,MAAA,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC;aACzE;YACD,IAAI,CAAC,QAAQ,EAAE;gBACb,SAAS;aACV;YACD,IAAI,CAAC,GAAG,CAAC,CAAC;YACV,QAAQ,CAAC,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;;gBAO5C,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBAC/B,CAAC,IAAI,MAAA,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,mCAAI,CAAC,CAAC;YACpD,CAAC,CAAC,CAAC;YACH,cAAc,GAAG,CAAC,CAAC;SACpB;QACD,KAAK,CAAC,qBAAqB,CAAC,GAAG,EAAE,cAAc,GAAG,kBAAkB,CAAC,CAAC;KACvE;AACH,CAAC;AAMD,SAAS,eAAe,CACtB,KAAiB,EACjB,IAAW,EACX,GAAW,EACX,GAAW,EACX,QAAgB,EAChB,SAAiB,EACjB,KAAa,EACb,QAAiB,EAEjB,aAAsB;;IAEtB,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,KAAK,SAAS,EAAE;QACtC,OAAO,KAAK,CAAC;KACd;IAED,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;IAKtC,MAAM,SAAS,GAAG,IAAI,CAAC;IAGvB,IAAI,CAAC,SAAS,EAAE;QAEd,OAAO,KAAK,CAAC;KACd;IAGD,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC;QACzC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,UAAU;QACtD,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAC5C,IAAI,cAAc,GAAG,KAAK,CAAC;IAC3B,IAAI,IAAI,KAAK,aAAa,EAAE;QAE1B,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAiC,CAAC;QAC/F,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAqB,CAAC;QACtE,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACjD,MAAM,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,kBAAkB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC3D,MAAM,OAAO,GAAG,IAAA,sBAAY,EAAC,IAAA,kBAAO,EAAC,SAAS,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAE/E,MAAM,UAAU,GAAG,IAAA,yCAAqB,EACtC,YAAY,EACZ,KAAK,EACL,SAAS,CAAC,SAAS,CAAC,KAAK,EAEzB,KAAK,EACL,SAAS,EACT,GAAG,EACH,GAAG,EACH,OAAO,EACP,KAAK,CAAC,KAAK,CACZ,CAAC;QAEF,MAAM,UAAU,GAAG,SAAS,CAAC,cAAc,CAAC,cAAc,CAAU,CAAC;QAErE,SAAS,CAAC,YAAY,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;QAC/C,SAAS,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;QAClC,UAAU,CAAC,cAAc,EAAE,CAAC;QAC5B,UAAU,CAAC,OAAO,EAAE,CAAC;KACtB;SAAM,IAAI,IAAI,KAAK,WAAW,EAAE;QAE/B,SAAS,CAAC,cAAc,EAAE,CAAC;QAC3B,MAAM,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACxD,MAAM,OAAO,GAAG,IAAA,sBAAY,EAAC,IAAA,kBAAO,EAAC,SAAS,EAAE,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QACrF,IAAA,0CAAwB,EACtB,SAAS,EACT,SAAS,CAAC,MAAM,EAChB,SAAS,CAAC,SAAS,CAAC,CAAC,EACrB,SAAS,CAAC,SAAS,CAAC,CAAC,EACrB,GAAG,EACH,GAAG,EACH,SAAS,CAAC,SAAS,CAAC,KAAK,EACzB,SAAS,CAAC,SAAS,CAAC,MAAM,EAC1B,OAAO,EACP,KAAK,CAAC,KAAK,EACX,IAAA,2BAAa,EAAC,WAAW,EAAE,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,kBAAO,CAAC,CAAC,KAAK,CACjE,CAAC;KACH;SAAM,IAAI,IAAI,KAAK,OAAO,IAAI,IAAI,KAAK,OAAO,EAAE;QAI/C,IAAA,8CAAiC,EAAC,SAAS,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;KACrE;SAAM,IAAI,CAAA,MAAA,SAAS,CAAC,UAAU,0CAAE,IAAI,MAAK,MAAM,EAAE;QAEhD,MAAM,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,yBAAyB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC3F,MAAM,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACtD,MAAM,OAAO,GAAG,IAAA,sBAAY,EAAC,IAAA,kBAAO,EAAC,SAAS,EAAE,SAAS,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QACnF,IAAI,UAAU,EAAE;YACd,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YAC3E,MAAM,IAAI,GAAG,IAAI,oBAAa,CAC5B,UAAU,EACV,SAAS,CAAC,SAAS,CAAC,KAAK,EACzB,SAAS,CAAC,SAAS,CAAC,MAAM,EAC1B,OAAO,EACP,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,KAAK,EACX,KAAK,CAAC,KAAK,CACZ,CAAC;YACF,SAAS,CAAC,KAAK,EAAE,CAAC;YAClB,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,EAAE,CAAC;SAChB;KACF;SAAM,IAAI,CAAA,MAAA,IAAI,CAAC,UAAU,0CAAE,IAAI,MAAK,MAAM,EAAE;QAC3C,MAAC,IAAI,CAAC,UAAkB,0CAAE,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;KAC1F;SAAM;QACL,IAAI,aAAa,GAAG,IAAI,CAAC;QACzB,MAAM,eAAe,GAAG,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAU,CAAC;QACzE,IAAI,eAAe,EAAE;YACnB,IAAI,mBAAmB,CAAC;YACxB,eAAe,CAAC,cAAc,EAAE,CAAC;YACjC,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;YAElC,IAAI,YAAY,CAAC;YACjB,IAAI,YAAY,CAAC;YACjB,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACvD,IAAI,QAAQ,KAAK,MAAM,EAAE;gBACvB,MAAM,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBACrD,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,kBAAkB,CAAC;gBAC1C,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,kBAAkB,CAAC;aAC3C;iBAAM;gBACL,MAAM,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBACzD,YAAY,GAAG,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,YAAY,KAAI,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC;gBAChE,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,YAAY,CAAC;aACrC;YAED,IAAI,YAAY,IAAI,YAAY,EAAE;gBAEhC,MAAM,YAAY,GAAG,IAAA,uBAAc,EACjC,YAAY,EACZ,YAAY,EACZ,GAAG,EACH,GAAG,EACH,SAAS,CAAC,SAAS,CAAC,KAAK,EACzB,SAAS,CAAC,SAAS,CAAC,MAAM,EAC1B,KAAK,EACL,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EACvC,KAAK,CAAC,KAAK,CACZ,CAAC;gBACF,mBAAmB,GAAG,YAAY,CAAC,aAAa,CAAC;gBACjD,aAAa,GAAG,YAAY,CAAC,aAAa,CAAC;gBAC3C,cAAc,GAAG,IAAI,CAAC;aACvB;YAED,IAAI,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE;gBAC1B,IAAI,CAAC,YAAY,CAAC,mBAAmB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;aACzD;iBAAM;gBACL,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC,CAAC;aACvC;SACF;QAED,IAAI,aAAa,EAAE;YAEjB,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YAClD,cAAc,GAAG,2BAA2B,CAC1C,SAAS,EACT,SAAS,EACT,KAAK,EACL,aAAa,EACb,IAAA,sBAAY,EAAC,KAAK,CAAC,OAAiB,CAAC,EACrC,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,KAAK,CACZ,CAAC;SACH;KACF;IAED,OAAO,aAAa,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,KAAK,CAAC;AAChD,CAAC;AAED,SAAS,2BAA2B,CAClC,SAAgB,EAChB,SAAiB,EACjB,KAAa,EACb,aAAsB,EACtB,OAAyC,EACzC,SAA0B,EAC1B,YAAgC,EAChC,KAAmB;IAEnB,IAAI,IAAA,sCAAgB,EAAC,SAAS,CAAC,EAAE;QAC/B,SAAS,GAAG,CAAC,CAAC;QACd,IAAI,cAAc,GAAG,KAAK,CAAC;QAC3B,KAAK,IAAI,GAAG,GAAG,SAAS,CAAC,aAAa,EAAE,GAAG,IAAI,SAAS,CAAC,WAAW,EAAE,GAAG,EAAE,EAAE;YAC3E,SAAS,IAAI,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;SACrC;QACD,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,KAAK,IAAI,GAAG,GAAG,SAAS,CAAC,aAAa,EAAE,GAAG,IAAI,SAAS,CAAC,WAAW,EAAE,GAAG,EAAE,EAAE;YAC3E,UAAU,IAAI,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;SACvC;QAED,KAAK,IAAI,GAAG,GAAG,SAAS,CAAC,aAAa,EAAE,GAAG,IAAI,SAAS,CAAC,WAAW,EAAE,GAAG,EAAE,EAAE;YAC3E,KAAK,IAAI,GAAG,GAAG,SAAS,CAAC,aAAa,EAAE,GAAG,IAAI,SAAS,CAAC,WAAW,EAAE,GAAG,EAAE,EAAE;gBAC3E,MAAM,eAAe,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBAC3D,eAAe,CAAC,eAAe,CAAC,CAAC,KAAe,EAAE,EAAE;oBAClD,KAAK,CAAC,aAAa,CAAC;wBAClB,EAAE,EAAE,CAAC;wBACL,EAAE,EAAE,CAAC;qBACN,CAAC,CAAC;gBACL,CAAC,CAAC,CAAC;gBACH,MAAM,OAAO,GAAG,IAAA,yCAAsB,EACpC,eAAe,EACf,SAAS,EACT,UAAU,EACV,KAAK,EACL,aAAa,EACb,OAAO,EACP,SAAS,EACT,YAAY,EACZ,KAAK,CAAC,UAAU,CACjB,CAAC;gBAGF,MAAM,eAAe,GAAG,IAAA,yCAAkB,EAAC,eAAe,CAAC,GAAG,EAAE,eAAe,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;gBAC5F,IAAI,eAAe,EAAE;oBACnB,MAAM,IAAI,GAAG,eAAe,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;oBACpD,MAAM,IAAI,GAAG,eAAe,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,eAAe,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;oBAEpG,IAAI,CAAA,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,IAAI,MAAK,WAAW,IAAI,IAAI,EAAE;wBACtC,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;qBAC1C;iBACF;gBAED,MAAM,WAAW,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;gBAC5C,MAAM,UAAU,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBAG1C,eAAe,CAAC,YAAY,GAAG,SAAS,CAAC;gBAEzC,IAAA,+BAAe,EACb,eAAe,EACf,UAAU,EACV,WAAW,EACX;oBACE,KAAK,EAAE;wBACL,GAAG,EAAE,SAAS,CAAC,aAAa;wBAC5B,GAAG,EAAE,SAAS,CAAC,aAAa;qBAC7B;oBACD,GAAG,EAAE;wBACH,GAAG,EAAE,SAAS,CAAC,WAAW;wBAC1B,GAAG,EAAE,SAAS,CAAC,WAAW;qBAC3B;iBACF,EACD,KAAK,CACN,CAAC;gBACF,cAAc,GAAG,cAAc,IAAI,OAAO,CAAC;aAC5C;SACF;QACD,OAAO,cAAc,CAAC;KACvB;IACD,OAAO,IAAA,yCAAsB,EAC3B,SAAS,EACT,SAAS,EACT,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,EACjC,KAAK,EACL,aAAa,EACb,OAAO,EACP,SAAS,EACT,YAAY,EACZ,KAAK,CAAC,UAAU,CACjB,CAAC;AACJ,CAAC;AAQD,SAAS,cAAc,CAAC,KAAiB,EAAE,GAAW;IAEpD,MAAM,SAAS,GAAG,IAAA,qCAAgB,EAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IAElF,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;IAGhD,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACnD,MAAM,UAAU,GAAG,SAAS,CAAC;QAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACpD,IAAI,IAAI,CAAC,IAAI,KAAK,OAAO,EAAE;YACzB,OAAO;SACR;QAED,IAAA,sCAAsB,EACpB,KAAK,EACL,IAAI,EACJ,GAAG,EACH,GAAG,EACH,UAAU,EACV,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAClC,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,CAC/B,CAAC;KACH;AACH,CAAC","file":"update-width.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport { resizeCellGroup } from '../group-creater/column-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { computeRowHeight, computeRowsHeight } from './compute-row-height';\nimport { updateCellHeightForRow } from './update-height';\nimport { getHierarchyOffset } from '../utils/get-hierarchy-offset';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n scene.table._setColWidth(col, scene.table.getColWidth(col) + detaX, true);\n\n const autoRowHeight = scene.table.heightMode === 'autoHeight';\n // deal with corner header or column header\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n if (colOrCornerHeaderColumn) {\n updateColunmWidth(colOrCornerHeaderColumn, detaX, autoRowHeight, 'col-corner', scene);\n }\n // deal with row header or body or right frozen cells\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n if (rowHeaderOrBodyColumn) {\n updateColunmWidth(rowHeaderOrBodyColumn, detaX, autoRowHeight, 'row-body', scene);\n }\n\n const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);\n // deal with left bottom frozen cells\n if (leftBottomColumn) {\n updateColunmWidth(leftBottomColumn, detaX, autoRowHeight, 'left-bottom', scene);\n }\n // deal with bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n updateColunmWidth(bottomColumn, detaX, autoRowHeight, 'bottom', scene);\n }\n // deal with right bottom frozen cells\n const rightTopColumn = scene.getColGroupInRightTopCorner(col);\n if (rightTopColumn) {\n updateColunmWidth(rightTopColumn, detaX, autoRowHeight, 'right-top', scene);\n }\n // deal with right bottom frozen cells\n const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);\n if (rightBottomColumn) {\n updateColunmWidth(rightBottomColumn, detaX, autoRowHeight, 'right-bottom', scene);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n if (leftBottomColumn) {\n scene.leftBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (rightBottomColumn) {\n scene.rightBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n // scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\nfunction updateColunmWidth(\n columnGroup: Group,\n detaX: number,\n autoRowHeight: boolean,\n mode: 'col-corner' | 'row-body' | 'bottom' | 'left-bottom' | 'right-top' | 'right-bottom',\n scene: Scenegraph\n) {\n let needRerangeRow = false;\n // const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColumnWidth = columnGroup?.attribute.width ?? 0;\n columnGroup?.setAttribute('width', oldColumnWidth + detaX);\n // 更新单元格宽度\n columnGroup?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n cell.col,\n cell.row,\n oldColumnWidth,\n oldColumnWidth + detaX,\n detaX,\n mode === 'row-body' ? cell.col < scene.table.rowHeaderLevelCount : true,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n let colGroup;\n let oldContainerHeight;\n let row;\n for (let col = 0; col < scene.table.colCount; col++) {\n // const colGroup = scene.getColGroup(col, true);\n if (mode === 'col-corner') {\n row = 0;\n colGroup = scene.getColGroup(col, true);\n oldContainerHeight = scene.colHeaderGroup.attribute.height ?? 0;\n } else if (mode === 'row-body') {\n row = scene.table.frozenRowCount;\n colGroup = scene.getColGroup(col, false);\n oldContainerHeight = scene.bodyGroup.attribute.height ?? 0;\n } else if (mode === 'bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInBottom(col);\n oldContainerHeight = scene.bottomFrozenGroup.attribute.height ?? 0;\n } else if (mode === 'left-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInLeftBottomCorner(col);\n oldContainerHeight = scene.leftBottomCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-top') {\n row = 0;\n colGroup = scene.getColGroupInRightTopCorner(col);\n oldContainerHeight = scene.rightTopCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInRightBottomCorner(col);\n oldContainerHeight = scene.rightBottomCornerGroup.attribute.height ?? 0;\n }\n if (!colGroup) {\n continue;\n }\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.role !== 'cell') {\n // cellGroup.setAttribute('y', y);\n // y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n // return;\n // }\n // y += cellGroup.attribute.height ?? 0;\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(row, newTotalHeight - oldContainerHeight);\n }\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n oldWidth: number, // old width, not dist\n distWidth: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n if (cell.attribute.width === distWidth) {\n return false;\n }\n\n cell.setAttribute('width', distWidth);\n // const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // if (mergeInfo && mergeInfo.start.row !== row) {\n // return false;\n // }\n const cellGroup = cell;\n // const distWidth = width + detaX;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else if (cellGroup.firstChild?.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n const cellStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', cellStyle, col, row, scene.table));\n if (axisConfig) {\n const spec = scene.table.internalProps.layoutMap.getRawChartSpec(col, row);\n const axis = new CartesianAxis(\n axisConfig,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n spec?.theme,\n scene.table\n );\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellLocation(col, row);\n if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n false,\n scene.table.heightMode === 'autoHeight',\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n isHeightChange = true;\n }\n\n if (cell.childrenCount > 0) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customElementsGroup);\n }\n }\n\n if (renderDefault) {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateMergeCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene.table\n );\n }\n }\n\n return autoRowHeight ? isHeightChange : false;\n}\n\nfunction updateMergeCellContentWidth(\n cellGroup: Group,\n distWidth: number,\n detaX: number,\n autoRowHeight: boolean,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distWidth = 0;\n let isHeightChange = false;\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n distWidth += table.getColWidth(col);\n }\n let cellHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n cellHeight += table.getRowHeight(row);\n }\n\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n const changed = updateCellContentWidth(\n singleCellGroup,\n distWidth,\n cellHeight,\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n\n // reset hierarchy offset\n const hierarchyOffset = getHierarchyOffset(singleCellGroup.col, singleCellGroup.row, table);\n if (hierarchyOffset) {\n const text = singleCellGroup.getChildByName('text');\n const icon = singleCellGroup.getChildByName('expand') || singleCellGroup.getChildByName('collapse');\n // icon-left deal with hierarchy offset, no need add to text dx\n if (icon?.role !== 'icon-left' && text) {\n text.setAttribute('dx', hierarchyOffset);\n }\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { width: contentWidth } = cellGroup.attribute;\n singleCellGroup.contentWidth = distWidth;\n\n resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n isHeightChange = isHeightChange || changed;\n }\n }\n return isHeightChange;\n }\n return updateCellContentWidth(\n cellGroup,\n distWidth,\n table.getRowHeight(cellGroup.row),\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n // 获取高度\n const maxHeight = computeRowHeight(row, 0, scene.table.colCount - 1, scene.table);\n // 更新table行高存储\n scene.table._setRowHeight(row, maxHeight, true);\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n return;\n }\n\n updateCellHeightForRow(\n scene,\n cell,\n col,\n row,\n distHeight,\n distHeight - cell.attribute.height,\n scene.table.isHeader(col, row)\n );\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/layout/update-width.ts"],"names":[],"mappings":";;;AAEA,qDAA2D;AAC3D,wDAAuD;AAGvD,gDAAqD;AAGrD,sEAA0F;AAC1F,oFAAqF;AACrF,gFAAsF;AACtF,kEAAiE;AAEjE,4DAA2D;AAC3D,gDAA4C;AAC5C,sEAAgE;AAChE,8CAAgD;AAChD,gEAAmE;AACnE,6DAA2E;AAC3E,mDAAyD;AACzD,wEAAmE;AAUnE,SAAgB,cAAc,CAAC,KAAiB,EAAE,GAAW,EAAE,KAAa;IAC1E,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,IAAI,CAAC,CAAC;IAE1E,MAAM,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,CAAC;IAE9D,MAAM,uBAAuB,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,IAAI,CAAU,CAAC;IACtE,IAAI,uBAAuB,EAAE;QAC3B,iBAAiB,CAAC,uBAAuB,EAAE,KAAK,EAAE,aAAa,EAAE,YAAY,EAAE,KAAK,CAAC,CAAC;KACvF;IAED,MAAM,qBAAqB,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,CAAU,CAAC;IAC9D,IAAI,qBAAqB,EAAE;QACzB,iBAAiB,CAAC,qBAAqB,EAAE,KAAK,EAAE,aAAa,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;KACnF;IAED,MAAM,gBAAgB,GAAG,KAAK,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC;IAElE,IAAI,gBAAgB,EAAE;QACpB,iBAAiB,CAAC,gBAAgB,EAAE,KAAK,EAAE,aAAa,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;KACjF;IAED,MAAM,YAAY,GAAG,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;IACpD,IAAI,YAAY,EAAE;QAChB,iBAAiB,CAAC,YAAY,EAAE,KAAK,EAAE,aAAa,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;KACxE;IAED,MAAM,cAAc,GAAG,KAAK,CAAC,2BAA2B,CAAC,GAAG,CAAC,CAAC;IAC9D,IAAI,cAAc,EAAE;QAClB,iBAAiB,CAAC,cAAc,EAAE,KAAK,EAAE,aAAa,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;KAC7E;IAED,MAAM,iBAAiB,GAAG,KAAK,CAAC,8BAA8B,CAAC,GAAG,CAAC,CAAC;IACpE,IAAI,iBAAiB,EAAE;QACrB,iBAAiB,CAAC,iBAAiB,EAAE,KAAK,EAAE,aAAa,EAAE,cAAc,EAAE,KAAK,CAAC,CAAC;KACnF;IAGD,IAAI,GAAG,GAAG,KAAK,CAAC,cAAc,EAAE;QAC9B,KAAK,CAAC,iBAAiB,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,KAAK,EAAE,EAAE;YACxE,IAAI,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE;gBACpB,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;QACH,KAAK,CAAC,cAAc,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,KAAK,EAAE,EAAE;YACrE,IAAI,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE;gBACpB,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;KACJ;SAAM;QACL,KAAK,CAAC,cAAc,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,KAAK,EAAE,EAAE;YACrE,IAAI,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE;gBACpB,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;QACH,KAAK,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,KAAK,EAAE,EAAE;YAChE,IAAI,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE;gBACpB,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;KACJ;IAED,IAAI,gBAAgB,EAAE;QACpB,KAAK,CAAC,qBAAqB,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,KAAK,EAAE,EAAE;YAC5E,IAAI,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE;gBACpB,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;KACJ;IACD,IAAI,YAAY,EAAE;QAChB,KAAK,CAAC,iBAAiB,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,KAAK,EAAE,EAAE;YACxE,IAAI,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE;gBACpB,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;KACJ;IACD,IAAI,iBAAiB,EAAE;QACrB,KAAK,CAAC,sBAAsB,CAAC,wBAAwB,CAAC,CAAC,MAAa,EAAE,KAAK,EAAE,EAAE;YAC7E,IAAI,MAAM,CAAC,GAAG,GAAG,GAAG,EAAE;gBACpB,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;KACJ;AAGH,CAAC;AApFD,wCAoFC;AAED,SAAS,iBAAiB,CACxB,WAAkB,EAClB,KAAa,EACb,aAAsB,EACtB,IAAyF,EACzF,KAAiB;;IAEjB,IAAI,cAAc,GAAG,KAAK,CAAC;IAE3B,MAAM,cAAc,GAAG,MAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,SAAS,CAAC,KAAK,mCAAI,CAAC,CAAC;IACzD,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,YAAY,CAAC,OAAO,EAAE,cAAc,GAAG,KAAK,CAAC,CAAC;IAE3D,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,eAAe,CAAC,CAAC,IAAW,EAAE,KAAa,EAAE,EAAE;QAC1D,MAAM,cAAc,GAAG,eAAe,CACpC,KAAK,EACL,IAAI,EACJ,IAAI,CAAC,GAAG,EACR,IAAI,CAAC,GAAG,EACR,cAAc,EACd,cAAc,GAAG,KAAK,EACtB,KAAK,EACL,IAAI,KAAK,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,IAAI,EACvE,aAAa,CACd,CAAC;QACF,IAAI,cAAc,EAAE;YAClB,MAAM,SAAS,GAAG,IAAA,iCAAgB,EAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;YACpE,IAAI,SAAS,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,EAAE;gBACxD,KAAK,IAAI,GAAG,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE;oBACnE,cAAc,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;iBAC5B;aACF;iBAAM;gBACL,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;aACjC;YACD,cAAc,GAAG,IAAI,CAAC;SACvB;IACH,CAAC,CAAC,CAAC;IAEH,IAAI,cAAc,EAAE;QAClB,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,QAAQ,CAAC;QACb,IAAI,kBAAkB,CAAC;QACvB,IAAI,GAAG,CAAC;QACR,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;YAEnD,IAAI,IAAI,KAAK,YAAY,EAAE;gBACzB,GAAG,GAAG,CAAC,CAAC;gBACR,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;gBACxC,kBAAkB,GAAG,MAAA,KAAK,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC;aACjE;iBAAM,IAAI,IAAI,KAAK,UAAU,EAAE;gBAC9B,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC;gBACjC,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;gBACzC,kBAAkB,GAAG,MAAA,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC;aAC5D;iBAAM,IAAI,IAAI,KAAK,QAAQ,EAAE;gBAC5B,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;gBAC9D,QAAQ,GAAG,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;gBAC1C,kBAAkB,GAAG,MAAA,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC;aACpE;iBAAM,IAAI,IAAI,KAAK,aAAa,EAAE;gBACjC,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;gBAC9D,QAAQ,GAAG,KAAK,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC;gBACpD,kBAAkB,GAAG,MAAA,KAAK,CAAC,qBAAqB,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC;aACxE;iBAAM,IAAI,IAAI,KAAK,WAAW,EAAE;gBAC/B,GAAG,GAAG,CAAC,CAAC;gBACR,QAAQ,GAAG,KAAK,CAAC,2BAA2B,CAAC,GAAG,CAAC,CAAC;gBAClD,kBAAkB,GAAG,MAAA,KAAK,CAAC,mBAAmB,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC;aACtE;iBAAM,IAAI,IAAI,KAAK,cAAc,EAAE;gBAClC,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,oBAAoB,CAAC;gBAC9D,QAAQ,GAAG,KAAK,CAAC,8BAA8B,CAAC,GAAG,CAAC,CAAC;gBACrD,kBAAkB,GAAG,MAAA,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC;aACzE;YACD,IAAI,CAAC,QAAQ,EAAE;gBACb,SAAS;aACV;YACD,IAAI,CAAC,GAAG,CAAC,CAAC;YACV,QAAQ,CAAC,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;;gBAO5C,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBAC/B,CAAC,IAAI,MAAA,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,mCAAI,CAAC,CAAC;YACpD,CAAC,CAAC,CAAC;YACH,cAAc,GAAG,CAAC,CAAC;SACpB;QACD,KAAK,CAAC,qBAAqB,CAAC,GAAG,EAAE,cAAc,GAAG,kBAAkB,CAAC,CAAC;KACvE;AACH,CAAC;AAMD,SAAS,eAAe,CACtB,KAAiB,EACjB,IAAW,EACX,GAAW,EACX,GAAW,EACX,QAAgB,EAChB,SAAiB,EACjB,KAAa,EACb,QAAiB,EAEjB,aAAsB;;IAEtB,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,KAAK,SAAS,EAAE;QACtC,OAAO,KAAK,CAAC;KACd;IAED,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;IAKtC,MAAM,SAAS,GAAG,IAAI,CAAC;IAGvB,IAAI,CAAC,SAAS,EAAE;QAEd,OAAO,KAAK,CAAC;KACd;IAGD,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC;QACzC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,UAAU;QACtD,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAC5C,IAAI,cAAc,GAAG,KAAK,CAAC;IAC3B,IAAI,IAAI,KAAK,aAAa,EAAE;QAE1B,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAiC,CAAC;QAC/F,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAqB,CAAC;QACtE,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACjD,MAAM,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,kBAAkB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC3D,MAAM,OAAO,GAAG,IAAA,sBAAY,EAAC,IAAA,kBAAO,EAAC,SAAS,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAE/E,MAAM,UAAU,GAAG,IAAA,yCAAqB,EACtC,YAAY,EACZ,KAAK,EACL,SAAS,CAAC,SAAS,CAAC,KAAK,EAEzB,KAAK,EACL,SAAS,EACT,GAAG,EACH,GAAG,EACH,OAAO,EACP,KAAK,CAAC,KAAK,CACZ,CAAC;QAEF,MAAM,UAAU,GAAG,SAAS,CAAC,cAAc,CAAC,cAAc,CAAU,CAAC;QAErE,SAAS,CAAC,YAAY,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;QAC/C,SAAS,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;QAClC,UAAU,CAAC,cAAc,EAAE,CAAC;QAC5B,UAAU,CAAC,OAAO,EAAE,CAAC;KACtB;SAAM,IAAI,IAAI,KAAK,WAAW,EAAE;QAE/B,SAAS,CAAC,cAAc,EAAE,CAAC;QAC3B,MAAM,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACxD,MAAM,OAAO,GAAG,IAAA,sBAAY,EAAC,IAAA,kBAAO,EAAC,SAAS,EAAE,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QACrF,IAAA,0CAAwB,EACtB,SAAS,EACT,SAAS,CAAC,MAAM,EAChB,SAAS,CAAC,SAAS,CAAC,CAAC,EACrB,SAAS,CAAC,SAAS,CAAC,CAAC,EACrB,GAAG,EACH,GAAG,EACH,SAAS,CAAC,SAAS,CAAC,KAAK,EACzB,SAAS,CAAC,SAAS,CAAC,MAAM,EAC1B,OAAO,EACP,KAAK,CAAC,KAAK,EACX,IAAA,2BAAa,EAAC,WAAW,EAAE,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,kBAAO,CAAC,CAAC,KAAK,CACjE,CAAC;KACH;SAAM,IAAI,IAAI,KAAK,OAAO,IAAI,IAAI,KAAK,OAAO,EAAE;QAI/C,IAAA,8CAAiC,EAAC,SAAS,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;KACrE;SAAM,IAAI,CAAA,MAAA,SAAS,CAAC,UAAU,0CAAE,IAAI,MAAK,MAAM,EAAE;QAEhD,MAAM,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,yBAAyB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC3F,MAAM,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACtD,MAAM,OAAO,GAAG,IAAA,sBAAY,EAAC,IAAA,kBAAO,EAAC,SAAS,EAAE,SAAS,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QACnF,IAAI,UAAU,EAAE;YACd,MAAM,IAAI,GAAG,IAAI,oBAAa,CAC5B,UAAU,EACV,SAAS,CAAC,SAAS,CAAC,KAAK,EACzB,SAAS,CAAC,SAAS,CAAC,MAAM,EAC1B,OAAO,EACP,KAAK,CAAC,KAAK,CACZ,CAAC;YACF,SAAS,CAAC,KAAK,EAAE,CAAC;YAClB,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,EAAE,CAAC;SAChB;KACF;SAAM,IAAI,CAAA,MAAA,IAAI,CAAC,UAAU,0CAAE,IAAI,MAAK,MAAM,EAAE;QAC3C,MAAC,IAAI,CAAC,UAAkB,0CAAE,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;KAC1F;SAAM;QACL,IAAI,aAAa,GAAG,IAAI,CAAC;QACzB,MAAM,eAAe,GAAG,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAU,CAAC;QACzE,IAAI,eAAe,EAAE;YACnB,IAAI,mBAAmB,CAAC;YACxB,eAAe,CAAC,cAAc,EAAE,CAAC;YACjC,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;YAElC,IAAI,YAAY,CAAC;YACjB,IAAI,YAAY,CAAC;YACjB,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACvD,IAAI,QAAQ,KAAK,MAAM,EAAE;gBACvB,MAAM,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBACrD,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,kBAAkB,CAAC;gBAC1C,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,kBAAkB,CAAC;aAC3C;iBAAM;gBACL,MAAM,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBACzD,YAAY,GAAG,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,YAAY,KAAI,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC;gBAChE,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,YAAY,CAAC;aACrC;YAED,IAAI,YAAY,IAAI,YAAY,EAAE;gBAEhC,MAAM,YAAY,GAAG,IAAA,uBAAc,EACjC,YAAY,EACZ,YAAY,EACZ,GAAG,EACH,GAAG,EACH,SAAS,CAAC,SAAS,CAAC,KAAK,EACzB,SAAS,CAAC,SAAS,CAAC,MAAM,EAC1B,KAAK,EACL,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EACvC,KAAK,CAAC,KAAK,CACZ,CAAC;gBACF,mBAAmB,GAAG,YAAY,CAAC,aAAa,CAAC;gBACjD,aAAa,GAAG,YAAY,CAAC,aAAa,CAAC;gBAC3C,cAAc,GAAG,IAAI,CAAC;aACvB;YAED,IAAI,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE;gBAC1B,IAAI,CAAC,YAAY,CAAC,mBAAmB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;aACzD;iBAAM;gBACL,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC,CAAC;aACvC;SACF;QAED,IAAI,aAAa,EAAE;YAEjB,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YAClD,cAAc,GAAG,2BAA2B,CAC1C,SAAS,EACT,SAAS,EACT,KAAK,EACL,aAAa,EACb,IAAA,sBAAY,EAAC,KAAK,CAAC,OAAiB,CAAC,EACrC,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,KAAK,CACZ,CAAC;SACH;KACF;IAED,OAAO,aAAa,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,KAAK,CAAC;AAChD,CAAC;AAED,SAAS,2BAA2B,CAClC,SAAgB,EAChB,SAAiB,EACjB,KAAa,EACb,aAAsB,EACtB,OAAyC,EACzC,SAA0B,EAC1B,YAAgC,EAChC,KAAmB;IAEnB,IAAI,IAAA,sCAAgB,EAAC,SAAS,CAAC,EAAE;QAC/B,SAAS,GAAG,CAAC,CAAC;QACd,IAAI,cAAc,GAAG,KAAK,CAAC;QAC3B,KAAK,IAAI,GAAG,GAAG,SAAS,CAAC,aAAa,EAAE,GAAG,IAAI,SAAS,CAAC,WAAW,EAAE,GAAG,EAAE,EAAE;YAC3E,SAAS,IAAI,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;SACrC;QACD,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,KAAK,IAAI,GAAG,GAAG,SAAS,CAAC,aAAa,EAAE,GAAG,IAAI,SAAS,CAAC,WAAW,EAAE,GAAG,EAAE,EAAE;YAC3E,UAAU,IAAI,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;SACvC;QAED,KAAK,IAAI,GAAG,GAAG,SAAS,CAAC,aAAa,EAAE,GAAG,IAAI,SAAS,CAAC,WAAW,EAAE,GAAG,EAAE,EAAE;YAC3E,KAAK,IAAI,GAAG,GAAG,SAAS,CAAC,aAAa,EAAE,GAAG,IAAI,SAAS,CAAC,WAAW,EAAE,GAAG,EAAE,EAAE;gBAC3E,MAAM,eAAe,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBAC3D,eAAe,CAAC,eAAe,CAAC,CAAC,KAAe,EAAE,EAAE;oBAClD,KAAK,CAAC,aAAa,CAAC;wBAClB,EAAE,EAAE,CAAC;wBACL,EAAE,EAAE,CAAC;qBACN,CAAC,CAAC;gBACL,CAAC,CAAC,CAAC;gBACH,MAAM,OAAO,GAAG,IAAA,yCAAsB,EACpC,eAAe,EACf,SAAS,EACT,UAAU,EACV,KAAK,EACL,aAAa,EACb,OAAO,EACP,SAAS,EACT,YAAY,EACZ,KAAK,CAAC,UAAU,CACjB,CAAC;gBAGF,MAAM,eAAe,GAAG,IAAA,yCAAkB,EAAC,eAAe,CAAC,GAAG,EAAE,eAAe,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;gBAC5F,IAAI,eAAe,EAAE;oBACnB,MAAM,IAAI,GAAG,eAAe,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;oBACpD,MAAM,IAAI,GAAG,eAAe,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,eAAe,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;oBAEpG,IAAI,CAAA,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,IAAI,MAAK,WAAW,IAAI,IAAI,EAAE;wBACtC,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;qBAC1C;iBACF;gBAED,MAAM,WAAW,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;gBAC5C,MAAM,UAAU,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBAG1C,eAAe,CAAC,YAAY,GAAG,SAAS,CAAC;gBAEzC,IAAA,+BAAe,EACb,eAAe,EACf,UAAU,EACV,WAAW,EACX;oBACE,KAAK,EAAE;wBACL,GAAG,EAAE,SAAS,CAAC,aAAa;wBAC5B,GAAG,EAAE,SAAS,CAAC,aAAa;qBAC7B;oBACD,GAAG,EAAE;wBACH,GAAG,EAAE,SAAS,CAAC,WAAW;wBAC1B,GAAG,EAAE,SAAS,CAAC,WAAW;qBAC3B;iBACF,EACD,KAAK,CACN,CAAC;gBACF,cAAc,GAAG,cAAc,IAAI,OAAO,CAAC;aAC5C;SACF;QACD,OAAO,cAAc,CAAC;KACvB;IACD,OAAO,IAAA,yCAAsB,EAC3B,SAAS,EACT,SAAS,EACT,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,EACjC,KAAK,EACL,aAAa,EACb,OAAO,EACP,SAAS,EACT,YAAY,EACZ,KAAK,CAAC,UAAU,CACjB,CAAC;AACJ,CAAC;AAQD,SAAS,cAAc,CAAC,KAAiB,EAAE,GAAW;IAEpD,MAAM,SAAS,GAAG,IAAA,qCAAgB,EAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IAElF,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;IAGhD,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACnD,MAAM,UAAU,GAAG,SAAS,CAAC;QAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACpD,IAAI,IAAI,CAAC,IAAI,KAAK,OAAO,EAAE;YACzB,OAAO;SACR;QAED,IAAA,sCAAsB,EACpB,KAAK,EACL,IAAI,EACJ,GAAG,EACH,GAAG,EACH,UAAU,EACV,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAClC,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,CAC/B,CAAC;KACH;AACH,CAAC","file":"update-width.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport { resizeCellGroup } from '../group-creater/column-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { computeRowHeight, computeRowsHeight } from './compute-row-height';\nimport { updateCellHeightForRow } from './update-height';\nimport { getHierarchyOffset } from '../utils/get-hierarchy-offset';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n scene.table._setColWidth(col, scene.table.getColWidth(col) + detaX, true);\n\n const autoRowHeight = scene.table.heightMode === 'autoHeight';\n // deal with corner header or column header\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n if (colOrCornerHeaderColumn) {\n updateColunmWidth(colOrCornerHeaderColumn, detaX, autoRowHeight, 'col-corner', scene);\n }\n // deal with row header or body or right frozen cells\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n if (rowHeaderOrBodyColumn) {\n updateColunmWidth(rowHeaderOrBodyColumn, detaX, autoRowHeight, 'row-body', scene);\n }\n\n const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);\n // deal with left bottom frozen cells\n if (leftBottomColumn) {\n updateColunmWidth(leftBottomColumn, detaX, autoRowHeight, 'left-bottom', scene);\n }\n // deal with bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n updateColunmWidth(bottomColumn, detaX, autoRowHeight, 'bottom', scene);\n }\n // deal with right bottom frozen cells\n const rightTopColumn = scene.getColGroupInRightTopCorner(col);\n if (rightTopColumn) {\n updateColunmWidth(rightTopColumn, detaX, autoRowHeight, 'right-top', scene);\n }\n // deal with right bottom frozen cells\n const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);\n if (rightBottomColumn) {\n updateColunmWidth(rightBottomColumn, detaX, autoRowHeight, 'right-bottom', scene);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n if (leftBottomColumn) {\n scene.leftBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (rightBottomColumn) {\n scene.rightBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n // scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\nfunction updateColunmWidth(\n columnGroup: Group,\n detaX: number,\n autoRowHeight: boolean,\n mode: 'col-corner' | 'row-body' | 'bottom' | 'left-bottom' | 'right-top' | 'right-bottom',\n scene: Scenegraph\n) {\n let needRerangeRow = false;\n // const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColumnWidth = columnGroup?.attribute.width ?? 0;\n columnGroup?.setAttribute('width', oldColumnWidth + detaX);\n // 更新单元格宽度\n columnGroup?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n cell.col,\n cell.row,\n oldColumnWidth,\n oldColumnWidth + detaX,\n detaX,\n mode === 'row-body' ? cell.col < scene.table.rowHeaderLevelCount : true,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n let colGroup;\n let oldContainerHeight;\n let row;\n for (let col = 0; col < scene.table.colCount; col++) {\n // const colGroup = scene.getColGroup(col, true);\n if (mode === 'col-corner') {\n row = 0;\n colGroup = scene.getColGroup(col, true);\n oldContainerHeight = scene.colHeaderGroup.attribute.height ?? 0;\n } else if (mode === 'row-body') {\n row = scene.table.frozenRowCount;\n colGroup = scene.getColGroup(col, false);\n oldContainerHeight = scene.bodyGroup.attribute.height ?? 0;\n } else if (mode === 'bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInBottom(col);\n oldContainerHeight = scene.bottomFrozenGroup.attribute.height ?? 0;\n } else if (mode === 'left-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInLeftBottomCorner(col);\n oldContainerHeight = scene.leftBottomCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-top') {\n row = 0;\n colGroup = scene.getColGroupInRightTopCorner(col);\n oldContainerHeight = scene.rightTopCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInRightBottomCorner(col);\n oldContainerHeight = scene.rightBottomCornerGroup.attribute.height ?? 0;\n }\n if (!colGroup) {\n continue;\n }\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.role !== 'cell') {\n // cellGroup.setAttribute('y', y);\n // y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n // return;\n // }\n // y += cellGroup.attribute.height ?? 0;\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(row, newTotalHeight - oldContainerHeight);\n }\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n oldWidth: number, // old width, not dist\n distWidth: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n if (cell.attribute.width === distWidth) {\n return false;\n }\n\n cell.setAttribute('width', distWidth);\n // const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // if (mergeInfo && mergeInfo.start.row !== row) {\n // return false;\n // }\n const cellGroup = cell;\n // const distWidth = width + detaX;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else if (cellGroup.firstChild?.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n const cellStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', cellStyle, col, row, scene.table));\n if (axisConfig) {\n const axis = new CartesianAxis(\n axisConfig,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table\n );\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellLocation(col, row);\n if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n false,\n scene.table.heightMode === 'autoHeight',\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n isHeightChange = true;\n }\n\n if (cell.childrenCount > 0) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customElementsGroup);\n }\n }\n\n if (renderDefault) {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateMergeCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene.table\n );\n }\n }\n\n return autoRowHeight ? isHeightChange : false;\n}\n\nfunction updateMergeCellContentWidth(\n cellGroup: Group,\n distWidth: number,\n detaX: number,\n autoRowHeight: boolean,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distWidth = 0;\n let isHeightChange = false;\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n distWidth += table.getColWidth(col);\n }\n let cellHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n cellHeight += table.getRowHeight(row);\n }\n\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n const changed = updateCellContentWidth(\n singleCellGroup,\n distWidth,\n cellHeight,\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n\n // reset hierarchy offset\n const hierarchyOffset = getHierarchyOffset(singleCellGroup.col, singleCellGroup.row, table);\n if (hierarchyOffset) {\n const text = singleCellGroup.getChildByName('text');\n const icon = singleCellGroup.getChildByName('expand') || singleCellGroup.getChildByName('collapse');\n // icon-left deal with hierarchy offset, no need add to text dx\n if (icon?.role !== 'icon-left' && text) {\n text.setAttribute('dx', hierarchyOffset);\n }\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { width: contentWidth } = cellGroup.attribute;\n singleCellGroup.contentWidth = distWidth;\n\n resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n isHeightChange = isHeightChange || changed;\n }\n }\n return isHeightChange;\n }\n return updateCellContentWidth(\n cellGroup,\n distWidth,\n table.getRowHeight(cellGroup.row),\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n // 获取高度\n const maxHeight = computeRowHeight(row, 0, scene.table.colCount - 1, scene.table);\n // 更新table行高存储\n scene.table._setRowHeight(row, maxHeight, true);\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n return;\n }\n\n updateCellHeightForRow(\n scene,\n cell,\n col,\n row,\n distHeight,\n distHeight - cell.attribute.height,\n scene.table.isHeader(col, row)\n );\n }\n}\n"]}
@@ -85,7 +85,7 @@ function updateTableAxes(containerGroup, table) {
85
85
  if (cell.forEachChildren((mark => "axis" === mark.name && (isAxisComponent = !0,
86
86
  !0))), isAxisComponent) {
87
87
  const axisConfig = table.internalProps.layoutMap.getAxisConfigInPivotChart(cell.col, cell.row), cellStyle = table._getCellStyle(cell.col, cell.row), padding = (0,
88
- padding_1.getQuadProps)((0, get_prop_1.getProp)("padding", cellStyle, cell.col, cell.row, table)), spec = table.internalProps.layoutMap.getRawChartSpec(cell.col, cell.row), axis = new axis_1.CartesianAxis(axisConfig, cell.attribute.width, cell.attribute.height, padding, null == spec ? void 0 : spec.theme, table);
88
+ padding_1.getQuadProps)((0, get_prop_1.getProp)("padding", cellStyle, cell.col, cell.row, table)), axis = new axis_1.CartesianAxis(axisConfig, cell.attribute.width, cell.attribute.height, padding, table);
89
89
  cell.clear(), cell.appendChild(axis.component), axis.overlap();
90
90
  }
91
91
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/refresh-node/update-chart.ts"],"names":[],"mappings":";;;AAAA,6CAA2C;AAE3C,qDAA2D;AAM3D,8CAAgD;AAChD,gDAA4C;AAG5C,SAAgB,eAAe,CAAC,UAAsB,EAAE,GAAW;;IAEjE,KAAK,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACnD,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAG9C,MAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,WAAW,EAAE,0CAAE,OAAO,CAAC,CAAC,QAAe,EAAE,EAAE;YACtD,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACzD,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YAE3D,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAW,EAAE,EAAE;gBACxC,IAAK,IAAY,CAAC,IAAI,KAAK,OAAO,EAAE;oBAoBlC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;oBACxB,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC7G,IAAI,CAAC,YAAY,CACf,QAAQ,EACR,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAClF,CAAC;iBAYH;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;KAEJ;AACH,CAAC;AArDD,0CAqDC;AAGD,SAAgB,oBAAoB,CAAC,UAAsB;;IAEzD,KAAK,IAAI,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACzE,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,WAAW,EAAE,0CAAE,OAAO,CAAC,CAAC,QAAe,EAAE,EAAE;YACtD,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAW,EAAE,EAAE;gBACxC,IAAK,IAAY,CAAC,IAAI,KAAK,OAAO,EAAE;oBAClC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;oBACxB,IAAI,CAAC,iBAAiB,EAAE,CAAC;iBAC1B;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;KACJ;AACH,CAAC;AAbD,oDAaC;AAGD,SAAgB,eAAe,CAAC,UAAsB;;IACpD,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC;IAE/B,KAAK,IAAI,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACzE,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,WAAW,EAAE,0CAAE,OAAO,CAAC,CAAC,QAAe,EAAE,EAAE;YACtD,MAAM,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC;YACzB,MAAM,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC;YACzB,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAW,EAAE,EAAE;gBACxC,IAAK,IAAY,CAAC,IAAI,KAAK,OAAO,EAAE;oBAClC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;oBAC9C,MAAM,OAAO,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBACrE,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;oBACnC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;oBACtC,SAAS,CAAC,IAAI,GAAG,OAAO,CAAC;oBACzB,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;iBAEtC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;KACJ;IAGD,eAAe,CAAC,UAAU,CAAC,cAAc,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAE7D,eAAe,CAAC,UAAU,CAAC,cAAc,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAE7D,eAAe,CAAC,UAAU,CAAC,gBAAgB,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAE/D,eAAe,CAAC,UAAU,CAAC,iBAAiB,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;AAClE,CAAC;AA9BD,0CA8BC;AAED,SAAgB,gBAAgB,CAAC,UAAsB,EAAE,KAAU;IACjE,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC;IAC/B,IAAI,KAAK,CAAC,YAAY,EAAE,EAAE;QACxB,MAAM,mBAAmB,GAAI,KAAoB,CAAC,yBAAyB,CAAC,MAAM,CAAC;QACnF,IAAI,CAAC,KAAK,KAAK,IAAI,IAAI,CAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,MAAM,MAAK,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,IAAI,mBAAmB,KAAK,CAAC,EAAE;YAE3G,OAAO;SACR;QAED,MAAM,2BAA2B,GAAG,EAAE,CAAC;QACvC,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YACxB,KAAK,CAAC,OAAO,CAAC,CAAC,QAAa,EAAE,EAAE;gBAC9B,IAAI,QAAQ,IAAI,QAAQ,CAAC,GAAG,KAAK,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;oBAEtE,MAAM,aAAa,GAAG,EAAE,CAAC;oBACzB,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;wBAC9B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE;4BACvE,aAAa,CAAC,OAAO,CAAC,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC;yBAC5C;qBACF;oBACD,2BAA2B,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;iBACjD;YACH,CAAC,CAAC,CAAC;SACJ;aAAM,IAAI,KAAK,IAAI,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;YAEpE,MAAM,aAAa,GAAG,EAAE,CAAC;YACzB,KAAK,MAAM,OAAO,IAAI,KAAK,EAAE;gBAC3B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE;oBACvE,aAAa,CAAC,OAAO,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,CAAC;iBACzC;aACF;YACD,2BAA2B,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SACjD;QAED,IAAI,CAAC,IAAA,gBAAO,EAAE,KAAoB,CAAC,yBAAyB,EAAE,2BAA2B,CAAC,EAAE;YACzF,KAAoB,CAAC,yBAAyB,GAAG,2BAA2B,CAAC;YAC7E,KAAK,CAAC,aAAa,CAAC,SAAkC,CAAC,8BAA8B,EAAE,CAAC;YAEzF,oBAAoB,CAAC,UAAU,CAAC,CAAC;YACjC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;SACpC;KACF;AACH,CAAC;AA1CD,4CA0CC;AAQD,SAAS,eAAe,CAAC,cAAqB,EAAE,KAAmB;IACjE,cAAc,CAAC,eAAe,CAAC,CAAC,MAAa,EAAE,EAAE;QAC/C,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,EAAE;YAC5B,MAAM,CAAC,eAAe,CAAC,CAAC,IAAW,EAAE,EAAE;gBACrC,IAAI,IAAI,CAAC,IAAI,KAAK,MAAM,EAAE;oBACxB,IAAI,eAAe,GAAG,KAAK,CAAC;oBAC5B,IAAI,CAAC,eAAe,CAAC,CAAC,IAAW,EAAE,EAAE;wBACnC,IAAI,IAAI,CAAC,IAAI,KAAK,MAAM,EAAE;4BACxB,eAAe,GAAG,IAAI,CAAC;4BACvB,OAAO,IAAI,CAAC;yBACb;wBACD,OAAO,KAAK,CAAC;oBACf,CAAC,CAAC,CAAC;oBACH,IAAI,eAAe,EAAE;wBACnB,MAAM,UAAU,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,yBAAyB,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;wBAC/F,MAAM,SAAS,GAAG,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;wBAC1D,MAAM,OAAO,GAAG,IAAA,sBAAY,EAAC,IAAA,kBAAO,EAAC,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;wBACvF,MAAM,IAAI,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;wBAC/E,MAAM,IAAI,GAAG,IAAI,oBAAa,CAC5B,UAAU,EACV,IAAI,CAAC,SAAS,CAAC,KAAK,EACpB,IAAI,CAAC,SAAS,CAAC,MAAM,EACrB,OAAO,EACP,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,KAAK,EACX,KAAK,CACN,CAAC;wBACF,IAAI,CAAC,KAAK,EAAE,CAAC;wBACb,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;wBACjC,IAAI,CAAC,OAAO,EAAE,CAAC;qBAChB;iBACF;YACH,CAAC,CAAC,CAAC;SACJ;IACH,CAAC,CAAC,CAAC;AACL,CAAC","file":"update-chart.js","sourcesContent":["import { isEqual } from '@visactor/vutils';\nimport type { PivotChart } from '../../PivotChart';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { Chart } from '../graphic/chart';\nimport type { Group } from '../graphic/group';\nimport type { Scenegraph } from '../scenegraph';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport { getQuadProps } from '../utils/padding';\nimport { getProp } from '../utils/get-prop';\n\n/** 供调整列宽后更新chart使用 */\nexport function updateChartSize(scenegraph: Scenegraph, col: number) {\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = col; c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n // const chartInstance = (columnGroup.attribute as any)?.chartInstance;\n // if (chartInstance) {\n columnGroup?.getChildren()?.forEach((cellNode: Group) => {\n const width = scenegraph.table.getColWidth(cellNode.col);\n const height = scenegraph.table.getRowHeight(cellNode.row);\n\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n // 调试问题使用\n // if (columnGroup.col === 2) {\n // columnGroup.AABBBounds.width();\n // node.AABBBounds.width();\n // console.log(\n // 'set viewbox y1',\n // Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n // node.globalAABBBounds.height()\n // );\n\n // console.log(\n // 'updateChartSize',\n // columnGroup,\n // columnGroup.globalAABBBounds.y1,\n // cellNode.globalAABBBounds.y1,\n // node.globalAABBBounds.y1\n // );\n // }\n\n node.cacheCanvas = null;\n node.setAttribute('width', Math.ceil(width - node.attribute.cellPadding[3] - node.attribute.cellPadding[1]));\n node.setAttribute(\n 'height',\n Math.ceil(height - node.attribute.cellPadding[0] - node.attribute.cellPadding[2])\n );\n\n // node.setAttribute('viewBox', {\n // x1: Math.ceil(cellNode.globalAABBBounds.x1 + node.attribute.cellPadding[3] + scenegraph.table.scrollLeft),\n // x2: Math.ceil(\n // cellNode.globalAABBBounds.x1 + width - node.attribute.cellPadding[1] + scenegraph.table.scrollLeft\n // ),\n // y1: Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n // y2: Math.ceil(\n // cellNode.globalAABBBounds.y1 + height - node.attribute.cellPadding[2] + scenegraph.table.scrollTop\n // )\n // });\n }\n });\n });\n // }\n }\n}\n\n/** 清理所有chart节点的 图表缓存图片 */\nexport function clearChartCacheImage(scenegraph: Scenegraph) {\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = scenegraph.proxy.colStart; c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n columnGroup?.getChildren()?.forEach((cellNode: Group) => {\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n node.cacheCanvas = null;\n node.addUpdateBoundTag();\n }\n });\n });\n }\n}\n\n/** 更新所有的图表chart节点上缓存attribute中的data数据 */\nexport function updateChartData(scenegraph: Scenegraph) {\n const table = scenegraph.table;\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = scenegraph.proxy.colStart; c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n columnGroup?.getChildren()?.forEach((cellNode: Group) => {\n const col = cellNode.col;\n const row = cellNode.row;\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n node.updateData(table.getCellValue(col, row));\n const newAxes = table.internalProps.layoutMap.getChartAxes(col, row);\n node.setAttribute('axes', newAxes);\n const chartSpec = node.attribute.spec;\n chartSpec.axes = newAxes;\n node.setAttribute('spec', chartSpec);\n // node.addUpdateBoundTag();\n }\n });\n });\n }\n\n // update left axes\n updateTableAxes(scenegraph.rowHeaderGroup, scenegraph.table);\n // update top axes\n updateTableAxes(scenegraph.colHeaderGroup, scenegraph.table);\n // update right axes\n updateTableAxes(scenegraph.rightFrozenGroup, scenegraph.table);\n // update bottom axes\n updateTableAxes(scenegraph.bottomFrozenGroup, scenegraph.table);\n}\n/** 组织图表数据状态_selectedDataItemsInChart 更新选中的图表图元状态 */\nexport function updateChartState(scenegraph: Scenegraph, datum: any) {\n const table = scenegraph.table;\n if (table.isPivotChart()) {\n const preSelectItemsCount = (table as PivotChart)._selectedDataItemsInChart.length;\n if ((datum === null || datum?.length === 0 || Object.keys(datum).length === 0) && preSelectItemsCount === 0) {\n //避免无效的更新\n return;\n }\n // (table as PivotChart)._selectedDataItemsInChart = [];\n const newSelectedDataItemsInChart = [];\n if (Array.isArray(datum)) {\n datum.forEach((dataItem: any) => {\n if (dataItem && dataItem.key !== 0 && Object.keys(dataItem).length > 0) {\n //本以为没有点击到图元上 datum为空 发现是{key:0}或者{}\n const selectedState = {};\n for (const itemKey in dataItem) {\n if (!itemKey.startsWith('VGRAMMAR_') && !itemKey.startsWith('__VCHART')) {\n selectedState[itemKey] = dataItem[itemKey];\n }\n }\n newSelectedDataItemsInChart.push(selectedState);\n }\n });\n } else if (datum && datum.key !== 0 && Object.keys(datum).length > 0) {\n //本以为没有点击到图元上 datum为空 发现是{key:0}或者{}\n const selectedState = {};\n for (const itemKey in datum) {\n if (!itemKey.startsWith('VGRAMMAR_') && !itemKey.startsWith('__VCHART')) {\n selectedState[itemKey] = datum[itemKey];\n }\n }\n newSelectedDataItemsInChart.push(selectedState);\n }\n //避免无效的更新\n if (!isEqual((table as PivotChart)._selectedDataItemsInChart, newSelectedDataItemsInChart)) {\n (table as PivotChart)._selectedDataItemsInChart = newSelectedDataItemsInChart;\n (table.internalProps.layoutMap as PivotHeaderLayoutMap).updateDataStateToChartInstance();\n // 清楚chart缓存图片\n clearChartCacheImage(scenegraph);\n table.scenegraph.updateNextFrame();\n }\n }\n}\n\n/**\n * @description: update table axis component\n * @param {Group} containerGroup\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction updateTableAxes(containerGroup: Group, table: BaseTableAPI) {\n containerGroup.forEachChildren((column: Group) => {\n if (column.role === 'column') {\n column.forEachChildren((cell: Group) => {\n if (cell.role === 'cell') {\n let isAxisComponent = false;\n cell.forEachChildren((mark: Group) => {\n if (mark.name === 'axis') {\n isAxisComponent = true;\n return true;\n }\n return false;\n });\n if (isAxisComponent) {\n const axisConfig = table.internalProps.layoutMap.getAxisConfigInPivotChart(cell.col, cell.row);\n const cellStyle = table._getCellStyle(cell.col, cell.row);\n const padding = getQuadProps(getProp('padding', cellStyle, cell.col, cell.row, table));\n const spec = table.internalProps.layoutMap.getRawChartSpec(cell.col, cell.row);\n const axis = new CartesianAxis(\n axisConfig,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n spec?.theme,\n table\n );\n cell.clear();\n cell.appendChild(axis.component);\n axis.overlap();\n }\n }\n });\n }\n });\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/refresh-node/update-chart.ts"],"names":[],"mappings":";;;AAAA,6CAA2C;AAE3C,qDAA2D;AAM3D,8CAAgD;AAChD,gDAA4C;AAG5C,SAAgB,eAAe,CAAC,UAAsB,EAAE,GAAW;;IAEjE,KAAK,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACnD,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAG9C,MAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,WAAW,EAAE,0CAAE,OAAO,CAAC,CAAC,QAAe,EAAE,EAAE;YACtD,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACzD,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YAE3D,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAW,EAAE,EAAE;gBACxC,IAAK,IAAY,CAAC,IAAI,KAAK,OAAO,EAAE;oBAoBlC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;oBACxB,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC7G,IAAI,CAAC,YAAY,CACf,QAAQ,EACR,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAClF,CAAC;iBAYH;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;KAEJ;AACH,CAAC;AArDD,0CAqDC;AAGD,SAAgB,oBAAoB,CAAC,UAAsB;;IAEzD,KAAK,IAAI,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACzE,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,WAAW,EAAE,0CAAE,OAAO,CAAC,CAAC,QAAe,EAAE,EAAE;YACtD,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAW,EAAE,EAAE;gBACxC,IAAK,IAAY,CAAC,IAAI,KAAK,OAAO,EAAE;oBAClC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;oBACxB,IAAI,CAAC,iBAAiB,EAAE,CAAC;iBAC1B;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;KACJ;AACH,CAAC;AAbD,oDAaC;AAGD,SAAgB,eAAe,CAAC,UAAsB;;IACpD,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC;IAE/B,KAAK,IAAI,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACzE,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,WAAW,EAAE,0CAAE,OAAO,CAAC,CAAC,QAAe,EAAE,EAAE;YACtD,MAAM,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC;YACzB,MAAM,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC;YACzB,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAW,EAAE,EAAE;gBACxC,IAAK,IAAY,CAAC,IAAI,KAAK,OAAO,EAAE;oBAClC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;oBAC9C,MAAM,OAAO,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBACrE,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;oBACnC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;oBACtC,SAAS,CAAC,IAAI,GAAG,OAAO,CAAC;oBACzB,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;iBAEtC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;KACJ;IAGD,eAAe,CAAC,UAAU,CAAC,cAAc,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAE7D,eAAe,CAAC,UAAU,CAAC,cAAc,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAE7D,eAAe,CAAC,UAAU,CAAC,gBAAgB,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAE/D,eAAe,CAAC,UAAU,CAAC,iBAAiB,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;AAClE,CAAC;AA9BD,0CA8BC;AAED,SAAgB,gBAAgB,CAAC,UAAsB,EAAE,KAAU;IACjE,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC;IAC/B,IAAI,KAAK,CAAC,YAAY,EAAE,EAAE;QACxB,MAAM,mBAAmB,GAAI,KAAoB,CAAC,yBAAyB,CAAC,MAAM,CAAC;QACnF,IAAI,CAAC,KAAK,KAAK,IAAI,IAAI,CAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,MAAM,MAAK,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,IAAI,mBAAmB,KAAK,CAAC,EAAE;YAE3G,OAAO;SACR;QAED,MAAM,2BAA2B,GAAG,EAAE,CAAC;QACvC,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YACxB,KAAK,CAAC,OAAO,CAAC,CAAC,QAAa,EAAE,EAAE;gBAC9B,IAAI,QAAQ,IAAI,QAAQ,CAAC,GAAG,KAAK,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;oBAEtE,MAAM,aAAa,GAAG,EAAE,CAAC;oBACzB,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;wBAC9B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE;4BACvE,aAAa,CAAC,OAAO,CAAC,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC;yBAC5C;qBACF;oBACD,2BAA2B,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;iBACjD;YACH,CAAC,CAAC,CAAC;SACJ;aAAM,IAAI,KAAK,IAAI,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;YAEpE,MAAM,aAAa,GAAG,EAAE,CAAC;YACzB,KAAK,MAAM,OAAO,IAAI,KAAK,EAAE;gBAC3B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE;oBACvE,aAAa,CAAC,OAAO,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,CAAC;iBACzC;aACF;YACD,2BAA2B,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SACjD;QAED,IAAI,CAAC,IAAA,gBAAO,EAAE,KAAoB,CAAC,yBAAyB,EAAE,2BAA2B,CAAC,EAAE;YACzF,KAAoB,CAAC,yBAAyB,GAAG,2BAA2B,CAAC;YAC7E,KAAK,CAAC,aAAa,CAAC,SAAkC,CAAC,8BAA8B,EAAE,CAAC;YAEzF,oBAAoB,CAAC,UAAU,CAAC,CAAC;YACjC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;SACpC;KACF;AACH,CAAC;AA1CD,4CA0CC;AAQD,SAAS,eAAe,CAAC,cAAqB,EAAE,KAAmB;IACjE,cAAc,CAAC,eAAe,CAAC,CAAC,MAAa,EAAE,EAAE;QAC/C,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,EAAE;YAC5B,MAAM,CAAC,eAAe,CAAC,CAAC,IAAW,EAAE,EAAE;gBACrC,IAAI,IAAI,CAAC,IAAI,KAAK,MAAM,EAAE;oBACxB,IAAI,eAAe,GAAG,KAAK,CAAC;oBAC5B,IAAI,CAAC,eAAe,CAAC,CAAC,IAAW,EAAE,EAAE;wBACnC,IAAI,IAAI,CAAC,IAAI,KAAK,MAAM,EAAE;4BACxB,eAAe,GAAG,IAAI,CAAC;4BACvB,OAAO,IAAI,CAAC;yBACb;wBACD,OAAO,KAAK,CAAC;oBACf,CAAC,CAAC,CAAC;oBACH,IAAI,eAAe,EAAE;wBACnB,MAAM,UAAU,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,yBAAyB,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;wBAC/F,MAAM,SAAS,GAAG,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;wBAC1D,MAAM,OAAO,GAAG,IAAA,sBAAY,EAAC,IAAA,kBAAO,EAAC,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;wBACvF,MAAM,IAAI,GAAG,IAAI,oBAAa,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;wBACxG,IAAI,CAAC,KAAK,EAAE,CAAC;wBACb,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;wBACjC,IAAI,CAAC,OAAO,EAAE,CAAC;qBAChB;iBACF;YACH,CAAC,CAAC,CAAC;SACJ;IACH,CAAC,CAAC,CAAC;AACL,CAAC","file":"update-chart.js","sourcesContent":["import { isEqual } from '@visactor/vutils';\nimport type { PivotChart } from '../../PivotChart';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { Chart } from '../graphic/chart';\nimport type { Group } from '../graphic/group';\nimport type { Scenegraph } from '../scenegraph';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport { getQuadProps } from '../utils/padding';\nimport { getProp } from '../utils/get-prop';\n\n/** 供调整列宽后更新chart使用 */\nexport function updateChartSize(scenegraph: Scenegraph, col: number) {\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = col; c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n // const chartInstance = (columnGroup.attribute as any)?.chartInstance;\n // if (chartInstance) {\n columnGroup?.getChildren()?.forEach((cellNode: Group) => {\n const width = scenegraph.table.getColWidth(cellNode.col);\n const height = scenegraph.table.getRowHeight(cellNode.row);\n\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n // 调试问题使用\n // if (columnGroup.col === 2) {\n // columnGroup.AABBBounds.width();\n // node.AABBBounds.width();\n // console.log(\n // 'set viewbox y1',\n // Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n // node.globalAABBBounds.height()\n // );\n\n // console.log(\n // 'updateChartSize',\n // columnGroup,\n // columnGroup.globalAABBBounds.y1,\n // cellNode.globalAABBBounds.y1,\n // node.globalAABBBounds.y1\n // );\n // }\n\n node.cacheCanvas = null;\n node.setAttribute('width', Math.ceil(width - node.attribute.cellPadding[3] - node.attribute.cellPadding[1]));\n node.setAttribute(\n 'height',\n Math.ceil(height - node.attribute.cellPadding[0] - node.attribute.cellPadding[2])\n );\n\n // node.setAttribute('viewBox', {\n // x1: Math.ceil(cellNode.globalAABBBounds.x1 + node.attribute.cellPadding[3] + scenegraph.table.scrollLeft),\n // x2: Math.ceil(\n // cellNode.globalAABBBounds.x1 + width - node.attribute.cellPadding[1] + scenegraph.table.scrollLeft\n // ),\n // y1: Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n // y2: Math.ceil(\n // cellNode.globalAABBBounds.y1 + height - node.attribute.cellPadding[2] + scenegraph.table.scrollTop\n // )\n // });\n }\n });\n });\n // }\n }\n}\n\n/** 清理所有chart节点的 图表缓存图片 */\nexport function clearChartCacheImage(scenegraph: Scenegraph) {\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = scenegraph.proxy.colStart; c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n columnGroup?.getChildren()?.forEach((cellNode: Group) => {\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n node.cacheCanvas = null;\n node.addUpdateBoundTag();\n }\n });\n });\n }\n}\n\n/** 更新所有的图表chart节点上缓存attribute中的data数据 */\nexport function updateChartData(scenegraph: Scenegraph) {\n const table = scenegraph.table;\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = scenegraph.proxy.colStart; c <= scenegraph.proxy.colEnd; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n columnGroup?.getChildren()?.forEach((cellNode: Group) => {\n const col = cellNode.col;\n const row = cellNode.row;\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n node.updateData(table.getCellValue(col, row));\n const newAxes = table.internalProps.layoutMap.getChartAxes(col, row);\n node.setAttribute('axes', newAxes);\n const chartSpec = node.attribute.spec;\n chartSpec.axes = newAxes;\n node.setAttribute('spec', chartSpec);\n // node.addUpdateBoundTag();\n }\n });\n });\n }\n\n // update left axes\n updateTableAxes(scenegraph.rowHeaderGroup, scenegraph.table);\n // update top axes\n updateTableAxes(scenegraph.colHeaderGroup, scenegraph.table);\n // update right axes\n updateTableAxes(scenegraph.rightFrozenGroup, scenegraph.table);\n // update bottom axes\n updateTableAxes(scenegraph.bottomFrozenGroup, scenegraph.table);\n}\n/** 组织图表数据状态_selectedDataItemsInChart 更新选中的图表图元状态 */\nexport function updateChartState(scenegraph: Scenegraph, datum: any) {\n const table = scenegraph.table;\n if (table.isPivotChart()) {\n const preSelectItemsCount = (table as PivotChart)._selectedDataItemsInChart.length;\n if ((datum === null || datum?.length === 0 || Object.keys(datum).length === 0) && preSelectItemsCount === 0) {\n //避免无效的更新\n return;\n }\n // (table as PivotChart)._selectedDataItemsInChart = [];\n const newSelectedDataItemsInChart = [];\n if (Array.isArray(datum)) {\n datum.forEach((dataItem: any) => {\n if (dataItem && dataItem.key !== 0 && Object.keys(dataItem).length > 0) {\n //本以为没有点击到图元上 datum为空 发现是{key:0}或者{}\n const selectedState = {};\n for (const itemKey in dataItem) {\n if (!itemKey.startsWith('VGRAMMAR_') && !itemKey.startsWith('__VCHART')) {\n selectedState[itemKey] = dataItem[itemKey];\n }\n }\n newSelectedDataItemsInChart.push(selectedState);\n }\n });\n } else if (datum && datum.key !== 0 && Object.keys(datum).length > 0) {\n //本以为没有点击到图元上 datum为空 发现是{key:0}或者{}\n const selectedState = {};\n for (const itemKey in datum) {\n if (!itemKey.startsWith('VGRAMMAR_') && !itemKey.startsWith('__VCHART')) {\n selectedState[itemKey] = datum[itemKey];\n }\n }\n newSelectedDataItemsInChart.push(selectedState);\n }\n //避免无效的更新\n if (!isEqual((table as PivotChart)._selectedDataItemsInChart, newSelectedDataItemsInChart)) {\n (table as PivotChart)._selectedDataItemsInChart = newSelectedDataItemsInChart;\n (table.internalProps.layoutMap as PivotHeaderLayoutMap).updateDataStateToChartInstance();\n // 清楚chart缓存图片\n clearChartCacheImage(scenegraph);\n table.scenegraph.updateNextFrame();\n }\n }\n}\n\n/**\n * @description: update table axis component\n * @param {Group} containerGroup\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction updateTableAxes(containerGroup: Group, table: BaseTableAPI) {\n containerGroup.forEachChildren((column: Group) => {\n if (column.role === 'column') {\n column.forEachChildren((cell: Group) => {\n if (cell.role === 'cell') {\n let isAxisComponent = false;\n cell.forEachChildren((mark: Group) => {\n if (mark.name === 'axis') {\n isAxisComponent = true;\n return true;\n }\n return false;\n });\n if (isAxisComponent) {\n const axisConfig = table.internalProps.layoutMap.getAxisConfigInPivotChart(cell.col, cell.row);\n const cellStyle = table._getCellStyle(cell.col, cell.row);\n const padding = getQuadProps(getProp('padding', cellStyle, cell.col, cell.row, table));\n const axis = new CartesianAxis(axisConfig, cell.attribute.width, cell.attribute.height, padding, table);\n cell.clear();\n cell.appendChild(axis.component);\n axis.overlap();\n }\n }\n });\n }\n });\n}\n"]}
@@ -2,6 +2,7 @@ import type { ICartesianAxisSpec } from '@visactor/vchart';
2
2
  export type ICellAxisOption = Omit<ICartesianAxisSpec, 'type'> & ({
3
3
  type: 'band';
4
4
  domain: (number | string)[];
5
+ __vtableChartTheme?: any;
5
6
  } | {
6
7
  type: 'linear' | 'time';
7
8
  range: {
@@ -9,5 +10,6 @@ export type ICellAxisOption = Omit<ICartesianAxisSpec, 'type'> & ({
9
10
  max: number;
10
11
  };
11
12
  __ticksForVTable?: number[];
13
+ __vtableChartTheme?: any;
12
14
  });
13
15
  export type ITableAxisOption = ICartesianAxisSpec;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/ts-types/component/axis.ts"],"names":[],"mappings":"","file":"axis.js","sourcesContent":["import type { ICartesianAxisSpec } from '@visactor/vchart';\n\nexport type ICellAxisOption = Omit<ICartesianAxisSpec, 'type'> &\n (\n | {\n type: 'band';\n domain: (number | string)[];\n }\n | {\n type: 'linear' | 'time';\n range: {\n min: number;\n max: number;\n };\n __ticksForVTable?: number[];\n }\n );\n\nexport type ITableAxisOption = ICartesianAxisSpec;\n"]}
1
+ {"version":3,"sources":["../src/ts-types/component/axis.ts"],"names":[],"mappings":"","file":"axis.js","sourcesContent":["import type { ICartesianAxisSpec } from '@visactor/vchart';\n\nexport type ICellAxisOption = Omit<ICartesianAxisSpec, 'type'> &\n (\n | {\n type: 'band';\n domain: (number | string)[];\n __vtableChartTheme?: any;\n }\n | {\n type: 'linear' | 'time';\n range: {\n min: number;\n max: number;\n };\n __ticksForVTable?: number[];\n __vtableChartTheme?: any;\n }\n );\n\nexport type ITableAxisOption = ICartesianAxisSpec;\n"]}