@visactor/vtable 0.16.0 → 0.16.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/core/BaseTable.js +1 -1
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/proxy.js +2 -2
- package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/dist/vtable.js +4 -4
- package/dist/vtable.min.js +1 -1
- package/es/core/BaseTable.js +1 -1
- package/es/core/BaseTable.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/scenegraph/group-creater/progress/proxy.js +2 -2
- package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/package.json +2 -2
package/cjs/index.d.ts
CHANGED
|
@@ -12,7 +12,7 @@ import type { MousePointerCellEvent } from './ts-types/events';
|
|
|
12
12
|
import * as CustomLayout from './render/layout';
|
|
13
13
|
export { getDataCellPath } from './tools/get-data-path';
|
|
14
14
|
export * from './render/jsx';
|
|
15
|
-
export declare const version = "0.16.
|
|
15
|
+
export declare const version = "0.16.1";
|
|
16
16
|
export { TYPES, core, ListTable, ListTableConstructorOptions, PivotTable, PivotTableConstructorOptions, PivotChartConstructorOptions, PivotChart, IHeaderTreeDefine, IDimension, IIndicator, ITitleDefine, ICornerDefine, ColumnsDefine, ColumnDefine, LinkColumnDefine, ChartColumnDefine, ImageColumnDefine, SparklineColumnDefine, ProgressbarColumnDefine, TextColumnDefine, GroupColumnDefine, TextAlignType, TextBaselineType, themes, data, MousePointerCellEvent, getIcons, clearGlobal, register, DataStatistics, CustomLayout };
|
|
17
17
|
declare function getIcons(): {
|
|
18
18
|
[key: string]: TYPES.ColumnIconOption;
|
package/cjs/index.js
CHANGED
|
@@ -101,6 +101,6 @@ Object.defineProperty(exports, "getDataCellPath", {
|
|
|
101
101
|
get: function() {
|
|
102
102
|
return get_data_path_1.getDataCellPath;
|
|
103
103
|
}
|
|
104
|
-
}), __exportStar(require("./render/jsx"), exports), exports.version = "0.16.
|
|
104
|
+
}), __exportStar(require("./render/jsx"), exports), exports.version = "0.16.1",
|
|
105
105
|
exports.getIcons = getIcons, exports.clearGlobal = clearGlobal, TYPES.AggregationType;
|
|
106
106
|
//# sourceMappingURL=index.js.map
|
package/cjs/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AACA,kDAAoC;AAiDlC,sBAAK;AAhDP,6CAA+B;AAiD7B,oBAAI;AAhDN,6CAA+B;AAwE7B,oBAAI;AAvEN,+CAAiC;AACjC,qDAAuC;AA2ErC,4BAAQ;AA1EV,iDAAmC;AAoEjC,wBAAM;AAnER,yEAA2D;AA6EzD,wCAAc;AAvDhB,2CAAwC;AAuBtC,0FAvBO,qBAAS,OAuBP;AAtBX,6CAA0C;AAwBxC,2FAxBO,uBAAU,OAwBP;AAvBZ,6CAA0C;AA0BxC,2FA1BO,uBAAU,OA0BP;AAxBZ,8DAAgD;AAoD9C,oCAAY;AA/Cd,uDAAwD;AAA/C,gHAAA,eAAe,OAAA;AACxB,+CAA6B;AAEhB,QAAA,OAAO,GAAG,QAAQ,CAAC;AAgDhC,SAAS,QAAQ;IAGf,OAAO,KAAK,CAAC,GAAG,EAAE,CAAC;AACrB,CAAC;AAhBC,4BAAQ;AAkBV,SAAS,WAAW;IAClB,QAAQ,CAAC,QAAQ,EAAE,CAAC;AAGtB,CAAC;AArBC,kCAAW;AAsBb,KAAK,CAAC,eAAe,CAAC","file":"index.js","sourcesContent":["/* eslint-disable sort-imports */\nimport * as TYPES from './ts-types';\nimport * as core from './core';\nimport * as data from './data';\nimport * as icons from './icons';\nimport * as register from './register';\nimport * as themes from './themes';\nimport * as DataStatistics from './dataset/DataStatistics';\nimport type {\n ColumnDefine,\n ColumnsDefine,\n LinkColumnDefine,\n ChartColumnDefine,\n ImageColumnDefine,\n SparklineColumnDefine,\n ProgressbarColumnDefine,\n TextColumnDefine,\n GroupColumnDefine,\n ListTableConstructorOptions,\n PivotTableConstructorOptions,\n PivotChartConstructorOptions,\n IHeaderTreeDefine,\n IDimension,\n IIndicator,\n ITitleDefine,\n ICornerDefine,\n TextAlignType,\n TextBaselineType\n} from './ts-types';\nimport { ListTable } from './ListTable';\nimport { PivotTable } from './PivotTable';\nimport { PivotChart } from './PivotChart';\nimport type { MousePointerCellEvent } from './ts-types/events';\nimport * as CustomLayout from './render/layout';\n\n// import { container, loadCanvasPicker } from '@visactor/vrender';\n// loadCanvasPicker(container);\n\nexport { getDataCellPath } from './tools/get-data-path';\nexport * from './render/jsx';\n\nexport const version = \"0.16.
|
|
1
|
+
{"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AACA,kDAAoC;AAiDlC,sBAAK;AAhDP,6CAA+B;AAiD7B,oBAAI;AAhDN,6CAA+B;AAwE7B,oBAAI;AAvEN,+CAAiC;AACjC,qDAAuC;AA2ErC,4BAAQ;AA1EV,iDAAmC;AAoEjC,wBAAM;AAnER,yEAA2D;AA6EzD,wCAAc;AAvDhB,2CAAwC;AAuBtC,0FAvBO,qBAAS,OAuBP;AAtBX,6CAA0C;AAwBxC,2FAxBO,uBAAU,OAwBP;AAvBZ,6CAA0C;AA0BxC,2FA1BO,uBAAU,OA0BP;AAxBZ,8DAAgD;AAoD9C,oCAAY;AA/Cd,uDAAwD;AAA/C,gHAAA,eAAe,OAAA;AACxB,+CAA6B;AAEhB,QAAA,OAAO,GAAG,QAAQ,CAAC;AAgDhC,SAAS,QAAQ;IAGf,OAAO,KAAK,CAAC,GAAG,EAAE,CAAC;AACrB,CAAC;AAhBC,4BAAQ;AAkBV,SAAS,WAAW;IAClB,QAAQ,CAAC,QAAQ,EAAE,CAAC;AAGtB,CAAC;AArBC,kCAAW;AAsBb,KAAK,CAAC,eAAe,CAAC","file":"index.js","sourcesContent":["/* eslint-disable sort-imports */\nimport * as TYPES from './ts-types';\nimport * as core from './core';\nimport * as data from './data';\nimport * as icons from './icons';\nimport * as register from './register';\nimport * as themes from './themes';\nimport * as DataStatistics from './dataset/DataStatistics';\nimport type {\n ColumnDefine,\n ColumnsDefine,\n LinkColumnDefine,\n ChartColumnDefine,\n ImageColumnDefine,\n SparklineColumnDefine,\n ProgressbarColumnDefine,\n TextColumnDefine,\n GroupColumnDefine,\n ListTableConstructorOptions,\n PivotTableConstructorOptions,\n PivotChartConstructorOptions,\n IHeaderTreeDefine,\n IDimension,\n IIndicator,\n ITitleDefine,\n ICornerDefine,\n TextAlignType,\n TextBaselineType\n} from './ts-types';\nimport { ListTable } from './ListTable';\nimport { PivotTable } from './PivotTable';\nimport { PivotChart } from './PivotChart';\nimport type { MousePointerCellEvent } from './ts-types/events';\nimport * as CustomLayout from './render/layout';\n\n// import { container, loadCanvasPicker } from '@visactor/vrender';\n// loadCanvasPicker(container);\n\nexport { getDataCellPath } from './tools/get-data-path';\nexport * from './render/jsx';\n\nexport const version = \"0.16.1\";\n/**\n * @namespace VTable\n */\nexport {\n /**\n * Types\n * @namespace VTable.TYPES\n */\n TYPES,\n core,\n ListTable,\n ListTableConstructorOptions,\n PivotTable,\n PivotTableConstructorOptions,\n PivotChartConstructorOptions,\n PivotChart,\n IHeaderTreeDefine,\n IDimension,\n IIndicator,\n ITitleDefine,\n ICornerDefine,\n ColumnsDefine,\n ColumnDefine,\n LinkColumnDefine,\n ChartColumnDefine,\n ImageColumnDefine,\n SparklineColumnDefine,\n ProgressbarColumnDefine,\n TextColumnDefine,\n GroupColumnDefine,\n TextAlignType,\n TextBaselineType,\n themes,\n data,\n MousePointerCellEvent,\n getIcons,\n clearGlobal,\n //plugin registers\n register,\n /**\n * 暂不推荐使用\n */\n DataStatistics,\n CustomLayout\n};\n\n/** @private */\nfunction getIcons(): {\n [key: string]: TYPES.ColumnIconOption;\n} {\n return icons.get();\n}\n/** 清理内部的全局变量 如注册的icon theme等 以及共享的header column类实例 */\nfunction clearGlobal() {\n register.clearAll();\n // headers.type.clearGlobal();\n // columns.type.clearGlobal();\n}\nTYPES.AggregationType;\n"]}
|
|
@@ -55,7 +55,7 @@ class SceneProxy {
|
|
|
55
55
|
this.xLimitLeft = totalBodyWidth / 2, this.xLimitRight = totalWidth - totalBodyWidth / 2;
|
|
56
56
|
const widthLimit = 5 * this.table.tableNoFrameWidth;
|
|
57
57
|
this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth),
|
|
58
|
-
this.firstScreenColLimit = this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth)),
|
|
58
|
+
this.firstScreenColLimit = Math.max(15, this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth))),
|
|
59
59
|
this.colUpdatePos = this.bodyRightCol;
|
|
60
60
|
}
|
|
61
61
|
setParamsForRow() {
|
|
@@ -69,7 +69,7 @@ class SceneProxy {
|
|
|
69
69
|
this.yLimitTop = totalBodyHeight / 2, this.yLimitBottom = totalHeight - totalBodyHeight / 2;
|
|
70
70
|
const heightLimit = 5 * this.table.tableNoFrameHeight;
|
|
71
71
|
this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight),
|
|
72
|
-
this.firstScreenRowLimit = this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight)),
|
|
72
|
+
this.firstScreenRowLimit = Math.max(30, this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight))),
|
|
73
73
|
this.rowUpdatePos = this.bodyBottomRow;
|
|
74
74
|
}
|
|
75
75
|
resize() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/scenegraph/group-creater/progress/proxy.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,6CAA4C;AAE5C,+CAA4C;AAC5C,sEAAkE;AAClE,wEAAoE;AACpE,yDAAqD;AACrD,sCAA2C;AAC3C,oDAAuD;AACvD,mFAA4E;AAC5E,mEAAgF;AAChF,mEAAgF;AAChF,uEAAkE;AAClE,mEAA+D;AAC/D,uEAAmE;AACnE,6EAAwE;AAExE,MAAa,UAAU;IA8CrB,YAAY,KAAmB;QA5C/B,cAAS,GAAY,KAAK,CAAC;QAC3B,SAAI,GAA+B,QAAQ,CAAC;QAG5C,aAAQ,GAAG,GAAG,CAAC;QACf,eAAU,GAAG,CAAC,CAAC;QAIf,aAAQ,GAAG,CAAC,CAAC;QACb,WAAM,GAAG,CAAC,CAAC;QACX,iBAAY,GAAG,CAAC,CAAC;QAQjB,iBAAY,GAAW,CAAC,CAAC;QAEzB,WAAM,GAAW,CAAC,CAAC;QAEnB,aAAQ,GAAG,GAAG,CAAC;QAcf,kBAAa,GAAW,CAAC,CAAC;QAG1B,WAAM,GAAW,CAAC,CAAC;QAEnB,cAAS,GAAuB,IAAI,GAAG,EAAE,CAAC;QAGxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YAC7B,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;YACpB,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YACjD,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,WAAW,EAAE;YAC/C,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,EAAE;YACtC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;SACnB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;SACrB;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC1C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,CAAC;SACxD;IACH,CAAC;IAED,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;IACnC,CAAC;IAED,kBAAkB;QAEhB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QAG7E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAGlF,MAAM,cAAc,GAAG,eAAe,GAAG,uBAAuB,CAAC;QACjE,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAChF,IAAI,CAAC,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,WAAW,GAAG,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QAGnD,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC,CAAC;QAG/G,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;IACxC,CAAC;IAED,eAAe;QACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC;QACpD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QAK/E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;QAChC,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAGpF,MAAM,eAAe,GAAG,gBAAgB,GAAG,uBAAuB,CAAC;QACnE,MAAM,WAAW,GAAG,gBAAgB,GAAG,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,SAAS,GAAG,eAAe,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,YAAY,GAAG,WAAW,GAAG,eAAe,GAAG,CAAC,CAAC;QAItD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,CAAC;QAGhH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;IACzC,CAAC;IAED,MAAM;QACJ,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAClF,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC,CAAC;QAE/G,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACpF,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,CAAC;IAClH,CAAC;IAED,yBAAyB,CACvB,iBAAwB,EACxB,cAAqB,EACrB,cAAqB,EACrB,gBAAuB,EACvB,iBAAwB,EACxB,SAAgB,EAChB,OAAe,EACf,OAAe;QAEf,IAAA,yDAAyB,EACvB,iBAAiB,EACjB,cAAc,EACd,cAAc,EACd,gBAAgB,EAChB,iBAAiB,EACjB,SAAS,EACT,OAAO,EACP,OAAO,EACP,IAAI,CACL,CAAC;IACJ,CAAC;IAcK,QAAQ;;YACZ,IAAI,IAAI,CAAC,aAAa,EAAE;gBACtB,OAAO;aACR;YACD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,OAAO,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC3C,UAAU,CAAC,GAAS,EAAE;oBACpB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;oBAC3B,IAAI,IAAI,CAAC,SAAS,EAAE;wBAClB,OAAO;qBACR;oBAOD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE;wBACpC,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE;wBAG3C,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAC1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAG1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;oBACD,OAAO,EAAE,CAAC;gBACZ,CAAC,CAAA,EAAE,EAAE,CAAC,CAAC;YACT,CAAC,CAAC,CAAC;QACL,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7C,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACzC,CAAC;KAAA;IAED,kBAAkB,CAAC,SAAiB;QAClC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QAEpE,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAElE,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAE7B,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;gBACxD,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC;gBACrE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aACxE;SACF;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE;YAElC,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACrG,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC;gBACrE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,gBAAgB,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aAC1E;SACF;QAGD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;YAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACxD,IAAI,CAAC,QAAQ,EAAE;gBACb,SAAS;aACV;YACD,MAAM,YAAY,GAAG,MAAM,CAAC;YAC5B,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;YACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAG7E,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAED,cAAc,CAAC,SAAiB;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QACpE,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;QAG1D,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;YAClD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;YACpE,IAAI,IAAA,iBAAQ,EAAC,SAAS,CAAC,aAAa,CAAC,IAAI,SAAS,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,EAAE;gBAClF,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;aACvE;SACF;QAGD,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,EAAE;YAErC,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,aAAK;gBAC7D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;gBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAChD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,EACpC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,CAAC,EACrC,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE;YAEnC,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,YAAY,aAAK;gBAChE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS;gBACnD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,KAAK,CACnD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,EACvC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,EACrD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QAED,IAAI,eAAe,GACjB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;YACxC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,YAAY,aAAK;gBAC1D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;gBAC3C,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;QACjE,IAAI,CAAC,eAAe,EAAE;YACpB,eAAe;gBACb,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;oBAC7C,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,aAAK;wBAC/D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;wBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;SACvE;QACD,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;QAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;QAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,EAC/B,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,MAAM,EACX,MAAM,EACN,IAAI,CAAC,KAAK,CACX,CAAC;QAEF,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7E,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAIpE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAEK,IAAI,CAAC,CAAS;;YAClB,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;YAChH,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE,GAAG,SAAS,CAAC;YAC/D,IAAI,CAAC,GAAG,SAAS,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAEtD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,YAAY,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa,EAAE;gBAEjE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,IAAI,CAAC,CAAS;;YAClB,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;YAClH,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,GAAG,UAAU,CAAC;YAC9D,IAAI,CAAC,GAAG,UAAU,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,EAAE;gBAExD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,WAAW,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,YAAY,EAAE;gBAE/D,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,WAAW,CAAC,CAAS;;YACzB,IAAA,2BAAW,EAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACvB,CAAC;KAAA;IACK,WAAW,CAAC,CAAS;;YACzB,IAAA,2BAAW,EAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACvB,CAAC;KAAA;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAEK,wBAAwB;;YAC5B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,CAAC;KAAA;IAED,gBAAgB,CAAC,KAAa;QAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAExE,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;SAClE;QAED,IAAA,gCAAgB,EAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,IAAA,+BAAa,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7B,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EACpD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;SACH;QAED,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,4BAA4B;QAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;SACxD;QACD,OAAO,CAAC,GAAG,CAAC,8BAA8B,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAC9D,IAAA,gCAAgB,EAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,IAAA,+BAAa,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7B,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EACpD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;SACH;IACH,CAAC;IAED,2BAA2B;QACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QACtE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,WAAW,EAAE;YACxC,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;SACvD;QACD,OAAO,CAAC,GAAG,CAAC,6BAA6B,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAC7D,IAAA,gCAAgB,EAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,IAAA,qCAAgB,EAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzE;IACH,CAAC;IACK,wBAAwB;;YAC5B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC;KAAA;IAED,eAAe,CAAC,KAAa;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAsBvE,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;QACzD,IAAA,gCAAgB,EAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,uBAAuB,CAAC,SAAgB,EAAE,MAAc,EAAE,CAAS;QAEjE,SAAS,CAAC,GAAG,GAAG,MAAM,CAAC;QACvB,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAC9B,SAAiB,CAAC,UAAU,GAAG,IAAI,CAAC;QACpC,SAAiB,CAAC,0BAA0B,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,sBAAsB,CAAC,SAAgB;QACrC,IAAI,CAAC,SAAS,CAAC,UAAU,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,EAAE;YACtD,OAAO,SAAS,CAAC;SAClB;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;QAc3F,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;QAC7B,OAAO,YAAY,IAAI,SAAS,CAAC;IACnC,CAAC;IAEK,gBAAgB;;YACpB,MAAM,IAAA,4BAAY,EAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;KAAA;IAEK,kBAAkB;;YACtB,MAAM,IAAA,gCAAc,EAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;KAAA;IAED,sBAAsB,CACpB,GAAW,EACX,GAAW,EAGX,SAAmB;QASnB,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB;YACxC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB;YAC3D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,wBAAU,CAAC;SACnB;QAED,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc;YAChC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB;YAC1D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,wBAAU,CAAC;SACnB;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YAC3B,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,CAAC,KAAK,IAAI,aAAa,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,EAAE;gBAE3F,IAAI,SAAS,GAAG,cAAc,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;gBACnD,IAAI,CAAC,SAAS,IAAI,CAAC,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,KAAK,aAAa,CAAC,EAAE;oBAClE,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;iBAChE;gBACD,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;gBACpD,OAAO,SAAS,CAAC;aAClB;YACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;YAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;gBAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;aACpC;YACD,OAAO,SAAS,CAAC;SAClB;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;QAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;YAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;SACpC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACxB,CAAC;CACF;AA5qBD,gCA4qBC;AAED,SAAS,cAAc,CAAC,cAAqB,EAAE,GAAW;IACxD,IAAI,CAAC,cAAc,EAAE;QACnB,OAAO,IAAI,CAAC;KACb;IACD,IAAI,cAAc,CAAC,GAAG,KAAK,GAAG,EAAE;QAC9B,OAAO,cAAc,CAAC;KACvB;SAAM,IAAI,cAAc,CAAC,GAAG,GAAG,GAAG,EAAE;QACnC,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;KAC3D;IACD,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;AAC5D,CAAC","file":"proxy.js","sourcesContent":["import { isNumber } from '@visactor/vutils';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { Group } from '../../graphic/group';\nimport { computeColsWidth } from '../../layout/compute-col-width';\nimport { computeRowsHeight } from '../../layout/compute-row-height';\nimport { emptyGroup } from '../../utils/empty-group';\nimport { createColGroup } from '../column';\nimport { createComplexColumn } from '../column-helper';\nimport { createGroupForFirstScreen } from './create-group-for-first-screen';\nimport { dynamicSetX, updateColContent } from './update-position/dynamic-set-x';\nimport { dynamicSetY, updateRowContent } from './update-position/dynamic-set-y';\nimport { updateAutoRow } from './update-position/update-auto-row';\nimport { sortVertical } from './update-position/sort-vertical';\nimport { sortHorizontal } from './update-position/sort-horizontal';\nimport { updateAutoColumn } from './update-position/update-auto-column';\n\nexport class SceneProxy {\n table: BaseTableAPI;\n isRelease: boolean = false;\n mode: 'column' | 'row' | 'pivot' = 'column';\n isProgressing: boolean;\n\n rowLimit = 200;\n currentRow = 0; // 目前渐进生成的row number\n totalRow: number; // 渐进完成最后一行的row number\n yLimitTop: number; // y > yLimitTop动态更新,否则直接修改xy\n yLimitBottom: number; // y < yLimitBottom动态更新,否则直接修改xy\n rowStart = 0; // 当前维护的部分第一行的row number\n rowEnd = 0; // 当前维护的部分最后一行的row number\n referenceRow = 0; // 当前维护的部分中间一行的row number,认为referenceRow对应当前屏幕显示范围的第一行\n bodyTopRow: number; // table body部分的第一行row number\n bodyBottomRow: number; // table body部分的最后一行row number\n screenRowCount: number; // 预计屏幕范围内显示的row count\n firstScreenRowLimit: number; // 首屏同步加载部分最后一行的row number\n taskRowCount: number; // 一次任务生成/更新的row count\n rowUpdatePos: number; // 异步任务目前更新到的行的row number\n rowUpdateDirection: 'up' | 'down'; // 当前行更新的方向\n screenTopRow: number = 0; // 当前屏幕范围内显示的第一行的row number\n totalActualBodyRowCount: number; // 实际表格body部分的行数\n deltaY: number = 0;\n\n colLimit = 100;\n // bodyLeftCol: number; // table body部分的第一列col number\n bodyRightCol: number; // table body部分的最后一列col number\n totalCol: number; // 渐进完成最后一列的col number\n colStart: number; // 当前维护的部分第一列的col number\n colEnd: number; // 当前维护的部分最后一列的col number\n taskColCount: number; // 一次任务生成/更新的col count\n xLimitLeft: number; // x > xLimitLeft动态更新,否则直接修改xy\n xLimitRight: number; // x < xLimitRight动态更新,否则直接修改xy\n screenColCount: number; // 预计屏幕范围内显示的col count\n firstScreenColLimit: number; // 首屏同步加载部分最后一列的col number\n colUpdatePos: number; // 异步任务目前更新到的列的col number\n currentCol: number; // 目前渐进生成的col number\n referenceCol: number; // 当前维护的部分中间一列的col number,认为referenceCol对应当前屏幕显示范围的第一列\n screenLeftCol: number = 0; // 当前屏幕范围内显示的第一列的col number\n colUpdateDirection: 'left' | 'right'; // 当前列更新方向\n totalActualBodyColCount: number; // 实际表格body部分的列数\n deltaX: number = 0;\n\n cellCache: Map<number, Group> = new Map(); // 单元格位置快速查找缓存\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n\n if (this.table.isPivotChart()) {\n this.rowLimit = 100;\n this.colLimit = 100;\n } else if (this.table.heightMode === 'autoHeight') {\n this.rowLimit = 100;\n } else if (this.table.widthMode === 'autoWidth') {\n this.colLimit = 100;\n }\n\n if (this.table.internalProps.transpose) {\n this.mode = 'row';\n } else if (this.table.isPivotTable()) {\n this.mode = 'pivot';\n }\n if (this.table.options.maintainedDataCount) {\n this.rowLimit = this.table.options.maintainedDataCount;\n }\n }\n\n get bodyLeftCol(): number {\n return this.table.frozenColCount;\n }\n\n setParamsForColumn() {\n // this.bodyLeftCol = this.table.frozenColCount;\n this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // compute the column info about progress creation\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalActualBodyColCount = totalActualBodyColCount;\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n this.colStart = this.bodyLeftCol;\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n\n // 确定动态更新限制\n const totalBodyWidth = defaultColWidth * totalActualBodyColCount;\n const totalWidth = defaultColWidth * (this.bodyRightCol - this.bodyLeftCol + 1);\n this.xLimitLeft = totalBodyWidth / 2;\n this.xLimitRight = totalWidth - totalBodyWidth / 2;\n\n // 确定首屏高度范围\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth));\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.colUpdatePos = this.bodyRightCol;\n }\n\n setParamsForRow() {\n this.bodyTopRow = this.table.columnHeaderLevelCount;\n this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;\n // this.bodyLeftCol = 0;\n // this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // 计算渐进加载数量\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalActualBodyRowCount = totalActualBodyRowCount;\n this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1; // 目标渐进完成的row\n this.rowStart = this.bodyTopRow;\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n\n // 确定动态更新限制\n const totalBodyHeight = defaultRowHeight * totalActualBodyRowCount;\n const totalHeight = defaultRowHeight * (this.bodyBottomRow - this.bodyTopRow + 1);\n this.yLimitTop = totalBodyHeight / 2;\n this.yLimitBottom = totalHeight - totalBodyHeight / 2;\n // this.bottomOffset = totalHeight - totalBodyHeight / 2;\n\n // 确定首屏高度范围\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight));\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.rowUpdatePos = this.bodyBottomRow;\n }\n\n resize() {\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth));\n\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight));\n }\n\n createGroupForFirstScreen(\n cornerHeaderGroup: Group,\n colHeaderGroup: Group,\n rowHeaderGroup: Group,\n rightFrozenGroup: Group,\n bottomFrozenGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number\n ) {\n createGroupForFirstScreen(\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n rightFrozenGroup,\n bottomFrozenGroup,\n bodyGroup,\n xOrigin,\n yOrigin,\n this\n );\n }\n // async progress() {\n // if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // // 先更新\n // await this.updateCellGroupsAsync();\n // await this.progress();\n // } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // // 先更新没有需要更新的节点,在生成新节点\n // await this.createRow();\n // await this.progress();\n // }\n // }\n async progress() {\n if (this.isProgressing) {\n return;\n }\n this.isProgressing = true;\n return new Promise<void>((resolve, reject) => {\n setTimeout(async () => {\n this.isProgressing = false;\n if (this.isRelease) {\n return;\n }\n // console.log('progress col', this.colUpdatePos, this.colEnd, this.currentCol, this.totalCol);\n // console.log('progress row', this.rowUpdatePos, this.rowEnd, this.currentRow, this.totalRow);\n // console.log('before: createRow', table.scenegraph.bodyGroup.lastChild.attribute);\n // if (this.isSkipProgress) {\n // await this.progress();\n // } else\n if (this.colUpdatePos <= this.colEnd) {\n await this.updateColCellGroupsAsync();\n await this.progress();\n } else if (this.rowUpdatePos <= this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // 先更新\n await this.updateRowCellGroupsAsync();\n await this.progress();\n } else if (this.currentCol < this.totalCol) {\n await this.createCol();\n await this.progress();\n } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // 先更新没有需要更新的节点,在生成新节点\n await this.createRow();\n await this.progress();\n }\n resolve();\n }, 16);\n });\n }\n\n async createRow() {\n if (!this.taskRowCount) {\n return;\n }\n // console.log('createRow', this.currentRow, this.currentRow + this.taskRowCount);\n this.createRowCellGroup(this.taskRowCount);\n }\n\n async createCol() {\n if (!this.taskColCount) {\n return;\n }\n // console.log('createCol', this.currentCol, this.currentCol + this.taskColCount);\n this.createColGroup(this.taskRowCount);\n }\n\n createRowCellGroup(onceCount: number) {\n const endRow = Math.min(this.totalRow, this.currentRow + onceCount);\n // compute rows height\n computeRowsHeight(this.table, this.currentRow + 1, endRow, false);\n\n if (this.table.frozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = 0; col < this.table.frozenColCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isListTable() ? 'body' : 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rowHeaderGroup.setAttribute('height', maxHeight);\n }\n }\n\n if (this.table.rightFrozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = this.table.colCount - this.table.rightFrozenColCount; col < this.table.colCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isListTable() ? 'body' : 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rightFrozenGroup.setAttribute('height', maxHeight);\n }\n }\n\n // create body row cellGroup\n let maxHeight = 0;\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n const cellLocation = 'body';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n }\n this.table.scenegraph.bodyGroup.setAttribute('height', maxHeight);\n\n this.currentRow = endRow;\n this.rowEnd = endRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = this.rowStart + Math.floor((endRow - this.rowStart) / 2);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n createColGroup(onceCount: number) {\n // compute rows height\n const endCol = Math.min(this.totalCol, this.currentCol + onceCount);\n computeColsWidth(this.table, this.currentCol + 1, endCol);\n\n // update last merge cell size\n for (let row = 0; row < this.table.rowCount; row++) {\n const cellGroup = this.highPerformanceGetCell(this.currentCol, row);\n if (isNumber(cellGroup.mergeStartCol) && cellGroup.mergeStartCol > this.currentCol) {\n this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n }\n }\n\n // create column\n if (this.table.columnHeaderLevelCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create colHeaderGroup\n createColGroup(\n this.table.scenegraph.colHeaderGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n 0, // rowStart\n this.table.columnHeaderLevelCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n if (this.table.bottomFrozenRowCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bottomFrozenGroup.lastChild instanceof Group\n ? this.table.scenegraph.bottomFrozenGroup.lastChild\n : this.table.scenegraph.bottomFrozenGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bottomFrozenGroup\n createColGroup(\n this.table.scenegraph.bottomFrozenGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.table.rowCount - this.table.bottomFrozenRowCount, // rowStart\n this.table.rowCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n // create colGroup\n let lastColumnGroup =\n this.table.scenegraph.bodyGroup.lastChild &&\n ((this.table.scenegraph.bodyGroup.lastChild instanceof Group\n ? this.table.scenegraph.bodyGroup.lastChild\n : this.table.scenegraph.bodyGroup.lastChild._prev) as Group);\n if (!lastColumnGroup) {\n lastColumnGroup =\n this.table.scenegraph.colHeaderGroup.lastChild &&\n ((this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev) as Group);\n }\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bodyGroup\n createColGroup(\n this.table.scenegraph.bodyGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.rowStart, // rowStart\n this.rowEnd, // rowEnd\n 'body', // isHeader\n this.table\n );\n\n this.currentCol = endCol;\n this.colEnd = endCol;\n this.colUpdatePos = this.colEnd;\n this.referenceCol = this.colStart + Math.floor((endCol - this.colStart) / 2);\n console.log('async', this.referenceCol, this.colStart, this.colEnd);\n\n // update container group size and border\n // this.table.scenegraph.updateContainerAttrWidthAndX();\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n async setY(y: number) {\n const yLimitTop = this.table.getRowsHeight(this.bodyTopRow, this.bodyTopRow + this.totalActualBodyRowCount) / 2;\n const yLimitBottom = this.table.getAllRowsHeight() - yLimitTop;\n if (y < yLimitTop && this.rowStart === this.bodyTopRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else if (y > yLimitBottom && this.rowEnd === this.bodyBottomRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else {\n // 执行动态更新节点\n this.dynamicSetY(y);\n }\n }\n\n async setX(x: number) {\n const xLimitLeft = this.table.getColsWidth(this.bodyLeftCol, this.bodyLeftCol + this.totalActualBodyColCount) / 2;\n const xLimitRight = this.table.getAllColsWidth() - xLimitLeft;\n if (x < xLimitLeft && this.colStart === this.bodyLeftCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else if (x > xLimitRight && this.colEnd === this.bodyRightCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else {\n // 执行动态更新节点\n this.dynamicSetX(x);\n }\n }\n\n async dynamicSetY(y: number) {\n dynamicSetY(y, this);\n }\n async dynamicSetX(x: number) {\n dynamicSetX(x, this);\n }\n\n updateBody(y: number) {\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n }\n\n async updateRowCellGroupsAsync() {\n this.updateCellGroups(this.taskRowCount);\n }\n\n updateCellGroups(count: number) {\n const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);\n // console.log('updateCellGroups', this.rowUpdatePos, distRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, this.rowUpdatePos, distRow, false);\n }\n\n updateRowContent(this.rowUpdatePos, distRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // row header group\n updateAutoRow(\n 0, // colStart\n this.table.frozenColCount - 1, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // right frozen group\n updateAutoRow(\n this.table.colCount - this.table.rightFrozenColCount, // colStart\n this.table.colCount - 1, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n\n this.rowUpdatePos = distRow + 1;\n }\n /** 更新底部冻结行的单元格内容 包括两边的角头 */\n updateBottomFrozenCellGroups() {\n const startRow = this.table.rowCount - this.table.bottomFrozenRowCount;\n const endRow = this.table.rowCount - 1;\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, startRow, endRow, false);\n }\n console.log('updateBottomFrozenCellGroups', startRow, endRow);\n updateRowContent(startRow, endRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // row header group\n updateAutoRow(\n 0, // colStart\n this.table.frozenColCount - 1, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // right frozen group\n updateAutoRow(\n this.table.colCount - this.table.rightFrozenColCount, // colStart\n this.table.colCount - 1, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n }\n /** 更新底部冻结行的单元格内容 包括两边的角头 */\n updateRightFrozenCellGroups() {\n const startCol = this.table.colCount - this.table.rightFrozenColCount;\n const endCol = this.table.colCount - 1;\n if (this.table.widthMode === 'autoWidth') {\n computeColsWidth(this.table, startCol, endCol, false);\n }\n console.log('updateRightFrozenCellGroups', startCol, endCol);\n updateColContent(startCol, endCol, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoColumn(startCol, endCol, this.table, this.colUpdateDirection);\n }\n }\n async updateColCellGroupsAsync() {\n this.updateColGroups(this.taskRowCount);\n }\n\n updateColGroups(count: number) {\n const distCol = Math.min(this.bodyRightCol, this.colUpdatePos + count);\n // console.log('updateCellGroups', this.colUpdatePos, distCol);\n // for (let col = this.colUpdatePos; col <= distCol; col++) {\n // const colGroup = this.table.scenegraph.getColGroup(col);\n // if (colGroup) {\n // // colGroup.forEachChildren((cellGroup: Group) => {\n // // this.updateCellGroupContent(cellGroup);\n // // });\n // // for (let row = (colGroup.firstChild as Group).row; row <= (colGroup.lastChild as Group).row; row++) {\n // // const cellGroup = this.highPerformanceGetCell(colGroup.col, row);\n // // this.updateCellGroupContent(cellGroup);\n // // }\n // let cellGroup = colGroup.firstChild;\n // while (cellGroup) {\n // // this.updateCellGroupContent(cellGroup as Group);\n // // cellGroup = cellGroup._next;\n // const newCellGroup = this.updateCellGroupContent(cellGroup as Group);\n // cellGroup = newCellGroup._next;\n // }\n // colGroup.needUpdate = false;\n // }\n // }\n computeColsWidth(this.table, this.colUpdatePos, distCol);\n updateColContent(this.colUpdatePos, distCol, this);\n this.colUpdatePos = distCol + 1;\n }\n\n updateCellGroupPosition(cellGroup: Group, newRow: number, y: number) {\n // 更新位置&row\n cellGroup.row = newRow;\n cellGroup.setAttribute('y', y);\n (cellGroup as any).needUpdate = true;\n (cellGroup as any).needUpdateForAutoRowHeight = true;\n }\n\n updateCellGroupContent(cellGroup: Group) {\n if (!cellGroup.needUpdate || cellGroup.role !== 'cell') {\n return cellGroup;\n }\n\n const newCellGroup = this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n // 更新内容\n // const textMark = cellGroup.firstChild as WrapText;\n // const autoWrapText = Array.isArray(textMark.attribute.text);\n // const textStr: string = this.table.getCellValue(cellGroup.col, cellGroup.row);\n // let text;\n // if (autoWrapText) {\n // text = String(textStr).replace(/\\r?\\n/g, '\\n').replace(/\\r/g, '\\n').split('\\n');\n // } else {\n // text = textStr;\n // }\n\n // textMark.setAttribute('text', text);\n\n cellGroup.needUpdate = false;\n return newCellGroup || cellGroup;\n }\n\n async sortCellVertical() {\n await sortVertical(this);\n }\n\n async sortCellHorizontal() {\n await sortHorizontal(this);\n }\n\n highPerformanceGetCell(\n col: number,\n row: number,\n // rowStart: number = this.rowStart,\n // rowEnd: number = this.rowEnd,\n getShadow?: boolean\n ) {\n // if (row < rowStart || row > rowEnd) {\n // return emptyGroup;\n // }\n // if (row < this.rowStart || row > this.rowEnd || col < this.colStart || col > this.colEnd) {\n // return emptyGroup;\n // }\n\n if (\n row >= this.table.columnHeaderLevelCount && // not column header\n row < this.table.rowCount - this.table.bottomFrozenRowCount && // not bottom frozen\n (row < this.rowStart || row > this.rowEnd) // not in proxy row range\n ) {\n return emptyGroup;\n }\n\n if (\n col >= this.table.frozenColCount && // not row header\n col < this.table.colCount - this.table.rightFrozenColCount && // not right frozen\n (col < this.colStart || col > this.colEnd) // not in proxy col range\n ) {\n return emptyGroup;\n }\n\n if (this.cellCache.get(col)) {\n const cacheCellGoup = this.cellCache.get(col);\n if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {\n // 由缓存单元格向前后查找要快于从头查找\n let cellGroup = getCellByCache(cacheCellGoup, row);\n if (!cellGroup || (!getShadow && cellGroup.role === 'shadow-cell')) {\n cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n }\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n\n release() {\n this.isRelease = true;\n }\n}\n\nfunction getCellByCache(cacheCellGroup: Group, row: number): Group | null {\n if (!cacheCellGroup) {\n return null;\n }\n if (cacheCellGroup.row === row) {\n return cacheCellGroup;\n } else if (cacheCellGroup.row > row) {\n return getCellByCache(cacheCellGroup._prev as Group, row);\n }\n return getCellByCache(cacheCellGroup._next as Group, row);\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/scenegraph/group-creater/progress/proxy.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,6CAA4C;AAE5C,+CAA4C;AAC5C,sEAAkE;AAClE,wEAAoE;AACpE,yDAAqD;AACrD,sCAA2C;AAC3C,oDAAuD;AACvD,mFAA4E;AAC5E,mEAAgF;AAChF,mEAAgF;AAChF,uEAAkE;AAClE,mEAA+D;AAC/D,uEAAmE;AACnE,6EAAwE;AAExE,MAAa,UAAU;IA8CrB,YAAY,KAAmB;QA5C/B,cAAS,GAAY,KAAK,CAAC;QAC3B,SAAI,GAA+B,QAAQ,CAAC;QAG5C,aAAQ,GAAG,GAAG,CAAC;QACf,eAAU,GAAG,CAAC,CAAC;QAIf,aAAQ,GAAG,CAAC,CAAC;QACb,WAAM,GAAG,CAAC,CAAC;QACX,iBAAY,GAAG,CAAC,CAAC;QAQjB,iBAAY,GAAW,CAAC,CAAC;QAEzB,WAAM,GAAW,CAAC,CAAC;QAEnB,aAAQ,GAAG,GAAG,CAAC;QAcf,kBAAa,GAAW,CAAC,CAAC;QAG1B,WAAM,GAAW,CAAC,CAAC;QAEnB,cAAS,GAAuB,IAAI,GAAG,EAAE,CAAC;QAGxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YAC7B,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;YACpB,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YACjD,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,WAAW,EAAE;YAC/C,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,EAAE;YACtC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;SACnB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;SACrB;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC1C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,CAAC;SACxD;IACH,CAAC;IAED,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;IACnC,CAAC;IAED,kBAAkB;QAEhB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QAG7E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAGlF,MAAM,cAAc,GAAG,eAAe,GAAG,uBAAuB,CAAC;QACjE,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAChF,IAAI,CAAC,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,WAAW,GAAG,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QAGnD,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,GAAG,CACjC,EAAE,EACF,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC,CACpF,CAAC;QAGF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;IACxC,CAAC;IAED,eAAe;QACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC;QACpD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QAK/E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;QAChC,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAGpF,MAAM,eAAe,GAAG,gBAAgB,GAAG,uBAAuB,CAAC;QACnE,MAAM,WAAW,GAAG,gBAAgB,GAAG,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,SAAS,GAAG,eAAe,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,YAAY,GAAG,WAAW,GAAG,eAAe,GAAG,CAAC,CAAC;QAItD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,GAAG,CACjC,EAAE,EACF,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,CACrF,CAAC;QAGF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;IACzC,CAAC;IAED,MAAM;QACJ,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAClF,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC,CAAC;QAE/G,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACpF,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,CAAC;IAClH,CAAC;IAED,yBAAyB,CACvB,iBAAwB,EACxB,cAAqB,EACrB,cAAqB,EACrB,gBAAuB,EACvB,iBAAwB,EACxB,SAAgB,EAChB,OAAe,EACf,OAAe;QAEf,IAAA,yDAAyB,EACvB,iBAAiB,EACjB,cAAc,EACd,cAAc,EACd,gBAAgB,EAChB,iBAAiB,EACjB,SAAS,EACT,OAAO,EACP,OAAO,EACP,IAAI,CACL,CAAC;IACJ,CAAC;IAcK,QAAQ;;YACZ,IAAI,IAAI,CAAC,aAAa,EAAE;gBACtB,OAAO;aACR;YACD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,OAAO,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC3C,UAAU,CAAC,GAAS,EAAE;oBACpB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;oBAC3B,IAAI,IAAI,CAAC,SAAS,EAAE;wBAClB,OAAO;qBACR;oBAOD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE;wBACpC,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE;wBAG3C,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAC1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAG1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;oBACD,OAAO,EAAE,CAAC;gBACZ,CAAC,CAAA,EAAE,EAAE,CAAC,CAAC;YACT,CAAC,CAAC,CAAC;QACL,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7C,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACzC,CAAC;KAAA;IAED,kBAAkB,CAAC,SAAiB;QAClC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QAEpE,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAElE,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAE7B,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;gBACxD,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC;gBACrE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aACxE;SACF;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE;YAElC,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACrG,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC;gBACrE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,gBAAgB,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aAC1E;SACF;QAGD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;YAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACxD,IAAI,CAAC,QAAQ,EAAE;gBACb,SAAS;aACV;YACD,MAAM,YAAY,GAAG,MAAM,CAAC;YAC5B,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;YACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAG7E,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAED,cAAc,CAAC,SAAiB;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QACpE,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;QAG1D,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;YAClD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;YACpE,IAAI,IAAA,iBAAQ,EAAC,SAAS,CAAC,aAAa,CAAC,IAAI,SAAS,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,EAAE;gBAClF,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;aACvE;SACF;QAGD,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,EAAE;YAErC,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,aAAK;gBAC7D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;gBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAChD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,EACpC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,CAAC,EACrC,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE;YAEnC,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,YAAY,aAAK;gBAChE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS;gBACnD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,KAAK,CACnD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,EACvC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,EACrD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QAED,IAAI,eAAe,GACjB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;YACxC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,YAAY,aAAK;gBAC1D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;gBAC3C,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;QACjE,IAAI,CAAC,eAAe,EAAE;YACpB,eAAe;gBACb,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;oBAC7C,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,aAAK;wBAC/D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;wBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;SACvE;QACD,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;QAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;QAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,EAC/B,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,MAAM,EACX,MAAM,EACN,IAAI,CAAC,KAAK,CACX,CAAC;QAEF,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7E,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAIpE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAEK,IAAI,CAAC,CAAS;;YAClB,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;YAChH,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE,GAAG,SAAS,CAAC;YAC/D,IAAI,CAAC,GAAG,SAAS,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAEtD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,YAAY,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa,EAAE;gBAEjE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,IAAI,CAAC,CAAS;;YAClB,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;YAClH,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,GAAG,UAAU,CAAC;YAC9D,IAAI,CAAC,GAAG,UAAU,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,EAAE;gBAExD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,WAAW,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,YAAY,EAAE;gBAE/D,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,WAAW,CAAC,CAAS;;YACzB,IAAA,2BAAW,EAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACvB,CAAC;KAAA;IACK,WAAW,CAAC,CAAS;;YACzB,IAAA,2BAAW,EAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACvB,CAAC;KAAA;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAEK,wBAAwB;;YAC5B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,CAAC;KAAA;IAED,gBAAgB,CAAC,KAAa;QAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAExE,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;SAClE;QAED,IAAA,gCAAgB,EAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,IAAA,+BAAa,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7B,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EACpD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;SACH;QAED,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,4BAA4B;QAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QACvE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;SACxD;QACD,OAAO,CAAC,GAAG,CAAC,8BAA8B,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAC9D,IAAA,gCAAgB,EAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,IAAA,+BAAa,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,EAC7B,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;YAEF,IAAA,+BAAa,EACX,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EACpD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,QAAQ,EACR,MAAM,EACN,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;SACH;IACH,CAAC;IAED,2BAA2B;QACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QACtE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,WAAW,EAAE;YACxC,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;SACvD;QACD,OAAO,CAAC,GAAG,CAAC,6BAA6B,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAC7D,IAAA,gCAAgB,EAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAE1C,IAAA,qCAAgB,EAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzE;IACH,CAAC;IACK,wBAAwB;;YAC5B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC;KAAA;IAED,eAAe,CAAC,KAAa;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAsBvE,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;QACzD,IAAA,gCAAgB,EAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,uBAAuB,CAAC,SAAgB,EAAE,MAAc,EAAE,CAAS;QAEjE,SAAS,CAAC,GAAG,GAAG,MAAM,CAAC;QACvB,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAC9B,SAAiB,CAAC,UAAU,GAAG,IAAI,CAAC;QACpC,SAAiB,CAAC,0BAA0B,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,sBAAsB,CAAC,SAAgB;QACrC,IAAI,CAAC,SAAS,CAAC,UAAU,IAAI,SAAS,CAAC,IAAI,KAAK,MAAM,EAAE;YACtD,OAAO,SAAS,CAAC;SAClB;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;QAc3F,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;QAC7B,OAAO,YAAY,IAAI,SAAS,CAAC;IACnC,CAAC;IAEK,gBAAgB;;YACpB,MAAM,IAAA,4BAAY,EAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;KAAA;IAEK,kBAAkB;;YACtB,MAAM,IAAA,gCAAc,EAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;KAAA;IAED,sBAAsB,CACpB,GAAW,EACX,GAAW,EAGX,SAAmB;QASnB,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB;YACxC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB;YAC3D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,wBAAU,CAAC;SACnB;QAED,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc;YAChC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB;YAC1D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,wBAAU,CAAC;SACnB;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YAC3B,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,CAAC,KAAK,IAAI,aAAa,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,EAAE;gBAE3F,IAAI,SAAS,GAAG,cAAc,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;gBACnD,IAAI,CAAC,SAAS,IAAI,CAAC,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,KAAK,aAAa,CAAC,EAAE;oBAClE,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;iBAChE;gBACD,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;gBACpD,OAAO,SAAS,CAAC;aAClB;YACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;YAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;gBAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;aACpC;YACD,OAAO,SAAS,CAAC;SAClB;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;QAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;YAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;SACpC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACxB,CAAC;CACF;AAlrBD,gCAkrBC;AAED,SAAS,cAAc,CAAC,cAAqB,EAAE,GAAW;IACxD,IAAI,CAAC,cAAc,EAAE;QACnB,OAAO,IAAI,CAAC;KACb;IACD,IAAI,cAAc,CAAC,GAAG,KAAK,GAAG,EAAE;QAC9B,OAAO,cAAc,CAAC;KACvB;SAAM,IAAI,cAAc,CAAC,GAAG,GAAG,GAAG,EAAE;QACnC,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;KAC3D;IACD,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;AAC5D,CAAC","file":"proxy.js","sourcesContent":["import { isNumber } from '@visactor/vutils';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { Group } from '../../graphic/group';\nimport { computeColsWidth } from '../../layout/compute-col-width';\nimport { computeRowsHeight } from '../../layout/compute-row-height';\nimport { emptyGroup } from '../../utils/empty-group';\nimport { createColGroup } from '../column';\nimport { createComplexColumn } from '../column-helper';\nimport { createGroupForFirstScreen } from './create-group-for-first-screen';\nimport { dynamicSetX, updateColContent } from './update-position/dynamic-set-x';\nimport { dynamicSetY, updateRowContent } from './update-position/dynamic-set-y';\nimport { updateAutoRow } from './update-position/update-auto-row';\nimport { sortVertical } from './update-position/sort-vertical';\nimport { sortHorizontal } from './update-position/sort-horizontal';\nimport { updateAutoColumn } from './update-position/update-auto-column';\n\nexport class SceneProxy {\n table: BaseTableAPI;\n isRelease: boolean = false;\n mode: 'column' | 'row' | 'pivot' = 'column';\n isProgressing: boolean;\n\n rowLimit = 200;\n currentRow = 0; // 目前渐进生成的row number\n totalRow: number; // 渐进完成最后一行的row number\n yLimitTop: number; // y > yLimitTop动态更新,否则直接修改xy\n yLimitBottom: number; // y < yLimitBottom动态更新,否则直接修改xy\n rowStart = 0; // 当前维护的部分第一行的row number\n rowEnd = 0; // 当前维护的部分最后一行的row number\n referenceRow = 0; // 当前维护的部分中间一行的row number,认为referenceRow对应当前屏幕显示范围的第一行\n bodyTopRow: number; // table body部分的第一行row number\n bodyBottomRow: number; // table body部分的最后一行row number\n screenRowCount: number; // 预计屏幕范围内显示的row count\n firstScreenRowLimit: number; // 首屏同步加载部分最后一行的row number\n taskRowCount: number; // 一次任务生成/更新的row count\n rowUpdatePos: number; // 异步任务目前更新到的行的row number\n rowUpdateDirection: 'up' | 'down'; // 当前行更新的方向\n screenTopRow: number = 0; // 当前屏幕范围内显示的第一行的row number\n totalActualBodyRowCount: number; // 实际表格body部分的行数\n deltaY: number = 0;\n\n colLimit = 100;\n // bodyLeftCol: number; // table body部分的第一列col number\n bodyRightCol: number; // table body部分的最后一列col number\n totalCol: number; // 渐进完成最后一列的col number\n colStart: number; // 当前维护的部分第一列的col number\n colEnd: number; // 当前维护的部分最后一列的col number\n taskColCount: number; // 一次任务生成/更新的col count\n xLimitLeft: number; // x > xLimitLeft动态更新,否则直接修改xy\n xLimitRight: number; // x < xLimitRight动态更新,否则直接修改xy\n screenColCount: number; // 预计屏幕范围内显示的col count\n firstScreenColLimit: number; // 首屏同步加载部分最后一列的col number\n colUpdatePos: number; // 异步任务目前更新到的列的col number\n currentCol: number; // 目前渐进生成的col number\n referenceCol: number; // 当前维护的部分中间一列的col number,认为referenceCol对应当前屏幕显示范围的第一列\n screenLeftCol: number = 0; // 当前屏幕范围内显示的第一列的col number\n colUpdateDirection: 'left' | 'right'; // 当前列更新方向\n totalActualBodyColCount: number; // 实际表格body部分的列数\n deltaX: number = 0;\n\n cellCache: Map<number, Group> = new Map(); // 单元格位置快速查找缓存\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n\n if (this.table.isPivotChart()) {\n this.rowLimit = 100;\n this.colLimit = 100;\n } else if (this.table.heightMode === 'autoHeight') {\n this.rowLimit = 100;\n } else if (this.table.widthMode === 'autoWidth') {\n this.colLimit = 100;\n }\n\n if (this.table.internalProps.transpose) {\n this.mode = 'row';\n } else if (this.table.isPivotTable()) {\n this.mode = 'pivot';\n }\n if (this.table.options.maintainedDataCount) {\n this.rowLimit = this.table.options.maintainedDataCount;\n }\n }\n\n get bodyLeftCol(): number {\n return this.table.frozenColCount;\n }\n\n setParamsForColumn() {\n // this.bodyLeftCol = this.table.frozenColCount;\n this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // compute the column info about progress creation\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalActualBodyColCount = totalActualBodyColCount;\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n this.colStart = this.bodyLeftCol;\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n\n // 确定动态更新限制\n const totalBodyWidth = defaultColWidth * totalActualBodyColCount;\n const totalWidth = defaultColWidth * (this.bodyRightCol - this.bodyLeftCol + 1);\n this.xLimitLeft = totalBodyWidth / 2;\n this.xLimitRight = totalWidth - totalBodyWidth / 2;\n\n // 确定首屏高度范围\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = Math.max(\n 15, // min firstScreenColLimit\n this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth))\n );\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.colUpdatePos = this.bodyRightCol;\n }\n\n setParamsForRow() {\n this.bodyTopRow = this.table.columnHeaderLevelCount;\n this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;\n // this.bodyLeftCol = 0;\n // this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // 计算渐进加载数量\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalActualBodyRowCount = totalActualBodyRowCount;\n this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1; // 目标渐进完成的row\n this.rowStart = this.bodyTopRow;\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n\n // 确定动态更新限制\n const totalBodyHeight = defaultRowHeight * totalActualBodyRowCount;\n const totalHeight = defaultRowHeight * (this.bodyBottomRow - this.bodyTopRow + 1);\n this.yLimitTop = totalBodyHeight / 2;\n this.yLimitBottom = totalHeight - totalBodyHeight / 2;\n // this.bottomOffset = totalHeight - totalBodyHeight / 2;\n\n // 确定首屏高度范围\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = Math.max(\n 30, // min firstScreenRowLimit\n this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight))\n );\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.rowUpdatePos = this.bodyBottomRow;\n }\n\n resize() {\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth));\n\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight));\n }\n\n createGroupForFirstScreen(\n cornerHeaderGroup: Group,\n colHeaderGroup: Group,\n rowHeaderGroup: Group,\n rightFrozenGroup: Group,\n bottomFrozenGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number\n ) {\n createGroupForFirstScreen(\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n rightFrozenGroup,\n bottomFrozenGroup,\n bodyGroup,\n xOrigin,\n yOrigin,\n this\n );\n }\n // async progress() {\n // if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // // 先更新\n // await this.updateCellGroupsAsync();\n // await this.progress();\n // } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // // 先更新没有需要更新的节点,在生成新节点\n // await this.createRow();\n // await this.progress();\n // }\n // }\n async progress() {\n if (this.isProgressing) {\n return;\n }\n this.isProgressing = true;\n return new Promise<void>((resolve, reject) => {\n setTimeout(async () => {\n this.isProgressing = false;\n if (this.isRelease) {\n return;\n }\n // console.log('progress col', this.colUpdatePos, this.colEnd, this.currentCol, this.totalCol);\n // console.log('progress row', this.rowUpdatePos, this.rowEnd, this.currentRow, this.totalRow);\n // console.log('before: createRow', table.scenegraph.bodyGroup.lastChild.attribute);\n // if (this.isSkipProgress) {\n // await this.progress();\n // } else\n if (this.colUpdatePos <= this.colEnd) {\n await this.updateColCellGroupsAsync();\n await this.progress();\n } else if (this.rowUpdatePos <= this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // 先更新\n await this.updateRowCellGroupsAsync();\n await this.progress();\n } else if (this.currentCol < this.totalCol) {\n await this.createCol();\n await this.progress();\n } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // 先更新没有需要更新的节点,在生成新节点\n await this.createRow();\n await this.progress();\n }\n resolve();\n }, 16);\n });\n }\n\n async createRow() {\n if (!this.taskRowCount) {\n return;\n }\n // console.log('createRow', this.currentRow, this.currentRow + this.taskRowCount);\n this.createRowCellGroup(this.taskRowCount);\n }\n\n async createCol() {\n if (!this.taskColCount) {\n return;\n }\n // console.log('createCol', this.currentCol, this.currentCol + this.taskColCount);\n this.createColGroup(this.taskRowCount);\n }\n\n createRowCellGroup(onceCount: number) {\n const endRow = Math.min(this.totalRow, this.currentRow + onceCount);\n // compute rows height\n computeRowsHeight(this.table, this.currentRow + 1, endRow, false);\n\n if (this.table.frozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = 0; col < this.table.frozenColCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isListTable() ? 'body' : 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rowHeaderGroup.setAttribute('height', maxHeight);\n }\n }\n\n if (this.table.rightFrozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = this.table.colCount - this.table.rightFrozenColCount; col < this.table.colCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isListTable() ? 'body' : 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rightFrozenGroup.setAttribute('height', maxHeight);\n }\n }\n\n // create body row cellGroup\n let maxHeight = 0;\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n const cellLocation = 'body';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n }\n this.table.scenegraph.bodyGroup.setAttribute('height', maxHeight);\n\n this.currentRow = endRow;\n this.rowEnd = endRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = this.rowStart + Math.floor((endRow - this.rowStart) / 2);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n createColGroup(onceCount: number) {\n // compute rows height\n const endCol = Math.min(this.totalCol, this.currentCol + onceCount);\n computeColsWidth(this.table, this.currentCol + 1, endCol);\n\n // update last merge cell size\n for (let row = 0; row < this.table.rowCount; row++) {\n const cellGroup = this.highPerformanceGetCell(this.currentCol, row);\n if (isNumber(cellGroup.mergeStartCol) && cellGroup.mergeStartCol > this.currentCol) {\n this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n }\n }\n\n // create column\n if (this.table.columnHeaderLevelCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create colHeaderGroup\n createColGroup(\n this.table.scenegraph.colHeaderGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n 0, // rowStart\n this.table.columnHeaderLevelCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n if (this.table.bottomFrozenRowCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bottomFrozenGroup.lastChild instanceof Group\n ? this.table.scenegraph.bottomFrozenGroup.lastChild\n : this.table.scenegraph.bottomFrozenGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bottomFrozenGroup\n createColGroup(\n this.table.scenegraph.bottomFrozenGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.table.rowCount - this.table.bottomFrozenRowCount, // rowStart\n this.table.rowCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n // create colGroup\n let lastColumnGroup =\n this.table.scenegraph.bodyGroup.lastChild &&\n ((this.table.scenegraph.bodyGroup.lastChild instanceof Group\n ? this.table.scenegraph.bodyGroup.lastChild\n : this.table.scenegraph.bodyGroup.lastChild._prev) as Group);\n if (!lastColumnGroup) {\n lastColumnGroup =\n this.table.scenegraph.colHeaderGroup.lastChild &&\n ((this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev) as Group);\n }\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bodyGroup\n createColGroup(\n this.table.scenegraph.bodyGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.rowStart, // rowStart\n this.rowEnd, // rowEnd\n 'body', // isHeader\n this.table\n );\n\n this.currentCol = endCol;\n this.colEnd = endCol;\n this.colUpdatePos = this.colEnd;\n this.referenceCol = this.colStart + Math.floor((endCol - this.colStart) / 2);\n console.log('async', this.referenceCol, this.colStart, this.colEnd);\n\n // update container group size and border\n // this.table.scenegraph.updateContainerAttrWidthAndX();\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n async setY(y: number) {\n const yLimitTop = this.table.getRowsHeight(this.bodyTopRow, this.bodyTopRow + this.totalActualBodyRowCount) / 2;\n const yLimitBottom = this.table.getAllRowsHeight() - yLimitTop;\n if (y < yLimitTop && this.rowStart === this.bodyTopRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else if (y > yLimitBottom && this.rowEnd === this.bodyBottomRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else {\n // 执行动态更新节点\n this.dynamicSetY(y);\n }\n }\n\n async setX(x: number) {\n const xLimitLeft = this.table.getColsWidth(this.bodyLeftCol, this.bodyLeftCol + this.totalActualBodyColCount) / 2;\n const xLimitRight = this.table.getAllColsWidth() - xLimitLeft;\n if (x < xLimitLeft && this.colStart === this.bodyLeftCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else if (x > xLimitRight && this.colEnd === this.bodyRightCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else {\n // 执行动态更新节点\n this.dynamicSetX(x);\n }\n }\n\n async dynamicSetY(y: number) {\n dynamicSetY(y, this);\n }\n async dynamicSetX(x: number) {\n dynamicSetX(x, this);\n }\n\n updateBody(y: number) {\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n }\n\n async updateRowCellGroupsAsync() {\n this.updateCellGroups(this.taskRowCount);\n }\n\n updateCellGroups(count: number) {\n const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);\n // console.log('updateCellGroups', this.rowUpdatePos, distRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, this.rowUpdatePos, distRow, false);\n }\n\n updateRowContent(this.rowUpdatePos, distRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // row header group\n updateAutoRow(\n 0, // colStart\n this.table.frozenColCount - 1, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // right frozen group\n updateAutoRow(\n this.table.colCount - this.table.rightFrozenColCount, // colStart\n this.table.colCount - 1, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n\n this.rowUpdatePos = distRow + 1;\n }\n /** 更新底部冻结行的单元格内容 包括两边的角头 */\n updateBottomFrozenCellGroups() {\n const startRow = this.table.rowCount - this.table.bottomFrozenRowCount;\n const endRow = this.table.rowCount - 1;\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, startRow, endRow, false);\n }\n console.log('updateBottomFrozenCellGroups', startRow, endRow);\n updateRowContent(startRow, endRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // row header group\n updateAutoRow(\n 0, // colStart\n this.table.frozenColCount - 1, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n // right frozen group\n updateAutoRow(\n this.table.colCount - this.table.rightFrozenColCount, // colStart\n this.table.colCount - 1, // colEnd\n startRow, // rowStart\n endRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n }\n /** 更新底部冻结行的单元格内容 包括两边的角头 */\n updateRightFrozenCellGroups() {\n const startCol = this.table.colCount - this.table.rightFrozenColCount;\n const endCol = this.table.colCount - 1;\n if (this.table.widthMode === 'autoWidth') {\n computeColsWidth(this.table, startCol, endCol, false);\n }\n console.log('updateRightFrozenCellGroups', startCol, endCol);\n updateColContent(startCol, endCol, this);\n\n if (this.table.heightMode === 'autoHeight') {\n // body group\n updateAutoColumn(startCol, endCol, this.table, this.colUpdateDirection);\n }\n }\n async updateColCellGroupsAsync() {\n this.updateColGroups(this.taskRowCount);\n }\n\n updateColGroups(count: number) {\n const distCol = Math.min(this.bodyRightCol, this.colUpdatePos + count);\n // console.log('updateCellGroups', this.colUpdatePos, distCol);\n // for (let col = this.colUpdatePos; col <= distCol; col++) {\n // const colGroup = this.table.scenegraph.getColGroup(col);\n // if (colGroup) {\n // // colGroup.forEachChildren((cellGroup: Group) => {\n // // this.updateCellGroupContent(cellGroup);\n // // });\n // // for (let row = (colGroup.firstChild as Group).row; row <= (colGroup.lastChild as Group).row; row++) {\n // // const cellGroup = this.highPerformanceGetCell(colGroup.col, row);\n // // this.updateCellGroupContent(cellGroup);\n // // }\n // let cellGroup = colGroup.firstChild;\n // while (cellGroup) {\n // // this.updateCellGroupContent(cellGroup as Group);\n // // cellGroup = cellGroup._next;\n // const newCellGroup = this.updateCellGroupContent(cellGroup as Group);\n // cellGroup = newCellGroup._next;\n // }\n // colGroup.needUpdate = false;\n // }\n // }\n computeColsWidth(this.table, this.colUpdatePos, distCol);\n updateColContent(this.colUpdatePos, distCol, this);\n this.colUpdatePos = distCol + 1;\n }\n\n updateCellGroupPosition(cellGroup: Group, newRow: number, y: number) {\n // 更新位置&row\n cellGroup.row = newRow;\n cellGroup.setAttribute('y', y);\n (cellGroup as any).needUpdate = true;\n (cellGroup as any).needUpdateForAutoRowHeight = true;\n }\n\n updateCellGroupContent(cellGroup: Group) {\n if (!cellGroup.needUpdate || cellGroup.role !== 'cell') {\n return cellGroup;\n }\n\n const newCellGroup = this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n // 更新内容\n // const textMark = cellGroup.firstChild as WrapText;\n // const autoWrapText = Array.isArray(textMark.attribute.text);\n // const textStr: string = this.table.getCellValue(cellGroup.col, cellGroup.row);\n // let text;\n // if (autoWrapText) {\n // text = String(textStr).replace(/\\r?\\n/g, '\\n').replace(/\\r/g, '\\n').split('\\n');\n // } else {\n // text = textStr;\n // }\n\n // textMark.setAttribute('text', text);\n\n cellGroup.needUpdate = false;\n return newCellGroup || cellGroup;\n }\n\n async sortCellVertical() {\n await sortVertical(this);\n }\n\n async sortCellHorizontal() {\n await sortHorizontal(this);\n }\n\n highPerformanceGetCell(\n col: number,\n row: number,\n // rowStart: number = this.rowStart,\n // rowEnd: number = this.rowEnd,\n getShadow?: boolean\n ) {\n // if (row < rowStart || row > rowEnd) {\n // return emptyGroup;\n // }\n // if (row < this.rowStart || row > this.rowEnd || col < this.colStart || col > this.colEnd) {\n // return emptyGroup;\n // }\n\n if (\n row >= this.table.columnHeaderLevelCount && // not column header\n row < this.table.rowCount - this.table.bottomFrozenRowCount && // not bottom frozen\n (row < this.rowStart || row > this.rowEnd) // not in proxy row range\n ) {\n return emptyGroup;\n }\n\n if (\n col >= this.table.frozenColCount && // not row header\n col < this.table.colCount - this.table.rightFrozenColCount && // not right frozen\n (col < this.colStart || col > this.colEnd) // not in proxy col range\n ) {\n return emptyGroup;\n }\n\n if (this.cellCache.get(col)) {\n const cacheCellGoup = this.cellCache.get(col);\n if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {\n // 由缓存单元格向前后查找要快于从头查找\n let cellGroup = getCellByCache(cacheCellGoup, row);\n if (!cellGroup || (!getShadow && cellGroup.role === 'shadow-cell')) {\n cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n }\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n\n release() {\n this.isRelease = true;\n }\n}\n\nfunction getCellByCache(cacheCellGroup: Group, row: number): Group | null {\n if (!cacheCellGroup) {\n return null;\n }\n if (cacheCellGroup.row === row) {\n return cacheCellGroup;\n } else if (cacheCellGroup.row > row) {\n return getCellByCache(cacheCellGroup._prev as Group, row);\n }\n return getCellByCache(cacheCellGroup._next as Group, row);\n}\n"]}
|
package/dist/vtable.js
CHANGED
|
@@ -58766,7 +58766,7 @@
|
|
|
58766
58766
|
this.xLimitRight = totalWidth - totalBodyWidth / 2;
|
|
58767
58767
|
const widthLimit = this.table.tableNoFrameWidth * 5;
|
|
58768
58768
|
this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);
|
|
58769
|
-
this.firstScreenColLimit = this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth));
|
|
58769
|
+
this.firstScreenColLimit = Math.max(15, this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth)));
|
|
58770
58770
|
this.colUpdatePos = this.bodyRightCol;
|
|
58771
58771
|
}
|
|
58772
58772
|
setParamsForRow() {
|
|
@@ -58784,7 +58784,7 @@
|
|
|
58784
58784
|
this.yLimitBottom = totalHeight - totalBodyHeight / 2;
|
|
58785
58785
|
const heightLimit = this.table.tableNoFrameHeight * 5;
|
|
58786
58786
|
this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);
|
|
58787
|
-
this.firstScreenRowLimit = this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight));
|
|
58787
|
+
this.firstScreenRowLimit = Math.max(30, this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight)));
|
|
58788
58788
|
this.rowUpdatePos = this.bodyBottomRow;
|
|
58789
58789
|
}
|
|
58790
58790
|
resize() {
|
|
@@ -68420,7 +68420,7 @@
|
|
|
68420
68420
|
return TABLE_EVENT_TYPE;
|
|
68421
68421
|
}
|
|
68422
68422
|
options;
|
|
68423
|
-
version = "0.16.
|
|
68423
|
+
version = "0.16.1";
|
|
68424
68424
|
pagination;
|
|
68425
68425
|
id = `VTable${Date.now()}`;
|
|
68426
68426
|
headerStyleCache;
|
|
@@ -78841,7 +78841,7 @@
|
|
|
78841
78841
|
return new Tag$1(params ? params.attribute : {});
|
|
78842
78842
|
}
|
|
78843
78843
|
|
|
78844
|
-
const version = "0.16.
|
|
78844
|
+
const version = "0.16.1";
|
|
78845
78845
|
function getIcons() {
|
|
78846
78846
|
return get$2();
|
|
78847
78847
|
}
|