@visactor/vtable 0.15.4 → 0.15.5-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/components/axis/axis.d.ts +3 -1
- package/cjs/components/axis/axis.js +10 -8
- package/cjs/components/axis/axis.js.map +1 -1
- package/cjs/core/BaseTable.js +16 -5
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/layout/chart-helper/get-axis-config.d.ts +2 -0
- package/cjs/layout/chart-helper/get-axis-config.js +23 -2
- package/cjs/layout/chart-helper/get-axis-config.js.map +1 -1
- package/cjs/layout/pivot-header-layout.d.ts +6 -1
- package/cjs/layout/pivot-header-layout.js +33 -22
- package/cjs/layout/pivot-header-layout.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-helper.js +1 -1
- package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/proxy.d.ts +1 -0
- package/cjs/scenegraph/group-creater/progress/proxy.js +12 -0
- package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +3 -3
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
- package/cjs/scenegraph/layout/compute-col-width.js +28 -17
- package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
- package/cjs/scenegraph/layout/update-row.js +8 -3
- package/cjs/scenegraph/layout/update-row.js.map +1 -1
- package/cjs/scenegraph/layout/update-width.js +3 -2
- package/cjs/scenegraph/layout/update-width.js.map +1 -1
- package/cjs/scenegraph/refresh-node/update-chart.js +3 -2
- package/cjs/scenegraph/refresh-node/update-chart.js.map +1 -1
- package/cjs/scenegraph/scenegraph.js +2 -2
- package/cjs/scenegraph/scenegraph.js.map +1 -1
- package/dist/vtable.js +229 -111
- package/dist/vtable.min.js +2 -2
- package/es/components/axis/axis.d.ts +3 -1
- package/es/components/axis/axis.js +7 -5
- package/es/components/axis/axis.js.map +1 -1
- package/es/core/BaseTable.js +17 -4
- package/es/core/BaseTable.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/layout/chart-helper/get-axis-config.d.ts +2 -0
- package/es/layout/chart-helper/get-axis-config.js +20 -0
- package/es/layout/chart-helper/get-axis-config.js.map +1 -1
- package/es/layout/pivot-header-layout.d.ts +6 -1
- package/es/layout/pivot-header-layout.js +34 -22
- package/es/layout/pivot-header-layout.js.map +1 -1
- package/es/scenegraph/group-creater/cell-helper.js +1 -1
- package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/es/scenegraph/group-creater/progress/proxy.d.ts +1 -0
- package/es/scenegraph/group-creater/progress/proxy.js +12 -0
- package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +3 -3
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
- package/es/scenegraph/layout/compute-col-width.js +28 -17
- package/es/scenegraph/layout/compute-col-width.js.map +1 -1
- package/es/scenegraph/layout/update-row.js +8 -3
- package/es/scenegraph/layout/update-row.js.map +1 -1
- package/es/scenegraph/layout/update-width.js +2 -2
- package/es/scenegraph/layout/update-width.js.map +1 -1
- package/es/scenegraph/refresh-node/update-chart.js +5 -1
- package/es/scenegraph/refresh-node/update-chart.js.map +1 -1
- package/es/scenegraph/scenegraph.js +2 -2
- package/es/scenegraph/scenegraph.js.map +1 -1
- package/package.json +5 -5
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@@ -46,35 +46,30 @@ function computeColsWidth(table, colStart, colEnd, update) {
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table.internalProps.layoutMap.showHeader = temp;
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} else maxWidth = table.internalProps.transpose || "only-body" !== (null === (_d = null === (_c = table.internalProps.layoutMap.columnWidths) || void 0 === _c ? void 0 : _c[col]) || void 0 === _d ? void 0 : _d.columnWidthComputeMode) ? computeColWidth(col, 0, table.rowCount - 1, table) : computeColWidth(col, table.internalProps.layoutMap.getBodyRange().start.row, table.internalProps.layoutMap.getBodyRange().end.row, table);
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table._setColContentWidth(col, maxWidth);
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table.getColWidth(col) !== maxWidth && table._clearColRangeWidthsMap(col), update ? newWidths[col] = table._adjustColWidth(col, maxWidth) : table._setColWidth(col, maxWidth, !1, !0);
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table.getColWidth(col) !== maxWidth && table._clearColRangeWidthsMap(col), update ? newWidths[col] = table._adjustColWidth(col, maxWidth) : table._setColWidth(col, table._adjustColWidth(col, maxWidth), !1, !0);
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}
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if ("adaptive" === table.widthMode) {
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const rowHeaderWidth = table.getColsWidth(0, table.rowHeaderLevelCount - 1), rightHeaderWidth = table.isPivotChart() ? table.getRightFrozenColsWidth() : 0;
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table.tableNoFrameWidth;
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table._clearColRangeWidthsMap();
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const
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let
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for (let col =
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let colWidth;
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colWidth = col === endCol - 1 ? totalDrawWidth - (update ? newWidths.reduce(((acr, cur, index) => index >= startCol && index <= endCol - 2 ? acr + cur : acr), 0) : table.getColsWidth(startCol, endCol - 2)) : Math.round((update ? newWidths[col] : table.getColWidth(col)) * factor),
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update ? newWidths[col] = table._adjustColWidth(col, colWidth) : table._setColWidth(col, colWidth, !1, !0);
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const canvasWidth = table.tableNoFrameWidth;
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let actualHeaderWidth = 0;
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for (let col = 0; col < table.colCount; col++) {
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const colWidth = update ? newWidths[col] : table.getColWidth(col);
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(col < table.frozenColCount || col >= table.colCount - table.rightFrozenColCount) && (actualHeaderWidth += colWidth);
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}
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getAdaptiveWidth(canvasWidth - actualHeaderWidth, table.frozenColCount, table.isPivotChart() ? table.colCount - table.rightFrozenColCount : table.colCount, update, newWidths, table);
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} else if (table.autoFillWidth) {
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table._clearColRangeWidthsMap();
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const canvasWidth = table.tableNoFrameWidth;
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let
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let actualHeaderWidth = 0, actualWidth = 0;
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for (let col = 0; col < table.colCount; col++) {
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const colWidth = update ? newWidths[col] : table.getColWidth(col);
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(col < table.frozenColCount || col >= table.colCount - table.rightFrozenColCount) && (actualHeaderWidth += colWidth),
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actualWidth += colWidth;
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}
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if (actualWidth < canvasWidth && actualWidth
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-
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for (let col = table.frozenColCount; col < table.colCount - table.rightFrozenColCount; col++) {
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let colWidth;
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colWidth = col === table.colCount - table.rightFrozenColCount - 1 ? canvasWidth - actualHeaderWidth - (update ? newWidths.reduce(((acr, cur, index) => index >= table.frozenColCount && index <= table.colCount - table.rightFrozenColCount - 2 ? acr + cur : acr), 0) : table.getColsWidth(table.frozenColCount, table.colCount - table.rightFrozenColCount - 2)) : Math.round((update ? newWidths[col] : table.getColWidth(col)) * factor),
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update ? newWidths[col] = table._adjustColWidth(col, colWidth) : table._setColWidth(col, colWidth, !1, !0);
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}
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if (actualWidth < canvasWidth && actualWidth > actualHeaderWidth) {
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getAdaptiveWidth(canvasWidth - actualHeaderWidth, table.frozenColCount, table.isPivotChart() ? table.colCount - table.rightFrozenColCount : table.colCount, update, newWidths, table);
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}
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}
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if (update) {
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@@ -251,5 +246,21 @@ function getColWidthDefinedWidthResizedWidth(col, table) {
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return table.internalProps._widthResizedColMap.has(col) ? table.getColWidth(col) : widthDefined;
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}
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function getAdaptiveWidth(totalDrawWidth, startCol, endColPlus1, update, newWidths, table) {
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let actualWidth = 0;
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const adaptiveColumns = [];
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for (let col = startCol; col < endColPlus1; col++) {
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const width = update ? newWidths[col] : table.getColWidth(col), maxWidth = table.getMaxColWidth(col), minWidth = table.getMinColWidth(col);
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width !== maxWidth && width !== minWidth ? (actualWidth += width, adaptiveColumns.push(col)) : totalDrawWidth -= width;
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}
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const factor = totalDrawWidth / actualWidth;
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for (let i = 0; i < adaptiveColumns.length; i++) {
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const col = adaptiveColumns[i];
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let colWidth;
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colWidth = i === adaptiveColumns.length - 1 ? totalDrawWidth - adaptiveColumns.reduce(((acr, cur, index) => cur !== col ? acr + (update ? newWidths[cur] : table.getColWidth(cur)) : acr), 0) : Math.round((update ? newWidths[col] : table.getColWidth(col)) * factor),
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update ? newWidths[col] = table._adjustColWidth(col, colWidth) : table._setColWidth(col, table._adjustColWidth(col, colWidth), !1, !0);
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}
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}
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exports.computeColsWidth = computeColsWidth, exports.computeColWidth = computeColWidth;
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//# sourceMappingURL=compute-col-width.js.map
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@@ -1 +1 @@
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1
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-
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type { SimpleHeaderLayoutMap } from '../../layout';\nimport type { ColumnTypeOption, TextColumnDefine } from '../../ts-types';\nimport { HierarchyState, IconPosition } from '../../ts-types';\nimport * as calc from '../../tools/calc';\nimport { validToString } from '../../tools/util';\nimport { getQuadProps } from '../utils/padding';\nimport { getProp } from '../utils/get-prop';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport { getAxisConfigInPivotChart } from '../../layout/chart-helper/get-axis-config';\nimport { computeAxisComponentWidth } from '../../components/axis/get-axis-component-size';\nimport { Group as VGroup } from '@visactor/vrender';\nimport { isObject } from '@visactor/vutils';\nimport { decodeReactDom, dealPercentCalc } from '../component/custom';\n\nexport function computeColsWidth(table: BaseTableAPI, colStart?: number, colEnd?: number, update?: boolean): void {\n const time = typeof window !== 'undefined' ? window.performance.now() : 0;\n colStart = colStart ?? 0;\n colEnd = colEnd ?? table.colCount - 1;\n // table._clearColRangeWidthsMap();\n // clear colRangeWidthsMap\n if (colStart === 0 && colEnd === table.colCount - 1) {\n table._clearColRangeWidthsMap();\n // } else {\n // for (let col = colStart; col <= colEnd; col++) {\n // table._clearColRangeWidthsMap(col);\n // }\n }\n\n const oldColWidths: number[] = [];\n const newWidths: number[] = [];\n if (update) {\n for (let col = 0; col < table.colCount; col++) {\n oldColWidths[col] = table.getColWidth(col);\n }\n }\n for (let col = colStart; col <= colEnd; col++) {\n let maxWidth;\n if (\n !table.internalProps.transpose &&\n table.internalProps.layoutMap.columnWidths?.[col]?.columnWidthComputeMode === 'only-header' &&\n 'showHeader' in table.internalProps.layoutMap\n ) {\n const temp = table.internalProps.layoutMap.showHeader;\n table.internalProps.layoutMap.showHeader = true;\n maxWidth = computeColWidth(col, 0, table.internalProps.layoutMap.headerLevelCount - 1, table);\n table.internalProps.layoutMap.showHeader = temp;\n } else if (\n !table.internalProps.transpose &&\n table.internalProps.layoutMap.columnWidths?.[col]?.columnWidthComputeMode === 'only-body'\n ) {\n maxWidth = computeColWidth(\n col,\n table.internalProps.layoutMap.getBodyRange().start.row,\n table.internalProps.layoutMap.getBodyRange().end.row,\n table\n );\n } else {\n maxWidth = computeColWidth(col, 0, table.rowCount - 1, table);\n }\n\n table._setColContentWidth(col, maxWidth);\n\n const oldWidth = table.getColWidth(col);\n if (oldWidth !== maxWidth) {\n table._clearColRangeWidthsMap(col);\n }\n if (update) {\n newWidths[col] = table._adjustColWidth(col, maxWidth);\n } else {\n table._setColWidth(col, maxWidth, false, true);\n }\n }\n\n // 处理adaptive宽度\n if (table.widthMode === 'adaptive') {\n table._clearColRangeWidthsMap();\n // const canvasWidth = table.internalProps.canvas.width;\n const rowHeaderWidth = table.getColsWidth(0, table.rowHeaderLevelCount - 1);\n const rightHeaderWidth = table.isPivotChart() ? table.getRightFrozenColsWidth() : 0;\n const totalDrawWidth = table.tableNoFrameWidth - rowHeaderWidth - rightHeaderWidth;\n const startCol = table.rowHeaderLevelCount;\n const endCol = table.isPivotChart() ? table.colCount - table.rightFrozenColCount : table.colCount;\n let actualWidth = 0;\n for (let col = startCol; col < endCol; col++) {\n actualWidth += update ? newWidths[col] : table.getColWidth(col);\n }\n const factor = totalDrawWidth / actualWidth;\n for (let col = startCol; col < endCol; col++) {\n let colWidth;\n if (col === endCol - 1) {\n colWidth =\n totalDrawWidth -\n (update\n ? newWidths.reduce((acr, cur, index) => {\n if (index >= startCol && index <= endCol - 2) {\n return acr + cur;\n }\n return acr;\n }, 0)\n : table.getColsWidth(startCol, endCol - 2));\n } else {\n colWidth = Math.round((update ? newWidths[col] : table.getColWidth(col)) * factor);\n }\n if (update) {\n newWidths[col] = table._adjustColWidth(col, colWidth);\n } else {\n table._setColWidth(col, colWidth, false, true);\n }\n }\n } else if (table.autoFillWidth) {\n // 处理风神列宽特殊逻辑\n table._clearColRangeWidthsMap();\n const canvasWidth = table.tableNoFrameWidth;\n let actualWidth = 0;\n let actualHeaderWidth = 0;\n for (let col = 0; col < table.colCount; col++) {\n const colWidth = update ? newWidths[col] : table.getColWidth(col);\n if (col < table.frozenColCount || col >= table.colCount - table.rightFrozenColCount) {\n actualHeaderWidth += colWidth;\n }\n\n actualWidth += colWidth;\n }\n\n // 如果内容宽度小于canvas宽度,执行adaptive放大\n if (actualWidth < canvasWidth && actualWidth - actualHeaderWidth > 0) {\n const factor = (canvasWidth - actualHeaderWidth) / (actualWidth - actualHeaderWidth);\n for (let col = table.frozenColCount; col < table.colCount - table.rightFrozenColCount; col++) {\n let colWidth;\n if (col === table.colCount - table.rightFrozenColCount - 1) {\n colWidth =\n canvasWidth -\n actualHeaderWidth -\n (update\n ? newWidths.reduce((acr, cur, index) => {\n if (index >= table.frozenColCount && index <= table.colCount - table.rightFrozenColCount - 2) {\n return acr + cur;\n }\n return acr;\n }, 0)\n : table.getColsWidth(table.frozenColCount, table.colCount - table.rightFrozenColCount - 2));\n } else {\n colWidth = Math.round((update ? newWidths[col] : table.getColWidth(col)) * factor);\n }\n if (update) {\n // newWidths[col] = newWidths[col] * factor;\n newWidths[col] = table._adjustColWidth(col, colWidth);\n } else {\n // table.setColWidth(col, table.getColWidth(col) * factor, false, true);\n table._setColWidth(col, colWidth, false, true);\n }\n }\n }\n }\n // console.log('computeColsWidth time:', (typeof window !== 'undefined' ? window.performance.now() : 0) - time);\n\n if (update) {\n for (let col = 0; col < table.colCount; col++) {\n // newColWidth could not be in column min max range possibly\n // const newColWidth = table._adjustColWidth(col, newWidths[col]) ?? table.getColWidth(col);\n const newColWidth = newWidths[col] ?? table.getColWidth(col);\n if (newColWidth !== oldColWidths[col]) {\n // update the column width in scenegraph\n table.scenegraph.updateColWidth(col, newColWidth - oldColWidths[col], true);\n }\n }\n table.scenegraph.updateContainer();\n }\n // console.log('computeColsWidth time:', (typeof window !== 'undefined' ? window.performance.now() : 0) - time, colStart, colEnd);\n}\n\n/**\n * @description: 计算列宽\n * @param {number} col\n * @param {number} startRow\n * @param {number} endRow\n * @param {BaseTableAPI} table\n * @param {boolean} forceCompute\n * @return {*}\n */\nexport function computeColWidth(\n col: number,\n startRow: number,\n endRow: number,\n table: BaseTableAPI,\n forceCompute: boolean = false //forceCompute如果设置为true 即便不是自动列宽的列也会按内容计算列宽\n): number {\n // const { layoutMap, transpose } = table.internalProps;\n // let { width } = layoutMap?.getColumnWidthDefined(col) ?? {};\n\n // if (transpose) {\n // // 转置模式\n // if (table.widthMode === 'standard') {\n // // return table.getColWidth(col);\n // // standard模式使用默认值\n // if (table.isRowHeader(col, 0) || table.isCornerHeader(col, 0)) {\n // const defaultWidth = Array.isArray(table.defaultHeaderColWidth)\n // ? table.defaultHeaderColWidth[col] ?? table.defaultColWidth\n // : table.defaultHeaderColWidth;\n // if (defaultWidth === 'auto') {\n // widthfffff = 'auto';\n // } else {\n // return defaultWidth;\n // }\n // }\n\n // if (widthfffff !== 'auto') {\n // // if (width && (typeof width === 'string' || width > 0)) return width;\n // if (typeof widthfffff === 'string') {\n // return calc.toPx(widthfffff, table.internalProps.calcWidthContext);\n // } else if (widthfffff) {\n // return widthfffff;\n // }\n // return table.defaultColWidth;\n // }\n // } else if (\n // table.widthMode === 'adaptive' &&\n // col === 0 &&\n // widthfffff !== 'auto' &&\n // (layoutMap as SimpleHeaderLayoutMap)?.showHeader\n // ) {\n // // ToBeFixed hack逻辑,转置第一列列宽为header[0]\n // if (typeof widthfffff === 'string') {\n // return calc.toPx(widthfffff, table.internalProps.calcWidthContext);\n // } else if (widthfffff) {\n // return widthfffff;\n // }\n // }\n // // autoWidth adaptive 需要计算内容宽度\n // // do nothing\n // } else if (widthfffff !== 'auto' && table.widthMode !== 'autoWidth' && !forceCompute) {\n // // if (width && (typeof width === 'string' || width > 0)) return width;\n // if (typeof widthfffff === 'string') {\n // return calc.toPx(widthfffff, table.internalProps.calcWidthContext);\n // } else if (widthfffff) {\n // return widthfffff;\n // }\n // //是透视表的行表头部分 则宽度按defaultHeaderColWidth设置\n // const defaultWidth = table.getColWidthDefine(col);\n // if (defaultWidth !== 'auto') {\n // return table.getColWidth(col);\n // }\n // }\n const width = getColWidthDefinedWidthResizedWidth(col, table);\n if (forceCompute && !table.internalProps.transpose) {\n return computeAutoColWidth(width, col, startRow, endRow, forceCompute, table);\n } else if (typeof width === 'number') {\n return width;\n } else if (width !== 'auto' && typeof width === 'string') {\n // return calc.toPx(width, table.internalProps.calcWidthContext);\n return table._adjustColWidth(col, table._colWidthDefineToPxWidth(width));\n }\n return computeAutoColWidth(width, col, startRow, endRow, forceCompute, table);\n}\n\n/**\n * @description: 计算width: auto情况下的列宽\n * @param {number} col\n * @param {number} startRow\n * @param {number} endRow\n * @param {boolean} forceCompute\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeAutoColWidth(\n widthDeifne: string | number,\n col: number,\n startRow: number,\n endRow: number,\n forceCompute: boolean,\n table: BaseTableAPI\n): number {\n // 处理 auto width\n let maxWidth = 0;\n let deltaRow = 1;\n let prepareDeltaRow = 1; // 当计算完表头单元格的宽度后再采用采用逻辑,prepareDeltaRow这个值为期body部分做准备\n if (endRow - startRow > 5000) {\n // 超过5000行启动列宽自动计算采样\n prepareDeltaRow = Math.ceil((endRow - startRow) / 5000);\n }\n // 如果是透视图\n if (table.isPivotChart() && col >= table.rowHeaderLevelCount && col < table.colCount - table.rightFrozenColCount) {\n if (!(table.internalProps.layoutMap as PivotHeaderLayoutMap).indicatorsAsCol) {\n //并且指标是以行展示 计算列宽需要根据x轴的值域范围\n const optimunWidth = (table.internalProps.layoutMap as PivotHeaderLayoutMap).getOptimunWidthForChart(col);\n if (optimunWidth > 0) {\n return optimunWidth;\n }\n } else {\n //直接拿表头的默认列宽\n return table.defaultColWidth;\n }\n }\n\n for (let row = startRow; row <= endRow; row += deltaRow) {\n // 判断透视图轴组件\n if (table.isPivotChart()) {\n const layout = table.internalProps.layoutMap as PivotHeaderLayoutMap;\n const axisConfig = getAxisConfigInPivotChart(col, row, layout);\n if (axisConfig) {\n const axisWidth = computeAxisComponentWidth(axisConfig, table);\n if (typeof axisWidth === 'number') {\n maxWidth = Math.max(axisWidth, maxWidth);\n continue;\n }\n } else if (\n layout.isLeftBottomCorner(col, row) ||\n layout.isRightTopCorner(col, row) ||\n layout.isRightBottomCorner(col, row)\n ) {\n // 透视图三角为无效单元格,不参与宽度计算\n continue;\n }\n }\n\n // 判断CustomRender\n const customWidth = computeCustomRenderWidth(col, row, table);\n if (customWidth) {\n maxWidth = Math.max(customWidth.width, maxWidth);\n if (!customWidth.renderDefault) {\n continue;\n }\n }\n\n // 判断透视表如果在指标\n // const indicatorWidth = computeIndicatorWidth(col, row, forceCompute, table);\n // const indicatorWidth = table.internalProps.layoutMap.getColumnWidthDefined(col);\n const indicatorWidth = widthDeifne;\n if (typeof indicatorWidth === 'number' && table.widthMode === 'standard' && !forceCompute) {\n maxWidth = Math.max(indicatorWidth, maxWidth);\n continue;\n }\n\n const cellType = table.isHeader(col, row)\n ? table._getHeaderLayoutMap(col, row)?.headerType\n : table.getBodyColumnType(col, row);\n if (cellType !== 'text' && cellType !== 'link' && cellType !== 'progressbar' && cellType !== 'checkbox') {\n // text&link&progressbar测量文字宽度\n // image&video&sparkline使用默认宽度\n maxWidth = Math.max(maxWidth, table.getColWidthDefinedNumber(col) || 0);\n continue;\n }\n\n // 处理树形展开\n let cellHierarchyIndent = 0;\n const layoutMap = table.internalProps.layoutMap;\n //判断是否为表头\n if (layoutMap.isHeader(col, row)) {\n const hd = layoutMap.getHeader(col, row);\n // 如果某级表头设置了only-body,在计算表头内容宽度时跳过改级表头\n if (hd?.define?.columnWidthComputeMode === 'only-body') {\n continue;\n }\n if (hd?.hierarchyLevel) {\n cellHierarchyIndent = (hd.hierarchyLevel ?? 0) * ((layoutMap as PivotHeaderLayoutMap).rowHierarchyIndent ?? 0);\n }\n } else {\n deltaRow = prepareDeltaRow;\n // 基本表格表身body单元格 如果是树形展开 需要考虑缩进值\n // const cellHierarchyState = table.getHierarchyState(col, row);\n // if (cellHierarchyState === HierarchyState.expand || cellHierarchyState === HierarchyState.collapse) {\n const define = table.getBodyColumnDefine(col, row);\n if (define?.tree) {\n const indexArr = table.dataSource.getIndexKey(table.getRecordIndexByCell(col, row));\n cellHierarchyIndent =\n Array.isArray(indexArr) && table.getHierarchyState(col, row) !== HierarchyState.none\n ? (indexArr.length - 1) * ((layoutMap as SimpleHeaderLayoutMap).hierarchyIndent ?? 0)\n : 0;\n }\n }\n\n // 测量文字宽度\n const textWidth = computeTextWidth(col, row, cellType, table);\n maxWidth = Math.max(textWidth + cellHierarchyIndent, maxWidth);\n //在前面设置了采用规则的情况下,为了确保底部冻结的每一行都测到\n if (\n deltaRow > 1 &&\n table.bottomFrozenRowCount > 0 &&\n row < table.rowCount - table.bottomFrozenRowCount &&\n row + deltaRow >= table.rowCount - table.bottomFrozenRowCount\n ) {\n row = table.rowCount - table.bottomFrozenRowCount - deltaRow;\n deltaRow = 1;\n prepareDeltaRow = 1;\n }\n }\n\n // 处理宽度限制\n const colMinWidth = table.getMinColWidth(col);\n const colMaxWidth = table.getMaxColWidth(col);\n if (maxWidth < colMinWidth) {\n return colMinWidth;\n } else if (maxWidth > colMaxWidth) {\n return colMaxWidth;\n }\n return maxWidth;\n}\n\n/**\n * @description: 计算customRender相关列宽\n * @param {number} col\n * @param {number} row\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeCustomRenderWidth(col: number, row: number, table: BaseTableAPI) {\n const customRender = table.getCustomRender(col, row);\n const customLayout = table.getCustomLayout(col, row);\n if (customRender || customLayout) {\n let spanCol = 1;\n let width = 0;\n let renderDefault = false;\n if (table.isHeader(col, row) || (table.getBodyColumnDefine(col, row) as TextColumnDefine)?.mergeCell) {\n const cellRange = table.getCellRange(col, row);\n spanCol = cellRange.end.col - cellRange.start.col + 1;\n }\n const arg = {\n col,\n row,\n dataValue: table.getCellOriginValue(col, row),\n value: table.getCellValue(col, row) || '',\n rect: getCellRect(col, row, table),\n table\n };\n if (customLayout) {\n // 处理customLayout\n const customLayoutObj = customLayout(arg);\n if (customLayoutObj.rootContainer instanceof VGroup) {\n customLayoutObj.rootContainer = decodeReactDom(customLayoutObj.rootContainer);\n dealPercentCalc(customLayoutObj.rootContainer, 0, table.getRowHeight(row));\n customLayoutObj.rootContainer.setStage(table.scenegraph.stage);\n width = (customLayoutObj.rootContainer as VGroup).AABBBounds.width() ?? 0;\n renderDefault = customLayoutObj.renderDefault;\n } else {\n width = 0;\n }\n } else if (typeof customRender === 'function') {\n // 处理customRender\n const customRenderObj = customRender(arg);\n width = customRenderObj?.expectedWidth ?? 0;\n renderDefault = customRenderObj?.renderDefault;\n } else {\n width = customRender?.expectedWidth ?? 0;\n renderDefault = customRender?.renderDefault;\n }\n return {\n width: width / spanCol,\n renderDefault\n };\n }\n return undefined;\n}\n\n/**\n * @description: 计算指标相关列宽\n * @param {number} col\n * @param {number} row\n * @param {boolean} forceCompute\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeIndicatorWidth(\n col: number,\n row: number,\n forceCompute: boolean,\n table: BaseTableAPI\n): number | undefined {\n const { layoutMap } = table.internalProps;\n if (table.isPivotTable() && (layoutMap as PivotHeaderLayoutMap).isColumnIndicatorHeader(col, row)) {\n // 透视表如果在指标中配置了宽度,使用该宽度作为指标单元格及下面内容单元格的列宽\n const body = layoutMap.getBody(col, row);\n if (body && body.width && body.width !== 'auto' && !forceCompute) {\n const width = Math.round(calc.toPx(body.width, table.internalProps.calcWidthContext));\n return width;\n }\n }\n return undefined;\n}\n\n/**\n * @description: 计算文字宽度\n * @param {number} col\n * @param {number} row\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeTextWidth(col: number, row: number, cellType: ColumnTypeOption, table: BaseTableAPI): number {\n let maxWidth = 0;\n const cellValue = table.getCellValue(col, row);\n // const dataValue = table.getCellOriginValue(col, row);\n const actStyle = table._getCellStyle(col, row);\n let iconWidth = 0;\n const define = table.getBodyColumnDefine(col, row);\n const mayHaveIcon = table.getCellLocation(col, row) !== 'body' ? true : !!define?.icon || !!define?.tree;\n if (mayHaveIcon) {\n const icons = table.getCellIcons(col, row);\n icons?.forEach(icon => {\n if (icon.positionType !== IconPosition.absoluteRight) {\n iconWidth += (icon.width ?? 0) + (icon.marginLeft ?? 0) + (icon.marginRight ?? 0);\n }\n });\n }\n let spanCol = 1;\n if (table.isHeader(col, row) || (table.getBodyColumnDefine(col, row) as TextColumnDefine)?.mergeCell) {\n const cellRange = table.getCellRange(col, row);\n spanCol = cellRange.end.col - cellRange.start.col + 1;\n }\n\n const padding = getQuadProps(getProp('padding', actStyle, col, row, table));\n const paddingWidth = padding[1] + padding[3]; // + cellHierarchyIndent\n\n const fontSize = getProp('fontSize', actStyle, col, row, table);\n const fontFamily = getProp('fontFamily', actStyle, col, row, table);\n const fontWeight = getProp('fontWeight', actStyle, col, row, table);\n let text;\n if (cellType === 'checkbox') {\n text = isObject(cellValue) ? (cellValue as any).text : cellValue;\n } else {\n text = cellValue;\n }\n const lines = validToString(text).split('\\n') || [];\n if (lines.length >= 1) {\n // eslint-disable-next-line no-loop-func\n lines.forEach((line: string) => {\n const width = table.measureText(line.slice(0, table.options.maxCharactersNumber || 200), {\n fontSize,\n fontFamily,\n fontWeight\n }).width;\n maxWidth = Math.max(\n // 最大字符上限控制测量的字符\n (width + paddingWidth + 4 + iconWidth) / spanCol, // 这里+4为列宽测量结果的buffer\n maxWidth\n );\n });\n } else {\n maxWidth = Math.max(\n // 最大字符上限控制测量的字符\n (paddingWidth + 4 + iconWidth) / spanCol,\n maxWidth\n );\n }\n // 判断是否需要限制最大宽度 之前写死的450 需要使用配置来判断\n if (table.internalProps.limitMaxAutoWidth !== false) {\n maxWidth = Math.min(\n typeof table.internalProps.limitMaxAutoWidth === 'number' ? table.internalProps.limitMaxAutoWidth : 450,\n maxWidth\n );\n }\n\n if (cellType === 'checkbox') {\n const size = getProp('size', actStyle, col, row, table);\n maxWidth += size;\n\n if (text) {\n const spaceBetweenTextAndIcon = getProp('spaceBetweenTextAndIcon', actStyle, col, row, table);\n maxWidth += spaceBetweenTextAndIcon;\n }\n }\n\n return maxWidth;\n}\n\nfunction getCellRect(col: number, row: number, table: BaseTableAPI) {\n return {\n left: 0,\n top: 0,\n right: table.getColWidth(col),\n bottom: table.getRowHeight(row),\n width: 0,\n height: 0\n };\n}\n\nfunction getColWidthDefinedWidthResizedWidth(col: number, table: BaseTableAPI) {\n const widthDefined = table.getColWidthDefined(col);\n if (table.internalProps._widthResizedColMap.has(col)) {\n return table.getColWidth(col);\n }\n return widthDefined;\n}\n"]}
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1
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type { SimpleHeaderLayoutMap } from '../../layout';\nimport type { ColumnTypeOption, TextColumnDefine } from '../../ts-types';\nimport { HierarchyState, IconPosition } from '../../ts-types';\nimport * as calc from '../../tools/calc';\nimport { validToString } from '../../tools/util';\nimport { getQuadProps } from '../utils/padding';\nimport { getProp } from '../utils/get-prop';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport { getAxisConfigInPivotChart } from '../../layout/chart-helper/get-axis-config';\nimport { computeAxisComponentWidth } from '../../components/axis/get-axis-component-size';\nimport { Group as VGroup } from '@visactor/vrender';\nimport { isObject } from '@visactor/vutils';\nimport { decodeReactDom, dealPercentCalc } from '../component/custom';\n\nexport function computeColsWidth(table: BaseTableAPI, colStart?: number, colEnd?: number, update?: boolean): void {\n const time = typeof window !== 'undefined' ? window.performance.now() : 0;\n colStart = colStart ?? 0;\n colEnd = colEnd ?? table.colCount - 1;\n // table._clearColRangeWidthsMap();\n // clear colRangeWidthsMap\n if (colStart === 0 && colEnd === table.colCount - 1) {\n table._clearColRangeWidthsMap();\n // } else {\n // for (let col = colStart; col <= colEnd; col++) {\n // table._clearColRangeWidthsMap(col);\n // }\n }\n\n const oldColWidths: number[] = [];\n const newWidths: number[] = [];\n if (update) {\n for (let col = 0; col < table.colCount; col++) {\n oldColWidths[col] = table.getColWidth(col);\n }\n }\n for (let col = colStart; col <= colEnd; col++) {\n let maxWidth;\n if (\n !table.internalProps.transpose &&\n table.internalProps.layoutMap.columnWidths?.[col]?.columnWidthComputeMode === 'only-header' &&\n 'showHeader' in table.internalProps.layoutMap\n ) {\n const temp = table.internalProps.layoutMap.showHeader;\n table.internalProps.layoutMap.showHeader = true;\n maxWidth = computeColWidth(col, 0, table.internalProps.layoutMap.headerLevelCount - 1, table);\n table.internalProps.layoutMap.showHeader = temp;\n } else if (\n !table.internalProps.transpose &&\n table.internalProps.layoutMap.columnWidths?.[col]?.columnWidthComputeMode === 'only-body'\n ) {\n maxWidth = computeColWidth(\n col,\n table.internalProps.layoutMap.getBodyRange().start.row,\n table.internalProps.layoutMap.getBodyRange().end.row,\n table\n );\n } else {\n maxWidth = computeColWidth(col, 0, table.rowCount - 1, table);\n }\n\n table._setColContentWidth(col, maxWidth);\n\n const oldWidth = table.getColWidth(col);\n if (oldWidth !== maxWidth) {\n table._clearColRangeWidthsMap(col);\n }\n if (update) {\n newWidths[col] = table._adjustColWidth(col, maxWidth);\n } else {\n table._setColWidth(col, table._adjustColWidth(col, maxWidth), false, true);\n }\n }\n\n // 处理adaptive宽度\n if (table.widthMode === 'adaptive') {\n const rowHeaderWidth = table.getColsWidth(0, table.rowHeaderLevelCount - 1);\n const rightHeaderWidth = table.isPivotChart() ? table.getRightFrozenColsWidth() : 0;\n const totalDrawWidth = table.tableNoFrameWidth - rowHeaderWidth - rightHeaderWidth;\n\n table._clearColRangeWidthsMap();\n const canvasWidth = table.tableNoFrameWidth;\n let actualHeaderWidth = 0;\n for (let col = 0; col < table.colCount; col++) {\n const colWidth = update ? newWidths[col] : table.getColWidth(col);\n if (col < table.frozenColCount || col >= table.colCount - table.rightFrozenColCount) {\n actualHeaderWidth += colWidth;\n }\n }\n const startCol = table.frozenColCount;\n const endCol = table.isPivotChart() ? table.colCount - table.rightFrozenColCount : table.colCount;\n getAdaptiveWidth(canvasWidth - actualHeaderWidth, startCol, endCol, update, newWidths, table);\n // const canvasWidth = table.internalProps.canvas.width;\n // const rowHeaderWidth = table.getColsWidth(0, table.rowHeaderLevelCount - 1);\n // const rightHeaderWidth = table.isPivotChart() ? table.getRightFrozenColsWidth() : 0;\n // const totalDrawWidth = table.tableNoFrameWidth - rowHeaderWidth - rightHeaderWidth;\n // const startCol = table.rowHeaderLevelCount;\n // const endCol = table.isPivotChart() ? table.colCount - table.rightFrozenColCount : table.colCount;\n // let actualWidth = 0;\n // for (let col = startCol; col < endCol; col++) {\n // actualWidth += update ? newWidths[col] : table.getColWidth(col);\n // }\n // const factor = totalDrawWidth / actualWidth;\n // for (let col = startCol; col < endCol; col++) {\n // let colWidth;\n // if (col === endCol - 1) {\n // colWidth =\n // totalDrawWidth -\n // (update\n // ? newWidths.reduce((acr, cur, index) => {\n // if (index >= startCol && index <= endCol - 2) {\n // return acr + cur;\n // }\n // return acr;\n // }, 0)\n // : table.getColsWidth(startCol, endCol - 2));\n // } else {\n // colWidth = Math.round((update ? newWidths[col] : table.getColWidth(col)) * factor);\n // }\n // if (update) {\n // newWidths[col] = table._adjustColWidth(col, colWidth);\n // } else {\n // table._setColWidth(col, table._adjustColWidth(col, colWidth), false, true);\n // }\n // }\n } else if (table.autoFillWidth) {\n // 处理风神列宽特殊逻辑\n table._clearColRangeWidthsMap();\n const canvasWidth = table.tableNoFrameWidth;\n let actualHeaderWidth = 0;\n let actualWidth = 0;\n for (let col = 0; col < table.colCount; col++) {\n const colWidth = update ? newWidths[col] : table.getColWidth(col);\n if (col < table.frozenColCount || col >= table.colCount - table.rightFrozenColCount) {\n actualHeaderWidth += colWidth;\n }\n actualWidth += colWidth;\n }\n // 如果内容宽度小于canvas宽度,执行adaptive放大\n if (actualWidth < canvasWidth && actualWidth > actualHeaderWidth) {\n const startCol = table.frozenColCount;\n const endCol = table.isPivotChart() ? table.colCount - table.rightFrozenColCount : table.colCount;\n getAdaptiveWidth(canvasWidth - actualHeaderWidth, startCol, endCol, update, newWidths, table);\n }\n\n // // 如果内容宽度小于canvas宽度,执行adaptive放大\n // if (actualWidth < canvasWidth && actualWidth - actualHeaderWidth > 0) {\n // const factor = (canvasWidth - actualHeaderWidth) / (actualWidth - actualHeaderWidth);\n // for (let col = table.frozenColCount; col < table.colCount - table.rightFrozenColCount; col++) {\n // let colWidth;\n // if (col === table.colCount - table.rightFrozenColCount - 1) {\n // colWidth =\n // canvasWidth -\n // actualHeaderWidth -\n // (update\n // ? newWidths.reduce((acr, cur, index) => {\n // if (index >= table.frozenColCount && index <= table.colCount - table.rightFrozenColCount - 2) {\n // return acr + cur;\n // }\n // return acr;\n // }, 0)\n // : table.getColsWidth(table.frozenColCount, table.colCount - table.rightFrozenColCount - 2));\n // } else {\n // colWidth = Math.round((update ? newWidths[col] : table.getColWidth(col)) * factor);\n // }\n // if (update) {\n // // newWidths[col] = newWidths[col] * factor;\n // newWidths[col] = table._adjustColWidth(col, colWidth);\n // } else {\n // // table.setColWidth(col, table.getColWidth(col) * factor, false, true);\n // table._setColWidth(col, table._adjustColWidth(col, colWidth), false, true);\n // }\n // }\n // }\n }\n // console.log('computeColsWidth time:', (typeof window !== 'undefined' ? window.performance.now() : 0) - time);\n\n if (update) {\n for (let col = 0; col < table.colCount; col++) {\n // newColWidth could not be in column min max range possibly\n // const newColWidth = table._adjustColWidth(col, newWidths[col]) ?? table.getColWidth(col);\n const newColWidth = newWidths[col] ?? table.getColWidth(col);\n if (newColWidth !== oldColWidths[col]) {\n // update the column width in scenegraph\n table.scenegraph.updateColWidth(col, newColWidth - oldColWidths[col], true);\n }\n }\n table.scenegraph.updateContainer();\n }\n // console.log('computeColsWidth time:', (typeof window !== 'undefined' ? window.performance.now() : 0) - time, colStart, colEnd);\n}\n\n/**\n * @description: 计算列宽\n * @param {number} col\n * @param {number} startRow\n * @param {number} endRow\n * @param {BaseTableAPI} table\n * @param {boolean} forceCompute\n * @return {*}\n */\nexport function computeColWidth(\n col: number,\n startRow: number,\n endRow: number,\n table: BaseTableAPI,\n forceCompute: boolean = false //forceCompute如果设置为true 即便不是自动列宽的列也会按内容计算列宽\n): number {\n // const { layoutMap, transpose } = table.internalProps;\n // let { width } = layoutMap?.getColumnWidthDefined(col) ?? {};\n\n // if (transpose) {\n // // 转置模式\n // if (table.widthMode === 'standard') {\n // // return table.getColWidth(col);\n // // standard模式使用默认值\n // if (table.isRowHeader(col, 0) || table.isCornerHeader(col, 0)) {\n // const defaultWidth = Array.isArray(table.defaultHeaderColWidth)\n // ? table.defaultHeaderColWidth[col] ?? table.defaultColWidth\n // : table.defaultHeaderColWidth;\n // if (defaultWidth === 'auto') {\n // widthfffff = 'auto';\n // } else {\n // return defaultWidth;\n // }\n // }\n\n // if (widthfffff !== 'auto') {\n // // if (width && (typeof width === 'string' || width > 0)) return width;\n // if (typeof widthfffff === 'string') {\n // return calc.toPx(widthfffff, table.internalProps.calcWidthContext);\n // } else if (widthfffff) {\n // return widthfffff;\n // }\n // return table.defaultColWidth;\n // }\n // } else if (\n // table.widthMode === 'adaptive' &&\n // col === 0 &&\n // widthfffff !== 'auto' &&\n // (layoutMap as SimpleHeaderLayoutMap)?.showHeader\n // ) {\n // // ToBeFixed hack逻辑,转置第一列列宽为header[0]\n // if (typeof widthfffff === 'string') {\n // return calc.toPx(widthfffff, table.internalProps.calcWidthContext);\n // } else if (widthfffff) {\n // return widthfffff;\n // }\n // }\n // // autoWidth adaptive 需要计算内容宽度\n // // do nothing\n // } else if (widthfffff !== 'auto' && table.widthMode !== 'autoWidth' && !forceCompute) {\n // // if (width && (typeof width === 'string' || width > 0)) return width;\n // if (typeof widthfffff === 'string') {\n // return calc.toPx(widthfffff, table.internalProps.calcWidthContext);\n // } else if (widthfffff) {\n // return widthfffff;\n // }\n // //是透视表的行表头部分 则宽度按defaultHeaderColWidth设置\n // const defaultWidth = table.getColWidthDefine(col);\n // if (defaultWidth !== 'auto') {\n // return table.getColWidth(col);\n // }\n // }\n const width = getColWidthDefinedWidthResizedWidth(col, table);\n if (forceCompute && !table.internalProps.transpose) {\n return computeAutoColWidth(width, col, startRow, endRow, forceCompute, table);\n } else if (typeof width === 'number') {\n return width;\n } else if (width !== 'auto' && typeof width === 'string') {\n // return calc.toPx(width, table.internalProps.calcWidthContext);\n return table._adjustColWidth(col, table._colWidthDefineToPxWidth(width));\n }\n return computeAutoColWidth(width, col, startRow, endRow, forceCompute, table);\n}\n\n/**\n * @description: 计算width: auto情况下的列宽\n * @param {number} col\n * @param {number} startRow\n * @param {number} endRow\n * @param {boolean} forceCompute\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeAutoColWidth(\n widthDeifne: string | number,\n col: number,\n startRow: number,\n endRow: number,\n forceCompute: boolean,\n table: BaseTableAPI\n): number {\n // 处理 auto width\n let maxWidth = 0;\n let deltaRow = 1;\n let prepareDeltaRow = 1; // 当计算完表头单元格的宽度后再采用采用逻辑,prepareDeltaRow这个值为期body部分做准备\n if (endRow - startRow > 5000) {\n // 超过5000行启动列宽自动计算采样\n prepareDeltaRow = Math.ceil((endRow - startRow) / 5000);\n }\n // 如果是透视图\n if (table.isPivotChart() && col >= table.rowHeaderLevelCount && col < table.colCount - table.rightFrozenColCount) {\n if (!(table.internalProps.layoutMap as PivotHeaderLayoutMap).indicatorsAsCol) {\n //并且指标是以行展示 计算列宽需要根据x轴的值域范围\n const optimunWidth = (table.internalProps.layoutMap as PivotHeaderLayoutMap).getOptimunWidthForChart(col);\n if (optimunWidth > 0) {\n return optimunWidth;\n }\n } else {\n //直接拿表头的默认列宽\n return table.defaultColWidth;\n }\n }\n\n for (let row = startRow; row <= endRow; row += deltaRow) {\n // 判断透视图轴组件\n if (table.isPivotChart()) {\n const layout = table.internalProps.layoutMap as PivotHeaderLayoutMap;\n const axisConfig = getAxisConfigInPivotChart(col, row, layout);\n if (axisConfig) {\n const axisWidth = computeAxisComponentWidth(axisConfig, table);\n if (typeof axisWidth === 'number') {\n maxWidth = Math.max(axisWidth, maxWidth);\n continue;\n }\n } else if (\n layout.isLeftBottomCorner(col, row) ||\n layout.isRightTopCorner(col, row) ||\n layout.isRightBottomCorner(col, row)\n ) {\n // 透视图三角为无效单元格,不参与宽度计算\n continue;\n }\n }\n\n // 判断CustomRender\n const customWidth = computeCustomRenderWidth(col, row, table);\n if (customWidth) {\n maxWidth = Math.max(customWidth.width, maxWidth);\n if (!customWidth.renderDefault) {\n continue;\n }\n }\n\n // 判断透视表如果在指标\n // const indicatorWidth = computeIndicatorWidth(col, row, forceCompute, table);\n // const indicatorWidth = table.internalProps.layoutMap.getColumnWidthDefined(col);\n const indicatorWidth = widthDeifne;\n if (typeof indicatorWidth === 'number' && table.widthMode === 'standard' && !forceCompute) {\n maxWidth = Math.max(indicatorWidth, maxWidth);\n continue;\n }\n\n const cellType = table.isHeader(col, row)\n ? table._getHeaderLayoutMap(col, row)?.headerType\n : table.getBodyColumnType(col, row);\n if (cellType !== 'text' && cellType !== 'link' && cellType !== 'progressbar' && cellType !== 'checkbox') {\n // text&link&progressbar测量文字宽度\n // image&video&sparkline使用默认宽度\n maxWidth = Math.max(maxWidth, table.getColWidthDefinedNumber(col) || 0);\n continue;\n }\n\n // 处理树形展开\n let cellHierarchyIndent = 0;\n const layoutMap = table.internalProps.layoutMap;\n //判断是否为表头\n if (layoutMap.isHeader(col, row)) {\n const hd = layoutMap.getHeader(col, row);\n // 如果某级表头设置了only-body,在计算表头内容宽度时跳过改级表头\n if (hd?.define?.columnWidthComputeMode === 'only-body') {\n continue;\n }\n if (hd?.hierarchyLevel) {\n cellHierarchyIndent = (hd.hierarchyLevel ?? 0) * ((layoutMap as PivotHeaderLayoutMap).rowHierarchyIndent ?? 0);\n }\n } else {\n deltaRow = prepareDeltaRow;\n // 基本表格表身body单元格 如果是树形展开 需要考虑缩进值\n // const cellHierarchyState = table.getHierarchyState(col, row);\n // if (cellHierarchyState === HierarchyState.expand || cellHierarchyState === HierarchyState.collapse) {\n const define = table.getBodyColumnDefine(col, row);\n if (define?.tree) {\n const indexArr = table.dataSource.getIndexKey(table.getRecordIndexByCell(col, row));\n cellHierarchyIndent =\n Array.isArray(indexArr) && table.getHierarchyState(col, row) !== HierarchyState.none\n ? (indexArr.length - 1) * ((layoutMap as SimpleHeaderLayoutMap).hierarchyIndent ?? 0)\n : 0;\n }\n }\n\n // 测量文字宽度\n const textWidth = computeTextWidth(col, row, cellType, table);\n maxWidth = Math.max(textWidth + cellHierarchyIndent, maxWidth);\n //在前面设置了采用规则的情况下,为了确保底部冻结的每一行都测到\n if (\n deltaRow > 1 &&\n table.bottomFrozenRowCount > 0 &&\n row < table.rowCount - table.bottomFrozenRowCount &&\n row + deltaRow >= table.rowCount - table.bottomFrozenRowCount\n ) {\n row = table.rowCount - table.bottomFrozenRowCount - deltaRow;\n deltaRow = 1;\n prepareDeltaRow = 1;\n }\n }\n\n // 处理宽度限制\n const colMinWidth = table.getMinColWidth(col);\n const colMaxWidth = table.getMaxColWidth(col);\n if (maxWidth < colMinWidth) {\n return colMinWidth;\n } else if (maxWidth > colMaxWidth) {\n return colMaxWidth;\n }\n return maxWidth;\n}\n\n/**\n * @description: 计算customRender相关列宽\n * @param {number} col\n * @param {number} row\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeCustomRenderWidth(col: number, row: number, table: BaseTableAPI) {\n const customRender = table.getCustomRender(col, row);\n const customLayout = table.getCustomLayout(col, row);\n if (customRender || customLayout) {\n let spanCol = 1;\n let width = 0;\n let renderDefault = false;\n if (table.isHeader(col, row) || (table.getBodyColumnDefine(col, row) as TextColumnDefine)?.mergeCell) {\n const cellRange = table.getCellRange(col, row);\n spanCol = cellRange.end.col - cellRange.start.col + 1;\n }\n const arg = {\n col,\n row,\n dataValue: table.getCellOriginValue(col, row),\n value: table.getCellValue(col, row) || '',\n rect: getCellRect(col, row, table),\n table\n };\n if (customLayout) {\n // 处理customLayout\n const customLayoutObj = customLayout(arg);\n if (customLayoutObj.rootContainer instanceof VGroup) {\n customLayoutObj.rootContainer = decodeReactDom(customLayoutObj.rootContainer);\n dealPercentCalc(customLayoutObj.rootContainer, 0, table.getRowHeight(row));\n customLayoutObj.rootContainer.setStage(table.scenegraph.stage);\n width = (customLayoutObj.rootContainer as VGroup).AABBBounds.width() ?? 0;\n renderDefault = customLayoutObj.renderDefault;\n } else {\n width = 0;\n }\n } else if (typeof customRender === 'function') {\n // 处理customRender\n const customRenderObj = customRender(arg);\n width = customRenderObj?.expectedWidth ?? 0;\n renderDefault = customRenderObj?.renderDefault;\n } else {\n width = customRender?.expectedWidth ?? 0;\n renderDefault = customRender?.renderDefault;\n }\n return {\n width: width / spanCol,\n renderDefault\n };\n }\n return undefined;\n}\n\n/**\n * @description: 计算指标相关列宽\n * @param {number} col\n * @param {number} row\n * @param {boolean} forceCompute\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeIndicatorWidth(\n col: number,\n row: number,\n forceCompute: boolean,\n table: BaseTableAPI\n): number | undefined {\n const { layoutMap } = table.internalProps;\n if (table.isPivotTable() && (layoutMap as PivotHeaderLayoutMap).isColumnIndicatorHeader(col, row)) {\n // 透视表如果在指标中配置了宽度,使用该宽度作为指标单元格及下面内容单元格的列宽\n const body = layoutMap.getBody(col, row);\n if (body && body.width && body.width !== 'auto' && !forceCompute) {\n const width = Math.round(calc.toPx(body.width, table.internalProps.calcWidthContext));\n return width;\n }\n }\n return undefined;\n}\n\n/**\n * @description: 计算文字宽度\n * @param {number} col\n * @param {number} row\n * @param {BaseTableAPI} table\n * @return {*}\n */\nfunction computeTextWidth(col: number, row: number, cellType: ColumnTypeOption, table: BaseTableAPI): number {\n let maxWidth = 0;\n const cellValue = table.getCellValue(col, row);\n // const dataValue = table.getCellOriginValue(col, row);\n const actStyle = table._getCellStyle(col, row);\n let iconWidth = 0;\n const define = table.getBodyColumnDefine(col, row);\n const mayHaveIcon = table.getCellLocation(col, row) !== 'body' ? true : !!define?.icon || !!define?.tree;\n if (mayHaveIcon) {\n const icons = table.getCellIcons(col, row);\n icons?.forEach(icon => {\n if (icon.positionType !== IconPosition.absoluteRight) {\n iconWidth += (icon.width ?? 0) + (icon.marginLeft ?? 0) + (icon.marginRight ?? 0);\n }\n });\n }\n let spanCol = 1;\n if (table.isHeader(col, row) || (table.getBodyColumnDefine(col, row) as TextColumnDefine)?.mergeCell) {\n const cellRange = table.getCellRange(col, row);\n spanCol = cellRange.end.col - cellRange.start.col + 1;\n }\n\n const padding = getQuadProps(getProp('padding', actStyle, col, row, table));\n const paddingWidth = padding[1] + padding[3]; // + cellHierarchyIndent\n\n const fontSize = getProp('fontSize', actStyle, col, row, table);\n const fontFamily = getProp('fontFamily', actStyle, col, row, table);\n const fontWeight = getProp('fontWeight', actStyle, col, row, table);\n let text;\n if (cellType === 'checkbox') {\n text = isObject(cellValue) ? (cellValue as any).text : cellValue;\n } else {\n text = cellValue;\n }\n const lines = validToString(text).split('\\n') || [];\n if (lines.length >= 1) {\n // eslint-disable-next-line no-loop-func\n lines.forEach((line: string) => {\n const width = table.measureText(line.slice(0, table.options.maxCharactersNumber || 200), {\n fontSize,\n fontFamily,\n fontWeight\n }).width;\n maxWidth = Math.max(\n // 最大字符上限控制测量的字符\n (width + paddingWidth + 4 + iconWidth) / spanCol, // 这里+4为列宽测量结果的buffer\n maxWidth\n );\n });\n } else {\n maxWidth = Math.max(\n // 最大字符上限控制测量的字符\n (paddingWidth + 4 + iconWidth) / spanCol,\n maxWidth\n );\n }\n // 判断是否需要限制最大宽度 之前写死的450 需要使用配置来判断\n if (table.internalProps.limitMaxAutoWidth !== false) {\n maxWidth = Math.min(\n typeof table.internalProps.limitMaxAutoWidth === 'number' ? table.internalProps.limitMaxAutoWidth : 450,\n maxWidth\n );\n }\n\n if (cellType === 'checkbox') {\n const size = getProp('size', actStyle, col, row, table);\n maxWidth += size;\n\n if (text) {\n const spaceBetweenTextAndIcon = getProp('spaceBetweenTextAndIcon', actStyle, col, row, table);\n maxWidth += spaceBetweenTextAndIcon;\n }\n }\n\n return maxWidth;\n}\n\nfunction getCellRect(col: number, row: number, table: BaseTableAPI) {\n return {\n left: 0,\n top: 0,\n right: table.getColWidth(col),\n bottom: table.getRowHeight(row),\n width: 0,\n height: 0\n };\n}\n\nfunction getColWidthDefinedWidthResizedWidth(col: number, table: BaseTableAPI) {\n const widthDefined = table.getColWidthDefined(col);\n if (table.internalProps._widthResizedColMap.has(col)) {\n return table.getColWidth(col);\n }\n return widthDefined;\n}\n\nfunction getAdaptiveWidth(\n totalDrawWidth: number,\n startCol: number,\n endColPlus1: number,\n update: boolean,\n newWidths: number[],\n table: BaseTableAPI\n) {\n let actualWidth = 0;\n const adaptiveColumns: number[] = [];\n for (let col = startCol; col < endColPlus1; col++) {\n const width = update ? newWidths[col] : table.getColWidth(col);\n const maxWidth = table.getMaxColWidth(col);\n const minWidth = table.getMinColWidth(col);\n if (width !== maxWidth && width !== minWidth) {\n actualWidth += width;\n adaptiveColumns.push(col);\n } else {\n // fixed width, do not adaptive\n totalDrawWidth -= width;\n }\n }\n\n const factor = totalDrawWidth / actualWidth;\n\n for (let i = 0; i < adaptiveColumns.length; i++) {\n const col = adaptiveColumns[i];\n let colWidth;\n if (i === adaptiveColumns.length - 1) {\n colWidth =\n totalDrawWidth -\n adaptiveColumns.reduce((acr, cur, index) => {\n if (cur !== col) {\n return acr + (update ? newWidths[cur] : table.getColWidth(cur));\n }\n return acr;\n }, 0);\n } else {\n colWidth = Math.round((update ? newWidths[col] : table.getColWidth(col)) * factor);\n }\n if (update) {\n newWidths[col] = table._adjustColWidth(col, colWidth);\n } else {\n table._setColWidth(col, table._adjustColWidth(col, colWidth), false, true);\n }\n }\n}\n"]}
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@@ -38,7 +38,7 @@ function updateRow(removeCells, addCells, updateCells, table) {
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scene.proxy.progress();
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} else removeRows.length && (scene.proxy.updateCellGroups(2 * scene.proxy.screenRowCount),
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scene.proxy.progress());
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const newTotalHeight = table.getRowsHeight(table.frozenRowCount, table.rowCount - 1);
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+
const newTotalHeight = table.getRowsHeight(table.frozenRowCount, table.rowCount - 1 - table.bottomFrozenRowCount);
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scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);
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}
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44
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@@ -93,7 +93,7 @@ function resetRowNumberAndY(scene) {
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93
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scene.table;
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94
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let newTotalHeight = 0;
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95
95
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for (let col = 0; col < scene.table.colCount; col++) {
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96
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-
const headerColGroup = scene.getColGroup(col, !0), colGroup = scene.getColGroup(col, !1);
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96
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+
const headerColGroup = scene.getColGroup(col, !0), colGroup = scene.getColGroup(col, !1), bottomGroup = scene.getColGroupInBottom(col) || scene.getColGroupInLeftBottomCorner(col) || scene.getColGroupInRightTopCorner(col);
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if (!headerColGroup || !colGroup) continue;
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let rowIndex = null === (_a = headerColGroup.firstChild) || void 0 === _a ? void 0 : _a.row, y = 0;
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rowIndex = null === (_b = colGroup.firstChild) || void 0 === _b ? void 0 : _b.row;
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@@ -103,7 +103,12 @@ function resetRowNumberAndY(scene) {
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103
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merge && (cellGroup.mergeStartCol = merge.start.col, cellGroup.mergeStartRow = merge.start.row,
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cellGroup.mergeEndCol = merge.end.col, cellGroup.mergeEndRow = merge.end.row), rowIndex++,
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105
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"cell" === cellGroup.role && (cellGroup.setAttribute("y", y), y += cellGroup.attribute.height);
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106
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-
})), newTotalHeight = y
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106
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+
})), newTotalHeight = y, null == bottomGroup || bottomGroup.forEachChildren((cellGroup => {
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+
cellGroup.row = rowIndex;
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108
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+
const merge = (0, get_cell_merge_1.getCellMergeInfo)(scene.table, cellGroup.col, cellGroup.row);
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merge && (cellGroup.mergeStartCol = merge.start.col, cellGroup.mergeStartRow = merge.start.row,
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cellGroup.mergeEndCol = merge.end.col, cellGroup.mergeEndRow = merge.end.row), rowIndex++;
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+
}));
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}
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return newTotalHeight;
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}
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@@ -1 +1 @@
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1
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{ isNumber } from '@visactor/vutils';\nimport type { CellAddress } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { Group } from '../graphic/group';\nimport { updateCell } from '../group-creater/cell-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\n/**\n * add and remove rows in scenegraph\n */\nexport function updateRow(\n removeCells: CellAddress[],\n addCells: CellAddress[],\n updateCells: CellAddress[],\n table: BaseTableAPI\n) {\n const scene = table.scenegraph;\n // deduplication\n const removeRows = deduplication(removeCells.map(cell => cell.row)).sort((a, b) => b - a);\n const addRows = deduplication(addCells.map(cell => cell.row)).sort((a, b) => a - b);\n // const updateRows = deduplication(updateCells.map(cell => cell.row)).sort((a, b) => a - b);\n\n // remove cells\n removeRows.forEach(row => {\n removeRow(row, scene);\n });\n\n removeRows.forEach(row => {\n scene.table.rowHeightsMap.adjustOrder(row + 1, row, scene.table.rowHeightsMap.count() - row - 1);\n scene.table.rowHeightsMap.del(scene.table.rowHeightsMap.count() - 1);\n });\n\n if (removeRows.length) {\n resetRowNumber(scene);\n }\n\n scene.table._clearRowRangeHeightsMap();\n\n // add cells\n let updateAfter: number;\n addRows.forEach(row => {\n const needUpdateAfter = addRow(row, scene);\n updateAfter = updateAfter || needUpdateAfter;\n scene.table.rowHeightsMap.adjustOrder(row, row + 1, scene.table.rowHeightsMap.count() - row);\n });\n\n // reset attribute y and row number in CellGroup\n // const newTotalHeight = resetRowNumberAndY(scene);\n resetRowNumberAndY(scene);\n\n // add cells\n updateCells.forEach(cell => {\n // updateRowAttr(row, scene);\n if (!cell) {\n return;\n }\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo) {\n for (let col = mergeInfo.start.col; col <= mergeInfo.end.col; col++) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n updateCell(col, row, scene.table, false);\n }\n }\n } else {\n updateCell(cell.col, cell.row, scene.table, false);\n }\n });\n\n if (isNumber(updateAfter)) {\n for (let col = 0; col < table.colCount; col++) {\n for (let row = updateAfter; row < table.rowCount; row++) {\n const cellGroup = scene.highPerformanceGetCell(col, row, true);\n cellGroup.needUpdate = true;\n }\n }\n scene.proxy.rowUpdatePos = updateAfter;\n }\n\n if (addRows.length) {\n if (!isNumber(updateAfter)) {\n const minRow = Math.min(...addRows);\n scene.proxy.rowUpdatePos = minRow;\n }\n scene.proxy.rowUpdateDirection = 'up';\n scene.proxy.updateCellGroups(scene.proxy.screenRowCount * 2);\n scene.proxy.progress();\n } else if (removeRows.length) {\n scene.proxy.updateCellGroups(scene.proxy.screenRowCount * 2);\n scene.proxy.progress();\n }\n\n // update table size\n const newTotalHeight = table.getRowsHeight(table.frozenRowCount, table.rowCount - 1);\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n}\n\nfunction removeRow(row: number, scene: Scenegraph) {\n removeCellGroup(row, scene);\n const proxy = scene.proxy;\n\n // TODO 需要整体更新proxy的状态\n if (row >= proxy.rowStart && row <= proxy.rowEnd) {\n proxy.rowEnd--;\n proxy.currentRow--;\n }\n proxy.bodyBottomRow--;\n // proxy.totalRow--;\n const totalActualBodyRowCount = Math.min(proxy.rowLimit, proxy.bodyBottomRow - proxy.bodyTopRow + 1); // 渐进加载总row数量\n proxy.totalActualBodyRowCount = totalActualBodyRowCount;\n proxy.totalRow = proxy.rowStart + totalActualBodyRowCount - 1; // 目标渐进完成的row\n}\n\nfunction addRow(row: number, scene: Scenegraph) {\n const proxy = scene.proxy;\n proxy.bodyBottomRow++;\n // proxy.totalRow++;\n const totalActualBodyRowCount = Math.min(proxy.rowLimit, proxy.bodyBottomRow - proxy.bodyTopRow + 1); // 渐进加载总row数量\n proxy.totalActualBodyRowCount = totalActualBodyRowCount;\n proxy.totalRow = proxy.rowStart + totalActualBodyRowCount - 1; // 目标渐进完成的row\n\n if (row < proxy.rowStart) {\n return undefined;\n } else if (row > proxy.rowEnd) {\n if (proxy.rowEnd - proxy.rowStart + 1 < proxy.rowLimit) {\n // can add row\n proxy.rowEnd++;\n proxy.currentRow++;\n\n addRowCellGroup(row, scene);\n return row;\n }\n return undefined;\n }\n if (proxy.rowEnd - proxy.rowStart + 1 < proxy.rowLimit) {\n // can add row\n proxy.rowEnd++;\n proxy.currentRow++;\n\n addRowCellGroup(row, scene);\n return row;\n }\n // update rows after\n return row;\n\n // return undefined;\n\n // // TODO 需要整体更新proxy的状态\n // scene.proxy.bodyBottomRow++;\n // scene.proxy.totalRow++;\n // scene.proxy.rowEnd++;\n // scene.proxy.currentRow++;\n}\n\n// array deduplication\nfunction deduplication(array: number[]) {\n const result = [];\n for (let i = 0; i < array.length; i++) {\n if (result.indexOf(array[i]) === -1) {\n result.push(array[i]);\n }\n }\n return result;\n}\n\nfunction resetRowNumber(scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n if (!headerColGroup || !colGroup) {\n continue;\n }\n // reset row number\n let rowIndex = (headerColGroup.firstChild as Group)?.row;\n headerColGroup.forEachChildren((cellGroup: Group) => {\n // const oldRow = cellGroup.row;\n // if (isNumber(cellGroup.mergeStartRow)) {\n // cellGroup.mergeStartRow = cellGroup.mergeStartRow - oldRow + rowIndex;\n // }\n // if (isNumber(cellGroup.mergeEndRow)) {\n // cellGroup.mergeEndRow = cellGroup.mergeEndRow - oldRow + rowIndex;\n // }\n cellGroup.row = rowIndex;\n const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n if (merge) {\n cellGroup.mergeStartCol = merge.start.col;\n cellGroup.mergeStartRow = merge.start.row;\n cellGroup.mergeEndCol = merge.end.col;\n cellGroup.mergeEndRow = merge.end.row;\n }\n rowIndex++;\n });\n rowIndex = (colGroup.firstChild as Group)?.row;\n colGroup.forEachChildren((cellGroup: Group) => {\n // const oldRow = cellGroup.row;\n // if (isNumber(cellGroup.mergeStartRow)) {\n // cellGroup.mergeStartRow = cellGroup.mergeStartRow - oldRow + rowIndex;\n // }\n // if (isNumber(cellGroup.mergeEndRow)) {\n // cellGroup.mergeEndRow = cellGroup.mergeEndRow - oldRow + rowIndex;\n // }\n cellGroup.row = rowIndex;\n const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n if (merge) {\n cellGroup.mergeStartCol = merge.start.col;\n cellGroup.mergeStartRow = merge.start.row;\n cellGroup.mergeEndCol = merge.end.col;\n cellGroup.mergeEndRow = merge.end.row;\n }\n rowIndex++;\n });\n }\n}\n\nfunction resetRowNumberAndY(scene: Scenegraph) {\n const table = scene.table;\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n if (!headerColGroup || !colGroup) {\n continue;\n }\n // reset row number\n let rowIndex = (headerColGroup.firstChild as Group)?.row;\n let y = 0;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // cellGroup.row = rowIndex;\n // rowIndex++;\n // if (cellGroup.role !== 'cell') {\n // return;\n // }\n // cellGroup.setAttribute('y', y);\n // y+= cellGroup.attribute.height;\n // });\n rowIndex = (colGroup.firstChild as Group)?.row;\n const rowStart = rowIndex;\n y = scene.getCellGroupY(rowIndex);\n colGroup.forEachChildren((cellGroup: Group) => {\n // const oldRow = cellGroup.row;\n // if (isNumber(cellGroup.mergeStartRow)) {\n // cellGroup.mergeStartRow = cellGroup.mergeStartRow - oldRow + rowIndex;\n // }\n // if (isNumber(cellGroup.mergeEndRow)) {\n // cellGroup.mergeEndRow = cellGroup.mergeEndRow - oldRow + rowIndex;\n // }\n cellGroup.row = rowIndex;\n const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n if (merge) {\n cellGroup.mergeStartCol = merge.start.col;\n cellGroup.mergeStartRow = merge.start.row;\n cellGroup.mergeEndCol = merge.end.col;\n cellGroup.mergeEndRow = merge.end.row;\n }\n rowIndex++;\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n\n // const { col, row } = cellGroup;\n // const mergeInfo = getCellMergeInfo(table, col, row);\n // if (mergeInfo) {\n // cellGroup.mergeStartCol = mergeInfo.start.col;\n // cellGroup.mergeStartRow = mergeInfo.start.row;\n // cellGroup.mergeEndCol = mergeInfo.end.col;\n // cellGroup.mergeEndRow = mergeInfo.end.row;\n\n // const rangeHeight = table.getRowHeight(row);\n // const rangeWidth = table.getColWidth(col);\n // cellGroup.forEachChildren((child: IGraphic) => {\n // child.setAttributes({\n // dx: 0,\n // dy: 0\n // });\n // });\n // resizeCellGroup(cellGroup, rangeWidth, rangeHeight, mergeInfo, table);\n // }\n });\n newTotalHeight = y;\n\n // const rowCount = rowIndex - rowStart;\n // if (col === 0 && scene.proxy.rowEnd - scene.proxy.rowStart + 1 !== rowCount) {\n // scene.proxy.rowEnd = scene.proxy.rowStart + rowCount - 1;\n // scene.proxy.referenceRow = scene.proxy.rowStart + Math.floor((scene.proxy.rowEnd - scene.proxy.rowStart) / 2);\n // }\n }\n return newTotalHeight;\n}\n\nfunction addRowCellGroup(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // create cellGroup\n // const cellGroup = updateCell(col, row, scene.table, true);\n const cellGroup = new Group({\n x: 0,\n y: 0,\n width: scene.table.getColWidth(col),\n height: scene.table.getRowHeight(row)\n });\n cellGroup.role = 'cell';\n cellGroup.col = col;\n cellGroup.row = row;\n cellGroup.needUpdate = true;\n\n if (!cellGroup) {\n // TODO: deal with data promise situation\n continue;\n }\n\n // insert cellGroup in colGroup\n const colGroup = scene.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n\n if (colGroup.firstChild && row < (colGroup.firstChild as Group).row) {\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n (colGroup.firstChild as Group).row = (colGroup.firstChild as Group).row + 1;\n // if (\n // isNumber((colGroup.firstChild as Group).mergeStartRow) &&\n // isNumber((colGroup.firstChild as Group).mergeEndRow)\n // ) {\n // (colGroup.firstChild as Group).mergeStartRow = (colGroup.firstChild as Group).mergeStartRow + 1;\n // (colGroup.firstChild as Group).mergeEndRow = (colGroup.firstChild as Group).mergeEndRow + 1;\n // }\n } else if (colGroup.lastChild && row > (colGroup.lastChild as Group).row) {\n colGroup.appendChild(cellGroup);\n } else {\n // let cellBefore: Group;\n // colGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.row === row) {\n // cellBefore = cellGroup;\n // return true;\n // }\n // return false;\n // });\n\n const cellBefore = scene.highPerformanceGetCell(col, row, true);\n if (cellBefore !== cellGroup) {\n colGroup.insertBefore(cellGroup, cellBefore);\n cellBefore && (cellBefore.row = cellBefore.row + 1);\n // if (isNumber(cellBefore.mergeStartRow) && isNumber(cellBefore.mergeEndRow)) {\n // cellBefore.mergeStartRow = cellBefore.mergeStartRow + 1;\n // cellBefore.mergeEndRow = cellBefore.mergeEndRow + 1;\n // }\n if (cellBefore !== colGroup.lastChild) {\n colGroup.lastChild && ((colGroup.lastChild as Group).row = (colGroup.lastChild as Group).row + 1);\n // if (\n // isNumber((colGroup.lastChild as Group).mergeStartRow) &&\n // isNumber((colGroup.lastChild as Group).mergeEndRow)\n // ) {\n // (colGroup.lastChild as Group).mergeStartRow = (colGroup.lastChild as Group).mergeStartRow + 1;\n // (colGroup.lastChild as Group).mergeEndRow = (colGroup.lastChild as Group).mergeEndRow + 1;\n // }\n }\n }\n }\n\n // // reset row number\n // let rowIndex = (colGroup.firstChild as Group)?.row;\n // colGroup.forEachChildren((cellGroup: Group) => {\n // cellGroup.row = rowIndex;\n // rowIndex++;\n // });\n }\n}\n\nfunction removeCellGroup(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n if (!colGroup) {\n continue;\n }\n // // remove cellGroup in headerColGroup\n // let headerCellGroup;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.row === row) {\n // headerCellGroup = cellGroup;\n // return true;\n // }\n // return false;\n // });\n // if (headerCellGroup) {\n // headerColGroup.removeChild(headerCellGroup);\n // }\n\n // remove cellGroup in colGroup\n let cellGroup;\n colGroup.forEachChildren((cell: Group) => {\n if (cell.row === row) {\n cellGroup = cell;\n return true;\n }\n return false;\n });\n if (cellGroup) {\n colGroup.updateColumnHeight(-(cellGroup as Group).attribute.height);\n colGroup.removeChild(cellGroup);\n }\n }\n}\n"]}
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1
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+
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{ isNumber } from '@visactor/vutils';\nimport type { CellAddress } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { Group } from '../graphic/group';\nimport { updateCell } from '../group-creater/cell-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\n/**\n * add and remove rows in scenegraph\n */\nexport function updateRow(\n removeCells: CellAddress[],\n addCells: CellAddress[],\n updateCells: CellAddress[],\n table: BaseTableAPI\n) {\n const scene = table.scenegraph;\n // deduplication\n const removeRows = deduplication(removeCells.map(cell => cell.row)).sort((a, b) => b - a);\n const addRows = deduplication(addCells.map(cell => cell.row)).sort((a, b) => a - b);\n // const updateRows = deduplication(updateCells.map(cell => cell.row)).sort((a, b) => a - b);\n\n // remove cells\n removeRows.forEach(row => {\n removeRow(row, scene);\n });\n\n removeRows.forEach(row => {\n scene.table.rowHeightsMap.adjustOrder(row + 1, row, scene.table.rowHeightsMap.count() - row - 1);\n scene.table.rowHeightsMap.del(scene.table.rowHeightsMap.count() - 1);\n });\n\n if (removeRows.length) {\n resetRowNumber(scene);\n }\n\n scene.table._clearRowRangeHeightsMap();\n\n // add cells\n let updateAfter: number;\n addRows.forEach(row => {\n const needUpdateAfter = addRow(row, scene);\n updateAfter = updateAfter || needUpdateAfter;\n scene.table.rowHeightsMap.adjustOrder(row, row + 1, scene.table.rowHeightsMap.count() - row);\n });\n\n // reset attribute y and row number in CellGroup\n // const newTotalHeight = resetRowNumberAndY(scene);\n resetRowNumberAndY(scene);\n\n // add cells\n updateCells.forEach(cell => {\n // updateRowAttr(row, scene);\n if (!cell) {\n return;\n }\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo) {\n for (let col = mergeInfo.start.col; col <= mergeInfo.end.col; col++) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n updateCell(col, row, scene.table, false);\n }\n }\n } else {\n updateCell(cell.col, cell.row, scene.table, false);\n }\n });\n\n if (isNumber(updateAfter)) {\n for (let col = 0; col < table.colCount; col++) {\n for (let row = updateAfter; row < table.rowCount; row++) {\n const cellGroup = scene.highPerformanceGetCell(col, row, true);\n cellGroup.needUpdate = true;\n }\n }\n scene.proxy.rowUpdatePos = updateAfter;\n }\n\n if (addRows.length) {\n if (!isNumber(updateAfter)) {\n const minRow = Math.min(...addRows);\n scene.proxy.rowUpdatePos = minRow;\n }\n scene.proxy.rowUpdateDirection = 'up';\n scene.proxy.updateCellGroups(scene.proxy.screenRowCount * 2);\n scene.proxy.progress();\n } else if (removeRows.length) {\n scene.proxy.updateCellGroups(scene.proxy.screenRowCount * 2);\n scene.proxy.progress();\n }\n\n // update table size\n const newTotalHeight = table.getRowsHeight(table.frozenRowCount, table.rowCount - 1 - table.bottomFrozenRowCount);\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n}\n\nfunction removeRow(row: number, scene: Scenegraph) {\n removeCellGroup(row, scene);\n const proxy = scene.proxy;\n\n // TODO 需要整体更新proxy的状态\n if (row >= proxy.rowStart && row <= proxy.rowEnd) {\n proxy.rowEnd--;\n proxy.currentRow--;\n }\n proxy.bodyBottomRow--;\n // proxy.totalRow--;\n const totalActualBodyRowCount = Math.min(proxy.rowLimit, proxy.bodyBottomRow - proxy.bodyTopRow + 1); // 渐进加载总row数量\n proxy.totalActualBodyRowCount = totalActualBodyRowCount;\n proxy.totalRow = proxy.rowStart + totalActualBodyRowCount - 1; // 目标渐进完成的row\n}\n\nfunction addRow(row: number, scene: Scenegraph) {\n const proxy = scene.proxy;\n proxy.bodyBottomRow++;\n // proxy.totalRow++;\n const totalActualBodyRowCount = Math.min(proxy.rowLimit, proxy.bodyBottomRow - proxy.bodyTopRow + 1); // 渐进加载总row数量\n proxy.totalActualBodyRowCount = totalActualBodyRowCount;\n proxy.totalRow = proxy.rowStart + totalActualBodyRowCount - 1; // 目标渐进完成的row\n\n if (row < proxy.rowStart) {\n return undefined;\n } else if (row > proxy.rowEnd) {\n if (proxy.rowEnd - proxy.rowStart + 1 < proxy.rowLimit) {\n // can add row\n proxy.rowEnd++;\n proxy.currentRow++;\n\n addRowCellGroup(row, scene);\n return row;\n }\n return undefined;\n }\n if (proxy.rowEnd - proxy.rowStart + 1 < proxy.rowLimit) {\n // can add row\n proxy.rowEnd++;\n proxy.currentRow++;\n\n addRowCellGroup(row, scene);\n return row;\n }\n // update rows after\n return row;\n\n // return undefined;\n\n // // TODO 需要整体更新proxy的状态\n // scene.proxy.bodyBottomRow++;\n // scene.proxy.totalRow++;\n // scene.proxy.rowEnd++;\n // scene.proxy.currentRow++;\n}\n\n// array deduplication\nfunction deduplication(array: number[]) {\n const result = [];\n for (let i = 0; i < array.length; i++) {\n if (result.indexOf(array[i]) === -1) {\n result.push(array[i]);\n }\n }\n return result;\n}\n\nfunction resetRowNumber(scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n if (!headerColGroup || !colGroup) {\n continue;\n }\n // reset row number\n let rowIndex = (headerColGroup.firstChild as Group)?.row;\n headerColGroup.forEachChildren((cellGroup: Group) => {\n // const oldRow = cellGroup.row;\n // if (isNumber(cellGroup.mergeStartRow)) {\n // cellGroup.mergeStartRow = cellGroup.mergeStartRow - oldRow + rowIndex;\n // }\n // if (isNumber(cellGroup.mergeEndRow)) {\n // cellGroup.mergeEndRow = cellGroup.mergeEndRow - oldRow + rowIndex;\n // }\n cellGroup.row = rowIndex;\n const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n if (merge) {\n cellGroup.mergeStartCol = merge.start.col;\n cellGroup.mergeStartRow = merge.start.row;\n cellGroup.mergeEndCol = merge.end.col;\n cellGroup.mergeEndRow = merge.end.row;\n }\n rowIndex++;\n });\n rowIndex = (colGroup.firstChild as Group)?.row;\n colGroup.forEachChildren((cellGroup: Group) => {\n // const oldRow = cellGroup.row;\n // if (isNumber(cellGroup.mergeStartRow)) {\n // cellGroup.mergeStartRow = cellGroup.mergeStartRow - oldRow + rowIndex;\n // }\n // if (isNumber(cellGroup.mergeEndRow)) {\n // cellGroup.mergeEndRow = cellGroup.mergeEndRow - oldRow + rowIndex;\n // }\n cellGroup.row = rowIndex;\n const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n if (merge) {\n cellGroup.mergeStartCol = merge.start.col;\n cellGroup.mergeStartRow = merge.start.row;\n cellGroup.mergeEndCol = merge.end.col;\n cellGroup.mergeEndRow = merge.end.row;\n }\n rowIndex++;\n });\n }\n}\n\nfunction resetRowNumberAndY(scene: Scenegraph) {\n const table = scene.table;\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false); // body, row header, right frozen\n const bottomGroup =\n scene.getColGroupInBottom(col) ||\n scene.getColGroupInLeftBottomCorner(col) ||\n scene.getColGroupInRightTopCorner(col);\n if (!headerColGroup || !colGroup) {\n continue;\n }\n // reset row number\n let rowIndex = (headerColGroup.firstChild as Group)?.row;\n let y = 0;\n rowIndex = (colGroup.firstChild as Group)?.row;\n const rowStart = rowIndex;\n y = scene.getCellGroupY(rowIndex);\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n if (merge) {\n cellGroup.mergeStartCol = merge.start.col;\n cellGroup.mergeStartRow = merge.start.row;\n cellGroup.mergeEndCol = merge.end.col;\n cellGroup.mergeEndRow = merge.end.row;\n }\n rowIndex++;\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n\n // update bottom frozen cell row index\n bottomGroup?.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n const merge = getCellMergeInfo(scene.table, cellGroup.col, cellGroup.row);\n if (merge) {\n cellGroup.mergeStartCol = merge.start.col;\n cellGroup.mergeStartRow = merge.start.row;\n cellGroup.mergeEndCol = merge.end.col;\n cellGroup.mergeEndRow = merge.end.row;\n }\n rowIndex++;\n });\n }\n return newTotalHeight;\n}\n\nfunction addRowCellGroup(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // create cellGroup\n // const cellGroup = updateCell(col, row, scene.table, true);\n const cellGroup = new Group({\n x: 0,\n y: 0,\n width: scene.table.getColWidth(col),\n height: scene.table.getRowHeight(row)\n });\n cellGroup.role = 'cell';\n cellGroup.col = col;\n cellGroup.row = row;\n cellGroup.needUpdate = true;\n\n if (!cellGroup) {\n // TODO: deal with data promise situation\n continue;\n }\n\n // insert cellGroup in colGroup\n const colGroup = scene.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n\n if (colGroup.firstChild && row < (colGroup.firstChild as Group).row) {\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n (colGroup.firstChild as Group).row = (colGroup.firstChild as Group).row + 1;\n // if (\n // isNumber((colGroup.firstChild as Group).mergeStartRow) &&\n // isNumber((colGroup.firstChild as Group).mergeEndRow)\n // ) {\n // (colGroup.firstChild as Group).mergeStartRow = (colGroup.firstChild as Group).mergeStartRow + 1;\n // (colGroup.firstChild as Group).mergeEndRow = (colGroup.firstChild as Group).mergeEndRow + 1;\n // }\n } else if (colGroup.lastChild && row > (colGroup.lastChild as Group).row) {\n colGroup.appendChild(cellGroup);\n } else {\n // let cellBefore: Group;\n // colGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.row === row) {\n // cellBefore = cellGroup;\n // return true;\n // }\n // return false;\n // });\n\n const cellBefore = scene.highPerformanceGetCell(col, row, true);\n if (cellBefore !== cellGroup) {\n colGroup.insertBefore(cellGroup, cellBefore);\n cellBefore && (cellBefore.row = cellBefore.row + 1);\n // if (isNumber(cellBefore.mergeStartRow) && isNumber(cellBefore.mergeEndRow)) {\n // cellBefore.mergeStartRow = cellBefore.mergeStartRow + 1;\n // cellBefore.mergeEndRow = cellBefore.mergeEndRow + 1;\n // }\n if (cellBefore !== colGroup.lastChild) {\n colGroup.lastChild && ((colGroup.lastChild as Group).row = (colGroup.lastChild as Group).row + 1);\n // if (\n // isNumber((colGroup.lastChild as Group).mergeStartRow) &&\n // isNumber((colGroup.lastChild as Group).mergeEndRow)\n // ) {\n // (colGroup.lastChild as Group).mergeStartRow = (colGroup.lastChild as Group).mergeStartRow + 1;\n // (colGroup.lastChild as Group).mergeEndRow = (colGroup.lastChild as Group).mergeEndRow + 1;\n // }\n }\n }\n }\n\n // // reset row number\n // let rowIndex = (colGroup.firstChild as Group)?.row;\n // colGroup.forEachChildren((cellGroup: Group) => {\n // cellGroup.row = rowIndex;\n // rowIndex++;\n // });\n }\n}\n\nfunction removeCellGroup(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n if (!colGroup) {\n continue;\n }\n // // remove cellGroup in headerColGroup\n // let headerCellGroup;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.row === row) {\n // headerCellGroup = cellGroup;\n // return true;\n // }\n // return false;\n // });\n // if (headerCellGroup) {\n // headerColGroup.removeChild(headerCellGroup);\n // }\n\n // remove cellGroup in colGroup\n let cellGroup;\n colGroup.forEachChildren((cell: Group) => {\n if (cell.row === row) {\n cellGroup = cell;\n return true;\n }\n return false;\n });\n if (cellGroup) {\n colGroup.updateColumnHeight(-(cellGroup as Group).attribute.height);\n colGroup.removeChild(cellGroup);\n }\n }\n}\n"]}
|
|
@@ -89,9 +89,10 @@ function updateCellWidth(scene, cell, col, row, oldWidth, distWidth, detaX, isHe
|
|
|
89
89
|
(0, spark_line_cell_1.createSparkLineCellGroup)(cellGroup, cellGroup.parent, cellGroup.attribute.x, cellGroup.attribute.y, col, row, cellGroup.attribute.width, cellGroup.attribute.height, padding, scene.table, (0,
|
|
90
90
|
tableHelper_1.getStyleTheme)(headerStyle, scene.table, col, row, get_prop_1.getProp).theme);
|
|
91
91
|
} else if ("image" === type || "video" === type) (0, image_cell_1.updateImageCellContentWhileResize)(cellGroup, col, row, scene.table); else if ("axis" === (null === (_a = cellGroup.firstChild) || void 0 === _a ? void 0 : _a.name)) {
|
|
92
|
-
const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row)
|
|
92
|
+
const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row), cellStyle = scene.table._getCellStyle(col, row), padding = (0,
|
|
93
|
+
padding_1.getQuadProps)((0, get_prop_1.getProp)("padding", cellStyle, col, row, scene.table));
|
|
93
94
|
if (axisConfig) {
|
|
94
|
-
const axis = new axis_1.CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, scene.table);
|
|
95
|
+
const axis = new axis_1.CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, padding, scene.table);
|
|
95
96
|
cellGroup.clear(), cellGroup.appendChild(axis.component), axis.overlap();
|
|
96
97
|
}
|
|
97
98
|
} else if ("axis" === (null === (_b = cell.firstChild) || void 0 === _b ? void 0 : _b.name)) null === (_c = cell.firstChild) || void 0 === _c || _c.originAxis.resize(cell.attribute.width, cell.attribute.height); else {
|
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@@ -1 +1 @@
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|
1
|
-
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type { IGraphic } from '@visactor/vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport { resizeCellGroup } from '../group-creater/column-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { computeRowHeight, computeRowsHeight } from './compute-row-height';\nimport { updateCellHeightForRow } from './update-height';\nimport { getHierarchyOffset } from '../utils/get-hierarchy-offset';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n scene.table._setColWidth(col, scene.table.getColWidth(col) + detaX, true);\n\n const autoRowHeight = scene.table.heightMode === 'autoHeight';\n // deal with corner header or column header\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n if (colOrCornerHeaderColumn) {\n updateColunmWidth(colOrCornerHeaderColumn, detaX, autoRowHeight, 'col-corner', scene);\n }\n // deal with row header or body or right frozen cells\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n if (rowHeaderOrBodyColumn) {\n updateColunmWidth(rowHeaderOrBodyColumn, detaX, autoRowHeight, 'row-body', scene);\n }\n\n const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);\n // deal with left bottom frozen cells\n if (leftBottomColumn) {\n updateColunmWidth(leftBottomColumn, detaX, autoRowHeight, 'left-bottom', scene);\n }\n // deal with bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n updateColunmWidth(bottomColumn, detaX, autoRowHeight, 'bottom', scene);\n }\n // deal with right bottom frozen cells\n const rightTopColumn = scene.getColGroupInRightTopCorner(col);\n if (rightTopColumn) {\n updateColunmWidth(rightTopColumn, detaX, autoRowHeight, 'right-top', scene);\n }\n // deal with right bottom frozen cells\n const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);\n if (rightBottomColumn) {\n updateColunmWidth(rightBottomColumn, detaX, autoRowHeight, 'right-bottom', scene);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n if (leftBottomColumn) {\n scene.leftBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (rightBottomColumn) {\n scene.rightBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n // scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\nfunction updateColunmWidth(\n columnGroup: Group,\n detaX: number,\n autoRowHeight: boolean,\n mode: 'col-corner' | 'row-body' | 'bottom' | 'left-bottom' | 'right-top' | 'right-bottom',\n scene: Scenegraph\n) {\n let needRerangeRow = false;\n // const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColumnWidth = columnGroup?.attribute.width ?? 0;\n columnGroup?.setAttribute('width', oldColumnWidth + detaX);\n // 更新单元格宽度\n columnGroup?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n cell.col,\n cell.row,\n oldColumnWidth,\n oldColumnWidth + detaX,\n detaX,\n mode === 'row-body' ? cell.col < scene.table.rowHeaderLevelCount : true,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n let colGroup;\n let oldContainerHeight;\n let row;\n for (let col = 0; col < scene.table.colCount; col++) {\n // const colGroup = scene.getColGroup(col, true);\n if (mode === 'col-corner') {\n row = 0;\n colGroup = scene.getColGroup(col, true);\n oldContainerHeight = scene.colHeaderGroup.attribute.height ?? 0;\n } else if (mode === 'row-body') {\n row = scene.table.frozenRowCount;\n colGroup = scene.getColGroup(col, false);\n oldContainerHeight = scene.bodyGroup.attribute.height ?? 0;\n } else if (mode === 'bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInBottom(col);\n oldContainerHeight = scene.bottomFrozenGroup.attribute.height ?? 0;\n } else if (mode === 'left-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInLeftBottomCorner(col);\n oldContainerHeight = scene.leftBottomCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-top') {\n row = 0;\n colGroup = scene.getColGroupInRightTopCorner(col);\n oldContainerHeight = scene.rightTopCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInRightBottomCorner(col);\n oldContainerHeight = scene.rightBottomCornerGroup.attribute.height ?? 0;\n }\n if (!colGroup) {\n continue;\n }\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.role !== 'cell') {\n // cellGroup.setAttribute('y', y);\n // y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n // return;\n // }\n // y += cellGroup.attribute.height ?? 0;\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(row, newTotalHeight - oldContainerHeight);\n }\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n oldWidth: number, // old width, not dist\n distWidth: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n if (cell.attribute.width === distWidth) {\n return false;\n }\n\n cell.setAttribute('width', distWidth);\n // const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // if (mergeInfo && mergeInfo.start.row !== row) {\n // return false;\n // }\n const cellGroup = cell;\n // const distWidth = width + detaX;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else if (cellGroup.firstChild?.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n if (axisConfig) {\n const axis = new CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, scene.table);\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellLocation(col, row);\n if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n false,\n scene.table.heightMode === 'autoHeight',\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n isHeightChange = true;\n }\n\n if (cell.childrenCount > 0) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customElementsGroup);\n }\n }\n\n if (renderDefault) {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateMergeCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene.table\n );\n }\n }\n\n return autoRowHeight ? isHeightChange : false;\n}\n\nfunction updateMergeCellContentWidth(\n cellGroup: Group,\n distWidth: number,\n detaX: number,\n autoRowHeight: boolean,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distWidth = 0;\n let isHeightChange = false;\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n distWidth += table.getColWidth(col);\n }\n let cellHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n cellHeight += table.getRowHeight(row);\n }\n\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n const changed = updateCellContentWidth(\n singleCellGroup,\n distWidth,\n cellHeight,\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n\n // reset hierarchy offset\n const hierarchyOffset = getHierarchyOffset(singleCellGroup.col, singleCellGroup.row, table);\n if (hierarchyOffset) {\n const text = singleCellGroup.getChildByName('text');\n const icon = singleCellGroup.getChildByName('expand') || singleCellGroup.getChildByName('collapse');\n // icon-left deal with hierarchy offset, no need add to text dx\n if (icon?.role !== 'icon-left' && text) {\n text.setAttribute('dx', hierarchyOffset);\n }\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { width: contentWidth } = cellGroup.attribute;\n singleCellGroup.contentWidth = distWidth;\n\n resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n isHeightChange = isHeightChange || changed;\n }\n }\n return isHeightChange;\n }\n return updateCellContentWidth(\n cellGroup,\n distWidth,\n table.getRowHeight(cellGroup.row),\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n // 获取高度\n const maxHeight = computeRowHeight(row, 0, scene.table.colCount - 1, scene.table);\n // 更新table行高存储\n scene.table._setRowHeight(row, maxHeight, true);\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n return;\n }\n\n updateCellHeightForRow(\n scene,\n cell,\n col,\n row,\n distHeight,\n distHeight - cell.attribute.height,\n scene.table.isHeader(col, row)\n );\n }\n}\n"]}
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1
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+
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type { IGraphic } from '@visactor/vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport { resizeCellGroup } from '../group-creater/column-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { computeRowHeight, computeRowsHeight } from './compute-row-height';\nimport { updateCellHeightForRow } from './update-height';\nimport { getHierarchyOffset } from '../utils/get-hierarchy-offset';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n scene.table._setColWidth(col, scene.table.getColWidth(col) + detaX, true);\n\n const autoRowHeight = scene.table.heightMode === 'autoHeight';\n // deal with corner header or column header\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n if (colOrCornerHeaderColumn) {\n updateColunmWidth(colOrCornerHeaderColumn, detaX, autoRowHeight, 'col-corner', scene);\n }\n // deal with row header or body or right frozen cells\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n if (rowHeaderOrBodyColumn) {\n updateColunmWidth(rowHeaderOrBodyColumn, detaX, autoRowHeight, 'row-body', scene);\n }\n\n const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);\n // deal with left bottom frozen cells\n if (leftBottomColumn) {\n updateColunmWidth(leftBottomColumn, detaX, autoRowHeight, 'left-bottom', scene);\n }\n // deal with bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n updateColunmWidth(bottomColumn, detaX, autoRowHeight, 'bottom', scene);\n }\n // deal with right bottom frozen cells\n const rightTopColumn = scene.getColGroupInRightTopCorner(col);\n if (rightTopColumn) {\n updateColunmWidth(rightTopColumn, detaX, autoRowHeight, 'right-top', scene);\n }\n // deal with right bottom frozen cells\n const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);\n if (rightBottomColumn) {\n updateColunmWidth(rightBottomColumn, detaX, autoRowHeight, 'right-bottom', scene);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n if (leftBottomColumn) {\n scene.leftBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (rightBottomColumn) {\n scene.rightBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n // scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\nfunction updateColunmWidth(\n columnGroup: Group,\n detaX: number,\n autoRowHeight: boolean,\n mode: 'col-corner' | 'row-body' | 'bottom' | 'left-bottom' | 'right-top' | 'right-bottom',\n scene: Scenegraph\n) {\n let needRerangeRow = false;\n // const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColumnWidth = columnGroup?.attribute.width ?? 0;\n columnGroup?.setAttribute('width', oldColumnWidth + detaX);\n // 更新单元格宽度\n columnGroup?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n cell.col,\n cell.row,\n oldColumnWidth,\n oldColumnWidth + detaX,\n detaX,\n mode === 'row-body' ? cell.col < scene.table.rowHeaderLevelCount : true,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n let colGroup;\n let oldContainerHeight;\n let row;\n for (let col = 0; col < scene.table.colCount; col++) {\n // const colGroup = scene.getColGroup(col, true);\n if (mode === 'col-corner') {\n row = 0;\n colGroup = scene.getColGroup(col, true);\n oldContainerHeight = scene.colHeaderGroup.attribute.height ?? 0;\n } else if (mode === 'row-body') {\n row = scene.table.frozenRowCount;\n colGroup = scene.getColGroup(col, false);\n oldContainerHeight = scene.bodyGroup.attribute.height ?? 0;\n } else if (mode === 'bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInBottom(col);\n oldContainerHeight = scene.bottomFrozenGroup.attribute.height ?? 0;\n } else if (mode === 'left-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInLeftBottomCorner(col);\n oldContainerHeight = scene.leftBottomCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-top') {\n row = 0;\n colGroup = scene.getColGroupInRightTopCorner(col);\n oldContainerHeight = scene.rightTopCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInRightBottomCorner(col);\n oldContainerHeight = scene.rightBottomCornerGroup.attribute.height ?? 0;\n }\n if (!colGroup) {\n continue;\n }\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.role !== 'cell') {\n // cellGroup.setAttribute('y', y);\n // y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n // return;\n // }\n // y += cellGroup.attribute.height ?? 0;\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(row, newTotalHeight - oldContainerHeight);\n }\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n oldWidth: number, // old width, not dist\n distWidth: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n if (cell.attribute.width === distWidth) {\n return false;\n }\n\n cell.setAttribute('width', distWidth);\n // const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // if (mergeInfo && mergeInfo.start.row !== row) {\n // return false;\n // }\n const cellGroup = cell;\n // const distWidth = width + detaX;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else if (cellGroup.firstChild?.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n const cellStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', cellStyle, col, row, scene.table));\n if (axisConfig) {\n const axis = new CartesianAxis(\n axisConfig,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table\n );\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellLocation(col, row);\n if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n false,\n scene.table.heightMode === 'autoHeight',\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n isHeightChange = true;\n }\n\n if (cell.childrenCount > 0) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customElementsGroup);\n }\n }\n\n if (renderDefault) {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateMergeCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene.table\n );\n }\n }\n\n return autoRowHeight ? isHeightChange : false;\n}\n\nfunction updateMergeCellContentWidth(\n cellGroup: Group,\n distWidth: number,\n detaX: number,\n autoRowHeight: boolean,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distWidth = 0;\n let isHeightChange = false;\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n distWidth += table.getColWidth(col);\n }\n let cellHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n cellHeight += table.getRowHeight(row);\n }\n\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n const changed = updateCellContentWidth(\n singleCellGroup,\n distWidth,\n cellHeight,\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n\n // reset hierarchy offset\n const hierarchyOffset = getHierarchyOffset(singleCellGroup.col, singleCellGroup.row, table);\n if (hierarchyOffset) {\n const text = singleCellGroup.getChildByName('text');\n const icon = singleCellGroup.getChildByName('expand') || singleCellGroup.getChildByName('collapse');\n // icon-left deal with hierarchy offset, no need add to text dx\n if (icon?.role !== 'icon-left' && text) {\n text.setAttribute('dx', hierarchyOffset);\n }\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { width: contentWidth } = cellGroup.attribute;\n singleCellGroup.contentWidth = distWidth;\n\n resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n isHeightChange = isHeightChange || changed;\n }\n }\n return isHeightChange;\n }\n return updateCellContentWidth(\n cellGroup,\n distWidth,\n table.getRowHeight(cellGroup.row),\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n // 获取高度\n const maxHeight = computeRowHeight(row, 0, scene.table.colCount - 1, scene.table);\n // 更新table行高存储\n scene.table._setRowHeight(row, maxHeight, true);\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n return;\n }\n\n updateCellHeightForRow(\n scene,\n cell,\n col,\n row,\n distHeight,\n distHeight - cell.attribute.height,\n scene.table.isHeader(col, row)\n );\n }\n}\n"]}
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