@visactor/vtable 0.15.0-alpha.3 → 0.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/cjs/ListTable.d.ts +12 -0
  2. package/cjs/ListTable.js +127 -13
  3. package/cjs/ListTable.js.map +1 -1
  4. package/cjs/PivotChart.d.ts +1 -0
  5. package/cjs/PivotChart.js +36 -26
  6. package/cjs/PivotChart.js.map +1 -1
  7. package/cjs/PivotTable.d.ts +5 -1
  8. package/cjs/PivotTable.js +109 -63
  9. package/cjs/PivotTable.js.map +1 -1
  10. package/cjs/core/BaseTable.d.ts +1 -2
  11. package/cjs/core/BaseTable.js +72 -92
  12. package/cjs/core/BaseTable.js.map +1 -1
  13. package/cjs/core/TABLE_EVENT_TYPE.d.ts +2 -0
  14. package/cjs/core/TABLE_EVENT_TYPE.js +3 -1
  15. package/cjs/core/TABLE_EVENT_TYPE.js.map +1 -1
  16. package/cjs/data/DataSource.d.ts +7 -1
  17. package/cjs/data/DataSource.js +43 -8
  18. package/cjs/data/DataSource.js.map +1 -1
  19. package/cjs/dataset/dataset.d.ts +3 -1
  20. package/cjs/dataset/dataset.js +20 -15
  21. package/cjs/dataset/dataset.js.map +1 -1
  22. package/cjs/edit/edit-manager.d.ts +14 -0
  23. package/cjs/edit/edit-manager.js +72 -0
  24. package/cjs/edit/edit-manager.js.map +1 -0
  25. package/cjs/edit/editors.d.ts +5 -0
  26. package/cjs/edit/editors.js +10 -0
  27. package/cjs/edit/editors.js.map +1 -0
  28. package/cjs/event/event.d.ts +3 -1
  29. package/cjs/event/event.js +5 -1
  30. package/cjs/event/event.js.map +1 -1
  31. package/cjs/event/listener/container-dom.js +5 -1
  32. package/cjs/event/listener/container-dom.js.map +1 -1
  33. package/cjs/event/listener/table-group.d.ts +1 -0
  34. package/cjs/event/listener/table-group.js +41 -27
  35. package/cjs/event/listener/table-group.js.map +1 -1
  36. package/cjs/event/media-click.js +1 -2
  37. package/cjs/event/sparkline-event.js +2 -1
  38. package/cjs/index.d.ts +1 -1
  39. package/cjs/index.js +1 -1
  40. package/cjs/index.js.map +1 -1
  41. package/cjs/layout/pivot-header-layout.d.ts +8 -1
  42. package/cjs/layout/pivot-header-layout.js +47 -22
  43. package/cjs/layout/pivot-header-layout.js.map +1 -1
  44. package/cjs/layout/pivot-layout-helper.d.ts +11 -0
  45. package/cjs/layout/pivot-layout-helper.js +24 -2
  46. package/cjs/layout/pivot-layout-helper.js.map +1 -1
  47. package/cjs/layout/simple-header-layout.d.ts +3 -1
  48. package/cjs/layout/simple-header-layout.js +11 -9
  49. package/cjs/layout/simple-header-layout.js.map +1 -1
  50. package/cjs/register.d.ts +2 -0
  51. package/cjs/register.js +8 -3
  52. package/cjs/register.js.map +1 -1
  53. package/cjs/scenegraph/component/menu.d.ts +41 -0
  54. package/cjs/scenegraph/graphic/icon.js +5 -5
  55. package/cjs/scenegraph/graphic/icon.js.map +1 -1
  56. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.d.ts +1 -1
  57. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js +30 -58
  58. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
  59. package/cjs/scenegraph/group-creater/progress/proxy.d.ts +1 -1
  60. package/cjs/scenegraph/group-creater/progress/proxy.js +1 -3
  61. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  62. package/cjs/scenegraph/icon/icon-update.js +4 -4
  63. package/cjs/scenegraph/icon/icon-update.js.map +1 -1
  64. package/cjs/scenegraph/layout/compute-col-width.d.ts +1 -1
  65. package/cjs/scenegraph/layout/compute-col-width.js +10 -8
  66. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  67. package/cjs/scenegraph/scenegraph.d.ts +1 -0
  68. package/cjs/scenegraph/scenegraph.js +19 -12
  69. package/cjs/scenegraph/scenegraph.js.map +1 -1
  70. package/cjs/scenegraph/select/update-select-border.js +5 -5
  71. package/cjs/scenegraph/select/update-select-border.js.map +1 -1
  72. package/cjs/state/resize/update-resize-column.js +15 -6
  73. package/cjs/state/resize/update-resize-column.js.map +1 -1
  74. package/cjs/state/state.js +5 -4
  75. package/cjs/state/state.js.map +1 -1
  76. package/cjs/themes/ARCO.js +1 -1
  77. package/cjs/themes/BRIGHT.js +1 -2
  78. package/cjs/themes/DARK.js +1 -1
  79. package/cjs/themes/DEFAULT.js +1 -1
  80. package/cjs/themes/SIMPLIFY.js +1 -1
  81. package/cjs/themes/theme.js +1 -1
  82. package/cjs/tools/LimitPromiseQueue.js +1 -1
  83. package/cjs/tools/NumberMap.js +1 -1
  84. package/cjs/tools/Rect.js +2 -1
  85. package/cjs/tools/calc.js +1 -1
  86. package/cjs/tools/debounce.js +1 -1
  87. package/cjs/tools/diff-cell.js +2 -2
  88. package/cjs/tools/dom.js +1 -1
  89. package/cjs/tools/env.js +1 -1
  90. package/cjs/tools/global.js +1 -1
  91. package/cjs/tools/helper.js +1 -1
  92. package/cjs/ts-types/base-table.d.ts +2 -2
  93. package/cjs/ts-types/base-table.js +1 -1
  94. package/cjs/ts-types/base-table.js.map +1 -1
  95. package/cjs/ts-types/common.d.ts +6 -0
  96. package/cjs/ts-types/common.js +1 -1
  97. package/cjs/ts-types/common.js.map +1 -1
  98. package/cjs/ts-types/component/title.d.ts +3 -3
  99. package/cjs/ts-types/component/title.js.map +1 -1
  100. package/cjs/ts-types/events.d.ts +12 -2
  101. package/cjs/ts-types/events.js.map +1 -1
  102. package/cjs/ts-types/list-table/define/basic-define.d.ts +5 -1
  103. package/cjs/ts-types/list-table/define/basic-define.js.map +1 -1
  104. package/cjs/ts-types/list-table/layout-map/api.d.ts +1 -1
  105. package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
  106. package/cjs/ts-types/table-engine.d.ts +13 -1
  107. package/cjs/ts-types/table-engine.js.map +1 -1
  108. package/dist/vtable.js +9136 -25006
  109. package/dist/vtable.min.js +2 -2
  110. package/es/ListTable.d.ts +12 -0
  111. package/es/ListTable.js +111 -12
  112. package/es/ListTable.js.map +1 -1
  113. package/es/PivotChart.d.ts +1 -0
  114. package/es/PivotChart.js +36 -27
  115. package/es/PivotChart.js.map +1 -1
  116. package/es/PivotTable.d.ts +5 -1
  117. package/es/PivotTable.js +104 -61
  118. package/es/PivotTable.js.map +1 -1
  119. package/es/core/BaseTable.d.ts +1 -2
  120. package/es/core/BaseTable.js +74 -94
  121. package/es/core/BaseTable.js.map +1 -1
  122. package/es/core/TABLE_EVENT_TYPE.d.ts +2 -0
  123. package/es/core/TABLE_EVENT_TYPE.js +3 -1
  124. package/es/core/TABLE_EVENT_TYPE.js.map +1 -1
  125. package/es/data/DataSource.d.ts +7 -1
  126. package/es/data/DataSource.js +44 -9
  127. package/es/data/DataSource.js.map +1 -1
  128. package/es/dataset/dataset.d.ts +3 -1
  129. package/es/dataset/dataset.js +20 -15
  130. package/es/dataset/dataset.js.map +1 -1
  131. package/es/edit/edit-manager.d.ts +14 -0
  132. package/es/edit/edit-manager.js +66 -0
  133. package/es/edit/edit-manager.js.map +1 -0
  134. package/es/edit/editors.d.ts +5 -0
  135. package/es/edit/editors.js +6 -0
  136. package/es/edit/editors.js.map +1 -0
  137. package/es/event/event.d.ts +3 -1
  138. package/es/event/event.js +5 -2
  139. package/es/event/event.js.map +1 -1
  140. package/es/event/listener/container-dom.js +5 -1
  141. package/es/event/listener/container-dom.js.map +1 -1
  142. package/es/event/listener/table-group.d.ts +1 -0
  143. package/es/event/listener/table-group.js +40 -24
  144. package/es/event/listener/table-group.js.map +1 -1
  145. package/es/event/media-click.js +1 -2
  146. package/es/event/sparkline-event.js +2 -1
  147. package/es/index.d.ts +1 -1
  148. package/es/index.js +1 -1
  149. package/es/index.js.map +1 -1
  150. package/es/layout/pivot-header-layout.d.ts +8 -1
  151. package/es/layout/pivot-header-layout.js +48 -23
  152. package/es/layout/pivot-header-layout.js.map +1 -1
  153. package/es/layout/pivot-layout-helper.d.ts +11 -0
  154. package/es/layout/pivot-layout-helper.js +21 -0
  155. package/es/layout/pivot-layout-helper.js.map +1 -1
  156. package/es/layout/simple-header-layout.d.ts +3 -1
  157. package/es/layout/simple-header-layout.js +11 -9
  158. package/es/layout/simple-header-layout.js.map +1 -1
  159. package/es/register.d.ts +2 -0
  160. package/es/register.js +6 -0
  161. package/es/register.js.map +1 -1
  162. package/es/scenegraph/component/menu.d.ts +41 -0
  163. package/es/scenegraph/graphic/icon.js +5 -5
  164. package/es/scenegraph/graphic/icon.js.map +1 -1
  165. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.d.ts +1 -1
  166. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js +29 -57
  167. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
  168. package/es/scenegraph/group-creater/progress/proxy.d.ts +1 -1
  169. package/es/scenegraph/group-creater/progress/proxy.js +1 -3
  170. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  171. package/es/scenegraph/icon/icon-update.js +4 -4
  172. package/es/scenegraph/icon/icon-update.js.map +1 -1
  173. package/es/scenegraph/layout/compute-col-width.d.ts +1 -1
  174. package/es/scenegraph/layout/compute-col-width.js +10 -8
  175. package/es/scenegraph/layout/compute-col-width.js.map +1 -1
  176. package/es/scenegraph/scenegraph.d.ts +1 -0
  177. package/es/scenegraph/scenegraph.js +19 -12
  178. package/es/scenegraph/scenegraph.js.map +1 -1
  179. package/es/scenegraph/select/update-select-border.js +5 -5
  180. package/es/scenegraph/select/update-select-border.js.map +1 -1
  181. package/es/state/resize/update-resize-column.js +15 -6
  182. package/es/state/resize/update-resize-column.js.map +1 -1
  183. package/es/state/state.js +5 -4
  184. package/es/state/state.js.map +1 -1
  185. package/es/themes/ARCO.js +1 -1
  186. package/es/themes/BRIGHT.js +1 -2
  187. package/es/themes/DARK.js +1 -1
  188. package/es/themes/DEFAULT.js +1 -1
  189. package/es/themes/SIMPLIFY.js +1 -1
  190. package/es/themes/theme.js +1 -1
  191. package/es/tools/LimitPromiseQueue.js +1 -1
  192. package/es/tools/NumberMap.js +1 -1
  193. package/es/tools/Rect.js +2 -1
  194. package/es/tools/calc.js +1 -1
  195. package/es/tools/debounce.js +1 -1
  196. package/es/tools/diff-cell.js +1 -1
  197. package/es/tools/dom.js +1 -1
  198. package/es/tools/env.js +1 -1
  199. package/es/tools/global.js +1 -1
  200. package/es/tools/helper.js +1 -1
  201. package/es/ts-types/base-table.d.ts +2 -2
  202. package/es/ts-types/base-table.js +1 -1
  203. package/es/ts-types/base-table.js.map +1 -1
  204. package/es/ts-types/common.d.ts +6 -0
  205. package/es/ts-types/common.js +1 -1
  206. package/es/ts-types/common.js.map +1 -1
  207. package/es/ts-types/component/title.d.ts +3 -3
  208. package/es/ts-types/component/title.js.map +1 -1
  209. package/es/ts-types/events.d.ts +12 -2
  210. package/es/ts-types/events.js.map +1 -1
  211. package/es/ts-types/list-table/define/basic-define.d.ts +5 -1
  212. package/es/ts-types/list-table/define/basic-define.js.map +1 -1
  213. package/es/ts-types/list-table/layout-map/api.d.ts +1 -1
  214. package/es/ts-types/list-table/layout-map/api.js.map +1 -1
  215. package/es/ts-types/table-engine.d.ts +13 -1
  216. package/es/ts-types/table-engine.js.map +1 -1
  217. package/package.json +11 -7
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type { IRect } from '@visactor/vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n}\n\nfunction updateComponent(selectComp: { rect: IRect; role: CellSubLocation }, key: string, scene: Scenegraph) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader =\n // scene.table.scrollLeft === 0 &&\n startCol === scene.table.frozenColCount;\n const isNearRightRowHeader =\n // scene.table.scrollLeft === 0 &&\n scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1;\n const isNearColHeader =\n // scene.table.scrollTop === 0 &&\n startRow === scene.table.frozenRowCount;\n const isNearBottomColHeader =\n // scene.table.scrollTop === 0 &&\n endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.rowHeaderGroup.attribute.width &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.rowHeaderGroup.attribute.width - selectComp.rect.attribute.x),\n width: selectComp.rect.attribute.width - (scene.rowHeaderGroup.attribute.width - selectComp.rect.attribute.x)\n });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.rightFrozenGroup.attribute.width > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x\n });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y)\n });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y\n });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number\n) {\n let startCol = Math.min(newEndCol, newStartCol);\n let startRow = Math.min(newEndRow, newStartRow);\n let endCol = Math.max(newEndCol, newStartCol);\n let endRow = Math.max(newEndRow, newStartRow);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.col > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n });\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n"]}
1
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type { IRect } from '@visactor/vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n}\n\nfunction updateComponent(selectComp: { rect: IRect; role: CellSubLocation }, key: string, scene: Scenegraph) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x)\n });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x\n });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y)\n });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y\n });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number\n) {\n let startCol = Math.min(newEndCol, newStartCol);\n let startRow = Math.min(newEndRow, newStartRow);\n let endCol = Math.max(newEndCol, newStartCol);\n let endRow = Math.max(newEndRow, newStartRow);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.col > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n });\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n"]}
@@ -10,6 +10,17 @@ export function updateResizeColumn(xInTable, yInTable, state) {
10
10
  if (widthCache === minWidth || widthCache === maxWidth) return;
11
11
  detaX = widthCache - minWidth > maxWidth - widthCache ? maxWidth - widthCache : minWidth - widthCache;
12
12
  }
13
+ let afterSize = state.table.getColWidth(state.columnResize.col) + detaX;
14
+ if (afterSize < state.table.internalProps.limitMinWidth && (afterSize = state.table.internalProps.limitMinWidth,
15
+ detaX = afterSize - state.table.getColWidth(state.columnResize.col)), "adaptive" === state.table.widthMode && state.columnResize.col < state.table.colCount - 1) {
16
+ const rightColWidthCache = state.table.getColWidth(state.columnResize.col + 1), rightColMinWidth = state.table.getMinColWidth(state.columnResize.col + 1), rightColMaxWidth = state.table.getMaxColWidth(state.columnResize.col + 1);
17
+ let rightColWidth = rightColWidthCache;
18
+ if (rightColWidth -= detaX, rightColWidth < rightColMinWidth || rightColWidth > rightColMaxWidth) {
19
+ if (rightColWidthCache === rightColMinWidth || rightColWidthCache === rightColMaxWidth) return;
20
+ detaX = rightColWidthCache - rightColMinWidth > rightColMaxWidth - rightColWidthCache ? rightColMaxWidth - rightColWidthCache : rightColMinWidth - rightColWidthCache;
21
+ }
22
+ rightColWidth - detaX < state.table.internalProps.limitMinWidth && (detaX = rightColWidth - state.table.internalProps.limitMinWidth);
23
+ }
13
24
  detaX = Math.ceil(detaX), state.columnResize.col < state.table.rowHeaderLevelCount || state.columnResize.col >= state.table.colCount - state.table.rightFrozenColCount ? updateResizeColForColumn(detaX, state) : "indicator" === state.table.internalProps.columnResizeType ? updateResizeColForIndicator(detaX, state) : "indicatorGroup" === state.table.internalProps.columnResizeType ? updateResizeColForIndicatorGroup(detaX, state) : "all" === state.table.internalProps.columnResizeType ? updateResizeColForAll(detaX, state) : updateResizeColForColumn(detaX, state),
14
25
  state.columnResize.x = xInTable, state.table.scenegraph.component.updateResizeCol(state.columnResize.col, yInTable, state.columnResize.isRightFrozen),
15
26
  state.columnResize.col < state.table.frozenColCount && !state.table.isPivotTable() && !state.table.transpose && state.table.scenegraph.component.setFrozenColumnShadow(state.table.frozenColCount - 1, state.columnResize.isRightFrozen),
@@ -17,12 +28,10 @@ export function updateResizeColumn(xInTable, yInTable, state) {
17
28
  }
18
29
 
19
30
  function updateResizeColForColumn(detaX, state) {
20
- if ("adaptive" === state.table.widthMode && state.columnResize.col < state.table.colCount - 1) {
21
- const rightColWidth = state.table.getColWidth(state.columnResize.col + 1);
22
- rightColWidth - detaX < 0 && (detaX = rightColWidth), state.table.scenegraph.updateColWidth(state.columnResize.col, detaX),
23
- state.table.scenegraph.updateColWidth(state.columnResize.col + 1, -detaX), state.table.internalProps._widthResizedColMap.add(state.columnResize.col),
24
- state.table.internalProps._widthResizedColMap.add(state.columnResize.col + 1);
25
- } else state.table.scenegraph.updateColWidth(state.columnResize.col, detaX), state.table.internalProps._widthResizedColMap.add(state.columnResize.col);
31
+ "adaptive" === state.table.widthMode && state.columnResize.col < state.table.colCount - 1 ? (state.table.scenegraph.updateColWidth(state.columnResize.col, detaX),
32
+ state.table.scenegraph.updateColWidth(state.columnResize.col + 1, -detaX), state.table.internalProps._widthResizedColMap.add(state.columnResize.col),
33
+ state.table.internalProps._widthResizedColMap.add(state.columnResize.col + 1)) : (state.table.scenegraph.updateColWidth(state.columnResize.col, detaX),
34
+ state.table.internalProps._widthResizedColMap.add(state.columnResize.col));
26
35
  }
27
36
 
28
37
  function updateResizeColForAll(detaX, state) {
@@ -1 +1 @@
1
- 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type { ListTable } from '../../ListTable';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport type { StateManeger } from '../state';\n\n// columnResizeType?: 'column' | 'indicator' | 'all' | 'indicatorGroup';\nexport function updateResizeColumn(xInTable: number, yInTable: number, state: StateManeger) {\n xInTable = Math.ceil(xInTable);\n yInTable = Math.ceil(yInTable);\n let detaX = state.columnResize.isRightFrozen ? state.columnResize.x - xInTable : xInTable - state.columnResize.x;\n // table.getColWidth会使用Math.round,因此这里直接跳过小于1px的修改\n if (Math.abs(detaX) < 1) {\n return;\n }\n\n // 检查minWidth/maxWidth\n // getColWidth会进行Math.round,所以先从colWidthsMap获取:\n // 如果是数值,直接使用;如果不是,则通过getColWidth获取像素值\n // let widthCache = (state.table as any).colWidthsMap.get(state.columnResize.col);\n // if (typeof widthCache === 'number') {\n // widthCache = widthCache;\n // } else {\n const widthCache = state.table.getColWidth(state.columnResize.col);\n // }\n let width = widthCache;\n width += detaX;\n const minWidth = state.table.getMinColWidth(state.columnResize.col);\n const maxWidth = state.table.getMaxColWidth(state.columnResize.col);\n if (width < minWidth || width > maxWidth) {\n if (widthCache === minWidth || widthCache === maxWidth) {\n return;\n } else if (widthCache - minWidth > maxWidth - widthCache) {\n detaX = maxWidth - widthCache;\n } else {\n detaX = minWidth - widthCache;\n }\n }\n detaX = Math.ceil(detaX);\n\n if (\n state.columnResize.col < state.table.rowHeaderLevelCount ||\n state.columnResize.col >= state.table.colCount - state.table.rightFrozenColCount\n ) {\n updateResizeColForColumn(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'indicator') {\n updateResizeColForIndicator(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'indicatorGroup') {\n updateResizeColForIndicatorGroup(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'all') {\n updateResizeColForAll(detaX, state);\n } else {\n // state.table.internalProps.columnResizeType === 'column'\n updateResizeColForColumn(detaX, state);\n }\n\n // if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n // // in adaptive mode, the right column width can not be negative\n // const rightColWidth = state.table.getColWidth(state.columnResize.col + 1);\n // if (rightColWidth - detaX < 0) {\n // detaX = rightColWidth;\n // }\n // state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n // state.table.scenegraph.updateColWidth(state.columnResize.col + 1, -detaX);\n // } else {\n // state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n // }\n state.columnResize.x = xInTable;\n\n // update resize column component\n state.table.scenegraph.component.updateResizeCol(state.columnResize.col, yInTable, state.columnResize.isRightFrozen);\n if (\n state.columnResize.col < state.table.frozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setFrozenColumnShadow(\n state.table.frozenColCount - 1,\n state.columnResize.isRightFrozen\n );\n }\n\n // stage rerender\n state.table.scenegraph.updateNextFrame();\n}\n\nfunction updateResizeColForColumn(detaX: number, state: StateManeger) {\n if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n // in adaptive mode, the right column width can not be negative\n const rightColWidth = state.table.getColWidth(state.columnResize.col + 1);\n if (rightColWidth - detaX < 0) {\n detaX = rightColWidth;\n }\n state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n state.table.scenegraph.updateColWidth(state.columnResize.col + 1, -detaX);\n\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col);\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col + 1);\n } else {\n state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col);\n }\n}\n\nfunction updateResizeColForAll(detaX: number, state: StateManeger) {\n // 全列调整\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n for (\n let col = state.table.options.frozenColCount;\n col < state.table.colCount - state.table.rightFrozenColCount;\n col++\n ) {\n // 是否禁止调整列宽disableColumnResize 对应canResizeColumn的逻辑判断\n if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n const cellDefine = layout.getBody(col, state.table.columnHeaderLevelCount);\n if (cellDefine?.disableColumnResize) {\n continue;\n }\n }\n // state.table.setColWidth(col, afterSize);\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n}\n\nfunction updateResizeColForIndicator(detaX: number, state: StateManeger) {\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n let resizeIndicatorKey;\n let resizeDimensionKey;\n let resizeDimensionValue;\n if (layout.indicatorsAsCol) {\n resizeIndicatorKey = layout.getIndicatorKey(state.columnResize.col, state.table.columnHeaderLevelCount);\n } else {\n const headerPaths = layout.getCellHeaderPaths(state.columnResize.col, state.table.columnHeaderLevelCount - 1);\n const headerPath = headerPaths.colHeaderPaths[headerPaths.colHeaderPaths.length - 1];\n resizeDimensionKey = headerPath.dimensionKey;\n resizeDimensionValue = headerPath.value;\n }\n for (let col = state.table.rowHeaderLevelCount; col < state.table.colCount - state.table.rightFrozenColCount; col++) {\n const indicatorKey = layout.getIndicatorKey(col, state.table.columnHeaderLevelCount);\n if (layout.indicatorsAsCol && indicatorKey === resizeIndicatorKey) {\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n } else if (!layout.indicatorsAsCol) {\n const headerPaths = layout.getCellHeaderPaths(col, state.table.columnHeaderLevelCount - 1);\n const headerPath = headerPaths?.colHeaderPaths[headerPaths.colHeaderPaths.length - 1];\n if (headerPath && resizeDimensionKey === headerPath.dimensionKey && resizeDimensionValue === headerPath.value) {\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n }\n }\n}\n\nfunction updateResizeColForIndicatorGroup(detaX: number, state: StateManeger) {\n // not support for PivotChart temply\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n //通过getCellHeaderPaths接口获取列表头最后一层指标维度的path\n const headerPaths = layout.getCellHeaderPaths(state.columnResize.col, state.table.columnHeaderLevelCount);\n const node = layout.getHeadNode(headerPaths.colHeaderPaths.slice(0, headerPaths.colHeaderPaths.length - 1)) as any;\n // 计算宽度受影响列的起止\n const startCol = node.startInTotal + state.table.frozenColCount;\n const endCol = node.startInTotal + state.table.frozenColCount + node.size - 1;\n // 计算当前受影响列的总宽度 后面会利用这个计算比例\n const totalColWidth = state.table.getColsWidth(startCol, endCol);\n const moveX = detaX; // 纠正moveX 用于指标列均分该值\n for (let col = startCol; col <= endCol; col++) {\n // 是否禁止调整列宽disableColumnResize 对应canResizeColumn的逻辑判断\n if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n const cellDefine = layout.getBody(col, state.table.columnHeaderLevelCount);\n if (cellDefine?.disableColumnResize) {\n continue;\n }\n }\n const prevWidth = state.table.getColWidth(col);\n // const adjustedWidth = _adjustColWidth(\n // state.table,\n // col,\n // prevWidth + (prevWidth / totalColWidth) * moveX // 计算diff比例\n // );\n state.table.scenegraph.updateColWidth(col, (prevWidth / totalColWidth) * moveX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n}\n"]}
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type { ListTable } from '../../ListTable';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport type { StateManeger } from '../state';\n\n// columnResizeType?: 'column' | 'indicator' | 'all' | 'indicatorGroup';\nexport function updateResizeColumn(xInTable: number, yInTable: number, state: StateManeger) {\n xInTable = Math.ceil(xInTable);\n yInTable = Math.ceil(yInTable);\n let detaX = state.columnResize.isRightFrozen ? state.columnResize.x - xInTable : xInTable - state.columnResize.x;\n // table.getColWidth会使用Math.round,因此这里直接跳过小于1px的修改\n if (Math.abs(detaX) < 1) {\n return;\n }\n\n // 检查minWidth/maxWidth\n // getColWidth会进行Math.round,所以先从colWidthsMap获取:\n // 如果是数值,直接使用;如果不是,则通过getColWidth获取像素值\n // let widthCache = (state.table as any).colWidthsMap.get(state.columnResize.col);\n // if (typeof widthCache === 'number') {\n // widthCache = widthCache;\n // } else {\n const widthCache = state.table.getColWidth(state.columnResize.col);\n // }\n let width = widthCache;\n width += detaX;\n const minWidth = state.table.getMinColWidth(state.columnResize.col);\n const maxWidth = state.table.getMaxColWidth(state.columnResize.col);\n if (width < minWidth || width > maxWidth) {\n if (widthCache === minWidth || widthCache === maxWidth) {\n return;\n } else if (widthCache - minWidth > maxWidth - widthCache) {\n detaX = maxWidth - widthCache;\n } else {\n detaX = minWidth - widthCache;\n }\n }\n\n // limitMinWidth限制\n let afterSize = state.table.getColWidth(state.columnResize.col) + detaX;\n if (afterSize < state.table.internalProps.limitMinWidth) {\n afterSize = state.table.internalProps.limitMinWidth;\n detaX = afterSize - state.table.getColWidth(state.columnResize.col);\n }\n if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n const rightColWidthCache = state.table.getColWidth(state.columnResize.col + 1);\n const rightColMinWidth = state.table.getMinColWidth(state.columnResize.col + 1);\n const rightColMaxWidth = state.table.getMaxColWidth(state.columnResize.col + 1);\n let rightColWidth = rightColWidthCache;\n rightColWidth -= detaX;\n if (rightColWidth < rightColMinWidth || rightColWidth > rightColMaxWidth) {\n if (rightColWidthCache === rightColMinWidth || rightColWidthCache === rightColMaxWidth) {\n return;\n } else if (rightColWidthCache - rightColMinWidth > rightColMaxWidth - rightColWidthCache) {\n detaX = rightColMaxWidth - rightColWidthCache;\n } else {\n detaX = rightColMinWidth - rightColWidthCache;\n }\n }\n if (rightColWidth - detaX < state.table.internalProps.limitMinWidth) {\n detaX = rightColWidth - state.table.internalProps.limitMinWidth;\n }\n }\n detaX = Math.ceil(detaX);\n\n if (\n state.columnResize.col < state.table.rowHeaderLevelCount ||\n state.columnResize.col >= state.table.colCount - state.table.rightFrozenColCount\n ) {\n updateResizeColForColumn(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'indicator') {\n updateResizeColForIndicator(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'indicatorGroup') {\n updateResizeColForIndicatorGroup(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'all') {\n updateResizeColForAll(detaX, state);\n } else {\n // state.table.internalProps.columnResizeType === 'column'\n updateResizeColForColumn(detaX, state);\n }\n\n // if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n // // in adaptive mode, the right column width can not be negative\n // const rightColWidth = state.table.getColWidth(state.columnResize.col + 1);\n // if (rightColWidth - detaX < 0) {\n // detaX = rightColWidth;\n // }\n // state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n // state.table.scenegraph.updateColWidth(state.columnResize.col + 1, -detaX);\n // } else {\n // state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n // }\n state.columnResize.x = xInTable;\n\n // update resize column component\n state.table.scenegraph.component.updateResizeCol(state.columnResize.col, yInTable, state.columnResize.isRightFrozen);\n if (\n state.columnResize.col < state.table.frozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setFrozenColumnShadow(\n state.table.frozenColCount - 1,\n state.columnResize.isRightFrozen\n );\n }\n\n // stage rerender\n state.table.scenegraph.updateNextFrame();\n}\n\nfunction updateResizeColForColumn(detaX: number, state: StateManeger) {\n if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n // in adaptive mode, the right column width can not be negative\n // const rightColWidth = state.table.getColWidth(state.columnResize.col + 1);\n // if (rightColWidth - detaX < 0) {\n // detaX = rightColWidth;\n // }\n state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n state.table.scenegraph.updateColWidth(state.columnResize.col + 1, -detaX);\n\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col);\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col + 1);\n } else {\n state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col);\n }\n}\n\nfunction updateResizeColForAll(detaX: number, state: StateManeger) {\n // 全列调整\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n for (\n let col = state.table.options.frozenColCount;\n col < state.table.colCount - state.table.rightFrozenColCount;\n col++\n ) {\n // 是否禁止调整列宽disableColumnResize 对应canResizeColumn的逻辑判断\n if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n const cellDefine = layout.getBody(col, state.table.columnHeaderLevelCount);\n if (cellDefine?.disableColumnResize) {\n continue;\n }\n }\n // state.table.setColWidth(col, afterSize);\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n}\n\nfunction updateResizeColForIndicator(detaX: number, state: StateManeger) {\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n let resizeIndicatorKey;\n let resizeDimensionKey;\n let resizeDimensionValue;\n if (layout.indicatorsAsCol) {\n resizeIndicatorKey = layout.getIndicatorKey(state.columnResize.col, state.table.columnHeaderLevelCount);\n } else {\n const headerPaths = layout.getCellHeaderPaths(state.columnResize.col, state.table.columnHeaderLevelCount - 1);\n const headerPath = headerPaths.colHeaderPaths[headerPaths.colHeaderPaths.length - 1];\n resizeDimensionKey = headerPath.dimensionKey;\n resizeDimensionValue = headerPath.value;\n }\n for (let col = state.table.rowHeaderLevelCount; col < state.table.colCount - state.table.rightFrozenColCount; col++) {\n const indicatorKey = layout.getIndicatorKey(col, state.table.columnHeaderLevelCount);\n if (layout.indicatorsAsCol && indicatorKey === resizeIndicatorKey) {\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n } else if (!layout.indicatorsAsCol) {\n const headerPaths = layout.getCellHeaderPaths(col, state.table.columnHeaderLevelCount - 1);\n const headerPath = headerPaths?.colHeaderPaths[headerPaths.colHeaderPaths.length - 1];\n if (headerPath && resizeDimensionKey === headerPath.dimensionKey && resizeDimensionValue === headerPath.value) {\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n }\n }\n}\n\nfunction updateResizeColForIndicatorGroup(detaX: number, state: StateManeger) {\n // not support for PivotChart temply\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n //通过getCellHeaderPaths接口获取列表头最后一层指标维度的path\n const headerPaths = layout.getCellHeaderPaths(state.columnResize.col, state.table.columnHeaderLevelCount);\n const node = layout.getHeadNode(headerPaths.colHeaderPaths.slice(0, headerPaths.colHeaderPaths.length - 1)) as any;\n // 计算宽度受影响列的起止\n const startCol = node.startInTotal + state.table.frozenColCount;\n const endCol = node.startInTotal + state.table.frozenColCount + node.size - 1;\n // 计算当前受影响列的总宽度 后面会利用这个计算比例\n const totalColWidth = state.table.getColsWidth(startCol, endCol);\n const moveX = detaX; // 纠正moveX 用于指标列均分该值\n for (let col = startCol; col <= endCol; col++) {\n // 是否禁止调整列宽disableColumnResize 对应canResizeColumn的逻辑判断\n if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n const cellDefine = layout.getBody(col, state.table.columnHeaderLevelCount);\n if (cellDefine?.disableColumnResize) {\n continue;\n }\n }\n const prevWidth = state.table.getColWidth(col);\n // const adjustedWidth = _adjustColWidth(\n // state.table,\n // col,\n // prevWidth + (prevWidth / totalColWidth) * moveX // 计算diff比例\n // );\n state.table.scenegraph.updateColWidth(col, (prevWidth / totalColWidth) * moveX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n}\n"]}
package/es/state/state.js CHANGED
@@ -226,11 +226,12 @@ export class StateManeger {
226
226
  endMoveCol(this);
227
227
  }
228
228
  checkFrozen() {
229
- if (this.table.options.frozenColCount) {
230
- if (this.table.tableNoFrameWidth - this.table.getColsWidth(0, this.table.options.frozenColCount - 1) <= 120) return this.table._setFrozenColCount(0),
229
+ const originalFrozenColCount = this.table.isListTable() && !this.table.internalProps.transpose ? this.table.options.frozenColCount : this.table.rowHeaderLevelCount;
230
+ if (originalFrozenColCount) {
231
+ if (this.table.tableNoFrameWidth - this.table.getColsWidth(0, originalFrozenColCount - 1) <= 120) return this.table._setFrozenColCount(0),
231
232
  this.setFrozenCol(-1), !1;
232
- if (this.table.frozenColCount !== this.table.options.frozenColCount) return this.table._setFrozenColCount(this.table.options.frozenColCount),
233
- this.setFrozenCol(this.table.options.frozenColCount), !1;
233
+ if (this.table.frozenColCount !== originalFrozenColCount) return this.table._setFrozenColCount(originalFrozenColCount),
234
+ this.setFrozenCol(originalFrozenColCount), !1;
234
235
  }
235
236
  return !0;
236
237
  }